<configs>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Armor_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Corrections -->
	<remove xpath="/buffs/buff[@name='buffPlayerFallingDamage']/effect_group/triggered_effect[@value='@$minerBootFallDMG']"/>
	
	<!-- Semi Set Check -->
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		<!-- *** LUMBERJACK_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLumberjackSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupLumberjack" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffLumberjackSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLumberjackSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupLumberjack" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffLumberjackSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffLumberjackSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupLumberjack" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffLumberjackSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffLumberjackSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** PREACHER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPreacherSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupPreacher" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffPreacherSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPreacherSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupPreacher" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffPreacherSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPreacherSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupPreacher" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffPreacherSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffPreacherSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** ROGUE_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRogueSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRogue" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffRogueSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRogueSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRogue" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffRogueSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRogueSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRogue" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffRogueSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffRogueSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** ATHLETIC_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAthleticSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAthletic" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffAthleticSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAthleticSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAthletic" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffAthleticSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffAthleticSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAthletic" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffAthleticSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffAthleticSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** ENFORCER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEnforcerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupEnforcer" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffEnforcerSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEnforcerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupEnforcer" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffEnforcerSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffEnforcerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupEnforcer" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffEnforcerSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffEnforcerSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** FARMER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFarmerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupFarmer" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffFarmerSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFarmerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupFarmer" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffFarmerSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFarmerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupFarmer" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffFarmerSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffFarmerSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** BIKER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBikerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupBiker" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffBikerSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBikerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupBiker" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffBikerSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBikerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupBiker" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffBikerSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffBikerSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** SCAVENGER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffScavengerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupScavenger" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffScavengerSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffScavengerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupScavenger" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffScavengerSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffScavengerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupScavenger" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffScavengerSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffScavengerSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** RANGER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRanger" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffRangerSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRanger" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffRangerSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRangerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRanger" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffRangerSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffRangerSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** COMMANDO_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCommandoSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupCommando" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffCommandoSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCommandoSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupCommando" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffCommandoSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffCommandoSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupCommando" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffCommandoSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffCommandoSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** ASSASSIN_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAssassinSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAssassin" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffAssassinSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAssassinSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAssassin" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffAssassinSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffAssassinSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAssassin" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffAssassinSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffAssassinSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** MINER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMinerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupMiner" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffMinerSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMinerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupMiner" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffMinerSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMinerSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupMiner" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffMinerSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffMinerSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** NOMAD_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNomadSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNomad" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffNomadSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNomadSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNomad" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffNomadSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNomadSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNomad" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffNomadSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffNomadSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** NERD_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNerdSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNerd" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffNerdSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNerdSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNerd" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffNerdSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNerd" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffNerdSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffNerdSetBonus"/>
			</triggered_effect>
		</effect_group>
		<!-- *** RAIDER_SEMI_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRaiderSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRaider" operation="LTE" value="1" />
				<requirement name="HasBuff" buff="buffRaiderSemiSetBonus"/>
			</triggered_effect>
			<!-- If player have fullset bonus, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRaiderSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRaider" operation="Equals" value="4" />
				<requirement name="HasBuff" buff="buffRaiderSemiSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRaiderSemiSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRaider" operation="GTE" value="2" />
				<requirement name="!HasBuff" buff="buffRaiderSemiSetBonus"/>
				<requirement name="!HasBuff" buff="buffRaiderSetBonus"/>
			</triggered_effect>
		</effect_group>
	</append>
	
	<!-- LIGHT ARMOR -->
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- LIGHT ARMOR CLASS BONUS -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
        <effect_group>
            <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLightArmorSetBonus">
                <requirement name="WornItems" operation="LT" value="4" tags="lightArmor"/>
                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00"/>
                <requirement name="HasBuff" buff="buffLightArmorSetBonus"/>
            </triggered_effect>
            <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffLightArmorSetBonus">
                <requirement name="WornItems" operation="Equals" value="4" tags="lightArmor"/>
                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00"/>
                <requirement name="!HasBuff" buff="buffLightArmorSetBonus"/>
            </triggered_effect>
        </effect_group>
    </append>
	
    <append xpath="/buffs">
        <buff name="buffLightArmorSetBonus" name_key="buffLightArmorSetBonusName" description_key="buffLightArmorSetBonusDesc" tooltip_key="buffLightArmorSetBonusTooltip" icon="ui_game_symbol_agility" icon_color="180,180,180">
            <stack_type value="ignore"/>
			<effect_group>
                <passive_effect name="RunSpeed" operation="perc_add" value=".1" />
				<passive_effect name="HypothermalResist" operation="perc_add" value="-.05"/>
				<passive_effect name="HyperthermalResist" operation="perc_add" value=".1"/>
            </effect_group>
        </buff>
    </append>
			
	<!-- LUMBERJACK BONUS -->

	<remove xpath="/buffs/buff[@name='buffLumberjackSetBonus']/effect_group"/>
	
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffLumberjackSetBonus']/@icon">ui_game_symbol_light_armor</set>
	<set xpath="/buffs/buff[@name='buffLumberjackSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffLumberjackSetBonus']/display_value_key/@value">buffLumberjackSetBonus</set>
	
	
	<append xpath="/buffs">
	
		<!-- *** buffLumberjackSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffLumberjackSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffLumberjackSemiSetBonusDesc" tooltip_key="buffLumberjackSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffLumberjackSetBonus"/>
			<display_value value="xxx"/>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".025" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".075" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".125" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffLumberjackSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="lumberjackHarvest">
					<requirement name="HoldingItemHasTags" tags="tool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="lumberjackHarvest">
					<requirement name="HoldingItemHasTags" tags="tool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="lumberjackHarvest">
					<requirement name="HoldingItemHasTags" tags="tool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="lumberjackHarvest">
					<requirement name="HoldingItemHasTags" tags="tool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="lumberjackHarvest">
					<requirement name="HoldingItemHasTags" tags="tool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="lumberjackHarvest">
					<requirement name="HoldingItemHasTags" tags="tool"/>
				</passive_effect>
		</effect_group>
	</append>
	
	<!-- PREACHER BONUS -->

	<remove xpath="/buffs/buff[@name='buffPreacherSetBonus']/effect_group"/>
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffPreacherSetBonus']/@icon">ui_game_symbol_light_armor</set>
	<set xpath="/buffs/buff[@name='buffPreacherSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffPreacherSetBonus']/display_value_key/@value">buffPreacherSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffPreacherSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffPreacherSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffPreacherSemiSetBonusDesc" tooltip_key="buffPreacherSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffPreacherSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".025">
						<requirement name="InBiome" biome="8"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05">
						<requirement name="InBiome" biome="8"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".075">
						<requirement name="InBiome" biome="8"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1">
						<requirement name="InBiome" biome="8"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".125">
						<requirement name="InBiome" biome="8"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".2">
						<requirement name="InBiome" biome="8"/>
					</passive_effect>
			</effect_group>
			
		</buff>
		
	</append>
	
	<append xpath="/buffs/buff[@name='buffPreacherSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".05">
					<requirement name="InBiome" biome="8"/>
				</passive_effect>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".1">
					<requirement name="InBiome" biome="8"/>
				</passive_effect>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".15">
					<requirement name="InBiome" biome="8"/>
				</passive_effect>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".2">
					<requirement name="InBiome" biome="8"/>
				</passive_effect>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25">
					<requirement name="InBiome" biome="8"/>
				</passive_effect>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".4">
					<requirement name="InBiome" biome="8"/>
				</passive_effect>
		</effect_group>
	</append>
	
	<!-- ROGUE BONUS -->

	<remove xpath="/buffs/buff[@name='buffRogueSetBonus']/effect_group"/>
	
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffRogueSetBonus']/@icon">ui_game_symbol_light_armor</set>
	<set xpath="/buffs/buff[@name='buffRogueSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffRogueSetBonus']/display_value_key/@value">buffRogueSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffRogueSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffRogueSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffRogueSemiSetBonusDesc" tooltip_key="buffRogueSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffRogueSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".04"  tags="perkArchery"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".08"  tags="perkArchery"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".12"  tags="perkArchery"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".16"  tags="perkArchery"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2"  tags="perkArchery"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="37.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="37.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".375"  tags="perkArchery"/>
			</effect_group>
			
		</buff>	
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffRogueSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="8"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="8"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".08"  tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="16"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="16"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".16"  tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="24"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="24"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".24"  tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="32"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="32"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".32"  tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".4"  tags="perkArchery"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="75"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="75"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".75"  tags="perkArchery"/>
		</effect_group>
	</append>

	<!-- ATHLETIC BONUS -->

	<remove xpath="/buffs/buff[@name='buffAthleticSetBonus']/effect_group"/>
	
	<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffAthleticSetBonus']/@icon">ui_game_symbol_light_armor</set>
	<set xpath="/buffs/buff[@name='buffAthleticSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffAthleticSetBonus']/display_value_key/@value">buffAthleticSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffAthleticSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffAthleticSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffAthleticSemiSetBonusDesc" tooltip_key="buffAthleticSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffAthleticSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".01"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".04"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1"/>
			</effect_group>			
		</buff>	
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffAthleticSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="2"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="2"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".04"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".06"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="8"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="8"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".08"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".1"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".2"/>
		</effect_group>
	</append>
	
	<!-- ENFORCER BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffEnforcerSetBonus']/effect_group"/>
	
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffEnforcerSetBonus']/@icon">ui_game_symbol_light_armor</set>
	<set xpath="/buffs/buff[@name='buffEnforcerSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffEnforcerSetBonus']/display_value_key/@value">buffEnforcerSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffEnforcerSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffEnforcerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffEnforcerSemiSetBonusDesc" tooltip_key="buffEnforcerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffEnforcerSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".025"  tags="perkGunslinger"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05"  tags="perkGunslinger"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".075"  tags="perkGunslinger"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1"  tags="perkGunslinger"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".125"  tags="perkGunslinger"/>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25"  tags="perkGunslinger"/>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffEnforcerSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05"  tags="perkGunslinger"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1"  tags="perkGunslinger"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"  tags="perkGunslinger"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2"  tags="perkGunslinger"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25"  tags="perkGunslinger"/>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5"  tags="perkGunslinger"/>
		</effect_group>
	</append>
	
	<!-- MEDIUM ARMOR -->
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- MEDIUM ARMOR CLASS BONUS -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
        <effect_group>
            <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMediumArmorSetBonus">
                <requirement name="WornItems" operation="LT" value="4" tags="mediumArmor"/>
                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00"/>
                <requirement name="HasBuff" buff="buffMediumArmorSetBonus"/>
            </triggered_effect>
            <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMediumArmorSetBonus">
                <requirement name="WornItems" operation="Equals" value="4" tags="mediumArmor"/>
                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00"/>
                <requirement name="!HasBuff" buff="buffMediumArmorSetBonus"/>
            </triggered_effect>
        </effect_group>
    </append>
    <append xpath="/buffs">
        <buff name="buffMediumArmorSetBonus" name_key="buffMediumArmorSetBonusName" description_key="buffMediumArmorSetBonusDesc" tooltip_key="buffMediumArmorSetBonusTooltip" icon="ui_game_symbol_marksmanship" icon_color="180,180,180">
            <stack_type value="ignore"/>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="ranged"/></passive_effect>
				<passive_effect name="HypothermalResist" operation="perc_add" value=".05"/>
				<passive_effect name="HyperthermalResist" operation="perc_add" value=".05"/>
            </effect_group>
        </buff>
    </append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- FARMER SET BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffFarmerSetBonus']/effect_group"/>
				
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffFarmerSetBonus']/@icon">ui_game_symbol_light_armor2</set>
	<set xpath="/buffs/buff[@name='buffFarmerSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffFarmerSetBonus']/display_value_key/@value">buffFarmerSetBonus</set>
	
	<append xpath="/buffs">
		
		<!-- *** buffFarmerSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffFarmerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffFarmerSemiSetBonusDesc" tooltip_key="buffFarmerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffFarmerSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
					</passive_effect>
			</effect_group>	
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffFarmerSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="100"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest"/>
		</effect_group>
	</append>
	
	<!-- BIKER SET BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffBikerSetBonus']/effect_group"/>
	
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffBikerSetBonus']/@icon">ui_game_symbol_light_armor2</set>
	<set xpath="/buffs/buff[@name='buffBikerSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffBikerSetBonus']/display_value_key/@value">buffBikerSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffBikerSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffBikerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffBikerSemiSetBonusDesc" tooltip_key="buffBikerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffBikerSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".025" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".075" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".125" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffBikerSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" tags="Kill">
					<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" tags="Kill">
					<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill">
					<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Kill">
					<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill">
					<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill">
					<requirement name="EntityTagCompare" target="other" tags="feral,radiated"/>
				</passive_effect>
		</effect_group>
	</append>
		
	<!-- SCAVENGER SET BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffScavengerSetBonus']/effect_group"/>
	
	<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffScavengerSetBonus']/@icon">ui_game_symbol_light_armor2</set>
	<set xpath="/buffs/buff[@name='buffScavengerSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffScavengerSetBonus']/display_value_key/@value">buffScavengerSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffScavengerSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffScavengerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffScavengerSemiSetBonusDesc" tooltip_key="buffScavengerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffScavengerSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="1.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="1.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay"/>
					<passive_effect name="LootStage" operation="perc_add" value=".015"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay"/>
					<passive_effect name="LootStage" operation="perc_add" value=".03"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="4.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="4.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay"/>
					<passive_effect name="LootStage" operation="perc_add" value=".045"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay"/>
					<passive_effect name="LootStage" operation="perc_add" value=".06"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay"/>
					<passive_effect name="LootStage" operation="perc_add" value=".075"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay"/>
					<passive_effect name="LootStage" operation="perc_add" value=".15"/>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffScavengerSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay"/>
				<passive_effect name="LootStage" operation="perc_add" value=".03"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay"/>
				<passive_effect name="LootStage" operation="perc_add" value=".06"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="9"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="9"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay"/>
				<passive_effect name="LootStage" operation="perc_add" value=".09"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="12"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="12"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay"/>
				<passive_effect name="LootStage" operation="perc_add" value=".12"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay"/>
				<passive_effect name="LootStage" operation="perc_add" value=".15"/>
		</effect_group>
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay"/>
				<passive_effect name="LootStage" operation="perc_add" value=".3"/>
		</effect_group>
	</append>
	
	<!-- RANGER SET BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffRangerSetBonus']/effect_group"/>
	
	<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffRangerSetBonus']/@icon">ui_game_symbol_light_armor2</set>
	<set xpath="/buffs/buff[@name='buffRangerSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffRangerSetBonus']/display_value_key/@value">buffRangerSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffRangerSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffRangerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffRangerSemiSetBonusDesc" tooltip_key="buffRangerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffRangerSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".02">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".04">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".06">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".08">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffRangerSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".04">
					<requirement name="HoldingItemHasTags" tags="ranged"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="8"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="8"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".08">
					<requirement name="HoldingItemHasTags" tags="ranged"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="12"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="12"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".12">
					<requirement name="HoldingItemHasTags" tags="ranged"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="16"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="16"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".16">
					<requirement name="HoldingItemHasTags" tags="ranged"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="HoldingItemHasTags" tags="ranged"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="HoldingItemHasTags" tags="ranged"/>
				</passive_effect>
		</effect_group>
		
	</append>
	
	<!-- COMMANDO SET BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffCommandoSetBonus']/effect_group"/>
	
	<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffCommandoSetBonus']/@icon">ui_game_symbol_light_armor2</set>
	<set xpath="/buffs/buff[@name='buffCommandoSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffCommandoSetBonus']/display_value_key/@value">buffCommandoSetBonus</set>
	
		<append xpath="/buffs">
		
		<!-- *** buffCommandoSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffCommandoSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffCommandoSemiSetBonusDesc" tooltip_key="buffCommandoSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffCommandoSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".025">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".075">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".125">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffCommandoSetBonus']">
	
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
		</effect_group>
	
	</append>
	
	<!-- ASSASSIN SET BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffAssassinSetBonus']/effect_group"/>
	
	<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffAssassinSetBonus']/@icon">ui_game_symbol_light_armor2</set>
	<set xpath="/buffs/buff[@name='buffAssassinSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffAssassinSetBonus']/display_value_key/@value">buffAssassinSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffAssassinSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffAssassinSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffAssassinSemiSetBonusDesc" tooltip_key="buffAssassinSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffAssassinSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".025">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".075">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".125">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffAssassinSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				</passive_effect>
		</effect_group>
	</append>
	
	<!-- HEAVY ARMOR -->
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- HEAVY ARMOR CLASS BONUS -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
        <effect_group>
            <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHeavyArmorSetBonus">
                <requirement name="WornItems" operation="LT" value="4" tags="heavyArmor"/>
                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00"/>
                <requirement name="HasBuff" buff="buffHeavyArmorSetBonus"/>
            </triggered_effect>
            <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHeavyArmorSetBonus">
                <requirement name="WornItems" operation="Equals" value="4" tags="heavyArmor"/>
                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00"/>
                <requirement name="!HasBuff" buff="buffHeavyArmorSetBonus"/>
            </triggered_effect>
        </effect_group>
    </append>
    <append xpath="/buffs">
        <buff name="buffHeavyArmorSetBonus" name_key="buffHeavyArmorSetBonusName" description_key="buffHeavyArmorSetBonusDesc" tooltip_key="buffHeavyArmorSetBonusTooltip" icon="ui_game_symbol_muscle" icon_color="180,180,180">
            <stack_type value="ignore"/>
						
			<effect_group>
                <passive_effect name="HealthMax" operation="base_add" value="30" />
				<passive_effect name="HypothermalResist" operation="perc_add" value=".1"/>
				<passive_effect name="HyperthermalResist" operation="perc_add" value="-.05"/>
            </effect_group>
        </buff>
    </append>
	
	<!-- MINER SET BONUS -->
	
	<remove xpath="/buffs/buff[@name='buffMinerBoots']"/>

	<remove xpath="/buffs/buff[@name='buffMinerSetBonus']/effect_group"/>
	
	<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffMinerSetBonus']/@icon">ui_game_symbol_armor_iron</set>
	<set xpath="/buffs/buff[@name='buffMinerSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffMinerSetBonus']/display_value_key/@value">buffMinerSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffMinerSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffMinerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffMinerSemiSetBonusDesc" tooltip_key="buffMinerSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffMinerSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".025" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".075" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".125" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay"/>
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffMinerSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="oreWoodHarvest">
					<requirement name="HoldingItemHasTags" tags="miningTool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="oreWoodHarvest">
					<requirement name="HoldingItemHasTags" tags="miningTool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest">
					<requirement name="HoldingItemHasTags" tags="miningTool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest">
					<requirement name="HoldingItemHasTags" tags="miningTool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="oreWoodHarvest">
					<requirement name="HoldingItemHasTags" tags="miningTool"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="oreWoodHarvest">
					<requirement name="HoldingItemHasTags" tags="miningTool"/>
				</passive_effect>
		</effect_group>
	</append>	
	
	<!-- NOMAD SET BONUS -->
	<remove xpath="/buffs/buff[@name='buffNomadSetBonus']/effect_group"/>
	
	<append xpath="/buffs">
		<buff name="buffNomadBoots" hidden="true">
			<stack_type value="ignore"/>
			<duration value="0"/>
		</buff>
	</append>
	
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffNomadSetBonus']/@icon">ui_game_symbol_armor_iron</set>
	<set xpath="/buffs/buff[@name='buffNomadSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffNomadSetBonus']/display_value_key/@value">buffNomadSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffNomadSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffNomadSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffNomadSemiSetBonusDesc" tooltip_key="buffNomadSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffNomadSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".025">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".125">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffNomadSetBonus']">
		
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
		</effect_group>
	</append>
	
	<!-- NERD SET BONUS -->
	<remove xpath="/buffs/buff[@name='buffNerdSetBonus']/effect_group"/>
	
	<append xpath="/buffs">
		<buff name="buffNomadBoots" hidden="true">
			<stack_type value="ignore"/>
			<duration value="0"/>
		</buff>
	</append>
	
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffNerdSetBonus']/@icon">ui_game_symbol_armor_iron</set>
	<set xpath="/buffs/buff[@name='buffNerdSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffNerdSetBonus']/display_value_key/@value">buffNerdSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffNerdSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffNerdSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffNerdSemiSetBonusDesc" tooltip_key="buffNerdSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffNerdSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="2.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".025">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="7.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".075">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="12.5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".125">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffNerdSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="attIntellect"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="attIntellect"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="15"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="attIntellect"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="HoldingItemHasTags" tags="attIntellect"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="attIntellect"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="attIntellect"/>
				</passive_effect>
		</effect_group>
	</append>
	
	<!-- RAIDER SET BONUS -->
	<remove xpath="/buffs/buff[@name='buffRaiderSetBonus']/effect_group"/>
	
		<!-- Add new bonus -->
	<set xpath="/buffs/buff[@name='buffRaiderSetBonus']/@icon">ui_game_symbol_armor_iron</set>
	<set xpath="/buffs/buff[@name='buffRaiderSetBonus']/@name_key">buffSetBonusName</set>
	<set xpath="/buffs/buff[@name='buffRaiderSetBonus']/display_value_key/@value">buffRaiderSetBonus</set>
	
	<append xpath="/buffs">
	
		<!-- *** buffRaiderSemiSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffRaiderSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffRaiderSemiSetBonusDesc" tooltip_key="buffRaiderSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
			<stack_type value="ignore"/>
			<display_value_key value="buffRaiderSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
		</buff>
	
	</append>
	
	<append xpath="/buffs/buff[@name='buffRaiderSetBonus']">
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="30"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".4">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="50"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</passive_effect>
		</effect_group>
		<effect_group>
			<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="100"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</passive_effect>
		</effect_group>
	</append>	
	
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Armor_Improved -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		
		<!-- *** ROGUE_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRogueImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRogueImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffRogueImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRogueImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRogueImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffRogueImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** ENFORCER_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEnforcerImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupEnforcerImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffEnforcerImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffEnforcerImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupEnforcerImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffEnforcerImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** RANGER_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangerImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRangerImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffRangerImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRangerImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRangerImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffRangerImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** COMMANDO_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCommandoImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupCommandoImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffCommandoImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffCommandoImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupCommandoImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffCommandoImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** ASSASSIN_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAssassinImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAssassinImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffAssassinImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffAssassinImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupAssassinImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffAssassinImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** NOMAD_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNomadImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNomadImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffNomadImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNomadImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNomadImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffNomadImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** NERD_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNerdImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNerdImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffNerdImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupNerdImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffNerdImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** RAIDER_IMP_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRaiderImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRaiderImp" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffRaiderImpSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRaiderImpSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRaiderImp" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffRaiderImpSetBonus"/>
			</triggered_effect>
		</effect_group>
		
	</append>
	
	<append xpath="/buffs">
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LIGHT ARMOR -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- *** buffRogueImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffRogueImpSetBonus" name_key="buffRogueImpSetBonusName" description_key="buffRogueImpSetBonusDesc" tooltip_key="buffRogueImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffRogueImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkArchery"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkArchery"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkArchery"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkArchery"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkArchery"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkArchery"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			
		</buff>
				
		<!-- *** buffEnforcerImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffEnforcerImpSetBonus" name_key="buffEnforcerImpSetBonusName" description_key="buffEnforcerImpSetBonusDesc" tooltip_key="buffEnforcerImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffEnforcerImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			
		</buff>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MEDUUM ARMOR -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- *** buffRangerImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffRangerImpSetBonus" name_key="buffRangerImpSetBonusName" description_key="buffRangerImpSetBonusDesc" tooltip_key="buffRangerImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffRangerImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".03">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".06">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".09">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".12">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="ranged"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			
		</buff>
				
		<!-- *** buffCommandoImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffCommandoImpSetBonus" name_key="buffCommandoImpSetBonusName" description_key="buffCommandoImpSetBonusDesc" tooltip_key="buffCommandoImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffCommandoImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".04">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".08">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".12">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".16">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".4">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			
		</buff>
		
		<!-- *** buffAssassinImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffAssassinImpSetBonus" name_key="buffAssassinImpSetBonusName" description_key="buffAssassinImpSetBonusDesc" tooltip_key="buffAssassinImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffAssassinImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".04">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".08">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".12">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".16">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".4">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			
		</buff>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- HEAVY ARMOR -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

		<!-- *** buffNomadImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffNomadImpSetBonus" name_key="buffNomadImpSetBonusName" description_key="buffNomadImpSetBonusDesc" tooltip_key="buffNomadImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffNomadImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".02"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".02"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".02"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".02"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".02"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".02"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03"/>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".04"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".04"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".04"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".04"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".04"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".04"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06"/>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09"/>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".08"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".08"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".08"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".08"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".08"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".08"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12"/>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15"/>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="25"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkPummelPete"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkSkullCrusher"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6"/>
					<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1"/>
					<requirement name="HoldingItemHasTags" tags="perkElectrocutioner"/>
				</requirement_group>
						<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25"/>
						<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3"/>
			</effect_group>
			
		</buff>
		
		<!-- *** buffNerdImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffNerdImpSetBonus" name_key="buffNerdImpSetBonusName" description_key="buffNerdImpSetBonusDesc" tooltip_key="buffNerdImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffNerdImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay"/>
					
					<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay"/>
					
					<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay"/>
					
					<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay"/>
					
					<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".4">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay"/>
					
					<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="100"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="100"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay"/>
					
					<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="1">
						<requirement name="HoldingItemHasTags" tags="attIntellect"/>
					</passive_effect>
			</effect_group>
		</buff>
		
		<!-- *** buffRaiderImpSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffRaiderImpSetBonus" name_key="buffRaiderImpSetBonusName" description_key="buffRaiderImpSetBonusDesc" tooltip_key="buffRaiderImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
			<stack_type value="ignore"/>
			<display_value_key value="buffRaiderImpSetBonus"/>
			<display_value value="xxx"/>
			
			<!-- TIER 1 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".03">
						<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 2 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".06">
						<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 3 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="45"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="45"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="9"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".45">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".09">
						<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 4 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".6">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".12">
						<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 5 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="75"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="75"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="15"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value=".75">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					</passive_effect>
			</effect_group>
			
			<!-- TIER 6 -->
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="150"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="150"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay"/>
					
					<passive_effect name="EntityDamage" operation="perc_add" value="1.5">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					</passive_effect>
			</effect_group>
		</buff>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_BigInv98slots -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/buffs/buff[@name='buffDrugSteroids']/effect_group/passive_effect[@name='CarryCapacity']/@operation">base_add</set>
	<set xpath="/buffs/buff[@name='buffDrugSteroids']/effect_group/passive_effect[@name='CarryCapacity']/@value">16</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Bosses -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck01']">
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGustResist">
				<requirement name="IsIndoors"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGustResist">
				<requirement name="!IsIndoors"/>
			</triggered_effect>
		</effect_group>
		
	</append>
	
	<append xpath="/buffs">  
		
		<!-- =============================== -->
		<!-- STIMULATOR RESIST -->
		
		<buff name="SmallMiniBossHitRad" hidden="true">
			<stack_type value="replace"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="2.5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="2.5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect>
			</effect_group>
			
		</buff>
		<buff name="MiniBossHitRad" hidden="true">
			<stack_type value="replace"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect>
			</effect_group>
			
		</buff>
		<buff name="BossHitRad" hidden="true">
			<stack_type value="replace"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="7.5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="7.5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect>
			</effect_group>
			
		</buff>
		
		<!-- =============================== -->
		<!-- MAJOR -->	
		<buff name="BuffMajorSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMajorAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadMajorAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="10000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffMajorProtectionAOE">
					<requirement name="EntityTagCompare" target="other" tags="bossMajor"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffMajorProtectionAOEphase2">
					<requirement name="EntityTagCompare" target="other" tags="bossMajor"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	
		</buff>
		
		<buff name="BuffMajorAOE" name_key="BuffMajorAOEName" tooltip_key="BuffMajorAOETooltip" description_key="BuffMajorAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffMajorAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffMajorDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffMajorDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffMajorDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMajorAOE">
					<requirement name="CVarCompare" cvar="$BuffMajorDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadMajorAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffMajorProtectionAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
			
			<effect_group>
				<passive_effect name="GeneralDamageResist" operation="base_add" value=".25"/>
			</effect_group>
		</buff>
		
		<buff name="BuffMajorProtectionAOEphase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffMajorProtectionAOE"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<passive_effect name="GeneralDamageResist" operation="base_add" value=".5"/>
				<passive_effect name="EntityDamage" operation="base_add" value=".25"/>
				<passive_effect name="AttacksPerMinute" operation="base_add" value=".25"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- BRIGADIER -->
		<buff name="BuffBrigadierSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBrigadierAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadBrigadierAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="9000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBrigadierAOEphase1">
					<requirement name="EntityTagCompare" target="other" tags="bossBrigadier"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBrigadierAOEphase2">
					<requirement name="EntityTagCompare" target="other" tags="bossBrigadier"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	
		</buff>
		
		<buff name="BuffBrigadierAOE" name_key="BuffBrigadierAOEName" tooltip_key="BuffBrigadierAOETooltip" description_key="BuffBrigadierAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffBrigadierAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBrigadierDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBrigadierDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBrigadierDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBrigadierAOE">
					<requirement name="CVarCompare" cvar="$BuffBrigadierDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadBrigadierAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffBrigadierAOEphase1" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<passive_effect name="BlockDamage" operation="perc_add" value=".5"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBrigadierAOEphase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffBrigadierAOEphase1"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<passive_effect name="BlockDamage" operation="perc_add" value="1"/>
				<passive_effect name="AttacksPerMinute" operation="base_add" value=".5"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- CHIEF -->
		<buff name="BuffChiefSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffChiefAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadChiefAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffChiefAOEphase1">
					<requirement name="EntityTagCompare" target="other" tags="bossChief"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffChiefAOEphase2">
					<requirement name="EntityTagCompare" target="other" tags="bossChief"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	
		</buff>
		
		<buff name="BuffChiefAOE" name_key="BuffChiefAOEName" tooltip_key="BuffChiefAOETooltip" description_key="BuffChiefAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffChiefAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffChiefDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffChiefDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffChiefDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffChiefAOE">
					<requirement name="CVarCompare" cvar="$BuffChiefDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadChiefAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffChiefAOEphase1" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<passive_effect name="Mobility" operation="perc_add" value=".25"/>
			</effect_group>
		</buff>
		
		<buff name="BuffChiefAOEphase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffChiefAOEphase1"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<passive_effect name="Mobility" operation="perc_add" value=".5"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- AUTHORITY -->
		<buff name="BuffAuthoritySelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffAuthorityAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadAuthorityAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="8000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffAuthorityAOEphase1">
					<requirement name="EntityTagCompare" target="other" tags="bossAuthority"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffAuthorityAOEphase2">
					<requirement name="EntityTagCompare" target="other" tags="bossAuthority"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	
		</buff>
		
		<buff name="BuffAuthorityAOE" name_key="BuffAuthorityAOEName" tooltip_key="BuffAuthorityAOETooltip" description_key="BuffAuthorityAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffAuthorityAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffAuthorityDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffAuthorityDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffAuthorityDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAuthorityAOE">
					<requirement name="CVarCompare" cvar="$BuffAuthorityDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadAuthorityAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffAuthorityAOEphase1" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
			</effect_group>
		</buff>
		
		<buff name="BuffAuthorityAOEphase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffAuthorityAOEphase1"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- PROFESSOR -->
		<buff name="BuffProfessorSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffProfessorAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadProfessorAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffProfessorAOEphase1">
					<requirement name="EntityTagCompare" target="other" tags="bossProfessor"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffProfessorAOE_XP">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffProfessorAOEphase2">
					<requirement name="EntityTagCompare" target="other" tags="bossProfessor"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	
		</buff>
		
		<buff name="BuffProfessorAOE" name_key="BuffProfessorAOEName" tooltip_key="BuffProfessorAOETooltip" description_key="BuffProfessorAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffProfessorAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffProfessorDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffProfessorDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffProfessorDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffProfessorAOE">
					<requirement name="CVarCompare" cvar="$BuffProfessorDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffProfessorAOE_XP" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>			
				<passive_effect name="PlayerExpGain" operation="perc_add" value="-.5"/>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadProfessorAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffProfessorAOEphase1" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="10"/>
			</effect_group>
		</buff>
		
		<buff name="BuffProfessorAOEphase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffProfessorAOEphase1"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="25"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- ALEX -->
		<buff name="BuffAlexSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffAlexAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadAlexAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
		
			</effect_group>
			
			<effect_group name="Phase">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ShadowAlex" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="9000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAlexAOEphase2">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	

		</buff>
		
		<buff name="BuffAlexAOEphase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="AlexRebirth">
					<requirement name="CVarCompare" cvar="$ShadowAlex" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAlexAOE" name_key="BuffAlexAOEName" tooltip_key="BuffAlexAOETooltip" description_key="BuffAlexAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffAlexAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffAlexDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffAlexDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffAlexDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAlexAOE">
					<requirement name="CVarCompare" cvar="$BuffAlexDuration" operation="GTE" value="3"/>
				</triggered_effect>
				
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadAlexAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- BIBA -->
		<buff name="BuffBibaSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBibaAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadBibaAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="9000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBibaAOEphase1">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBibaAOEphase2">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	
		</buff>
		
		<buff name="BuffBibaAOE" name_key="BuffBibaAOEName" tooltip_key="BuffBibaAOETooltip" description_key="BuffBibaAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffBibaAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBibaDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBibaDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBibaDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBibaAOE">
					<requirement name="CVarCompare" cvar="$BuffBibaDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
			
		<buff name="BuffAcRadBibaAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffBibaAOEphase1" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyStats" target="self" stat="Health" operation="add" value="150"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBibaAOEphase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffBibaAOEphase1"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyStats" target="self" stat="Health" operation="add" value="250"/>
				<passive_effect name="Mobility" operation="perc_add" value=".2"/>
			</effect_group>
		</buff>
		
		
		<!-- Adding an active radiation effect from bosses and minibosses -->
		<buff name="BuffActiveRadiation" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- DEVOURER -->
		<buff name="BuffDevourerSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffDevourerAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffHeat1">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffHeat2">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="5" buff="BuffHeat3">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Minions">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventDevourerStartCounter" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventDevourerStartCounter" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventDevourerMinions">
					<requirement name="CVarCompare" cvar="$eventDevourerStartCounter" operation="Equals" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventDevourerStartCounter"/>
			</effect_group>
			
		</buff>
			
		<buff name="BuffAcRadDevourerAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffDevourerAOE" name_key="BuffDevourerAOEName" tooltip_key="BuffDevourerAOETooltip" description_key="BuffDevourerAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="buffBuffDevourerAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffDevourerDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffDevourerDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffDevourerDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffDevourerAOE">
					<requirement name="CVarCompare" cvar="$BuffDevourerDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- BEAR DADDY -->
		<buff name="BuffBearDaddySelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBearDaddyAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffBearDaddyRage">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,1000" operation="LTE" value="18"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Minions">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventBearDaddyStartCounter" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventBearDaddyStartCounter" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventBearDaddyMinions">
					<requirement name="CVarCompare" cvar="$eventBearDaddyStartCounter" operation="Equals" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventBearDaddyStartCounter"/>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadBearDaddyAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="buffBearDaddyRage" hidden="true">
			<stack_type value="ignore"/>
			<duration value="3"/>
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="120"/>
				<passive_effect name="Mobility" operation="base_add" value=".5"/>
				<!-- sounds -->
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_enrage"/>
				<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="twitch_bad_buff_ended"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBearDaddyAOE" name_key="BuffBearDaddyAOEName" tooltip_key="BuffBearDaddyAOETooltip" description_key="BuffBearDaddyAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffBearDaddyAOE"/>
			<display_value value="xxx"/>
					
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBearDaddyDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBearDaddyDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBearDaddyDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBearDaddyAOE">
					<requirement name="CVarCompare" cvar="$BuffBearDaddyDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
						
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- GARGUL -->
		<buff name="BuffGargulSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffGargulAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="24" buff="BuffGust1">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="12" buff="BuffGust2">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="6" buff="BuffGust3">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Minions">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventGargulStartCounter" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventGargulStartCounter" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventGargulMinions">
					<requirement name="CVarCompare" cvar="$eventGargulStartCounter" operation="Equals" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventGargulStartCounter"/>
			</effect_group>
		</buff>
				
		<buff name="BuffAcRadGargulAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffGargulAOE" name_key="BuffGargulAOEName" tooltip_key="BuffGargulAOETooltip" description_key="BuffGargulAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffGargulAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffGargulDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffGargulDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffGargulDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffGargulAOE">
					<requirement name="CVarCompare" cvar="$BuffGargulDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- VENOM -->
		<buff name="BuffVenomSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffVenomAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Minions">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventVenomStartCounter" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventVenomStartCounter" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventVenomMinions">
					<requirement name="CVarCompare" cvar="$eventVenomStartCounter" operation="Equals" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventVenomStartCounter"/>
			</effect_group>
		</buff>
		
		<buff name="BuffVenomAOE" name_key="BuffVenomAOEName" tooltip_key="BuffVenomAOETooltip" description_key="BuffVenomAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="buffBuffVenomAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffVenomDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffVenomDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffVenomDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVenomAOE">
					<requirement name="CVarCompare" cvar="$BuffVenomDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<!-- <effect_group> -->
				<!-- <requirement name="ProgressionLevel" progression_name="perkBossVenom" operation="LT" value="10"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/> -->
					<!-- <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/> -->
			<!-- </effect_group> -->
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<!-- <requirement name="ProgressionLevel" progression_name="perkBossVenom" operation="LT" value="10"/> -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- BITCH -->
		<buff name="BuffBitchself" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBitchAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffReducedProtectionAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="5000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBitchPhase2">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="BuffAcRadBitchAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffBitchPhase2" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossHysterics"/>
			</effect_group>
			
		</buff>
		
		<buff name="BuffBitchAOE" name_key="BuffBitchAOEName" tooltip_key="BuffBitchAOETooltip" description_key="BuffBitchAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffBitchAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="zombiefemalescoutalert"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBitchDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBitchDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBitchDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBitchAOE">
					<requirement name="CVarCompare" cvar="$BuffBitchDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/>
			</effect_group>
						
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<buff name="BuffReducedProtectionAOE" name_key="BuffReducedProtectionAOEName" tooltip_key="BuffReducedProtectionAOETooltip" description_key="BuffReducedProtectionAOEIncDesc" icon="ui_game_symbol_skull_crusher" icon_color="255,20,0" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="3"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="perc_subtract" value=".5"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- BURNING FLESH -->
		<buff name="BuffBurningFleshself" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBurningFleshAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffHeat1">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffHeat2">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="5" buff="BuffHeat3">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="5000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffBurningFleshPhase2">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		<buff name="BuffBurningFleshPhase2" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffBurningMolotov"/>
			</effect_group>
			
		</buff>
		
		<buff name="BuffAcRadBurningFleshAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffBurningFleshAOE" name_key="BuffBurningFleshAOEName" tooltip_key="BuffBurningFleshAOETooltip" description_key="BuffBurningFleshAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffBurningFleshAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBurningFleshDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBurningFleshDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBurningFleshDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBurningFleshAOE">
					<requirement name="CVarCompare" cvar="$BuffBurningFleshDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
					
					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Hot2" intensity="1.5" fade="2"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Hot2" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Hot2" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- CHOLERA -->
		<buff name="BuffCholeraSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffCholeraAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffCholeraZombie">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,player,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffRad1">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffRad2">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="7" buff="BuffRad3">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffCholeraActive">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffCholeraZombie" hidden="true">
			<stack_type value="ignore"/>
			<duration value="7"/>
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="30"/>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadCholeraAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="RadiationTemp" intensity=".5" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="RadiationTemp" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="RadiationTemp" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffCholeraActive" hidden="true">
			<stack_type value="ignore"/>
			<duration value="6"/>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="2"/>
			</effect_group>
			
		</buff>
		
		<buff name="BuffCholeraAOE" name_key="BuffCholeraAOEName" tooltip_key="BuffCholeraAOETooltip" description_key="BuffCholeraAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="BuffCholeraAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffCholeraDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffCholeraDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffCholeraDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCholeraAOE">
					<requirement name="CVarCompare" cvar="$BuffCholeraDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- MUTANT HOG -->
		
