<configs>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_BigInv98slots -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Edit player entity to increase inventory size -->
	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CarryCapacity']/@value">24</set>
	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='BagSize']/@value">98</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Bosses -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
	
		<effect_group name="Hog Defence Ranged">
			<requirement name="HoldingItemHasTags" tags="ranged"/>
			<requirement name="EntityTagCompare" target="other" tags="HogDefence"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="-1.5">
					<requirement name="CVarCompare" cvar="$BoarsDefence" target="other" operation="EQ" value="1"/></passive_effect>
				
				<passive_effect name="EntityDamage" operation="perc_add" value="-.3">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="1"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.6">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="2"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-.9">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="3"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-1.2">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="4"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-1.5">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="5"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-1.8">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="6"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-2.1">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="7"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-2.4">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="8"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-2.7">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="9"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="-3">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="10"/></passive_effect>
		</effect_group>
		<effect_group name="Hog Defence Melee">
			<requirement name="HoldingItemHasTags" tags="melee"/>
			<requirement name="EntityTagCompare" target="other" tags="HogDefence"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="CVarCompare" cvar="$BoarsDefence" target="other" operation="EQ" value="1"/></passive_effect>
				
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="1"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="2"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="3"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="4"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="5"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="6"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".35">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="7"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".4">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="8"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".45">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="9"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="10"/></passive_effect>
		</effect_group>
	
	</append>
	
	<set xpath="/entity_classes/entity_class[@name='zombieSoldier']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Soldier,bossMajor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieSoldierFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Soldier,bossMajor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieSoldierRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Soldier,bossMajor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieSoldierInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Soldier,bossMajor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Demolition,bossMajor</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,UtilityWorker,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,UtilityWorker,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,UtilityWorker,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,UtilityWorker,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,UtilityWorker,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitor']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,janitor,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,janitor,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,janitor,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,janitor,bossBrigadier</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,janitor,bossBrigadier</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieChuck']/property[@name='Tags']/@value">entity,zombie,walker,snow,frostClaw</set>
	<set xpath="/entity_classes/entity_class[@name='zombieChuckFeral']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,frostClaw</set>
	<set xpath="/entity_classes/entity_class[@name='zombieChuckRadiated']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,radiated,frostClaw</set>
	<set xpath="/entity_classes/entity_class[@name='zombieChuckCharged']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,charged,frostClaw</set>
	<set xpath="/entity_classes/entity_class[@name='zombieChuckInfernal']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,infernal,frostClaw</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieBusinessMan']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,businessman,bossChief</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,businessman,bossChief</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,businessman,bossChief</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,businessman,bossChief</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,businessman,bossChief</set>
		
	<set xpath="/entity_classes/entity_class[@name='zombieInmate']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,bossAuthority</set>
	<set xpath="/entity_classes/entity_class[@name='zombieInmateFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,bossAuthority</set>
	<set xpath="/entity_classes/entity_class[@name='zombieInmateRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,bossAuthority</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieLab']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,bossProfessor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieLabFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,bossProfessor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieLabRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,bossProfessor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,bossProfessor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,bossProfessor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,bossProfessor</set>
	
	<set xpath="/entity_classes/entity_class[@name='animalBossGrace']/effect_group/passive_effect[@name='HealthMax']/@value">7500</set>
	<set xpath="/entity_classes/entity_class[@name='animalBossGrace']/property[@name='Tags']/@value">entity,animal,zombieAnimal,hostile,boar</set>
	
	<append xpath="/entity_classes">  

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- SMALL MINI BOSSES -->
		<!-- HP: 18000-25000 -->
		<!-- Strengthen other zombies -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<entity_class name="bossMajor" extends="zombieSoldier">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>	
			<property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldierRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.4"/>
			
			<property name="MoveSpeedAggro" value=".8, 1.4"/>	
			<property name="PainResistPerHit" value="1.2"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".1"/>
			<property name="ArmsExplosionDamageMultiplier" value=".1"/>
			<property name="HeadExplosionDamageMultiplier" value=".1"/>
			<property name="ChestExplosionDamageMultiplier" value=".1"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".1"/><property name="DismemberMultiplierArms" value=".1"/><property name="DismemberMultiplierLegs" value=".1"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="20000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffMajorDeco,BuffMajorSelf"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="bossBrigadier" extends="zombieUtilityWorkerFeral">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>	
			<property name="Mesh" value="@:Entities/Zombies/Worker/ZWorkerRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated2.mat,@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated3.mat"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.4"/>
						
			<property name="MoveSpeedAggro" value="1, 1.6"/>	
			<property name="PainResistPerHit" value=".9"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".15"/>
			<property name="ArmsExplosionDamageMultiplier" value=".15"/>
			<property name="HeadExplosionDamageMultiplier" value=".15"/>
			<property name="ChestExplosionDamageMultiplier" value=".15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".15"/><property name="DismemberMultiplierArms" value=".15"/><property name="DismemberMultiplierLegs" value=".15"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="18000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="40"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBrigadierDeco,BuffBrigadierSelf"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="bossChief" extends="zombieBusinessManRadiated">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>
			<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated3.mat"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.4"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZSuitRadiated.prefab" param1="SetShapeToMesh0"/> -->
			
			<property name="MoveSpeedAggro" value="1.1, 1.7"/>	
			<property name="PainResistPerHit" value=".7"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".15"/>
			<property name="ArmsExplosionDamageMultiplier" value=".15"/>
			<property name="HeadExplosionDamageMultiplier" value=".15"/>
			<property name="ChestExplosionDamageMultiplier" value=".15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".15"/><property name="DismemberMultiplierArms" value=".15"/><property name="DismemberMultiplierLegs" value=".15"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="14000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="40"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffChiefDeco,BuffChiefSelf"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="bossAuthority" extends="zombieInmateRadiated">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>	
			<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmateRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.4"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZInmateRadiated.prefab" param1="SetShapeToMesh0"/> -->
			
			<property name="MoveSpeedAggro" value="1, 1.6"/>	
			<property name="PainResistPerHit" value=".7"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".15"/>
			<property name="ArmsExplosionDamageMultiplier" value=".15"/>
			<property name="HeadExplosionDamageMultiplier" value=".15"/>
			<property name="ChestExplosionDamageMultiplier" value=".15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".15"/><property name="DismemberMultiplierArms" value=".15"/><property name="DismemberMultiplierLegs" value=".15"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="16000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="40"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAuthorityDeco,BuffAuthoritySelf"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="bossProfessor" extends="zombieLabRadiated">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>
			<property name="Mesh" value="@:Entities/Zombies/Lab/ZLabRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.4"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZLabRadiated.prefab" param1="SetShapeToMesh0"/> -->
			
			<property name="MoveSpeedAggro" value="1, 1.6"/>	
			<property name="PainResistPerHit" value=".7"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".15"/>
			<property name="ArmsExplosionDamageMultiplier" value=".15"/>
			<property name="HeadExplosionDamageMultiplier" value=".15"/>
			<property name="ChestExplosionDamageMultiplier" value=".15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".15"/><property name="DismemberMultiplierArms" value=".15"/><property name="DismemberMultiplierLegs" value=".15"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="15000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="40"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffProfessorDeco,BuffProfessorSelf"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="bossAlex" extends="zombieSpiderFeral">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>	
			<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.2"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZSpiderFeral.prefab" param1="SetShapeToMesh0"/> -->
			
			<property name="MoveSpeedAggro" value="1, 1.6"/>	
			<property name="PainResistPerHit" value=".9"/>
			<property name="JumpMaxDistance" value="10, 14"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".15"/>
			<property name="ArmsExplosionDamageMultiplier" value=".15"/>
			<property name="HeadExplosionDamageMultiplier" value=".15"/>
			<property name="ChestExplosionDamageMultiplier" value=".15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".15"/><property name="DismemberMultiplierArms" value=".15"/><property name="DismemberMultiplierLegs" value=".15"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value=".5"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="18000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="50"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="50"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAlexDeco,BuffAlexSelf"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>	
		</entity_class>
		
		<entity_class name="bossAlexHalf" extends="zombieSpiderFeral">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>
			<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.2"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZSpiderFeral.prefab" param1="SetShapeToMesh0"/> -->
			
			<property name="MoveSpeedAggro" value="1, 1.6"/>	
			<property name="PainResistPerHit" value=".9"/>
			<property name="JumpMaxDistance" value="10, 14"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".15"/>
			<property name="ArmsExplosionDamageMultiplier" value=".15"/>
			<property name="HeadExplosionDamageMultiplier" value=".15"/>
			<property name="ChestExplosionDamageMultiplier" value=".15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".15"/><property name="DismemberMultiplierArms" value=".15"/><property name="DismemberMultiplierLegs" value=".15"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value=".5"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="50"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="50"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAlexDeco"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>	
		</entity_class>
		
		<entity_class name="bossBiba" extends="zombieSkateboarderRadiated">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="zombie,boss"/>
			<property name="Tags" value="entity,zombie,walker,smallboss"/>
			<property name="Mesh" value="@:Entities/Zombies/Thug/ZThugRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated2.mat,@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated3.mat"/>
			<property name="MatColor" value="radiated"/>
			<property name="SizeScale" value="1.5"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZThugRadiated.prefab" param1="SetShapeToMesh0"/> -->
			
			<property name="MoveSpeedAggro" value=".9, 1.5"/>	
			<property name="PainResistPerHit" value="1.4"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandSmallMiniBoss"/>
			<property name="TimeStayAfterDeath" value="120"/>
			<property name="DeadBodyHitPoints" value="950"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.2,0.9"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.2,0.9"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".15"/>
			<property name="ArmsExplosionDamageMultiplier" value=".15"/>
			<property name="HeadExplosionDamageMultiplier" value=".15"/>
			<property name="ChestExplosionDamageMultiplier" value=".15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".15"/><property name="DismemberMultiplierArms" value=".15"/><property name="DismemberMultiplierLegs" value=".15"/>
			
			<property name="ExperienceGain" value="4500"/>
			<property name="LootDropEntityClass" value="smallMiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="18000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="50"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBibaDeco,BuffBibaSelf"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>	
		</entity_class>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MINI BOSSES -->
		<!-- HP: 30000-75000 -->
		<!-- 1 AOE Buff -->
		<!-- 1 Global Event -->
		<!-- Powerful strikes -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- DEVOURER -->
		<entity_class name="bossDevourer" extends="animalWolf">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="animal,zombie,boss"/>
			<property name="Tags" value="entity,animal,zombie,hostile,wolf,perkAT02,perkAT03,bossDevourer,miniboss,mediumBoss"/>
			<property name="PhysicsBody" value="AWolf"/>
			<property name="Mass" value="220"/>
			<property name="Prefab" value="@:Entities/Animals/DireWolf/animalDireWolfPrefab.prefab"/>
			<property name="SizeScale" value="2.4"/>
			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>

			<property name="AIPathCostScale" value=".15, .2"/>
			<property name="AITask" value="
			BreakBlock|
			DestroyArea|
			Territorial|
			ApproachDistraction|
			ApproachAndAttackTarget class=EntityPlayer,25,EntityBandit,20,EntityAnimalStag,30|
			ApproachSpot|
			Look|
			Wander|
			"/>
			<property name="AITarget" value="
			SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
			BlockingTargetTask|
			SetNearestCorpseAsTarget flags=edible|
			SetNearestEntityAsTarget class=EntityPlayer,16,10,EntityBandit,0,-8,EntityAnimalStag,0,0|
			"/>

			<property name="SoundAlert" value="wolfdirealert"/>
			<property name="SoundAttack" value="wolfdireattack"/>
			<property name="SoundDeath" value="wolfdiredeath"/>
			<property name="SoundGiveUp" value="wolfdiregiveup"/>
			<property name="SoundHurt" value="wolfdirepain"/>
			<property name="SoundRandom" value="wolfdireroam"/>
			<property name="SoundSense" value="wolfdiresense"/>

