<config>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Better_Quest_Reward -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/lootcontainers">
	
		<!-- New sets of magazines -->
		<lootgroup name="groupMagazinesTier3" count="3">
			<item name="bowsSkillMagazine" count="3"/>
			<item name="spearsSkillMagazine" count="3"/>
			<item name="clubsSkillMagazine" count="3"/>
			<item name="sledgehammersSkillMagazine" count="3"/>
			<item name="harvestingToolsSkillMagazine" count="3"/>
			<item name="knucklesSkillMagazine" count="3"/>
			<item name="bladesSkillMagazine" count="3"/>
			<item name="repairToolsSkillMagazine" count="3"/>
			<item name="salvageToolsSkillMagazine" count="3"/>

			<item name="handgunsSkillMagazine" count="3"/>
			<item name="shotgunsSkillMagazine" count="3"/>
			<item name="riflesSkillMagazine" count="3"/>
			<item name="machineGunsSkillMagazine" count="3"/>
			<item name="explosivesSkillMagazine" count="3"/>
			<item name="armorSkillMagazine" count="3"/>
			<item name="roboticsSkillMagazine" count="3"/>

			<item name="workstationSkillMagazine" count="3"/>
			<item name="medicalSkillMagazine" count="3"/>
			<item name="foodSkillMagazine" count="3"/>
			<item name="seedSkillMagazine" count="3"/>
			<item name="vehiclesSkillMagazine" count="3"/>
			<item name="electricianSkillMagazine" count="3"/>
			<item name="trapsSkillMagazine" count="3"/>
		</lootgroup>
		
		<lootgroup name="groupMagazinesTier4" count="3">
			<item name="bowsSkillMagazine" count="4"/>
			<item name="spearsSkillMagazine" count="4"/>
			<item name="clubsSkillMagazine" count="4"/>
			<item name="sledgehammersSkillMagazine" count="4"/>
			<item name="harvestingToolsSkillMagazine" count="4"/>
			<item name="knucklesSkillMagazine" count="4"/>
			<item name="bladesSkillMagazine" count="4"/>
			<item name="repairToolsSkillMagazine" count="4"/>
			<item name="salvageToolsSkillMagazine" count="4"/>

			<item name="handgunsSkillMagazine" count="4"/>
			<item name="shotgunsSkillMagazine" count="4"/>
			<item name="riflesSkillMagazine" count="4"/>
			<item name="machineGunsSkillMagazine" count="4"/>
			<item name="explosivesSkillMagazine" count="4"/>
			<item name="armorSkillMagazine" count="4"/>
			<item name="roboticsSkillMagazine" count="4"/>

			<item name="workstationSkillMagazine" count="4"/>
			<item name="medicalSkillMagazine" count="4"/>
			<item name="foodSkillMagazine" count="4"/>
			<item name="seedSkillMagazine" count="4"/>
			<item name="vehiclesSkillMagazine" count="4"/>
			<item name="electricianSkillMagazine" count="4"/>
			<item name="trapsSkillMagazine" count="4"/>
		</lootgroup>
		
		<lootgroup name="groupMagazinesTier5" count="3">
			<item name="bowsSkillMagazine" count="5"/>
			<item name="spearsSkillMagazine" count="5"/>
			<item name="clubsSkillMagazine" count="5"/>
			<item name="sledgehammersSkillMagazine" count="5"/>
			<item name="harvestingToolsSkillMagazine" count="5"/>
			<item name="knucklesSkillMagazine" count="5"/>
			<item name="bladesSkillMagazine" count="5"/>
			<item name="repairToolsSkillMagazine" count="5"/>
			<item name="salvageToolsSkillMagazine" count="5"/>

			<item name="handgunsSkillMagazine" count="5"/>
			<item name="shotgunsSkillMagazine" count="5"/>
			<item name="riflesSkillMagazine" count="5"/>
			<item name="machineGunsSkillMagazine" count="5"/>
			<item name="explosivesSkillMagazine" count="5"/>
			<item name="armorSkillMagazine" count="5"/>
			<item name="roboticsSkillMagazine" count="5"/>

			<item name="workstationSkillMagazine" count="5"/>
			<item name="medicalSkillMagazine" count="5"/>
			<item name="foodSkillMagazine" count="5"/>
			<item name="seedSkillMagazine" count="5"/>
			<item name="vehiclesSkillMagazine" count="5"/>
			<item name="electricianSkillMagazine" count="5"/>
			<item name="trapsSkillMagazine" count="5"/>
		</lootgroup>
		
