<configs>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
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	<!-- Z_Armor_Balance -->
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	<!-- LIGHT ARMOR -->
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	<!-- PRIMITIVE ARMOR -->
	
	<set xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">4.8,7.4</set>
	<set xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">4.8,7.4</set>
	<set xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>
	<insertAfter xpath="/items/item[@name='armorPrimitiveHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="1"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1"/>
	</insertAfter>
	
	
	<set xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.4,9.8</set>
	<set xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.4,9.8</set>
	<set xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>
	<insertAfter xpath="/items/item[@name='armorPrimitiveOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="1"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1"/>
	</insertAfter>
	
	<set xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>
	<set xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>
	<set xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>
	<insertAfter xpath="/items/item[@name='armorPrimitiveGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="1"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1"/>
	</insertAfter>
	
	<set xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>
	<set xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">2.4,3.7</set>
	<set xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,1,2,2,3</set>
	<insertAfter xpath="/items/item[@name='armorPrimitiveBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="1"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="1"/>
	</insertAfter>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- LUMBERJACK -->
		
	<!-- LUMBERJACK HELMET -->
	<set xpath="/items/item[@name='armorLumberjackHelmet']/property[@name='Tags']/@value">head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<set xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<insertAfter xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/passive_effect[@name='HarvestCount']"/>
	<remove xpath="/items/item[@name='armorLumberjackHelmet']/effect_group/display_value[@name='dHarvestCount']"/>
	
	<append xpath="/items/item[@name='armorLumberjackHelmet']/effect_group[@name='LumberjackHelmet']">
		<display_value name="dPlayerExpGainRepairTool" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".18,.36,.54,.72,.9,1.8" tier="1,2,3,4,5,6" tags="Upgrading">
			<requirement name="HoldingItemHasTags" tags="repairTool"/>
		</passive_effect>
	</append>
	
	<!-- LUMBERJACK OUTFIT / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorLumberjackOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorLumberjackOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<set xpath="/items/item[@name='armorLumberjackOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<insertAfter xpath="/items/item[@name='armorLumberjackOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<!-- LUMBERJACK GLOVES -->
	<set xpath="/items/item[@name='armorLumberjackGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorLumberjackGloves']/effect_group/passive_effect[@name='EntityDamage']"/>
	<remove xpath="/items/item[@name='armorLumberjackGloves']/effect_group/display_value[@name='dLumberJackDamage']"/>
	
	<append xpath="/items/item[@name='armorLumberjackGloves']">
		<effect_group>
			<passive_effect name="BlockDamage" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="axe"/>
			<display_value name="dBlockDamage" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
				
	<!-- LUMBERJACK BOOTS -->
	<set xpath="/items/item[@name='armorLumberjackBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorLumberjackBoots']/effect_group/passive_effect[@name='StaminaChangeOT']"/>
	<remove xpath="/items/item[@name='armorLumberjackBoots']/effect_group/display_value[@name='dStaminaRegen']"/>
	
	<append xpath="/items/item[@name='armorLumberjackBoots']/effect_group[@name='LumberjackBoots']">
		<passive_effect name="StaminaLoss" operation="perc_add" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6">
			<requirement name="HoldingItemHasTags" tags="axe"/>
		</passive_effect>
		<display_value name="dStaminaLossAxe" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- PREACHER -->
		
	<!-- PREACHER HELMET -->
	<set xpath="/items/item[@name='armorPreacherHelmet']/property[@name='Tags']/@value">head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/display_value[@name='dBartering']/@value">.02,.04,.06,.08,.1,.15</set>
	<set xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='BarteringBuying']/@value">.02,.04,.06,.08,.1,.15</set>
	<insertAfter xpath="/items/item[@name='armorPreacherHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<!-- PREACHER OUTFIT -->
	<set xpath="/items/item[@name='armorPreacherOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group[@name='PreacherOutfit']/display_value[@name='dDamageResist']/@value">.04,.08,.12,.16,.2,.3</set>
	<set xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@operation,'perc_add')]/@value">.04,.08,.12,.16,.2,.3</set>
	<insertAfter xpath="/items/item[@name='armorPreacherOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<!-- PREACHER GLOVES -->
	<set xpath="/items/item[@name='armorPreacherGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='EntityDamage']/@value">.04,.08,.12,.16,.2,.3</set>
	<set xpath="/items/item[@name='armorPreacherGloves']/effect_group/display_value[@name='dEntityDamage']/@value">.04,.08,.12,.16,.2,.3</set>
	<insertAfter xpath="/items/item[@name='armorPreacherGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<!-- PREACHER BOOTS -->
	<set xpath="/items/item[@name='armorPreacherBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/display_value[@name='dTreatedCritHealing']/@value">.04,.08,.12,.16,.2,.3</set>
	<set xpath="/items/item[@name='armorPreacherBoots']/effect_group/triggered_effect[@trigger='onSelfEquipUpdate']/@value">.04,.08,.12,.16,.2,.3</set>
	<insertAfter xpath="/items/item[@name='armorPreacherBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- ROGUE -->
	
	<!-- ROGUE HELMET -->
	<set xpath="/items/item[@name='armorRogueHelmet']/property[@name='Tags']/@value">head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	
	<set xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<set xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<insertAfter xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='ScavengingTime']"/>
	<remove xpath="/items/item[@name='armorRogueHelmet']/effect_group/passive_effect[@name='LootStage']"/>
	<remove xpath="/items/item[@name='armorRogueHelmet']/effect_group/display_value[@name='dLootStage']"/>
	
	<append xpath="/items/item[@name='armorRogueHelmet']/effect_group[@name='RogueHelmet']">
		<passive_effect name="LootQuantity" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="dukes"/>
		<display_value name="dLootQuantity" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
	</append>
	
	<!-- ROGUE OUTFIT -->
	<set xpath="/items/item[@name='armorRogueOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<set xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<insertAfter xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group[@name='RogueOutfit']/display_value[@name='dSneakEffectiveness']"/>
	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/requirement[@name='CVarCompare']"/>
	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='LightMultiplier']"/>
	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='NoiseMultiplier']"/>
	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='CrouchSpeed']"/>
	<remove xpath="/items/item[@name='armorRogueOutfit']/effect_group/passive_effect[@name='EnemySearchDuration']"/>
	
	<append xpath="/items/item[@name='armorRogueOutfit']/effect_group[@name='RogueOutfit']">
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".04,.08,.12,.16,.2,.3"/>
		<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0"/>
		<display_value name="dNaturalCritHealing" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6"/>
	</append>

	<!-- ROGUE GLOVES -->
	<set xpath="/items/item[@name='armorRogueGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group[@name='RogueGloves']/display_value[@name='dLockpickSpeed']"/>
	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group[@name='RogueGloves']/display_value[@name='dLockpickSuccess']"/>
	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='LockPickBreakChance']"/>
	<remove xpath="/items/item[@name='armorRogueGloves']/effect_group/passive_effect[@name='LockPickTime']"/>

	<append xpath="/items/item[@name='armorRogueGloves']/effect_group[@name='RogueGloves']">
		<passive_effect name="ScavengingTime" operation="perc_add" value="-.2" />
		<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="perkArchery"/>
		<display_value name="dReloadSpeedMultiplierArchery" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
		<display_value name="dLootTime" value="-.2"/>
	</append>
	
	<!-- ROGUE BOOTS -->
	<set xpath="/items/item[@name='armorRogueBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorRogueBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorRogueBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorRogueBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorRogueBoots']/effect_group[@name='RogueBoots']/display_value[@name='dFallDamage']"/>
	<remove xpath="/items/item[@name='armorRogueBoots']/effect_group/triggered_effect"/>
	
	<append xpath="/items/item[@name='armorRogueBoots']/effect_group[@name='RogueBoots']">
		<display_value name="dSneakEffectiveness" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dCrouchSpeed" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
	</append>
	<append xpath="/items/item[@name='armorRogueBoots']">
		<effect_group>
		<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<passive_effect name="LightMultiplier" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6">
				<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>
			</passive_effect>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
			<passive_effect name="CrouchSpeed" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
			<passive_effect name="EnemySearchDuration" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- ATHLETIC -->
		
	<!-- ATHLETIC HELMET -->
	<set xpath="/items/item[@name='armorAthleticHelmet']/property[@name='Tags']/@value">head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<set xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<insertAfter xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorAthleticHelmet']/effect_group[@name='AthleticHelmet']/display_value[@name='dFitnessBartering']"/>
	<remove xpath="/items/item[@name='armorAthleticHelmet']/effect_group/passive_effect[@name='BarteringBuying']"/>
	
	<append xpath="/items/item[@name='armorAthleticHelmet']/effect_group[@name='AthleticHelmet']">
		<display_value name="dFoodAndWaterLoss" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6"/>
	</append>
	<append xpath="/items/item[@name='armorAthleticHelmet']">
		<effect_group>
			<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6"/>
			<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
	
	<!-- ATHLETIC OUTFIT -->
	<set xpath="/items/item[@name='armorAthleticOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='HealthMax']/@value">4,8,12,16,20,30</set>
	<set xpath="/items/item[@name='armorAthleticOutfit']/effect_group/display_value[@name='dHealthMax']/@value">4,8,12,16,20,30</set>
	<insertAfter xpath="/items/item[@name='armorAthleticOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<!-- ATHLETIC GLOVES -->
	<set xpath="/items/item[@name='armorAthleticGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorAthleticGloves']/effect_group/passive_effect[@name='StaminaMax']"/>
	<remove xpath="/items/item[@name='armorAthleticGloves']/effect_group/display_value[@name='dStaminaMax']"/>
	
	<append xpath="/items/item[@name='armorAthleticGloves']/effect_group[@name='AthleticGloves']">
		<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		<display_value name="dReloadSpeedMultiplier" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</append>
	
	<!-- ATHLETIC BOOTS -->
	<set xpath="/items/item[@name='armorAthleticBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorAthleticBoots']/effect_group/passive_effect[@name='RunSpeed']"/>
	<remove xpath="/items/item[@name='armorAthleticBoots']/effect_group/display_value[@name='dRunSpeed']"/>
	
	<append xpath="/items/item[@name='armorAthleticBoots']">
		<effect_group>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="running"/>
			<display_value name="dStaminaRegen" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- ENFORCER -->
		
	<!-- ENFORCER HELMET -->
	<set xpath="/items/item[@name='armorEnforcerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<set xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">6.7,10.3</set>
	<insertAfter xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>

	<remove xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='BarteringBuying']"/>
	<remove xpath="/items/item[@name='armorEnforcerHelmet']/effect_group/passive_effect[@name='BarteringSelling']"/>	
	
	<append xpath="/items/item[@name='armorEnforcerHelmet']">
		<effect_group>
			<passive_effect name="BarteringSelling" operation="base_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" />
			<display_value name="dBarteringSelling" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
	
	<!-- ENFORCER OUTFIT / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorEnforcerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorEnforcerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<set xpath="/items/item[@name='armorEnforcerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">9,13.8</set>
	<insertAfter xpath="/items/item[@name='armorEnforcerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<!-- ENFORCER GLOVES -->
	<set xpath="/items/item[@name='armorEnforcerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorEnforcerGloves']/effect_group[@name='EnforcerGloves']/display_value[@name='dFuelUsage']"/>
	<remove xpath="/items/item[@name='armorEnforcerGloves']/effect_group/passive_effect[@name='VehicleFuelUsePer']"/>
	
	<append xpath="/items/item[@name='armorEnforcerGloves']">
		<effect_group>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="perkGunslinger"/>
			<display_value name="dReloadSpeedMultiplierGunslinger" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
	
	<!-- ENFORCER BOOTS -->
	<set xpath="/items/item[@name='armorEnforcerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,canHaveCosmetic,lightArmor,lightArmorDeg,NoPrimitive,biomeChallenge</set>
	<set xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<set xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">3.4,5.2</set>
	<insertAfter xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HyperthermalResist" operation="base_add" value="4"/></insertAfter>
	
	<remove xpath="/items/item[@name='armorEnforcerBoots']/effect_group/passive_effect[@name='RunSpeed']"/>
	<remove xpath="/items/item[@name='armorEnforcerBoots']/effect_group/display_value[@name='dRunSpeed']"/>
	
	<append xpath="/items/item[@name='armorEnforcerBoots']/effect_group[@name='EnforcerBoots']">
		<passive_effect name="StaminaMax" operation="base_add" value="5,10,15,20,25,50" tier="1,2,3,4,5,6"/>
		<display_value name="dStaminaMax" value="5,10,15,20,25,50" tier="1,2,3,4,5,6"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- MEDUUM ARMOR -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- FARMER -->
		
	<!-- FARMER HELMET / WITHOUT CHANGES -->

	<set xpath="/items/item[@name='armorFarmerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorFarmerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorFarmerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<insertAfter xpath="/items/item[@name='armorFarmerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
			
	<!-- FARMER OUTFIT -->
	<set xpath="/items/item[@name='armorFarmerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>
	
	<remove xpath="/items/item[@name='armorFarmerOutfit']/effect_group"/>
	<insertAfter xpath="/items/item[@name='armorFarmerOutfit']/property[@name='SoundPlace']">
		<effect_group name="FarmerOutfit">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="14.6,19.4" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="14.6,19.4" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
			<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
			
			<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.56"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
			<display_value name="dNoiseMultiplier" value=".1"/>
			
			<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
			<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
		</effect_group>
	
	</insertAfter>
	
	<!-- FARMER GLOVES -->
	<set xpath="/items/item[@name='armorFarmerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorFarmerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorFarmerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorFarmerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorFarmerGloves']/effect_group[@name='FarmerGloves']/display_value[@name='dRifleDamage']"/>
	<remove xpath="/items/item[@name='armorFarmerGloves']/effect_group/requirement[@name='HoldingItemHasTags']"/>
	
	<append xpath="/items/item[@name='armorFarmerGloves']/effect_group[@name='FarmerGloves']">
		<display_value name="dAttacksPerMinute" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
	</append>
	<insertAfter xpath="/items/item[@name='armorFarmerGloves']/effect_group[@name='FarmerGloves']">
		<effect_group>
			<requirement name="HoldingItemHasTags" tags="attAgility,bladeSkill"/>
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>
		
	<!-- FARMER BOOTS / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorFarmerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorFarmerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorFarmerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorFarmerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorFarmerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<!-- BIKER -->
		
	<!-- BIKER HELMET -->
	<set xpath="/items/item[@name='armorBikerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<insertAfter xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<remove xpath="/items/item[@name='armorBikerHelmet']/effect_group/passive_effect[@name='BuffResistance']"/>
	<remove xpath="/items/item[@name='armorBikerHelmet']/effect_group/display_value[@name='dStunResist']"/>
	
	<append xpath="/items/item[@name='armorBikerHelmet']/effect_group[@name='BikerHelmet']">
		<display_value name="dPlayerExpGainWinterDesertBiomesKill" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Kill">
			<requirement name="InBiome" biome="5"/>
		</passive_effect>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Kill">
			<requirement name="InBiome" biome="1"/>
		</passive_effect>
	</append>

	<!-- BIKER OUTFIT -->
	<set xpath="/items/item[@name='armorBikerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>	
	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='HealthMax']/@value">4,8,12,16,20,30</set>
	<set xpath="/items/item[@name='armorBikerOutfit']/effect_group/display_value[@name='dHealthMax']/@value">4,8,12,16,20,30</set>
	<insertAfter xpath="/items/item[@name='armorBikerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- BIKER GLOVES -->
	<set xpath="/items/item[@name='armorBikerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorBikerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorBikerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorBikerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorBikerGloves']/effect_group/requirement[@name='HoldingItemHasTags']"/>

	<append xpath="/items/item[@name='armorBikerGloves']/effect_group[@name='BikerGloves']">
		<display_value name="dAttacksPerMinute" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
	</append>
	<insertAfter xpath="/items/item[@name='armorBikerGloves']/effect_group[@name='BikerGloves']">
		<effect_group>
			<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher"/>
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>
	
	<!-- BIKER BOOTS -->
	<set xpath="/items/item[@name='armorBikerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorBikerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorBikerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorBikerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorBikerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorBikerBoots']/effect_group[@name='BikerBoots']/display_value[@name='dStaminaLoss']"/>
	<remove xpath="/items/item[@name='armorBikerBoots']/effect_group/requirement[@name='HoldingItemHasTags']"/>

	<append xpath="/items/item[@name='armorBikerBoots']/effect_group[@name='BikerBoots']">
		<display_value name="dFuelUsage" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6"/>
	</append>
	<insertAfter xpath="/items/item[@name='armorBikerBoots']/effect_group[@name='BikerBoots']">
		<effect_group>
		<passive_effect name="VehicleFuelUsePer" operation="perc_add" value="-.05,-.1,-.15,-.2,-.25,-.5" tier="1,2,3,4,5,6"/>
	</effect_group>
	</insertAfter>	
		
	<!-- SCAVENGER -->
	<set xpath="/items/item[@name='armorScavengerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/display_value[@name='dPlayerExpGain']/@value">.05,.1,.15,.2,.25,.4</set>
	<set xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='PlayerExpGain']/@value">.05,.1,.15,.2,.25,.4</set>
	<insertAfter xpath="/items/item[@name='armorScavengerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- SCAVENGER OUTFIT / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorScavengerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<insertAfter xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- SCAVENGER GLOVES -->
	<remove xpath="/items/item[@name='armorScavengerGloves']/effect_group"/>
	<set xpath="/items/item[@name='armorScavengerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>	

	<insertAfter xpath="/items/item[@name='armorScavengerGloves']/property[@name='SoundPlace']">
		<effect_group name="ScavengerGloves">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="5.5,7.3" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="5.5,7.3" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
			
			<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.56"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
			<display_value name="dNoiseMultiplier" value=".1"/>
			
			<display_value name="dHarvestSalvage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			<display_value name="dAttacksPerMinute" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			<effect_group>
			<requirement name="HoldingItemHasTags" tags="salvageTool,perkSalvageOperations"/>
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			</effect_group>
		</effect_group>
		<!-- Gives a chance to harvest additional resources when salvaging. Chance increases with Tier -->
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="2"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
			<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
	</insertAfter>
	
	<!-- SCAVENGER BOOTS / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorScavengerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorScavengerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorScavengerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorScavengerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorScavengerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- RANGER -->
		
	<!-- RANGER HELMET -->
	<set xpath="/items/item[@name='armorRangerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='BarteringBuying']/@value">.01,.02,.03,.04,.05,.1</set>
	<set xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='BarteringSelling']/@value">.01,.02,.03,.04,.05,.1</set>
	<insertAfter xpath="/items/item[@name='armorRangerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- RANGER OUTFIT -->
	<set xpath="/items/item[@name='armorRangerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='HealthMax']/@value">4,8,12,16,20,30</set>
	<set xpath="/items/item[@name='armorRangerOutfit']/effect_group/display_value[@name='dHealthMax']/@value">4,8,12,16,20,30</set>
	<insertAfter xpath="/items/item[@name='armorRangerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- RANGER GLOVES -->
	<set xpath="/items/item[@name='armorRangerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorRangerGloves']/effect_group[@name='RangerGloves']/display_value[@name='dRangerDamage']"/>
	<remove xpath="/items/item[@name='armorRangerGloves']/effect_group/passive_effect[@name='EntityDamage']"/>
	
	<append xpath="/items/item[@name='armorRangerGloves']/effect_group[@name='RangerGloves']">
		<display_value name="dReloadSpeedMultiplier" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</append>	
	<set xpath="/items/item[@name='armorRangerGloves']/effect_group/requirement[@name='HoldingItemHasTags']/@tags">ranged</set>
	<append xpath="/items/item[@name='armorRangerGloves']/effect_group/requirement[@name='HoldingItemHasTags']">
		<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
	</append>
	
	<!-- RANGER BOOTS -->
	<set xpath="/items/item[@name='armorRangerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='StaminaMax']/@value">5,10,15,20,25,50</set>        
	<set xpath="/items/item[@name='armorRangerBoots']/effect_group/display_value[@name='dStaminaMax']/@value">5,10,15,20,25,50</set>
	<insertAfter xpath="/items/item[@name='armorRangerBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- COMMANDO -->
		
	<!-- COMMANDO HELMET -->
	<set xpath="/items/item[@name='armorCommandoHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<insertAfter xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorCommandoHelmet']/effect_group/passive_effect[@name='BuffResistance']"/>
	<remove xpath="/items/item[@name='armorCommandoHelmet']/effect_group/display_value[@name='dStunResist']"/>
	
	<append xpath="/items/item[@name='armorCommandoHelmet']">
		<effect_group>
			<display_value name="dHealingSpeed" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		</effect_group>
		<effect_group name='t1'>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".03"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t2'>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".06"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t3'>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".09"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t4'>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t5'>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".15"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t6'>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".3"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
	</append>

	<!-- COMMANDO OUTFIT -->
	<set xpath="/items/item[@name='armorCommandoOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group[@name='CommandoOutfit']/triggered_effect[@trigger='onSelfEquipUpdate']/@value">.04,.08,.12,.16,.2,.3</set>
	<set xpath="/items/item[@name='armorCommandoOutfit']/effect_group[@name='CommandoOutfit']/display_value[@name='dNaturalCritHealing']/@value">.04,.08,.12,.16,.2,.3</set>
	<insertAfter xpath="/items/item[@name='armorCommandoOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- COMMANDO GLOVES -->
	<set xpath="/items/item[@name='armorCommandoGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorCommandoGloves']/effect_group[@name='CommandoGloves']/display_value[@name='dEntityDamage']"/>
	<remove xpath="/items/item[@name='armorCommandoGloves']/effect_group/passive_effect[@name='EntityDamage']"/>
		
	<append xpath="/items/item[@name='armorCommandoGloves']/effect_group[@name='CommandoGloves']">
		<display_value name="dReloadSpeedAutomaticWeapon" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
	</append>	
	<set xpath="/items/item[@name='armorCommandoGloves']/effect_group/requirement[@name='HoldingItemHasTags']/@tags">perkMachineGunner</set>
	<append xpath="/items/item[@name='armorCommandoGloves']/effect_group/requirement[@name='HoldingItemHasTags']">
		<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
	</append>
		
	<!-- COMMANDO BOOTS -->
	<set xpath="/items/item[@name='armorCommandoBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,NoPrimitive</set>
	<set xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorCommandoBoots']/effect_group/display_value[@name='dRunSpeed']"/>
	<remove xpath="/items/item[@name='armorCommandoBoots']/effect_group/passive_effect[@name='RunSpeed']"/>
		
	<append xpath="/items/item[@name='armorCommandoBoots']/effect_group[@name='CommandoBoots']">
		<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
	</append>
	<insertAfter xpath="/items/item[@name='armorCommandoBoots']/effect_group[@name='CommandoBoots']">
		<!-- Increase $nerdBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".01414" >
				<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".02828" >
				<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".044" >
				<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".05656" >
				<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".0707" >
				<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".08484" >
				<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
		</effect_group>
	</insertAfter>
	
	<!-- ASSASSIN -->
		
	<!-- ASSASSIN HELMET -->
	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='ModSlots']/@value">1,1,2,2,3,4</set>
	<set xpath="/items/item[@name='armorAssassinHelmet']/property[@name='Tags']/@value">head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>
	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">10.9,14.5</set>
	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group[@name='sneak damage bonus']/passive_effect[@name='DamageBonus']/@value">.1,.2,.3,.4,.5,1</set>
	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group[@name='sneak damage bonus']/passive_effect[@name='EntityDamage']/@value">.1,.2,.3,.4,.5,1</set>
	<set xpath="/items/item[@name='armorAssassinHelmet']/effect_group[@name='sneak damage bonus']/display_value[@name='dEntityDamageSneak']/@value">.1,.2,.3,.4,.5,1</set>
	<insertAfter xpath="/items/item[@name='armorAssassinHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- ASSASSIN OUTFIT / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorAssassinOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>
	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<set xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">14.6,19.4</set>
	<insertAfter xpath="/items/item[@name='armorScavengerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- ASSASSIN GLOVES -->
	<set xpath="/items/item[@name='armorAssassinGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>
	<set xpath="/items/item[@name='armorAssassinGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorAssassinGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	
	<remove xpath="/items/item[@name='armorAssassinGloves']/effect_group[@name='AssassinGloves']/display_value[@name='dAttackSpeed']"/>
	<remove xpath="/items/item[@name='armorAssassinGloves']/effect_group/requirement[@name='HoldingItemHasTags']"/>
		
	<append xpath="/items/item[@name='armorAssassinGloves']/effect_group[@name='AssassinGloves']">
		<display_value name="dReloadSpeedMultiplierSniper" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
	</append>	
	
	<insertAfter xpath="/items/item[@name='armorAssassinGloves']/effect_group[@name='AssassinGloves']">
		<effect_group>
			<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>
	<insertAfter xpath="/items/item[@name='armorAssassinGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
		
	<!-- ASSASSIN BOOTS / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorAssassinBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,assassin,NoPrimitive</set>
	<set xpath="/items/item[@name='armorAssassinBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<set xpath="/items/item[@name='armorAssassinBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">5.5,7.3</set>
	<insertAfter xpath="/items/item[@name='armorAssassinBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="2"/>
		<passive_effect name="HyperthermalResist" operation="base_add" value="2"/>
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- HEAVY ARMOR -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<!-- MINER -->
		
	<!-- MINER HELMET -->
	<set xpath="/items/item[@name='armorMinerHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<set xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<insertAfter xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorMinerHelmet']/effect_group/passive_effect[@name='HarvestCount']"/>
	<remove xpath="/items/item[@name='armorMinerHelmet']/effect_group/display_value[@name='dHarvestCount']"/>
	
	<append xpath="/items/item[@name='armorMinerHelmet']/effect_group[@name='MinerHelmet']">
		<display_value name="dPlayerExpGainMining" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Harvesting">
			<requirement name="HoldingItemHasTags" tags="perkMiner69r"/>
		</passive_effect>
	</append>
	
	<!-- MINER OUTFIT -->
	<set xpath="/items/item[@name='armorMinerOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<set xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<insertAfter xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorMinerOutfit']/effect_group[@name='MinerOutfit']/display_value[@name='dStaminaLoss']"/>
	<remove xpath="/items/item[@name='armorMinerOutfit']/effect_group/passive_effect[@name='StaminaLoss']"/>
	
	<append xpath="/items/item[@name='armorMinerOutfit']/effect_group[@name='MinerOutfit']">
		<display_value name="dDegradationPerUse" value="-.05,-.1,-.15,-.20,-.25,-.35" tier="1,2,3,4,5,6"/>		
	</append>
	
	<insertAfter xpath="/items/item[@name='armorMinerOutfit']/effect_group[@name='MinerOutfit']">
		<effect_group>
			<passive_effect name="DegradationPerUse" operation="perc_add" value="-.05,-.1,-.15,-.20,-.25,-.35" tier="1,2,3,4,5,6">
				<requirement name="HoldingItemHasTags" tags="miningTool"/>
			</passive_effect>
		</effect_group>
	</insertAfter>
	
	<!-- MINER GLOVES -->
	<set xpath="/items/item[@name='armorMinerGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/display_value[@name='dBlockDamage']/@value">.03,.06,.09,.12,.15,.3</set>
	<set xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='BlockDamage']/@value">.03,.06,.09,.12,.15,.3</set>
	<insertAfter xpath="/items/item[@name='armorMinerGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>
	
	<!-- MINER BOOTS -->
	<set xpath="/items/item[@name='armorMinerBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorMinerBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorMinerBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	
	<remove xpath="/items/item[@name='armorMinerBoots']/effect_group"/>

	<insertAfter xpath="/items/item[@name='armorMinerBoots']/property[@name='SoundPlace']">
		<effect_group name="MinerBoots">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
			<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
			<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="2"/> -->
			
			<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.9"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
			<display_value name="dNoiseMultiplier" value=".2"/>
			
		</effect_group>
		<effect_group>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6">
			<requirement name="HoldingItemHasTags" tags="miningTool"/>
			</passive_effect>
			<display_value name="dStaminaLossPickaxe" value="-.04,-.08,-.12,-.16,-.2,-.4" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>
	
	<!-- NOMAD -->
		
	<!-- NOMAD HELMET -->
	<set xpath="/items/item[@name='armorNomadHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group[@name='NomadHelmet']/display_value[@name='dFoodWaterUse']/@value">-.05,-.1,-.15,-.2,-.25,-.5</set>
	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='FoodLossPerStaminaPointGained']/@value">-.05,-.1,-.15,-.2,-.25,-.5</set>
	<set xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='WaterLossPerStaminaPointGained']/@value">-.05,-.1,-.15,-.2,-.25,-.5</set>
	<insertAfter xpath="/items/item[@name='armorNomadHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>
		
	<!-- NOMAD OUTFIT -->
	<set xpath="/items/item[@name='armorNomadOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNomadOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<set xpath="/items/item[@name='armorNomadOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<insertAfter xpath="/items/item[@name='armorNomadOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorNomadOutfit']/effect_group[@name='NomadOutfit']/passive_effect[@name='CarryCapacity']"/>
	<remove xpath="/items/item[@name='armorNomadOutfit']/effect_group[@name='NomadOutfit']/display_value[@name='dCarryCapacity']"/>
	
	<append xpath="/items/item[@name='armorNomadOutfit']/effect_group[@name='NomadOutfit']">	
		<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".04,.08,.12,.16,.2,.3"/>
		<display_value name="dNaturalCritHealing" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6"/>
	</append>
				
	<!-- NOMAD GLOVES -->
	<set xpath="/items/item[@name='armorNomadGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNomadGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorNomadGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<remove xpath="/items/item[@name='armorNomadGloves']/effect_group[@name='NomadGloves']/display_value[@name='dEntityDamage']"/>
	<remove xpath="/items/item[@name='armorNomadGloves']/effect_group/requirement[@name='EntityTagCompare']"/>
	
	<append xpath="/items/item[@name='armorNomadGloves']/effect_group[@name='NomadGloves']">
		<display_value name="dReloadSpeedShotgun" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
	</append>	
	<insertAfter xpath="/items/item[@name='armorNomadGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>
	
	<insertAfter xpath="/items/item[@name='armorNomadGloves']/effect_group[@name='NomadGloves']">
		<effect_group>
		<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>
	
	<!-- NOMAD BOOTS -->
	<set xpath="/items/item[@name='armorNomadBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<insertAfter xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorNomadBoots']/effect_group/display_value[@name='dRunSpeed']"/>
	<remove xpath="/items/item[@name='armorNomadBoots']/effect_group/passive_effect[@name='RunSpeed']"/>
	
	<append xpath="/items/item[@name='armorNomadBoots']/effect_group[@name='NomadBoots']">
		<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
	</append>	
	
	<insertAfter xpath="/items/item[@name='armorNomadBoots']/effect_group[@name='NomadBoots']">
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414" >
				<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828" >
				<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044" >
				<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656" >
				<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707" >
				<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484" >
				<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0"/>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNomadBoots"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNomadBoots"/>
		</effect_group>
	</insertAfter>
	
	<!-- NERD -->
		
	<!-- NERD HELMET -->
	<set xpath="/items/item[@name='armorNerdHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group[@name='NerdHelmet']/passive_effect[@name='PlayerExpGain']/@value">.02,.04,.06,.08,.1,.15</set>
	<set xpath="/items/item[@name='armorNerdHelmet']/effect_group[@name='NerdHelmet']/display_value[@name='dPlayerExpGain']/@value">.02,.04,.06,.08,.1,.15</set>
	<insertAfter xpath="/items/item[@name='armorNerdHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>
	
	<!-- NERD OUTFIT / WITHOUT CHANGES -->
	<set xpath="/items/item[@name='armorNerdOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNerdOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<set xpath="/items/item[@name='armorNerdOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<set xpath="/items/item[@name='armorNerdOutfit']/effect_group/display_value[@name='dAttributeLevel']/@value">.04,.08,.12,.16,.2,.4</set>
	<set xpath="/items/item[@name='armorNerdOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,NerdBonus</set>
	<insertAfter xpath="/items/item[@name='armorNerdOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>
	
	<remove xpath="/items/item[@name='armorNerdOutfit']/effect_group[not (contains(@name, 'NerdOutfit'))]"/>
	<insertAfter xpath="/items/item[@name='armorNerdOutfit']/effect_group[@name='NerdOutfit']">	
			<effect_group name='t1'>
				<requirement name="RequirementItemTier" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="4"/>
			</effect_group>
			<effect_group name='t2'>
				<requirement name="RequirementItemTier" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="8"/>
			</effect_group>
			<effect_group name='t3'>
				<requirement name="RequirementItemTier" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="12"/>
			</effect_group>
			<effect_group name='t4'>
				<requirement name="RequirementItemTier" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="16"/>
			</effect_group>
			<effect_group name='t5'>
				<requirement name="RequirementItemTier" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="20"/>
			</effect_group>
			<effect_group name='t6'>
				<requirement name="RequirementItemTier" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="40"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorBookwormChanceBonus"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorPointChanceBonus"/>				
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdOutfit"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdOutfit"/>
			</effect_group>
	</insertAfter>
	
	<!-- NERD GLOVES -->
	<set xpath="/items/item[@name='armorNerdGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<insertAfter xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorNerdGloves']/effect_group[@name='NerdGloves']/display_value[@name='dNerdDamage']"/>
	<remove xpath="/items/item[@name='armorNerdGloves']/effect_group/passive_effect[@name='EntityDamage']"/>
	
	<append xpath="/items/item[@name='armorNerdGloves']/effect_group[@name='NerdGloves']">
		<display_value name="dNerdAtackSpeed" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
	</append>
	<append xpath="/items/item[@name='armorNerdGloves']">
		<effect_group>
			<requirement name="HoldingItemHasTags" tags="meleeIntellect"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
		</effect_group>
	</append>
		
	<!-- NERD BOOTS -->
	<set xpath="/items/item[@name='armorNerdBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorNerdBoots']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorNerdBoots']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	
	<remove xpath="/items/item[@name='armorNerdBoots']/effect_group"/>

	<insertAfter xpath="/items/item[@name='armorNerdBoots']/property[@name='SoundPlace']">	
		<effect_group name="NerdBoots">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="18,21" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="18,21" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
			<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
			<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="2"/> -->
			
			<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.9"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
			<display_value name="dNoiseMultiplier" value=".2"/>
			
			<passive_effect name="RunSpeed" operation="perc_add" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			<display_value name="dRunSpeed" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>
	
	<!-- RAIDER -->
		
	<!-- RAIDER HELMET -->
	<set xpath="/items/item[@name='armorRaiderHelmet']/property[@name='Tags']/@value">head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<set xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">15.1,17.6</set>
	<insertAfter xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorRaiderHelmet']/effect_group/passive_effect[@name='BuffResistance']"/>
	<remove xpath="/items/item[@name='armorRaiderHelmet']/effect_group/display_value[@name='dStunResist']"/>

	<append xpath="/items/item[@name='armorRaiderHelmet']">
		<effect_group>
			<display_value name="dHealingSpeed" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
		</effect_group>
		<effect_group name='t1'>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".03"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t2'>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".06"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t3'>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".09"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t4'>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t5'>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".15"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
		<effect_group name='t6'>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".3"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
		</effect_group>
	</append>
	
	<!-- RAIDER OUTFIT -->
	<set xpath="/items/item[@name='armorRaiderOutfit']/property[@name='Tags']/@value">upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>
	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">20.2,23.5</set>
	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group[@name='RaiderOutfit']/triggered_effect[@trigger='onSelfEquipUpdate']">.04,.08,.12,.16,.2,.3</set>
	<set xpath="/items/item[@name='armorRaiderOutfit']/effect_group[@name='RaiderOutfit']/display_value[@name='dNaturalCritHealing']">.04,.08,.12,.16,.2,.3</set>
	<insertAfter xpath="/items/item[@name='armorRaiderOutfit']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>
	
	<!-- RAIDER GLOVES -->
	<set xpath="/items/item[@name='armorRaiderGloves']/property[@name='Tags']/@value">upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge</set>
	<set xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='PhysicalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<set xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='ElementalDamageResist' and contains(@tier,'1,6')]/@value">7.6,8.8</set>
	<insertAfter xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='DegradationPerUse']">
		<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
	</insertAfter>

	<remove xpath="/items/item[@name='armorRaiderGloves']/effect_group[@name='RaiderGloves']/display_value[@name='dEntityDamage']"/><remove xpath="/items/item[@name='armorRaiderGloves']/effect_group/passive_effect[@name='EntityDamage']"/>
	
	<append xpath="/items/item[@name='armorRaiderGloves']/effect_group[@name='RaiderGloves']">
		<display_value name="dRaiderAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
	</append>
	<insertAfter xpath="/items/item[@name='armorRaiderGloves']/effect_group[@name='RaiderGloves']">
		<effect_group>
			<requirement name="HoldingItemHasTags" tags="melee"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>

	<!-- RAIDER BOOTS -->
	<set xpath="/items/item[@name='armorRaiderBoots']/property[@name='Tags']/@value">lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,NoPrimitive</set>

	<remove xpath="/items/item[@name='armorRaiderBoots']/effect_group"/>

	<insertAfter xpath="/items/item[@name='armorRaiderBoots']/property[@name='SoundPlace']">	
		<effect_group name="RaiderBoots">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.6,8.8" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="7.6,8.8" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="250,500" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
			
			<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.9"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
			<display_value name="dNoiseMultiplier" value=".2"/>
		</effect_group>
		<effect_group>
			<passive_effect name="StaminaLoss" operation="perc_add" value="-.03,-.06,-.09,-.12,-.15,-.3" tier="1,2,3,4,5,6">
			<requirement name="HoldingItemHasTags" tags="melee"/>
			</passive_effect>
			<display_value name="dStaminaLossMelee" value="-.03,-.06,-.09,-.12,-.15,-.299" tier="1,2,3,4,5,6"/>
		</effect_group>
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Armor_Improved -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
	
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LIGHT ARMOR -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LUMBERJACK -->
				
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- PREACHER -->
			
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ROGUE IMPROVED -->
		
		<item name="armorRogueHelmetImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRogueHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorRogueHelmetImpDesc"/>
			<property name="DisplayType" value="armorRogueHelmetImp"/>
			<property name="ArmorGroup" value="groupRogueImp"/>
			<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
			<effect_group name="RogueHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
				
				<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill"/>
				<display_value name="dLootQuantity" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
				<passive_effect name="LootQuantity" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="dukes"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringSelling" operation="base_add" value=".03,.06,.09,.12,.15,.2" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/HeadgearMorphMatrix/{race}{variant}/gearStealth{hair}Head.asset"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value=""/>
				<property name="CullDistFPV" value="0"/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="None"/>
			</property>
		</item>
		
		<item name="armorRogueOutfitImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRogueOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorRogueOutfitImpDesc"/>
			<property name="DisplayType" value="armorRogueOutfitImp"/>
			<property name="ArmorGroup" value="groupRogueImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRogueCritResist"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
			<effect_group name="RogueOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dNaturalCritHealing" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".07,.14,.21,.28,.35,.7"/>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
				<property name="CullDistFPV" value="0.32"/>
			</property>
		</item>
		
		<item name="armorRogueGlovesImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRogueGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorRogueGlovesImpDesc"/>
			<property name="DisplayType" value="armorRogueGlovesImp"/>
			<property name="ArmorGroup" value="groupRogueImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,enhancedMelee"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="RogueGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
				
				<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<passive_effect name="ScavengingTime" operation="perc_add" value="-.2" />
				<display_value name="dLootTime" value="-.2"/>
			</effect_group>

			<effect_group>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6" tags="perkArchery"/>
				<display_value name="dReloadSpeedMultiplierArchery" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
				<property name="CullDistFPV" value="0"/>
			</property>
		</item>
		
		<item name="armorRogueBootsImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRogueBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorRogueBootsImpDesc"/>
			<property name="DisplayType" value="armorRogueBootsImp"/>
			<property name="ArmorGroup" value="groupRogueImp"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_regular_grab"/>
			<property name="SoundPlace" value="footwear_regular_place"/>
			<effect_group name="RogueBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
			</effect_group>

			<effect_group>
				<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dSneakEffectiveness" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dCrouchSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
					<passive_effect name="LightMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6">
						<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>
					</passive_effect>
					<passive_effect name="NoiseMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
					<passive_effect name="CrouchSpeed" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
					<passive_effect name="EnemySearchDuration" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Stealth/gear{sex}StealthPrefab.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
				<property name="CullDistFPV" value="0"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ATHLETIC -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ENFORCER IMPROVED -->
		
		<item name="armorEnforcerHelmetImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorEnforcerHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorEnforcerHelmetImpDesc"/>
			<property name="DisplayType" value="armorEnforcerHelmetImp"/>
			<property name="ArmorGroup" value="groupEnforcerImp"/>
			<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_sunglasses_grab"/>
			<property name="SoundPlace" value="headwear_sunglasses_place"/>
			<effect_group name="EnforcerHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="8.2,12.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
				
				<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill"/>
				<display_value name="dBarteringSelling" value=".03,.06,.09,.12,.15,.2" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringSelling" operation="base_add" value=".03,.06,.09,.12,.15,.2" tier="1,2,3,4,5,6" />
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/HeadgearMorphMatrix/{race}{variant}/gearEnforcer{hair}Head.asset"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Full"/>
			</property>
		</item>
		
		<item name="armorEnforcerOutfitImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorEnforcerOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorEnforcerOutfitImpDesc"/>
			<property name="DisplayType" value="armorEnforcerOutfitImp"/>
			<property name="ArmorGroup" value="groupEnforcerImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorEnforcerCritResist"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
			<effect_group name="EnforcerOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="10.9,16.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dCritResist" value=".06,.12,.18,.24,.3,.5" tier="1,2,3,4,5,6"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$enforcerBuffResistance" operation="set" value=".06,.12,.18,.24,.3,.5"/>
			</effect_group>

			<!-- Enforcer Vol 02 -->
			<effect_group>
				<passive_effect name="GeneralDamageResist" operation="base_add" value="0.05">
					<requirement name="ProgressionLevel" progression_name="perkEnforcerApparel" operation="Equals" value="1"/>
				</passive_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$enforcerBuffResistance"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}EnforcerPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorEnforcerGlovesImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorEnforcerGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorEnforcerGlovesImpDesc"/>
			<property name="DisplayType" value="armorEnforcerGlovesImp"/>
			<property name="ArmorGroup" value="groupEnforcerImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,enhancedMelee"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="EnforcerGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
				
				<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6" tags="perkGunslinger"/>
				<display_value name="dReloadSpeedMultiplierGunslinger" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}Enforcer.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
		
		<item name="armorEnforcerBootsImp">
			<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorEnforcerBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			
			<property name="DescriptionKey" value="armorEnforcerBootsImpDesc"/>
			<property name="DisplayType" value="armorEnforcerBootsImp"/>
			<property name="ArmorGroup" value="groupEnforcerImp"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_regular_grab"/>
			<property name="SoundPlace" value="footwear_regular_place"/>
			<effect_group name="EnforcerBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="4.1,6.3" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.041" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="lightArmorDeg"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
			</effect_group>

			<effect_group>
				<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<passive_effect name="StaminaMax" operation="base_add" value="7,14,21,28,35,70" tier="1,2,3,4,5,6"/>
				<display_value name="dStaminaMax" value="7,14,21,28,35,70" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Enforcer/gear{sex}Enforcer.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MEDUUM ARMOR -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FARMER -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BIKER -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- SCAVENGER -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- RANGER IMPROVED -->

		<item name="armorRangerHelmetImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRangerHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorRangerHelmetImpDesc"/>
			<property name="DisplayType" value="armorRangerHelmetImp"/>
			<property name="ArmorGroup" value="groupRangerImp"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
			<effect_group name="RangerHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill"/>
			</effect_group>

			<effect_group>
				<passive_effect name="BarteringBuying" operation="base_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<passive_effect name="BarteringSelling" operation="base_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/HeadgearMorphMatrix/{race}{variant}/gearRanger{hair}Head.asset"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
			</property>
		</item>
		
		<item name="armorRangerOutfitImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRangerOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorRangerOutfitImpDesc"/>
			<property name="DisplayType" value="armorRangerOutfitImp"/>
			<property name="ArmorGroup" value="groupRangerImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
			<effect_group name="RangerOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,40" tier="1,2,3,4,5,6"/>
				<display_value name="dHealthMax" value="5,10,15,20,25,40" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorRangerGlovesImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRangerGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorRangerGlovesImpDesc"/>
			<property name="DisplayType" value="armorRangerGlovesImp"/>
			<property name="ArmorGroup" value="groupRangerImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus,enhancedMelee"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="RangerGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dReloadSpeedMultiplier" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
		
		<item name="armorRangerBootsImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRangerBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorRangerBootsImpDesc"/>
			<property name="DisplayType" value="armorRangerBootsImp"/>
			<property name="ArmorGroup" value="groupRangerImp"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorRangerBonus"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
			<effect_group name="RangerBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<passive_effect name="StaminaMax" operation="base_add" value="7,14,21,28,35,70" tier="1,2,3,4,5,6"/>
				<display_value name="dStaminaMax" value="7,14,21,28,35,70" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- COMMANDO IMPROVED-->
		
		<item name="armorCommandoHelmetImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorCommandoHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorCommandoHelmetImpDesc"/>
			<property name="DisplayType" value="armorCommandoHelmetImp"/>
			<property name="ArmorGroup" value="groupCommandoImp"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
			<effect_group name="CommandoHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill"/>
			</effect_group>

			<effect_group>
				<display_value name="dHealingSpeed" value=".06,.12,.18,.24,.3,.6" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group name='t1'>
				<requirement name="RequirementItemTier" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".06"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t2'>
				<requirement name="RequirementItemTier" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t3'>
				<requirement name="RequirementItemTier" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".18"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t4'>
				<requirement name="RequirementItemTier" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".24"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t5'>
				<requirement name="RequirementItemTier" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".3"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t6'>
				<requirement name="RequirementItemTier" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".6"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/HeadgearMorphMatrix/{race}{variant}/gearCommando{hair}Head.asset"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
			</property>
		</item>
		
		<item name="armorCommandoOutfitImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorCommandoOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorCommandoOutfitImpDesc"/>
			<property name="DisplayType" value="armorCommandoOutfitImp"/>
			<property name="ArmorGroup" value="groupCommandoImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
			<effect_group name="CommandoOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dNaturalCritHealing" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".07,.14,.21,.28,.35,.7"/>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorCommandoGlovesImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorCommandoGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorCommandoGlovesImpDesc"/>
			<property name="DisplayType" value="armorCommandoGlovesImp"/>
			<property name="ArmorGroup" value="groupCommandoImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus,enhancedMelee"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="CommandoGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dReloadSpeedAutomaticWeapon" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="perkMachineGunner"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.20,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
		
		<item name="armorCommandoBootsImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorCommandoBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorCommandoBootsImpDesc"/>
			<property name="DisplayType" value="armorCommandoBootsImp"/>
			<property name="ArmorGroup" value="groupCommandoImp"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorCommandoBonus"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
			<effect_group name="CommandoBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
			</effect_group>

			<effect_group>
				<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<!-- Increase $nerdBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".01414" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
			</effect_group>
	

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ASSASSIN IMPROVED -->
		
		<item name="armorAssassinHelmetImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorAssassinHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorAssassinHelmetImpDesc"/>
			<property name="DisplayType" value="armorAssassinHelmetImp"/>
			<property name="ArmorGroup" value="groupAssassinImp"/>
			<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
			<effect_group name="AssassinHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="13.3,17.6" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.049"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				
				<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill"/>
			</effect_group>
			
			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
					<passive_effect name="DamageBonus" operation="base_add" value=".2,.4,.6,.8,1,1.5" tier="1,2,3,4,5,6"/>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2,.4,.6,.8,1,1.5" tier="1,2,3,4,5,6"/>
					<display_value name="dEntityDamageSneak" value=".2,.4,.6,.8,1,1.5" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value="head"/>
				<property name="CullDistFPV" value="0"/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="None"/>
			</property>
		</item>
		
		<item name="armorAssassinOutfitImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorAssassinOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorAssassinOutfitImpDesc"/>
			<property name="DisplayType" value="armorAssassinOutfitImp"/>
			<property name="ArmorGroup" value="groupAssassinImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
			<effect_group name="AssassinOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="17.7,23.5" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				
				<display_value name="dSneakEffectiveness" value="-.06,-.12,-.18,-.24,-.3,-.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
					<passive_effect name="LightMultiplier" operation="perc_add" value="-.06,-.12,-.18,-.24,-.3,-.4" tier="1,2,3,4,5,6">
						<requirement name="CVarCompare" cvar="_lightlevel" operation="LTE" value="65"/>
					</passive_effect>
					<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.04,-.07,-.09,-.11,-.15,-.24" tier="1,2,3,4,5,6"/>
					<passive_effect name="CrouchSpeed" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
					<passive_effect name="EnemySearchDuration" operation="perc_add" value=".06,.12,.18,.24,.3,.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
				<property name="CullDistFPV" value="0.32"/>
			</property>
		</item>
		
		<item name="armorAssassinGlovesImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorAssassinGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorAssassinGlovesImpDesc"/>
			<property name="DisplayType" value="armorAssassinGlovesImp"/>
			<property name="ArmorGroup" value="groupAssassinImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus,enhancedMelee"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="AssassinGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
				<display_value name="dNoiseMultiplier" value=".1"/>
				
				<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dReloadSpeedMultiplierSniper" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="perkDeadEye"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
				<property name="CullDistFPV" value="0"/>
			</property>
		</item>
		
		<item name="armorAssassinBootsImp">
			<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorAssassinBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorAssassinBootsImpDesc"/>
			<property name="DisplayType" value="armorAssassinBootsImp"/>
			<property name="ArmorGroup" value="groupAssassinImp"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorAssassinBonus"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
			<effect_group name="AssassinBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="6.6,8.8" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.043,0.053" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="mediumArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="3"/>
				<passive_effect name="HyperthermalResist" operation="base_add" value="3"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0281" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0562" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.56"/>
				
				<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dNoiseMultiplier" value="-100" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
				<requirement name="EntityHasMovementTag" tags="running"/>
					<passive_effect name="NoiseMultiplier" operation="perc_add" value="-.999"/>
					<passive_effect name="SilenceBlockSteps" operation="base_set" value="1" tags="trashPile"/>
			</effect_group>
			
			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
				<property name="CullDistFPV" value="0"/>
			</property>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- HEAVY ARMOR -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->	
		<!-- MINER -->
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- NOMAD IMPROVED -->
		
		<item name="armorNomadHelmetImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNomadHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>

			<property name="DescriptionKey" value="armorNomadHelmetImpDesc"/>
			<property name="DisplayType" value="armorNomadHelmetImp"/>
			<property name="ArmorGroup" value="groupNomadImp"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
			<effect_group name="NomadHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dPlayerExpGainKill" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6" tags="Kill"/>
				
				<display_value name="dFoodWaterUse" value="-.1,-.2,-.299,-.4,-.5,-.599" tier="1,2,3,4,5,6"/>
			</effect_group>

				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
				</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value="head"/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="None"/>
			</property>
		</item>
		
		<item name="armorNomadOutfitImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNomadOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>

			<property name="DescriptionKey" value="armorNomadOutfitImpDesc"/>
			<property name="DisplayType" value="armorNomadOutfitImp"/>
			<property name="ArmorGroup" value="groupNomadImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_cloth_grab"/>
			<property name="SoundPlace" value="outfit_cloth_place"/>
			<effect_group name="NomadOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dCarryCapacity" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
				<display_value name="dNaturalCritHealing" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".07,.14,.21,.28,.35,.7"/>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value="0"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorNomadGlovesImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNomadGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorNomadGlovesImpDesc"/>
			<property name="DisplayType" value="armorNomadGlovesImp"/>
			<property name="ArmorGroup" value="groupNomadImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge,enhancedMelee"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="NomadGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dEnhancedAtackSpeed" value=".03,.06,.09,.12,.15,.25" tier="1,2,3,4,5,6"/>
				<display_value name="dReloadSpeedShotgun" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="perkBoomstick"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
		
		<item name="armorNomadBootsImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNomadBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorNomadBootsImpDesc"/>
			<property name="DisplayType" value="armorNomadBootsImp"/>
			<property name="ArmorGroup" value="groupNomadImp"/>
			
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
			<effect_group name="NomadBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dStaminaRestEnhanced" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNomadBoots"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNomadBoots"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- NERD -->
		
		<item name="armorNerdHelmetImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNerdHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorNerdHelmetImpDesc"/>
			<property name="DisplayType" value="armorNerdHelmetImp"/>
			<property name="ArmorGroup" value="groupNerdImp"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_cloth_grab"/>
			<property name="SoundPlace" value="headwear_cloth_place"/>
			<effect_group name="NerdHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dPlayerExpGain" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				
				<passive_effect name="ElectricalTrapXP" operation="base_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
				<display_value name="dTrapsExpGain" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/HeadgearMorphMatrix/{race}{variant}/gearNerd{hair}Head.asset"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value=""/>
				<property name="HairMaskType" value="Hat"/>
			</property>
		</item>
		
		<item name="armorNerdOutfitImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNerdOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorNerdOutfitImpDesc"/>
			<property name="DisplayType" value="armorNerdOutfitImp"/>
			<property name="ArmorGroup" value="groupNerdImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_metal_grab"/>
			<property name="SoundPlace" value="outfit_metal_place"/>
			<effect_group name="NerdOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dAttributeLevel" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
				<display_value name="dBookwormChance" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group name='t1'>
				<requirement name="RequirementItemTier" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="5"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="5"/>
			</effect_group>
			<effect_group name='t2'>
				<requirement name="RequirementItemTier" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="10"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="10"/>
			</effect_group>
			<effect_group name='t3'>
				<requirement name="RequirementItemTier" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="15"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="15"/>
			</effect_group>
			<effect_group name='t4'>
				<requirement name="RequirementItemTier" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="20"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="20"/>
			</effect_group>
			<effect_group name='t5'>
				<requirement name="RequirementItemTier" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="25"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="25"/>
			</effect_group>
			<effect_group name='t6'>
				<requirement name="RequirementItemTier" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorBookwormChanceBonus" operation="set" value="50"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$armorPointChanceBonus" operation="set" value="50"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorBookwormChanceBonus"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$armorPointChanceBonus"/>				
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdOutfit"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdOutfit"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorNerdGlovesImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNerdGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorNerdGlovesImpDesc"/>
			<property name="DisplayType" value="armorNerdGlovesImp"/>
			<property name="ArmorGroup" value="groupNerdImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="NerdGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,5,6" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dNerdAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
				<display_value name="dNerdReloadSpeed" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6">
					<requirement name="HoldingItemHasTags" tags="meleeIntellect"/></passive_effect>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6">
					<requirement name="HoldingItemHasTags" tags="perkTurrets"/></passive_effect>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
		
		<item name="armorNerdBootsImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorNerdBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorNerdBootsImpDesc"/>
			<property name="DisplayType" value="armorNerdBootsImp"/>
			<property name="ArmorGroup" value="groupNerdImp"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_nerd_grab"/>
			<property name="SoundPlace" value="footwear_nerd_place"/>
			<effect_group name="NerdBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<passive_effect name="RunSpeed" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dRunSpeed" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				
				<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			</effect_group>

			<!-- Increase $nerdBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".01414" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$nerdBootFallDMG" operation="set" value="0"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNerdBoots"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNerdBoots"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nerd/gear{sex}NerdPrefab.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
				
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- RAIDER IMPROVED -->
		
		<item name="armorRaiderHelmetImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRaiderHelmet"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>

			<property name="DescriptionKey" value="armorRaiderHelmetImpDesc"/>
			<property name="DisplayType" value="armorRaiderHelmetImp"/>
			<property name="ArmorGroup" value="groupRaiderImp"/>
			<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Head"/>
			<property name="SoundPickup" value="headwear_metal_grab"/>
			<property name="SoundPlace" value="headwear_metal_place"/>
			<effect_group name="RaiderHelmet">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="18.4,21.4" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dPlayerExpGainKillMelee" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
				<display_value name="dHealingSpeed" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6" tags="Kill"/>
			</effect_group>
			
			<effect_group name='t1'>
				<requirement name="RequirementItemTier" operation="Equals" value="1"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".04"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t2'>
				<requirement name="RequirementItemTier" operation="Equals" value="2"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".08"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t3'>
				<requirement name="RequirementItemTier" operation="Equals" value="3"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".12"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t4'>
				<requirement name="RequirementItemTier" operation="Equals" value="4"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".16"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t5'>
				<requirement name="RequirementItemTier" operation="Equals" value="5"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".2"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>
			<effect_group name='t6'>
				<requirement name="RequirementItemTier" operation="Equals" value="6"/>
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedCommando" operation="set" value=".4"/>
					<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$treatedCommando"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
				<property name="TransformName" value="head"/>
				<property name="Excludes" value="head"/>
				<property name="HairMaskType" value="None"/>
				<property name="FacialHairMaskType" value="None"/>
			</property>
		</item>
	
		<item name="armorRaiderOutfitImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRaiderOutfit"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>

			<property name="DescriptionKey" value="armorRaiderOutfitImpDesc"/>
			<property name="DisplayType" value="armorRaiderOutfitImp"/>
			<property name="ArmorGroup" value="groupRaiderImp"/>
			<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Chest"/>
			<property name="SoundPickup" value="outfit_metal_grab"/>
			<property name="SoundPlace" value="outfit_metal_place"/>
			<effect_group name="RaiderOutfit">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="24.5,28.6" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<passive_effect name="HealthMax" operation="base_add" value="5,10,15,20,25,40" tier="1,2,3,4,5,6"/>
				<display_value name="dHealthMax" value="5,10,15,20,25,40" tier="1,2,3,4,5,6"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value=".05,.1,.15,.2,.25,.5"/>
				<display_value name="dNaturalCritHealing" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value="0"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
				<property name="TransformName" value="body"/>
				<property name="Excludes" value="body"/>
			</property>
		</item>
		
