<config>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Better_Stacks -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- STACK -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Traps -->
	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='Stacknumber']/@value">25</set>
	<set xpath="/blocks/block[@name='dartTrap']/property[@name='Stacknumber']/@value">50</set>
	
	<!-- Mine -->
	<set xpath="/blocks/block[@name='mineCandyTin']/property[@name='Stacknumber']/@value">100</set>
	<set xpath="/blocks/block[@name='mineHubcap']/property[@name='Stacknumber']/@value">100</set>
	<set xpath="/blocks/block[@name='mineAirFilter']/property[@name='Stacknumber']/@value">100</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_DECO -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="/blocks/block[@name='flagThick44BlockVariantHelper']"/>
		
	<insertAfter xpath="/blocks/block[@name='appliancesVariantHelper']">
		
		<!-- Flags -->
		<block name="zdecoFlagsVariantHelper">
			<property name="Extends" value="flagWallHungThick44Black"/>
			<property name="DescriptionKey" value="zdecoFlagsVariantHelperDesc"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="flagWallHungThick44Black"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="flagWallHungDuke,flagWallHungHonorDuty,flagWallHungValiant,flagWallHungTFP,flagWallHungThick44Black,flagWallHungThick44Purple,flagWallHungGadsdenWhite,flagWallHungGadsdenBrown,flagWallHungGadsdenRed,flagWallHungGadsdenOrange,flagWallHungGadsdenYellow,flagWallHungGadsdenGreen,flagWallHungGadsdenBlue,flagWallHungGadsdenPurple,flagWallHungGadsdenGrey,flagWallHungGadsdenPink,flagWallHungGadsdenArmyGreen,flagTopWallHungDuke,flagTopWallHungHonorDuty,flagTopWallHungValiant,flagTopWallHungThick44Black,flagTopWallHungThick44Purple,flagTopWallHungGadsdenWhite,flagTopWallHungGadsdenBrown,flagTopWallHungGadsdenRed,flagTopWallHungGadsdenOrange,flagTopWallHungGadsdenYellow,flagTopWallHungGadsdenGreen,flagTopWallHungGadsdenBlue,flagTopWallHungGadsdenPurple,flagTopWallHungGadsdenGrey,flagTopWallHungGadsdenPink,flagTopWallHungGadsdenArmyGreen"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
	</insertAfter>
	
	<append xpath="/blocks">
		
		<!-- ============================================== -->
		<!-- CONSTRUCTIONS -->
		<!-- ============================================== -->
		
		<!-- Small Wooden Structure -->
		<block name="zdecoSmallWoodenStructuresVariantHelper">
			<property name="Extends" value="banditPlatform2x2A"/>
			<property name="DescriptionKey" value="zdecoSmallWoodenStructuresVariantHelperDesc"/>
			<property name="UnlockedBy" value="craftingRepairTools"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="banditPlatform2x2A"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="banditPlatform2x2A,banditPlatform3x2A,banditPlatform3x3A,banditPlatform3x3B,banditPlatform3x3BrokenA,banditPlatform3x3BrokenB,banditPlatform3x3BrokenC,banditPlatformSheet3x2A,banditPlatformSheet3x3A,banditPlatformSheet3x3B,banditRamp2x2A,banditRamp3x2A,banditRamp3x3A,banditRampSheet2x2A,banditRampSheet3x2A,banditRampSheet3x3A,banditSupport1m,banditSupport2m,banditSupport3m,banditSupportBroken1m,banditSupportBroken2m,banditSupportBroken3m,banditSupport3x1A,banditSupport3x1B,banditSupport2x2A,banditSupport3x2A,banditSupport3x3A"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Iron Structure -->
		<block name="zdecoIronStructuresVariantHelper">
			<property name="Extends" value="banditWallCorrugated1x2.5"/>
			<property name="DescriptionKey" value="zdecoMetalStructuresVariantHelperDesc"/>
			<property name="UnlockedBy" value="craftingRepairTools"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="banditWallCorrugated1x2.5"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="banditWallCorrugated1x2.5,banditWallCorrugated1x3,banditWallCorrugated1x4,banditWallCorrugated2x3,banditWallCorrugatedDiagonal2x3,banditWallCorrugatedDiagonal1x3,banditWallCorrugatedDiagonal3x1,banditWallCorrugatedDiagonal1x2,banditWallCorrugatedDiagonal1x1,banditWallRibbed2x1White,banditWallRibbed2x1Brown,banditWallRibbed2x1Red,banditWallRibbed2x1Orange,banditWallRibbed2x1Yellow,banditWallRibbed2x1Green,banditWallRibbed2x1Blue,banditWallRibbed2x1Grey,banditWallRibbed3x2White,banditWallRibbed3x2Brown,banditWallRibbed3x2Red,banditWallRibbed3x2Orange,banditWallRibbed3x2Yellow,banditWallRibbed3x2Green,banditWallRibbed3x2Blue,banditWallRibbed3x2Grey,banditWallRibbedDiagonal2x1White,banditWallRibbedDiagonal2x1Brown,banditWallRibbedDiagonal2x1Red,banditWallRibbedDiagonal2x1Orange,banditWallRibbedDiagonal2x1Yellow,banditWallRibbedDiagonal2x1Green,banditWallRibbedDiagonal2x1Blue,banditWallRibbedDiagonal2x1Grey,banditWallSiding1x4White,banditWallSiding1x4Brown,banditWallSiding1x4Red,banditWallSiding1x4Orange,banditWallSiding1x4Yellow,banditWallSiding1x4Green,banditWallSiding1x4Blue,banditWallSiding1x4Grey,banditWallSiding2x2White,banditWallSiding2x2Brown,banditWallSiding2x2Red,banditWallSiding2x2Orange,banditWallSiding2x2Yellow,banditWallSiding2x2Green,banditWallSiding2x2Blue,banditWallSiding2x2Grey,banditWallSiding3x3White,banditWallSiding3x3Brown,banditWallSiding3x3Red,banditWallSiding3x3Orange,banditWallSiding3x3Yellow,banditWallSiding3x3Green,banditWallSiding3x3Blue,banditWallSiding3x3Grey,banditWallSidingDiagonal2x2White,banditWallSidingDiagonal2x2Brown,banditWallSidingDiagonal2x2Red,banditWallSidingDiagonal2x2Orange,banditWallSidingDiagonal2x2Yellow,banditWallSidingDiagonal2x2Green,banditWallSidingDiagonal2x2Blue,banditWallSidingDiagonal2x2Grey,banditWallStreetsign3x2"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- TARP FENCES -->
		<block name="zdecoTarpFencesVariantHelper">
			<property name="Extends" value="tarpFenceWhite"/>
			<property name="DescriptionKey" value="zdecoTarpFencesVariantHelperDesc"/>
			<property name="CreativeMode" value="Player"/>
			<property name="UnlockedBy" value="craftingRepairTools"/>
			<property name="CustomIcon" value="tarpFenceWhite"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="tarpFenceWhite,tarpFenceFallingRightWhite,tarpFenceFallingLeftWhite,tarpFenceSagingWhite,tarpFenceCornerWhite,tarpHangingWhite,tarpFenceRed,tarpFenceFallingRightRed,tarpFenceFallingLeftRed,tarpFenceSagingRed,tarpFenceCornerRed,tarpHangingRed,tarpFenceGreen,tarpFenceFallingRightGreen,tarpFenceFallingLeftGreen,tarpFenceSagingGreen,tarpFenceCornerGreen,tarpHangingGreen,tarpFenceBlue,tarpFenceFallingRightBlue,tarpFenceFallingLeftBlue,tarpFenceSagingBlue,tarpFenceCornerBlue,chainlinkFenceDoor,chainlinkFenceDoorDouble"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Large Wooden Structure -->
		<block name="zdecoLargeWoodenStructuresVariantHelper">
			<property name="Extends" value="logWallLeft"/>
			<property name="DescriptionKey" value="zdecoLargeWoodenStructuresVariantHelperDesc"/>
			<property name="UnlockedBy" value="craftingRepairTools"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="logWallLeft"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="logWallLeftConst,logWallLeft2Const,logWallRightConst,logWallRight2Const,logWallLeftSpikesConst,logWallLeftSpikes2Const,logWallRightSpikesConst,logWallRightSpikesTraderConst,logWallRightSpikes2Const,logWallPillarConst,logWallPillarCapConst,logWallPillarCap2Const,doorWoodLargeGateConst"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			<property name="Group" value="Building"/>
		</block>
		
		<!-- Increased strength of blocks -->
		<block name="doorWoodLargeGateConst">
			<property name="Extends" value="doorWoodLargeGate"/>
			<property name="MaxDamage" value="7500"/>
			<property name="CustomIcon" value="doorWoodLargeGate"/>
		</block>
		<block name="logWallLeftConst">
			<property name="CreativeMode" value="Player"/>
			<property name="DisplayType" value="blockMulti"/>
			<property name="CustomIcon" value="logWallLeft"/>
			<property name="Material" value="Mwood"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/BanditProps/logWallLeftPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="MultiBlockDim" value="3,4,1"/>
			<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="12"/>
			<property name="LODCullScale" value=".1"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="MaxDamage" value="5000"/>
			<property class="RepairItems">
				<property name="resourceWood" value="100"/>
			</property>
			<drop event="Harvest" name="resourceWood" count="8" tag="allHarvest,lumberjackHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B253"/>
			<property name="SortOrder2" value="0100"/>
			<property name="FilterTags" value="MC_building,SC_fences"/>
		</block>
		<block name="logWallLeft2Const">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallLeft2Prefab.prefab"/>
			<property name="SortOrder2" value="0101"/>
			<property name="CustomIcon" value="logWallLeft2"/>
		</block>
		<block name="logWallRightConst">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallRightPrefab.prefab"/>
			<property name="SortOrder2" value="0102"/>
			<property name="CustomIcon" value="logWallRight"/>
		</block>
		<block name="logWallRight2Const">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallRight2Prefab.prefab"/>
			<property name="SortOrder2" value="0103"/>
			<property name="CustomIcon" value="logWallRight2"/>
		</block>
		<block name="logWallLeftSpikesConst">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallLeftSpikesPrefab.prefab"/>
			<property name="MultiBlockDim" value="3,5,1"/>
			<property name="SortOrder2" value="0104"/>
			<property name="CustomIcon" value="logWallLeftSpikes"/>
		</block>
		<block name="logWallLeftSpikes2Const">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallLeftSpikes2Prefab.prefab"/>
			<property name="MultiBlockDim" value="3,5,1"/>
			<property name="SortOrder2" value="0105"/>
			<property name="CustomIcon" value="logWallLeftSpikes2"/>
		</block>
		<block name="logWallRightSpikesConst">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallRightSpikesPrefab.prefab"/>
			<property name="MultiBlockDim" value="3,5,1"/>
			<property name="SortOrder2" value="0106"/>
			<property name="CustomIcon" value="logWallRightSpikes"/>
		</block>
		<block name="logWallRightSpikesTraderConst">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallRightSpikesPrefab.prefab"/>
			<property name="MultiBlockDim" value="3,3,1"/>
			<property name="SortOrder2" value="0107"/>
			<property name="CustomIcon" value="logWallRightSpikesTrader"/>
		</block>
		<block name="logWallRightSpikes2Const">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallRightSpikes2Prefab.prefab"/>
			<property name="MultiBlockDim" value="3,5,1"/>
			<property name="SortOrder2" value="0108"/>
			<property name="CustomIcon" value="logWallRightSpikes2"/>
		</block>
		<block name="logWallPillarConst">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallPillarPrefab.prefab"/>
			<property name="MultiBlockDim" value="1,4,1"/>
			<property name="SortOrder2" value="0109"/>
			<property name="MaxDamage" value="2500"/>
			<property name="CustomIcon" value="logWallPillar"/>
		</block>
		<block name="logWallPillarCapConst">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallPillarCapPrefab.prefab"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="SortOrder2" value="0110"/>
			<property name="MaxDamage" value="750"/>
			<property name="CustomIcon" value="logWallPillarCap"/>
		</block>
		<block name="logWallPillarCap2Const">
			<property name="Extends" value="logWallLeftConst"/>
			<property name="Model" value="@:Entities/BanditProps/logWallPillarCap2Prefab.prefab"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="SortOrder2" value="0111"/>
			<property name="MaxDamage" value="750"/>
			<property name="CustomIcon" value="logWallPillarCap2"/>
		</block>
			
		<!-- BIOHAZARD TENT -->
		<block name="zdecoBioHazardTentVariantHelper">
			<property name="Extends" value="tentBiohazardCapLeftWhite"/>
			<property name="DescriptionKey" value="zdecoBioHazardTentVariantHelperDesc"/>
			<property name="UnlockedBy" value="craftingRepairTools"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="tentBiohazardCapLeftWhite"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="tentBiohazardCapLeftWhite,tentBiohazardCapLeftBrown,tentBiohazardCapLeftRed,tentBiohazardCapLeftOrange,tentBiohazardCapLeftYellow,tentBiohazardCapLeftGreen,tentBiohazardCapLeftBlue,tentBiohazardCapLeftGrey,tentBiohazardCapLeftArmyGreen,tentBiohazardCapCenterWhite,tentBiohazardCapCenterBrown,tentBiohazardCapCenterRed,tentBiohazardCapCenterOrange,tentBiohazardCapCenterYellow,tentBiohazardCapCenterGreen,tentBiohazardCapCenterBlue,tentBiohazardCapCenterGrey,tentBiohazardCapCenterArmyGreen,tentBiohazardCapRightWhite,tentBiohazardCapRightBrown,tentBiohazardCapRightRed,tentBiohazardCapRightOrange,tentBiohazardCapRightYellow,tentBiohazardCapRightGreen,tentBiohazardCapRightBlue,tentBiohazardCapRightGrey,tentBiohazardCapRightArmyGreen,tentBiohazardWallWhite,tentBiohazardWallBrown,tentBiohazardWallRed,tentBiohazardWallOrange,tentBiohazardWallYellow,tentBiohazardWallGreen,tentBiohazardWallBlue,tentBiohazardWallGrey,tentBiohazardWallArmyGreen,tentBiohazardWallWindowWhite,tentBiohazardWallWindowBrown,tentBiohazardWallWindowRed,tentBiohazardWallWindowOrange,tentBiohazardWallWindowYellow,tentBiohazardWallWindowGreen,tentBiohazardWallWindowBlue,tentBiohazardWallWindowGrey,tentBiohazardWallWindowArmyGreen,tentBiohazardWallRollupWhite,tentBiohazardWallRollupBrown,tentBiohazardWallRollupRed,tentBiohazardWallRollupOrange,tentBiohazardWallRollupYellow,tentBiohazardWallRollupGreen,tentBiohazardWallRollupBlue,tentBiohazardWallRollupGrey,tentBiohazardWallRollupArmyGreen,tentBiohazardWallLogoWhite,tentBiohazardWallLogoBrown,tentBiohazardWallLogoRed,tentBiohazardWallLogoOrange,tentBiohazardWallLogoYellow,tentBiohazardWallLogoGreen,tentBiohazardWallLogoBlue,tentBiohazardWallLogoGrey,tentBiohazardWallLogoArmyGreen,tentBiohazardWallMedicLogoWhite,tentBiohazardWallMedicLogoBrown,tentBiohazardWallMedicLogoRed,tentBiohazardWallMedicLogoOrange,tentBiohazardWallMedicLogoYellow,tentBiohazardWallMedicLogoGreen,tentBiohazardWallMedicLogoBlue,tentBiohazardWallMedicLogoGrey,tentBiohazardWallMedicLogoArmyGreen,tentBiohazardWallTubeWhite,tentBiohazardWallTubeBrown,tentBiohazardWallTubeRed,tentBiohazardWallTubeOrange,tentBiohazardWallTubeYellow,tentBiohazardWallTubeGreen,tentBiohazardWallTubeBlue,tentBiohazardWallTubeGrey,tentBiohazardWallTubeArmyGreen,tentBiohazardWallThinWhite,tentBiohazardWallThinBrown,tentBiohazardWallThinRed,tentBiohazardWallThinOrange,tentBiohazardWallThinYellow,tentBiohazardWallThinGreen,tentBiohazardWallThinBlue,tentBiohazardWallThinGrey,tentBiohazardWallThinArmyGreen,tentBiohazardWallCornerInsideWhite,tentBiohazardWallCornerInsideBrown,tentBiohazardWallCornerInsideRed,tentBiohazardWallCornerInsideOrange,tentBiohazardWallCornerInsideYellow,tentBiohazardWallCornerInsideGreen,tentBiohazardWallCornerInsideBlue,tentBiohazardWallCornerInsideGrey,tentBiohazardWallCornerInsideArmyGreen,tentBiohazardWallCornerOutsideWhite,tentBiohazardWallCornerOutsideBrown,tentBiohazardWallCornerOutsideRed,tentBiohazardWallCornerOutsideOrange,tentBiohazardWallCornerOutsideYellow,tentBiohazardWallCornerOutsideGreen,tentBiohazardWallCornerOutsideBlue,tentBiohazardWallCornerOutsideGrey,tentBiohazardWallCornerOutsideArmyGreen,tentBiohazardRoofWhite,tentBiohazardRoofBrown,tentBiohazardRoofRed,tentBiohazardRoofOrange,tentBiohazardRoofYellow,tentBiohazardRoofGreen,tentBiohazardRoofBlue,tentBiohazardRoofGrey,tentBiohazardRoofArmyGreen,tentBiohazardRoofThinWhite,tentBiohazardRoofThinBrown,tentBiohazardRoofThinRed,tentBiohazardRoofThinOrange,tentBiohazardRoofThinYellow,tentBiohazardRoofThinGreen,tentBiohazardRoofThinBlue,tentBiohazardRoofThinGrey,tentBiohazardRoofThinArmyGreen,tentBiohazardRoofCornerInsideWhite,tentBiohazardRoofCornerInsideBrown,tentBiohazardRoofCornerInsideRed,tentBiohazardRoofCornerInsideOrange,tentBiohazardRoofCornerInsideYellow,tentBiohazardRoofCornerInsideGreen,tentBiohazardRoofCornerInsideBlue,tentBiohazardRoofCornerInsideGrey,tentBiohazardRoofCornerInsideArmyGreen,tentBiohazardRoofCornerOutsideWhite,tentBiohazardRoofCornerOutsideBrown,tentBiohazardRoofCornerOutsideRed,tentBiohazardRoofCornerOutsideOrange,tentBiohazardRoofCornerOutsideYellow,tentBiohazardRoofCornerOutsideGreen,tentBiohazardRoofCornerOutsideBlue,tentBiohazardRoofCornerOutsideGrey,tentBiohazardRoofCornerOutsideArmyGreen,tentBiohazardRoofCenterWhite,tentBiohazardRoofCenterBrown,tentBiohazardRoofCenterRed,tentBiohazardRoofCenterOrange,tentBiohazardRoofCenterYellow,tentBiohazardRoofCenterGreen,tentBiohazardRoofCenterBlue,tentBiohazardRoofCenterGrey,tentBiohazardRoofCenterArmyGreen,tentBiohazardRoofCenterSupportWhite,tentBiohazardRoofCenterSupportBrown,tentBiohazardRoofCenterSupportRed,tentBiohazardRoofCenterSupportOrange,tentBiohazardRoofCenterSupportYellow,tentBiohazardRoofCenterSupportGreen,tentBiohazardRoofCenterSupportBlue,tentBiohazardRoofCenterSupportGrey,tentBiohazardRoofCenterSupportArmyGreen,tentBiohazardRoofCenterThinWhite,tentBiohazardRoofCenterThinBrown,tentBiohazardRoofCenterThinRed,tentBiohazardRoofCenterThinOrange,tentBiohazardRoofCenterThinYellow,tentBiohazardRoofCenterThinGreen,tentBiohazardRoofCenterThinBlue,tentBiohazardRoofCenterThinGrey,tentBiohazardRoofCenterThinArmyGreen,tentBiohazardRoofCenterThreewayWhite,tentBiohazardRoofCenterThreewayBrown,tentBiohazardRoofCenterThreewayRed,tentBiohazardRoofCenterThreewayOrange,tentBiohazardRoofCenterThreewayYellow,tentBiohazardRoofCenterThreewayGreen,tentBiohazardRoofCenterThreewayBlue,tentBiohazardRoofCenterThreewayGrey,tentBiohazardRoofCenterThreewayArmyGreen,tentBiohazardDoorWhite,tentBiohazardDoorBrown,tentBiohazardDoorRed,tentBiohazardDoorOrange,tentBiohazardDoorYellow,tentBiohazardDoorGreen,tentBiohazardDoorBlue,tentBiohazardDoorGrey,tentBiohazardDoorArmyGreen,tentBiohazardWire01,tentBiohazardCapLeftCamo,tentBiohazardCapCenterCamo,tentBiohazardCapRightCamo,tentBiohazardWallCamo,tentBiohazardWallWindowCamo,tentBiohazardWallRollupCamo,tentBiohazardWallLogoCamo,tentBiohazardWallMedicLogoCamo,tentBiohazardWallTubeCamo,tentBiohazardWallThinCamo,tentBiohazardWallCornerInsideCamo,tentBiohazardWallCornerOutsideCamo,tentBiohazardRoofCamo,tentBiohazardRoofThinCamo,tentBiohazardRoofCornerInsideCamo,tentBiohazardRoofCornerOutsideCamo,tentBiohazardRoofCenterCamo,tentBiohazardRoofCenterSupportCamo,tentBiohazardRoofCenterThinCamo,tentBiohazardRoofCenterThreewayCamo,tentBiohazardDoorCamo"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			<property name="Group" value="Building"/>
		</block>
		