		<lootgroup name="groupMagazinesTier6" count="4">
			<item name="bowsSkillMagazine" count="5"/>
			<item name="spearsSkillMagazine" count="5"/>
			<item name="clubsSkillMagazine" count="5"/>
			<item name="sledgehammersSkillMagazine" count="5"/>
			<item name="harvestingToolsSkillMagazine" count="5"/>
			<item name="knucklesSkillMagazine" count="5"/>
			<item name="bladesSkillMagazine" count="5"/>
			<item name="repairToolsSkillMagazine" count="5"/>
			<item name="salvageToolsSkillMagazine" count="5"/>

			<item name="handgunsSkillMagazine" count="5"/>
			<item name="shotgunsSkillMagazine" count="5"/>
			<item name="riflesSkillMagazine" count="5"/>
			<item name="machineGunsSkillMagazine" count="5"/>
			<item name="explosivesSkillMagazine" count="5"/>
			<item name="armorSkillMagazine" count="5"/>
			<item name="roboticsSkillMagazine" count="5"/>

			<item name="workstationSkillMagazine" count="5"/>
			<item name="medicalSkillMagazine" count="5"/>
			<item name="foodSkillMagazine" count="5"/>
			<item name="seedSkillMagazine" count="5"/>
			<item name="vehiclesSkillMagazine" count="5"/>
			<item name="electricianSkillMagazine" count="5"/>
			<item name="trapsSkillMagazine" count="5"/>
		</lootgroup>
		
		<!-- loot group's -->
		<lootgroup name="groupQuestRewardSkillMagazinesAllT3" count="all">
			<item group="groupMagazinesTier3"/>
		</lootgroup>
		<lootgroup name="groupQuestRewardSkillMagazinesAllT4" count="all">
			<item group="groupMagazinesTier4"/>
		</lootgroup>
		<lootgroup name="groupQuestRewardSkillMagazinesAllT5" count="all">
			<item group="groupMagazinesTier5"/>
		</lootgroup>
		<lootgroup name="groupQuestRewardSkillMagazinesAllT6" count="all">
			<item group="groupMagazinesTier6"/>
		</lootgroup>
		
		<!-- New Big Quest Reward Bundle -->
		<lootcontainer name="questContainerMagazinesT3" count="1" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item group="groupQuestRewardSkillMagazinesAllT3"/>
		</lootcontainer>
		<lootcontainer name="questContainerMagazinesT4" count="1" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item group="groupQuestRewardSkillMagazinesAllT4"/>
		</lootcontainer>
		<lootcontainer name="questContainerMagazinesT5" count="1" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item group="groupQuestRewardSkillMagazinesAllT5"/>
		</lootcontainer>
		<lootcontainer name="questContainerMagazinesT6" count="1" size="6,1" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate" destroy_on_close="empty" unique_item="true" ignore_loot_abundance="true">
			<item group="groupQuestRewardSkillMagazinesAllT6"/>
		</lootcontainer>
		
		<!-- REWARD BOOK's and MAGAZINES -->
		
		<lootgroup name="groupBetterRewardBooksT3">
			<item name="questRewardSkillMagazineBundleT3"/>
			<item name="questRewardT1BookBundle"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardBooksT4">
			<item name="questRewardSkillMagazineBundleT4" count="1"/>
			<item name="questRewardT2BookBundle" count="1"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardBooksT5">
			<item name="questRewardSkillMagazineBundleT5" count="1"/>
			<item name="questRewardT3BookBundle" count="1"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardBooksT6">
			<item name="questRewardSkillMagazineBundleT6" count="1"/>
			<item name="questRewardT4BookBundle" count="1"/>
		</lootgroup>
		
		<!-- Craft Resources -->
		<lootgroup name="groupCraftT3">
			<item name="resourceGlue" count="15"/>
			<item name="resourceDuctTape" count="10"/>
			<item name="resourceMechanicalParts" count="15"/>
			<item name="resourceElectricParts" count="15"/>
			<item name="resourceRepairKit" count="5"/>
			<item name="resourceLockPick" count="15"/>
			<item name="ammoGasCan" count="1500"/>
			<item name="resourceArmorCraftingKit" count="3"/>
		</lootgroup>
		
		<lootgroup name="groupBetterRewardCraftT3">
			<item group="groupCraftT3" count="1" loot_prob_template="high"/>
			<item name="questRewardVehicleBundleT3" count="1" prob=".12"/>
		</lootgroup>
		