		<buff name="BuffMutantHogSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
									
			<effect_group name="Phase">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="12500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffMutantHogPhase2">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
			</effect_group>	
			
			<effect_group name="Phase CVar">				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffHogDefenceBoar">
					<requirement name="EntityTagCompare" target="other" tags="HogDefence"/>
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMutantHogAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Hog Defence">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="1">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="25000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="22500"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="22500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="20000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="3">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="20000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="17500"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="4">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="17500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="15000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="5">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="15000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="12500"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="6">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="12500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="10000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="7">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="10000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="7500"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="8">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="5000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="9">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="5000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="2500"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="10">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="2500"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="BuffMutantHogPhase2" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="spawnerWildBoars"/>
			</effect_group>
		</buff>
		
		<buff name="BuffHogDefenceBoar" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BoarsDefence" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$BoarsDefence" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
			</effect_group>
		</buff>
		
		<buff name="BuffMutantHogAOE" name_key="BuffMutantHogAOEName" tooltip_key="BuffMutantHogAOETooltip" description_key="BuffMutantHogAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffMutantHogAOE"/>
			<display_value value="xxx"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffMutantHogDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffMutantHogDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffMutantHogDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMutantHogAOE">
					<requirement name="CVarCompare" cvar="$BuffMutantHogDuration" operation="GTE" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- BULL -->
		<buff name="BuffBullself" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
						
			<effect_group name="Phase CVar">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="150000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="120000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="3">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="120000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="90000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="4">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="90000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="60000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="5">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="60000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="30000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="6">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="30000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBullAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase Buffs">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="6"/>
				</triggered_effect>	
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadBullAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffBullBattlePhase1" hidden="true">
			<stack_type value="ignore"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="1"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffBullBattlePhase2" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="2"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffBullBattlePhase3" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffBullBattlePhase4" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="4"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffBullBattlePhase5" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="5"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffBullBattlePhase6" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="6"/>
				</triggered_effect>
			</effect_group>
		</buff>
					
		<buff name="BuffBullAOE" name_key="BuffBullAOEName" tooltip_key="BuffBullAOETooltip" description_key="BuffBullAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffBullAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBullDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBullDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBullDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullAOE">
					<requirement name="CVarCompare" cvar="$BuffBullDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10"/>
				<requirement name="CVarCompare" cvar="$BossesSlow" operation="LTE" value="3"/>
					<passive_effect name="Mobility" operation="base_add" value="-.1"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- SHOCKER -->
		<buff name="BuffShockerself" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
						
			<effect_group name="Phase CVar">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhaseShocker" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseShocker" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="125000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseShocker" operation="set" value="3">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="75000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseShocker" operation="set" value="4">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="75000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="50000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseShocker" operation="set" value="5">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="50000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="25000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseShocker" operation="set" value="6">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="25000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffShockerAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="3" buff="BuffShockerMeleeAOE"/>
			</effect_group>
			
			<effect_group name="Phase Buffs">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ShockerResist" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ShockerResist" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="Equals" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="Equals" value="6"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BattlePhaseShocker" operation="set" value="1"/>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadShockerAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffShockerBattlePhase1" hidden="true">
			<stack_type value="ignore"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="NotEquals" value="1"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffShockerBattlePhase2" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseShocker" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseShocker"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="NotEquals" value="2"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffShockerBattlePhase3" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseShocker" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseShocker"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="NotEquals" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffShockerBattlePhase4" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseShocker" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseShocker"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="NotEquals" value="4"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffShockerBattlePhase5" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseShocker" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseShocker"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="NotEquals" value="5"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffShockerBattlePhase6" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseShocker" operation="set" value="randomint(1,2)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseShocker" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseShocker"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
					<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseShocker" operation="NotEquals" value="6"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<!-- Phase Bonus Bosses Buff's -->
		<buff name="BuffBossShockerPhase" hidden="true">
			<stack_type value="ignore"/>
			<duration value="16"/>
			<update_rate value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBlur" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseBlur" operation="add" value="1"/>
					
				<!-- Trippy effect -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="1" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="2" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="2"/></triggered_effect>				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="1.6" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="3"/></triggered_effect>				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="1.2" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="4"/></triggered_effect>					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".8" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="5"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".4" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="7"/></triggered_effect>
					
				<!-- Blur effect -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="2" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="1"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="4" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="2"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="3.2" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="3"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="2.4" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="4"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="1.6" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="5"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity=".8" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="6"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
					<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="7"/></triggered_effect>
						
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="buff_stunned" play_in_head="true"/>
				<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="buff_stunned" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="buff_stunned" play_in_head="true"/>
				<triggered_effect trigger="onSelfEnteredGame" action="PlaySound" sound="buff_stunned" play_in_head="true"/>
					
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="phaseBlur"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
			</effect_group>
		</buff>
		
		<!-- Shocker Melee -->
		<buff name="BuffShockerMeleeAOE" hidden="true">
			<damage_type value="electrical"/>
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffShocked">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8"/>
				</triggered_effect>
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="1"/>		
			</effect_group>
		</buff>
		
		<buff name="BuffShockerAOE" name_key="BuffShockerAOEName" tooltip_key="BuffShockerAOETooltip" description_key="BuffShockerAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffShockerAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffShockerDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffShockerDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffShockerDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerAOE">
					<requirement name="CVarCompare" cvar="$BuffShockerDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0"/>
			</effect_group>
						
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- VETERAN -->
		<buff name="BuffVeteranSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
						
			<effect_group name="Phase CVar">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhaseVeteran" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseVeteran" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="175000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="140000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseVeteran" operation="set" value="3">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="140000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="105000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseVeteran" operation="set" value="4">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="105000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="70000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseVeteran" operation="set" value="5">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="70000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="35000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseVeteran" operation="set" value="6">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="35000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffVeteranAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase Buffs">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="Equals" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="Equals" value="6"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BattlePhaseVeteran" operation="set" value="1"/>
			</effect_group>
			
		</buff>
		
		<buff name="BuffAcRadVeteranAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffVeteranBattlePhase1" hidden="true">
			<stack_type value="ignore"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="NotEquals" value="1"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffVeteranBattlePhase2" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="NotEquals" value="2"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffVeteranBattlePhase3" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="NotEquals" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffVeteranBattlePhase4" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="NotEquals" value="4"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffVeteranBattlePhase5" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="NotEquals" value="5"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffVeteranBattlePhase6" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
					<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseVeteran" operation="NotEquals" value="6"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffVeteranAOE" name_key="BuffVeteranAOEName" tooltip_key="BuffVeteranAOETooltip" description_key="BuffVeteranAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffVeteranAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffVeteranDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffVeteranDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffVeteranDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranAOE">
					<requirement name="CVarCompare" cvar="$BuffVeteranDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- ANCIENT YETI -->
		<buff name="BuffAncientYetiSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
						
			<effect_group name="Phase CVar">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhaseAncientYeti" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseAncientYeti" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="160000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseAncientYeti" operation="set" value="3">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="160000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="120000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseAncientYeti" operation="set" value="4">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="120000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="80000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseAncientYeti" operation="set" value="5">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="80000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="40000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseAncientYeti" operation="set" value="6">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="40000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffAncientYetiAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				
				<passive_effect name="AttacksPerMinute" operation="base_add" value=".4"/>
			</effect_group>
			
			<effect_group name="Phase Buffs">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="Equals" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="Equals" value="6"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BattlePhaseAncientYeti" operation="set" value="1"/>
			</effect_group>
			
		</buff>
		
		<buff name="BuffAcRadAncientYetiAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffAncientYetiBattlePhase1" hidden="true">
			<stack_type value="ignore"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="NotEquals" value="1"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffAncientYetiBattlePhase2" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossIceRoar">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffСongealment">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="NotEquals" value="2"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffAncientYetiBattlePhase3" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossIceRoar">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffСongealment">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="NotEquals" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffAncientYetiBattlePhase4" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossIceRoar">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffСongealment">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="NotEquals" value="4"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffAncientYetiBattlePhase5" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossIceRoar">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffСongealment">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="NotEquals" value="5"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffAncientYetiBattlePhase6" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossIceRoar">
					<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffСongealment">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseAncientYeti" operation="NotEquals" value="6"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAncientYetiAOE" name_key="BuffAncientYetiAOEName" tooltip_key="BuffAncientYetiAOETooltip" description_key="BuffAncientYetiAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="BuffAncientYetiAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffAncientYetiDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffAncientYetiDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffAncientYetiDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiAOE">
					<requirement name="CVarCompare" cvar="$BuffAncientYetiDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<!-- <requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="10"/> -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Cold2" intensity=".3" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Cold2" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Cold2" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".4" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<buff name="BuffСongealment" name_key="BuffСongealmentName" tooltip_key="BuffСongealmentTooltip" description_key="BuffСongealmentIncDesc" icon="ui_game_symbol_cold" icon_color="113,255,231">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".congealmentTimerDisplay"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Cold2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$СongealmentTimer" operation="set" value="7"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".congealmentTimerDisplay" operation="set" value="@$СongealmentTimer"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$СongealmentTimer" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".congealmentTimerDisplay" operation="set" value="@$СongealmentTimer"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffСongealment">
					<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="LTE" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_weatherEffects_freezingBreath" local_rotation="90,0,0" sound="player#cold" parent_transform="Camera">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_weatherEffects_freezingBreath"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Cold2"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".congealmentTimerDisplay" operation="set" value="@$СongealmentTimer"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseStrongCout"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="subtract" value="18"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="EQ" value="7"/>
					<passive_effect name="Mobility" operation="perc_subtract" value=".1"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".1"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".1"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="EQ" value="6"/>
					<passive_effect name="Mobility" operation="perc_subtract" value=".2"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".2"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".2"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="EQ" value="5"/>
					<passive_effect name="Mobility" operation="perc_subtract" value=".3"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".3"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".3"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="EQ" value="4"/>
					<passive_effect name="Mobility" operation="perc_subtract" value=".4"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".4"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".4"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="EQ" value="3"/>
					<passive_effect name="Mobility" operation="perc_subtract" value=".5"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".5"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".5"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="EQ" value="2"/>
					<passive_effect name="Mobility" operation="perc_subtract" value=".7"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".7"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".7"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="$СongealmentTimer" operation="LTE" value="1"/>
					<passive_effect name="Mobility" operation="perc_subtract" value=".8"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".8"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".8"/>
			</effect_group>
		</buff>
		
		
		<!-- =============================== -->
		<!-- CARRIER -->
		<buff name="BuffCarrierSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group name="Deffender">
				<requirement name="HasBuff" buff="BuffCarrierDeffender"/>
					<passive_effect name="NegateDamageSelf" operation="base_set" value="1"/>
			</effect_group>
			
			<effect_group name="Activator">
				<requirement name="HasBuff" buff="BuffCarrierActivator"/>
					<passive_effect name="HealthChangeOT" operation="base_add" value="250"/>
					<passive_effect name="Mobility" operation="base_add" value="1"/>
					<passive_effect name="EntityDamage" operation="base_add" value="1"/>
			</effect_group>
			
			<effect_group name="Other">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventCarrierStartCounter" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventCarrierStartCounter" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventCarrierHorde">
					<requirement name="CVarCompare" cvar="$eventCarrierStartCounter" operation="Equals" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventCarrierStartCounter"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffCarrierAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<!-- <triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="50" buff="BuffBonusReward"> -->
					<!-- <requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/> -->
				<!-- </triggered_effect> -->
			</effect_group>
			
			<effect_group name="Phase CVar">				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhaseCarrier" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseCarrier" operation="set" value="2">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="300000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="250000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseCarrier" operation="set" value="3">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="250000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="200000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseCarrier" operation="set" value="4">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="150000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseCarrier" operation="set" value="5">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="150000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseCarrier" operation="set" value="6">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="50000"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhaseCarrier" operation="set" value="7">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="50000"/>
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Phase Buffs">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="Equals" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="Equals" value="6"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase7">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="Equals" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BattlePhaseCarrier" operation="set" value="1"/>
			</effect_group>
			
		</buff>
		
		<buff name="BuffAcRadCarrierAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadZBoss" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadZBoss" operation="set" value="0"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffCarrierBattlePhase1" hidden="true">
			<stack_type value="ignore"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase1">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="NotEquals" value="1"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffCarrierBattlePhase2" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase2">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="NotEquals" value="2"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffCarrierBattlePhase3" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase3">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="NotEquals" value="3"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffCarrierBattlePhase4" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase4">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="NotEquals" value="4"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffCarrierBattlePhase5" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase5">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="NotEquals" value="5"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffCarrierBattlePhase6" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase6">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="NotEquals" value="6"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="BuffCarrierBattlePhase7" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase7">
					<requirement name="CVarCompare" cvar="$BattlePhaseCarrier" operation="NotEquals" value="7"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffCarrierAOE" name_key="BuffCarrierAOEName" tooltip_key="BuffCarrierAOETooltip" description_key="BuffCarrierAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,102,102">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value_key value="BuffCarrierAOE"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffCarrierDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffCarrierDuration" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffCarrierDuration" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierAOE">
					<requirement name="CVarCompare" cvar="$BuffCarrierDuration" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bigbossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bigbossFear" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bigbossFear" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10"/>
				<requirement name="CVarCompare" cvar="$BossesSlow" operation="LTE" value="3"/>
					<passive_effect name="Mobility" operation="base_add" value="-.1"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1"/>
				<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1"/>
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1"/>
			</effect_group>
		</buff>
		
		<!-- CARRIER DEFFENDER -->
		<buff name="BuffCarrierDeffenderSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
						
			<effect_group name="Phase CVar">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="BuffCarrierDeffender">
					<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffCarrierImmortalPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>				
			</effect_group>
		</buff>
		
		<buff name="BuffCarrierDeffender" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		
		<buff name="BuffCarrierImmortalPlayer" name_key="BuffCarrierImmortalPlayerName" tooltip_key="BuffCarrierImmortalPlayerTooltip" description_key="BuffCarrierImmortalPlayerIncDesc" icon="ui_game_symbol_defense" icon_color="255,20,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<display_value_key value="BuffCarrierImmortalPlayer"/>
			<display_value value="xxx"/>
		</buff>
		
		<!-- CARRIER ACTIVATOR -->
		<buff name="BuffCarrierActivatorSelf" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
						
			<effect_group name="Phase CVar">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="BuffCarrierActivator">
					<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffCarrierActivePlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffCarrierActivator" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		
		<buff name="BuffCarrierActivePlayer" name_key="BuffCarrierActivePlayerName" tooltip_key="BuffCarrierActivePlayerTooltip" description_key="BuffCarrierActivePlayerIncDesc" icon="ui_game_symbol_bull" icon_color="255,20,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<display_value_key value="BuffCarrierActivePlayer"/>
			<display_value value="xxx"/>
			
			<effect_group name="Phase CVar">
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" target="self" buff="BuffBonusReward" tags="bossCarrier"/>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" target="selfAOE" range="50" buff="BuffBonusReward" tags="bossCarrier">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<!-- =============================== -->
		<!-- DECO BUFFS -->
	
		<buff name="buffMajorDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" local_offset="0.3,0.03,-0.1" local_rotation="187,-80,90" parent_transform="RightHand"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Ranged/Desert Eagle/desertEaglePrefab.prefab" local_offset="-0.16,-0.03,0.041" local_rotation="7,-80,-90" parent_transform="LeftHand"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/satelliteUnitSmallWallPrefab.prefab" local_offset="-0.08,0.34,-.4" local_rotation="0,190,-25" local_scale=".4,.4,.4" parent_transform="Spine2"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/electric_fencePrefab.prefab" local_offset=".18,.35,-.3" local_rotation="0,0,-20" local_scale=".45,.45,.45" parent_transform="Spine2"/>
			</effect_group>
		</buff>
		
		<buff name="buffBrigadierDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/>
			</effect_group>
		</buff>
		
		<buff name="buffChiefDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/LootContainers/metalToolBoxClosedPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale=".5,.5,.5" parent_transform="RightHand"/> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/LootContainers/safeGunLargeFullPrefab.prefab" local_offset="0,.15,-.25" local_rotation="90,90,-20" local_scale=".3,.3,.3" parent_transform="Spine2"/> -->
			</effect_group>
		</buff>
		
		<buff name="buffAuthorityDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
			<!-- </effect_group> -->
		</buff>
		
		<buff name="buffProfessorDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
			<!-- </effect_group> -->
		</buff>
		
		<buff name="buffAlexDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
			<!-- </effect_group> -->
		</buff>
		
		<buff name="buffBibaDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
			<!-- </effect_group> -->
		</buff>
		
		<buff name="BuffEliteHandsBurnt">
			<stack_type value="replace"/>
			<duration value="600"/>

			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />

				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_fire_left" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_fire_right" />
				</triggered_effect>				
			</effect_group>
		</buff>
		
		<buff name="buffBitchDeco" hidden="true">
			<effect_group>				
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" local_offset="0.1,0.04,0" local_rotation="270,180,-180" parent_transform="RightHand"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-0.12,-0.02,0" local_rotation="270,180,-20" parent_transform="LeftHand"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Lighting/lampTablePrefab.prefab" local_offset="0,-0.09,-0.02" local_rotation="-28,0,0" local_scale=".44,.44,.44" parent_transform="Head"/>
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Misc/body_bag_yellow_fliesPrefab" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Spine2"/> -->
			</effect_group>
		</buff>
		
		<buff name="buffCholeraDeco" hidden="true">
			<effect_group>								
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Misc/body_bag_yellow_fliesPrefab.prefab" local_offset="0,-0.45,-0.25" local_rotation="65,0,180" local_scale=".55,.55,.55" parent_transform="Spine2"/>
			</effect_group>
		</buff>
		
		<buff name="buffBurningFleshDeco" hidden="true">
			<effect_group>								
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Lighting/barrel03_burning_playerPrefab.prefab" local_offset="0,0.15,-.25" local_rotation="0,0,-20" local_scale=".55,.55,.55" parent_transform="Spine2"/>
			</effect_group>
		</buff>
		
		<buff name="buffMutantHogDeco" hidden="true">
		<duration value="6000"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Spear/spear_iron_Prefab.prefab" local_offset=".06,.16,-.18" local_rotation="0,0,60" local_scale=".5,.5,.5" parent_transform="Spine2"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" local_offset=".1,.26,-.06" local_rotation="180,27,60" local_scale=".5,.5,.5" parent_transform="Spine2"/>				
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head" />
				
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffBullDeco" hidden="true">
		<duration value="6000"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/cowSkullPrefab.prefab" local_offset="0,.22,.16" local_rotation="30,0,0" local_scale=".62,.62,.62" parent_transform="Head"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false"  parent_transform="Head" transform_path="body_mesh"/>
			</effect_group>
		</buff>
		
		<buff name="buffShockerDeco" hidden="true">
		<duration value="6000"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,0.12,0"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/electric_fencePrefab.prefab" local_offset=".3,.4,0" local_rotation="0,0,-35" local_scale=".35,.35,.35" parent_transform="Spine2"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/electric_fencePrefab.prefab" local_offset="-.3,.4,0" local_rotation="0,0,35" local_scale=".35,.35,.35" parent_transform="Spine3"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Industrial/utilityElectricalBox_01Prefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".25,.25,.25" parent_transform="Spine2"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" prefab="p_electric_shock" parent_transform="Spine1"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />

				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_shock_left" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_shock_right" />
				</triggered_effect>				
			</effect_group>
		</buff>
		
		<buff name="buffVeteranDeco" hidden="true">
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab" local_offset="-.15,.15,0" local_rotation="0,0,0" parent_transform="LeftShoulder"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/LootContainers/weapon_bags_largePrefab.prefab" local_offset="-.1,-.2,-.5" local_rotation="0,0,-40" local_scale=".7,.7,.7" parent_transform="Spine2"/>
	
				<triggered_effect trigger="onSelfRangedBurstShotEnd" action="AddBuff" target="self" buff="zombieRocketVeteran"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffInjuryKnockdown01Cooldown"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false"  transform_path="Detonator"/>
			</effect_group>
		</buff>
		
		<buff name="buffAncientYetiDeco" hidden="true">
		<duration value="6000"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/cowSkullPrefab.prefab" local_offset="0,.18,.16" local_rotation="35,0,0" local_scale=".44,.44,.44" parent_transform="Head"/>
				<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false"  parent_transform="Head" transform_path="body_mesh"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab" local_offset=".06,.12,-.3" local_rotation="0,0,-16" local_scale=".7,.7,.7" parent_transform="Spine2"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
				</triggered_effect>
				
			</effect_group>
		</buff>
		
		<buff name="zombieRocketVeteran" hidden="true">
			<duration value="1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" target="self" particle="p_rocketLauncherFire" local_offset="-.2,.13,0" local_rotation="180,0,0" parent_transform="LeftShoulder"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" target="self"  particle="p_nozzlesmoke_m136" local_offset="-.2,.13,0" local_rotation="180,0,0" parent_transform="LeftShoulder"/>
				<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" target="self"  particle="p_nozzlesmoke_m136" />
				<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" target="self"  particle="p_rocketLauncherFire" />
			</effect_group>
		</buff>
		
		<buff name="buffCarrierDeco" hidden="true">
		<duration value="6000"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/graveStoneSpawnerPrefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".04,.04,.04" parent_transform="Spine2"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Gore/humanSkullGorePrefab.prefab" local_offset="0,.18,.41" local_rotation="300,180,0" local_scale="1,1,1" parent_transform="Head"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/cowSkullPrefab.prefab" local_offset="0,.32,0" local_rotation="0,0,0" local_scale=".48,.48,.48" parent_transform="Head"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Misc/body_bag_yellow_fliesPrefab.prefab" local_offset="0,-.35,-.35" local_rotation="75,0,180" local_scale=".45,.45,.45" parent_transform="Spine2"/>
			</effect_group>
		</buff>
		
		<buff name="buffCarrierActivatorDeco" hidden="true">
		<duration value="6000"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/graveStoneSpawnerPrefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".04,.04,.04" parent_transform="Spine2"/>
			</effect_group>
		</buff>
		<buff name="buffCarrierDeffenderDeco" hidden="true">
		<duration value="6000"/>
						
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/graveStoneSpawnerPrefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".04,.04,.04" parent_transform="Spine2"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Industrial/barrelRadiatedPrefab.prefab" local_offset="0,0.15,-.25" local_rotation="0,0,0" local_scale=".7,.7,.7" parent_transform="Spine2"/>
			</effect_group>
		</buff>
		
		
		<!-- =============================== -->
		<!-- BUFF BOSSREGEN -->
		<buff name="buffBossRegen" hidden="true">
			<stack_type value="ignore"/>
			<duration value="2000000000"/>
			<update_rate value="2.5"/>

			<effect_group>
				<requirement name="!HasBuff" buff="buffBossRegenBlock"/>
				<requirement name="!HasBuff" buff="buffAllRegenBlock1"/>
				<requirement name="!HasBuff" buff="buffAllRegenBlock2"/>
					<passive_effect name="HealthChangeOT" operation="base_add" value="1500"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossRegen">
					<requirement name="StatComparePercCurrentToMax" stat="health" operation="GTE" value=".95"/>
				</triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffBossRegenBlock" hidden="true">
			<stack_type value="replace"/>
			<duration value="20"/>
				<effect_group>		
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffBossRegen"/>
				</effect_group>
		</buff>
		
		<buff name="buffInjuryStunnedBoss" name_key="buffInjuryStunned01Name" description_key="buffInjuryStunned01Desc" icon="ui_game_symbol_stunned" icon_color="255,128,0">
			<damage_type value="stun"/>
			<stack_type value="replace"/>
			<duration value="4"/>
			<display_value_key value="{0}"/>
			<display_value value=".stunDisplay"/>

			<effect_group>
				<!-- Blinks the display -->
				<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="buffInjuryStunnedBoss"/>
				<!-- Remove other stun buffs if active -->
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned00"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffInjuryStunned00"/>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned02"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffInjuryStunned02"/>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned03"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffInjuryStunned03"/>
				<!-- Decrease movement speed and ramp it back up over time -->
				<passive_effect name="RunSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4"/>
				<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4"/>
				<passive_effect name="CrouchSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4"/>
				<passive_effect name="JumpStrength" operation="perc_subtract" value="0.8,.2" duration="0,4"/>
				<!-- Decrease attack speed and ramp it back up over time -->
				<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.5,0" duration="0,4">
					<requirement name="!EntityTagCompare" tags="player"/>
				</passive_effect>
				<!-- Handlers for screen effects -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.5" fade="1" effect_name="Blur"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
				<!-- Handlers for playing sounds -->
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="buff_stunned" play_in_head="true"/>
				<triggered_effect trigger="onSelfEnteredGame" action="PlaySound" sound="buff_stunned" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="buff_stunned" play_in_head="true"/>
				<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="buff_stunned" play_in_head="true"/>
				<!-- Test and start cool down -->
				<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffInjuryStunned01Cooldown">
					<requirement name="CVarCompare" cvar=".shotgunSuppressCooldown" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffFinish" action="RemoveCVar" cvar=".shotgunSuppressCooldown"/>
				<!-- Setup, start, reset display -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".stunDisplay" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar=".stunDisplay" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".stunDisplay" operation="add" value="-1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".stunDisplay"/>
				<!-- Handlers for camera shake -->
				<triggered_effect trigger="onSelfBuffStart" action="ShakeCamera" shake_speed="0.5" shake_amplitude="20"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ShakeCamera" shake_speed="0" shake_amplitude="0"/>
				<!-- Handlers for audio mixer state -->
				<triggered_effect trigger="onSelfBuffStart" action="SetAudioMixerState" state="Stunned" enabled="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="SetAudioMixerState" state="Stunned" enabled="false"/>
			</effect_group>
	</buff>
		
		<!-- <buff name="BuffBonusReward" icon="ui_game_symbol_stunned" icon_color="255,128,0"> -->
			<!-- <stack_type value="ignore"/> -->
			<!-- <duration value="3"/> -->
						
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="eventPlayerBonusReward"/>	-->
			<!-- </effect_group> -->
		<!-- </buff> -->
		
		<!-- =============================== -->
		<!-- BOSSES Buff's -->
		<buff name="BuffBossHysterics" hidden="true">
			<stack_type value="ignore"/>
			<duration value="6"/>
			<effect_group>				
				<passive_effect name="GeneralDamageResist" operation="base_add" value=".5"/>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="zombiefemalescoutalert"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="BuffZombieRush">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffZombieRush" hidden="true">
			<stack_type value="ignore"/>
			<duration value="6"/>
			<effect_group>
				<passive_effect name="Mobility" operation="base_add" value=".5"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBossEnrage" hidden="true">
			<stack_type value="ignore"/>
			<duration value="8"/>
			<effect_group>
				<passive_effect name="AttacksPerMinute" operation="base_add" value="100"/>
				<passive_effect name="Mobility" operation="base_add" value=".5"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01"/>
				<passive_effect name="GeneralDamageResist" operation="base_add" value="-.3"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossEnragePlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
		</buff>
				
		<buff name="BuffBossImmortal" hidden="true">
			<stack_type value="ignore"/>
			<duration value="6"/>
			<effect_group>
				<passive_effect name="NegateDamageSelf" operation="base_set" value="1"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossImmortalPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffBossBrotherhood" hidden="true">
			<stack_type value="ignore"/>
			<duration value="6"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="20" buff="BuffBossBrotherhoodZombie">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,player,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="20" buff="BuffBossBrotherhoodPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="spawnerVeteranBrotherhood"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBossIceRoar" hidden="true">
			<stack_type value="ignore"/>
			<duration value="8"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffBossIceRoarZombie">
					<requirement name="EntityTagCompare" target="other" tags="frostClaw"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossIceRoarPlayer">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="spawnerAncientYetiIceRoar"/>
				
				<passive_effect name="GeneralDamageResist" operation="base_add" value="-.25"/>
			</effect_group>
		</buff>
		
		<!-- <buff name="BuffBossHealthTheft" hidden="true"> -->
			<!-- <stack_type value="ignore"/> -->
			<!-- <duration value="5"/> -->
			<!-- <effect_group> -->
				<!-- <requirement name="!HasBuff" buff="buffAllRegenBlock1"/> -->
				<!-- <requirement name="!HasBuff" buff="buffAllRegenBlock2"/> -->
					<!-- <passive_effect name="HealthChangeOT" operation="base_add" value="1800"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="20" buff="BuffBossHealthTheftPlayer"> -->
						<!-- <requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/> -->
					<!-- </triggered_effect> -->
			<!-- </effect_group> -->
		<!-- </buff> -->
		
		<buff name="BuffBossBrotherhoodZombie" hidden="true">
			<stack_type value="ignore"/>
			<duration value="7"/>
			<effect_group>
				<passive_effect name="Mobility" operation="base_add" value=".25"/>
				<passive_effect name="GeneralDamageResist" operation="base_add" value=".5"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBossIceRoarZombie" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.5"/>
			<effect_group>
				<passive_effect name="Mobility" operation="base_add" value=".25"/>
				
				<passive_effect name="GeneralDamageResist" operation="base_add" value=".75"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBossEnragePlayer" name_key="BuffBossEnragePlayerName" tooltip_key="BuffBossEnragePlayerTooltip" description_key="BuffBossEnragePlayerIncDesc" icon="ui_game_symbol_bull" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="8"/>
			<display_value_key value="BuffBossEnragePlayer"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_empower_zombies"/>
			</effect_group>
			
		</buff>
		
		<buff name="BuffBossImmortalPlayer" name_key="BuffBossImmortalPlayerName" tooltip_key="BuffBossImmortalPlayerTooltip" description_key="BuffBossImmortalPlayerIncDesc" icon="ui_game_symbol_defense" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="6"/>
			<display_value_key value="BuffBossImmortalPlayer"/>
			<display_value value="xxx"/>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1.5">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<!-- <buff name="BuffBossHealthTheftPlayer" name_key="BuffBossHealthTheftPlayerName" tooltip_key="BuffBossHealthTheftPlayerTooltip" description_key="BuffBossHealthTheftPlayerIncDesc" icon="ui_game_symbol_traps" icon_color="255,20,0" icon_blink="true"> -->
			<!-- <stack_type value="ignore"/> -->
			<!-- <duration value="5"/> -->
			<!-- <display_value_key value="BuffBossHealthTheftPlayer"/> -->
			<!-- <display_value value="xxx"/> -->
				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action"/> -->
					<!-- <passive_effect name="HealthChangeOT" operation="base_subtract" value="6"/> -->
					<!-- <passive_effect name="Mobility" operation="base_add" value="-.4"/> -->
				<!-- </effect_group> -->
		<!-- </buff> -->
		
		<buff name="BuffBossBrotherhoodPlayer" name_key="BuffBossBrotherhoodPlayerName" tooltip_key="BuffBossBrotherhoodPlayerTooltip" description_key="BuffBossBrotherhoodPlayerIncDesc" icon="ui_game_symbol_perk" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="7"/>
			<display_value_key value="BuffBossBrotherhoodPlayer"/>
			<display_value value="xxx"/>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action"/>
					<passive_effect name="PhysicalDamageResist" operation="perc_subtract" value=".25"/>
				</effect_group>
		</buff>
		
		<buff name="BuffBossIceRoarPlayer" name_key="BuffBossIceRoarPlayerName" tooltip_key="BuffBossIceRoarPlayerTooltip" description_key="BuffBossIceRoarPlayerIncDesc" icon="ui_game_symbol_bull" icon_color="113,255,231" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="7"/>
			<display_value_key value="BuffBossBrotherhoodPlayer"/>
			<display_value value="xxx"/>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action"/>
					<passive_effect name="PhysicalDamageResist" operation="perc_subtract" value=".25"/>
				</effect_group>
		</buff>
		
		<buff name="BuffTerribleWounds" name_key="BuffTerribleWoundsName" tooltip_key="BuffTerribleWoundsTooltip" description_key="BuffTerribleWoundsIncDesc" icon="ui_game_symbol_deep_cuts" icon_color="255,20,0" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="6"/>
			<update_rate value="2"/>
			<display_value value=".BuffTerribleWounds"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="8"/>
				<passive_effect name="HealthMaxBlockage" operation="base_add" value="25"/>
				<passive_effect name="Mobility" operation="base_add" value="-.2"/>
			</effect_group>
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".BuffTerribleWounds" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".BuffTerribleWounds" operation="subtract" value="2"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".BuffTerribleWounds"/>
			</effect_group>
		</buff>
		
		
		<!-- Carrier emission -->
		<buff name="buffEmissionPlayer" name_key="buffEmissionPlayerName" tooltip_key="buffEmissionPlayerTooltip" description_key="buffEmissionPlayerIncDesc" icon="ui_game_symbol_radiation" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="7"/>
			<display_value value="duration"/>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="1"/>
			</effect_group>
			<effect_group>	
				<passive_effect name="Mobility" operation="base_add" value="-.3"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_add" value="3"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="3"/>
					
				<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-3"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="3"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-3"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="3"/>
			</effect_group>
			
		</buff>
		
		<!-- Veteran drop item -->
		<buff name="BuffBossesDropItem" name_key="BuffBossesDropItemName" tooltip_key="BuffBossesDropItemTooltip" description_key="BuffBossesDropItemIncDesc" icon="ui_game_symbol_drop" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="7"/>
			<display_value value="duration"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="BossesDropItem"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="5"/>
			</effect_group>
		</buff>
		
		<!-- Bosses radiation -->
		<buff name="BuffAcRadBossesAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadZBossesAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".05" fade="2"/>
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/>
				
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- Buff mechanics HEAT -->
		<!-- WEAK -->
		<buff name="BuffHeat1" icon="ui_game_symbol_fire" icon_color="255,230,40" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHellishHeatWeak"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHellishHeatWeak">
					<requirement name="!HasBuff" buff="BuffHellishHeatMedium"/>
					<requirement name="!HasBuff" buff="BuffHellishHeatStrong"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffHellishHeatWeak" name_key="BuffHellishHeatWeakName" tooltip_key="BuffHellishHeatWeakTooltip" description_key="BuffHellishHeatWeakIncDesc" icon="ui_game_symbol_fire" icon_color="255,230,40" icon_blink="true">
			<damage_type value="heat"/>
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffHellishHeatMedium,BuffHellishHeatStrong"/>
			</effect_group>
			
			<effect_group name="Damage">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$WeakDamagePeriod" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$WeakDamageCount" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$WeakDamageCount" operation="add" value="1"/>
				
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="2">
					<requirement name="CVarCompare" cvar="$WeakDamageCount" operation="Equals" value="@$WeakDamagePeriod"/>
				</passive_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$WeakDamageCount" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$WeakDamageCount" operation="Equals" value="7"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$WeakDamageCount"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$WeakDamagePeriod"/>
			</effect_group>
		</buff>
		
		<!-- MEDIUM -->
		<buff name="BuffHeat2" icon="ui_game_symbol_fire" icon_color="255,160,50" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHellishHeatMedium"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHellishHeatMedium">
					<requirement name="!HasBuff" buff="BuffHellishHeatStrong"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffHellishHeatMedium" name_key="BuffHellishHeatMediumName" tooltip_key="BuffHellishHeatMediumTooltip" description_key="BuffHellishHeatMediumIncDesc" icon="ui_game_symbol_fire" icon_color="255,160,50" icon_blink="true">
			<damage_type value="heat"/>
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffHellishHeatWeak,BuffHellishHeatStrong"/>
			</effect_group>
			
			<effect_group name="Damage">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MediumDamagePeriod" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MediumDamageCount" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MediumDamageCount" operation="add" value="1"/>
				
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="2">
					<requirement name="CVarCompare" cvar="$MediumDamageCount" operation="Equals" value="@$MediumDamagePeriod"/>
				</passive_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MediumDamageCount" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$MediumDamageCount" operation="Equals" value="5"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MediumDamageCount"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MediumDamagePeriod"/>
			</effect_group>
		</buff>
		
		<!-- STRONG -->
		<buff name="BuffHeat3" icon="ui_game_symbol_fire" icon_color="255,20,0" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHellishHeatStrong"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHellishHeatStrong"/>
			</effect_group>
		</buff>
		
		<buff name="BuffHellishHeatStrong" name_key="BuffHellishHeatStrongName" tooltip_key="BuffHellishHeatStrongTooltip" description_key="BuffHellishHeatStrongIncDesc" icon="ui_game_symbol_fire" icon_color="255,20,0" icon_blink="true">
			<damage_type value="heat"/>
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium"/>
			</effect_group>
			
			<effect_group name="Damage">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$StrongDamagePeriod" operation="set" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$StrongDamageCount" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrongDamageCount" operation="add" value="1"/>
				
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="4">
					<requirement name="CVarCompare" cvar="$StrongDamageCount" operation="Equals" value="@$StrongDamagePeriod"/>
				</passive_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrongDamageCount" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$StrongDamageCount" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$StrongDamageCount"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$StrongDamagePeriod"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BurnCount" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BurnCount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurningMolotov">
					<requirement name="CVarCompare" cvar="$BurnCount" operation="Equals" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BurnCount" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$BurnCount" operation="Equals" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BurnCount"/>
			</effect_group>
		</buff>
		
		<!-- =============================== -->
		<!-- Buffs mechanics STRONG GUSTS -->
		
		<!-- Bosses radiation -->
		<buff name="buffGustResist" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		
		<!-- WEAK -->
		<buff name="BuffGust1" icon="ui_game_symbol_wind" icon_color="255,230,40" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGustWeak">
					<requirement name="!HasBuff" buff="buffGustResist"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffGustWeak">
					<requirement name="!HasBuff" buff="buffGustResist"/>
					<requirement name="!HasBuff" buff="BuffGustMedium"/>
					<requirement name="!HasBuff" buff="BuffGustStrong"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffGustWeak" name_key="BuffGustWeakName" tooltip_key="BuffGustWeakTooltip" description_key="BuffGustWeakIncDesc" icon="ui_game_symbol_wind" icon_color="255,230,40" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffGustMedium,BuffGustStrong"/>
				<passive_effect name="Mobility" operation="base_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<!-- MEDIUM -->
		<buff name="BuffGust2" icon="ui_game_symbol_wind" icon_color="255,160,50" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGustMedium">
					<requirement name="!HasBuff" buff="buffGustResist"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffGustMedium">
					<requirement name="!HasBuff" buff="BuffGustStrong"/>
					<requirement name="!HasBuff" buff="buffGustResist"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffGustMedium" name_key="BuffGustMediumName" tooltip_key="BuffGustMediumTooltip" description_key="BuffGustMediumIncDesc" icon="ui_game_symbol_wind" icon_color="255,160,50" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffGustWeak,BuffGustStrong"/>
				<passive_effect name="Mobility" operation="base_add" value="-.3"/>
			</effect_group>
		</buff>
		
		<!-- STRONG -->
		<buff name="BuffGust3" icon="ui_game_symbol_wind" icon_color="255,20,0" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGustStrong">
					<requirement name="!HasBuff" buff="buffGustResist"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffGustStrong">
					<requirement name="!HasBuff" buff="buffGustResist"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffGustStrong" name_key="BuffGustStrongName" tooltip_key="BuffGustStrongTooltip" description_key="BuffGustStrongIncDesc" icon="ui_game_symbol_wind" icon_color="255,20,0" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffGustWeak,BuffGustMedium"/>
				<passive_effect name="Mobility" operation="base_add" value="-.45"/>
			</effect_group>
			<effect_group name="Knock">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$GustCount" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$GustCount" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryKnockdown01">
					<requirement name="CVarCompare" cvar="$GustCount" operation="Equals" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BurnCount" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$GustCount" operation="Equals" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$GustCount"/>
			</effect_group>
		</buff>
	
		<!-- =============================== -->
		<!-- Buffs mechanics CHOLERA -->
		<!-- WEAK -->
		<buff name="BuffRad1" icon="ui_game_symbol_infection" icon_color="255,230,40" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffRadWeak"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffRadWeak">
					<requirement name="!HasBuff" buff="BuffRadMedium"/>
					<requirement name="!HasBuff" buff="BuffRadStrong"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffRadWeak" name_key="BuffRadWeakName" tooltip_key="BuffRadWeakTooltip" description_key="BuffRadWeakIncDesc" icon="ui_game_symbol_infection" icon_color="255,230,40" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffRadMedium,BuffRadStrong"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="0"/>
			</effect_group>
		</buff>
		
		<!-- MEDIUM -->
		<buff name="BuffRad2" icon="ui_game_symbol_infection" icon_color="255,160,50" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffRadMedium"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffRadMedium">
					<requirement name="!HasBuff" buff="BuffRadStrong"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffRadMedium" name_key="BuffRadMediumName" tooltip_key="BuffRadMediumTooltip" description_key="BuffRadMediumIncDesc" icon="ui_game_symbol_infection" icon_color="255,160,50" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffRadWeak,BuffRadStrong"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="2"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="0"/>
			</effect_group>
		</buff>
		