			<!-- Gameplay  -->
			<property name="MoveSpeedAggro" value="1, 1.4"/>
			<property name="JumpMaxDistance" value="6, 7"/>
			<property name="HandItem" value="meleeHandAnimalDireWolf"/>
			<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
			<property name="PainResistPerHit" value=".95"/>
			<property name="DeadBodyHitPoints" value="1000"/>
			<property name="TimeStayAfterDeath" value="600"/>

			<property name="ExperienceGain" value="6500"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="MiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/> <!-- Zombie Bear -->

			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="30"/> <!-- animalDireWolf -->
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="30"/>
			<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15"/>
			<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="4"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="18"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="40000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
				
				<!-- On spawn miniboss -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" shape_mesh="true"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffDevourerSelf"/>
				
				<!-- On die miniboss -->
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_onFire" shape_mesh="true"/>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffDevourerSelf,BuffDevourerMinions"/>
				
				<!-- Resist -->
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffBurningCustom"/>
			</effect_group>

			<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_direwolf,clear_sleeper" />

		</entity_class>
		
		<entity_class name="DevourerMinion" extends="animalWolf">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="animal,zombie"/>
			<property name="Tags" value="entity,animal,zombie,hostile,wolf,perkAT02,perkAT03,DevourerMinion"/>
			<property name="PhysicsBody" value="AWolf"/>
			<property name="Mass" value="140"/>
			<property name="Prefab" value="@:Entities/Animals/DireWolf/animalDireWolfPrefab.prefab"/>
			<property name="SizeScale" value="1.1"/>
			<property name="DismemberMultiplierHead" value="0"/>

			<property name="AIPathCostScale" value=".15, .2"/>
			<property name="AITask" value="
			BreakBlock|
			DestroyArea|
			Territorial|
			ApproachDistraction|
			ApproachAndAttackTarget class=EntityPlayer,25,EntityBandit,20,EntityAnimalStag,30|
			ApproachSpot|
			Look|
			Wander|
			"/>
			<property name="AITarget" value="
			SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
			BlockingTargetTask|
			SetNearestCorpseAsTarget flags=edible|
			SetNearestEntityAsTarget class=EntityPlayer,16,10,EntityBandit,0,-8,EntityAnimalStag,0,0|
			"/>

			<property name="SoundAlert" value="wolfdirealert"/>
			<property name="SoundAttack" value="wolfdireattack"/>
			<property name="SoundDeath" value="wolfdiredeath"/>
			<property name="SoundGiveUp" value="wolfdiregiveup"/>
			<property name="SoundHurt" value="wolfdirepain"/>
			<property name="SoundRandom" value="wolfdireroam"/>
			<property name="SoundSense" value="wolfdiresense"/>

			<!-- Gameplay  -->
			<property name="MoveSpeedAggro" value="1.1, 1.5"/>
			<property name="JumpMaxDistance" value="7, 9"/>
			<property name="HandItem" value="meleeHandDevourerMinion"/>
			<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->
			<property name="PainResistPerHit" value=".95"/>
			<property name="DeadBodyHitPoints" value="500"/>

			<property name="ExperienceGain" value="1200"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
			<property name="LootDropProb" value=".1"/> <!-- Dire Wolf -->

			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/> <!-- animalDireWolf -->
			<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5"/>
			<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6000"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsBurnt"/>
			</effect_group>

			<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_direwolf,clear_sleeper" />
		</entity_class>
		
		<!-- BEAR DADDY -->
		<entity_class name="bossBearDaddy" extends="animalBear">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="animal,zombie"/>
			<property name="Tags" value="entity,animal,zombie,hostile,bear,bossBearDaddy,miniboss,mediumBoss"/>
			<property name="Prefab" value="@:Entities/Animals/Bear/animalBearZombiePrefab.prefab"/>
			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>

			<property name="AIFeralSense" value="1.2"/>
			<property name="AITask-1" value="BreakBlock"/>
			<property name="AITask-2" value="DestroyArea"/>
			<property name="AITask-3" value="Territorial"/>
			<property name="AITask-4" value="ApproachDistraction"/>
			<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,0,EntityBandit,0,EntityAnimalStag,40"/>
			<property name="AITask-6" value="ApproachSpot"/>
			<property name="AITask-7" value="Look"/>
			<property name="AITask-8" value="Wander"/>
			<property name="AITask-9" value=""/>
			<property name="AITarget-1" value="SetAsTargetIfHurt"/>
			<property name="AITarget-2" value="BlockingTargetTask"/>
			<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,18,13,EntityBandit,0,-8,EntityAnimalStag,0,0"/>
			<property name="AITarget-4" value=""/>

			<!-- Gameplay  -->
			<property name="HandItem" value="meleeHandBearDaddy"/>
			<property name="DeadBodyHitPoints" value="1800"/>
			<property name="TimeStayAfterDeath" value="600"/>
			
			<property name="Mass" value="900"/>
			<property name="SizeScale" value="1.8"/>
			<property name="MoveSpeedAggro" value=".8, 1.1"/>
			<property name="JumpMaxDistance" value="5, 6"/>

			<property name="ExperienceGain" value="6500"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="MiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/> <!-- Zombie Bear -->

			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="35"/> <!-- animalZombieBear -->
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="40"/>
			<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="25"/>
			<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="8"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="35"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7"/>
			<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="4"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="60000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
				
				<!-- SPAWN -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffBearDaddySelf"/>
				
				<!-- DIE -->
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBearDaddySelf,BuffBearDaddyMinions"/>
				
				<!-- RESIST -->
				<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="BearDaddyMinion" extends="animalBear">
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="animal,zombie"/>
			<property name="Tags" value="entity,animal,zombie,hostile,bear,BearDaddyMinion"/>
			<property name="Prefab" value="@:Entities/Animals/Bear/animalBearZombiePrefab.prefab"/>
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="Mass" value="550"/>
			<property name="SizeScale" value="1"/>

			<property name="AIFeralSense" value="1.6"/>
			<property name="AITask-1" value="BreakBlock"/>
			<property name="AITask-2" value="DestroyArea"/>
			<property name="AITask-3" value="Territorial"/>
			<property name="AITask-4" value="ApproachDistraction"/>
			<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,0,EntityBandit,0,EntityAnimalStag,40"/>
			<property name="AITask-6" value="ApproachSpot"/>
			<property name="AITask-7" value="Look"/>
			<property name="AITask-8" value="Wander"/>
			<property name="AITask-9" value=""/>
			<property name="AITarget-1" value="SetAsTargetIfHurt"/>
			<property name="AITarget-2" value="BlockingTargetTask"/>
			<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,18,13,EntityBandit,0,-8,EntityAnimalStag,0,0"/>
			<property name="AITarget-4" value=""/>

			<!-- Gameplay  -->
			<property name="HandItem" value="meleeHandBearMinion"/>
			<property name="DeadBodyHitPoints" value="600"/>
			
			<property name="MoveSpeedAggro" value="1.2, 1.5"/>
			<property name="JumpMaxDistance" value="6, 7"/>

			<property name="ExperienceGain" value="1500"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
			<property name="LootDropProb" value=".1"/> <!-- Zombie Bear -->

			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="30"/> <!-- animalZombieBear -->
			<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="9"/>
			<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="14"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>
			<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="1"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6500"/>
				<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands"/>
			</effect_group>
		</entity_class>
		
		<!-- VENOM -->
		<entity_class name="bossVenom" extends="animalTemplateHostile">
			<property name="Class" value="EntityAnimalSnake"/>
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="animal,zombie"/>
			<property name="Tags" value="entity,animal,zombie,hostile,snake,bossSnakeVenom,miniboss,mediumBoss"/>
			<property name="MapIcon" value="ui_game_symbol_tracking_snake"/>
			<property name="TrackerIcon" value="ui_game_symbol_tracking_snake"/>
			<property name="Prefab" value="@:Entities/Animals/Snake/snake_Prefab.prefab"/>
			<property name="PrefabCombined" value="true"/>
			<property name="AvatarController" value="AvatarAnimalController"/>
			<property name="HasRagdoll" value="false"/>
			<property name="RagdollOnDeathChance" value="0"/>
			<property name="Parent" value="Enemies"/>
			<property name="PhysicsBody" value="snake"/>
			<property name="Mass" value="160"/>
			<property name="Weight" value="60"/>
			<property name="LookAtAngle" value="0"/>
			<property name="SizeScale" value="5"/>

			<property name="Faction" value="undead"/>

			<property name="AITask-1" value="BreakBlock"/>
			<property name="AITask-2" value="Territorial"/>
			<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15"/>
			<property name="AITask-4" value="ApproachSpot"/>
			<property name="AITask-5" value="Look"/>
			<property name="AITask-6" value="Wander"/>
			<property name="AITask-7" value=""/>
			<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer"/>
			<property name="AITarget-2" value="BlockingTargetTask"/>
			<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,15"/>
			<property name="AITarget-4" value=""/>

			<property name="WalkType" value="7"/>
			<property name="SoundHurt" value="snakepain"/>
			<property name="SoundDeath" value="snakedeath"/>
			<property name="SoundRandom" value="snakeroam"/>
			<property name="SoundSense" value="snakesense"/>
			<property name="SoundAlert" value="snakealert"/>
			<property name="SoundAttack" value="snakeattack"/>
			<property name="RootMotion" value="true"/>
			<property name="HasDeathAnim" value="true"/>

			<!-- Gameplay  -->
			<property name="MaxTurnSpeed" value="100"/>
			<property name="MoveSpeed" value="0.12"/>
			<property name="MoveSpeedAggro" value=".32, .32"/>

			<property name="HandItem" value="meleeHandBearDaddy"/>
			<property name="AttackTimeoutDay" value=".5"/>
			<property name="AttackTimeoutNight" value=".1"/>

			<property name="PainResistPerHit" value="-1"/> <!-- no pain -->

			<property name="ExperienceGain" value="6500"/>
			<property name="LootDropEntityClass" value="MiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			<property name="DeadBodyHitPoints" value="1800"/>
			<property name="TimeStayAfterDeath" value="600"/>
			
			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="15"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="25"/>
			<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="10"/>

			<property name="CanBigHead" value="false"/>
			<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_snake,clear_sleeper"/>
			
			<property name="HandItem" value="meleeHandBearDaddy"/>
			<property name="DeadBodyHitPoints" value="1800"/>
			<property name="TimeStayAfterDeath" value="600"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="50000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
				
				<!-- SPAWN -->
				<!-- <triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/> -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffVenomSelf"/>
				
				<!-- DIE -->
				<!-- <triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/> -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffVenomSelf,BuffVenomMinions"/>
				
				<!-- RESIST -->
				<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="VenomMinion" extends="animalSnake">
			<property name="Mass" value="160"/>
			<property name="Weight" value="40"/>
			<property name="SizeScale" value="1.5"/>
			
			<property name="MoveSpeed" value=".4"/>
			<property name="MoveSpeedAggro" value=".8"/>
			
			<property name="HandItem" value="meleeHandBearDaddy"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4500"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands"/>
				<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
			</effect_group>
		</entity_class>
		
		<!-- GARGULE -->
		<entity_class name="bossGargul" extends="animalZombieVulture">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,animal,zombie,hostile,radiated,vulture,bossGargul,miniboss,mediumBoss"/>
			<!-- hardcoded to use the vomit attack if isRadiated=true -->
			<property name="Radiated" value=""/>
			<property name="Mass" value="210"/>
			<property name="SizeScale" value="3"/>
			<property name="Prefab" value="@:Entities/Animals/Vulture/animalBirdVulturePrefab.prefab"/>
			
			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			
			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

			<property name="MoveSpeed" value="1.3"/>
			<property name="MoveSpeedAggro" value="1.6, 1.6"/>
			<property name="MaxTurnSpeed" value="150"/>
			