		<!-- ============================================== -->
		<!-- DECO -->
		<!-- ============================================== -->
		
		<!-- Camping Tent -->
		<block name="zdecoCampingVariantHelper">
			<property name="Extends" value="cntCampingTentDomeRainCoverWhite"/>
			<property name="DescriptionKey" value="zdecoCampingVariantHelperDesc"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="cntCampingTentDomeRainCoverWhite"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntCampingTentDomeRainCoverWhite,cntCampingTentDomeWhite,cntCampingTentDomeDamagedWhite,cntCampingTentAngularRainCoverWhite,cntCampingTentAngularWhite,cntCampingTentAngularDamagedWhite,cntCampingTentDomeRainCoverRed,cntCampingTentDomeRed,cntCampingTentDomeDamagedRed,cntCampingTentAngularRainCoverRed,cntCampingTentAngularRed,cntCampingTentAngularDamagedRed,cntCampingTentDomeRainCoverOrange,cntCampingTentDomeOrange,cntCampingTentDomeDamagedOrange,cntCampingTentAngularRainCoverOrange,cntCampingTentAngularOrange,cntCampingTentAngularDamagedOrange,cntCampingTentDomeRainCoverBlue,cntCampingTentDomeBlue,cntCampingTentDomeDamagedBlue,cntCampingTentAngularRainCoverBlue,cntCampingTentAngularBlue,cntCampingTentAngularDamagedBlue,cntCampingTentDomeRainCoverBlack,cntCampingTentDomeBlack,cntCampingTentDomeDamagedBlack,cntCampingTentAngularRainCoverBlack,cntCampingTentAngularBlack,cntCampingTentAngularDamagedBlack,cntCampingTentDomeRainCoverArmyGreen,cntCampingTentDomeArmyGreen,cntCampingTentDomeDamagedArmyGreen,cntCampingTentAngularRainCoverArmyGreen,cntCampingTentAngularArmyGreen,cntCampingTentAngularDamagedArmyGreen,cntCampingTentDomeRandomHelper,cntCampingTentAngularRandomHelper,tarpFenceWhite,tarpFenceFallingRightWhite,tarpFenceFallingLeftWhite,tarpFenceSagingWhite,tarpFenceCornerWhite,tarpHangingWhite"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- ============================================== -->
		<!-- Master Unlock -->
		<!-- Crushed Cars -->
		<block name="zdecoCCarsVariantHelper">
			<property name="Extends" value="crushedCars01White"/>
			<property name="DescriptionKey" value="zdecoCCarsVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="crushedCars01White"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="crushedCars01White,crushedCars01Brown,crushedCars01Red,crushedCars01Orange,crushedCars01Yellow,crushedCars01Green,crushedCars01Blue,crushedCars01Purple,crushedCars01Grey,crushedCars01Black,crushedCars01Pink,crushedCars02White,crushedCars02Brown,crushedCars02Red,crushedCars02Orange,crushedCars02Yellow,crushedCars02Green,crushedCars02Blue,crushedCars02Purple,crushedCars02Grey,crushedCars02Black,crushedCars02Pink"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Garage Deco -->
		<block name="zdecoGarageVariantHelper">
			<property name="Extends" value="decoCarBackBumperUpright"/>
			<property name="DescriptionKey" value="zdecoGarageVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="decoCarBackBumperUpright"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="decoCarBackBumperUpright,decoCarBackBumperFlipped,decoCarFrontBumperFlat,decoCarFrontBumperFlipped,decoCarFrontDoorFlat,decoCarFrontDoorFlipped,decoCarBackDoorFlat,decoCarBackDoorFlipped,decoCarRadiatorFlat,decoCarRadiatorFlipped,decoCarSeatUpright,decoCarSeatFlipped,decoCarFenderFlat,decoCarFenderFlipped,decoCarHoodFlat,decoCarHoodFlipped,decoCarMotorFlat,decoCarMotorFlipped,decoCarTrunkLidFlat,decoCarTrunkLidFlipped,decoCarPartsRamp,decoCarTireSmallFlat,decoCarTireFlat,decoCarTirePile,decoCarTireStack,decoCarWheelFlat,hubcapNoMine,hubCaps,hubCapsHanging,hubCapsHanging2,decoCarTireSmallFlat02,decoCarTireFlat02,decoCarTirePile02,decoCarTireStack02,decoCarWheelFlat02,decoCarWheelOffset01,decoCarWheelOffset02,decoCarWheelOffset03,liftHydraulicWhite,liftHydraulicRed,liftHydraulicOrange,liftHydraulicYellow,liftHydraulicGreen,liftHydraulicBlue,liftHydraulicGrey"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="B262"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
				
		<!-- Small Vehicle Deco -->
		<block name="zdecoSmallVehicleVariantHelper">
			<property name="Extends" value="cntSedan01White"/>
			<property name="DescriptionKey" value="zdecoSmallVehicleVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="cntSedan01White"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntSedan01White,cntSedan01Brown,cntSedan01Red,cntSedan01Orange,cntSedan01Yellow,cntSedan01Green,cntSedan01Blue,cntSedan01Purple,cntSedan01Grey,cntSedan01Black,cntSedan01Pink,cntMinivan01White,cntMinivan01Brown,cntMinivan01Red,cntMinivan01Orange,cntMinivan01Yellow,cntMinivan01Green,cntMinivan01Blue,cntMinivan01Purple,cntMinivan01Grey,cntMinivan01Black,cntMinivan01Pink,cntSUV01White,cntSUV01Brown,cntSUV01Red,cntSUV01Orange,cntSUV01Yellow,cntSUV01Green,cntSUV01Blue,cntSUV01Purple,cntSUV01Grey,cntSUV01Pink,cntPickupTruck01White,cntPickupTruck01Brown,cntPickupTruck01Red,cntPickupTruck01Orange,cntPickupTruck01Yellow,cntPickupTruck01Green,cntPickupTruck01Blue,cntPickupTruck01Purple,cntPickupTruck01Grey,cntPickupTruck01Pink"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Large Vehicle Deco -->
		<block name="zdecoBigVehicleVariantHelper">
			<property name="Extends" value="cntSemiTruck01White"/>
			<property name="DescriptionKey" value="zdecoBigVehicleVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="cntSemiTruck01White"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntSemiTruck01White,cntSemiTruck01Brown,cntSemiTruck01Red,cntSemiTruck01Orange,cntSemiTruck01Yellow,cntSemiTruck01Green,cntSemiTruck01Blue,cntSemiTruck01Purple,cntSemiTruck01Pink,cntFireTruck01White,cntFireTruck01Red,cntFireTruck01Orange,cntFireTruck01Yellow,cntBusSchool,cntBusSchoolShort,cntBusShuttle,cntBusCity,cntAmbulanceTruck01,cntServiceTruckMoPower,cntServiceTruckWorkingStiffTools,cntServiceTruckWhite,cntServiceTruckBrown,cntServiceTruckRed,cntServiceTruckOrange,cntServiceTruckYellow,cntServiceTruckGreen,cntServiceTruckBlue,cntServiceTruckPurple,cntServiceTruckGrey,cntServiceTruckBlack,cntServiceTruckPink,cntBoxTruckWhite,cntBoxTruckBrown,cntBoxTruckRed,cntBoxTruckOrange,cntBoxTruckYellow,cntBoxTruckGreen,cntBoxTruckBlue,cntBoxTruckPurple,cntBoxTruckGrey,cntBoxTruckBlack,cntBoxTruckPink,cntArmyTruckOpen,cntArmyTruckClosed,cntFarmTruckOpen,cntFarmTruckClosed,tractorWhite,tractorRed,tractorGreen,tractorBlue,excavatorWhite,excavatorRed,excavatorOrange,excavatorYellow,excavatorGreen,excavatorBlue,excavatorGrey,excavatorClawWhite,excavatorClawRed,excavatorClawOrange,excavatorClawYellow,excavatorClawGreen,excavatorClawBlue,excavatorClawGrey,backhoeWhite,backhoeRed,backhoeOrange,backhoeYellow,backhoeGreen,backhoeBlue,backhoeGrey,forkliftWhite,forkliftRed,forkliftOrange,forkliftYellow,forkliftGreen,forkliftBlue"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
			
		<!-- Pileline Deco -->
		<!-- <block name="zdecoPipelineVariantHelper"> -->
			<!-- <property name="Extends" value="pipeSmallValveSwitch"/> -->
			<!-- <property name="DescriptionKey" value="zdecoPipelineVariantHelperDesc"/> -->
			<!-- <property name="UnlockedBy" value="MasterBuilder"/> -->
			<!-- <property name="CreativeMode" value="Player"/> -->
			<!-- <property name="CustomIcon" value="pipeSmallValveSwitch"/> -->
			<!-- <property name="ItemTypeIcon" value="all_blocks"/> -->
			<!-- <property name="SelectAlternates" value="true"/> -->
			<!-- <property name="PlaceAltBlockValue" value="pipeSmallValveSwitch,pipeSmallValveSwitchRed,pipeSmallValveSwitchYellow,pipeSmallValveSwitchGreen,pipeSmallValveSwitchBlue,pipeSmallValveSwitchGrey,pipeSmallWallValveSwitch,pipeSmallWallValveSwitchRed,pipeSmallWallValveSwitchYellow,pipeSmallWallValveSwitchGreen,pipeSmallWallValveSwitchBlue,pipeSmallWallValveSwitchGrey,pipeSmallValve02Switch,pipeSmallValve02SwitchRed,pipeSmallValve02SwitchYellow,pipeSmallValve02SwitchGreen,pipeSmallValve02SwitchBlue,pipeSmallValve02SwitchGrey,pipeSmallWallValve02Switch,pipeSmallWallValve02SwitchRed,pipeSmallWallValve02SwitchYellow,pipeSmallWallValve02SwitchGreen,pipeSmallWallValve02SwitchBlue,pipeSmallWallValve02SwitchGrey"/> -->
			<!-- <property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/> -->
		<!-- </block> -->
		
		<!-- Sign ROAD -->
		<block name="zdecoSignRoadVariantHelper">
			<property name="Extends" value="roadBarricadeLight"/>
			<property name="DescriptionKey" value="zdecoSignRoadVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="roadBarricadeLight"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="roadBarricadeLight,signRoadArrowheadApache,signRoadAZ260eastSpeed65,signRoadAZ260west,signRoadAZ260westSpeed65,signRoadAZ73north,signRoadAZ73northSpeed65,signRoadAZ73south,signRoadAZ73southSpeed65,signRoadApacheAZ260,signRoadBellLake,signRoadCoronado,signRoadCoronadoCourtland,signRoadCourtlandApache,signRoadCourtlandAZ260Left,signRoadCourtlandAZ260Right,signRoadCourtlandBell,signRoadCourtlandHuenink,signRoadCourtlandMaple,signRoadCourtlandTran,signRoadDavis,signRoadEssig,signRoadLangTran,signRoadTran,signRoadMaple,signRoadDestinationsEast,signRoadDestinationsWest,signCamping,signSpillwayLake,signAnselAdamsRiver,signNationalPark,signCampFish,signInfoCenter,signNoHazardousWaste,signRoadWork,signRoadRoughSurface,signSchoolZone,signRoadSlow,signRoadSpeed25,signRoadSpeed25noTrucks,signRoadSpeed35,signRoadSpeed45,signRoadSpeed55,signRoadSpeed65,signRoadStop,signRoadStop4way,signNoParkingHanging,signCrossWalkYellowHanging,signSlowHanging,signDoNotEnterHanging,signNeighborhoodWatch,signPrivateProperty,signNotice,signNoticeTrader,signGunsThinSafety,signGunsThinSafety2,signGunsWideWarning,signGunsWideWarning2,signGunsThinAttention,signGunsThinNo,signGunsThinPermitted,signGunsThinPrivate,signGunsThinReturn,signGunsThinSmile,signGunsThinSmoke,signPassNGasHanging,signPassNGasHanging2,signRoadPrivate,signYardSign01,signCrossWalkYellow,signDoNotEnter,signHandicapParking,signNoParking,parkingMeter,signTowAway"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Sign SHOP -->
		<block name="zdecoSignShopVariantHelper">
			<property name="Extends" value="signOpenWallMountChain"/>
			<property name="DescriptionKey" value="zdecoSignShopVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="signOpenWallMountChain"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="signShopOpen,signOpenWallMountChain,signOpenWallMountFrame,signOpenSideMount,signOpenCeilingMount,signNeonColdBeer,signTraderJenInterior,signTraderJenExterior,signTraderJoelExteriorSmall,signTraderJoelExteriorLarge,signTraderHughExterior,signTraderHughInterior,signTraderBobExterior,signTraderBobExteriorLarge,signTraderBobExteriorBig,signTraderBobInterior,signTraderBobInteriorNoLights,signTraderRektExteriorSmall,signTraderRektExteriorLarge,signShopGas,signShopGasLit,signShopGasWall,signShopGasWallLit,signShopGasLarge,signShopGasLargeLit,signShopGasLargeWall,signShopGasLargeWallLit,signShopGunStore,signShopGunStoreLit,signShopGunStoreWall,signShopGunStoreWallLit,signShopGunStoreLarge,signShopGunStoreLargeLit,signShopGunStoreLargeWall,signShopGunStoreLargeWallLit,signShopBookStore,signShopBookStoreLit,signShopBookStoreWall,signShopBookStoreWallLit,signShopBookStoreLarge,signShopBookStoreLargeLit,signShopBookStoreLargeWall,signShopBookStoreLargeWallLit,signShopPharmacy,signShopPharmacyLit,signShopPharmacyWall,signShopPharmacyWallLit,signShopPharmacyLarge,signShopPharmacyLargeLit,signShopPharmacyLargeWall,signShopPharmacyLargeWallLit,signShopToolStore,signShopToolStoreLit,signShopToolStoreWall,signShopToolStoreWallLit,signShopToolStoreLarge,signShopToolStoreLargeLit,signShopToolStoreLargeWall,signShopToolStoreLargeWallLit,signShopGrocery,signShopGroceryLit,signShopGroceryWall,signShopGroceryWallLit,signShopGroceryLarge,signShopGroceryLargeLit,signShopGroceryLargeWall,signShopGroceryLargeWallLit,signShopSavageCountry,signShopSavageCountryLit,signShopSavageCountryWall,signShopSavageCountryWallLit,signShopSavageCountryLarge,signShopSavageCountryLargeLit,signShopSavageCountryLargeWall,signShopSavageCountryLargeWallLit,signShopMoPowerElectronics,signShopMoPowerElectronicsLit,signShopMoPowerElectronicsWall,signShopMoPowerElectronicsWallLit,signShopMoPowerElectronicsLarge,signShopMoPowerElectronicsLargeLit,signShopMoPowerElectronicsLargeWall,signShopMoPowerElectronicsLargeWallLit,signShopPostOfficeSign,signShopPostOfficeSignLit,signShopPostOfficeSignWall,signShopPostOfficeSignWallLit,signShopPostOfficeSignLarge,signShopPostOfficeSignLargeLit,signShopPostOfficeSignLargeWall,signShopPostOfficeSignLargeWallLit,signPillsLogo,signPillsLogoSmall"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Sign Banners -->
		<block name="zdecoSignBannersVariantHelper">
			<property name="Extends" value="signPosterWantedMissing01"/>
			<property name="DescriptionKey" value="zdecoSignBannersVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="signPosterWantedMissing01"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="signPosterWantedMissing01,signPosterWantedMissing02,signPosterWantedMissing03,signDinersMenu,signDinersMenu2m,signDinersMenu2mCentered,signBookSaleAd,signBread01,signBread02,signCigaretteAd,signLaborDaySaleAd,signMegaCrushAd,signSale01,signSale02,signShamwaySale,signSnackPosterAtom,signSnackPosterBretzels,signSnackPosterEyeCandy,signSnackPosterFortBites,signSnackPosterGoblinO,signSnackPosterHackers,signSnackPosterHealth,signSnackPosterJailBreakers,signSnackPosterJerky,signSnackPosterNachos,signSnackPosterNachosRanch,signSnackPosterNerd,signSnackPosterOopsClassic,signSnackPosterOops,signSnackPosterPrime,signSnackPosterRamen,signSnackPosterSkullCrusher,signGas01,signGas02,signGas03,signGas04,signGas05,signGas06,signGas07,signGas08,signGas09,signGas10,signGas11,signGas12,signGas13,signGas14,signGas15,signGas16,signGas17,signGas18,signGas19,signGas20,signGas21,signBulletinBoard01,signBulletinBoard02,signNotice01,signNotice02,signNotice03,signNotice04,signSafetyWorkProtection,signAuthorizedPersonnel,signStaffOnly,signCaution,signHardHat"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Electrical constructions -->
		<block name="zdecoElectConstVariantHelper">
			<property name="Extends" value="airConditioner"/>
			<property name="DescriptionKey" value="zdecoElectConstVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="airConditioner"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="airConditioner,airConditionVentFan,airConditionVentFanDouble,satelliteUnitLarge,satelliteUnitSmallWall,satelliteUnitSmallFloor,controlPanelBase01,controlPanelBase02,controlPanelBase03,controlPanelBase04,controlPanelBase05,controlPanelBase06,controlPanelBase07,controlPanelBase08,controlPanelCorner,controlPanelTop01,controlPanelTop02,controlPanelTop03,controlPanelTop04,controlPanelTop05,controlPanelTop06,controlPanelTop07,controlPanelBase01Red,controlPanelBase02Red,controlPanelBase03Red,controlPanelBase04Red,controlPanelBase05Red,controlPanelBase06Red,controlPanelBase07Red,controlPanelBase08Red,controlPanelCornerRed,controlPanelTop01Red,controlPanelTop02Red,controlPanelTop03Red,controlPanelTop04Red,controlPanelTop05Red,controlPanelTop06Red,controlPanelTop07Red,controlPanelBase01Green,controlPanelBase02Green,controlPanelBase03Green,controlPanelBase04Green,controlPanelBase05Green,controlPanelBase06Green,controlPanelBase07Green,controlPanelBase08Green,controlPanelCornerGreen,controlPanelTop01Green,controlPanelTop02Green,controlPanelTop03Green,controlPanelTop04Green,controlPanelTop05Green,controlPanelTop06Green,controlPanelTop07Green,controlPanelBase01Blue,controlPanelBase02Blue,controlPanelBase03Blue,controlPanelBase04Blue,controlPanelBase05Blue,controlPanelBase06Blue,controlPanelBase07Blue,controlPanelBase08Blue,controlPanelCornerBlue,controlPanelTop01Blue,controlPanelTop02Blue,controlPanelTop03Blue,controlPanelTop04Blue,controlPanelTop05Blue,controlPanelTop06Blue,controlPanelTop07Blue,controlPanelBase01White,controlPanelBase02White,controlPanelBase03White,controlPanelBase04White,controlPanelBase05White,controlPanelBase06White,controlPanelBase07White,controlPanelBase08White,controlPanelCornerWhite,controlPanelTop01White,controlPanelTop02White,controlPanelTop03White,controlPanelTop04White,controlPanelTop05White,controlPanelTop06White,controlPanelTop07White,controlPanelBase01Grey,controlPanelBase02Grey,controlPanelBase03Grey,controlPanelBase04Grey,controlPanelBase05Grey,controlPanelBase06Grey,controlPanelBase07Grey,controlPanelBase08Grey,controlPanelCornerGrey,controlPanelTop01Grey,controlPanelTop02Grey,controlPanelTop03Grey,controlPanelTop04Grey,controlPanelTop05Grey,controlPanelTop06Grey,controlPanelTop07Grey,breakerBoxClosed,breakerBoxOpen,breakerBoxBroken,breakerBoxWallClosed,breakerBoxWallOpen,residentialSingleMeterDisconnect,commercialDistributionBox,commercialSingleMeterDisconnect,commercialSingleMeter,commercialDualMeter,commercialTripleMeter,commercialQuadMeter,conduit01,conduit01End,conduit01Curve,conduitTriple90AngleEnd,conduit01Corner,conduitSingleCentered,conduitSingleCenteredEnd,conduitSingle90Angle,conduitSingleCorner,conduitSingleOffset,conduitSingleOffsetEnd,powerSwitch01,powerSwitch02,pushButtonSwitch01,pushButtonSwitch02,keyRackBoxMetal01,decoServerRackWhite,decoServerRackBrown,decoServerRackRed,decoServerRackOrange,decoServerRackYellow,decoServerRackGreen,decoServerRackBlue,decoServerRackGrey"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="B150"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
				
		<!-- ============================================== -->
		<!-- CUSTOM STORAGE -->
		<!-- ============================================== -->
		
		<!-- Piles -->
		<!-- *** AMMO_PILES -->
		<block name="cntAmmoPileSmallStorage">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SecureLoot"/>
			<property name="CustomIcon" value="cntAmmoPileSmall"/>
			<property name="LootList" value="StoragePileSmall"/>
			<property name="DescriptionKey" value="cntLootPileGroupDesc"/>
			<property name="Material" value="Mtrash"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/LootContainers/AmmoPiles_SmallPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="GndAlign" value="1"/>
			<property name="ImposterExchange" value="imposterBlock" param1="18"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Collide" value="melee,bullet,arrow,rocket"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="MaxDamage" value="1500"/>
			<drop event="Destroy" count="0"/>
			<property name="ShowModelOnFall" value="false"/>
			<property class="RepairItems">
				<property name="resourceScrapPolymers" value="50"/>
			</property>
			<property name="SellableToTrader" value="false"/>
			<property name="SortOrder1" value="B103"/>
			<property name="SortOrder2" value="0050"/>
			<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom"/>
		</block>
		
