<config>
	
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	<!-- Z_Bosses -->
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	<append xpath="/gameevents">
		
		<action_sequence name="AlexRebirth">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			
			<action class="SpawnEntity">
				<property name="entity_names" value="bossAlexHalf"/>
				<property name="spawn_count" value="1"/>
				<property name="air_spawn" value="false"/>
				<property name="min_distance" value="8"/>
				<property name="max_distance" value="16"/>
				<property name="spawn_type" value="Position"/>
			</action>
		</action_sequence>
			
		<!-- *** DEVOURER MINIOS -->
		<action_sequence name="eventDevourerMinions">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<loop class="While">
			<property name="phase" value="0"/>
				<decision class="If">
					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="2"/>
					</requirement>
					<action class="Delay">
						<property name="time" value="20"/>
					</action>
					<action class="SpawnEntity">
						<property name="entity_names" value="DevourerMinion"/>
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="false"/>
						<property name="add_to_group" value="zombies"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="8"/>
						<property name="max_distance" value="16"/>
						<property name="spawn_type" value="Position"/>
					</action>
					<action class="PlaySound">
						<property name="sound" value="zombiemalealert" param1="alertsound"/>
						<property name="phase" value="1"/>
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<!-- *** BEAR DADDY MINIOS -->
		<action_sequence name="eventBearDaddyMinions">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<loop class="While">
			<property name="phase" value="0"/>
				<decision class="If">
					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="1"/>
					</requirement>
					<action class="Delay">
						<property name="time" value="20"/>
					</action>
					<action class="SpawnEntity">
						<property name="entity_names" value="BearDaddyMinion"/>
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="false"/>
						<property name="add_to_group" value="zombies"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="8"/>
						<property name="max_distance" value="16"/>
						<property name="spawn_type" value="Position"/>
					</action>
					<action class="PlaySound">
						<property name="sound" value="zombiemalealert" param1="alertsound"/>
						<property name="phase" value="1"/>
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<!-- *** GARGUL MINIOS -->
		<action_sequence name="eventGargulMinions">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<loop class="While">
			<property name="phase" value="0"/>
				<decision class="If">
					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="2"/>
					</requirement>
					<action class="Delay">
						<property name="time" value="20"/>
					</action>
					<action class="SpawnEntity">
						<property name="entity_names" value="GargulMinion"/>
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="false"/>
						<property name="add_to_group" value="zombies"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="8"/>
						<property name="max_distance" value="16"/>
						<property name="spawn_type" value="Position"/>
						<property name="air_spawn" value="true"/>
					</action>
					<action class="PlaySound">
						<property name="sound" value="zombiemalealert" param1="alertsound"/>
						<property name="phase" value="1"/>
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<!-- *** VENOM MINIOS -->
		<action_sequence name="eventVenomMinions">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			<loop class="While">
			<property name="phase" value="0"/>
				<decision class="If">
					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="2"/>
					</requirement>
					<action class="Delay">
						<property name="time" value="20"/>
					</action>
					<action class="SpawnEntity">
						<property name="entity_names" value="VenomMinion"/>
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="false"/>
						<property name="add_to_group" value="zombies"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="8"/>
						<property name="max_distance" value="16"/>
						<property name="spawn_type" value="Position"/>
						<property name="air_spawn" value="true"/>
					</action>
					<action class="PlaySound">
						<property name="sound" value="zombiemalealert" param1="snakealert"/>
						<property name="phase" value="1"/>
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<!-- *** WILD BOARS -->
		<action_sequence name="spawnerWildBoars">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="3" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="animalBoar"/>
					<property name="spawn_count" value="1"/>
					<property name="max_distance" value="5"/>
					<property name="min_distance" value="10"/>
				</action>
				
				<action class="Delay">
					<property name="time" value="2"/>
				</action>				
			</loop>
		</action_sequence>
		
		<!-- *** VETERAN BROTHERHOOD -->
		<action_sequence name="spawnerVeteranBrotherhood">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="2" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="zombieDemolition,zombieSoldierFeral,zombieSoldierRadiated"/>
					<property name="spawn_count" value="1"/>
					<property name="max_distance" value="5"/>
					<property name="min_distance" value="10"/>
				</action>
				
				<action class="Delay">
					<property name="time" value="2"/>
				</action>				
			</loop>
		</action_sequence>
		
		<!-- *** ANCIENT YETI ICE ROAR -->
		<action_sequence name="spawnerAncientYetiIceRoar">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="2" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="zombieFrostclawFeral,zombieFrostclawRadiated,zombieFrostclawCharged,zombieFrostclawInfernal"/>
					<property name="spawn_count" value="1"/>
					<property name="max_distance" value="5"/>
					<property name="min_distance" value="10"/>
				</action>
				
				<action class="Delay">
					<property name="time" value="2"/>
				</action>				
			</loop>
		</action_sequence>
		
		<!-- Veteran drop item -->
		<action_sequence name="BossesDropItem">
			<requirement class="HasHeld" />
			
			<action class="DropHeldItem">
				<property name="drop_sound" value="itemdropped"/>
			</action>
		</action_sequence>
		
		<!-- *** CARRIER HORDE -->
		<action_sequence name="eventCarrierHorde">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Entity"/>
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
		
			<loop class="While">
			<property name="phase" value="0"/>
				<decision class="If">
					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="3"/>
					</requirement>
					<action class="Delay">
						<property name="time" value="25"/>
					</action>
					<action class="SpawnEntity">
						<property name="entity_names" value="bossBitch,bossBurningFlesh,bossCholera,zombieCarrierActive,zombieCarrierDef"/>
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="false"/>
						<property name="add_to_group" value="zombies"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="4"/>
						<property name="max_distance" value="8"/>
						<property name="spawn_type" value="Position"/>
					</action>
					<action class="PlaySound">
						<property name="sound" value="zombiemalealert" param1="alertsound"/>
						<property name="phase" value="1"/>
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<action_sequence name="eventPlayerBonusReward">
			<action class="AddItems">
				<property name="added_items" value="donateZCoin" />
				<property name="added_item_counts" value="5" />
			</action>	
		</action_sequence>
		
	</append>
	
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	<!-- Z_Contracts -->
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	<append xpath="/gameevents">
		
		<!-- Getting a bonus to rare specimens from minibosses -->
		<action_sequence name="action_addBonus_MiniBossSample">					
			<action class="ModifyCVar">
				<property name="phase" value="0" />
				<property name="cvar" value="LegBonus_MinibossSamples" />
				<property name="operation" value="add" />
				<property name="value" value=".05" />
			</action>
			
			<action class="PlaySound">
				<property name="sound" value="read_skillbook" />
				<property name="inside_head" value="true" />
				<property name="can_disable" value="false" />
			</action>
		</action_sequence>
		
		<!-- Getting a bonus to rare specimens from bosses -->
		<action_sequence name="action_addBonus_BossSample">					
			<action class="ModifyCVar">
				<property name="phase" value="0" />
				<property name="cvar" value="LegBonus_BossSamples" />
				<property name="operation" value="add" />
				<property name="value" value=".025" />
			</action>
			
			<action class="PlaySound">
				<property name="sound" value="read_skillbook" />
				<property name="inside_head" value="true" />
				<property name="can_disable" value="false" />
			</action>
		</action_sequence>
		
		<!-- Getting a bonus to rare specimens from all -->
		<action_sequence name="action_addBonus_AllSample">					
			<action class="ModifyCVar">
				<property name="phase" value="0" />
				<property name="cvar" value="LegBonus_AllSamples" />
				<property name="operation" value="add" />
				<property name="value" value=".01" />
			</action>
			
			<action class="PlaySound">
				<property name="sound" value="read_skillbook" />
				<property name="inside_head" value="true" />
				<property name="can_disable" value="false" />
			</action>
		</action_sequence>
		
	</append>
	
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	<!-- Z_Master_Skills -->
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	<append xpath="/gameevents">
		
		<!-- *** BLOCK_AUTO-MINER_UtilityWorker's -->
		<!-- Used on Auto-miner Workstations -->
		<action_sequence name="block_autominer_uw">
			<property name="action_type" value="Game"/>
			<property name="target_type" value="Block"/>
			<property name="allow_while_dead" value="true"/>
				<requirement class="VarString">
					<property name="operation" value="NotEquals"/>
					<property name="var_name" value="_Mod3Name"/>
					<property name="value" value="toolAutominerSiren"/>
				</requirement>
				<requirement class="RandomRoll">
					<property name="min_max" value="0,100"/>
					<property name="operation" value="LTE"/>
					<property name="value" value="20"/>
				</requirement>
				<action class="SpawnEntity">	
					<property name="entity_names" value="zombieUtilityWorker,zombieUtilityWorkerFeral"/>
					<property name="spawn_count" value="2"/>
					<property name="phase" value="0"/>
					<property name="add_to_group" value="zombies"/>
					<property name="safe_spawn" value="true"/>
					<property name="min_distance" value="10"/>
					<property name="max_distance" value="15"/>
					<property name="spawn_type" value="NearPosition"/>
					<property name="is_aggressive" value="true"/>
				</action>
		</action_sequence>		
				
		<!-- Nerd Desk XP adding -->				
		<action_sequence name="EventNerdDeskXP">
			<action class="AddXP">
				<property name="xp_amount" value="35" />
			</action>
		</action_sequence>
		