		<!-- STRONG -->
		<buff name="BuffRad3" icon="ui_game_symbol_infection" icon_color="255,20,0" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffRadStrong"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffRadStrong"/>
			</effect_group>
		</buff>
		
		<buff name="BuffRadStrong" name_key="BuffRadStrongName" tooltip_key="BuffRadStrongTooltip" description_key="BuffRadStrongIncDesc" icon="ui_game_symbol_infection" icon_color="255,20,0" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffRadWeak,BuffRadMedium"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="0"/>
			</effect_group>
		</buff>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Contracts -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck01']">
		
		<effect_group>
			<passive_effect name="HealthMax" operation="base_add" value="@$RareBonus_Health"/>
			<passive_effect name="StaminaMax" operation="base_add" value="@$RareBonus_Stamina"/>
			<passive_effect name="JumpStrength" operation="perc_add" value="@$RareBonus_JumpStrength"/>
			<passive_effect name="Mobility" operation="perc_add" value="@$RareBonus_Mobility"/>
				
			<passive_effect name="EntityDamage" operation="perc_add" value="@RareBonus_AnimalDamageMelee">
				<requirement name="EntityTagCompare" target="other" tags="animal"/></passive_effect>
					
			<passive_effect name="HarvestCount" operation="perc_add" value="@LegBonus_MinibossSamples" tags="butcherHarvestMutation">
				<requirement name="EntityTagCompare" target="other" tags="miniboss"/></passive_effect>
			<passive_effect name="HarvestCount" operation="perc_add" value="@LegBonus_BossSamples" tags="butcherHarvestMutation">
				<requirement name="EntityTagCompare" target="other" tags="boss"/></passive_effect>
			<passive_effect name="HarvestCount" operation="perc_add" value="@LegBonus_AllSamples" tags="butcherHarvestMutation"/>
				
			<!-- BIOME's damage bonus -->
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageForest">
				<requirement name="InBiome" biome="3"/></passive_effect>
			
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageBurntForest">
				<requirement name="InBiome" biome="9"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageDesert">
				<requirement name="InBiome" biome="5"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageSnow">
				<requirement name="InBiome" biome="1"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageWasteland">
				<requirement name="InBiome" biome="8"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageRifle">
				<requirement name="HasBuff" buff="Holding_Rifle"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageMachineGun">
				<requirement name="HasBuff" buff="Holding_MachineGun"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageShotgun">
				<requirement name="HasBuff" buff="Holding_Shotgun"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamagePistol">
				<requirement name="HasBuff" buff="Holding_Pistol"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageMeleeLight">
				<requirement name="HasBuff" buff="Holding_Melee_Light"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageMeleeHeavy">
				<requirement name="HasBuff" buff="Holding_Melee_Heavy"/></passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageAll"/>
				
		</effect_group>
			
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="@$RareBonus_HiddenStrike"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_HiddenStrike" tags="perkDeadEye"/>
		</effect_group>
		
		<effect_group>
			<!-- Biome Quest Requirements -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Wasteland_Night">
				<requirement name="InBiome" biome="8"/>
				<requirement name="IsNight"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Winter_Night">
				<requirement name="InBiome" biome="1"/>
				<requirement name="IsNight"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Only_Night">
				<requirement name="IsNight"/>
			</triggered_effect>
			
			<!-- AllTime -->
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Forest_AllTime">
				<requirement name="InBiome" biome="3"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BurntForest_AllTime">
				<requirement name="InBiome" biome="9"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Desert_AllTime">
				<requirement name="InBiome" biome="5"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Snow_AllTime">
				<requirement name="InBiome" biome="1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Wasteland_AllTime">
				<requirement name="InBiome" biome="8"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoWearStat" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoWearStat" operation="set" value="1">
				<requirement name="WornItems" operation="GTE" value="1" tags="armor"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="NoWear">
				<requirement name="CVarCompare" cvar="$NoWearStat" operation="Equals" value="1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="NoWear">
				<requirement name="CVarCompare" cvar="$NoWearStat" operation="Equals" value="0"/>
			</triggered_effect>
        </effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoBootsStat" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoBootsStat" operation="set" value="1">
				<requirement name="WornItems" operation="GTE" value="1" tags="feet"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="NoBoots">
				<requirement name="CVarCompare" cvar="$NoBootsStat" operation="Equals" value="1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="NoBoots">
				<requirement name="CVarCompare" cvar="$NoBootsStat" operation="Equals" value="0"/>
			</triggered_effect>
		</effect_group>
		
		<!-- <triggered_effect trigger="onSelfJump" action="CVarLogValue" cvar="$NoBootsStat"/> -->
		<!-- <triggered_effect trigger="onSelfJump" action="CVarLogValue" cvar="LegBonus_BossSamples"/> -->
		<!-- <triggered_effect trigger="onSelfJump" action="CVarLogValue" cvar="LegBonus_AllSamples"/> -->
		
	</append>
	
	<append xpath="/buffs">
		<!-- Check's general conditions -->
		<buff name="Winter_Night" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		<buff name="Wasteland_Night" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		
		<buff name="Only_Night" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		
		<buff name="Forest_AllTime" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		<buff name="BurntForest_AllTime" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		<buff name="Desert_AllTime" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		<buff name="Snow_AllTime" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		<buff name="Wasteland_AllTime" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		
		<buff name="NoWear" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
		<buff name="NoBoots" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
	   
		<!-- Range weapon check's -->
		<buff name="Holding_Range" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_MachineGun" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Shotgun" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Rifle" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Pistol" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Archery" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Mantis" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		
		<!-- Melee weapon check's -->
		<buff name="Holding_Melee" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Melee_Light" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Melee_Heavy" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Axe" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Spear" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Club" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Sledgehammer" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Knuckles" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_Knife" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		<buff name="Holding_StunBaton" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
	   
    </append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_EliteZombies -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			
	<append xpath="/buffs">
		
		<buff name="BuffEliteHandsDECO" hidden="true">
			<stack_type value="replace"/>
			<duration value="600"/>

			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" /></triggered_effect>			
			</effect_group>
		</buff>
		
		<buff name="BuffEliteHandsChargedDECO" hidden="true">
			<stack_type value="replace"/>
			<duration value="600"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_shock_left" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_shock_right" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_shock_right" /></triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffEliteHandsInfernalDECO" hidden="true">
			<stack_type value="replace"/>
			<duration value="600"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" local_offset="-.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_fire_left" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand">
					<requirement name="!HasParticle" particle="p_twitch_zombie_fire_right" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="Head">
					<requirement name="!HasParticle" particle="p_twitch_zombie_fire_right" /></triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadEliteZombie" hidden="true">
			<stack_type value="replace"/>
			<duration value="6"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadEliteZombieHit" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$AcRadEliteZombieHit"/>
			</effect_group>
		</buff>	
		
		<buff name="BuffAcRadEliteZombieAOEself" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadEliteZombieAOE">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="BuffAcRadEliteZombieAOE" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			
			<!-- Visual effect of radiation -->
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadiationSignal" operation="add" value="1"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadiationSignal" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="RadiationSignal" operation="Equals" value="2"/> -->
				<!-- </triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadiationSignal" operation="set" value="0"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity=".06" fade=".3" effect_name="Hot"> -->
					<!-- <requirement name="CVarCompare" cvar="RadiationSignal" operation="Equals" value="1"/> -->
				<!-- </triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0" fade=".3" effect_name="Hot"> -->
					<!-- <requirement name="CVarCompare" cvar="RadiationSignal" operation="Equals" value="0"/> -->
				<!-- </triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Hot"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".06" fade="2"/> -->
				<!-- <triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/> -->
				<!-- <triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/> -->
			<!-- </effect_group> -->
		</buff>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_FearAndFatigue -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/buffs/buff[@name='buffNewbieCoat']/effect_group/triggered_effect/requirement[@name='PlayerLevel']/@value">9</set>
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		<effect_group>
			<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="buffFatigueStatus"/>
			<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="100">
				<requirement name="CVarCompare" cvar="$FatigueStart" operation="LT" value="1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$FatigueStart" operation="set" value="1"/>
			
			<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="100"/>
			
			<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="buffStressStatus"/>
			<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="buffCheckEnemyAround25Status"/>
			
			<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$StressStatus" operation="set" value="100">
				<requirement name="CVarCompare" cvar="$StressStart" operation="LT" value="1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$StressStart" operation="set" value="1"/>
			
			<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$StressStatus" operation="set" value="100"/>
		</effect_group>
		
		<!-- FATIGUE BUFF'S -->
			<effect_group name='Reserve of strength'>
			<!-- 
				Determining the character's stamina Reserve of strength
			
				The character's overall strength depends on the skills: Strength, Fortitude, Agility - by increasing the level of these attributes you increase the overall indicator
			-->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="set" value="100"/>
				
				<!-- Strength Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="0">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="10">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="20">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="30">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="40">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="50">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="60">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="70">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="8"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="85">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="9"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="100">
					<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="add" value="@$attStrengthBonus"/>
				
				<!-- Athletic Build Recovery Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="multiply" value="1.15">
					<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="multiply" value="1.3">
					<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="multiply" value="1.5">
					<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="3"/></triggered_effect>
								
				<!-- 1% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_1" operation="set" value="@$ReserveCount"/>
				
				<!-- 2% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="2"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_2" operation="set" value="@$ReserveCount"/>
				
				<!-- 3% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_3" operation="set" value="@$ReserveCount"/>
				
				<!-- 4% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="4"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_4" operation="set" value="@$ReserveCount"/>
				
				<!-- 5% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_5" operation="set" value="@$ReserveCount"/>
				
				<!-- 6% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="6"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_6" operation="set" value="@$ReserveCount"/>
				
				<!-- 7% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="7"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_7" operation="set" value="@$ReserveCount"/>
				
				<!-- 8% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="8"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_8" operation="set" value="@$ReserveCount"/>
				
				<!-- 9% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="9"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_9" operation="set" value="@$ReserveCount"/>
				
				<!-- 10% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_10" operation="set" value="@$ReserveCount"/>
				
				<!-- 11% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="11"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_11" operation="set" value="@$ReserveCount"/>
				
				<!-- 12% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="12"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_12" operation="set" value="@$ReserveCount"/>
				
				<!-- 13% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="13"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_13" operation="set" value="@$ReserveCount"/>
				
				<!-- 14% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="14"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_14" operation="set" value="@$ReserveCount"/>
				
				<!-- 15% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_15" operation="set" value="@$ReserveCount"/>
				
				<!-- 16% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="16"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_16" operation="set" value="@$ReserveCount"/>
				
				<!-- 17% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="17"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_17" operation="set" value="@$ReserveCount"/>
				
				<!-- 18% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="18"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_18" operation="set" value="@$ReserveCount"/>
				
				<!-- 19% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="19"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_19" operation="set" value="@$ReserveCount"/>
				
				<!-- 20% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_20" operation="set" value="@$ReserveCount"/>
				
				<!-- 21% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="21"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_21" operation="set" value="@$ReserveCount"/>
				
				<!-- 22% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="22"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_22" operation="set" value="@$ReserveCount"/>
				
				<!-- 23% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="23"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_23" operation="set" value="@$ReserveCount"/>
				
				<!-- 24% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="24"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_24" operation="set" value="@$ReserveCount"/>
				
				<!-- 25% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_25" operation="set" value="@$ReserveCount"/>
				
				<!-- 26% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="26"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_26" operation="set" value="@$ReserveCount"/>
				
				<!-- 27% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="27"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_27" operation="set" value="@$ReserveCount"/>
				
				<!-- 28% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="28"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_28" operation="set" value="@$ReserveCount"/>
				
				<!-- 29% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="29"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_29" operation="set" value="@$ReserveCount"/>
				
				<!-- 30% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="30"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_30" operation="set" value="@$ReserveCount"/>
				
				<!-- 31% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="31"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_31" operation="set" value="@$ReserveCount"/>
				
				<!-- 32% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="32"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_32" operation="set" value="@$ReserveCount"/>
				
				<!-- 33% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="33"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_33" operation="set" value="@$ReserveCount"/>
				
				<!-- 34% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="34"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_34" operation="set" value="@$ReserveCount"/>
				
				<!-- 35% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="35"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_35" operation="set" value="@$ReserveCount"/>
				
				<!-- 36% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="36"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_36" operation="set" value="@$ReserveCount"/>
				
				<!-- 37% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="37"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_37" operation="set" value="@$ReserveCount"/>
				
				<!-- 38% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="38"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_38" operation="set" value="@$ReserveCount"/>
				
				<!-- 39% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="39"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_39" operation="set" value="@$ReserveCount"/>
				
				<!-- 40% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="40"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_40" operation="set" value="@$ReserveCount"/>
				
				<!-- 41% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="41"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_41" operation="set" value="@$ReserveCount"/>
				
				<!-- 42% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="42"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_42" operation="set" value="@$ReserveCount"/>
				
				<!-- 43% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="43"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_43" operation="set" value="@$ReserveCount"/>
				
				<!-- 44% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="44"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_44" operation="set" value="@$ReserveCount"/>
				
				<!-- 45% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="45"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_45" operation="set" value="@$ReserveCount"/>
				
				<!-- 46% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="46"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_46" operation="set" value="@$ReserveCount"/>
				
				<!-- 47% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="47"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_47" operation="set" value="@$ReserveCount"/>
				
				<!-- 48% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="48"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_48" operation="set" value="@$ReserveCount"/>
				
				<!-- 49% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="49"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_49" operation="set" value="@$ReserveCount"/>
				
				<!-- 50% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_50" operation="set" value="@$ReserveCount"/>
				
				<!-- 51% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="51"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_51" operation="set" value="@$ReserveCount"/>
				
				<!-- 52% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="52"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_52" operation="set" value="@$ReserveCount"/>
				
				<!-- 53% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="53"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_53" operation="set" value="@$ReserveCount"/>

				<!-- 54% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="54"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_54" operation="set" value="@$ReserveCount"/>

				<!-- 55% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="55"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_55" operation="set" value="@$ReserveCount"/>

				<!-- 56% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="56"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_56" operation="set" value="@$ReserveCount"/>

				<!-- 57% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="57"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_57" operation="set" value="@$ReserveCount"/>

				<!-- 58% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="58"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_58" operation="set" value="@$ReserveCount"/>

				<!-- 59% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="59"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_59" operation="set" value="@$ReserveCount"/>

				<!-- 60% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="60"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_60" operation="set" value="@$ReserveCount"/>

				<!-- 61% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="61"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_61" operation="set" value="@$ReserveCount"/>

				<!-- 62% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="62"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_62" operation="set" value="@$ReserveCount"/>

				<!-- 63% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="63"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_63" operation="set" value="@$ReserveCount"/>

				<!-- 64% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="64"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_64" operation="set" value="@$ReserveCount"/>

				<!-- 65% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="65"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_65" operation="set" value="@$ReserveCount"/>

				<!-- 66% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="66"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_66" operation="set" value="@$ReserveCount"/>

				<!-- 67% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="67"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_67" operation="set" value="@$ReserveCount"/>

				<!-- 68% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="68"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_68" operation="set" value="@$ReserveCount"/>

				<!-- 69% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="69"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_69" operation="set" value="@$ReserveCount"/>

				<!-- 70% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="70"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_70" operation="set" value="@$ReserveCount"/>

				<!-- 71% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="71"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_71" operation="set" value="@$ReserveCount"/>

				<!-- 72% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="72"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_72" operation="set" value="@$ReserveCount"/>

				<!-- 73% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="73"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_73" operation="set" value="@$ReserveCount"/>

				<!-- 74% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="74"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_74" operation="set" value="@$ReserveCount"/>

				<!-- 75% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="75"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_75" operation="set" value="@$ReserveCount"/>

				<!-- 76% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="76"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_76" operation="set" value="@$ReserveCount"/>

				<!-- 77% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="77"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_77" operation="set" value="@$ReserveCount"/>

				<!-- 78% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="78"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_78" operation="set" value="@$ReserveCount"/>

				<!-- 79% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="79"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_79" operation="set" value="@$ReserveCount"/>

				<!-- 80% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="80"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_80" operation="set" value="@$ReserveCount"/>

				<!-- 81% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="81"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_81" operation="set" value="@$ReserveCount"/>

				<!-- 82% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="82"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_82" operation="set" value="@$ReserveCount"/>

				<!-- 83% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="83"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_83" operation="set" value="@$ReserveCount"/>

				<!-- 84% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="84"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_84" operation="set" value="@$ReserveCount"/>

				<!-- 85% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="85"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_85" operation="set" value="@$ReserveCount"/>

				<!-- 86% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="86"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_86" operation="set" value="@$ReserveCount"/>

				<!-- 87% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="87"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_87" operation="set" value="@$ReserveCount"/>

				<!-- 88% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="88"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_88" operation="set" value="@$ReserveCount"/>

				<!-- 89% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="89"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_89" operation="set" value="@$ReserveCount"/>

				<!-- 90% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="90"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_90" operation="set" value="@$ReserveCount"/>

				<!-- 91% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="91"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_91" operation="set" value="@$ReserveCount"/>

				<!-- 92% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="92"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_92" operation="set" value="@$ReserveCount"/>

				<!-- 93% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="93"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_93" operation="set" value="@$ReserveCount"/>

				<!-- 94% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="94"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_94" operation="set" value="@$ReserveCount"/>

				<!-- 95% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="95"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_95" operation="set" value="@$ReserveCount"/>

				<!-- 96% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="96"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_96" operation="set" value="@$ReserveCount"/>

				<!-- 97% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="97"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_97" operation="set" value="@$ReserveCount"/>

				<!-- 98% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="98"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_98" operation="set" value="@$ReserveCount"/>

				<!-- 99% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="99"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_99" operation="set" value="@$ReserveCount"/>

				<!-- 100% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_100" operation="set" value="@$ReserveCount"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="@$ReserveStrengthTotal">
					<requirement name="HasBuff" buff="god"/></triggered_effect>
				
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$ReserveStrengthTotal"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$FatigueStatus"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar=".FatigueStatus"/> -->
								
			</effect_group>
			
			<effect_group name="Decrease">
				
				<!-- Definition of the basic impact of the mechanics of the expenditure of the Reserve of strength -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="set" value=".03"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.1">
					<requirement name="ProgressionLevel" progression_name="perkWeakling" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
					<requirement name="ProgressionLevel" progression_name="perkWeakling" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.5">
					<requirement name="ProgressionLevel" progression_name="perkWeakling" operation="Equals" value="3"/></triggered_effect>
				
				<!-- Fortitude Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="8"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="9"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
					<requirement name="ProgressionLevel" progression_name="attFortitudeBonus" operation="GTE" value="10"/></triggered_effect>
				
				<!-- While the "Newbie Coat" buff is active, the Reserve of strength reduction is reduced by 2 times. -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="divide" value="2">
					<requirement name="HasBuff" buff="buffNewbieCoat"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".75">
					<requirement name="HasBuff" buff="buffHealWaterMax"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".75">
					<requirement name="HasBuff" buff="buffCoffee"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".75">
					<requirement name="HasBuff" buff="buffHealFood"/>
				</triggered_effect>
				
				<!-- Depending on the character's encumbrance, a penalty is determined that affects the consumption of Reserve of strength. -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="1">
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="5"/>
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="2">
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="10"/>
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="3">
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="GTE" value="15"/>
				</triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
					<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.5">
					<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="2">
					<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="3"/>
				</triggered_effect>
				
				<!-- Depending on the type of surface, the penalty for the consumption of the Reserve of strength is determined -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.15">
					<requirement name="HasBuff" buff="buffRoughGroundBase"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
					<requirement name="HasBuff" buff="buffDesertGroundBase"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
					<requirement name="HasBuff" buff="buffTerSandBase"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.35">
					<requirement name="HasBuff" buff="buffDestroyedStoneBase"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.5">
					<requirement name="HasBuff" buff="buffDeepSnowBase"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".9">
					<requirement name="HasBuff" buff="BuffGravelBonus"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".8">
					<requirement name="HasBuff" buff="BuffConcreteBonus"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".7">
					<requirement name="HasBuff" buff="BuffAsphaltBonus"/></triggered_effect>
				
				<!-- Dynamic calculation of the loss of reserve forces -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseSmallCout" operation="set" value="@$FatigueIncreaseBase"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueIncreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="2.5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseMeduimCout" operation="set" value="@$FatigueCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueIncreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseStrongCout" operation="set" value="@$FatigueCalc"/>
								
				<!-- Checking the character's movement status	 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRunStatus">
					<requirement name="EntityHasMovementTag" tags="running"/></triggered_effect>
						
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWalkStatus">
					<requirement name="EntityHasMovementTag" tags="walking"/>
					<requirement name="ProgressionLevel" progression_name="perkRuleOneCardio" operation="LTE" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSwimStatus">
					<requirement name="EntityHasMovementTag" tags="floating"/>
					<requirement name="ProgressionLevel" progression_name="perkRuleOneCardio" operation="LTE" value="1"/>
				</triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSwimRunStatus">
					<requirement name="EntityHasMovementTag" tags="swimming"/></triggered_effect>
				
				<triggered_effect trigger="onSelfSwimRun" action="RemoveBuff" buff="buffSwimStatus">
					<requirement name="HasBuff" buff="buffSwimStatus"/></triggered_effect>
										
				<triggered_effect trigger="onSelfRun" action="AddBuff" buff="buffRunStatus"/>					
				<triggered_effect trigger="onSelfRun" action="RemoveBuff" buff="buffWalkStatus">
					<requirement name="HasBuff" buff="buffWalkStatus"/></triggered_effect>
						
				<triggered_effect trigger="onSelfWalk" action="AddBuff" buff="buffWalkStatus"/>
				<triggered_effect trigger="onSelfWalk" action="RemoveBuff" buff="buffRunStatus">
					<requirement name="HasBuff" buff="buffRunStatus"/></triggered_effect>	
					
				<!-- Any attacks with a tool or melee weapon will cause a loss of stamina.	 -->
				<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</triggered_effect>
					
				<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
					<requirement name="HoldingItemHasTags" tags="melee"/>
				</triggered_effect>
				
				<!-- Consumption for other activities -->
				<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
					<requirement name="ProgressionLevel" progression_name="perkParkour" operation="LTE" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfLootContainer" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
					<requirement name="ProgressionLevel" progression_name="perkLuckyLooter" operation="LTE" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onReloadStart" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseStrongCout"/>
				<triggered_effect trigger="onSelfUpgradedBlock" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout"/>
				<triggered_effect trigger="onSelfRepairBlock" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout"/>
				
				<!-- Reduction from training -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
					<requirement name="HasBuff" buff="buffTrainingCardio"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
					<requirement name="HasBuff" buff="buffTrainingLoads"/></triggered_effect>
								
			</effect_group>
									
			<effect_group name="Recovery">
				<!-- Definition of the basic Recovery of the mechanics of the expenditure of the Reserve of strength -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="set" value=".15"/>
				
				<!-- Agility Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="8"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="9"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
					<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10"/></triggered_effect>
				
				<!-- While the "Newbie Coat" buff is active, the Reserve of strength recovery is increased by 2 times. -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffNewbieCoat"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffSmallHome"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="3">
					<requirement name="HasBuff" buff="buffMediumHome"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffBigHome"/>
				</triggered_effect>
					
				<!-- Athletic Build Recovery Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.15">
					<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.3">
					<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.5">
					<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
					<requirement name="HasBuff" buff="buffHealWaterMax"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.25">
					<requirement name="HasBuff" buff="buffHealFood"/>
				</triggered_effect>
				
				<!-- Depending on the character's encumbrance, a penalty is determined that affects the consumption of Reserve of strength. -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="1">
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="5"/>
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="2">
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="10"/>
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="3">
					<requirement name="CVarCompare" cvar="_encumberedslots" operation="GTE" value="15"/>
				</triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value=".9">
					<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value=".8">
					<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value=".7">
					<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="3"/>
				</triggered_effect>
				
				<!-- Increased recovery speed from the Tirelessness Perfection Skill -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.2">
					<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="1"/>
					<requirement_group op="or">
						<requirement name="!HasBuff" buff="buffSmallHome"/>
						<requirement name="!HasBuff" buff="buffMediumHome"/>
						<requirement name="!HasBuff" buff="buffBigHome"/>
					</requirement_group>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.4">
					<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="2"/>
					<requirement_group op="or">
						<requirement name="!HasBuff" buff="buffSmallHome"/>
						<requirement name="!HasBuff" buff="buffMediumHome"/>
						<requirement name="!HasBuff" buff="buffBigHome"/>
					</requirement_group>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.6">
					<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="3"/>
					<requirement_group op="or">
						<requirement name="!HasBuff" buff="buffSmallHome"/>
						<requirement name="!HasBuff" buff="buffMediumHome"/>
						<requirement name="!HasBuff" buff="buffBigHome"/>
					</requirement_group>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.8">
					<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="4"/>
					<requirement_group op="or">
						<requirement name="!HasBuff" buff="buffSmallHome"/>
						<requirement name="!HasBuff" buff="buffMediumHome"/>
						<requirement name="!HasBuff" buff="buffBigHome"/>
					</requirement_group>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="2">
					<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="5"/>
					<requirement_group op="or">
						<requirement name="!HasBuff" buff="buffSmallHome"/>
						<requirement name="!HasBuff" buff="buffMediumHome"/>
						<requirement name="!HasBuff" buff="buffBigHome"/>
					</requirement_group>
				</triggered_effect>
				
				<!-- Dynamic calculation of the Recovery of reserve forces -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseSmallCout" operation="set" value="@$FatigueDecreaseBase"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueDecreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="2.5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseMeduimCout" operation="set" value="@$FatigueCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueDecreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseStrongCout" operation="set" value="@$FatigueCalc"/>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseSmallCout">
					<requirement name="!HasBuff" buff="buffRunStatus"/>
					<requirement name="!HasBuff" buff="buffWalkStatus"/>
					<requirement name="!HasBuff" buff="buffSwimStatus"/>
					<requirement name="!HasBuff" buff="buffSwimRunStatus"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseSmallCout">
					<requirement name="HasBuff" buff="buffCampfireAOE"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseSmallCout">
					<requirement name="HasBuff" buff="buffSmallHome"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseMeduimCout">
					<requirement name="HasBuff" buff="buffMediumHome"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseStrongCout">
					<requirement name="HasBuff" buff="buffBigHome"/>
				</triggered_effect>
					
			</effect_group>
			
			<effect_group name="Adding status buffs">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="@$ReserveStrengthTotal">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrengthTotal"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LTE" value="0"/>
				</triggered_effect>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFatigueWeak">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_50"/>
					<requirement name="!HasBuff" buff="god"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFatigueModerate">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_50"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_25"/>
					<requirement name="!HasBuff" buff="god"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFatigueSevere">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_25"/>
					<requirement name="!HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="HUD_count">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatusHUD" operation="set" value="@.FatigueStatus"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatusHUD" operation="divide" value="100"/>
			
				<!-- 0 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_1"/>
				</triggered_effect>				
				
				<!-- 1 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_1"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_2"/>
				</triggered_effect>	

				<!-- 2 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_2"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_3"/>
				</triggered_effect>

				<!-- 3 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="3">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_3"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_4"/>
				</triggered_effect>

				<!-- 4 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="4">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_4"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_5"/>
				</triggered_effect>

				<!-- 5 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="5">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_5"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_6"/>
				</triggered_effect>

				<!-- 6 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="6">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_6"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_7"/>
				</triggered_effect>

				<!-- 7 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="7">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_7"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_8"/>
				</triggered_effect>

				<!-- 8 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="8">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_8"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_9"/>
				</triggered_effect>

				<!-- 9 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="9">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_9"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_10"/>
				</triggered_effect>

				<!-- 10 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="10">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_10"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_11"/>
				</triggered_effect>

				<!-- 11 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="11">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_11"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_12"/>
				</triggered_effect>

				<!-- 12 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="12">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_12"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_13"/>
				</triggered_effect>

				<!-- 13 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="13">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_13"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_14"/>
				</triggered_effect>

				<!-- 14 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="14">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_14"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_15"/>
				</triggered_effect>

				<!-- 15 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="15">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_15"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_16"/>
				</triggered_effect>

				<!-- 16 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="16">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_16"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_17"/>
				</triggered_effect>

				<!-- 17 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="17">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_17"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_18"/>
				</triggered_effect>

				<!-- 18 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="18">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_18"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_19"/>
				</triggered_effect>

				<!-- 19 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="19">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_19"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_20"/>
				</triggered_effect>

				<!-- 20 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="20">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_20"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_21"/>
				</triggered_effect>

				<!-- 21 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="21">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_21"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_22"/>
				</triggered_effect>

				<!-- 22 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="22">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_22"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_23"/>
				</triggered_effect>

				<!-- 23 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="23">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_23"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_24"/>
				</triggered_effect>

				<!-- 24 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="24">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_24"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_25"/>
				</triggered_effect>

				<!-- 25 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="25">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_25"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_26"/>
				</triggered_effect>

				<!-- 26 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="26">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_26"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_27"/>
				</triggered_effect>

				<!-- 27 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="27">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_27"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_28"/>
				</triggered_effect>

				<!-- 28 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="28">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_28"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_29"/>
				</triggered_effect>

				<!-- 29 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="29">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_29"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_30"/>
				</triggered_effect>

				<!-- 30 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="30">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_30"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_31"/>
				</triggered_effect>

				<!-- 31 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="31">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_31"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_32"/>
				</triggered_effect>

				<!-- 32 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="32">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_32"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_33"/>
				</triggered_effect>

				<!-- 33 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="33">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_33"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_34"/>
				</triggered_effect>

				<!-- 34 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="34">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_34"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_35"/>
				</triggered_effect>

				<!-- 35 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="35">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_35"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_36"/>
				</triggered_effect>

				<!-- 36 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="36">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_36"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_37"/>
				</triggered_effect>

				<!-- 37 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="37">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_37"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_38"/>
				</triggered_effect>

				<!-- 38 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="38">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_38"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_39"/>
				</triggered_effect>

				<!-- 39 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="39">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_39"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_40"/>
				</triggered_effect>

				<!-- 40 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="40">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_40"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_41"/>
				</triggered_effect>

				<!-- 41 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="41">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_41"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_42"/>
				</triggered_effect>

				<!-- 42 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="42">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_42"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_43"/>
				</triggered_effect>

				<!-- 43 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="43">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_43"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_44"/>
				</triggered_effect>

				<!-- 44 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="44">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_44"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_45"/>
				</triggered_effect>

				<!-- 45 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="45">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_45"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_46"/>
				</triggered_effect>

				<!-- 46 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="46">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_46"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_47"/>
				</triggered_effect>

				<!-- 47 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="47">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_47"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_48"/>
				</triggered_effect>

				<!-- 48 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="48">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_48"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_49"/>
				</triggered_effect>

				<!-- 49 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="49">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_49"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_50"/>
				</triggered_effect>

				<!-- 50 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="50">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_50"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_51"/>
				</triggered_effect>

				<!-- 51 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="51">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_51"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_52"/>
				</triggered_effect>

				<!-- 52 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="52">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_52"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_53"/>
				</triggered_effect>

				<!-- 53 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="53">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_53"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_54"/>
				</triggered_effect>

				<!-- 54 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="54">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_54"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_55"/>
				</triggered_effect>

				<!-- 55 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="55">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_55"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_56"/>
				</triggered_effect>

				<!-- 56 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="56">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_56"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_57"/>
				</triggered_effect>

				<!-- 57 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="57">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_57"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_58"/>
				</triggered_effect>

				<!-- 58 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="58">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_58"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_59"/>
				</triggered_effect>

				<!-- 59 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="59">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_59"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_60"/>
				</triggered_effect>

				<!-- 60 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="60">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_60"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_61"/>
				</triggered_effect>

				<!-- 61 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="61">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_61"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_62"/>
				</triggered_effect>

				<!-- 62 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="62">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_62"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_63"/>
				</triggered_effect>

				<!-- 63 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="63">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_63"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_64"/>
				</triggered_effect>

				<!-- 64 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="64">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_64"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_65"/>
				</triggered_effect>

				<!-- 65 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="65">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_65"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_66"/>
				</triggered_effect>

				<!-- 66 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="66">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_66"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_67"/>
				</triggered_effect>

				<!-- 67 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="67">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_67"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_68"/>
				</triggered_effect>

				<!-- 68 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="68">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_68"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_69"/>
				</triggered_effect>

				<!-- 69 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="69">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_69"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_70"/>
				</triggered_effect>

				<!-- 70 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="70">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_70"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_71"/>
				</triggered_effect>

				<!-- 71 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="71">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_71"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_72"/>
				</triggered_effect>

				<!-- 72 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="72">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_72"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_73"/>
				</triggered_effect>

				<!-- 73 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="73">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_73"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_74"/>
				</triggered_effect>

				<!-- 74 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="74">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_74"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75"/>
				</triggered_effect>

				<!-- 75 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="75">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_75"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_76"/>
				</triggered_effect>

				<!-- 76 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="76">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_76"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_77"/>
				</triggered_effect>

				<!-- 77 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="77">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_77"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_78"/>
				</triggered_effect>

				<!-- 78 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="78">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_78"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_79"/>
				</triggered_effect>

				<!-- 79 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="79">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_79"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_80"/>
				</triggered_effect>

				<!-- 80 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="80">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_80"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_81"/>
				</triggered_effect>

				<!-- 81 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="81">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_81"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_82"/>
				</triggered_effect>

				<!-- 82 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="82">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_82"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_83"/>
				</triggered_effect>

				<!-- 83 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="83">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_83"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_84"/>
				</triggered_effect>

				<!-- 84 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="84">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_84"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_85"/>
				</triggered_effect>

				<!-- 85 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="85">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_85"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_86"/>
				</triggered_effect>

				<!-- 86 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="86">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_86"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_87"/>
				</triggered_effect>

				<!-- 87 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="87">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_87"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_88"/>
				</triggered_effect>

				<!-- 88 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="88">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_88"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_89"/>
				</triggered_effect>

				<!-- 89 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="89">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_89"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_90"/>
				</triggered_effect>

				<!-- 90 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="90">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_90"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_91"/>
				</triggered_effect>

				<!-- 91 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="91">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_91"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_92"/>
				</triggered_effect>

				<!-- 92 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="92">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_92"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_93"/>
				</triggered_effect>

				<!-- 93 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="93">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_93"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_94"/>
				</triggered_effect>

				<!-- 94 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="94">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_94"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_95"/>
				</triggered_effect>

				<!-- 95 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="95">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_95"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_96"/>
				</triggered_effect>

				<!-- 96 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="96">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_96"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_97"/>
				</triggered_effect>

				<!-- 97 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="97">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_97"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_98"/>
				</triggered_effect>

				<!-- 98 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="98">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_98"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_99"/>
				</triggered_effect>

				<!-- 99 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="99">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_99"/>
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_100"/>
				</triggered_effect>

				<!-- 100 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_100"/>
				</triggered_effect>
			</effect_group>		
			
		<!-- STRESS BUFF'S -->
		
			<effect_group name='Stress Resistance'>
			<!-- 
				Determining the character's Stress Resistance
			
				The character's overall strength depends on the skills: Intellect, Perception, Perfection - by increasing the level of these attributes you increase the overall indicator
			-->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistanceTotal" operation="set" value="100"/>
				
				<!-- Intellect Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="0">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="10">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="20">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="30">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="40">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="50">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="60">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="70">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="85">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="100">
					<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistanceTotal" operation="add" value="@$attIntellectBonus"/>

				<!-- 1% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_1" operation="set" value="@$ResistanceCount"/>
				
				<!-- 2% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="2"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_2" operation="set" value="@$ResistanceCount"/>
				
				<!-- 3% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_3" operation="set" value="@$ResistanceCount"/>
				
				<!-- 4% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="4"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_4" operation="set" value="@$ResistanceCount"/>
				
				<!-- 5% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_5" operation="set" value="@$ResistanceCount"/>
				
				<!-- 6% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="6"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_6" operation="set" value="@$ResistanceCount"/>
				
				<!-- 7% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="7"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_7" operation="set" value="@$ResistanceCount"/>
				
				<!-- 8% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="8"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_8" operation="set" value="@$ResistanceCount"/>
				
				<!-- 9% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="9"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_9" operation="set" value="@$ResistanceCount"/>
				
				<!-- 10% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_10" operation="set" value="@$ResistanceCount"/>
				
				<!-- 11% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="11"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_12" operation="set" value="@$ResistanceCount"/>
				
				<!-- 12% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="12"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_12" operation="set" value="@$ResistanceCount"/>
				
				<!-- 13% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="13"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_13" operation="set" value="@$ResistanceCount"/>
				
				<!-- 14% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="14"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_14" operation="set" value="@$ResistanceCount"/>
				
				<!-- 15% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_15" operation="set" value="@$ResistanceCount"/>
				
				<!-- 16% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="16"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_16" operation="set" value="@$ResistanceCount"/>
				
				<!-- 17% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="17"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_17" operation="set" value="@$ResistanceCount"/>
				
				<!-- 18% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="18"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_18" operation="set" value="@$ResistanceCount"/>
				
				<!-- 19% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="19"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_19" operation="set" value="@$ResistanceCount"/>
				
				<!-- 20% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="20"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_20" operation="set" value="@$ResistanceCount"/>
				
				<!-- 21% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="21"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_21" operation="set" value="@$ResistanceCount"/>
				
				<!-- 22% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="22"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_22" operation="set" value="@$ResistanceCount"/>
				
				<!-- 23% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="23"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_23" operation="set" value="@$ResistanceCount"/>
				
				<!-- 24% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="24"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_24" operation="set" value="@$ResistanceCount"/>
				
				<!-- 25% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="25"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_25" operation="set" value="@$ResistanceCount"/>
				
				<!-- 26% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="26"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_26" operation="set" value="@$ResistanceCount"/>
				
				<!-- 27% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="27"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_27" operation="set" value="@$ResistanceCount"/>
				
				<!-- 28% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="28"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_28" operation="set" value="@$ResistanceCount"/>
				
				<!-- 29% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="29"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_29" operation="set" value="@$ResistanceCount"/>
				
				<!-- 30% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="30"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_30" operation="set" value="@$ResistanceCount"/>
				
				<!-- 31% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="31"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_31" operation="set" value="@$ResistanceCount"/>
				
				<!-- 32% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="32"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_32" operation="set" value="@$ResistanceCount"/>
				
				<!-- 33% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="33"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_33" operation="set" value="@$ResistanceCount"/>
				
				<!-- 34% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="34"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_34" operation="set" value="@$ResistanceCount"/>
				
				<!-- 35% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="35"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_35" operation="set" value="@$ResistanceCount"/>
				
				<!-- 36% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="36"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_36" operation="set" value="@$ResistanceCount"/>
				
				<!-- 37% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="37"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_37" operation="set" value="@$ResistanceCount"/>
				
				<!-- 38% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="38"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_38" operation="set" value="@$ResistanceCount"/>
				
				<!-- 39% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="39"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_39" operation="set" value="@$ResistanceCount"/>
				
				<!-- 40% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="40"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_40" operation="set" value="@$ResistanceCount"/>
				
				<!-- 41% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="41"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_41" operation="set" value="@$ResistanceCount"/>
				
				<!-- 42% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="42"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_42" operation="set" value="@$ResistanceCount"/>
				
				<!-- 43% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="43"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_43" operation="set" value="@$ResistanceCount"/>
				
				<!-- 44% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="44"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_44" operation="set" value="@$ResistanceCount"/>
				
				<!-- 45% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="45"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_45" operation="set" value="@$ResistanceCount"/>
				
				<!-- 46% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="46"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_46" operation="set" value="@$ResistanceCount"/>
				
				<!-- 47% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="47"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_47" operation="set" value="@$ResistanceCount"/>
				
				<!-- 48% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="48"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_48" operation="set" value="@$ResistanceCount"/>
				
				<!-- 49% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="49"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_49" operation="set" value="@$ResistanceCount"/>
				
				<!-- 50% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="50"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_50" operation="set" value="@$ResistanceCount"/>
				
				<!-- 51% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="51"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_51" operation="set" value="@$ResistanceCount"/>
				
				<!-- 52% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="52"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_52" operation="set" value="@$ResistanceCount"/>
				
				<!-- 53% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="53"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_53" operation="set" value="@$ResistanceCount"/>

				<!-- 54% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="54"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_54" operation="set" value="@$ResistanceCount"/>

				<!-- 55% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="55"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_55" operation="set" value="@$ResistanceCount"/>

				<!-- 56% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="56"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_56" operation="set" value="@$ResistanceCount"/>

				<!-- 57% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="57"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_57" operation="set" value="@$ResistanceCount"/>

				<!-- 58% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="58"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_58" operation="set" value="@$ResistanceCount"/>

				<!-- 59% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="59"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_59" operation="set" value="@$ResistanceCount"/>

				<!-- 60% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="60"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_60" operation="set" value="@$ResistanceCount"/>

				<!-- 61% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="61"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_61" operation="set" value="@$ResistanceCount"/>

				<!-- 62% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="62"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_62" operation="set" value="@$ResistanceCount"/>

				<!-- 63% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="63"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_63" operation="set" value="@$ResistanceCount"/>

				<!-- 64% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="64"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_64" operation="set" value="@$ResistanceCount"/>