		<block name="cntAmmoPileMediumStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntAmmoPileMedium"/>
			
			<property name="LootList" value="StoragePileMedium"/>
			<property name="Model" value="@:Entities/LootContainers/AmmoPiles_MediumPrefab.prefab"/>
			<property name="SortOrder2" value="0051"/>
		</block>
		
		<block name="cntAmmoPileLargeStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntAmmoPileLarge"/>
			
			<property name="LootList" value="StoragePileLarge"/>
			<property name="DisplayType" value="blockMulti"/>
			<property name="Model" value="@:Entities/LootContainers/AmmoPiles_LargePrefab.prefab"/>
			<property name="ModelOffset" value="0.5,0,0"/>
			<property name="MultiBlockDim" value="2,1,1"/>
			<property name="SortOrder2" value="0052"/>
		</block>
		
		<!-- *** CHEMISTRY_PILES -->
		<block name="cntChemPileSmallStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntChemPileSmall"/>
			
			<property name="LootList" value="StoragePileSmall"/>
			<property name="Model" value="@:Entities/Crafting/chemistrySetSmallPrefab.prefab"/>
			<property name="SortOrder1" value="B102"/>
			<property name="SortOrder2" value="0100"/>
		</block>
		<block name="cntChemPileMediumStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntChemPileMedium"/>
			
			<property name="LootList" value="StoragePileMedium"/>
			<property name="Model" value="@:Entities/Crafting/chemistrySetMediumPrefab.prefab"/>
			<property name="SortOrder2" value="0101"/>
		</block>
		<block name="cntChemPileLargeStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntChemPileLarge"/>
			
			<property name="LootList" value="StoragePileLarge"/>
			<property name="Model" value="@:Entities/Crafting/chemistrySetLargePrefab.prefab"/>
			<property name="SortOrder2" value="0102"/>
		</block>
		
		<!-- *** MEDICAL_PILES -->
		<block name="cntMedicPileSmallStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntMedicLootPileA"/>
			
			<property name="LootList" value="StoragePileSmall"/>
			<property name="Model" value="@:Entities/LootContainers/medic_loot_pile_APrefab.prefab"/>
			<property name="SortOrder1" value="B102"/>
			<property name="SortOrder2" value="0150"/>
		</block>
		<block name="cntMedicPileLargeStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntMedicLootPileB"/>
			
			<property name="LootList" value="StoragePileLarge"/>
			<property name="Model" value="@:Entities/LootContainers/medic_loot_pile_BPrefab.prefab"/>
			<property name="SortOrder2" value="0152"/>
		</block>
		
		<!-- *** FOOD_PILES -->
		<block name="cntFoodPileSmallStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntFoodPileSmall"/>
			
			<property name="LootList" value="StoragePileSmall"/>
			<property name="Model" value="@:Entities/LootContainers/foodClutterPileSmallPrefab.prefab"/>
			<property name="SortOrder2" value="0200"/>
		</block>
		<block name="cntFoodPileMediumStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntFoodPileMedium"/>
			
			<property name="LootList" value="StoragePileMedium"/>
			<property name="Model" value="@:Entities/LootContainers/foodClutterPileMediumPrefab.prefab"/>
			<property name="SortOrder2" value="0202"/>
		</block>
		<block name="cntFoodPileLargeStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntFoodPileLarge"/>
			
			<property name="LootList" value="StoragePileLarge"/>
			<property name="Model" value="@:Entities/LootContainers/foodClutterPileLargePrefab.prefab"/>
			<property name="SortOrder2" value="0203"/>
		</block>
		
		<!-- *** BOOK_PILES -->
		<block name="cntBookPileSmallStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntBookPile02"/>
			
			<property name="LootList" value="StoragePileBookSmall"/>
			<property name="Model" value="@:Entities/Commercial/bookPile2Prefab.prefab"/>
			<property name="SortOrder1" value="B469"/>
		</block>
		<block name="cntBookPileMediumStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntBookPile03"/>
			
			<property name="LootList" value="StoragePileBookMedium"/>
			<property name="Model" value="@:Entities/Commercial/bookPile3Prefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="cntBookPileLargeStorage">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="CustomIcon" value="cntBookPile01"/>
			
			<property name="LootList" value="StoragePileBookLarge"/>
			<property name="Model" value="@:Entities/Commercial/bookPile1Prefab.prefab"/>
			<property name="SortOrder2" value="0002"/>
		</block>
		
		
		<!-- VARIANT -->
		<block name="zStoragePileVariantHelper">
			<property name="Extends" value="cntAmmoPileSmallStorage"/>
			<property name="DescriptionKey" value="zStoragePileVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="cntAmmoPileSmall"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntAmmoPileSmallStorage,cntAmmoPileMediumStorage,cntAmmoPileLargeStorage,cntChemPileSmallStorage,cntChemPileMediumStorage,cntChemPileLargeStorage,cntMedicPileSmallStorage,cntMedicPileLargeStorage,cntFoodPileSmallStorage,cntFoodPileMediumStorage,cntFoodPileLargeStorage,cntBookPileSmallStorage,cntBookPileMediumStorage,cntBookPileLargeStorage"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Universal Storage -->
		<block name="MunitionsBoxArmyStorage">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SecureLoot"/>
			<property name="CustomIcon" value="cntMunitionsBoxArmy"/>
			<property name="CustomIconTint" value="64785B"/>
			<property name="LootList" value="StorageMunitionsBox"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/LootContainers/munitionsBox_01Prefab.prefab"/>
			<property name="ImposterExchange" value="imposterHalf" param1="112"/>
			<property name="Place" value="TowardsPlacer"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Collide" value="melee,bullet,arrow,rocket"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="MaxDamage" value="3500"/>
			<drop event="Destroy" count="0"/>
			<property name="ShowModelOnFall" value="false"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="12"/>
			</property>
			<property name="SortOrder1" value="B102"/>
			<property name="SortOrder2" value="0010"/>
			<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom"/>
		</block>
		
		<block name="MunitionsBoxArmyRedStorage">
			<property name="Extends" value="MunitionsBoxArmyStorage"/>
			<property name="CustomIcon" value="cntMunitionsBoxArmy"/>
			<property name="CustomIconTint" value="B55950"/>
			<property name="TintColor" value="B55950"/>
			<property name="SortOrder1" value="0011"/>
		</block>
		
		<block name="MunitionsBoxArmyOrangeStorage">
			<property name="Extends" value="MunitionsBoxArmyStorage"/>
			<property name="CustomIcon" value="cntMunitionsBoxArmy"/>
			<property name="CustomIconTint" value="8A6C36"/>
			<property name="TintColor" value="8A6C36"/>
			<property name="SortOrder1" value="0012"/>
		</block>
		
		<block name="MunitionsBoxArmyGreenStorage">
			<property name="Extends" value="MunitionsBoxArmyStorage"/>
			<property name="CustomIcon" value="cntMunitionsBoxArmy"/>
			<property name="CustomIconTint" value="4A6F46"/>
			<property name="TintColor" value="4A6F46"/>
			<property name="SortOrder1" value="0013"/>
		</block>
		
		<block name="MunitionsBoxArmyBlueStorage">
			<property name="Extends" value="MunitionsBoxArmyStorage"/>
			<property name="CustomIcon" value="cntMunitionsBoxArmy"/>
			<property name="CustomIconTint" value="4D5C7A"/>
			<property name="TintColor" value="4D5C7A"/>
			<property name="SortOrder1" value="0013"/>
		</block>
		
		<block name="WeaponsBagSmallStorage">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SecureLoot"/>
			<property name="CustomIcon" value="cntWeaponsBagSmall"/>
			<property name="LootList" value="StorageWeaponsBagSmall"/>
			<property name="Material" value="Mtrash"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/LootContainers/weapon_bags_smallPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="GndAlign" value="1"/>
			<property name="LightOpacity" value="0"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<property name="MaxDamage" value="2500"/>
			<drop event="Destroy" count="0"/>
			<property name="ShowModelOnFall" value="false"/>
			<property class="RepairItems">
				<property name="resourceScrapPolymers" value="50"/>
			</property>
			<property name="SortOrder1" value="B102"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom"/>
		</block>
		
		<block name="WeaponsBagBigStorage">
			<property name="Extends" value="WeaponsBagSmallStorage"/>
			<property name="CustomIcon" value="cntWeaponsBagLarge"/>
			
			<property name="LootList" value="StorageWeaponsBagLarge"/>
			<property name="Model" value="@:Entities/LootContainers/weapon_bags_largePrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
			
		<block name="PillCaseStorage">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SecureLoot"/>
			<property name="CustomIcon" value="cntPillCaseClosed"/>
			<property name="LootList" value="StoragePillCase"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/LootContainers/pill_case_closedPrefab.prefab"/>
			<property name="ImposterExchange" value="imposterBlock" param1="144"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="Path" value="solid"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<property name="MaxDamage" value="2500"/>
			<drop event="Destroy" count="0"/>
			<property class="RepairItems">
				<property name="resourceScrapPolymers" value="50"/>
			</property>
			<property name="SortOrder1" value="B102"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom"/>
		</block>
		
		<block name="GunRackSmallStorage">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SecureLoot"/>
			<property name="CustomIcon" value="cntGunRackSmallArmor"/>
			<property name="LootList" value="StorageGunRackSmall"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Commercial/gunrackWallVestPrefab.prefab"/>
			<property name="ImposterExchange" value="imposterBlock" param1="144"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="Path" value="solid"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<property name="MaxDamage" value="2500"/>
			<drop event="Destroy" count="0"/>
			<property class="RepairItems">
				<property name="resourceScrapPolymers" value="50"/>
			</property>
			<property name="SortOrder1" value="B102"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom"/>
		</block>
		
		<block name="GunRackLargeStorage">
			<property name="Extends" value="GunRackSmallStorage"/>
			<property name="CustomIcon" value="cntGunRackLargeGuns02"/>
			<property name="MultiBlockDim" value="1,2,1"/>
			<property name="LootList" value="StorageGunRackLarge"/>
			<property name="Model" value="@:Entities/Commercial/gunrackWallGunsBPrefab.prefab"/>
			<property name="SortOrder2" value="0009"/>
		</block>
		
		<block name="MannequinMilitaryCommandoStorage">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SecureLoot"/>
			<property name="CustomIcon" value="decoMannequinMilitaryCommando"/>
			<property name="LootList" value="StorageMannequin"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Commercial/mannequinMilitaryCommandoPrefab.prefab"/>
			<property name="MultiBlockDim" value="1,2,1"/>
			<property name="ImposterExchange" value="imposterBlock" param1="144"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="Path" value="solid"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<property name="MaxDamage" value="2500"/>
			<drop event="Destroy" count="0"/>
			<property name="ShowModelOnFall" value="false"/>
			<property class="RepairItems">
				<property name="resourceScrapPolymers" value="50"/>
			</property>
			<property name="SortOrder2" value="0004"/>
			<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom"/>
		</block>
		
		<!-- VARIANT -->
		<block name="zStorageUniversalVariantHelper">
			<property name="Extends" value="MannequinMilitaryCommandoStorage"/>
			<property name="DescriptionKey" value="zStorageUniversalVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="decoMannequinMilitaryCommando"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="MunitionsBoxArmyStorage,MunitionsBoxArmyRedStorage,MunitionsBoxArmyOrangeStorage,MunitionsBoxArmyGreenStorage,MunitionsBoxArmyBlueStorage,WeaponsBagSmallStorage,WeaponsBagBigStorage,PillCaseStorage,GunRackSmallStorage,GunRackLargeStorage,MannequinMilitaryCommandoStorage"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- Woodbox -->
		<block name="ShippingCrateShamwayStorage">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="SecureLoot"/>
			<property name="CustomIcon" value="cntShippingCrateShamway"/>
			<property name="LootList" value="StorageBox"/>
			<property name="Material" value="Mwood_regular"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="MaxDamage" value="2500"/>
			<drop event="Destroy" count="0"/>
			<property name="ShowModelOnFall" value="false"/>
			<property class="RepairItems">
				<property name="resourceWood" value="50"/>
			</property>
			<property name="SortOrder1" value="B103"/>
			<property name="SortOrder2" value="0002"/>
			<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom"/>
		</block>
		
		<block name="ShippingCrateLabEquipmentStorage">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="CustomIcon" value="cntShippingCrateLabEquipment"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab"/>
			<property name="SortOrder2" value="0003"/>
		</block>
		
		<block name="ShippingCrateBookStorage">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="CustomIcon" value="cntShippingCrateBookstore"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab"/>
			<property name="SortOrder2" value="0004"/>
		</block>
		
		<block name="ShippingCrateCarPartsStorage">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="CustomIcon" value="cntShippingCrateCarParts"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		
		<block name="ShippingCrateShotgunMessiahStorage">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="CustomIcon" value="cntShippingCrateShotgunMessiah"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab"/>
			<property name="SortOrder2" value="0006"/>
		</block>
		
		<block name="ShippingCrateWorkingStiffsStorage">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="CustomIcon" value="cntShippingCrateWorkingStiffs"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab"/>
			<property name="SortOrder2" value="0007"/>
		</block>
		
		<block name="ShippingCrateSavageCountryStorage">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="CustomIcon" value="cntShippingCrateSavageCountry"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab"/>
			<property name="SortOrder2" value="0008"/>
		</block>
		
		<block name="ShippingCrateMoPowerElectronicsStorage">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="CustomIcon" value="cntShippingCrateMoPowerElectronics"/>
			<property name="Model" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab"/>
			<property name="SortOrder2" value="0009"/>
		</block>
		
		<!-- VARIANT -->
		<block name="zStorageBoxVariantHelper">
			<property name="Extends" value="ShippingCrateShamwayStorage"/>
			<property name="DescriptionKey" value="zStorageBoxVariantHelperDesc"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="cntShippingCrateShamway"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="ShippingCrateShamwayStorage,ShippingCrateLabEquipmentStorage,ShippingCrateBookStorage,ShippingCrateCarPartsStorage,ShippingCrateShotgunMessiahStorage,ShippingCrateWorkingStiffsStorage,ShippingCrateSavageCountryStorage,ShippingCrateMoPowerElectronicsStorage"/>
			<property name="SortOrder1" value="U200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- *** BIG STORAGE -->
		<block name="cntLootChestHeroStorage">
			<property name="Extends" value="cntLootChestHero"/>
			<property name="CustomIcon" value="cntLootChestHero"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="LootList" value="BigStorageSmall"/>
			<property name="DescriptionKey" value="cntLootChestHeroStorageDesc"/>
			<property name="Group" value="Building"/>
		</block>
		<block name="cntHardenedChestSecureStorage">
			<property name="Extends" value="cntHardenedChestSecure"/>
			<property name="CustomIcon" value="cntHardenedChestSecure"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="LootList" value="BigStorageMedium"/>
			<property name="DescriptionKey" value="cntHardenedChestSecureStorageDesc"/>
			<property name="Group" value="Building"/>
		</block>
		<block name="cntHardenedChestSecureT5Storage">
			<property name="Extends" value="cntHardenedChestSecureT5"/>
			<property name="CustomIcon" value="cntHardenedChestSecureT5"/>
			<property name="UnlockedBy" value="MasterBuilder"/>
			<property name="LootList" value="BigStorageLarge"/>
			<property name="DescriptionKey" value="cntHardenedChestSecureT5StorageDesc"/>
			<property name="Group" value="Building"/>
		</block>
		
		<!-- ============================================== -->
		<!-- OUTDOOR PLANTS -->
		<!-- ============================================== -->
		
		<block name="zdecoOutdoorPlantsVariantHelper">
			<property name="Extends" value="plantPottedVariantHelper"/>
			<property name="DescriptionKey" value="zdecoWildPlantsVariantHelperDesc"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="treeAzalea"/>
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="treeAzalea,plantHedge,plantShrub,hangingMoss,plantHangingIvy01,plantHangingIvy02,treeSnowyGrassDiagonal,treeBrownGrassDiagonal,treeTallGrassDiagonal,treeShortGrass,treeDesertShrub,treeForestGrassDiagonal,treeGreenBrownGrassDiagonal,forestFlower"/>
			<property name="SellableToTrader" value="false"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
		</block>
		
		<!-- ============================================== -->
		<!-- DOOR -->
		<!-- ============================================== -->
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_FearAndFatigue -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/blocks/block[@name='bedroll']">
		<property name="BuffsWhenWalkedOn" value="buffSmallHomeStatus"/>
	</append>
	
	<append xpath="/blocks/block[@name='bed02']">
		<property name="BuffsWhenWalkedOn" value="buffBigHomeStatus"/>
		<property name="CanPickup" value="true" param1="bed02BlockVariantHelper"/>
		<property name="EconomicValue" value="60"/>	ц
		<property name="Stacknumber" value="15"/>
	</append>
	
	<append xpath="/blocks/block[@name='bunkBedMade']">
		<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus"/>
		<property name="CanPickup" value="true" param1="recyclerBedMadeVariantHelper"/>
	</append>
	<append xpath="/blocks/block[@name='bunkBedMessy']">
		<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus"/>
		<property name="CanPickup" value="true" param1="recyclerBedMadeVariantHelper"/>
	</append>
	<append xpath="/blocks/block[@name='bunkBedMattress']">
		<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus"/>
		<property name="CanPickup" value="true" param1="recyclerBedMadeVariantHelper"/>
	</append>
	
	<append xpath="/blocks/block[@name='mattressFlatThin']">
		<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus"/>
		<property name="CanPickup" value="true"/>
		<property name="EconomicValue" value="15"/>
		<property name="Stacknumber" value="15"/>
	</append>
	
	<append xpath="/blocks/block[@name='mattressCurled']">
		<property name="BuffsWhenWalkedOn" value="buffSmallHomeStatus"/>
		<property name="EconomicValue" value="15"/>
		<property name="Stacknumber" value="15"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Game_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Balance of resources obtained from dismantling the forge -->
	<remove xpath="/blocks/block[@name='forge']/drop[@name='resourceLeather']"/>
	<set xpath="/blocks/block[@name='forge']/drop[@name='resourceRockSmall']/@count">50</set>
	<set xpath="/blocks/block[@name='forge']/drop[@name='resourceClayLump']/@count">25</set>
	
	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceRawDiamond']/@prob">.03</set>
	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceGoldNugget']/@prob">.06</set>
	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceSilverNugget']/@prob">.09</set>
	
	<insertAfter xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceGoldNugget']">
		<drop event="Harvest" name="resourceRawDiamond" prob=".01" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".025" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".05" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".016" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetalsUnique"/>
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Master_Skills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="/blocks/block[@name='steelShapes']" />
	
	<set xpath="/blocks/block[(starts-with(@name, 'tree'))]/drop[@event='Destroy']/@count">0</set>
	
	<set xpath="/blocks/block[@name='treeOakMed02']/drop[@event='Destroy']/@count">1</set>
	<set xpath="/blocks/block[@name='treeOakLrg01']/drop[@event='Destroy']/@count">2</set>
	<set xpath="/blocks/block[@name='treePlantedOak27m']/drop[@event='Destroy']/@count">1</set>
	<set xpath="/blocks/block[@name='treePlantedOak41m']/drop[@event='Destroy']/@count">2</set>
	
	<set xpath="/blocks/block[@name='treeMountainPine27m']/drop[@event='Destroy']/@count">1</set>
	<set xpath="/blocks/block[@name='treeMountainPine31m']/drop[@event='Destroy']/@count">1</set>
	<set xpath="/blocks/block[@name='treeMountainPine41m']/drop[@event='Destroy']/@count">2</set>
	<set xpath="/blocks/block[@name='treeMountainPine48m']/drop[@event='Destroy']/@count">2</set>
	<set xpath="/blocks/block[@name='treePlantedMountainPine27m']/drop[@event='Destroy']/@count">1</set>
	<set xpath="/blocks/block[@name='treePlantedMountainPine41m']/drop[@event='Destroy']/@count">2</set>
	
	<set xpath="/blocks/block[@name='treeWinterPine19m']/drop[@event='Destroy']/@count">1</set>
	<set xpath="/blocks/block[@name='treeWinterPine28m']/drop[@event='Destroy']/@count">2</set>
	<set xpath="/blocks/block[@name='treePlantedWinterPine19m']/drop[@event='Destroy']/@count">1</set>
	<set xpath="/blocks/block[@name='treePlantedWinterPine28m']/drop[@event='Destroy']/@count">2</set>
	
	<set xpath="/blocks/block[@name='treePineBurntFullMed']/drop[@event='Destroy']/@count">2</set>
	
	<set xpath="/blocks/block[@name='cntApiary']/property[@name='ItemIconBackdrop']/@value">ui_game_symbol_paint_bucket</set>
	
	<append xpath="/blocks">
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MINE'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<block name="mineAirFilterImp">
			<property name="Class" value="Mine"/> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->
			
			<property name="TintColor" value="54,64,159"/>
			<property name="CustomIcon" value="mineAirFilter"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="UnlockedBy" value="craftingExplosives"/>
			