		<!-- Nerd Desk XP adding -->				
		<action_sequence name="EventNerdTableXP">
			<action class="AddXP">
				<property name="xp_amount" value="50" />
			</action>
		</action_sequence>
	
	</append>
	
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	<!-- Z_PassiveSkills -->
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	<append xpath="/gameevents">
		
		<action_sequence name="perkGameTimer_Max">
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGameTimer" />
				<property name="values" value="10" />
			</action>
		</action_sequence>
		<action_sequence name="perkGameTimer_Reset">
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGameTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerGame_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerGame_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerGame_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="perkWinterTimer_Max">
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWinterTimer" />
				<property name="values" value="10" />
			</action>
		</action_sequence>
		
		<action_sequence name="perkWinterTimer_Reset">
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWinterTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWinter_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWinter_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWinter_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="perkCounter_Max">
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkEliteHunt" />
				<property name="values" value="25" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CountEliteHunt" />
				<property name="operation" value="set" />
				<property name="value" value="5000" />
			</action>
		</action_sequence>
		
		<action_sequence name="perkCounte_Reset">
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkEliteHunt" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CountEliteHunt" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="RecoverPerksPassiveEffects">
			
			<action class="ModifyProgression">
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGameTimer,perkForestTimer,perkBurntTimer,perkDesertTimer,perkWinterTimer,perkWastlandTimer,perkSniperExpert,perkShotgunExpert,perkAutomaticWeaponExpert,perkPistolExpert,perkBowsExpert,perkRoboticsExpert,perkMeleeHeavyExpert,perkMeleeLightExpert,perkTotalHunt,perkNightHunt,perkBullsEye,perkRangeHunt,perkMeleeHunt,perkEliteHunt,perkBossDevourer,perkBossGargul,perkBossBearDaddy,perkBossBitch,perkBossBurningFlesh,perkBossCholera,perkBossBull,perkBossShocker,perkBossVeteran,perkBossCarrier" />
				<property name="values" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
			</action>
			
			<!-- ADAPTATION -->
			<!-- perkGameTimer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGameTimer" />
				<property name="values" value="@$PS_GameTimer_current" />
			</action>
			
			<!-- perkForestTimer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkForestTimer" />
				<property name="values" value="@$PS_Forest_current" />
			</action>
			
			<!-- perkBurntTimer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBurntTimer" />
				<property name="values" value="@$PS_Burnt_current" />
			</action>

			<!-- perkDesertTimer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDesertTimer" />
				<property name="values" value="@$PS_Desert_current" />
			</action>

			<!-- perkWinterTimer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWinterTimer" />
				<property name="values" value="@$PS_Winter_current" />
			</action>
						
			<!-- perkWastlandTimer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWastlandTimer" />
				<property name="values" value="@$PS_Wastland_current" />
			</action>
			
			<!-- WEAPON EXPERT -->
			<!-- perkSniperExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSniperExpert" />
				<property name="values" value="@$PS_SniperExpert_current" />
			</action>
						
			<!-- perkShotgunExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkShotgunExpert" />
				<property name="values" value="@$PS_ShotgunExpert_current" />
			</action>
			
			<!-- perkAutomaticWeaponExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAutomaticWeaponExpert" />
				<property name="values" value="@$PS_AutomaticWeaponExpert_current" />
			</action>
			
			<!-- perkPistolExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPistolExpert" />
				<property name="values" value="@$PS_PistolExpert_current" />
			</action>
			
			<!-- perkBowsExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBowsExpert" />
				<property name="values" value="@$PS_BowsExpert_current" />
			</action>

			<!-- perkRoboticsExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkRoboticsExpert" />
				<property name="values" value="@$PS_RoboticsExpert_current" />
			</action>

			<!-- perkMeleeHeavyExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkMeleeHeavyExpert" />
				<property name="values" value="@$PS_MeleeHeavyExpert_current" />
			</action>
			
			<!-- perkMeleeLightExpert -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkMeleeLightExpert" />
				<property name="values" value="@$PS_MeleeLightExpert_current" />
			</action>
			
			<!-- DEAD HUNT -->
			<!-- perkTotalHunt -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkTotalHunt" />
				<property name="values" value="@$PS_TotalHunt_current" />
			</action>

			<!-- perkNightHunt -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkNightHunt" />
				<property name="values" value="@$PS_NightHunt_current" />
			</action>
						
			<!-- perkBullsEye -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBullsEye" />
				<property name="values" value="@$PS_BullsEye_current" />
			</action>
			
			<!-- perkRangeHunt -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkRangeHunt" />
				<property name="values" value="@$PS_RangeHunt_current" />
			</action>
			
			<!-- perkMeleeHunt -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkMeleeHunt" />
				<property name="values" value="@$PS_MeleeHunt_current" />
			</action>			
			
			<!-- perkEliteHunt -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkEliteHunt" />
				<property name="values" value="@$PS_EliteHunt_current" />
			</action>
			
			<!-- BOSS EXPERT -->
			<!-- perkBossDevourer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossDevourer" />
				<property name="values" value="@$PS_BossDevourer_current" />
			</action>
			
			<!-- perkBossGargul -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossGargul" />
				<property name="values" value="@$PS_BossGargul_current" />
			</action>
			
			<!-- perkBossBearDaddy -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBearDaddy" />
				<property name="values" value="@$PS_BossBearDaddy_current" />
			</action>
			
			<!-- perkBossBitch -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBitch" />
				<property name="values" value="@$PS_BossBitch_current" />
			</action>
						
			<!-- perkBossBurningFlesh -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBurningFlesh" />
				<property name="values" value="@$PS_BossBurningFlesh_current" />
			</action>
			
			<!-- perkBossCholera -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossCholera" />
				<property name="values" value="@$PS_BossCholera_current" />
			</action>
					
			<!-- perkBossBull -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBull" />
				<property name="values" value="@$PS_BossBull_current" />
			</action>
						
			<!-- perkBossShocker -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossShocker" />
				<property name="values" value="@$PS_BossShocker_current" />
			</action>
						
			<!-- perkBossVeteran -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossVeteran" />
				<property name="values" value="@$PS_BossVeteran_current" />
			</action>
			
			<!-- perkBossCarrier -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossCarrier" />
				<property name="values" value="@$PS_BossCarrier_current" />
			</action>
			
		</action_sequence>
		
		<action_sequence name="PassiveSkills_Reset">
			<!-- perkGameTimer -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGameTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerGame_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerGame_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerGame_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkForestTimer -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkForestTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerForest_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerForest_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerForest_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBurntTimer -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBurntTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerBurnt_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerBurnt_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerBurnt_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkDesertTimer -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDesertTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerDesert_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerDesert_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerDesert_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkWinterTimer -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWinterTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerWinter_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerWinter_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerWinter_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkWastlandTimer -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWastlandTimer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerWastland_SS" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerWastland_MM" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="TimerWastland_HH" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			
			<!-- perkSniperExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSniperExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountSniperExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkShotgunExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkShotgunExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountShotgunExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkAutomaticWeaponExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAutomaticWeaponExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountAutomaticWeaponExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkPistolExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPistolExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountPistolExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBowsExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBowsExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBowsExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkRoboticsExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkRoboticsExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountRoboticsExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkMeleeHeavyExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkMeleeHeavyExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountMeleeHeavyExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkMeleeLightExpert -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkMeleeLightExpert" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountMeleeLightExpert" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			
			<!-- perkTotalHunt -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkTotalHunt" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountTotalHunt" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkNightHunt -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkNightHunt" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountNightHunt" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBullsEye -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBullsEye" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBullsEye" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkRangeHunt -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkRangeHunt" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountRangeHunt" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkMeleeHunt -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkMeleeHunt" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountMeleeHunt" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkEliteHunt -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkEliteHunt" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountEliteHunt" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			
			<!-- perkBossDevourer -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossDevourer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossDevourer" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossGargul -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossGargul" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossGargul" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossBearDaddy -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBearDaddy" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossBearDaddy" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossBitch -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBitch" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossBitch" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossBurningFlesh -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBurningFlesh" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossBurningFlesh" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossCholera -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossCholera" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossCholera" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossBull -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossBull" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossBull" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossShocker -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossShocker" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossShocker" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossVeteran -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossVeteran" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossVeteran" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- perkBossCarrier -->
			<action class="ModifyProgression">				
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBossCarrier" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="cvar" value="CountBossCarrier" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			
		</action_sequence>
		
	</append>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Perfection -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<append xpath="/gameevents">
		
		<action_sequence name="actionAggressorMiniboss">
			<property name="action_type" value="Game"/>
			<action class="Delay">
				<property name="phase" value="1" />
				<property name="time" value="3" />
			</action>
			<action class="SpawnEntity">
				<property name="phase" value="2" />
				<property name="entity_names" value="bossDevourer,bossBearDaddy,bossGargul,bossBitch,bossBurningFlesh,bossCholera"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="30" param1="maxdist" />
				<property name="min_distance" value="45" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		
		<action_sequence name="actionAggressorBoss">
			<property name="action_type" value="Game"/>
			<action class="Delay">
				<property name="phase" value="1" />
				<property name="time" value="3" />
			</action>
			<action class="SpawnEntity">
				<property name="phase" value="2" />
				<property name="entity_names" value="bossBull,bossShocker,bossVeteran,bossAncientYeti"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="30" param1="maxdist" />
				<property name="min_distance" value="45" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		
		<action_sequence name="action_1Skillpont">
			<action class="AddSkillPoints">
				<property name="skill_points" value="1" />
			</action>
		</action_sequence>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<append xpath="/gameevents">
		