		<lootgroup name="groupCraftT4">
			<item name="resourceGlue" count="30"/>
			<item name="resourceDuctTape" count="20"/>
			<item name="resourceMechanicalParts" count="30"/>
			<item name="resourceElectricParts" count="30"/>
			<item name="resourceRepairKit" count="15"/>
			<item name="resourceAcid" count="2"/>
			<item name="ammoGasCan" count="3000"/>
			<item name="resourceArmorCraftingKit" count="6"/>
		</lootgroup>
		
		<lootgroup name="groupBetterRewardCraftT4">
			<item group="groupCraftT4" count="1" loot_prob_template="high"/>
			<item name="questRewardVehicleBundleT4" count="1" prob=".12"/>
		</lootgroup>
		
		<lootgroup name="groupCraftT5">
			<item name="resourceGlue" count="45"/>
			<item name="resourceDuctTape" count="30"/>
			<item name="resourceMechanicalParts" count="50"/>
			<item name="resourceElectricParts" count="50"/>
			<item name="resourceRepairKit" count="25"/>
			<item name="resourceAcid" count="6"/>
			<item name="ammoGasCan" count="4500"/>
			<item name="resourceArmorCraftingKit" count="9"/>
		</lootgroup>
		
		<lootgroup name="groupBetterRewardCraftT5">
			<item group="groupCraftT5" count="1" loot_prob_template="high"/>
			<item name="questRewardVehicleBundleT5" count="1" prob=".12"/>
		</lootgroup>
		
		<lootgroup name="groupCraftT6">
			<item name="resourceGlue" count="60"/>
			<item name="resourceDuctTape" count="45"/>
			<item name="resourceMechanicalParts" count="75"/>
			<item name="resourceElectricParts" count="75"/>
			<item name="resourceRepairKit" count="40"/>
			<item name="resourceAcid" count="10"/>
			<item name="ammoGasCan" count="6000"/>
			<item name="resourceArmorCraftingKit" count="12"/>
		</lootgroup>
		
		<lootgroup name="groupBetterRewardCraftT6">
			<item group="groupCraftT6" count="1" loot_prob_template="high"/>
			<item name="questRewardVehicleBundleT6" count="1" prob=".12"/>
		</lootgroup>
		
		<!-- FOOD -->
		<lootgroup name="groupBetterRewardFoodT3">
			<item name="questRewardFoodBundleT3"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardFoodT4">
			<item name="questRewardFoodBundleT4"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardFoodT5">
			<item name="questRewardFoodBundleT5"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardFoodT6">
			<item name="questRewardFoodBundleT6"/>
		</lootgroup>
		
		<!-- BUILD Resources -->
		<lootgroup name="groupBetterRewardBuildingT3">
			<item name="cobblestoneShapes:VariantHelper" count="50"/>
			<item name="resourceCobblestones" count="750"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardBuildingT4">
			<item name="cobblestoneShapes:VariantHelper" count="100"/>
			<item name="resourceCobblestones" count="1500"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardBuildingT5">
			<item name="concreteShapes:VariantHelper" count="75"/>
			<item name="resourceConcreteMix" count="1000"/>
			<item name="resourceCement" count="2000"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardBuildingT6">
			<item name="steelShapes:VariantHelper" count="75"/>
			<item name="concreteShapes:VariantHelper" count="150"/>
			<item name="resourceConcreteMix" count="2000"/>
			<item name="resourceCement" count="4000"/>
		</lootgroup>
		
		<!-- METALS -->
		<lootgroup name="groupBetterRewardMetalsT3">
			<item name="resourceForgedSteel" count="30"/>
			<item name="resourceForgedIron" count="60"/>
			<item name="resourceGoldNugget" count="3"/>
			<item name="resourceSilverNugget" count="6"/>
			<item name="resourceRawDiamond" count="1"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardMetalsT4">
			<item name="resourceForgedSteel" count="50"/>
			<item name="resourceForgedIron" count="100"/>
			<item name="resourceGoldNugget" count="5"/>
			<item name="resourceSilverNugget" count="10"/>
			<item name="resourceRawDiamond" count="2"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardMetalsT5">
			<item name="resourceForgedSteel" count="75"/>
			<item name="resourceForgedIron" count="150"/>
			<item name="resourceGoldNugget" count="10"/>
			<item name="resourceSilverNugget" count="20"/>
			<item name="resourceRawDiamond" count="3"/>
		</lootgroup>
		<lootgroup name="groupBetterRewardMetalsT6">
			<item name="resourceForgedSteel" count="125"/>
			<item name="resourceForgedIron" count="250"/>
			<item name="resourceGoldNugget" count="15"/>
			<item name="resourceSilverNugget" count="30"/>
			<item name="resourceRawDiamond" count="5"/>
		</lootgroup>
		