			<property name="DisplayType" value="blockLandmine"/>
			<property name="TriggerDelay" value="0"/>
			<property name="TriggerSound" value="landmine_trigger"/>
			<property name="Explosion.ParticleIndex" value="15"/>
			<property name="Explosion.RadiusBlocks" value="6"/>
			<property name="Explosion.BlockDamage" value="10"/>
			<property name="Explosion.RadiusEntities" value="8"/>
			<property name="Explosion.EntityDamage" value="1500"/> <!-- damage for entities in the center of the explosion. -->
			<property name="Explosion.DamageBonus.stone" value="0.1"/>
			<property name="Explosion.DamageBonus.metal" value="0.1"/>
			<property name="Explosion.DamageBonus.earth" value="0"/>
			<property name="Explosion.DamageBonus.wood" value="0"/>
			<property name="Explosion.DamageBonus.water" value="0"/>
			<property name="ItemTypeIcon" value="explosion"/>
			<property name="Stacknumber" value="50"/>
			<property name="Material" value="MLandMine"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Other/Items/Weapons/Explosive/trapMineAirFilter_01Prefab.prefab"/>
			<property name="LODCullScale" value="0.5"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Collide" value="movement,melee"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="EconomicValue" value="97"/>
			<property name="MaxDamage" value="4"/>
			<property class="RepairItems">
				<property name="resourceScrapIron" value="10"/>
			</property>
			<property name="CanPickup" value="True"/>
			<drop event="Destroy" count="0"/>
			<property name="SortOrder1" value="B757"/>
			<property name="SortOrder2" value="0000"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="Mine"/>
			<property name="FilterTags" value="MC_building,SC_traps"/>
		</block>
		
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- TRAP'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<block name="bladeTrapImp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="BladeTrap"/>
			<property name="CustomIcon" value="bladeTrap"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="TintColor" value="8692FF"/>
			<property name="RequiredPower" value="50"/> <!-- increased power -->
			<property name="Damage" value="75"/> <!-- increased damage -->
			<property name="DamageReceived" value="3"/> 
			<property name="BreakingPercentage" value="0.5"/>
			<property name="BrokenPercentage" value="0.25"/>
			<property name="ImpactSound" value="bladetrap_impact"/>
			<property name="StartSound" value="bladetrap_startup"/>
			<property name="StopSound" value="bladetrap_stop"/>
			<property name="RunningSound" value="bladetrap_fire_lp"/>
			<property name="RunningSoundBreaking" value="bladetrap_dm1_lp"/>
			<property name="RunningSoundBroken" value="bladetrap_dm2_lp"/>
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="DisplayType" value="blockElectricalHardenedMulti"/>
			<property name="Material" value="MmetalBladeTrapImp"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/trapSpinningBladePrefab.prefab"/>
			<property name="MultiBlockDim" value="3,1,3"/>
			<property name="ImposterExchange" value="imposterPlate" param1="111"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="ActivationDistance" value="6"/>
			<property name="TakeDelay" value="10"/>
			<property name="Stacknumber" value="25"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="20"/>
			</property>
				<drop event="Harvest" name="resourceScrapIron" count="40,160" tag="allHarvest"/>
				<drop event="Destroy" count="0"/>
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0021"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="trapsSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps"/>
			<property name="SoundPickup" value="bladetrap_grab"/>
			<property name="SoundPlace" value="bladetrap_place"/>
		</block>
		
		<block name="bladeTrapExp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="BladeTrap"/>
			<property name="CustomIcon" value="bladeTrap"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="TintColor" value="FF6666"/>
			<property name="RequiredPower" value="100"/> <!-- increased power -->
			<property name="Damage" value="250"/> <!-- increased damage -->
			<property name="DamageReceived" value="1.5"/> 
			<property name="BreakingPercentage" value="0.5"/>
			<property name="BrokenPercentage" value="0.25"/>
			<property name="ImpactSound" value="bladetrap_impact"/>
			<property name="StartSound" value="bladetrap_startup"/>
			<property name="StopSound" value="bladetrap_stop"/>
			<property name="RunningSound" value="bladetrap_fire_lp"/>
			<property name="RunningSoundBreaking" value="bladetrap_dm1_lp"/>
			<property name="RunningSoundBroken" value="bladetrap_dm2_lp"/>
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="DisplayType" value="blockElectricalHardenedMulti"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="MmetalBladeTrapLeg"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/trapSpinningBladePrefab.prefab"/>
			<property name="MultiBlockDim" value="3,2,3"/>
			<property name="ImposterExchange" value="imposterPlate" param1="111"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="ActivationDistance" value="6"/>
			<property name="TakeDelay" value="15"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceUltraStrengthAlloys" value="5"/>
			</property>
				<drop event="Harvest" name="resourceScrapIron" count="50,200" tag="allHarvest"/>
				<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,10" tag="allHarvest"/>
				<drop event="Destroy" count="0"/>
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0021"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="trapsSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps"/>
			<property name="SoundPickup" value="bladetrap_grab"/>
			<property name="SoundPlace" value="bladetrap_place"/>
		</block>
		
		<block name="electricfencepostImp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="ElectricWire"/>
			<property name="CustomIcon" value="electricfencepost"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="RequiredPower" value="8"/>
			<property name="DamageReceived" value="0.25"/>
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="DisplayType" value="blockElectricalMulti"/>
			<property name="Material" value="Mmetal_weak_imp"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/electric_fencePrefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="StabilitySupport" value="false"/>
			<property name="MaxDamage" value="1000"/>
			<property name="Stacknumber" value="50"/>
			<property name="Buff" value="buffShocked,buffInjuryKnockdown01"/>
			<property name="BuffChance" value="1"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceElectricParts" value="6"/>
			</property>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceScrapIron" count="5,40" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0018"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="trapsSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps"/>
		</block>
		
		<block name="electricfencepostExp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="ElectricWire"/>
			<property name="CustomIcon" value="electricfencepost"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="TintColor" value="FF6666"/>
			<property name="RequiredPower" value="160"/>
			<property name="DamageReceived" value="0.1"/>
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="DisplayType" value="blockElectricalMulti"/>
			<property name="Material" value="Mmetal_weak_imp"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/electric_fencePrefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="StabilitySupport" value="false"/>
			<property name="MaxDamage" value="2000"/>
			<property name="Stacknumber" value="50"/>
			<property name="Buff" value="buffShockedCrit"/>
			<property name="BuffChance" value="1"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceElectricPartsImp" value="3"/>
			</property>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceScrapIron" count="5,40" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0018"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="trapsSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps"/>
		</block>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- TURRETS'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- 9 mm -->
		<block name="autoTurretImp_9mm">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="TintColor" value="8692FF"/>
			<property name="RequiredPower" value="30"/>
			<property name="AmmoItem" value="ammo9mmBulletBall+tags(ammo9mm)"/>
			<property name="TurnSpeed" value="22.5"/>
			<property name="MaxDistance" value="36"/> <!-- Improved -->
			<property name="EntityDamage" value="46"/> <!-- Improved -->
			<property name="RaySpread" value="2.2"/> <!-- Improved -->
			<property name="BurstRoundCount" value="20"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.12"/> <!-- Improved -->
			<property name="CooldownTime" value="1.6"/> <!-- Improved -->
			<property name="YawRange" value="110"/> <!-- Improved -->
			<property name="DamageBonus.head" value="5"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsImp"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>
		
		<block name="autoTurretLeg_9mm">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="TintColor" value="FF6666"/>
			
			<property name="RequiredPower" value="45"/>
			<property name="AmmoItem" value="ammo9mmBulletDU"/>
			<property name="TurnSpeed" value="22.5"/>
			<property name="MaxDistance" value="44"/> <!-- Improved -->
			<property name="EntityDamage" value="80"/> <!-- Improved -->
			<property name="RaySpread" value="2.2"/> <!-- Improved -->
			<property name="BurstRoundCount" value="32"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.08"/> <!-- Improved -->
			<property name="CooldownTime" value="1.2"/> <!-- Improved -->
			<property name="YawRange" value="360"/> <!-- Improved -->
			<property name="DamageBonus.head" value="7"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsLeg"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>
		
		<!-- .44 -->
		<block name="autoTurret_44">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="FFFFFF"/>
			<property name="TintColor" value="FFFFFF"/>
			<property name="RequiredPower" value="15"/>
			<property name="AmmoItem" value="ammo44MagnumBulletBall+tags(ammo44Mag)"/>
			<property name="TurnSpeed" value="22.5"/>
			<property name="MaxDistance" value="26"/>
			<property name="EntityDamage" value="40"/>
			<property name="RaySpread" value="3"/>
			<property name="BurstRoundCount" value="10"/>
			<property name="BurstFireRate" value="0.18"/>
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="SellableToTrader" value="false"/>
			
			<property name="FireSound" value="desertvulture_fire"/>
		</block>
		
		<block name="autoTurretImp_44">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="TintColor" value="8692FF"/>
			<property name="RequiredPower" value="30"/>
			<property name="AmmoItem" value="ammo44MagnumBulletBall+tags(ammo44Mag)"/>
			<property name="TurnSpeed" value="22.5"/>
			<property name="MaxDistance" value="32"/> <!-- Improved -->
			<property name="EntityDamage" value="54"/> <!-- Improved -->
			<property name="RaySpread" value="2.4"/> <!-- Improved -->
			<property name="BurstRoundCount" value="14"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.16"/> <!-- Improved -->
			<property name="CooldownTime" value="1.6"/> <!-- Improved -->
			<property name="YawRange" value="110"/> <!-- Improved -->
			<property name="DamageBonus.head" value="5"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsImp"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property name="FireSound" value="desertvulture_fire"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>
		
		<block name="autoTurretLeg_44">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="TintColor" value="FF6666"/>
			<property name="RequiredPower" value="45"/>
			<property name="AmmoItem" value="ammo44MagnumBulletDU"/>
			<property name="TurnSpeed" value="24.5"/>
			<property name="MaxDistance" value="40"/> <!-- Improved -->
			<property name="EntityDamage" value="112"/> <!-- Improved -->
			<property name="RaySpread" value="2.2"/> <!-- Improved -->
			<property name="BurstRoundCount" value="22"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.16"/> <!-- Improved -->
			<property name="CooldownTime" value="1.6"/> <!-- Improved -->
			<property name="YawRange" value="130"/> <!-- Improved -->
			<property name="DamageBonus.head" value="7"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsLeg"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property name="FireSound" value="desertvulture_fire"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>

		<!-- 7.62 mm -->
		<block name="autoTurret_762">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="FFFFFF"/>
			<property name="TintColor" value="FFFFFF"/>
			<property name="RequiredPower" value="15"/>
			<property name="AmmoItem" value="ammo762mmBulletBall+tags(ammo762mm)"/>
			<property name="TurnSpeed" value="22.5"/>
			<property name="MaxDistance" value="26"/>
			<property name="EntityDamage" value="35"/>
			<property name="RaySpread" value="2.6"/>
			<property name="BurstRoundCount" value="12"/>
			<property name="BurstFireRate" value="0.2"/>
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="SellableToTrader" value="false"/>
			
			<property name="FireSound" value="tacticalar_fire"/>
		</block>

		<block name="autoTurretImp_762mm">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="TintColor" value="8692FF"/>
			<property name="RequiredPower" value="30"/>
			<property name="AmmoItem" value="ammo762mmBulletBall+tags(ammo762mm)"/>
			<property name="TurnSpeed" value="22.5"/>
			<property name="MaxDistance" value="40"/> <!-- Improved -->
			<property name="EntityDamage" value="48"/> <!-- Improved -->
			<property name="RaySpread" value="2"/> <!-- Improved -->
			<property name="BurstRoundCount" value="18"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.14"/> <!-- Improved -->
			<property name="CooldownTime" value="1.2"/> <!-- Improved -->
			<property name="YawRange" value="110"/> <!-- Improved -->
			<property name="DamageBonus.head" value="5"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsImp"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property name="FireSound" value="tacticalar_fire"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>

		<block name="autoTurretLeg_762mm">
			<property name="Extends" value="autoTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="autoTurret"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="TintColor" value="FF6666"/>
			<property name="RequiredPower" value="45"/>
			<property name="AmmoItem" value="ammo762mmBulletDU"/>
			<property name="TurnSpeed" value="24.5"/>
			<property name="MaxDistance" value="55"/> <!-- Improved -->
			<property name="EntityDamage" value="96"/> <!-- Improved -->
			<property name="RaySpread" value="2.2"/> <!-- Improved -->
			<property name="BurstRoundCount" value="28"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.3"/> <!-- Improved -->
			<property name="CooldownTime" value="1.6"/> <!-- Improved -->
			<property name="YawRange" value="130"/> <!-- Improved -->
			<property name="DamageBonus.head" value="7"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsLeg"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property name="FireSound" value="tacticalar_fire"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>
		
		<!-- Shotgun -->
		<block name="shotgunTurretImp">
			<property name="Extends" value="shotgunTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="shotgunTurret"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="TintColor" value="8692FF"/>
			<property name="RequiredPower" value="30"/>
			<property name="TurnSpeed" value="22.5"/>
			<property name="MaxDistance" value="20"/> <!-- Improved -->
			<property name="EntityDamage" value="14"/> <!-- Improved -->
			<property name="RaySpread" value="4.5"/> <!-- Improved -->
			<property name="BurstRoundCount" value="6"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.35"/> <!-- Improved -->
			<property name="YawRange" value="110"/> <!-- Improved -->
			<property name="DamageBonus.head" value="5"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsImp"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>

		<block name="shotgunTurretLeg">
			<property name="Extends" value="shotgunTurret"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="shotgunTurret"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="TintColor" value="FF6666"/>
			<property name="RequiredPower" value="45"/>
			<property name="AmmoItem" value="ammoShotgunSlugDU"/>
			<property name="TurnSpeed" value="24.5"/>
			<property name="MaxDistance" value="26"/> <!-- Improved -->
			<property name="EntityDamage" value="30"/> <!-- Improved -->
			<property name="RaySpread" value="3.2"/> <!-- Improved -->
			<property name="BurstRoundCount" value="18"/> <!-- Improved -->
			<property name="BurstFireRate" value="0.2"/> <!-- Improved -->
			<property name="CooldownTime" value="1.2"/> <!-- Improved -->
			<property name="YawRange" value="130"/> <!-- Improved -->
			<property name="DamageBonus.head" value="7"/> <!-- Improved -->
			
			<property name="UnlockedBy" value="MasterTraps"/>
			<property name="Stacknumber" value="25"/>
			<property name="Material" value="Mmetal_TurretsLeg"/> <!-- Improved -->
			<property name="SellableToTrader" value="false"/>
			
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="12"/>
				<property name="resourceMechanicalPartsImp" value="2"/>
				<property name="resourceElectricPartsImp" value="2"/>
			</property>
		</block>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- WORK STATIONS -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<block name="recycler">
			<!-- Class -->
			<property name="Class" value="Workstation"/>
			<property class="Workstation">
				<property name="Modules" value="output"/>
				<property name="CraftingAreaRecipes" value="recycler"/>
			</property>
			<property name="UnlockedBy" value="craftingWorkstations"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="recyclerDesc"/>
			<property name="DisplayType" value="blockMulti"/>
			<property name="WorkstationIcon" value="server_refresh"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="cntWasherIndustrialClosed"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Industrial/WasherIndustrialClosedPrefab.prefab"/>
			<property name="ModelOffset" value="-0.5,0.5,1"/>
			<property name="MultiBlockDim" value="2,2,3"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="true"/>
			<!-- Value -->
			<property name="Weight" value="0"/>
			<property name="EconomicValue" value="2000"/>
			<property name="SellableToTrader" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="800"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="5000"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="OpenSound" value="open_workbench"/>
			<property name="CloseSound" value="close_workbench"/>
			<property name="TakeDelay" value="20"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="25"/>
				<property name="resourceMechanicalParts" value="20"/>
				<property name="resourceWood" value="50"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
			<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest,lumberjackHarvest"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder2" value="0200"/>
			<property name="Group" value="Building,TCScience,advBuilding,DonateTools"/>
			<property name="Tags" value="workstationSkill,twitch_workstation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
		</block>
		
		<block name="forgeImp">
			<!-- Class -->
			<property name="Class" value="Forge"/>
			<property class="Workstation">
				<property name="CraftingAreaRecipes" value="forge"/>
				<property name="Modules" value="tools,output,fuel,material_input"/>
				<property name="InputMaterials" value="iron,brass,lead,glass,stone,clay"/>
				<property name="ToolNames" value="1,2,3"/>
			</property>
			<property name="UnlockedBy" value="MasterWorkstations"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="forgeImpDesc"/>
			<property name="WorkstationIcon" value="ui_game_symbol_forge"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="forge"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="Material" value="Mstone_scrap"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Crafting/forgeWorkstationPrefab.prefab"/>
			<property name="MultiBlockDim" value="2,2,1"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="ParticleName" value="forgeWorkstation"/>
			<property name="ParticleOffset" value="0,0.4,0.5"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Path" value="solid"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="true"/>
			<!-- Value -->
			<property name="Weight" value="0"/>
			<property name="EconomicValue" value="1000"/>
			<property name="SellableToTrader" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="1600"/>
			<!-- Attracts half as much attention -->
			<property name="HeatMapStrength" value="3"/>
			<property name="HeatMapTime" value="2500"/>
			<property name="HeatMapFrequency" value="500"/>
			
			<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
			<property name="ActiveRadiusEffects" value="buffCampfireAOE(5)"/>
			<property name="OpenSound" value="forge_open"/>
			<property name="CloseSound" value="forge_close"/>
			<property name="CraftSound" value="forge_smelt_click"/>
			<property name="CraftCompleteSound" value="forge_item_complete"/>
			<property name="TakeDelay" value="15"/>
			<property class="RepairItems">
				<property name="resourceCobblestones" value="500"/>
				<property name="resourceClayLump" value="250"/>
			</property>
			<drop event="Harvest" name="resourceRockSmall" count="40" tag="allHarvest"/>
			<drop event="Harvest" name="resourceClayLump" count="20" tag="allHarvest"/>
			<drop event="Harvest" name="resourceLeather" count="5" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0200"/>
			<property name="Group" value="Building,TCScience,advBuilding,DonateTools"/>
			<property name="Tags" value="workstationSkill,twitch_workstation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
	</block>
		
		<block name="workbenchImp">
			<!-- Class -->
			<property name="Class" value="Workstation"/>
			<property class="Workstation">
				<property name="Modules" value="output"/>
				<property name="CraftingAreaRecipes" value="player,workbench,workbenchImp"/>
			</property>
			<property name="UnlockedBy" value="MasterWorkstations"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="workbenchImpDesc"/>
			<property name="DisplayType" value="blockMulti"/>
			<property name="WorkstationIcon" value="ui_game_symbol_block_repair"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="workbench"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Crafting/woodWorkBenchPrefab.prefab"/>
			<property name="ModelOffset" value="0,.5,0"/>
			<property name="MultiBlockDim" value="2,2,1"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<!-- Value -->
			<property name="Weight" value="0"/>
			<property name="EconomicValue" value="2000"/>
			<property name="SellableToTrader" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="800"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="5000"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="OpenSound" value="open_workbench"/>
			<property name="CloseSound" value="close_workbench"/>
			<property name="TakeDelay" value="20"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="25"/>
				<property name="resourceMechanicalParts" value="20"/>
				<property name="resourceWood" value="50"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
			<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest,lumberjackHarvest"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0300"/>
			<property name="Group" value="Building,TCScience,advBuilding,DonateTools"/>
			<property name="Tags" value="workstationSkill,twitch_workstation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
		</block>
		
		<block name="chemistryStationImp">
			<!-- Class -->
			<property name="Class" value="Campfire"/>
			<property class="Workstation">
				<property name="Modules" value="tools,output,fuel,input"/>
			</property>
			<property name="UnlockedBy" value="MasterWorkstations"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DisplayType" value="blockMulti"/>
			<property name="WorkstationIcon" value="ui_game_symbol_chemistry"/>
			<property name="CraftIcon" value="ui_game_symbol_chemistry"/>
			<property name="CraftActionName" value="lblContextActionMix"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="chemistryStation"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="Material" value="Miron_scrap"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Crafting/chemStationPrefab.prefab"/>
			<property name="MultiBlockDim" value="3,2,1"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="ParticleName" value="chemistryStation"/>
			<property name="ParticleOffset" value="0.5,0.5,0.5"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Path" value="solid"/>
			<property name="IsTerrainDecoration" value="true"/>
			<!-- Value -->
			<property name="Weight" value="0"/>
			<property name="EconomicValue" value="5000"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="TraderStageTemplate" value="midTier2"/><!-- chemistryStation -->
			<!-- Interaction -->
			<property name="MaxDamage" value="1600"/>
			<property name="HeatMapStrength" value="3"/>
			<property name="HeatMapTime" value="2500"/>
			<property name="HeatMapFrequency" value="500"/>
			<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
			<property name="OpenSound" value="chem_station_open"/>
			<property name="CloseSound" value="chem_station_close"/>
			<property name="CraftSound" value="chem_station_mix_click"/>
			<property name="CraftCompleteSound" value="chem_station_complete_item"/>
			<property name="TakeDelay" value="15"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="10"/>
				<property name="resourceMetalPipe" value="10"/>
				<property name="resourceWood" value="40"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="80" tag="allHarvest"/>
			<drop event="Harvest" name="resourceWood" count="16" tag="allHarvest,lumberjackHarvest"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceForgedIron" count="4" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceWood" count="15" tag="salvageHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0500"/>
			<property name="Group" value="Building,Science,TCScience,advBuilding"/>
			<property name="Tags" value="workstationSkill,twitch_workstation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
			<property name="SoundPickup" value="chemistrystation_grab"/>
			<property name="SoundPlace" value="chemistrystation_place"/>
		</block>
		