		<item name="armorRaiderGlovesImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRaiderGloves"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorRaiderGlovesImpDesc"/>
			<property name="DisplayType" value="armorRaiderGlovesImp"/>
			<property name="ArmorGroup" value="groupRaiderImp"/>
			<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Hands"/>
			<property name="SoundPickup" value="gloves_leather_grab"/>
			<property name="SoundPlace" value="gloves_leather_place"/>
			<effect_group name="RaiderGloves">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				<display_value name="dStaminaChangeOT" value="-.9"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dReloadSpeedMultiplier" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
				<display_value name="dRaiderAtackSpeed" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6"/>
			</effect_group>

			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07,.14,.21,.28,.35,.7" tier="1,2,3,4,5,6"/>
			</effect_group>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="rangerDamage"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
				<property name="TransformName" value="hands"/>
				<property name="Excludes" value="hands"/>
			</property>
		</item>
		
		<item name="armorRaiderBootsImp">
			<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
			<property name="CustomIcon" value="armorRaiderBoots"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="block_upgrade"/>
			<property name="UnlockedBy" value="MasterArmor"/>
			<property name="EconomicValue" value="3500"/>
			<property name="RepairTools" value="resourceRepairKitImp"/>
			
			<property name="DescriptionKey" value="armorRaiderBootsImpDesc"/>
			<property name="DisplayType" value="armorRaiderBootsImp"/>
			<property name="ArmorGroup" value="groupRaiderImp"/>
			<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,heavyArmorDeg,armorHeavySkill,biomeChallenge"/>
			<property name="EquipSlot" value="Feet"/>
			<property name="SoundPickup" value="footwear_leather_grab"/>
			<property name="SoundPlace" value="footwear_leather_place"/>
			<effect_group name="RaiderBoots">
				<passive_effect name="ModSlots" operation="base_set" value="2,3,3,4,4,5" tier="1,2,3,4,5,6"/>
				<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6"/>
				<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="9.2,10.7" tier="1,6" tags="heat,electrical"/>
				<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
				<passive_effect name="BuffResistance" operation="base_add" value="0.061,0.076" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
				<passive_effect name="DegradationMax" operation="base_set" value="320,640" tier="1,6"/>
				<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
				
				<passive_effect name="HypothermalResist" operation="base_add" value="6"/>
				
				<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>			
				<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
				
				
				<display_value name="dStaminaChangeOT" value="-.04,-.08,-.12,-.16,-.2,-.3" tier="1,2,3,4,5,6"/>
				<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
				<display_value name="dNoiseMultiplier" value=".2"/>
				
				<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			</effect_group>
			<effect_group>
				<passive_effect name="StaminaChangeOT" operation="perc_add" value=".04,.08,.12,.16,.2,.4" tier="1,2,3,4,5,6">
					<requirement name="HoldingItemHasTags" tags="melee"/></passive_effect>
				<display_value name="dStaminaRestMelee" value="-.04,-.08,-.12,-.16,-.2,-.3" tier="1,2,3,4,5,6"/>
			</effect_group>

			<!-- Increase $raiderBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".01414" >
					<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".02828" >
					<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".044" >
					<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".05656" >
					<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".0707" >
					<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
			</effect_group>
			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".08484" >
					<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="0"/>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRaiderBoots"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRaiderBoots"/>
			</effect_group>

			<property class="SDCS">
				<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
				<property name="TransformName" value="feet"/>
				<property name="Excludes" value="feet"/>
			</property>
		</item>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Better_Quest_Reward -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<set xpath="/items/item[@name='questRewardT1SkillMagazineBundle']/property[@name='CustomIconTint']/@value">CF7F29</set>
	
	<insertAfter xpath="/items/item[@name='questRewardT1SkillMagazineBundle']">
	
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MAGAZINE_BUNDLES -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
		<item name="questRewardSkillMagazineBundleT3">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleBooks"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMagazineBundleT3Desc"/>
			<property class="Action0">
				<property name="Class" value="OpenLootBundle"/>
				<property name="Delay" value="0"/>
				<property name="Sound_start" value="close_garbage"/>
				<property name="LootList" value="questContainerMagazinesT3"/>
			</property>
		</item>
	
		<item name="questRewardSkillMagazineBundleT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleBooks"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMagazineBundleT4Desc"/>
			<property name="Group" value="DonateBooks"/>
			<property class="Action0">
				<property name="Class" value="OpenLootBundle"/>
				<property name="Delay" value="0"/>
				<property name="Sound_start" value="close_garbage"/>
				<property name="LootList" value="questContainerMagazinesT4"/>
			</property>
		</item>
	
		<item name="questRewardSkillMagazineBundleT5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleBooks"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMagazineBundleT5Desc"/>
			<!-- <property name="Group" value="DonateBooks"/> -->
			<property class="Action0">
				<property name="Class" value="OpenLootBundle"/>
				<property name="Delay" value="0"/>
				<property name="Sound_start" value="close_garbage"/>
				<property name="LootList" value="questContainerMagazinesT5"/>
			</property>
		</item>
	
		<item name="questRewardSkillMagazineBundleT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleBooks"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMagazineBundleT6Desc"/>
			<property class="Action0">
				<property name="Class" value="OpenLootBundle"/>
				<property name="Delay" value="0"/>
				<property name="Sound_start" value="close_garbage"/>
				<property name="LootList" value="questContainerMagazinesT6"/>
			</property>
		</item>
		
	</insertAfter>
	
	<insertAfter xpath="/items/item[@name='questRewardT4FoodBundle']">
	
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- FOOD_BUNDLES -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<item name="questRewardFoodBundleT3">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleFood"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardFoodBundleT3Desc"/>
			<property class="Action0">
				<property name="Create_item" value="drinkJarBoiledWater"/>
				<property name="Create_item_count" value="2"/>
				<property name="Random_item" value="foodVegetableStew,foodBaconAndEggs"/>
				<property name="Random_item_count" value="4,4"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
		
		<item name="questRewardFoodBundleT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleFood"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardFoodBundleT4Desc"/>
			<property class="Action0">
				<property name="Create_item" value="foodSkillMagazine,drinkJarYuccaJuice"/>
				<property name="Create_item_count" value="1,2"/>
				<property name="Random_item" value="foodFishTacos,foodChiliDog"/>
				<property name="Random_item_count" value="4,4"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
		
		<item name="questRewardFoodBundleT5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleFood"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardFoodBundleT5Desc"/>
			<property name="Group" value="DonateFood"/>
			<property class="Action0">
				<property name="Create_item" value="foodSkillMagazine,drinkJarPureMineralWater"/>
				<property name="Create_item_count" value="2,2"/>
				<property name="Random_item" value="foodMeatStew,foodHoboStew,foodSteakAndPotato"/>
				<property name="Random_item_count" value="4,4,4"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
		
		<item name="questRewardFoodBundleT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleFood"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardFoodBundleT6Desc"/>
			<property name="Group" value="DonateFood"/>
			<property class="Action0">
				<property name="Create_item" value="foodSkillMagazine,drinkYuccaJuiceSmoothie"/>
				<property name="Create_item_count" value="3,2"/>
				<property name="Random_item" value="foodGumboStew,foodShepardsPie,foodSpaghetti,foodTunaFishGravyToast"/>
				<property name="Random_item_count" value="4,4,4,4"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
	</insertAfter>
	
	<insertAfter xpath="/items/item[@name='questRewardGyrocopterPartsBundle']">
	
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- VEHICLE_BUNDLES -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		
		<item name="questRewardVehicleBundleT3">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleVehicleMiniBike"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardVehicleBundleT3Desc"/>
			<property class="Action0">
				<property name="Random_item" value="vehicleMinibikeChassis,vehicleMinibikeHandlebars"/>
				<property name="Random_item_count" value="1,1"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
		
		<item name="questRewardVehicleBundleT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleVehicleMotorCycle"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardVehicleBundleT4Desc"/>
			<property class="Action0">
				<property name="Create_item" value="vehiclesSkillMagazine"/>
				<property name="Create_item_count" value="1"/>
				<property name="Random_item" value="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars"/>
				<property name="Random_item_count" value="1,1"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
		
		<item name="questRewardVehicleBundleT5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleVehicle4x4"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardVehicleBundleT5Desc"/>
			<property class="Action0">
				<property name="Create_item" value="vehiclesSkillMagazine"/>
				<property name="Create_item_count" value="2"/>
				<property name="Random_item" value="vehicleTruck4x4Chassis,vehicleTruck4x4Accessories"/>
				<property name="Random_item_count" value="1,1"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
		
		<item name="questRewardVehicleBundleT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleVehicleGyro"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardVehicleBundleT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="vehiclesSkillMagazine"/>
				<property name="Create_item_count" value="3"/>
				<property name="Random_item" value="vehicleGyroCopterChassis,vehicleGyroCopterAccessories"/>
				<property name="Random_item_count" value="1,1"/>
				<property name="Random_count" value="1"/>
				<property name="Unique_random_only" value="true"/>
			</property>
		</item>
	</insertAfter>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Better_Stacks -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<!-- Casino Coins -->

    <set xpath="/items/item[@name='casinoCoin']/property[@name='Stacknumber']/@value">50000</set>
	
	
	<!-- Magazines -->

    <set xpath="/items/item[@name='masterSkillMagazine']/property[@name='Stacknumber']/@value">100</set>
	
	<!-- Mining -->

    <set xpath="/items/item[@name='resourceWood']/property[@name='Stacknumber']/@value">12000</set>
    <set xpath="/items/item[@name='resourceRockSmall']/property[@name='Stacknumber']/@value">12000</set> 
    <set xpath="/items/item[@name='resourceScrapIron']/property[@name='Stacknumber']/@value">12000</set> 
    <set xpath="/items/item[@name='resourceScrapLead']/property[@name='Stacknumber']/@value">12000</set> 
    <set xpath="/items/item[@name='resourcePotassiumNitratePowder']/property[@name='Stacknumber']/@value">12000</set> 
    <set xpath="/items/item[@name='resourceCoal']/property[@name='Stacknumber']/@value">12000</set> 
    <set xpath="/items/item[@name='resourceOilShale']/property[@name='Stacknumber']/@value">12000</set>
    <set xpath="/items/item[@name='resourceClayLump']/property[@name='Stacknumber']/@value">12000</set>
	<set xpath="/items/item[@name='resourceScrapBrass']/property[@name='Stacknumber']/@value">12000</set>
	<set xpath="/items/item[@name='resourceCobblestones']/property[@name='Stacknumber']/@value">6000</set>
	<set xpath="/items/item[@name='resourceCement']/property[@name='Stacknumber']/@value">6000</set>
	<set xpath="/items/item[@name='resourceConcreteMix']/property[@name='Stacknumber']/@value">3000</set>
	<set xpath="/items/item[@name='resourceSnowBall']/property[@name='Stacknumber']/@value">12000</set>
	<set xpath="/items/item[@name='resourceCrushedSand']/property[@name='Stacknumber']/@value">12000</set>
	<set xpath="/items/item[@name='resourcePaint']/property[@name='Stacknumber']/@value">6000</set>
	<set xpath="/items/item[@name='ammoGasCan']/property[@name='Stacknumber']/@value">12000</set>

	<!-- Foods --> 

    <set xpath="/items/item[@name='foodHoney']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='foodCanBeef']/property[@name='Stacknumber']/@value">25</set>
    <set xpath="/items/item[@name='foodCornOnTheCob']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodCornBread']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodShamSandwich']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodCharredMeat']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodGrilledMeat']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='foodBoiledMeat']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodMeatStew']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodSteakAndPotato']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodHoboStew']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodFishTacos']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='foodBakedPotato']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodBlueberryPie']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodPumpkinPie']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodPumpkinCheesecake']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodPumpkinBread']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodGumboStew']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='foodShepardsPie']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodSpaghetti']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodTunaFishGravyToast']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodEggBoiled']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='foodBaconAndEggs']/property[@name='Stacknumber']/@value">50</set>  
    <set xpath="/items/item[@name='foodVegetableStew']/property[@name='Stacknumber']/@value">50</set>

	<!-- Foods - Vegetables and Meat --> 

    <set xpath="/items/item[@name='foodRawMeat']/property[@name='Stacknumber']/@value">500</set> 
    <set xpath="/items/item[@name='foodRawMeatBundle']/property[@name='Stacknumber']/@value">100</set> 
    <set xpath="/items/item[@name='foodRottingFlesh']/property[@name='Stacknumber']/@value">500</set> 
    <set xpath="/items/item[@name='foodEgg']/property[@name='Stacknumber']/@value">100</set> 
    <set xpath="/items/item[@name='foodCornMeal']/property[@name='Stacknumber']/@value">250</set> 
    <set xpath="/items/item[@name='foodCropBlueberries']/property[@name='Stacknumber']/@value">250</set>
    <set xpath="/items/item[@name='foodCropCorn']/property[@name='Stacknumber']/@value">250</set> 
    <set xpath="/items/item[@name='foodCropGraceCorn']/property[@name='Stacknumber']/@value">250</set> 
    <set xpath="/items/item[@name='foodCropPotato']/property[@name='Stacknumber']/@value">250</set> 
    <set xpath="/items/item[@name='foodCropMushrooms']/property[@name='Stacknumber']/@value">250</set> 
    <set xpath="/items/item[@name='foodCropYuccaFruit']/property[@name='Stacknumber']/@value">250</set>  
    <set xpath="/items/item[@name='foodCropPumpkin']/property[@name='Stacknumber']/@value">250</set>


	<!-- Drinks -->

    <set xpath="/items/item[@name='drinkJarEmpty']/property[@name='Stacknumber']/@value">150</set> 
    <set xpath="/items/item[@name='drinkJarRiverWater']/property[@name='Stacknumber']/@value">150</set> 
    <set xpath="/items/item[@name='drinkJarBoiledWater']/property[@name='Stacknumber']/@value">150</set> 
    <set xpath="/items/item[@name='drinkJarPureMineralWater']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='drinkJarYuccaJuice']/property[@name='Stacknumber']/@value">75</set> 
    <set xpath="/items/item[@name='drinkJarGoldenRodTea']/property[@name='Stacknumber']/@value">75</set>
    <set xpath="/items/item[@name='drinkJarRedTea']/property[@name='Stacknumber']/@value">75</set> 
    <set xpath="/items/item[@name='drinkYuccaJuiceSmoothie']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='drinkJarCoffee']/property[@name='Stacknumber']/@value">75</set> 
    <set xpath="/items/item[@name='drinkJarBeer']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='drinkJarGrandpasAwesomeSauce']/property[@name='Stacknumber']/@value">25</set> 
    <set xpath="/items/item[@name='drinkJarGrandpasLearningElixir']/property[@name='Stacknumber']/@value">25</set> 
    <set xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']/property[@name='Stacknumber']/@value">25</set>  
    <set xpath="/items/item[@name='drinkJarGrandpasMoonshine']/property[@name='Stacknumber']/@value">25</set>

	<!-- Medicals -->

    <set xpath="/items/item[@name='medicalAloeCream']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='medicalBandage']/property[@name='Stacknumber']/@value">50</set>  
    <set xpath="/items/item[@name='medicalFirstAidBandage']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='medicalFirstAidKit']/property[@name='Stacknumber']/@value">25</set> 
    <set xpath="/items/item[@name='medicalSplint']/property[@name='Stacknumber']/@value">25</set> 
    <set xpath="/items/item[@name='medicalBloodBag']/property[@name='Stacknumber']/@value">25</set>
    <set xpath="/items/item[@name='resourceTestosteroneExtract']/property[@name='Stacknumber']/@value">100</set>

	<!-- Drugs -->

    <set xpath="/items/item[@name='drugVitamins']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='drugPainkillers']/property[@name='Stacknumber']/@value">50</set> 
    <set xpath="/items/item[@name='drugHerbalAntibiotics']/property[@name='Stacknumber']/@value">25</set> 
    <set xpath="/items/item[@name='drugAntibiotics']/property[@name='Stacknumber']/@value">25</set> 
    <set xpath="/items/item[@name='drugRecog']/property[@name='Stacknumber']/@value">25</set> 
    <set xpath="/items/item[@name='drugAtomJunkies']/property[@name='Stacknumber']/@value">25</set> 

	<!-- Ammo -->

    <set xpath="/items/item[@name='ammoBundleMaster']/property[@name='Stacknumber']/@value">100</set>
    <set xpath="/items/item[@name='ammoBundle9mmBulletBall']/property[@name='Stacknumber']/@value">100</set>
    <set xpath="/items/item[@name='ammoBundle9mmBulletHP']/property[@name='Stacknumber']/@value">100</set>
    <set xpath="/items/item[@name='ammoBundle9mmBulletAP']/property[@name='Stacknumber']/@value">100</set>
	
    <set xpath="/items/item[@name='ammoBundle44MagnumBulletBall']/property[@name='Stacknumber']/@value">100</set>
    <set xpath="/items/item[@name='ammoBundle44MagnumBulletHP']/property[@name='Stacknumber']/@value">100</set>
    <set xpath="/items/item[@name='ammoBundle44MagnumBulletAP']/property[@name='Stacknumber']/@value">100</set>
	
    <set xpath="/items/item[@name='ammo9mmBulletBall']/property[@name='Stacknumber']/@value">1500</set>
    <set xpath="/items/item[@name='ammo762mmBulletBall']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='ammoShotgunShell']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='ammoShotgunSlug']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='ammoShotgunBreachingSlug']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='ammoJunkTurretRegular']/property[@name='Stacknumber']/@value">3000</set>
    <set xpath="/items/item[@name='ammoRocketHE']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='ammoArrowStone']/property[@name='Stacknumber']/@value">500</set>
    <set xpath="/items/item[@name='ammoCrossbowBoltExploding']/property[@name='Stacknumber']/@value">250</set>
    <set xpath="/items/item[@name='ammoArrowExploding']/property[@name='Stacknumber']/@value">250</set>
    <set xpath="/items/item[@name='ammoDartIron']/property[@name='Stacknumber']/@value">3000</set>
	
	<!-- Grenade -->
	
    <set xpath="/items/item[@name='thrownGrenadeContact']/property[@name='Stacknumber']/@value">100</set>
    <set xpath="/items/item[@name='thrownTimedCharge']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='thrownDynamite']/property[@name='Stacknumber']/@value">25</set>
    <set xpath="/items/item[@name='thrownAmmoMolotovCocktail']/property[@name='Stacknumber']/@value">100</set>

	<!-- Ressources -->
	
	<!-- Craft Ammo -->
	<set xpath="/items/item[@name='resourceGunPowder']/property[@name='Stacknumber']/@value">6000</set>
	<set xpath="/items/item[@name='resourceBulletCasing']/property[@name='Stacknumber']/@value">6000</set>
	<set xpath="/items/item[@name='resourceBuckshot']/property[@name='Stacknumber']/@value">6000</set>
	<set xpath="/items/item[@name='resourceBulletTip']/property[@name='Stacknumber']/@value">6000</set>
	<set xpath="/items/item[@name='resourcePaper']/property[@name='Stacknumber']/@value">6000</set>
	
	<!-- Other -->
	<set xpath="/items/item[@name='resourceRockSmallBundle']/property[@name='Stacknumber']/@value">25</set>
	<set xpath="/items/item[@name='resourceMetalPipe']/property[@name='Stacknumber']/@value">2000</set>
	<set xpath="/items/item[@name='smallEngine']/property[@name='Stacknumber']/@value">10</set>
	<set xpath="/items/item[@name='resourceRepairKit']/property[@name='Stacknumber']/@value">50</set>
    <set xpath="/items/item[@name='resourceCloth']/property[@name='Stacknumber']/@value">1000</set>
	<set xpath="/items/item[@name='resourceYuccaFibers']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='resourceBone']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='resourceFeather']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='resourceAcid']/property[@name='Stacknumber']/@value">100</set>
    <set xpath="/items/item[@name='resourceAnimalFat']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='resourceGlue']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='resourceDuctTape']/property[@name='Stacknumber']/@value">500</set>
    <set xpath="/items/item[@name='resourceLeather']/property[@name='Stacknumber']/@value">1000</set>
    <set xpath="/items/item[@name='resourceForgedIron']/property[@name='Stacknumber']/@value">500</set>
    <set xpath="/items/item[@name='resourceForgedSteel']/property[@name='Stacknumber']/@value">500</set>
    <set xpath="/items/item[@name='resourceHeadlight']/property[@name='Stacknumber']/@value">100</set>
	<set xpath="/items/item[@name='resourceOil']/property[@name='Stacknumber']/@value">500</set>
	<set xpath="/items/item[@name='resourceSpring']/property[@name='Stacknumber']/@value">500</set>
	<set xpath="/items/item[@name='resourceSewingKit']/property[@name='Stacknumber']/@value">150</set>
	<set xpath="/items/item[@name='resourceLockPick']/property[@name='Stacknumber']/@value">500</set>
	<set xpath="/items/item[@name='resourceElectricParts']/property[@name='Stacknumber']/@value">1500</set>
	<set xpath="/items/item[@name='resourceMechanicalParts']/property[@name='Stacknumber']/@value">1500</set>
	<set xpath="/items/item[@name='resourceRadiator']/property[@name='Stacknumber']/@value">50</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Bosses -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">  
			
		<item name="meleeHandSmallMiniBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="96"/>
				<property name="DamageBlock" value="320"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<effect_group name="meleeHandZombieStrongFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="400"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo"
					weights=".3,.3,.07,.05,.29,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			</effect_group>
		</item>
		
		<item name="meleeHandDevourer">
			<property name="Extends" value="meleeHandAnimalWolf"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="112"/>
				<property name="DamageBlock" value="320"/>
			</property>
			<effect_group name="meleeHandAnimalWolf" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffArmBroken,buffLegBroken,buffLaceration"
					weights=".5,.25,.2"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="300"><!--InfectionRegular-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
				
				<!-- Elite hit -->
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LTE" value="7"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="Equals" value="8"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="Equals" value="9"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="Equals" value="10"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
				</triggered_effect>
			</effect_group>
		</item>
		
		<item name="meleeHandDevourerMinion">
			<property name="Extends" value="meleeHandAnimalWolf"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
				<property name="Range" value="2"/>
				<property name="DamageEntity" value="69"/>
				<property name="DamageBlock" value="104"/>
			</property>
			<effect_group name="meleeHandAnimalWolf" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffArmBroken,buffLegBroken,buffLaceration,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
					weights=".2,.1,.25,.4,.2"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="150"><!--InfectionRegular-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
			</effect_group>
		</item>
		
		<item name="meleeHandBearDaddy">
			<property name="Extends" value="meleeHandAnimalBear"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="4"/>
				<property name="DamageEntity" value="180"/>
				<property name="DamageBlock" value="500"/>
			</property>
			<effect_group name="meleeHandAnimalZombieBear" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffArmBroken,buffLegBroken,buffLaceration"
					weights=".5,.5,.25"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LTE" value="7"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="Equals" value="8"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="Equals" value="9"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="Equals" value="10"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
				</triggered_effect>
			</effect_group>
		</item>
		
		<item name="meleeHandBearMinion">
			<property name="Extends" value="meleeHandAnimalBear"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="3.2"/>
				<property name="DamageEntity" value="120"/>
				<property name="DamageBlock" value="270"/>
			</property>
			<effect_group name="meleeHandAnimalZombieBear" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="60"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffArmBroken,buffLegBroken,buffLaceration,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
					weights=".2,.3,.25,.5,.25"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
			</effect_group>
		</item>
		
		<item name="meleeHandGargul">
			<property name="Extends" value="meleeHandAnimalZombieVulture"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Delay" value=".1"/>
				<property name="DamageEntity" value="160"/>
				<property name="DamageBlock" value="360"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Vomit"/>
				<property name="Hitmask_override" value="Arrow"/>
				<property name="Delay" value=".3"/>
				<property name="Infinite_ammo" value="true"/>
				<property name="Magazine_items" value="ammoProjectileGargulVomit"/>
				<property name="Particles_muzzle_fire" value="vomitMouth"/>
				<property name="Sound_warning" value="vulturevomitwarning"/>
				<property name="Sound_start" value="vulturevomitattack"/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value=""/>
				<property name="Sound_reload" value=""/>
			</property>
			<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="MagazineSize" operation="base_set" value="3"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="4"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="6"/>
				<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="20"/>
				<passive_effect name="MaxRange" operation="base_set" value="180"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLaceration,buffAbrasionCatch"
					weights=".11,.07,.05,.29"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
				
				<!-- Elite hit -->
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds"/>
				<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
					<requirement name="EntityTagCompare" target="other" tags="player"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LTE" value="7"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="Equals" value="8"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="Equals" value="9"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds">
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="Equals" value="10"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="70"/>
				</triggered_effect>
			</effect_group>
		</item>
		
		<item name="meleeHandGargulMinion">
			<property name="Extends" value="meleeHandAnimalZombieVulture"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Delay" value=".1"/>
				<property name="DamageEntity" value="80"/>
				<property name="DamageBlock" value="100"/>
			</property>
			<property class="Action1">
				<property name="Class" value="Vomit"/>
				<property name="Hitmask_override" value="Arrow"/>
				<property name="Delay" value=".3"/>
				<property name="Infinite_ammo" value="true"/>
				<property name="Magazine_items" value="ammoProjectileMinionVomit"/>
				<property name="Particles_muzzle_fire" value="vomitMouth"/>
				<property name="Sound_warning" value="vulturevomitwarning"/>
				<property name="Sound_start" value="vulturevomitattack"/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value=""/>
				<property name="Sound_reload" value=""/>
			</property>
			<effect_group name="meleeHandAnimalZombieVulture" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="MagazineSize" operation="base_set" value="1"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="2"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="6"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="15"/>
				<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="40"/>
				<passive_effect name="MaxRange" operation="base_set" value="120"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
					weights=".11,.07,.05,.29,.36,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
			</effect_group>
		</item>
		
		<item name="ammoProjectileGargulVomit">
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="missingIcon"/>
			<property class="Action1">
				<property name="Class" value="Projectile"/>
				<property name="DamageEntity" value="120"/>
				<property name="DamageBlock" value="180"/>
				<property name="Explosion.ParticleIndex" value="7"/>
				<property name="Velocity" value="12"/>
				<property name="FlyTime" value="2"/>
				<property name="LifeTime" value="4"/>
				<property name="CollisionRadius" value="4"/>
				<property name="Buff" value="buffInfectionCatch"/>
			</property>
			<effect_group name="ammoProjectileVultureVomit" tiered="false">
				<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="earth"/>
				<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
			</effect_group>
		</item>
			
		<item name="ammoProjectileMinionVomit">
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="missingIcon"/>
			<property class="Action1">
				<property name="Class" value="Projectile"/>
				<property name="DamageEntity" value="60"/>
				<property name="DamageBlock" value="90"/>
				<property name="Explosion.ParticleIndex" value="7"/>
				<property name="Velocity" value="12"/>
				<property name="FlyTime" value="2"/>
				<property name="LifeTime" value="4"/>
				<property name="CollisionRadius" value="4"/>
				<property name="Buff" value="buffInfectionCatch"/>
			</property>
			<effect_group name="ammoProjectileVultureVomit" tiered="false">
				<passive_effect name="DamageModifier" operation="perc_set" value=".1" tags="earth"/>
				<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
			</effect_group>
			
		</item>
		
		<item name="meleeHandBullBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="340"/>
				<property name="DamageBlock" value="960"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<effect_group name="meleeHandZombieStrongFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="150"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunnedBoss"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo"
					weights=".3,.3,.07,.05,.29,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			</effect_group>
		</item>
		
		<item name="meleeHandBitchBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="112"/>
				<property name="DamageBlock" value="250"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<effect_group name="meleeHandZombieStrongFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="280"/>
				
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BuffTerribleWounds"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo"
					weights=".3,.3,.07,.05,.29,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			</effect_group>
		</item>
		
		<item name="meleeHandBurningFleshBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="140"/>
				<property name="DamageBlock" value="250"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<effect_group name="meleeHandZombieStrongFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="160"/>
				
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffBurningMolotov"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo"
					weights=".3,.3,.07,.05,.29,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			</effect_group>
		</item>
		
		<item name="meleeHandCholeraBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="128"/>
				<property name="DamageBlock" value="250"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<effect_group name="meleeHandZombieStrongFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="400"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad"/>
				
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo"
					weights=".3,.3,.07,.05,.29,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			</effect_group>
		</item>
		
		<item name="meleeHandShockerBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="204"/>
				<property name="DamageBlock" value="320"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<effect_group name="meleeHandShockerBoss" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="160"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffShocked">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo"
					weights=".3,.3,.07,.05,.29,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			</effect_group>
		</item>
		
		<item name="meleeHandVeteranBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property name="Degradation" value="99999" param1="true"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="120"/>
				<property name="DamageBlock" value="500"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<property class="Action1">
				<property name="Class" value="Vomit"/>
				<property name="Delay" value=".3"/>
				<property name="Range" value="250"/>
				<property name="Infinite_ammo" value="true"/>
				<property name="Magazine_items" value="ammoProjectileZombieVeteran"/>
				<property name="Sound_warning" value="demolitionzexplodewarning"/>
				<property name="Sound_start" value="m136_fire"/>
				<property name="Sound_repeat" value=""/>
				<property name="Sound_end" value=""/>
				<property name="Sound_empty" value=""/>
				<property name="Sound_reload" value=""/></property>
			<effect_group name="meleeHandZombieRocketPLUS" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
				<passive_effect name="MaxRange" operation="base_set" value="250"/>
				<passive_effect name="MagazineSize" operation="base_set" value="1"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
				<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
				<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInjuryBleedingZombie"/>
				<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
				<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffInjuryStunned01"/>
				<passive_effect name="TargetArmor" operation="base_set" value="-.4"/>
				<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="7.5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
			</effect_group>
		</item>
		
		<item name="meleeHandAncientYeti">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property name="Degradation" value="99999" param1="true"/>
			<property class="Action0">
				<property name="Range" value="2.6"/>
				<property name="DamageEntity" value="250"/>
				<property name="DamageBlock" value="720"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<property class="Action1"> <!-- UseAction -->
				<property name="Class" value="Vomit"/>
				<property name="Hitmask_override" value="Arrow"/>
				<property name="AnimType" value="3"/>
				<property name="WarningMax" value="0"/>
				<property name="Delay" value=".27"/> <!-- obsolete if rounds per minute exists -->
				<property name="Range" value="100"/>
				<property name="Infinite_ammo" value="true"/>
				<property name="Magazine_items" value="ammoProjectileZombieBoulder"/>
			</property>
			<effect_group tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="DamageFalloffRange" operation="base_set" value="70"/>
				<passive_effect name="MaxRange" operation="base_set" value="140"/>
				<passive_effect name="MagazineSize" operation="base_set" value="2"/>
				<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
				<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
				<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
				<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
				
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunnedBoss">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
					weights=".1,.1,.1,.35,.35,.1,.55"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10">					
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$FrostbiteStatus" operation="add" value="5"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="5"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
			</effect_group>
		</item>
		
		<item name="meleeHandProjectZ2Boss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property name="Degradation" value="99999" param1="true"/>
			<property class="Action0">
				<property name="Range" value="1.75"/>
				<property name="DamageEntity" value="20"/>
				<property name="DamageBlock" value="7500"/>
			</property>
			<property class="Action1"> <!-- UseAction -->
				<property name="Class" value="SpawnEntity"/>
				<property name="AnimType" value="4"/>
				<property name="AnimWait" value="1.87"/>
				<property name="SoundWarn" value="plaguevomitwarning"/>
				<property name="SoundAttack" value="plaguevomitattack"/>
				<property name="Entity" value="zombieProjectZspawn"/>
				<property name="EntityOffset" value="0, -.1, .45"/>
			</property>
			<effect_group tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
					weights=".11,.07,.07,.05,.29,.36,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
			</effect_group>
		</item>
		
		<item name="meleeHandProjectZBoss">
			<property name="Extends" value="meleeHandMaster"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action0">
				<property name="Range" value="3.5"/>
				<property name="DamageEntity" value="580"/>
				<property name="DamageBlock" value="7500"/>
				<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
				<property class="HitSounds">
					<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
			</property>
			<effect_group name="meleeHandZombieStrongFeral" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="AttacksPerMinute" operation="base_set" value="300"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryStunnedBoss"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="BossHitRad"/>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
					buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryBleedingTwo"
					weights=".3,.3,.07,.05,.29,.11"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
					<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			</effect_group>
		</item>
		
		<item name="ammoProjectileZombieVeteran">
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
			<property name="Material" value="Mmetal"/>
			<property name="CreativeMode" value="None"/>
			<property class="Action1">
				<property name="Class" value="Projectile"/>
				<property name="DamageEntity" value="40"/>
				<property name="DamageBlock" value="150"/>
				<!--property name="Explosion.ParticleIndex" value="4"/-->
				<property name="Explosion.ParticleIndex" value="5"/>
				<!-- which Prefab/particle is used -->
				<property name="Explosion.RadiusBlocks" value="4"/>
				<!-- damage radius for blocks -->
				<property name="Explosion.RadiusEntities" value="3"/>
				<!-- damage radius for entities -->
				<property name="Explosion.DamageBonus.water" value="0"/>
				<property name="Explosion.DamageBonus.earth" value="0"/>
				<property name="Velocity" value="18"/>
				<property name="FlyTime" value=".7"/>
				<property name="LifeTime" value="7"/>
				<property name="CollisionRadius" value="0.75"/>
				<property name="DamageBonus.earth" value="0"/></property>
			<effect_group name="ammoProjectileZombieRocketPLUS" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="0.5" tags="metal"/>
			</effect_group>
		</item>
		
		<item name="ammoProjectileZombieAncientYeti">
			<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Boulder/BoulderThrownPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="CreativeMode" value="None"/>
			<property name="CustomIcon" value="missingIcon"/>
			<property class="Action1">
				<property name="Class" value="Projectile"/>
				<property name="DamageEntity" value="260"/>
				<property name="DamageBlock" value="1200"/>
				<property name="Explosion.ParticleIndex" value="36"/>
				<property name="Explosion.RadiusBlocks" value="2.5"/>
				<property name="Explosion.RadiusEntities" value="3.9"/>
				<property name="Explosion.EntityDamage" value="180"/>
				<property name="Explosion.BlockDamage" value="1500"/>
				<property name="Explosion.DamageBonus.earth" value="0"/>
				<property name="Explosion.DamageBonus.water" value="0"/>
				<property name="FlyTime" value="-5"/><!-- -value calculates ballistic velocity to target over this +duration -->
				<property name="Velocity" value="50"/><!-- ballistic max distance for duration -->
				<property name="Gravity" value="-6"/>
				<property name="LifeTime" value="5"/>
				<property name="CollisionRadius" value=".22"/>
				<property name="Buff" value="buffInjuryStunned03"/>
			</property>
			<effect_group name="ammoProjectileZombieBoulder" tiered="false">
				<passive_effect name="ModSlots" operation="base_set" value="0"/>
				<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
				<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
				<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="1800"/><!--AbrasionRegular-->
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$FrostbiteStatus" operation="set" value="10"/>
				<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="7.5">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
			</effect_group>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Contracts -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
	
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- CONTRACT'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Contracts for vehicle parts -->
		
		<item name="Cont_VehicleT1">
			<property name="Tags" value="Contract"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="71FFE7"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="Cont_VehicleT1Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MMagazineNotes"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="20"/>
			<property name="EconomicValue" value="250"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_vehicle1"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
			<property name="Weight" value="2"/>
			<property name="ScrapTimeOverride" value="10.0"/>
		</item>
		<item name="Cont_VehicleT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="500"/>
			<property name="DescriptionKey" value="Cont_VehicleT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_vehicle2"/>
			</property>
		</item>
		<item name="Cont_VehicleT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="DescriptionKey" value="Cont_VehicleT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_vehicle3"/>
			</property>
		</item>
		<item name="Cont_VehicleT4">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="1500"/>
			<property name="DescriptionKey" value="Cont_VehicleT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_vehicle4"/>
			</property>
		</item>
		
		<!-- Food contracts -->
		<item name="Ingredients_FoodT1">
			<property name="Tags" value="Contract"/>
			<property name="CustomIcon" value="cntFoodPileSmall"/>
			<property name="CustomIconTint" value="71FFE7"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="Ingredients_Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<item name="Ingredients_FoodT2">
			<property name="Extends" value="Ingredients_FoodT1"/>
			<property name="CustomIcon" value="cntFoodPileMedium"/>
		</item>
		<item name="Ingredients_FoodT3">
			<property name="Extends" value="Ingredients_FoodT1"/>
			<property name="CustomIcon" value="cntFoodPileLarge"/>
		</item>
		<item name="Ingredients_FoodT4">
			<property name="Extends" value="Ingredients_FoodT1"/>
			<property name="CustomIcon" value="cntFoodPileLarge"/>
		</item>
				
		<item name="Cont_FoodT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_FoodT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_food1"/>
			</property>
		</item>
		<item name="Cont_FoodT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="500"/>
			<property name="DescriptionKey" value="Cont_FoodT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_food2"/>
			</property>
		</item>
		<item name="Cont_FoodT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="DescriptionKey" value="Cont_FoodT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_food3"/>
			</property>
		</item>
		<item name="Cont_FoodT4">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="1500"/>
			<property name="DescriptionKey" value="Cont_FoodT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_food4"/>
			</property>
		</item>
		
		<!-- Medical contracts -->
		<item name="Cont_MedicineT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_MedicineT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_medicine1"/>
			</property>
		</item>
		<item name="Cont_MedicineT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="500"/>
			<property name="DescriptionKey" value="Cont_MedicineT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_medicine2"/>
			</property>
		</item>
		<item name="Cont_MedicineT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="1000"/>
			<property name="DescriptionKey" value="Cont_MedicineT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_medicine3"/>
			</property>
		</item>
		<item name="Cont_MedicineT4">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="EconomicValue" value="1500"/>
			<property name="DescriptionKey" value="Cont_MedicineT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_medicine4"/>
			</property>
		</item>
		
		<!-- Construction contracts -->
		<item name="Cont_ConstructionT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_ConstructionT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_construction1"/>
			</property>
		</item>
		<item name="Cont_ConstructionT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_ConstructionT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_construction2"/>
			</property>
		</item>
		<item name="Cont_ConstructionT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_ConstructionT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_construction3"/>
			</property>
		</item>
		
		<!-- Workstation contracts -->
		<item name="Ingredients_WorkstationT1">
			<property name="Tags" value="Contract"/>
			<property name="CustomIcon" value="cntDewCollector"/>
			<property name="CustomIconTint" value="71FFE7"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="Ingredients_Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MFuelBarrelPolymer"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<item name="Ingredients_WorkstationT2">
			<property name="Extends" value="Ingredients_WorkstationT1"/>
			<property name="CustomIcon" value="workbench"/>
			<property name="Material" value="Mmetal"/>
		</item>
		<item name="Ingredients_WorkstationT3">
			<property name="Extends" value="Ingredients_WorkstationT1"/>
			<property name="CustomIcon" value="cementMixer"/>
			<property name="Material" value="Mmetal"/>
		</item>
		<item name="Ingredients_WorkstationT4">
			<property name="Extends" value="Ingredients_WorkstationT1"/>
			<property name="CustomIcon" value="forge"/>
			<property name="Material" value="Mmetal"/>
		</item>
		<item name="Ingredients_WorkstationT5">
			<property name="Extends" value="Ingredients_WorkstationT1"/>
			<property name="CustomIcon" value="chemistryStation"/>
			<property name="Material" value="Mmetal"/>
		</item>
		
		<item name="Cont_WorkstationT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_WorkstationT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_workstation1"/>
			</property>
		</item>
		<item name="Cont_WorkstationT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_WorkstationT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_workstation2"/>
			</property>
		</item>
		<item name="Cont_WorkstationT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_WorkstationT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_workstation3"/>
			</property>
		</item>
		<item name="Cont_WorkstationT4">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_WorkstationT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_workstation4"/>
			</property>
		</item>
		<item name="Cont_WorkstationT5">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_WorkstationT5Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_workstation5"/>
			</property>
		</item>
		
		<!-- Books and Magazines contracts -->
		<item name="Cont_BooksT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_BooksT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_books1"/>
			</property>
		</item>
		<item name="Cont_BooksT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_BooksT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_books2"/>
			</property>
		</item>
		<item name="Cont_BooksT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_BooksT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_books3"/>
			</property>
		</item>
		<item name="Cont_BooksT4">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_BooksT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_books4"/>
			</property>
		</item>
		
		<!-- Armor contracts -->
		<item name="Ingredients_ArmorT1">
			<property name="Tags" value="Contract"/>
			<property name="CustomIcon" value="resourceArmorCraftingKit"/>
			<property name="CustomIconTint" value="71FFE7"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="Ingredients_Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Msteel"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<item name="Ingredients_ArmorT2">
			<property name="Extends" value="Ingredients_ArmorT1"/>
		</item>
		<item name="Ingredients_ArmorT3">
			<property name="Extends" value="Ingredients_ArmorT1"/>
		</item>
		<item name="Ingredients_RepairT1">
			<property name="Extends" value="Ingredients_ArmorT1"/>
		</item>
		<item name="Ingredients_RepairT2">
			<property name="Extends" value="Ingredients_ArmorT1"/>
		</item>
		<item name="Ingredients_RepairT3">
			<property name="Extends" value="Ingredients_ArmorT1"/>
		</item>
		
		<item name="Cont_ArmorT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_ArmorT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_armor1"/>
			</property>
		</item>
		<item name="Cont_ArmorT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_ArmorT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_armor2"/>
			</property>
		</item>
		<item name="Cont_ArmorT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_ArmorT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_armor3"/>
			</property>
		</item>
		<item name="Cont_RepairT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_RepairT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_repair1"/>
			</property>
		</item>
		<item name="Cont_RepairT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_RepairT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_repair2"/>
			</property>
		</item>
		<item name="Cont_RepairT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_RepairT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_repair3"/>
			</property>
		</item>
		
		<!-- Weapon contracts -->
		<item name="Cont_WeaponMachineGun">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,shotgunSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponMachineGunDesc"/>
			<property name="Group" value="Special Items"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_machinegun"/>
			</property>
		</item>
		<item name="Cont_WeaponShotgun">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,machinegunSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponShotgunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_shotgun"/>
			</property>
		</item>
		<item name="Cont_WeaponRifle">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,rifleSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponRifleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_rifle"/>
			</property>
		</item>
		<item name="Cont_WeaponPistol">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,handgunSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponPistolDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_pistol"/>
			</property>
		</item>
		
		<item name="Cont_WeaponSpear">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,spearSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponSpearDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_spear"/>
			</property>
		</item>
		<item name="Cont_WeaponClub">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,clubSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponClubDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_club"/>
			</property>
		</item>
		<item name="Cont_WeaponSledgehammer">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,sledgeSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponSledgehammerDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_Sledgehammer"/>
			</property>
		</item>
		<item name="Cont_WeaponKnuckle">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,knuckleSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponKnuckleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_knuckle"/>
			</property>
		</item>
		<item name="Cont_WeaponKnife">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,bladeSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponKnifeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_knife"/>
			</property>
		</item>
		<item name="Cont_WeaponBaton">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="Tags" value="Contract,roboticsSkill"/>
			<property name="DescriptionKey" value="Cont_WeaponBatonDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_weapon_baton"/>
			</property>
		</item>
		
		<item name="Cont_AmmoT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_AmmoT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_ammo1"/>
			</property>
		</item>
		<item name="Cont_AmmoT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_AmmoT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_ammo2"/>
			</property>
		</item>
		<item name="Cont_AmmoT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_AmmoT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_ammo3"/>
			</property>
		</item>
		<item name="Cont_AmmoT4">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="DescriptionKey" value="Cont_AmmoT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_ammo4"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- STUPIt BET -->
		
		<item name="StupitBet1"> <!-- At grandma's in the village -->
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="FF8000"/>
			<property name="DescriptionKey" value="StupitBet1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_stupitbet1"/>
			</property>
		</item>
		<item name="StupitBet2"> <!-- Feathers and bones -->
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="FF8000"/>
			<property name="DescriptionKey" value="StupitBet2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_stupitbet2"/>
			</property>
		</item>
		<item name="StupitBet3"> <!-- Search for classmates -->
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="FF8000"/>
			<property name="DescriptionKey" value="StupitBet3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_stupitbet3"/>
			</property>
		</item>
		<item name="StupitBet4"> <!-- Incident in a strip club -->
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="FF8000"/>
			<property name="DescriptionKey" value="StupitBet4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_stupitbet4"/>
			</property>
		</item>
		<item name="StupitBet5"> <!-- Traces around the bathhouse -->
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="FF8000"/>
			<property name="DescriptionKey" value="StupitBet5Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_stupitbet5"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- RARE CONTRACTS -->		
		
		<!-- Stat elixirs -->
		<item name="Elixir_HealthT1">
			<property name="Tags" value="Contract"/>
			<property name="DescriptionKey" value="Elixir_HealthT1Desc"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="questItem"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="CustomIcon" value="resourceTestosteroneExtract"/>
			<property name="CustomIconTint" value="FF2B2B"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Health" operation="add" value="1"/>
			</effect_group>			
		</item>
		<item name="Elixir_HealthT2">
			<property name="Extends" value="Elixir_HealthT1"/>
			<property name="DescriptionKey" value="Elixir_HealthT2Desc"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Health" operation="add" value="5"/>
			</effect_group>			
		</item>
		<item name="Elixir_HealthT3">
			<property name="Extends" value="Elixir_HealthT1"/>
			<property name="DescriptionKey" value="Elixir_HealthT3Desc"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Health" operation="add" value="10"/>
			</effect_group>			
		</item>
		<item name="Elixir_StaminaT1">
			<property name="Extends" value="Elixir_HealthT1"/>
			<property name="DescriptionKey" value="Elixir_StaminaT1Desc"/>
			<property name="CustomIconTint" value="4858FF"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Stamina" operation="add" value="1"/>
			</effect_group>			
		</item>
		<item name="Elixir_StaminaT2">
			<property name="Extends" value="Elixir_HealthT1"/>
			<property name="DescriptionKey" value="Elixir_StaminaT2Desc"/>
			<property name="CustomIconTint" value="4858FF"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Stamina" operation="add" value="5"/>
			</effect_group>			
		</item>
		<item name="Elixir_StaminaT3">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_StaminaT3Desc"/>
			<property name="CustomIconTint" value="4858FF"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Stamina" operation="add" value="10"/>
			</effect_group>			
		</item>
		<item name="Elixir_JumpStrength">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_JumpStrengthDesc"/>
			<property name="CustomIconTint" value="C5FF59"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_JumpStrength" operation="add" value=".05"/>
			</effect_group>			
		</item>
		<item name="Elixir_Mobility">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_MobilityDesc"/>
			<property name="CustomIconTint" value="C5FF59"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_Mobility" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_HiddenStrike">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_HiddenStrikeDesc"/>
			<property name="CustomIconTint" value="C5FF59"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_HiddenStrike" operation="add" value=".1"/>
			</effect_group>			
		</item>
		<item name="Elixir_AnimalDamageMelee">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_AnimalDamageMeleeDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_AnimalDamageMelee" operation="add" value=".1"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_Forest">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_ForestDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageForest" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_BurntForest">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_BurntForestDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageBurntForest" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_Desert">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_DesertDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageDesert" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_Snow">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_SnowDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageSnow" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_Wasteland">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_WastelandDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageWasteland" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_Rifle">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_RifleDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageRifle" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_MachineGun">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_MachineGunDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageMachineGun" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_Shotgun">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_ShotgunDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageShotgun" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_Pistol">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_PistolDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamagePistol" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_MeleeLight">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_MeleeLightDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageMeleeLight" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_MeleeHeavy">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_MeleeHeavyDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageMeleeHeavy" operation="add" value=".01"/>
			</effect_group>			
		</item>
		<item name="Elixir_Damage_All">
			<property name="Extends" value="Elixir_HealthT3"/>
			<property name="DescriptionKey" value="Elixir_Damage_AllDesc"/>
			<property name="CustomIconTint" value="FF8000"/>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$RareBonus_DamageAll" operation="add" value=".01"/>
			</effect_group>			
		</item>
		
		<!-- Ingredients -->
		<item name="Ingredients_HealthT1">
			<property name="Tags" value="Contract"/>
			<property name="CustomIcon" value="resourceTestosteroneExtract"/>
			<property name="CustomIconTint" value="DECEA3"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="Ingredients_Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MFuelBarrelPolymer"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<item name="Ingredients_HealthT2">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_HealthT3">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_StaminaT1">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_StaminaT2">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_StaminaT3">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_JumpStrength">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Mobility">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_HiddenStrike">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_Forest">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_BurntForest">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_Desert">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_Snow">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_Wasteland">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_Rifle">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_MachineGun">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_Shotgun">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_Pistol">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_MeleeLight">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_MeleeHeavy">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		<item name="Ingredients_Damage_All">
			<property name="Extends" value="Ingredients_HealthT1"/>
		</item>
		
		<item name="RareCont_HealthT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_HealthT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_health1"/>
			</property>
		</item>
		<item name="RareCont_HealthT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_HealthT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_health2"/>
			</property>
		</item>
		<item name="RareCont_HealthT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_HealthT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_health3"/>
			</property>
		</item>
		<item name="RareCont_StaminaT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_StaminaT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_stamina1"/>
			</property>
		</item>
		<item name="RareCont_StaminaT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_StaminaT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_stamina2"/>
			</property>
		</item>
		<item name="RareCont_StaminaT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_StaminaT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_stamina3"/>
			</property>
		</item>
		
		<item name="RareCont_JumpStrength">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_JumpStrengthDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_jump"/>
			</property>
		</item>
		<item name="RareCont_Mobility">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_MobilityDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_mobility"/>
			</property>
		</item>
		<item name="RareCont_HiddenStrike">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_HiddenStrikeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_hiddenstrike"/>
			</property>
		</item>
		
		<!-- BIOM's Damage -->
		<item name="RareCont_Damage_Forest">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_ForestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_forest"/>
			</property>
		</item>
		<item name="RareCont_Damage_BurntForest">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_BurntForestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_burntforest"/>
			</property>
		</item>
		<item name="RareCont_Damage_Desert">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_DesertDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_desert"/>
			</property>
		</item>
		<item name="RareCont_Damage_Snow">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_SnowDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_snow"/>
			</property>
		</item>
		<item name="RareCont_Damage_Wasteland">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_WastelandDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_wasteland"/>
			</property>
		</item>
		
		<!-- Weapon's Damage -->
		<item name="RareCont_Damage_Rifle">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_RifleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_rifle"/>
			</property>
		</item>
		<item name="RareCont_Damage_MachineGun">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_MachineGunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_machinegun"/>
			</property>
		</item>
		<item name="RareCont_Damage_Shotgun">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_ShotgunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_shotgun"/>
			</property>
		</item>
		<item name="RareCont_Damage_Pistol">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_PistolDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_pistol"/>
			</property>
		</item>
		<item name="RareCont_Damage_MeleeLight">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_MeleeLightDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_meleelight"/>
			</property>
		</item>
		<item name="RareCont_Damage_MeleeHeavy">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_MeleeHeavyDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_meleeheavy"/>
			</property>
		</item>
		<item name="RareCont_Damage_All">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="DescriptionKey" value="RareCont_Damage_AllDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_rare_all"/>
			</property>
		</item>
		
		<item name="RareCont_Bundle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="4858FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="RareCont_BundleDesc"/>
			<property name="Group" value="Notes"/>
			<property name="Stacknumber" value="10"/>
			<property class="Action0">
				<property name="Random_item" value="RareCont_HealthT1,RareCont_HealthT2,RareCont_HealthT3,RareCont_StaminaT1,RareCont_StaminaT2,RareCont_StaminaT3,RareCont_JumpStrength,RareCont_Mobility,RareCont_HiddenStrike,RareCont_Damage_Forest,RareCont_Damage_BurntForest,RareCont_Damage_Desert,RareCont_Damage_Snow,RareCont_Damage_Wasteland,RareCont_Damage_Rifle,RareCont_Damage_MachineGun,RareCont_Damage_Shotgun,RareCont_Damage_Pistol,RareCont_Damage_MeleeLight,RareCont_Damage_MeleeHeavy,RareCont_Damage_All"/>
				<property name="Random_item_count" value="1"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- LEGENDARY CONTRACTS -->

		<item name="LegCont_SamplesT1">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="DescriptionKey" value="LegCont_SamplesT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_leg_samples1"/>
			</property>
		</item>
		<item name="LegCont_SamplesT2">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="DescriptionKey" value="LegCont_SamplesT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_leg_samples2"/>
			</property>
		</item>
		<item name="LegCont_SamplesT3">
			<property name="Extends" value="Cont_VehicleT1"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="DescriptionKey" value="LegCont_SamplesT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_leg_samples3"/>
			</property>
		</item>
		
	</append>
	
	<!-- Checking the weapon used -->
	<append xpath="/items/item[@name='gunMGT0PipeMachineGun']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunMGT1AK47']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunMGT2TacticalAR']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunMGT3M60']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='gunShotgunT0PipeShotgun']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunShotgunT1DoubleBarrel']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunShotgunT2PumpShotgun']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunShotgunT3AutoShotgun']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='gunRifleT0PipeRifle']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunRifleT1HuntingRifle']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunRifleT2LeverActionRifle']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunRifleT3SniperRifle']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='gunHandgunT0PipePistol']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunHandgunT1Pistol']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunHandgunT3SMG5']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunHandgunT2Magnum44']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunHandgunT3DesertVulture']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='gunBowT0PrimitiveBow']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunBowT1WoodenBow']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunBowT3CompoundBow']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunBowT1IronCrossbow']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='gunBowT3CompoundCrossbow']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeWpnSpearT0StoneSpear']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnSpearT1IronSpear']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnSpearT3SteelSpear']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeWpnClubT0WoodenClub']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnClubT1BaseballBat']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnClubT1CandyClub']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnClubT3SteelClub']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeWpnSledgeT0StoneSledgehammer']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnSledgeT1IronSledgehammer']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnSledgeT3SteelSledgehammer']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnKnucklesT1IronKnuckles']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnuckles']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeWpnBladeT0BoneKnife']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnBladeT1HuntingKnife']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnBladeT1CandyKnife']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='meleeWpnBladeT3Machete']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeWpnBatonT0PipeBaton']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeToolAxeT1IronFireaxe']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
				<requirement name="!HasBuff" buff="Holding_Axe"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
				<requirement name="!HasBuff" buff="Holding_Axe"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[@name='meleeToolAxeT2SteelAxe']">
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
				<requirement name="!HasBuff" buff="Holding_Axe"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
				<requirement name="!HasBuff" buff="Holding_Axe"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</append>
	
	<append xpath="/items">
	
		<item name="TrinketStupitBet">
			<property name="HoldType" value="45"/>
			<property name="CustomIcon" value="hubCaps"/>
			<property name="CustomIconTint" value="FF8000"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mbrass_scrap"/>
			<property name="Weight" value="100"/>
			<property name="Stacknumber" value="25"/>
			<property name="Group" value="Resources"/>
			<property name="SellableToTrader" value="false"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		
		<item name="Bonus_StupitBet">
			<property name="CustomIcon" value="hubcapNoMine"/>
			<property name="CustomIconTint" value="FF8000"/>
			<property name="DescriptionKey" value="Bonus_StupitBetDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$Bonus_StupitBet" operation="add" value=".1"/>
			</effect_group>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Craft_Ammo -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<append xpath="/items">
		<!-- 9mm -->
		<item name="ammoDisBundle9mmBulletBall">
			<property name="Extends" value="ammoBundleMaster"/>
			<property name="CustomIcon" value="ammo9mmBulletBall"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="320"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="75,75,75"/>
			</property>
		</item>
		<item name="ammoDisBundle9mmBulletHP">
			<property name="Extends" value="ammoBundleMaster"/>
			<property name="CustomIcon" value="ammo9mmBulletHP"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="430"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="150,75,75"/>
			</property>
		</item>
		<item name="ammoDisBundle9mmBulletAP">
			<property name="Extends" value="ammoBundleMaster"/>
			<property name="CustomIcon" value="ammo9mmBulletAP"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="500"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="150,150,75"/>
			</property>
		</item>
		<!-- .44 -->
		<item name="ammoDisBundle44MagnumBulletBall">
			<property name="Extends" value="ammoBundleMaster"/>
			<property name="CustomIcon" value="ammo44MagnumBulletBall"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkEnforcerComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="430"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="75,150,75"/>
			</property>
		</item>
		<item name="ammoDisBundle44MagnumBulletHP">
			<property name="Extends" value="ammoDisBundle44MagnumBulletBall"/>
			<property name="CustomIcon" value="ammo44MagnumBulletHP"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkEnforcerComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="500"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="150,150,75"/>
			</property>
		</item>
		<item name="ammoDisBundle44MagnumBulletAP">
			<property name="Extends" value="ammoDisBundle44MagnumBulletBall"/>
			<property name="CustomIcon" value="ammo44MagnumBulletAP"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkEnforcerComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="550"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="150,225,75"/>
			</property>
		</item>
		<!-- 7.62mm -->
		<item name="ammoDisBundle762mmBulletBall">
			<property name="Extends" value="ammoBundleMaster"/>
			<property name="CustomIcon" value="ammo762mmBulletBall"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkSniperComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="400"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="75,225,75"/>
			</property>
		</item>
		<item name="ammoDisBundle762mmBulletHP">
			<property name="Extends" value="ammoDisBundle762mmBulletBall"/>
			<property name="CustomIcon" value="ammo762mmBulletHp"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkSniperComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="600"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="150,225,75"/>
			</property>
		</item>
		<item name="ammoDisBundle762mmBulletAP">
			<property name="Extends" value="ammoDisBundle762mmBulletBall"/>
			<property name="CustomIcon" value="ammo762mmBulletAP"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkSniperComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="700"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBulletTip,resourceGunPowder,resourceBulletCasing"/>
				<property name="Create_item_count" value="150,375,75"/>
			</property>
		</item>
		<!-- Shotgun -->
		<item name="ammoDisBundleShotgunShell">
			<property name="Extends" value="ammoBundleMaster"/>
			<property name="CustomIcon" value="ammoShotgunShell"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkShotgunMessiahComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="400"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBuckshot,resourceGunPowder,resourcePaper"/>
				<property name="Create_item_count" value="60,240,60"/>
			</property>
		</item>
		<item name="ammoDisBundleShotgunSlug">
			<property name="Extends" value="ammoDisBundleShotgunShell"/>
			<property name="CustomIcon" value="ammoShotgunSlug"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkShotgunMessiahComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="750"/>
			<property class="Action0">
				<property name="Create_item" value="resourceBuckshot,resourceGunPowder,resourceScrapPolymers"/>
				<property name="Create_item_count" value="120,300,60"/>
			</property>
		</item>
		<item name="ammoDisBundleShotgunBreachingSlug">
			<property name="Extends" value="ammoDisBundleShotgunShell"/>
			<property name="CustomIcon" value="ammoShotgunBreachingSlug"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="AmmoDisassemblyDesc"/>
			<property name="UnlockedBy" value="perkShotgunMessiahComplete"/>
			<property name="Stacknumber" value="100"/>
			<property name="EconomicValue" value="750"/>
			<property class="Action0">
				<property name="Create_item" value="resourceForgedSteel,resourceClayLump,resourceGunPowder,resourceScrapPolymers"/>
				<property name="Create_item_count" value="180,120,240,60"/>
			</property>
		</item>
				