			<property name="SoundRandom" value="vultureroam"/>
			<property name="SoundAlert" value="vulturealert"/>
			<property name="SoundHurt" value="vulturepain"/>
			<property name="SoundDeath" value="vulturedeath"/>
			<property name="SoundAttack" value="vultureattack"/>
			<property name="SoundSense" value="vulturesense"/>
			<property name="SoundGiveUp" value="vulturegiveup"/>
			<property name="DeadBodyHitPoints" value="1000"/>
			<property name="TimeStayAfterDeath" value="600"/>
			
			<property name="AITask" value="
			BreakBlock|
			ApproachDistraction|
			RangedAttackTarget itemType=1;cooldown=6;duration=4|
			ApproachAndAttackTarget class=EntityPlayer,20|
			ApproachSpot|
			Look|
			Wander|
			"/>

			<property name="HandItem" value="meleeHandGargul"/>
			<property name="ExperienceGain" value="6500"/>
			<property name="LootDropEntityClass" value="MiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/> <!-- Zombie Bear -->

			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/> <!-- animalZombieVulture -->
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="25"/>
			<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="50"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="50000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
				
				<!-- SPAWN -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffGargulSelf"/>
				
				<!-- DIE -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffGargulSelf,BuffGargulMinions"/>
				<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true"/>
				
				<!-- RESIST -->
				<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="GargulMinion" extends="animalZombieVulture">
			<property name="Class" value="EntityVulture"/>
			<property name="UserSpawnType" value="Menu"/>
			<property name="EntityFlags" value="animal,zombie"/>
			<property name="EntityType" value="Zombie"/>
			<property name="Tags" value="entity,animal,zombie,hostile,vulture,GargulMinion"/>
			<property name="AvatarController" value="AvatarAnimalController"/>
			<property name="ModelType" value="Standard"/>
			<property name="HasRagdoll" value="true"/>
			<property name="PhysicsBody" value="vulture"/>
			<property name="Mass" value="150"/>
			<property name="SizeScale" value="2"/>
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="Prefab" value="@:Entities/Animals/Vulture/animalBirdVulturePrefab.prefab"/>

			<property name="AITask" value="
			BreakBlock|
			ApproachDistraction|
			RangedAttackTarget itemType=1;cooldown=6;duration=4|
			ApproachAndAttackTarget class=EntityPlayer,20|
			ApproachSpot|
			Look|
			Wander|
			"/>

			<property name="SoundRandom" value="vultureroam"/>
			<property name="SoundAlert" value="vulturealert"/>
			<property name="SoundHurt" value="vulturepain"/>
			<property name="SoundDeath" value="vulturedeath"/>
			<property name="SoundAttack" value="vultureattack"/>
			<property name="SoundSense" value="vulturesense"/>
			<property name="SoundGiveUp" value="vulturegiveup"/>

			<!-- Stealth -->
			<property name="SightRange" value="70"/>

			<!-- Gameplay  -->
			<property name="MoveSpeed" value="1.3"/>
			<property name="MoveSpeedAggro" value="1.6, 1.6"/> <!-- Used when player in vehicle -->
			<property name="MaxTurnSpeed" value="190"/>
			<property name="ExperienceGain" value="900"/>
			<property name="TimeStayAfterDeath" value="300"/>

			<property name="HandItem" value="meleeHandGargulMinion"/>
			<property name="Immunity" value="sickness;disease;wellness"/> <!-- bleeding; -->

			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value="-1"/> <!-- no pain -->

			<property name="DeadBodyHitPoints" value="250"/>
			<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/> <!-- animalZombieVulture -->
			<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="15"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3500"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands"/>
				<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool"/>
			</effect_group>
		</entity_class>
		
		<!-- BITCH -->
		<entity_class name="bossBitch" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.4"/>
			<property name="Tags" value="entity,zombie,walker,miniboss,bossBitch,mediumBoss"/>
			<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressFeral.prefab"/>
			<property name="Mass" value="280"/>
			<property name="WalkType" value="3"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="800"/>

			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.3, 1.7"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="5, 8"/>
			<property name="HandItem" value="meleeHandBitchBoss"/>
			<property name="ExperienceGain" value="6500"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="MiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="30" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="30000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head"/>
				
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBitchDeco,BuffEliteHands,BuffBitchself"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBitchself"/>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff"/>
			</effect_group>

		</entity_class>
		
		<!-- BURNING FLESH -->
		<entity_class name="bossBurningFlesh" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.6"/>
			<property name="Tags" value="entity,zombie,walker,miniboss,bossBurningFlesh,mediumBoss"/>
			<property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurntFeral.prefab"/>
			<property name="Mass" value="280"/>
			<property name="WalkType" value="3"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1000"/>

			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.1, 1.4"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="5, 8"/>
			<property name="HandItem" value="meleeHandBurningFleshBoss"/>
			<property name="ExperienceGain" value="6500"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="MiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="30" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="40000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head"/>
				
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsBurnt,BuffBurningFleshself,buffBurningFleshDeco"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffBurningCustom"/>
				
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBurningFleshself,BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong"/>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff"/>
			</effect_group>

		</entity_class>
		
		<!-- CHOLERA -->
		<entity_class name="bossCholera" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.8"/>
			<property name="Tags" value="entity,zombie,walker,miniboss,bossCholera,mediumBoss"/>
			<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>
			<property name="Mass" value="300"/>
			<property name="WalkType" value="22"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1200"/>

			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.5, 1.8"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="12, 16"/>
			<property name="HandItem" value="meleeHandCholeraBoss"/>
			<property name="ExperienceGain" value="6500"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="MiniBossLootContainer"/>
			<property name="LootDropProb" value="1"/>
			
			<property name="AINoiseSeekDist" value="3"/>
			<property name="AIPathCostScale" value=".6, 1"/>
			<property name="AITask" value="
			Leap|
			BreakBlock|
			DestroyArea|
			Territorial|
			ApproachDistraction|
			ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|
			ApproachSpot|
			Look|
			Wander|
			"/>
			

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="50" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="35000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head"/>
				<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="legs"/>
				
				<!-- SPAWN -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffAcRadEliteZombieAOEself,BuffEliteHands,BuffCholeraSelf,buffCholeraDeco"/>
				
				<!-- DIE -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffAcRadEliteZombieAOEself,BuffEliteHands,BuffCholeraSelf,BuffCholeraActive"/>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff"/>
				
				<!-- RESIST -->
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>

		</entity_class>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BOSSES -->
		<!-- HP: 120000-200000 -->
		<!-- 1 AOE Buff -->
		<!-- Phase Events -->
		<!-- Powerful strikes -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- *** MUTANT HOG -->
		<entity_class name="BossMutantHog" extends="animalBossGrace">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.25"/>
			<property name="EntityFlags" value="animal,zombie"/>
			<property name="Tags" value="entity,animal,zombieAnimal,hostile,boar,boss,HogDefence"/>
			<property name="IsEnemyEntity" value="true"/>
			<property name="Prefab" value="@:Entities/Animals/Grace/animalBossGracePrefab.prefab"/>
			<property name="PrefabCombined" value="true"/>
			<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
			<property name="Mass" value="1200"/>
			<property name="SoundRandom" value="boarroam"/>
			<property name="SoundAlert" value="boaralert"/>
			<property name="SoundHurt" value="boarpain"/>
			<property name="SoundDeath" value="boardeath"/>
			<property name="SoundAttack" value="boarattack"/>
			<property name="SoundSense" value="boarsense"/>
			<property name="SoundGiveUp" value="boargiveup"/>
			<property name="SoundStepType" value="animalhvyhoofstep"/>
			<property name="DismemberMultiplierHead" value="0"/>

			<property name="AITask-1" value="BreakBlock"/>
			<property name="AITask-2" value="DestroyArea"/>
			<property name="AITask-3" value="Territorial"/>
			<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,30,EntityBandit,15,EntityZombie,10"/>
			<property name="AITask-5" value="ApproachSpot"/>
			<property name="AITask-6" value="Look"/>
			<property name="AITask-7" value="Wander"/>
			<property name="AITask-8" value=""/>
			<property name="AITarget-1" value="SetAsTargetIfHurt"/>
			<property name="AITarget-2" value="BlockingTargetTask"/>
			<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=player"/>
			<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityBandit,0,-4,EntityZombie,0,-4"/>
			<property name="AITarget-5" value=""/>

			<!-- Gameplay -->
			<property name="PainResistPerHit" value=".9"/>
			<property name="MoveSpeed" value=".2"/>
			<property name="MoveSpeedAggro" value=".7, .75"/>
			<property name="MoveSpeedPanic" value="1.1"/>

			<property name="HandItem" value="meleeHandAnimalDireWolf"/>
			<property name="ExperienceGain" value="7500"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="BossLootContainerMutantHog"/>
			<property name="LootDropProb" value="1"/> <!-- Grace -->

			<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="30" tool_category="Butcher"/> <!-- animalZombieBear -->
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="80"/>
			<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="25"/>
			<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="8"/>
			<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="35"/>
			<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7"/>
			<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="4"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="25000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/> <!-- Zombie HP scale -->
				
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMutantHogSelf,buffMutantHogDeco"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
			</effect_group>
		</entity_class>
		
		<!-- BULL -->
		<entity_class name="bossBull" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.55"/>
			<property name="Tags" value="entity,zombie,walker,boss,bossBull,bigBoss"/>
			<property name="Mesh" value="@:Entities/Zombies/Biker/ZBikerFeral.prefab"/>
			<property name="Mass" value="1200"/>
			<property name="WalkType" value="7"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1500"/>

			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.5, 1.8"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="4, 6"/>
			<property name="HandItem" value="meleeHandBullBoss"/>
			<property name="ExperienceGain" value="10000"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="BossLootContainerBull"/>
			<property name="LootDropProb" value="1"/>
			

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value=".75"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="75" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="180000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<passive_effect name="DamageModifier" operation="perc_set" value=".2" tags="head"/>
				<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="legs"/>
				<!-- Physical Damage Resistance -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffBullself,buffBullDeco,BuffEliteHands"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				<!-- Remove Phase Buff's -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossImmortalPlayer">
					<requirement name="HasBuff" buff="BuffBossImmortalPlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossEnragePlayer">
					<requirement name="HasBuff" buff="BuffBossEnragePlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossHealthTheftPlayer">
					<requirement name="HasBuff" buff="BuffBossHealthTheftPlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBullself"/>
				<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff"/>
			</effect_group>

		</entity_class>
		
		<!-- SHOCKER -->
		<entity_class name="bossShocker" extends="zombieWightRadiated">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.55"/>
			<property name="Tags" value="entity,zombie,walker,boss,bossShocker,bigBoss"/>
			<property name="MatColor" value="charged"/>
			<property name="Mass" value="300"/>
			<property name="WalkType" value="2"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1200"/>

			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.4, 1.7"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="12, 24"/>
			<property name="HandItem" value="meleeHandShockerBoss"/>
			<property name="ExperienceGain" value="10000"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="BossLootContainerShocker"/>
			<property name="LootDropProb" value="1"/>
			<property name="AITask" value="
			Leap|
			BreakBlock|
			DestroyArea|
			Territorial|
			ApproachDistraction|
			ApproachAndAttackTarget class=EntityPlayer,20|
			ApproachSpot|
			Look|
			Wander|
			"/>

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value=".75"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="60" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="150000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head"/>
				<!-- Physical Damage Resistance -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffShockerDeco,BuffShockerself,BuffShockerAOE"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="40"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				<!-- Remove Phase Buff's -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossImmortalPlayer">
					<requirement name="HasBuff" buff="BuffBossImmortalPlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossHealthTheftPlayer">
					<requirement name="HasBuff" buff="BuffBossHealthTheftPlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffShockerself"/>
			</effect_group>