		<block name="kitchenStove">
			<!-- Class -->
			<property name="Class" value="Campfire"/>
			<property class="Workstation">
				<property name="Modules" value="tools,output,fuel,input"/>
				<property name="CraftingAreaRecipes" value="campfire,kitchenStove"/>
			</property>
			<property name="UnlockedBy" value="MasterWorkstations"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="kitchenStoveDesc"/>
			<property name="WorkstationIcon" value="ui_game_symbol_campfire"/>
			<property name="CraftIcon" value="ui_game_symbol_spatula"/>
			<property name="CraftActionName" value="lblContextActionCook"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="cntWoodBurningStove"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="Material" value="MstoneNoGlue"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Furniture/woodBurningStovePrefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="ParticleName" value="campfire"/>
			<property name="ParticleOffset" value="0.5,0.1,0.5"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacer90"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<!-- Value -->
			<property name="EconomicValue" value="1000"/>
			<property name="SellableToTrader" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="100"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="5000"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
			<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
			<property name="OpenSound" value="campfire_open"/>
			<property name="CloseSound" value="campfire_close"/>
			<property name="CraftSound" value="campfire_cook_click"/>
			<property name="CraftCompleteSound" value="campfire_complete_item"/>
			<property class="RepairItems">
				<property name="resourceRockSmall" value="5"/>
			</property>
			<drop event="Destroy" name="resourceRockSmall" count="3"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0000"/>
			<property name="Group" value="Basics,Food/Cooking,Building,advBuilding"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
			
			<!-- Stove bonus -->
			<effect_group>
				<passive_effect name="CraftingTier" operation="base_add" value="1" tags="perkMasterChef"/>
				<passive_effect name="CraftingTime" operation="perc_add" value="-.333" tags="perkMasterChef"/>
			</effect_group>
		</block>
			
		<block name="DewCollectorImp">
			<property name="Extends" value="cntDewCollector"/>
			<property name="UnlockedBy" value="MasterWorkstations"/>
			<property name="ItemBackgroundColor" value="113,255,255,255"/>
			<property name="WorkstationIcon" value="ui_game_symbol_water"/>
			<property name="DescriptionKey" value="DewCollectorImpDesc"/>
			<property name="CustomIcon" value="cntDewCollector"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="MultiBlockDim" value="4,3,4"/>
			<property name="MinConvertTime" value="14400"/> <!-- 14400 Game Seconds = 4 Game Hours -->
			<property name="MaxConvertTime" value="25200"/> <!-- 25200 Game Seconds = 7 Game Hours -->
			<property name="ConvertToItem" value="drinkJarBoiledWater"/>
			<property name="ModdedConvertToItem" value="DewCollectorBundleWater"/>
			<property name="MaxDamage" value="500"/>
			<property name="HeatMapTime" value="2500"/>
			<property class="RepairItems">
				<property name="resourceScrapPolymers" value="250"/>
			</property>
			<drop event="Harvest" name="resourceScrapPolymers" count="10,15" tag="allHarvest"/>
			<drop event="Harvest" name="resourceMetalPipe" count="1,3" tag="allHarvest"/>
			<drop event="Destroy" name="resourceScrapPolymers" count="10,15"/>
			<property name="Group" value="Basics,Food/Cooking,Building,advBuilding,DonateTools"/>
			<property name="CollectorHasItem1Text" value="dewCollectorImpHasWater"/>
			<property name="CollectorHasItem2Text" value="dewCollectorHasBottleWater"/>
		</block>
		
		<block name="cementMixerImp">
			<!-- Class -->
			<property name="Class" value="Workstation"/>
			<property class="Workstation">
				<property name="Modules" value="output"/>
			</property>
			<property name="UnlockedBy" value="MasterWorkstations"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="cementMixerImpDesc"/>
			<property name="WorkstationIcon" value="ui_game_symbol_cement"/>
			<property name="CraftIcon" value="ui_game_symbol_cement"/>
			<property name="CraftActionName" value="lblContextActionMix"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="cementMixer"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="Material" value="Miron_scrap"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Crafting/cementMixerPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacer"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Path" value="solid"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="true"/>
			<!-- Value -->
			<property name="Weight" value="0"/>
			<property name="EconomicValue" value="2500"/>
			<property name="SellableToTrader" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="800"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="5000"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="OpenSound" value="cement_mixer_open"/>
			<property name="CloseSound" value="cement_mixer_close"/>
			<property name="CraftSound" value="cement_mixer_start_click"/>
			<property name="CraftCompleteSound" value="cement_mixer_complete"/>
			<property name="TakeDelay" value="15"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="25"/>
				<property name="resourceSpring" value="4"/>
				<property name="resourceMechanicalParts" value="10"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceSpring" count="2" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="4" tag="salvageHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0400"/>
			<property name="Group" value="Building,TCScience,advBuilding,DonateTools"/>
			<property name="Tags" value="workstationSkill,twitch_workstation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
		</block>

		<block name="PortableReactorСhargingStation">
			<property name="Class" value="BatteryBank"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="CreativeMode" value="Player"/>
			<property name="SlotItem" value="PortableReactor"/>
			<property name="CustomIcon" value="controlPanelBase01"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="electric_plugin"/>
			<property name="InputPerTick" value="15"/>
			<property name="ChargePerInput" value="3"/>
			<property name="MaxPower" value="90"/>
			<property name="OutputPerCharge" value="15"/>
			<property name="OutputPerStack" value="15"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="DescriptionKey" value="PortableReactorСhargingStationDesc"/>
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mmetal_weak"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Industrial/controlPanelBase_01Prefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Path" value="solid"/>
			<property name="StabilitySupport" value="false"/>
			<property name="TakeDelay" value="15"/>
			<property name="EconomicValue" value="8000"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="8"/>
				<property name="resourceElectricParts" value="8"/>
				<property name="resourceScrapPolymers" value="4"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceElectricParts" count="3,5" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0004"/>
			<property name="Group" value="Science,TCScience,DonateTools"/>
			<property name="Tags" value="electricianSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
		</block>
		
		<block name="AugerReactСhargingStation">
			<property name="Extends" value="PortableReactorСhargingStation"/>
			<property name="SlotItem" value="meleeToolPickT5AugerReact"/>
			<property name="CustomIcon" value="controlPanelBase02"/>
			<property name="DescriptionKey" value="AugerReactСhargingStationDesc"/>
			<property name="Model" value="@:Entities/Industrial/controlPanelBase_02Prefab.prefab"/>
		</block>
		
		<block name="ImpactDriverReactСhargingStation">
			<property name="Extends" value="PortableReactorСhargingStation"/>
			<property name="SlotItem" value="meleeToolSalvageT5ImpactDriverReact"/>
			<property name="CustomIcon" value="controlPanelBase04"/>
			<property name="DescriptionKey" value="ImpactDriverReactСhargingStationDesc"/>
			<property name="Model" value="@:Entities/Industrial/controlPanelBase_04Prefab.prefab"/>
		</block>
		
		<block name="farmerStation">
			<!-- Class -->
			<property name="Class" value="Workstation"/>
			<property class="Workstation">
				<property name="Modules" value="output"/>
				<property name="CraftingAreaRecipes" value="farmerStation"/>
			</property>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="EconomicValue" value="3000"/>
			<property name="SellableToTrader" value="false"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="farmerStationDesc"/>
			<property name="WorkstationIcon" value="ui_game_symbol_foliage"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="plantHydroponicAloe"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantHydroponicAloePrefab.prefab"/>
			<property name="ModelOffset" value="0,.5,0"/>
			<property name="MultiBlockDim" value="2,2,1"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="500"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="2500"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="OpenSound" value="open_workbench"/>
			<property name="CloseSound" value="close_workbench"/>	
			<property name="TakeDelay" value="15"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="25"/>
				<property name="resourceClayLump" value="100"/>
				<property name="resourceWood" value="50"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest"/>
			<drop event="Harvest" name="resourceClayLump" count="200" tag="allHarvest"/>
			<drop event="Harvest" name="resourceWood" count="50" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0300"/>
			<property name="Group" value="Building,TCScience,advBuilding"/>
			<property name="Tags" value="radioStationSkill,twitch_radioStation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
		</block>
		
		<block name="HydroponicStation">
			<!-- Class -->
			<property name="Class" value="Workstation"/>
			<property class="Workstation">
				<property name="Modules" value="output"/>
				<property name="CraftingAreaRecipes" value="HydroponicStation"/>
			</property>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="EconomicValue" value="8500"/>
			<property name="SellableToTrader" value="false"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="HydroponicStationDesc"/>
			<property name="WorkstationIcon" value="ui_game_symbol_crops"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="plantHydroponicVertical"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantHydroponicVerticalPrefab.prefab"/>
			<property name="ModelOffset" value="0,.5,0"/>
			<property name="MultiBlockDim" value="1,2,1"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="500"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="2500"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="OpenSound" value="open_workbench"/>
			<property name="CloseSound" value="close_workbench"/>	
			<property name="TakeDelay" value="15"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="50"/>
				<property name="resourceElectricParts" value="15"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="50" tag="allHarvest"/>
			<drop event="Harvest" name="resourceElectricParts" count="10" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0300"/>
			<property name="Group" value="Building,TCScience,advBuilding"/>
			<property name="Tags" value="radioStationSkill,twitch_radioStation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
		</block>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- AUTO MINERS -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<block name="AutoMinerIron">
			<property name="Class" value="Collector"/>
			<property name="UnlockedBy" value="MasterWorkstations"/>
			<property name="ItemIconBackdrop" value="ui_game_symbol_mining"/>
			<property name="ItemBackgroundColor" value="185,161,132,255"/> <!-- B9A184 -->
			<property name="CreativeMode" value="Player"/>
			<property name="LootLabelKey" value="xuiAutoMinerIron"/>
			<property name="DescriptionKey" value="AutoMinerIronDesc"/>
			<property name="CustomIcon" value="backhoeWhite"/>
			<property name="CustomIconTint" value="B9A184"/> 
			<property name="ItemTypeIcon" value="mining"/>
			<property name="TintColor" value="936F45"/>
			<property name="Material" value="Mmetal"/>
			<property name="Stacknumber" value="1"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Vehicles/BackHoe/backhoePrefab.prefab"/>
			<property name="ModelOffset" value="0,0.5,0"/>
			<property name="OversizedBounds" value="(-0.5,1,0),(4,3,3)"/>
			<property name="MultiBlockDim" value="4,3,3"/>
			<property name="ImposterExchange" value="imposterBlock" param1="77"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="RestrictSubmergedPlacement" value="true"/>
			<property name="AllowedRotations" value="Basic90"/>
			<property name="Path" value="solid"/>
			<property name="IsDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<property name="OpenSound" value="open_hatch_vault"/>
			<property name="CloseSound" value="close_hatch_vault"/>
			<property name="ConvertSound" value="collector_complete_item"/>
			<property name="MinConvertTime" value="86400"/> <!-- 86400 Game Seconds = 24 Game Hours -->
			<property name="MaxConvertTime" value="86400"/> <!-- 86400 Game Seconds = 24 Game Hours --> 
			<property name="ConvertToItem" value="resourceScrapIronBundle"/>
			<property name="ModdedConvertToItem" value="resourceScrapIronBundle"/>
			<property name="ModdedConvertSpeed" value="2"/>
			<property name="ModdedConvertCount" value="2"/>
			<property name="ModTransformEnableNames" value="2,3,1"/>
			<property name="ModTransformDisableNames" value=",0,"/>
			<property name="ModTypes" value="Speed,Count,Modify"/>
			<property name="EconomicBundleSize" value="1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="MaxDamage" value="2500"/>
			<property name="HeatMapStrength" value="1.2"/>
			<property name="HeatMapTime" value="5000"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="25"/>
				<property name="resourceMechanicalParts" value="50"/>
				<property name="resourceElectricParts" value="50"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="250,300" tag="allHarvest,perkJunkMiner"/>
			<drop event="Destroy" name="resourceScrapIron" count="50,75"/>
			<property name="DestroyFX" value="blockdestroy_cloth,collector_destroy"/>
			<property name="SortOrder1" value="B877"/>
			<property name="SortOrder2" value="000"/>
			<property name="Group" value="Building,TCScience,advBuilding,DonateTools"/>
			<property name="Tags" value="workstationSkill,twitch_workstation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
			<property name="SoundPickup" value="bladetrap_grab"/>
			<property name="SoundPlace" value="bladetrap_place"/>
			<property name="FuelTypes" value="ammoGasCan,1000,ammoGasCan,1000,ammoGasCan,1000"/>
			<property name="ActivationEvent" value="block_autominer_uw"/>
			<property name="RequiredMods" value="toolAutominerSpareParts,toolAutominerResourcePacker,toolAutominerSiren"/>
			<property name="RequiredModsOnly" value="true"/>
			<property name="CollectorEmptyText" value="dewCollectorEmpty"/>
			<property name="CollectorHasItem1Text" value="AutoMinerIronHasItemText"/>
			<property name="CollectorHasItem2Text" value="AutoMinerIronHasItemText"/>
		</block>
		
		<block name="AutoMinerLead">
			<property name="Extends" value="AutoMinerIron"/>
			<property name="DescriptionKey" value="AutoMinerLeadDesc"/>
			<property name="LootLabelKey" value="xuiAutoMinerLead"/>
			<property name="ItemBackgroundColor" value="194,175,180,255"/> <!-- C2AFB4 -->
			<property name="CustomIconTint" value="C2AFB4"/> 
			<property name="TintColor" value="94717A"/>
			<property name="ConvertToItem" value="resourceLeadBundle"/>
			<property name="ModdedConvertToItem" value="resourceLeadBundle"/>
			<property name="CollectorHasItem1Text" value="AutoMinerLeadHasItemText"/>
			<property name="CollectorHasItem2Text" value="AutoMinerLeadHasItemText"/>
		</block>
		
		<block name="AutoMinerCoal">
			<property name="Extends" value="AutoMinerIron"/>
			<property name="DescriptionKey" value="AutoMinerCoalDesc"/>
			<property name="LootLabelKey" value="xuiAutoMinerCoal"/>
			<property name="ItemBackgroundColor" value="141,144,143,255"/> <!-- 8D908F -->
			<property name="CustomIconTint" value="8D908F"/> 
			<property name="TintColor" value="6C6C6C"/>
			<property name="ConvertToItem" value="resourceCoalBundle"/>
			<property name="ModdedConvertToItem" value="resourceCoalBundle"/>
			<property name="CollectorHasItem1Text" value="AutoMinerCoalHasItemText"/>
			<property name="CollectorHasItem2Text" value="AutoMinerCoalHasItemText"/>
		</block>
		
		<block name="AutoMinerNitrate">
			<property name="Extends" value="AutoMinerIron"/>
			<property name="DescriptionKey" value="AutoMinerNitrateDesc"/>
			<property name="LootLabelKey" value="xuiAutoMinerNitrate"/>
			<property name="ItemBackgroundColor" value="204,207,219,255"/> <!-- CCCFDB -->
			<property name="CustomIconTint" value="F0F3FF"/> 
			<property name="TintColor" value="9CA0AF"/>
			<property name="ConvertToItem" value="resourcePotassiumNitratePowderBundle"/>
			<property name="ModdedConvertToItem" value="resourcePotassiumNitratePowderBundle"/>
			<property name="CollectorHasItem1Text" value="AutoMinerNitrateHasItemText"/>
			<property name="CollectorHasItem2Text" value="AutoMinerNitrateHasItemText"/>
		</block>
		
		<block name="AutoMinerClay">
			<property name="Extends" value="AutoMinerIron"/>
			<property name="DescriptionKey" value="AutoMinerClayDesc"/>
			<property name="LootLabelKey" value="xuiAutoMinerClay"/>
			<property name="ItemBackgroundColor" value="169,184,177,255"/> <!-- A9B8B1 -->
			<property name="CustomIconTint" value="A9B8B1"/> 
			<property name="TintColor" value="75B195"/>
			<property name="ConvertToItem" value="resourceClayLumpBundle"/>
			<property name="ModdedConvertToItem" value="resourceClayLumpBundle"/>
			<property name="CollectorHasItem1Text" value="AutoMinerClayHasItemText"/>
			<property name="CollectorHasItem2Text" value="AutoMinerClayHasItemText"/>
		</block>
		
		<block name="AutoMinerShale">
			<property name="Extends" value="AutoMinerIron"/>
			<property name="DescriptionKey" value="AutoMinerShaleDesc"/>
			<property name="LootLabelKey" value="xuiAutoMinerShale"/>
			<property name="ItemBackgroundColor" value="158,182,194,255"/> <!-- 9EB6C2 -->
			<property name="CustomIconTint" value="9EB6C2"/> 
			<property name="TintColor" value="5F737D"/>
			<property name="ConvertToItem" value="resourceOilShaleBundle"/>
			<property name="ModdedConvertToItem" value="resourceOilShaleBundle"/>
			<property name="CollectorHasItem1Text" value="AutoMinerShaleHasItemText"/>
			<property name="CollectorHasItem2Text" value="AutoMinerShaleHasItemText"/>
		</block>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FARMING -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- SEEDLING -->
		
		<block name="SeedlingMushroom">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,MultiBlockDim,OnlySimpleRotations"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="plantedMushroom1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.Next" value="plantedMushroom2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Material" value="Mmushrooms"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/OutdoorDecor/mushroomSproutPrefab.prefab"/>
			<property name="HandleFace" value="Bottom"/>
			<drop event="Destroy" name="plantedMushroom1" count="1"/>
			<property name="SortOrder1" value="B951"/>
			<property name="SortOrder2" value="0002"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingYucca">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedYucca1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedYucca2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plant_yucca_sproutPrefab.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedYucca1" count="1"/>
			<property name="SortOrder1" value="B952"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingCotton">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedCotton1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantCottonSproutPrefab.prefab"/>
			<property name="PlantGrowing.Next" value="plantedCotton2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedCotton1" count="1"/>
			<property name="SortOrder1" value="B953"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingCoffee">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedCoffee1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantCoffee_SproutPrefab.prefab"/>
			<property name="PlantGrowing.Next" value="plantedCoffee2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<property name="CraftingIngredientTime" value="5"/>
			<drop event="Destroy" name="plantedCoffee1" count="1"/>
			<property name="SortOrder1" value="B954"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingGoldenrod">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CustomIcon" value="plantedGoldenrod1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedGoldenrod2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="CustomIcon" value="plantedGoldenrod1"/>
			<property name="Texture" value="401"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedGoldenrod1" count="1"/>
			<property name="SortOrder1" value="B955"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingAloe">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedAloe1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedAloe2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plant_aloe1_Prefab.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedAloe1" count="1"/>
			<property name="SortOrder1" value="B956"/>
			<property name="Group" value="Seedling"/>
			<property name="Tags" value="seedSkill"/>
		</block>
		
		<block name="SeedlingBlueberry">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedBlueberry1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedBlueberry2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/blueberry_plant_sproutPrefab.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedBlueberry1" count="1"/>
			<property name="SortOrder1" value="B957"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingPotato">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedPotato1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedPotato2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/potato_plant_sproutPrefab.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedPotato1" count="1"/>
			<property name="SortOrder1" value="B958"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingChrysanthemum">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedChrysanthemum1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedChrysanthemum2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Texture" value="550"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedChrysanthemum1" count="1"/>
			<property name="SortOrder1" value="B959"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingCorn">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedCorn2"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="CustomIcon" value="plantedCorn1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenSmallPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="MultiBlockDim" value="1,3,1"/>
			<property name="Place" value="Door"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedCorn1" count="1"/>
			<property name="SortOrder1" value="B960"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingHop">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedHop1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantHopsSproutPrefab.prefab"/>
			<property name="PlantGrowing.Next" value="plantedHop2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedHop1" count="1"/>
			<property name="SortOrder1" value="B962"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<block name="SeedlingPumpkin">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="plantedPumpkin1"/>
			<property name="CustomIconTint" value="A43B00"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedPumpkin2"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="craftingSeeds"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/pumpkinSproutPrefab.prefab"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedPumpkin1" count="1"/>
			<property name="SortOrder1" value="B964"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Seedling"/>
		</block>
		