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_EliteZombies -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
		
	<item name="meleeHandZombieEliteLight">
		<property name="Extends" value="meleeHandZombieFeral"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="20"/>
			<property name="DamageBlock" value="100"/>
			<property name="Range" value="1.2"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".14,.1,.1,.08,.4,.45,.2"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value=".5">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	<item name="meleeHandZombieEliteLightCharged">
		<property name="Extends" value="meleeHandZombieEliteLight"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="60"/>
			<property name="DamageBlock" value="350"/>
			<property name="Range" value="1.4"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>	
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".18,.25,.12,.12,.5,.85,.3"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2800"/><!--AbrasionCharged-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	<item name="meleeHandZombieEliteLightInfernal">
		<property name="Extends" value="meleeHandZombieEliteLight"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="40"/>
			<property name="DamageBlock" value="250"/>
			<property name="Range" value="1.6"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".22,.3,.15,.16,.6,.95,.4"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionInfernal-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1.5">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	
	<item name="meleeHandZombieEliteMedium">
		<property name="Extends" value="meleeHandZombieFeral"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="25"/>
			<property name="DamageBlock" value="250"/>
			<property name="Range" value="1.2"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".14,.1,.1,.08,.4,.45,.35"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	
	</item>	
	<item name="meleeHandZombieEliteMediumCharged">
		<property name="Extends" value="meleeHandZombieEliteMedium"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="80"/>
			<property name="DamageBlock" value="400"/>
			<property name="Range" value="1.4"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>	
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".18,.25,.12,.12,.5,.85,.3"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2800"/><!--AbrasionCharged-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1.6">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	<item name="meleeHandZombieEliteMediumInfernal">
		<property name="Extends" value="meleeHandZombieEliteMedium"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="55"/>
			<property name="DamageBlock" value="600"/>
			<property name="Range" value="1.6"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".22,.3,.15,.16,.6,.95,.4"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionInfernal-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="2.2">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	
	<item name="meleeHandZombieEliteHeavy1">
		<property name="Extends" value="meleeHandZombieFeral"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="80"/>
			<property name="DamageBlock" value="800"/>
			<property name="Range" value="1.2"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".14,.2,.1,.08,.4,.75,.2"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="2">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	<item name="meleeHandZombieEliteHeavy2">
		<property name="Extends" value="meleeHandZombieFeral"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="40"/>
			<property name="DamageBlock" value="750"/>
			<property name="Range" value="1.2"/>
		</property>
		
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".14,.2,.1,.08,.4,.75,.2"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/><!--AbrasionFeral-->
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="MiniBossHitRad"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="2">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	<item name="meleeHandZombieEliteHeavyCharged">
		<property name="Extends" value="meleeHandZombieEliteHeavy1"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="200"/>
			<property name="DamageBlock" value="1200"/>
			<property name="Range" value="1.4"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>	
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".18,.25,.12,.12,.5,.85,.3"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2800"/><!--AbrasionCharged-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="3">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	<item name="meleeHandZombieEliteHeavyInfernal">
		<property name="Extends" value="meleeHandZombieEliteHeavy1"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="150"/>
			<property name="DamageBlock" value="1800"/>
			<property name="Range" value="1.6"/>
		</property>
	
		<effect_group name="meleeHandZombieFeral" tiered="false">
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".22,.3,.15,.16,.6,.95,.4"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="12"><!--InfectionFeral-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionInfernal-->
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="4">
				<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" target="other" operation="LT" value="1"/></triggered_effect>
		</effect_group>
	</item>
	
	<item name="meleeHandZombieCopElite">
		<property name="Extends" value="meleeHandZombieCop"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="60"/>
			<property name="DamageBlock" value="750"/>
		</property>
		<property class="Action1">
			<property name="Magazine_items" value="ammoProjectileZombieCopElite"/>
		</property>
	
		<effect_group name="meleeHandZombieCopElite" tiered="false">
			<passive_effect name="MagazineSize" operation="base_set" value="2"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".14,.2,.1,.08,.4,.75,.2"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad"/>
		</effect_group>
	</item>
	<item name="meleeHandZombieCopChargedElite">
		<property name="Extends" value="meleeHandZombieCop"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="140"/>
			<property name="DamageBlock" value="1200"/>
		</property>
		<property class="Action1">
			<property name="Magazine_items" value="ammoProjectileZombieCopChargedElite"/>
		</property>
	
		<effect_group name="meleeHandZombieCopElite" tiered="false">
			<passive_effect name="MagazineSize" operation="base_set" value="2"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".14,.2,.1,.08,.4,.75,.2"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad"/>
		</effect_group>
	</item>
	<item name="meleeHandZombieCopInfernalElite">
		<property name="Extends" value="meleeHandZombieCop"/>
		<property name="CreativeMode" value="None"/>
		<property class="Action0">
			<property name="DamageEntity" value="90"/>
			<property name="DamageBlock" value="2000"/>
		</property>
		<property class="Action1">
			<property name="Magazine_items" value="ammoProjectileZombieCopInfernalElite"/>
		</property>
	
		<effect_group name="meleeHandZombieCopElite" tiered="false">
			<passive_effect name="MagazineSize" operation="base_set" value="2"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10"/>
				
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
				buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
				weights=".14,.2,.1,.08,.4,.75,.2"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="15">
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="2400"/>
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="SmallMiniBossHitRad"/>
		</effect_group>
	</item>
	
	<!-- <item name="meleeHandZombieCopChargedElite"> -->
		<!-- <property name="Extends" value="meleeHandZombieCopElite"/> -->
		<!-- <property class="Action0"> -->
			<!-- <property name="DamageEntity" value="140"/> -->
			<!-- <property name="DamageBlock" value="1200"/> -->
		<!-- </property> -->
		<!-- <property class="Action1"> -->
			<!-- <property name="Magazine_items" value="ammoProjectileZombieCopChargedElite"/> -->
		<!-- </property> -->
	<!-- </item> -->
	<!-- <item name="meleeHandZombieCopInfernalElite"> -->
		<!-- <property name="Extends" value="meleeHandZombieCopElite"/> -->
		<!-- <property class="Action0"> -->
			<!-- <property name="DamageEntity" value="90"/> -->
			<!-- <property name="DamageBlock" value="2000"/> -->
		<!-- </property> -->
		<!-- <property class="Action1"> -->
			<!-- <property name="Magazine_items" value="ammoProjectileZombieCopInfernalElite"/> -->
		<!-- </property> -->
	<!-- </item> -->
	
	<item name="ammoProjectileZombieCopElite">
		<property name="Extends" value="ammoProjectileZombieVomit"/>
		<property name="CreativeMode" value="None"/>
		<property name="CustomIcon" value="missingIcon"/>
		<property class="Action1">
			<property name="DamageEntity" value="45"/>
			<property name="DamageBlock" value="500"/>
			<property name="Velocity" value="18"/>
			<property name="FlyTime" value="2"/>
			<property name="LifeTime" value="4"/>
			<property name="Explosion.ParticleIndex" value="7"/>
			<property name="Explosion.RadiusBlocks" value="2"/>
			<property name="Explosion.RadiusEntities" value="1"/>
			<property name="Explosion.DamageBonus.water" value="0"/>
			<property name="Explosion.DamageBonus.earth" value="0"/>
		</property>
		<effect_group name="ammoProjectileZombieVomitRadiated" tiered="false">
			<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
			<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInfectionCatch"/>
			<passive_effect name="BlockDamage" operation="base_set" value="145"/>
			<passive_effect name="EntityDamage" operation="base_set" value="1"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
		</effect_group>
	</item>
	<item name="ammoProjectileZombieCopChargedElite">
		<property name="Extends" value="ammoProjectileZombieVomit"/>
		<property name="CreativeMode" value="None"/>
		<property name="CustomIcon" value="missingIcon"/>
		<property class="Action1">
			<property name="DamageEntity" value="60"/>
			<property name="DamageBlock" value="750"/>
			<property name="Velocity" value="18"/>
			<property name="FlyTime" value="2"/>
			<property name="LifeTime" value="4"/>
			<property name="Explosion.ParticleIndex" value="7"/>
			<property name="Explosion.RadiusBlocks" value="2"/>
			<property name="Explosion.RadiusEntities" value="1"/>
			<property name="Explosion.DamageBonus.water" value="0"/>
			<property name="Explosion.DamageBonus.earth" value="0"/>
		</property>
		<effect_group name="ammoProjectileZombieVomitRadiated" tiered="false">
			<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
			<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInfectionCatch"/>
			<passive_effect name="BlockDamage" operation="base_set" value="145"/>
			<passive_effect name="EntityDamage" operation="base_set" value="1"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
		</effect_group>
	</item>
	<item name="ammoProjectileZombieCopInfernalElite">
		<property name="Extends" value="ammoProjectileZombieVomit"/>
		<property name="CreativeMode" value="None"/>
		<property name="CustomIcon" value="missingIcon"/>
		<property class="Action1">
			<property name="DamageEntity" value="75"/>
			<property name="DamageBlock" value="1000"/>
			<property name="Velocity" value="18"/>
			<property name="FlyTime" value="2"/>
			<property name="LifeTime" value="4"/>
			<property name="Explosion.ParticleIndex" value="7"/>
			<property name="Explosion.RadiusBlocks" value="2"/>
			<property name="Explosion.RadiusEntities" value="1"/>
			<property name="Explosion.DamageBonus.water" value="0"/>
			<property name="Explosion.DamageBonus.earth" value="0"/>
		</property>
		<effect_group name="ammoProjectileZombieVomitRadiated" tiered="false">
			<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
			<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInfectionCatch"/>
			<passive_effect name="BlockDamage" operation="base_set" value="145"/>
			<passive_effect name="EntityDamage" operation="base_set" value="1"/>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="20"><!--InfectionRadiated-->
				<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
			<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="abrasionZombieHit" operation="set" value="3200"/><!--AbrasionRadiated-->
		</effect_group>
	</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_FearAndFatigue -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<!-- Alco -->
	<append xpath="/items/item[@name='drinkJarGrandpasMoonshine']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd15"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drinkJarBeer']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd10"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drinkJarGrandpasAwesomeSauce']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd10"/>
		</effect_group>
	</append>
	
	<!-- Candy -->
	<append xpath="/items/item[@name='drugAtomJunkies']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugCovertCats']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugEyeKandy']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugHackers']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugHealthBar']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugJailBreakers']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugNerdTats']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugOhShitzDrops']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugRockBusters']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugSkullCrushers']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='drugSugarButts']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5"/>
		</effect_group>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Game_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/items/item[@name='foodCropGraceCorn']/property[@name='EconomicValue']/@value">40</set>
	
	<set xpath="/items/item[@name='resourceCoal']/property[@name='EconomicValue']/@value">6</set>
	<set xpath="/items/item[@name='resourcePotassiumNitratePowder']/property[@name='EconomicValue']/@value">6</set>
	<set xpath="/items/item[@name='resourceScrapLead']/property[@name='EconomicValue']/@value">6</set>
	<set xpath="/items/item[@name='resourceScrapIron']/property[@name='EconomicValue']/@value">6</set>
	<set xpath="/items/item[@name='resourceOilShale']/property[@name='EconomicValue']/@value">9</set>
	<set xpath="/items/item[@name='resourceScrapBrass']/property[@name='EconomicValue']/@value">20</set>
	<set xpath="/items/item[@name='resourceClayLump']/property[@name='EconomicValue']/@value">9</set>
	
	<append xpath="/items">
		
		<item name="harvestingToolsSkillMagazineBundle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bookToolsDigest"/>
			<property name="CustomIconTint" value="DECEA3"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="MagazineBundleDesc"/>
			<property name="EconomicValue" value="1500"/>
			<property name="Group" value="Books,BooksOnly,TCReading"/>
			<property class="Action0">
				<property name="Create_item" value="harvestingToolsSkillMagazine"/>
				<property name="Create_item_count" value="10"/>
			</property>
		</item>
		<item name="repairToolsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookHandyLand"/>
			<property class="Action0">
				<property name="Create_item" value="repairToolsSkillMagazine"/>
			</property>
		</item>
		<item name="salvageToolsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookScrapping4Fun"/>
			<property class="Action0">
				<property name="Create_item" value="salvageToolsSkillMagazine"/>
			</property>
		</item>
		<item name="sledgehammersSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookGetHammered"/>
			<property class="Action0">
				<property name="Create_item" value="sledgehammersSkillMagazine"/>
			</property>
		</item>
		<item name="workstationSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookForgeAhead"/>
			<property class="Action0">
				<property name="Create_item" value="workstationSkillMagazine"/>
			</property>
		</item>
		<item name="bowsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookBowHunters"/>
			<property class="Action0">
				<property name="Create_item" value="bowsSkillMagazine"/>
			</property>
		</item>
		<item name="spearsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookSharpSticks"/>
			<property class="Action0">
				<property name="Create_item" value="spearsSkillMagazine"/>
			</property>
		</item>
		<item name="bladesSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookKnifeGuy"/>
			<property class="Action0">
				<property name="Create_item" value="bladesSkillMagazine"/>
			</property>
		</item>
		<item name="clubsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookBigHitters"/>
			<property class="Action0">
				<property name="Create_item" value="clubsSkillMagazine"/>
			</property>
		</item>
		<item name="handgunsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookHandgunMagazine"/>
			<property class="Action0">
				<property name="Create_item" value="handgunsSkillMagazine"/>
			</property>
		</item>
		<item name="shotgunsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookShotgunWeekly"/>
			<property class="Action0">
				<property name="Create_item" value="shotgunsSkillMagazine"/>
			</property>
		</item>
		<item name="riflesSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookRifleWorld"/>
			<property class="Action0">
				<property name="Create_item" value="riflesSkillMagazine"/>
			</property>
		</item>
		<item name="machineGunsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookTacticalWarfare"/>
			<property class="Action0">
				<property name="Create_item" value="machineGunsSkillMagazine"/>
			</property>
		</item>
		<item name="explosivesSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookExplosiveMagazine"/>
			<property class="Action0">
				<property name="Create_item" value="explosivesSkillMagazine"/>
			</property>
		</item>
		<item name="armorSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookArmoredUp"/>
			<property class="Action0">
				<property name="Create_item" value="armorSkillMagazine"/>
			</property>
		</item>
		<item name="medicalSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookMedicalJournal"/>
			<property class="Action0">
				<property name="Create_item" value="medicalSkillMagazine"/>
			</property>
		</item>
		<item name="knucklesSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookFuriousFists"/>
			<property class="Action0">
				<property name="Create_item" value="knucklesSkillMagazine"/>
			</property>
		</item>
		<item name="foodSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookHomeCookingWeekly"/>
			<property class="Action0">
				<property name="Create_item" value="foodSkillMagazine"/>
			</property>
		</item>
		<item name="seedSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookSouthernFarming"/>
			<property class="Action0">
				<property name="Create_item" value="seedSkillMagazine"/>
			</property>
		</item>
		<item name="roboticsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookTechPlanet"/>
			<property class="Action0">
				<property name="Create_item" value="roboticsSkillMagazine"/>
			</property>
		</item>
		<item name="vehiclesSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookVehicleAdventures"/>
			<property class="Action0">
				<property name="Create_item" value="vehiclesSkillMagazine"/>
			</property>
		</item>
		<item name="electricianSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookWiring101"/>
			<property class="Action0">
				<property name="Create_item" value="electricianSkillMagazine"/>
			</property>
		</item>
		<item name="trapsSkillMagazineBundle">
			<property name="Extends" value="harvestingToolsSkillMagazineBundle"/>
			<property name="CustomIcon" value="bookElectricalTraps"/>
			<property class="Action0">
				<property name="Create_item" value="trapsSkillMagazine"/>
			</property>
		</item>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_HUD -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertafter xpath="/items/item/property[@name='AltItemTypeIcon' and @value='book_read']">
		<property name="AltItemTypeIconColor" value="200,200,200,200" />
		<property name="ItemTypeIconTint" value="255,184,0,200" />
	</insertafter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Master_Skills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Removing the T2 Stun Baton -->
	<remove xpath="/items/item[@name='meleeWpnBatonT2StunBaton']"/>
	
	<set xpath="/items/item[@name='meleeWpnClubT0WoodenClub']/effect_group[@name='meleeWpnClubT0WoodenClub']/passive_effect[(contains(@name, 'EntityDamage')) and contains(@operation, 'base_set')]/@value">18</set>
	<set xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/effect_group[@name='meleeWpnClubT1BaseballBat']/passive_effect[(contains(@name, 'EntityDamage')) and contains(@operation, 'base_set')]/@value">28</set>
	<set xpath="/items/item[@name='meleeWpnClubT3SteelClub']/effect_group[@name='meleeWpnClubT3SteelClub']/passive_effect[(contains(@name, 'EntityDamage')) and contains(@operation, 'base_set')]/@value">40</set>
	
	<append xpath="/items">
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- WEAPON -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- AUTOMATIC WEAPON -->
	
	<item name="gunMGT4M60Imp">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MMachineGunParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="10000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		<property name="UnlockedBy" value="MasterCraftingMachineGuns"/>
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU,ammo762mmExplosiveFragmentations"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="70"/> 
			<property name="Zoom_max_in" value="30"/>
			<property name="SightsCameraOffset" value="-.00062,0,.055"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT4M60Imp">
			
			<passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkMachineGunner"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.15" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="-2" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="DegradationMax" operation="perc_add" value="-.05,.1" tier="1,6" tags="perkMachineGunner"/> -->
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.3"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="550" tags="perkMachineGunner"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".01,.05" tier="2,6" tags="perkMachineGunner"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.2" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="70" tags="perkMachineGunner"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.3" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".25" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1,1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/>		

			<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	</item>
		
	<item name="gunMGT5M60Bulldog">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MMachineGunParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="30000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<property name="UnlockedBy" value="MasterCraftingMachineGuns"/>
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".1"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/> <!-- 55 -->
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.00062,0,.06"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT5M60Bulldog">
			
			<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkMachineGunner,perkGunslinger"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.1" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="68" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			<!-- random EntityDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner"/>
			<!-- tier bonus -->
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> -->
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.3"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="480" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="100" tags="perkMachineGunner"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.6" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".6"/>
			
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkMachineGunner"/> 

			<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	
	</item>
	
	<!-- Legends -->
	<item name="BulldogLegArsonist">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="50000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">		
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".05"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/> <!-- 55 -->
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.00062,0,.06"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT5M60BulldogLegend1">
			
			<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.3,.3" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="76" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			<!-- random EntityDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner"/>
			<!-- tier bonus -->
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> -->
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="520" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="86" tags="perkMachineGunner"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".7"/>
			
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner"/> 

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom"/>
			
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	
	</item>
	
	<item name="BulldogLegURANUS">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="50000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".05"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo44MagnumBulletDU"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/> <!-- 55 -->
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.00062,0,.06"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT5M60BulldogLegend2">
			
			<passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner,perkGunslinger"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.3,.3" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="2" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="82" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			<!-- random EntityDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner"/>
			<!-- tier bonus -->
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> -->
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="620" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="62" tags="perkMachineGunner"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkMachineGunner"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".3"/>
			
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/> 

			<passive_effect name="DegradationMax" operation="base_set" value="720,1380" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
			<effect_group name="Elite">
				<requirement name="EntityTagCompare" target="other" tags="Elite"/>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,70" operation="LTE" value="1"/>
					</triggered_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05"/>
			</effect_group>

			<effect_group name="Bosses">
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
				</passive_effect>
			</effect_group>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	
	</item>
	
	<item name="BulldogLegBreeze">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="50000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">		
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".05"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletHP,ammo762mmBulletAP"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/> <!-- 55 -->
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.00062,0,.06"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT5M60BulldogLegend3">
			
			<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkMachineGunner,perkGunslinger"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.3,.3" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="48" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			<!-- random EntityDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner"/>
			<!-- tier bonus -->
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> -->
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="730" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="134" tags="perkMachineGunner"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkMachineGunner"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="1" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".2"/>
			
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner"/> 

			<passive_effect name="DegradationMax" operation="base_set" value="900,1560" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	
	</item>
	
	<item name="BulldogLegUnkillable">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="50000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".05"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/> <!-- 55 -->
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.00062,0,.06"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT5M60BulldogLegend4">
			
			<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.3,.3" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="72" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			<!-- random EntityDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner"/>
			<!-- tier bonus -->
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> -->
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="500" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="78" tags="perkMachineGunner"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".7"/>
			
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner"/> 

			<passive_effect name="DegradationMax" operation="base_set" value="1900,3600" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	
	</item>
	
	<item name="BulldogLegAvenger">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon,Avenger"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="50000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".05"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/> <!-- 55 -->
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.00062,0,.06"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT5M60BulldogLegend5">
			
			<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.3,.3" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="72" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			<!-- random EntityDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner"/>
			<!-- tier bonus -->
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> -->
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="475" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="86" tags="perkMachineGunner"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".7"/>
			
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner"/> 

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	
	</item>
	
	<item name="BulldogLegBerserk">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,bottomAttachments,mediumTopAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill,LegendWeapon,Berserk"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="60"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="CrosshairOnAim" value="true"/> 
		<property name="CrosshairUpAfterShot" value="true"/> 
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="50000"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<!-- <property name="UnlockedBy" value="MasterCraftingMachineGuns"/> -->
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".05"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU"/>
			<property name="Sound_start" value="m60_fire"/>
			<property name="Sound_loop" value="m60_fire"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m60_reload"/>
			<property name="Sound_end" value="m60_fire_end"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_MG_M60"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/> <!-- 55 -->
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.00062,0,.06"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="RifleZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunMGT5M60BulldogLegend6">
			
			<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkMachineGunner"/>
			
			<passive_effect name="DamageFalloffRange" operation="base_set" value="55" tags="perkMachineGunner,perkGunslinger"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.3,.3" tier="1,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="base_add" value="68" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkMachineGunner"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".08,.4" tier="2,6" tags="perkMachineGunner"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			<!-- random EntityDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".2,1" tier="2,6" tags="perkMachineGunner"/>
			<!-- tier bonus -->
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMachineGunner"/> -->
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="490" tags="perkMachineGunner"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1200" tags="perkMachineGunner"/>
			<passive_effect name="MagazineSize" operation="base_set" value="92" tags="perkMachineGunner"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkMachineGunner"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.9" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".35" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkMachineGunner"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1" tags="perkMachineGunner"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".3" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMachineGunner"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.4" tags="perkMachineGunner"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="2" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".7"/>
			
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.5" tags="perkMachineGunner"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkMachineGunner"/> 

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkMachineGunner,perkBookAutoWeapons"/>

			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".07" tags="RoundsPerMinute"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="self" buff="BuffBulldogBerserk">
				<requirement name="HitLocation" body_parts="Head"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,25" operation="LTE" value="1"/>
			</triggered_effect>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_MachineGun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_MachineGun">
				<requirement name="!HasBuff" buff="Holding_MachineGun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_MachineGun,Holding_Range"/>
		</effect_group>
	
	</item>
	
	<!-- SHOTGUNS WEAPON -->
	
	<item name="gunShotgunT4AutoShotgunImp"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
		<property name="DisplayType" value="rangedShotgun"/>
		<property name="HoldType" value="76"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
		<property name="Material" value="MShotgunParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="10000"/>

		<property name="UnlockedBy" value="MasterCraftingShotgun"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="shotgun_polymer_grab"/>
		<property name="SoundPlace" value="shotgun_polymer_place"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU"/>
			<property name="Reload_time" value="2.6"/>
			<property name="Sound_start" value="autoshotgun_fire"/>
			<property name="Sound_loop" value="autoshotgun_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="60"/>
			<property name="Zoom_max_in" value="40"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunShotgunT4AutoShotgunImp">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="110" tags="perkBoomstick"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkBoomstick"/> <!-- 2.3s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			
			<passive_effect name="EntityDamage" operation="base_add" value="11" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/>
			
			<passive_effect name="DismemberChance" operation="base_add" value=".05"/>
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.3"/>
			<passive_effect name="MagazineSize" operation="base_set" value="24" tags="perkBoomstick"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1.2" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1.2" tags="perkBoomstick"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkBoomstick"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.085,.085" tags="perkBoomstick"/> 
			<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkBoomstick"/>

			<passive_effect name="DegradationMax" operation="base_set" value="800,1300" tier="1,6" tags="perkBoomstick"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkBoomstick"/>
			<display_value name="dStatStunEffect" value="4"/>
		</effect_group>
		<effect_group name="Contract check">			
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
	</item>
	
	<item name="gunShotgunT5AutoShotgunEraser"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill"/>
		<property name="DisplayType" value="rangedShotgun"/>
		<property name="HoldType" value="76"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
		<property name="Material" value="MShotgunParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="30000"/>
		<property name="UnlockedBy" value="MasterCraftingShotgun"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="shotgun_polymer_grab"/>
		<property name="SoundPlace" value="shotgun_polymer_place"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU"/>
			<property name="Reload_time" value="2.6"/>
			<property name="Sound_start" value="autoshotgun_fire"/>
			<property name="Sound_loop" value="autoshotgun_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunShotgunT5AutoShotgunEraser">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkBoomstick"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick"/> <!-- 2.3s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			
			<passive_effect name="EntityDamage" operation="base_add" value="14" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkBoomstick"/> 
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.3"/>
			<passive_effect name="MagazineSize" operation="base_set" value="40" tags="perkBoomstick"/>
			
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".15"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.02,.06" tags="perkBoomstick"/> 
			<passive_effect name="WeaponHandling" operation="base_set" value="1.7" tags="perkBoomstick"/>

			<passive_effect name="DegradationMax" operation="base_set" value="900,1600" tier="1,6" tags="perkBoomstick"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkBoomstick"/>
			<display_value name="dStatStunEffect" value="4"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
			
		</effect_group>
		
		<effect_group name="deco" tiered="false">
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot"/>                   
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<!-- Legends -->
	<item name="EraserLegArsonist"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedShotgun"/>
		<property name="HoldType" value="76"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="shotgun_polymer_grab"/>
		<property name="SoundPlace" value="shotgun_polymer_place"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU"/>
			<property name="Reload_time" value="2.6"/>
			<property name="Sound_start" value="autoshotgun_fire"/>
			<property name="Sound_loop" value="autoshotgun_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunShotgunT5AutoShotgunEraser">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="170" tags="perkBoomstick"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick"/> <!-- 2.3s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			
			<passive_effect name="EntityDamage" operation="base_add" value="17" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick"/> 
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="MagazineSize" operation="base_set" value="48" tags="perkBoomstick"/>
			
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".15"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick"/> 
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkBoomstick"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkBoomstick"/>
			<display_value name="dStatStunEffect" value="4"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom"/>
			
		</effect_group>
		
		<effect_group name="deco" tiered="false">
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot"/>                   
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="EraserLegURANUS"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedShotgun"/>
		<property name="HoldType" value="76"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="shotgun_polymer_grab"/>
		<property name="SoundPlace" value="shotgun_polymer_place"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoShotgunSlugDU"/>
			<property name="Reload_time" value="2.6"/>
			<property name="Sound_start" value="autoshotgun_fire"/>
			<property name="Sound_loop" value="autoshotgun_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunShotgunT5AutoShotgunEraser">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="130" tags="perkBoomstick"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick"/> <!-- 2.3s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			
			<passive_effect name="EntityDamage" operation="base_add" value="20" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick"/> 
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="MagazineSize" operation="base_set" value="36" tags="perkBoomstick"/>
			
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".15"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick"/> 
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick"/>

			<passive_effect name="DegradationMax" operation="base_set" value="550,950" tier="1,6" tags="perkBoomstick"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkBoomstick"/>
			<display_value name="dStatStunEffect" value="4"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
		
		</effect_group>
		
		<effect_group name="Bosses">
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="EntityTagCompare" target="other" tags="Elite"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
				</passive_effect>
			</effect_group>
		
		<effect_group name="deco" tiered="false">
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot"/>                   
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="EraserLegUnkillable"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedShotgun"/>
		<property name="HoldType" value="76"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="shotgun_polymer_grab"/>
		<property name="SoundPlace" value="shotgun_polymer_place"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU"/>
			<property name="Reload_time" value="2.6"/>
			<property name="Sound_start" value="autoshotgun_fire"/>
			<property name="Sound_loop" value="autoshotgun_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunShotgunT5AutoShotgunEraser">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="165" tags="perkBoomstick"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick"/> <!-- 2.3s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			
			<passive_effect name="EntityDamage" operation="base_add" value="16" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick"/> 
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="MagazineSize" operation="base_set" value="52" tags="perkBoomstick"/>
			
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".15"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick"/> 
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick"/>

			<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkBoomstick"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkBoomstick"/>
			<display_value name="dStatStunEffect" value="4"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
			
		</effect_group>
		
		<effect_group name="deco" tiered="false">
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot"/>                   
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
	</item>
	
	<item name="EraserLegAvenger"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon,Avenger"/>
		<property name="DisplayType" value="rangedShotgun"/>
		<property name="HoldType" value="76"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="shotgun_polymer_grab"/>
		<property name="SoundPlace" value="shotgun_polymer_place"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU"/>
			<property name="Reload_time" value="2.6"/>
			<property name="Sound_start" value="autoshotgun_fire"/>
			<property name="Sound_loop" value="autoshotgun_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunShotgunT5AutoShotgunEraser">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="190" tags="perkBoomstick"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick"/> <!-- 2.3s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			
			<passive_effect name="EntityDamage" operation="base_add" value="15" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick"/> 
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="MagazineSize" operation="base_set" value="46" tags="perkBoomstick"/>
			
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".15"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick"/> 
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkBoomstick"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkBoomstick"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkBoomstick"/>
			<display_value name="dStatStunEffect" value="4"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>

		</effect_group>
		
		<effect_group name="deco" tiered="false">
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot"/>                   
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="EraserLegBerserk"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shotgun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,noScopes,stock,magazine,drumMagazine,firingMode,bottomAttachments,attStrength,perkBoomstick,attachmentsIncluded,canHaveCosmetic,shotgunSkill,LegendWeapon,Berserk"/>
		<property name="DisplayType" value="rangedShotgun"/>
		<property name="HoldType" value="76"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Auto Shotgun/autoShotgunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="shotgun_polymer_grab"/>
		<property name="SoundPlace" value="shotgun_polymer_place"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".6"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU"/>
			<property name="Reload_time" value="2.6"/>
			<property name="Sound_start" value="autoshotgun_fire"/>
			<property name="Sound_loop" value="autoshotgun_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_SG_auto"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunShotgunT5AutoShotgunEraser">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="160" tags="perkBoomstick"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkBoomstick"/> <!-- 2.3s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			
			<passive_effect name="EntityDamage" operation="base_add" value="17" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkBoomstick"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkBoomstick"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".08,.08" tier="2,6" tags="perkBoomstick"/> 
			
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="MagazineSize" operation="base_set" value="44" tags="perkBoomstick"/>
			
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4.2" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4" tags="perkBoomstick"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkMachineGunner"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".15"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkBoomstick"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="." tags="perkBoomstick"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkBoomstick"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.08" tags="perkBoomstick"/> 
			<passive_effect name="WeaponHandling" operation="base_set" value="1.4" tags="perkBoomstick"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkBoomstick"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkBoomstick"/>
			<display_value name="dStatStunEffect" value="4"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="self" buff="BuffBulldogBerserk">
				<requirement name="HitLocation" body_parts="Head"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,18" operation="LTE" value="1"/>
			</triggered_effect>

		</effect_group>
		
		<effect_group name="deco" tiered="false">
			<triggered_effect trigger="onSelfHoldingItemCreated" action="AddPart" part="eraser" prefab="@:Other/Items/Weapons/Ranged/PipeShotgun/pipeShotgunPrefab.prefab" parentTransform="#HeldItemRoot"/>                   
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="eraser"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Shotgun,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Shotgun">
				<requirement name="!HasBuff" buff="Holding_Shotgun"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Shotgun,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<!-- SNIPER WEAPON -->
	
	<item name="gunRifleT4SniperRifleImp"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
		<property name="DisplayType" value="rangedSniper"/>
		<property name="HoldType" value="77"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
		<property name="Material" value="MRifleParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="10000"/>
		<property name="UnlockedBy" value="MasterCraftingRifle"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".5"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU,ammo762mmExplosiveFragmentations"/>
			<property name="Reload_time" value="2.5"/>
			<property name="Sound_start" value="sharpshooter_fire"/>
			<property name="Sound_loop" value="sharpshooter_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="ScopeCameraOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunRifleT4SniperRifleImp">
			<passive_effect name="MaxRange" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="240" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="36" tags="perkDeadEye"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.3" tags="perkDeadEye"/> <!-- 2.7s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="84" tags="perkDeadEye"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkDeadEye"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> 
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.16" tags="perkDeadEye"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".01" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="3" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.8" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.8" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="800,1250" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkDeadEye"/>

			<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkDeadEye"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="5" tags="perkDeadEye"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock"/>
			
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value=".5"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkDeadEye"/>
				<display_value name="dEntityDamageSneak" value=".5"/>
		</effect_group>
		<effect_group name="Contract check">			
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>
			
	</item>

	<item name="gunRifleT5SniperRifleGaus"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill"/>
		<property name="DisplayType" value="rangedSniper"/>
		<property name="HoldType" value="77"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
		<property name="Material" value="MRifleParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="30000"/>
		<property name="UnlockedBy" value="MasterCraftingRifle"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU"/>
			<property name="Reload_time" value="2.5"/>
			<property name="Sound_start" value="sharpshooter_fire"/>
			<property name="Sound_loop" value="sharpshooter_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="ScopeCameraOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunRifleT5SniperRifleGaus">
			<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="120" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkDeadEye"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.6" tags="perkDeadEye"/> <!-- 2.7s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="200" tags="perkDeadEye"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkDeadEye"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> 
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.16" tags="perkDeadEye"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="800,1250" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkDeadEye"/>

			<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkDeadEye"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="5" tags="perkDeadEye"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
			</triggered_effect>
			
			<!-- <triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffFatalPuncture"/> -->
			
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="1.5"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye"/>
				<display_value name="dEntityDamageSneak" value="1.5"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>			
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>

	</item>
	
	<!-- Legends -->
	<item name="GausLegArsonist"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedSniper"/>
		<property name="HoldType" value="77"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU,ammo762mmExplosiveFragmentations"/>
			<property name="Reload_time" value="2.5"/>
			<property name="Sound_start" value="sharpshooter_fire"/>
			<property name="Sound_loop" value="sharpshooter_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="ScopeCameraOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunRifleT5SniperRifleGaus">
			<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="28" tags="perkDeadEye"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkDeadEye"/> <!-- 2.7s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="240" tags="perkDeadEye"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkDeadEye"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> 
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1080" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkDeadEye"/>

			<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom"/>
			
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="2"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye"/>
				<display_value name="dEntityDamageSneak" value="1.5"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>

	</item>
	
	<item name="GausLegTesla"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedSniper"/>
		<property name="HoldType" value="77"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU,ammo762mmExplosiveFragmentations"/>
			<property name="Reload_time" value="2.5"/>
			<property name="Sound_start" value="sharpshooter_fire"/>
			<property name="Sound_loop" value="sharpshooter_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="ScopeCameraOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunRifleT5SniperRifleGaus">
			<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="28" tags="perkDeadEye"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkDeadEye"/> <!-- 2.7s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="240" tags="perkDeadEye"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkDeadEye"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> 
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1080" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkDeadEye"/>

			<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked"/>
			
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="2"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye"/>
				<display_value name="dEntityDamageSneak" value="1.5"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>

	</item>
	
	<item name="GausLegURANUS"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedSniper"/>
		<property name="HoldType" value="77"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletDU"/>
			<property name="Reload_time" value="2.5"/>
			<property name="Sound_start" value="sharpshooter_fire"/>
			<property name="Sound_loop" value="sharpshooter_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="ScopeCameraOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunRifleT5SniperRifleGaus">
			<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="160" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="14" tags="perkDeadEye"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkDeadEye"/> <!-- 2.7s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="300" tags="perkDeadEye"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkDeadEye"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> 
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="560,820" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="2.2" tags="perkDeadEye"/>

			<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
			</triggered_effect>
			
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="2"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye"/>
				<display_value name="dEntityDamageSneak" value="1.5"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>

	</item>
	
	<item name="GausLegUnkillable"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,largeTopAttachments,stock,magazine,firingMode,bottomAttachments,attPerception,perkDeadEye,attachmentsIncluded,canHaveCosmetic,rifleSkill,LegendWeapon"/>
		<property name="DisplayType" value="rangedSniper"/>
		<property name="HoldType" value="77"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Sharp Shooter/sharpShooterGunPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="rifle_sight_in"/>
		<property name="Sound_Sight_Out" value="rifle_sight_out"/>
		<property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
		<property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
		<property name="AttachmentFlashlight" value="meleeToolFlashlight02"/> <!-- End: Needed for the attachment flashlight -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU,ammo762mmExplosiveFragmentations"/>
			<property name="Reload_time" value="2.5"/>
			<property name="Sound_start" value="sharpshooter_fire"/>
			<property name="Sound_loop" value="sharpshooter_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_rifle_sniper"/>
			<property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="RifleShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="0,0,0"/>
			<property name="ScopeCameraOffset" value="0,0,0"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunRifleT5SniperRifleGaus">
			<passive_effect name="MaxRange" operation="base_set" value="200" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="150" tags="perkDeadEye"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.05" tier="1,6" tags="perkDeadEye"/> <!-- random effective rng -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="220" tags="perkDeadEye"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.1" tags="perkDeadEye"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="MagazineSize" operation="base_set" value="34" tags="perkDeadEye"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkDeadEye"/> <!-- 2.7s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="232" tags="perkDeadEye"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkDeadEye"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDeadEye"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDeadEye"/> 
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.12,.24" tags="perkDeadEye"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".04" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".5" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1" tags="perkDeadEye"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDeadEye"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.2" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.1" tags="perkDeadEye"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".1" tags="perkDeadEye"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="11" tags="perkDeadEye"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkDeadEye"/>

			<passive_effect name="DegradationMax" operation="base_set" value="1400,2000" tier="1,6" tags="perkDeadEye"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.7" tags="perkDeadEye"/>

			<passive_effect name="DamageModifier" operation="base_add" value="300" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1.2" tags="perkDeadEye"/>
			<passive_effect name="EntityPenetrationCount" operation="perc_add" value="7" tags="perkDeadEye"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
			</triggered_effect>
			
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="2"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="perkDeadEye"/>
				<display_value name="dEntityDamageSneak" value="1.5"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Rifle,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Rifle">
				<requirement name="!HasBuff" buff="Holding_Rifle"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Rifle,Holding_Range"/>
		</effect_group>

	</item>
	
	<!-- PISTOL WEAPON -->
	
	<item name="gunHandgunT4SMG5Imp"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MHandGunParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="10000"/>
		<property name="UnlockedBy" value="MasterCraftingHandguns"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="70"/>
			<property name="Zoom_max_in" value="30"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT4SMG5Imp">
			<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="500" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".01,.05" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="56" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.3"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.4" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="18" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="2" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.1" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.1" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.2" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.5" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.5" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.3" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".3" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-.5" tags="perkGunslinger"/>
		</effect_group>
		<effect_group name="Contract check">			
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
			
	</item>

	<item name="gunHandgunT5SMG5Zinger"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MHandGunParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="30000"/>
		<property name="UnlockedBy" value="MasterCraftingHandguns"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT5SMG5Zinger">
			<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="600" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.1,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="88" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.3"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="28" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<!-- Legends -->
	<item name="ZingerLegArsonist"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT5SMG5Zinger">
			<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="680" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="96" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="34" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffBurningCustom"/>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="ZingerLegURANUS"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletDU"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT5SMG5Zinger">
			<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="580" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="72" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="46" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.3" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="480,800" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.8" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
			<effect_group name="Elite">
				<requirement name="EntityTagCompare" target="other" tags="Elite"/>
					<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,70" operation="LTE" value="1"/>
					</triggered_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05"/>
			</effect_group>

			<effect_group name="Bosses">
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="EntityTagCompare" target="other" tags="boss"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".3">
					<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
				</passive_effect>
			</effect_group>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="ZingerLegBreeze"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT5SMG5Zinger">
			<passive_effect name="MaxRange" operation="base_set" value="80" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="900" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="136" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="26" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>	
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="ZingerLegUnkillable"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT5SMG5Zinger">
			<passive_effect name="MaxRange" operation="base_set" value="75" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="50" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="660" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="91" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="1440,2640" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="ZingerLegAvenger"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,Avenger,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT5SMG5Zinger">
			<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="660" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="104" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<item name="ZingerLegBerserk"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,LegendWeapon,Berserk,BoosterRange"/>
		<property name="DisplayType" value="rangedGun"/>
		<property name="HoldType" value="6"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/SMG/smgPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="Attachments" value="meleeToolFlashlight02"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="smg_sight_in"/>
		<property name="Sound_Sight_Out" value="smg_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="LightValue" value=".45"/>
		<property name="EconomicValue" value="50000"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_polymer_grab"/>
		<property name="SoundPlace" value="rifle_polymer_place"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="TintColor" value="240,177,138"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Delay" value=".150"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="smg_fire"/>
			<property name="Sound_loop" value="smg_fire"/>
			<property name="Sound_end" value="smg_fire_end"/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value=""/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="gunfire_pistol_SMG"/>
			<!-- <property name="DamageBonus.head" value="4"/>
			<property name="DamageBonus.wood" value="5"/>
			<property name="DamageBonus.earth" value=".2"/> -->
			<property name="ScopeOffset" value="-.000525,.1449,-.2"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="-.062,.062,.16"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="SightsCameraOffset" value="-.0003,0,-.01"/>
			<property name="zoomTriggerEffectPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectPullXb" value="PistolZoom"/>
		</property>
		<effect_group name="gunHandgunT5SMG5Zinger">
			<passive_effect name="MaxRange" operation="base_set" value="65" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkGunslinger,9mmGun"/> 
			<passive_effect name="RoundsPerMinute" operation="base_set" value="660" tags="perkGunslinger"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.2,.2" tags="perkGunslinger"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="base_set" value="104" tags="perkGunslinger"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.2,.4"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkGunslinger"/> <!-- 4s -->
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".05" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".06" tags="RoundsPerMinute"/>
			<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.15,.35" tags="perkGunslinger"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="perkGunslinger"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkGunslinger"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.05" tags="perkGunslinger"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.4" tags="perkGunslinger"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="1.8" tags="perkGunslinger"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.4" tags="perkGunslinger"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".4" tags="perkGunslinger"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.5" tags="perkGunslinger"/>

			<passive_effect name="DegradationMax" operation="base_set" value="650,1200" tier="1,6" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkGunslinger,9mmGun"/>
			
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkGunslinger"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="self" buff="BuffBulldogBerserk">
				<requirement name="HitLocation" body_parts="Head"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,25" operation="LTE" value="1"/>
			</triggered_effect>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Pistol,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Pistol">
				<requirement name="!HasBuff" buff="Holding_Pistol"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Pistol,Holding_Range"/>
		</effect_group>
		
	</item>
	
	<!-- ROCKET LAUNCHER -->
	
	<item name="gunExplosivesT4RocketLauncherImp">
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,launcher,attPerception,perkDemolitionsExpert,canHaveCosmetic,barrelAttachments,noSilencer,sideAttachments,explosivesSkill"/>
		<property name="DisplayType" value="rangedLauncher"/>
		<property name="HoldType" value="10"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab"/>
		<property name="Material" value="MRocketLauncherParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="1"/>
		<property name="CustomIcon" value="gunExplosivesT3RocketLauncher"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="weapon_jam"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="launcher_sight_in"/>
		<property name="Sound_Sight_Out" value="launcher_sight_out"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="10000"/>
		<property name="UnlockedBy" value="MasterDemolitionist"/><!-- gunExplosivesT3RocketLauncherSchematic, -->
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rpg_grab"/>
		<property name="SoundPlace" value="rpg_place"/>

		<property class="Action0">
			<property name="Class" value="Launcher"/>
			<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
			<!-- <property name="Range" value="200"/> -->
			<property name="Magazine_items" value="ammoRocketFS"/>
			<!-- <property name="Reload_time" value="2"/> -->
			<property name="Sound_start" value="m136_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="m136_reload"/>
			<property name="AutoReload" value="false"/>
			<property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/>
			<property name="ScopeOffset" value="-.00062,.088,.065"/>
			<property name="SideOffset" value="0,0,0"/>
			<property name="BarrelOffset" value="0,0,0"/>
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
			<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunExplosivesT3RocketLauncher">
			<!--<passive_effect name="ProjectileVelocity" operation="base_set" value="50" tags="perkDemolitionsExpert"/>-->
			<passive_effect name="MaxRange" operation="base_set" value="120" tags="perkDemolitionsExpert"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkDemolitionsExpert"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> <!-- random effective rng -->
			<passive_effect name="EntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
			<passive_effect name="ExplosionEntityDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random EntityDmg -->
			<passive_effect name="ExplosionEntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
			<passive_effect name="ExplosionBlockDamage" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random BlockDmg -->
			<passive_effect name="ExplosionBlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkDemolitionsExpert"/> <!-- tier bonus -->
			<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random Veloc -->
			<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkDemolitionsExpert"/> --> <!-- random DegMax -->
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkDemolitionsExpert"/> <!-- random WeaponHandling -->
			<passive_effect name="RoundsPerMinute" operation="base_set" value="250" tags="perkDemolitionsExpert"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
			<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2" tags="perkDemolitionsExpert"/> <!-- 2.7s -->
			<passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,4" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="7" tags="perkDemolitionsExpert"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="7" tags="perkDemolitionsExpert"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".15" tags="perkDemolitionsExpert"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkDemolitionsExpert"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkDemolitionsExpert"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2" tags="perkDemolitionsExpert"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="10" tags="perkDemolitionsExpert"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="10" tags="perkDemolitionsExpert"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkDemolitionsExpert"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkDemolitionsExpert"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2.2" tags="perkDemolitionsExpert"/>
			<passive_effect name="WeaponHandling" operation="base_set" value=".4" tags="perkDemolitionsExpert"/>

			<passive_effect name="DegradationMax" operation="base_set" value="100,200" tier="1,6" tags="perkDemolitionsExpert"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDemolitionsExpert"/>
		</effect_group>
	</item>
	
	<item name="ammoRocketFS">
		<property name="Tags" value="ammo,perkDemolitionsExpert"/>
		<property name="DisplayType" value="ammoLauncher"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
		<property name="HoldType" value="45"/>
		<property name="HandMeshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Mlead_scrap"/>
		<property name="Stacknumber" value="150"/>
		<property name="EconomicValue" value="250"/>
		<property name="TraderStageTemplate" value="ammoTier2"/><!-- ammoRocketHE -->
		<property name="CustomIcon" value="ammoRocketHE"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
		<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,gunExplosivesT3RocketLauncherSchematic -->
		<property name="SoundPickup" value="rocket_grab"/>
		<property name="SoundPlace" value="rocket_place"/>
		
		<property class="Action1">
			<property name="Class" value="Projectile"/>
			<property name="Explosion.BlockDamage" value="50"/>
			<property name="Explosion.EntityDamage" value="600"/>
			<property name="Explosion.ParticleIndex" value="5"/> <!-- which Prefab/particle is used -->
			<property name="Explosion.RadiusBlocks" value="1"/> <!-- damage radius for blocks -->
			<property name="Explosion.RadiusEntities" value="3"/> <!-- damage radius for entities -->
			<property name="Explosion.DamageBonus.water" value="0"/>
			<property name="Gravity" value="-3"/>
			<property name="FlyTime" value=".1"/>
			<property name="LifeTime" value="4"/>
			<property name="DeadTime" value="2"/>
		</property>
		
		<effect_group name="ammoRocketHE" tiered="false">
			<passive_effect name="BlockDamage" operation="base_set" value="2"/>
			<passive_effect name="EntityDamage" operation="base_set" value="100"/>
			<passive_effect name="ProjectileVelocity" operation="base_set" value="60" tags="perkDemolitionsExpert"/>
			<display_value name="dExRadius" value="3"/>
			<display_value name="dExBlockDamage" value="50"/>
			<display_value name="dExEntityDamage" value="600"/>
		</effect_group>
	</item>
	
	<!-- ARCHERY WEAPON -->
	
	<item name="gunBowT4CompoundBowImp"> 
		<property name="Tags" value="weapon,ranged,bowDrawPenalty,archery,bow,attAgility,perkArchery,canHaveCosmetic,bowSkill"/>
		<property name="DisplayType" value="rangedBow"/>
		<property name="HoldType" value="53"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundBow/advancedCompoundBowPrefab.prefab"/>
		<property name="Material" value="MBowCrossbowParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="false"/>
		<property name="EconomicBundleSize" value="1"/>
		<property name="EconomicValue" value="7500"/>
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="MasterCraftingBows"/>
		<property name="ShowQuality" value="true"/>
		<property name="UsableUnderwater" value="false"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="bow_wooden_grab"/>
		<property name="SoundPlace" value="bow_wooden_place"/>
		<property name="CustomIcon" value="gunBowT3CompoundBow"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		
		<property class="Action0">
			<property name="Class" value="Catapult"/>
			<!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
			<property name="Hitmask_override" value="Arrow"/>
			<property name="Delay" value="1"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoArrowStone,ammoArrowIron,ammoArrowSteelAP,ammoArrowFlaming,ammoArrowExploding"/>
			<!-- <property name="Reload_time" value=".9"/> -->
			<property name="Sound_start" value="bow3_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="bow_unquiver"/>
			<property name="Sound_draw" value="bow3_draw"/>
			<property name="Sound_cancel" value="bow_fire_cancel"/>
			<property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
			<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
			<property name="Max_strain_time" value=".43"/>
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
			<property name="AutoReload" value="true"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolZoom"/>
		</property>
		<effect_group name="gunBowT4CompoundBowImp">
			<passive_effect name="ProjectileVelocity" operation="perc_add" value=".2" tags="perkArchery"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkArchery"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.2" tier="1,6" tags="perkArchery"/> 
			<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
			
			<passive_effect name="MagazineSize" operation="base_set" value="1" tags="perkArchery"/>
			<passive_effect name="EntityDamage" operation="base_add" value="80" tags="perkArchery"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkArchery"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".04,.2" tier="2,6" tags="perkArchery"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> 
			<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.67" tags="perkArchery"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.67" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/>

			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="2.5" tags="perkArchery"/>
			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkArchery"/> <!-- crosshair reset speed -->

			<passive_effect name="RoundsPerMinute" operation="base_set" value="90" tags="perkArchery,bowDrawPenalty"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.2" tags="perkArchery"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".2" tags="perkArchery"/>

			<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkArchery"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock"/>
			<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkArchery"/>	
		</effect_group>
		
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="2.5"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="perkArchery"/>
				<display_value name="dEntityDamageSneak" value="2.5"/>
		</effect_group>
		<effect_group name="Contract check">			
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range"/>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<requirement name="HitLocation" body_parts="Head"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>	
	</item>
	
	<item name="gunBowT4CompoundCrossbowImp"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic,bowSkill"/>
		<property name="DisplayType" value="rangedBow"/>
		<property name="DescriptionKey" value="gunBowT4CompoundCrossbowImpDesc"/>
		<property name="HoldType" value="69"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab"/>
		<property name="Material" value="MBowCrossbowParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="EconomicValue" value="7500"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="crossbow_sight_in"/>
		<property name="Sound_Sight_Out" value="crossbow_sight_out"/>
		<!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones -->
		<!-- <property name="SoundHolster" value="crossbow2_holster"/> -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="MasterCraftingBows"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_wood_grab"/>
		<property name="SoundPlace" value="rifle_wood_place"/>
		<property name="CustomIcon" value="gunBowT3CompoundCrossbow"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		
		<property class="Action0">
			<property name="Class" value="Launcher"/>
			<property name="Hitmask_override" value="Arrow"/>
			<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding"/>
			<!-- <property name="Reload_time" value="4"/> -->
			<property name="Sound_start" value="crossbow2_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="crossbow2_reload"/>
			<property name="AutoReload" value="false"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1"> <!-- UseAction -->
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunBowT4CompoundCrossbowImp">
			<passive_effect name="DamageFalloffRange" operation="base_set" value="70" tags="perkArchery"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.2" tier="1,6" tags="perkArchery"/> <!-- random effective rng -->
			<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
			<passive_effect name="MagazineSize" operation="base_set" value="2" tags="perkArchery"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.2" tags="perkArchery"/> <!-- 3.4s -->
			<passive_effect name="EntityDamage" operation="base_add" value="35" tags="perkArchery"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkArchery"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".04,.2" tier="2,6" tags="perkArchery"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> 
			<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.06,.06" tags="perkArchery"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="3.35" tags="perkArchery"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3.35" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkArchery"/> <!-- crosshair reset speed -->

			<passive_effect name="RoundsPerMinute" operation="base_set" value="120" tags="perkArchery"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="2" tags="perkArchery"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2" tags="perkArchery"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkArchery"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkArchery"/>

			<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkArchery"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock"/>
			<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkArchery"/>
				
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="2.5"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="perkArchery"/>
				<display_value name="dEntityDamageSneak" value="2.5"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range"/>
		</effect_group>
		<effect_group name="XP Bonus">
			<requirement name="HitLocation" body_parts="Head"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
	</item>
	
	<item name="gunBowT5CompoundCrossbowMantis"> 
		<property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,sideAttachments,smallTopAttachments,mediumTopAttachments,bottomAttachments,attAgility,perkArchery,crossbow,attachmentsIncluded,canHaveCosmetic,bowSkill,MantisEffect"/>
		<property name="DisplayType" value="rangedBow"/>
		<property name="DescriptionKey" value="gunBowT5CompoundCrossbowMantisDesc"/>
		<property name="HoldType" value="69"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Bows/advancedBow/advancedCompoundCrossbow/advancedCompoundCrossbowPrefab.prefab"/>
		<property name="Material" value="MBowCrossbowParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="7"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="EconomicValue" value="20000"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="CrosshairOnAim" value="true"/> <!-- aimTest -->
		<property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
		<property name="Sound_Sight_In" value="crossbow_sight_in"/>
		<property name="Sound_Sight_Out" value="crossbow_sight_out"/>
		<!-- <property name="SoundUnholster" value="crossbow2_unholster"/> Custom unholster but sounds inconsistent when other weapons don't have custom ones -->
		<!-- <property name="SoundHolster" value="crossbow2_holster"/> -->
		<property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="MasterCraftingBows"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="rifle_wood_grab"/>
		<property name="SoundPlace" value="rifle_wood_place"/>
		<property name="CustomIcon" value="gunBowT3CompoundCrossbow"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		
		<property class="Action0">
			<property name="Class" value="Launcher"/>
			<property name="Hitmask_override" value="Arrow"/>
			<property name="Delay" value=".8"/> <!-- obsolete if rounds per minute exists -->
			<property name="Magazine_items" value="ammoCrossbowBoltStone,ammoCrossbowBoltIron,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding"/>
			<!-- <property name="Reload_time" value="4"/> -->
			<property name="Sound_start" value="crossbow2_fire"/>
			<property name="Sound_repeat" value=""/>
			<property name="Sound_end" value=""/>
			<property name="Sound_empty" value="dryfire"/>
			<property name="Sound_reload" value="crossbow2_reload"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
			<property name="AutoReload" value="false"/>
		</property>
		<property class="Action1"> <!-- UseAction -->
			<property name="Class" value="Zoom"/>
			<property name="Zoom_max_out" value="55"/>
			<property name="Zoom_max_in" value="55"/>
			<property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
			<property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
		</property>
		<effect_group name="gunBowT5CompoundCrossbowMantis">
			<passive_effect name="DamageFalloffRange" operation="base_set" value="80" tags="perkArchery"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.1,.2" tier="1,6" tags="perkArchery"/> <!-- random effective rng -->
			<passive_effect name="MaxRange" operation="base_set" value="100" tags="perkArchery"/>
			<passive_effect name="MagazineSize" operation="base_set" value="3" tags="perkArchery"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1.8" tags="perkArchery"/> <!-- 3.4s -->
			<passive_effect name="EntityDamage" operation="base_add" value="60" tags="perkArchery"/> <!-- damage offset -->
			<passive_effect name="EntityDamage" operation="perc_add" value="-.06,.3" tags="perkArchery"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkArchery"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkArchery"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkArchery"/> <!-- tier bonus -->
			<passive_effect name="ProjectileVelocity" operation="perc_add" value="-.08,.08" tags="perkArchery"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.04,.04" tags="perkArchery"/> <!-- random WeaponHandling -->