		<!-- MEDICAL -->
		<lootgroup name="groupBetterRewardMedicalT3">
			<item name="drugVitamins" count="4"/>
			<item name="foodHoney" count="5"/>
			<item name="medicalFirstAidBandage" count="8"/>
			<item name="drugPainkillers" count="4"/>
			<item name="drugHerbalAntibiotics" count="2"/>
			<item name="toolBeaker" count="1"/>
		</lootgroup>
		
		<lootgroup name="groupBetterRewardMedicalT4">
			<item name="drugVitamins" count="8"/>
			<item name="drugPainkillers" count="8"/>
			<item name="drugHerbalAntibiotics" count="4"/>
			<item name="medicalFirstAidKit" count="3"/>
			<item name="drugAntibiotics" count="2"/>
			<item name="toolBeaker" count="2"/>			
		</lootgroup>
		
		<lootgroup name="groupBetterRewardMedicalT5">
			<item name="drugFortBites" count="3"/>
			<item name="drugRecog" count="3"/>
			<item name="drugHerbalAntibiotics" count="8"/>
			<item name="medicalFirstAidKit" count="6"/>
			<item name="drugAntibiotics" count="4"/>
		</lootgroup>
		
		<lootgroup name="groupBetterRewardMedicalT6">
			<item name="drugFortBites" count="6"/>
			<item name="drugRecog" count="6"/>
			<item name="medicalFirstAidKit" count="12"/>
			<item name="drugAntibiotics" count="6"/>
		</lootgroup>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_BigInv98slots -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	 <!-- Make player dropped bags bigger to accomodate new size-->
	<set xpath="/lootcontainers/lootcontainer[@name='playerBackpack']/@size">10,10</set>	
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Bosses -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	 <append xpath="/lootcontainers">
		