				<!-- 65% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="65"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_65" operation="set" value="@$ResistanceCount"/>

				<!-- 66% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="66"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_66" operation="set" value="@$ResistanceCount"/>

				<!-- 67% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="67"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_67" operation="set" value="@$ResistanceCount"/>

				<!-- 68% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="68"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_68" operation="set" value="@$ResistanceCount"/>

				<!-- 69% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="69"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_69" operation="set" value="@$ResistanceCount"/>

				<!-- 70% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="70"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_70" operation="set" value="@$ResistanceCount"/>

				<!-- 71% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="71"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_71" operation="set" value="@$ResistanceCount"/>

				<!-- 72% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="72"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_72" operation="set" value="@$ResistanceCount"/>

				<!-- 73% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="73"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_73" operation="set" value="@$ResistanceCount"/>

				<!-- 74% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="74"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_74" operation="set" value="@$ResistanceCount"/>

				<!-- 75% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="75"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_75" operation="set" value="@$ResistanceCount"/>

				<!-- 76% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="76"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_76" operation="set" value="@$ResistanceCount"/>

				<!-- 77% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="77"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_77" operation="set" value="@$ResistanceCount"/>

				<!-- 78% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="78"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_78" operation="set" value="@$ResistanceCount"/>

				<!-- 79% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="79"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_79" operation="set" value="@$ResistanceCount"/>

				<!-- 80% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="80"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_80" operation="set" value="@$ResistanceCount"/>

				<!-- 81% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="81"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_81" operation="set" value="@$ResistanceCount"/>

				<!-- 82% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="82"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_82" operation="set" value="@$ResistanceCount"/>

				<!-- 83% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="83"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_83" operation="set" value="@$ResistanceCount"/>

				<!-- 84% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="84"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_84" operation="set" value="@$ResistanceCount"/>

				<!-- 85% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="85"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_85" operation="set" value="@$ResistanceCount"/>

				<!-- 86% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="86"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_86" operation="set" value="@$ResistanceCount"/>

				<!-- 87% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="87"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_87" operation="set" value="@$ResistanceCount"/>

				<!-- 88% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="88"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_88" operation="set" value="@$ResistanceCount"/>

				<!-- 89% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="89"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_89" operation="set" value="@$ResistanceCount"/>

				<!-- 90% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="90"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_90" operation="set" value="@$ResistanceCount"/>

				<!-- 91% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="91"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_91" operation="set" value="@$ResistanceCount"/>

				<!-- 92% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="92"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_92" operation="set" value="@$ResistanceCount"/>

				<!-- 93% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="93"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_93" operation="set" value="@$ResistanceCount"/>

				<!-- 94% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="94"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_94" operation="set" value="@$ResistanceCount"/>

				<!-- 95% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="95"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_95" operation="set" value="@$ResistanceCount"/>

				<!-- 96% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="96"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_96" operation="set" value="@$ResistanceCount"/>

				<!-- 97% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="97"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_97" operation="set" value="@$ResistanceCount"/>

				<!-- 98% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="98"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_98" operation="set" value="@$ResistanceCount"/>

				<!-- 99% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="99"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_99" operation="set" value="@$ResistanceCount"/>

				<!-- 100% -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="100"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_100" operation="set" value="@$ResistanceCount"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="2.5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd2_5" operation="set" value="@$StressCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd5" operation="set" value="@$StressCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="10"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd10" operation="set" value="@$StressCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="15"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd15" operation="set" value="@$StressCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="set" value="@$StressResistanceTotal">
					<requirement name="HasBuff" buff="god"/></triggered_effect>
								
			</effect_group>
									
			<effect_group name="Decrease">
								
				<!-- Definition of the basic impact of the mechanics of the expenditure of the Stress Resistance -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="set" value=".03"/>
				
				<!-- Perception Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="8"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="9"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
					<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".9">
					<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".75">
					<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="3"/></triggered_effect>
				
				<!-- While the "Newbie Coat" buff is active, the Stress Resistance reduction is reduced by 2 times. -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="divide" value="2">
					<requirement name="HasBuff" buff="buffNewbieCoat"/></triggered_effect>
				
				<!-- The effect of increased consumption of stress resistance due to fear of the dark -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
					<requirement name="ProgressionLevel" progression_name="perkFearDark" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="EQ" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
					<requirement name="ProgressionLevel" progression_name="perkFearDark" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="EQ" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
					<requirement name="ProgressionLevel" progression_name="perkFearDark" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="EQ" value="1"/>
				</triggered_effect>
				
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.15"> -->
					<!-- <requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="1"/> -->
					<!-- <requirement name="CVarCompare" cvar="$perkFearFireStatus" operation="Equals" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.3"> -->
					<!-- <requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="2"/> -->
					<!-- <requirement name="CVarCompare" cvar="$perkFearFireStatus" operation="Equals" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5"> -->
					<!-- <requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="1"/> -->
					<!-- <requirement name="CVarCompare" cvar="$perkFearFireStatus" operation="Equals" value="1"/> -->
				<!-- </triggered_effect>	 -->
				
				<!-- Under the influence of grandfather's moonshine, stress does not accumulate -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="set" value="0">
					<requirement name="HasBuff" buff="buffDrunkGrandpasMoonshine"/></triggered_effect>
				
				<!-- Negative effects: wounds, stunning, knocking over, etc. significantly increase the stress received -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
					<requirement name="HasBuff" buff="buffInjuryKnockdown01"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
					<requirement name="HasBuff" buff="buffInjuryStunned01"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
					<requirement name="HasBuff" buff="buffArmSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
					<requirement name="HasBuff" buff="buffArmSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.3">
					<requirement name="HasBuff" buff="buffArmSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
					<requirement name="HasBuff" buff="buffArmSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
					<requirement name="HasBuff" buff="buffArmSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
					<requirement name="HasBuff" buff="buffArmSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.75">
					<requirement name="HasBuff" buff="buffArmSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffArmSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
					<requirement name="HasBuff" buff="buffArmBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.8">
					<requirement name="HasBuff" buff="buffArmBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.2">
					<requirement name="HasBuff" buff="buffArmBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.6">
					<requirement name="HasBuff" buff="buffArmBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
					<requirement name="HasBuff" buff="buffLegSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
					<requirement name="HasBuff" buff="buffLegSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.3">
					<requirement name="HasBuff" buff="buffLegSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
					<requirement name="HasBuff" buff="buffLegSplinted"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
					<requirement name="HasBuff" buff="buffLegSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
					<requirement name="HasBuff" buff="buffLegSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.75">
					<requirement name="HasBuff" buff="buffLegSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffLegSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
					<requirement name="HasBuff" buff="buffLegBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.8">
					<requirement name="HasBuff" buff="buffLegBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.2">
					<requirement name="HasBuff" buff="buffLegBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.6">
					<requirement name="HasBuff" buff="buffLegBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3"/>
				</triggered_effect>
				
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25"> -->
					<!-- <requirement name="HasBuff" buff="buffFatigued"/> -->
				<!-- </triggered_effect> -->
				
				<!-- Infection -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
					<requirement name="HasBuff" buff="buffInfection01Untreated"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
					<requirement name="HasBuff" buff="buffInfection01GetBetter"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
					<requirement name="HasBuff" buff="buffInfection02Untreated"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
					<requirement name="HasBuff" buff="buffInfection02GetBetter"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
					<requirement name="HasBuff" buff="buffInfection03Untreated"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
					<requirement name="HasBuff" buff="buffInfection03GetBetter"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value=".9">
					<requirement name="CVarCompare" cvar="$StressCandyStatus" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value=".75">
					<requirement name="CVarCompare" cvar="$StressAlcoStatus" operation="Equals" value="1"/>
				</triggered_effect>
				
				<!-- Dynamic calculation of the loss of Stress Resistance -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="set" value="@$StressIncreaseBase"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressIncreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="2.5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="set" value="@$StressCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressIncreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="set" value="@$StressCalc"/>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
					<requirement name="IsNight"/>
				</triggered_effect>
				
				<!-- Bosses Reduction -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
					<requirement name="CVarCompare" cvar="$minibossFear" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
					<requirement name="CVarCompare" cvar="$bossFear" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
					<requirement name="CVarCompare" cvar="$bigbossFear" operation="EQ" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$TestStress" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$bossFear" operation="EQ" value="1"/>
				</triggered_effect>
				
				<!-- Accumulation of combustion stress -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
					<requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="1"/>
					<requirement name="HasBuff" buff="buffBurningMolotov"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
					<requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="2"/>
					<requirement name="HasBuff" buff="buffBurningMolotov"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
					<requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="3"/>
					<requirement name="HasBuff" buff="buffBurningMolotov"/>
				</triggered_effect>
				
				<!-- FearPain -->
				<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressResistance_1">
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressResistance_3">
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressResistance_5">
					<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3"/>
				</triggered_effect>
				
				<!-- Consumption for other activities -->
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout"/>
				
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
					<requirement name="ProgressionLevel" progression_name="perkFearZombie" operation="Equals" value="1"/>
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
				</triggered_effect>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
					<requirement name="ProgressionLevel" progression_name="perkFearZombie" operation="Equals" value="2"/>
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
				</triggered_effect>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
					<requirement name="ProgressionLevel" progression_name="perkFearZombie" operation="Equals" value="3"/>
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
				</triggered_effect>
				
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
					<requirement name="ProgressionLevel" progression_name="perkFearAnimals" operation="Equals" value="1"/>
					<requirement name="EntityTagCompare" target="other" tags="animal"/>
				</triggered_effect>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
					<requirement name="ProgressionLevel" progression_name="perkFearAnimals" operation="Equals" value="2"/>
					<requirement name="EntityTagCompare" target="other" tags="animal"/>
				</triggered_effect>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
					<requirement name="ProgressionLevel" progression_name="perkFearAnimals" operation="Equals" value="3"/>
					<requirement name="EntityTagCompare" target="other" tags="animal"/>
				</triggered_effect>
				
				<!-- Reduced stress resistance if an ally within 100m dies -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckStress" target="selfOtherPlayers" target_tags="party,ally"/>
				
				<triggered_effect trigger="onSelfDied" action="ModifyCVar" target="selfAOE" range="100" cvar="$StressStatus" operation="subtract" value="5">
					<requirement name="HasBuff" target="other" buff="buffGroupCheckStress"/>         
				</triggered_effect>
					
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
					<requirement name="ProgressionLevel" progression_name="perkPacifist" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
								
			<effect_group name="Recovery">
				<!-- Definition of the basic Recovery of the mechanics of the expenditure of the Stress Resistance -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="set" value=".12"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".95">
					<requirement name="ProgressionLevel" progression_name="perkSocialPhobia" operation="Equals" value="1"/>
					<requirement name="HasBuff" buff="buffGroupCheck"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".85">
					<requirement name="ProgressionLevel" progression_name="perkSocialPhobia" operation="Equals" value="1"/>
					<requirement name="HasBuff" buff="buffGroupCheck"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".7">
					<requirement name="ProgressionLevel" progression_name="perkSocialPhobia" operation="Equals" value="1"/>
					<requirement name="HasBuff" buff="buffGroupCheck"/>
				</triggered_effect>
				
				<!-- Perfection Bonus -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
					<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10"/></triggered_effect>
				
				<!-- While the "Newbie Coat" buff is active, the Stress Resistance recovery is increased by 2 times. -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffNewbieCoat"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="1.15">
					<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="1.3">
					<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="1.5">
					<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="3"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2">
					<requirement name="CVarCompare" cvar="$StressCandyStatus" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="2">
					<requirement name="CVarCompare" cvar="$StressAlcoStatus" operation="Equals" value="1"/>
				</triggered_effect>
				
				<!-- Being in BIOMACH reduces passive recovery of stress resistance -->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".9">
					<requirement name="InBiome" biome="09"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".8">
					<requirement name="InBiome" biome="05"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".7">
					<requirement name="InBiome" biome="01"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".6">
					<requirement name="InBiome" biome="08"/>
				</triggered_effect>
				
				<!-- Dynamic calculation of the Stress Resistance -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseSmallCout" operation="set" value="@$StressDecreaseBase"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressDecreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="2.5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseMeduimCout" operation="set" value="@$StressCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressDecreaseBase"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="5"/>
				<!-- Possible calculation -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseStrongCout" operation="set" value="@$StressCalc"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseSmallCout">
					<requirement name="!IsNight"/>
					<requirement name="!HasBuff" buff="buffEnemyAroundVar"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseMeduimCout">
					<requirement name="HasBuff" buff="buffDrunkGrandpasMoonshine"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseSmallCout">
					<requirement name="HasBuff" buff="buffSmallHome"/>
					<requirement name="!HasBuff" buff="buffEnemyAroundVar"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseMeduimCout">
					<requirement name="HasBuff" buff="buffMediumHome"/>
					<requirement name="!HasBuff" buff="buffEnemyAroundVar"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseStrongCout">
					<requirement name="HasBuff" buff="buffBigHome"/>
					<requirement name="!HasBuff" buff="buffEnemyAroundVar"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressResistance_1">
					<requirement name="EntityTagCompare" target="other" tags="smallBoss"/></triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd2_5">
					<requirement name="EntityTagCompare" target="other" tags="mediumBoss"/></triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5">
					<requirement name="EntityTagCompare" target="other" tags="bigBoss"/></triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd10">
					<requirement name="EntityTagCompare" target="other" tags="hardBoss"/></triggered_effect>
				
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseStrongCout">
					<requirement name="ProgressionLevel" progression_name="perkPacifist" operation="Equals" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseMeduimCout">
					<requirement name="ProgressionLevel" progression_name="perkPacifist" operation="Equals" value="1"/></triggered_effect>
	
			</effect_group>
			
			<effect_group name="HUD_count">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatusHUD" operation="set" value="@.StressStatus"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatusHUD" operation="divide" value="100"/>
			
				<!-- 0 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_1"/>
				</triggered_effect>				
				
				<!-- 1 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_1"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_2"/>
				</triggered_effect>	

				<!-- 2 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_2"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_3"/>
				</triggered_effect>

				<!-- 3 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="3">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_3"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_4"/>
				</triggered_effect>

				<!-- 4 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="4">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_4"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_5"/>
				</triggered_effect>

				<!-- 5 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="5">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_5"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_6"/>
				</triggered_effect>

				<!-- 6 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="6">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_6"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_7"/>
				</triggered_effect>

				<!-- 7 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="7">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_7"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_8"/>
				</triggered_effect>

				<!-- 8 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="8">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_8"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_9"/>
				</triggered_effect>

				<!-- 9 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="9">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_9"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_10"/>
				</triggered_effect>

				<!-- 10 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="10">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_10"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_11"/>
				</triggered_effect>

				<!-- 11 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="11">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_11"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_12"/>
				</triggered_effect>

				<!-- 12 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="12">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_12"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_13"/>
				</triggered_effect>

				<!-- 13 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="13">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_13"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_14"/>
				</triggered_effect>

				<!-- 14 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="14">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_14"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_15"/>
				</triggered_effect>

				<!-- 15 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="15">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_15"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_16"/>
				</triggered_effect>

				<!-- 16 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="16">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_16"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_17"/>
				</triggered_effect>

				<!-- 17 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="17">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_17"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_18"/>
				</triggered_effect>

				<!-- 18 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="18">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_18"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_19"/>
				</triggered_effect>

				<!-- 19 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="19">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_19"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_20"/>
				</triggered_effect>

				<!-- 20 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="20">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_20"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_21"/>
				</triggered_effect>

				<!-- 21 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="21">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_21"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_22"/>
				</triggered_effect>

				<!-- 22 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="22">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_22"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_23"/>
				</triggered_effect>

				<!-- 23 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="23">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_23"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_24"/>
				</triggered_effect>

				<!-- 24 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="24">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_24"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_25"/>
				</triggered_effect>

				<!-- 25 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="25">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_25"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_26"/>
				</triggered_effect>

				<!-- 26 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="26">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_26"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_27"/>
				</triggered_effect>

				<!-- 27 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="27">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_27"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_28"/>
				</triggered_effect>

				<!-- 28 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="28">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_28"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_29"/>
				</triggered_effect>

				<!-- 29 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="29">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_29"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_30"/>
				</triggered_effect>

				<!-- 30 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="30">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_30"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_31"/>
				</triggered_effect>

				<!-- 31 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="31">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_31"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_32"/>
				</triggered_effect>

				<!-- 32 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="32">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_32"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_33"/>
				</triggered_effect>

				<!-- 33 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="33">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_33"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_34"/>
				</triggered_effect>

				<!-- 34 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="34">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_34"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_35"/>
				</triggered_effect>

				<!-- 35 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="35">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_35"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_36"/>
				</triggered_effect>

				<!-- 36 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="36">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_36"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_37"/>
				</triggered_effect>

				<!-- 37 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="37">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_37"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_38"/>
				</triggered_effect>

				<!-- 38 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="38">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_38"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_39"/>
				</triggered_effect>

				<!-- 39 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="39">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_39"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_40"/>
				</triggered_effect>

				<!-- 40 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="40">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_40"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_41"/>
				</triggered_effect>

				<!-- 41 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="41">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_41"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_42"/>
				</triggered_effect>

				<!-- 42 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="42">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_42"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_43"/>
				</triggered_effect>

				<!-- 43 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="43">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_43"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_44"/>
				</triggered_effect>

				<!-- 44 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="44">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_44"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_45"/>
				</triggered_effect>

				<!-- 45 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="45">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_45"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_46"/>
				</triggered_effect>

				<!-- 46 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="46">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_46"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_47"/>
				</triggered_effect>

				<!-- 47 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="47">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_47"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_48"/>
				</triggered_effect>

				<!-- 48 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="48">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_48"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_49"/>
				</triggered_effect>

				<!-- 49 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="49">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_49"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_50"/>
				</triggered_effect>

				<!-- 50 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="50">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_50"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_51"/>
				</triggered_effect>

				<!-- 51 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="51">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_51"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_52"/>
				</triggered_effect>

				<!-- 52 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="52">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_52"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_53"/>
				</triggered_effect>

				<!-- 53 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="53">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_53"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_54"/>
				</triggered_effect>

				<!-- 54 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="54">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_54"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_55"/>
				</triggered_effect>

				<!-- 55 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="55">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_55"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_56"/>
				</triggered_effect>

				<!-- 56 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="56">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_56"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_57"/>
				</triggered_effect>

				<!-- 57 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="57">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_57"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_58"/>
				</triggered_effect>

				<!-- 58 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="58">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_58"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_59"/>
				</triggered_effect>

				<!-- 59 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="59">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_59"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_60"/>
				</triggered_effect>

				<!-- 60 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="60">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_60"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_61"/>
				</triggered_effect>

				<!-- 61 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="61">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_61"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_62"/>
				</triggered_effect>

				<!-- 62 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="62">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_62"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_63"/>
				</triggered_effect>

				<!-- 63 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="63">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_63"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_64"/>
				</triggered_effect>

				<!-- 64 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="64">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_64"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_65"/>
				</triggered_effect>

				<!-- 65 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="65">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_65"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_66"/>
				</triggered_effect>

				<!-- 66 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="66">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_66"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_67"/>
				</triggered_effect>

				<!-- 67 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="67">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_67"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_68"/>
				</triggered_effect>

				<!-- 68 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="68">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_68"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_69"/>
				</triggered_effect>

				<!-- 69 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="69">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_69"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_70"/>
				</triggered_effect>

				<!-- 70 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="70">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_70"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_71"/>
				</triggered_effect>

				<!-- 71 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="71">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_71"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_72"/>
				</triggered_effect>

				<!-- 72 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="72">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_72"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_73"/>
				</triggered_effect>

				<!-- 73 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="73">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_73"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_74"/>
				</triggered_effect>

				<!-- 74 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="74">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_74"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_75"/>
				</triggered_effect>

				<!-- 75 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="75">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_75"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_76"/>
				</triggered_effect>

				<!-- 76 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="76">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_76"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_77"/>
				</triggered_effect>

				<!-- 77 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="77">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_77"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_78"/>
				</triggered_effect>

				<!-- 78 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="78">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_78"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_79"/>
				</triggered_effect>

				<!-- 79 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="79">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_79"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_80"/>
				</triggered_effect>

				<!-- 80 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="80">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_80"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_81"/>
				</triggered_effect>

				<!-- 81 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="81">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_81"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_82"/>
				</triggered_effect>

				<!-- 82 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="82">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_82"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_83"/>
				</triggered_effect>

				<!-- 83 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="83">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_83"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_84"/>
				</triggered_effect>

				<!-- 84 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="84">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_84"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_85"/>
				</triggered_effect>

				<!-- 85 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="85">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_85"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_86"/>
				</triggered_effect>

				<!-- 86 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="86">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_86"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_87"/>
				</triggered_effect>

				<!-- 87 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="87">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_87"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_88"/>
				</triggered_effect>

				<!-- 88 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="88">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_88"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_89"/>
				</triggered_effect>

				<!-- 89 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="89">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_89"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_90"/>
				</triggered_effect>

				<!-- 90 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="90">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_90"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_91"/>
				</triggered_effect>

				<!-- 91 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="91">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_91"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_92"/>
				</triggered_effect>

				<!-- 92 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="92">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_92"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_93"/>
				</triggered_effect>

				<!-- 93 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="93">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_93"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_94"/>
				</triggered_effect>

				<!-- 94 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="94">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_94"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_95"/>
				</triggered_effect>

				<!-- 95 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="95">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_95"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_96"/>
				</triggered_effect>

				<!-- 96 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="96">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_96"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_97"/>
				</triggered_effect>

				<!-- 97 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="97">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_97"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_98"/>
				</triggered_effect>

				<!-- 98 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="98">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_98"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_99"/>
				</triggered_effect>

				<!-- 99 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="99">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_99"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_100"/>
				</triggered_effect>

				<!-- 100 -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_100"/>
				</triggered_effect>
			</effect_group>		
			
			<effect_group name="Adding status buffs">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="set" value="@$StressResistanceTotal">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistanceTotal"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LTE" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffStressWeak">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_75"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_50"/>
					<requirement name="!HasBuff" buff="god"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffStressModerate">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_50"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_25"/>
					<requirement name="!HasBuff" buff="god"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffStressSevere">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_25"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="0"/>
					<requirement name="!HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>
			
		<!-- buffCheckEnemyAround25Status -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$perkEnemyAroundStatus">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$EnemyCount" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EnemyCountCurrent" operation="set" value="@$EnemyCount"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffEnemyAroundVar">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GT" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkAlarmismCount" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckFew">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckSeveral">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckMany">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
				</triggered_effect>
				
				<!-- Small quantity -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value="1.25">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value="1.5">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value="2">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value=".9">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value=".75">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value=".5">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkEnemyAroundStatus" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4"/>
				</triggered_effect>
				
				<!-- Average quantity -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value="1.25">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value="1.5">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value="2">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value=".9">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value=".75">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value=".5">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="3"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkEnemyAroundStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4"/>
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10"/>
				</triggered_effect>
								
				<!-- Large quantity -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value="1.25">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value="1.5">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value="2">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value=".9">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value=".75">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value=".5">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkEnemyAroundStatus" operation="set" value="3">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10"/>
				</triggered_effect>
				
				<!-- perk Zombie Around -->				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage0" operation="subtract" value="2">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="7"/>
					<requirement name="CVarCompare" cvar="$blockCourage" operation="LT" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage1" operation="subtract" value="2">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="7"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage2" operation="subtract" value="2">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="7"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2"/>
				</triggered_effect>
	
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$EnemyCountCurrent"/> -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EnemyCount" operation="set" value="0"/>			
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffperkZombieAround">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffperkZombieAround">
					<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="7"/></triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="buffEnemyAround">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="buffEnemyAround">
					<requirement name="EntityTagCompare" target="other" tags="hostile"/>
				</triggered_effect>
			</effect_group>
		
	</append>
	
	<append xpath="/buffs">
		
		<buff name="buffperkZombieAround" hidden="true">
			<stack_type value="ignore"/>
			<duration value="0"/>
			
			<effect_group name="Hit Counter">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$7eHitCounter" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$7eHitCounter" operation="LT" value="15"/></triggered_effect>				
				<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$7eHitCounter" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$7eHitCounter" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="perk Zombie Around">
				<!-- perk Alarmism -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism1" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism1" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism2" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism2" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism3" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism3" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15"/>
				</triggered_effect>	
				
				<!-- perk Courage -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage0" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$blockCourage" operation="LT" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage0" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$blockCourage" operation="LT" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="0"/>
					<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage1" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage1" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage2" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage2" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15"/>
				</triggered_effect>
			</effect_group>	
		</buff>

		<buff name="buffSmallHomeStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSmallHome"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffSmallHome"/>
			</effect_group>	
		</buff>
		<buff name="buffSmallHome" name_key="buffSmallHomeName" tooltip_key="buffSmallHomeTooltip" description_key="buffSmallHomeIncDesc" icon="ui_game_symbol_map_bed" icon_color="255,255,255">
			<stack_type value="replace"/>
			<display_value_key value="Rest"/>
			<display_value value="xxx"/>
		</buff>
		
		<buff name="buffMediumHomeStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMediumHome"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffMediumHome"/>
			</effect_group>	
		</buff>
		<buff name="buffMediumHome" name_key="buffMediumHomeName" tooltip_key="buffMediumHomeTooltip" description_key="buffMediumHomeIncDesc" icon="ui_game_symbol_map_bed" icon_color="134,146,255">
			<stack_type value="replace"/>
			<display_value_key value="Rest"/>
			<display_value value="xxx"/>
		</buff>
		
		<buff name="buffBigHomeStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBigHome"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffBigHome"/>
			</effect_group>	
		</buff>
		<buff name="buffBigHome" name_key="buffBigHomeName" tooltip_key="buffBigHomeTooltip" description_key="buffBigHomeIncDesc" icon="ui_game_symbol_map_bed" icon_color="255,184,0">
			<stack_type value="replace"/>
			<display_value_key value="Rest"/>
			<display_value value="xxx"/>
		</buff>
			
		<!-- <buff name="buffSwimStatus" icon="ui_game_symbol_swim" icon_color="150,150,150"> -->
		<buff name="buffSwimStatus" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			<update_rate value=".6"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout"/>
			</effect_group>
		</buff>
		
		<!-- <buff name="buffSwimRunStatus" icon="ui_game_symbol_swim" icon_color="200,200,200"> -->
		<buff name="buffSwimRunStatus" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			<update_rate value=".6"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseStrongCout"/>
			</effect_group>
		</buff>
		
		<!-- <buff name="buffRunStatus" icon="ui_game_symbol_run" icon_color="150,150,150"> -->
		<buff name="buffRunStatus" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			<update_rate value=".6"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout"/>
			</effect_group>
		</buff>
		
		<!-- <buff name="buffWalkStatus" icon="ui_game_symbol_run_and_gun" icon_color="150,150,150"> -->
		<buff name="buffWalkStatus" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			<update_rate value=".9"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout"/>
			</effect_group>
		</buff>
		
		<!-- STATES FATIGUE -->
		
		<buff name="buffFatigueWeak" name_key="buffFatigueWeakName" tooltip_key="buffFatigueWeakTooltip" description_key="buffFatigueWeakIncDesc" icon="ui_game_symbol_muscle" icon_color="255,230,40">
			<stack_type value="ignore"/>
			<display_value value=".FatigueStatus"/><display_value_key value="{0}%"/>
				
			<!-- NEGATIVE EFFECTS -->
			<effect_group tiered="false">
				<passive_effect name="Mobility" operation="base_add" value="-.05"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="-3"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05"/>
			</effect_group>
				
			<!-- Buff Self Remove -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueWeak">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_75"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueWeak">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_50"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffFatigueModerate" name_key="buffFatigueModerateName" tooltip_key="buffFatigueModerateTooltip" description_key="buffFatigueModerateIncDesc" icon="ui_game_symbol_muscle" icon_color="255,160,50">
			<stack_type value="ignore"/>
			<display_value value=".FatigueStatus"/><display_value_key value="{0}%"/>
				
			<!-- NEGATIVE EFFECTS -->
			<effect_group tiered="false">
				<passive_effect name="Mobility" operation="base_add" value="-.1"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="-6"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.1"/>
			</effect_group>
				
			<!-- Buff Self Remove -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueModerate">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_50"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueModerate">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_25"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffFatigueSevere" name_key="buffFatigueSevereName" tooltip_key="buffFatigueSevereTooltip" description_key="buffFatigueSevereIncDesc" icon="ui_game_symbol_muscle" icon_color="255,20,0">
			<stack_type value="ignore"/>
			<display_value value=".FatigueStatus"/><display_value_key value="{0}%"/>
				
			<!-- NEGATIVE EFFECTS -->
			<effect_group tiered="false">
				<passive_effect name="Mobility" operation="base_add" value="-.2"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="-9"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.2"/>
				
				<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffInjuryKnockdown01">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LTE" value="@$ReserveStrength_5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfRun" action="AddBuff" buff="buffInjuryKnockdown01">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LTE" value="@$ReserveStrength_5"/>
				</triggered_effect>
			</effect_group>
				
			<!-- Buff Self Remove -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueSevere">
					<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_25"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<!-- FOR TESTING -->
		<buff name="buffFatigueTesting" name_key="buffFatigueTestingName" tooltip_key="buffFatigueTestingTooltip" description_key="buffFatigueTestingIncDesc" icon="ui_game_symbol_muscle" icon_color="210,0,210">
			<stack_type value="ignore"/>
			<duration value="0"/>
				
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="5"/>
				<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffFatigueTesting"/>
			</effect_group>
		</buff>
		
		<!-- STRESS BUFF'S -->
		<!-- For yourself - REMOVE THE GENERAL CHECK INTO A SEPARATE MOD -->
		
		<buff name="buffGroupCheckStress" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		
		<buff name="buffGroupCheckFew" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffGroupCheckSeveral,buffGroupCheckMany"/>
			</effect_group>
		</buff>
		<buff name="buffGroupCheckSeveral" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffGroupCheckFew,buffGroupCheckMany"/>
			</effect_group>
		</buff>
		<buff name="buffGroupCheckMany" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffGroupCheckFew,buffGroupCheckSeveral"/>
			</effect_group>
		</buff>
		
		<buff name="buffEnemyAround" icon="ui_game_symbol_zombie" icon_color="150,150,150">
			<stack_type value="replace"/>
			<duration value=".1"/>			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" target="selfAOE" range="25" cvar="$EnemyCount" operation="add" value="1">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone"/></triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffEnemyAroundVar" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>	
			<duration value="1.5"/>
		</buff>
		
		<!-- STATES STRESS -->
		
		<buff name="buffStressWeak" name_key="buffStressWeakName" tooltip_key="buffStressWeakTooltip" description_key="buffStressWeakIncDesc" icon="ui_game_symbol_intellect" icon_color="255,230,40">
			<stack_type value="ignore"/>
			<display_value value=".StressStatus"/><display_value_key value="{0}%"/>
				
			<!-- NEGATIVE EFFECTS -->
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="-.1"/>
			</effect_group>
			
			<effect_group tiered="false">
				<passive_effect name="LootStage" operation="perc_add" value="-.1"/>
				
				<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" value=".1"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".1"/>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".1"/>
			</effect_group>
			
			<effect_group>	
				<passive_effect name="SpreadDegreesVertical" operation="base_add" value="1"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="1"/>
					
				<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-1"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="1"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-1"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="1"/>
			</effect_group>
				
			<!-- Buff Self Remove -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressWeak">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_75"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressWeak">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_50"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffStressModerate" name_key="buffStressModerateName" tooltip_key="buffStressModerateTooltip" description_key="buffStressModerateIncDesc" icon="ui_game_symbol_intellect" icon_color="255,160,50">
			<stack_type value="ignore"/>
			<display_value value=".StressStatus"/><display_value_key value="{0}%"/>
				
			<!-- NEGATIVE EFFECTS -->
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="-.25"/>
			</effect_group>
			
			<effect_group tiered="false">
				<passive_effect name="LootStage" operation="perc_add" value="-.25"/>
				
				<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" value=".25"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".25"/>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".25"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDysenteryCatchDrink">
					<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="1"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>	
				<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2"/>
					
				<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2"/>
			</effect_group>
				
			<!-- Buff Self Remove -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressModerate">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_50"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressModerate">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_25"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffStressSevere" name_key="buffStressSevereName" tooltip_key="buffStressSevereTooltip" description_key="buffStressSevereIncDesc" icon="ui_game_symbol_intellect" icon_color="255,20,0">
			<stack_type value="ignore"/>
			<display_value value=".StressStatus"/><display_value_key value="{0}%"/>
				
			<!-- NEGATIVE EFFECTS -->
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="-.5"/>
			</effect_group>
			
			<effect_group tiered="false">
				<passive_effect name="LootStage" operation="perc_add" value="-.5"/>
				
				<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" value=".5"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".5"/>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".5"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDysenteryCatchDrink">
					<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_5"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>	
				<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2.5"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2.5"/>
					
				<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2.5"/>
				<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2.5"/>
				<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2.5"/>
				<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2.5"/>
			</effect_group>
				
			<!-- Buff Self Remove -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressSevere">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_25"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressSevere">
					<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="0"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
	</append>
	
	<!-- Alco -->
	<append xpath="/buffs/buff[@name='buffDrunkGrandpasMoonshine']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrunkGrandpasAwesomeSauce']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffBeer']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	
	<!-- Candy -->
	<append xpath="/buffs/buff[@name='buffDrugAtomJunkies']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugCovertCats']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugEyeKandy']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugHackers']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugHealthBar']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugJailBreakers']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugNerdTats']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugOhShitzDrops']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugRockBusters']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugSkullCrushers']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	<append xpath="/buffs/buff[@name='buffDrugSugarButts']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1"/>
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0"/>
		</effect_group>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Game_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
				
		<effect_group>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffWasteland_Storm,buffSnow_Storm,buffDesert_Storm,buffBurnt_Storm"/>
		
			<passive_effect name="PlayerExpGain" operation="perc_add" value="-1" tags="Looting"/>
			
		</effect_group>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Master_Skills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		
		<!-- *** RESCUER_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRescuerSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRescuer" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRescuerSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupRescuer" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffRescuerSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** PREDATOR_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPredatorSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupPredator" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffPredatorSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPredatorSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupPredator" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffPredatorSetBonus"/>
			</triggered_effect>
		</effect_group>
		
		<!-- *** MAUS_FULL_SET_BONUS -->
		<effect_group>
			<!-- If armor set NOT complete, remove bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMausSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupMaus" operation="LTE" value="3" />
				<requirement name="HasBuff" buff="buffMausSetBonus"/>
			</triggered_effect>
			<!-- If armor set complete, add bonus buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMausSetBonus">
				<requirement name="ArmorGroupCount" group_name="groupMaus" operation="Equals" value="4" />
				<requirement name="!HasBuff" buff="buffMausSetBonus"/>
			</triggered_effect>
		</effect_group>
		
	</append>
	
	<append xpath="/buffs">
			
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LUNCH'S -->
		<!-- Intelligence -->
		<buff name="buffIntelligenceT1" name_key="buffIntelligenceT1Name" description_key="buffIntelligenceT1Desc" tooltip_key="buffIntelligenceT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffIntelligenceT1Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffIntelligenceT1Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT1Display" operation="set" value="@$buffIntelligenceT1Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT1Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
					<requirement name="CVarCompare" cvar="$buffIntelligenceT1Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffIntelligenceT1Duration,.buffIntelligenceT1Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="1"/>
				<passive_effect name="ScavengingTime" operation="perc_add" value="-.1" />
				<passive_effect name="LootStage" operation="base_add" value="5"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkDemolitionsExpert"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</passive_effect>
			</effect_group>
		</buff>
		
		<buff name="buffIntelligenceT2" name_key="buffIntelligenceT2Name" description_key="buffIntelligenceT2Desc" tooltip_key="buffIntelligenceT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffIntelligenceT2Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffIntelligenceT2Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT2Display" operation="set" value="@$buffIntelligenceT2Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT2Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT2">
					<requirement name="CVarCompare" cvar="$buffIntelligenceT2Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
					<requirement name="HasBuff" buff="buffIntelligenceT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT2">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffIntelligenceT2Duration,.buffIntelligenceT2Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="20"/>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="2"/>
				<passive_effect name="PerkLevel" tags="perkWastlandTimer" operation="base_add" value="1"/>
				<passive_effect name="ScavengingTime" operation="perc_add" value="-.2" />
				<passive_effect name="LootStage" operation="base_add" value="10"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkDemolitionsExpert"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<buff name="buffIntelligenceT3" name_key="buffIntelligenceT3Name" description_key="buffIntelligenceT3Desc" tooltip_key="buffIntelligenceT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffIntelligenceT3Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffIntelligenceT3Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT3Display" operation="set" value="@$buffIntelligenceT3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT3Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
					<requirement name="HasBuff" buff="buffIntelligenceT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT2">
					<requirement name="HasBuff" buff="buffIntelligenceT2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT3">
					<requirement name="CVarCompare" cvar="$buffIntelligenceT3Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT3">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffIntelligenceT3Duration,.buffIntelligenceT3Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="40"/>
				<passive_effect name="StaminaMax" operation="base_add" value="40"/>
				<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="3"/>
				<passive_effect name="PerkLevel" tags="perkWastlandTimer" operation="base_add" value="2"/>
				<passive_effect name="ScavengingTime" operation="perc_add" value="-.3" />
				<passive_effect name="LootStage" operation="base_add" value="20"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkDemolitionsExpert"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="HypothermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="8"/></passive_effect>
				<passive_effect name="HyperthermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="8"/></passive_effect>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<!-- Strength -->
		<buff name="buffStrengthT1" name_key="buffStrengthT1Name" description_key="buffStrengthT1Desc" tooltip_key="buffStrengthT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffStrengthT1Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStrengthT1Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT1Display" operation="set" value="@$buffStrengthT1Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT1Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
					<requirement name="CVarCompare" cvar="$buffStrengthT1Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffStrengthT1Duration,.buffStrengthT1Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="1"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".05" tags="perkMiner69r"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="oreWoodHarvest"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher"/>
				</passive_effect>
			</effect_group>
		</buff>
		
		<buff name="buffStrengthT2" name_key="buffStrengthT2Name" description_key="buffStrengthT2Desc" tooltip_key="buffStrengthT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffStrengthT2Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStrengthT2Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT2Display" operation="set" value="@$buffStrengthT2Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT2Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT2">
					<requirement name="CVarCompare" cvar="$buffStrengthT2Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
					<requirement name="HasBuff" buff="buffStrengthT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT2">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffStrengthT2Duration,.buffStrengthT2Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="20"/>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="2"/>
				<passive_effect name="PerkLevel" tags="perkWinterTimer" operation="base_add" value="1"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".15" tags="perkMiner69r"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<buff name="buffStrengthT3" name_key="buffStrengthT3Name" description_key="buffStrengthT3Desc" tooltip_key="buffStrengthT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffStrengthT3Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStrengthT3Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT3Display" operation="set" value="@$buffStrengthT3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT3Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
					<requirement name="HasBuff" buff="buffStrengthT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT2">
					<requirement name="HasBuff" buff="buffStrengthT2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT3">
					<requirement name="CVarCompare" cvar="$buffStrengthT3Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT3">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffStrengthT3Duration,.buffStrengthT3Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="40"/>
				<passive_effect name="StaminaMax" operation="base_add" value="40"/>
				<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="3"/>
				<passive_effect name="PerkLevel" tags="perkWinterTimer" operation="base_add" value="2"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".25" tags="perkMiner69r"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="oreWoodHarvest"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="HypothermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="1"/></passive_effect>
				<passive_effect name="HyperthermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="1"/></passive_effect>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<!-- Fortitude -->
		<buff name="buffFortitudeT1" name_key="buffFortitudeT1Name" description_key="buffFortitudeT1Desc" tooltip_key="buffFortitudeT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffFortitudeT1Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffFortitudeT1Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT1Display" operation="set" value="@$buffFortitudeT1Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT1Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
					<requirement name="CVarCompare" cvar="$buffFortitudeT1Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffFortitudeT1Duration,.buffFortitudeT1Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="1"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="butcherHarvest,butcherHarvestMutation"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</passive_effect>
			</effect_group>
		</buff>
		