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkArchery"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".1" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkArchery"/>
			<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkArchery"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkArchery"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="1.6" tags="perkArchery"/> <!-- crosshair reset speed -->

			<passive_effect name="RoundsPerMinute" operation="base_set" value="180" tags="perkArchery"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkArchery"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value=".5" tags="perkArchery"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".5" tags="perkArchery"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.5" tags="perkArchery"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".5" tags="perkArchery"/>

			<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkArchery"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkArchery"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="DamageModifier" operation="base_add" value="200" tags="head"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkArchery"/>
		</effect_group>
		
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="3"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="perkArchery"/>
				<display_value name="dEntityDamageSneak" value="3"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Archery,Holding_Range,Holding_Mantis"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Archery">
				<requirement name="!HasBuff" buff="Holding_Archery"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Range">
				<requirement name="!HasBuff" buff="Holding_Range"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Mantis">
				<requirement name="!HasBuff" buff="Holding_Mantis"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Archery,Holding_Range,Holding_Mantis"/>
		</effect_group>
				
		<effect_group name="XP Bonus">
			<requirement name="HitLocation" body_parts="Head"/>
				<passive_effect name="PlayerExpGain" operation="perc_add" value=".75" tags="Kill"/>
		</effect_group>
		
	</item>
	
	<!-- HEAVY MELEE WEAPON -->
	
	<item name="meleeWpnSpearT4SteelSpearImp"> 
		<property name="Extends" value="meleeWpnSpearT1IronSpear"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab"/>
		<property name="Material" value="MmeleeWpnSpearParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="Weight" value="1"/>
		<property name="EconomicValue" value="8000"/>
		<property name="UnlockedBy" value="MasterHeavyMeleeWeapon"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="spear_metal_grab"/>
		<property name="SoundPlace" value="spear_metal_place"/>
		<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Range" value="3.8"/>
			<property name="Sphere" value=".1"/> 
			<property name="Sound_start" value="spear_fire"/>
			<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
			<property name="UsePowerAttackAnimation" value="true"/>
		</property>
		
		<effect_group name="meleeWpnSpearT3SteelSpear">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkJavelinMaster"/>
			<display_value name="dTargetArmor" value="-.5999"/>
			
			<passive_effect name="AttacksPerMinute" operation="base_set" value="65" tags="perkJavelinMaster,perkFlurryOfPerception"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="26" tags="primary"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkJavelinMaster"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkJavelinMaster"/>
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkJavelinMaster"/>
			
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="42" tags="perkJavelinMaster"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkJavelinMaster"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster"/>
			
			<passive_effect name="BlockDamage" operation="base_set" value="15" tags="perkJavelinMaster"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="34" tags="secondary"/>

			<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
				<requirement name="ItemHasTags" tags="perkJavelinMaster"/>
				<requirement name="IsSecondaryAttack"/>
				<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1"/>
			</passive_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90"/>
			</triggered_effect>

			<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster"/>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
		
	</item>
	
	<item name="meleeWpnSpearT5SteelSpearCombistick"> 
		<property name="Extends" value="meleeWpnSpearT1IronSpear"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab"/>
		<property name="Material" value="MmeleeWpnSpearParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="Weight" value="1"/>
		<property name="EconomicValue" value="20000"/>
		<property name="UnlockedBy" value="MasterHeavyMeleeWeapon"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="spear_metal_grab"/>
		<property name="SoundPlace" value="spear_metal_place"/>
		<property name="CustomIcon" value="meleeWpnSpearT3SteelSpear"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		
		<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat"/>
		<property name="IsSticky" value="true"/>
		<property name="StickyOffset" value=".15"/>
		<property name="StickyColliderUp" value=".15"/>
		<property name="StickyColliderRadius" value=".15"/>
		<property name="StickyColliderLength" value="2"/>
		<property name="StickyForwardDirection" value="0,0,1"/>
		<property name="NavObject" value="spear"/>
				
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Range" value="4"/>
			<property name="Sphere" value=".1"/> 
			<property name="Sound_start" value="spear_fire"/>
			<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
			<property name="UsePowerAttackAnimation" value="true"/>
		</property>
		
		<effect_group name="meleeWpnSpearT5SteelSpearCombistick">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.9" tags="perkJavelinMaster"/>
			<display_value name="dTargetArmor" value="-.9"/>
			
			<passive_effect name="AttacksPerMinute" operation="base_set" value="72" tags="perkJavelinMaster,perkFlurryOfPerception"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" tags="perkJavelinMaster,perkFlurryOfPerception">
				<requirement name="HasBuff" buff="buffPredatorSetBonus"/></passive_effect>
			<passive_effect name="StaminaLoss" operation="base_set" value="40" tags="primary"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkJavelinMaster"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkJavelinMaster"/>
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkJavelinMaster"/>
			
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkJavelinMaster"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkJavelinMaster"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="62" tags="perkJavelinMaster"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkJavelinMaster"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkJavelinMaster"/>
			
			<passive_effect name="BlockDamage" operation="base_set" value="80" tags="perkJavelinMaster"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkJavelinMaster"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkJavelinMaster"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		</effect_group>
				
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1,5" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="52" tags="secondary"/>

			<passive_effect name="EntityPenetrationCount" operation="base_set" value="1" tags="perkJavelinMaster">
				<requirement name="ItemHasTags" tags="perkJavelinMaster"/>
				<requirement name="IsSecondaryAttack"/>
				<requirement name="ProgressionLevel" progression_name="perkSpearHunter6PenetratingShaft" operation="Equals" value="1"/>
			</passive_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="90"/>
			</triggered_effect>

			<passive_effect name="BlockPenetrationFactor" operation="base_set" value="20000" tags="perkJavelinMaster"/>
			
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffEnemyPredatorBonus_self,buffCombistickReload">
				<requirement name="!HasBuff" buff="buffCombistickReload"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownDouble">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
				<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffInjuryKnockdownGeneral">
				<requirement name="IsAlive" target="other"/>
				<requirement name="EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
				<requirement name="CVarCompare" cvar="$CombistickReload" operation="LTE" value="0"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyStats" stat="Stamina" operation="add" value="10">
				<requirement name="HasBuff" buff="buffPredatorSetBonus"/>
			</triggered_effect>
		
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
				<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="1"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
				<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="2"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
				<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="3"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
				<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="4"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="80"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" target_tags="zombie,animal" buff="buffInjuryCrippled01">
				<requirement name="ProgressionLevel" progression_name="perkJavelinMaster" operation="Equals" value="5"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Spear">
				<requirement name="!HasBuff" buff="Holding_Spear"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Spear,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
		
	</item>
	
	<item name="meleeWpnClubT4SteelClubImp"> 
		<property name="Tags" value="blunt,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,perkPummelPete,canHaveCosmetic,clubSkill"/>
		<property name="DisplayType" value="meleeImp"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/ClubIron/clubIronPrefab.prefab"/>
		<property name="HoldType" value="2"/>
		<property name="Material" value="MmeleeWpnClubParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="EconomicBundleSize" value="1"/>
		<property name="EconomicValue" value="8000"/>
		<property name="UnlockedBy" value="MasterHeavyMeleeWeapon"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="club_metal_grab"/>
		<property name="SoundPlace" value="club_metal_place"/>
		<property name="CustomIcon" value="meleeWpnClubT3SteelClub"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sound_start" value="batwood_swinglight"/>
			<property name="Sphere" value=".1"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="65"/>
			<property name="SwingAngle" value="120"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sound_start" value="batwood_swingheavy"/>
			<property name="Sphere" value=".15"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="IsHorizontalSwing" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="100"/>
			<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="woodhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="woodgrazeorganic"/>
		</property>
		</property>
		<effect_group name="meleeWpnClubT4SteelClubImp">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkPummelPete"/>
			<display_value name="dTargetArmor" value="-.299"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="55" tags="perkPummelPete,perkFlurryOfStrength"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="32" tags="primary"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkPummelPete"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkPummelPete"/>
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkPummelPete"/>
			
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkPummelPete"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkPummelPete"/>
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="42" tags="perkPummelPete"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkPummelPete"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete"/>
			
			<passive_effect name="BlockDamage" operation="base_set" value="30" tags="perkPummelPete"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkPummelPete"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkPummelPete"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
			
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="48" tags="secondary"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
		
	</item>
	
	<item name="meleeWpnClubT5SteelAxeBarbarian"> 
		<property name="Tags" value="blunt,axe,club,melee,grunting,light,longShaft,perkFlurryOfStrength,weapon,meleeWeapon,attStrength,canHaveCosmetic,clubSkill,meleeLegens,perkPummelPete"/>
		<property name="DisplayType" value="meleeImp"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab"/>
		<property name="HoldType" value="2"/>
		<property name="Material" value="MmeleeWpnClubParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="RepairExpMultiplier" value="4.5"/>
		<property name="EconomicBundleSize" value="1"/>
		<property name="EconomicValue" value="20000"/>
		<property name="UnlockedBy" value="MasterHeavyMeleeWeapon"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="club_metal_grab"/>
		<property name="SoundPlace" value="club_metal_place"/>
		<property name="CustomIcon" value="meleeToolAxeT2SteelAxe"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sound_start" value="axe_steel_swinglight"/>
			<property name="Sphere" value=".1"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="65"/>
			<property name="SwingAngle" value="120"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/>
		</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Range" value="2.4"/>
			<property name="Sound_start" value="axe_steel_swingheavy"/>
			<property name="Sphere" value=".15"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="IsHorizontalSwing" value="true"/>
			<property name="GrazeStart" value=".550"/>
			<property name="GrazeEnd" value=".35"/>
			<property name="SwingDegrees" value="90"/>
			<property name="SwingAngle" value="90"/>
		<property class="HitSounds">
			<property name="Override0" value="organic" param1="woodhitorganic"/>
		</property>
		<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="woodgrazeorganic"/>
		</property>
		</property>
		<effect_group name="meleeWpnClubT5SteelAxeBarbarian">
			<passive_effect name="DismemberChance" operation="base_add" value=".3" tags="secondary"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkPummelPete"/>
			<display_value name="dTargetArmor" value="-.8"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="68" tags="perkPummelPete,perkFlurryOfStrength"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="36" tags="primary"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkPummelPete"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkPummelPete"/>
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkPummelPete"/>
			
			<passive_effect name="MaxRange" operation="base_set" value="3.5" tags="perkPummelPete"/>
			
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkPummelPete"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkPummelPete"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkPummelPete"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete"/>
			
			<passive_effect name="BlockDamage" operation="base_set" value="40" tags="perkPummelPete"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.06,.3" tags="perkPummelPete"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkPummelPete"/> 
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.5" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.25" tags="oreWoodHarvest"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="Power Attack">
			<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="80" tags="secondary"/>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="75"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">			
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Axe">
				<requirement name="!HasBuff" buff="Holding_Axe"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Axe">
				<requirement name="!HasBuff" buff="Holding_Axe"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Club">
				<requirement name="!HasBuff" buff="Holding_Club"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>	
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Axe,Holding_Club,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
		
	</item>
	
	<item name="meleeWpnSledgeT4SteelSledgehammerImp"> 
		<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill"/>
		<property name="DisplayType" value="meleeImp"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="HoldType" value="33"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab"/>
		<property name="Material" value="MmeleeWpnSledgeParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="metaldestroy1"/>
		<property name="EconomicValue" value="8000"/>
		<property name="UnlockedBy" value="MasterHeavyMeleeWeapon"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="sledgehammer_steel_grab"/>
		<property name="SoundPlace" value="sledgehammer_steel_place"/>
		<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
			<property name="Sound_start" value="sledge_swinglight"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".515"/>
			<property name="GrazeEnd" value=".52"/>
			<property name="SwingDegrees" value="65"/>
			<property name="SwingAngle" value="160"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<property class="Action1">
			<property name="Range" value="2.6"/>
			<property name="Class" value="DynamicMelee"/>
			<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
			<property name="Sound_start" value="sledge_swingheavy"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".515"/>
			<property name="GrazeEnd" value=".52"/>
			<property name="SwingDegrees" value="100"/>
			<property name="SwingAngle" value="90"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<effect_group name="meleeWpnSledgeT4SteelSledgehammerImp">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkPummelPete"/>
			<display_value name="dTargetArmor" value="-.3"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="40" tags="perkSkullCrusher,perkFlurryOfStrength"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="48" tags="primary"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".2" tags="primary"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="700,1250" tier="1,6" tags="perkSkullCrusher"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.3" tags="perkSkullCrusher"/>
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkSkullCrusher"/>
			
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkSkullCrusher"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.6" tags="perkSkullCrusher"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkSkullCrusher"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="70" tags="perkSkullCrusher"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkSkullCrusher"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher"/> 
			
			<passive_effect name="BlockDamage" operation="base_set" value="100" tags="perkSkullCrusher"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.1,.4" tags="perkSkullCrusher"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher"/> 
			
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="92" tags="secondary"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".6" tags="secondary"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
			<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
			<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit"/>

			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
		
	</item>
	
	<item name="meleeWpnSledgeT5SteelSledgehammerMjolnir">
		<property name="Tags" value="blunt,melee,grunting,heavy,sledge,weapon,meleeWeapon,longShaft,attStrength,perkSkullCrusher,perkFlurryOfStrength,canHaveCosmetic,sledgeSkill"/>
		<property name="DisplayType" value="meleeImp"/>
		<property name="HoldType" value="33"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/SledgeHammer/steelSledgehammerPrefab.prefab"/>
		<property name="Material" value="MmeleeWpnSledgeParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="metaldestroy1"/>
		<property name="EconomicValue" value="20000"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="UnlockedBy" value="MasterHeavyMeleeWeapon"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="sledgehammer_steel_grab"/>
		<property name="SoundPlace" value="sledgehammer_steel_place"/>
		
		<property name="CustomIcon" value="meleeWpnSledgeT3SteelSledgehammer"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		
		<property name="StickyMaterial" value="@:Other/Items/Weapons/Melee/Spear/Materials/spear_sticky.mat"/>
		<property name="IsSticky" value="true"/>
		<property name="StickyOffset" value=".3"/>
		<property name="StickyColliderUp" value=".3"/>
		<property name="StickyColliderRadius" value=".3"/>
		<property name="StickyColliderLength" value="2"/>
		<property name="StickyForwardDirection" value="0,0,1"/>
		<property name="NavObject" value="sledgehammer"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sphere" value=".15"/>
			<property name="Range" value="2.8"/>
			<property name="Sound_start" value="sledge_swinglight"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".515"/>
			<property name="GrazeEnd" value=".52"/>
			<property name="SwingDegrees" value="65"/>
			<property name="SwingAngle" value="160"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
			<property name="Sound_start" value="sledge_swingheavy"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".515"/>
			<property name="GrazeEnd" value=".52"/>
			<property name="SwingDegrees" value="110"/>
			<property name="SwingAngle" value="90"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalsolidhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>

		<effect_group name="meleeWpnSledgeT5SteelSledgehammerMjolnir">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkPummelPete"/>
			<display_value name="dTargetArmor" value="-.6"/>
			<passive_effect name="AttacksPerMinute" operation="base_set" value="42" tags="perkSkullCrusher,perkFlurryOfStrength"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="72" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkSkullCrusher"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.5" tags="perkSkullCrusher"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkSkullCrusher"/>
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkSkullCrusher"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".1" tags="perkSkullCrusher,primary"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="104" tags="perkSkullCrusher"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkSkullCrusher"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkSkullCrusher"/>
			<passive_effect name="BlockDamage" operation="base_set" value="96" tags="perkSkullCrusher"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkSkullCrusher"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSkullCrusher"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1.8" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="114" tags="secondary"/>
			<passive_effect name="DismemberChance" operation="base_add" value=".4" tags="secondary"/>
			
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffMjolnirReload">
				<requirement name="!HasBuff" buff="buffMjolnirReload"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShockedMjolnir">
				<requirement name="IsAlive" target="other"/>
				<requirement name="CVarCompare" cvar="$MjolnirReload" operation="LTE" value="0"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="crippled morale"><!-- SLEDGE_SAGA_VOLUME_03_CRIPPLED_MORALE -->
			<!-- initialize metadata for "sledge2ndHit" on sledges, don't change value if already exists -->
			<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="sledge2ndHit"/>

			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="false" key="sledge2ndHit">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill"/>
		</effect_group>
				
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Sledgehammer">
				<requirement name="!HasBuff" buff="Holding_Sledgehammer"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>		
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Heavy">
				<requirement name="!HasBuff" buff="Holding_Melee_Heavy"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Sledgehammer,Holding_Melee,Holding_Melee_Heavy"/>
		</effect_group>
	</item>
	
	<!-- LIGHT MELEE WEAPON -->

	<item name="meleeWpnKnucklesT4SteelKnucklesImp">
		<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles"/>
		<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval"/>
		<property name="Material" value="MmeleeWpnKnucklesParts"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab"/>
		<property name="HoldType" value="79"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="EconomicValue" value="8000"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="UnlockedBy" value="MasterLightMeleeWeapon"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="machete_grab"/>
		<property name="SoundPlace" value="machete_place"/>
		<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="ToolCategory.Butcher" value="5" param1="1.5"/>
			<property name="Sound_start" value="knuckles_steel_swinglight"/>
			<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/></property>
			<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/></property>
		</property>

		<property class="Action1">
			<property name="ToolCategory.Butcher" value="0" param1="1.5"/>
			<property name="Sound_start" value="knuckles_steel_swingheavy"/>
			<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/></property>
			<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/></property>
		</property>

		<effect_group name="meleeWpnKnucklesT3SteelKnuckles">
		
			<passive_effect name="AttacksPerMinute" operation="base_set" value="150" tags="perkBrawler,perkFlurryOfFortitude"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="9.5" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="950,1750" tier="1,6" tags="perkBrawler"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler"/>
			
			<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler"/>
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,3,4,4,4" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="28" tags="perkBrawler"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkBrawler"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> 
			
			<passive_effect name="BlockDamage" operation="base_set" value="6" tags="perkBrawler"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> 

			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>

			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
			
		</effect_group>
		<effect_group name="Power Attack">
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="2" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
			<passive_effect name="StaminaLoss" operation="base_set" value="19" tags="secondary"/>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</item>
	
	<item name="meleeWpnMausClaws">
		<property name="Extends" value="meleeWpnKnucklesT1IronKnuckles"/>
		<property name="Tags" value="blunt,melee,grunting,light,perkFlurryOfFortitude,weapon,attFortitude,perkBrawler,canHaveCosmetic,knuckleSkill,corpseRemoval"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedRight_Prefab.prefab"/>
		<property name="HoldType" value="79"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="EconomicValue" value="20000"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="UnlockedBy" value="MasterLightMeleeWeapon"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="machete_grab"/>
		<property name="SoundPlace" value="machete_place"/>
		<property name="CustomIcon" value="meleeWpnKnucklesT3SteelKnuckles"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="ToolCategory.Butcher" value="5" param1="1.5"/>
			<property name="Sound_start" value="knuckles_steel_swinglight"/>
			<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/></property>
			<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/></property>
		</property>

		<property class="Action1">
			<property name="ToolCategory.Butcher" value="0" param1="1.5"/>
			<property name="Sound_start" value="knuckles_steel_swingheavy"/>
			<property class="HitSounds">
			<property name="Override0" value="organic" param1="metalstaborganic"/></property>
			<property class="GrazeSounds">
			<property name="Override0" value="organic" param1="metalgrazeorganic"/></property>
		</property>

		<effect_group name="meleeWpnMausClaws">
		
			<passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkBrawler,perkFlurryOfFortitude"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="12.5" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkBrawler"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkBrawler"/>
			
			<passive_effect name="MaxRange" operation="base_set" value="3.2" tags="perkBrawler"/>
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkBrawler"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="50" tags="perkBrawler"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkBrawler"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> 
			
			<passive_effect name="BlockDamage" operation="base_set" value="16" tags="perkBrawler"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkBrawler"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkBrawler"/> 

			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="1.7" tags="organic"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>

			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="LeftKnuckles" prefab="@:Other/Items/Weapons/Melee/Knuckles/knucklesSpikedLeft_Prefab.prefab" parentTransform="LeftWeapon" localPos="0,0,0" localRot="0,0,0"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="LeftKnuckles"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="MausClawsNormal">
				<requirement name="!HasBuff" buff="MausClawsRushReload"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="1"/>
			
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush"/>
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$MausClawsStatus" operation="set" value="0"/>			
		</effect_group>
		
		<effect_group name="Power Attack">
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="3.5" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<!-- <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/> -->
			<passive_effect name="StaminaLoss" operation="base_set" value="26" tags="secondary"/>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knuckles">
				<requirement name="!HasBuff" buff="Holding_Knuckles"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knuckles,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</item>
	
	<item name="meleeWpnBladeT4MacheteImp"> <!-- NA -->
		<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval"/>
		<property name="DisplayType" value="meleeKnife"/>
		<property name="HoldType" value="47"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab"/>
		<property name="Material" value="MmeleeWpnBladeParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="EconomicValue" value="8000"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="MasterLightMeleeWeapon"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="machete_grab"/>
		<property name="SoundPlace" value="machete_place"/>
		<property name="CustomIcon" value="meleeWpnBladeT3Machete"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/>
			<property name="Sound_start" value="machete_swinglight"/>
			<property name="ToolCategory.Butcher" value="0" param1="6"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".28"/>
			<property name="GrazeEnd" value=".4"/>
			<property name="SwingDegrees" value="80"/>
			<property name="SwingAngle" value="130"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalslashorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/>
			<property name="Sound_start" value="machete_swingheavy"/>
			<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="IsHorizontalSwing" value="true"/>
			<property name="GrazeStart" value=".3"/>
			<property name="GrazeEnd" value=".4"/>
			<property name="SwingDegrees" value="-80"/>
			<property name="SwingAngle" value="-60"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalslashorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<effect_group name="meleeWpnBladeT4MacheteImp">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="78" tags="perkDeepCuts,perkFlurryOfAgility"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="24" tags="primary"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="1200,2400" tier="1,6" tags="perkDeepCuts"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.4" tags="perkDeepCuts"/>
			
			<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="32" tags="perkDeepCuts"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkDeepCuts"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
			<passive_effect name="BlockDamage" operation="base_set" value="25" tags="perkDeepCuts"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest"/>
			<!--<passive_effect name="BlockDamage" operation="perc_add" value="1.5" tags="blockButcher"/>-->
			<passive_effect name="DismemberChance" operation="base_add" value="1"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
			</triggered_effect>
		</effect_group>
		<effect_group name="Power Attack">
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60"/>
			</triggered_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="44" tags="secondary"/>
		</effect_group>
		
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="4"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
				<display_value name="dEntityDamageSneak" value="4"/>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</item>
	
	<item name="meleeWpnBladeT5MacheteIndiana"> <!-- NA -->
		<property name="Tags" value="machete,melee,grunting,light,longShaft,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval"/>
		<property name="DisplayType" value="meleeKnife"/>
		<property name="HoldType" value="47"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab"/>
		<property name="Material" value="MmeleeWpnBladeParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="EconomicValue" value="20000"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="MasterLightMeleeWeapon"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="machete_grab"/>
		<property name="SoundPlace" value="machete_place"/>
		<property name="CustomIcon" value="meleeWpnBladeT3Machete"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/>
			<property name="Sound_start" value="machete_swinglight"/>
			<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".28"/>
			<property name="GrazeEnd" value=".4"/>
			<property name="SwingDegrees" value="80"/>
			<property name="SwingAngle" value="130"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalslashorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/>
			<property name="Sound_start" value="machete_swingheavy"/>
			<property name="ToolCategory.Butcher" value="0" param1="4.7"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="IsHorizontalSwing" value="true"/>
			<property name="GrazeStart" value=".3"/>
			<property name="GrazeEnd" value=".4"/>
			<property name="SwingDegrees" value="-80"/>
			<property name="SwingAngle" value="-60"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalslashorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<effect_group name="meleeWpnBladeT5MacheteIndiana">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="96" tags="perkDeepCuts,perkFlurryOfAgility"/>
			
			<passive_effect name="StaminaLoss" operation="base_set" value="25" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="1600,3200" tier="1,6" tags="perkDeepCuts"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkDeepCuts"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="44" tags="perkDeepCuts"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkDeepCuts"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
			
			<passive_effect name="BlockDamage" operation="base_set" value="20" tags="perkDeepCuts"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1.25" tags="butcherHarvest"/>
			<passive_effect name="DismemberChance" operation="base_add" value="1"/>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
			
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="2.5" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="34" tags="secondary"/>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffWeaponShock">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffMeleeWeaponBleeding">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="4"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
				<display_value name="dEntityDamageSneak" value="4"/>
		</effect_group>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffmodMeleeStunBatonRepulsor" />
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffmodMeleeStunBatonRepulsor" />
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</item>
		
	<item name="meleeWpnBatonT2StunBaton">
		<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie"/>
		<property name="DisplayType" value="melee"/>
		<property name="HoldType" value="58"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab"/>
		<property name="Material" value="MmeleeWpnBatonParts"/>
		<property name="TintColor" value="69, 150, 191"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="RepairTools" value="resourceRepairKit"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="EconomicValue" value="1100"/>
		<property name="TraderStageTemplate" value="baseTier2"/><!-- meleeWpnBatonT2StunBaton -->
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="craftingRobotics"/><!-- meleeWpnBatonT2StunBaton, -->
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="baton_stun_grab"/>
		<property name="SoundPlace" value="baton_stun_place"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
			<property name="Sound_start" value="stunbaton_swinglight"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="90"/>
			<property name="SwingAngle" value="90"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
			<property name="Sound_start" value="stunbaton_swingheavy"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".2"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="65"/>
			<property name="SwingAngle" value="180"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<effect_group name="meleeWpnBatonT2StunBaton">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkElectrocutioner,perkFlurryOfIntellect"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="19.5" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="300,700" tier="1,6" tags="perkElectrocutioner"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkElectrocutioner"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner"/>
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner"/>
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkElectrocutioner"/> <!-- meleeWpnBatonT2StunBaton -->
			<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkElectrocutioner"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
			<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/> <!-- tier bonus -->
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>

		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="26.4" tags="secondary"/>
		</effect_group>
		<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>

			<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="EQ" value="5"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="EQ" value="5"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>

			<!-- Set shock duration Primary -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

			<!-- Set shock duration Secondary -->
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

		</effect_group>
		<effect_group name="increase charges">
			<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
			<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge"/>
			
			<!-- play stun baton sounds -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

			<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
			
			<!-- increase charges -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge"/>
			</triggered_effect>

			<!-- add electric effect to baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

			<!-- trigger ragdoll events for fully charged baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
			</triggered_effect>

			<!-- Trigger shock events for fully charged baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>

			<!-- Trigger shock for AOE when using Nerd Tats -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>

			<!-- reset charges -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</item>
	
	<item name="meleeWpnBatonT4PlasmaBaton">
		<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie"/>
		<property name="DisplayType" value="melee"/>
		<property name="HoldType" value="58"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab"/>
		<property name="Material" value="MmeleeWpnBatonParts"/>
		<property name="TintColor" value="69, 150, 191"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="EconomicValue" value="8000"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="MasterLightMeleeWeapon"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="baton_stun_grab"/>
		<property name="SoundPlace" value="baton_stun_place"/>
		<property name="ShowQuality" value="true"/>
		<property name="CustomIcon" value="meleeWpnBatonT2StunBaton"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
			<property name="Sound_start" value="stunbaton_swinglight"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="90"/>
			<property name="SwingAngle" value="90"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
			<property name="Sound_start" value="stunbaton_swingheavy"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".2"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="65"/>
			<property name="SwingAngle" value="180"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<effect_group name="meleeWpnBatonT4PlasmaBaton">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="92" tags="perkElectrocutioner,perkFlurryOfIntellect"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="600,1200" tier="1,6" tags="perkElectrocutioner"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.6" tags="perkElectrocutioner"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.4" tags="perkElectrocutioner"/>
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="EntityDamage" operation="base_set" value="28" tags="perkElectrocutioner"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkElectrocutioner"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkElectrocutioner"/>
			<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="32.4" tags="secondary"/>
		</effect_group>
		<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>

			<!-- perkIntellectMastery level 4 allows only 2 hits to charge -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="EQ" value="5"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="EQ" value="5"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>

			<!-- Set shock duration Primary -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

			<!-- Set shock duration Secondary -->
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

		</effect_group>
		<effect_group name="increase charges">
			<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
			<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge"/>
			
			<!-- play stun baton sounds -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

			<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
			
			<!-- increase charges -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge"/>
			</triggered_effect>

			<!-- add electric effect to baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

			<!-- trigger ragdoll events for fully charged baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
			</triggered_effect>

			<!-- Trigger shock events for fully charged baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>

			<!-- Trigger shock for AOE when using Nerd Tats -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>
				
			<!-- reset charges -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
		</effect_group>
	
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
	</item>
	
	<item name="meleeWpnBatonT5PlasmaBatonFlugen">
		<property name="Tags" value="melee,grunting,light,perkFlurryOfIntellect,weapon,meleeWeapon,attIntellect,perkElectrocutioner,canHaveCosmetic,roboticsSkill,stunBaton,meleeIntellect,batonJunkie"/>
		<property name="DisplayType" value="melee"/>
		<property name="HoldType" value="58"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/TaserBaton/TaserBatonPrefab.prefab"/>
		<property name="Material" value="MmeleeWpnBatonParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitLeg"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="EconomicValue" value="20000"/>
		<property name="TraderStageTemplate" value="baseTier2"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="Group" value="Ammo/Weapons,Melee Weapons"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="UnlockedBy" value="MasterLightMeleeWeapon"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="baton_stun_grab"/>
		<property name="SoundPlace" value="baton_stun_place"/>
		
		<property name="CustomIcon" value="meleeWpnBatonT2StunBaton"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/>
			<property name="Sound_start" value="stunbaton_swinglight"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="90"/>
			<property name="SwingAngle" value="90"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".15"/>
			<property name="Sound_start" value="stunbaton_swingheavy"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".2"/>
			<property name="GrazeEnd" value=".32"/>
			<property name="SwingDegrees" value="65"/>
			<property name="SwingAngle" value="180"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalhollowhitorganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<effect_group name="meleeWpnBatonT5PlasmaBatonFlugen">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="72" tags="perkElectrocutioner,perkFlurryOfIntellect"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="14" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="900,1500" tier="1,6" tags="perkElectrocutioner"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="2" tags="perkElectrocutioner"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.8" tags="perkElectrocutioner"/>
			<passive_effect name="BlockRange" operation="base_set" value="3" tags="perkElectrocutioner"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="EntityDamage" operation="base_set" value="54" tags="perkElectrocutioner"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.1,.4" tags="perkElectrocutioner"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkElectrocutioner"/>
			<passive_effect name="BlockDamage" operation="base_set" value="12" tags="perkElectrocutioner"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkElectrocutioner"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="metal"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="allToolsHarvest"/>
			<passive_effect name="HarvestCount" operation="base_add" value="-.75" tags="oreWoodHarvest"/>

		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="32.4" tags="secondary"/>
		</effect_group>
		
		<effect_group name="apply damage buff, meleeWpnBatonT2StunBaton">
			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemovePart" part="Sparks"/>

			<!-- perkIntellectMastery level 5 keeps baton charged and ready at all times -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="4" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="4" key="charge"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>

			<!-- Set shock duration Primary -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

			<!-- Set shock duration Secondary -->
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="0"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="4.8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="1"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="5.6">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="2"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="6.4">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="3"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="7.2">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="4"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="stunBatonDuration" operation="set" value="8">
				<requirement name="ProgressionLevel" progression_name="perkElectrocutioner" operation="Equals" value="5"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="4" key="charge"/></triggered_effect>

		</effect_group>
		<effect_group name="increase charges">
			<!-- initialize metadata for "charge" on stun batons, don't change value if already exists -->
			<triggered_effect trigger="onSelfEquipStart" action="SetItemMetaFloat" change="0" relative="true" key="charge"/>
			
			<!-- play stun baton sounds -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit1">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="0" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit2">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="1" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit3">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="2" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit4">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="3" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" mode="before" action="PlaySound" sound="stunbaton_hit5">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

			<!-- potentially apply bonus charges from TechJunkie perk, by setting it to 3 the other actions below increase it to max charge -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="3" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="LTE" value="3" key="charge"/>
				<requirement name="ProgressionLevel" progression_name="perkTechJunkie6BatonCharge" operation="Equals" value="1"/>
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
			</triggered_effect>
			
			<!-- increase charges -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="1" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="GTE" value="3" key="charge"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="2" relative="true" key="charge">
				<requirement name="IsAlive" target="other"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<requirement name="CompareItemMetaFloat" operation="LTE" value="2" key="charge"/>
			</triggered_effect>

			<!-- add electric effect to baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="4" key="charge"/></triggered_effect>

			<triggered_effect trigger="onSelfEquipStart" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"/>
			<triggered_effect trigger="onSelfEquipUpdate" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"/>
			<triggered_effect trigger="onPerkLevelChanged" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="0,0,0" localRot="0,0,0"/>

			<!-- trigger ragdoll events for fully charged baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="other" duration="@stunBatonDuration" force="350">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="2.5" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="2.5" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="!HasBuff" buff="buffDrugNerdTats"/>
			</triggered_effect>
			
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.1" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="Ragdoll" target="otherAOE" range="1.3" duration="@stunBatonDuration" force="350" target_tags="zombie,animal">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffmodMeleeStunBatonRepulsor"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/> <!-- if you have buffDrugNerdTats, use stun duration so zombies get up after stun is finished -->
			</triggered_effect>

			<!-- Trigger shock events for fully charged baton -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>

			<!-- Trigger shock for AOE when using Nerd Tats -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddBuff" target="otherAOE" range="1.1" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="otherAOE" range="1.3" target_tags="zombie,animal" buff="buffShocked" duration="@stunBatonDuration">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
				<requirement name="HasBuff" buff="buffDrugNerdTats"/></triggered_effect>

			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="RemovePart" part="Sparks">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="RemovePart" part="Sparks">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			</triggered_effect>

			<!-- reset charges -->
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionRayHit" action="SetItemMetaFloat" change="0" relative="false" key="charge">
				<requirement name="CompareItemMetaFloat" operation="Equals" value="5" key="charge"/></triggered_effect>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill"/>
		</effect_group>
		
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_StunBaton">
				<requirement name="!HasBuff" buff="Holding_StunBaton"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_StunBaton,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
		
		<effect_group>
			<requirement name="IsAlive" target="other"/>
			<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
				<passive_effect name="EntityDamage" operation="base_add" value="25000"/>
		</effect_group>
		
		<effect_group>
			<requirement name="IsAlive" target="other"/>
			<requirement name="EntityTagCompare" target="other" tags="zombie,animal"/>
			<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5"/>
				<passive_effect name="EntityDamage" operation="base_add" value="25000"/>
		</effect_group>
		
		<effect_group>
			<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="25"/>
		</effect_group>
	
	</item>
	
	<!-- GARDEN TOOL -->
	<item name="meleeWpnGardenKnife">
		<property name="Tags" value="knife,melee,grunting,light,perkFlurryOfAgility,weapon,meleeWeapon,attAgility,perkDeepCuts,perkTheHuntsman,canHaveCosmetic,bladeSkill,corpseRemoval,garden"/>
		<property name="DisplayType" value="meleeGardenKnife"/>
		<property name="HoldType" value="36"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Knives/hunting_knifePrefab.prefab"/>
		<property name="Material" value="Mmetal"/>
		<property name="TintColor" value="157,239,93"/>
		<property name="ScrapTimeOverride" value="10.0"/>
		<property name="RepairTools" value="resourceRepairKit"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="EconomicValue" value="500"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="wooddestroy1"/>
		<property name="UnlockedBy" value="craftingSeeds"/>
		<property name="ShowQuality" value="true"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="knife_hunting_grab"/>
		<property name="SoundPlace" value="knife_hunting_place"/>
		<property name="CustomIcon" value="meleeWpnBladeT1HuntingKnife"/>
		<property name="CustomIconTint" value="9DEF5D"/>
		<property name="ItemTypeIcon" value="crops"/>

		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".1"/>
			<property name="Sound_start" value="knife_metal_swinglight"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="ToolCategory.Butcher" value="0" param1="5"/>
			<property name="UseGrazingHits" value="false"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".35"/>
			<property name="SwingDegrees" value="90"/>
			<property name="SwingAngle" value="90"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Damage_type" value="Slashing"/>
			<property name="Sphere" value=".1"/>
			<property name="Sound_start" value="knife_metal_swingheavy"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="ToolCategory.Butcher" value="0" param1="5"/>
			<property name="UsePowerAttackAnimation" value="true"/>
			<property name="UseGrazingHits" value="false"/>
			<property name="GrazeStart" value=".2"/>
			<property name="GrazeEnd" value=".3"/>
			<property name="SwingDegrees" value="80"/>
			<property name="SwingAngle" value="140"/>
			<property class="HitSounds">
				<property name="Override0" value="organic" param1="metalstaborganic"/>
			</property>
			<property class="GrazeSounds">
				<property name="Override0" value="organic" param1="metalgrazeorganic"/>
			</property>
		</property>
		
		<effect_group name="meleeWpnGardenKnife">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="180" tags="perkDeepCuts,perkFlurryOfAgility"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="5.5" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="500,1000" tier="1,6" tags="perkDeepCuts"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkDeepCuts"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.3" tags="perkDeepCuts"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkDeepCuts"/>
			<passive_effect name="ModSlots" operation="base_set" value="1,1,1,1,1,2" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="EntityDamage" operation="base_set" value="10" tags="perkDeepCuts,knife"/> <!-- meleeWpnBladeT1HuntingKnife -->
			<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
			<passive_effect name="BlockDamage" operation="base_set" value="6.5" tags="perkDeepCuts"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.04,.04" tags="perkDeepCuts"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkDeepCuts"/> <!-- tier bonus -->
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="metal"/>
			<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
			<!-- <passive_effect name="DamageModifier" operation="perc_add" value="0" tags="organic"/> affects organic block harvesting based on block.material.damage_category, not animal corpse harvesting -->
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
			<!--<passive_effect name="BlockDamage" operation="perc_add" value="6" tags="blockButcher"/>-->
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="base_add" value="3" tags="secondary"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1" tags="secondary"/>
			<passive_effect name="AttacksPerMinute" operation="base_add" value="-40" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="8.5" tags="secondary"/>
		</effect_group>
		<effect_group name="sneak damage bonus">
			<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
			<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<passive_effect name="DamageBonus" operation="base_add" value="4"/>
				<passive_effect name="EntityDamage" operation="perc_add" value="4" tags="perkDeepCuts"/>
				<display_value name="dEntityDamageSneak" value="4"/>
		</effect_group>
		<effect_group name="Farmer">
			<display_value name="dPlayerExpGainHarvesting" value=".3,.6,.9,1.2,1.5,3" tier="1,2,3,4,5,6"/>
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".3,.6,.9,1.2,1.5,3" tier="1,2,3,4,5,6" tags="Harvesting">
				<requirement name="HoldingItemHasTags" tags="knife"/>
			</passive_effect>
		</effect_group>
		<effect_group name="Contract check">
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Knife">
				<requirement name="!HasBuff" buff="Holding_Knife"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee">
				<requirement name="!HasBuff" buff="Holding_Melee"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" buff="Holding_Melee_Light">
				<requirement name="!HasBuff" buff="Holding_Melee_Light"/></triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="Holding_Knife,Holding_Melee,Holding_Melee_Light"/>
		</effect_group>
		
	</item>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- EXPLOSIVE -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<item name="GrenadeContactImp">
		<property name="Tags" value="ammo,weapon,attPerception,perkDemolitionsExpert,explosivesSkill"/>
		<property name="ItemTypeIcon" value="explosion"/>
		<!-- <property name="CustomIconTint" value="191,37,13"/> -->
		<property name="TintColor" value="54,64,159"/>
		<property name="CustomIcon" value="thrownGrenadeContact"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DisplayType" value="ammoGrenadeContact"/>
		<property name="Class" value="ItemClassTimeBomb"/>
		<property name="HoldType" value="57"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Ranged/Grenade/GrenadePrefab.prefab"/>
		<property name="DropScale" value="2.5"/>
		<property name="Material" value="Mmetal"/>
		<property name="Stacknumber" value="25"/>
		<property name="EconomicValue" value="75"/>
		<property name="TraderStageTemplate" value="baseTier2"/><!-- thrownGrenadeContact -->
		<property name="Weight" value="0"/>
		<property name="Explosion.BlockDamage" value="10"/>
		<property name="Explosion.EntityDamage" value="341"/>
		<property name="Explosion.ParticleIndex" value="13"/>
		<property name="Explosion.RadiusBlocks" value="4"/>
		<property name="Explosion.RadiusEntities" value="5"/>
		<property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
		<property name="Explosion.DamageBonus.water" value="0"/>
		<property name="Explosion.BlastPower" value="75"/> <!-- (int,100) how far ragdolls and such are flung -->
		<property name="FuseTime" value="6"/>
		<property name="FusePrimeOnActivate" value="true"/>
		<property name="ExplodeOnHit" value="true"/>
		<property name="StickPercent" value=".5"/>
		<property name="UnlockedBy" value="craftingExplosives"/><!-- perkDemolitionsExpert,thrownGrenadeContactSchematic, -->
		<property name="Group" value="Ammo/Weapons,Ammo"/>
		<property name="SoundUnholster" value="grenade_unholster"/>
		<property name="SoundPickup" value="grenade_grab"/>
		<property name="SoundPlace" value="grenade_place"/>
		<property class="Action0">
			<property name="Class" value="ThrowAway"/>
			<!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
			<property name="Delay" value="1.2"/> <!-- obsolete if rounds per minute exists -->
			<property name="Throw_strength_default" value="8"/>
			<property name="Throw_strength_max" value="50"/>
			<property name="Max_strain_time" value="1.25"/>
			<property name="Sound_start" value="grenade_throw"/>
			<property name="Gravity" value="-5"/>
			<property name="triggerEffectTriggerPullDualsense" value="ShotgunTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="ShotgunTrigger"/>
			<property name="triggerEffectShootDualsense" value="ShotgunShoot"/>
			<property name="triggerEffectShootXbox" value="PistolShoot"/>
		</property>
		<property class="Action1">
			<property name="Class" value="Activate"/>
			<property name="Delay" value="1"/>
			<property name="Sound_start" value="grenade_pullpin"/>
			<requirement name="CVarCompare" cvar="_underwater" operation="LT" value="1"/>
		</property>
		<property name="ThrowableDecoy" value="true"/>
		<effect_group tiered="false">
			<display_value name="dExRadius" value="2.5"/>
			<display_value name="dExBlockDamage" value="10"/>
			<display_value name="dExEntityDamage" value="341"/>
		</effect_group>
	</item>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- JUNK / DRONE -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<item name="gunBotJunkSledgeImp">
		<property name="Extends" value="gunBotT1JunkSledge"/>
		<property name="Tags" value="turretMelee,melee,weapon,blunt,longShaft,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets,ReactorSledge"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="CustomIcon" value="gunBotT1JunkSledge"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DescriptionKey" value="gunBotJunkSledgeImpDesc"/>
		<property name="EconomicValue" value="16000"/>
		<property name="TraderStageTemplate" value="baseTier3"/>
		<property name="UnlockedBy" value="MasterRobotics"/>
		
		<property class="Action1">
			<property name="Turret" value="gunBotJunkSledgeImp"/>
			<property name="PreviewSize" value="2.5,2.5,2.5"/>
		</property>
		
		<effect_group name="gunBotJunkSledgeImp">
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkTurrets"/> <!-- random effective rng -->
			<passive_effect name="MaxRange" operation="base_set" value="3" tags="perkTurrets"/>
						
			<passive_effect name="EntityDamage" operation="base_set" value="120" tags="perkTurrets"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkTurrets"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkTurrets"/>
			
			<passive_effect name="BlockDamage" operation="base_set" value="280" tags="turretMelee"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.05,.25" tags="turretMelee"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="turretMelee"/>

			<passive_effect name="MagazineSize" operation="base_set" value="-1" tags="turretMelee"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.25" tags="perkTurrets"/>
			
			<passive_effect name="RoundsPerMinute" operation="base_set" value="44" tags="turretMelee"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.25" tags="turretMelee"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".1,.5" tier="2,6" tags="turretMelee"/>
			
			<passive_effect name="BurstRoundCount" operation="base_set" value="-1" tags="perkTurrets"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-1" tags="perkTurrets"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="2.5" tags="perkTurrets"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkTurrets"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="2.5" tags="perkTurrets"/>

			<passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkTurrets"/>
			<passive_effect name="DegradationMax" operation="base_set" value="600,1800" tier="1,6" tags="perkTurrets"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="0.15" tags="perkTurrets"/>
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,3,4,4" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>

			<passive_effect name="HarvestCount" operation="base_add" value=".5" tags="oreWoodHarvest"/>
			<passive_effect name="PlayerExpGain" operation="perc_add" value="-.6" tags="Harvesting"/>
		</effect_group>
		<!-- just knockback -->
		<effect_group name="Junk Sledge pushback / knockdown">
			<requirement name="ItemHasTags" tags="turretMelee"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="100"/>
				<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200"/> 
		</effect_group>
		<effect_group name="Junk Sledge pushback / knockdown">
			<requirement name="ItemHasTags" tags="turretMelee"/>
			<requirement name="!EntityTagCompare" target="other" tags="trader"/>
				<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="200">
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="1"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="300">
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="1"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
					<requirement name="CVarCompare" cvar="$ReactorAmplifierUnique" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="250">
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="4"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="400">
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="2"/>
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="LTE" value="4"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40"/>
					<requirement name="CVarCompare" cvar="$ReactorAmplifierUnique" operation="Equals" value="1"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="300">
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="5"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="Ragdoll" target="other" duration=".2" force="500">
					<requirement name="ProgressionLevel" progression_name="perkTurrets" operation="GTE" value="5"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="60"/>
					<requirement name="CVarCompare" cvar="$ReactorAmplifierUnique" operation="Equals" value="1"/>
				</triggered_effect>
				
		</effect_group>
	</item>
	
	<item name="gunBotJunkTurretImp">
		<property name="Extends" value="gunBotT2JunkTurret"/>
		<property name="Tags" value="turretRanged,weapon,ranged,reloadPenalty,drumMagazine,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets,JunkTurretImp"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="CustomIcon" value="gunBotT2JunkTurret"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DescriptionKey" value="gunBotJunkTurretImpDesc"/>
		<property name="EconomicValue" value="16000"/>
		<property name="TraderStageTemplate" value="baseTier3"/>
		<property name="UnlockedBy" value="MasterRobotics"/>

		<property class="Action0">
			<property name="Delay" value=".5"/>
			<property name="Magazine_items" value="ammoJunkTurretRegular,ammoJunkTurretShell,ammoJunkTurretAP,ammoJunkTurretDU"/>
			<property name="Reload_time" value="2.5"/>
		</property>
		
		<property class="Action1">
			<property name="Turret" value="junkTurretGunImp"/>
			<property name="PreviewSize" value="0.9,0.9,0.9"/>
		</property>
		
		<effect_group name="gunBotJunkTurretImp">
			
			<passive_effect name="EntityDamage" operation="base_add" value="38" tags="perkTurrets"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkTurrets"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkTurrets"/>
			
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.25" tags="perkTurrets"/>
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.05,.25" tags="perkTurrets"/>
			
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.25" tags="turretRanged"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkTurrets"/>
			
			<passive_effect name="MagazineSize" operation="base_set" value="120" tags="turretRanged"/>
			<passive_effect name="MagazineSize" operation="base_add" value="15,75" tier="2,6" tags="turretRanged"/>
			<passive_effect name="MagazineSize" operation="perc_add" value="-.1,.2" tags="turretRanged"/>
			
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkTurrets"/>

			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.075" tags="perkTurrets"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.025" tags="perkTurrets"/>
			<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".1" tags="perkTurrets"/>
			<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".2" tags="perkTurrets"/>

			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="1.5" tags="perkTurrets"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1.5" tags="perkTurrets"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-1" tags="perkTurrets"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value="1" tags="perkTurrets"/>

			<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6" tags="perkTurrets"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="0.18" tags="perkTurrets"/>
			
			<passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".14" tags="EntityDamage"/>
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffTurretSlowed"/>
			
		</effect_group>
	</item>
	
	<!-- New ammunition for the automatic turret -->
	<item name="ammoJunkTurretDU">
		<property name="Extends" value="ammoJunkTurretRegular"/>
		<property name="UnlockedBy" value="perkTechJunkie4Shells"/> <!-- BOOK_PERK -->
		<property name="DisplayType" value="ammoJunkTurretAP"/>
		<property name="DescriptionKey" value="ammoJunkTurretDUDesc"/>
		<property name="EconomicValue" value="2"/>
		<property name="SoundPickup" value="ammocan_grab"/>
		<property name="SoundPlace" value="ammocan_place"/>
		
		<property name="CustomIcon" value="ammoJunkTurretAP"/>
		<property name="CustomIconTint" value="5AFF75"/>
		<property name="Stacknumber" value="5000"/>
		
		<effect_group name="ammoJunkTurretShell" tiered="false">
			<passive_effect name="MaxRange" operation="base_set" value="28" tags="perkTurrets"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="16" tags="perkTurrets"/>
			<passive_effect name="BlockRange" operation="base_set" value="1" tags="perkTurrets"/>

			<passive_effect name="EntityDamage" operation="base_set" value="68" tags="perkTurrets"/>
			<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkTurrets"/>
			<passive_effect name="RoundsPerMinute" operation="base_set" value="90" tags="turretRanged"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-.6" tags="perkTurrets"/>
			<display_value name="dTargetArmor" value="-.599"/>
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkTurrets"/>
			<display_value name="dTargetPenetration" value="2"/>
			<passive_effect name="BlockPenetrationFactor" operation="base_set" value="1" tags="perkTurrets"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="4" tags="perkTurrets"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4" tags="perkTurrets"/>
			
			<passive_effect name="DegradationPerUse" operation="perc_add" value=".2" tags="perkTurrets"/>
			
			<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
			</triggered_effect>
		</effect_group>
	</item>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Unique PARTS, Resourses -->
	
	<item name="UniqueParts">
		<property name="HoldType" value="45"/>
		<property name="CustomIcon" value="resourceLegendaryParts"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MUniqueParts"/>
		<property name="Weight" value="1"/>
		<property name="Stacknumber" value="25"/> <!-- STK resource -->
		<property name="Group" value="Resources"/>
		<property name="EconomicValue" value="7500"/>
		<property name="SellableToTrader" value="false"/>
		<property name="NoScrapping" value="true" />
	</item>
	
	<item name="UniqueBuldogBundle">
		<property name="Extends" value="questRewardBundleMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunMGT3M60"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="bundle"/>
		<property name="UnlockedBy" value="MasterCraftingMachineGuns"/>
		<property name="DescriptionKey" value="UniqueBuldogBundleDesc"/>
		<property name="Group" value="DonateWeapons"/>
		<property class="Action0">
			<property name="Random_item" value="BulldogLegArsonist,BulldogLegURANUS,BulldogLegBreeze,BulldogLegUnkillable,BulldogLegAvenger,BulldogLegBerserk"/>
			<property name="Random_item_count" value="6,6,6,6,6,6"/>
		</property>
	</item>
	
	<item name="UniqueEraserBundle">
		<property name="Extends" value="questRewardBundleMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunShotgunT3AutoShotgun"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="bundle"/>
		<property name="UnlockedBy" value="MasterCraftingShotgun"/>
		<property name="DescriptionKey" value="UniqueEraserBundleDesc"/>
		<property name="Group" value="DonateWeapons"/>
		<property class="Action0">
			<property name="Random_item" value="EraserLegArsonist,EraserLegURANUS,EraserLegUnkillable,EraserLegAvenger,EraserLegBerserk"/>
			<property name="Random_item_count" value="6,6,6,6,6"/>
		</property>
	</item>
	
	<item name="UniqueGausBundle">
		<property name="Extends" value="questRewardBundleMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunRifleT3SniperRifle"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="bundle"/>
		<property name="UnlockedBy" value="MasterCraftingRifle"/>
		<property name="DescriptionKey" value="UniqueGausBundleDesc"/>
		<property name="Group" value="DonateWeapons"/>
		<property class="Action0">
			<property name="Random_item" value="GausLegArsonist,GausLegTesla,GausLegURANUS,GausLegUnkillable"/>
			<property name="Random_item_count" value="6,6,6,6"/>
		</property>
	</item>
	
	<item name="UniqueZingerBundle">
		<property name="Extends" value="questRewardBundleMaster"/>
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="gunHandgunT3SMG5"/>
		<property name="CustomIconTint" value="C27E53"/>
		<property name="ItemTypeIcon" value="bundle"/>
		<property name="UnlockedBy" value="MasterCraftingHandguns"/>
		<property name="DescriptionKey" value="UniqueZingerBundleDesc"/>
		<property name="Group" value="DonateWeapons"/>
		<property class="Action0">
			<property name="Random_item" value="ZingerLegArsonist,ZingerLegURANUS,ZingerLegBreeze,ZingerLegUnkillable,ZingerLegAvenger,ZingerLegBerserk"/>
			<property name="Random_item_count" value="6,6,6,6,6,6"/>
		</property>
	</item>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- TOOLS -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- TOOLS -->
	
	<item name="meleeToolAxeT4ChainsawImp"> <!-- NA -->
		<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,chainsaw,harvestingSkill,corpseRemoval"/>
		<property name="DisplayType" value="motorTool"/>
		<property name="HoldType" value="19"/>
		<property name="Meshfile" value="@:Other/Items/Weapons/Melee/Chainsaw/chainsawPrefab.prefab"/>
		<property name="Material" value="MMotorToolParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="SoundIdle" value="chainsaw_idle"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="8000"/>
		<property name="UnlockedBy" value="MasterTools"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="chainsaw_unholster"/>
		<property name="SoundHolster" value="chainsaw_holster"/>
		<property name="SoundPickup" value="powertool_big_grab"/>
		<property name="SoundPlace" value="powertool_big_place"/>
		<property name="CustomIcon" value="meleeToolAxeT3Chainsaw"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Hitmask_override" value="Melee"/> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
			<property name="UseMeleeCrosshair" value="true"/>
			<property name="Single_magazine_usage" value="false"/>
			<property name="Magazine_items" value="ammoGasCan"/>
			<property name="bullet_material" value="metal"/>
			<property name="Reload_time" value="2.5"/>
			<!-- <property name="Sound_start" value="chainsaw_fire_start"/> -->
			<property name="Sound_start" value="chainsaw_fire_start"/>
			<property name="Sound_empty" value="chainsaw_empty"/>
			<!-- I don't believe these are being used
			<property name="Sound_repeat" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_lp"/>
			<property name="Sound_end" value="Sounds/Weapons/Motorized/Chainsaw/chainsaw_fire_end"/> 
			-->
			<property name="Sound_reload" value="chainsaw_reload"/>
			<property name="AutoReload" value="true"/>
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
			<!-- <property name="DamageBonus.wood" value="10"/>
			<property name="DamageBonus.head" value="5"/> -->
			<property name="SupportHarvesting" value="true"/>
			<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>

		<effect_group name="meleeToolAxeT3Chainsaw">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="450" tags="perkMiner69r"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="2500,6000" tier="1,6" tags="perkMiner69r"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".9" tags="perkMiner69r"/>
			<passive_effect name="DegradationMax" operation="perc_add" value="-.1,.1" tier="1,6" tags="perkMiner69r"/>
			
			<passive_effect name="MaxRange" operation="base_set" value="4" tags="perkMiner69r"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> <!-- random effective rng -->
			<passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkMiner69r"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
			<passive_effect name="BlockDamage" operation="base_set" value="35" tags="perkMiner69r"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.15,.15" tags="perkMiner69r"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/> <!-- tier bonus -->
			<passive_effect name="PlayerExpGain" operation="perc_add" value="-.3" tags="Harvesting"/>
			<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
			<!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMiner69r"/> --> <!-- random APM -->
			<!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --><!-- random MagazineSize -->
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/> <!-- random WeaponHandling -->
			<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="stone"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.85" tags="metal"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>
			<passive_effect name="MagazineSize" operation="base_set" value="450" tags="perkMiner69r"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6" tags="perkMiner69r"/> <!-- 3.5s -->