		<!-- Launching a wave of small cases -->				
		<action_sequence name="SmallCase_Event">					
			<action class="AddBuff">
				<property name="phase" value="0"/>
				<property name="buff_name" value="Buff_SmallCase_Spawner" />
			</action>
			
			<action class="PlaySound">
				<property name="sound" value="twitch_shield_enemies" />
				<property name="inside_head" value="true" />
				<property name="can_disable" value="false" />
			</action>
		</action_sequence>	
		<action_sequence name="SmallCase_Event_Spawner">
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
					
			<loop class="While">	
				<decision class="If">				
					<requirement class="CVar">
						<property name="cvar" value="SmallCase_Status"/>
						<property name="operation" value="Equals" />
						<property name="value" value="1" />
					</requirement>
					
					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies_event"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="3"/>
					</requirement>
											
					<action class="Delay">
						<property name="time" value="2"/>
					</action>
										
					<action class="SpawnEntity">	
						<property name="entity_names" value="zombieArlene,zombieFatCop,zombieLab,zombieMarlene,zombieDarlene,zombiePartyGirlFeral,zombieNurseFeral,zombieSkateboarderFeral,zombieTomClarkFeral,zombieBoeFeral,zombieJoeRadiated,zombieSteveRadiated,zombieYoRadiated,zombieBusinessManRadiated,zombieUtilityWorkerRadiated"/>	
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="true"/>
						<property name="phase" value="0"/>
						<property name="add_to_group" value="zombies_event"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="8"/>
						<property name="max_distance" value="16"/>
						<property name="spawn_type" value="NearPosition"/>
						<property name="is_aggressive" value="true"/>
						<property name="add_buffs" value="EnemyDot_Buff,Zombie_BlockDamage_Buff" />
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<!-- Launching a wave of Medium cases -->
		<action_sequence name="MediumCase_Event">
			<action class="AddBuff">
				<property name="buff_name" value="Buff_MediumCase_Spawner" />
			</action>
			
			<action class="PlaySound">
				<property name="sound" value="twitch_shield_enemies" />
				<property name="inside_head" value="true" />
				<property name="can_disable" value="false" />
			</action>
		</action_sequence>
		<action_sequence name="MediumCase_Event_Spawner">
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
					
			<loop class="While">	
				<decision class="If">				
					<requirement class="CVar">
						<property name="cvar" value="MediumCase_Status"/>
						<property name="operation" value="Equals" />
						<property name="value" value="1" />
					</requirement>

					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies_event"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="4"/>
					</requirement>
					
					<action class="Delay">
						<property name="time" value="2"/>
					</action>
									
					<action class="SpawnEntity">
						<property name="entity_names" value="zombieSkateboarder,zombieTomClark,zombieBoeFeral,zombieSpiderFeral,zombieFatHawaiianFeral,zombieLumberjackFeral,animalDireWolf,zombieFatCopFeral,zombiePartyGirlFeral,zombieSteveRadiated,zombieJanitorRadiated,zombieFemaleFatRadiated,zombieWightRadiated,zombieScreamerRadiated,zombieYoRadiated,zombieBurntElite,zombieTomClarkElite" param1="zombiename"/>
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="true"/>
						<property name="phase" value="0"/>
						<property name="add_to_group" value="zombies_event"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="10"/>
						<property name="max_distance" value="20"/>
						<property name="spawn_type" value="NearPosition"/>
						<property name="is_aggressive" value="true"/>
						<property name="add_buffs" value="EnemyDot_Buff,Zombie_BlockDamage_Buff" />
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<!-- Launching a wave of Big cases -->
		<action_sequence name="BigCase_Event">
			<action class="AddBuff">
				<property name="buff_name" value="Buff_BigCase_Spawner" />
			</action>
			
			<action class="PlaySound">
				<property name="sound" value="twitch_shield_enemies" />
				<property name="inside_head" value="true" />
				<property name="can_disable" value="false" />
			</action>
		</action_sequence>
		<action_sequence name="BigCase_Event_Spawner">
			<property name="allow_while_dead" value="false"/>
			<property name="refund_inactivity" value="false"/>
					
			<loop class="While">	
				<decision class="If">					
					<requirement class="CVar">
						<property name="cvar" value="BigCase_Status"/>
						<property name="operation" value="Equals" />
						<property name="value" value="1" />
					</requirement>
					
					<requirement class="GroupLiveCount">
						<property name="target_group" value="zombies_event"/>
						<property name="operation" value="LessThan"/>
						<property name="count" value="5"/>
					</requirement>
						
					<action class="Delay">
						<property name="time" value="2"/>
					</action>
					
					<action class="SpawnEntity">
						<property name="entity_names" value="zombieNurseFeral,zombieDarleneFeral,zombieBoeFeral,zombieSpiderFeral,zombieSkateboarderFeral,zombieBikerRadiated,animalDireWolf,zombieSkateboarderRadiated,zombieBowlerRadiated,zombieFatCopRadiated,zombieJanitorRadiated,zombieMarleneRadiated,zombieFemaleFatElite,zombieDemolitionElite,zombieSoldierElite,zombieLumberjackElite,zombieLabElite,zombieInmateElite,zombieJoeElite"/>
						<property name="spawn_count" value="1"/>
						<property name="air_spawn" value="true"/>
						<property name="phase" value="0"/>
						<property name="add_to_group" value="zombies_event"/>
						<property name="safe_spawn" value="true"/>
						<property name="min_distance" value="12"/>
						<property name="max_distance" value="24"/>
						<property name="spawn_type" value="NearPosition"/>
						<property name="is_aggressive" value="true"/>
						<property name="add_buffs" value="EnemyDot_Buff,Zombie_BlockDamage_Buff" />
					</action>
				</decision>
			</loop>
		</action_sequence>
		
		<!-- Wave for small case AMMO -->
		<action_sequence name="Event_AmmoSmall_Check">
			<action class="AddBuff">
				<property name="buff_name" value="buff_AmmoSmall_Start" />
			</action>
		</action_sequence>
		<action_sequence name="Spawner_Ammo_SmallWave">
			<property name="action_type" value="Game"/>
			<property name="allow_while_dead" value="false"/>
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="7" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="zombieSkateboarder,zombieTomClark,zombieBoeFeral,zombieSpiderFeral,zombieFatHawaiianFeral,zombieLumberjackFeral,animalDireWolf,zombieFatCopFeral,zombiePartyGirlFeral,zombieSteveRadiated,zombieJanitorRadiated,zombieFemaleFatRadiated,zombieWightRadiated,zombieScreamerRadiated,zombieYoRadiated,zombieBurntElite,zombieTomClarkElite"/>
					<property name="spawn_count" value="1"/>
					<property name="air_spawn" value="true"/>
					<property name="max_distance" value="25"/>
					<property name="min_distance" value="15"/>
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2"/>
				</action>				
			</loop>
		</action_sequence>
		
		<!-- Wave for big case AMMO -->		
		<action_sequence name="Event_AmmoBig_Check">
			<action class="AddBuff">
				<property name="buff_name" value="buff_AmmoBig_Start" />
			</action>
		</action_sequence>
		<action_sequence name="Spawner_Ammo_BigWave">
			<property name="action_type" value="Game"/>
			<property name="allow_while_dead" value="false"/>
			
			<loop class="For">
				<property name="phase" value="1" />
				<property name="loop_count" value="13" />
				
				<action class="SpawnEntity">
					<property name="entity_names" value="zombieNurseFeral,zombieDarleneFeral,zombieBoeFeral,zombieSpiderFeral,zombieSkateboarderFeral,zombieBikerRadiated,animalDireWolf,zombieSkateboarderRadiated,zombieBowlerRadiated,zombieFatCopRadiated,zombieJanitorRadiated,zombieMarleneRadiated,zombieFemaleFatElite,zombieDemolitionElite,zombieSoldierElite,zombieLumberjackElite,zombieLabElite,zombieInmateElite,zombieJoeElite" param1="zombiename" />
					<property name="spawn_count" value="1" param1="spawncount" />
					<property name="air_spawn" value="true"/>
					<property name="max_distance" value="25" param1="maxdist" />
					<property name="min_distance" value="15" param1="mindist" />
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2"/>
				</action>				
			</loop>
		</action_sequence>
		
		<!-- Wave for large case AMMO -->
		<action_sequence name="Spawner_Ammo_LargeWave">
			<property name="action_type" value="Game"/>
			<property name="allow_while_dead" value="false"/>
			
			<action class="AddBuff">
				<property name="phase" value="1" />
				<property name="buff_name" value="Buff_Ammo_LargeWave_Miniboss" />
			</action>
			
			<loop class="For">
				<property name="phase" value="2" />
				<property name="loop_count" value="18"/>
				