		<buff name="buffFortitudeT2" name_key="buffFortitudeT2Name" description_key="buffFortitudeT2Desc" tooltip_key="buffFortitudeT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffFortitudeT2Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffFortitudeT2Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT2Display" operation="set" value="@$buffFortitudeT2Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT2Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT2">
					<requirement name="CVarCompare" cvar="$buffFortitudeT2Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
					<requirement name="HasBuff" buff="buffFortitudeT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT2">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffFortitudeT2Duration,.buffFortitudeT2Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="20"/>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="2"/>
				<passive_effect name="PerkLevel" tags="perkBurntTimer" operation="base_add" value="1"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="butcherHarvest,butcherHarvestMutation"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<buff name="buffFortitudeT3" name_key="buffFortitudeT3Name" description_key="buffFortitudeT3Desc" tooltip_key="buffFortitudeT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffFortitudeT3Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffFortitudeT3Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT3Display" operation="set" value="@$buffFortitudeT3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT3Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
					<requirement name="HasBuff" buff="buffFortitudeT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT2">
					<requirement name="HasBuff" buff="buffFortitudeT2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT3">
					<requirement name="CVarCompare" cvar="$buffFortitudeT3Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT3">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffFortitudeT3Duration,.buffFortitudeT3Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="40"/>
				<passive_effect name="StaminaMax" operation="base_add" value="40"/>
				<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="3"/>
				<passive_effect name="PerkLevel" tags="perkBurntTimer" operation="base_add" value="2"/>
				<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="butcherHarvest,butcherHarvestMutation"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="perkBrawler"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="HypothermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="9"/></passive_effect>
				<passive_effect name="HyperthermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="9"/></passive_effect>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<!-- Agility -->
		<buff name="buffAgilityT1" name_key="buffAgilityT1Name" description_key="buffAgilityT1Desc" tooltip_key="buffAgilityT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffAgilityT1Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffAgilityT1Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT1Display" operation="set" value="@$buffAgilityT1Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT1Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
					<requirement name="CVarCompare" cvar="$buffAgilityT1Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffAgilityT1Duration,.buffAgilityT1Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="1"/>
				<passive_effect name="JumpStrength" operation="perc_add" value=".1"/>
				<passive_effect name="Mobility" operation="perc_add" value=".04"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</passive_effect>
			</effect_group>
		</buff>
		
		<buff name="buffAgilityT2" name_key="buffAgilityT2Name" description_key="buffAgilityT2Desc" tooltip_key="buffAgilityT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffAgilityT2Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffAgilityT2Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT2Display" operation="set" value="@$buffAgilityT2Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT2Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT2">
					<requirement name="CVarCompare" cvar="$buffAgilityT2Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
					<requirement name="HasBuff" buff="buffAgilityT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT2">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffAgilityT2Duration,.buffAgilityT2Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="20"/>
				<passive_effect name="StaminaMax" operation="base_add" value="20"/>
				<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="2"/>
				<passive_effect name="PerkLevel" tags="perkDesertTimer" operation="base_add" value="1"/>
				<passive_effect name="JumpStrength" operation="perc_add" value=".2"/>
				<passive_effect name="Mobility" operation="perc_add" value=".08"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<buff name="buffAgilityT3" name_key="buffAgilityT3Name" description_key="buffAgilityT3Desc" tooltip_key="buffAgilityT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffAgilityT3Display"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffAgilityT3Duration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT3Display" operation="set" value="@$buffAgilityT3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT3Display" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
					<requirement name="HasBuff" buff="buffAgilityT1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT2">
					<requirement name="HasBuff" buff="buffAgilityT2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT3">
					<requirement name="CVarCompare" cvar="$buffAgilityT3Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT3">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffAgilityT3Duration,.buffAgilityT3Display"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="40"/>
				<passive_effect name="StaminaMax" operation="base_add" value="40"/>
				<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="3"/>
				<passive_effect name="PerkLevel" tags="perkDesertTimer" operation="base_add" value="2"/>
				<passive_effect name="JumpStrength" operation="perc_add" value=".3"/>
				<passive_effect name="Mobility" operation="perc_add" value=".12"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="HoldingItemHasTags" tags="perkDeepCuts"/>
				</passive_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="HypothermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="5"/></passive_effect>
				<passive_effect name="HyperthermalResist" operation="base_add" value="10">
					<requirement name="InBiome" biome="5"/></passive_effect>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
				
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- STIMULANTS -->
		
		<buff name="buffstimEquilibrium" name_key="buffstimEquilibriumName" description_key="buffstimEquilibriumDesc" tooltip_key="buffstimEquilibriumTooltip" icon_color="90,255,117" icon="ui_game_symbol_stunned">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffstimEquilibriumDisplay"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimEquilibriumDisplay" operation="set" value="@$buffstimEquilibriumDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimEquilibriumDisplay" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimEquilibrium">
					<requirement name="CVarCompare" cvar="$buffstimEquilibriumDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimEquilibrium">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffstimEquilibriumDuration,.buffstimEquilibriumDisplay"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$StabilityStatus" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StabilityStatus" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StabilityStatus" operation="set" value="0"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryStunned01CHTrigger"/>
			</effect_group>
		</buff>
		
		<buff name="buffstimClearGaze" name_key="buffstimClearGazeName" description_key="buffstimClearGazeDesc" tooltip_key="buffstimClearGazeTooltip" icon_color="90,255,117" icon="ui_game_symbol_stealth">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffstimClearGazeDisplay"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimClearGazeDisplay" operation="set" value="@$buffstimClearGazeDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimClearGazeDisplay" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimClearGaze">
					<requirement name="CVarCompare" cvar="$buffstimClearGazeDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimClearGaze">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffstimClearGazeDuration,.buffstimClearGazeDisplay"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffstimClearGazeStatus" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffstimClearGazeStatus" operation="set" value="0"/>
			</effect_group>
		</buff>
		
		<buff name="buffstimIrradiatedShell" name_key="buffstimIrradiatedShellName" description_key="buffstimIrradiatedShellDesc" tooltip_key="buffstimIrradiatedShellTooltip" icon_color="90,255,117" icon="ui_game_symbol_radiation">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffstimIrradiatedShellDisplay"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimIrradiatedShellDisplay" operation="set" value="@$buffstimIrradiatedShellDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimIrradiatedShellDisplay" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimIrradiatedShell">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimIrradiatedShell">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffstimIrradiatedShellDuration,.buffstimIrradiatedShellDisplay"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffstimIrradiatedShellStatus" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffstimIrradiatedShellStatus" operation="set" value="0"/>
			</effect_group>
		</buff>
		
		<!-- *** buffBoosterXP3 -->
		<!-- TRIGGERED_BY: Items = BoosterXP3 -->
		<!-- Temporarily increases the amount of XP gain and LootSpage -->
		<buff name="buffBoosterXP3" name_key="buffBoosterXP3Name" description_key="buffBoosterXP3Desc" tooltip_key="buffBoosterXP3Tooltip" icon_color="134,146,255" icon="ui_game_symbol_xp" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffBoosterXP3Duration"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterXP3Duration" operation="set" value="@$buffBoosterXP3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterXP3Duration" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXP3">
					<requirement name="CVarCompare" cvar="$buffBoosterXP3Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterXP3Duration,$buffBoosterXP3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXP3">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".05"/>
				<passive_effect name="LootStage" operation="base_add" value="10"/>
			</effect_group>
		</buff>
		
		<!-- *** buffBoosterXPPremium -->
		<!-- TRIGGERED_BY: Items = BoosterXPPremium -->
		<!-- Temporarily increases the amount of XP gain and LootSpage -->
		<buff name="buffBoosterXPPremium" name_key="buffBoosterXPPremiumName" description_key="buffBoosterXPPremiumDesc" tooltip_key="buffBoosterXPPremiumTooltip" icon_color="255,184,0" icon="ui_game_symbol_xp" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffBoosterXPPremiumDuration"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterXPPremiumDuration" operation="set" value="@$buffBoosterXPPremiumDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterXPPremiumDuration" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXPPremium">
					<requirement name="CVarCompare" cvar="$buffBoosterXPPremiumDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterXPPremiumDuration,$buffBoosterXPPremiumDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXP3">
					<requirement name="HasBuff" buff="buffBoosterXP3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXPPremium">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".15"/>
				<passive_effect name="LootStage" operation="base_add" value="25"/>
			</effect_group>
		</buff>
		
		<!-- *** buffBoosterKiller3 -->
		<!-- TRIGGERED_BY: Items = BoosterKiller3 -->
		<!-- Temporarily increases the Entity Damage -->
		<buff name="buffBoosterKiller3" name_key="buffBoosterKiller3Name" description_key="buffBoosterKiller3Desc" tooltip_key="buffBoosterKiller3Tooltip" icon_color="134,146,255" icon="ui_game_symbol_skull_crusher" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffBoosterKiller3Duration"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterKiller3Duration" operation="set" value="@$buffBoosterKiller3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterKiller3Duration" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKiller3">
					<requirement name="CVarCompare" cvar="$buffBoosterKiller3Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterKiller3Duration,$buffBoosterKiller3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKiller3">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="EntityTagCompare" target="other" tags="miniboss,boss"/>
				</passive_effect>
			</effect_group>
		</buff>
		
		<!-- *** buffBoosterKillerPremium -->
		<!-- TRIGGERED_BY: Items = BoosterKillerPremium -->
		<!-- Temporarily increases the Entity Damage -->
		<buff name="buffBoosterKillerPremium" name_key="buffBoosterKillerPremiumName" description_key="buffBoosterKillerPremiumDesc" tooltip_key="buffBoosterKillerPremiumTooltip" icon_color="255,184,0" icon="ui_game_symbol_skull_crusher" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffBoosterKillerPremiumDuration"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterKillerPremiumDuration" operation="set" value="@$buffBoosterKillerPremiumDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterKillerPremiumDuration" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKiller3">
					<requirement name="HasBuff" buff="buffBoosterKiller3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKillerPremium">
					<requirement name="CVarCompare" cvar="$buffBoosterKillerPremiumDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterKillerPremiumDuration,$buffBoosterKillerPremiumDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKillerPremium">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="EntityTagCompare" target="other" tags="miniboss,boss"/>
				</passive_effect>
			</effect_group>
		</buff>
		
		<!-- *** buffBoosterBreadwinner3 -->
		<!-- TRIGGERED_BY: Items = BoosterBreadwinner3 -->
		<!-- Temporarily increases block damage and the amount of resources mined -->
		<buff name="buffBoosterBreadwinner3" name_key="buffBoosterBreadwinner3Name" description_key="buffBoosterBreadwinner3Desc" tooltip_key="buffBoosterBreadwinner3Tooltip" icon_color="134,146,255" icon="ui_game_symbol_mother_load" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffBoosterBreadwinner3Duration"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterBreadwinner3Duration" operation="set" value="@$buffBoosterBreadwinner3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterBreadwinner3Duration" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinner3">
					<requirement name="CVarCompare" cvar="$buffBoosterBreadwinner3Duration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterBreadwinner3Duration,$buffBoosterBreadwinner3Duration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinner3">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="HarvestCount" operation="perc_add" value=".1"/>
			</effect_group>
		</buff>
		
		<!-- *** buffBoosterBreadwinnerPremium -->
		<!-- TRIGGERED_BY: Items = BoosterBreadwinnerPremium -->
		<!-- Temporarily increases block damage and the amount of resources mined -->
		<buff name="buffBoosterBreadwinnerPremium" name_key="buffBoosterBreadwinnerPremiumName" description_key="buffBoosterBreadwinnerPremiumDesc" tooltip_key="buffBoosterBreadwinnerPremiumTooltip" icon_color="255,184,0" icon="ui_game_symbol_mother_load" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffBoosterBreadwinnerPremiumDuration"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterBreadwinnerPremiumDuration" operation="set" value="@$buffBoosterBreadwinnerPremiumDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterBreadwinnerPremiumDuration" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinner3">
					<requirement name="HasBuff" buff="buffBoosterBreadwinner3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinnerPremium">
					<requirement name="CVarCompare" cvar="$buffBoosterBreadwinnerPremiumDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterBreadwinnerPremiumDuration,$buffBoosterBreadwinnerPremiumDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinnerPremium">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="HarvestCount" operation="perc_add" value=".25"/>
			</effect_group>
		</buff>
		
		<buff name="buffWeaponBleeding" hidden="true">
			<damage_type value="bloodloss"/>
			<damage_source value="Internal"/>
			<stack_type value="replace"/>
			<duration value="0"/>
			
			<effect_group>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bleedDuration" operation="add" value="-1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWeaponBleeding">
					<requirement name="CVarCompare" cvar="$bleedDuration" operation="LTE" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$bleedDuration"/>
			
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="18"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.5"/>
				
			</effect_group>
			
		</buff>
		
		<buff name="buffWeaponShock" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			
			<effect_group>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ShockDuration" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$ShockDuration" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ShockDuration" operation="add" value="-1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWeaponShock">
					<requirement name="CVarCompare" cvar="$ShockDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ShockDuration"/>
				
				<passive_effect name="RunSpeed" operation="perc_add" value="-.8"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.3"/>
				
			</effect_group>
			
		</buff>
		
		<buff name="buffMeleeWeaponBleeding" hidden="true">
			<damage_type value="bloodloss"/>
			<damage_source value="Internal"/>
			<stack_type value="replace"/>
			<duration value="0"/>
			
			<effect_group>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bleedDuration" operation="add" value="-1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWeaponBleeding">
					<requirement name="CVarCompare" cvar="$bleedDuration" operation="LTE" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$bleedDuration"/>
			
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="90"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.5"/>
				
			</effect_group>
			
		</buff>
		
		<buff name="buffGroupCheckRescuer" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		<buff name="buffGroupCheckPredator" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		<buff name="buffGroupCheckMaus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		
		<buff name="buffTurretSlowed" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<passive_effect name="Mobility" operation="perc_add" value="-.2"/>
			</effect_group>
		</buff>
		
		<!-- ARMOR SET'S BONUS -->
		
		<!-- *** buffPredatorSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffRescuerSetBonus" name_key="buffRescuerSetBonusName" description_key="buffRescuerSetBonusDesc" tooltip_key="buffRescuerSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<display_value_key value="buffRescuerSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckRescuer" target="selfOtherPlayers" target_tags="party,ally"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="1"/>
					<!-- Food and water bonus -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay"/>
					<!-- Carry Capacity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay"/>
					<!-- Reg Health -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="6"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay"/>
					<!-- Food Loot -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay"/>
					<!-- Run Speed -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay"/>
								
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT1">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>                
					</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="2"/>
					<!-- Food and water bonus -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay"/>
					<!-- Carry Capacity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay"/>
					<!-- Reg Health -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay"/>
					<!-- Food Loot -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay"/>
					<!-- Run Speed -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="2"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT2">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>                
					</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="3"/>
					<!-- Food and water bonus -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay"/>
					<!-- Carry Capacity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay"/>
					<!-- Reg Health -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="18"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="18"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay"/>
					<!-- Food Loot -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay"/>
					<!-- Run Speed -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="3"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT3">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>                
					</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="4"/>
					<!-- Food and water bonus -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay"/>
					<!-- Carry Capacity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay"/>
					<!-- Reg Health -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="24"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="24"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay"/>
					<!-- Food Loot -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay"/>
					<!-- Run Speed -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT4">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>                
					</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="5"/>
					<!-- Food and water bonus -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay"/>
					<!-- Carry Capacity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay"/>
					<!-- Reg Health -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay"/>
					<!-- Food Loot -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay"/>
					<!-- Run Speed -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="5"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT5">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>                
					</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="6"/>
					<!-- Food and water bonus -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay"/>
					<!-- Carry Capacity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay"/>
					<!-- Reg Health -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="50"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay"/>
					<!-- Food Loot -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="30"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay"/>
					<!-- Run Speed -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="10"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay"/>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT6">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>                
					</triggered_effect>
			</effect_group>
		</buff>
		
		<!-- *** buffPredatorSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffPredatorSetBonus" name_key="buffPredatorSetBonusName" description_key="buffPredatorSetBonusDesc" tooltip_key="buffPredatorSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<display_value_key value="buffPredatorSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group name="Buff's">				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffSecondChanceActive">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LT" value="50"/>
					<requirement name="!HasBuff" buff="buffSecondChanceReload"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckPredator" target="selfOtherPlayers" target_tags="party,ally"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffEveryoneHunt">
					<requirement name="HasBuff" target="other" buff="buffGroupCheckPredator"/>                
				</triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="4"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".04"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="8"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".08"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="12"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".12"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="16"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".16"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".4"/>
			</effect_group>
		</buff>
		
		<!-- *** buffPredatorSetBonus -->
		<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
		<buff name="buffMausSetBonus" name_key="buffMausSetBonusName" description_key="buffMausSetBonusDesc" tooltip_key="buffMausSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<display_value_key value="buffMausSetBonus"/>
			<display_value value="xxx"/>
			
			<effect_group name="Buff's">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckMaus" target="selfOtherPlayers" target_tags="party,ally"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffDefender">
					<requirement name="HasBuff" target="other" buff="buffGroupCheckMaus"/>                
				</triggered_effect> 
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="CVarCompare" cvar="$MausClawsStatus" operation="Equals" value="1"/>   
					<requirement name="!HasBuff" buff="MausClawsRushReload"/>					
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush"/>	
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="MausClawsNormal">
					<requirement name="CVarCompare" cvar="$MausClawsStatus" operation="Equals" value="1"/>   
					<requirement name="!HasBuff" buff="MausClawsRushReload"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="20"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="40"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".4">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="60"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".6">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="80"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="80"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".8">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="100"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="100"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="1">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="120"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="120"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="1.2">
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</passive_effect>
			</effect_group>
		</buff>
		
		<buff name="MausClawsRushReload" name_key="MausClawsRushReloadName" description_key="MausClawsRushReloadIncDesc" icon="ui_game_symbol_clock" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value value=".MausClawsRushReloadDuration"/>
			<display_value_format value="time"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MausClawsRushReloadDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".MausClawsRushReloadDuration" operation="set" value="@$MausClawsRushReloadDuration"/>		
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="MausClawsRushReload">
					<requirement name="CVarCompare" cvar="$MausClawsRushReloadDuration" operation="LTE" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="MausClawsNormal">
					<requirement name="CVarCompare" cvar="$MausClawsStatus" operation="Equals" value="1"/></triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="MausClawsNormal" name_key="MausClawsNormalName" description_key="MausClawsNormalIncDesc" icon="ui_game_symbol_run" icon_color="55,237,85">
			<stack_type value="ignore"/>
			<display_value_key value="RushOn"/>
			<display_value value="xxx"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true"/>
				<triggered_effect trigger="onSelfRun" action="AddBuff" buff="MausClawsRush"/>
				<triggered_effect trigger="onSelfRun" action="ModifyCVar" cvar="$MausClawsRushDuration" operation="set" value="5"/>
			</effect_group>
		</buff>
		
		<buff name="MausClawsRush" name_key="MausClawsRushName" description_key="MausClawsRushIncDesc" icon="ui_game_symbol_run" icon_color="255,184,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<update_rate value="1"/>
			<display_value value=".MausClawsRushDuration"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="MausClawsNormal"/>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MausClawsRushDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".MausClawsRushDuration" operation="set" value="@$MausClawsRushDuration"/>

				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="MausClawsRush">
					<requirement name="CVarCompare" cvar="$MausClawsRushDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$MausClawsRushReloadDuration" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$MausClawsRushReloadDuration" operation="set" value="3">
					<requirement name="HasBuff" buff="buffMausSetBonus"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="MausClawsRushReload"/>
			</effect_group>
			
			<effect_group >
				<requirement name="!HasBuff" buff="buffMausSetBonus"/>						
					<passive_effect name="RunSpeed" operation="perc_add" value=".75"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="1">
						<requirement name="EntityTagCompare" target="other" tags="boss"/>
					</passive_effect>
					<passive_effect name="StaminaLoss" operation="perc_add" value=".3"/>
					
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1"/>
			</effect_group>
			
			<effect_group >
				<requirement name="HasBuff" buff="buffMausSetBonus"/>						
					<passive_effect name="RunSpeed" operation="perc_add" value="1.5"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="2">
						<requirement name="EntityTagCompare" target="other" tags="boss"/>
					</passive_effect>
					<passive_effect name="StaminaLoss" operation="perc_add" value=".15"/>
					
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2"/>
					<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownCombistick"/>
			</effect_group>
			
		</buff>
		
		
		<buff name="buffEveryoneHunt" name_key="buffEveryoneHuntName" description_key="buffEveryoneHuntIncDesc" tooltip_key="buffEveryoneHuntTooltip" icon="ui_game_symbol_long_shot" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="3"/>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1"/>	
			</effect_group>
		</buff>
		
		<buff name="buffDefender" name_key="buffDefenderName" description_key="buffDefenderIncDesc" tooltip_key="buffDefenderTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="3"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".05"/>	
			</effect_group>
		</buff>
		
		<buff name="buffShockTherapy" name_key="buffShockTherapyName" description_key="buffShockTherapyDesc" tooltip_key="buffShockTherapyTooltip" icon="ui_game_symbol_electric_max_power" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<damage_type value="electrical"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffShockTherapy">
					<requirement name="!HasBuff" buff="buffMausSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shock_near"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="electric_fence_impact"/>
				<triggered_effect trigger="onSelfBuffRemove" action="StopSound" sound="electric_fence_impact"/>
				<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="electric_fence_impact"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
				
				<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
				<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left"/>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="buffShocked">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
				</triggered_effect>
				<passive_effect name="HealthChangeOT" operation="base_add" value="-10"/>
			</effect_group>
		</buff>
		
		<buff name="buffSecondChanceActive" name_key="buffSecondChanceActiveName" description_key="buffSecondChanceActiveDesc" tooltip_key="buffSecondChanceActiveTooltip" icon="ui_game_symbol_defense" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<duration value="5"/>
			<display_value value="duration"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<passive_effect name="NegateDamageSelf" operation="base_set" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="15" buff="buffInjuryKnockdownGeneral">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle,player,turret,drone"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffSecondChanceReload"/>
			</effect_group>
		</buff>
		
		<buff name="buffSecondChanceReload" name_key="buffSecondChanceReloadName" description_key="buffSecondChanceReloadDesc" tooltip_key="buffSecondChanceReloadTooltip" icon="ui_game_symbol_lock" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<duration value="90"/>
			<display_value value="duration"/>
			<display_value_format value="time"/>
		</buff>
		
		<buff name="buffRescuerAidKit" name_key="buffRescuerAidKitName" description_key="buffRescuerAidKitDesc" tooltip_key="buffRescuerAidKitTooltip" icon="ui_game_symbol_healing_factor" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="5"/>
			<display_value value="duration"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned01,buffInjuryStunned02,buffInjuryKnockdown01,buffShocked"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$rescuerDamageResist" operation="set" value=".5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$rescuerDamageResist" operation="add" value="-.1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$rescuerDamageResist"/>
				
				<passive_effect name="NegateDamageSelf" operation="base_set" value="@$rescuerDamageResist"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
				<display_value name="dhealAbrasionMult" value="4"/>

				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffInjuryAbrasionTreated">
					<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
				<display_value name="foodHealthAmount" value="180"/>

				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryBleeding"/>
				<display_value name="dStopsBleeding" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLaceration"/>
				<display_value name="dStopsLaceration" value="1"/>
			</effect_group>
		
			<!-- Antibiotics -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="10"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffInfectionAddCure"/>
			</effect_group>
		
			<!-- Plaster Cast -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLegSprained">
					<requirement name="HasBuff" buff="buffLegSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLegBroken">
					<requirement name="HasBuff" buff="buffLegBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffLegCast">
					<requirement name="HasBuff" buff="buffLegBroken"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffLegCast">
					<requirement name="HasBuff" buff="buffLegSplinted"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLegCast">
					<requirement name="HasBuff" buff="buffLegCast"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffArmSprained">
					<requirement name="HasBuff" buff="buffArmSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffArmBroken">
					<requirement name="HasBuff" buff="buffArmBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffArmCast">
					<requirement name="HasBuff" buff="buffArmBroken"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffArmCast">
					<requirement name="HasBuff" buff="buffArmSplinted"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffArmCast">
					<requirement name="HasBuff" buff="buffArmCast"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
		
			<!-- Vitamines -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffFatiguedTrigger"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="add" value="723"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="set" value="2163">
					<requirement name="CVarCompare" cvar="$buffDrugVitaminsDuration" operation="GT" value="2163"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDrugVitamins"/>
			</effect_group>
		</buff>
		
		<!-- RESCUER AOE -->
		<buff name="buffRescuerSetBonusOtherT1" name_key="buffRescuerSetBonusOtherT1Name" description_key="buffRescuerSetBonusOtherT1Desc" tooltip_key="buffRescuerSetBonusOtherT1Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.1"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.1"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.06"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.06"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".04" tags="food,medical"/>
				<passive_effect name="RunSpeed" operation="perc_add" value=".01"/>
			</effect_group>
		</buff>
		
		<buff name="buffRescuerSetBonusOtherT2" name_key="buffRescuerSetBonusOtherT2Name" description_key="buffRescuerSetBonusOtherT2Desc" tooltip_key="buffRescuerSetBonusOtherT2Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.2"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.2"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="2"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.12"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.12"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".08" tags="food,medical"/>
				<passive_effect name="RunSpeed" operation="perc_add" value=".02"/>
			</effect_group>
		</buff>
		
		<buff name="buffRescuerSetBonusOtherT3" name_key="buffRescuerSetBonusOtherT3Name" description_key="buffRescuerSetBonusOtherT3Desc" tooltip_key="buffRescuerSetBonusOtherT3Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.3"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.3"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="3"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.18"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.18"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".12" tags="food,medical"/>
				<passive_effect name="RunSpeed" operation="perc_add" value=".03"/>
			</effect_group>
		</buff>
		
		<buff name="buffRescuerSetBonusOtherT4" name_key="buffRescuerSetBonusOtherT4Name" description_key="buffRescuerSetBonusOtherT4Desc" tooltip_key="buffRescuerSetBonusOtherT4Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.4"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.4"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.24"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.24"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".16" tags="food,medical"/>
				<passive_effect name="RunSpeed" operation="perc_add" value=".04"/>
			</effect_group>
		</buff>
		
		<buff name="buffRescuerSetBonusOtherT5" name_key="buffRescuerSetBonusOtherT5Name" description_key="buffRescuerSetBonusOtherT5Desc" tooltip_key="buffRescuerSetBonusOtherT5Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.5"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.5"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="5"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.3"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.3"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".2" tags="food,medical"/>
				<passive_effect name="RunSpeed" operation="perc_add" value=".05"/>
			</effect_group>
		</buff>
		
		<buff name="buffRescuerSetBonusOtherT6" name_key="buffRescuerSetBonusOtherT6Name" description_key="buffRescuerSetBonusOtherT6Desc" tooltip_key="buffRescuerSetBonusOtherT6Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.6"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.6"/>
				<passive_effect name="CarryCapacity" operation="base_add" value="10"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.5"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".3" tags="food,medical"/>
				<passive_effect name="RunSpeed" operation="perc_add" value=".1"/>
			</effect_group>
		</buff>
		
		<!-- *** buffShockedCrit -->
		<!-- TRIGGERED_BY: Traps = electricfencepostExp -->
		<!-- Handler for electrical shock -->
		<buff name="buffShockedCrit" description_key="buffShockedCritDesc" tooltip_key="buffShockedCritTooltip" icon="ui_game_symbol_electric_power" name_key="buffShockedName" icon_color="255,20,0" icon_blink="true">
			<damage_type value="electrical"/>
			<stack_type value="duration"/>
			<duration value="6"/>
			<update_rate value="1"/>
			<display_value value="$buffShockedCritDisplay"/>
			<display_value_format value="time"/>

			<effect_group>
				<!-- Blinks the display -->
				<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="buffShocked"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="GetBuffDuration" reference="$shockCritDurationMax"/>
				<triggered_effect trigger="onSelfBuffStart" action="GetBuffDuration" reference="$buffShockedCritDisplay"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffShockedCritDisplay" operation="set" value="4">
					<requirement name="CVarCompare" cvar="$buffShockedCritDisplay" operation="LTE" value="0"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffStack" action="GetBuffDuration" reference="$buffShockedCritDisplay"/>

				<passive_effect name="HealthChangeOT" operation="base_add" value="-74"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffInjuryKnockdown01"/>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffShockedCritDisplay" operation="add" value="-1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffShockedCritDisplay"/>

				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>
				<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>

				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>

				<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="ETrapHit"/>
				<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>

				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="electric_fence_impact"/>
				<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="electric_fence_impact"/>
				<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="electric_fence_impact"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$shockCritDurationMax" operation="GTE" value="4"/>
					<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
					<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,4"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,4"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$shockCritDurationMax" operation="GTE" value="5"/>
					<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
					<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,5"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,5"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$shockCritDurationMax" operation="GTE" value="6"/>
					<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
					<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,6"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,6"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$shockCritDurationMax" operation="GTE" value="7"/>
					<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
					<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,7"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,7"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$shockCritDurationMax" operation="GTE" value="8"/>
					<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
					<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,8"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,8"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="$shockCritDurationMax" operation="GTE" value="9"/>
					<passive_effect name="RunSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
					<passive_effect name="WalkSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".9,.05" duration="0,9"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".9,.05" duration="0,9"/>
			</effect_group>
		</buff>
		
		<buff name="buffBurningCustom" hidden="true">
			<damage_type value="heat"/>
			<stack_type value="replace"/>
			<duration value="20"/>
			
			<effect_group>
				<!-- Start the burning cycle -->
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffIsOnFire"/>
				<passive_effect name="Mobility" operation="base_add" value="-.3"/>
				<passive_effect name="AttacksPerMinute" operation="base_add" value="-.3"/>
				<passive_effect name="HealthChangeOT" operation="base_subtract" duration="0,7,14,19" value="24,37,54,80"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBulldogAvenger" name_key="BuffBulldogAvengerName" tooltip_key="BuffBulldogAvengerTooltip" description_key="BuffBulldogAvengerIncDesc" icon="ui_game_symbol_electric_power" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="3"/>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="Avenger"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
			</effect_group>
		</buff>
		
		<buff name="BuffBulldogBerserk" name_key="BuffBulldogBerserkName" tooltip_key="BuffBulldogBerserkTooltip" description_key="BuffBulldogBerserkIncDesc" icon="ui_game_symbol_rifle" icon_color="255,184,0">
			<stack_type value="replace"/>
			<duration value="3"/>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="Berserk"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25"/>
					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".25"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value=".5"/>
					<passive_effect name="TargetArmor" operation="perc_add" value=".5"/>
			</effect_group>
		</buff>
	
		<buff name="buffShockedMjolnir" hidden="true">
			<damage_type value="electrical"/>
			<update_rate value="1"/>
			<duration value="8"/>
			
			<effect_group name='Shock'>
				<requirement name="CVarCompare" cvar="$ShockerResist" operation="LT" value="1"/>
					<passive_effect name="HealthChangeOT" operation="base_add" value="-64"/>
					
					<passive_effect name="RunSpeed" operation="perc_subtract" value=".6"/>
					<passive_effect name="WalkSpeed" operation="perc_subtract" value=".6"/>
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".6"/>
					<passive_effect name="JumpStrength" operation="perc_subtract" value=".6"/>

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0"/>

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>

					<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="ETrapHit"/>
					<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_electric_shock"/>

					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="electric_fence_impact"/>
					<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="electric_fence_impact"/>
					<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="electric_fence_impact"/>
			</effect_group>
			
			<effect_group name='AOE'>
				<!-- <triggered_effect trigger="onSelfBuffStart" action="SetDancing" enabled="true" /> -->
				<!-- <triggered_effect trigger="onSelfBuffRemove" action="SetDancing" enabled="false" /> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_dance_off"/> -->
				<!-- <triggered_effect trigger="onSelfBuffRemove" action="StopSound" sound="twitch_dance_off"/> -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="5" buff="buffShocked">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<requirement name="!EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffMjolnirReload" name_key="buffMjolnirReloadName" description_key="buffMjolnirReloadDesc" tooltip_key="buffMjolnirReloadTooltip" icon="ui_game_symbol_lock" icon_color="255,184,0">
			<duration value="12"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MjolnirReload" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$MjolnirReload" operation="set" value="0"/>
			</effect_group>
			
		</buff>
		
		<buff name="buffInjuryKnockdownGeneral" hidden="true">
			<damage_type value="knockdown"/>
			<stack_type value="ignore"/>
			<duration value="6"/>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_set" value="0"/>
				<passive_effect name="WalkSpeed" operation="perc_set" value="0"/>
				<passive_effect name="CrouchSpeed" operation="perc_set" value="0"/>
				<passive_effect name="JumpStrength" operation="perc_set" value="0"/>
				<!-- If not a trader, ragdoll the entity -->
				<triggered_effect trigger="onSelfBuffStart" action="Ragdoll" duration="3">
					<requirement name="!EntityTagCompare" tags="trader"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffEnemyPredatorBonus"/>
			</effect_group>
		</buff>
		
		<buff name="buffInjuryKnockdownDouble" hidden="true">
			<damage_type value="knockdown"/>
			<stack_type value="ignore"/>
			<duration value="6"/>

			<effect_group>
				<passive_effect name="RunSpeed" operation="perc_set" value="0"/>
				<passive_effect name="WalkSpeed" operation="perc_set" value="0"/>
				<passive_effect name="CrouchSpeed" operation="perc_set" value="0"/>
				<passive_effect name="JumpStrength" operation="perc_set" value="0"/>
				<!-- If not a trader, ragdoll the entity -->
				<triggered_effect trigger="onSelfBuffStart" action="Ragdoll" duration="3">
					<requirement name="!EntityTagCompare" tags="trader"/>
				</triggered_effect>
			</effect_group>
		</buff>
			
		<buff name="buffEnemyPredatorBonus" hidden="true">
			<stack_type value="replace"/>
			<duration value="6"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding" local_offset="0,0,0" parent_transform=".body"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding"/>
			</effect_group>
		</buff>
		<buff name="buffEnemyPredatorBonus_self" hidden="true">
			<stack_type value="replace"/>
			<duration value="6"/>
			
			<effect_group>
				<requirement name="HasBuff" buff="buffPredatorSetBonus"/>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CombistickPredatorBonus" operation="set" value="1"/>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$CombistickPredatorBonus" operation="set" value="0"/>
			</effect_group>
		</buff>
		
		<buff name="buffCombistickReload" name_key="buffCombistickReloadName" description_key="buffCombistickReloadDesc" tooltip_key="buffCombistickReloadTooltip" icon="ui_game_symbol_lock" icon_color="255,184,0">
			<duration value="10"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CombistickReload" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$CombistickReload" operation="set" value="0"/>
			</effect_group>
			
		</buff>
		
		<!-- TRAINING -->
		
		<!-- Cardio -->
		<buff name="buffTrainingCardioStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTrainingCardio"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffTrainingCardio"/>
			</effect_group>
		</buff>
		<buff name="buffTrainingCardio" name_key="buffTrainingCardioName" description_key="buffTrainingCardioDesc" icon="ui_game_symbol_run" icon_color="55,237,85">
			<stack_type value="replace"/>
			<display_value_key value="Cardio"/>
			<display_value value="xxx"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="add" value="-12"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".4"/>
			</effect_group>
		</buff>
		
		<buff name="buffTrainingLoadsStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTrainingLoads"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffTrainingLoads"/>
			</effect_group>
		</buff>
		<buff name="buffTrainingLoads" name_key="buffTrainingLoadsName" description_key="buffTrainingLoadsDesc" icon="ui_game_symbol_muscle" icon_color="55,237,85">
			<stack_type value="replace"/>
			<display_value_key value="Loads"/>
			<display_value value="xxx"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="add" value="-18"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".25"/>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".15"/>
			</effect_group>
		</buff>
		
		<buff name="buffHospitalBedStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHospitalBed"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffHospitalBed"/>
			</effect_group>
		</buff>
		<buff name="buffHospitalBed" name_key="buffHospitalBedName" description_key="buffHospitalBedDesc" icon="ui_game_symbol_healing_factor" icon_color="55,237,85">
			<stack_type value="ignore"/>
			<update_rate value="3"/>
			<display_value_key value="Healing"/>
			<display_value value="xxx"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="infectionCounter" operation="subtract" value="15">
					<requirement name="CVarCompare" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>

				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$HospitalBedStatus" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$HospitalBedStatus"/>
			</effect_group>
		</buff>
		
		<buff name="buffNerdDeskStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdDesk"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffNerdDesk"/>
			</effect_group>
		</buff>
		<buff name="buffNerdDesk" name_key="buffNerdDeskName" description_key="buffNerdDeskDesc" icon="ui_game_symbol_bookworm" icon_color="255,255,255">
			<stack_type value="ignore"/>
			<update_rate value="3"/>
			<display_value_key value="Education"/>
			<display_value value="xxx"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="EventNerdDeskXP"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="EventNerdDeskXP">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$blockTablePointChanceBonus" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$blockTablePointChanceBonus"/>
			</effect_group>
		</buff>
		
		<buff name="buffNerdTableStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="1.2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdTable"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffNerdTable"/>
			</effect_group>
		</buff>
		<buff name="buffNerdTable" name_key="buffNerdTableName" description_key="buffNerdTableDesc" icon="ui_game_symbol_bookworm" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<update_rate value="3"/>
			<display_value_key value="Education"/>
			<display_value value="xxx"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="EventNerdTableXP"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="EventNerdTableXP">
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$blockTablePointChanceBonus" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$blockTablePointChanceBonus"/>
			</effect_group>
		</buff>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MAGAZINE's BOOSTERS -->
				