		</entity_class>
		
		<!-- VETERAN -->
		<entity_class name="bossVeteran" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.55"/>
			<property name="Tags" value="entity,zombie,walker,boss,bossVeteran,bigBoss"/>
			<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat"/>
			<property name="MatColor" value="radiated"/>
			<property name="Mass" value="1200"/>
			<property name="WalkType" value="1"/>
			<property name="AITask" value="
				BreakBlock|
				ApproachDistraction|
				RangedAttackTarget itemType=1;cooldown=4;duration=5|
				ApproachAndAttackTarget class=EntityPlayer,10|
				ApproachSpot|
				Look|
				Wander|
				"/>
			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.6, 1.6"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="3, 5"/>
			<property name="HandItem" value="meleeHandVeteranBoss"/>
			<property name="ExperienceGain" value="10000"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="BossLootContainerVeteran"/>
			<property name="LootDropProb" value="1"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1800"/>
			

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value=".75"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="85" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="210000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<passive_effect name="DamageModifier" operation="perc_set" value=".8" tags="head"/>
				<!-- Physical Damage Resistance -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffVeteranSelf,buffVeteranDeco,BuffEliteHandsBurnt"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="50"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				<!-- Remove Phase Buff's -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossImmortalPlayer">
					<requirement name="HasBuff" buff="BuffBossImmortalPlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossHealthTheftPlayer">
					<requirement name="HasBuff" buff="BuffBossHealthTheftPlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossBrotherhoodPlayer">
					<requirement name="HasBuff" buff="BuffBossBrotherhoodPlayer"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffVeteranSelf"/>
			</effect_group>

		</entity_class>
		
		<!-- ANCIENT YETI -->
		<entity_class name="bossAncientYeti" extends="zombieFrostclaw">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="1.8"/>
			<property name="Tags" value="entity,zombie,walker,boss,bossAncientYeti,bigBoss"/>
			<property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClawRadiated.prefab"/>
			<property name="MatColor" value="charged"/>
			<property name="Mass" value="1500"/>
			<property name="WalkType" value="7"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1500"/>

			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.2, 1.5"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="6, 8"/>
			<property name="HandItem" value="meleeHandAncientYeti"/>
			<property name="ExperienceGain" value="10000"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="BossLootContainerAncientYeti"/>
			<property name="LootDropProb" value="1"/>
			

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value=".75"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="75" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="240000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<passive_effect name="DamageModifier" operation="perc_set" value=".2" tags="head"/>
				<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="legs"/>
				<!-- Physical Damage Resistance -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffAncientYetiSelf,buffAncientYetiDeco,BuffEliteHands"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="75"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				
			</effect_group>

		</entity_class>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BIG BOSSES -->
		<!-- HP: 300000-450000 -->
		<!-- 1 AOE Buff -->
		<!-- 1 Global Event -->
		<!-- Powerful strikes -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- CARRIER -->
		<entity_class name="bossCarrier" extends="zombieTemplateMale">
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="2"/>
			<property name="Tags" value="entity,zombie,walker,boss,bossCarrier,hardBoss"/>
			<property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmat.prefab"/>
			<property name="Mass" value="800"/>
			<property name="WalkType" value="7"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1500"/>

			<!-- Gameplay zombieBiker -->
			<property name="MoveSpeedAggro" value="1.1, 1.3"/> <!-- strong, regular -->
			<property name="JumpMaxDistance" value="6, 8"/>
			<property name="HandItem" value="meleeHandBullBoss"/>
			<property name="ExperienceGain" value="20000"/><!-- XP strong -->
			<property name="LootDropEntityClass" value="BossLootContainerCarrier"/>
			<property name="LootDropProb" value="1"/>
			

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value="1"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="150" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="350000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<!-- Physical Damage Resistance -->
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffCarrierSelf,buffCarrierDeco,BuffEliteHands"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				<!-- Remove Phase Buff's -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierSelf,buffCarrierDeco"/>
			</effect_group>

		</entity_class>
		
		<!-- CARRIER Deffender -->
		<entity_class name="zombieCarrierDef" extends="zombieMaleHazmatRadiated">
			<property name="Tags" value="entity,zombie,walker,feral,elite,eliteMedium"/>
			<property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmatRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated2.mat,@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated3.mat"/>
			<property name="MatColor" value="radiated"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZHazmatRadiated.prefab" param1="SetShapeToMesh0"/> -->
			<property name="SizeScale" value="1.4"/>
			
			
			<property name="PainResistPerHit" value=".6"/><!-- Elite -->
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="10"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
		
			<property name="ExperienceGain" value="4500"/>
			<property name="MoveSpeedAggro" value="1.4, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="15000"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands,BuffAcRadEliteZombieAOEself,BuffCarrierDeffenderSelf,buffCarrierDeffenderDeco"/>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierDeffenderSelf,buffCarrierDeffenderDeco"/>
			</effect_group>
			
		</entity_class>
				
		<!-- CARRIER Activator -->
		<entity_class name="zombieCarrierActive" extends="zombieMutatedFeral">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
			<property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutatedRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>

			<!-- Gameplay zombieMutatedRadiated -->
			<property name="HandItem" value="meleeHandzombieMutatedRadiated"/>
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Radiated -->
			<property name="PainResistPerHit" value=".9"/><!-- Radiated -->
			<property name="MoveSpeedAggro" value="1.2, 1.4"/>
			<property name="ExperienceGain" value="5500"/><!-- XP grunt radiated -->
			<property name="SizeScale" value="1.4"/>
			
			<property name="TimeStayAfterDeath" value="10"/>
			<property name="DeadBodyHitPoints" value="650"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15"/>

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="18000"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5"/>
				<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands,BuffAcRadEliteZombieAOEself,BuffCarrierActivatorSelf,buffCarrierActivatorDeco"/>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierActivatorSelf,buffCarrierActivatorDeco"/>
			</effect_group>
		</entity_class>
		
		
		<!-- PROJECT Z -->
		<entity_class name="bossProjectZ" extends="zombieSteveCrawler">	
			<property name="UserSpawnType" value="Menu"/>
			<property name="SizeScale" value="7"/>
			<property name="Tags" value="entity,zombie,crawler,boss,bossProjectZ,ultraboss"/>
			<property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawlerFeral.prefab"/>
			<property name="Mass" value="600"/>
			<property name="WalkType" value="21"/>
			<property name="RotateToGround" value="true"/>
			<property name="RootMotion" value="true"/>
			<property name="SoundRandomTime" value="20"/>
			<property name="SoundRandom" value="crawler_roam"/>
			<property name="SoundAlertTime" value="15"/>
			<property name="SoundAlert" value="crawler_alert"/>
			<property name="SoundSense" value="crawler_sense"/>
			<property name="SoundHurt" value="crawler_pain"/>
			<property name="SoundDeath" value="crawler_death"/>
			<property name="SoundAttack" value="crawler_attack"/>
			<property name="SoundSleeperSense" value="sleepersense"/>
			<property name="SoundSleeperBackToSleep" value="sleeperbacktosleep"/>
			<property name="SoundStepType" value="crawlerstep"/>
			<property name="DanceType" value="0"/>
			<property name="TimeStayAfterDeath" value="600"/>
			<property name="DeadBodyHitPoints" value="1500"/>
			
			<!-- Dismemberment -->
			<property name ="DismemberTag_L_HeadGore" value="Crawler/Dismemberment/Blade/Head;Crawler/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ico=neck;type=blunt+target=neck+atp=true"/>
			<property name ="DismemberTag_L_LeftLowerArmGore" value="Crawler/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_LeftUpperArmGore" value="Crawler/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightLowerArmGore" value="Crawler/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true"/>
			<property name ="DismemberTag_L_RightUpperArmGore" value="Crawler/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true"/>
			
			<property name="AITask" value="
			BreakBlock|
			ApproachDistraction|
			RangedAttackTarget itemType=1;cooldown=6;duration=3;minRange=4;maxRange=100|
			ApproachAndAttackTarget class=EntityPlayer|
			ApproachSpot|
			Look|
			Wander|
			"/>
			
			<!-- Gameplay -->
			<property name="MoveSpeed" value="1"/>
			<property name="MoveSpeedAggro" value="1.5, 2"/>
			<property name="HandItem" value="meleeHandProjectZ2Boss"/>
			<property name="SightRange" value="40"/>
			<property name="ExperienceGain" value="5"/>
			<property name="LootDropEntityClass" value="BossLootContainerCarrier"/>
			<property name="LootDropProb" value="1"/>

			<!-- Without dismemberment -->
			<property name="DismemberMultiplierHead" value="0"/>
			<property name="DismemberMultiplierArms" value="0"/>
			<property name="DismemberMultiplierLegs" value="0"/>
			<property name="PainResistPerHit" value="1"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="250" tool_category="Butcher"/>
			
			<effect_group name="Base Effects">
				<!-- Static health pool -->
				<passive_effect name="HealthMax" operation="base_set" value="1000000"/>
				<passive_effect name="HealthMax" operation="perc_set" value="1"/>
				<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
				<!-- Increased damage when shooting at legs -->
				<!-- Physical Damage Resistance -->
				<!-- <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffCarrierSelf,buffCarrierDeco,BuffEliteHands"/> -->
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock"/>
				<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus"/>
				<!-- Remove Phase Buff's -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierSelf,buffCarrierDeco"/>
			</effect_group>

		</entity_class>
		
		<entity_class name="zombieProjectZspawn" extends="zombieSteveCrawler">
			<property name="UserSpawnType" value="Menu"/>
			<property name="Tags" value="entity,zombie,crawler,allbiome,feral"/>
			<property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawlerFeral.prefab"/>
			<property name="SizeScale" value="1.2"/>
			<property name="WalkType" value="7"/>

			<!-- Gameplay zombieSteveCrawlerFeral -->
			<property name="DismemberMultiplierHead" value=".7"/><property name="DismemberMultiplierArms" value=".7"/><property name="DismemberMultiplierLegs" value=".7"/><!-- Feral -->
			<property name="MoveSpeed" value="2"/>
			<property name="MoveSpeedAggro" value="2, 2"/>
			<property name="PainResistPerHit" value=".7"/><!-- Feral -->
			<property name="HandItem" value="meleeHandZombie02Feral"/>
			<property name="ExperienceGain" value="750"/><!-- XP Crawler Feral -->
			<property name="LootDropProb" value=".04"/> <!-- Feral -->

			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="^healthCrawlerFeral"/>
			</effect_group>
		</entity_class>
		
		<!-- ELITE LOOT CONTAINERS -->
		<entity_class name="ChargedEliteLootContainer">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardChargedElite"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="InfernalEliteLootContainer">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardInfernalElite"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<!-- LOOT CONTAINERS -->
		<entity_class name="smallMiniBossLootContainer">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardSmallMiniBoss"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="MiniBossLootContainer">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/weapon_bags_largePrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardMiniBoss"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="BossLootContainerShocker">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardBossShocker"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="BossLootContainerMutantHog">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardBossMutantHog"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="BossLootContainerBull">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardBossBull"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="BossLootContainerVeteran">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardBossVeteran"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="BossLootContainerAncientYeti">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardBossAncientYeti"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
		<entity_class name="BossLootContainerCarrier">
			<property name="Class" value="EntityLootContainer"/>
			<property name="UserSpawnType" value="Console"/>
			<property name="Mesh" value="@:Entities/LootContainers/tier4LootChestPrefab.prefab"/>
			<property name="ModelType" value="Custom"/>
			<property name="Prefab" value="Backpack"/>
			<property name="Parent" value="Backpack"/>
			<property name="IsEnemyEntity" value="false"/>
			<property name="TimeStayAfterDeath" value="1800"/>
			<property name="LootListOnDeath" value="rewardBossCarrier"/>
			<property name="Faction" value="none"/>
		</entity_class>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Contracts -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<append xpath="/entity_classes/entity_class[@name='playerMale']">
		<effect_group name="StupitBet">
			<passive_effect name="BarteringSelling" operation="base_add" value="@$Bonus_StupitBet"/>
		</effect_group>
	</append>
	