		<lootqualitytemplates>
			<lootqualitytemplate name="QLTemplateLegend">
				<qualitytemplate level="121,132" default_quality="1">
					<loot quality="1" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="133,134" default_quality="1">
					<loot quality="1" prob="0.612"/>
					<loot quality="2" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="135,136" default_quality="1">
					<loot quality="1" prob="0.604"/>
					<loot quality="2" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="137,139" default_quality="1">
					<loot quality="1" prob="0.597"/>
					<loot quality="2" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="140,141" default_quality="1">
					<loot quality="1" prob="0.59"/>
					<loot quality="2" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="142,144" default_quality="1">
					<loot quality="1" prob="0.585"/>
					<loot quality="2" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="145,146" default_quality="1">
					<loot quality="1" prob="0.58"/>
					<loot quality="2" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="147,148" default_quality="1">
					<loot quality="1" prob="0.452"/>
					<loot quality="2" prob="0.608"/>
					<loot quality="3" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="149,151" default_quality="1">
					<loot quality="1" prob="0.445"/>
					<loot quality="2" prob="0.6"/>
					<loot quality="3" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="152,153" default_quality="1">
					<loot quality="1" prob="0.438"/>
					<loot quality="2" prob="0.594"/>
					<loot quality="3" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="154,156" default_quality="1">
					<loot quality="1" prob="0.433"/>
					<loot quality="2" prob="0.588"/>
					<loot quality="3" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="157,158" default_quality="1">
					<loot quality="1" prob="0.428"/>
					<loot quality="2" prob="0.583"/>
					<loot quality="3" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="159,160" default_quality="1">
					<loot quality="1" prob="0.367"/>
					<loot quality="2" prob="0.456"/>
					<loot quality="3" prob="0.613"/>
					<loot quality="4" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="161,163" default_quality="1">
					<loot quality="1" prob="0.361"/>
					<loot quality="2" prob="0.449"/>
					<loot quality="3" prob="0.605"/>
					<loot quality="4" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="164,165" default_quality="1">
					<loot quality="1" prob="0.355"/>
					<loot quality="2" prob="0.442"/>
					<loot quality="3" prob="0.597"/>
					<loot quality="4" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="166,168" default_quality="1">
					<loot quality="1" prob="0.35"/>
					<loot quality="2" prob="0.436"/>
					<loot quality="3" prob="0.591"/>
					<loot quality="4" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="169,170" default_quality="1">
					<loot quality="1" prob="0.345"/>
					<loot quality="2" prob="0.431"/>
					<loot quality="3" prob="0.585"/>
					<loot quality="4" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="171,172" default_quality="1">
					<loot quality="1" prob="0.341"/>
					<loot quality="2" prob="0.426"/>
					<loot quality="3" prob="0.58"/>
					<loot quality="4" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="173,175" default_quality="1">
					<loot quality="1" prob="0.306"/>
					<loot quality="2" prob="0.364"/>
					<loot quality="3" prob="0.453"/>
					<loot quality="4" prob="0.609"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="176,177" default_quality="1">
					<loot quality="1" prob="0.301"/>
					<loot quality="2" prob="0.358"/>
					<loot quality="3" prob="0.446"/>
					<loot quality="4" prob="0.601"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="178,180" default_quality="1">
					<loot quality="1" prob="0.296"/>
					<loot quality="2" prob="0.353"/>
					<loot quality="3" prob="0.439"/>
					<loot quality="4" prob="0.594"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="181,182" default_quality="1">
					<loot quality="1" prob="0.292"/>
					<loot quality="2" prob="0.348"/>
					<loot quality="3" prob="0.433"/>
					<loot quality="4" prob="0.588"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="183,184" default_quality="1">
					<loot quality="1" prob="0.289"/>
					<loot quality="2" prob="0.344"/>
					<loot quality="3" prob="0.428"/>
					<loot quality="4" prob="0.583"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="185,187" default_quality="1">
					<loot quality="1" prob="0.266"/>
					<loot quality="2" prob="0.308"/>
					<loot quality="3" prob="0.368"/>
					<loot quality="4" prob="0.457"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="188,189" default_quality="1">
					<loot quality="1" prob="0.262"/>
					<loot quality="2" prob="0.303"/>
					<loot quality="3" prob="0.361"/>
					<loot quality="4" prob="0.449"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="190,192" default_quality="1">
					<loot quality="1" prob="0.258"/>
					<loot quality="2" prob="0.299"/>
					<loot quality="3" prob="0.356"/>
					<loot quality="4" prob="0.443"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="193,194" default_quality="1">
					<loot quality="1" prob="0.255"/>
					<loot quality="2" prob="0.295"/>
					<loot quality="3" prob="0.351"/>
					<loot quality="4" prob="0.437"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="195,196" default_quality="1">
					<loot quality="1" prob="0.252"/>
					<loot quality="2" prob="0.291"/>
					<loot quality="3" prob="0.346"/>
					<loot quality="4" prob="0.431"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="197,199" default_quality="1">
					<loot quality="1" prob="0.249"/>
					<loot quality="2" prob="0.287"/>
					<loot quality="3" prob="0.342"/>
					<loot quality="4" prob="0.426"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="200,201" default_quality="1">
					<loot quality="1" prob="0.246"/>
					<loot quality="2" prob="0.284"/>
					<loot quality="3" prob="0.338"/>
					<loot quality="4" prob="0.422"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="202,204" default_quality="1">
					<loot quality="1" prob="0.243"/>
					<loot quality="2" prob="0.281"/>
					<loot quality="3" prob="0.334"/>
					<loot quality="4" prob="0.418"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="205,206" default_quality="1">
					<loot quality="1" prob="0.241"/>
					<loot quality="2" prob="0.278"/>
					<loot quality="3" prob="0.331"/>
					<loot quality="4" prob="0.414"/>
					<loot quality="5" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="207,208" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="209,211" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="212,213" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="214,216" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="217,218" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="219,220" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="221,223" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="224,225" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="226,228" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="229,230" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="231,232" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="233,235" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="236,237" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="238,240" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="241,242" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="243,244" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="245,247" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="248,249" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="250,252" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
				<qualitytemplate level="253,999999" default_quality="1">
					<loot quality="2" prob="0.245"/>
					<loot quality="3" prob="0.285"/>
					<loot quality="4" prob="0.365"/>
					<loot quality="5" prob="0.420"/>
					<loot quality="6" prob="1"/>
				</qualitytemplate>
			</lootqualitytemplate>
		</lootqualitytemplates>
		