		<buff name="buffMBoosterHarvestingTools" name_key="buffMBoosterHarvestingToolsName" description_key="buffMBoosterHarvestingToolsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterHarvestingToolsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterHarvestingToolsDur" operation="set" value="@$buffMBoosterHarvestingToolsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterHarvestingToolsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHarvestingTools">
					<requirement name="CVarCompare" cvar="$buffMBoosterHarvestingToolsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterHarvestingToolsDur,$buffMBoosterHarvestingToolsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHarvestingTools">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="HarvestingToolsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterRepairTools" name_key="buffMBoosterRepairToolsName" description_key="buffMBoosterRepairToolsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterRepairToolsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterRepairToolsDur" operation="set" value="@$buffMBoosterRepairToolsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterRepairToolsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRepairTools">
					<requirement name="CVarCompare" cvar="$buffMBoosterRepairToolsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterRepairToolsDur,$buffMBoosterRepairToolsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRepairTools">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="RepairToolsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterSalvageTools" name_key="buffMBoosterSalvageToolsName" description_key="buffMBoosterSalvageToolsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterSalvageToolsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSalvageToolsDur" operation="set" value="@$buffMBoosterSalvageToolsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSalvageToolsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSalvageTools">
					<requirement name="CVarCompare" cvar="$buffMBoosterSalvageToolsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSalvageToolsDur,$buffMBoosterSalvageToolsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSalvageTools">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="SalvageToolsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterKnuckles" name_key="buffMBoosterKnucklesName" description_key="buffMBoosterKnucklesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterKnucklesDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterKnucklesDur" operation="set" value="@$buffMBoosterKnucklesDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterKnucklesDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterKnuckles">
					<requirement name="CVarCompare" cvar="$buffMBoosterKnucklesDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterKnucklesDur,$buffMBoosterKnucklesDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterKnuckles">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="KnucklesCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterBlades" name_key="buffMBoosterBladesName" description_key="buffMBoosterBladesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterBladesDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterBladesDur" operation="set" value="@$buffMBoosterBladesDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterBladesDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBlades">
					<requirement name="CVarCompare" cvar="$buffMBoosterBladesDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterBladesDur,$buffMBoosterBladesDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBlades">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="BladesCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterClubs" name_key="buffMBoosterClubsName" description_key="buffMBoosterClubsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterClubsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterClubsDur" operation="set" value="@$buffMBoosterClubsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterClubsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterClubs">
					<requirement name="CVarCompare" cvar="$buffMBoosterClubsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterClubsDur,$buffMBoosterClubsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterClubs">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="ClubsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterSledgehammers" name_key="buffMBoosterSledgehammersName" description_key="buffMBoosterSledgehammersDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterSledgehammersDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSledgehammersDur" operation="set" value="@$buffMBoosterSledgehammersDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSledgehammersDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSledgehammers">
					<requirement name="CVarCompare" cvar="$buffMBoosterSledgehammersDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSledgehammersDur,$buffMBoosterSledgehammersDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSledgehammers">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="SledgehammersCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterSpears" name_key="buffMBoosterSpearsName" description_key="buffMBoosterSpearsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterSpearsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSpearsDur" operation="set" value="@$buffMBoosterSpearsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSpearsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSpears">
					<requirement name="CVarCompare" cvar="$buffMBoosterSpearsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSpearsDur,$buffMBoosterSpearsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSpears">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="SpearsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterBows" name_key="buffMBoosterBowsName" description_key="buffMBoosterBowsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterBowsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterBowsDur" operation="set" value="@$buffMBoosterBowsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterBowsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBows">
					<requirement name="CVarCompare" cvar="$buffMBoosterBowsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterBowsDur,$buffMBoosterBowsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBows">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="BowsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterHandguns" name_key="buffMBoosterHandgunsName" description_key="buffMBoosterHandgunsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterHandgunsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterHandgunsDur" operation="set" value="@$buffMBoosterHandgunsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterHandgunsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHandguns">
					<requirement name="CVarCompare" cvar="$buffMBoosterHandgunsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterHandgunsDur,$buffMBoosterHandgunsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHandguns">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="HandgunsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterShotguns" name_key="buffMBoosterShotgunsName" description_key="buffMBoosterShotgunsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterShotgunsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterShotgunsDur" operation="set" value="@$buffMBoosterShotgunsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterShotgunsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterShotguns">
					<requirement name="CVarCompare" cvar="$buffMBoosterShotgunsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterShotgunsDur,$buffMBoosterShotgunsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterShotguns">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="ShotgunsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterRifles" name_key="buffMBoosterRiflesName" description_key="buffMBoosterRiflesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterRiflesDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterRiflesDur" operation="set" value="@$buffMBoosterRiflesDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterRiflesDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRifles">
					<requirement name="CVarCompare" cvar="$buffMBoosterRiflesDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterRiflesDur,$buffMBoosterRiflesDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRifles">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="RiflesCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterMachineGuns" name_key="buffMBoosterMachineGunsName" description_key="buffMBoosterMachineGunsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterMachineGunsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterMachineGunsDur" operation="set" value="@$buffMBoosterMachineGunsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterMachineGunsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMachineGuns">
					<requirement name="CVarCompare" cvar="$buffMBoosterMachineGunsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterMachineGunsDur,$buffMBoosterMachineGunsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMachineGuns">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="MachineGunsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterExplosives" name_key="buffMBoosterExplosivesName" description_key="buffMBoosterExplosivesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterExplosivesDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterExplosivesDur" operation="set" value="@$buffMBoosterExplosivesDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterExplosivesDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterExplosives">
					<requirement name="CVarCompare" cvar="$buffMBoosterExplosivesDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterExplosivesDur,$buffMBoosterExplosivesDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterExplosives">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="ExplosivesCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterRobotics" name_key="buffMBoosterRoboticsName" description_key="buffMBoosterRoboticsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterRoboticsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterRoboticsDur" operation="set" value="@$buffMBoosterRoboticsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterRoboticsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRobotics">
					<requirement name="CVarCompare" cvar="$buffMBoosterRoboticsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterRoboticsDur,$buffMBoosterRoboticsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRobotics">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="RoboticsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterArmor" name_key="buffMBoosterArmorName" description_key="buffMBoosterArmorDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterArmorDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterArmorDur" operation="set" value="@$buffMBoosterArmorDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterArmorDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterArmor">
					<requirement name="CVarCompare" cvar="$buffMBoosterArmorDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterArmorDur,$buffMBoosterArmorDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterArmor">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="armorCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterMedical" name_key="buffMBoosterMedicalName" description_key="buffMBoosterMedicalDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterMedicalDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterMedicalDur" operation="set" value="@$buffMBoosterMedicalDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterMedicalDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMedical">
					<requirement name="CVarCompare" cvar="$buffMBoosterMedicalDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterMedicalDur,$buffMBoosterMedicalDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMedical">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="MedicalCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterFood" name_key="buffMBoosterFoodName" description_key="buffMBoosterFoodDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterFoodDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterFoodDur" operation="set" value="@$buffMBoosterFoodDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterFoodDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterFood">
					<requirement name="CVarCompare" cvar="$buffMBoosterFoodDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterFoodDur,$buffMBoosterFoodDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterFood">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="FoodCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterSeed" name_key="buffMBoosterSeedName" description_key="buffMBoosterSeedDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterSeedDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSeedDur" operation="set" value="@$buffMBoosterSeedDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSeedDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSeed">
					<requirement name="CVarCompare" cvar="$buffMBoosterSeedDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSeedDur,$buffMBoosterSeedDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSeed">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="SeedCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterElectrician" name_key="buffMBoosterElectricianName" description_key="buffMBoosterElectricianDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterElectricianDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterElectricianDur" operation="set" value="@$buffMBoosterElectricianDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterElectricianDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterElectrician">
					<requirement name="CVarCompare" cvar="$buffMBoosterElectricianDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterElectricianDur,$buffMBoosterElectricianDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterElectrician">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="ElectricianCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterTraps" name_key="buffMBoosterTrapsName" description_key="buffMBoosterTrapsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterTrapsDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterTrapsDur" operation="set" value="@$buffMBoosterTrapsDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterTrapsDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterWorkstation,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterTraps">
					<requirement name="CVarCompare" cvar="$buffMBoosterTrapsDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterTrapsDur,$buffMBoosterTrapsDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterTraps">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="TrapsCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterWorkstation" name_key="buffMBoosterWorkstationName" description_key="buffMBoosterWorkstationDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterWorkstationDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterWorkstationDur" operation="set" value="@$buffMBoosterWorkstationDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterWorkstationDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterVehicle"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterWorkstation">
					<requirement name="CVarCompare" cvar="$buffMBoosterWorkstationDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterWorkstationDur,$buffMBoosterWorkstationDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterWorkstation">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="WorkstationCSM"/>
			</effect_group>
		</buff>
		
		<buff name="buffMBoosterVehicle" name_key="buffMBoosterVehicleName" description_key="buffMBoosterVehicleDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffMBoosterVehicleDur"/>
			<display_value_format value="time"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterVehicleDur" operation="set" value="@$buffMBoosterVehicleDur"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterVehicleDur" operation="subtract" value="1"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation"/>
			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterVehicle">
					<requirement name="CVarCompare" cvar="$buffMBoosterVehicleDur" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterVehicleDur,$buffMBoosterVehicleDur"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterVehicle">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<passive_effect name="LootProb" operation="perc_add" value="25" tags="VehiclesCSM"/>
			</effect_group>
		</buff>
			
	</append>	
	
	<!-- Resistance to screen change from Moonshine -->
	<remove xpath="/buffs/buff[@name='buffDrunkGrandpasMoonshine']/effect_group/triggered_effect[@action='ModifyScreenEffect']"/>
	<append xpath="/buffs/buff[@name='buffDrunkGrandpasMoonshine']">
		<effect_group>
			<requirement name="!HasBuff" buff="buffstimClearGaze"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Drunk"/>
		</effect_group>
		<effect_group>
			<requirement name="HasBuff" buff="buffstimClearGaze"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Drunk"/>
		</effect_group>
	</append>
	
	<!-- Resistance to screen change from Bear -->
	<remove xpath="/buffs/buff[@name='buffBeer']/effect_group/triggered_effect[@action='ModifyScreenEffect']"/>
	<append xpath="/buffs/buff[@name='buffBeer']">
		<effect_group>
			<requirement name="!HasBuff" buff="buffstimClearGaze"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.3" effect_name="Drunk">
					<requirement name="ProgressionLevel" progression_name="perkBarBrawling7BoozedUp" operation="Equals" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0.3" effect_name="Drunk">
					<requirement name="ProgressionLevel" progression_name="perkBarBrawling7BoozedUp" operation="Equals" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" effect_name="Drunk"/>
		</effect_group>
		<effect_group>
			<requirement name="HasBuff" buff="buffstimClearGaze"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0" effect_name="Drunk"/>
		</effect_group>
	</append>
	
	<insertAfter xpath="/buffs/buff[@name='buffIsOnFire']/effect_group/triggered_effect[@buff='buffHazardBurningElement']">
		<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningCustom" />
	</insertAfter>
	<insertAfter xpath="/buffs/buff[@name='buffIsOnFire']/effect_group/triggered_effect[@sound='buff_burn_extinguish']">
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".buffIsOnFireDisplay" operation="set" value="20"/>
	</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_PassiveSkills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="/buffs/buff[@name='buffPerkCharismaticNature']"/>
	<insertAfter xpath="/buffs/buff[@name='buffDeadEye']">
		<buff name="buffPerkCharismaticNature" name_key="perkCharismaticNatureName" description_key="buffPerkCharismaticNatureDesc" icon="ui_game_symbol_talk" icon_color="0,255,0" icon_blink="false" hidden="false">
		<stack_type value="replace"/>
		<duration value="10"/>

		<!-- Allies regenerate lost health 50% faster. -->
		<effect_group>
			<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="1"/>
			<requirement name="NotHasBuff" buff="buffStatusHungry03"/>
			<requirement name="NotHasBuff" buff="buffStatusThirsty03"/>
				<passive_effect name="HealthChangeOT" operation="base_add" level="1,2,3,4,5" value=".5,.5,.5,.5,.5"/>
		</effect_group>
		<!-- Block and Melee Damage are increased by 20% for allies. -->
		<effect_group>
			<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="2"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2"/>
				<passive_effect name="BlockDamage" operation="perc_add" value=".2" tags="melee"/>
		</effect_group>
		<!-- Allies take 10% less damage from all sources, take half damage from bleeding and stop bleeding twice as fast. -->
		<!-- Bleeding handled in buffInjuryBleeding -->
		<effect_group>
			<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="3"/>
				<passive_effect name="GeneralDamageResist" operation="base_add" value="0.1"/>
		</effect_group>
		<!-- Partied allies find 10% better loot. -->
		<effect_group>
			<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="4"/>
				<passive_effect name="LootStage" operation="perc_add" value=".1"/>
		</effect_group>
		<!-- Allies gain +1 to all attributes and find 20% better loot. -->
		<effect_group>
			<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="5"/>
				<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="1"/>
				<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="1"/>
				<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="1"/>
				<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="1"/>
				<passive_effect name="AttributeLevel" tags="attIntellect" operation="base_add" value="1"/>
				<passive_effect name="LootStage" operation="perc_add" value=".2"/>
		</effect_group>

		<effect_group>
			<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="LTE" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPerkCharismaticNature"/>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfBuffStart" action="RefreshPerks"/>
			<triggered_effect trigger="onSelfBuffRemove" action="RefreshPerks"/>
			
			<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="CharismaticNatureLevel"/>
			
			<triggered_effect trigger="onSelfLeaveGame" action="RemoveBuff" buff="buffPerkCharismaticNature"/>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffPerkCharismaticNature"/>
		</effect_group>
	</buff>
	</insertAfter>
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		
		<effect_group name="Passive timers">
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTimer_Master">
				<requirement name="InBiome" biome="1"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer"/>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer">
				<requirement name="InBiome" biome="3"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer">
				<requirement name="InBiome" biome="9"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer">
				<requirement name="InBiome" biome="5"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer">
				<requirement name="InBiome" biome="1"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer">
				<requirement name="InBiome" biome="8"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="Second Wind BONUS">
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSecondWindBonusActive">
				<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="Equals" value="10"/>
				<requirement name="!HasBuff" buff="buffSecondWindBonusReload"/>
				<requirement name="StatCompareCurrent" target="self" stat="stamina" operation="LT" value="30"/>
			</triggered_effect>
			
			<!-- Irradiated BONUS -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiatedBonusActive">
				<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="Equals" value="10"/>
				<requirement name="!HasBuff" buff="buffIrradiatedBonusReload"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="80"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="Pure Adrenaline BONUS">
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPureAdrenalineActive">
				<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="Equals" value="25"/>
				<requirement name="!HasBuff" buff="buffPureAdrenalineReload"/>
				<requirement name="StatCompareCurrent" target="self" stat="health" operation="LT" value="30"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="Melee Bersrk">
			<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" buff="buffMeleeBerserk">
				<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1"/>
				<requirement name="HoldingItemHasTags" tags="melee"/>
				<requirement name="!HasBuff" buff="buffMeleeBerserk"/>
			</triggered_effect>
		</effect_group>
		
	</append>
	
	<append xpath="/buffs">
	
		<buff name="buffTurretKill" hidden="true">
			<stack_type value="ignore"/>
			<duration value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CountRoboticsExpert" operation="add" value="1" />
			</effect_group>
		</buff>
		
		<buff name="buffResetPS" hidden="true">
			<stack_type value="ignore"/>
			<duration value="1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_GameTimer_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Forest_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Burnt_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Desert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Winter_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Wastland_current" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_SniperExpert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_ShotgunExpert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_AutomaticWeaponExpert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_PistolExpert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BowsExpert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RoboticsExpert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHeavyExpert_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeLightExpert_current" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_TotalHunt_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_NightHunt_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BullsEye_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RangeHunt_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHunt_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_EliteHunt_current" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossDevourer_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossGargul_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBearDaddy_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBitch_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBurningFlesh_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCholera_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBull_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossShocker_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossVeteran_current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCarrier_current" operation="set" value="0"/>
			</effect_group>
		</buff>
		
		<!-- GAME TIMER -->
		<!-- <buff name="buffGameTimer" name_key="buffGameTimerName" description_key="buffGameTimerDesc" tooltip_key="buffGameTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255"> -->
		<buff name="buffGameTimer" hidden="true">
			<stack_type value="replace"/>
			<update_rate value="1"/>
			
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_SS" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".TimerGame_SS" operation="set" value="@TimerGame_SS"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_MM" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerGame_SS" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_SS" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerGame_SS" operation="Equals" value="60"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_HH" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerGame_MM" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_MM" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerGame_MM" operation="Equals" value="60"/>
				</triggered_effect>
				
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="TimerGame_SS"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="TimerGame_MM"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="TimerGame_HH"/> -->
			</effect_group>
			
			<effect_group name="Level Up">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="8"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="12"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="18"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="24"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="32"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="40"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="50"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="10"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="buffGameTimer_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_GameTimer_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Game_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkGameTimer" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGameTimer_LevelUP"/>
			</effect_group>
		</buff>
		
		<!-- FOREST TIMER -->
		
		<!-- <buff name="buffForestTimer" name_key="buffForestTimerName" description_key="buffForestTimerDesc" tooltip_key="buffForestTimerTooltip" icon="ui_game_symbol_clock" icon_color="147,255,164"> -->
		<buff name="buffForestTimer" hidden="true">
			<stack_type value="replace"/>
			<update_rate value="1"/>
			
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_SS" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".TimerForest_SS" operation="set" value="@TimerForest_SS"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_MM" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerForest_SS" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_SS" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerForest_SS" operation="Equals" value="60"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_HH" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerForest_MM" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_MM" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerForest_MM" operation="Equals" value="60"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Level Up">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="8"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="12"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="16"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="10"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffForestTimer">
					<requirement name="!InBiome" biome="3"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="buffForestTimer_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Forest_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Forest_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkForestTimer" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffForestTimer_LevelUP"/>
			</effect_group>
		</buff>
		
		<!-- BURNT TIMER -->
		<!-- <buff name="buffBurntTimer" name_key="buffBurntTimerName" description_key="buffBurntTimerDesc" tooltip_key="buffBurntTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,147,157"> -->
		<buff name="buffBurntTimer" hidden="true">
			<stack_type value="replace"/>
			<update_rate value="1"/>
			
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_SS" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_MM" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerBurnt_SS" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_SS" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerBurnt_SS" operation="Equals" value="60"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_HH" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerBurnt_MM" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_MM" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerBurnt_MM" operation="Equals" value="60"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Level Up">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="8"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="12"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="16"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="10"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurntTimer">
					<requirement name="!InBiome" biome="9"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="buffBurntTimer_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Burnt_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Burnt_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBurntTimer" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurntTimer_LevelUP"/>
			</effect_group>
		</buff>
				
		<!-- DESERT TIMER -->
		<!-- <buff name="buffDesertTimer" name_key="buffDesertTimerName" description_key="buffDesertTimerDesc" tooltip_key="buffDesertTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,255,147"> -->
		<buff name="buffDesertTimer" hidden="true">
			<stack_type value="replace"/>
			<update_rate value="1"/>
			
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_SS" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_MM" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerDesert_SS" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_SS" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerDesert_SS" operation="Equals" value="60"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_HH" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerDesert_MM" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_MM" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerDesert_MM" operation="Equals" value="60"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Level Up">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="8"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="12"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="16"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="10"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDesertTimer">
					<requirement name="!InBiome" biome="5"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="buffDesertTimer_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Desert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Desert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkDesertTimer" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDesertTimer_LevelUP"/>
			</effect_group>
		</buff>
				
		<!-- Buff Second Wind BONUS - Triggered when the player's stamina drops below 30. -->
		<buff name="buffSecondWindBonusActive" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyStat" stat="stamina" operation="add" value="500"/>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffSecondWindBonusReload"/>
			</effect_group>
		</buff>
		<buff name="buffSecondWindBonusReload" name_key="buffSecondWindBonusReloadName" description_key="buffSecondWindBonusReloadDesc" tooltip_key="buffSecondWindBonusReloadTooltip" icon="ui_game_symbol_clock" icon_color="200,200,200">
			<stack_type value="ignore"/>
			<duration value="180"/>
			<display_value value="duration"/>
			<display_value_format value="time"/>
		</buff>
		
		<!-- WINTER TIMER -->
		
		<!-- <buff name="buffWinterTimer" name_key="buffWinterTimerName" description_key="buffWinterTimerDesc" tooltip_key="buffWinterTimerTooltip" icon="ui_game_symbol_clock" icon_color="147,232,255"> -->
		<buff name="buffWinterTimer" hidden="true">
			<stack_type value="replace"/>
			<update_rate value="1"/>
			
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_SS" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_MM" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerWinter_SS" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_SS" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerWinter_SS" operation="Equals" value="60"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_HH" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerWinter_MM" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_MM" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerWinter_MM" operation="Equals" value="60"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Level Up">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="8"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="12"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="16"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="10"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWinterTimer">
					<requirement name="!InBiome" biome="1"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="buffWinterTimer_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Winter_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Winter_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkWinterTimer" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWinterTimer_LevelUP"/>
			</effect_group>
		</buff>
			
		<!-- WASTELAND TIMER -->
		<!-- <buff name="buffWastlandTimer" name_key="buffWastlandTimerName" description_key="buffWastlandTimerDesc" tooltip_key="buffWastlandTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,210,147"> -->
		<buff name="buffWastlandTimer" hidden="true">
			<stack_type value="replace"/>
			<update_rate value="1"/>
			
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWastland_SS" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWastland_MM" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerWastland_SS" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWastland_SS" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerWastland_SS" operation="Equals" value="60"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWastland_HH" operation="add" value="1">
					<requirement name="CVarCompare" cvar="TimerWastland_MM" operation="Equals" value="60"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWastland_MM" operation="set" value="0">
					<requirement name="CVarCompare" cvar="TimerWastland_MM" operation="Equals" value="60"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Level Up">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="8"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="12"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="16"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastlandTimer_LevelUP">
					<requirement name="CVarCompare" cvar="TimerWastland_HH" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="LT" value="10"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWastlandTimer">
					<requirement name="!InBiome" biome="8"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<buff name="buffWastlandTimer_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Wastland_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Wastland_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkWastlandTimer" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWastlandTimer_LevelUP"/>
			</effect_group>
		</buff>
		
		<!-- WEAPON EXPERT -->
		<buff name="buffSniperExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_SniperExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="SniperExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkSniperExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffSniperExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<buff name="buffShotgunExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_ShotgunExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="ShotgunExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkShotgunExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffShotgunExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<buff name="buffAutomaticWeaponExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_AutomaticWeaponExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="AutomaticWeaponExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkAutomaticWeaponExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAutomaticWeaponExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<buff name="buffPistolExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_PistolExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="PistolExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkPistolExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPistolExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<buff name="buffBowsExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BowsExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BowsExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBowsExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBowsExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<buff name="buffRoboticsExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RoboticsExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="RoboticsExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkRoboticsExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRoboticsExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<buff name="buffMeleeHeavyExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHeavyExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="MeleeHeavyExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkMeleeHeavyExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeHeavyExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<buff name="buffMeleeLightExpert_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeLightExpert_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="MeleeLightExpert_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkMeleeLightExpert" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeLightExpert_LevelUP"/>
			</effect_group>
		</buff>
		
		<!-- Buff Irradiated BONUS - triggers when the radiation effect accumulates above 80% -->
		<buff name="buffIrradiatedBonusActive" hidden="true">
			<stack_type value="ignore"/>
			<duration value="1"/>
			
			<effect_group>				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="25"/>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffIrradiatedBonusReload"/>
			</effect_group>
		</buff>
		<buff name="buffIrradiatedBonusReload" name_key="buffIrradiatedBonusReloadName" description_key="buffIrradiatedBonusReloadDesc" tooltip_key="buffIrradiatedBonusReloadTooltip"  icon="ui_game_symbol_clock" icon_color="200,200,200">
			<stack_type value="ignore"/>
			<duration value="300"/>
			<display_value value="duration"/>
			<display_value_format value="time"/>
		</buff>
		
		<!-- DEAD HUNT -->
		<buff name="buffTotalHunt_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_TotalHunt_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="TotalHunt_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkTotalHunt" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffTotalHunt_LevelUP"/>
			</effect_group>
		</buff>
		<!-- Buff Pure Adrenaline BONUS - Triggered when the player's health drops below 30. -->
		<buff name="buffPureAdrenalineActive" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="health" operation="add" value="150"/>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffPureAdrenalineReload"/>
			</effect_group>
		</buff>
		<buff name="buffPureAdrenalineReload" name_key="buffPureAdrenalineReloadName" description_key="buffPureAdrenalineReloadDesc" tooltip_key="buffPureAdrenalineReloadTooltip" icon="ui_game_symbol_clock" icon_color="200,200,200">
			<stack_type value="ignore"/>
			<duration value="180"/>
			<display_value value="duration"/>
			<display_value_format value="time"/>
		</buff>
		
		<!-- MELEE BERSERK -->
		<buff name="buffMeleeBerserk" name_key="buffMeleeBerserkName" description_key="buffMeleeBerserkDesc" tooltip_key="buffMeleeBerserkTooltip" icon="ui_game_symbol_bull" icon_color="255,184,0">
			<stack_type value="replace"/>
			<display_value value=".MeleeBerserk_Effect"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MeleeBerserkDuration" operation="set" value="3"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MeleeBerserk_Effect" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".MeleeBerserk_Effect" operation="set" value="@$MeleeBerserk_Effect"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeBerserk">
					<requirement name="CVarCompare" cvar="$MeleeBerserkDuration" operation="LTE" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeBerserk">
					<requirement name="!HoldingItemHasTags" tags="melee"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MeleeBerserkDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$MeleeBerserk_Effect" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="LTE" value="4"/></triggered_effect>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$MeleeBerserkDuration" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".MeleeBerserk_Effect" operation="set" value="@$MeleeBerserk_Effect"/>
		
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MeleeBerserk_Effect,$MeleeBerserkDuration,.MeleeBerserk_Effect"/>
				
			</effect_group>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_1"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_2">
					<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="2"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_3">
					<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="3"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_4">
					<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="4"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_5">
					<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="5"/></passive_effect>
			</effect_group>
			
		</buff>
		
		<buff name="BuffImmortalReload" hidden="true">
			<stack_type value="ignore"/>
			<duration value="5"/>
			<effect_group>
				<passive_effect name="NegateDamageSelf" operation="base_set" value="1"/>
			</effect_group>
		</buff>
		
		<buff name="buffBerserk" name_key="buffBerserkName" description_key="buffBerserkDesc" tooltip_key="buffBerserkTooltip" icon="ui_game_symbol_bull" icon_color="90,240,40">
			<stack_type value="ignore"/>
			<duration value="2"/>
			<effect_group>
				<passive_effect name="GeneralDamageResist" operation="base_add" value=".2"/>
			</effect_group>
		</buff>
		
		<buff name="buffNightHunt_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_NightHunt_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="NightHunt_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkNightHunt" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNightHunt_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBullsEye_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BullsEye_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BullsEye_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBullsEye" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBullsEye_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffRangeHunt_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RangeHunt_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="RangeHunt_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkRangeHunt" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangeHunt_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffMeleeHunt_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHunt_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="MeleeHunt_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkMeleeHunt" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeHunt_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffEliteHunt_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_EliteHunt_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="EliteHunt_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkEliteHunt" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEliteHunt_LevelUP"/>
			</effect_group>
		</buff>
		
		<!-- BOSS EXPERT -->
		<buff name="buffBossDevourer_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossDevourer_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Devourer_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossDevourer" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossDevourer_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossGargul_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossGargul_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Gargul_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossGargul" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossGargul_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossBearDaddy_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBearDaddy_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BearDaddy_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBearDaddy" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBearDaddy_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossBitch_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBitch_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Bitch_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBitch" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBitch_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossBurningFlesh_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBurningFlesh_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BurningFlesh_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBurningFlesh" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBurningFlesh_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossCholera_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCholera_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Cholera_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossCholera" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossCholera_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossBull_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBull_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Bull_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBull" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBull_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossShocker_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossShocker_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Shocker_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossShocker" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossShocker_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossVeteran_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossVeteran_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Veteran_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossVeteran" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossVeteran_LevelUP"/>
			</effect_group>
		</buff>
		<buff name="buffBossCarrier_LevelUP" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCarrier_current" operation="add" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Carrier_LevelUP" />
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossCarrier" level="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossCarrier_LevelUP"/>
			</effect_group>
		</buff>
	
    </append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Perfection -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="add" value="@$SelfMedicationCritNaturalHealing"/>
			
			<!-- Increased recovery speed for critical damage while in a medical bed -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="add" value="1">
				<requirement name="CVarCompare" cvar="$HospitalBedStatus" operation="GTE" value="1"/></triggered_effect>
		</effect_group>
	</append>
	
	<append xpath="/buffs">
	   <buff name="buffXPBonus" name_key="buffXPBonusName" tooltip_key="buffXPBonusTooltip" description_key="buffXPBonusIncDesc" icon="ui_game_symbol_skills" icon_color="61,162,255">
            <stack_type value="replace"/>
			<duration value="10"/>
			<effect_group>				
                <passive_effect name="PlayerExpGain" operation="perc_add" value=".05"/>
            </effect_group>
       </buff>
	   
	   <buff name="buffBonusMissChance" name_key="buffBonusMissChanceName" description_key="buffBonusMissChanceIncDesc" icon="ui_game_symbol_stealth2" icon_color="180,180,180">
            <stack_type value="replace"/>
			<duration value="3"/>
			
			<effect_group>				
                <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BonusMissChance" operation="set" value="10"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BonusMissChance"/>
            </effect_group>
       </buff>
    </append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck01']/effect_group">
		
		<effect_group>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="Buff_SmallCase_Spawner">
				<requirement name="HasBuff" buff="Buff_SmallCase_Spawner"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="Buff_MediumCase_Spawner">
				<requirement name="HasBuff" buff="Buff_MediumCase_Spawner"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="Buff_BigCase_Spawner">
				<requirement name="HasBuff" buff="Buff_BigCase_Spawner"/>
			</triggered_effect>
		</effect_group>

	</append>
	
	<append xpath="/buffs">
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- EXPEDITION QUEST'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<buff name="Buff_Exp_Reconnaissance_Status" name_key="Buff_Exp_Reconnaissance_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Reconnaissance_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="66,194,52">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<display_value value=".buffExpReconDisplay"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<passive_effect name="DisableItem" operation="base_set" value="1" tags="Reconnaissance" />
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="set" value="2700"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".9">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".8">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".7">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".6">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5"/></triggered_effect>
					
					
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_ReconnaissanceRewardChance" operation="set" value="100"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpReconDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpReconDisplay" operation="set" value="@$buffExpReconDuration"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Reconnaissance_Status">
					<requirement name="CVarCompare" cvar="$buffExpReconDuration" operation="LTE" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Reconnaissance_Complite"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffExpReconDuration,.Exp_ReconnaissanceRewardChance,.buffExpReconDisplay"/>
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_Reconnaissance_status" operation="set" value="0"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="Exp_Reconnaissance_statusCheck"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Reconnaissance_Status"> -->
					<!-- <requirement name="CVarCompare" cvar="Exp_Reconnaissance_status" operation="EQ" value="1"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_Reconnaissance_status"/> -->
			</effect_group>

		</buff>
	
		<buff name="Buff_Exp_Activity_Status" name_key="Buff_Exp_Activity_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Activity_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="255,255,0">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<display_value value=".buffExpActivityDisplay"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<passive_effect name="DisableItem" operation="base_set" value="1" tags="Activity" />
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="set" value="3600"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".9">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".8">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".7">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".6">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardCVAR" operation="set" value="randomint(0,99)"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="set" value="80"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="4">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="8">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="12">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="16">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="20">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardBonus" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_ActivityRewardChance" operation="set" value="@Exp_ActivityRewardChance"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpActivityDisplay" operation="set" value="@$buffExpActivityDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Activity_Status">
					<requirement name="CVarCompare" cvar="$buffExpActivityDuration" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="1">
					<requirement name="CVarCompare" cvar="Exp_ActivityRewardBonus" operation="GTE" value="25"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_ActivityRewardBonus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="Exp_ActivityRewardBonus" operation="GTE" value="25"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="set" value="100">
					<requirement name="CVarCompare" cvar="Exp_InfectionRewardChance" operation="GTE" value="100"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".Exp_ActivityRewardChance" operation="set" value="@Exp_ActivityRewardChance"/>

				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Activity_Complite">
					<requirement name="CVarCompare" cvar="Exp_ActivityRewardCVAR" operation="LTE" value="@Exp_ActivityRewardChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Activity_Fail">
					<requirement name="CVarCompare" cvar="Exp_ActivityRewardCVAR" operation="GT" value="@Exp_ActivityRewardChance"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_ActivityRewardCVAR,Exp_ActivityRewardChance,.Exp_ActivityRewardChance,Exp_ActivityRewardBonus,$buffExpActivityDuration,.buffExpActivityDisplay"/>
			</effect_group>
			
			<effect_group name="Increasing Chance">
				<requirement_group op="or">
					<requirement name="InBiome" biome="3"/>
					<requirement name="InBiome" biome="9"/>
				</requirement_group>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_ActivityRewardBonus" operation="add" value="1"/>
			</effect_group>
			
			<effect_group name="Expedition Result">
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Activity_Complite">
					<requirement name="CVarCompare" cvar="Exp_ActivityRewardCVAR" operation="LTE" value="@Exp_ActivityRewardChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Activity_Fail">
					<requirement name="CVarCompare" cvar="Exp_ActivityRewardCVAR" operation="GT" value="@Exp_ActivityRewardChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_ActivityRewardCVAR,Exp_ActivityRewardChance,.Exp_ActivityRewardChance,Exp_ActivityRewardBonus,$buffExpActivityDuration,.buffExpActivityDisplay"/>
			</effect_group>
		</buff>
		
		<buff name="Buff_Exp_Infection_Status" name_key="Buff_Exp_Infection_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Infection_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="255,160,50">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<display_value value=".buffExpInfectionDisplay"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<passive_effect name="DisableItem" operation="base_set" value="1" tags="Infection" />
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="set" value="5400"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".9">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".8">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".7">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".6">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardCVAR" operation="set" value="randomint(0,99)"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="set" value="60"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="4">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="8">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="12">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="16">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="20">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardBonus" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_InfectionRewardChance" operation="set" value="@Exp_InfectionRewardChance"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpInfectionDisplay" operation="set" value="@$buffExpInfectionDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Infection_Status">
					<requirement name="CVarCompare" cvar="$buffExpInfectionDuration" operation="LT" value="1"/>
				</triggered_effect>				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="1">
					<requirement name="CVarCompare" cvar="Exp_InfectionRewardBonus" operation="GTE" value="30"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_InfectionRewardBonus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="Exp_InfectionRewardBonus" operation="GTE" value="30"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="set" value="100">
					<requirement name="CVarCompare" cvar="Exp_InfectionRewardChance" operation="GTE" value="100"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".Exp_InfectionRewardChance" operation="set" value="@Exp_InfectionRewardChance"/>
			</effect_group>
			
			<effect_group name="Increasing Chance">
				<requirement_group op="or">
					<requirement name="InBiome" biome="5"/>
					<requirement name="InBiome" biome="1"/>
				</requirement_group>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_InfectionRewardBonus" operation="add" value="1"/>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="1">
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="3">
						<requirement name="EntityTagCompare" target="other" tags="boss"/></triggered_effect>
			</effect_group>
			
			<effect_group name="Expedition Result">
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Infection_Complite">
					<requirement name="CVarCompare" cvar="Exp_InfectionRewardCVAR" operation="LTE" value="@Exp_InfectionRewardChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Infection_Fail">
					<requirement name="CVarCompare" cvar="Exp_InfectionRewardCVAR" operation="GT" value="@Exp_InfectionRewardChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_InfectionRewardCVAR,Exp_InfectionRewardChance,.Exp_InfectionRewardChance,Exp_InfectionRewardBonus,.buffExpInfectionDisplay,$buffExpInfectionDuration"/>
			</effect_group>
		</buff>
		
		<buff name="Buff_Exp_Deadzone_Status" name_key="Buff_Exp_Deadzone_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Deadzone_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="255,20,0">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<display_value value=".buffExpDeadzoneDisplay"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<passive_effect name="DisableItem" operation="base_set" value="1" tags="Deadzone" />
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="set" value="7200"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".9">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".8">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".7">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".6">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardCVAR" operation="set" value="randomint(0,99)"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="set" value="40"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="4">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="8">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="12">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="16">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="20">
					<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardBonus" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_DeadzoneRewardChance" operation="set" value="@Exp_DeadzoneRewardChance"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpDeadzoneDisplay" operation="set" value="@$buffExpDeadzoneDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Deadzone_Status">
					<requirement name="CVarCompare" cvar="$buffExpDeadzoneDuration" operation="LT" value="1"/>
				</triggered_effect>		
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="1">
					<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardBonus" operation="GTE" value="35"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_DeadzoneRewardBonus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardBonus" operation="GTE" value="35"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="set" value="100">
					<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardChance" operation="GTE" value="100"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".Exp_DeadzoneRewardChance" operation="set" value="@Exp_DeadzoneRewardChance"/>
			</effect_group>
			
			<effect_group name="Increasing Chance">
				<requirement name="InBiome" biome="8"/>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_DeadzoneRewardBonus" operation="add" value="1"/>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="1">
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="3">
						<requirement name="EntityTagCompare" target="other" tags="boss"/></triggered_effect>
			</effect_group>
			
			<effect_group name="Expedition Result">
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Deadzone_Complite">
					<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardCVAR" operation="LTE" value="@Exp_DeadzoneRewardChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Deadzone_Fail">
					<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardCVAR" operation="GT" value="@Exp_DeadzoneRewardChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_DeadzoneRewardCVAR,Exp_DeadzoneRewardChance,.Exp_DeadzoneRewardChance,Exp_DeadzoneRewardBonus,$buffExpDeadzoneDuration,.buffExpDeadzoneDisplay"/>
			</effect_group>

		</buff>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- AMMO REQUEST -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<buff name="Buff_Ammo_SmallCase_Status" remove_on_death="false" hidden="true">
			<duration value="0"/>
			<stack_type value="replace"/>
			
			<effect_group>
				<passive_effect name="DisableItem" operation="base_set" value="1" tags="smallcase" />
			</effect_group>
		</buff>
		<buff name="Buff_Ammo_BigCase_Status" remove_on_death="false" hidden="true">
			<duration value="0"/>
			<stack_type value="replace"/>
			
			<effect_group>
				<passive_effect name="DisableItem" operation="base_set" value="1" tags="bigcase" />
			</effect_group>
		</buff>
		<buff name="Buff_Ammo_LargeCase_block" remove_on_death="false" hidden="true">
			<duration value="0"/>
			<stack_type value="replace"/>
			
			<effect_group>
				<passive_effect name="DisableItem" operation="base_set" value="1" tags="largecase" />
			</effect_group>
		</buff>
		
		<!-- Random spawn miniboss -->
		<buff name="Buff_Ammo_LargeWave_Miniboss" remove_on_death="false" hidden="true">
			<duration value="0"/>
			<stack_type value="replace"/>
			<update_rate value="3"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BossLimit" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MiniBossSpawnChance" operation="set" value="randomint(1,100)"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Ammo_LargeWave_Miniboss">
					<requirement name="CVarCompare" cvar="$BossLimit" operation="GT" value="2"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BossLimit"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MiniBossSpawnChance"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="$BossLimit" operation="LTE" value="2"/>
				<requirement name="CVarCompare" cvar="$MiniBossSpawnChance" operation="LTE" value="10"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BossLimit" operation="add" value="1"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="Spawner_Miniboss"/>
			</effect_group>
			
		</buff>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ALLOY'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Launching a wave of small cases -->
		
		<buff name="Buff_SmallCase_Spawner" remove_on_death="true" hidden="true">
			<duration value="60"/>
			<stack_type value="replace"/>
			
			<effect_group>			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="SmallCase_Status" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="SmallCase_Event_Spawner"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="SmallCase_Status"/>
			</effect_group>

		</buff>
		
		<!-- Launching a wave of medium cases -->
		<buff name="Buff_MediumCase_Spawner" hidden="true" remove_on_death="true">
			<duration value="120"/>
			<stack_type value="replace"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="MediumCase_Status" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="MediumCase_Event_Spawner"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="MediumCase_Status"/>
			</effect_group>

		</buff>
		
		<!-- Launching a wave of Big cases -->
		<buff name="Buff_BigCase_Spawner" hidden="true" remove_on_death="true">
			<duration value="180"/>
			<stack_type value="replace"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BigCase_Status" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="BigCase_Event_Spawner"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="BigCase_Status"/>
			</effect_group>

		</buff>
		
		<!-- Zombie Buffs -->
		<buff name="EnemyDot_Buff">
			<stack_type value="ignore"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyDot" add="true" />
			</effect_group>
		</buff>
		
		<buff name="Zombie_BlockDamage_Buff">
			<stack_type value="replace"/>
			<effect_group>
				<passive_effect name="BlockDamage" operation="base_add" value="300"/>	    
			</effect_group>
		</buff>
		
		<!-- New ammo -->
		<buff name="buff_AmmoSmall_Start" hidden="true">
			<stack_type value="replace"/>
			<duration value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="Spawner_Ammo_SmallWave"/>	  
			</effect_group>
		</buff>
		
		<buff name="buff_AmmoBig_Start" hidden="true">
			<stack_type value="replace"/>
			<duration value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="Spawner_Ammo_BigWave"/>	    
			</effect_group>
		</buff>
				
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Rare_Modifiers -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkBookwormChance" operation="set" value="@$perkIntellectMasteryBonus"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkBookwormChance" operation="add" value="@$modBookwormChanceBonus"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkBookwormChance" operation="add" value="@$armorBookwormChanceBonus"/>
					
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="set" value="@$perkIntellectMasteryPointChanceBonus"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$perkGeniusPointChanceBonus"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$armorPointChanceBonus"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$blockTablePointChanceBonus"/>
		</effect_group>
		<effect_group>		
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="set" value="0"/>
			<!-- Calculation LSS count -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorHeadLSS"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorChestLSS"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorHandsLSS"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorFeetLSS"/>
			<!-- Add or Remove LSS Buff -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffLSSset">
				<requirement name="CVarCompare" cvar="$LSSCount" operation="Equals" value="4"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLSSset">
				<requirement name="CVarCompare" cvar="$LSSCount" operation="NotEquals" value="4"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$StabilityStatus" operation="set" value="0"/>
		</effect_group>
		
		<effect_group name="Storm Resist Start">
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="$StormResistHelmet" operation="EQ" value="1"/>
				<requirement name="CVarCompare" cvar="$StormResistOutfit" operation="EQ" value="1"/>
				<requirement name="CVarCompare" cvar="$StormResistGloves" operation="EQ" value="1"/>
				<requirement name="CVarCompare" cvar="$StormResistBoots" operation="EQ" value="1"/>
			</requirement_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StormResist" operation="set" value="1"/>
		</effect_group>
		<effect_group name="Storm Resist Start">
			<requirement_group op="or">
				<requirement name="CVarCompare" cvar="$StormResistHelmet" operation="LT" value="1"/>
				<requirement name="CVarCompare" cvar="$StormResistOutfit" operation="LT" value="1"/>
				<requirement name="CVarCompare" cvar="$StormResistGloves" operation="LT" value="1"/>
				<requirement name="CVarCompare" cvar="$StormResistBoots" operation="LT" value="1"/>
			</requirement_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StormResist" operation="set" value="0"/>
		</effect_group>
		
	</append>
	
	<insertAfter xpath="/buffs/buff[@name='buffBurnt_Storm_Stage02']/effect_group/requirement[@buff='buffBurnt_Storm_Recover01,god']">
		<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1"/>
	</insertAfter>
	<insertAfter xpath="/buffs/buff[@name='buffDesert_Storm_Stage02']/effect_group/requirement[@buff='buffDesert_Storm_Recover01,god']">
		<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1"/>
	</insertAfter>
	<insertAfter xpath="/buffs/buff[@name='buffSnow_Storm_Stage02']/effect_group/requirement[@buff='buffSnow_Storm_Recover01,god']">
		<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1"/>
	</insertAfter>
	<insertAfter xpath="/buffs/buff[@name='buffWasteland_Storm_Stage02']/effect_group/requirement[@buff='buffWasteland_Storm_Recover01,god']">
		<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1"/>
	</insertAfter>
	
	<append xpath="/buffs">
		
		<buff name="buffRadar" hidden="true">
			<stack_type value="ignore"/>
			<update_rate value="1"/>
			