	<!-- Adding tags to recognize zombie classes -->
	
	<set xpath="/entity_classes/entity_class[@name='zombieJanitor']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,janitor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,anitor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,janitor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,janitor</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJanitorInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,janitor</set>
		
	<set xpath="/entity_classes/entity_class[@name='zombieBiker']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,biker</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBikerFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,biker</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBikerRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,biker</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBikerInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,biker</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieMoe']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Moe</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMoeFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Moe</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMoeRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Moe</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMoeInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Moe</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,FatHawaiian</set>
	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiianFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,FatHawaiian</set>
	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiianRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,FatHawaiian</set>
	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiianInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,FatHawaiian</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieFatCop']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,zombieCop,Cop</set>
	<set xpath="/entity_classes/entity_class[@name='zombieFatCopFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,zombieCop,Cop</set>
	<set xpath="/entity_classes/entity_class[@name='zombieFatCopRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,zombieCop,Cop</set>
	<set xpath="/entity_classes/entity_class[@name='zombieFatCopInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,zombieCop,Cop</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieNurse']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Nurse</set>
	<set xpath="/entity_classes/entity_class[@name='zombieNurseFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Nurse</set>
	<set xpath="/entity_classes/entity_class[@name='zombieNurseRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Nurse</set>
	<set xpath="/entity_classes/entity_class[@name='zombieNurseCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Nurse</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Hazmat</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Hazmat</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Hazmat</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Hazmat</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Hazmat</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieBurnt']/property[@name='Tags']/@value">entity,zombie,walker,burnt,BurntZombie</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBurntFeral']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,BurntZombie</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBurntRadiated']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,radiated,BurntZombie</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBurntCharged']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,charged,BurntZombie</set>
	<set xpath="/entity_classes/entity_class[@name='zombieBurntInfernal']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,infernal,BurntZombie</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieLumberjack']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Lumberjack</set>
	<set xpath="/entity_classes/entity_class[@name='zombieLumberjackFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Lumberjack</set>
	<set xpath="/entity_classes/entity_class[@name='zombieLumberjackRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Lumberjack</set>
	<set xpath="/entity_classes/entity_class[@name='zombieLumberjackInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Lumberjack</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieMutated']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,Mutated</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMutatedFeral']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,Mutated</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMutatedRadiated']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,radiated,Mutated</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMutatedCharged']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,charged,Mutated</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMutatedInfernal']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,infernal,Mutated</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirl']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,PartyGirl</set>
	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirlFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,PartyGirl</set>
	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirlRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,PartyGirl</set>
	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirlCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,PartyGirl</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieMarlene']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Marlene</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMarleneFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Marlene</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMarleneRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Marlene</set>
	<set xpath="/entity_classes/entity_class[@name='zombieMarleneCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Marlene</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieDarlene']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Darlene</set>
	<set xpath="/entity_classes/entity_class[@name='zombieDarleneFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Darlene</set>
	<set xpath="/entity_classes/entity_class[@name='zombieDarleneRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Darlene</set>
	<set xpath="/entity_classes/entity_class[@name='zombieDarleneCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Darlene</set>
	<set xpath="/entity_classes/entity_class[@name='zombieDarleneInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Darlene</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieJoe']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Joe</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJoeFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Joe</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJoeRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Joe</set>
	<set xpath="/entity_classes/entity_class[@name='zombieJoeCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Joe</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieSteve']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Steve</set>
	<set xpath="/entity_classes/entity_class[@name='zombieSteveFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Steve</set>
	<set xpath="/entity_classes/entity_class[@name='zombieSteveRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Steve</set>
	<set xpath="/entity_classes/entity_class[@name='zombieSteveCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Steve</set>
	
	<set xpath="/entity_classes/entity_class[@name='zombieYo']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Yo</set>
	<set xpath="/entity_classes/entity_class[@name='zombieYoFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Yo</set>
	<set xpath="/entity_classes/entity_class[@name='zombieYoRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Yo</set>
	<set xpath="/entity_classes/entity_class[@name='zombieYoCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Yo</set>
	<set xpath="/entity_classes/entity_class[@name='zombieYoInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Yo</set>
	
	<!-- Adding tags to recognize animals classes -->
	<set xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='Tags']/@value">entity,animal,rabbit,perkAT01,perkAT02,perkAT03,smallAnimal</set>
	<set xpath="/entity_classes/entity_class[@name='animalSnake']/property[@name='Tags']/@value">entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03,smallAnimal</set>
	
	<set xpath="/entity_classes/entity_class[@name='animalCoyote']/property[@name='Tags']/@value">entity,animal,hostile,coyote,perkAT02,perkAT03,mediumAnimal,Dogs</set>
	<set xpath="/entity_classes/entity_class[@name='animalWolf']/property[@name='Tags']/@value">entity,animal,hostile,wolf,perkAT02,perkAT03,mediumAnimal,Dogs</set>
	<set xpath="/entity_classes/entity_class[@name='animalZombieDog']/property[@name='Tags']/@value">entity,animal,zombie,hostile,dog,Dogs</set>
	<set xpath="/entity_classes/entity_class[@name='animalBoar']/property[@name='Tags']/@value">entity,animal,hostile,boar,perkAT02,perkAT03,mediumAnimal,HogDefence</set>
	
	<set xpath="/entity_classes/entity_class[@name='animalBear']/property[@name='Tags']/@value">entity,animal,hostile,bear,perkAT03,bigAnimal,Bear</set>
	<set xpath="/entity_classes/entity_class[@name='animalBearSmall']/property[@name='Tags']/@value">entity,animal,hostile,bear,perkAT03,bigAnimal</set>
	<set xpath="/entity_classes/entity_class[@name='animalMountainLion']/property[@name='Tags']/@value">entity,animal,hostile,mountainlion,perkAT03,bigAnimal,MountainLion</set>
	
	<set xpath="/entity_classes/entity_class[@name='animalZombieBear']/property[@name='Tags']/@value">entity,animal,zombie,hostile,bear,ZombieBear</set>
	<set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='Tags']/@value">entity,animal,zombie,hostile,wolf,perkAT02,perkAT03,DireWolf</set>

	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_EliteZombies -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Fix loot from dogs and bears -->
	<set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='LootDropProb']/@value">.3</set>
	<set xpath="/entity_classes/entity_class[@name='animalZombieBear']/property[@name='LootDropProb']/@value">.3</set>
	
	<insertAfter xpath="/entity_classes/entity_class[@name='animalBear']/property[@name='SoundGiveUp']">
		<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
		<property name="LootDropProb" value=".3"/>
	</insertAfter>
	
	<!-- TimeStayAfterDeath for Radiation Zombie -->
	<insertAfter xpath="/entity_classes/entity_class[(starts-with(@name, 'zombie')) and not(contains(@name, 'Radiated')) and not(contains(@name, 'Charged')) and not(contains(@name, 'Infernal'))]/property[@name='ExperienceGain']">
		<property name="TimeStayAfterDeath" value="5"/>
	</insertAfter>
	
	<insertAfter xpath="/entity_classes/entity_class[(contains(@name, 'Radiated'))]/property[@name='ExperienceGain']">
		<property name="TimeStayAfterDeath" value="15"/>
	</insertAfter>
	
	<insertAfter xpath="/entity_classes/entity_class[(contains(@name, 'Charged'))]/property[@name='ExperienceGain']">
		<property name="TimeStayAfterDeath" value="30"/>
	</insertAfter>
	
	<insertAfter xpath="/entity_classes/entity_class[(contains(@name, 'Infernal'))]/property[@name='ExperienceGain']">
		<property name="TimeStayAfterDeath" value="45"/>
	</insertAfter>
	
	<!-- Elite Zombie Loot Containers -->
	<set xpath="/entity_classes/entity_class[@name='EntityLootContainerRegular']/property[@name='TimeStayAfterDeath']/@value">2400</set>
    <set xpath="/entity_classes/entity_class[@name='EntityLootContainerStrong']/property[@name='TimeStayAfterDeath']/@value">2400</set>
	<set xpath="/entity_classes/entity_class[@name='EntityLootContainerBoss']/property[@name='TimeStayAfterDeath']/@value">2400</set>

	<append xpath="/entity_classes">  
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- HEAVY ELITE ZOMBIES -->
		<!-- HP: BASE(B) 7000-9000 CHARGED(C) 14000-18000 INFERNAL(I) 21000-27000 -->
		<!-- XP: B - 2800; C - 3400; I - 4000 -->
		<!-- Mutation: B - 9; C - 12; I - 15 -->
		<!-- Damage Resistance: B - none; C - range 50; I - melee 50 -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- DEMOLITION ELITE Heavy -->
		<entity_class name="zombieDemolitionElite" extends="zombieDemolition">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteHeavy,bossMajor,Demolition"/>
			<property name="Mesh" value="@:Entities/Zombies/Demolition/ZDemolition.prefab"/>
			<property name="Mass" value="400"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="900"/>
			
			<property name="PainResistPerHit" value=".35"/><!-- Elite -->
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavy1"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			
			<property name="Explosion.RadiusBlocks" value="7"/>
			<property name="Explosion.RadiusEntities" value="9"/>
			<property name="Explosion.BlockDamage" value="6250"/>
			<property name="Explosion.EntityDamage" value="1000"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.2"/> <!-- 1.18 -->
			<property name="ExperienceGain" value="2800"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".6, 1.3"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="zombieDemolitionInfernalElite" extends="zombieDemolitionElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteHeavy,bossMajor,Demolition"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavyInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher"/>
			<property name="Explosion.RadiusBlocks" value="9"/>
			<property name="Explosion.RadiusEntities" value="11"/>
			<property name="Explosion.BlockDamage" value="7500"/>
			<property name="Explosion.EntityDamage" value="1200"/>		
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="4000"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="20000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
			
		</entity_class>
		
		<!-- FAT FEMALE ELITE Heavy -->
		<entity_class name="zombieFemaleFatElite" extends="zombieFemaleFatRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteHeavy"/>
			<property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMamaRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated2.mat,@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated3.mat"/>
			<property name="MatColor" value="radiated"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZBigMamaRadiated.prefab" param1="SetShapeToMesh0"/> -->
			<property name="Mass" value="350"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="900"/>
			
			<property name="PainResistPerHit" value=".4"/><!-- Elite -->
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavy2"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2800"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".07"/>
			<property name="MoveSpeedAggro" value=".6, 1.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7000"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="zombieFemaleFatChargedElite" extends="zombieFemaleFatElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteHeavy"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavyCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="12" tool_category="Butcher"/>
			<property name="SizeScale" value="1.2"/>
			<property name="ExperienceGain" value="3400"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="14000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieFemaleFatInfernalElite" extends="zombieFemaleFatElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteHeavy"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavyInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="4000"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".9, 1.5"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="21000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- HAWAI ELITE Heavy -->
		<entity_class name="zombieFatHawaiianElite" extends="zombieFatHawaiianRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteHeavy,FatHawaiian"/>
			<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab"/>
			<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat"/>
			<property name="MatColor" value="radiated"/>
			<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZHawaiianRadiated.prefab" param1="SetShapeToMesh0"/> -->
			<property name="Mass" value="350"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="900"/>
			