				<action class="SpawnEntity">
					<property name="entity_names" value="zombieDemolitionElite,zombieFemaleFatElite,zombieFatHawaiianElite,zombieCopElite,zombieWightElite,zombieSoldierElite,zombieSkaterElite,zombieBikerElite,zombieHazmatElite,zombieLumberjackElite,zombieMoeElite,zombieUtilityWorkerElite,zombieMarleneElite,zombieSpiderElite,zombieBoeElite,zombieDarleneElite,zombieJoeElite,zombieSteveElite,zombieYoElite,zombieNurseElite,zombiePartyGirlElite,zombieLabElite,zombieTomClarkElite,zombieJanitorElite,zombieBurntElite,zombieBusinessManElite,zombieInmateElite,DevourerMinion,BearDaddyMinion,GargulMinion" param1="zombiename" />
					<property name="spawn_count" value="1" param1="spawncount" />
					<property name="air_spawn" value="true"/>
					<property name="max_distance" value="25" param1="maxdist" />
					<property name="min_distance" value="15" param1="mindist" />
					<property name="add_buffs" value="EnemyDot_Buff" />
				</action>
				
				<action class="Delay">
					<property name="time" value="2"/>
				</action>				
			</loop>
			
			<action class="RemoveBuff">
				<property name="phase" value="3" />
				<property name="buff_name" value="Buff_Ammo_LargeWave_Miniboss" />
			</action>
		</action_sequence>
		<action_sequence name="Spawner_Miniboss">
			<property name="action_type" value="Game"/>
			<property name="allow_while_dead" value="false"/>
			
			<action class="SpawnEntity">
				<property name="entity_names" value="bossDevourer,bossBearDaddy,bossGargul,bossBitch,bossBurningFlesh,bossCholera" param1="zombiename" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="air_spawn" value="true"/>
				<property name="max_distance" value="25" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="add_buffs" value="EnemyDot_Buff" />
			</action>		
		</action_sequence>
		
		<!-- Smoke Signal Receiving Events -->
		<action_sequence name="action_give_SignalSmokeFaint">
			<action class="AddItems">
				<property name="added_items" value="SignalSmokeFaint" />
				<property name="added_item_counts" value="1" />
			</action>
		</action_sequence>
		<action_sequence name="action_give_SignalSmokeMedium">
			<action class="AddItems">
				<property name="added_items" value="SignalSmokeMedium" />
				<property name="added_item_counts" value="1" />
			</action>
		</action_sequence>
		<action_sequence name="action_give_SignalSmokeStrong">
			<action class="AddItems">
				<property name="added_items" value="SignalSmokeStrong" />
				<property name="added_item_counts" value="1" />
			</action>
		</action_sequence>
		<action_sequence name="action_give_SignalSmokeAmmoSmall">
			<action class="AddItems">
				<property name="added_items" value="SignalSmokeAmmoSmall" />
				<property name="added_item_counts" value="1" />
			</action>
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Ammo_SmallCase_Status" />
			</action>
		</action_sequence>	
		<action_sequence name="action_give_SignalSmokeAmmoBig">
			<action class="AddItems">
				<property name="added_items" value="SignalSmokeAmmoBig" />
				<property name="added_item_counts" value="1" />
			</action>
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Ammo_BigCase_Status" />
			</action>
		</action_sequence>
		<action_sequence name="action_give_SignalSmokeAmmoLarge">
			<property name="action_type" value="Game"/>
			
			<action class="AddItems">
				<property name="phase" value="1" />
				<property name="added_items" value="SignalSmokeAmmoLarge" />
				<property name="added_item_counts" value="1" />
			</action>
			<action class="AddBuff">
				<property name="phase" value="2" />
				<property name="buff_name" value="Buff_Ammo_LargeCase_block" />
			</action>
		</action_sequence>

		<action_sequence name="action_give_SignalSmokeMedicineSmall">
			<action class="AddItems">
				<property name="added_items" value="SignalSmokeMedicineSmall" />
				<property name="added_item_counts" value="1" />
			</action>
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Ammo_SmallCase_Status" />
			</action>
		</action_sequence>
		<action_sequence name="action_give_SignalSmokeMedicineBig">
			<action class="AddItems">
				<property name="added_items" value="SignalSmokeMedicineBig" />
				<property name="added_item_counts" value="1" />
			</action>
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Ammo_LargeCase_Status" />
			</action>
		</action_sequence>
		
		<action_sequence name="action_spawn_reward_SmallCase_UltraLightAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropSmallLightAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="action_spawn_reward_SmallCase_UltraStrengthAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropSmallStrengthAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="action_spawn_reward_SmallCase_ExperimentalAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropSmallExperimentalAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		
		<action_sequence name="action_spawn_reward_MediumCase_UltraLightAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropMediumLightAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="action_spawn_reward_MediumCase_UltraStrengthAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropMediumStrengthAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="action_spawn_reward_MediumCase_ExperimentalAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropMediumExperimentalAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		
		<action_sequence name="action_spawn_reward_BigCase_UltraLightAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropBigLightAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="action_spawn_reward_BigCase_UltraStrengthAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropBigStrengthAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="action_spawn_reward_BigCase_ExperimentalAlloys">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropBigExperimentalAlloys"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		
		<!-- Rare AMMO -->
		<action_sequence name="action_drop762DU_100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop762DU_100"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_SmallCase_Status" />
			</action>			
		</action_sequence>
		<action_sequence name="action_drop762DU_1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop762DU_1000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_BigCase_Status" />
			</action>
		</action_sequence>
		<action_sequence name="action_drop762DU_5000">
			<property name="action_type" value="Game"/>
			
			<action class="SpawnEntity">
				<property name="phase" value="1" />
				<property name="entity_names" value="drop762DU_5000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="phase" value="2" />
				<property name="buff_name" value="Buff_Ammo_LargeCase_block" />
			</action>
		</action_sequence>
		<action_sequence name="action_drop44MagnumDU_100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop44MagnumDU_100"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_SmallCase_Status" />
			</action>			
		</action_sequence>
		<action_sequence name="action_drop44MagnumDU_1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop44MagnumDU_1000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_BigCase_Status" />
			</action>			
		</action_sequence>
		<action_sequence name="action_drop44MagnumDU_5000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop44MagnumDU_5000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_LargeCase_Status,Buff_Ammo_LargeWave_Miniboss" />
			</action>			
		</action_sequence>
		<action_sequence name="action_drop9mmDU_100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop9mmDU_100"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_SmallCase_Status" />
			</action>
		</action_sequence>
		<action_sequence name="action_drop9mmDU_1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop9mmDU_1000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_BigCase_Status" />
			</action>			
		</action_sequence>
		<action_sequence name="action_drop9mmDU_5000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop9mmDU_5000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_LargeCase_Status,Buff_Ammo_LargeWave_Miniboss" />
			</action>			
		</action_sequence>
		<action_sequence name="action_dropShotgunDU_100">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropShotgunDU_100"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_SmallCase_Status" />
			</action>
		</action_sequence>
		<action_sequence name="action_dropShotgunDU_1000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropShotgunDU_1000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_BigCase_Status" />
			</action>
		</action_sequence>
		<action_sequence name="action_dropShotgunDU_5000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropShotgunDU_5000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_LargeCase_Status,Buff_Ammo_LargeWave_Miniboss" />
			</action>
		</action_sequence>
		
		<action_sequence name="action_dropTurretDU_1500">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropTurretDU_1500"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_BigCase_Status" />
			</action>
		</action_sequence>
		<action_sequence name="action_dropTurretDU_9000">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="dropTurretDU_9000"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_LargeCase_Status,Buff_Ammo_LargeWave_Miniboss" />
			</action>
		</action_sequence>
		
		<!-- Rare MEDICINE -->
		<action_sequence name="action_drop_medsmall">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop_RareMed_Small"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_LargeCase_Status" />
			</action>			
		</action_sequence>
		<action_sequence name="action_drop_medbig">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="drop_RareMed_Big"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="20" param1="maxdist" />
				<property name="min_distance" value="15" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>
			<action class="RemoveBuff">
				<property name="buff_name" value="Buff_Ammo_LargeCase_Status" />
			</action>			
		</action_sequence>

		<!-- Bait delivery -->
		<action_sequence name="action_give_MediumBait">
			<action class="AddItems">
				<property name="added_items" value="bodyMediumBait" />
				<property name="added_item_counts" value="1" />
			</action>
		</action_sequence>
		<action_sequence name="action_give_BigBait">
			<action class="AddItems">
				<property name="added_items" value="bodyBigBait" />
				<property name="added_item_counts" value="1" />
			</action>
		</action_sequence>
		
		<!-- Call Boss -->
		<action_sequence name="Event_CallBull">
			<property name="action_type" value="Game"/>
			
			<action class="Delay">
				<property name="phase" value="1" />
				<property name="time" value="10" />
			</action>
			
			<action class="SpawnEntity">
				<property name="phase" value="2" />
				<property name="entity_names" value="bossBull"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="30" param1="maxdist" />
				<property name="min_distance" value="45" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="Event_CallShocker">
			<property name="action_type" value="Game"/>
			
			<action class="Delay">
				<property name="phase" value="1" />
				<property name="time" value="10" />
			</action>
			
			<action class="SpawnEntity">
				<property name="phase" value="2" />
				<property name="entity_names" value="bossShocker"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="30" param1="maxdist" />
				<property name="min_distance" value="45" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		<action_sequence name="Event_CallVeteran">
			<property name="action_type" value="Game"/>
			
			<action class="Delay">
				<property name="phase" value="1" />
				<property name="time" value="10" />
			</action>
			
			<action class="SpawnEntity">
				<property name="phase" value="2" />
				<property name="entity_names" value="bossVeteran"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="30" param1="maxdist" />
				<property name="min_distance" value="45" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		
		<action_sequence name="Event_CallCarrier">
			<property name="action_type" value="Game"/>
			