		<!-- SELECTION -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- TREES -->
		<!-- MOUNTAIN_PINE -->
		<!-- <block name="treeSelectionMountainPine1m"> -->
			<!-- <property name="Extends" value="treeMasterGrowing" param1="CustomIcon"/>		 -->
			<!-- <property name="CreativeMode" value="Player"/> -->
			<!-- <property name="DescriptionKey" value="treeSelectionMountainPine1mDesc"/> -->
			<!-- <property name="CustomIcon" value="treePlantedMountainPine1m"/> -->
			<!-- <property name="CustomIconTint" value="9DEF5D"/> -->
			<!-- <property name="UnlockedBy" value="masterFarmer"/> -->
			<!-- <property name="PlaceAsRandomRotation" value="true"/> -->
			<!-- <property name="PlantGrowing.GrowthRate" value="22"/> -->
			<!-- <property name="PlantGrowing.Next" value="treeSelectionMountainPine12m"/> -->
			<!-- <property name="FallOver" value="false"/> -->
			<!-- <property name="Material" value="Mcorn"/> -->
			<!-- <property name="Model" value="#Entities/Trees?MountainPineSeed01Prefab.prefab"/> -->
			<!-- <property name="ModelOffset" value="0,-0.2,0"/> -->
			<!-- <property name="Collide" value="melee"/> -->
			<!-- <property name="StabilitySupport" value="false"/> -->
			<!-- <property name="ParticleOnDeath" value="treeGib_sapling"/> -->
			<!-- <property name="EconomicValue" value="12"/> -->
			<!-- <property name="EconomicBundleSize" value="5"/> -->
			<!-- <property name="SellableToTrader" value="false"/> -->
			<!-- <property name="MaxDamage" value="10"/> -->
			<!-- <property name="ActivationDistance" value="4"/> -->
			<!-- <drop event="Destroy" name="treeSelectionMountainPine1m" count="1"/> -->
			<!-- <property name="SortOrder1" value="B903"/> -->
			<!-- <property name="SortOrder2" value="0008"/> -->
			<!-- <property name="Group" value="Resources"/> -->
			<!-- <property name="SoundPickup" value="seeds_cone_grab"/> -->
			<!-- <property name="SoundPlace" value="seeds_cone_place"/> -->
		<!-- </block> -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- 1 MUSHROOM -->
		<!-- growing, stage 1, seed -->
		<block name="plantedMushroom1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,MultiBlockDim,OnlySimpleRotations"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.LightLevelStay" value="0"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedMushroom2Sel1"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="Material" value="Mmushrooms"/>
			<property name="CustomIcon" value="plantedMushroom1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/OutdoorDecor/mushroomSproutPrefab.prefab"/>
			<property name="HandleFace" value="Bottom"/>
			<drop event="Destroy" name="plantedMushroom1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B951"/>
			<property name="SortOrder2" value="0002"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedMushroom1Sel2">
			<property name="Extends" value="plantedMushroom1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.Next" value="plantedMushroom2Sel2"/>
			<property name="CustomIcon" value="plantedMushroom1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedMushroom1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedMushroom1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
			
		<!-- growing, stage 2 -->
		<block name="plantedMushroom2Sel1">
			<property name="Extends" value="plantedMushroom1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedMushroom3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedMushroom1"/>
			<property name="Model" value="@:Entities/OutdoorDecor/mushroomGrowthPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedMushroom2Sel2">
			<property name="Extends" value="plantedMushroom1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedMushroom3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedMushroom1"/>
			<property name="Model" value="@:Entities/OutdoorDecor/mushroomGrowthPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		
		<!-- stage 3, harvestable -->
		<block name="plantedMushroom3HarvestPlayerSel1">
			<property name="Extends" value="plantedMushroom3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedMushroom3Harvest"/>
			<property name="DescriptionKey" value="plantedMushroom3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="foodCropMushrooms" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="foodCropMushrooms" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="foodCropMushrooms" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedMushroom1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedMushroom3HarvestPlayerSel2">
			<property name="Extends" value="plantedMushroom3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedMushroom3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="foodCropMushrooms" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedMushroom1Sel2"/>
		</block>
		
		<!-- 2 YUCCA -->
		<!-- growing, stage 1, seed -->
		<block name="plantedYucca1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedYucca1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedYucca2Sel1"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plant_yucca_sproutPrefab.prefab"/>
			<drop event="Destroy" name="plantedYucca1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B952"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedYucca1Sel2">
			<property name="Extends" value="plantedYucca1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedYucca2Sel2"/>
			<property name="CustomIcon" value="plantedYucca1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedYucca1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedYucca1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedYucca2Sel1">
			<property name="Extends" value="plantedYucca1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedYucca3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedYucca1"/>
			<property name="Model" value="@:Entities/Plants/plant_yucca_growthPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedYucca2Sel2">
			<property name="Extends" value="plantedYucca1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedYucca3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedYucca1"/>
			<property name="Model" value="@:Entities/Plants/plant_yucca_growthPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedYucca3HarvestPlayerSel1">
			<property name="Extends" value="plantedYucca3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedYucca1"/>
			<property name="DescriptionKey" value="plantedYucca3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="foodCropYuccaFruit" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="foodCropYuccaFruit" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="foodCropYuccaFruit" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedYucca1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedYucca3HarvestPlayerSel2">
			<property name="Extends" value="plantedYucca3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedYucca3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="foodCropYuccaFruit" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedYucca1Sel2"/>
		</block>
		
		<!-- 3 COTTON -->
		<!-- growing, stage 1, seed -->
		<block name="plantedCotton1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedCotton1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedCotton2Sel1"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantCottonSproutPrefab.prefab"/>
			<drop event="Destroy" name="plantedCotton1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B953"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedCotton1Sel2">
			<property name="Extends" value="plantedCotton1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedCotton2Sel2"/>
			<property name="CustomIcon" value="plantedCotton1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedCotton1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedCotton1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedCotton2Sel1">
			<property name="Extends" value="plantedCotton1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedCotton3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedCotton1"/>
			<property name="Model" value="@:Entities/Plants/plantCottonGrowthPrefab.prefab"/>
			<property name="SortOrder1" value="B953"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedCotton2Sel2">
			<property name="Extends" value="plantedCotton1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedCotton3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedCotton1"/>
			<property name="Model" value="@:Entities/Plants/plantCottonGrowthPrefab.prefab"/>
			<property name="SortOrder1" value="B953"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedCotton3HarvestPlayerSel1">
			<property name="Extends" value="plantedCotton3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedCotton1"/>
			<property name="DescriptionKey" value="plantedCotton3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="resourceCropCottonPlant" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="resourceCropCottonPlant" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedCotton1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedCotton3HarvestPlayerSel2">
			<property name="Extends" value="plantedCotton3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedCotton3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="resourceCropCottonPlant" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedCotton1Sel2"/>
		</block>
		
		<!-- 4 COFFEE -->
		<!-- growing, stage 1, seed -->
		<block name="plantedCoffee1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedCoffee1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedCoffee2Sel1"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantCoffee_SproutPrefab.prefab"/>
			<drop event="Destroy" name="plantedCoffee1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B954"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedCoffee1Sel2">
			<property name="Extends" value="plantedCoffee1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedCoffee2Sel2"/>
			<property name="CustomIcon" value="plantedCoffee1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedCoffee1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedCoffee1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedCoffee2Sel1">
			<property name="Extends" value="plantedCoffee1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedCoffee3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedCoffee1"/>
			<property name="Model" value="@:Entities/Plants/plantCoffee_GrowingPrefab.prefab"/>
			<property name="SortOrder1" value="B954"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedCoffee2Sel2">
			<property name="Extends" value="plantedCoffee1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedCoffee3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedCoffee1"/>
			<property name="Model" value="@:Entities/Plants/plantCoffee_GrowingPrefab.prefab"/>
			<property name="SortOrder1" value="B954"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedCoffee3HarvestPlayerSel1">
			<property name="Extends" value="plantedCoffee3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedCoffee1"/>
			<property name="DescriptionKey" value="plantedCoffee3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="resourceCropCoffeeBeans" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="resourceCropCoffeeBeans" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="resourceCropCoffeeBeans" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedCoffee1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedCoffee3HarvestPlayerSel2">
			<property name="Extends" value="plantedCoffee3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedCoffee3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="resourceCropCoffeeBeans" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedCoffee1Sel2"/>
		</block>
		
		<!-- 5 GOLDENROD -->
		<!-- growing, stage 1, seed -->
		<block name="plantedGoldenrod1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedGoldenrod1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="Texture" value="401"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedGoldenrod2Sel1"/>
			<drop event="Destroy" name="plantedGoldenrod1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B955"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedGoldenrod1Sel2">
			<property name="Extends" value="plantedGoldenrod1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedGoldenrod2Sel2"/>
			<property name="CustomIcon" value="plantedGoldenrod1"/>
			<property name="Texture" value="401"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedGoldenrod1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedGoldenrod1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedGoldenrod2Sel1">
			<property name="Extends" value="plantedGoldenrod2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedGoldenrod3HarvestPlayerSel1"/>
			<property name="PlantGrowing.GrowthRate" value="2"/>
			<property name="CustomIcon" value="plantedGoldenrod1"/>
			<property name="Texture" value="402"/>
			<property name="SortOrder1" value="B955"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedGoldenrod2Sel2">
			<property name="Extends" value="plantedGoldenrod2Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="Texture" value="402"/>
			<property name="PlantGrowing.Next" value="plantedGoldenrod3HarvestPlayerSel2"/>
			<property name="PlantGrowing.GrowthRate" value="2"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="CustomIcon" value="plantedGoldenrod1"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedGoldenrod3HarvestPlayerSel1">
			<property name="Extends" value="plantedGoldenrod3HarvestPlayer"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedGoldenrod1"/>
			<property name="Texture" value="362"/>
			<property name="DescriptionKey" value="plantedGoldenrod3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="resourceCropGoldenrodPlant" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="resourceCropGoldenrodPlant" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedGoldenrod1Sel1"/>
			<property name="SortOrder2" value="0004"/>
		</block>
		<block name="plantedGoldenrod3HarvestPlayerSel2">
			<property name="Extends" value="plantedGoldenrod3HarvestPlayerSel1"/>
			<property name="Texture" value="362"/>
			<property name="DescriptionKey" value="plantedGoldenrod3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="resourceCropGoldenrodPlant" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedGoldenrod1Sel2"/>
		</block>
		
		<!-- 6 ALOE -->
		<!-- growing, stage 1, seed -->
		<block name="plantedAloe1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedAloe1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedAloe2Sel1"/>
			<property name="Material" value="Mcorn"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plant_aloe1_Prefab.prefab"/>
			<drop event="Destroy" name="plantedAloe1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B956"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedAloe1Sel2">
			<property name="Extends" value="plantedAloe1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedAloe2Sel2"/>
			<property name="CustomIcon" value="plantedAloe1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedAloe1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedAloe1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedAloe2Sel1">
			<property name="Extends" value="plantedAloe1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedAloe3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedAloe1"/>
			<property name="Model" value="@:Entities/Plants/plant_aloe2_Prefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedAloe2Sel2">
			<property name="Extends" value="plantedAloe1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedAloe3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedAloe1"/>
			<property name="Model" value="@:Entities/Plants/plant_aloe2_Prefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedAloe3HarvestPlayerSel1">
			<property name="Extends" value="plantedAloe3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedAloe1"/>
			<property name="DescriptionKey" value="plantedAloe3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="resourceCropAloeLeaf" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="resourceCropAloeLeaf" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="resourceCropAloeLeaf" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedAloe1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedAloe3HarvestPlayerSel2">
			<property name="Extends" value="plantedAloe3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedAloe3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="resourceCropAloeLeaf" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedAloe1Sel2"/>
		</block>
		
		<!-- 7 BLUEBERRY -->
		<!-- growing, stage 1, seed -->
		<block name="plantedBlueberry1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedBlueberry1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedBlueberry2Sel1"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/blueberry_plant_sproutPrefab.prefab"/>
			<drop event="Destroy" name="plantedBlueberry1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B957"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedBlueberry1Sel2">
			<property name="Extends" value="plantedBlueberry1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedBlueberry2Sel2"/>
			<property name="CustomIcon" value="plantedBlueberry1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedBlueberry1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedBlueberry1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedBlueberry2Sel1">
			<property name="Extends" value="plantedBlueberry1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedBlueberry3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedBlueberry1"/>
			<property name="Model" value="@:Entities/Plants/blueberry_plant_growthPrefab.prefab"/>
			<property name="SortOrder1" value="B957"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedBlueberry2Sel2">
			<property name="Extends" value="plantedBlueberry1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedBlueberry3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedBlueberry1"/>
			<property name="Model" value="@:Entities/Plants/blueberry_plant_growthPrefab.prefab"/>
			<property name="SortOrder1" value="B957"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedBlueberry3HarvestPlayerSel1">
			<property name="Extends" value="plantedBlueberry3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedBlueberry1"/>
			<property name="DescriptionKey" value="plantedBlueberry3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="foodCropBlueberries" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="foodCropBlueberries" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="foodCropBlueberries" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedBlueberry1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedBlueberry3HarvestPlayerSel2">
			<property name="Extends" value="plantedBlueberry3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedBlueberry3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="foodCropBlueberries" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedBlueberry1Sel2"/>
		</block>
		
		<!-- 8 POTATO -->
		<!-- growing, stage 1, seed -->
		<block name="plantedPotato1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedPotato1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedPotato2Sel1"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/potato_plant_sproutPrefab.prefab"/>
			<drop event="Destroy" name="plantedPotato1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B958"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedPotato1Sel2">
			<property name="Extends" value="plantedPotato1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedPotato2Sel2"/>
			<property name="CustomIcon" value="plantedPotato1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedPotato1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedPotato1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedPotato2Sel1">
			<property name="Extends" value="plantedPotato1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedPotato3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedPotato1"/>
			<property name="Model" value="@:Entities/Plants/potato_plant_growthPrefab.prefab"/>
			<property name="SortOrder1" value="B958"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedPotato2Sel2">
			<property name="Extends" value="plantedPotato1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedPotato3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedPotato1"/>
			<property name="Model" value="@:Entities/Plants/potato_plant_growthPrefab.prefab"/>
			<property name="SortOrder1" value="B958"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedPotato3HarvestPlayerSel1">
			<property name="Extends" value="plantedPotato3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedPotato1"/>
			<property name="DescriptionKey" value="plantedPotato3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="foodCropPotato" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="foodCropPotato" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="foodCropPotato" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedPotato1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedPotato3HarvestPlayerSel2">
			<property name="Extends" value="plantedPotato3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedPotato3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="foodCropPotato" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedPotato1Sel2"/>
		</block>
		
		<!-- 9 CHRYSANTHEMUM -->
		<!-- Selection -->
		<block name="plantedChrysanthemum1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="plantedChrysanthemum1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="PlantGrowing.Next" value="plantedChrysanthemum2Sel1"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="Texture" value="550"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedChrysanthemum1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B959"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedChrysanthemum2Sel1">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedChrysanthemum3HarvestPlayerSel1"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="CustomIcon" value="plantedChrysanthemum1"/>
			<property name="Texture" value="551"/>
			<drop event="Destroy" name="plantedChrysanthemum1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B959"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedChrysanthemum3HarvestPlayerSel1">
			<property name="Extends" value="plantedChrysanthemum3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedChrysanthemum1"/>
			<property name="DescriptionKey" value="plantedChrysanthemum3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="farmerBonusHarvest"/>
			<drop event="Harvest" name="plantedChrysanthemum1" count="1" tag="farmerBonusSeed"/>
			<property name="DowngradeBlock" value="plantedChrysanthemum1Sel1"/>
			<property name="SortOrder2" value="0004"/>
		</block>
		<!-- Advance Selection -->
		<block name="plantedChrysanthemum1Sel2">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="plantedChrysanthemum1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<property name="PlantGrowing.Next" value="plantedChrysanthemum2Sel2"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="Texture" value="550"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedChrysanthemum1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="SortOrder1" value="B959"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<block name="plantedChrysanthemum2Sel2">
			<property name="Extends" value="cropsGrowingMaster"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedChrysanthemum3HarvestPlayerSel2"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="CustomIcon" value="plantedChrysanthemum1"/>
			<property name="Texture" value="551"/>
			<drop event="Destroy" name="plantedChrysanthemum1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="SortOrder1" value="B959"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedChrysanthemum3HarvestPlayerSel2">
			<property name="Extends" value="plantedChrysanthemum3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedChrysanthemum1"/>
			<property name="DescriptionKey" value="plantedChrysanthemum3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="3" tag="cropHarvest"/>
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="farmerBonusHarvest"/>
			<drop event="Harvest" name="plantedChrysanthemum1" count="1" tag="farmerBonusSeed"/>
			<property name="DowngradeBlock" value="plantedChrysanthemum1Sel2"/>
			<property name="SortOrder2" value="0004"/>
		</block>
		
		<!-- 10 CORN -->
		<!-- growing, stage 1, seed -->
		<block name="plantedCorn1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="EconomicValue" value="80"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.Next" value="plantedCorn2Sel1"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="Material" value="Mcorn"/>
			<property name="CustomIcon" value="plantedCorn1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenSmallPrefab.prefab"/>
			<property name="ModelOffset" value="0,0,0"/>
			<property name="MultiBlockDim" value="1,3,1"/>
			<property name="Place" value="Door"/>
			<property name="PlaceAsRandomRotation" value="true"/>
			<drop event="Destroy" name="plantedCorn1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B960"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedCorn1Sel2">
			<property name="Extends" value="plantedCorn1Sel1" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="EconomicValue" value="350"/>
			<property name="PlantGrowing.Next" value="plantedCorn2Sel2"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CustomIcon" value="plantedCorn1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedCorn1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedCorn1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedCorn2Sel1">
			<property name="Extends" value="plantedCorn1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedCorn3HarvestPlayerSel1"/>
			<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenMediumPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedCorn2Sel2">
			<property name="Extends" value="plantedCorn1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedCorn3HarvestPlayerSel2"/>
			<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenMediumPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedCorn3HarvestPlayerSel1">
			<property name="Extends" value="plantedCorn3Harvest"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="plantedCorn1"/>
			<property name="DescriptionKey" value="plantedCorn3HarvestSel1Desc"/>
			<drop event="Harvest" name="foodCropCorn" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="foodCropCorn" prob=".5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="foodCropCorn" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedCorn1Sel1"/>
			<property name="SortOrder2" value="0004"/>
		</block>
		<block name="plantedCorn3HarvestPlayerSel2">
			<property name="Extends" value="plantedCorn3Harvest"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="plantedCorn1"/>
			<property name="DescriptionKey" value="plantedCorn3HarvestSel2Desc"/>
			<drop event="Harvest" name="foodCropCorn" count="3" tag="cropHarvest"/>
			<drop event="Harvest" name="foodCropCorn" prob=".5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="foodCropCorn" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedCorn1Sel2"/>
			<property name="SortOrder2" value="0004"/>
		</block>
		
		<!-- 11 HOPS -->
		<!-- growing, stage 1, seed -->
		<block name="plantedHop1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedHop1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedHop2Sel1"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/plantHopsSproutPrefab.prefab"/>
			<drop event="Destroy" name="plantedHop1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B962"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedHop1Sel2">
			<property name="Extends" value="plantedHop1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedHop2Sel2"/>
			<property name="CustomIcon" value="plantedHop1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedHop1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedHop1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedHop2Sel1">
			<property name="Extends" value="plantedHop1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedHop3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedHop1"/>
			<property name="Model" value="@:Entities/Plants/plantHopsGrowthPrefab.prefab"/>
			<property name="SortOrder1" value="B962"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedHop2Sel2">
			<property name="Extends" value="plantedHop1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedHop3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedHop1"/>
			<property name="Model" value="@:Entities/Plants/plantHopsGrowthPrefab.prefab"/>
			<property name="SortOrder1" value="B962"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedHop3HarvestPlayerSel1">
			<property name="Extends" value="plantedHop3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedHop1"/>
			<property name="DescriptionKey" value="plantedHop3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="resourceCropHopsFlower" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="resourceCropHopsFlower" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="resourceCropHopsFlower" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedHop1Sel1"/>
			<property name="SortOrder2" value="0005"/>
		</block>
		<block name="plantedHop3HarvestPlayerSel2">
			<property name="Extends" value="plantedHop3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedHop3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="resourceCropHopsFlower" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedHop1Sel2"/>
		</block>
		
		<!-- 12 PUMPKIN -->
		<!-- growing, stage 1, seed -->
		<block name="plantedPumpkin1Sel1">
			<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
			<property name="DescriptionKey" value="plantedSeedSelectionDesc"/>
			<property name="CustomIcon" value="plantedPumpkin1"/>
			<property name="CustomIconTint" value="9DEF5D"/>
			<property name="UnlockedBy" value="masterFarmer"/>
			<property name="CreativeMode" value="Player"/>
			<property name="PlantGrowing.GrowthRate" value="48"/>
			<property name="PlantGrowing.Next" value="plantedPumpkin2Sel1"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Plants/pumpkinSproutPrefab.prefab"/>
			<drop event="Destroy" name="plantedPumpkin1Sel1" count="1" tag="farmerSelectionSeed"/>
			<property name="SortOrder1" value="B964"/>
			<property name="Tags" value="seedSkill"/>
			<property name="Group" value="Selection"/>
		</block>
		<block name="plantedPumpkin1Sel2">
			<property name="Extends" value="plantedPumpkin1Sel1"/>
			<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc"/>
			<property name="PlantGrowing.GrowthRate" value="32"/>
			<property name="PlantGrowing.FertileLevel" value="0"/>
			<property name="PlantGrowing.LightLevelGrow" value="0"/>
			<property name="PlantGrowing.Next" value="plantedPumpkin2Sel2"/>
			<property name="CustomIcon" value="plantedPumpkin1"/>
			<property name="CustomIconTint" value="FFA927"/>
			<drop event="Destroy" name="plantedPumpkin1Sel1" count="0" tag="farmerSelectionSeed"/>
			<drop event="Destroy" name="plantedPumpkin1Sel2" count="1" tag="farmerAdvSelectionSeed"/>
			<property name="Group" value="AdvSelection"/>
		</block>
		<!-- growing, stage 2 -->
		<block name="plantedPumpkin2Sel1">
			<property name="Extends" value="plantedPumpkin1Sel1"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedPumpkin3HarvestPlayerSel1"/>
			<property name="CustomIcon" value="plantedPumpkin1"/>
			<property name="Model" value="@:Entities/Plants/pumpkinGrowthPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<block name="plantedPumpkin2Sel2">
			<property name="Extends" value="plantedPumpkin1Sel2"/>
			<property name="CreativeMode" value="None"/>
			<property name="PlantGrowing.Next" value="plantedPumpkin3HarvestPlayerSel2"/>
			<property name="CustomIcon" value="plantedPumpkin1"/>
			<property name="Model" value="@:Entities/Plants/pumpkinGrowthPrefab.prefab"/>
			<property name="SortOrder2" value="0001"/>
		</block>
		<!-- stage 3, harvestable -->
		<block name="plantedPumpkin3HarvestPlayerSel1">
			<property name="Extends" value="plantedPumpkin3Harvest"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="plantedPumpkin1"/>
			<property name="DescriptionKey" value="plantedPumpkin3HarvestPlayerSel1Desc"/>
			<drop event="Harvest" name="foodCropPumpkin" count="2" tag="cropHarvest"/>
			<drop event="Harvest" name="foodCropPumpkin" prob="0.5" count="1" tag="bonusCropHarvest"/>
			<drop event="Harvest" name="foodCropPumpkin" count="1" tag="farmerBonusHarvest"/>
			<property name="DowngradeBlock" value="plantedPumpkin1Sel1"/>
			<property name="SortOrder2" value="0004"/>
		</block>
		<block name="plantedPumpkin3HarvestPlayerSel2">
			<property name="Extends" value="plantedPumpkin3HarvestPlayerSel1"/>
			<property name="DescriptionKey" value="plantedPumpkin3HarvestPlayerSel2Desc"/>
			<drop event="Harvest" name="foodCropPumpkin" count="3" tag="cropHarvest"/>
			<property name="DowngradeBlock" value="plantedPumpkin1Sel2"/>
		</block>
		