			<property name="PainResistPerHit" value=".4"/><!-- Elite -->
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavy1"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2800"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".07"/>
			<property name="MoveSpeedAggro" value=".6, 1.1"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9000"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="zombieFatHawaiianChargedElite" extends="zombieFatHawaiianElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteHeavy,FatHawaiian"/>
			<property name="MatColor" value="charged"/>
			<property name="Mass" value="380"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavyCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="12" tool_category="Butcher"/>
			<property name="SizeScale" value="1.25"/>
			<property name="ExperienceGain" value="3400"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="18000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieFatHawaiianInfernalElite" extends="zombieFatHawaiianElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteHeavy,FatHawaiian"/>
			<property name="MatColor" value="infernal"/>
			<property name="Mass" value="410"/>
			<property name="HandItem" value="meleeHandZombieEliteHeavyInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="4000"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".8, 1.3"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="27000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- COP ELITE Heavy -->
		<entity_class name="zombieCopElite" extends="zombieFatCopRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,zombieCop,eliteHeavy,Cop"/>
			<property name="Mesh" value="@:Entities/Zombies/Cop/ZCopRadiated.prefab"/>
			<property name="MatColor" value="radiated"/>
			<property name="Mass" value="350"/>
			<property name="PainResistPerHit" value=".4"/><!-- Elite -->
			
			<property name="SizeScale" value="1.15"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieCopElite"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="900"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>

			<property name="ExperienceGain" value="2800"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".07"/>
			<property name="MoveSpeedAggro" value=".6, 1.1"/>
			
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7000"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="zombieCopChargedElite" extends="zombieCopElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,zombieCop,eliteHeavy,Cop"/>
			<property name="MatColor" value="charged"/>
			<property name="Mass" value="380"/>
			<property name="SizeScale" value="1.3"/>
			<property name="HandItem" value="meleeHandZombieCopChargedElite"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="12" tool_category="Butcher"/>
			<property name="ExperienceGain" value="3400"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="14000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieCopInfernalElite" extends="zombieCopElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,zombieCop,eliteHeavy,Cop"/>
			<property name="MatColor" value="infernal"/>
			<property name="Mass" value="430"/>
			<property name="SizeScale" value="1.4"/>
			<property name="HandItem" value="meleeHandZombieCopInfernalElite"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher"/>
			<property name="ExperienceGain" value="4000"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="21000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MEDIUM ELITE ZOMBIES -->
		<!-- HP: BASE(B) 5000-6000 CHARGED(C) 10000-12000 INFERNAL(I) 15000-18000 -->
		<!-- XP: B - 2400; C - 3000; I - 3600 -->
		<!-- Mutation: B - 7; C - 9; I - 11 -->
		<!-- Damage Resistance: B - none; C - range 30; I - melee 30 -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- WIGHT ELITE Medium -->
		<entity_class name="zombieWightElite" extends="zombieWightRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".6"/>
			<property name="JumpMaxDistance" value="7.6, 8"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".06"/>
			<property name="MoveSpeedAggro" value=".8, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="5200"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
			
		</entity_class>
		
		<entity_class name="zombieWightChargedElite" extends="zombieWightElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="3000"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="10400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieWightInfernalElite" extends="zombieWightElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.1, 1.9"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="15600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
				
		<!-- SOLDIER ELITE Medium -->
		<entity_class name="zombieSoldierElite" extends="zombieSoldierRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,bossMajor,Soldier"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".5"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".06"/>
			<property name="MoveSpeedAggro" value=".6, 1.3"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4600"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSoldierChargedElite" extends="zombieSoldierElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,bossMajor,Soldier"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="3000"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.1, 1.9"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9200"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSoldierInfernalElite" extends="zombieSoldierElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,bossMajor,Soldier"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".85, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="13800"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- SKATER ELITE Medium -->
		<entity_class name="zombieSkaterElite" extends="zombieSkateboarderRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".6"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".06"/>
			<property name="MoveSpeedAggro" value=".7, 1.4"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4800"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSkaterChargedElite" extends="zombieSkaterElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>		
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="3000"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSkaterInfernalElite" extends="zombieSkaterElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>		
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".95, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="14400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- BIKER ELITE Medium -->
		<entity_class name="zombieBikerElite" extends="zombieBikerRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,biker"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".6"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".06"/>
			<property name="MoveSpeedAggro" value=".5, 1.5"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="5500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
				
		<entity_class name="zombieBikerChargedElite" extends="zombieBikerElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,biker"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>		
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="3000"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="11000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieBikerInfernalElite" extends="zombieBikerElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,biker"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>			
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".75, 1.4"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="16500"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- HAZMAT ELITE Medium -->
		<entity_class name="zombieHazmatElite" extends="zombieMaleHazmatRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,Hazmat"/>
			<property name="MatColor" value="radiated"/>			
			
			<property name="PainResistPerHit" value=".6"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".06"/>
			<property name="MoveSpeedAggro" value=".7, 1.4"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieHazmatChargedElite" extends="zombieHazmatElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,Hazmat"/>
			<property name="MatColor" value="charged"/>			
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>		
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="300"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.1, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieHazmatInfernalElite" extends="zombieHazmatElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,Hazmat"/>
			<property name="MatColor" value="infernal"/>			
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".9, 1.5"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="13500"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- LUMBERJACK ELITE Medium -->
		<entity_class name="zombieLumberjackElite" extends="zombieLumberjackRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,Lumberjack"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".6"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".7, 1.3"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="5500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieLumberjackChargedElite" extends="zombieLumberjackElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,Lumberjack"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="3000"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.3, 1.9"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="11000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieLumberjackInfernalElite" extends="zombieLumberjackElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,Lumberjack"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="16500"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- MOE ELITE Medium -->
		<entity_class name="zombieMoeElite" extends="zombieMoeRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,Moe"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".6"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".06"/>
			<property name="MoveSpeedAggro" value=".7, 1.5"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4900"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieMoeChargedElite" extends="zombieMoeElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,Moe"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="3000"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 1.9"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9800"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieMoeInfernalElite" extends="zombieMoeElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,Moe"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="14700"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- UTILITY WORKER ELITE Medium -->
		<entity_class name="zombieUtilityWorkerElite" extends="zombieUtilityWorkerRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,bossBrigadier,UtilityWorker"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".6"/>
			<property name="JumpMaxDistance" value="4.8, 5"/>
			<property name="HandItem" value="meleeHandZombieEliteMedium"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="650"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2400"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".06"/>
			<property name="MoveSpeedAggro" value=".8, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4700"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieUtilityWorkerChargedElite" extends="zombieUtilityWorkerElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,bossBrigadier,UtilityWorker"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="3000"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.3, 2.1"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieUtilityWorkerInfernalElite" extends="zombieUtilityWorkerElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,bossBrigadier,UtilityWorker"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteMediumInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3600"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.1, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="14100"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LIGHT ELITE ZOMBIES -->
		<!-- HP: BASE(B) 3000-5000 CHARGED(C) 6000-10000 INFERNAL(I) 9000-15000 -->
		<!-- XP: B - 2000; C - 2600; I - 3200 -->
		<!-- Mutation: B - 5; C - 7; I - 9 -->
		<!-- Damage Resistance: B - none; C - range 15; I - melee 15 -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- MARLENE ELITE Light -->
		<entity_class name="zombieMarleneElite" extends="zombieMarleneRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Marlene"/>
			<property name="MatColor" value="radiated"/>			
			
			<property name="PainResistPerHit" value=".8"/>
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".8, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3600"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieMarleneChargedElite" extends="zombieMarleneElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Marlene"/>
			<property name="MatColor" value="charged"/>			
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7200"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieMarleneInfernalElite" extends="zombieMarleneElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Marlene"/>
			<property name="MatColor" value="infernal"/>			
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="10800"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- SPIDER ELITE Light -->
		<entity_class name="zombieSpiderElite" extends="zombieSpiderRadiated">
			<property name="Tags" value="entity,zombie,allbiome,feral,elite,spider,eliteLight"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/>
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".8, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4100"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSpiderChargedElite" extends="zombieSpiderElite">
			<property name="Tags" value="entity,zombie,allbiome,feral,charged,eliteCharged,elite,spider,eliteLight"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.1"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="8200"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSpiderInfernalElite" extends="zombieSpiderElite">
			<property name="Tags" value="entity,zombie,allbiome,feral,elite,infernal,eliteInfernal,spider,eliteLight"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="12300"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- BOE ELITE Light -->
		<entity_class name="zombieBoeElite" extends="zombieBoeRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".7, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieBoeChargedElite" extends="zombieBoeElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.3, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieBoeInfernalElite" extends="zombieBoeElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.1, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="13500"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- DARLENE ELITE Light -->
		<entity_class name="zombieDarleneElite" extends="zombieDarleneRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Darlene"/>
			<property name="MatColor" value="radiated"/>
						
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".9, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3200"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieDarleneChargedElite" extends="zombieDarleneElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Darlene"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.4"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieDarleneInfernalElite" extends="zombieDarleneElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Darlene"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.3, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- JOE ELITE Light -->
		<entity_class name="zombieJoeElite" extends="zombieJoeRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Joe"/>
			<property name="MatColor" value="radiated"/>			
			
			<property name="PainResistPerHit" value=".8"/>
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".9, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2800"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieJoeChargedElite" extends="zombieJoeElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Joe"/>
			<property name="MatColor" value="charged"/>			
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="5600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieJoeInfernalElite" extends="zombieJoeElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Joe"/>
			<property name="MatColor" value="infernal"/>			
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.3, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- STEVE ELITE Light -->
		<entity_class name="zombieSteveElite" extends="zombieSteveRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Steve"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".9, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2800"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSteveChargedElite" extends="zombieSteveElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Steve"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="5600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieSteveInfernalElite" extends="zombieSteveElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Steve"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.3, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="8400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- YO ELITE Light -->
		<entity_class name="zombieYoElite" extends="zombieYoRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Yo"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".8, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3200"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieYoChargedElite" extends="zombieYoElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Yo"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieYoInfernalElite" extends="zombieYoElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Yo"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- NURSE ELITE Light -->
		<entity_class name="zombieNurseElite" extends="zombieNurseRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Nurse"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".8, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3200"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieNurseChargedElite" extends="zombieNurseElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Nurse"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.3, 2.1"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieNurseInfernalElite" extends="zombieNurseElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Nurse"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.1, 1.9"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- PARTY GIRL ELITE Light -->
		<entity_class name="zombiePartyGirlElite" extends="zombiePartyGirlRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,PartyGirl"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".9, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2800"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombiePartyGirlChargedElite" extends="zombiePartyGirlElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,PartyGirl"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.4"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="5600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombiePartyGirlInfernalElite" extends="zombiePartyGirlElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,PartyGirl"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="8400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- LAB ELITE Light -->
		<entity_class name="zombieLabElite" extends="zombieLabRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight"/>
			<property name="MatColor" value="radiated"/>			
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".6, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3800"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieLabChargedElite" extends="zombieLabElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight"/>
			<property name="MatColor" value="charged"/>			
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.4, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieLabInfernalElite" extends="zombieLabElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight"/>
			<property name="MatColor" value="infernal"/>			
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.1, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="11400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
				
		<!-- TOM CLARK ELITE Light -->
		<entity_class name="zombieTomClarkElite" extends="zombieTomClarkRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".6, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="4500"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieTomClarkChargedElite" extends="zombieTomClarkElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9000"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieTomClarkInfernalElite" extends="zombieTomClarkElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".9, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="13500"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- JANITOR ELITE Light -->
		<entity_class name="zombieJanitorElite" extends="zombieJanitorRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,janitor"/>
			<property name="MatColor" value="radiated"/>		
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".6, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3400"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieJanitorChargedElite" extends="zombieJanitorElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,janitor"/>
			<property name="MatColor" value="charged"/>		
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6800"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieJanitorInfernalElite" extends="zombieJanitorElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,janitor"/>
			<property name="MatColor" value="infernal"/>		
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".9, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="10200"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- BURNT ELITE Light -->
		<entity_class name="zombieBurntElite" extends="zombieBurntRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,BurntZombie"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/>
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".6, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3800"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieBurntChargedElite" extends="zombieBurntElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,BurntZombie"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 2.4"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieBurntInfernalElite" extends="zombieBurntElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,BurntZombie"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="11400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- BUSINESS MAN ELITE Light -->
		<entity_class name="zombieBusinessManElite" extends="zombieBusinessManRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,businessman"/>
			<property name="MatColor" value="radiated"/>		
			