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r"/>
			
			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".25" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.45" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".45" tags="perkMiner69r"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r"/>

			<passive_effect name="DismemberChance" operation="base_add" value="1"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="buffLegSplinted"/>
				<requirement name="!HasBuff" buff="buffLegCast"/>
				<requirement name="!HasBuff" buff="buffArmSplinted"/>
				<requirement name="!HasBuff" buff="buffArmCast"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			</triggered_effect>
			<!-- Reduce treatedAbrasionCounter when holding mining tools -->
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
				</triggered_effect>
			<!-- Set a check flag when holding -->
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
				</triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="buffLegSplinted"/>
				<requirement name="!HasBuff" buff="buffLegCast"/>
				<requirement name="!HasBuff" buff="buffArmSplinted"/>
				<requirement name="!HasBuff" buff="buffArmCast"/>
			</triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			</triggered_effect>
			<!-- Reduce treatedAbrasionCounter when holding mining tools -->
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				</triggered_effect>
			<!-- Set a check flag when holding -->
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
				</triggered_effect>
		</effect_group>
	
</item>	
	
	<item name="meleeToolPickT4AugerImp"> <!-- NA -->
		<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill"/>
		<property name="DisplayType" value="motorTool"/>
		<property name="HoldType" value="20"/>
		<property name="Meshfile" value="@:Other/Items/Tools/Auger/augerPrefab.prefab"/>
		<property name="Material" value="MMotorToolParts"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="SoundIdle" value="auger_idle"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="10000"/>
		<property name="UnlockedBy" value="MasterTools"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="powertool_big_grab"/>
		<property name="SoundPlace" value="powertool_big_place"/>
		<property name="CustomIcon" value="meleeToolPickT3Auger"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Hitmask_override" value="Melee"/>
			<property name="UseMeleeCrosshair" value="true"/>
			<property name="Single_magazine_usage" value="false"/>
			<property name="Magazine_items" value="ammoGasCan"/>
			<property name="bullet_material" value="metal"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="Auger_Fire_Start"/>
			<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
			<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
			<property name="Sound_empty" value="auger_empty"/>
			<property name="Sound_reload" value="Auger_Reload"/>
			<property name="AutoReload" value="true"/>
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
			<property name="SupportHarvesting" value="true"/>
			<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>

		<effect_group name="meleeToolPickT4AugerImp">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="320" tags="perkMiner69r"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.25" tags="perkMiner69r"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMiner69r"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="2000,5000" tier="1,6" tags="perkMiner69r"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkMiner69r"/>
			<passive_effect name="MaxRange" operation="base_set" value="2.35" tags="perkMiner69r"/>
			<passive_effect name="BlockRange" operation="base_set" value="3.5" tags="perkMiner69r"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/>
			<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/>
			<passive_effect name="BlockDamage" operation="base_set" value="28" tags="perkMiner69r,miningTool"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.25,.25" tags="perkMiner69r"/>
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/>
			<passive_effect name="PlayerExpGain" operation="perc_add" value="-.45" tags="Harvesting"/>
			<passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/>

			<passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> 
			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/> 
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>
			<passive_effect name="MagazineSize" operation="base_set" value="450" tags="perkMiner69r"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".6" tags="perkMiner69r"/> 

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r"/>
			
			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r"/>
			
			<passive_effect name="HarvestCount" operation="perc_add" value="-.25" tags="oreWoodHarvest"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="buffLegSplinted"/>
				<requirement name="!HasBuff" buff="buffLegCast"/>
				<requirement name="!HasBuff" buff="buffArmSplinted"/>
				<requirement name="!HasBuff" buff="buffArmCast"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			</triggered_effect>
			<!-- Reduce treatedAbrasionCounter when holding mining tools -->
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
				</triggered_effect>
			<!-- Set a check flag when holding -->
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
				</triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="buffLegSplinted"/>
				<requirement name="!HasBuff" buff="buffLegCast"/>
				<requirement name="!HasBuff" buff="buffArmSplinted"/>
				<requirement name="!HasBuff" buff="buffArmCast"/>
			</triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			</triggered_effect>
			<!-- Reduce treatedAbrasionCounter when holding mining tools -->
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				</triggered_effect>
			<!-- Set a check flag when holding -->
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
				</triggered_effect>
		</effect_group>
	</item>

	<item name="meleeToolPickT5AugerReact"> <!-- NA -->
		<property name="Tags" value="melee,heavy,tool,motorTool,attStrength,perkMiner69r,perkMotherLode,miningTool,canHaveCosmetic,harvestingSkill,reactorTools"/>
		<property name="DisplayType" value="reactorTools"/>
		<property name="HoldType" value="20"/>
		<property name="Meshfile" value="@:Other/Items/Tools/Auger/augerPrefab.prefab"/>
		<property name="Material" value="MMotorToolParts"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="3"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceReactorBattery"/>
		<property name="SoundIdle" value="auger_idle"/>
		<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="RepairExpMultiplier" value="10.8"/>
		<property name="EconomicValue" value="30000"/>
		
		<property name="UnlockedBy" value="MasterTools"/>
		<property name="ShowQuality" value="true"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="powertool_big_grab"/>
		<property name="SoundPlace" value="powertool_big_place"/>
		<property name="CustomIcon" value="meleeToolPickT3Auger"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<property class="Attributes">
			<property name="BatteryMaxLoadInVolts" value="4,24"/>
			<property name="BatteryDischargeTimeInMinutes" value="5,15"/>
		</property>

		<property class="Action0">
			<property name="Class" value="Ranged"/>
			<property name="Hitmask_override" value="Melee"/>
			<property name="Infinite_ammo" value="true"/>
			<property name="UseMeleeCrosshair" value="true"/>
			<property name="Single_magazine_usage" value="false"/>
			<property name="Magazine_items" value="ammoGasCan"/>
			<property name="bullet_material" value="metal"/>
			<property name="Reload_time" value="4.1"/>
			<property name="Sound_start" value="Auger_Fire_Start"/>
			<property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
			<property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
			<property name="Sound_empty" value="auger_empty"/>
			<property name="Sound_reload" value="Auger_Reload"/>
			<property name="AutoReload" value="true"/>
			<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
			<!-- <property name="DamageBonus.wood" value=".25"/> -->
			<!-- <property name="DamageBonus.head" value="3"/> -->
			<property name="SupportHarvesting" value="true"/>
			<property name="ToolCategory.harvestingTools" value="1" param1="1"/>
			<property name="triggerEffectTriggerPullDualsense" value="PistolTrigger"/>
			<property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
			<property name="triggerEffectTriggerShootDualsense" value="PistolShoot"/>
			<property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
		</property>

		<effect_group name="meleeToolPickT5AugerReact">
			<passive_effect name="RoundsPerMinute" operation="base_set" value="420" tags="perkMiner69r"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.3" tags="perkMiner69r"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".04,.2" tier="2,6" tags="perkMiner69r"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="600,4000" tier="1,6" tags="perkMiner69r"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="5" tags="perkMiner69r"/>

			<passive_effect name="MaxRange" operation="base_set" value="6" tags="perkMiner69r"/>
			<passive_effect name="BlockRange" operation="base_set" value="4.5" tags="perkMiner69r"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="SphereCastRadius" operation="base_set" value=".1"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="100" tags="perkMiner69r"/>
			<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/>
			<passive_effect name="EntityDamage" operation="base_set" value="4.2" tags="perkMiner69r"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.04,.04" tags="perkMiner69r"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkMiner69r"/> 
			
			<passive_effect name="BlockDamage" operation="base_set" value="36" tags="perkMiner69r,miningTool"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.25,.25" tags="perkMiner69r"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMiner69r"/>
			
			<passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Harvesting"/>

			<passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMiner69r"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="wood"/>
			<passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMiner69r"/>

			<passive_effect name="SpreadDegreesVertical" operation="base_set" value=".5" tags="perkMiner69r"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value=".5" tags="perkMiner69r"/>
			
			<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".35" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.35" tags="perkMiner69r"/>
			<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".35" tags="perkMiner69r"/>

			<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1" tags="perkMiner69r"/>
			<passive_effect name="WeaponHandling" operation="base_set" value="5" tags="perkMiner69r"/>
			
			<passive_effect name="HarvestCount" operation="perc_add" value="-.5" tags="oreWoodHarvest"/>
			
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfPrimaryActionRayHit" action="AddPart" part="Sparks" prefab="@:ParticleEffects/p_electric_shock_small.prefab" parentTransform="Handle" localPos="10,10,0" localRot="0,0,0"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="buffLegSplinted"/>
				<requirement name="!HasBuff" buff="buffLegCast"/>
				<requirement name="!HasBuff" buff="buffArmSplinted"/>
				<requirement name="!HasBuff" buff="buffArmCast"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			</triggered_effect>
			<!-- Reduce treatedAbrasionCounter when holding mining tools -->
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerFlag" operation="LTE" value="0"/>
				</triggered_effect>
			<!-- Set a check flag when holding -->
				<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
				</triggered_effect>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveCVar" cvar="$minerHealing,$minerNatHealing,$minerCheck"/>

			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerNatHealing" operation="set" value="1">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
				<requirement name="!HasBuff" buff="buffLegSplinted"/>
				<requirement name="!HasBuff" buff="buffLegCast"/>
				<requirement name="!HasBuff" buff="buffArmSplinted"/>
				<requirement name="!HasBuff" buff="buffArmCast"/>
			</triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerHealing" operation="set" value=".5">
				<requirement name="ProgressionLevel" progression_name="perkStrengthMastery" operation="GTE" value="1"/>
			</triggered_effect>
			<!-- Reduce treatedAbrasionCounter when holding mining tools -->
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$treatedAbrasionCounter" operation="multiply" value="@$minerHealing">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
				</triggered_effect>
			<!-- Set a check flag when holding -->
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$minerCheck" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$minerHealing" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$minerCheck" operation="LTE" value="0"/>
				</triggered_effect>
		</effect_group>
		
	</item>
	
	<item name="meleeToolSalvageT4ImpactDriverImp"> <!-- NA -->
		<property name="Tags" value="blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill,ImprovedParsing"/>
		<property name="DisplayType" value="melee"/>
		<property name="HoldType" value="74"/>
		<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
		<property name="TintColor" value="54,64,159"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceRepairKitImp"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="metaldestroy"/>
		<property name="EconomicValue" value="10000"/>
		
		<property name="Material" value="MMotorToolParts"/>
		<property name="UnlockedBy" value="MasterTools"/>
		<property name="ShowQuality" value="true"/>
		<property name="Stacknumber" value="1"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="impactdriver_grab"/>
		<property name="SoundPlace" value="impactdriver_place"/>
		<property name="CustomIcon" value="meleeToolSalvageT3ImpactDriver"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		
		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sound_start" value="impact_driver_swinglight"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="ToolCategory.Disassemble" value="1" param1="1"/>
			<property name="Particle_harvesting" value="true" param1="metal"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".3"/>
			<property name="SwingDegrees" value="50"/>
			<property name="SwingAngle" value="180"/>
			<property name="HarvestHitEffectOn" value="false"/>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sound_start" value="impact_driver_swinglight"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UsePowerAttackAnimation" value="false"/>
			<property name="UsePowerAttackTriggers" value="true"/>
		</property>
		<effect_group name="meleeToolSalvageT4ImpactDriverImp">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="70" tags="perkSalvageOperations"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary"/>
			<passive_effect name="DegradationMax" operation="base_set" value="1600,2800" tier="1,6" tags="perkSalvageOperations"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1.2" tags="perkSalvageOperations"/>
			<passive_effect name="MaxRange" operation="base_set" value="3" tags="perkSalvageOperations"/>
			<passive_effect name="BlockRange" operation="base_set" value="5" tags="perkSalvageOperations"/>
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,5" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="20" tags="perkSalvageOperations"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkSalvageOperations"/> <!-- random EntityDmg -->
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
			
			<passive_effect name="BlockDamage" operation="base_set" value="140" tags="perkSalvageOperations"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.05,.25" tags="perkSalvageOperations"/> <!-- random BlockDmg -->
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> <!-- tier bonus -->
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="3" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="1.5" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="42" tags="secondary"/>
		</effect_group>
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Harvesting"/>
		</effect_group>
	</item>
	
	<item name="meleeToolSalvageT5ImpactDriverReact"> <!-- NA -->
		<property name="Tags" value="blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill,reactorTools,ImprovedParsing"/>
		<property name="DisplayType" value="melee"/>
		<property name="HoldType" value="74"/>
		<property name="Meshfile" value="@:Other/Items/Tools/impactDriverPrefab.prefab"/>
		<property name="TintColor" value="255,184,0"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="15.0"/>
		<property name="RepairTools" value="resourceReactorBattery"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundJammed" value="ItemNeedsRepair"/>
		<property name="SoundDestroy" value="metaldestroy"/>
		<property name="EconomicValue" value="30000"/>

		<property name="Material" value="MMotorToolParts"/>
		<property name="UnlockedBy" value="MasterTools"/>
		<property name="ShowQuality" value="true"/>
		<property name="Stacknumber" value="1"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="RepairExpMultiplier" value="5.5"/>
		<property name="SoundUnholster" value="weapon_unholster"/>
		<property name="SoundHolster" value="weapon_holster"/>
		<property name="SoundPickup" value="impactdriver_grab"/>
		<property name="SoundPlace" value="impactdriver_place"/>
		<property name="CustomIcon" value="meleeToolSalvageT3ImpactDriver"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="twitch_minion_overhead"/>
		<property class="Attributes">
			<property name="BatteryMaxLoadInVolts" value="4,24"/>
			<property name="BatteryDischargeTimeInMinutes" value="5,15"/>
		</property>
		
		<property class="Action0">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sound_start" value="impact_driver_swinglight"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="ToolCategory.Disassemble" value="1" param1="1"/>
			<property name="Particle_harvesting" value="true" param1="metal"/>
			<property name="UseGrazingHits" value="true"/>
			<property name="GrazeStart" value=".25"/>
			<property name="GrazeEnd" value=".3"/>
			<property name="SwingDegrees" value="50"/>
			<property name="SwingAngle" value="180"/>
			<property name="HarvestHitEffectOn" value="false"/>
		</property>
		<property class="Action1">
			<property name="Class" value="DynamicMelee"/>
			<property name="Sound_start" value="impact_driver_swinglight"/>
			<property name="ToolCategory.harvestingTools" value=".5" param1="1"/>
			<property name="UsePowerAttackAnimation" value="false"/>
			<property name="UsePowerAttackTriggers" value="true"/>
		</property>
		<effect_group name="meleeToolSalvageT5ImpactDriverReact">
			<passive_effect name="AttacksPerMinute" operation="base_set" value="90" tags="perkSalvageOperations"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="16" tags="primary"/>
			
			<passive_effect name="DegradationMax" operation="base_set" value="750,2500" tier="1,6" tags="perkSalvageOperations"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="16" tags="perkSalvageOperations"/>
			
			<passive_effect name="MaxRange" operation="base_set" value="3" tags="perkSalvageOperations"/>
			<passive_effect name="BlockRange" operation="base_set" value="5" tags="perkSalvageOperations"/>
			
			<passive_effect name="ModSlots" operation="base_set" value="3,3,4,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="perc_add" value=".10" tags="EntityDamage,BlockDamage"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="EntityDamage" operation="base_set" value="24" tags="perkSalvageOperations"/>
			<passive_effect name="EntityDamage" operation="perc_add" value="-.05,.25" tags="perkSalvageOperations"/> 
			<passive_effect name="EntityDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/> 
			<passive_effect name="BlockDamage" operation="base_set" value="170" tags="perkSalvageOperations"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="-.05,.25" tags="perkSalvageOperations"/> 
			<passive_effect name="BlockDamage" operation="perc_add" value=".1,.5" tier="2,6" tags="perkSalvageOperations"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="wood"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="stone"/>
			<passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
			
		</effect_group>
		<effect_group name="Power Attack">
			<passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary"/>
			<passive_effect name="BlockDamage" operation="perc_add" value="2" tags="secondary"/>
			<passive_effect name="StaminaLoss" operation="base_set" value="48" tags="secondary"/>
		</effect_group>
		
		<effect_group name="XP Bonus">
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".3" tags="Harvesting"/>
		</effect_group>
	
	</item>
	
	<item name="meleeToolRepairT4NailgunImp"> <!-- NA -->
	<property name="Tags" value="tool,nailgun,sideAttachments,repairTool,attStrength,perkMiner69r,canHaveCosmetic,noMods,repairingSkill"/>
	<property name="DisplayType" value="rangedRepairTool"/>
	<property name="HoldType" value="37"/>
	<property name="Meshfile" value="@:Other/Items/Tools/nailgunPrefab.prefab"/>
	<property name="Material" value="MMotorToolParts"/>
	<property name="TintColor" value="54,64,159"/>
	<property name="Weight" value="1"/>
	<property name="ScrapTimeOverride" value="15.0"/>
	<property name="RepairTools" value="resourceRepairKitImp"/>
	<property name="DegradationBreaksAfter" value="false"/>
	<property name="SoundJammed" value="weapon_jam"/>
	<property name="CrosshairUpAfterShot" value="true"/>
	<property name="Stacknumber" value="1"/>
	<property name="UnlockedBy" value="MasterBuilder"/>
	<property name="ShowQuality" value="true"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="RepairExpMultiplier" value="10.8"/>
	<property name="EconomicValue" value="30000"/>
	<property name="SoundUnholster" value="weapon_unholster"/>
	<property name="SoundHolster" value="weapon_holster"/>
	<property name="SoundPickup" value="nailgun_grab"/>
	<property name="SoundPlace" value="nailgun_place"/>
	<property name="CustomIcon" value="meleeToolRepairT3Nailgun"/>
	<property name="CustomIconTint" value="8692FF"/>
	<property name="ItemTypeIcon" value="block_upgrade"/>
	
	<property class="Action0">
		<property name="Class" value="Launcher"/>
		<property name="Hitmask_override" value="Arrow"/>
		<property name="Delay" value=".3"/> <!-- obsolete if rounds per minute exists -->
		<property name="Magazine_items" value="resourceNail"/>
		<property name="Instantiate_on_load" value="false"/>
		<property name="Reload_time" value="2"/>
		<property name="Sound_start" value="nailgun_fire"/>
		<property name="Particles_muzzle_fire" value="nailgunfire"/>
	<!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> -->
		<property name="Sound_repeat" value=""/>
		<property name="Sound_end" value=""/>
		<property name="Sound_empty" value="dryfire"/>
		<property name="Sound_reload" value="nailgun_reload"/>
		<property name="AutoReload" value="false"/>
	</property>
	<property class="Action1"> <!-- UseAction -->
		<property name="Class" value="Repair"/>
		<property name="Delay" value=".25"/> <!-- Repair actions still need the delay amount -->
		<property name="Repair_amount" value="2000"/>
		<property name="Upgrade_hit_offset" value="-5"/>
		<property name="Repair_action_sound" value="nailgun_fire"/>
		<property name="Upgrade_action_sound" value="nailgun_fire"/>
		<property name="Allowed_upgrade_items" value="resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,ironDoorBlockVariantHelper,ironDoorDoubleBlockVariantHelper,vaultDoor01,vaultDoor01Double,ironHatchBlockVariantHelper,vaultHatch01,cellarDoorDoubleIron,cellarDoorDoubleSteel,shuttersIronBlockVariantHelper,shuttersSteelBlockVariantHelper,resourceYuccaFibers,resourceCloth,resourceScrapPolymers,resourceNail,glassBulletproofBlockVariantHelper,resourceDurablAlloys"/>
		<!--<property name="Restricted_upgrade_items" value="concrete"/>-->
	</property>
	<effect_group name="meleeToolRepairT4NailgunImp"> <!-- meleeToolRepairT3Nailgun -->
		<passive_effect name="DamageFalloffRange" operation="base_set" value="3" tags="perkMiner69r"/>
		<passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tier="1,6" tags="perkMiner69r"/> <!-- random effective rng -->
		<passive_effect name="MaxRange" operation="base_set" value="10" tags="perkMiner69r"/>
		<passive_effect name="DegradationMax" operation="base_set" value="1500,3000" tier="1,6" tags="perkMiner69r"/>
		<!-- <passive_effect name="DegradationMax" operation="perc_add" value="-.08,.08" tier="1,6" tags="perkMiner69r"/> --> <!-- random DegMax -->
		<passive_effect name="DegradationPerUse" operation="base_set" value=".5" tags="perkMiner69r"/>
		<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1.3"/>
		<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="1.3"/>
		<passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".4"/>
		<passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8"/>
		<passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5"/>
		<passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2"/>
		<display_value name="dBlockRepairAmount" value="1000"/>
		<display_value name="dPlayerExpGainRepairToolRange" value=".1,.2,.3,.4,.5,1" tier="1,2,3,4,5,6"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".6,1.2,1.8,2.4,3,6" tier="1,2,3,4,5,6" tags="Upgrading">
			<requirement name="HoldingItemHasTags" tags="repairTool"/>
		</passive_effect>
		
		<passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2" tags="perkMiner69r"/>
		<passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMiner69r"/> <!-- crosshair reset speed -->
		<passive_effect name="RoundsPerMinute" operation="base_set" value="300" tags="perkMiner69r"/>
		<passive_effect name="BurstRoundCount" operation="base_set" value="1" tags="perkMiner69r"/> <!-- for the Launcher class this instantly fires BurstRoundCount projectiles on pulling the trigger -->
		<passive_effect name="MagazineSize" operation="base_set" value="100"/>
		<!-- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMiner69r"/> does not work at all on the nailgun -->

		<passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.7" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".7" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.6" tags="perkMiner69r"/>
		<passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".6" tags="perkMiner69r"/>

		<passive_effect name="ModSlots" operation="base_set" value="0"/>
	</effect_group>
</item>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- MASTER MAGAZINES -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<!-- *** Master_Demolitionist_Skill_Magazine -->
	<item name="masterDemolitionistSkillMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="explosivesCSM,csm"/>
		<property name="CustomIcon" value="bookExplosiveMagazine"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="masterDemolitionistSkillMagazineDesc"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		<property name="UnlockedBy" value="craftingExplosives"/>
		
		<property name="Unlocks" value="MasterDemolitionist"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterDemolitionist" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterDemolitionist" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Robotics_Skill_Magazine -->
	<item name="masterRoboticsSkillMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="roboticsCSM,csm"/>
		<property name="CustomIcon" value="bookTechPlanet"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="masterRoboticsSkillMagazineDesc"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		<property name="UnlockedBy" value="craftingRobotics"/>
		
		<property name="Unlocks" value="MasterRobotics"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterRobotics" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterRobotics" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Machine_Guns_Skill_Magazine -->
	<item name="masterMachineGunsSkillMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="machineGunsCSM,csm"/>
		<property name="CustomIcon" value="bookTacticalWarfare"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="masterMachineGunsSkillMagazineDesc"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		<property name="UnlockedBy" value="craftingMachineGuns"/>
		
		<property name="Unlocks" value="MasterCraftingMachineGuns"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingMachineGuns" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingMachineGuns" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Shotguns_Skill_Magazine -->
	<item name="MasterShotgunsSkillMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="shotgunsCSM,csm"/>
		<property name="CustomIcon" value="bookShotgunWeekly"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterShotgunsSkillMagazineDesc"/>
		<property name="UnlockedBy" value="craftingShotguns"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterCraftingShotgun"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingShotgun" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingShotgun" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Rifles_Skill_Magazine -->
	<item name="MasterRiflesSkillMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="riflesCSM,csm"/>
		<property name="CustomIcon" value="bookRifleWorld"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterRiflesSkillMagazineDesc"/>
		<property name="UnlockedBy" value="craftingRifles"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterCraftingRifle"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingRifle" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingRifle" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Handguns_Skill_Magazine -->
	<item name="MasterHandgunsSkillMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="handgunsCSM,csm"/>
		<property name="CustomIcon" value="bookHandgunMagazine"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterHandgunsSkillMagazineDesc"/>
		<property name="UnlockedBy" value="craftingHandguns"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterCraftingHandguns"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingHandguns" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingHandguns" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Bows_Skill_Magazine -->
	<item name="MasterBowsSkillMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="bowsCSM,csm"/>
		<property name="CustomIcon" value="bookBowHunters"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterBowsSkillMagazineDesc"/>
		<property name="UnlockedBy" value="craftingBows"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterCraftingBows"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingBows" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterCraftingBows" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Workstations_Magazine -->
	<item name="MasterWorkstationsMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="workstationCSM,csm"/>
		<property name="CustomIcon" value="bookForgeAhead"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterWorkstationsMagazineDesc"/>
		<property name="UnlockedBy" value="craftingWorkstations"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterWorkstations"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterWorkstations" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterWorkstations" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Tools_Magazine -->
	<item name="MasterToolsMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="harvestingToolsCSM,salvageToolsCSM,csm"/>
		<property name="CustomIcon" value="bookToolsDigest"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterWorkstationsMagazineDesc"/>
		<property name="UnlockedBy" value="craftingHarvestingTools,craftingSalvageTools"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterTools"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTools" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTools" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Building_Magazine -->
	<item name="MasterBuildingMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="repairToolsCSM,csm"/>
		<property name="CustomIcon" value="bookHandyLand"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterBuildingMagazineDesc"/>
		<property name="UnlockedBy" value="craftingRepairTools"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterBuilder"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterBuilder" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterBuilder" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Electrician_Magazine -->
	<item name="MasterElectricianMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="workstationCSM,csm"/>
		<property name="CustomIcon" value="bookWiring101"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterWorkstationsMagazineDesc"/>
		<property name="UnlockedBy" value="craftingElectrician"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterElectrician"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterElectrician" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterElectrician" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Heavy_Melee_Weapon_Magazine -->
	<item name="MasterHeavyMeleeWeaponMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="sledgehammersCSM,clubsCSM,spearsCSM,csm"/>
		<property name="CustomIcon" value="bookGetHammered"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterHeavyMeleeWeaponMagazineDesc"/>
		<property name="UnlockedBy" value="craftingClubs,craftingSledgehammers,craftingSpears"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterHeavyMeleeWeapon"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterHeavyMeleeWeapon" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterHeavyMeleeWeapon" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Light_Melee_Weapon_Magazine -->
	<item name="MasterLightMeleeWeaponMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="bladesCSM,knucklesCSM,roboticsCSM,csm"/>
		<property name="CustomIcon" value="bookKnifeGuy"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterLightMeleeWeaponMagazineDesc"/>
		<property name="UnlockedBy" value="craftingBlades,craftingKnuckles"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterLightMeleeWeapon"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterLightMeleeWeapon" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterLightMeleeWeapon" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Kitchen_Magazine -->
	<item name="MasterKitchenMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="foodCSM,csm"/>
		<property name="CustomIcon" value="bookHomeCookingWeekly"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterKitchenMagazineDesc"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		<property name="UnlockedBy" value="craftingFood"/>
		
		<property name="Unlocks" value="MasterKitchen"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterKitchen" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterKitchen" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Armor_Magazine -->
	<item name="MasterArmorMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="armorCSM,csm"/>
		<property name="CustomIcon" value="bookArmoredUp"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterArmorMagazineDesc"/>
		<property name="UnlockedBy" value="craftingArmor"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<property name="Unlocks" value="MasterArmor"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterArmor" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterArmor" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Vehicle_Magazine -->
	<item name="MasterVehicleMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="vehiclesCSM,csm"/>
		<property name="CustomIcon" value="bookVehicleAdventures"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterVehicleMagazineDesc"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		<property name="UnlockedBy" value="craftingVehicles"/>
		<property name="Unlocks" value="MasterVehicle"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterVehicle" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterVehicle" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Farmer_Magazine -->
	<item name="MasterFarmerMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="seedCSM,csm"/>
		<property name="CustomIcon" value="bookSouthernFarming"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterFarmerMagazineDesc"/>
		<property name="UnlockedBy" value="craftingSeeds"/>
		<property name="Unlocks" value="Masterfarmer"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="Masterfarmer" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="Masterfarmer" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Traps_Magazine -->
	<item name="MasterTrapsMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="trapsCSM,csm"/>
		<property name="CustomIcon" value="bookElectricalTraps"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterTrapsMagazineDesc"/>
		<property name="UnlockedBy" value="craftingTraps"/>
		<property name="Unlocks" value="MasterTraps"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTraps" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterTraps" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** Master_Traps_Magazine -->
	<item name="MasterChemistMagazine">
		<property name="EconomicValue" value="500"/>
		<property name="Extends" value="masterSkillMagazine"/>
		<property name="Tags" value="medicalCSM,csm"/>
		<property name="CustomIcon" value="bookMedicalJournal"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="DescriptionKey" value="MasterChemistMagazineDesc"/>
		<property name="UnlockedBy" value="craftingMedical"/>
		<property name="Unlocks" value="MasterChemist"/>
		<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
		
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterChemist" level="1"/>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffNerdOutfit"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$nerdOutfitSkillPointChance"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="MasterChemist" level="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="nerd_outfit_perk" play_in_head="true"/>
		</effect_group>
	</item>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- MASTER ARMOR -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<item name="resourceArmorCraftingKitImp">
		<property name="HoldType" value="45"/>
		<property name="Tags" value="junk"/>
		<property name="RepairTime" value="10"/>
		<property name="RepairAmount" value="500"/>
		<property name="CustomIcon" value="resourceArmorCraftingKit"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="armor_iron"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="50"/> <!-- STK resourceRepairKit -->
		<property name="EconomicValue" value="500"/>
		<property name="Group" value="Resources"/>
		<property name="SoundPickup" value="repairkits_grab"/>
		<property name="SoundPlace" value="repairkits_place"/>
		<property name="UnlockedBy" value="MasterArmor"/>
	</item>
	
	<item name="resourceRepairKitImp">
		<property name="HoldType" value="45"/>
		<property name="Tags" value="junk"/>
		<property name="CustomIcon" value="resourceRepairKit"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="tool_smithing"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="50"/> <!-- STK resourceRepairKit -->
		<property name="RepairTime" value="5"/>
		<property name="RepairAmount" value="1400"/>
		<property name="EconomicValue" value="250"/>
		<property name="Group" value="Resources,DonateAmmo"/>
		<property name="SoundPickup" value="repairkits_grab"/>
		<property name="SoundPlace" value="repairkits_place"/>
		<property name="UnlockedBy" value="perkAdvancedEngineering"/>
	</item>
	
	<item name="resourceRepairKitLeg">
		<property name="HoldType" value="45"/>
		<property name="Tags" value="junk,DonateTools"/>
		<property name="CustomIcon" value="resourceRepairKit"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="ItemTypeIcon" value="tool_smithing"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="50"/> <!-- STK resourceRepairKit -->
		<property name="RepairTime" value="6"/>
		<property name="RepairAmount" value="1800"/>
		<property name="EconomicValue" value="500"/>
		<property name="Group" value="Resources,DonateAmmo"/>
		<property name="SoundPickup" value="repairkits_grab"/>
		<property name="SoundPlace" value="repairkits_place"/>
		<property name="UnlockedBy" value="perkAdvancedEngineering"/>
	</item>
	
	<!-- RESCUER -->
	<item name="armorRescuerHelmet">
		<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorCommandoHelmet"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorRescuerHelmetDesc"/>
		<property name="DisplayType" value="armorRescuerHelmet"/>
		<property name="ArmorGroup" value="groupRescuer"/>
		<property name="Tags" value="head,armor,armorHead,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer"/>
		<property name="EquipSlot" value="Head"/>
		<property name="SoundPickup" value="headwear_cloth_grab"/>
		<property name="SoundPlace" value="headwear_cloth_place"/>
		<effect_group name="CommandoHelmet">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="9.6,14.8" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="9.6,14.8" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg"/>
			
			<!-- <passive_effect name="HypothermalResist" operation="base_add" value="10"/> -->
			<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
						
			<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			<display_value name="dLootStage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			<display_value name="dFoodWaterUseAOE" value="-.1,-.2,-.299,-.4,-.5,-.599" tier="1,2,3,4,5,6"/>
			
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			<passive_effect name="LootStage" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
			
		</effect_group>

		<effect_group>			
			<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
			<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.1,-.2,-.3,-.4,-.5,-.6" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE1" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE1" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE2" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE2" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE3" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE3" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE4" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE4" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE5" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE5" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffFoodWaterUseAOE6" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffFoodWaterUseAOE6" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/HeadgearMorphMatrix/{race}{variant}/gearCommando{hair}Head.asset"/>
			<property name="TransformName" value="head"/>
			<property name="Excludes" value=""/>
			<property name="HairMaskType" value="Hat"/>
		</property>
	</item>

	<item name="armorRescuerOutfit">
		<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorScavengerOutfit"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorRescuerOutfitDesc"/>
		<property name="DisplayType" value="armorRescuerOutfit"/>
		<property name="ArmorGroup" value="groupRescuer"/>	
		<property name="Tags" value="upperbody,chest,armor,armorChest,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer"/>
		<property name="EquipSlot" value="Chest"/>
		<property name="SoundPickup" value="headwear_cloth_grab"/>
		<property name="SoundPlace" value="headwear_cloth_place"/>
		<effect_group name="CommandoHelmet">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="12.8,19.7" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="12.8,19.7" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg"/>
			
			<!-- <passive_effect name="HypothermalResist" operation="base_add" value="10"/> -->
			<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
			
			<passive_effect name="HealthMax" operation="base_add" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
			<display_value name="dHealthMax" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
			<passive_effect name="CarryCapacity" operation="base_add" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
			<display_value name="dCarryCapacityAOE" value="1,2,3,4,5,10" tier="1,2,3,4,5,6"/>
			<display_value name="dRegHealthIncreaseSpeedAOE" value=".06,.12,.18,.24,.3,.5" tier="1,2,3,4,5,6"/>
			
			<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$rescuerOutfitTier" operation="set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		</effect_group>

		<effect_group name="Reg Health Increase Speed">			
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.06,1.12,1.18,1.24,1.3,1.5" tier="1,2,3,4,5,6"/>
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.06,1.12,1.18,1.24,1.3,1.5" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<!-- AOE -->
		<effect_group>
			<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="1"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE1" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE1" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="2"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE2" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE2" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="3"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE3" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE3" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="4"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE4" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE4" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="5"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE5" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE5" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>
		<effect_group>
			<requirement name="CVarCompare" cvar="$rescuerOutfitTier" operation="Equals" value="6"/>
				<triggered_effect trigger="onSelfEquipUpdate" action="AddBuff" buff="buffRescuerOutfitAOE6" target="selfOtherPlayers" target_tags="party"/>
				<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRescuerOutfitAOE6" target="selfOtherPlayers" target_tags="party"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Scavenger/gear{sex}ScavengerPrefab.prefab"/>
			<property name="TransformName" value="body"/>
			<property name="Excludes" value="body"/>
		</property>
	</item>	
	
	<item name="armorRescuerGloves">
	<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
		<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorPreacherGloves"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorRescuerGlovesDesc"/>
		<property name="DisplayType" value="armorRescuerGloves"/>
		<property name="ArmorGroup" value="groupRescuer"/>
		<property name="Tags" value="upperbody,hands,armor,armorHands,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer"/>
		<property name="EquipSlot" value="Hands"/>
		<property name="SoundPickup" value="headwear_cloth_grab"/>
		<property name="SoundPlace" value="headwear_cloth_place"/>
		<effect_group name="CommandoHelmet">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg"/>
			
			<!-- <passive_effect name="HypothermalResist" operation="base_add" value="3"/> -->
			<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
			
			<display_value name="dLootQuantityFood" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6"/>
			<passive_effect name="LootQuantity" operation="perc_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="food,medical"/>
			<display_value name="dLootTime" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
			<passive_effect name="ScavengingTime" operation="perc_add" value="-.02,-.04,-.06,-.08,-.1,-.2" tier="1,2,3,4,5,6"/>
			<display_value name="dHarvestSalvage" value=".02,.04,.06,.08,.1,.2" tier="1,2,3,4,5,6"/>
			
		</effect_group>
		
		<!-- Gives a chance to harvest additional resources when salvaging. Chance increases with Tier -->
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="1"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="2"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="2"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="3"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="4"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="5"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
				<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>
		<effect_group>
			<requirement name="RequirementItemTier" operation="Equals" value="6"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
			<requirement name="HoldingItemHasTags" tags="salvagingSkill"/>
			<passive_effect name="HarvestCount" operation="base_add" value="1" tags="salvageHarvest,allHarvest"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Preacher/gear{sex}PreacherPrefab.prefab"/>
			<property name="TransformName" value="hands"/>
			<property name="Excludes" value="hands"/>
		</property>
	</item>
	
	<item name="armorRescuerBoots">
		<property name="Extends" value="armorLightMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorAthleticBoots"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorRescuerBootsDesc"/>
		<property name="DisplayType" value="armorRescuerBoots"/>
		<property name="ArmorGroup" value="groupRescuer"/>
		<property name="Tags" value="lowerbody,feet,armor,armorFeet,lightArmor,lightArmorDeg,armorLightSkill,biomeChallenge,armorRescuerBonus,rescuer"/>
		<property name="EquipSlot" value="Feet"/>
		<property name="SoundPickup" value="headwear_cloth_grab"/>
		<property name="SoundPlace" value="headwear_cloth_place"/>
		<effect_group name="CommandoHelmet">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="4.8,7.4" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.082" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="lightArmorDeg"/>
			
			<!-- <passive_effect name="HypothermalResist" operation="base_add" value="3"/> -->
			<passive_effect name="HyperthermalResist" operation="base_add" value="6"/>
			
			<display_value name="dRunSpeedAOE" value=".01,.02,.03,.04,.05,.1" tier="1,2,3,4,5,6"/>
			<passive_effect name="RunSpeed" operation="perc_add" value=".01,.02,.03,.04,.05,.1" tier="1,2,3,4,5,6"/>
			<passive_effect name="StaminaMax" operation="base_add" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
			<display_value name="dStaminaMax" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
			<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414" >
				<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828" >
				<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044" >
				<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656" >
				<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707" >
				<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484" >
				<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRogueBoots"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRogueBoots"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Fitness/gear{sex}FitnessPrefab.prefab"/>
			<property name="TransformName" value="feet"/>
			<property name="Excludes" value="feet"/>
		</property>
	</item>
	
	<!-- PREDATOR -->
	<item name="armorPredatorHelmet">
		<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorAssassinHelmet"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorPredatorHelmetDesc"/>
		<property name="DisplayType" value="armorPredatorHelmet"/>
		<property name="ArmorGroup" value="groupPredator"/>
		<property name="Tags" value="head,armor,armorHead,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorPredatorBonus,predator"/>
		<property name="EquipSlot" value="Head"/>
		<property name="SoundPickup" value="headwear_cloth_grab"/>
		<property name="SoundPlace" value="headwear_cloth_place"/>
		<effect_group name="PredatorHelmet">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="15.6,20.8" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="15.6,20.8" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="4"/>
			
			<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.022" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.0482" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.48"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
			<display_value name="dNoiseMultiplier" value=".1"/>
			
			<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			<display_value name="dLootStage" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
			
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			<passive_effect name="LootStage" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Assassin/gear{sex}AssassinPrefab.prefab"/>
			<property name="TransformName" value="head"/>
			<property name="Excludes" value="head"/>
			<property name="CullDistFPV" value="0"/>
			<property name="HairMaskType" value="None"/>
			<property name="FacialHairMaskType" value="None"/>
		</property>
	</item>
	
	<item name="armorPredatorOutfit"> 
		<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorRangerOutfit"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorPredatorOutfitDesc"/>
		<property name="DisplayType" value="armorPredatorOutfit"/>
		<property name="ArmorGroup" value="groupPredator"/>
		<property name="Tags" value="upperbody,chest,armor,armorChest,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,biomeChallenge,armorPredatorBonus,predator"/>
		<property name="EquipSlot" value="Chest"/>
		<property name="SoundPickup" value="outfit_leather_grab"/>
		<property name="SoundPlace" value="outfit_leather_place"/>
		<effect_group name="PredatorOutfit">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="20.8,27.7" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="20.8,27.7" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="4"/>
			
			<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.50"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
			<display_value name="dNoiseMultiplier" value=".1"/>
			<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$commandoCritNaturalHealing" operation="set" value=".05,.1,.15,.2,.25,.4"/>
			<display_value name="dNaturalCritHealing" value=".05,.1,.15,.2,.25,.4" tier="1,2,3,4,5,6"/>
			<passive_effect name="HealthMax" operation="base_add" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
			<display_value name="dHealthMax" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
			<property name="TransformName" value="body"/>
			<property name="Excludes" value="body"/>
		</property>
	</item>
	
	<item name="armorPredatorGloves">
		<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorCommandoGloves"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorPredatorGlovesDesc"/>
		<property name="DisplayType" value="armorPredatorGloves"/>
		<property name="ArmorGroup" value="groupPredator"/>
		<property name="Tags" value="upperbody,hands,armor,armorHands,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,canHaveCosmetic,biomeChallenge,armorPredatorBonus,predator"/>
		<property name="EquipSlot" value="Hands"/>
		<property name="SoundPickup" value="gloves_leather_grab"/>
		<property name="SoundPlace" value="gloves_leather_place"/>
		<effect_group name="PredatorGloves">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="4"/>
			
			<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.5"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
			<display_value name="dNoiseMultiplier" value=".1"/>
			<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
			<display_value name="dReloadSpeedMultiplier" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
			<passive_effect name="RoundsPerMinute" operation="perc_add" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
			<display_value name="dRoundsPerMinute" value=".03,.06,.09,.12,.15,.3" tier="1,2,3,4,5,6"/>
			
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Commando/gear{sex}CommandoPrefab.prefab"/>
			<property name="TransformName" value="hands"/>
			<property name="Excludes" value="hands"/>
		</property>
	</item>
	
	<item name="armorPredatorBoots">
		<property name="Extends" value="armorMediumMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIcon" value="armorRangerBoots"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorPredatorBootsDesc"/>
		<property name="DisplayType" value="armorPredatorBoots"/>
		<property name="ArmorGroup" value="groupPredator"/>
		<property name="Tags" value="lowerbody,feet,armor,armorFeet,mediumArmor,mediumArmorPenalty,canHaveCosmetic,mediumArmorDeg,armorMediumSkill,canHaveCosmetic,biomeChallenge,armorPredatorBonus,predator"/>
		<property name="EquipSlot" value="Feet"/>
		<property name="SoundPickup" value="footwear_leather_grab"/>
		<property name="SoundPlace" value="footwear_leather_place"/>
		<effect_group name="PredatorBoots">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="7.8,10.4" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.02,0.1" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="400,800" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value=".8" tags="mediumArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="4"/>
			<passive_effect name="HyperthermalResist" operation="base_add" value="4"/>
			
			<passive_effect name="Mobility" operation="perc_add" value="-.05"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.025" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.5"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".1"/>
			<display_value name="dNoiseMultiplier" value=".1"/>
			<passive_effect name="StaminaMax" operation="base_add" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
			<display_value name="dStaminaMax" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
			<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".01414" >
				<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".02828" >
				<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".044" >
				<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".05656" >
				<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".0707" >
				<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value=".08484" >
				<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$minerBootFallDMG" operation="set" value="0"/>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffNomadBoots"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffNomadBoots"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Ranger/gear{sex}RangerPrefab.prefab"/>
			<property name="TransformName" value="feet"/>
			<property name="Excludes" value="feet"/>
		</property>
	</item>

	<!-- MAUS -->
	<item name="armorMausHelmet">
		<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="CustomIcon" value="armorNomadHelmet"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorMausHelmetDesc"/>
		<property name="DisplayType" value="armorMausHelmet"/>
		<property name="ArmorGroup" value="groupMaus"/>
		<property name="Tags" value="head,armor,armorHead,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus"/>
		<property name="EquipSlot" value="Head"/>
		<property name="SoundPickup" value="headwear_cloth_grab"/>
		<property name="SoundPlace" value="headwear_cloth_place"/>
		<effect_group name="NomadHelmet">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="21.6,25.2" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="21.6,25.2" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="17.5,20"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="8"/>
			<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="4"/> -->
			
			<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.9"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
			<display_value name="dNoiseMultiplier" value=".2"/>
			
			<display_value name="dPlayerExpGain" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			<display_value name="dLootStage" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
			
			<passive_effect name="PlayerExpGain" operation="perc_add" value=".02,.04,.06,.08,.1,.15" tier="1,2,3,4,5,6"/>
			<passive_effect name="LootStage" operation="base_add" value="2,4,6,8,10,20" tier="1,2,3,4,5,6"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Nomad/gear{sex}NomadPrefab.prefab"/>
			<property name="TransformName" value="head"/>
			<property name="Excludes" value="head"/>
			<property name="HairMaskType" value="None"/>
			<property name="FacialHairMaskType" value="None"/>
		</property>
	</item>
	
	<item name="armorMausOutfit">
		<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="CustomIcon" value="armorRaiderOutfit"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="12000"/>
		<property name="DescriptionKey" value="armorMausOutfitDesc"/>
		<property name="DisplayType" value="armorMausOutfit"/>
		<property name="ArmorGroup" value="groupMaus"/>
		<property name="Tags" value="upperbody,chest,armor,armorChest,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus"/>
		<property name="EquipSlot" value="Chest"/>
		<property name="SoundPickup" value="outfit_metal_grab"/>
		<property name="SoundPlace" value="outfit_metal_place"/>
		<effect_group name="RaiderOutfit">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="28.8,33.6" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="28.8,33.6" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="8"/>
			<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="10"/> -->
			
			<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.9"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
			<display_value name="dNoiseMultiplier" value=".2"/>
			
			<passive_effect name="HealthMax" operation="base_add" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
			<display_value name="dHealthMax" value="10,20,30,40,50,60" tier="1,2,3,4,5,6"/>
			<triggered_effect trigger="onSelfEquipUpdate" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value=".1,.2,.3,.4,.5,.75"/>
			<display_value name="dNaturalCritHealing" value=".1,.2,.3,.4,.5,.75" tier="1,2,3,4,5,6"/>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderCritNaturalHealing" operation="set" value="0"/>
		</effect_group>
		
		<effect_group>
			<requirement name="HasBuff" buff="buffMausSetBonus"/>
				<triggered_effect trigger="onSelfItemActivate" action="AddBuff" buff="buffShockTherapy"/>
				<triggered_effect trigger="onSelfItemDeactivate" action="RemoveBuff" buff="buffShockTherapy"/>
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffShockTherapy">
					<requirement name="HasBuff" buff="buffShockTherapy"/>
				</triggered_effect>
		</effect_group>
		
		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
			<property name="TransformName" value="body"/>
			<property name="Excludes" value="body"/>
		</property>
	</item>

	<item name="armorMausGloves">
		<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="CustomIcon" value="armorRaiderGloves"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorMausGlovesDesc"/>
		<property name="DisplayType" value="armorMausGloves"/>
		<property name="ArmorGroup" value="groupMaus"/>
		<property name="Tags" value="upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus"/>
		<property name="EquipSlot" value="Hands"/>
		<property name="SoundPickup" value="gloves_leather_grab"/>
		<property name="SoundPlace" value="gloves_leather_place"/>
		<effect_group name="RaiderGloves">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="8"/>
			<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="3"/> -->
			
			<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.9"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
			<display_value name="dNoiseMultiplier" value=".2"/>
			
			<display_value name="dRaiderAtackSpeed" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
			<display_value name="dCritResistance" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6"/>
			
			<passive_effect name="BuffResistance" operation="base_add" value=".04,.08,.12,.16,.2,.3" tier="1,2,3,4,5,6" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
		</effect_group>

		<effect_group>
			<requirement name="HoldingItemHasTags" tags="melee"/>
			<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05,.1,.15,.2,.25,.5" tier="1,2,3,4,5,6"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
			<property name="TransformName" value="hands"/>
			<property name="Excludes" value="hands"/>
		</property>
	</item>

	<item name="armorMausBoots">
		<property name="Extends" value="armorHeavyMaster" param1="CustomIcon"/>
		<property name="UnlockedBy" value="MasterArmor"/>
		<property name="CustomIcon" value="armorRaiderBoots"/>
		<property name="RepairTools" value="resourceArmorCraftingKitImp"/>
		<property name="CustomIconTint" value="FF6666"/>
		<property name="ItemTypeIcon" value="twitch_boss_shield_overhead"/>
		<property name="EconomicValue" value="8000"/>
		<property name="DescriptionKey" value="armorMausBootsDesc"/>
		<property name="DisplayType" value="armorMausBoots"/>
		<property name="ArmorGroup" value="groupMaus"/>
		<property name="Tags" value="lowerbody,feet,armor,armorFeet,heavyArmor,heavyArmorPenalty,canHaveCosmetic,heavyArmorDeg,armorHeavySkill,biomeChallenge,armorMausBonus,maus"/>
		<property name="EquipSlot" value="Feet"/>
		<property name="SoundPickup" value="footwear_leather_grab"/>
		<property name="SoundPlace" value="footwear_leather_place"/>
		<effect_group name="RaiderBoots">
			<passive_effect name="ModSlots" operation="base_set" value="2,2,3,4,5,6" tier="1,2,3,4,5,6"/>
			<passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6"/>
			<passive_effect name="PhysicalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="10.8,12.6" tier="1,6" tags="heat,electrical"/>
			<passive_effect name="ElementalDamageResist" operation="base_add" value="-.2,.2"/>
			<passive_effect name="BuffResistance" operation="base_add" value="0.12,0.15" tags="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffAbrasionCatch,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire"/>
			<passive_effect name="DegradationMax" operation="base_set" value="450,900" tier="1,6"/>
			<passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="heavyArmorDeg"/>
			
			<passive_effect name="HypothermalResist" operation="base_add" value="8"/>
			<!-- <passive_effect name="HyperthermalResist" operation="base_add" value="3"/> -->
			
			<passive_effect name="Mobility" operation="perc_add" value="-.075"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.045" tags="walking"/>
			<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.09" tags="running"/>
			<display_value name="dStaminaChangeOT" value="-.9"/>
			<passive_effect name="NoiseMultiplier" operation="perc_add" value=".2"/>
			<display_value name="dNoiseMultiplier" value=".2"/>
			<passive_effect name="StaminaMax" operation="base_add" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
			<display_value name="dStaminaMax" value="4,8,12,16,20,40" tier="1,2,3,4,5,6"/>
			
			<display_value name="dFallDamage" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
		</effect_group>

			<!-- Increase $raiderBootFallDMG with each tier to then process in buffPlayerFallingDamage -->
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".01414" >
				<requirement name="RequirementItemTier" operation="Equals" value="1"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".02828" >
				<requirement name="RequirementItemTier" operation="Equals" value="2"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".044" >
				<requirement name="RequirementItemTier" operation="Equals" value="3"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".05656" >
				<requirement name="RequirementItemTier" operation="Equals" value="4"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".0707" >
				<requirement name="RequirementItemTier" operation="Equals" value="5"/></triggered_effect>
		</effect_group>
		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value=".08484" >
				<requirement name="RequirementItemTier" operation="Equals" value="6"/></triggered_effect>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="0"/>
		</effect_group>

		<effect_group>
			<triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffRaiderBoots"/>
			<triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffRaiderBoots"/>
		</effect_group>

		<property class="SDCS">
			<property name="Prefab" value="@:Entities/Player/{sex}/Gear/Raider/gear{sex}RaiderPrefab.prefab"/>
			<property name="TransformName" value="feet"/>
			<property name="Excludes" value="feet"/>
		</property>
	</item>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- ADVANCED RECYCLING -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<item name="recSmallBundle_Electrics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceElectricParts"/>
		<property name="CustomIconTint" value="DECEA3"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceScrapIron"/>
			<property name="Create_item_count" value="3,1,3,15"/>
			<!-- <property name="Random_item" value="resourceElectricParts"/> -->
			<!-- <property name="Random_item_count" value="2"/> -->
			<!-- <property name="Random_count" value="1"/> -->
			<!-- <property name="Unique_random_only" value="true"/> -->
		</property>
		<property name="Group" value="RecAll,RecSmall"/>
	</item>
	
	<item name="recSmallBundle_Mechanics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceMechanicalParts"/>
		<property name="CustomIconTint" value="DECEA3"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceScrapIron"/>
			<property name="Create_item_count" value="2,3,20"/>
			<!-- <property name="Random_item" value="resourceMechanicalParts"/> -->
			<!-- <property name="Random_item_count" value="2"/> -->
			<!-- <property name="Random_count" value="1"/> -->
			<!-- <property name="Unique_random_only" value="true"/> -->
		</property>
		<property name="Group" value="RecAll,RecSmall"/>
	</item>
	
	<item name="recMediumBundle_Electrics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceElectricParts"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceScrapIron"/>
			<property name="Create_item_count" value="2,1,4,1,2,20"/>
			<property name="Random_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceUltraLightAlloys"/>
			<property name="Random_item_count" value="2,1,4,1"/>
			<property name="Random_count" value="1"/>
			<property name="Unique_random_only" value="true"/>
		</property>
		<property name="Group" value="RecAll,RecMedium"/>
	</item>
	
	<item name="recMediumBundle_Mechanics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceMechanicalParts"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceSpring,resourceScrapIron"/>
			<property name="Create_item_count" value="2,7,1,8"/>
			<property name="Random_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceUltraStrengthAlloys"/>
			<property name="Random_item_count" value="1,3,1"/>
			<property name="Random_count" value="1"/>
			<property name="Unique_random_only" value="true"/>
		</property>
		<property name="Group" value="RecAll,RecMedium"/>
	</item>
	<item name="recMediumBedBundle_Mechanics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceMechanicalParts"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceMechanicalParts,resourceCloth,resourceSpring,resourceScrapIron"/>
			<property name="Create_item_count" value="2,7,1,8"/>
			<property name="Random_item" value="resourceMechanicalParts,resourceCloth,resourceUltraStrengthAlloys"/>
			<property name="Random_item_count" value="1,3,1"/>
			<property name="Random_count" value="1"/>
			<property name="Unique_random_only" value="true"/>
		</property>
		<property name="Group" value="RecAll,RecMedium"/>
	</item>
	
	<item name="recLargeBundle_Electrics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceElectricParts"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceScrapIron"/>
			<property name="Create_item_count" value="4,4,8,2,2,15"/>
			<property name="Random_item" value="resourceElectricParts,resourceScrapPolymers,resourceScrapIron,resourceScrapBrass,resourceExperimentalAlloys,resourceUltraLightAlloys,resourceElectricPartsImp"/>
			<property name="Random_item_count" value="3,3,20,20,1,3,1"/>
			<property name="Random_count" value="1"/>
			<property name="Unique_random_only" value="true"/>
		</property>
		<property name="Group" value="RecAll,RecLarge"/>
	</item>
	
	<item name="recLargeBundle_Mechanics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceMechanicalParts"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceScrapIron"/>
			<property name="Create_item_count" value="4,4,8,2,25"/>
			<property name="Random_item" value="resourceElectricParts,resourceScrapPolymers,resourceScrapIron,resourceScrapBrass,resourceExperimentalAlloys,resourceUltraStrengthAlloys,resourceMechanicalPartsImp"/>
			<property name="Random_item_count" value="3,3,25,25,1,3,1"/>
			<property name="Random_count" value="1"/>
			<property name="Unique_random_only" value="true"/>
		</property>
		<property name="Group" value="RecAll,RecLarge"/>
		<!-- <effect_group tiered="false"> -->
			<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffRecLarge_Mechanics"/> -->
		<!-- </effect_group> -->
	</item>
	
	<item name="recLargeBundleCARS_Mechanics">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceMechanicalParts"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="UnlockedBy" value="perkSalvageOperations"/>
		<property name="Stacknumber" value="100"/>
		<property class="Action0">
			<property name="Create_item" value="resourceElectricParts,resourceMechanicalParts,resourceScrapPolymers,resourceMetalPipe,resourceSpring,resourceOil,resourceScrapIron"/>
			<property name="Create_item_count" value="2,4,4,2,3,1,50"/>
			<property name="Random_item" value="resourceElectricParts,resourceScrapPolymers,resourceScrapIron,resourceExperimentalAlloys,resourceUltraStrengthAlloys,resourceUltraLightAlloys,resourceMechanicalPartsImp"/>
			<property name="Random_item_count" value="2,3,50,1,3,1,1"/>
			<property name="Random_count" value="1"/>
			<property name="Unique_random_only" value="true"/>
		</property>
		<property name="Group" value="RecAll,RecLarge"/>
	</item>
	
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- MASTER WORKSTATIONS -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- AUTO MINERS -->
	
	<item name="toolAutominerSpareParts"> <!-- SPEED_SLOT -->
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="DescriptionKey" value="toolAutominerSparePartsDesc"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="1"/>
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="SoundPickup" value="anvil_grab"/>
		<property name="SoundPlace" value="anvil_place"/>
		<property name="CustomIcon" value="cntRollingToolBoxOpenWhite"/>
		<property name="CustomIconTint" value="CFEDFF"/>
		<property name="ItemTypeIcon" value="mining"/>
	</item>
	
	<item name="toolAutominerResourcePacker"> <!-- COUNT_SLOT-->
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="DescriptionKey" value="toolAutominerResourcePackerDesc"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MtoolBellows"/>
		<property name="Stacknumber" value="1"/>
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="SoundPickup" value="bellows_grab"/>
		<property name="SoundPlace" value="bellows_place"/>
		<property name="CustomIcon" value="palletBagFlourBaseFull"/>
		<property name="CustomIconTint" value="CFEDFF"/>
		<property name="ItemTypeIcon" value="mining"/>
	</item>
	