			<action class="Delay">
				<property name="phase" value="1" />
				<property name="time" value="10" />
			</action>
			
			<action class="SpawnEntity">
				<property name="phase" value="2" />
				<property name="entity_names" value="bossCarrier"/>
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="max_distance" value="30" param1="maxdist" />
				<property name="min_distance" value="45" param1="mindist" />
				<property name="air_spawn" value="true" param1="airspawn" />
			</action>	
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- EXPEDITION QUEST'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Reconnaissance -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<action_sequence name="Exp_Reconnaissance_status">			
			<property name="action_type" value="Game" />
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Exp_Reconnaissance_Status" />
			</action>	
		</action_sequence>
		
		<!-- <action_sequence name="Exp_Reconnaissance_statusCheck">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <requirement class="OnQuest"> -->
				<!-- <property name="quest" value="treasure_exp_reconnaissance_start"/> -->
				<!-- <property name="invert" value="true" /> -->
			<!-- </requirement> -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Reconnaissance_status" param1="cvar"/> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action> -->
		<!-- </action_sequence> -->
		
		<!-- <action_sequence name="Exp_Reconnaissance_end">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Reconnaissance_status_end" param1="cvar"/> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action> -->
		<!-- </action_sequence> -->
		
		<action_sequence name="Exp_Reconnaissance_Complite">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_reconnaissance_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_reconnaissance_complete"/>
			</action>
		</action_sequence>
		
		<action_sequence name="Exp_Reconnaissance_Fail">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_Reconnaissance_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_Reconnaissance_fail"/>
			</action>	
		</action_sequence>
		
		<!-- Increased activity -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- <action_sequence name="Exp_Activity_statusCheck">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <requirement class="OnQuest"> -->
				<!-- <property name="quest" value="treasure_exp_activity_start"/> -->
				<!-- <property name="invert" value="true" /> -->
			<!-- </requirement> -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Activity_status" param1="cvar"/> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action> -->
		<!-- </action_sequence> -->
		
		<!-- <action_sequence name="Exp_Activity_end">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Activity_status_end" param1="cvar" /> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action> -->
		<!-- </action_sequence> -->
		
		<action_sequence name="Exp_Activity_status">			
			<property name="action_type" value="Game" />
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Exp_Activity_Status" />
			</action>	
		</action_sequence>
		
		<action_sequence name="Exp_Activity_Complite">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_activity_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_activity_complete"/>
			</action>
		</action_sequence>
		
		<action_sequence name="Exp_Activity_Fail">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_activity_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_activity_fail"/>
			</action>	
		</action_sequence>
		
		<!-- Infection foci -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- <action_sequence name="Exp_Infection_statusCheck">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <requirement class="OnQuest"> -->
				<!-- <property name="quest" value="treasure_exp_infection_start"/> -->
				<!-- <property name="invert" value="true" /> -->
			<!-- </requirement>			 -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Infection_status" param1="cvar"/> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action>			 -->
		<!-- </action_sequence> -->
		
		<!-- <action_sequence name="Exp_Infection_end">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Infection_status_end" param1="cvar" /> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action> -->
		<!-- </action_sequence> -->
		
		<action_sequence name="Exp_Infection_status">			
			<property name="action_type" value="Game" />
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Exp_Infection_Status" />
			</action>	
		</action_sequence>
		
		<action_sequence name="Exp_Infection_Complite">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_infection_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_infection_complete"/>
			</action>
		</action_sequence>
		
		<action_sequence name="Exp_Infection_Fail">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_infection_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_infection_fail"/>
			</action>	
		</action_sequence>

		<!-- Dead Zone -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- <action_sequence name="Exp_Deadzone_statusCheck">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <requirement class="OnQuest"> -->
				<!-- <property name="quest" value="treasure_exp_deadzone_start"/> -->
				<!-- <property name="invert" value="true" /> -->
			<!-- </requirement>			 -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Deadzone_status" param1="cvar"/> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action> -->
		<!-- </action_sequence> -->
		
		<!-- <action_sequence name="Exp_Deadzone_end">			 -->
			<!-- <property name="action_type" value="Game" /> -->
			<!-- <action class="ModifyCVar"> -->
				<!-- <property name="cvar" value="Exp_Deadzone_status_end" param1="cvar" /> -->
				<!-- <property name="operation" value="set" /> -->
				<!-- <property name="value" value="1" /> -->
			<!-- </action> -->
		<!-- </action_sequence> -->
		
		<action_sequence name="Exp_Deadzone_status">			
			<property name="action_type" value="Game" />
			<action class="AddBuff">
				<property name="buff_name" value="Buff_Exp_Deadzone_Status" />
			</action>	
		</action_sequence>
		
		<action_sequence name="Exp_Deadzone_Complite">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_deadzone_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_deadzone_complete"/>
			</action>
		</action_sequence>
		
		<action_sequence name="Exp_Deadzone_Fail">
			<action class="FailQuest">
				<property name="phase" value="1" />
				<property name="quest" value="treasure_exp_deadzone_start"/>
				<property name="remove_quest" value="true"/>
			</action>
			
			<action class="AddQuest">
				<property name="phase" value="2" />
				<property name="quest" value="treasure_exp_deadzone_fail"/>
			</action>	
		</action_sequence>
		
		
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RoughTerrain -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/gameevents">
							
		<action_sequence name="SnowVehicleCheck">		
			<requirement class="InVehicle">
				<property name="invert" value="true"/>
			</requirement>
			<action class="RemoveBuff">
				<property name="buff_name" value="buffDeepSnowStatus"/>
				<property name="phase" value="0"/>
			</action>
		</action_sequence>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SelfTraits -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<append xpath="/gameevents">
	
		<action_sequence name="CounterCharismaticEvent">
			<action class="AddBuff">
				<property name="buff_name" value="buffCounterCharismatic" />
			</action>
		</action_sequence>
	
		<!-- Start generation -->
		<action_sequence name="startSelfTraits">
			<action class="AddBuff">
				<property name="buff_name" value="buffCharacterSelfTraitsDistr" />
			</action>
			<action class="AddItems">
				<property name="added_items" value="TraitsCharacterRefresh" />
				<property name="added_item_counts" value="10" />
			</action>	
		</action_sequence>
		
		<action_sequence name="NewSelfTraits">
			<action class="AddItems">
				<property name="added_items" value="TraitsCharacterRefresh" />
				<property name="added_item_counts" value="10" />
				<property name="phase" value="0"/>
			</action>			
		</action_sequence>
			
		<action_sequence name="ShowStatsSelfTraits">
			<action class="ShowMessageWindow">
				<property name="message" value="Traits_message"/>
				<property name="title" value="Traits_title"/>
			</action>
		</action_sequence>
		
		<action_sequence name="NullSelfTraits">
			<!-- Resets current Neg Traits -->	
			<action class="ModifyProgression">
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia,perkObesity,perkDistrophia,perkAlarmism,perkBrittleBones,perkWeakling,perkAllergySufferer,perkClumsy,perkPacifist,perkFearDark,perkFearAnimals,perkFearZombie,perkFearFire,perkSocialPhobia,perkUnlucker,perkFearPain" />
				<property name="values" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
			</action>
			
			<!-- Resets current Pos Traits -->	
			<action class="ModifyProgression">
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius,perkAthleticBuild,perkCourage,perkBodybuilder,perkCharismatic,perkLuckyGuy,perkJackOfAllTrades,perkExperiencedHunter,perkCrusher,perkFearless,perkVeteranWasteland,perkSchumacher,perkTeamPlayer" />
				<property name="values" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
			</action>
		</action_sequence>
		
		<!-- Adding a new progression -->
		<action_sequence name="RefreshSelfTraits">
			
			<!-- Resets current Neg Traits -->	
			<action class="ModifyProgression">
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia,perkObesity,perkDistrophia,perkAlarmism,perkBrittleBones,perkWeakling,perkAllergySufferer,perkClumsy,perkPacifist,perkFearDark,perkFearAnimals,perkFearZombie,perkFearFire,perkSocialPhobia,perkUnlucker,perkFearPain" />
				<property name="values" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
			</action>
			
			<!-- Resets current Pos Traits -->	
			<action class="ModifyProgression">
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius,perkAthleticBuild,perkCourage,perkBodybuilder,perkCharismatic,perkLuckyGuy,perkJackOfAllTrades,perkExperiencedHunter,perkCrusher,perkFearless,perkVeteranWasteland,perkSchumacher,perkTeamPlayer" />
				<property name="values" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
			</action>
			
			<!-- Adding -->
			<!-- NEGATIVE -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia" />
				<property name="values" value="@$NegTraitsDementia_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkObesity" />
				<property name="values" value="@$NegTraitsObesity_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDistrophia" />
				<property name="values" value="@$NegTraitsDistrophia_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAlarmism" />
				<property name="values" value="@$NegTraitsAlarmism_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBrittleBones" />
				<property name="values" value="@$NegTraitsBrittleBones_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWeakling" />
				<property name="values" value="@$NegTraitsWeakling_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAllergySufferer" />
				<property name="values" value="@$NegTraitsAllergySufferer_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkClumsy" />
				<property name="values" value="@$NegTraitsClumsy_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPacifist" />
				<property name="values" value="@$NegTraitsPacifist_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearDark" />
				<property name="values" value="@$NegTraitsFearDark_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearAnimals" />
				<property name="values" value="@$NegTraitsFearAnimals_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearZombie" />
				<property name="values" value="@$NegTraitsFearZombie_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearFire" />
				<property name="values" value="@$NegTraitsFearFire_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearPain" />
				<property name="values" value="@$NegTraitsFearPain_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSocialPhobia" />
				<property name="values" value="@$NegTraitsSocialPhobia_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkUnlucker" />
				<property name="values" value="@$NegTraitsUnlucker_Current" />
			</action>
			