			<effect_group name='Animal'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Animal_Radar_Buff">
					<requirement name="EntityTagCompare" target="other" tags="animal"/>
					<requirement name="!EntityTagCompare" target="other" tags="vulture"/>
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyAnimalDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="animal"/>
					<requirement name="!EntityTagCompare" target="other" tags="vulture"/>
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyAnimalDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="animal"/>
					<requirement name="!EntityTagCompare" target="other" tags="vulture"/>
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Vulture'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Vulture_Radar_Buff">
					<requirement name="EntityTagCompare" target="other" tags="vulture"/>
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyVultureDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="vulture"/>
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyVultureDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="vulture"/>
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Zombie'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombie_Radar_Buff">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>	
					<requirement name="!EntityTagCompare" target="other" tags="animal"/>	
					<requirement name="!EntityTagCompare" target="other" tags="vulture"/>	
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>	
					<requirement name="!EntityTagCompare" target="other" tags="boss"/>	
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyZombieDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<requirement name="!EntityTagCompare" target="other" tags="animal"/>	
					<requirement name="!EntityTagCompare" target="other" tags="vulture"/>	
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>	
					<requirement name="!EntityTagCompare" target="other" tags="boss"/>	
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyZombieDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<requirement name="!EntityTagCompare" target="other" tags="animal"/>	
					<requirement name="!EntityTagCompare" target="other" tags="vulture"/>	
					<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>	
					<requirement name="!EntityTagCompare" target="other" tags="boss"/>	
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Feral'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombies_Feral_Radar_Buff">
					<requirement name="EntityTagCompare" target="other" tags="feral"/>	
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyFeralDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="feral"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyFeralDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="feral"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Radiated'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombies_Radiated_Radar_Buff">
					<requirement name="EntityTagCompare" target="other" tags="radiated"/>	
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyRadiatedDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="radiated"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyRadiatedDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="radiated"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Elite'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombies_Elite_Radar_Buff">
					<requirement name="EntityTagCompare" target="other" tags="elite"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyEliteDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="elite"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyEliteDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="elite"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Miniboss'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="EnemyMinibossDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyMinibossDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Boss'>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="EnemyBossDOT_Buff">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyBossDOT_Remove_Buff">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
				</triggered_effect>
			</effect_group>				
			
		</buff>
		
		<!-- Animal -->
		<buff name="Animal_Radar_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Animals_Animal_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyAnimalDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Animals_Animal_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyAnimalDOT_Buff"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyAnimal" add="false">
					<requirement name="!HasBuff" buff="EnemyAnimalDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
				<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
			</effect_group>
		</buff>
										
		<buff name="EnemyAnimalDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyAnimal" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyAnimalDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Animals_Animal_Radar_Buff,EnemyAnimalDOT_Buff"/>		
				<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyAnimal" add="false" />
			</effect_group>
		</buff>
		
		<!-- Vulture -->
		<buff name="Vulture_Radar_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Vultures_Vulture_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyVultureDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Vultures_Vulture_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyVultureDOT_Buff"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyVulture" add="false">
					<requirement name="!HasBuff" buff="EnemyVultureDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
				<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
			</effect_group>
		</buff>
										
		<buff name="EnemyVultureDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyVulture" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyVultureDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Vultures_Vulture_Radar_Buff,EnemyVultureDOT_Buff"/>		
				<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyVulture" add="false" />
			</effect_group>
		</buff>
		
		<!-- Zombie -->
		<buff name="Zombie_Radar_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Zombie_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyZombieDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Zombie_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyZombieDOT_Buff"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombie" add="false">
					<requirement name="!HasBuff" buff="EnemyZombieDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
				<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
			</effect_group>
		</buff>
										
		<buff name="EnemyZombieDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombie" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyZombieDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Zombie_Radar_Buff,EnemyZombieDOT_Buff"/>		
				<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombie" add="false" />
			</effect_group>
		</buff>	
		
		<!-- Feral Zombie -->
		<buff name="Zombies_Feral_Radar_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Feral_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyFeralDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Feral_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyFeralDOT_Buff"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyFeral" add="false">
					<requirement name="!HasBuff" buff="EnemyFeralDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
				<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
			</effect_group>
		</buff>
										
		<buff name="EnemyFeralDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyFeral" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyFeralDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Feral_Radar_Buff,EnemyFeralDOT_Buff"/>		
				<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyFeral" add="false" />
			</effect_group>
		</buff>
		
		<!-- Radiated zombie -->
		<buff name="Zombies_Radiated_Radar_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Radiated_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyRadiatedDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Radiated_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyRadiatedDOT_Buff"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyRadiated" add="false">
					<requirement name="!HasBuff" buff="EnemyRadiatedDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
				<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
			</effect_group>
		</buff>
										
		<buff name="EnemyRadiatedDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyRadiated" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyRadiatedDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Radiated_Radar_Buff,EnemyRadiatedDOT_Buff"/>		
				<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyRadiated" add="false" />
			</effect_group>
		</buff>
		
		<!-- Elite zombie -->
		<buff name="Zombies_Elite_Radar_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Elite_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyEliteDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Elite_Radar_Buff">
					<requirement name="HasBuff" buff="EnemyEliteDOT_Buff"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyElite" add="false">
					<requirement name="!HasBuff" buff="EnemyEliteDOT_Buff"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
				<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
			</effect_group>
		</buff>
										
		<buff name="EnemyEliteDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyElite" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyEliteDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Elite_Radar_Buff,EnemyEliteDOT_Buff"/>		
				<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyElite" add="false" />
			</effect_group>
		</buff>
		
		<!-- Miniboss zombie -->										
		<buff name="EnemyMinibossDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyMiniboss" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyMinibossDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="EnemyMinibossDOT_Buff"/>		
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyMiniboss" add="false" />
			</effect_group>
		</buff>
		
		<!-- Boss zombie -->										
		<buff name="EnemyBossDOT_Buff">
			<stack_type value="replace"/>
			<duration value="2"/>
			<update_rate value="1"/>
			
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyBoss" add="true" />
			</effect_group>
		</buff>
		
		<buff name="EnemyBossDOT_Remove_Buff">
			<duration value="2"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="EnemyBossDOT_Buff"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyBoss" add="false" />
			</effect_group>
		</buff>
		
		<!-- ARMOR MODS -->
		<buff name="buffJetPackReload" name_key="buffJetPackReloadName" tooltip_key="buffJetPackReloadTooltip" description_key="buffJetPackReloadIncDesc" icon="ui_game_symbol_parkour" icon_color="215,140,55">
			<stack_type value="ignore"/>
			<duration value="0"/>
			<display_value value=".buffJetPackReloadDisplay"/>
			<display_value_format value="time"/>
			
			<effect_group tiered="false">
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffJetPackReloadDuration" operation="set" value="7"/> -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffJetPackReloadDuration" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffJetPackReloadDisplay" operation="set" value="@$buffJetPackReloadDuration"/>		
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffJetPackReload">
					<requirement name="CVarCompare" cvar="$buffJetPackReloadDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffJetPackBoost">
					<requirement name="CVarCompare" cvar="$buffJetPackReloadDuration" operation="LTE" value="0"/>
					<requirement name="CVarCompare" cvar="$JetPackStatus" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffJetPackBoost">
					<requirement name="CVarCompare" cvar="$buffJetPackReloadDuration" operation="LTE" value="0"/>
					<requirement name="CVarCompare" cvar="$JetPackStatus" operation="Equals" value="0"/>
				</triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffJetPackNormal" name_key="buffJetPackNormalName" tooltip_key="buffJetPackNormalTooltip" description_key="buffJetPackNormalIncDesc" icon="ui_game_symbol_parkour" icon_color="255,255,255">
			<stack_type value="ignore"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffJetPackBoost"/>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true"/>
				
				<passive_effect name="StaminaLoss" operation="perc_add" value="-.3" tags="jumping"/>
			</effect_group>
			
		</buff>
		
		<buff name="buffJetPackBoost" name_key="buffJetPackBoostName" tooltip_key="buffJetPackBoostTooltip" description_key="buffJetPackBoostIncDesc" icon="ui_game_symbol_parkour" icon_color="60,180,70" icon_blink="true">
			<stack_type value="ignore"/>
			
			<effect_group tiered="false" name='ArmorClass'>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="2">
					<requirement name="HasBuff" buff="buffLightArmorSetBonus"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="3">
					<requirement name="HasBuff" buff="buffMediumArmorSetBonus"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="4">
					<requirement name="HasBuff" buff="buffHeavyArmorSetBonus"/></triggered_effect>
				
				<!-- CVAR Strength -->	
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="2.5"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="2.5">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="3.5">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="2.5">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="1.5">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4"/></triggered_effect>
				<!-- HUD -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="250"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="350">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="150">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4"/></triggered_effect>
				
				<!-- CVAR Reload -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="7"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="7">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="5">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="7">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="9">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4"/></triggered_effect>
				<!-- HUD -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="7"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="7">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="5">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="7">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="9">
					<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4"/></triggered_effect>		
					
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$JetPackStrength"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$JetPackReload"/> -->
			</effect_group>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffJetPackNormal"/>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true"/>
				<passive_effect name="JumpStrength" operation="perc_add" value="@$JetPackStrength">
					<requirement name="!HasBuff" buff="buffJetPackReload"/>
				</passive_effect>
				<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffJetPackBoost"/>
				<triggered_effect trigger="onSelfJump" action="PlaySound" sound="vehicle_turbo" play_in_head="true"/>
				<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffJetPackReload"/>

				<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$buffJetPackReloadDuration" operation="set" value="@$JetPackReload"/>
			</effect_group>
			
		</buff>
		
		<buff name="buffMotorBooster" name_key="buffMotorBoosterName" tooltip_key="buffMotorBoosterTooltip" description_key="buffMotorBoosterIncDesc" icon="ui_game_symbol_electric_max_power" icon_color="70,90,255" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="0"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_up" play_in_head="true"/>
				<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="suv_turbo" play_in_head="true"/> <!-- suv_turbo -->
				<passive_effect name="RoundsPerMinute" operation="perc_add" value="1"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" value="2"/>
				<passive_effect name="HarvestCount" operation="perc_add" value="-.5"/>	
				<passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Harvesting"/>				
			</effect_group>
			
		</buff>
		
		<buff name="bufftreatedLSS" hidden="true">
			<stack_type value="ignore"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$treatedCritHealing" operation="add" value="1"/>
			</effect_group>
		</buff>
		
		<buff name="buffLSSset" name_key="buffLSSsetName" tooltip_key="buffLSSsetTooltip" description_key="buffLSSsetIncDesc" icon="ui_game_symbol_cardio" icon_color="61,162,255">
			<stack_type value="ignore"/>
			
			<effect_group name="Health">
				<passive_effect name="HealthMax" operation="base_add" value="50"/>
				<passive_effect name="StaminaMax" operation="base_add" value="50"/>
				
				<passive_effect name="FoodMax" operation="base_add" value="50"/>
				<passive_effect name="WaterMax" operation="base_add" value="50"/>
			</effect_group>
			
			<effect_group name="CO2">
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$StrangulationResist" operation="set" value="1"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$StrangulationStatus" operation="set" value="0"/>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$StrangulationResist" operation="set" value="0"/>
			</effect_group>
		</buff>
		
		<buff name="buffBandolier" hidden="true">
			<stack_type value="ignore"/>
			<duration value="0"/>

			<effect_group>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".3"/>
			</effect_group>
		</buff>
		
		<!-- *** buffAllRegenBlock1 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunMeleeRadRemoverImp -->
		<!-- Temporarily disables radiated entities buffRadiatedRegen abilities -->
		<buff name="buffAllRegenBlock1" name_key="buffAllRegenBlockName" icon="ui_game_symbol_radiation" icon_color="255,255,0" hidden="true">
			<stack_type value="replace"/>
			<duration value="60"/>
		</buff>
		
		<!-- *** buffAllRegenBlock2 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunMeleeRadRemoverImp -->
		<!-- Temporarily disables radiated entities buffRadiatedRegen abilities -->
		<buff name="buffAllRegenBlock2" name_key="buffAllRegenBlockName" icon="ui_game_symbol_radiation" icon_color="255,255,0" hidden="true">
			<stack_type value="replace"/>
			<duration value="90"/>
		</buff>
		
		<!-- *** buffReducedDamageResistance1 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunCrippleEmImp -->
		<buff name="buffReducedDamageResistance1" name_key="buffReducedDamageResistance1Name" icon="ui_game_symbol_radiation" icon_color="255,255,0" hidden="true">
			<stack_type value="replace"/>
			<duration value="5"/>
			<effect_group>
				<requirement name="!HasBuff" buff="buffReducedDamageResistance2"/>
					<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.5" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.1"/>
			</effect_group>
		</buff>
		
		<!-- *** buffReducedDamageResistance2 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunCrippleEmUnique -->
		<buff name="buffReducedDamageResistance2" name_key="buffReducedDamageResistance1Name" icon="ui_game_symbol_radiation" icon_color="255,255,0" hidden="true">
			<stack_type value="replace"/>
			<duration value="7"/>
			<effect_group>
				<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.15" />
				<passive_effect name="EntityDamage" operation="perc_add" value="-.3"/>
			</effect_group>
		</buff>
		
		<!-- *** buffGunBooster1 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunBoosterExp -->
		<buff name="buffGunBooster1" name_key="buffGunBooster1Name" tooltip_key="buffGunBooster1Tooltip" description_key="buffGunBooster1Desc" icon="ui_game_symbol_block_repair" icon_color="255,102,102" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="0"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_up" play_in_head="true"/>

				<passive_effect name="RoundsPerMinute" operation="perc_add" value=".5"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" value="3.5"/>			
			</effect_group>
			
		</buff>
		
		<!-- *** buffGunBooster2 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunBoosterUnique -->
		<buff name="buffGunBooster2" name_key="buffGunBooster2Name" tooltip_key="buffGunBooster2Tooltip" description_key="buffGunBooster2Desc" icon="ui_game_symbol_block_repair" icon_color="255,184,0" icon_blink="true">
			<stack_type value="ignore"/>
			<duration value="0"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true"/>
				<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_up" play_in_head="true"/>

				<passive_effect name="RoundsPerMinute" operation="perc_add" value="1"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="7"/>			
			</effect_group>
		</buff>
		
		<!-- *** buffGunDAc1 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunDamageAccumulatorExp -->
		<buff name="buffGunDAc1" name_key="buffGunDAc1Name" tooltip_key="buffGunDAc1Tooltip" description_key="buffGunDAc1Desc" icon="ui_game_symbol_marksmanship" icon_color="255,102,102">
			<stack_type value="ignore"/>
			<display_value value=".modDAcDisplay"/>
			<display_value_format value="based"/>
			<update_rate value=".2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$modDAcStatus" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".modDAcDisplay" operation="set" value="@$modDAcStatus"/>
				<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar="$modDAcStatus" operation="add" value="1"/>
				<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar=".modDAcDisplay" operation="set" value="@$modDAcStatus"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGunDAcShot1">
					<requirement name="CVarCompare" cvar="$modDAcStatus" operation="GTE" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGunDAc1">
					<requirement name="CVarCompare" cvar="$modDAcStatus" operation="GTE" value="5"/>
				</triggered_effect>	
			</effect_group>
		
		</buff>
		
		<!-- *** buffGunDAcShot1 -->
		<!-- TRIGGERED_BY: buff = buffGunDAc1 -->
		<buff name="buffGunDAcShot1" name_key="buffGunDAcShot1Name" tooltip_key="buffGunDAcShot1Tooltip" description_key="buffGunDAcShot1Desc" icon="ui_game_symbol_marksmanship" icon_color="255,102,102" icon_blink="true">
			<stack_type value="ignore"/>
			<update_rate value=".2"/>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$modDAcStatusShot" operation="set" value="1"/>
				<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar="$modDAcStatusShot" operation="subtract" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGunDAc1">
					<requirement name="CVarCompare" cvar="$modDAcStatusShot" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGunDAcShot1">
					<requirement name="CVarCompare" cvar="$modDAcStatusShot" operation="LTE" value="0"/>
				</triggered_effect>	
			</effect_group>

		</buff>
		
		<!-- *** buffGunDAc2 -->
		<!-- TRIGGERED_BY: item_modifiers = modGunDamageAccumulatorUnique -->
		<buff name="buffGunDAc2" name_key="buffGunDAc2Name" tooltip_key="buffGunDAc2Tooltip" description_key="buffGunDAc2Desc" icon="ui_game_symbol_marksmanship" icon_color="255,184,0">
			<stack_type value="ignore"/>
			<display_value value=".modDAcDisplay2"/>
			<display_value_format value="based"/>
			<update_rate value=".2"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$modDAcStatus2" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".modDAcDisplay2" operation="set" value="@$modDAcStatus2"/>
				<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar="$modDAcStatus2" operation="add" value="1"/>
				<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar=".modDAcDisplay2" operation="set" value="@$modDAcStatus2"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGunDAcShot2">
					<requirement name="CVarCompare" cvar="$modDAcStatus2" operation="GTE" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGunDAc2">
					<requirement name="CVarCompare" cvar="$modDAcStatus2" operation="GTE" value="3"/>
				</triggered_effect>	
			</effect_group>
		
		</buff>
		
		<!-- *** buffGunDAcShot2 -->
		<!-- TRIGGERED_BY: buff = buffGunDAc2 -->
		<buff name="buffGunDAcShot2" name_key="buffGunDAcShot2Name" tooltip_key="buffGunDAcShot2Tooltip" description_key="buffGunDAcShot2Desc" icon="ui_game_symbol_marksmanship" icon_color="255,184,0" icon_blink="true">
			<stack_type value="ignore"/>
			<update_rate value=".2"/>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$modDAcStatusShot2" operation="set" value="1"/>
				<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar="$modDAcStatusShot2" operation="subtract" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGunDAc2">
					<requirement name="CVarCompare" cvar="$modDAcStatusShot2" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGunDAcShot2">
					<requirement name="CVarCompare" cvar="$modDAcStatusShot2" operation="LTE" value="0"/>
				</triggered_effect>	
			</effect_group>

		</buff>
				
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RoughTerrain -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
        <effect_group>
            <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RoughResist" operation="set" value="1">
                <requirement name="WornItems" operation="Equals" value="1" tags="feet"/>
            </triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RoughResist" operation="set" value="0">
                <requirement name="WornItems" operation="LT" value="1" tags="feet"/>
            </triggered_effect>
        </effect_group>
    </append>
	
	<append xpath="/buffs">
		
		<!-- ===================================== -->
		<!-- TERRAIN SNOW -->
		<buff name="buffDeepSnowStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDeepSnowBase">
					<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDeepSnowResist">
					<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDeepSnowBase">
					<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDeepSnowResist">
					<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDeepSnowBase,buffDeepSnowResist"/>
			</effect_group>
		</buff>
		
		<buff name="buffDeepSnowBase" name_key="BuffSlowingDownName" description_key="buffDeepSnowBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffDeepSnowKey"/>
			<display_value value="xxx"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDeepSnowResist"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.25"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.50"/>
				<passive_effect name="JumpStrength" operation="perc_add" value="-.25"/>
				<passive_effect name="StaminaLoss" operation="perc_add" value=".25" tags="jumping"/>
			</effect_group>
		</buff>
		
		<buff name="buffDeepSnowResist" name_key="BuffSlowingDownName" description_key="buffDeepSnowResistIncDesc" icon="ui_game_symbol_agility" icon_color="255,230,40">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffDeepSnowKey"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDeepSnowBase"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.1"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.2"/>
				<passive_effect name="JumpStrength" operation="perc_add" value="-.1"/>
			</effect_group>
		</buff>
		
		<!-- ===================================== -->
		<!-- TERRAIN SAND -->
		<buff name="buffSandStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffTerSandBase">
					<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffTerSandResist">
					<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffTerSandBase">
					<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffTerSandResist">
					<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffTerSandBase,buffTerSandResist"/>
			</effect_group>
		</buff>
		
		<buff name="buffTerSandBase" name_key="BuffSlowingDownName" description_key="buffTerSandBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffTerSandKey"/>
			<display_value value="xxx"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffTerSandResist"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.15"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.15"/>
				<passive_effect name="JumpStrength" operation="perc_add" value="-.2"/>
				<passive_effect name="StaminaLoss" operation="perc_add" value=".1" tags="jumping"/>
			</effect_group>
		</buff>
		
		<buff name="buffTerSandResist" name_key="BuffSlowingDownName" description_key="buffTerSandResistIncDesc" icon="ui_game_symbol_agility" icon_color="255,230,40">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffTerSandKey"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffTerSandBase"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.05"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.05"/>
				<passive_effect name="JumpStrength" operation="perc_add" value="-.05"/>
			</effect_group>
		</buff>
		
		<!-- ===================================== -->
		<!-- TERRAIN DESERT GROUND -->
		<buff name="buffDesertGroundStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDesertGroundBase">
					<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDesertGroundBase">
					<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDesertGroundBase">
					<requirement name="HasBuff" buff="buffDesertGroundBase"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDesertGroundBase"/>
			</effect_group>
		</buff>
		
		<buff name="buffDesertGroundBase" name_key="BuffSlowingDownName" description_key="buffDesertGroundBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffDesertGroundKey"/>
			<display_value value="xxx"/>
		
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.1"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.1"/>
				<passive_effect name="JumpStrength" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<!-- ===================================== -->
		<!-- TERRAIN ROUGH GROUND -->
		<buff name="buffRoughGroundStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffRoughGroundBase">
					<requirement name="CVarCompare" cvar="$RoughResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffRoughGroundBase">
					<requirement name="CVarCompare" cvar="$RoughResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRoughGroundBase">
					<requirement name="CVarCompare" cvar="$RoughResist" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffRoughGroundBase"/>
			</effect_group>
		</buff>
		
		<buff name="buffRoughGroundBase" name_key="BuffSlowingDownName" description_key="buffRoughGroundBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffRoughGroundKey"/>
			<display_value value="xxx"/>
		
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.5"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<!-- ===================================== -->
		<!-- TERRAIN DESTRIOD STONE -->		
		<buff name="buffDestroyedStoneStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDestroyedStoneBase">
					<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDestroyedStoneResist">
					<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDestroyedStoneBase">
					<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDestroyedStoneResist">
					<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDestroyedStoneBase,buffDestroyedStoneResist"/>
			</effect_group>
		</buff>
		
		<buff name="buffDestroyedStoneBase" name_key="BuffSlowingDownName" description_key="buffDestroyedStoneBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffDestroyedStoneKey"/>
			<display_value value="xxx"/>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneResist"/>
				<triggered_effect trigger="onSelfRun" action="AddBuff" buff="BuffLegPunctute">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.25"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.25"/>
				<passive_effect name="JumpStrength" operation="perc_add" value="-.15"/>
				<passive_effect name="StaminaLoss" operation="perc_add" value=".5" tags="running"/>
			</effect_group>
		</buff>
		
		<buff name="buffDestroyedStoneResist" name_key="BuffSlowingDownName" description_key="buffDestroyedStoneResistIncDesc" icon="ui_game_symbol_agility" icon_color="255,230,40">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffDestroyedStoneKey"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneBase"/>
			</effect_group>
			
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" value="-.15"/>
				<passive_effect name="RunSpeed" operation="perc_add" value="-.15"/>
			</effect_group>
		</buff>
		
		<!-- Leg puncture -->
		<buff name="BuffLegPunctute" name_key="BuffLegPunctuteName" tooltip_key="BuffLegPunctuteTooltip" description_key="BuffLegPunctuteIncDesc" icon="ui_game_symbol_splint" icon_color="255,20,0" icon_blink="true">
			<damage_type value="bloodloss"/>
			<damage_source value="Internal"/>
			<stack_type value="replace"/>
			<duration value="5"/>
			<update_rate value="1"/>
			<display_value value=".BuffLegPunctute"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="2"/>
				<passive_effect name="Mobility" operation="base_add" value="-.25"/>
			</effect_group>
			<effect_group name="Timer">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".BuffLegPunctute" operation="set" value="5"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".BuffLegPunctute" operation="subtract" value="1"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".BuffLegPunctute"/>
			</effect_group>
		</buff>
    
		<!-- ===================================== -->
		<!-- TERRAIN GRAVEL -->
		<buff name="BuffGravelStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,buffRoughGroundStatus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,buffRoughGroundStatus,BuffConcreteBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGravelBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="BuffGravelBonus"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffGravelBonus"/>
			</effect_group>
		</buff>
		
		<buff name="BuffGravelBonus" name_key="BuffAccelerationName" description_key="BuffGravelBonusIncDesc" icon="ui_game_symbol_agility" icon_color="180,180,180" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="BuffGravelKey"/>
			<display_value value="xxx"/>
		
			<effect_group>
				<passive_effect name="Mobility" operation="base_add" value=".05"/>
			</effect_group>
		</buff>
		
		<!-- ===================================== -->
		<!-- TERRAIN CONCRATE -->
		<buff name="BuffConcreteStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffConcreteBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="BuffConcreteBonus"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffConcreteBonus"/>
			</effect_group>
		</buff>
		
		<buff name="BuffConcreteBonus" name_key="BuffAccelerationName" description_key="BuffConcreteBonusIncDesc" icon="ui_game_symbol_agility" icon_color="255,255,255" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="BuffConcreteKey"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<passive_effect name="Mobility" operation="base_add" value=".1"/>
			</effect_group>
		</buff>
		
		<!-- ===================================== -->
		<!-- TERRAIN ASPHALT -->
		<buff name="BuffAsphaltStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="BuffAsphaltBonus"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffAsphaltBonus"/>
			</effect_group>
		</buff>
		
		<buff name="BuffAsphaltBonus" name_key="BuffAccelerationName" description_key="BuffAsphaltBonusIncDesc" icon="ui_game_symbol_agility" icon_color="55,237,85" icon_blink="true">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="BuffAsphaltKey"/>
			<display_value value="xxx"/>
			
			<effect_group>
				<passive_effect name="Mobility" operation="base_add" value=".25"/>
			</effect_group>
		</buff>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SelfTraits -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck01']">
		<effect_group>
			<!-- Fear Dark -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="1">
				<requirement name="IsNight"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
				<requirement name="!IsNight"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
				<requirement name="CVarCompare" cvar="$HelmetLightOn" operation="Equals" value="1"/>
				<requirement name="IsNight"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
				<requirement name="CVarCompare" cvar="$NightVisionOn" operation="Equals" value="1"/>
				<requirement name="IsNight"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
				<requirement name="CVarCompare" cvar="$GunFlashlightOn" operation="Equals" value="1"/>
				<requirement name="IsNight"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
				<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="Equals" value="1"/>
				<requirement name="IsNight"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
				<requirement name="HoldingItemHasTags" tags="heldTorch"/>
				<requirement name="IsNight"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheck" target="selfOtherPlayers" target_tags="party,ally"/>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDrivingStatus">
				<requirement name="EntityHasMovementTag" tags="driving"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDrivingStatus">
				<requirement name="!EntityHasMovementTag" tags="driving"/></triggered_effect>
		</effect_group>
					
	</append>
	
	<append xpath="/buffs">
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- self Traits Challenge -->
		<buff name="buffYautja" name_key="buffYautjaName" description_key="buffYautjaDesc" icon="ui_game_symbol_ninja" icon_color="225,145,225" hidden="false" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value_key value="buffYautja"/>
			<display_value value="xxx"/>
			
			<effect_group name="Start Reset">
				<triggered_effect trigger="onSelfBuffStart" action="ResetProgression" reset_skills="true" reset_levels="true" reset_books="true" reset_crafting="true"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$LastPlayerLevel" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="RefreshPerks"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="PassiveSkills_Reset"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDeathFoodDrinkAdjust"/>
				<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_reverse" play_in_head="true"/>
			</effect_group>
			
		</buff>
				
		<!-- <buff name="buffSelfTraitsDelay" hidden="true"> -->
			<!-- <stack_type value="ignore"/> -->
			<!-- <duration value="5"/> -->
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="NewSelfTraits"/> -->
			<!-- </effect_group>			 -->
		<!-- </buff> -->
		
		<buff name="buffDrivingStatus" hidden="true">
			<stack_type value="replace"/>
			<duration value="0"/>
		</buff>
		
		<!-- <buff name="buffGroupCheck" icon="ui_game_symbol_players" icon_color="150,150,150"> -->
		<buff name="buffGroupCheck" hidden="true">
			<stack_type value="replace"/>
			<duration value="3"/>
		</buff>
				
		<!-- Defining character traits -->
		
		<buff name="buffCharacterSelfTraitsDistr" hidden="true">
			<stack_type value="replace"/>
			<update_rate value=".2"/>
						
			<effect_group name='Negative Traits'>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffNegTraitsCharacterAdd,buffPosTraitsCharacterAdd"/>
			
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountBonus" operation="set" value="randomint(0,8)"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="add" value="@$NegTraitsCountBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".NegTraitsCount" operation="set" value="@$NegTraitsCount"/>
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="$NegTraitsCount"/> -->
				
				<!-- Reset Current Self Traits	-->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDementia_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsObesity_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDistrophia_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAlarmism_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsBrittleBones_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakling_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAllergySufferer_Current" operation="set" value="0"/>
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakImmunity_Current" operation="set" value="0"/> -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsClumsy_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsPacifist_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearDark_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearAnimals_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearZombie_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearFire_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearPain_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsSocialPhobia_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsUnlucker_Current" operation="set" value="0"/>				
			</effect_group>
			
			<effect_group name='Positive Traits'>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="set" value="4"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCountBonus" operation="set" value="randomint(0,4)"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="add" value="@$PosTraitsCountBonus"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".PosTraitsCount" operation="set" value="@$PosTraitsCount"/>
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="$PosTraitsCount"/> -->
				
				<!-- Reset Current Self Traits	-->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Current" operation="set" value="0"/>
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Current" operation="set" value="0"/> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Current" operation="set" value="0"/> -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Current" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Current" operation="set" value="0"/>			
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SelfTraitsProgressionStatus" operation="set" value="0"/>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffSelfTraitsCounters"/>
				<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffNegTraitsCharacterAdd"/>
				
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffResetPerksProxy"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCharacterSelfTraitsDistr">
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="LTE" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="LTE" value="0"/>
				</triggered_effect>
			</effect_group>
		
		</buff>
		
		<buff name="buffNegTraitsCharacterAdd" hidden="true" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffNegTraitsCharacterAdd">
					<requirement name="!HasBuff" buff="buffCharacterSelfTraitsDistr"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffPosTraitsCharacterAdd">
					<requirement name="!HasBuff" buff="buffPosTraitsCharacterAdd"/>
					<requirement name="HasBuff" buff="buffCharacterSelfTraitsDistr"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name='Negative Traits'>
				
				<!-- Dementia -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDementia_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDementia_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountDementia_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountDementia_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDementia_Add" operation="set" value="0"/>
				
				<!-- Obesity -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountObesity_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsObesity_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountObesity_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountObesity_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountObesity_Add" operation="set" value="0"/>
				
				<!-- Distrophia -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDistrophia_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDistrophia_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountDistrophia_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountDistrophia_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDistrophia_Add" operation="set" value="0"/>
				
				<!-- Alarmism -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAlarmism_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAlarmism_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountAlarmism_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountAlarmism_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAlarmism_Add" operation="set" value="0"/>
				
				<!-- BrittleBones -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountBrittleBones_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsBrittleBones_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountBrittleBones_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountBrittleBones_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountBrittleBones_Add" operation="set" value="0"/>
				
				<!-- Weakling -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakling_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakling_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountWeakling_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountWeakling_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakling_Add" operation="set" value="0"/>
				
				<!-- AllergySufferer -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAllergySufferer_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAllergySufferer_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountAllergySufferer_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountAllergySufferer_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAllergySufferer_Add" operation="set" value="0"/>
				
				<!-- WeakImmunity -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakImmunity_Add" operation="set" value="randomint(0,1)"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="LTE" value="2"/> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="LT" value="1"/> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LT" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakImmunity_Current" operation="add" value="1"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsCountWeakImmunity_Add" operation="Equals" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsCountWeakImmunity_Add" operation="Equals" value="1"/> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakImmunity_Add" operation="set" value="0"/> -->
				
				<!-- Clumsy -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountClumsy_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsClumsy_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountClumsy_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountClumsy_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountClumsy_Add" operation="set" value="0"/>
				
				<!-- Pacifist -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountPacifist_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsPacifist_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountPacifist_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountPacifist_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountPacifist_Add" operation="set" value="0"/>
				
				<!-- FearDark -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearDark_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearDark_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearDark_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearDark_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearDark_Add" operation="set" value="0"/>
				
				<!-- FearAnimals -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearAnimals_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearAnimals_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearAnimals_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearAnimals_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearAnimals_Add" operation="set" value="0"/>
				
				<!-- FearZombie -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearZombie_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearZombie_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearZombie_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearZombie_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearZombie_Add" operation="set" value="0"/>
				
				<!-- FearFire -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearFire_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearFire_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearFire_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearFire_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearFire_Add" operation="set" value="0"/>
				
				<!-- FearPain -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearPain_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearPain_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearPain_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountFearPain_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearPain_Add" operation="set" value="0"/>
				
				<!-- SocialPhobia -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountSocialPhobia_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsSocialPhobia_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountSocialPhobia_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountSocialPhobia_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountSocialPhobia_Add" operation="set" value="0"/>
				
				<!-- Unlucker -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountUnlucker_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsUnlucker_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountUnlucker_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$NegTraitsCountUnlucker_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountUnlucker_Add" operation="set" value="0"/>
				
			</effect_group>
						
		</buff>
		
		<buff name="buffPosTraitsCharacterAdd" hidden="true" remove_on_death="false">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			
			<effect_group>
			
				<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffPosTraitsCharacterAdd">
					<requirement name="!HasBuff" buff="buffCharacterSelfTraitsDistr"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffNegTraitsCharacterAdd">
					<requirement name="!HasBuff" buff="buffNegTraitsCharacterAdd"/>
					<requirement name="HasBuff" buff="buffCharacterSelfTraitsDistr"/>
				</triggered_effect>
				
			</effect_group>
			
			<effect_group name='Positive Traits'>
				
				<!-- AthleticBuild -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Add" operation="set" value="0"/>
				
				<!-- Genius -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Add" operation="Equals" value="1"/>
				</triggered_effect>
								
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
								
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Add" operation="set" value="0"/>
								
				<!-- Courage -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Add" operation="set" value="0"/>
				
				<!-- Bodybuilder -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Add" operation="set" value="0"/>
				
				<!-- FastAdaptation -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Add" operation="set" value="randomint(0,1)"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LTE" value="2"/> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="LT" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Current" operation="add" value="1"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Add" operation="Equals" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Add" operation="Equals" value="1"/> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Add" operation="set" value="0"/> -->
				
				<!-- Hardening -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Add" operation="set" value="randomint(0,1)"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LTE" value="2"/> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="LT" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Current" operation="add" value="1"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Add" operation="Equals" value="1"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Add" operation="Equals" value="1"/> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
				<!-- </triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Add" operation="set" value="0"/> -->
				
				<!-- Charismatic -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Add" operation="set" value="0"/>
				
				<!-- LuckyGuy -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Add" operation="set" value="0"/>
				
				<!-- JackOfAllTrades -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Add" operation="set" value="0"/>
				
				<!-- ExperiencedHunter -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Add" operation="set" value="0"/>
				
				<!-- Crusher -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="LT" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Add" operation="set" value="0"/>
				
				<!-- Fearless -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Add" operation="set" value="0"/>
				
				<!-- VeteranWasteland -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Add" operation="set" value="0"/>
				
				<!-- Schumacher -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Add" operation="set" value="0"/>
				
				<!-- TeamPlayer -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Add" operation="set" value="randomint(0,1)">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="LTE" value="2"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="LT" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Current" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Add" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Add" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Add" operation="set" value="0"/>			
								
			</effect_group>
									
		</buff>
			
		<buff name="buffResetPerksProxy" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value=".5"/>
			
			<effect_group name="Set CVAR's">
				<!-- Dementia -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3"/></triggered_effect>
				
				<!-- Obesity -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Distrophia -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="5400">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="5400">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="5400">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="5400">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="5400">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Alarmism -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- BrittleBones -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Weakling -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/></triggered_effect>
				
				<!-- AllergySufferer -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- WeakImmunity -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="0"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="0"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="0"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="14400"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="14400"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="28800"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="14400"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="28800"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="43200"> -->
					<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/></triggered_effect> -->
					
				<!-- Clumsy -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="1000">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="1000">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="1000">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="1000">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="1000">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Pacifist -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="500">
					<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- FearDark -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- FearAnimals -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="500">
					<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3"/></triggered_effect>
				
				<!-- FearZombie -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="4000">
					<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- FearFire -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- FearPain -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="10800">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3"/></triggered_effect>
				
				<!-- SocialPhobia -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Unlucker -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="6000">
					<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3"/></triggered_effect>

				<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
				<!-- Genius -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="500">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="500">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="500">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- AthleticBuild -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="57600">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="57600">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="57600">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Courage -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="3"/></triggered_effect>
								
				<!-- Bodybuilder -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="36000">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="36000">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- FastAdaptation -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="14400"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="0"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="28800"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="0"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="43200"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="0"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="28800"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="43200"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="43200"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="3"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="3"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="3"/></triggered_effect> -->
					
				<!-- Hardening -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="7200"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="0"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="14400"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="0"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="21600"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="0"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="14400"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="21600"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="21600"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/></triggered_effect> -->
				
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="3"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="3"/></triggered_effect> -->
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="0"> -->
					<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="3"/></triggered_effect> -->
				
				<!-- Charismatic -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="50">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="3"/></triggered_effect>
				
				<!-- LuckyGuy -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="3000">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="5000">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="3000">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="5000">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="5000">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- JackOfAllTrades -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="750">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="1500">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="2000">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- ExperiencedHunter -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="500">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="1250">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="2500">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="1250">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="2500">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="2500">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Crusher -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="500">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="1250">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="2500">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="1250">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="2500">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="2500">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Fearless -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- VeteranWasteland -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="175">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="175">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="250">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="3"/></triggered_effect>
					
				<!-- Schumacher -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="7200">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="14400">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="21600">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="3"/></triggered_effect>
								
				<!-- TeamPlayer -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="28800">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="36000">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="0"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="36000">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="43200">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="3"/></triggered_effect>
			</effect_group>
						
			<effect_group name='Add Progress Event'>
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="RefreshSelfTraits"/>
				<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="ShowStatsSelfTraits"/>
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$SelfTraitsProgressionStatus" operation="set" value="1"/>
			</effect_group>
		
		</buff>
		
		<buff name="buffCounterCharismatic" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value=".1"/>
			
			<effect_group name='Add Progress'>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2"/></triggered_effect>
			</effect_group>
		</buff>
		
		<buff name="buffRecoverSelfTraits" hidden="true" remove_on_death="false">
			<stack_type value="replace"/>
			<duration value=".5"/>
			
			<effect_group name='Add Progress Event'>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="RecoverPerksSelfTraits"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="RecoverPerksPassiveEffects"/>
			</effect_group>
			
		</buff>
		
		<!-- Used to check if you are on grass -->
		<buff name="buffAllergyGrass" hidden="true">
			<stack_type value="replace"/>
			<duration value="2"/>
		</buff>
		
		<buff name="buffPerkTeamPlayer" name_key="buffPerkTeamPlayerName" description_key="buffPerkTeamPlayerDesc" icon="ui_game_symbol_adventure" icon_color="255,184,0" icon_blink="false" hidden="false">
			<stack_type value="replace"/>
			<duration value="10"/>

			<effect_group>
				<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="GTE" value="1"/>
					<passive_effect name="LootStage" operation="perc_add" value=".05"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="GTE" value="2"/>
					<passive_effect name="LootStage" operation="perc_add" value=".1"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="GTE" value="3"/>
					<passive_effect name="LootStage" operation="perc_add" value=".15"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="LTE" value="0"/>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPerkTeamPlayer"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RefreshPerks"/>
				<triggered_effect trigger="onSelfBuffRemove" action="RefreshPerks"/>
				
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="TeamPlayerLevel"/>
				
				<triggered_effect trigger="onSelfLeaveGame" action="RemoveBuff" buff="buffPerkTeamPlayer"/>
				<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffPerkTeamPlayer"/>
			</effect_group>
		</buff>
		
		<!-- Bonus distribution of personal qualities -->
		
		<buff name="buffTestNegativeTraits0" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDementia0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkObesity0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDistrophia0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAlarmism0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkBrittleBones0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkWeakling0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAllergySufferer0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkClumsy0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkPacifist0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearDark0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearAnimals0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearZombie0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearFire0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearPain0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkSocialPhobia0"/>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkUnlucker0"/>
			</effect_group>
		</buff>
		<buff name="buffNegativeTraits0" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<requirement name="!HasBuff" buff="buffYautja"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDementia0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkObesity0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDistrophia0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAlarmism0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkBrittleBones0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkWeakling0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAllergySufferer0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkClumsy0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkPacifist0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearDark0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearAnimals0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearZombie0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearFire0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearPain0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkSocialPhobia0"/>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkUnlucker0"/>
			</effect_group>
		</buff>
		