		<!-- ELECTRIC SOURSES -->
		
		<block name="ReactorBank">
			<property name="Class" value="BatteryBank"/>
			<property name="CreativeMode" value="Player"/>
			<property name="SlotItem" value="PortableReactor"/>
			<property name="InputPerTick" value="5"/>
			<property name="ChargePerInput" value="1"/>
			<property name="MaxPower" value="1500"/>
			<property name="OutputPerCharge" value="600"/>
			<property name="OutputPerStack" value="300"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="WorkstationIcon" value="ui_game_symbol_electric_power"/>
			<property name="DescriptionKey" value="ReactorBankDesc"/>
			<property name="Stacknumber" value="1"/>
			<property name="MaxDamage" value="2500"/>
			<property name="Material" value="Mmetal_weak"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="CustomIcon" value="electricalBox02"/>.
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="electric_power"/>
			<property name="Model" value="@:Entities/Industrial/utilityElectricalBox_02Prefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Path" value="solid"/>
			<property name="StabilitySupport" value="false"/>
			<property name="TakeDelay" value="15"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceExperimentalAlloys" value="5"/>
				<property name="resourceElectricPartsImp" value="10"/>
				<property name="resourceScrapPolymers" value="50"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceElectricParts" count="15,45" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceScrapPolymers" count="25,100" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0004"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="electricianSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
		</block>
		
		<block name="GeneratorImp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="Generator"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/bigGeneratorPrefab.prefab"/>
			<property name="CustomIcon" value="questGeneratorLarge"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="electric_power"/>
			<property name="TintColor" value="8692FF"/>
			<property name="MultiBlockDim" value="3,2,2"/>
			<property name="SlotItem" value="IndustrialEngine"/>
			<property name="MaxFuel" value="60000"/>
			<property name="MaxPower" value="12250"/>
			<property name="OutputPerFuel" value="11250"/>
			<property name="OutputPerStack" value="1000"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="DescriptionKey" value="GeneratorImpDesc"/>
			<property name="DisplayType" value="blockElectricalHardened"/>
			<property name="Stacknumber" value="1"/>
			<property name="Material" value="Mmetal_hard"/>		
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="Path" value="solid"/>
			<property name="StabilitySupport" value="True"/>
			<property name="SellableToTrader" value="false"/>
			<property name="MaxDamage" value="7500"/>
			<property name="CanPickup" value="true"/>
			<property name="TakeDelay" value="15"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="50"/>
				<property name="resourceMechanicalPartsImp" value="15"/>
				<property name="resourceElectricPartsImp" value="5"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="250" tag="allHarvest"/>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceMechanicalParts" count="75" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceElectricParts" count="20" tag="salvageHarvest"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0074"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="electricianSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
		</block>
		
		<!-- Improvement electric -->
		<block name="electricwirerelayImp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="Powered"/>
			<property name="CustomIcon" value="electricwirerelay"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="RequiredPower" value="2"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="DisplayType" value="blockElectrical"/>
			<property name="Material" value="Mmetal_weak_imp"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/relayPrefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="StabilitySupport" value="false"/>
			<property name="TakeDelay" value="2.5"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Stacknumber" value="50"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="5"/>
			</property>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest"/>
			<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0006"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="electricianSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
		</block>
		
		<block name="electrictimerrelayImp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="TimerRelay"/>
			<property name="CustomIcon" value="electrictimerrelay"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="RequiredPower" value="2"/>
			<property name="PoweredType" value="Constant"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="DisplayType" value="blockElectrical"/>
			<property name="Material" value="Mmetal_weak_imp"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/relay_timerPrefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="Bottom"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="StabilitySupport" value="false"/>
			<property name="TakeDelay" value="2.5"/>
			<property name="Stacknumber" value="50"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="5"/>
				<property name="resourceElectricParts" value="5"/>
			</property>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0015"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="electricianSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
		</block>
		
		<block name="switchImp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="Switch"/>
			<property name="CustomIcon" value="switch"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="TriggerType" value="Switch"/>
			<property name="RequiredPower" value="3"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="DisplayType" value="blockElectrical"/>
			<property name="Material" value="Mmetal_weak_imp"/>
			<property name="MaxDamage" value="2500"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/power_switchPrefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="HandleFace" value="South"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="StabilitySupport" value="false"/>
			<property name="TakeDelay" value="2.5"/>
			<property name="Stacknumber" value="50"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="10"/>
				<property name="resourceElectricParts" value="5"/>
			</property>
			<drop event="Destroy" name="resourceScrapIron" count="5"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0007"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="electricianSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical"/>
		</block>
		
		<block name="motionsensorImp">
			<property name="CreativeMode" value="Player"/>
			<property name="Class" value="MotionSensor"/>
			<property name="CustomIcon" value="motionsensor"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="RequiredPower" value="10"/>
			<property name="YawRange" value="150"/>
			<property name="PitchRange" value="150"/>
			<property name="UnlockedBy" value="MasterElectrician"/>
			<property name="DisplayType" value="blockElectrical"/>
			<property name="Material" value="Mmetal_weak_imp"/>
			<property name="MaxDamage" value="2500"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/motion_sensorPrefab.prefab"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
			<property name="StabilitySupport" value="false"/>
			<property name="TakeDelay" value="2.5"/>
			<property name="Stacknumber" value="50"/>
			<property name="SellableToTrader" value="false"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="10"/>
				<property name="resourceElectricParts" value="5"/>
			</property>
			<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
			<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B155"/>
			<property name="SortOrder2" value="0011"/>
			<property name="Group" value="Science,TCScience"/>
			<property name="Tags" value="electricianSkill"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps"/>
		</block>
		
		<!-- New block upgrade -->
		<block name="steelShapes" shapes="All">
			<property name="DescriptionKey" value="steelBlockGroupDesc"/>
			<property name="DisplayType" value="blockHardened"/>
			<property name="Material" value="Msteel_shapes"/>
			<property name="Shape" value="New"/>
			<property name="Texture" value="356"/>
			<property name="UiBackgroundTexture" value="356"/>
			<property name="EconomicValue" value="160"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="8"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property class="UpgradeBlock">
				<property name="ToBlock" value="alloysShapes"/>
				<property name="Item" value="resourceDurablAlloys"/>
				<property name="ItemCount" value="1"/>
				<property name="UpgradeHitCount" value="6"/>
			</property>
			<property name="UpgradeSound" value="place_block_metal"/>
			<property name="Group" value="Building,advBuilding"/>
			<property name="FilterTags" value="MC_Shapes"/>
		</block>	
		
		<block name="alloysShapes" shapes="All">
			<property name="DescriptionKey" value="alloysBlockGroupDesc"/>
			<property name="DisplayType" value="blockHardened"/>
			<property name="Material" value="MAlloys_shapes"/>
			<property name="Shape" value="New"/>
			<property name="Texture" value="352"/>
			<property name="UiBackgroundTexture" value="352"/>
			<property name="EconomicValue" value="400"/>
			<property class="RepairItems">
				<property name="resourceForgedSteel" value="16"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="UpgradeSound" value="place_block_metal"/>
			<property name="Group" value="Building,advBuilding"/>
			<property name="FilterTags" value="MC_Shapes"/>
		</block>	
		
	</append>

	<!-- Adding Fire Trap to Creative Menu -->
	<set xpath="/blocks/block[@name='flamethrowerTrap']/property[@name='CreativeMode']/@value">Player</set>
	
	<!-- Balance base traps -->
	
	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='Damage']/@value">25</set>
	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='RequiredPower']/@value">25</set>
	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='TakeDelay']/@value">5</set>
	
	<!-- Unlock solarbank -->
	
	<append xpath="/blocks/block[@name='solarbank']">
		<property name="UnlockedBy" value="MasterElectrician"/>
	</append>
	
	<!-- Light Alloys -->
	<insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntSedan3Wide01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntMinivan01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntMinivan3Wide01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntSUV3Wide01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntPickupTruck01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntPickupTruck3Wide01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	
	<!-- Strength Alloys -->
	<insertAfter xpath="/blocks/block[@name='cntSemiTruck01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntFireTruck01White']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntBusSchool']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntFarmTruckClosed']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources"/>
	</insertAfter>
	
	<!-- Experimental Alloys -->
	<insertAfter xpath="/blocks/block[@name='cntPoliceCar01PickedLockBonus']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntPoliceCar01AlarmUnlocked']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntArmyTruckOpen']/drop[@name='carBattery']">
		<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntArmyTruckClosed']/property[@name='SortOrder2']">
		<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources"/>
	</insertAfter>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- SMALL ELECTRONICS -->
	
	<append xpath="/blocks">
		<block name="recyclerSmallElectronicsVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="DECEA3"/>
			<property name="DescriptionKey" value="recyclerSmallElectronicsDesc"/>
			<property name="Material" value="MelectricParts"/>
			<!-- <property name="Weight" value="20"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntStoreElectronicsBookShelfSpeaker,cntToaster"/>
			<property name="SortOrder1" value="B200"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="15"/>
			<property name="EconomicValue" value="30"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<insertAfter xpath="/blocks/block[@name='cntStoreElectronicsBookShelfSpeaker']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntToaster']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/>
	</insertAfter>
	<!-- <insertAfter xpath="/blocks/block[@name='tableLampLight01White']/property[@name='Model']"> -->
		<!-- <property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/> -->
	<!-- </insertAfter> -->
	<!-- <insertAfter xpath="/blocks/block[@name='endTableLamp']/property[@name='Model']"> -->
		<!-- <property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/> -->
	<!-- </insertAfter> -->
	<!-- <insertAfter xpath="/blocks/block[@name='deskLampLight']/property[@name='Model']"> -->
		<!-- <property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/> -->
		<!-- <property name="ImposterDontBlock" value="false" /> -->
		<!-- <property name="TakeDelay" value="1" /> -->
	<!-- </insertAfter> -->
	
	<insertAfter xpath="/blocks/block[@name='deskLampLight02White']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/>
	</insertAfter>
	<!-- <set xpath="/blocks/block[@name='deskLampLight02White']/property[@name='ImposterDontBlock']/@value">false</set> -->
	<!-- <set xpath="/blocks/block[@name='deskLampLight02White']/property[@name='TakeDelay']/@value">1</set> -->
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- MEDIUM ELECTRONICS -->
	
	<append xpath="/blocks">
		<block name="recyclerMediumElectronicsVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="DescriptionKey" value="recyclerMediumElectronicsDesc"/>
			<property name="Material" value="MelectricParts"/>
			<!-- <property name="Weight" value="20"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntCashRegisterEmpty,cashRegisterScanner,cntStoreElectronicsPalletTvFallen,cntStoreElectronicsPalletTvStanding,tvSmallStand1x1,tvSmallStand1x1Fallen,tvSmallWall1x1,tvSmallStand2x1,tvSmallWall2x1,tvLargeStand2x2,tvLargeWall2x2,tvLargeStand3x2,tvLargeWall3x2,tvExtraSmallStand1x1,tvExtraSmallStandFallen1x1,tvExtraSmallWall1x1,tvSmallStand1x1,tvCRT_PlayerOff,tvCRT_PlayerOn,radioHam,decoComputerDeskTopPC,decoComputerMonitorKeyboardMousePC,decoComputerMonitorKeyboardMouse,decoComputerMonitorKeyboardMouse2,decoComputerMonitor,decoLaptop,decoLaptopClosed,airConditioner,airConditionVentFan,airConditionVentFanDouble,cntMicrowaveOvenVer1Open,cntMicrowaveOvenVer2Open,cntwallOvenEmptyWhite,cntStoveOldVer2Open,cntStoveModernVer2Open,cntDishwasherEmptyWhite,cntDishwasherEmptyYellow,cntDishwasherEmptyGreen,cntDishwasherEmptyBlack,cntWasherOpen,cntDryerOpen,satelliteUnitLarge,satelliteUnitSmallWall,satelliteUnitSmallFloor,cntRetroFridgeVer2Open,cntFridgeStainlessSteelVer2Open,workLightPOI,workLightPOIBlack"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="60"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<insertAfter xpath="/blocks/block[@name='cntCashRegisterEmpty']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntStoreElectronicsPalletTvFallen']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='tvSmallStand1x1']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='radioHam']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoComputerDeskTopPC']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='airConditioner']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='airConditionVentFan']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='airConditionVentFanDouble']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntMicrowaveOvenVer1Open']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntMicrowaveOvenVer2Open']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntwallOvenEmptyWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntStoveOldVer2Open']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntStoveModernVer2Open']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntDishwasherEmptyWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntWasherOpen']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='satelliteUnitLarge']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='satelliteUnitSmallWall']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='satelliteUnitSmallFloor']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntRetroFridgeVer2Open']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntFridgeStainlessSteelVer2Open']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='workLightPOI']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='workLightPOIBlack']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumElectronicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='projectorCeiling']/property[@name='Model']">
		<property name="CanPickup" value="true" />
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='projectorTableTop']/property[@name='Model']">
		<property name="CanPickup" value="true" />
	</insertAfter>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- LARGE ELECTRONICS -->
		
	<append xpath="/blocks">
		<block name="recyclerServerVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="recyclerLargeElectronicsDesc"/>
			<property name="Material" value="MelectricParts"/>
			<!-- <property name="Weight" value="20"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="decoServerRackWhite,decoServerRackBrown,decoServerRackRed,decoServerRackOrange,decoServerRackYellow,decoServerRackGreen,decoServerRackBlue,decoServerRackGrey,decoServerRackArmyGreen"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="150"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<insertAfter xpath="/blocks/block[@name='decoServerRackWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerServerVariantHelper"/>
	</insertAfter>
	
	<append xpath="/blocks">
		<block name="recyclerWasherIndustrialVariantHelper">
			<property name="Extends" value="recyclerServerVariantHelper"/>
			<property name="PlaceAltBlockValue" value="cntWasherIndustrialOpen,cntWasherIndustrialTipped"/>
		</block>
	</append>
	<insertAfter xpath="/blocks/block[@name='cntWasherIndustrialOpen']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerWasherIndustrialVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntWasherIndustrialTipped']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerWasherIndustrialVariantHelper"/>
	</insertAfter>
	
	<!-- Change description for office chair -->
	<set xpath="/blocks/block[@name='officeChair01VariantHelper']/property[@name='DescriptionKey']/@value">recyclerMediumMechanicsDesc</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- SMALL MECHANICS -->
	
	<append xpath="/blocks">
		<block name="recyclerSmallMechanicsVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="DECEA3"/>
			<property name="DescriptionKey" value="recyclerSmallMechanicsDesc"/>
			<property name="Material" value="Miron"/>
			<!-- <property name="Weight" value="50"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntToolBoxOpenYellow,cntToolBoxOpenGreen,cntToolBoxOpenBlue,cntToolBoxOpenGrey,decoHoistChain,decoHoistChainSingleCenter,decoHoistChainSingleCorner,wallClock,wallClockBroken"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="15"/>
			<property name="EconomicValue" value="30"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<insertAfter xpath="/blocks/block[@name='cntToolBoxOpenWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHoistChain']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHoistChainSingleCenter']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHoistChainSingleCorner']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='wallClock']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='wallClockBroken']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper"/>
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- MEDIUM MECHANICS -->
	
	<append xpath="/blocks">
		<block name="recyclerMediumMechanicsVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="DescriptionKey" value="recyclerMediumMechanicsDesc"/>
			<property name="Material" value="Miron"/>
			<!-- <property name="Weight" value="100"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="cntShoppingCartEmptyWhite,cntShoppingCartEmptyRed,cntShoppingCartEmptyOrange,cntShoppingCartEmptyYellow,cntShoppingCartEmptyGreen,cntShoppingCartEmptyBlue,cntShoppingCartEmptyGrey,cntShoppingCartTippedWhite,cntShoppingCartTippedRed,cntShoppingCartTippedOrange,cntShoppingCartTippedYellow,cntShoppingCartTippedGreen,cntShoppingCartTippedBlue,cntShoppingCartTippedGrey,cntRollingToolBoxOpenWhite,cntRollingToolBoxOpenRed,cntRollingToolBoxOpenYellow,cntRollingToolBoxOpenGreen,cntRollingToolBoxOpenBlue,cntRollingToolBoxOpenGrey,cntGasGrillOpen,cntCharcoalGrillOpen,decoHandTruck,decoHoistHook,decoHoistMagnet,wheelchairWhite,wheelchairBrown,wheelchairRed,wheelchairYellow,wheelchairGreen,wheelchairBlue,wheelchairGrey,wheelchairBlack,cntgasRangeWhite,cntgasRangeGrey,cntgasRangeBlack"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="60"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<insertAfter xpath="/blocks/block[@name='cntShoppingCartEmptyWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntShoppingCartTippedWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntRollingToolBoxOpenWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntGasGrillOpen']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntCharcoalGrillOpen']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHandTruck']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHoistSpreader']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHoistHook']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHoistMagnet']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='wheelchairWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntgasRangeWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper"/>
	</insertAfter>
	
	<append xpath="/blocks">
		<block name="recyclerBedMadeVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="DescriptionKey" value="recyclerBedMadeVariantHelperDesc"/>
			<property name="Material" value="Miron"/>
			<!-- <property name="Weight" value="100"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="bunkBedMade,bunkBedMadeWhite,bunkBedMadeBrown,bunkBedMadeRed,bunkBedMadeOrange,bunkBedMadeYellow,bunkBedMadeGreen,bunkBedMadeBlue,bunkBedMadePurple,bunkBedMadeGrey,bunkBedMadePink,bunkBedMadeArmyGreen,bunkBedMessy,bunkBedMessyWhite,bunkBedMessyBrown,bunkBedMessyRed,bunkBedMessyOrange,bunkBedMessyYellow,bunkBedMessyGreen,bunkBedMessyBlue,bunkBedMessyPurple,bunkBedMessyGrey,bunkBedMessyPink,bunkBedMessyArmyGreen,bunkBedMattress"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="60"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<!-- *** MEDICAL BED -->
	
	<append xpath="/blocks">
		<block name="recyclerMedicalBedVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="DescriptionKey" value="recyclerMedicalBedVariantHelperDesc"/>
			<property name="Material" value="Miron"/>
			<!-- <property name="Weight" value="100"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="gurneyBed,hospitalBed"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="10"/>
			<property name="EconomicValue" value="60"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	<insertAfter xpath="/blocks/block[@name='gurneyBed']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMedicalBedVariantHelper"/>
		<property name="BuffsWhenWalkedOn" value="buffHospitalBedStatus"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='hospitalBed']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerMedicalBedVariantHelper"/>
		<property name="BuffsWhenWalkedOn" value="buffHospitalBedStatus"/>
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- LARGE MECHANICS -->
	
	<append xpath="/blocks">
		<block name="recyclerLargeMechanicsVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="recyclerLargeMechanicsDesc"/>
			<property name="Material" value="Miron"/>
			<!-- <property name="Weight" value="100"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="decoHoistTopMount,liftHydraulicWhite,liftHydraulicRed,liftHydraulicOrange,liftHydraulicYellow,liftHydraulicGreen,liftHydraulicBlue,liftHydraulicGrey,tableSaw"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="120"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<insertAfter xpath="/blocks/block[@name='liftHydraulicWhite']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerLargeMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoHoistTopMount']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerLargeMechanicsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='tableSaw']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerLargeMechanicsVariantHelper"/>
	</insertAfter>
	
	<!-- GYM_EQUIPMENT -->
	<append xpath="/blocks">
		<block name="recyclerGYMVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="recyclerGYMLargeMechanicsDesc"/>
			<property name="Material" value="Miron"/>
			<!-- <property name="Weight" value="150"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="decoStationaryBike,decoTreadmill,decoWeightBar,decoBenchPress"/>
			<property name="SortOrder1" value="B410"/>
			<property name="SortOrder2" value="0008"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="5"/>
			<property name="EconomicValue" value="120"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
	