			<!-- POSITIVE -->
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius" />
				<property name="values" value="@$PosTraitsGenius_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAthleticBuild" />
				<property name="values" value="@$PosTraitsAthleticBuild_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCourage" />
				<property name="values" value="@$PosTraitsCourage_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBodybuilder" />
				<property name="values" value="@$PosTraitsBodybuilder_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCharismatic" />
				<property name="values" value="@$PosTraitsCharismatic_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkLuckyGuy" />
				<property name="values" value="@$PosTraitsLuckyGuy_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkJackOfAllTrades" />
				<property name="values" value="@$PosTraitsJackOfAllTrades_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkExperiencedHunter" />
				<property name="values" value="@$PosTraitsExperiencedHunter_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCrusher" />
				<property name="values" value="@$PosTraitsCrusher_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearless" />
				<property name="values" value="@$PosTraitsFearless_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkVeteranWasteland" />
				<property name="values" value="@$PosTraitsVeteranWasteland_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSchumacher" />
				<property name="values" value="@$PosTraitsSchumacher_Current" />
			</action>
			<action class="ModifyProgression">
				<property name="phase" value="2" />
				<property name="modify_type" value="Add" />
				<property name="progression_names" value="perkTeamPlayer" />
				<property name="values" value="@$PosTraitsTeamPlayer_Current" />
			</action>
			
		</action_sequence>
		
		<!-- Recover progression -->
		<action_sequence name="RecoverPerksSelfTraits">
			<action class="ModifyCVar">
				<property name="phase" value="0" />
				<property name="cvar" value="$SelfTraitsProgressionStatus" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<!-- Seting -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- NEGATIVE -->
			
			<!-- Dementia -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia" />
				<property name="values" value="@$NegTraitsDementia_Current" />
			</action>
			
			<!-- Obesity -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkObesity" />
				<property name="values" value="@$NegTraitsObesity_Current" />
			</action>
			
			<!-- Distrophia -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDistrophia" />
				<property name="values" value="@$NegTraitsDistrophia_Current" />
			</action>

			<!-- Alarmism -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAlarmism" />
				<property name="values" value="@$NegTraitsAlarmism_Current" />
			</action>

			<!-- BrittleBones -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBrittleBones" />
				<property name="values" value="@$NegTraitsBrittleBones_Current" />
			</action>
						
			<!-- Weakling -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWeakling" />
				<property name="values" value="@$NegTraitsWeakling_Current" />
			</action>
			
			<!-- AllergySufferer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAllergySufferer" />
				<property name="values" value="@$NegTraitsAllergySufferer_Current" />
			</action>
									
			<!-- Clumsy -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkClumsy" />
				<property name="values" value="@$NegTraitsClumsy_Current" />
			</action>
			
			<!-- Pacifist -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPacifist" />
				<property name="values" value="@$NegTraitsPacifist_Current" />
			</action>
			
			<!-- FearDark -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearDark" />
				<property name="values" value="@$NegTraitsFearDark_Current" />
			</action>

			<!-- FearAnimals -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearAnimals" />
				<property name="values" value="@$NegTraitsFearAnimals_Current" />
			</action>

			<!-- FearZombie -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearZombie" />
				<property name="values" value="@$NegTraitsFearZombie_Current" />
			</action>
			
			<!-- FearFire -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearFire" />
				<property name="values" value="@$NegTraitsFearFire_Current" />
			</action>
			
			<!-- FearPain -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearPain" />
				<property name="values" value="@$NegTraitsFearPain_Current" />
			</action>

			<!-- SocialPhobia -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSocialPhobia" />
				<property name="values" value="@$NegTraitsSocialPhobia_Current" />
			</action>
						
			<!-- Unlucker -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkUnlucker" />
				<property name="values" value="@$NegTraitsUnlucker_Current" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- POSITIVE -->
			
			<!-- Genius -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius" />
				<property name="values" value="@$PosTraitsGenius_Current" />
			</action>
			
			<!-- AthleticBuild -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAthleticBuild" />
				<property name="values" value="@$PosTraitsAthleticBuild_Current" />
			</action>			
			
			<!-- Courage -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCourage" />
				<property name="values" value="@$PosTraitsCourage_Current" />
			</action>
			
			<!-- Bodybuilder -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBodybuilder" />
				<property name="values" value="@$PosTraitsBodybuilder_Current" />
			</action>
						
			<!-- Charismatic -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCharismatic" />
				<property name="values" value="@$PosTraitsCharismatic_Current" />
			</action>
						
			<!-- LuckyGuy -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkLuckyGuy" />
				<property name="values" value="@$PosTraitsLuckyGuy_Current" />
			</action>
			
			<!-- JackOfAllTrades -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkJackOfAllTrades" />
				<property name="values" value="@$PosTraitsJackOfAllTrades_Current" />
			</action>
					
			<!-- ExperiencedHunter -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkExperiencedHunter" />
				<property name="values" value="@$PosTraitsExperiencedHunter_Current" />
			</action>
						
			<!-- Crusher -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCrusher" />
				<property name="values" value="@$PosTraitsCrusher_Current" />
			</action>
						
			<!-- Fearless -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearless" />
				<property name="values" value="@$PosTraitsFearless_Current" />
			</action>
			
			<!-- VeteranWasteland -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkVeteranWasteland" />
				<property name="values" value="@$PosTraitsVeteranWasteland_Current" />
			</action>
			
			<!-- Schumacher -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSchumacher" />
				<property name="values" value="@$PosTraitsSchumacher_Current" />
			</action>
			
			<!-- TeamPlayer -->
			<action class="ModifyProgression">
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkTeamPlayer" />
				<property name="values" value="@$PosTraitsTeamPlayer_Current" />
			</action>
			
			<action class="ModifyCVar">
				<property name="phase" value="2" />
				<property name="cvar" value="$SelfTraitsProgressionStatus" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- SET NEW LVL SELF TRAITS -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- NEGATIVE -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Dementia -->
		
		<action_sequence name="setPerkDementia0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDementia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkDementia1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDementia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkDementia2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDementia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkDementia3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDementia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse3" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
		</action_sequence>
				