		<buff name="buffTraitGenius3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkGenius3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitAthleticBuild3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAthleticBuild3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitCourage3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkCourage3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitBodybuilder3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkBodybuilder3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitLuckyGuy3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkLuckyGuy3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitJackOfAllTrades3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkJackOfAllTrades3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitCharismatic3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkCharismatic3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitExperiencedHunter3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkExperiencedHunter3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitCrusher3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkCrusher3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitFearless3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearless3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitVeteranWasteland3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkVeteranWasteland3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitSchumacher3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkSchumacher3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		<buff name="buffTraitTeamPlayer3" hidden="true">
			<stack_type value="ignore"/>
			<duration value=".1"/>
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkTeamPlayer3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</buff>
		
	</append>
	
	<append xpath="/buffs/buff[@name='buffPlayerFallingDamage']">
		<effect_group name="Brittle Bones">
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".impactSpeed" operation="add" value=".1">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".impactSpeed" operation="add" value=".25">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".impactSpeed" operation="add" value=".5">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2"/>
			</triggered_effect>
		</effect_group>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Story -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffStatusCheck01']">

	</append>
	
	<append xpath="/buffs">
	
       <buff name="buffStartBleeding" name_key="buffStartBleedingName" icon="ui_game_symbol_critical" icon_color="255,20,0" icon_blink="true">
			<damage_type value="bloodloss"/>
			<duration value="5"/>
            <stack_type value="ignore"/>
			
			<effect_group>	
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="5"/>
            </effect_group>
			
       </buff>
		
    </append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SuperElixirs -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/buffs/buff[@name='buffDrunkGrandpasLearningElixir']/@icon">ui_game_symbol_xp</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Vulnerability -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/buffs/buff[@name='buffElementCold']/effect_group">
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="1"/>
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0"/>
		
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="0"/>
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1"/>
	</append>
	<append xpath="/buffs/buff[@name='buffElementFreezing']/effect_group">
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="1"/>
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0"/>
		
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="0"/>
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1"/>
	</append>
	
	<append xpath="/buffs/buff[@name='buffElementHot']/effect_group">
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="1"/>
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0"/>
		
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="0"/>
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1"/>
	</append>
	<append xpath="/buffs/buff[@name='buffElementSweltering']/effect_group">
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="1"/>
		<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0"/>
		
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="0"/>
		<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1"/>
	</append>
	
	<append xpath="/buffs/buff[@name='buffStatusCheck01']">
		<effect_group>
			<!-- Set evement HUD cvar -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1">
				<requirement name="CVarCompare" cvar="_coretemp" operation="GT" value="50"/>
				<requirement name="CVarCompare" cvar="_coretemp" operation="LT" value="85"/>
			</triggered_effect>
											
			<!-- Active radiation in the wasteland at night -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadWastelandNight" operation="set" value="1">
				<requirement name="!HasBuff" buff="god"/>
				<requirement name="InBiome" biome="8"/>
				<requirement name="IsNight"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadWastelandNight" operation="set" value="0">
				<requirement name="!HasBuff" buff="god"/>
				<requirement name="!IsNight"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadWastelandNight" operation="set" value="0">
				<requirement name="!HasBuff" buff="god"/>
				<requirement name="!InBiome" biome="8"/>
			</triggered_effect>
			
			<!-- Reducing indoor radiation levels -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadIsIndoors" operation="set" value="1">
				<requirement name="!HasBuff" buff="god"/>
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
				<requirement name="IsIndoors"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadIsIndoors" operation="set" value="0">
				<requirement name="!HasBuff" buff="god"/>
				<requirement name="!IsIndoors"/>
			</triggered_effect>
			
			<!-- GOD MOD  -->
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact1,buffActiveRadiationImpact2,buffActiveRadiationImpact3,buffIrradiationIncreasing1,buffIrradiationIncreasing2,buffIrradiationIncreasing3,buffIrradiationDescreasing1,buffIrradiationDescreasing2,buffIrradiationDescreasing3">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
			
			<!-- Reset vulnerability status -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrangulationStatus" operation="set" value="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>	
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="hot2" intensity="0" fade="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Cold2" intensity="0" fade="0">
				<requirement name="HasBuff" buff="god"/>
			</triggered_effect>
		</effect_group>	
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- THERMOPLEGIA STATUS -->
		<effect_group name="Status">
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="0"/>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="1">
				<requirement name="HasBuff" buff="buffElementHot"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="1">
				<requirement name="HasBuff" buff="buffElementSweltering"/></triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="0">
				<requirement name="HasBuff" buff="buffDesert_Hazard_Over"/></triggered_effect>
		</effect_group>
			
		<effect_group name="Impact Thermoplegia">
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0"/>
			</requirement_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="set" value=".03"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="set" value=".04">
					<requirement name="HasBuff" buff="buffThermoplegiaInc2"/></triggered_effect>
						
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="set" value=".05">
					<requirement name="HasBuff" buff="buffThermoplegiaInc3"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffElementSweltering"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffDesert_Storm_Stage01"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffDesert_Storm_Stage02"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".75">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3"/></triggered_effect>						
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".5">
					<requirement name="IsIndoors"/></triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="divide" value="2">
					<requirement name="CVarCompare" cvar="_wetnessrate" operation="GTE" value=".2"/></triggered_effect>	
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="add" value="@$ThermoplegiaImpactBase"/>
		</effect_group>
			
		<effect_group name="Regeneration Thermoplegia">
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="0"/>
			</requirement_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="set" value=".03"/>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.25">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.5">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.75">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3"/></triggered_effect>
																	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="3">
					<requirement name="CVarCompare" cvar="_wetnessrate" operation="GTE" value=".2"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.5">
					<requirement name="IsIndoors"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffSnow_Hazard01"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="6">
					<requirement name="HasBuff" buff="buffSnow_Hazard02"/></triggered_effect>
							
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="subtract" value="@$ThermoplegiaRegenBase"/>
		</effect_group>
			
		<effect_group name="Add buffs">
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaInc1">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25"/>
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaInc2">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75"/>
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaInc3">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75"/>
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaDesk1">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaDesk2">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75"/>
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaDesk3">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75"/>
				<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
		</effect_group>
			
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="0">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="0"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="100">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="100"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="hot2" intensity="0" fade="0">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0"/></triggered_effect>
				
			<!-- Resetting thermoplegia status upon character death -->
			<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="0" />
			<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="hot2" intensity="0" fade="0"/>
			
			<!-- DEATH FROM THERMOPLEGIA -->
			<passive_effect name="HealthChangeOT" operation="base_subtract" value="20">
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="100"/></passive_effect>
		</effect_group>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FROSTBITE STATUS -->	
		
		<effect_group name="Status Frostbite">
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="1">
				<requirement name="HasBuff" buff="buffElementCold"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="1">
				<requirement name="HasBuff" buff="buffElementFreezing"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="1">
				<requirement name="HasBuff" buff="BuffAncientYetiAOE"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="0">
				<requirement name="HasBuff" buff="buffSnow_Hazard_Over"/></triggered_effect>
		</effect_group>
			
		<effect_group name="Impact Frostbite">
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0"/>
			</requirement_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="set" value=".03"/>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value=".75">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrangulationImpactBase" operation="set" value=".04">
					<requirement name="HasBuff" buff="buffFrostbiteInc2"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrangulationImpactBase" operation="set" value=".05">
					<requirement name="HasBuff" buff="buffFrostbiteInc3"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrangulationImpactBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffElementFreezing"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrangulationImpactBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffSnow_Storm_Stage01"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrangulationImpactBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffSnow_Storm_Stage02"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="subtract" value="0.015">
					<requirement name="IsIndoors"/></triggered_effect>
					
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="add" value="0.015">
					<requirement name="IsNight"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="divide" value="2">
						<requirement name="HasBuff" buff="buffCampfireAOEEffect"/></triggered_effect>
							
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="add" value="@$FrostbiteImpactBase"/>
		</effect_group>
			
		<effect_group name="Regeneration Frostbite">
			<requirement_group op="and">
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="0"/>
			</requirement_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="set" value=".03"/>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="1.25">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="1.5">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="1.75">
					<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="add" value="0.03">
					<requirement name="IsIndoors"/></triggered_effect>
					
							
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffCampfireAOEEffect"/></triggered_effect>
					
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="3">
					<requirement name="HasBuff" buff="buffDesert_Hazard01"/></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffElementSweltering"/></triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="subtract" value="@$FrostbiteRegenBase"/>
		</effect_group>
			
		<effect_group name="Add buffs Frostbite">
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteInc1">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25"/>
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteInc2">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75"/>
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteInc3">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75"/>
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteDesk1">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteDesk2">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75"/>
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteDesk3">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75"/>
				<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
		</effect_group>
			
		<effect_group>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="0">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="0"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="100">
				<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="100"/></triggered_effect>
				
			<!-- Resetting thermoplegia status upon character death -->
			<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="0" />
			
			<!-- DEATH FROM FROSTBITE -->
			<passive_effect name="HealthChangeOT" operation="base_subtract" value="5">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="100"/></passive_effect>
		</effect_group>
		
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ACTIVE RADIATION MAIN -->

		<!-- Resetting counters when overlaying -->
		<effect_group>
			<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ActiveRadiationStatus" operation="set" value="5"/> -->
			<!-- Clearing STACK counter -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="set" value="5"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="100">
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="100"/>
			</triggered_effect>
		</effect_group>
			
		<effect_group name="IRRADIATION_Regen">
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="set" value="0.016"/>	
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="set" value="0"/>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="4">
				<requirement name="HasBuff" buff="buffARPillsResist"/>
			</triggered_effect>
				
			<!-- Calculation of improved resistance -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorHeadImpProtect"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorChestImpProtect"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorHandsImpProtect"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorFeetImpProtect"/>
			<!-- Gives +1 to the protection effect from a set of mods -->
			<triggered_effect trigger="onSelfBuffUpdate"  action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="CVarCompare" cvar="$AcRadImpResistCount" operation="Equals" value="4"/>			
			</triggered_effect>
				
			<!-- Calculation of base resistance -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorHeadProtect"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorChestProtect"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorHandsProtect"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorFeetProtect"/>
				
			<!-- Gives +1 to the protection effect from a set of mods -->
			<triggered_effect trigger="onSelfBuffUpdate"  action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="CVarCompare" cvar="$AcRadRegenCount" operation="Equals" value="4"/>			
			</triggered_effect>
				
				
			<!-- RECOVERY COUNTER -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="multiply" value="0.004"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.008">
				<requirement name="HasBuff" buff="buffActiveRadiationResist1"/>
			</triggered_effect>	
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.016">
				<requirement name="HasBuff" buff="buffActiveRadiationResist2"/>
			</triggered_effect>	
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.032">
				<requirement name="HasBuff" buff="buffActiveRadiationResist3"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.032">
				<requirement name="HasBuff" buff="buffARPillsResist"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.032">
				<requirement name="HasBuff" buff="buffstimIrradiatedShell"/>
				<requirement name="!HasBuff" buff="buffARPillsResist"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="add" value="@$AcRadRegenCount"/>
				
			<!-- Recovery from irradiation in water doubles - Not working -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="2">
				<requirement name="CVarCompare" cvar="_underwater" operation="GTE" value=".2"/>
				<requirement name="!InBiome" biome="8"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="1.5">
				<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="2">
				<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="50"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="2.5">
				<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="50"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="3">
				<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75"/>
			</triggered_effect>
			
			
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="3">
				<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="4">
				<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="50"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="5">
				<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="50"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="6">
				<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75"/>
			</triggered_effect>
					
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="@$AcRadRegenBase">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
			</triggered_effect>
		</effect_group>
			
		<effect_group name="IRRADIATION_Impact">
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="set" value="0.032"/>	
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactCount" operation="set" value="0"/>
						
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactCount" operation="add" value="0.032">
				<requirement name="HasBuff" buff="buffActiveRadiationImpact2"/>
			</triggered_effect>	
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactCount" operation="add" value="0.128">
				<requirement name="HasBuff" buff="buffActiveRadiationImpact3"/>
			</triggered_effect>	

			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="add" value="@$AcRadImpactCount"/>
			
			<!-- The amount of accumulated radiation increases during a storm -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="multiply" value="2">
				<requirement name="HasBuff" buff="buffWasteland_Storm_Stage01"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="multiply" value="4">
				<requirement name="HasBuff" buff="buffWasteland_Storm_Stage02"/>
			</triggered_effect>
			
			<!-- The amount of accumulated radiation is reduced by using anti-rad -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="multiply" value=".5">
				<requirement name="HasBuff" buff="buffARPillsResist"/>
			</triggered_effect>
						
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="@$AcRadImpactBase">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/>
			</triggered_effect>
		</effect_group>
			
			<!-- Active Radiation Status Couter -->
		<effect_group name="AR_Calculation">
				
			<!-- Calculation of the effects of active radiation -->
								
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadEliteZombieHit"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
				<requirement name="HasBuff" buff="BuffAcRadEliteZombieAOE"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
				<requirement name="CVarCompare" cvar="$AcRadBoss" operation="Equals" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="2">
				<requirement name="CVarCompare" cvar="$AcRadZBoss" operation="Equals" value="1"/></triggered_effect>
			<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadSnowNight"/> -->
			<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWastelandDay"/> -->
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWasteland_hazard1"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWasteland_hazard2"/>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadCholera"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWastelandNight"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
				<requirement name="CVarCompare" cvar="_underwater" operation="GTE" value=".2"/>
				<requirement name="InBiome" biome="8"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
				<requirement name="HasBuff" buff="buffWasteland_Hazard01"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="2">
				<requirement name="HasBuff" buff="buffWasteland_Hazard02"/></triggered_effect>

			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
				<requirement name="HasBuff" buff="buffWasteland_Storm_Stage01"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="2">
				<requirement name="HasBuff" buff="buffWasteland_Storm_Stage02"/></triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="@$AcRadIsIndoors"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="@$AcRadGod"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="@$ArmorSetAcRadProtect"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="HasBuff" buff="buffPreacherSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="HasBuff" buff="buffRangerSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="HasBuff" buff="buffNomadSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="HasBuff" buff="buffRangerImpSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="HasBuff" buff="buffNomadImpSetBonus"/></triggered_effect>
			
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="ProgressionLevel" progression_name="perkWastlandTimer" operation="EQ" value="10"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
				<requirement name="HasBuff" buff="buffARPillsResist"/></triggered_effect>
					
			<!-- Assigning the current status -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationStatus" operation="set" value="@$ActiveRadiationCurrent"/>
		</effect_group>
			
		<effect_group name="HUD_count">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="1"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="1"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="2"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="2"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="3"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="3">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="3"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="4"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="4">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="4"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="5"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="5">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="5"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="6"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="6">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="6"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="7"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="7">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="7"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="8"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="8">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="8"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="9"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="9">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="9"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="10">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="10"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="11"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="11">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="11"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="12"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="12">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="12"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="13"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="13">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="13"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="14"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="14">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="14"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="15"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="15">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="15"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="16"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="16">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="16"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="17"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="17">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="17"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="18"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="18">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="18"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="19"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="19">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="19"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="20"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="20">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="20"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="21"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="21">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="21"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="22"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="22">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="22"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="23"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="23">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="23"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="24"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="24">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="24"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="25">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="26"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="26">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="26"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="27"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="27">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="27"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="28"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="28">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="28"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="29"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="29">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="29"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="30"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="30">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="30"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="31"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="31">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="31"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="32"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="32">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="32"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="33"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="33">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="33"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="34"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="34">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="34"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="35"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="35">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="35"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="36"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="36">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="36"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="37"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="37">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="37"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="38"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="38">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="38"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="39"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="39">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="39"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="40"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="40">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="40"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="41"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="41">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="41"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="42"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="42">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="42"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="43"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="43">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="43"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="44"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="44">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="44"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="45"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="45">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="45"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="46"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="46">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="46"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="47"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="47">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="47"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="48"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="48">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="48"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="49"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="49">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="49"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="50"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="50">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="50"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="51"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="51">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="51"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="52"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="52">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="52"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="53"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="53">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="53"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="54"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="54">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="54"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="55"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="55">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="55"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="56"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="56">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="56"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="57"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="57">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="57"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="58"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="58">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="58"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="59"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="59">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="59"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="60"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="60">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="60"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="61"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="61">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="61"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="62"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="62">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="62"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="63"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="63">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="63"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="64"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="64">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="64"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="65"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="65">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="65"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="66"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="66">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="66"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="67"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="67">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="67"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="68"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="68">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="68"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="69"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="69">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="69"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="70"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="70">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="70"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="71"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="71">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="71"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="72"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="72">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="72"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="73"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="73">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="73"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="74"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="74">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="74"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="75"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="75">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="75"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="76"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="76">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="76"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="77"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="77">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="77"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="78"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="78">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="78"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="79"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="79">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="79"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="80"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="80">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="80"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="81"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="81">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="81"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="82"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="82">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="82"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="83"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="83">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="83"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="84"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="84">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="84"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="85"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="85">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="85"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="86"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="86">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="86"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="87"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="87">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="87"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="88"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="88">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="88"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="89"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="89">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="89"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="90"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="90">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="90"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="91"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="91">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="91"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="92"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="92">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="92"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="93"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="93">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="93"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="94"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="94">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="94"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="95"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="95">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="95"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="96"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="96">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="96"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="97"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="97">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="97"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="98"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="98">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="98"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="99"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="99">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="99"/>
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="100"/>
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="100"/>
				</triggered_effect>
			</effect_group>
			
		<effect_group name="HUD_vars">
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="0">
				<requirement name="HasBuff" buff="buffIrradiationIncreasing1"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="0"/>
				<requirement name="!HasBuff" buff="buffIrradiationDescreasing1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="1">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25"/>
				<requirement name="HasBuff" buff="buffIrradiationDescreasing1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25"/>
				<requirement name="!HasBuff" buff="buffIrradiationDescreasing1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="0">
				<requirement name="HasBuff" buff="buffIrradiationDescreasing1"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="1">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="0"/>
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25"/>
				<requirement name="HasBuff" buff="buffIrradiationIncreasing1"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="0">
				<requirement name="HasBuff" buff="buffIrradiationIncreasing2"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25"/>
				<requirement name="!HasBuff" buff="buffIrradiationDescreasing2"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="1">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75"/>
				<requirement name="HasBuff" buff="buffIrradiationDescreasing2"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75"/>
				<requirement name="!HasBuff" buff="buffIrradiationDescreasing3"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="0">
				<requirement name="HasBuff" buff="buffIrradiationDescreasing2"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="1">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75"/>
				<requirement name="HasBuff" buff="buffIrradiationIncreasing2"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalBetter" operation="set" value="0">
				<requirement name="HasBuff" buff="buffIrradiationIncreasing3"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalBetter" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75"/>
				<requirement name="!HasBuff" buff="buffIrradiationDescreasing3"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalBetter" operation="set" value="1">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75"/>
				<requirement name="HasBuff" buff="buffIrradiationDescreasing3"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalInc" operation="set" value="0">
				<requirement name="HasBuff" buff="buffIrradiationDescreasing3"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalInc" operation="set" value="0">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalInc" operation="set" value="1">
				<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75"/>
				<requirement name="HasBuff" buff="buffIrradiationIncreasing3"/>
			</triggered_effect>
		</effect_group>
			
		<effect_group name="Add Buffs">
			<!-- ADD RADIATION RESIST BUFF'S -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationResist1">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="4"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationResist2">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="3"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationResist3">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="2"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<!-- ADD RADIATION IMPACT BUFF'S -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationImpact1">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="6"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationImpact2">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="7"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationImpact3">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GTE" value="8"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<!-- ADD IRRADIATION BUFF -->
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationIncreasing1">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationIncreasing2">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationIncreasing3">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationDescreasing1">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="0"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationDescreasing2">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
				
			<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationDescreasing3">
				<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75"/>
				<requirement name="!HasBuff" buff="god"/>
			</triggered_effect>
								
		</effect_group>
				
		<effect_group>
			<!-- Radiation DAMAGE counter -->
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0"/>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="add" value="1"/>	
		</effect_group>
			
		<effect_group>	
			<!-- Irradiation counter -->
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0">
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="100">
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="100"/></triggered_effect>
				
				<!-- Resetting radiation exposure upon character death -->
			<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffIrradiationIncreasing1,buffIrradiationIncreasing2,buffIrradiationIncreasing3,buffActiveRadiationImpact1,buffActiveRadiationImpact2,buffActiveRadiationImpact3"/>
			<triggered_effect trigger="onSelfRespawn" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0" />
			<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0" />
			<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="0"/>
			<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/>
		</effect_group>
			
		<!-- DEATH FROM RADIATION -->
		<effect_group>
			<passive_effect name="HealthChangeOT" operation="base_subtract" value="100">
				<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="100"/>
			</passive_effect>
		</effect_group>
				
			
	</append>
		
	<append xpath="/buffs">
		
		<!-- THERMOPLEGIA INCREASING -->
		
		<buff name="buffThermoplegiaInc1" name_key="buffThermoplegiaInc1Name" tooltip_key="buffThermoplegiaInc1Tooltip" description_key="buffThermoplegiaInc1IncDesc" icon="ui_game_symbol_hot" icon_color="255,230,40" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$ThermoplegiaStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group name="debaff">
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="10"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1"/>
					
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="1"/>
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="1"/>
					
					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-1"/>
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="1"/>
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-1"/>
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="1"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc1">
						<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc1">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffThermoplegiaInc2" name_key="buffThermoplegiaInc2Name" tooltip_key="buffThermoplegiaInc2Tooltip" description_key="buffThermoplegiaInc2IncDesc" icon="ui_game_symbol_hot" icon_color="255,160,50" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$ThermoplegiaStatus"/><display_value_key value="{0:0.0}%"/>	
			
				<!-- NEGATIVE EFFECTS -->
				<effect_group name="Knockdown">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="3"/>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryKnockdown01"/>
						<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true"/>
						<passive_effect name="HealthChangeOT" operation="base_subtract" value="2"/>
						<passive_effect name="WaterChangeOT" operation="base_subtract" value=".03"/>
				</effect_group>
				
				<effect_group name="debaff">
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="30"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.2"/>
					
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2"/>
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2"/>
					
					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2"/>
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2"/>
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2"/>
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc2">
						<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc2">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc2">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffThermoplegiaInc3" name_key="buffThermoplegiaInc3Name" tooltip_key="buffThermoplegiaInc3Tooltip" description_key="buffThermoplegiaInc3IncDesc" icon="ui_game_symbol_hot" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$ThermoplegiaStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group name="Knockdown">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6"/>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryKnockdown01"/>
						<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true"/>
						<passive_effect name="HealthChangeOT" operation="base_subtract" value="4"/>
						<passive_effect name="WaterChangeOT" operation="base_subtract" value=".03"/>
				</effect_group>
				
				<effect_group name="debaff">
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="60"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.4"/>
					
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="3"/>
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="3"/>
					
					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-3"/>
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="3"/>
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-3"/>
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="3"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc3">
						<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc3">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<!-- THERMOPLEGIA DESCREASING -->
		
		<buff name="buffThermoplegiaDesk1" name_key="buffThermoplegiaDesk1Name" tooltip_key="buffThermoplegiaDesk1Tooltip" description_key="buffThermoplegiaDesk1IncDesc" icon="ui_game_symbol_hot" icon_color="255,230,40">
			<stack_type value="ignore"/>
			<display_value value="$ThermoplegiaStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group name="debaff">
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="10"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.1"/>
					
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="1"/>
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="1"/>
					
					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-1"/>
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="1"/>
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-1"/>
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="1"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk1">
						<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk1">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk1">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffThermoplegiaDesk2" name_key="buffThermoplegiaDesk2Name" tooltip_key="buffThermoplegiaDesk2Tooltip" description_key="buffThermoplegiaDesk2IncDesc" icon="ui_game_symbol_hot" icon_color="255,160,50">
			<stack_type value="ignore"/>
			<display_value value="$ThermoplegiaStatus"/><display_value_key value="{0:0.0}%"/>	
			
				<!-- NEGATIVE EFFECTS -->
				<effect_group name="debaff">
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="30"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.2"/>
					
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2"/>
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2"/>
					
					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2"/>
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2"/>
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2"/>
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk2">
						<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk2">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk2">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75"/>
					</triggered_effect>
					
				</effect_group>
		</buff>
		<buff name="buffThermoplegiaDesk3" name_key="buffThermoplegiaDesk3Name" tooltip_key="buffThermoplegiaDesk3Tooltip" description_key="buffThermoplegiaDesk3IncDesc" icon="ui_game_symbol_hot" icon_color="255,20,0">
			<stack_type value="ignore"/>
			<display_value value="$ThermoplegiaStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->				
				<effect_group name="debaff">
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="60"/>
					<passive_effect name="StaminaLoss" operation="perc_add" value="-.4"/>
					
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="3"/>
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="3"/>
					
					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-3"/>
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="3"/>
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-3"/>
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="3"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk3">
						<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk3">
						<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<!-- FROSTBITE INCREASING -->
		
		<buff name="buffFrostbiteInc1" name_key="buffFrostbiteInc1Name" tooltip_key="buffFrostbiteInc1Tooltip" description_key="buffFrostbiteInc1IncDesc" icon="ui_game_symbol_cold" icon_color="255,230,40" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$FrostbiteStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.1"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1" tags="melee"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.1"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc1">
						<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc1">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffFrostbiteInc2" name_key="buffFrostbiteInc2Name" tooltip_key="buffFrostbiteInc2Tooltip" description_key="buffFrostbiteInc2IncDesc" icon="ui_game_symbol_cold" icon_color="255,160,50" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$FrostbiteStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group name="Stunned">
					<requirement_group op="and">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
						<requirement name="!HasBuff" buff="buffCampfireAOEEffect"/>
					</requirement_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryStunned01"/>
						<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true"/>
						<passive_effect name="HealthChangeOT" operation="base_subtract" value="6"/>
						<passive_effect name="FoodChangeOT" operation="base_subtract" value=".015"/>
				</effect_group>
				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.3"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="melee"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.2"/>
					
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="30"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc2">
						<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc2">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc2">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffFrostbiteInc3" name_key="buffFrostbiteInc3Name" tooltip_key="buffFrostbiteInc3Tooltip" description_key="buffFrostbiteInc3IncDesc" icon="ui_game_symbol_cold" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$FrostbiteStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group name="Stunned">
					<requirement_group op="and">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
						<requirement name="!HasBuff" buff="buffCampfireAOEEffect"/>
					</requirement_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryStunned01"/>
						<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true"/>
						<passive_effect name="HealthChangeOT" operation="base_subtract" value="9"/>
						<passive_effect name="FoodChangeOT" operation="base_subtract" value=".03"/>
				</effect_group>
				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.6"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.6" tags="melee"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.4"/>
					
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="60"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc3">
						<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc3">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<!-- FROSTBITE DESCREASING -->
		
		<buff name="buffFrostbiteDesk1" name_key="buffFrostbiteDesk1Name" tooltip_key="buffFrostbiteDesk1Tooltip" description_key="buffFrostbiteDesk1IncDesc" icon="ui_game_symbol_cold" icon_color="255,230,40">
			<stack_type value="ignore"/>
			<display_value value="$FrostbiteStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.1"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1" tags="melee"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.1"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk1">
						<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk1">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk1">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffFrostbiteDesk2" name_key="buffFrostbiteDesk2Name" tooltip_key="buffFrostbiteDesk2Tooltip" description_key="buffFrostbiteDesk2IncDesc" icon="ui_game_symbol_cold" icon_color="255,160,50">
			<stack_type value="ignore"/>
			<display_value value="$FrostbiteStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.3"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="melee"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.2"/>
					
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="30"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk2">
						<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk2">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk2">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffFrostbiteDesk3" name_key="buffFrostbiteDesk3Name" tooltip_key="buffFrostbiteDesk3Tooltip" description_key="buffFrostbiteDesk3IncDesc" icon="ui_game_symbol_cold" icon_color="255,20,0">
			<stack_type value="ignore"/>
			<display_value value="$FrostbiteStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.6"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.6" tags="melee"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.4"/>
					
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="60"/>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk3">
						<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk3">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<!-- BUFF'S RESISTION ACTIVE RADIATION -->
		
		<buff name="buffActiveRadiationResist1" name_key="buffActiveRadiationResist1Name" tooltip_key="buffActiveRadiationResist1Tooltip" description_key="buffActiveRadiationResist1IncDesc" icon="ui_game_symbol_defense" icon_color="60,238,196">
			<stack_type value="ignore"/>
				
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist1">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="4"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist1">
						<requirement name="HasBuff" buff="god"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffActiveRadiationResist2" name_key="buffActiveRadiationResist2Name" tooltip_key="buffActiveRadiationResist2Tooltip" description_key="buffActiveRadiationResist2IncDesc" icon="ui_game_symbol_defense" icon_color="61,162,255">
			<stack_type value="ignore"/>
			<update_rate value="2"/>
				
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist2">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="3"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist2">
						<requirement name="HasBuff" buff="god"/>
					</triggered_effect>
				</effect_group>
		</buff>
		<buff name="buffActiveRadiationResist3" name_key="buffActiveRadiationResist3Name" tooltip_key="buffActiveRadiationResist3Tooltip" description_key="buffActiveRadiationResist3IncDesc" icon="ui_game_symbol_defense" icon_color="138,46,255">
			<stack_type value="ignore"/>
			<update_rate value="2"/>
				
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist3">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist3">
						<requirement name="HasBuff" buff="god"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<!-- BUFF'S IMPACT ACTIVE RADIATION -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BUFF: ACTIVE RADIATION IMPACT 1 -->
		
		<buff name="buffActiveRadiationImpact1" name_key="buffActiveRadiationImpact1Name" tooltip_key="buffActiveRadiationImpact1Tooltip" description_key="buffActiveRadiationImpact1IncDesc" icon="ui_game_symbol_radiation" icon_color="255,230,40" icon_blink="true">
			<stack_type value="ignore"/>
			
			<!-- DAMAGE CALCULATION -->
			
			<effect_group name="damage_value">
				
				<!-- Sets the base Damage of the current effect -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorHeadProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorChestProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorHandsProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorFeetProtect" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value="@$AcRadDamageValueResist"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".75">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3"/>
				</triggered_effect>
				
				<!-- log -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamageValue"/> -->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1"/>

			</effect_group>
			
			<effect_group name="damage_period">
				
				<!-- Sets the base Period of the current effect -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="6"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHeadProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorChestProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHandsProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorFeetProtect"/>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="multiply" value="0.05"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="multiply" value="@$AcRadDamagePeriodResist"/>
				
				<!-- log -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamagePeriod"/> -->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0"/>					
			</effect_group>
			
			<!-- Adding periodic radiation damage -->
			<effect_group>
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="@$RadDamageValue">
					<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="Equals" value="@$RadDamagePeriod"/>
				</passive_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="GT" value="@$RadDamagePeriod"/>
				</triggered_effect>
			</effect_group>
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="0.016"> -->
					<!-- <requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/> -->
				<!-- </triggered_effect> -->
			<!-- </effect_group> -->
				
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="6"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact1">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="6"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BUFF: ACTIVE RADIATION IMPACT 2 -->
		
		<buff name="buffActiveRadiationImpact2" name_key="buffActiveRadiationImpact2Name" tooltip_key="buffActiveRadiationImpact2Tooltip" description_key="buffActiveRadiationImpact2IncDesc" icon="ui_game_symbol_radiation" icon_color="255,160,50" icon_blink="true">
			<stack_type value="ignore"/>
			
			<!-- DAMAGE CALCULATION -->
			
			<effect_group name="damage_value">
				
				<!-- Sets the base Damage of the current effect -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorHeadProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorChestProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorHandsProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorFeetProtect" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value="@$AcRadDamageValueResist"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".75">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3"/>
				</triggered_effect>
				
				<!-- log -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamageValue"/> -->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1"/>

			</effect_group>
			
			<effect_group name="damage_period">
				
				<!-- Sets the base Period of the current effect -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHeadProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorChestProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHandsProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorFeetProtect"/>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="multiply" value="0.05"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="multiply" value="@$AcRadDamagePeriodResist"/>
				
				<!-- log -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamagePeriod"/> -->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0"/>					
			</effect_group>
			
			<!-- Adding periodic radiation damage -->
			<effect_group>
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="@$RadDamageValue">
					<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="Equals" value="@$RadDamagePeriod"/>
				</passive_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="GT" value="@$RadDamagePeriod"/>
				</triggered_effect>
			</effect_group>
			
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="0.032"> -->
					<!-- <requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/> -->
				<!-- </triggered_effect> -->
			<!-- </effect_group> -->
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact2">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="7"/>
				</triggered_effect>
			</effect_group>
			
		</buff>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BUFF: ACTIVE RADIATION IMPACT 3 -->
		
		<buff name="buffActiveRadiationImpact3" name_key="buffActiveRadiationImpact3Name" tooltip_key="buffActiveRadiationImpact3Tooltip" description_key="buffActiveRadiationImpact3IncDesc" icon="ui_game_symbol_radiation" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			
			<!-- DAMAGE CALCULATION -->
			
			<effect_group name="damage_value">
				
				<!-- Sets the base Damage of the current effect -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="9"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorHeadProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorChestProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorHandsProtect" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
					<requirement name="CVarCompare" cvar="$armorFeetProtect" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value="@$AcRadDamageValueResist"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".75">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3"/>
				</triggered_effect>
				
				<!-- log -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamageValue"/> -->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1"/>

			</effect_group>
			
			<effect_group name="damage_period">
				
				<!-- Sets the base Period of the current effect -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3"/>
				
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHeadProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorChestProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHandsProtect"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorFeetProtect"/>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="multiply" value="0.1"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="1"/>
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="multiply" value="@$AcRadDamagePeriodResist"/>
				
				<!-- log -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamagePeriod"/> -->
				
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0"/>					
			</effect_group>
			
			<!-- Adding periodic radiation damage -->
			<effect_group>
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="@$RadDamageValue">
					<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="Equals" value="@$RadDamagePeriod"/>
				</passive_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="GT" value="@$RadDamagePeriod"/>
				</triggered_effect>
			</effect_group>
						
			<!-- <effect_group> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="0.064"> -->
					<!-- <requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/> -->
				<!-- </triggered_effect> -->
			<!-- </effect_group> -->
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="9"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact3">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LT" value="8"/>
				</triggered_effect>
			</effect_group>
		
		</buff>
		
		<!-- IRRADIATION INCREASING -->
		
		<buff name="buffIrradiationIncreasing1" name_key="buffIrradiationIncreasing1Name" tooltip_key="buffIrradiationIncreasing1Tooltip" description_key="buffIrradiationIncreasing1IncDesc" icon="ui_game_symbol_skull" icon_color="255,230,40" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$IRradiationStatus"/><display_value_key value="{0:0.0}%"/>
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="10" />
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing1">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing1">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25"/>
					</triggered_effect>
				</effect_group>
				
				<!-- SCREEN EFFECTS -->
				<effect_group name="ScreenRadiation">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.01" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="5"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="10"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.02" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="10"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="20"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.03" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="15"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<buff name="buffIrradiationIncreasing2" name_key="buffIrradiationIncreasing2Name" tooltip_key="buffIrradiationIncreasing2Tooltip" description_key="buffIrradiationIncreasing2IncDesc" icon="ui_game_symbol_skull" icon_color="255,160,50" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$IRradiationStatus"/><display_value_key value="{0:0.0}%"/>	
			
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="30"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.15"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.25">
						<requirement name="HoldingItemHasTags" tags="weapon"/>
					</passive_effect>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.25">
						<requirement name="HoldingItemHasTags" tags="armor"/>
					</passive_effect>
					
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="50"/>
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="25"/>
						
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing2">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#vomit" play_in_head="true">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
					</triggered_effect>
				</effect_group>
				
				
				
				<!-- SCREEN EFFECTS -->
				<effect_group name="ScreenRadiation">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.05" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="35"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.07" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="35"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="45"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.09" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="45"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="55"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.11" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="55"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="65"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.13" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="65"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<buff name="buffIrradiationIncreasing3" name_key="buffIrradiationIncreasing3Name" tooltip_key="buffIrradiationIncreasing3Tooltip" description_key="buffIrradiationIncreasing3IncDesc" icon="ui_game_symbol_skull" icon_color="255,20,0" icon_blink="true">
			<stack_type value="ignore"/>
			<display_value value="$IRradiationStatus"/><display_value_key value="{0:0.0}%"/>	
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="50"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.3"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.5">
						<requirement name="HoldingItemHasTags" tags="weapon"/>
					</passive_effect>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.5">
						<requirement name="HoldingItemHasTags" tags="armor"/>
					</passive_effect>
					
					<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#vomit" play_in_head="true">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
					</triggered_effect>
					
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="100"/>
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="50"/>
					
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing3">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing3">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="75"/>
					</triggered_effect>
				</effect_group>

				<!-- SCREEN EFFECTS -->
				<effect_group name="ScreenRadiation">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.15" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="75"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="85"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.25" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="85"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="95"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.35" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="95"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="99"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.6" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="99"/>
					</triggered_effect>
				</effect_group>

		</buff>
		
		<!-- IRRADIATION DESCREASING -->
		<buff name="buffIrradiationDescreasing1" name_key="buffIrradiationDescreasing1Name" tooltip_key="buffIrradiationDescreasing1Tooltip" description_key="buffIrradiationDescreasing1IncDesc" icon="ui_game_symbol_skull" icon_color="255,230,40">
			<stack_type value="ignore"/>
			<update_rate value="2"/>
			<display_value value="$IRradiationStatus"/><display_value_key value="{0:0.0}%"/>	
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="10" />
				</effect_group>
			
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing1">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing1">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing1">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="0"/>
					</triggered_effect>
				</effect_group>
				
				<!-- SCREEN EFFECTS -->
				<effect_group name="ScreenRadiation">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.005" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="5"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="10"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.01" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="10"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="20"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.015" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="15"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<buff name="buffIrradiationDescreasing2" name_key="buffIrradiationDescreasing2Name" tooltip_key="buffIrradiationDescreasing2Tooltip" description_key="buffIrradiationDescreasing2IncDesc" icon="ui_game_symbol_skull" icon_color="255,160,50">
			<stack_type value="ignore"/>
			<update_rate value="2"/>
			<display_value value="$IRradiationStatus"/><display_value_key value="{0:0.0}%"/>	
			
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="30"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.15"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.25">
						<requirement name="HoldingItemHasTags" tags="weapon"/>
					</passive_effect>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.25">
						<requirement name="HoldingItemHasTags" tags="armor"/>
					</passive_effect>
					
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="50"/>
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="25"/>
					
				</effect_group>
				
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="@$RadRecoveryValue">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5"/>
					</triggered_effect>
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing2">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75"/>
					</triggered_effect>
				</effect_group>
				
				<!-- SCREEN EFFECTS -->
				<effect_group name="ScreenRadiation">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.025" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="35"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.035" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="35"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="45"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.045" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="45"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="55"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.055" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="55"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="65"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.065" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="65"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<buff name="buffIrradiationDescreasing3" name_key="buffIrradiationDescreasing3Name" tooltip_key="buffIrradiationDescreasing3Tooltip" description_key="buffIrradiationDescreasing3IncDesc" icon="ui_game_symbol_skull" icon_color="255,20,0">
			<stack_type value="ignore"/>
			<update_rate value="2"/>
			<display_value value="$IRradiationStatus"/><display_value_key value="{0:0.0}%"/>	
				
				
				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="50"/>
					<passive_effect name="Mobility" operation="perc_add" value="-.3"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.5">
						<requirement name="HoldingItemHasTags" tags="weapon"/>
					</passive_effect>
					<passive_effect name="DegradationPerUse" operation="perc_add" value="-.5">
						<requirement name="HoldingItemHasTags" tags="armor"/>
					</passive_effect>
					
					<passive_effect name="StaminaMaxBlockage" operation="base_add" value="100"/>
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="50"/>
					
				</effect_group>
				
				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing3">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing3">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="75"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing3">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="100"/>
					</triggered_effect>
				</effect_group>
				
				<!-- SCREEN EFFECTS -->
				<effect_group name="ScreenRadiation">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.075" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="75"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="85"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.125" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="85"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="100"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.175" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="95"/>
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="99"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.5" fade="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="99"/>
					</triggered_effect>
				</effect_group>
		</buff>
		
		<!-- Buff from anti-radiation drug -->
		<buff name="buffARPillsResist" name_key="buffPillsResistName" tooltip_key="buffPillsResistTooltip" description_key="buffPillsResistIncDesc" icon="ui_game_symbol_radiation" icon_color="60,238,196">
			<stack_type value="replace"/>
			<duration value="0"/>
			<display_value value=".buffARPillsResistDisplay"/>
			<display_value_format value="time"/>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffARPillsResistDuration" operation="subtract" value="@$MetabolismDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffARPillsResistDisplay" operation="set" value="@$buffARPillsResistDuration"/>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffARPillsResistDisplay" operation="divide" value="@$MetabolismDuration"/>
			</effect_group>
			
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffARPillsResist">
					<requirement name="CVarCompare" cvar="$buffARPillsResistDuration" operation="LTE" value="0"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffARPillsResist">
					<requirement name="HasBuff" buff="god"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffARPillsResistDisplay,$buffARPillsResistDuration"/>
			</effect_group>

		</buff>

	</append>
	
</configs>