	<item name="toolAutominerSiren"> <!-- TYPE_SLOT -->
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="DescriptionKey" value="toolAutominerSirenDesc"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MelectricParts"/>
		<property name="Stacknumber" value="1"/>
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="SoundPickup" value="parts_grab"/>
		<property name="SoundPlace" value="parts_place"/>
		<property name="CustomIcon" value="speaker"/>
		<property name="CustomIconTint" value="CFEDFF"/>
		<property name="ItemTypeIcon" value="mining"/>
	</item>
	
	<!-- Clay Lump Bundle -->
	<item name="resourceClayLumpBundle">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceClayLump"/>
		<property name="SoundPickup" value="coal_grab"/>
		<property name="SoundPlace" value="coal_place"/>
		<property class="Action0">
			<property name="Create_item" value="resourceClayLump"/>
			<property name="Create_item_count" value="12000"/>
		</property>
	</item>
	
	<!-- Dew Barrel -->
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- FORGE -->
	
	<!-- IMP Forge -->
	<item name="toolBellowsImp">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="DescriptionKey" value="toolBellowsImpDesc"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MtoolBellows"/>
		<property name="Stacknumber" value="1"/> <!-- STK resource -->
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="DisplayType" value="toolBellows"/>
		<property name="SoundPickup" value="bellows_grab"/>
		<property name="SoundPlace" value="bellows_place"/>
		<property name="CustomIcon" value="toolBellows"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		<effect_group tiered="false">
			<passive_effect name="CraftingSmeltTime" operation="perc_add" value="-.666"/> <!-- this is essentially a multiplier -->
			<display_value name="dCraftingSmeltTime" value="1"/>
		</effect_group>
	</item>
	
	<item name="toolAnvilImp">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="Tags" value="toolAnvilImp,workstationSkill"/>
		
		<property name="DescriptionKey" value="toolAnvilImpDesc"/>
		<property name="SellableToTrader" value="false"/>
		
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="1"/>
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="DisplayType" value="toolAnvil"/>
		<property name="SoundPickup" value="anvil_grab"/>
		<property name="SoundPlace" value="anvil_place"/>
		<property name="CustomIcon" value="toolAnvil"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		<effect_group tiered="false">
			<requirement name="!HoldingItemHasTags" tags="toolAnvilImp"/>
				<passive_effect name="CraftingTime" operation="perc_add" value="-.41"/>
				<display_value name="dCraftingTime" value=".65"/>
		</effect_group>
	</item>
		
	<!-- Bundles: Bullet Casing, Bullets, Buckshot -->
	
	<item name="resourceBulletCasingBundle">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceBulletCasing"/>
		<property name="UnlockedBy" value="craftingWorkstations"/>
		<property name="Stacknumber" value="25"/>
		<property class="Action0">
			<property name="Create_item" value="resourceBulletCasing"/>
			<property name="Create_item_count" value="1000"/>
		</property>
		<property name="Group" value="Ammo/Weapons,Ammo"/>
	</item>
	
	<item name="resourceBuckshotBundle">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceBuckshot"/>
		<property name="UnlockedBy" value="craftingWorkstations"/>
		<property name="Stacknumber" value="25"/>
		<property class="Action0">
			<property name="Create_item" value="resourceBuckshot"/>
			<property name="Create_item_count" value="1000"/>
		</property>
		<property name="Group" value="Ammo/Weapons,Ammo"/>
	</item>
	
	<item name="resourceBulletBundle">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="CustomIcon" value="resourceBulletTip"/>
		<property name="UnlockedBy" value="craftingWorkstations"/>
		<property name="Stacknumber" value="25"/>
		<property class="Action0">
			<property name="Create_item" value="resourceBulletTip"/>
			<property name="Create_item_count" value="1000"/>
		</property>
		<property name="Group" value="Ammo/Weapons,Ammo"/>
	</item>
	
	<!-- IMP chemical station -->
	
	<item name="toolProcessingAccelerator">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="DescriptionKey" value="toolProcessingAcceleratorDesc"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MFuelBarrelMetal"/>
		<property name="Stacknumber" value="1"/> <!-- STK resource -->
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps,donateTools,Chemicals"/>
		<property name="SoundPickup" value="anvil_grab"/>
		<property name="SoundPlace" value="anvil_place"/>
		<property name="CustomIcon" value="flamethrowerTrap"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="chemistry"/>
	</item>
	
	<item name="toolCompostBin">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="DescriptionKey" value="toolCompostBinDesc"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MFuelBarrelMetal"/>
		<property name="Stacknumber" value="1"/> <!-- STK resource -->
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps,donateTools,Chemicals"/>
		<property name="SoundPickup" value="bellows_grab"/>
		<property name="SoundPlace" value="bellows_place"/>
		<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="chemistry"/>
	</item>
	
	<item name="toolChemicalFlasks">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="DescriptionKey" value="toolChemicalFlasksDesc"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MtoolBeaker"/>
		<property name="Stacknumber" value="1"/> <!-- STK resource -->
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps,donateTools,Chemicals"/>
		<property name="SoundPickup" value="beaker_grab"/>
		<property name="SoundPlace" value="beaker_place"/>
		<property name="CustomIcon" value="toolBeaker"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="chemistry"/>
	</item>
	
	<!-- IMP workbench -->
	
	<item name="toolSmallParts">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="Tags" value="toolSmallParts,workstationSkill"/>
		<property name="DescriptionKey" value="toolSmallPartsDesc"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="1"/> <!-- STK resource -->
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps"/>
		<property name="SoundPickup" value="parts_grab"/>
		<property name="SoundPlace" value="parts_place"/>
		<property name="CustomIcon" value="meleeToolAllSteelParts"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		<effect_group tiered="false">
			<requirement name="!HoldingItemHasTags" tags="toolSmallParts"/>
				<passive_effect name="CraftingTime" operation="perc_add" value="-.3"/>
		</effect_group>
	</item>
	
	<item name="toolImprovedTools">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="DescriptionKey" value="toolImprovedToolsDesc"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="1"/> <!-- STK resource -->
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps,donateTools"/>
		<property name="SoundPickup" value="parts_grab"/>
		<property name="SoundPlace" value="parts_place"/>
		<property name="CustomIcon" value="cntToolBoxClosedWhite"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
	</item>
	
	<item name="toolCanningTools">
		<property name="UnlockedBy" value="MasterWorkstations"/>
		<property name="DescriptionKey" value="toolCanningToolsDesc"/>
		<property name="Tags" value="workstationSkill"/>
		<property name="SellableToTrader" value="false"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Msteel"/>
		<property name="Stacknumber" value="1"/> <!-- STK resource -->
		<property name="Weight" value="0"/>
		<property name="Group" value="Tools/Traps,donateTools"/>
		<property name="SoundPickup" value="parts_grab"/>
		<property name="SoundPlace" value="parts_place"/>
		<property name="CustomIcon" value="modMeleeSerratedBlade"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
	</item>

	
	<!-- Kitchen accessories -->
	<!-- Will be implemented later -->
	<!-- <item name="toolKitchenKnives"> -->
		<!-- <property name="UnlockedBy" value="MasterWorkstations"/> -->
		<!-- <property name="DescriptionKey" value="toolKitchenKnivesDesc"/> -->
		<!-- <property name="Tags" value="workstationSkill"/> -->
		<!-- <property name="HoldType" value="45"/> -->
		<!-- <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/> -->
		<!-- <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/> -->
		<!-- <property name="Material" value="Msteel"/> -->
		<!-- <property name="Stacknumber" value="1"/> -->
		<!-- <property name="EconomicValue" value="2000"/> -->
		<!-- <property name="Group" value="Tools/Traps"/> -->
		<!-- <property name="SoundPickup" value="parts_grab"/> -->
		<!-- <property name="SoundPlace" value="parts_place"/> -->
		<!-- <property name="CustomIcon" value="meleeWpnBladeT3MacheteParts"/> -->
		<!-- <property name="CustomIconTint" value="8692FF"/> -->
		<!-- <property name="ItemTypeIcon" value="block_upgrade"/> -->
		<!-- <effect_group tiered="false"> -->
			<!-- <requirement name="!HoldingItemHasTags" tags="toolKitchenKnives"/> -->
				<!-- <passive_effect name="CraftingTime" operation="perc_add" value="-.5"/> -->
		<!-- </effect_group> -->
	<!-- </item> -->
	
	<!-- <item name="toolDishes"> -->
		<!-- <property name="UnlockedBy" value="MasterWorkstations"/> -->
		<!-- <property name="DescriptionKey" value="toolDishesDesc"/> -->
		<!-- <property name="Tags" value="workstationSkill"/> -->
		<!-- <property name="HoldType" value="45"/> -->
		<!-- <property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/> -->
		<!-- <property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/> -->
		<!-- <property name="Material" value="Miron"/> -->
		<!-- <property name="Stacknumber" value="1"/> -->
		<!-- <property name="EconomicValue" value="2000"/> -->
		<!-- <property name="Group" value="Tools/Traps,Food/Cooking"/> -->
		<!-- <property name="SoundPickup" value="crucible_grab"/> -->
		<!-- <property name="SoundPlace" value="crucible_place"/> -->
		<!-- <property name="CustomIcon" value="cntChemPileSmall"/> -->
		<!-- <property name="CustomIconTint" value="8692FF"/> -->
		<!-- <property name="ItemTypeIcon" value="block_upgrade"/> -->
		<!-- <effect_group tiered="false"> -->
			<!-- <requirement name="!HoldingItemHasTags" tags="toolDishes"/> -->
				<!-- <passive_effect name="CraftingTier" operation="base_add" value="1" tags="perkMasterChef"/> -->
		<!-- </effect_group> -->
	<!-- </item> -->
	
	<!-- Concrete Bundles -->		
	<item name="resourceConcreteBundle">
		<property name="Extends" value="resourceRockSmallBundle"/>
		<property name="Stacknumber" value="25"/>
		<property name="CustomIcon" value="resourceConcreteMix"/>
		<property name="DescriptionKey" value="resourceConcreteBundleDesc"/>	
		<property class="Action0">
			<property name="Create_item" value="resourceConcreteMix"/>
			<property name="Create_item_count" value="1000"/>
		</property>
	</item>
	
	<!-- Dew collector -->
	<item name="DewCollectorBundleWater">
		<property name="CreativeMode" value="Player"/>
		<property name="CustomIcon" value="cntWaterCoolerBottle"/>
		<property name="ItemTypeIcon" value="bundle"/>
		<property name="CustomIconTint" value="115,255,255"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Mcloth"/>
		<property name="Stacknumber" value="50"/>
		<property name="Weight" value="0"/>
		<property name="SellableToTrader" value="false"/>
		<property name="Group" value="Dew collector"/>
		<property name="DescriptionKey" value="DewCollectorBundleWaterDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Delay" value="0"/>
			<property name="Create_item" value="drinkJarBoiledWater"/>
			<property name="Create_item_count" value="5"/>
		</property>		
	</item>
		
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- NEW ITEM, Resourses -->
		
	<item name="resourceDurablAlloys">
		<property name="Tags" value="buildingResource"/>
		<property name="DescriptionKey" value="resourceDurablAlloysDesc"/>
		<property name="HoldType" value="31"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="CustomIcon" value="resourceForgedSteel"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="ItemTypeIcon" value="block_upgrade"/>
		<property name="Material" value="MresourceDurablAlloys"/>
		<property name="Stacknumber" value="500"/>
		<property name="SellableToTrader" value="false"/>
		<property name="SoundPickup" value="forgedmetal_grab"/>
		<property name="SoundPlace" value="forgedmetal_place"/>
		<property name="Group" value="Resources"/>
		<property name="UnlockedBy" value="MasterBuilder"/>
	</item>
	
	<item name="resourceMutationSamples">
		<property name="Tags" value="rareResource"/>
		<property name="HoldType" value="31"/>
		<property name="Meshfile" value="@:Other/Items/Misc/parcelPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="CustomIcon" value="foodRottingFlesh"/>
		<property name="CustomIconTint" value="5AFF75"/>
		<property name="Material" value="MfoodRawMeat"/>
		<property name="Stacknumber" value="500"/>
		<property name="SellableToTrader" value="false"/>
		<property name="SoundPickup" value="rottingflesh_grab"/>
		<property name="SoundPlace" value="rottingflesh_place"/>
		<property name="Smell" value="2"/>
		<property name="Group" value="RareResources"/>
	</item>
	<item name="resourceMutationSamplesBundle">
		<property name="CustomIcon" value="foodRawMeatBundle"/>
		<property name="CustomIconTint" value="5AFF75"/>
		<property name="ItemTypeIcon" value="bundle"/>
		<property name="HoldType" value="31"/>
		<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Morganic"/>
		<property name="Stacknumber" value="25"/>
		<property name="SellableToTrader" value="false"/>
		<property name="Group" value="RareResources"/>
		<property name="SoundPickup" value="meat_raw_grab"/>
		<property name="SoundPlace" value="meat_raw_place"/>
		<property name="UnlockedBy" value="perkPhysician"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Delay" value="0"/>
			<property name="Sound_start" value="close_garbage"/>
			<property name="Create_item" value="resourceMutationSamples"/>
			<property name="Create_item_count" value="100"/>
		</property>
	</item>
	
	<item name="PortableReactor">
		<property name="HoldType" value="45"/>
		<property name="CustomIcon" value="modMeleeStunBatonRepulsor"/>
		<property name="ItemTypeIcon" value="electric_power"/>
		<property name="CustomIconTint" value="FFB800"/>
		<property name="Tags" value="junk"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MelectricParts"/>
		<property name="Weight" value="300"/>
		<property name="Stacknumber" value="1"/>
		<property name="Group" value="Resources"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundPickup" value="battery_lead_grab"/>
		<property name="SoundPlace" value="battery_lead_place"/>
		<property name="ShowQuality" value="true"/>
		<property name="UnlockedBy" value="MasterElectrician"/>
		<property class="Attributes">
			<property name="DegradationMax" value="15000,30000"/> <!-- needed for electrical calculations -->
			<property name="BatteryMaxLoadInVolts" value="150, 250"/>
			<property name="BatteryDischargeTimeInMinutes" value="140,200"/>
		</property>
		<effect_group>
			<passive_effect name="ModSlots" operation="base_set" value="0"/>
			<passive_effect name="DegradationMax" operation="base_set" value="15000,30000" tier="1,6"/>
		</effect_group>
		<property name="SellableToTrader" value="false"/>
	</item>
	
	<item name="IndustrialEngine">
		<property name="HoldType" value="45"/>
		<property name="UnlockedBy" value="MasterElectrician"/>
		<property name="Tags" value="junk"/>
		<property name="CustomIcon" value="decoCarMotorFlat"/>
		<property name="ItemTypeIcon" value="electric_power"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MIndustrialEngine"/>
		<property name="Stacknumber" value="1"/>
		<property name="Material" value="MmechanicalParts"/>
		<property name="Weight" value="800"/>
		<property name="EconomicValue" value="8000"/>
		<property name="Group" value="Resources"/>
		<property name="DegradationBreaksAfter" value="false"/>
		<property name="SoundPickup" value="engine_grab"/>
		<property name="SoundPlace" value="engine_place"/>
		<property class="Attributes">
			<property name="DegradationMax" value="1000,6000"/> <!-- needed for electrical calculations -->
		</property>
	</item>
	
	<item name="resourceMechanicalPartsImp">
		<property name="CustomIcon" value="resourceMechanicalParts"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="HoldType" value="45"/>
		<property name="Tags" value="junk"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MmechanicalParts"/>
		<property name="Weight" value="15"/>
		<property name="Stacknumber" value="250"/>
		<property name="EconomicValue" value="350"/>
		<property name="Group" value="Resources"/>
		<property name="CraftingIngredientTime" value=".2"/>
		<property name="SoundPickup" value="parts_grab"/>
		<property name="SoundPlace" value="parts_place"/>
		<property name="SellableToTrader" value="false"/>
		<property name="UnlockedBy" value="perkAdvancedEngineering"/>
	</item>
	
	<item name="resourceElectricPartsImp">
		<property name="CustomIcon" value="resourceElectricParts"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="HoldType" value="45"/>
		<property name="Tags" value="junk"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MelectricParts"/>
		<property name="Weight" value="15"/>
		<property name="Stacknumber" value="250"/>
		<property name="EconomicValue" value="350"/>
		<property name="Group" value="Resources"/>
		<property name="CraftingIngredientTime" value=".2"/>
		<property name="SoundPickup" value="parts_grab"/>
		<property name="SoundPlace" value="parts_place"/>
		<property name="SellableToTrader" value="false"/>
		<property name="UnlockedBy" value="perkAdvancedEngineering"/>
	</item>
	
	<item name="resourceReactorBattery">
		<property name="CustomIcon" value="carBattery"/>
		<property name="ItemTypeIcon" value="electric_power"/>
		<property name="CustomIconTint" value="8692FF"/>
		<property name="HoldType" value="45"/>
		<property name="Tags" value="junk"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MelectricParts"/>
		<property name="Weight" value="3"/>
		<property name="Stacknumber" value="100"/>
		<property name="RepairAmount" value="3000"/>
		<property name="EconomicValue" value="350"/>
		<property name="Group" value="Resources"/>
		<property name="CraftingIngredientTime" value=".2"/>
		<property name="SoundPickup" value="parts_grab"/>
		<property name="SoundPlace" value="parts_place"/>
		<property name="SellableToTrader" value="false"/>
		<property name="UnlockedBy" value="perkAdvancedEngineering"/>
	</item>
	
	<!-- NEW AMMO -->
	<!-- depleted uranium cartridges -->
	<item name="ammo762mmBulletDU">
		<property name="Extends" value="ammo762mmBulletBall"/>
		<property name="Tags" value="depletedUranium"/>
		<property name="Stacknumber" value="1000"/>
		<property name="DisplayType" value="ammoBulletDU"/>
		<property name="CustomIconTint" value="5AFF75"/>
		<property name="CustomIcon" value="ammo762mmBulletAP"/>
		<property name="EconomicValue" value="32"/>
		<property name="DescriptionKey" value="ammo762mmBulletDUDesc"/>
		<property name="SoundPickup" value="bullets_grab"/>
		<property name="SoundPlace" value="bullets_place"/>
		<effect_group name="ammo762mmBulletAP" tiered="false">
			<passive_effect name="EntityDamage" operation="base_set" value="116" tags="perkDeadEye,perkMachineGunner"/>
			<passive_effect name="EntityDamage" operation="base_add" value="-5">
				<requirement name="ItemHasTags" tags="perkMachineGunner"/>
			</passive_effect>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkDeadEye,perkMachineGunner">
				<requirement name="EntityTagCompare" target="other" tags="elite,minion"/>
			</passive_effect>
			<display_value name="dEliteDamage" value=".5"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeadEye,perkMachineGunner">
				<requirement name="EntityTagCompare" target="other" tags="boss"/>
			</passive_effect>
			<display_value name="dBossDamage" value=".3"/>
			<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkDeadEye,perkMachineGunner"/>
			<passive_effect name="BlockDamage" operation="base_add" value="4" tags="barrelExplosive"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkDeadEye,perkMachineGunner"/>
			<display_value name="dTargetArmor" value="-1"/>
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="3"/>
			<display_value name="dTargetPenetration" value="3"/>
			<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" tags="perkDeadEye,perkMachineGunner"/>
			<display_value name="dDegradationPerUseDU" value=".5"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="2.5" tags="wood"/>
		</effect_group>
		<property name="SoundPickup" value="bullets_grab"/>
		<property name="SoundPlace" value="bullets_place"/>
		<effect_group name="perkPenetrator" tiered="false">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkDeadEye,perkMachineGunner">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkDeadEye,perkMachineGunner">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkDeadEye,perkMachineGunner">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		</effect_group>
	</item>
		
	<item name="ammo44MagnumBulletDU">
		<property name="Extends" value="ammo44MagnumBulletBall"/>
		<property name="Tags" value="depletedUranium"/>
		<property name="Stacknumber" value="1500"/>
		<property name="DisplayType" value="ammoBulletDU"/>
		<property name="CustomIconTint" value="5AFF75"/>
		<property name="CustomIcon" value="ammo44MagnumBulletAP"/>
		<property name="EconomicValue" value="28"/>
		<property name="DescriptionKey" value="ammo44MagnumBulletDUDesc"/>
		<property name="SoundPickup" value="bullets_grab"/>
		<property name="SoundPlace" value="bullets_place"/>
		<effect_group name="ammo44MagnumBulletAP" tiered="false">
			
			<passive_effect name="EntityDamage" operation="base_set" value="156" tags="perkGunslinger,revolver,perkMachineGunner"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkGunslinger,perkMachineGunner">
				<requirement name="EntityTagCompare" target="other" tags="elite,minion" />
			</passive_effect>
			<display_value name="dEliteDamage" value=".5"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkGunslinger,perkMachineGunner">
				<requirement name="EntityTagCompare" target="other" tags="boss"/>
			</passive_effect>
			<display_value name="dBossDamage" value=".3"/>
			<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="1" tags="barrelExplosive"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.8" tags="perkGunslinger"/>
			<display_value name="dTargetArmor" value="-.8"/>
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="5" tags="perkGunslinger"/>
			<display_value name="dTargetPenetration" value="5"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
			<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" tags="perkGunslinger,perkMachineGunner"/>
			<display_value name="dDegradationPerUseDU" value=".5"/>
		</effect_group>

		<effect_group name="perkPenetrator" tiered="false">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkGunslinger">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkGunslinger">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkGunslinger">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkGunslinger">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		</effect_group>
		
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffEnforcerSetBonus"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6"/>
				</passive_effect>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffCommandoSetBonus"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6"/>
				</passive_effect>
		</effect_group>
	</item>
	
	<item name="ammo9mmBulletDU">
		<property name="Extends" value="ammo9mmBulletBall"/>
		<property name="Tags" value="depletedUranium"/>
		<property name="DisplayType" value="ammoBulletDU"/>
		<property name="Stacknumber" value="1500"/>
		<property name="CustomIconTint" value="5AFF75"/>
		<property name="CustomIcon" value="ammo9mmBulletAP"/>
		<property name="EconomicValue" value="14"/>
		<property name="DescriptionKey" value="ammo9mmBulletDUDesc"/>
		<property name="SoundPickup" value="bullets_grab"/>
		<property name="SoundPlace" value="bullets_place"/>
		<effect_group name="ammo9mmBulletAP" tiered="false">
			<passive_effect name="EntityDamage" operation="base_set" value="106" tags="perkGunslinger,9mmGun"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkGunslinger">
				<requirement name="EntityTagCompare" target="other" tags="elite,minion"/>
			</passive_effect>
			<display_value name="dEliteDamage" value=".5"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkGunslinger">
				<requirement name="EntityTagCompare" target="other" tags="boss"/>
			</passive_effect>
			<display_value name="dBossDamage" value=".3"/>
			<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkGunslinger"/>
			<passive_effect name="BlockDamage" operation="base_add" value="1" tags="barrelExplosive"/>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.7" tags="perkGunslinger"/>
			<display_value name="dTargetArmor" value="-.7"/>
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkGunslinger"/>
			<display_value name="dTargetPenetration" value="2"/>
			<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" tags="perkGunslinger,9mmGun"/>
			<display_value name="dDegradationPerUseDU" value=".5"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
		</effect_group>

		<effect_group name="perkPenetrator" tiered="false">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkGunslinger,9mmGun">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkGunslinger,9mmGun">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkGunslinger,9mmGun">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkGunslinger,9mmGun">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		</effect_group>
	</item>
	
	<item name="ammoShotgunSlugDU">
		<property name="Tags" value="depletedUranium"/>
		<property name="DisplayType" value="ammoShotgunSlugDU"/>
		<property name="DescriptionKey" value="ammoShotgunSlugDUDesc"/>
		<property name="HoldType" value="45"/>
		<property name="CustomIconTint" value="5AFF75"/>
		<property name="CustomIcon" value="ammoShotgunBreachingSlug"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MresourceScrapPolymers"/>
		<property name="Stacknumber" value="1000"/>
		<property name="EconomicValue" value="36"/>
		<property name="Group" value="Ammo/Weapons,Ammo,Ranged Weapons"/>
		<property name="SoundPickup" value="shotgunshells_grab"/>
		<property name="SoundPlace" value="shotgunshells_place"/>
		<effect_group name="ammoShotgunSlug" tiered="false">
			<passive_effect name="EntityDamage" operation="base_set" value="78" tags="perkBoomstick"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkBoomstick">
				<requirement name="EntityTagCompare" target="other" tags="elite,minion"/>
			</passive_effect>
			<display_value name="dEliteDamage" value=".5"/>
			<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkBoomstick">
				<requirement name="EntityTagCompare" target="other" tags="boss"/>
			</passive_effect>
			<display_value name="dBossDamage" value=".3"/>
			<passive_effect name="BlockDamage" operation="base_set" value="1" tags="perkBoomstick"/>
			<passive_effect name="RoundRayCount" operation="base_set" value="5" tags="perkBoomstick"/>
			<passive_effect name="MaxRange" operation="base_set" value="24" tags="perkBoomstick"/>
			<passive_effect name="DamageFalloffRange" operation="base_set" value="6" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.4" tags="perkBoomstick"/>
			<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.4" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierAiming" operation="perc_add" value="-.35" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierCrouching" operation="perc_add" value="-.05" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierWalking" operation="perc_add" value=".15" tags="perkBoomstick"/>
			<passive_effect name="SpreadMultiplierRunning" operation="perc_add" value=".3" tags="perkBoomstick"/>
			<passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
			
			<passive_effect name="DegradationPerUse" operation="perc_add" value=".7" tags="perkGunslinger"/>
			<display_value name="dDegradationPerUseDU" value=".7"/>

			<passive_effect name="TargetArmor" operation="perc_add" value="-1" tags="perkBoomstick"/>
			<display_value name="dTargetArmor" value="-1"/>
			<passive_effect name="EntityPenetrationCount" operation="base_set" value="2" tags="perkBoomstick"/>
			<display_value name="dTargetPenetration" value="2"/>
		</effect_group>

		<effect_group name="perkPenetrator" tiered="false">
			<passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkBoomstick">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkBoomstick">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkBoomstick">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/></passive_effect>
			<passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkBoomstick">
				<requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/></passive_effect>
		</effect_group>
	</item>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- FARMING -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<item name="resourceFertilizer">
		<property name="CustomIcon" value="resourceCropCoffeeBeans"/>
		<property name="CustomIconTint" value="9DEF5D"/>
		<property name="HoldType" value="45"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="Mfarmland"/>
		<property name="Stacknumber" value="1000"/>
		<property name="Group" value="Resources,Chemicals"/>
		<property name="UnlockedBy" value="craftingSeeds"/>
	</item>
	
	<!-- Hydroponic Bundles -->
	<item name="Mushroom_Bundle">
		<property name="CustomIcon" value="foodCropMushrooms"/>
		<property name="ItemTypeIcon" value="bundle"/>
		<property name="DescriptionKey" value="Mushroom_BundleDesc"/>
		<property name="HoldType" value="45"/>
		<property name="Stacknumber" value="10"/>
		<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
		<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
		<property name="Material" value="MresourceCrop"/>
		<property name="Group" value="Plants"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Delay" value="0"/>
			<property name="Create_item" value="foodCropMushrooms"/>
			<property name="Create_item_count" value="25"/>
		</property>
	</item>
	<item name="Yucca_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="foodCropYuccaFruit"/>
		<property name="DescriptionKey" value="Yucca_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="foodCropYuccaFruit"/>
		</property>
	</item>
	<item name="Cotton_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="plantedCotton3Harvest"/>
		<property name="DescriptionKey" value="Cotton_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="resourceCropCottonPlant"/>
		</property>
	</item>
	<item name="Coffee_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="resourceCropCoffeeBeans"/>
		<property name="DescriptionKey" value="Coffee_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="resourceCropCoffeeBeans"/>
		</property>
	</item>
	<item name="Goldenrod_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="plantedGoldenrod3HarvestPlayer"/>
		<property name="DescriptionKey" value="Goldenrod_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="resourceCropGoldenrodPlant"/>
		</property>
	</item>
	<item name="Aloe_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="resourceCropAloeLeaf"/>
		<property name="DescriptionKey" value="Aloe_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="resourceCropAloeLeaf"/>
		</property>
	</item>
	<item name="Blueberry_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="foodCropBlueberries"/>
		<property name="DescriptionKey" value="Blueberry_BundleDesc"/>
		<property class="Action0">
			<property name="Create_item" value="foodCropBlueberries"/>
		</property>
	</item>
	<item name="Potato_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="foodCropPotato"/>
		<property name="DescriptionKey" value="Potato_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="foodCropPotato"/>
		</property>
	</item>
	<item name="Chrysanthemum_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="plantedChrysanthemum3Harvest"/>
		<property name="DescriptionKey" value="Chrysanthemum_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="resourceCropChrysanthemumPlant"/>
		</property>
	</item>
	<item name="Corn_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="foodCropCorn"/>
		<property name="DescriptionKey" value="Corn_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="foodCropCorn"/>
		</property>
	</item>
	<item name="Hop_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="plantedHop3Harvest"/>
		<property name="DescriptionKey" value="Hop_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="resourceCropHopsFlower"/>
		</property>
	</item>
	<item name="Pumpkin_Bundle">
		<property name="Extends" value="Mushroom_Bundle"/>
		<property name="CustomIcon" value="plantedPumpkin3Harvest"/>
		<property name="DescriptionKey" value="Pumpkin_BundleDesc"/>
		<property class="Action0">
			<property name="Class" value="OpenBundle"/>
			<property name="Create_item" value="foodCropPumpkin"/>
		</property>
	</item>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- NEW FOOD -->
	<append xpath="/items">
		
		<item name="resourceSpices">
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="Group" value="Food/Cooking,CFFood/Cooking"/>
			<property name="DescriptionKey" value="resourceSpicesDesc"/>
			<property name="Stacknumber" value="250"/>
			<property name="HoldType" value="45"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIcon" value="plantedYucca3Harvest"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mcorn"/>
			<property name="SoundPickup" value="darttrap_grab"/>
			<property name="SoundPlace" value="darttrap_place"/>
			<property name="Smell" value=".5"/>
		</item>
		
		<!-- LUNCH BOX'S -->
		<!-- Intelligence -->
		<item name="LunchIntelligenceT1">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_small"/>
			<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="250"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodBlueberryPie"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="25"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="240"/>
				<display_value name="dStaminaRegen" value=".15"/>
				<display_value name="dFood" value="60"/>
				<display_value name="dWater" value="40"/>
				<display_value name="dSmellUse" value="25"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT1Duration" operation="add" value="243"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT1Duration" operation="set" value="723">
					<requirement name="CVarCompare" cvar="$buffIntelligenceT1Duration" operation="GT" value="723"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffStrengthT1,buffFortitudeT1,buffAgilityT1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffIntelligenceT1"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20"/>
			</effect_group>
		</item>
		
		<item name="LunchIntelligenceT2">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_medium"/>
			<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="300"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodMeatStew"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="50"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="360"/>
				<display_value name="dStaminaRegen" value=".2"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="100"/>
				<display_value name="dWater" value="80"/>
				<display_value name="dSmellUse" value="50"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT2Duration" operation="add" value="363"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT2Duration" operation="set" value="1083">
					<requirement name="CVarCompare" cvar="$buffIntelligenceT2Duration" operation="GT" value="1083"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffStrengthT2,buffFortitudeT2,buffAgilityT2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffIntelligenceT2"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40"/>
			</effect_group>
		</item>
		
		<item name="LunchIntelligenceT3">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_big"/>
			<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="500"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodGumboStew"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="75"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="480"/>
				<display_value name="dStaminaRegen" value=".25"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="160"/>
				<display_value name="dWater" value="160"/>
				<display_value name="dSmellUse" value="75"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT3Duration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffIntelligenceT3Duration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffIntelligenceT3Duration" operation="GT" value="1443"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffStrengthT3,buffFortitudeT3,buffAgilityT3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffIntelligenceT3"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80"/>
			</effect_group>
		</item>
		
		<!-- Strength -->
		<item name="LunchStrengthT1">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_small"/>
			<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="250"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodChiliDog"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="25"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="240"/>
				<display_value name="dStaminaRegen" value=".15"/>
				<display_value name="dFood" value="60"/>
				<display_value name="dWater" value="40"/>
				<display_value name="dSmellUse" value="25"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT1Duration" operation="add" value="243"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT1Duration" operation="set" value="723">
					<requirement name="CVarCompare" cvar="$buffStrengthT1Duration" operation="GT" value="723"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT1,buffFortitudeT1,buffAgilityT1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffStrengthT1"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20"/>
			</effect_group>
		</item>
		
		<item name="LunchStrengthT2">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_medium"/>
			<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="300"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodHoboStew"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="50"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="360"/>
				<display_value name="dStaminaRegen" value=".2"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="100"/>
				<display_value name="dWater" value="80"/>
				<display_value name="dSmellUse" value="50"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT2Duration" operation="add" value="363"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT2Duration" operation="set" value="1083">
					<requirement name="CVarCompare" cvar="$buffStrengthT2Duration" operation="GT" value="1083"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT2,buffFortitudeT2,buffAgilityT2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffStrengthT2"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40"/>
			</effect_group>
		</item>
		
		<item name="LunchStrengthT3">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_big"/>
			<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="500"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodShepardsPie"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="75"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="480"/>
				<display_value name="dStaminaRegen" value=".25"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="160"/>
				<display_value name="dWater" value="160"/>
				<display_value name="dSmellUse" value="75"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT3Duration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStrengthT3Duration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffStrengthT3Duration" operation="GT" value="1443"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT3,buffFortitudeT3,buffAgilityT3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffStrengthT3"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80"/>
			</effect_group>
		</item>
		
		<!-- Fortitude -->
		<item name="LunchFortitudeT1">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_small"/>
			<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="250"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodVegetableStew"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="25"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="240"/>
				<display_value name="dStaminaRegen" value=".15"/>
				<display_value name="dFood" value="60"/>
				<display_value name="dWater" value="40"/>
				<display_value name="dSmellUse" value="25"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT1Duration" operation="add" value="243"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT1Duration" operation="set" value="723">
					<requirement name="CVarCompare" cvar="$buffFortitudeT1Duration" operation="GT" value="723"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT1,buffStrengthT1,buffAgilityT1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffFortitudeT1"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20"/>
			</effect_group>
		</item>
		
		<item name="LunchFortitudeT2">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_medium"/>
			<property name="Meshfile" value="@:Other/Items/Food/foodPotPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="300"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodShamChowder"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="50"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="360"/>
				<display_value name="dStaminaRegen" value=".2"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="100"/>
				<display_value name="dWater" value="80"/>
				<display_value name="dSmellUse" value="50"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT2Duration" operation="add" value="363"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT2Duration" operation="set" value="1083">
					<requirement name="CVarCompare" cvar="$buffFortitudeT2Duration" operation="GT" value="1083"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT2,buffStrengthT2,buffAgilityT2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffFortitudeT2"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40"/>
			</effect_group>
		</item>
		
		<item name="LunchFortitudeT3">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_big"/>
			<property name="Meshfile" value="@:Other/Items/Food/foodPlatePrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="500"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodSpaghetti"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="75"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="480"/>
				<display_value name="dStaminaRegen" value=".25"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="160"/>
				<display_value name="dWater" value="160"/>
				<display_value name="dSmellUse" value="75"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT3Duration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffFortitudeT3Duration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffFortitudeT3Duration" operation="GT" value="1443"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT3,buffStrengthT3,buffAgilityT3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffFortitudeT3"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80"/>
			</effect_group>
		</item>
		
		<!-- Agility -->
		<item name="LunchAgilityT1">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_small"/>
			<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="250"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodPumpkinPie"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="25"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="240"/>
				<display_value name="dStaminaRegen" value=".15"/>
				<display_value name="dFood" value="60"/>
				<display_value name="dWater" value="40"/>
				<display_value name="dSmellUse" value="25"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT1Duration" operation="add" value="243"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT1Duration" operation="set" value="723">
					<requirement name="CVarCompare" cvar="$buffAgilityT1Duration" operation="GT" value="723"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="25">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT1,buffStrengthT1,buffFortitudeT1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAgilityT1"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="20"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="30"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="20"/>
			</effect_group>
		</item>
		
		<item name="LunchAgilityT2">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_medium"/>
			<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="300"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodFishTacos"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="50"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="360"/>
				<display_value name="dStaminaRegen" value=".2"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="100"/>
				<display_value name="dWater" value="80"/>
				<display_value name="dSmellUse" value="50"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT2Duration" operation="add" value="363"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT2Duration" operation="set" value="1083">
					<requirement name="CVarCompare" cvar="$buffAgilityT2Duration" operation="GT" value="1083"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="40"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="40">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT2,buffStrengthT2,buffFortitudeT2"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAgilityT2"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="40"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="50"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="40"/>
			</effect_group>
		</item>
		
		<item name="LunchAgilityT3">
			<property name="Tags" value="food,foodSkill,fitness"/>
			<property name="HoldType" value="31"/>
			<property name="DisplayType" value="lunch_big"/>
			<property name="Meshfile" value="@:Other/Items/Food/parcelGenericPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="Stacknumber" value="50"/>
			<property name="EconomicValue" value="500"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="cornbread_grab"/>
			<property name="SoundPlace" value="cornbread_place"/>
			<property name="CustomIcon" value="foodTunaFishGravyToast"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="harvest"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_eating"/>
				<property name="SmellUse" value="75"/>
				<property name="Create_item" value="drinkJarEmpty"/>
				<property name="Use_jar_refund" value="true"/>
			</property>
			<property name="Group" value="CFComplexes"/>
			
			<effect_group tiered="false" name="Lunch Bonus">
				<display_value name="dDuration" value="480"/>
				<display_value name="dStaminaRegen" value=".25"/>
				<display_value name="dEfficientDigestion" value=".15"/>
				<display_value name="dFood" value="160"/>
				<display_value name="dWater" value="160"/>
				<display_value name="dSmellUse" value="75"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT3Duration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffAgilityT3Duration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffAgilityT3Duration" operation="GT" value="1443"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthFarmer" operation="set" value="80">
					<requirement name="HasBuff" buff="buffFarmerSetBonus"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffIntelligenceT3,buffStrengthT3,buffFortitudeT3"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffAgilityT3"/>
			</effect_group>
			
			<effect_group tiered="false" name="Drink Tier 0/1">
				<requirement name="NotHasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="80"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
			</effect_group>
				
			<effect_group tiered="false">
				<requirement name="HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffExtinguishFire"/>
			</effect_group>
			
			<effect_group tiered="false" name="Instant application">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Food" operation="add" value="80"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Water" operation="add" value="80"/>
			</effect_group>
		</item>
		
	</append>
	
	<!-- Smell Rotting Flesh -->
	<InsertAfter xpath="/items/item[@name='foodRottingFlesh']/property[@name='Group']">
		<property name="Smell" value=".1"/>
	</InsertAfter>
	
	<InsertAfter xpath="/items/item[@name='foodCanTuna']/property[@name='EconomicValue']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	<InsertAfter xpath="/items/item[@name='foodCanSalmon']/property[@name='Extends']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	<InsertAfter xpath="/items/item[@name='foodCanDogfood']/property[@name='EconomicValue']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	
	<InsertAfter xpath="/items/item[@name='foodCanPasta']/property[@name='Extends']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	<InsertAfter xpath="/items/item[@name='foodCanChili']/property[@name='Extends']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	<InsertAfter xpath="/items/item[@name='foodCanPeas']/property[@name='EconomicValue']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	
	<InsertAfter xpath="/items/item[@name='foodCanLamb']/property[@name='Extends']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	<InsertAfter xpath="/items/item[@name='foodCanBeef']/property[@name='EconomicValue']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	<InsertAfter xpath="/items/item[@name='foodCanStock']/property[@name='EconomicValue']">
		<property name="UnlockedBy" value="craftingFood"/>
	</InsertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- NEW MEDICINE -->
	<InsertAfter xpath="/items/item[@name='drugVitamins']/property[@name='SoundPlace']">
		<property name="UnlockedBy" value="craftingMedical"/>
	</InsertAfter>
	<InsertAfter xpath="/items/item[@name='drugPainkillers']/property[@name='SoundPlace']">
		<property name="UnlockedBy" value="craftingMedical"/>
	</InsertAfter>
	
	<append xpath="/items">
	
		<item name="resourceRareMedicines">
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="Group" value="Science,TCMedical,RareMedicines"/>
			<property name="DescriptionKey" value="resourceRareMedicinesDesc"/>
			<property name="Stacknumber" value="100"/>
			<property name="HoldType" value="45"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIcon" value="cntMedicLootPileB"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mcloth"/>
			<property name="SoundPickup" value="firstaidkit_grab"/>
			<property name="SoundPlace" value="firstaidkit_place"/>
		</item>
		
		<item name="resourceMutagenСoncentrate">
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="Group" value="Chemicals"/>
			<property name="DescriptionKey" value="resourceMutagenСoncentrateDesc"/>
			<property name="Material" value="MresourceTestosteroneExtract"/>
			<property name="Stacknumber" value="50"/>
			<property name="HoldType" value="45"/>
			<property name="SellableToTrader" value="false"/>
			<property name="CustomIcon" value="resourceTestosteroneExtract"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Stacknumber" value="50"/>
			<property name="SoundPickup" value="testosterone_grab"/>
			<property name="SoundPlace" value="testosterone_place"/>
		</item>
		
		
		<!-- Rescuer's First Aid Kit -->
		<item name="medicalRescuerFirstAidKit">
			<property name="Extends" value="medicalBandage" param1="DescriptionKey"/>
			<property name="CustomIcon" value="medicalFirstAidKit"/>
			<property name="ItemTypeIcon" value="add"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="Group" value="Science,Medical,TCMedical"/>
			<property name="EconomicValue" value="450"/>
			<property name="Stacknumber" value="25"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="SoundPickup" value="firstaidkit_grab"/>
			<property name="SoundPlace" value="firstaidkit_place"/>
			<property name="DisplayType" value="medicalFirstAidKit"/>

			<property class="Action0">
				<property name="Sound_start" value="player_firstAidKit"/>
			</property>
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffRescuerAidKit">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4"/>
				<display_value name="dhealAbrasionMult" value="4"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
					<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
				<display_value name="foodHealthAmount" value="180"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
				<display_value name="dStopsBleeding" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/>
				<display_value name="dStopsLaceration" value="1"/>
			</effect_group>

			<effect_group tiered="false">
				<!-- medical XP gains -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="300"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="600">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="900">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<!-- medical XP secondary action gains -->
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="300"/>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="600">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="900">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
			
			<!-- Antibiotics -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="10"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInfectionAddCure"/>
			</effect_group>
			
			<!-- Plaster Cast -->
			<effect_group name="Primary Action" tiered="false"> <!-- splint -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegSprained">
					<requirement name="HasBuff" buff="buffLegSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegBroken">
					<requirement name="HasBuff" buff="buffLegBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
					<requirement name="HasBuff" buff="buffLegBroken"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegCast">
					<requirement name="HasBuff" buff="buffLegSplinted"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegCast">
					<requirement name="HasBuff" buff="buffLegCast"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmSprained">
					<requirement name="HasBuff" buff="buffArmSprained"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmBroken">
					<requirement name="HasBuff" buff="buffArmBroken"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
					<requirement name="HasBuff" buff="buffArmBroken"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmCast">
					<requirement name="HasBuff" buff="buffArmSplinted"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmCast">
					<requirement name="HasBuff" buff="buffArmCast"/>
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3"/>
				</triggered_effect>
			</effect_group>
			
			<!-- Vitamines -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffFatiguedTrigger"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="add" value="723"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="set" value="2163">
					<requirement name="CVarCompare" cvar="$buffDrugVitaminsDuration" operation="GT" value="2163"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugVitamins"/>
			</effect_group>
		</item>
		
		<item name="medicalFirstAidKitExp">
			<property name="Extends" value="medicalBandage" param1="DescriptionKey"/>
			<property name="DisplayType" value="medicalFirstAidKit"/>
			<property name="Group" value="Science,Medical,TCMedical"/>
			<property name="DescriptionKey" value="medicalFirstAidKitExpDesc"/>
			<property name="Stacknumber" value="25"/>
			<property name="UnlockedBy" value="MasterChemist"/><!-- perkPhysician,medicalFirstAidKitSchematic, -->
			<property name="SoundPickup" value="firstaidkit_grab"/>
			<property name="SoundPlace" value="firstaidkit_place"/>
			<property name="CustomIcon" value="medicalFirstAidKit"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="add"/>

			<property class="Action0">
				<requirement name="StatComparePercCurrentToMax" stat="Health" operation="LT" value="1"/>
				<property name="Sound_start" value="player_firstAidKit"/>
			</property>
			<property class="Action1">
				<property name="Sound_start" value="player_firstAidKit"/>
			</property>
			
			<effect_group name="Primary Action" tiered="false">
				<requirement name="HasBuff" buff="buffLegSprained"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLegSprained"/>
			</effect_group>
			<effect_group name="Primary Action" tiered="false">
				<requirement name="HasBuff" buff="buffLegBroken"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffLegSplinted"/>
			</effect_group>
			<effect_group name="Primary Action" tiered="false">
				<requirement name="HasBuff" buff="buffArmSprained"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffArmSprained"/>
			</effect_group>
			<effect_group name="Primary Action" tiered="false">
				<requirement name="HasBuff" buff="buffArmBroken"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffArmSplinted"/>
			</effect_group>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="25">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="50">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="75">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="100">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="125">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="add" value="150">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/></triggered_effect>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="6"/>
				<display_value name="dhealAbrasionMult" value="6"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffInjuryAbrasionTreated">
					<requirement name="HasBuff" buff="buffInjuryAbrasion"/>
				</triggered_effect>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="250"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
				<display_value name="foodHealthAmount" value="250"/>

				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffInjuryBleeding"/>
				<display_value name="dStopsBleeding" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffLaceration"/>
				<display_value name="dStopsLaceration" value="1"/>

				<!-- used on other -->
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="healAbrasionMult" operation="set" value="6"/>
				
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffInjuryAbrasionTreated">
					<requirement name="HasBuff" target="other" buff="buffInjuryAbrasion"/>
				</triggered_effect>
				
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medicalRegHealthAmount" operation="add" value="250"/>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed"/>
				
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="AddBuff" target="other" buff="buffProcessConsumables"/>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffInjuryBleeding"/>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="RemoveBuff" target="other" buff="buffLaceration"/>

				<!-- used on other, regular health per tick based on perkPhysician -->
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="3">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="5">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="6">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="7">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="ModifyCVar" target="other" cvar="medRegHealthIncSpeed" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/></triggered_effect>
			
			</effect_group>
			
			<effect_group name="Secondary Action" tiered="false">
					<requirement name="HasBuff" target="other" buff="buffLegSprained"/>
						<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" target="other" buff="buffLegSprained"/>
			</effect_group>
			<effect_group name="Secondary Action" tiered="false">
				<requirement name="HasBuff" target="other" buff="buffLegBroken"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffLegSplinted"/>
			</effect_group>
			<effect_group name="Secondary Action" tiered="false">
				<requirement name="HasBuff" target="other" buff="buffArmSprained"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" target="other" buff="buffArmSprained"/>
			</effect_group>
			<effect_group name="Secondary Action" tiered="false">
				<requirement name="HasBuff" target="other" buff="buffArmBroken"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="other" buff="buffArmSplinted"/>
			</effect_group>			

			<effect_group tiered="false">
				<!-- medical XP gains -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="450"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1400">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="2500">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="2500">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="3500">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>

			<effect_group tiered="false">
				<!-- medical XP secondary action gains -->
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="450"/>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="800">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="1400">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="2500">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="2500">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfSecondaryActionEnd" action="GiveExp" exp="3500">
					<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BOOSTERS -->
		
		<!-- Experienced -->
		<item name="BoosterXP3">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="DonateFood,Booster"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="xp"/>
			<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterXP3Duration" operation="add" value="10803"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterXP3"/>
			</effect_group>
		</item>
		
		<item name="BoosterXPPremium">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="DonateFood,Booster"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="xp"/>
			<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterXPPremiumDuration" operation="add" value="43203"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterXPPremium"/>
			</effect_group>
		</item>
		
		<!-- Killer -->
		<item name="BoosterKiller3">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="DonateFood,Booster"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="skull_crusher"/>
			<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterKiller3Duration" operation="add" value="10803"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterKiller3"/>
			</effect_group>
		</item>
		
		<item name="BoosterKillerPremium">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="DonateFood,Booster"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="skull_crusher"/>
			<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterKillerPremiumDuration" operation="add" value="43203"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterKillerPremium"/>
			</effect_group>
		</item>
		
		<!-- Breadwinner -->
		<item name="BoosterBreadwinner3">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="DonateFood,Booster"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="mother_load"/>
			<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterBreadwinner3Duration" operation="add" value="10803"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterBreadwinner3"/>
			</effect_group>
		</item>
		
		<item name="BoosterBreadwinnerPremium">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/bottled_waterPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="DonateFood,Booster"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="mother_load"/>
			<property name="CustomIcon" value="drinkJarGrandpasLearningElixir"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffBoosterBreadwinnerPremiumDuration" operation="add" value="43203"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffBoosterBreadwinnerPremium"/>
			</effect_group>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- MAGAZINE's BOOSTERS -->
		
		<item name="MBoosterHarvestingTools">
			<property name="Tags" value="MBooster"/>
			<property name="UnlockedBy" value="perkIntellectMastery"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="DonateFood,Booster"/>
			<property name="SoundPickup" value="schematics_grab"/>
			<property name="SoundPlace" value="schematics_place"/>
			<property name="ItemTypeIcon" value="bookworm"/>
			<property name="CustomIcon" value="bookToolsDigest"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="ui_mag_read"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterHarvestingToolsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterHarvestingTools"/>
			</effect_group>
		</item>
		
		<item name="MBoosterRepairTools">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookHandyLand"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterRepairToolsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterRepairTools"/>
			</effect_group>
		</item>
		
		<item name="MBoosterSalvageTools">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookScrapping4Fun"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSalvageToolsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSalvageTools"/>
			</effect_group>
		</item>
		
		<item name="MBoosterKnuckles">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookFuriousFists"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterKnucklesDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterKnuckles"/>
			</effect_group>
		</item>
		
		<item name="MBoosterBlades">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookKnifeGuy"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterBladesDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterBlades"/>
			</effect_group>
		</item>
		
		<item name="MBoosterClubs">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookBigHitters"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterClubsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterClubs"/>
			</effect_group>
		</item>
		
		<item name="MBoosterSledgehammers">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookGetHammered"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSledgehammersDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSledgehammers"/>
			</effect_group>
		</item>
		
		<item name="MBoosterSpears">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookSharpSticks"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSpearsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSpears"/>
			</effect_group>
		</item>
		
		<item name="MBoosterBows">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookBowHunters"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterBowsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterBows"/>
			</effect_group>
		</item>
		
		<item name="MBoosterHandguns">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookHandgunMagazine"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterHandgunsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterHandguns"/>
			</effect_group>
		</item>
		
		<item name="MBoosterShotguns">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookShotgunWeekly"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterShotgunsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterShotguns"/>
			</effect_group>
		</item>
		
		<item name="MBoosterRifles">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookRifleWorld"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterRiflesDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterRifles"/>
			</effect_group>
		</item>
		
		<item name="MBoosterMachineGuns">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookTacticalWarfare"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterMachineGunsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterMachineGuns"/>
			</effect_group>
		</item>
		
		<item name="MBoosterExplosives">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookExplosiveMagazine"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterExplosivesDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterExplosives"/>
			</effect_group>
		</item>
		
		<item name="MBoosterRobotics">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookTechPlanet"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterRoboticsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterRobotics"/>
			</effect_group>
		</item>
		
		<item name="MBoosterArmor">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookArmoredUp"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterArmorDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterArmor"/>
			</effect_group>
		</item>
		
		<item name="MBoosterMedical">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookMedicalJournal"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterMedicalDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterMedical"/>
			</effect_group>
		</item>
		
		<item name="MBoosterFood">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookHomeCookingWeekly"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterFoodDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterFood"/>
			</effect_group>
		</item>
		
		<item name="MBoosterSeed">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookSouthernFarming"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterSeedDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterSeed"/>
			</effect_group>
		</item>
		
		<item name="MBoosterElectrician">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookWiring101"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterElectricianDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterElectrician"/>
			</effect_group>
		</item>
		
		<item name="MBoosterTraps">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookElectricalTraps"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterTrapsDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterTraps"/>
			</effect_group>
		</item>
		
		<item name="MBoosterWorkstation">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookForgeAhead"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterWorkstationDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterWorkstation"/>
			</effect_group>
		</item>
		
		<item name="MBoosterVehicle">
			<property name="Extends" value="MBoosterHarvestingTools"/>
			<property name="CustomIcon" value="bookVehicleAdventures"/>
		
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffMBoosterVehicleDur" operation="add" value="3603"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffMBoosterVehicle"/>
			</effect_group>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- STIMULANTS -->
		
		<item name="stimEquilibrium">
			<property name="Extends" value="drugPainkillers"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="86"/>
			<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Stimulants"/>
			<property name="SoundPickup" value="steroids_grab"/>
			<property name="SoundPlace" value="steroids_place"/>
			<property name="ItemTypeIcon" value="stunned"/>
			<property name="CustomIcon" value="drugSteroids"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="3"/>
				<property name="Sound_start" value="player_syringe"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="add" value="363"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="set" value="1083">
					<requirement name="CVarCompare" cvar="$buffstimEquilibriumDuration" operation="GT" value="1083"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffstimEquilibrium"/>
			</effect_group>
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffstimEquilibrium">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="add" value="363">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffstimEquilibriumDuration" target="other" operation="GT" value="1083"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
			
		</item>
		
		<item name="stimClearGaze">
			<property name="Extends" value="drugPainkillers"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="86"/>
			<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Stimulants"/>
			<property name="SoundPickup" value="steroids_grab"/>
			<property name="SoundPlace" value="steroids_place"/>
			<property name="ItemTypeIcon" value="stealth"/>
			<property name="CustomIcon" value="drugSteroids"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="3"/>
				<property name="Sound_start" value="player_syringe"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="add" value="363"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="set" value="1083">
					<requirement name="CVarCompare" cvar="$buffstimClearGazeDuration" operation="GT" value="1083"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffstimClearGaze"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffTrippy"/>
			</effect_group>
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffstimClearGaze">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" target="selfAOE" range="30" buff="buffTrippy">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="add" value="363">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffstimClearGazeDuration" target="other" operation="GT" value="1083"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
			
		</item>
		
		<item name="stimIrradiatedShell">
			<property name="Extends" value="drugPainkillers"/>
			<property name="UnlockedBy" value="MasterChemist"/>
			<property name="HoldType" value="86"/>
			<property name="Meshfile" value="@:Other/Items/Health/syringeMedical_01Prefab.prefab"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="Stimulants"/>
			<property name="SoundPickup" value="steroids_grab"/>
			<property name="SoundPlace" value="steroids_place"/>
			<property name="ItemTypeIcon" value="radiation"/>
			<property name="CustomIcon" value="drugSteroids"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="3"/>
				<property name="Sound_start" value="player_syringe"/>
			</property>
			
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="add" value="363"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="set" value="1083">
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellDuration" operation="GT" value="1083"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffstimIrradiatedShell"/>
			</effect_group>
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffstimIrradiatedShell">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="add" value="363">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="set" value="1083">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellDuration" target="other" operation="GT" value="1083"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- BACKERY -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<set xpath="/items/item[@name='drugAtomJunkies']/property[@name='Group']/@value">Science,Medical,CFBakery</set>
	<InsertAfter xpath="/items/item[@name='drugAtomJunkies']/property[@name='SoundPlace']">
		<property name="UnlockedBy" value="MasterKitchen"/>
	</InsertAfter>
	
	<!-- Changed block damage for bullets -->
	<set xpath="/items/item[@name='ammo9mmBulletBall']/effect_group/passive_effect[@name='BlockDamage']/@value">2</set>
	<set xpath="/items/item[@name='ammo9mmBulletHP']/effect_group/passive_effect[@name='BlockDamage']/@value">2</set>
	<set xpath="/items/item[@name='ammo9mmBulletAP']/effect_group/passive_effect[@name='BlockDamage']/@value">2</set>
	
	<set xpath="/items/item[@name='ammo44MagnumBulletBall']/effect_group/passive_effect[@name='BlockDamage']/@value">1</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='BlockDamage']/@value">1</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='BlockDamage']/@value">1</set>
	
	<set xpath="/items/item[@name='ammo762mmBulletBall']/effect_group/passive_effect[@name='BlockDamage']/@value">3</set>
	<set xpath="/items/item[@name='ammo762mmBulletHP']/effect_group/passive_effect[@name='BlockDamage']/@value">3</set>
	<set xpath="/items/item[@name='ammo762mmBulletAP']/effect_group/passive_effect[@name='BlockDamage']/@value">3</set>
	
	<set xpath="/items/item[@name='ammoShotgunShell']/effect_group/passive_effect[@name='BlockDamage']/@value">1.5</set>
	
	<!-- Resistance to screen change from Mushrooms Radiated -->
	<remove xpath="/items/item[@name='foodCropMushroomsRadiated']/effect_group/triggered_effect[@buff='buffTrippy']"/>
	<InsertAfter xpath="/items/item[@name='foodCropMushroomsRadiated']/effect_group/triggered_effect[@buff='buffProcessConsumables']">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTrippy">
			<requirement name="!HasBuff" buff="buffstimClearGaze"/></triggered_effect>
	</InsertAfter>