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Obesity -->
		<action_sequence name="setPerkObesity0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyObesity" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkObesity" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsObesity_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkObesity1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyObesity" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkObesity" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsObesity_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity1" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkObesity2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyObesity" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkObesity" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsObesity_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity1" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity2" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkObesity3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="0" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="0" />
				<property name="text_key" value="keyObesity" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkObesity" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsObesity_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity1" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity2" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity3" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Distrophia -->
		<action_sequence name="setPerkDistrophia0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyDistrophia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDistrophia" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDistrophia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkDistrophia1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyDistrophia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDistrophia" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDistrophia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia1" />
				<property name="operation" value="set" />
				<property name="value" value="5400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkDistrophia2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyDistrophia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDistrophia" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDistrophia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>	
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia1" />
				<property name="operation" value="set" />
				<property name="value" value="5400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia2" />
				<property name="operation" value="set" />
				<property name="value" value="5400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkDistrophia3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyDistrophia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDistrophia" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDistrophia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia1" />
				<property name="operation" value="set" />
				<property name="value" value="5400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia2" />
				<property name="operation" value="set" />
				<property name="value" value="5400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia3" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Alarmism -->
		<action_sequence name="setPerkAlarmism0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAlarmism" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAlarmism" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAlarmism_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAlarmism1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAlarmism" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAlarmism" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAlarmism_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAlarmism2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAlarmism" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAlarmism" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAlarmism_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAlarmism3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAlarmism" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAlarmism" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAlarmism_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BrittleBones -->
		<action_sequence name="setPerkBrittleBones0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBrittleBones" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBrittleBones" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsBrittleBones_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkBrittleBones1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBrittleBones" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBrittleBones" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsBrittleBones_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones1" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkBrittleBones2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBrittleBones" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBrittleBones" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsBrittleBones_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones1" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones2" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkBrittleBones3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBrittleBones" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBrittleBones" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsBrittleBones_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones1" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones2" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones3" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Weakling -->
		<action_sequence name="setPerkWeakling0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyWeakling" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWeakling" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsWeakling_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkWeakling1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyWeakling" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWeakling" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsWeakling_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkWeakling2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyWeakling" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWeakling" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsWeakling_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkWeakling3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyWeakling" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWeakling" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsWeakling_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- AllergySufferer -->
		<action_sequence name="setPerkAllergySufferer0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAllergySufferer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAllergySufferer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAllergySufferer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAllergySufferer1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAllergySufferer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAllergySufferer" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAllergySufferer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAllergySufferer2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAllergySufferer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAllergySufferer" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAllergySufferer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAllergySufferer3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAllergySufferer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAllergySufferer" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAllergySufferer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Clumsy -->
		<action_sequence name="setPerkClumsy0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkClumsy" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsClumsy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkClumsy1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkClumsy" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsClumsy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy1" />
				<property name="operation" value="set" />
				<property name="value" value="1000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkClumsy2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkClumsy" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsClumsy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy1" />
				<property name="operation" value="set" />
				<property name="value" value="1000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy2" />
				<property name="operation" value="set" />
				<property name="value" value="1000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkClumsy3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkClumsy" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsClumsy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy1" />
				<property name="operation" value="set" />
				<property name="value" value="1000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy2" />
				<property name="operation" value="set" />
				<property name="value" value="1000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy3" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Pacifist -->
		<action_sequence name="setPerkPacifist0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyPacifist" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPacifist" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsPacifist_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkPacifist1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyPacifist" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPacifist" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsPacifist_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>	
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkPacifist2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyPacifist" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPacifist" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsPacifist_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkPacifist3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyPacifist" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPacifist" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsPacifist_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist3" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FearDark -->
		<action_sequence name="setPerkFearDark0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearDark" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearDark" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearDark_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearDark1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearDark" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearDark" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearDark_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearDark2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearDark" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearDark" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearDark_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearDark3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearDark" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearDark" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearDark_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark3" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FearAnimals -->
		<action_sequence name="setPerkFearAnimals0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearAnimals" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearAnimals" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearAnimals_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearAnimals1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearAnimals" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearAnimals" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearAnimals_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearAnimals2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearAnimals" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearAnimals" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearAnimals_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearAnimals3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearAnimals" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearAnimals" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearAnimals_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals3" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FearZombie -->
		<action_sequence name="setPerkFearZombie0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearZombie" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearZombie" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearZombie_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearZombie1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearZombie" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearZombie" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearZombie_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie1" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearZombie2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearZombie" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearZombie" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearZombie_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie1" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie2" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearZombie3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearZombie" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearZombie" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearZombie_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie1" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie2" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie3" />
				<property name="operation" value="set" />
				<property name="value" value="4000" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FearFire -->
		<action_sequence name="setPerkFearFire0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearFire" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearFire" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearFire_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearFire1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearFire" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearFire" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearFire_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearFire2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearFire" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearFire" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearFire_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearFire3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearFire" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearFire" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearFire_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FearPain -->
		<action_sequence name="setPerkFearPain0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearPain" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearPain" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearPain_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearPain1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearPain" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearPain" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearPain_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearPain2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearPain" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearPain" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearPain_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearPain3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearPain" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearPain" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearPain_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain3" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- SocialPhobia -->
		<action_sequence name="setPerkSocialPhobia0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySocialPhobia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSocialPhobia" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsSocialPhobia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkSocialPhobia1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySocialPhobia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSocialPhobia" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsSocialPhobia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkSocialPhobia2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySocialPhobia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSocialPhobia" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsSocialPhobia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkSocialPhobia3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySocialPhobia" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSocialPhobia" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsSocialPhobia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia3" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Unlucker -->
		<action_sequence name="setPerkUnlucker0">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkUnlucker" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsUnlucker_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkUnlucker1">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkUnlucker" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsUnlucker_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker1" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkUnlucker2">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkUnlucker" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsUnlucker_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker1" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker2" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker3" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkUnlucker3">
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="1" />
				<property name="inside_head" value="true" />
			</action>
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkUnlucker" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsUnlucker_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker1" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker2" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker3" />
				<property name="operation" value="set" />
				<property name="value" value="3000" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- POSITIVE -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Genius -->
		<action_sequence name="setPerkGenius0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsGenius_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter0" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter2" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkGenius1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsGenius_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter2" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkGenius2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsGenius_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter2" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkGenius3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySmart" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsGenius_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- AthleticBuild -->
		<action_sequence name="setPerkAthleticBuild0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAthleticBuild" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAthleticBuild" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsAthleticBuild_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild0" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild1" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild2" />
				<property name="operation" value="set" />
				<property name="value" value="57600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAthleticBuild1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAthleticBuild" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAthleticBuild" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsAthleticBuild_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild1" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild2" />
				<property name="operation" value="set" />
				<property name="value" value="57600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAthleticBuild2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAthleticBuild" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAthleticBuild" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsAthleticBuild_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild2" />
				<property name="operation" value="set" />
				<property name="value" value="57600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkAthleticBuild3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyAthleticBuild" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAthleticBuild" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsAthleticBuild_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Courage -->
		<action_sequence name="setPerkCourage0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCourage" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCourage" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCourage_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage0" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCourage1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCourage" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCourage" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCourage_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCourage2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCourage" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCourage" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCourage_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCourage3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCourage" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCourage" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCourage_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Bodybuilder -->
		<action_sequence name="setPerkBodybuilder0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBodybuilder" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBodybuilder" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsBodybuilder_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder0" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder1" />
				<property name="operation" value="set" />
				<property name="value" value="36000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkBodybuilder1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBodybuilder" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBodybuilder" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsBodybuilder_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder1" />
				<property name="operation" value="set" />
				<property name="value" value="36000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkBodybuilder2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBodybuilder" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBodybuilder" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsBodybuilder_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkBodybuilder3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyBodybuilder" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBodybuilder" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsBodybuilder_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Charismatic -->
		<action_sequence name="setPerkCharismatic0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCharismatic" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCharismatic" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCharismatic_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic0" />
				<property name="operation" value="set" />
				<property name="value" value="50" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic1" />
				<property name="operation" value="set" />
				<property name="value" value="50" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic2" />
				<property name="operation" value="set" />
				<property name="value" value="100" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCharismatic1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCharismatic" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCharismatic" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCharismatic_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic1" />
				<property name="operation" value="set" />
				<property name="value" value="50" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic2" />
				<property name="operation" value="set" />
				<property name="value" value="100" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCharismatic2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCharismatic" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCharismatic" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCharismatic_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic2" />
				<property name="operation" value="set" />
				<property name="value" value="100" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCharismatic3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCharismatic" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCharismatic" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCharismatic_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LuckyGuy -->
		<action_sequence name="setPerkLuckyGuy0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkLuckyGuy" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsLuckyGuy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy0" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy1" />
				<property name="operation" value="set" />
				<property name="value" value="3000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy2" />
				<property name="operation" value="set" />
				<property name="value" value="5000" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkLuckyGuy1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkLuckyGuy" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsLuckyGuy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy1" />
				<property name="operation" value="set" />
				<property name="value" value="3000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy2" />
				<property name="operation" value="set" />
				<property name="value" value="5000" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkLuckyGuy2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkLuckyGuy" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsLuckyGuy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy2" />
				<property name="operation" value="set" />
				<property name="value" value="5000" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkLuckyGuy3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyLucker" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkLuckyGuy" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsLuckyGuy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- JackOfAllTrades -->
		<action_sequence name="setPerkJackOfAllTrades0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkJackOfAllTrades" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsJackOfAllTrades_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades0" />
				<property name="operation" value="set" />
				<property name="value" value="750" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades1" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades2" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkJackOfAllTrades1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkJackOfAllTrades" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsJackOfAllTrades_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades1" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades2" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkJackOfAllTrades2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkJackOfAllTrades" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsJackOfAllTrades_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades2" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkJackOfAllTrades3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyClumsy" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkJackOfAllTrades" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsJackOfAllTrades_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ExperiencedHunter -->
		<action_sequence name="setPerkExperiencedHunter0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyExperiencedHunter" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkExperiencedHunter" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsExperiencedHunter_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter0" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter1" />
				<property name="operation" value="set" />
				<property name="value" value="1250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkExperiencedHunter1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyExperiencedHunter" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkExperiencedHunter" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsExperiencedHunter_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter1" />
				<property name="operation" value="set" />
				<property name="value" value="1250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkExperiencedHunter2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyExperiencedHunter" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkExperiencedHunter" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsExperiencedHunter_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkExperiencedHunter3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyExperiencedHunter" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkExperiencedHunter" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsExperiencedHunter_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Crusher -->
		<action_sequence name="setPerkCrusher0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCrusher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCrusher" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCrusher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher0" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher1" />
				<property name="operation" value="set" />
				<property name="value" value="1250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCrusher1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCrusher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCrusher" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCrusher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher1" />
				<property name="operation" value="set" />
				<property name="value" value="1250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCrusher2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCrusher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCrusher" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCrusher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkCrusher3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyCrusher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkCrusher" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCrusher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Fearless -->
		<action_sequence name="setPerkFearless0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearless" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearless" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsFearless_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless0" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearless1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearless" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearless" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsFearless_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearless2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearless" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearless" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsFearless_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkFearless3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyFearless" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearless" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsFearless_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- VeteranWasteland -->
		<action_sequence name="setPerkVeteranWasteland0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyVeteranWasteland" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkVeteranWasteland" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsVeteranWasteland_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland0" />
				<property name="operation" value="set" />
				<property name="value" value="100" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland1" />
				<property name="operation" value="set" />
				<property name="value" value="175" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkVeteranWasteland1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyVeteranWasteland" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkVeteranWasteland" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsVeteranWasteland_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland1" />
				<property name="operation" value="set" />
				<property name="value" value="175" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkVeteranWasteland2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyVeteranWasteland" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkVeteranWasteland" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsVeteranWasteland_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkVeteranWasteland3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyVeteranWasteland" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkVeteranWasteland" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsVeteranWasteland_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Schumacher -->
		<action_sequence name="setPerkSchumacher0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySchumacher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSchumacher" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsSchumacher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher0" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkSchumacher1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySchumacher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSchumacher" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsSchumacher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkSchumacher2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySchumacher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSchumacher" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsSchumacher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkSchumacher3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keySchumacher" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSchumacher" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsSchumacher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- TeamPlayer -->
		<action_sequence name="setPerkTeamPlayer0">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyTeamPlayer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkTeamPlayer" />
				<property name="values" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsTeamPlayer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer0" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer1" />
				<property name="operation" value="set" />
				<property name="value" value="36000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkTeamPlayer1">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyTeamPlayer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkTeamPlayer" />
				<property name="values" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsTeamPlayer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer1" />
				<property name="operation" value="set" />
				<property name="value" value="36000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkTeamPlayer2">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyTeamPlayer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkTeamPlayer" />
				<property name="values" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsTeamPlayer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="2" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		</action_sequence>
		