	<insertAfter xpath="/blocks/block[@name='decoStationaryBike']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper"/>
		<property name="BuffsWhenWalkedOn" value="buffTrainingCardioStatus"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoTreadmill']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper"/>
		<property name="BuffsWhenWalkedOn" value="buffTrainingCardioStatus"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoWeightBar']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='decoBenchPress']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper"/>
		<property name="BuffsWhenWalkedOn" value="buffTrainingLoadsStatus"/>
	</insertAfter>
	
	<!-- CARS -->
	<append xpath="/blocks">
		<block name="recyclerCarsVariantHelper">
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="resourceMechanicalParts"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="recyclerLargeMechanicsDesc"/>
			<property name="Material" value="Miron"/>
			<!-- <property name="Weight" value="150"/> -->
			<property name="ItemTypeIcon" value="all_blocks"/>
			<property name="SelectAlternates" value="true"/>
			<property name="PlaceAltBlockValue" value="abandonedSUV3Wide01White,abandonedSUV3Wide01Brown,abandonedSUV3Wide01Red,abandonedSUV3Wide01Orange,abandonedSUV3Wide01Yellow,abandonedSUV3Wide01Green,abandonedSUV3Wide01Blue,abandonedSUV3Wide01Purple,abandonedSUV3Wide01Grey,abandonedSUV3Wide01Pink,abandonedSUV3Wide01DoorsWhite,abandonedSUV3Wide01DoorsBrown,abandonedSUV3Wide01DoorsRed,abandonedSUV3Wide01DoorsOrange,abandonedSUV3Wide01DoorsYellow,abandonedSUV3Wide01DoorsGreen,abandonedSUV3Wide01DoorsBlue,abandonedSUV3Wide01DoorsPurple,abandonedSUV3Wide01DoorsGrey,abandonedSUV3Wide01DoorsPink,abandonedPickupTruck3Wide01White,abandonedPickupTruck3Wide01Brown,abandonedPickupTruck3Wide01Red,abandonedPickupTruck3Wide01Orange,abandonedPickupTruck3Wide01Yellow,abandonedPickupTruck3Wide01Green,abandonedPickupTruck3Wide01Blue,abandonedPickupTruck3Wide01Purple,abandonedPickupTruck3Wide01Grey,abandonedPickupTruck3Wide01Pink,abandonedPickupTruck3Wide01DoorWhite,abandonedPickupTruck3Wide01DoorBrown,abandonedPickupTruck3Wide01DoorRed,abandonedPickupTruck3Wide01DoorOrange,abandonedPickupTruck3Wide01DoorYellow,abandonedPickupTruck3Wide01DoorGreen,abandonedPickupTruck3Wide01DoorBlue,abandonedPickupTruck3Wide01DoorPurple,abandonedPickupTruck3Wide01DoorGrey,abandonedPickupTruck3Wide01DoorPink,crushedCars01White,crushedCars01Brown,crushedCars01Red,crushedCars01Orange,crushedCars01Yellow,crushedCars01Green,crushedCars01Blue,crushedCars01Purple,crushedCars01Grey,crushedCars01Black,crushedCars01Pink,crushedCars02White,crushedCars02Brown,crushedCars02Red,crushedCars02Orange,crushedCars02Yellow,crushedCars02Green,crushedCars02Blue,crushedCars02Purple,crushedCars02Grey,crushedCars02Black,crushedCars02Pink,burntSedan01,burntSedan3Wide01"/>
			<property name="SortOrder1" value="B851"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/>
			
			<property name="Stacknumber" value="3"/>
			<property name="EconomicValue" value="120"/>
			<property name="SellableToTrader" value="true"/>
		</block>
	</append>
		
	<insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage0Master']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage1Master']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage2Master']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='burntSedan01']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='burntSedan3Wide01']/property[@name='Model']">
		<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper"/>
	</insertAfter>
	
	<insertAfter xpath="/blocks/block[@name='cntArmyTruckOpen']/property[@name='Model']">
		<property name="CanPickup" value="false"/>
	</insertAfter>
	
	<!-- *** NERD_EQUIPMENT -->
	<insertAfter xpath="/blocks/block[@name='officeDesk']/property[@name='Model']">
		<property name="CanPickup" value="true"/>
		<property name="Stacknumber" value="20"/>
		<property name="EconomicValue" value="30"/>
		<property name="BuffsWhenWalkedOn" value="buffNerdDeskStatus"/>
	</insertAfter>
	<insertAfter xpath="/blocks/block[@name='officeTable']/property[@name='Model']">
		<property name="CanPickup" value="true"/>
		<property name="Stacknumber" value="10"/>
		<property name="EconomicValue" value="50"/>
		<property name="BuffsWhenWalkedOn" value="buffNerdTableStatus"/>
	</insertAfter>
	
	<!-- ELEVATOR DOORS -->
	<set xpath="/blocks/block[@name='elevatorDoor']/property/property[@name='resourceForgedIron']/@name">resourceForgedSteel</set>
	<set xpath="/blocks/block[@name='elevatorDoorDouble']/property/property[@name='resourceForgedIron']/@name">resourceForgedSteel</set>
	
	<append xpath="/blocks">
		<block name="elevatorDoor_Powered">
			<property name="Extends" value="elevatorDoor" param1="DowngradeBlock"/>
			<property name="Class" value="PoweredDoor"/>
			<property name="UnlockedBy" value="craftingElectrician"/>
			<property name="CustomIcon" value="elevatorDoor"/>
			<property name="ItemTypeIcon" value="electric_power"/>
			<property name="DescriptionKey" value="elevatorDoor_PoweredDesc"/>
			<property name="Tags" value="electricianSkill"/>
		</block>
		<block name="elevatorDoorDouble_Powered">
			<property name="Extends" value="elevatorDoorDouble" param1="DowngradeBlock"/>
			<property name="Class" value="PoweredDoor"/>
			<property name="UnlockedBy" value="craftingElectrician"/>
			<property name="CustomIcon" value="elevatorDoorDouble"/>
			<property name="ItemTypeIcon" value="electric_power"/>
			<property name="DescriptionKey" value="elevatorDoor_PoweredDesc"/>
			<property name="Tags" value="electricianSkill"/>
		</block>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Mining_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/blocks/block[@name='oreIronBoulder']/property[@name='Material']/@value">MoreMetalBoudler</set>
	<insertAfter xpath="/blocks/block[@name='oreIronBoulder']/property[@name='Map.Color']">
		<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique"/>
	</insertAfter>
	
	<set xpath="/blocks/block[@name='oreLeadBoulder']/property[@name='Material']/@value">MoreMetalBoudler</set>
	<insertAfter xpath="/blocks/block[@name='oreLeadBoulder']/property[@name='Map.Color']">
		<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique"/>
	</insertAfter>
	
	<insertAfter xpath="/blocks/block[@name='oreCoalBoulder']/property[@name='Map.Color']">
		<property name="Material" value="MoreStone"/>
		<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique"/>
	</insertAfter>
	
	<insertAfter xpath="/blocks/block[@name='orePotassiumNitrateBoulder']/property[@name='Map.Color']">
		<property name="Material" value="MoreStone"/>
		<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique"/>
	</insertAfter>
	
	<insertAfter xpath="/blocks/block[@name='oreShaleBoulder']/property[@name='Map.Color']">
		<property name="Material" value="MoreStone"/>
		<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals"/>
		<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique"/>
		<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique"/>
	</insertAfter>
	
	<set xpath="/blocks/block[@name='terrForestGround']/drop[@name='resourceClayLump']/@tag">oreWoodHarvest,ClayBonus</set>
	
	<set xpath="/blocks/block[@name='terrOreIron']/drop[@name='resourceScrapIron']/@count">800</set>
	<set xpath="/blocks/block[@name='terrOreIron']/drop[@name='resourceScrapBrass']/@count">600,1000</set>
	<set xpath="/blocks/block[@name='terrOreIron']/drop[@name='resourceScrapIron']/@tag">oreWoodHarvest,oreIronBonus</set>
	<set xpath="/blocks/block[@name='oreIronBoulder']/drop[@name='resourceScrapIron']/@count">2400</set>
	<set xpath="/blocks/block[@name='oreIronBoulder']/drop[@name='resourceScrapIron']/@tag">oreWoodHarvest,oreIronBonus</set>
	
	<set xpath="/blocks/block[@name='terrOreLead']/drop[@name='resourceScrapLead']/@count">600</set>
	<set xpath="/blocks/block[@name='terrOreLead']/drop[@name='resourceScrapBrass']/@count">450,750</set>
	<set xpath="/blocks/block[@name='terrOreLead']/drop[@name='resourceScrapLead']/@tag">oreWoodHarvest,oreLeadBonus</set>
	<set xpath="/blocks/block[@name='oreLeadBoulder']/drop[@name='resourceScrapLead']/@count">1650</set>
	<set xpath="/blocks/block[@name='oreLeadBoulder']/drop[@name='resourceScrapLead']/@tag">oreWoodHarvest,oreLeadBonus</set>
	
	<!-- <set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceCoal']/@tag">CoalHarvest</set> -->
	
	<set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceCoal']/@count">400</set>
	<set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceScrapBrass']/@count">300,500</set>
	<set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceCoal']/@tag">oreWoodHarvest,oreCoalBonus</set>
	<set xpath="/blocks/block[@name='oreCoalBoulder']/drop[@name='resourceCoal']/@count">1200</set>
	<set xpath="/blocks/block[@name='oreCoalBoulder']/drop[@tag='oreWoodHarvest']/@tag">oreWoodHarvest,oreCoalBonus</set>
	
	<set xpath="/blocks/block[@name='terrOrePotassiumNitrate']/drop[@name='resourcePotassiumNitratePowder']/@count">400</set>
	<set xpath="/blocks/block[@name='terrOrePotassiumNitrate']/drop[@name='resourceScrapBrass']/@count">300,500</set>
	<set xpath="/blocks/block[@name='terrOrePotassiumNitrate']/drop[@name='resourcePotassiumNitratePowder']/@tag">oreWoodHarvest,orePotassiumNitrateBonus</set>
	<set xpath="/blocks/block[@name='orePotassiumNitrateBoulder']/drop[@name='resourcePotassiumNitratePowder']/@count">1200</set>
	<set xpath="/blocks/block[@name='orePotassiumNitrateBoulder']/drop[@name='resourcePotassiumNitratePowder']/@tag">oreWoodHarvest,orePotassiumNitrateBonus</set>
	
	<set xpath="/blocks/block[@name='terrOreOilDeposit']/drop[@name='resourceOilShale']/@count">300</set>
	<set xpath="/blocks/block[@name='terrOreOilDeposit']/drop[@name='resourceScrapBrass']/@count">250,350</set>
	<set xpath="/blocks/block[@name='terrOreOilDeposit']/drop[@name='resourceOilShale']/@tag">oreWoodHarvest,oreOilDepositBonus</set>
	<set xpath="/blocks/block[@name='oreShaleBoulder']/drop[@name='resourceOilShale']/@count">900</set>
	<set xpath="/blocks/block[@name='oreShaleBoulder']/drop[@name='resourceOilShale']/@tag">oreWoodHarvest,oreOilDepositBonus</set>
	
	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceRockSmall']/@count">120</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_PassiveSkills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Forester BONUS -->
	<insertAfter xpath="/blocks/block[@name='treeMaster']/drop[@name='foodHoney']">
		<drop event="Harvest" name="foodHoney" prob=".05" count="1" tag="perkForestTimerBonus"/>
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<append xpath="/blocks">
	 
		<block name="radioStation">
			<!-- Class -->
			<property name="Class" value="Workstation"/>
			<property class="Workstation">
				<property name="Modules" value="output"/>
				<property name="CraftingAreaRecipes" value="radioStation"/>
			</property>
			<property name="UnlockedBy" value="craftingWorkstations"/>
			<property name="EconomicValue" value="5000"/>
			<!-- UI_Info -->
			<property name="CreativeMode" value="Player"/>
			<property name="DescriptionKey" value="radioStationDesc"/>
			<property name="WorkstationIcon" value="ui_game_symbol_quest"/>
			<property name="Stacknumber" value="1"/>
			<!-- Visual -->
			<property name="CustomIcon" value="radioHam"/>
			<property name="CustomIconTint" value="D0C986"/>
			<property name="Material" value="Mmetal"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Electrical/radioHamPrefab.prefab"/>
			<property name="ModelOffset" value="0,.5,0"/>
			<property name="MultiBlockDim" value="1,1,1"/>
			<property name="ImposterDontBlock" value="true"/>
			<property name="WaterFlow" value="permitted"/>
			<!-- Placement -->
			<property name="Place" value="TowardsPlacerInverted"/>
			<property name="OnlySimpleRotations" value="true"/>
			<property name="IsTerrainDecoration" value="true"/>
			<property name="StabilitySupport" value="false"/>
			<!-- Interaction -->
			<property name="MaxDamage" value="500"/>
			<property name="HeatMapStrength" value="5"/>
			<property name="HeatMapTime" value="2500"/>
			<property name="HeatMapFrequency" value="1000"/>
			<property name="OpenSound" value="open_workbench"/>
			<property name="CloseSound" value="close_workbench"/>	
			<property name="TakeDelay" value="15"/>
			<property class="RepairItems">
				<property name="resourceForgedIron" value="25"/>
				<property name="resourceElectricParts" value="20"/>
				<property name="resourceSpring" value="50"/>
			</property>
			<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
			<drop event="Harvest" name="resourceForgedSteel" count="20" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceElectricParts" count="8" tag="salvageHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
			<!-- Sorting -->
			<property name="SortOrder1" value="B281"/>
			<property name="SortOrder2" value="0300"/>
			<property name="Group" value="Building,TCScience,advBuilding"/>
			<property name="Tags" value="radioStationSkill,twitch_radioStation"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_decor"/>
		</block>	


		<!-- Signal smoke to start the quest -->
		<block name="SignalSmokeFaint">
			<property name="DescriptionKey" value="SignalSmokeFaintDesc"/>
			<property name="CustomIcon" value="capChimney"/>	
			<property name="CustomIconTint" value="#8692FF"/>
			<property name="TintColor" value="#8692FF"/>
			<property name="Material" value="Mmetal_weak"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Buildings/capChimneyLargeSmokePrefab.prefab"/>
			<property name="DisplayType" value="blockHardened"/>
			<property name="ImposterExchange" value="imposterDontBlockCTRPole" param1="87"/>
			<property name="WaterFlow" value="permitted"/>
			<property class="RepairItems">
				<property name="UniversalParts" value="10"/>
			</property>
			<drop event="Harvest" name="UniversalParts" count="3" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceForgedSteel" count="5" tag="salvageHarvest"/>
			<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest"/>
			<drop event="Destroy" count="0"/>
			<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
			<property name="SortOrder1" value="B650"/>
			<property name="SortOrder2" value="0002"/>
			<property name="Group" value="Building,TCScience,advBuilding"/>
			<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers,A21_NEW"/>
		</block>
		
		<block name="SignalSmokeMedium">
			<property name="Extends" value="SignalSmokeFaint"/>
			<property name="DescriptionKey" value="SignalSmokeMediumDesc"/>
			<property name="CustomIconTint" value="#FFA234"/>
			<property name="TintColor" value="#FFA234"/>
		</block>
		
		<block name="SignalSmokeStrong">
			<property name="Extends" value="SignalSmokeFaint"/>
			<property name="DescriptionKey" value="SignalSmokeStrongDesc"/>
			<property name="CustomIconTint" value="#FF2F13"/>
			<property name="TintColor" value="#FF2F13"/>
		</block>
		
		<block name="SignalSmokeAmmoSmall">
			<property name="Extends" value="SignalSmokeFaint"/>
			<property name="CustomIconTint" value="#5AFF75"/>
			<property name="TintColor" value="#5AFF75"/>
		</block>
		
		<block name="SignalSmokeAmmoBig">
			<property name="Extends" value="SignalSmokeFaint"/>
			<property name="DescriptionKey" value="SignalSmokeMediumDesc"/>
			<property name="CustomIconTint" value="#009719"/>
			<property name="TintColor" value="#009719"/>
		</block>
		
		<block name="SignalSmokeAmmoLarge">
			<property name="Extends" value="SignalSmokeFaint"/>
			<property name="DescriptionKey" value="SignalSmokeStrongDesc"/>
			<property name="CustomIconTint" value="#005D0F"/>
			<property name="TintColor" value="#005D0F"/>
		</block>
		
		<block name="SignalSmokeMedicineSmall">
			<property name="Extends" value="SignalSmokeFaint"/>
			<property name="DescriptionKey" value="SignalSmokeMedicineDesc"/>
			<property name="CustomIconTint" value="#E23C91"/>
			<property name="TintColor" value="#E23C91"/>
		</block>
		
		<block name="SignalSmokeMedicineBig">
			<property name="Extends" value="SignalSmokeFaint"/>
			<property name="DescriptionKey" value="SignalSmokeMedicineDesc"/>
			<property name="CustomIconTint" value="#B83CE2"/>
			<property name="TintColor" value="#B83CE2"/>
		</block>
		
		<block name="bodyMediumBait">
			<property name="DisplayType" value="blockMulti"/>
			<property name="Class" value="GameEvent"/>
			<property name="CustomIcon" value="goreHumanSkull"/>
			<property name="Material" value="Morganic"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Gore/humanSkullGorePrefab.prefab"/>
			<property name="ModelOffset" value="0,.5,.5"/>
			<property name="MultiBlockDim" value="1,1,2"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
			<property name="MaxDamage" value="200"/>
			<!-- triggers bonus damage and harvest animation -->
			<drop event="Harvest" name="foodRottingFlesh" count="1,3" tag="butcherHarvest" tool_category="Butcher"/>
			<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="0.33" tag="butcherHarvest"/>
			<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
			<drop event="Harvest" name="resourceBone" count="6,10" tag="butcherHarvest"/>
			<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
			<drop event="Fall" count="0" prob="0"/>
			<property name="SortOrder1" value="B437"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_building,SC_decor,SC_commercial"/>
			<property name="Tags" value="challenge_gore"/>
			<property name="IndexName" value="challenge_gore"/>
		</block>
		
		<block name="bodyBigBait">
			<property name="DisplayType" value="blockMulti"/>
			<property name="Class" value="GameEvent"/>
			<property name="CustomIcon" value="bodyBagPile"/>
			<property name="Material" value="Morganic"/>
			<property name="Shape" value="ModelEntity"/>
			<property name="Model" value="@:Entities/Misc/body_bag_pilePrefab.prefab"/>
			<property name="ModelOffset" value="0,.5,.5"/>
			<property name="MultiBlockDim" value="1,1,2"/>
			<property name="WaterFlow" value="permitted"/>
			<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
			<property name="MaxDamage" value="200"/>
			<!-- triggers bonus damage and harvest animation -->
			<drop event="Harvest" name="foodRottingFlesh" count="1,3" tag="butcherHarvest" tool_category="Butcher"/>
			<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="0.33" tag="butcherHarvest"/>
			<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
			<drop event="Harvest" name="resourceBone" count="6,10" tag="butcherHarvest"/>
			<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
			<drop event="Fall" count="0" prob="0"/>
			<property name="SortOrder1" value="B437"/>
			<property name="SortOrder2" value="0000"/>
			<property name="FilterTags" value="MC_building,SC_decor,SC_commercial"/>
			<property name="Tags" value="challenge_gore"/>
			<property name="IndexName" value="challenge_gore"/>
		</block>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RoughTerrain -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!--Snow -->
	<append xpath="/blocks/block[@name='terrSnow']">
		<property name="BuffsWhenWalkedOn" value="buffDeepSnowStatus"/>
	</append>
	
	<!--Sand -->
	<append xpath="/blocks/block[@name='terrSand']">
		<property name="BuffsWhenWalkedOn" value="buffSandStatus"/>
	</append>
	
	<!--Desert Ground -->
	<append xpath="/blocks/block[@name='terrDesertGround']">
		<property name="BuffsWhenWalkedOn" value="buffDesertGroundStatus"/>
	</append>
	
	<!--Rough Ground -->
	<append xpath="/blocks/block[@name='terrForestGround']">
		<property name="BuffsWhenWalkedOn" value="buffRoughGroundStatus"/>
	</append>
	
	<append xpath="/blocks/block[@name='terrBurntForestGround']">
		<property name="BuffsWhenWalkedOn" value="buffRoughGroundStatus"/>
	</append>
	
	<!--Destroyed Stone -->
	<append xpath="/blocks/block[@name='terrDestroyedStone']">
		<property name="BuffsWhenWalkedOn" value="buffDestroyedStoneStatus"/>
	</append>
	
	<!--Gravel -->
	<append xpath="/blocks/block[@name='terrGravel']">
		<property name="BuffsWhenWalkedOn" value="BuffGravelStatus"/>
	</append>
	
	<!--Concrete -->
	<append xpath="/blocks/block[@name='terrConcrete']">
		<property name="BuffsWhenWalkedOn" value="BuffConcreteStatus"/>
	</append>
	
	<!--Asphalt -->
	<append xpath="/blocks/block[@name='terrAsphalt']">
		<property name="BuffsWhenWalkedOn" value="BuffAsphaltStatus"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SelfTraits -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Grass -->
	<append xpath="/blocks/block[@name='treeGrassMaster']">
		<property name="BuffsWhenWalkedOn" value="buffAllergyGrass"/>
	</append>
	
	<append xpath="/blocks/block[@name='campfire']">
		<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
	</append>
	<append xpath="/blocks/block[@name='forge']">
		<property name="ActiveRadiusEffects" value="buffCampfireAOE(5)"/>
	</append>
	<append xpath="/blocks/block[@name='chemistryStation']">
		<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
	</append>
	
</config>