	<!-- Set new slots for drone -->
	<set xpath="/items/item[@name='gunBotT3JunkDrone']/effect_group/passive_effect[@name='ModSlots']/@value">1,2,3,4,5,6</set>
		
	<!-- Ammo Balance for Bulldog Weapons -->
	<append xpath="/items/item[@name='ammo44MagnumBulletBall']">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffCommandoSetBonus"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6"/>
				</passive_effect>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='ammo44MagnumBulletHP']">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffCommandoSetBonus"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6"/>
				</passive_effect>
		</effect_group>
	</append>
	<append xpath="/items/item[@name='ammo44MagnumBulletAP']">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="buffCommandoSetBonus"/>
				<passive_effect name="EntityDamage" operation="perc_add" value=".05">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".1">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".15">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".2">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".25">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value=".5">
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6"/>
				</passive_effect>
		</effect_group>
	</append>
		
	<!-- MANTIS Arrow Kill Chance -->
	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltStone')]">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="EntityTagCompare" target="other" tags="animal"/>
			<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
	</append>
	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltIron')]">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="EntityTagCompare" target="other" tags="animal"/>
			<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
	</append>
	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltSteelAP')]">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="EntityTagCompare" target="other" tags="animal"/>
			<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
	</append>
	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltFlaming')]">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="EntityTagCompare" target="other" tags="animal"/>
			<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
	</append>
	<append xpath="/items/item[contains(@name, 'ammoCrossbowBoltExploding')]">
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
		<effect_group tiered="false">
			<requirement name="HasBuff" buff="Holding_Mantis"/>
			<requirement name="IsAlive" target="other"/>
			<requirement name="EntityTagCompare" target="other" tags="animal"/>
			<requirement name="!EntityTagCompare" target="other" tags="miniboss"/>
			<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30"/>
				<passive_effect name="EntityDamage" operation="base_add" value="15000"/>
		</effect_group>
	</append>
			
	<set xpath="/items/item[@name='ammo44MagnumBulletBall']/effect_group/passive_effect[@name='EntityDamage']/@tags">perkGunslinger,revolver,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletBall']/effect_group/passive_effect[@name='BlockDamage' and contains(@operation, 'base_set')]/@tags">perkGunslinger,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='EntityDamage']/@tags">perkGunslinger,revolver,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='EntityPenetrationCount']/@tags">perkGunslinger,revolver,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletHP']/effect_group/passive_effect[@name='BlockDamage' and contains(@operation, 'base_set')]/@tags">perkGunslinger,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='EntityDamage']/@tags">perkGunslinger,revolver,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='EntityPenetrationCount']/@tags">perkGunslinger,revolver,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='BlockDamage' and contains(@operation, 'base_set')]/@tags">perkGunslinger,perkMachineGunner</set>
	<set xpath="/items/item[@name='ammo44MagnumBulletAP']/effect_group/passive_effect[@name='TargetArmor']/@tags">perkGunslinger,perkMachineGunner</set>
	
	<!-- Adding new ammo for current weapons -->
	<set xpath="/items/item[@name='gunMGT3M60']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU</set>
	<set xpath="/items/item[@name='gunRifleT3SniperRifle']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP,ammo762mmBulletDU</set>
	<set xpath="/items/item[@name='gunHandgunT3SMG5']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo9mmBulletBall,ammo9mmBulletHP,ammo9mmBulletAP,ammo9mmBulletDU</set>
	<set xpath="/items/item[@name='gunHandgunT3DesertVulture']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammo44MagnumBulletBall,ammo44MagnumBulletHP,ammo44MagnumBulletAP,ammo44MagnumBulletDU</set>
	<set xpath="/items/item[@name='gunShotgunT3AutoShotgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">ammoShotgunShell,ammoShotgunSlug,ammoShotgunBreachingSlug,ammoShotgunSlugDU</set>
	
	<!-- Set unlock craft to solarcell -->
	
	<append xpath="/items/item[@name='solarCell']">
		<property name="UnlockedBy" value="MasterElectrician"/>
	</append>
	<!-- Added the ability to install a durability mod on the robotic hammer in the automatic turret -->
	<set xpath="/items/item[@name='gunBotT1JunkSledge']/property[@name='Tags']/@value">turretMelee,melee,weapon,blunt,longShaft,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets</set>
	<set xpath="/items/item[@name='gunBotT2JunkTurret']/property[@name='Tags']/@value">turretRanged,weapon,ranged,reloadPenalty,drumMagazine,attIntellect,perkTurrets,canHaveCosmetic,roboticsSkill,meleeIntellect,DegTurrets</set>
		
	<!-- Set new forge max count -->
	<set xpath="/items/item[@name='unit_iron']/property[@name='Stacknumber']/@value">45000</set>
	
	<!-- Set new icon -->
	<set xpath="/items/item[@name='toolDewFilter']/property[@name='ItemTypeIcon']/@value">water</set>
	<set xpath="/items/item[@name='toolDewTarp']/property[@name='ItemTypeIcon']/@value">water</set>
	<set xpath="/items/item[@name='toolDewGatherer']/property[@name='ItemTypeIcon']/@value">water</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Mining_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/items/item[@name='resourcePotassiumNitratePowder']/property[@name='Material']/@value">MresourcePotassiumNitrate</set>
	<set xpath="/items/item[@name='meleeToolPickT3Auger']/effect_group/passive_effect[@name='PlayerExpGain']/@value">-.42</set>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_PassiveSkills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
	
		<item name="PassiveCountsRefresh">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountTotalHunt" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountNightHunt" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBullsEye" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountRangeHunt" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountMeleeHunt" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountEliteHunt" operation="set" value="0"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossDevourer" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossGargul" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBearDaddy" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBitch" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBurningFlesh" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossCholera" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossBull" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossShocker" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossVeteran" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CountBossCarrier" operation="set" value="0"/>
			</effect_group>
		</item>
		
		<!-- PASSIVE TEST -->
		
		<!-- TEST ITEM: Used to test the bonuses from maxing out biome skills -->
		<item name="perkGameTimer_MAX">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="00FF2A"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkGameTimer_Max"/>
			</effect_group>
		</item>
		<item name="perkGameTimer_Reset">
			<property name="Extends" value="perkGameTimer_MAX"/>
			<property name="CustomIconTint" value="FF4D00"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkGameTimer_Reset"/>
			</effect_group>
		</item>
		
		<item name="perkTimer_MAX">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="00FF2A"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkWinterTimer_Max"/>
			</effect_group>
		</item>
		<item name="perkTimer_Reset">
			<property name="Extends" value="perkTimer_MAX"/>
			<property name="CustomIconTint" value="FF4D00"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkWinterTimer_Reset"/>
			</effect_group>
		</item>
		
		<item name="perkCounter_MAX">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="00FF2A"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkCounter_Max"/>
			</effect_group>
		</item>
		<item name="perkCounter_Reset">
			<property name="Extends" value="perkTimer_MAX"/>
			<property name="CustomIconTint" value="FF4D00"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="perkCounte_Reset"/>
			</effect_group>
		</item>
		
		<item name="PassiveSniperExpert">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="FFB890"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkDesertTimer" level="10"/>
			</effect_group>
		</item>
		
		<item name="PassiveTestMAX">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="FFB890"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkWinterTimer" level="10"/>
			</effect_group>
		</item>
		
		<item name="PassiveAutomaticWeaponExpert">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="FFB890"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkAutomaticWeaponExpert" level="1"/>
			</effect_group>
		</item>
		
		<item name="PassivePistolExpert">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="FFB890"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkPistolExpert" level="1"/>
			</effect_group>
		</item>
		
		<item name="PassiveDesertTimer">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="FFB890"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkDesertTimer" level="1"/>
			</effect_group>
		</item>
		
		<item name="PassiveDesertTimer2">
			<property name="CustomIcon" value="drinkJarPureMineralWater"/>
			<property name="CustomIconTint" value="FFB890"/>
			<property name="DescriptionKey" value="PassiveCountsRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkNightHunt" level="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkBullsEye" level="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkRangeHunt" level="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkMeleeHunt" level="25"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddProgressionLevel" progression_name="perkBossDevourer" level="10"/>
			</effect_group>
		</item>
		
		<!-- Not used if new wipe. Will be removed later. -->
		<item name="drinkJarGrandpasForgettingElixir2"> <!-- respec potion, player version -->
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/masonJarAtomicSmoothiePrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<!-- <property name="Weight" value="10"/> -->
			<property name="Stacknumber" value="10"/> <!-- STK resource -->
			<property name="EconomicValue" value="2000"/>
			<property name="SellableToTrader" value="true"/>
			<property name="Group" value="Food/Cooking,CFDrink/Cooking"/>
			<property name="SoundPickup" value="grandpas_fergitn_grab"/>
			<property name="SoundPlace" value="grandpas_fergitn_place"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
				<!-- <property name="Create_item" value="drinkJarEmpty"/> -->
				<property name="PromptTitle" value="drinkJarGrandpasForgettingElixirPromptTitle"/>
				<property name="PromptDescription" value="drinkJarGrandpasForgettingElixirPromptDesc"/>
			</property>
			<effect_group tiered="false" name="Drink Tier Trader">
				<requirement name="!HasBuff" buff="buffIsOnFire"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ResetProgression" reset_skills="true"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffRecoverSelfTraits,buffResetPS"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="subtract" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="RefreshPerks"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="twitch_reverse" play_in_head="true"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="drinkJarGrandpasForgettingElixirTooltip"/>
			</effect_group>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Perfection -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/items/item[(contains(@name, 'SkillMagazine'))]/property[@name='Extends']">
		<property name="Material" value="MMagazineNotes"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="2.0"/>
	</insertAfter>
	
	<append xpath="/items">
	
		<item name="MagazineNotes">
			<property name="HoldType" value="45"/>
			<property name="CustomIcon" value="resourcePaper"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="MagazineNotesDesc"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MMagazineNotes"/>
			<property name="Weight" value="1"/>
			<property name="Stacknumber" value="250"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="EconomicValue" value="50"/>
			<property name="NoScrapping" value="true" />
		</item>
		
		<item name="Magazine_AddSkillPoint">
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="Magazine_AddSkillPointDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="action_1Skillpont" allow_client_call="true"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="1500"/>
			</effect_group>
		</item>
		
		<item name="SkillPointBundle5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleBooks"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="SkillPointBundle5Desc"/>
			<property name="Group" value="Books,DonateBooks"/>
			<property class="Action0">
				<property name="Create_item" value="Magazine_AddSkillPoint"/>
				<property name="Create_item_count" value="5"/>
			</property>
		</item>
		
		<item name="SkillPointBundle25">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleBooks"/>
			<property name="CustomIconTint" value="FF4D00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="SkillPointBundle25Desc"/>
			<property name="Group" value="Books,DonateBooks"/>
			<property class="Action0">
				<property name="Create_item" value="Magazine_AddSkillPoint"/>
				<property name="Create_item_count" value="25"/>
			</property>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/items/item[(starts-with(@name, 'book'))]/property[@name='Extends']">
		<property name="Material" value="MQuestNotes"/>
		<property name="Weight" value="1"/>
		<property name="ScrapTimeOverride" value="2.0"/>
	</insertAfter>
	
	<set xpath="/items/item[@name='schematicMaster']/property[@name='Material']/@value">MQuestNotes</set>
	<set xpath="/items/item[@name='schematicMaster']/property[@name='Weight']/@value">1</set>
	<set xpath="/items/item[@name='schematicMaster']/property[@name='ScrapTimeOverride']/@value">1</set>
	
	<append xpath="/items">
	
		<item name="resourceResourceSet">
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceWood"/>
			<property name="Stacknumber" value="50"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="CustomIcon" value="cntShippingCrateHero"/>
			<property name="CustomIconTint" value="D0C986"/>
		</item>
		
		<item name="QuestNotes">
			<property name="HoldType" value="45"/>
			<property name="CustomIcon" value="resourcePaper"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="Stacknumber" value="50"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="EconomicValue" value="75"/>
			<property name="NoScrapping" value="true" />
		</item>
		
		<!-- NOTES QUEST'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- TIER 3 -->
		<item name="notes_restore_power3_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_restore_power3_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier3_restore_power"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_fetch3_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_fetch3_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier3_fetch"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_clear3_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_clear3_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier3_clear"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_infested3_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_infested3_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier3_clear_infested"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- TIER 4 -->
		<item name="notes_restore_power4_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_restore_power4_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier4_restore_power"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_fetch4_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_fetch4_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier4_fetch"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_clear4_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_clear4_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier4_clear"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_infested4_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_infested4_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier4_clear_infested"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- TIER 5 -->
		<item name="notes_fetch5_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_fetch5_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier5_fetch"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_clear5_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_clear5_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier5_clear"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="notes_infested5_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_infested5_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier5_clear_infested"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- TIER 6 -->
		<item name="notes_infested6_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="notes_infested6_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="Group" value="Notes"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier6_clear_infested"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- REQUEST SUPPORT CASE'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- request Ultra-Light Alloys -->
		<item name="UltraLightAlloysSmall_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="59F5FF"/>
			<property name="ItemTypeIcon" value="airdrop"/>
			<property name="DescriptionKey" value="UltraLightAlloysSmall_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Request"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="SmallCase01"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="requestUltraLightAlloysMedium">
			<property name="Extends" value="UltraLightAlloysSmall_Quest"/>
			<property name="CustomIcon" value="cntHardenedChestSecure"/>
			<property name="DescriptionKey" value="requestUltraLightAlloysMediumDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MediumCase01"/>
			</property>
		</item>	
		
		<item name="requestUltraLightAlloysBig">
			<property name="Extends" value="UltraLightAlloysSmall_Quest"/>
			<property name="CustomIcon" value="cntHardenedChestSecureT5"/>
			<property name="DescriptionKey" value="requestUltraLightAlloysBigDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BigCase01"/>
			</property>
		</item>
		
		<!-- request Ultra Strength Alloys -->
		<item name="requestUltraStrengthAlloysSmall">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="E9653B"/>
			<property name="ItemTypeIcon" value="airdrop"/>
			<property name="EconomicValue" value="0"/>
			<property name="DescriptionKey" value="requestUltraStrengthAlloysSmallDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Request"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="SmallCase02"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="requestUltraStrengthAlloysMedium">
			<property name="Extends" value="requestUltraStrengthAlloysSmall"/>
			<property name="CustomIcon" value="cntHardenedChestSecure"/>
			<property name="DescriptionKey" value="requestUltraStrengthAlloysMediumDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MediumCase02"/>
			</property>
		</item>
		
		<item name="requesUltraStrengthAlloysBig">
			<property name="Extends" value="requestUltraStrengthAlloysSmall"/>
			<property name="CustomIcon" value="cntHardenedChestSecureT5"/>
			<property name="DescriptionKey" value="requesUltraStrengthAlloysBigDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BigCase02"/>
			</property>
		</item>
		
		<!-- request Experimental Alloys -->
		<item name="requestExperimentalAlloysSmall">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="882FA7"/>
			<property name="ItemTypeIcon" value="airdrop"/>
			<property name="EconomicValue" value="0"/>
			<property name="DescriptionKey" value="requestExperimentalAlloysSmallDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Request"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="SmallCase03"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
				
		<item name="requestExperimentalAlloysMedium">
			<property name="Extends" value="requestExperimentalAlloysSmall"/>
			<property name="CustomIcon" value="cntHardenedChestSecure"/>
			<property name="DescriptionKey" value="requestExperimentalAlloysMediumDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MediumCase03"/>
			</property>
		</item>
				
		<item name="requestExperimentalAlloysBig">
			<property name="Extends" value="requestExperimentalAlloysSmall"/>
			<property name="CustomIcon" value="cntHardenedChestSecureT5"/>
			<property name="DescriptionKey" value="requestExperimentalAlloysBigDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BigCase03"/>
			</property>
		</item>
	
		<!-- RARE AMMO -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- 7.62 -->
		<item name="ammo762SmallCase100_Quest">
			<property name="Tags" value="requestStation,smallcase"/>
			<property name="CustomIcon" value="bundleAmmo"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="knife"/>
			<property name="DescriptionKey" value="ammo762SmallCase100_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="RareAmmo"/>
			<property name="SellableToTrader" value="false"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_762_100"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="ammo762BigCase1000_Quest">
			<property name="Extends" value="ammo762SmallCase100_Quest"/>
			<property name="Tags" value="requestStation,bigcase"/>
			<property name="CustomIconTint" value="009719"/>
			<property name="DescriptionKey" value="ammo762BigCase1000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_762_1000"/>
			</property>
		</item>
		
		<item name="ammo762LargeCase5000_Quest">
			<property name="Extends" value="ammo762SmallCase100_Quest"/>
			<property name="Tags" value="requestStation,largecase"/>
			<property name="CustomIconTint" value="005D0F"/>
			<property name="DescriptionKey" value="ammo762LargeCase5000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_762_5000"/>
			</property>
		</item>
		
		<!-- 9mm -->
		<item name="ammo9mmSmallCase100_Quest">
			<property name="Tags" value="requestStation,smallcase"/>
			<property name="CustomIcon" value="bundleAmmo"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="knife"/>
			<property name="DescriptionKey" value="ammo9mmSmallCase100_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="RareAmmo"/>
			<property name="SellableToTrader" value="false"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_9_100"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="ammo9mmBigCase1000_Quest">
			<property name="Extends" value="ammo9mmSmallCase100_Quest"/>
			<property name="Tags" value="requestStation,bigcase"/>
			<property name="CustomIconTint" value="009719"/>
			<property name="DescriptionKey" value="ammo9mmBigCase1000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_9_1000"/>
			</property>
		</item>
		
		<item name="ammo9mmLargeCase5000_Quest">
			<property name="Extends" value="ammo9mmSmallCase100_Quest"/>
			<property name="Tags" value="requestStation,largecase"/>
			<property name="CustomIconTint" value="005D0F"/>
			<property name="DescriptionKey" value="ammo9mmLargeCase5000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_9_5000"/>
			</property>
		</item>
		
		<!-- .44 -->
		<item name="ammo44magnumSmallCase100_Quest">
			<property name="Tags" value="requestStation,smallcase"/>
			<property name="CustomIcon" value="bundleAmmo"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="knife"/>
			<property name="DescriptionKey" value="ammo44magnumSmallCase100_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="RareAmmo"/>
			<property name="SellableToTrader" value="false"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_44_100"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="ammo44magnumBigCase1000_Quest">
			<property name="Extends" value="ammo44magnumSmallCase100_Quest"/>
			<property name="Tags" value="requestStation,bigcase"/>
			<property name="CustomIconTint" value="009719"/>
			<property name="DescriptionKey" value="ammo44magnumBigCase1000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_44_1000"/>
			</property>
		</item>
		
		<item name="ammo44magnumLargeCase5000_Quest">
			<property name="Extends" value="ammo44magnumSmallCase100_Quest"/>
			<property name="Tags" value="requestStation,largecase"/>
			<property name="CustomIconTint" value="005D0F"/>
			<property name="DescriptionKey" value="ammo44magnumLargeCase5000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_44_5000"/>
			</property>
		</item>
		
		<!-- Shotgun -->
		<item name="ammoShotgunSmallCase100_Quest">
			<property name="Tags" value="requestStation,smallcase"/>
			<property name="CustomIcon" value="bundleAmmo"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="knife"/>
			<property name="DescriptionKey" value="ammoShotgunSmallCase100_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="RareAmmo"/>
			<property name="SellableToTrader" value="false"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_shotgun_small"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="ammoShotgunBigCase1000_Quest">
			<property name="Extends" value="ammoShotgunSmallCase100_Quest"/>
			<property name="Tags" value="requestStation,bigcase"/>
			<property name="CustomIconTint" value="009719"/>
			<property name="DescriptionKey" value="ammoShotgunBigCase1000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_shotgun_big"/>
			</property>
		</item>
		
		<item name="ammoShotgunLargeCase5000_Quest">
			<property name="Extends" value="ammoShotgunSmallCase100_Quest"/>
			<property name="Tags" value="requestStation,largecase"/>
			<property name="CustomIconTint" value="005D0F"/>
			<property name="DescriptionKey" value="ammoShotgunLargeCase5000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_shotgun_Large"/>
			</property>
		</item>
		
		<!-- Turrets -->
		<item name="ammoTurretCase1500_Quest">
			<property name="Tags" value="requestStation,bigcase"/>
			<property name="CustomIcon" value="bundleAmmo"/>
			<property name="CustomIconTint" value="009719"/>
			<property name="ItemTypeIcon" value="knife"/>
			<property name="DescriptionKey" value="ammoTurretCase1500_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="RareAmmo"/>
			<property name="SellableToTrader" value="false"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_turrrets"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="ammoTurretCase9000_Quest">
			<property name="Extends" value="ammoTurretCase1500_Quest"/>
			<property name="Tags" value="requestStation,largecase"/>
			<property name="CustomIconTint" value="005D0F"/>
			<property name="DescriptionKey" value="ammoTurretCase9000_QuestDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_turrrets_large"/>
			</property>
		</item>
		
	
		<item name="Test_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="bookFiremansAlmanacHeat"/>
			<property name="CustomIconTint" value="59F5FF"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="TestQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Quest"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="tier1_clear"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- RARE MEDICINE -->
		<item name="medicineSmallCase_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="cntMedicLootPileB"/>
			<property name="CustomIconTint" value="E23C91"/>
			<property name="ItemTypeIcon" value="airdrop"/>
			<property name="SellableToTrader" value="false"/>
			<property name="DescriptionKey" value="medicineSmallCase_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="RareMedicine"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_medicine_small"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="medicineBigCase_Quest">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="cntMedicLootPileB"/>
			<property name="CustomIconTint" value="B83CE2"/>
			<property name="ItemTypeIcon" value="airdrop"/>
			<property name="SellableToTrader" value="false"/>
			<property name="DescriptionKey" value="medicineBigCase_QuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="RareMedicine"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_medicine_big"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- Request coordinates -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<item name="CallBull">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="7C3A3A"/>
			<property name="ItemTypeIcon" value="map_cursor"/>
			<property name="DescriptionKey" value="CallBullDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="CallBoss"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="questCallBull"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="CallShocker">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="7C3A3A"/>
			<property name="ItemTypeIcon" value="map_cursor"/>
			<property name="DescriptionKey" value="CallShockerDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="CallBoss"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="questCallShocker"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="CallVeteran">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="7C3A3A"/>
			<property name="ItemTypeIcon" value="map_cursor"/>
			<property name="DescriptionKey" value="CallVeteranDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="CallBoss"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="questCallVeteran"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="CallCarrier">
			<property name="Tags" value="requestStation"/>
			<property name="CustomIcon" value="challengeQuestMaster"/>
			<property name="CustomIconTint" value="BE6B0C"/>
			<property name="ItemTypeIcon" value="map_cursor"/>
			<property name="DescriptionKey" value="CallCarrierDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="CallBoss"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="questCallCarrier"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- EXPEDITION QUEST'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Reconnaissance -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<item name="expReconnaissance_Pre">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="expReconnaissance_PreDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="Group" value="Expedition"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_exp_reconnaissance_pre"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="expReconnaissance_Start">
			<property name="Extends" value="expReconnaissance_Pre"/>
			<property name="Tags" value="expedition,Reconnaissance"/>
			<property name="DescriptionKey" value="expReconnaissance_StartDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_exp_reconnaissance_start"/>
			</property>
		</item>
		
		<!-- Weapons and ammunition -->
		<item name="Ammo_expReconnaissance">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="Ammo_expReconnaissanceDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mwood"/>
			<property name="Group" value="Expedition"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<!-- Armor -->
		<item name="Armor_expReconnaissance">
			<property name="Extends" value="Ammo_expReconnaissance"/>
			<property name="DescriptionKey" value="Armor_expReconnaissanceDesc"/>
		</item>
		<!-- Food and Medicine -->
		<item name="Food_expReconnaissance">
			<property name="Extends" value="Ammo_expReconnaissance"/>
			<property name="DescriptionKey" value="Food_expReconnaissanceDesc"/>
		</item>
		<!-- All Supplies -->
		<item name="Supplies_expReconnaissance">
			<property name="Extends" value="Ammo_expReconnaissance"/>
			<property name="DescriptionKey" value="Supplies_expReconnaissanceDesc"/>
		</item>		
		
		<!-- Increased activity -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<item name="expActivity_Pre">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="expActivity_PreDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="Group" value="Expedition"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_exp_activity_pre"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
			
		<item name="expActivity_Start">
			<property name="Extends" value="expActivity_Pre"/>
			<property name="Tags" value="expedition,Activity"/>
			<property name="DescriptionKey" value="expActivity_StartDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_exp_activity_start"/>
			</property>
		</item>
		
		<!-- Weapons and ammunition -->
		<item name="Ammo_expActivity">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="Ammo_expActivityDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mwood"/>
			<property name="Group" value="Expedition"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<!-- Armor -->
		<item name="Armor_expActivity">
			<property name="Extends" value="Ammo_expActivity"/>
			<property name="DescriptionKey" value="Armor_expActivityDesc"/>
		</item>
		<!-- Food and Medicine -->
		<item name="Food_expActivity">
			<property name="Extends" value="Ammo_expActivity"/>
			<property name="DescriptionKey" value="Food_expActivityDesc"/>
		</item>
		<!-- Vehicle -->
		<item name="Vehicle_expActivity">
			<property name="Extends" value="Ammo_expActivity"/>
			<property name="DescriptionKey" value="Vehicle_expActivityDesc"/>
		</item>
		<!-- All Supplies -->
		<item name="Supplies_expActivity">
			<property name="Extends" value="Ammo_expActivity"/>
			<property name="DescriptionKey" value="Supplies_expActivityDesc"/>
		</item>		
		
		<!-- Infection foci -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<item name="expInfection_Pre">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="FFA032"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="expInfection_PreDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="Group" value="Expedition"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_exp_infection_pre"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
			
		<item name="expInfection_Start">
			<property name="Extends" value="expInfection_Pre"/>
			<property name="Tags" value="expedition,Infection"/>
			<property name="DescriptionKey" value="expInfection_StartDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_exp_infection_start"/>
			</property>
		</item>
		
		<!-- Weapons and ammunition -->
		<item name="Ammo_expInfection">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="FFA032"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="Ammo_expInfectionDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mwood"/>
			<property name="Group" value="Expedition"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<!-- Armor -->
		<item name="Armor_expInfection">
			<property name="Extends" value="Ammo_expInfection"/>
			<property name="DescriptionKey" value="Armor_expInfectionDesc"/>
		</item>
		<!-- Food and Medicine -->
		<item name="Food_expInfection">
			<property name="Extends" value="Ammo_expInfection"/>
			<property name="DescriptionKey" value="Food_expInfectionDesc"/>
		</item>
		<!-- Vehicle -->
		<item name="Vehicle_expInfection">
			<property name="Extends" value="Ammo_expInfection"/>
			<property name="DescriptionKey" value="Vehicle_expInfectionDesc"/>
		</item>
		<!-- All Supplies -->
		<item name="Supplies_expInfection">
			<property name="Extends" value="Ammo_expInfection"/>
			<property name="DescriptionKey" value="Supplies_expInfectionDesc"/>
		</item>		
		
		<!-- Dead Zone -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<item name="expDeadzone_Pre">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="FF1400"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="expDeadzone_PreDesc"/>
			<property name="SellableToTrader" value="false"/>
			<property name="UnlockedBy" value="perkDaringAdventurer"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="25"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MQuestNotes"/>
			<property name="Weight" value="1"/>
			<property name="Group" value="Expedition"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="treasure_exp_deadzone_pre"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
			
		<item name="expDeadzone_Start">
			<property name="Extends" value="expDeadzone_Pre"/>
			<property name="Tags" value="expedition,Deadzone"/>
			<property name="DescriptionKey" value="expDeadzone_StartDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="treasure_exp_deadzone_start"/>
			</property>
		</item>
		
		<!-- Weapons and ammunition -->
		<item name="Ammo_expDeadzone">
			<property name="Tags" value="expedition"/>
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="FF1400"/>
			<property name="ItemTypeIcon" value="adventure"/>
			<property name="DescriptionKey" value="Ammo_expDeadzoneDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mwood"/>
			<property name="Group" value="Expedition"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<!-- Armor -->
		<item name="Armor_expDeadzone">
			<property name="Extends" value="Ammo_expDeadzone"/>
			<property name="DescriptionKey" value="Armor_expDeadzoneDesc"/>
		</item>
		<!-- Food and Medicine -->
		<item name="Food_expDeadzone">
			<property name="Extends" value="Ammo_expDeadzone"/>
			<property name="DescriptionKey" value="Food_expDeadzoneDesc"/>
		</item>
		<!-- Vehicle -->
		<item name="Vehicle_expDeadzone">
			<property name="Extends" value="Ammo_expDeadzone"/>
			<property name="DescriptionKey" value="Vehicle_expDeadzoneDesc"/>
		</item>
		<!-- All Supplies -->
		<item name="Supplies_expDeadzone">
			<property name="Extends" value="Ammo_expDeadzone"/>
			<property name="DescriptionKey" value="Supplies_expDeadzoneDesc"/>
		</item>
		
		<!-- ARMOR BUNDLE'S -->
		<item name="exp_ArmorBundlePreacher">
			<property name="Tags" value="Expedition"/>
			<property name="CustomIcon" value="armorPreacherHelmet"/>
			<property name="CustomIconTint" value="FFFFFF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="exp_ArmorBundle_Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Msteel"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<item name="exp_ArmorBundleAthletic">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorAthleticHelmet"/>
		</item>
		<item name="exp_ArmorBundleEnforcer">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorEnforcerHelmet"/>
		</item>
		<item name="exp_ArmorBundleBiker">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorBikerHelmet"/>
		</item>
		<item name="exp_ArmorBundleRanger">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorRangerHelmet"/>
		</item>
		<item name="exp_ArmorBundleCommando">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorCommandoHelmet"/>
		</item>
		<item name="exp_ArmorBundleAssassin">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorAssassinHelmet"/>
		</item>
		<item name="exp_ArmorBundleNomad">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorNomadHelmet"/>
		</item>
		<item name="exp_ArmorBundleRaider">
			<property name="Extends" value="exp_ArmorBundlePreacher"/>
			<property name="CustomIcon" value="armorRaiderHelmet"/>
		</item>
		
		<!-- EXPEDITION REWARD -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<item name="reward_randomAlloys">
			<property name="Extends" value="resourceRockSmallBundle"/>
			<property name="DescriptionKey" value="reward_randomAlloysDesc"/>
			<property name="CustomIcon" value="resourceForgedSteel"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Create_item" value="resourcePaper"/>
				<property name="Create_item_count" value="0"/>
				<property name="Random_item" value="resourceUltraLightAlloys,resourceUltraStrengthAlloys,resourceExperimentalAlloys,resourcePreciousMetals"/>
				<property name="Random_item_count" value="25-75,25-75,10-25,5-10"/>
				<property name="Random_count" value="2"/>
				<property name="Unique_random_only" value="true"/>
			</property>
			<property name="Group" value="RecAll,RecLarge"/>
		</item>
		
		<item name="reward_expReconnaissance">
			<property name="Extends" value="resourceRockSmallBundle"/>
			<property name="DescriptionKey" value="reward_expReconnaissanceDesc"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Create_item" value="ImpModsBundle,reward_randomAlloys,UniqueParts"/>
				<property name="Create_item_count" value="2,1,1-2"/>
				<property name="Random_item" value="gunRifleT3SniperRifle,gunHandgunT3SMG5,gunShotgunT3AutoShotgun,gunMGT3M60,gunBowT3CompoundCrossbow"/>
				<property name="Random_item_count" value="6,6,6,6,6"/>
				<property name="Random_count" value="2"/>
				<property name="Unique_random_only" value="true"/>
			</property>
			<property name="Group" value="RecAll,RecLarge"/>
		</item>
		<item name="reward_expActivity">
			<property name="Extends" value="resourceRockSmallBundle"/>
			<property name="DescriptionKey" value="reward_expActivityDesc"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Create_item" value="UniqueModsBundle,ImpModsBundle,reward_randomAlloys,UniqueParts"/>
				<property name="Create_item_count" value="2,1,2,2-4"/>
				<property name="Random_item" value="gunMGT4M60Imp,gunShotgunT4AutoShotgunImp,gunRifleT4SniperRifleImp,gunHandgunT4SMG5Imp,gunBowT4CompoundBowImp,gunBowT4CompoundCrossbowImp"/>
				<property name="Random_item_count" value="6,6,6,6,6,6"/>
				<property name="Random_count" value="2"/>
				<property name="Unique_random_only" value="true"/>
			</property>
			<property name="Group" value="RecAll,RecLarge"/>
		</item>
		<item name="reward_expInfection">
			<property name="Extends" value="resourceRockSmallBundle"/>
			<property name="DescriptionKey" value="reward_expInfectionDesc"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="FFA032"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Create_item" value="UniqueModsBundle,ImpModsBundle,reward_randomAlloys,UniqueParts"/>
				<property name="Create_item_count" value="3,1,4,6-10"/>
				<property name="Random_item" value="gunMGT5M60Bulldog,gunShotgunT5AutoShotgunEraser,gunRifleT5SniperRifleGaus,gunHandgunT5SMG5Zinger,gunBowT5CompoundCrossbowMantis"/>
				<property name="Random_item_count" value="6,6,6,6,6"/>
				<property name="Random_count" value="2"/>
				<property name="Unique_random_only" value="true"/>
			</property>
			<property name="Group" value="RecAll,RecLarge"/>
		</item>
		<item name="reward_expDeadzone">
			<property name="Extends" value="resourceRockSmallBundle"/>
			<property name="DescriptionKey" value="reward_expDeadzoneDesc"/>
			<property name="CustomIcon" value="questMaster"/>
			<property name="CustomIconTint" value="FF1400"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Create_item" value="UniqueModsBundle,ImpModsBundle,reward_randomAlloys,UniqueParts"/>
				<property name="Create_item_count" value="4,2,6,10-20"/>
				<property name="Random_item" value="UniqueBuldogBundle,UniqueEraserBundle,UniqueGausBundle,UniqueZingerBundle"/>
				<property name="Random_item_count" value="1,1,1,1"/>
				<property name="Random_count" value="2"/>
				<property name="Unique_random_only" value="true"/>
			</property>
			<property name="Group" value="RecAll,RecLarge"/>
		</item>
			
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Rare_Modifiers -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/items/item[@name='meleeToolSalvageT3ImpactDriver']/property[@name='Tags']/@value">blunt,melee,grunting,light,tool,attPerception,perkSalvageOperations,canHaveCosmetic,salvageTool,salvagingSkill,ImprovedParsing</set>
	
	<set xpath="/items/item[@name='vehicleGyrocopterPlaceable']/property[@name='Tags']/@value">vehicle,varmor,vengine,vfuel,vlight,canHaveCosmetic,GyroCharger</set>
	
	<set xpath="/items/item[@name='gunHandgunT3SMG5']/property[@name='Tags']/@value">weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,magazine,drumMagazine,firingMode,bottomAttachments,attAgility,perkGunslinger,9mmGun,attachmentsIncluded,canHaveCosmetic,handgunSkill,BoosterRange</set>
	
	<append xpath="/items">
		<item name="modSurgicalBladeSchematic">
			<property name="Extends" value="schematicNoQualityMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="modMeleeSerratedBlade"/>
			<property name="CustomIconTint" value="59F5FF"/>
			<property name="Unlocks" value="modSurgicalBlade"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="modSurgicalBlade" operation="set" value="1"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
			</effect_group>
		</item>
		
		<item name="NerdNotes">
			<property name="Tags" value="workstationSkill"/>
			<property name="CustomIcon" value="cntBookPile09"/>
			<property name="TintColor" value="90,255,117"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="EconomicValue" value="10000"/>
			<property name="ItemTypeIcon" value="chemistry"/>
			<property name="DescriptionKey" value="NerdNotesDesc"/>
			<property name="SoundPickup" value="magazine_grab"/>
			<property name="SoundPlace" value="magazine_place"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="1"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MUniqueParts"/>
			<property name="Weight" value="1"/>
			<property name="Group" value="RareMods"/>
			<effect_group tiered="false">			
				<requirement name="!HoldingItemHasTags" tags="NerdNotes"/>
					<passive_effect name="CraftingTime" operation="perc_add" value="-.15"/>
					<passive_effect name="CraftingTime" operation="perc_add" value="-.85" tags="perkMasterChef">
						<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="LTE" value="0"/></passive_effect>
					<passive_effect name="CraftingTime" operation="perc_add" value="-.55" tags="perkMasterChef">
						<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="EQ" value="1"/></passive_effect>
					<passive_effect name="CraftingTime" operation="perc_add" value="-.4" tags="perkMasterChef">
						<requirement name="ProgressionLevel" progression_name="perkMasterChef" operation="EQ" value="2"/></passive_effect>
			</effect_group>
			
		</item>
		
	</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RareResources -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- RARE RESOURCE'S -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
		<!-- Experimental Alloys -->
		<item name="resourceExperimentalAlloys">
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceForgedSteel"/>
			<property name="Stacknumber" value="100"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="SoundPickup" value="forgedmetal_grab"/>
			<property name="SoundPlace" value="forgedmetal_place"/>
			<property name="CustomIcon" value="resourceForgedSteel"/>
			<property name="CustomIconTint" value="882FA7"/>
			<property name="EconomicValue" value="1500"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		
		<item name="ExperimentalAlloys_BundleSmall">
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="882FA7"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="ExperimentalAlloys_BundleSmallDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="10"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Bundle"/>
			<property name="EconomicValue" value="18000"/>
			<property name="TraderStageTemplate" value="baseTier1"/>
			<property class="Action0">
				<property name="Class" value="OpenBundle"/>
				<property name="Delay" value="0"/>
				<property name="Create_item" value="resourceExperimentalAlloys"/>
				<property name="Create_item_count" value="10"/>
			</property>
		</item>
		
		<item name="ExperimentalAlloys_BundleMedium">
			<property name="Extends" value="ExperimentalAlloys_BundleSmall"/>
			<property name="DescriptionKey" value="ExperimentalAlloys_BundleMediumDesc"/>
			<property name="CustomIcon" value="cntHardenedChestSecure"/>
			<property class="Action0">
				<property name="Create_item_count" value="50"/>
			</property>
			<property name="EconomicValue" value="90000"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
		</item>
		
		<item name="ExperimentalAlloys_BundleBig">
			<property name="Extends" value="ExperimentalAlloys_BundleSmall"/>
			<property name="DescriptionKey" value="ExperimentalAlloys_BundleBigDesc"/>
			<property name="CustomIcon" value="cntHardenedChestSecureT5"/>
			<property name="EconomicValue" value="180000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property class="Action0">
				<property name="Create_item_count" value="100"/>
			</property>
		</item>
		
		<!-- Ultra Strength Alloys -->
		<item name="resourceUltraStrengthAlloys">
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceForgedSteel"/>
			<property name="Stacknumber" value="250"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="SoundPickup" value="forgedmetal_grab"/>
			<property name="SoundPlace" value="forgedmetal_place"/>
			<property name="CustomIcon" value="resourceForgedSteel"/>
			<property name="CustomIconTint" value="E9653B"/>
			<property name="EconomicValue" value="1000"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		
		<item name="UltraStrengthAlloys_BundleSmall">
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="E9653B"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="UltraStrengthAlloys_BundleSmallDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Bundle"/>
			<property name="EconomicValue" value="9000"/>
			<property name="TraderStageTemplate" value="baseTier1"/>
			<property class="Action0">
				<property name="Class" value="OpenBundle"/>
				<property name="Delay" value="0"/>
				<property name="Create_item" value="resourceUltraStrengthAlloys"/>
				<property name="Create_item_count" value="10"/>
			</property>
		</item>
		
		<item name="UltraStrengthAlloys_BundleMedium">
			<property name="Extends" value="UltraStrengthAlloys_BundleSmall"/>
			<property name="DescriptionKey" value="UltraStrengthAlloys_BundleMediumDesc"/>
			<property name="CustomIcon" value="cntHardenedChestSecure"/>
			<property name="EconomicValue" value="45000"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property class="Action0">
				<property name="Create_item_count" value="50"/>
			</property>
		</item>
		
		<item name="UltraStrengthAlloys_BundleBig">
			<property name="Extends" value="UltraStrengthAlloys_BundleSmall"/>
			<property name="DescriptionKey" value="UltraStrengthAlloys_BundleBigDesc"/>
			<property name="CustomIcon" value="cntHardenedChestSecureT5"/>
			<property name="EconomicValue" value="90000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property class="Action0">
				<property name="Create_item_count" value="100"/>
			</property>
		</item>
		
		<!-- Ultra Light Alloys -->
		<item name="resourceUltraLightAlloys">
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceForgedSteel"/>
			<property name="Stacknumber" value="250"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="SoundPickup" value="forgedmetal_grab"/>
			<property name="SoundPlace" value="forgedmetal_place"/>
			<property name="CustomIcon" value="resourceForgedSteel"/>
			<property name="CustomIconTint" value="59F5FF"/>
			<property name="EconomicValue" value="1000"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		
		<item name="UltraLightAlloys_BundleSmall">
			<property name="CustomIcon" value="cntWoodenChestMilitaryClosed"/>
			<property name="CustomIconTint" value="59F5FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="UltraLightAlloys_BundleSmallDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Bundle"/>
			<property name="EconomicValue" value="9000"/>
			<property name="TraderStageTemplate" value="baseTier1"/>
			<property class="Action0">
				<property name="Class" value="OpenBundle"/>
				<property name="Delay" value="0"/>
				<property name="Create_item" value="resourceUltraLightAlloys"/>
				<property name="Create_item_count" value="10"/>
			</property>
		</item>
		
		<item name="UltraLightAlloys_BundleMedium">
			<property name="Extends" value="UltraLightAlloys_BundleSmall"/>
			<property name="DescriptionKey" value="UltraLightAlloys_BundleMediumDesc"/>
			<property name="CustomIcon" value="cntHardenedChestSecure"/>
			<property name="EconomicValue" value="45000"/>
			<property name="TraderStageTemplate" value="baseTier2"/>
			<property class="Action0">
				<property name="Create_item_count" value="50"/>
			</property>
		</item>
		
		<item name="UltraLightAlloys_BundleBig">
			<property name="Extends" value="UltraLightAlloys_BundleSmall"/>
			<property name="DescriptionKey" value="UltraLightAlloys_BundleBigDesc"/>
			<property name="CustomIcon" value="cntHardenedChestSecureT5"/>
			<property name="EconomicValue" value="90000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
			<property class="Action0">
				<property name="Create_item_count" value="100"/>
			</property>
		</item>
		
		<!-- Ultra Precious Metals -->
		<item name="resourcePreciousMetals">
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourceForgedSteel"/>
			<property name="Stacknumber" value="250"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="SoundPickup" value="forgedmetal_grab"/>
			<property name="SoundPlace" value="forgedmetal_place"/>
			<property name="CustomIcon" value="resourceForgedSteel"/>
			<property name="CustomIconTint" value="FFE927"/>
			<property name="EconomicValue" value="6000"/>
			<property name="TraderStageTemplate" value="baseTier3"/>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RepairToolsXP -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items/item[@name='meleeToolRepairT0StoneAxe']/effect_group">
		<display_value name="dPlayerExpGainRepairToolMelee" value=".0,.03,.06,.09,.12,.2" tier="1,2,3,4,5,6"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".0,.18,.36,.54,.72,1.2" tier="1,2,3,4,5,6" tags="Upgrading">
			<requirement name="HoldingItemHasTags" tags="repairTool"/>
		</passive_effect>
	</append>
	
	<append xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/effect_group">
		<display_value name="dPlayerExpGainRepairToolMelee" value=".0,.04,.08,.12,.16,.3" tier="1,2,3,4,5,6"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".0,.24,.48,.72,.96,1.8" tier="1,2,3,4,5,6" tags="Upgrading">
			<requirement name="HoldingItemHasTags" tags="repairTool"/>
		</passive_effect>
	</append>
	
	<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/effect_group">
		<display_value name="dPlayerExpGainRepairToolRange" value=".0,.05,.10,.15,.2,.4" tier="1,2,3,4,5,6"/>
		<passive_effect name="PlayerExpGain" operation="perc_add" value=".0,.3,.6,.9,1.2,2.4" tier="1,2,3,4,5,6" tags="Upgrading">
			<requirement name="HoldingItemHasTags" tags="repairTool"/>
		</passive_effect>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SelfTraits -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
	
		<item name="TraitsCharacterRefresh">
			<property name="CustomIcon" value="decoMannequinMale"/>
			<property name="TintColor" value="255,102,102"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="character"/>
			<property name="DescriptionKey" value="TraitsCharacterRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="DonateBooks"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="twitch_cooldown_started"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffCharacterSelfTraitsDistr">
					<requirement name="CVarCompare" cvar="$onChallengeAllNegative" operation="LT" value="1"/></triggered_effect>
			</effect_group>
		</item>
		
		<item name="setNegativeSelfTraits">
			<property name="CustomIcon" value="decoMannequinMale"/>
			<property name="TintColor" value="225,145,225"/>
			<property name="CustomIconTint" value="E092FF"/>
			<property name="ItemTypeIcon" value="character"/>
			<property name="DescriptionKey" value="setNegativeSelfTraitsDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="DonateBooks"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="st_challenge"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="exitChallenge">
			<property name="Extends" value="setNegativeSelfTraits"/>
			<property name="CustomIconTint" value="8426A9"/>
			<property name="DescriptionKey" value="exitChallengeDesc"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="twitch_cooldown_started"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$onChallengeAllNegative" operation="set" value="0"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RemoveBuff" buff="buffYautja"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="YautjaCancelTooltip"/>
			</effect_group>
		</item>
		
		<item name="seasonChallangeYautjaBundle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="adminQuestTicketMaster"/>
			<property name="CustomIconTint" value="E092FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="seasonChallangeYautjaBundleDesc"/>
			<property name="Group" value="Challenge"/>
			<property class="Action0">
				<property name="Create_item" value="setNegativeSelfTraits,exitChallenge"/>
				<property name="Create_item_count" value="1,1"/>
			</property>
		</item>
		
		<item name="AddLevelTraits">
			<property name="CustomIcon" value="cntBookPile09"/>
			<property name="TintColor" value="90,255,117"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="DescriptionKey" value="AddLevelTraitsDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="Stacknumber" value="150"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="twitch_cooldown_started"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$BrainStatusUp" operation="add" value="1"/>
			</effect_group>
		</item>
		
		<item name="TraitsCharisma">
			<property name="Extends" value="AddLevelTraits"/>
			<property name="CustomIcon" value="cntBookPile09"/>
			<property name="TintColor" value="90,255,117"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="DescriptionKey" value="AddLevelTraitsDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="Stacknumber" value="150"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="twitch_cooldown_started"/>
			</property>
						
			<effect_group tiered="false">
				<requirement name="ProgressionLevel" progression_name="perkCharismatic" operation="LT" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="0"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="50"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100"/>
			</effect_group>
			<effect_group tiered="false">
				<requirement name="ProgressionLevel" progression_name="perkCharismatic" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="1"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100"/>
			</effect_group>
			<effect_group tiered="false">
				<requirement name="ProgressionLevel" progression_name="perkCharismatic" operation="EQ" value="2"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="2"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="0"/>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100"/>
			</effect_group>
		</item>
		
		<item name="RemoveLevelTraits">
			<property name="CustomIcon" value="cntBookPile09"/>
			<property name="TintColor" value="255,43,43"/>
			<property name="CustomIconTint" value="FF2B2B"/>
			<property name="DescriptionKey" value="AddLevelTraitsDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="Stacknumber" value="150"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="twitch_cooldown_started"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$BrainStatusDowm" operation="set" value="1"/>
			</effect_group>
		</item>
		
		<!-- NEGATIVE -->		
		<item name="TestObesity3">
			<property name="CustomIcon" value="cntBookPile09"/>
			<property name="TintColor" value="212,49,0"/>
			<property name="CustomIconTint" value="D43100"/>
			<property name="DescriptionKey" value="AddLevelTraitsDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="Stacknumber" value="150"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="twitch_cooldown_started"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity3"/>
			</effect_group>
		</item>
		
		<item name="TestObesity2">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity2"/>
			</effect_group>
		</item>
		<item name="TestObesity1">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity1"/>
			</effect_group>
		</item>
		<item name="TestObesity0">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkObesity0"/>
			</effect_group>
		</item>
		
		<item name="TestNegativeTraits0">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTestNegativeTraits0"/>
			</effect_group>
		</item>
		
		<item name="NegativeTraits0">
			<property name="Extends" value="TestObesity3"/>
			<property name="DescriptionKey" value="NegativeTraits0Desc"/>
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffNegativeTraits0">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		
		<item name="TestDementia3">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkDementia3"/>
			</effect_group>
		</item>
		<item name="TestDistrophia">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkDistrophia3"/>
			</effect_group>
		</item>
		<item name="TestAlarmism">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkAlarmism3"/>
			</effect_group>
		</item>
		<item name="TestBrittleBones">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkBrittleBones3"/>
			</effect_group>
		</item>
		<item name="TestWeakling">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkWeakling3"/>
			</effect_group>
		</item>
		<item name="TestAllergySufferer">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkAllergySufferer3"/>
			</effect_group>
		</item>
		<item name="TestWeakImmunity">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkWeakImmunity3"/>
			</effect_group>
		</item>
		<item name="TestClumsy">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkClumsy3"/>
			</effect_group>
		</item>
		
		<item name="TestPacifist1">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkPacifist1"/>
			</effect_group>
		</item>
		<item name="TestPacifist">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkPacifist3"/>
			</effect_group>
		</item>
		<item name="TestFearDark">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearDark3"/>
			</effect_group>
		</item>
		<item name="TestFearAnimals">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearAnimals3"/>
			</effect_group>
		</item>
		<item name="TestFearZombie">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearZombie3"/>
			</effect_group>
		</item>
		<item name="TestFearFire">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearFire3"/>
			</effect_group>
		</item>
		<item name="TestFearPain">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkFearPain3"/>
			</effect_group>
		</item>
		<item name="TestSocialPhobia">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkSocialPhobia3"/>
			</effect_group>
		</item>
		<item name="TestUnlucker">
			<property name="Extends" value="TestObesity3"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="setPerkUnlucker3"/>
			</effect_group>
		</item>
		
		<!-- POSITIVE -->
		<item name="TraitGenius3">
			<property name="Extends" value="TestObesity3"/>
			<property name="TintColor" value="49,212,0"/>
			<property name="CustomIconTint" value="31D400"/>
			<property name="DescriptionKey" value="TraitGeniusBuildDesc"/>
			<property name="Group" value="Books,BooksOnly,TCReading,DonateBooks"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitGenius3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitAthleticBuild3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitAthleticBuild3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitAthleticBuild3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitCourage3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitCourage3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitCourage3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitBodybuilder3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitBodybuilder3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitBodybuilder3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<!-- <item name="TraitFastAdaptation3"> -->
			<!-- <property name="Extends" value="TraitGenius3"/> -->
			<!-- <property name="DescriptionKey" value="TraitFastAdaptation3Desc"/> -->
			<!-- <effect_group tiered="false"> -->
				<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitFastAdaptation3"> -->
					<!-- <requirement name="!HasBuff" buff="buffYautja"/></triggered_effect> -->
			<!-- </effect_group> -->
		<!-- </item> -->
		<!-- <item name="TraitHardening3"> -->
			<!-- <property name="Extends" value="TraitGenius3"/> -->
			<!-- <property name="DescriptionKey" value="TraitHardening3Desc"/> -->
			<!-- <effect_group tiered="false"> -->
				<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitHardening3"> -->
					<!-- <requirement name="!HasBuff" buff="buffYautja"/></triggered_effect> -->
			<!-- </effect_group> -->
		<!-- </item> -->
		<item name="TraitLuckyGuy3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitLuckyGuy3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitLuckyGuy3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitJackOfAllTrades3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitJackOfAllTrades3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitJackOfAllTrades3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitCharismatic3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitCharismatic3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitCharismatic3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitExperiencedHunter3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitExperiencedHunter3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitExperiencedHunter3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitCrusher3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitCrusher3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitCrusher3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitFearless3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitFearless3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitFearless3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitVeteranWasteland3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitVeteranWasteland3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitVeteranWasteland3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitSchumacher3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitSchumacher3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitSchumacher3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
		<item name="TraitTeamPlayer3">
			<property name="Extends" value="TraitGenius3"/>
			<property name="DescriptionKey" value="TraitTeamPlayer3Desc"/>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffTraitTeamPlayer3">
					<requirement name="!HasBuff" buff="buffYautja"/></triggered_effect>
			</effect_group>
		</item>
	</append>
	
	<!-- PerkBrittleBones -->
	<append xpath="/items/item[@name='foodEgg']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="15">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="15">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="15">
				<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="3"/></triggered_effect>
		</effect_group>
	</append>
	<!-- WeakImmunity -->
	<append xpath="/items/item[@name='foodHoney']">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="subtract" value="15">
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="subtract" value="15">
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2"/></triggered_effect>
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="subtract" value="15">
				<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3"/></triggered_effect>
		</effect_group>
	</append>
	
	<append xpath="/items/item[starts-with(@name, 'book')]">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$ReadBookCount" operation="add" value="1"/>
		</effect_group>
	</append>
	
	<append xpath="/items/item[contains(@name, 'Magazine')]">
		<effect_group tiered="false">
			<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$ReadBookCount" operation="add" value="1"/>
		</effect_group>
	</append>
	
	<remove xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']/effect_group"/>

	<insertAfter xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']/property[@name='HoldType']">
		<property name="Tags" value="selfTraitsRefresh"/>
	</insertAfter>
	

	<append xpath="/items/item[@name='drinkJarGrandpasForgettingElixir']">
		<effect_group tiered="false" name="Drink Tier Trader">
			<requirement name="NotHasBuff" buff="buffIsOnFire"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ResetProgression" reset_skills="true"/>
				<!-- <triggered_effect trigger="onSelfPrimaryActionEnd" action="CallGameEvent" event="RecoverPerksSelfTraits"/> -->
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffRecoverSelfTraits"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="Health" operation="subtract" value="1"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="RefreshPerks"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="PlaySound" sound="twitch_reverse" play_in_head="true"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ShowToolbeltMessage" message_key="drinkJarGrandpasForgettingElixirTooltip"/>
		</effect_group>
	</append>
	
	<insertAfter xpath="/items/item[@name='drinkJarRiverWater']/effect_group/triggered_effect[@buff='buffDysenteryCatchDrink']">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="15"/>
			<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="30"/>
			<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchDrink">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="50"/>
			<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3"/>
		</triggered_effect>
	</insertAfter>
	<insertAfter xpath="/items/item[@name='foodShamSandwich']/effect_group/triggered_effect[@buff='buffDysenteryCatchFood']">
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="15"/>
			<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="30"/>
			<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2"/>
		</triggered_effect>
		<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDysenteryCatchFood">
			<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="50"/>
			<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3"/>
		</triggered_effect>
	</insertAfter>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Story -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
	
		<!-- Survival Quest -->
		
		<item name="note1_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note1_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem,DonateBooks"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest1"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note2_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note2_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest2"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note3_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note3_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest3"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note4_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note4_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem,DonateBooks"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest4"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note5_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note5_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest5"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note6_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note6_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest6"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note7_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note7_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest7"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note8_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note8_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest8"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note9_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note9_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest9"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note10_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note10_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest10"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note11_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note11_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest11"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note12_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note12_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest12"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note13_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note13_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest13"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="note14_startQuest">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="cntBookPile13"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="note14_startQuestDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="startQuest14"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="startBundle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleFood"/>
			<property name="CustomIconTint" value="FFFFFF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="startBundleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="modArmorHelmetLight,drinkJarYuccaJuice,foodBaconAndEggs,foodHoney"/>
				<property name="Create_item_count" value="1,10,5,1"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BETTER WEAPON -->
		
		<!-- Better Than Just Pipes -->
		<item name="BetterWeapon_MeleeT1"> <!-- PART 1 -->			
			<property name="Tags" value="PZ_weapon"/>
			<property name="CustomIcon" value="cntBookPile07"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="BetterWeapon_MeleeT1Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="BetterWeaponMeleeT1"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- Reward - MELEE T1 -->		
		<item name="Reward_MeleeT1_Spear">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSpear"/>
			<property name="CustomIconTint" value="FFFFFF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="Reward_MeleeT1_SpearDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSpearT1IronSpear,resourceRepairKit"/>
				<property name="Create_item_count" value="1-3,1"/>
			</property>
		</item>
		<item name="Reward_MeleeT1_Club">
			<property name="Extends" value="Reward_MeleeT1_Spear"/>
			<property name="CustomIcon" value="bundleClub"/>
			<property name="DescriptionKey" value="Reward_MeleeT1_ClubDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnClubT1BaseballBat,resourceRepairKit"/>
			</property>
		</item>
		<item name="Reward_MeleeT1_Sledgehammer">
			<property name="Extends" value="Reward_MeleeT1_Spear"/>
			<property name="CustomIcon" value="bundleSledge"/>
			<property name="DescriptionKey" value="Reward_MeleeT1_SledgehammerDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSledgeT1IronSledgehammer,resourceRepairKit"/>
			</property>
		</item>
		<item name="Reward_MeleeT1_Knuckles">
			<property name="Extends" value="Reward_MeleeT1_Spear"/>
			<property name="CustomIcon" value="bundleKnuckles"/>
			<property name="DescriptionKey" value="Reward_MeleeT1_KnucklesDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnKnucklesT1IronKnuckles,resourceRepairKit"/>
			</property>
		</item>
		<item name="Reward_MeleeT1_Knife">
			<property name="Extends" value="Reward_MeleeT1_Spear"/>
			<property name="CustomIcon" value="bundleKnife"/>
			<property name="DescriptionKey" value="Reward_MeleeT1_KnifeDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnBladeT1HuntingKnife,resourceRepairKit"/>
			</property>
		</item>
		