			<property name="PainResistPerHit" value=".8"/>
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/>
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".6, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3200"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieBusinessManChargedElite" extends="zombieBusinessManElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,businessman"/>
			<property name="MatColor" value="charged"/>		
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 2.2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="6400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieBusinessManInfernalElite" extends="zombieBusinessManElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,businessman"/>
			<property name="MatColor" value="infernal"/>		
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value=".9, 1.8"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="9600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<!-- INMATE ELITE Light -->
		<entity_class name="zombieInmateElite" extends="zombieInmateRadiated">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight"/>
			<property name="MatColor" value="radiated"/>
			
			<property name="PainResistPerHit" value=".8"/><!-- Elite -->
			<property name="JumpMaxDistance" value="8.8, 10"/>
			<property name="HandItem" value="meleeHandZombieEliteLight"/>
			<property name="TimeStayAfterDeath" value="60"/>
			<property name="DeadBodyHitPoints" value="450"/>
			
			<property name="LegCrawlerThreshold" value="0"/>
			<property name="LegCrippleThreshold" value="0.01"/>
			<property name="KnockdownProneDamageThreshold" value="0.3"/>
			<property name="KnockdownProneStunDuration" value="0.3,1.2"/>
			<property name="KnockdownProneRefillRate" value="0.015,0.015"/>
			<property name="KnockdownKneelDamageThreshold" value="0.25"/>
			<property name="KnockdownKneelStunDuration" value="0.3,1.3"/>
			<property name="KnockdownKneelRefillRate" value="0.015,0.015"/>
			<property name="LegsExplosionDamageMultiplier" value=".55"/>
			<property name="ArmsExplosionDamageMultiplier" value=".55"/>
			<property name="HeadExplosionDamageMultiplier" value=".55"/>
			<property name="ChestExplosionDamageMultiplier" value=".55"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher"/>
			
			<!-- Gameplay -->
			<property name="DismemberMultiplierHead" value=".2"/><property name="DismemberMultiplierArms" value=".2"/><property name="DismemberMultiplierLegs" value=".2"/>
			
			<property name="SizeScale" value="1.15"/> <!-- 1.18 -->
			<property name="ExperienceGain" value="2000"/>
			<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
			<property name="LootDropProb" value=".05"/>
			<property name="MoveSpeedAggro" value=".7, 1.6"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="3800"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieInmateChargedElite" extends="zombieInmateElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight"/>
			<property name="MatColor" value="charged"/>
			<property name="HandItem" value="meleeHandZombieEliteLightCharged"/>
			<property name="TimeStayAfterDeath" value="75"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher"/>
			<property name="SizeScale" value="1.3"/>
			<property name="ExperienceGain" value="2600"/>
			<property name="LootDropEntityClass" value="ChargedEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1.2, 2"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="7600"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
		
		<entity_class name="zombieInmateInfernalElite" extends="zombieInmateElite">
			<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight"/>
			<property name="MatColor" value="infernal"/>
			<property name="HandItem" value="meleeHandZombieEliteLightInfernal"/>
			<property name="TimeStayAfterDeath" value="90"/>
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher"/>
			<property name="SizeScale" value="1.4"/>
			<property name="ExperienceGain" value="3200"/>
			<property name="LootDropEntityClass" value="InfernalEliteLootContainer"/>
			<property name="MoveSpeedAggro" value="1, 1.7"/>	
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="11400"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
				<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself"/>
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
			</effect_group>
		</entity_class>
				
		<!-- ALL Zombie -->
		
		<!-- HEAVY -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- zombieDemolitionElite -->
		<!-- zombieDemolitionInfernalElite -->
		<!-- zombieFemaleFatElite -->
		<!-- zombieFemaleFatChargedElite -->
		<!-- zombieFemaleFatInfernaElite -->
		<!-- zombieFatHawaiianElite -->
		<!-- zombieFatHawaiianChargedElite -->
		<!-- zombieFatHawaiianInfernaElite -->
		<!-- zombieCopElite -->
		<!-- zombieCopChargedElite -->
		<!-- zombieCopInfernaElite -->
		
		<!-- MEDIUM -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- zombieWightElite -->
		<!-- zombieWightChargedElite -->
		<!-- zombieWightInfernaElite -->
		<!-- zombieSoldierElite -->
		<!-- zombieSoldierChargedElite -->
		<!-- zombieSoldierInfernaElite -->
		<!-- zombieSkaterElite -->
		<!-- zombieSkaterChargedElite -->
		<!-- zombieSkaterInfernaElite -->
		<!-- zombieBikerElite -->
		<!-- zombieBikerChargedElite -->
		<!-- zombieBikerInfernaElite -->
		<!-- zombieHazmatElite -->
		<!-- zombieHazmatChargedElite -->
		<!-- zombieHazmatInfernaElite -->
		<!-- zombieLumberjackElite -->
		<!-- zombieLumberjackChargedElite -->
		<!-- zombieLumberjackInfernaElite -->
		<!-- zombieMoeElite -->
		<!-- zombieMoeChargedElite -->
		<!-- zombieMoeInfernaElite -->
		<!-- zombieUtilityWorkerElite -->
		<!-- zombieUtilityWorkerChargedElite -->
		<!-- zombieUtilityWorkerInfernaElite -->
		
		<!-- LIGHT -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- zombieMarleneElite -->
		<!-- zombieMarleneChargedElite -->
		<!-- zombieMarleneInfernaElite -->
		<!-- zombieSpiderElite -->
		<!-- zombieSpiderChargedElite -->
		<!-- zombieSpiderInfernaElite -->
		<!-- zombieBoeElite -->
		<!-- zombieBoeChargedElite -->
		<!-- zombieBoeInfernaElite -->
		<!-- zombieDarleneElite -->
		<!-- zombieDarleneChargedElite -->
		<!-- zombieDarleneInfernaElite -->
		<!-- zombieJoeElite -->
		<!-- zombieJoeChargedElite -->
		<!-- zombieJoeInfernaElite -->
		<!-- zombieSteveElite -->
		<!-- zombieSteveChargedElite -->
		<!-- zombieSteveInfernaElite -->
		<!-- zombieYoElite -->
		<!-- zombieYoChargedElite -->
		<!-- zombieYoInfernaElite -->
		<!-- zombieNurseElite -->
		<!-- zombieNurseChargedElite -->
		<!-- zombieNurseInfernaElite -->
		<!-- zombiePartyGirlElite -->
		<!-- zombiePartyGirlChargedElite -->
		<!-- zombiePartyGirlInfernaElite -->
		<!-- zombieLabElite -->
		<!-- zombieLabChargedElite -->
		<!-- zombieLabInfernaElite -->
		<!-- zombieTomClarkElite -->
		<!-- zombieTomClarkChargedElite -->
		<!-- zombieTomClarkInfernaElite -->
		<!-- zombieJanitorElite -->
		<!-- zombieJanitorChargedElite -->
		<!-- zombieJanitorInfernaElite -->
		<!-- zombieBurntElite -->
		<!-- zombieBurntChargedElite -->
		<!-- zombieBurntInfernaElite -->
		<!-- zombieBusinessManElite -->
		<!-- zombieBusinessManChargedElite -->
		<!-- zombieBusinessInfernaManElite -->
		<!-- zombieInmateElite -->
		<!-- zombieInmateChargedElite -->
		<!-- zombieInmateInfernaElite -->

	</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Game_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='HarvestCount' and contains(@tags, 'allToolsHarvest')]">
		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="modPreciousMetals"/>
		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="modPreciousMetalsUnique"/>
		
		<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="lockedSafe"/>
	</insertAfter>
	
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
		
		<effect_group name="Kill Counters">
			<requirement name="HitLocation" body_parts="Head"/>
			<requirement name="HoldingItemHasTags" tags="perkArchery"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
	</append>
	
	<set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='LootDropProb']/@value">.025</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Master_Skills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='HarvestCount' and contains(@tags, 'allToolsHarvest')]">
		<passive_effect name="HarvestCount" operation="base_set" value="0" tags="butcherHarvestMutation"/>
	</insertAfter>
		
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
		
		<effect_group name="Avenger">
			<requirement name="HoldingItemHasTags" tags="Avenger"/>
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" buff="BuffBulldogAvenger"/>
		</effect_group>
		<effect_group name="Combistick">	
			<requirement name="HasBuff" target="other" buff="buffEnemyPredatorBonus"/>
			<requirement name="CVarCompare" cvar="$CombistickPredatorBonus" operation="EQ" value="1"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2"/>
		</effect_group>
	
	</append>
	
	<append xpath="/entity_classes">
		
		<entity_class name="gunBotJunkSledgeImp" extends="junkTurretSledge">
			<property name="SizeScale" value="1.5"/>
			<!-- Gameplay -->
			<property name="YawRange" value="178"/>
			<property name="TurnSpeed" value="120"/>
			<property name="MaxDistance" value="5"/>
			<property name="EntityDamage" value="240"/>
			<property name="BlockDamage" value="480"/>	
		</entity_class>
		
		<entity_class name="junkTurretGunImp" extends="junkTurretGun">
			<property name="SizeScale" value="1.15"/>
			<!-- Gameplay -->
			<property name="YawRange" value="112"/>
			<property name="TurnSpeed" value="48"/>
			<property name="MaxDistance" value="26"/>
			<property name="RaySpread" value="7"/>
		</entity_class>
			
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_PassiveSkills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Edit player entity to increase inventory size -->
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
		
		<effect_group name="Buff Resist">
			<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01">
				<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="EQ" value="10"/></passive_effect>
			
			<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffBurningMolotov,BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong">
				<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="EQ" value="10"/></passive_effect>
		</effect_group>
		
		<effect_group name="Kill Counters">
		
			<!-- WEAPON EXPERT -->
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountSniperExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				<requirement name="!ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountShotgunExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
				<requirement name="!ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountAutomaticWeaponExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
				<requirement name="!ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountPistolExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkGunslinger"/>
				<requirement name="!ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBowsExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkArchery"/>
				<requirement name="!ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
					
			<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTurretKill">
				<requirement name="ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountMeleeHeavyExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
				<requirement name="!ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountMeleeLightExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
				<requirement name="!ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountRoboticsExpert" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="perkTurrets"/>
				<requirement name="ItemHasTags" tags="perkTurrets"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<!-- DEAD HUNT -->
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountTotalHunt" operation="add" value="1">
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/></triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountNightHunt" operation="add" value="1">
				<requirement name="IsNight"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBullsEye" operation="add" value="1">
				<requirement name="HitLocation" body_parts="Head"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountRangeHunt" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="ranged"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountMeleeHunt" operation="add" value="1">
				<requirement name="HoldingItemHasTags" tags="melee"/>
				<requirement name="!EntityTagCompare" target="other" tags="vehicle"/>
			</triggered_effect>	
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountEliteHunt" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="Elite"/>
			</triggered_effect>
			
			<!-- BOSS EXPERT -->
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossDevourer" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossDevourer"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossGargul" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossGargul"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBearDaddy" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossBearDaddy"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBitch" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossBitch"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBurningFlesh" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossBurningFlesh"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossCholera" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossCholera"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBull" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossBull"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossShocker" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossShocker"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossVeteran" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossVeteran"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossCarrier" operation="add" value="1">
				<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
			</triggered_effect>
			