		<action_sequence name="setPerkTeamPlayer3">
			<action class="BeltTooltip">
				<property name="phase" value="1" />
				<property name="text_key" value="keyTeamPlayer" />
			</action>
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkTeamPlayer" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsTeamPlayer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer0" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer1" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer2" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
		</action_sequence>
			
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- self Traits Challenge -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- We set the maximum level for all negative self traits -->
		
		<action_sequence name="setNegativeSelfTraits">
			
			<action class="AddBuff">
				<property name="buff_name" value="buffYautja" />
			</action>
			
			<!-- Resets current Neg Traits -->	
			<action class="ModifyProgression">
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia,perkObesity,perkDistrophia,perkAlarmism,perkBrittleBones,perkWeakling,perkAllergySufferer,perkClumsy,perkPacifist,perkFearDark,perkFearAnimals,perkFearZombie,perkFearFire,perkSocialPhobia,perkUnlucker,perkFearPain" />
				<property name="values" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
			</action>
			
			<!-- Resets current Pos Traits -->	
			<action class="ModifyProgression">
				<property name="phase" value="0" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkGenius,perkAthleticBuild,perkCourage,perkBodybuilder,perkCharismatic,perkLuckyGuy,perkJackOfAllTrades,perkExperiencedHunter,perkCrusher,perkFearless,perkVeteranWasteland,perkSchumacher,perkTeamPlayer" />
				<property name="values" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
			</action>
			
			<action class="PlaySound">
				<property name="sound" value="twitch_cooldown_started" />
				<property name="phase" value="0" />
				<property name="inside_head" value="true" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Dementia -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDementia" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDementia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadWorse3" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Obesity -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkObesity" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsObesity_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity1" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity2" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerObesity3" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>	
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Distrophia -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkDistrophia" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsDistrophia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia1" />
				<property name="operation" value="set" />
				<property name="value" value="5400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia2" />
				<property name="operation" value="set" />
				<property name="value" value="5400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerDistrophia3" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Alarmism -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAlarmism" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAlarmism_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAlarmism3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BrittleBones -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkBrittleBones" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsBrittleBones_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones1" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones2" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBrittleBones3" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Weakling -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkWeakling" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsWeakling_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerWeakling3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- AllergySufferer -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkAllergySufferer" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsAllergySufferer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAllergySufferer3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Clumsy -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkClumsy" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsClumsy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy1" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy2" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterClumsy3" />
				<property name="operation" value="set" />
				<property name="value" value="1000" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Pacifist -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkPacifist" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsPacifist_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterPacifist3" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FearDark -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearDark" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearDark_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearDark3" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FearAnimals -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearAnimals" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearAnimals_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearAnimals3" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FearZombie -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearZombie" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearZombie_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie1" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie2" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterFearZombie3" />
				<property name="operation" value="set" />
				<property name="value" value="4000" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FearFire -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearFire" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearFire_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire2" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearFire3" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
				
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FearPain -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkFearPain" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsFearPain_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearPain3" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- SocialPhobia -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkSocialPhobia" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsSocialPhobia_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia1" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia2" />
				<property name="operation" value="set" />
				<property name="value" value="10800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSocialPhobia3" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
					
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Unlucker -->
			<action class="ModifyProgression">				
				<property name="phase" value="1" />
				<property name="modify_type" value="Set" />
				<property name="progression_names" value="perkUnlucker" />
				<property name="values" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$NegTraitsUnlucker_Current" />
				<property name="operation" value="set" />
				<property name="value" value="3" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker1" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker2" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterUnlucker3" />
				<property name="operation" value="set" />
				<property name="value" value="1500" />
			</action>			
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- POSITIVE -->
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Genius -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsGenius_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter0" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter1" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="BooksReadBetter2" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- AthleticBuild -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsAthleticBuild_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild0" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild1" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerAthleticBuild2" />
				<property name="operation" value="set" />
				<property name="value" value="57600" />
			</action>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Courage -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCourage_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage0" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerCourage2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
			
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Bodybuilder -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsBodybuilder_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder0" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder1" />
				<property name="operation" value="set" />
				<property name="value" value="36000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerBodybuilder2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Charismatic -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCharismatic_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic0" />
				<property name="operation" value="set" />
				<property name="value" value="50" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic1" />
				<property name="operation" value="set" />
				<property name="value" value="50" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCharismatic2" />
				<property name="operation" value="set" />
				<property name="value" value="100" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- LuckyGuy -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsLuckyGuy_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy0" />
				<property name="operation" value="set" />
				<property name="value" value="2000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy1" />
				<property name="operation" value="set" />
				<property name="value" value="3000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterLuckyGuy2" />
				<property name="operation" value="set" />
				<property name="value" value="5000" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- JackOfAllTrades -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsJackOfAllTrades_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades0" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades1" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterJackOfAllTrades2" />
				<property name="operation" value="set" />
				<property name="value" value="1000" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ExperiencedHunter -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsExperiencedHunter_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter0" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter1" />
				<property name="operation" value="set" />
				<property name="value" value="1250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterExperiencedHunter2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Crusher -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsCrusher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher0" />
				<property name="operation" value="set" />
				<property name="value" value="500" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher1" />
				<property name="operation" value="set" />
				<property name="value" value="1250" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterCrusher2" />
				<property name="operation" value="set" />
				<property name="value" value="2500" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Fearless -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsFearless_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless0" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerFearless2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- VeteranWasteland -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsVeteranWasteland_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland0" />
				<property name="operation" value="set" />
				<property name="value" value="100" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland1" />
				<property name="operation" value="set" />
				<property name="value" value="175" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="CounterVeteranWasteland2" />
				<property name="operation" value="set" />
				<property name="value" value="250" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- Schumacher -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsSchumacher_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher0" />
				<property name="operation" value="set" />
				<property name="value" value="7200" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher1" />
				<property name="operation" value="set" />
				<property name="value" value="14400" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerSchumacher2" />
				<property name="operation" value="set" />
				<property name="value" value="21600" />
			</action>
		
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- TeamPlayer -->
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="$PosTraitsTeamPlayer_Current" />
				<property name="operation" value="set" />
				<property name="value" value="0" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer0" />
				<property name="operation" value="set" />
				<property name="value" value="28800" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer1" />
				<property name="operation" value="set" />
				<property name="value" value="36000" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="1" />
				<property name="cvar" value="TimerTeamPlayer2" />
				<property name="operation" value="set" />
				<property name="value" value="43200" />
			</action>
			
			<action class="ModifyCVar">
				<property name="phase" value="2" />
				<property name="cvar" value="$onChallengeAllNegative" />
				<property name="operation" value="set"/>
				<property name="value" value="1" />
			</action>
			<action class="ModifyCVar">
				<property name="phase" value="2" />
				<property name="cvar" value="$SelfTraitsProgressionStatus" />
				<property name="operation" value="set"/>
				<property name="value" value="1" />
			</action>
		
		</action_sequence>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Story -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<append xpath="/gameevents">
		
		<!-- Temporary issue of a quest item. NOT USED IN THE GENERAL MECHANICS OF THE MOD -->
		<action_sequence name="GiveNewQuestRare">
			<action class="AddItems">
				<property name="added_items" value="bookRareSamples1" />
				<property name="added_item_counts" value="1" />
				<property name="phase" value="0"/>
			</action>			
		</action_sequence>
				
		<!-- Launching start bleeding buff -->				
		<action_sequence name="EventStartBleeding">

			<action class="AddBuff">
				<property name="buff_name" value="buffStartBleeding" />
				<property name="phase" value="0"/>
			</action>
			
		</action_sequence>
		
		<!-- Spawn start zombie -->
		<action_sequence name="Spawner_startZombie">
			<action class="SpawnEntity">	    
				<property name="entity_names" value="zombieBoe" param1="zombiename" />
				<property name="spawn_count" value="1" param1="spawncount" />
				<property name="air_spawn" value="true"/>
				<property name="max_distance" value="30" param1="maxdist" />
				<property name="min_distance" value="20" param1="mindist" />
			</action>	
		</action_sequence>
		
		<!-- ACTION_GIVE_BONE_KNIFE -->
		<action_sequence name="action_give_knife">
			<action class="AddItems">
				<property name="added_items" value="meleeWpnBladeT0BoneKnife"/>
				<property name="added_item_counts" value="1"/>
			</action>
		</action_sequence>
	
	</append>
	
</config>