		<item name="BetterWeapon_RangeT1"> <!-- PART 2 -->
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_RangeT1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponRangeT1"/>
			</property>
		</item>
		
		<!-- Reward - RANGE T1 -->
		<item name="Reward_RangeT1_Rifle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRifle"/>
			<property name="CustomIconTint" value="FFFFFF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="Reward_RangeT1_RifleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT1HuntingRifle,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1-2,60"/>
			</property>
		</item>
		<item name="Reward_RangeT1_Shotgun">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="DescriptionKey" value="Reward_RangeT1_ShotgunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT1DoubleBarrel,ammoShotgunShell"/>
			</property>
		</item>
		<item name="Reward_RangeT1_MachineGun">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="DescriptionKey" value="Reward_RangeT1_MachineGunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT1AK47,ammo762mmBulletBall"/>
			</property>
		</item>
		<item name="Reward_RangeT1_Archery">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIcon" value="bundleBow"/>
			<property name="DescriptionKey" value="Reward_RangeT1_ArcheryDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunBowT1WoodenBow,ammoArrowIron"/>
				<property name="Create_item_count" value="1-3,90"/>
			</property>
		</item>
		<item name="Reward_RangeT1_Pistol">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="DescriptionKey" value="Reward_RangeT1_PistolDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>
				<property name="Create_item_count" value="1-2,90"/>
			</property>
		</item>
		
		<!-- Almost like in a store -->
		<item name="BetterWeapon_MeleeT2"> <!-- PART 1 -->	
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_MeleeT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponMeleeT2"/>
			</property>
		</item>
		
		<item name="questMeleeT2_Spear">
			<property name="CustomIcon" value="bookSharpSticks"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="questMeleeT2_SpearDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="MeleeT2_Spear"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="questMeleeT2_Club">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookBigHitters"/>
			<property name="DescriptionKey" value="questMeleeT2_ClubDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT2_Club"/>
			</property>
		</item>
		<item name="questMeleeT2_Sledgehammer">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookGetHammered"/>
			<property name="DescriptionKey" value="questMeleeT2_SledgehammerDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT2_Sledgehammer"/>
			</property>
		</item>
		<item name="questMeleeT2_Knuckles">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookFuriousFists"/>
			<property name="DescriptionKey" value="questMeleeT2_KnucklesDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT2_Knuckles"/>
			</property>
		</item>
		<item name="questMeleeT2_Knife">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookKnifeGuy"/>
			<property name="DescriptionKey" value="questMeleeT2_KnifeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT2_Knife"/>
			</property>
		</item>
		
		<!-- Reward - MELEE T2 -->
		<item name="Reward_MeleeT2_Spear">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSpear"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="Reward_MeleeT2_SpearDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSpearT3SteelSpear,resourceRepairKit"/>
				<property name="Create_item_count" value="1-3,1"/>
			</property>
		</item>
		<item name="Reward_MeleeT2_Club">
			<property name="Extends" value="Reward_MeleeT2_Spear"/>
			<property name="CustomIcon" value="bundleClub"/>
			<property name="DescriptionKey" value="Reward_MeleeT2_ClubDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnClubT3SteelClub,resourceRepairKit"/>
			</property>
		</item>
		<item name="Reward_MeleeT2_Sledgehammer">
			<property name="Extends" value="Reward_MeleeT2_Spear"/>
			<property name="CustomIcon" value="bundleSledge"/>
			<property name="DescriptionKey" value="Reward_MeleeT2_SledgehammerDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSledgeT3SteelSledgehammer,resourceRepairKit"/>
			</property>
		</item>
		<item name="Reward_MeleeT2_Knuckles">
			<property name="Extends" value="Reward_MeleeT2_Spear"/>
			<property name="CustomIcon" value="bundleKnuckles"/>
			<property name="DescriptionKey" value="Reward_MeleeT2_KnucklesDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnKnucklesT3SteelKnuckles,resourceRepairKit"/>
			</property>
		</item>
		<item name="Reward_MeleeT2_Knife">
			<property name="Extends" value="Reward_MeleeT2_Spear"/>
			<property name="CustomIcon" value="bundleKnife"/>
			<property name="DescriptionKey" value="Reward_MeleeT2_KnifeDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnBladeT3Machete,resourceRepairKit"/>
			</property>
		</item>
				
		<item name="BetterWeapon_RangeT2"> <!-- PART 2 -->
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_RangeT2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponRangeT2"/>
			</property>
		</item>
		
		<!-- Quests - RANGE T2 -->		
		<item name="questRangeT2_Rifle">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookRifleWorld"/>
			<property name="DescriptionKey" value="questRangeT2_RifleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT2_Rifle"/>
			</property>
		</item>
		<item name="questRangeT2_Shotgun">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookShotgunWeekly"/>
			<property name="DescriptionKey" value="questRangeT2_ShotgunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT2_Shotgun"/>
			</property>
		</item>
		<item name="questRangeT2_MachineGun">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookTacticalWarfare"/>
			<property name="DescriptionKey" value="questRangeT2_MachineGunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT2_machineGuns"/>
			</property>
		</item>
		<item name="questRangeT2_Archery">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookBowHunters"/>
			<property name="DescriptionKey" value="questRangeT2_ArcheryDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT2_Archery"/>
			</property>
		</item>
		<item name="questRangeT2_Pistol">
			<property name="Extends" value="questMeleeT2_Spear"/>
			<property name="CustomIcon" value="bookHandgunMagazine"/>
			<property name="DescriptionKey" value="questRangeT2_PistolDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT2_Pistol"/>
			</property>
		</item>
		
		<!-- Reward - RANGE T2 -->
		<item name="Reward_RangeT2_Rifle">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="DescriptionKey" value="questRewardRifleBundletT2Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT2LeverActionRifle,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1-2,100"/>
			</property>
		</item>
		<item name="Reward_RangeT2_Shotgun">
			<property name="Extends" value="Reward_RangeT2_Rifle"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="DescriptionKey" value="Reward_RangeT2_ShotgunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT2PumpShotgun,ammoShotgunShell"/>
			</property>
		</item>
		<item name="Reward_RangeT2_MachineGun">
			<property name="Extends" value="Reward_RangeT2_Rifle"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="DescriptionKey" value="Reward_RangeT2_MachineGunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT2TacticalAR,ammo762mmBulletBall"/>
			</property>
		</item>
		<item name="Reward_RangeT2_Archery">
			<property name="Extends" value="Reward_RangeT2_Rifle"/>
			<property name="CustomIcon" value="bundleBow"/>
			<property name="DescriptionKey" value="Reward_RangeT2_ArcheryDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunBowT1IronCrossbow,ammoCrossbowBoltIron"/>
				<property name="Create_item_count" value="1-3,150"/>
			</property>
		</item>
		<item name="Reward_RangeT2_Pistol">
			<property name="Extends" value="Reward_RangeT2_Rifle"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="DescriptionKey" value="Reward_RangeT2_PistolDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT2Magnum44,ammo44MagnumBulletBall"/>
				<property name="Create_item_count" value="1-2,125"/>
			</property>
		</item>
		
		<!-- Military power -->
		<item name="BetterWeapon_RangeT3">
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_RangeT3Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponRangeT3"/>
			</property>
		</item>
		
		<!-- Quests - RANGE T3 -->		
		<item name="questRangeT3_Rifle">
			<property name="Extends" value="questRangeT2_Rifle"/>
			<property name="DescriptionKey" value="questRangeT3_RifleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT3_Rifle"/>
			</property>
		</item>
		<item name="questRangeT3_Shotgun">
			<property name="Extends" value="questRangeT2_Shotgun"/>
			<property name="DescriptionKey" value="questRangeT3_ShotgunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT3_Shotgun"/>
			</property>
		</item>
		<item name="questRangeT3_MachineGun">
			<property name="Extends" value="questRangeT2_MachineGun"/>
			<property name="DescriptionKey" value="questRangeT3_MachineGunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT3_machineGuns"/>
			</property>
		</item>
		<item name="questRangeT3_Archery">
			<property name="Extends" value="questRangeT2_Archery"/>
			<property name="DescriptionKey" value="questRangeT3_ArcheryDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT3_Archery"/>
			</property>
		</item>
		<item name="questRangeT3_Pistol">
			<property name="Extends" value="questRangeT2_Pistol"/>
			<property name="DescriptionKey" value="questRangeT3_PistolDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT3_Pistol"/>
			</property>
		</item>
		
		<!-- Reward - RANGE T3 -->
		<item name="Reward_RangeT3_Rifle">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="DescriptionKey" value="Reward_RangeT3_RifleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT3SniperRifle,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1-2,180"/>
			</property>
		</item>
		<item name="Reward_RangeT3_Shotgun">
			<property name="Extends" value="Reward_RangeT3_Rifle"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="DescriptionKey" value="Reward_RangeT3_ShotgunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT3AutoShotgun,ammoShotgunShell"/>
			</property>
		</item>
		<item name="Reward_RangeT3_MachineGun">
			<property name="Extends" value="Reward_RangeT3_Rifle"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="DescriptionKey" value="Reward_RangeT3_MachineGunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT3M60,ammo762mmBulletBall"/>
			</property>
		</item>
		<item name="Reward_RangeT3_Bow">
			<property name="Extends" value="Reward_RangeT3_Rifle"/>
			<property name="CustomIcon" value="bundleBow"/>
			<property name="DescriptionKey" value="Reward_RangeT3_BowDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunBowT3CompoundBow,ammoArrowSteelAP"/>
				<property name="Create_item_count" value="1-3,250"/>
			</property>
		</item>
		<item name="Reward_RangeT3_Crossbow">
			<property name="Extends" value="Reward_RangeT3_Rifle"/>
			<property name="CustomIcon" value="bundleBow"/>
			<property name="DescriptionKey" value="Reward_RangeT3_CrossbowDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunBowT3CompoundCrossbow,ammoCrossbowBoltSteelAP"/>
				<property name="Create_item_count" value="1-3,250"/>
			</property>
		</item>
		<item name="Reward_RangeT3_Pistol">
			<property name="Extends" value="Reward_RangeT3_Rifle"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="DescriptionKey" value="Reward_RangeT3_PistolDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT3SMG5,ammo9mmBulletBall"/>
				<property name="Create_item_count" value="1-2,250"/>
			</property>
		</item>
		
		<!-- Improved weapons -->
		<item name="BetterWeapon_MeleeT4"> <!-- PART 1 -->	
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_MeleeT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponMeleeT4"/>
			</property>
		</item>
		
		<!-- Quests - MELEE T4 -->
		<item name="questMeleeT4_Spear">
			<property name="CustomIcon" value="bookSharpSticks"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="questMeleeT4_SpearDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="MeleeT4_Spear"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="questMeleeT4_Club">
			<property name="Extends" value="questMeleeT4_Spear"/>
			<property name="CustomIcon" value="bookBigHitters"/>
			<property name="DescriptionKey" value="questMeleeT4_ClubDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT4_Club"/>
			</property>
		</item>
		<item name="questMeleeT4_Sledgehammer">
			<property name="Extends" value="questMeleeT4_Spear"/>
			<property name="CustomIcon" value="bookGetHammered"/>
			<property name="DescriptionKey" value="questMeleeT4_SledgehammerDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT4_Sledgehammer"/>
			</property>
		</item>
		<item name="questMeleeT4_Knuckles">
			<property name="Extends" value="questMeleeT4_Spear"/>
			<property name="CustomIcon" value="bookFuriousFists"/>
			<property name="DescriptionKey" value="questMeleeT4_KnucklesDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT4_Knuckles"/>
			</property>
		</item>
		<item name="questMeleeT4_Knife">
			<property name="Extends" value="questMeleeT4_Spear"/>
			<property name="CustomIcon" value="bookKnifeGuy"/>
			<property name="DescriptionKey" value="questMeleeT4_KnifeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT4_Knife"/>
			</property>
		</item>
		
		<!-- Reward - MELEE T4 -->
		<item name="Reward_MeleeT4_Spear">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSpear"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="Reward_MeleeT4_SpearDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSpearT4SteelSpearImp,resourceRepairKitImp"/>
				<property name="Create_item_count" value="1-3,1"/>
			</property>
		</item>
		<item name="Reward_MeleeT4_Club">
			<property name="Extends" value="Reward_MeleeT4_Spear"/>
			<property name="CustomIcon" value="bundleClub"/>
			<property name="DescriptionKey" value="Reward_MeleeT4_ClubDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnClubT4SteelClubImp,resourceRepairKitImp"/>
			</property>
		</item>
		<item name="Reward_MeleeT4_Sledgehammer">
			<property name="Extends" value="Reward_MeleeT4_Spear"/>
			<property name="CustomIcon" value="bundleSledge"/>
			<property name="DescriptionKey" value="Reward_MeleeT4_SledgehammerDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSledgeT4SteelSledgehammerImp,resourceRepairKitImp"/>
			</property>
		</item>
		<item name="Reward_MeleeT4_Knuckles">
			<property name="Extends" value="Reward_MeleeT4_Spear"/>
			<property name="CustomIcon" value="bundleKnuckles"/>
			<property name="DescriptionKey" value="Reward_MeleeT4_KnucklesDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnKnucklesT4SteelKnucklesImp,resourceRepairKitImp"/>
			</property>
		</item>
		<item name="Reward_MeleeT4_Knife">
			<property name="Extends" value="Reward_MeleeT4_Spear"/>
			<property name="CustomIcon" value="bundleKnife"/>
			<property name="DescriptionKey" value="Reward_MeleeT4_KnifeDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnBladeT4MacheteImp,resourceRepairKitImp"/>
			</property>
		</item>

		<item name="BetterWeapon_RangeT4"> <!-- PART 2 -->
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_RangeT4Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponRangeT4"/>
			</property>
		</item>
				
		<!-- Quests - RANGE T4 -->		
		<item name="questRangeT4_Rifle">
			<property name="Extends" value="questRangeT2_Rifle"/>
			<property name="DescriptionKey" value="questRangeT4_RifleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT4_Rifle"/>
			</property>
		</item>
		<item name="questRangeT4_Shotgun">
			<property name="Extends" value="questRangeT2_Shotgun"/>
			<property name="DescriptionKey" value="questRangeT4_ShotgunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT4_Shotgun"/>
			</property>
		</item>
		<item name="questRangeT4_MachineGun">
			<property name="Extends" value="questRangeT2_MachineGun"/>
			<property name="DescriptionKey" value="questRangeT4_MachineGunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT4_machineGuns"/>
			</property>
		</item>
		<item name="questRangeT4_Archery">
			<property name="Extends" value="questRangeT2_Archery"/>
			<property name="DescriptionKey" value="questRangeT4_ArcheryDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT4_Archery"/>
			</property>
		</item>
		<item name="questRangeT4_Pistol">
			<property name="Extends" value="questRangeT2_Pistol"/>
			<property name="DescriptionKey" value="questRangeT4_PistolDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT4_Pistol"/>
			</property>
		</item>
		
		<!-- Reward - RANGE T4 -->
		<item name="Reward_RangeT4_Rifle">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="DescriptionKey" value="Reward_RangeT4_RifleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT4SniperRifleImp,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1-2,300"/>
			</property>
		</item>
		<item name="Reward_RangeT4_Shotgun">
			<property name="Extends" value="Reward_RangeT4_Rifle"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="DescriptionKey" value="Reward_RangeT4_ShotgunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT4AutoShotgunImp,ammoShotgunShell"/>
			</property>
		</item>
		<item name="Reward_RangeT4_MachineGun">
			<property name="Extends" value="Reward_RangeT4_Rifle"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="DescriptionKey" value="Reward_RangeT4_MachineGunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT4M60Imp,ammo762mmBulletBall"/>
			</property>
		</item>
		<item name="Reward_RangeT4_Bow">
			<property name="Extends" value="Reward_RangeT4_Rifle"/>
			<property name="CustomIcon" value="bundleBow"/>
			<property name="DescriptionKey" value="Reward_RangeT4_BowDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunBowT4CompoundBowImp,ammoArrowSteelAP"/>
				<property name="Create_item_count" value="1-3,500"/>
			</property>
		</item>
		<item name="Reward_RangeT4_Crossbow">
			<property name="Extends" value="Reward_RangeT4_Rifle"/>
			<property name="CustomIcon" value="bundleBow"/>
			<property name="DescriptionKey" value="Reward_RangeT4_CrossbowDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunBowT4CompoundCrossbowImp,ammoCrossbowBoltSteelAP"/>
				<property name="Create_item_count" value="1-3,500"/>
			</property>
		</item>
		<item name="Reward_RangeT4_Pistol">
			<property name="Extends" value="Reward_RangeT4_Rifle"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="DescriptionKey" value="Reward_RangeT4_PistolDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT4SMG5Imp,ammo9mmBulletBall"/>
				<property name="Create_item_count" value="1-2,500"/>
			</property>
		</item>
				
		<!-- Call me by name -->
		<item name="BetterWeapon_MeleeT5"> <!-- PART 1 -->	
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_MeleeT5Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponMeleeT5"/>
			</property>
		</item>
		
		<!-- Quests - MELEE T5 -->
		<item name="questMeleeT5_Spear">
			<property name="CustomIcon" value="bookSharpSticks"/>
			<property name="CustomIconTint" value="FF6666"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="questMeleeT5_SpearDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property name="Stacknumber" value="1"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="MeleeT5_Spear"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		<item name="questMeleeT5_Club">
			<property name="Extends" value="questMeleeT5_Spear"/>
			<property name="CustomIcon" value="bookBigHitters"/>
			<property name="DescriptionKey" value="questMeleeT5_ClubDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT5_Club"/>
			</property>
		</item>
		<item name="questMeleeT5_Sledgehammer">
			<property name="Extends" value="questMeleeT5_Spear"/>
			<property name="CustomIcon" value="bookGetHammered"/>
			<property name="DescriptionKey" value="questMeleeT5_SledgehammerDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT5_Sledgehammer"/>
			</property>
		</item>
		<item name="questMeleeT5_Knuckles">
			<property name="Extends" value="questMeleeT5_Spear"/>
			<property name="CustomIcon" value="bookFuriousFists"/>
			<property name="DescriptionKey" value="questMeleeT5_KnucklesDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT5_Knuckles"/>
			</property>
		</item>
		<item name="questMeleeT5_Knife">
			<property name="Extends" value="questMeleeT5_Spear"/>
			<property name="CustomIcon" value="bookKnifeGuy"/>
			<property name="DescriptionKey" value="questMeleeT5_KnifeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="MeleeT5_Knife"/>
			</property>
		</item>
		
		<!-- Reward - MELEE T5 -->
		<item name="Reward_MeleeT5_Spear">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSpear"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="Reward_MeleeT5_SpearDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSpearT5SteelSpearCombistick,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1-3,1"/>
			</property>
		</item>
		<item name="Reward_MeleeT5_Club">
			<property name="Extends" value="Reward_MeleeT5_Spear"/>
			<property name="CustomIcon" value="bundleClub"/>
			<property name="DescriptionKey" value="Reward_MeleeT5_ClubDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnClubT5SteelAxeBarbarian,resourceRepairKitLeg"/>
			</property>
		</item>
		<item name="Reward_MeleeT5_Sledgehammer">
			<property name="Extends" value="Reward_MeleeT5_Spear"/>
			<property name="CustomIcon" value="bundleSledge"/>
			<property name="DescriptionKey" value="Reward_MeleeT5_SledgehammerDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSledgeT5SteelSledgehammerMjolnir,resourceRepairKitLeg"/>
			</property>
		</item>
		<item name="Reward_MeleeT5_Knuckles">
			<property name="Extends" value="Reward_MeleeT5_Spear"/>
			<property name="CustomIcon" value="bundleKnuckles"/>
			<property name="DescriptionKey" value="Reward_MeleeT5_KnucklesDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnMausClaws,resourceRepairKitLeg"/>
			</property>
		</item>
		<item name="Reward_MeleeT5_Knife">
			<property name="Extends" value="Reward_MeleeT5_Spear"/>
			<property name="CustomIcon" value="bundleKnife"/>
			<property name="DescriptionKey" value="Reward_MeleeT5_KnifeDesc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnBladeT5MacheteIndiana,resourceRepairKitLeg"/>
			</property>
		</item>
		
		<item name="BetterWeapon_RangeT5"> <!-- PART 2 -->
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_RangeT5Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponRangeT5"/>
			</property>
		</item>
				
		<!-- Quests - RANGE T5 -->		
		<item name="questRangeT5_Rifle">
			<property name="Extends" value="questRangeT2_Rifle"/>
			<property name="DescriptionKey" value="questRangeT5_RifleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT5_Rifle"/>
			</property>
		</item>
		<item name="questRangeT5_Shotgun">
			<property name="Extends" value="questRangeT2_Shotgun"/>
			<property name="DescriptionKey" value="questRangeT5_ShotgunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT5_Shotgun"/>
			</property>
		</item>
		<item name="questRangeT5_MachineGun">
			<property name="Extends" value="questRangeT2_MachineGun"/>
			<property name="DescriptionKey" value="questRangeT5_MachineGunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT5_machineGuns"/>
			</property>
		</item>
		<item name="questRangeT5_Archery">
			<property name="Extends" value="questRangeT2_Archery"/>
			<property name="DescriptionKey" value="questRangeT5_ArcheryDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT5_Archery"/>
			</property>
		</item>
		<item name="questRangeT5_Pistol">
			<property name="Extends" value="questRangeT2_Pistol"/>
			<property name="DescriptionKey" value="questRangeT5_PistolDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT5_Pistol"/>
			</property>
		</item>
		
		<!-- Reward - RANGE T5 -->
		<item name="Reward_RangeT5_Rifle">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="DescriptionKey" value="Reward_RangeT5_RifleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT5SniperRifleGaus,ammo762mmBulletHP,ammo762mmBulletAP,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1-2,150,150,1"/>
			</property>
		</item>
		<item name="Reward_RangeT5_Shotgun">
			<property name="Extends" value="Reward_RangeT5_Rifle"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="DescriptionKey" value="Reward_RangeT5_ShotgunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT5AutoShotgunEraser,ammoShotgunSlug,ammoShotgunBreachingSlug,resourceRepairKitLeg"/>
			</property>
		</item>
		<item name="Reward_RangeT5_MachineGun">
			<property name="Extends" value="Reward_RangeT5_Rifle"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="DescriptionKey" value="Reward_RangeT5_MachineGunDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT5M60Bulldog,ammo44MagnumBulletHP,ammo44MagnumBulletAP,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1-2,300,300,1"/>
			</property>
		</item>
		<item name="Reward_RangeT5_Crossbow">
			<property name="Extends" value="Reward_RangeT5_Rifle"/>
			<property name="CustomIcon" value="bundleBow"/>
			<property name="DescriptionKey" value="Reward_RangeT5_CrossbowDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunBowT5CompoundCrossbowMantis,ammoCrossbowBoltSteelAP,ammoCrossbowBoltFlaming,ammoCrossbowBoltExploding,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1-3,300,100,100,1"/>
			</property>
		</item>
		<item name="Reward_RangeT5_Pistol">
			<property name="Extends" value="Reward_RangeT5_Rifle"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="DescriptionKey" value="Reward_RangeT5_PistolDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT5SMG5Zinger,ammo9mmBulletHP,ammo9mmBulletAP,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1-2,300,300,1"/>
			</property>
		</item>
		
		<!-- Legend of the Wasteland -->
		<item name="BetterWeapon_RangeT6">
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_RangeT6Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponRangeT6"/>
			</property>
		</item>
		
		<!-- Quests - RANGE T6 -->		
		<item name="questRangeT6_Rifle">
			<property name="Extends" value="questRangeT2_Rifle"/>
			<property name="DescriptionKey" value="questRangeT6_RifleDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT6_Rifle"/>
			</property>
		</item>
		<item name="questRangeT6_Shotgun">
			<property name="Extends" value="questRangeT2_Shotgun"/>
			<property name="DescriptionKey" value="questRangeT6_ShotgunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT6_Shotgun"/>
			</property>
		</item>
		<item name="questRangeT6_MachineGun">
			<property name="Extends" value="questRangeT2_MachineGun"/>
			<property name="DescriptionKey" value="questRangeT6_MachineGunDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT6_machineGuns"/>
			</property>
		</item>
		<item name="questRangeT6_Pistol">
			<property name="Extends" value="questRangeT2_Pistol"/>
			<property name="DescriptionKey" value="questRangeT6_PistolDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="RangeT6_Pistol"/>
			</property>
		</item>
		
		<!-- Reward - RANGE T6 -->
		<item name="Reward_RangeT6_Rifle">
			<property name="Extends" value="Reward_RangeT1_Rifle"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="DescriptionKey" value="Reward_RangeT6_RifleDesc"/>
			<property class="Action0">
				<property name="Random_item" value="GausLegArsonist,GausLegTesla,GausLegURANUS,GausLegUnkillable"/>
				<property name="Random_item_count" value="1-2,1-2,1-2,1-2"/>
				<property name="Create_item" value="ammo762mmBulletDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="150,1"/>
			</property>
		</item>
		<item name="Reward_RangeT6_Shotgun">
			<property name="Extends" value="Reward_RangeT6_Rifle"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="DescriptionKey" value="Reward_RangeT6_ShotgunDesc"/>
			<property class="Action0">
				<property name="Random_item" value="EraserLegArsonist,EraserLegURANUS,EraserLegUnkillable,EraserLegAvenger,EraserLegBerserk"/>
				<property name="Random_item_count" value="1-2,1-2,1-2,1-2,1-2"/>
				<property name="Create_item" value="ammoShotgunSlugDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="150,1"/>
			</property>
		</item>
		<item name="Reward_RangeT6_MachineGun">
			<property name="Extends" value="Reward_RangeT6_Rifle"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="DescriptionKey" value="Reward_RangeT6_MachineGunDesc"/>
			<property class="Action0">
				<property name="Random_item" value="BulldogLegArsonist,BulldogLegURANUS,BulldogLegBreeze,BulldogLegUnkillable,BulldogLegAvenger,BulldogLegBerserk"/>
				<property name="Random_item_count" value="1-2,1-2,1-2,1-2,1-2,1-2"/>
				<property name="Create_item" value="ammo44MagnumBulletDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="300,1"/>
			</property>
		</item>
		<item name="Reward_RangeT6_Pistol">
			<property name="Extends" value="Reward_RangeT6_Rifle"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="DescriptionKey" value="Reward_RangeT6_PistolDesc"/>
			<property class="Action0">
				<property name="Random_item" value="ZingerLegArsonist,ZingerLegURANUS,ZingerLegBreeze,ZingerLegUnkillable,ZingerLegAvenger,ZingerLegBerserk"/>
				<property name="Random_item_count" value="1-2,1-2,1-2,1-2,1-2,1-2"/>
				<property name="Create_item" value="ammo9mmBulletDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="300,1"/>
			</property>
		</item>
				
		<!-- The Last Hunt -->
		<item name="BetterWeapon_LastHunt1"> <!-- PART 1 -->
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_LastHunt1Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponLastHunt1"/>
			</property>
		</item>
		<item name="BetterWeapon_LastHunt2"> <!-- PART 2 -->
			<property name="Extends" value="BetterWeapon_MeleeT1"/>
			<property name="DescriptionKey" value="BetterWeapon_LastHunt2Desc"/>
			<property class="Action0">
				<property name="QuestGiven" value="BetterWeaponLastHunt2"/>
			</property>
		</item>

		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- RESOURCES COLLECTOR -->
		
		<!-- Workstation contracts -->
		<item name="Ingredients_ResCollector1">
			<property name="Tags" value="Ingredients"/>
			<property name="CustomIcon" value="meleeToolPickT1IronPickaxe"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="Ingredients_Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MFuelBarrelPolymer"/>
			<property name="Group" value="questItem"/>
			<property name="Stacknumber" value="1"/>
			<property name="SellableToTrader" value="false"/>
		</item>
		<item name="Ingredients_ResCollector2">
			<property name="Extends" value="Ingredients_ResCollector1"/>
			<property name="CustomIcon" value="meleeToolPickT2SteelPickaxe"/>
		</item>
		<item name="Ingredients_ResCollector3">
			<property name="Extends" value="Ingredients_ResCollector1"/>
			<property name="CustomIcon" value="meleeToolPickT3Auger"/>
		</item>
		<item name="Ingredients_ResCollector4">
			<property name="Extends" value="Ingredients_ResCollector1"/>
			<property name="CustomIcon" value="smallEngine"/>
		</item>
		<item name="Ingredients_ResCollector5">
			<property name="Extends" value="Ingredients_ResCollector1"/>
			<property name="CustomIcon" value="modMeleeStunBatonRepulsor"/>
		</item>
		<item name="Ingredients_ResCollector6">
			<property name="Extends" value="Ingredients_ResCollector1"/>
			<property name="CustomIcon" value="bundleTools"/>
		</item>
		
		<item name="Chapter1_resCollector">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="DescriptionKey" value="Chapter1_resCollectorDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="ResCollector1"/>
			</property>
		</item>
		
		<item name="Chapter2_resCollector">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="DescriptionKey" value="Chapter2_resCollectorDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="ResCollector2"/>
			</property>
		</item>
		
		<item name="Chapter3_resCollector">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="DescriptionKey" value="Chapter3_resCollectorDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="ResCollector3"/>
			</property>
		</item>
		
		<item name="Chapter4_resCollector">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="DescriptionKey" value="Chapter4_resCollectorDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="ResCollector4"/>
			</property>
		</item>
		
		<item name="Chapter5_resCollector">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="DescriptionKey" value="Chapter5_resCollectorDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="ResCollector5"/>
			</property>
		</item>
		
		<item name="Chapter6_resCollector">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="DescriptionKey" value="Chapter6_resCollectorDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="ResCollector6"/>
			</property>
		</item>
		
		<!-- New Home Quest -->
		
		<item name="Chapter1_newHome">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="Chapter1_newHomeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="NewHome1"/>
			</property>
		</item>
		
		<item name="Chapter2_newHome">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="Chapter2_newHomeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="NewHome2"/>
			</property>
		</item>
		
		<item name="Chapter3_newHome">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="Chapter3_newHomeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="NewHome3"/>
			</property>
		</item>
		
		<item name="Chapter4_newHome">
			<property name="Extends" value="note1_startQuest"/>
			<property name="CustomIconTint" value="FFA463"/>
			<property name="DescriptionKey" value="Chapter4_newHomeDesc"/>
			<property class="Action0">
				<property name="QuestGiven" value="NewHome4"/>
			</property>
		</item>
		
		<!-- RADIO -->
		
		<item name="bookRareSamples1">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples1Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem,DonateBooks"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples1"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples2">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples2Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples2"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples3">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples3Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples3"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples4">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples4Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples4"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples5">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples5Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples5"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples6">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples6Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples6"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples7">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples7Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples7"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples8">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples8Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples8"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples9">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples9Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples9"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<item name="bookRareSamples10">
			<property name="Tags" value="projectZ_start"/>
			<property name="CustomIcon" value="bookWasteTreasuresHoney"/>
			<property name="CustomIconTint" value="5AFF75"/>
			<property name="ItemTypeIcon" value="quest"/>
			<property name="DescriptionKey" value="bookRareSamples10Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Stacknumber" value="5"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MresourcePaper"/>
			<property name="Group" value="Books,questItem"/>
			<property class="Action0">
				<property name="Class" value="Quest"/>
				<property name="QuestGiven" value="RareSamples10"/>
				<property name="Delay" value="0.5"/>
				<property name="UseAnimation" value="false"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** Survive_Quest_Rewards NOT USE -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- TIER 1 -->
		<item name="questRewardPistolBundleT1">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPipePistolBundleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT1Pistol,ammo9mmBulletBall"/>
				<property name="Create_item_count" value="1,60"/>
			</property>
		</item>
		<item name="questRewardShotgunBundleT1">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPipeShotgunBundleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT1DoubleBarrel,ammoShotgunShell"/>
				<property name="Create_item_count" value="1,60"/>
			</property>
		</item>
		<item name="questRewardRifleBundletT1">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRifle"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPipeRifleBundleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT1HuntingRifle,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,60"/>
			</property>
		</item>
		<item name="questRewardMachineGunBundleT1">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="CustomIconTint" value="FFFF00"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPipeMachineGunBundleDesc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT1AK47,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,60"/>
			</property>
		</item>
		
		<!-- TIER 2 -->
		<item name="questRewardPistolBundleT2">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPistolBundleT2Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT2Magnum44,ammo44MagnumBulletHP"/>
				<property name="Create_item_count" value="1,100"/>
			</property>
		</item>
		<item name="questRewardShotgunBundleT2">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardShotgunBundleT2Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT2PumpShotgun,ammoShotgunShell"/>
				<property name="Create_item_count" value="1,100"/>
			</property>
		</item>
		<item name="questRewardRifleBundletT2">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRifle"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardRifleBundletT2Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT2LeverActionRifle,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,100"/>
			</property>
		</item>
		<item name="questRewardMachineGunBundleT2">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="CustomIconTint" value="42C234"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMachineGunBundleT2Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT2TacticalAR,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,100"/>
			</property>
		</item>
		
		<!-- TIER 3 -->
		<item name="questRewardPistolBundleT3">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPistolBundleT3Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT3SMG5,ammo9mmBulletBall"/>
				<property name="Create_item_count" value="1,180"/>
			</property>
		</item>
		<item name="questRewardShotgunBundleT3">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardShotgunBundleT3Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT3AutoShotgun,ammoShotgunShell"/>
				<property name="Create_item_count" value="1,180"/>
			</property>
		</item>
		<item name="questRewardRifleBundletT3">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRifle"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardRifleBundletT3Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT3SniperRifle,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,180"/>
			</property>
		</item>
		<item name="questRewardMachineGunBundleT3">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="CustomIconTint" value="5096FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMachineGunBundleT3Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT3M60,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,180"/>
			</property>
		</item>

		<!-- TIER 4 -->
		<item name="questRewardSledgehammerImpT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSledge"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardSledgehammerImpT4Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSledgeT4SteelSledgehammerImp"/>
				<property name="Create_item_count" value="1"/>
			</property>
		</item>
		<item name="questRewardClubImpBundleT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleClub"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardClubImpBundleT4Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnClubT4SteelClubImp"/>
				<property name="Create_item_count" value="1"/>
			</property>
		</item>
		<item name="questRewardSpearImpBundleT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSpear"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardSpearImpBundleT4Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSpearT4SteelSpearImp"/>
				<property name="Create_item_count" value="1"/>
			</property>
		</item>
		<item name="questRewardPlasmaBatonBundletT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleTurrets"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPlasmaBatonBundletT4Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnBatonT4PlasmaBaton"/>
				<property name="Create_item_count" value="1"/>
			</property>
		</item>
		<item name="questRewardMacheteImpBundleT4">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleKnife"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMacheteImpBundleT4Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnBladeT4MacheteImp"/>
				<property name="Create_item_count" value="1"/>
			</property>
		</item>
		
		<!-- TIER 5 -->
		<item name="questRewardPistolBundleT5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPistolBundleT5Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT4SMG5Imp,ammo9mmBulletBall"/>
				<property name="Create_item_count" value="1,600"/>
			</property>
		</item>
		<item name="questRewardShotgunBundleT5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardShotgunBundleT5Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT4AutoShotgunImp,ammoShotgunShell"/>
				<property name="Create_item_count" value="1,300"/>
			</property>
		</item>
		<item name="questRewardRifleBundletT5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRifle"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardRifleBundletT5Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT4SniperRifleImp,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,300"/>
			</property>
		</item>
		<item name="questRewardMachineGunBundleT5">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="CustomIconTint" value="A42ACC"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMachineGunBundleT5Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT4M60Imp,ammo762mmBulletBall"/>
				<property name="Create_item_count" value="1,300"/>
			</property>
		</item>
		
		<!-- TIER 6 -->
		<item name="questRewardMacheteIndianaT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleKnife"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMacheteIndianaT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnBladeT5MacheteIndiana,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,1"/>
			</property>
		</item>
		<item name="questRewardMausClawsT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleKnuckles"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMausClawsT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnMausClaws,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,1"/>
			</property>
		</item>
		<item name="questRewardAxeBarbarianT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleClub"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardAxeBarbarianT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnClubT5SteelAxeBarbarian,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,1"/>
			</property>
		</item>
		<item name="questRewardSledgehammerMjolnirT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSledge"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardSledgehammerMjolnirT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSledgeT5SteelSledgehammerMjolnir,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,1"/>
			</property>
		</item>
		<item name="questRewardSpearCombistickT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleSpear"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardSpearCombistickT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="meleeWpnSpearT5SteelSpearCombistick,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,1"/>
			</property>
		</item>
		
		<!-- TIER 7 -->
		<item name="questRewardPistolBundleT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPistolBundleT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunHandgunT5SMG5Zinger,ammo9mmBulletHP,ammo9mmBulletAP,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,300,300,1"/>
			</property>
		</item>
		<item name="questRewardShotgunBundleT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardShotgunBundleT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunShotgunT5AutoShotgunEraser,ammoShotgunSlug,ammoShotgunBreachingSlug,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,150,150,1"/>
			</property>
		</item>
		<item name="questRewardRifleBundletT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRifle"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardRifleBundletT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunRifleT5SniperRifleGaus,ammo762mmBulletHP,ammo762mmBulletAP,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,150,150,1"/>
			</property>
		</item>
		<item name="questRewardMachineGunBundleT6">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMachineGunBundleT6Desc"/>
			<property class="Action0">
				<property name="Create_item" value="gunMGT5M60Bulldog,ammo44MagnumBulletHP,ammo44MagnumBulletAP,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="1,300,300,1"/>
			</property>
		</item>
		
		<!-- TIER 8 -->
		<item name="questRewardPistolBundleT7">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRevolver"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardPistolBundleT7Desc"/>
			<property class="Action0">
				<property name="Random_item" value="ZingerLegArsonist,ZingerLegURANUS,ZingerLegBreeze,ZingerLegUnkillable,ZingerLegAvenger,ZingerLegBerserk"/>
				<property name="Random_item_count" value="1,1,1,1,1,1"/>
				<property name="Create_item" value="ammo9mmBulletDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="300,1"/>
			</property>
		</item>
			<item name="questRewardShotgunBundleT7">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleShotgun"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardShotgunBundleT7Desc"/>
			<property class="Action0">
				<property name="Random_item" value="EraserLegArsonist,EraserLegURANUS,EraserLegUnkillable,EraserLegAvenger,EraserLegBerserk"/>
				<property name="Random_item_count" value="1,1,1,1,1"/>
				<property name="Create_item" value="ammoShotgunSlugDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="150,1"/>
			</property>
		</item>
		<item name="questRewardRifleBundletT7">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleRifle"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardRifleBundletT7Desc"/>
			<property class="Action0">
				<property name="Random_item" value="GausLegArsonist,GausLegTesla,GausLegURANUS,GausLegUnkillable"/>
				<property name="Random_item_count" value="1,1,1,1"/>
				<property name="Create_item" value="ammo762mmBulletDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="150,1"/>
			</property>
		</item>
		<item name="questRewardMachineGunBundleT7">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="bundleMachineGun"/>
			<property name="CustomIconTint" value="C27E53"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="questRewardMachineGunBundleT7Desc"/>
			<property class="Action0">
				<property name="Random_item" value="BulldogLegArsonist,BulldogLegURANUS,BulldogLegBreeze,BulldogLegUnkillable,BulldogLegAvenger,BulldogLegBerserk"/>
				<property name="Random_item_count" value="1,1,1,1,1,1"/>
				<property name="Create_item" value="ammo44MagnumBulletDU,resourceRepairKitLeg"/>
				<property name="Create_item_count" value="300,1"/>
			</property>
		</item>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** Boundle Quest Rewards -->
		
		<item name="UniqueToolsModsBundle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="modRoboticDroneCargoMod"/>
			<property name="CustomIconTint" value="FAFF63"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="UniqueToolsModsBundleDesc"/>
			<property name="Group" value="Reward"/>
			<property class="Action0">
				<property name="Random_item" value="modIncreasedBatteryUnique,modReactorElectricUnique,modElongatedCoreUnique,modReinforcedPartsUnique,modLuckyMiningUnique,modEnhancedMechanismsUnique,modFastMechanismsUnique,modSpareBoxUnique"/>
				<property name="Random_item_count" value="1"/>
			</property>
		</item>
		
		<item name="ImpModsBundle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="modRoboticDroneCargoMod"/>
			<property name="CustomIconTint" value="8692FF"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="ImpModsBundleDesc"/>
			<property name="Group" value="Reward"/>
			<property class="Action0">
				<property name="Random_item" value="modMotorBooster,modReactorBooster,modIncreasedBattery,modReactorElectric,modElongatedCore,modReinforcedParts,modEnhancedMechanisms,modFastMechanisms,modSpareBox,modBandolierImp,modSmartGlass,modGunDrumMagazineExtenderImp,modGunMagazineExtenderImp,modGunMeleeRadRemoverImp,modGunCrippleEmImp,modGunRiflePartsImp,modGunPistolPartsImp,modGunM60PartsImp,modGunShotgunPartsImp,modGunForegripImp,modGunBipodImp,modGunSoundSuppressorSilencerImp,modGunBoosterExp,modGunDamageAccumulatorExp,modMeleeDimondPartsHeavy,modMeleeDimondPartsLight,modMeleeErgonomicGripImp,modMeleeTheHunterImp,modMeleeTerribleSpikesImp,modJetPack,modArmorLSSHelmet,modArmorLSSOutfit,modArmorLSSGloves,modArmorLSSBoots,modBandolierImp,modLuckyMining"/>
				<property name="Random_item_count" value="1"/>
			</property>
		</item>
		
		<item name="UniqueModsBundle">
			<property name="Extends" value="questRewardBundleMaster"/>
			<property name="CreativeMode" value="Player"/>
			<property name="CustomIcon" value="modRoboticDroneCargoMod"/>
			<property name="CustomIconTint" value="FFB800"/>
			<property name="ItemTypeIcon" value="bundle"/>
			<property name="DescriptionKey" value="UniqueModsBundleDesc"/>
			<property name="Group" value="Reward"/>
			<property class="Action0">
				<property name="Random_item" value="modIncreasedBatteryUnique,modReactorElectricUnique,modElongatedCoreUnique,modReinforcedPartsUnique,modLuckyMiningUnique,modSurgicalBladeUnique,modReliableWinding,modGunDrumMagazineExtenderUnique,modGunMagazineExtenderUnique,modGunMeleeRadRemoverUnique,modGunCrippleEmUnique,modGunRiflePartsUnique,modGunPistolPartsUnique,modGunM60PartsUnique,modGunShotgunPartsUnique,modGunForegripUnique,modGunBipodUnique,modGunSoundSuppressorSilencerUnique,modGunBoosterUnique,modGunDamageAccumulatorUnique,modOkGoogle,modMeleeDimondPartsHeavyUnique,modMeleeDimondPartsLightUnique,modMeleeErgonomicGripUnique,modMeleeTheHunterUnique,modMeleeTerribleSpikesUnique,modMeleeClubBurningUnique,modMeleeElectroUnique,modVehicleSuperChargerUnique,modReactorAcceleratorExp,modVehicleFuelSystemUnique,modVehiclePlowUnique,modVehicleArmorUnique,modStabilityBooster"/>
				<property name="Random_item_count" value="1"/>
			</property>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SuperElixirs -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/items">
		
		<item name="superElixirTradeMaster">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="CFElixirs,DonateFood"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="barter"/>
			<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
			<property name="CustomIconTint" value="FFE600"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<!-- Add buff XP -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir"/>
			</effect_group>
			
			<!-- AwesomeSauce -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffGrandpasAwesomeSauceDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasAwesomeSauce"/>
			</effect_group>
			
			<!-- Agg buff SugarButts -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffDrugSugarButtsDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSugarButts"/>
			</effect_group>
			
			<!-- Add buff cheesecake -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffPumpkinCheesecakeDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffPumpkinCheesecake"/>
			</effect_group>
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<!-- Add buff XP -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- AwesomeSauce -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasAwesomeSauce">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasAwesomeSauceDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasAwesomeSauceDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Agg buff SugarButts -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugSugarButts">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSugarButtsDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugSugarButtsDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Add buff cheesecake -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffPumpkinCheesecake">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffPumpkinCheesecakeDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffPumpkinCheesecakeDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
		</item>
		
		<item name="superElixirQuestRunner">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="CFElixirs,DonateFood"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="loot_sack"/>
			<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
			<property name="CustomIconTint" value="882FA7"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<!-- Add buff XP -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1443"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir"/>
			</effect_group>
			
			<!-- Add buff Eye Kandy -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffDrugEyeKandyDuration" operation="GT" value="1443"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugEyeKandy"/>
			</effect_group>
			
			<!-- Agg buff Hackers -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffDrugHackersDuration" operation="GT" value="1443"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugHackers"/>
			</effect_group>	
			
			<!-- Agg buff Steroid Small -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" operation="add" value="483"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" operation="set" value="1443">
					<requirement name="CVarCompare" cvar="$buffDrugSteroidsDuration" operation="GT" value="1443"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSteroids"/>
			</effect_group>
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<!-- Add buff XP -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Add buff Eye Kandy -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugEyeKandy">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugEyeKandyDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugEyeKandyDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Agg buff Hackers -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugHackers">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugHackersDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugHackersDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Agg buff Steroid Small -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugSteroids">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSteroidsDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugSteroidsDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
			
		</item>
		
		<item name="superElixirHordeExpert">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="CFElixirs,DonateFood"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="skull_crusher"/>
			<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
			<property name="CustomIconTint" value="E30052"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<!-- Add buff XP -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir"/>
			</effect_group>
			
			<!-- Add buff Recog -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffDrugRecogDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugRecog"/>
			</effect_group>
			
			<!-- Agg buff FortBites -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugFortBites"/>
			</effect_group>	
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<!-- Add buff XP -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Add buff Recog -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugRecog">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRecogDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugRecogDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Agg buff FortBites -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugFortBites">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
		</item>
		
		<item name="superElixirMeleeMaster">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="CFElixirs,DonateFood"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="melee"/>
			<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
			<property name="CustomIconTint" value="4F95FF"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<!-- Add buff XP -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir"/>
			</effect_group>
			
			<!-- Add buff Skull Crushers -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffDrugSkullCrushersDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugSkullCrushers"/>
			</effect_group>
			
			<!-- Agg buff FortBites -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugFortBites"/>
			</effect_group>	
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<!-- Add buff XP -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Add buff Skull Crushers -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugSkullCrushers">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugSkullCrushersDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugSkullCrushersDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Agg buff FortBites -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugFortBites">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugFortBitesDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugFortBitesDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
		</item>
		
		<item name="superElixirMinerMaster">
			<property name="Tags" value="drinks,foodSkill,fitness"/>
			<property name="HoldType" value="3"/>
			<property name="Meshfile" value="@:Other/Items/Food/masonJarFPVFullPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mglass"/>
			<property name="Stacknumber" value="10"/>
			<property name="SellableToTrader" value="false"/>
			<property name="Group" value="CFElixirs,DonateFood"/>
			<property name="UnlockedBy" value="MasterKitchen"/>
			<property name="SoundPickup" value="grandpas_learnin_grab"/>
			<property name="SoundPlace" value="grandpas_learnin_place"/>
			<property name="ItemTypeIcon" value="mining"/>
			<property name="CustomIcon" value="drinkJarGrandpasForgettingElixir"/>
			<property name="CustomIconTint" value="D88100"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1"/>
				<property name="Sound_start" value="player_drinking"/>
			</property>
			
			<!-- Add buff XP -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrunkGrandpasLearningElixir"/>
			</effect_group>
			
			<!-- Add buff Rock Busters -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffDrugRockBustersDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffDrugRockBusters"/>
			</effect_group>
			
			<!-- Agg buff Strap Coffee -->
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="add" value="423"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" operation="set" value="1263">
					<requirement name="CVarCompare" cvar="$buffCoffeeBSDuration" operation="GT" value="1263"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffBlackStrapCoffee"/>
			</effect_group>	
			
			<effect_group name="Rescuer Set" tiered="false">
				<requirement name="HasBuff" buff="buffRescuerSetBonus"/>
					<!-- Add buff XP -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrunkGrandpasLearningElixir">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffGrandpasLearningElixirDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffGrandpasLearningElixirDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Add buff Rock Busters -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffDrugRockBusters">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffDrugRockBustersDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffDrugRockBustersDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<!-- Agg buff Strap Coffee -->
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="selfAOE" range="30" buff="buffProcessConsumables,buffBlackStrapCoffee">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" target="selfAOE" range="30" operation="add" value="423">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffCoffeeBSDuration" target="selfAOE" range="30" operation="set" value="1263">
						<requirement name="CVarCompare" cvar="$buffCoffeeBSDuration" target="other" operation="GT" value="1263"/>
						<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer"/>
					</triggered_effect>
			</effect_group>
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Universal_Parts -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/items/item[(starts-with(@name, 'gun') or starts-with(@name, 'melee')) and contains(@name, 'T3')]/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[(starts-with(@name, 'gun') or starts-with(@name, 'melee') or starts-with(@name, 'armor')) and contains(@name, 'Parts')]/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[(starts-with(@name, 'gun') or starts-with(@name, 'melee')) and contains(@name, 'T3')]/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[(starts-with(@name, 'meleeTool')) and contains(@name, 'T2')]/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[(starts-with(@name, 'meleeTool')) and contains(@name, 'T2')]/property[@name='Weight']/@value">4</set>
	<set xpath="/items/item[(starts-with(@name, 'armor')) and contains(@name, 'Master') and not(contains(@name, 'Primitive'))]/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[(starts-with(@name, 'armor')) and contains(@name, 'Master') and not(contains(@name, 'Primitive'))]/property[@name='Weight']/@value">4</set>
	<set xpath="/items/item[(starts-with(@name, 'meleeTool')) and contains(@name, 'T2')]/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunHandgunT1Pistol']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunHandgunT1Pistol']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunHandgunT2Magnum44']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunShotgunT1DoubleBarrel']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunShotgunT2PumpShotgun']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunShotgunT2PumpShotgun']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunRifleT1HuntingRifle']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunRifleT1HuntingRifle']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunRifleT2LeverActionRifle']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunMGT1AK47']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunMGT1AK47']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunMGT2TacticalAR']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunMGT2TacticalAR']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunBowT1WoodenBow']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunBowT1WoodenBow']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunBowT1IronCrossbow']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunBowT1IronCrossbow']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunBotT1JunkSledge']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunBotT1JunkSledge']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='gunBotT2JunkTurret']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='gunBotT2JunkTurret']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='meleeWpnBatonT2StunBaton']/property[@name='Material']/@value">MUniversalParts</set>
	<set xpath="/items/item[@name='meleeWpnBatonT2StunBaton']/property[@name='Weight']/@value">4</set>
	
	<set xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/property[@name='Material']/@value">MUniversalParts</set>
	<insertAfter xpath="/items/item[@name='meleeWpnClubT1BaseballBat']/property[@name='Material']">
		<property name="Weight" value="4"/>
	</insertAfter>
	
	
	<append xpath="/items/item[@name='gunBowT1WoodenBowParts']">
		<property name="UnlockedBy" value="craftingBows"/>
	</append>
	<append xpath="/items/item[@name='gunHandgunT1PistolParts']">
		<property name="UnlockedBy" value="craftingHandguns"/>
	</append>
	<append xpath="/items/item[@name='gunShotgunT1DoubleBarrelParts']">
		<property name="UnlockedBy" value="craftingShotguns"/>
	</append>
	<append xpath="/items/item[@name='gunRifleT1HuntingRifleParts']">
		<property name="UnlockedBy" value="craftingRifles"/>
	</append>
	<append xpath="/items/item[@name='gunMGT1AK47Parts']">
		<property name="UnlockedBy" value="craftingMachineGuns"/>
	</append>
	<append xpath="/items/item[@name='gunExplosivesT3RocketLauncherParts']">
		<property name="UnlockedBy" value="craftingExplosives"/>
	</append>
	<append xpath="/items/item[@name='gunBotRoboticsParts']">
		<property name="UnlockedBy" value="craftingRobotics"/>
	</append>
	<append xpath="/items/item[@name='meleeWpnBatonT2StunBatonParts']">
		<property name="UnlockedBy" value="craftingRobotics"/>
	</append>
	<append xpath="/items/item[@name='meleeWpnKnucklesT3SteelKnucklesParts']">
		<property name="UnlockedBy" value="craftingKnuckles"/>
	</append>
	<append xpath="/items/item[@name='meleeToolAxeT3ChainsawParts']">
		<property name="UnlockedBy" value="craftingHarvestingTools,craftingSalvageTools"/>
	</append>
	<append xpath="/items/item[@name='meleeWpnBladeT3MacheteParts']">
		<property name="UnlockedBy" value="craftingBlades"/>
	</append>
	<append xpath="/items/item[@name='meleeWpnSpearT3SteelSpearParts']">
		<property name="UnlockedBy" value="craftingSpears"/>
	</append>
	<append xpath="/items/item[@name='meleeWpnClubT3SteelClubParts']">
		<property name="UnlockedBy" value="craftingClubs"/>
	</append>
	<append xpath="/items/item[@name='meleeWpnSledgeT3SteelSledgehammerParts']">
		<property name="UnlockedBy" value="craftingSledgehammers"/>
	</append>
	<append xpath="/items/item[@name='meleeToolAllSteelParts']">
		<property name="UnlockedBy" value="craftingHarvestingTools"/>
	</append>
	<append xpath="/items/item[@name='armorParts']">
		<property name="UnlockedBy" value="craftingArmor"/>
	</append>

	<append xpath="/items">
			
		<item name="UniversalParts">
			<property name="HoldType" value="45"/>
			<property name="CustomIcon" value="meleeToolAllSteelParts"/>
			<property name="CustomIconTint" value="D0C986"/>
			<property name="Meshfile" value="@:Other/Items/Misc/sackPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="MUniversalParts"/>
			<property name="Weight" value="1"/>
			<property name="Stacknumber" value="250"/> <!-- STK resource -->
			<property name="Group" value="Resources"/>
			<property name="EconomicValue" value="75"/>
			<property name="NoScrapping" value="true" />
		</item>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Vulnerability -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/items/item[@name='drugSteroids']">
	
		<item name="drugAntiRadPills">
			<property name="Tags" value="medical,medicalSkill,fitness"/>
			<property name="HoldType" value="16"/>
			<property name="Meshfile" value="@:Other/Items/Health/painkillersPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Morganic"/>
			<property name="EconomicValue" value="120"/>
			<property name="Stacknumber" value="25"/>
			<property name="UnlockedBy" value="craftingMedical"/>
			<property name="DisplayType" value="medicalAntiRad"/>
			<property name="TintColor" value="255,43,43"/>
			<property name="Group" value="Science,CFMedical,Medical,TCMedical"/>
			<property name="ItemTypeIcon" value="radiation"/>
			<property name="CustomIcon" value="drugPainkillers"/>
			<property name="CustomIconTint" value="FF2B2B"/>
		
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="player_painkillers"/>
			</property>

			<effect_group tiered="false">
				<display_value name="dIrradiation" value="-.2"/>
				<display_value name="dRadIncreasing" value=".5"/>
				<display_value name="dRadEffectResist" value="1"/>
				<display_value name="dDuration" value="720"/>
				<display_value name="drugAntiRadPillsDesc"/>
				
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="20"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffARPillsResistDuration" operation="add" value="723"/>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffARPillsResistDuration" operation="set" value="2163">
					<requirement name="CVarCompare" cvar="$buffARPillsResistDuration" operation="GT" value="2163"/></triggered_effect>
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffARPillsResist"/>
			</effect_group>
		
		</item>
	
		<!-- FOR TESTING -->
		<item name="IrradiationADD25">
			<property name="CustomIcon" value="drugPainkillers"/>
			<property name="CustomIconTint" value="FF4D00"/>
			<property name="DescriptionKey" value="IrradiationADD25Desc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="25"/>
			</effect_group>
		</item>
		
		<item name="IrradiationRefresh">
			<property name="CustomIcon" value="drugPainkillers"/>
			<property name="CustomIconTint" value="37ED55"/>
			<property name="DescriptionKey" value="IrradiationRefreshDesc"/>
			<property name="HoldType" value="45"/>
			<property name="Meshfile" value="@:Other/Items/Misc/bookPrefab.prefab"/>
			<property name="DropMeshfile" value="@:Other/Items/Misc/sack_droppedPrefab.prefab"/>
			<property name="Material" value="Mpaper"/>
			<property name="Weight" value="5"/>
			<property name="Group" value="Books"/>
			<property name="EconomicValue" value="7500"/>
			<property name="Stacknumber" value="25"/>
			<property class="Action0">
				<property name="Class" value="Eat"/>
				<property name="Delay" value="1.0"/>
				<property name="Sound_start" value="read_skillbook"/>
			</property>
			<effect_group tiered="false">
				<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0"/>
			</effect_group>
		</item>
	
	</insertAfter>
	
</configs>