		</effect_group>
		
		<!-- WEAPON EXPERT LEVEL UP -->
		
		<effect_group name="Sniper Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Shotgun Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Automatic Weapon Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Pistol Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Bows Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Robotics Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="14"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="29"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="59"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="99"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="174"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="249"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="349"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="449"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="549"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="699"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="849"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="999"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1199"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1399"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1599"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1799"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1999"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="2299"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="2649"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="2899"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="3199"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="3599"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="3999"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="4399"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="4999"/>
					<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Melee Heavy Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Melee Light Expert">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<!-- DEAD HUNT LEVEL UP -->
		
		<effect_group name="Total Hunt">
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="75"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="150"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="300"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="500"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="875"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="1250"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="1750"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="2250"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="2750"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="3500"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="4250"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="6000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="7000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="8000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="9000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="10000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="11500"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="13250"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="14500"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="16000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="18000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="20000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="22000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="25000"/>
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Night Hunt">
			<requirement name="IsNight"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="45"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="180"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="300"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="525"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="750"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="1050"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="1350"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="1650"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="2100"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="2550"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="3000"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="4200"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="4800"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="5400"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="6000"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="6900"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="7950"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="8700"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="9600"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="10800"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="12000"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="13200"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="15000"/>
					<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Bull's eye">
			<requirement name="HitLocation" body_parts="Head"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
					<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Range Hunt">
			<requirement name="HoldingItemHasTags" tags="ranged"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="45"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="180"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="300"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="525"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="750"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="1050"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="1350"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="1650"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="2100"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="2550"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="3000"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="4200"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="4800"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="5400"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="6000"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="6900"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="7950"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="8700"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="9600"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="10800"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="12000"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="13200"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="15000"/>
					<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Melee Hunt">
			<requirement name="HoldingItemHasTags" tags="melee"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="120"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="200"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="500"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="900"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="1100"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="1700"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="2400"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="2800"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="4600"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="5300"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="5800"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="6400"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="7200"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="8000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="8800"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="10000"/>
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		<effect_group name="Elite Zombie">
			<requirement name="EntityTagCompare" target="other" tags="Elite"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="30"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="100"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="175"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="250"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="350"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="450"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="550"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="700"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="10"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="850"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="11"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1000"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="12"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1200"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="13"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1400"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="14"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1600"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="15"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1800"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2000"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="17"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2300"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="18"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2650"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="19"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2900"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="20"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="3200"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="21"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="3600"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="22"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="4000"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="23"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="4400"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
					<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="5000"/>
					<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="25"/>
				</triggered_effect>
				
		</effect_group>
		
		
		<!-- BOSS EXPERT -->
		<effect_group name="Boss Devourer">
			<requirement name="EntityTagCompare" target="other" tags="bossDevourer"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="5"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="35"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="50"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="70"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="120"/>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss Gargul">
			<requirement name="EntityTagCompare" target="other" tags="bossGargul"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="5"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="35"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="50"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="70"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="120"/>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss BearDaddy">
			<requirement name="EntityTagCompare" target="other" tags="bossBearDaddy"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="5"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="35"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="50"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="70"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="120"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss Bitch">
			<requirement name="EntityTagCompare" target="other" tags="bossBitch"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="5"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="35"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="50"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="70"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="120"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss BurningFlesh">
			<requirement name="EntityTagCompare" target="other" tags="bossBurningFlesh"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="5"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="35"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="50"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="70"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="120"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss Cholera">
			<requirement name="EntityTagCompare" target="other" tags="bossCholera"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="5"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="25"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="35"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="50"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="70"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="90"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="120"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss Bull">
			<requirement name="EntityTagCompare" target="other" tags="bossBull"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="3"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="28"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="36"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="48"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss Shocker">
			<requirement name="EntityTagCompare" target="other" tags="bossShocker"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="3"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="28"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="36"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="48"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss Veteran">
			<requirement name="EntityTagCompare" target="other" tags="bossVeteran"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="3"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="15"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="20"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="28"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="36"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="48"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="60"/>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
		
		<effect_group name="Boss Carrier">
			<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
				<!-- Skill Level UP -->
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="1"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="4"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="6"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="10"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="5"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="14"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="6"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="18"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="24"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="32"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="9"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
					<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="40"/>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10"/>
				</triggered_effect>
		</effect_group>
				
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Perfection -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
				
		<effect_group>
			<requirement name="!HasBuff" buff="buffInjuryBleeding"/>
			<requirement name="!HasBuff" buff="buffInternalBleeding"/>
			<requirement name="!HasBuff" buff="buffIsOnFire"/>
			<requirement name="!HasBuff" buff="buffDrowning03"/>
			<requirement name="!HasBuff" buff="buffShocked"/>
			<requirement name="!HasBuff" buff="buffRadiationPool"/>
			<requirement name="!HasBuff" buff="buffTwitchBurn"/>
			<requirement name="!HasBuff" buff="buffTwitchShocked"/>
			<requirement name="!HasBuff" buff="buffTwitchRadiation"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$MissChance"/>
				<triggered_effect trigger="onOtherAttackedSelf" action="PlaySound" sound="twitch_bucket_hit" play_at_self="true"/>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffPackMuleDisplay"/>
				<passive_effect name="GeneralDamageResist" operation="base_add" level="5" value="1"/>
		</effect_group>
		
		<!-- perk Aggressor -->
		<effect_group name="perkAggressor lvl 1">
			<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="1"/>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4"/>
				</triggered_effect>		
		</effect_group>
		<effect_group name="perkAggressor lvl 2">
			<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="2"/>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="16"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8"/>
				</triggered_effect>		
		</effect_group>
		<effect_group name="perkAggressor lvl 3">
			<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="3"/>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="24"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="12"/>
				</triggered_effect>		
		</effect_group>
		<effect_group name="perkAggressor lvl 4">
			<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="4"/>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="32"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="16"/>
				</triggered_effect>		
		</effect_group>
		<effect_group name="perkAggressor lvl 5">
			<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="5"/>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
				</triggered_effect>		
		</effect_group>
	
	</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/entity_classes/entity_class[contains(@name, 'Radiated')]/property[@name='ExperienceGain']">
		<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="1"/>
	</insertAfter>
	
	<insertAfter xpath="/entity_classes/entity_class[contains(@name, 'Charged') and not(contains(@name, 'Elite'))]/property[@name='ExperienceGain']">
		<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="2"/>
	</insertAfter>
	
	<insertAfter xpath="/entity_classes/entity_class[contains(@name, 'Infernal') and not(contains(@name, 'Elite'))]/property[@name='ExperienceGain']">
		<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="3"/>
	</insertAfter>
	
	<append xpath="/entity_classes">  
		
		<!-- SmallCase -->
		<entity_class name="dropSmallLightAlloys" extends="sc_General">		
			<property name="LootListAlive" value="rewardSmallLightAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropSmallStrengthAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardSmallStrengthAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropSmallExperimentalAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardSmallExperimentalAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		
		<!-- MediumCase -->
		<entity_class name="dropMediumLightAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardMediumLightAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropMediumStrengthAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardMediumStrengthAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropMediumExperimentalAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardMediumExperimentalAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		
		<!-- BigCase -->
		<entity_class name="dropBigLightAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardBigLightAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropBigStrengthAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardBigStrengthAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropBigExperimentalAlloys" extends="sc_General">
			<property name="LootListAlive" value="rewardBigExperimentalAlloys"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		
		<!-- Rare Ammo -->
		<entity_class name="drop762DU_100" extends="sc_General">
			<property name="LootListAlive" value="reward762DU_100"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop762DU_1000" extends="sc_General">
			<property name="LootListAlive" value="reward762DU_1000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop762DU_5000" extends="sc_General">
			<property name="LootListAlive" value="reward762DU_5000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop44MagnumDU_100" extends="sc_General">
			<property name="LootListAlive" value="reward44MagnumDU_100"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop44MagnumDU_1000" extends="sc_General">
			<property name="LootListAlive" value="reward44MagnumDU_1000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop44MagnumDU_5000" extends="sc_General">
			<property name="LootListAlive" value="reward44MagnumDU_5000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop9mmDU_100" extends="sc_General">
			<property name="LootListAlive" value="reward9mmDU_100"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>		
		<entity_class name="drop9mmDU_1000" extends="sc_General">
			<property name="LootListAlive" value="reward9mmDU_1000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop9mmDU_5000" extends="sc_General">
			<property name="LootListAlive" value="reward9mmDU_5000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropShotgunDU_100" extends="sc_General">
			<property name="LootListAlive" value="rewardShotgunDU_100"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropShotgunDU_1000" extends="sc_General">
			<property name="LootListAlive" value="rewardShotgunDU_1000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropShotgunDU_5000" extends="sc_General">
			<property name="LootListAlive" value="rewardShotgunDU_5000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropTurretDU_1500" extends="sc_General">
			<property name="LootListAlive" value="rewardTurretDU_1500"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="dropTurretDU_9000" extends="sc_General">
			<property name="LootListAlive" value="rewardTurretDU_9000"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		
		<!-- Rare Medicine -->
		<entity_class name="drop_RareMed_Small" extends="sc_General">
			<property name="LootListAlive" value="rewardRareMedicines_Small"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		<entity_class name="drop_RareMed_Big" extends="sc_General">
			<property name="LootListAlive" value="rewardRareMedicines_Big"/>
			<effect_group name="Base Effects">
				<passive_effect name="HealthMax" operation="base_set" value="2000"/>
			</effect_group>
		</entity_class>
		
	</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Rare_Modifiers -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
		
		<effect_group name="Storm Resist">
			<requirement name="CVarCompare" cvar="$StormResistHelmet" operation="EQ" value="1"/>
			<requirement name="CVarCompare" cvar="$StormResistOutfit" operation="EQ" value="1"/>
			<requirement name="CVarCompare" cvar="$StormResistGloves" operation="EQ" value="1"/>
			<requirement name="CVarCompare" cvar="$StormResistBoots" operation="EQ" value="1"/>
		
			<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffBurnt_Storm,buffDesert_Storm,buffSnow_Storm,buffWasteland_Storm"/>
		</effect_group>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RoughTerrain -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/effect_group">
		<passive_effect name="BuffResistance" operation="base_set" value="60" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SelfTraits -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/entity_classes/entity_class[@name='playerMale']">
		
		<effect_group name="Self Traits">
			<!-- <triggered_effect trigger="onSelfFirstSpawn" action="CallGameEvent" event="startSelfTraits"/> -->
			<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$NewSelfTraits" operation="set" value="1"/>
			
			<!-- Brittle Bones -->
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffArmSprainedCHTrigger,buffLegSprainedCHTrigger" weights=".15,.15">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1"/></triggered_effect>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffArmSprainedCHTrigger,buffLegSprainedCHTrigger" weights=".3,.3">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2"/></triggered_effect>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffArmSprainedCHTrigger,buffLegSprainedCHTrigger" weights=".5,.5">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="3"/></triggered_effect>
				
			<!-- Weak Immunity -->
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch" weights=".1">
				<requirement name="ProgressionLevel" progression_name="perkAllergySufferer" operation="Equals" value="1"/></triggered_effect>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch" weights=".2">
				<requirement name="ProgressionLevel" progression_name="perkAllergySufferer" operation="Equals" value="2"/></triggered_effect>
			<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch" weights=".3">
				<requirement name="ProgressionLevel" progression_name="perkAllergySufferer" operation="Equals" value="3"/></triggered_effect>
			
			<!-- Crusher -->			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
				<requirement name="ProgressionLevel" progression_name="perkCrusher" operation="Equals" value="1"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
				<requirement name="ProgressionLevel" progression_name="perkCrusher" operation="Equals" value="2"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
				<requirement name="ProgressionLevel" progression_name="perkCrusher" operation="Equals" value="3"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
		</effect_group>
		
	</append>
</configs>