		<!-- *** Imp Ammo_Groups -->
		<!-- 9mm -->
		<lootgroup name="group9mmHPLarge">
			<item name="ammo9mmBulletHP" count="9,13" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<lootgroup name="group9mmAPLarge">
			<item name="ammo9mmBulletAP" count="9,13" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<lootgroup name="group9mmDULarge">
			<item name="ammo9mmBulletDU" count="5,7" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<!-- .44 -->
		<lootgroup name="group44MagnumHPLarge">
			<item name="ammo44MagnumBulletHP" count="8,11" loot_stage_count_mod="0.006"/>
		</lootgroup>	
		<lootgroup name="group44MagnumAPLarge">
			<item name="ammo44MagnumBulletAP" count="8,11" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<lootgroup name="group44MagnumDULarge">
			<item name="ammo44MagnumBulletDU" count="4,6" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<!-- 7.62 -->
		<lootgroup name="group762mmHPLarge">
			<item name="ammo762mmBulletHP" count="7,11" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<lootgroup name="group762mmAPLarge">
			<item name="ammo762mmBulletAP" count="7,11" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<lootgroup name="group762mmDULarge">
			<item name="ammo762mmBulletDU" count="4,6" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<!-- Shotgun -->
		<lootgroup name="groupShotgunSlugLarge">
			<item name="ammoShotgunSlug" count="7,11" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<lootgroup name="groupShotgunBreachingSlugLarge">
			<item name="ammoShotgunBreachingSlug" count="7,11" loot_stage_count_mod="0.006"/>
		</lootgroup>
		<lootgroup name="groupShotgunSlugDULarge">
			<item name="ammoShotgunSlugDU" count="3,5" loot_stage_count_mod="0.006"/>
		</lootgroup>
		
		<!-- Rare Resources -->
		<lootgroup name="groupUltraLightAlloysBoss">
			<item name="resourceUltraLightAlloys" count="2,4" loot_stage_count_mod="0.002"/>
		</lootgroup>
		<lootgroup name="groupUltraLightAlloysFix">
			<item name="resourceUltraLightAlloys" count="1,8"/>
		</lootgroup>
		<lootgroup name="groupStrengthAlloysBoss">
			<item name="resourceUltraStrengthAlloys" count="2,4" loot_stage_count_mod="0.002"/>
		</lootgroup>
		<lootgroup name="groupStrengthAlloysFix">
			<item name="resourceUltraStrengthAlloys" count="1,8"/>
		</lootgroup>
		<lootgroup name="groupExperimentalAlloysBoss">
			<item name="resourceExperimentalAlloys" count="1,2" loot_stage_count_mod="0.001"/>
		</lootgroup>
		<lootgroup name="groupExperimentalAlloysFix">
			<item name="resourceExperimentalAlloys" count="1,4"/>
		</lootgroup>
		<lootgroup name="groupPreciousMetalsBoss">
			<item name="resourcePreciousMetals" count="1"/>
		</lootgroup>
		<lootgroup name="groupPreciousMetalsFix">
			<item name="resourcePreciousMetals" count="1,2"/>
		</lootgroup>
		<lootgroup name="groupUniqueParts">
			<item name="UniqueParts" count="1"/>
		</lootgroup>
		
		<lootgroup name="groupMechanicalPartsImp">
			<item name="resourceMechanicalPartsImp" count="1,2" loot_stage_count_mod="0.0015"/>
		</lootgroup>
		<lootgroup name="groupElectricPartsImp">
			<item name="resourceElectricPartsImp" count="1,2" loot_stage_count_mod="0.0015"/>
		</lootgroup>
		
		<lootgroup name="groupAmmoImpLarge">
			<item group="group9mmHPLarge"/>
			<item group="group9mmAPLarge"/>
			<item group="group44MagnumHPLarge"/>
			<item group="group44MagnumAPLarge"/>
			<item group="group762mmHPLarge"/>
			<item group="group762mmAPLarge"/>
			<item group="groupShotgunSlugLarge"/>
			<item group="groupShotgunBreachingSlugLarge"/>
		</lootgroup>
		
		<lootgroup name="groupAmmoDU">
			<item group="group9mmDULarge" prob=".5" force_prob="true"/>
			<item group="group44MagnumDULarge" prob=".5" force_prob="true"/>
			<item group="group762mmDULarge" prob=".5" force_prob="true"/>
			<item group="groupShotgunSlugDULarge" prob=".5" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupMiniBoss01">
			<item name="resourceDuctTape" count="1,4" loot_prob_template="high"/>
			<item group="groupFoodUncommon" loot_prob_template="high"/>
			<item group="groupDrinksUncommon" loot_prob_template="high"/>
			<item group="groupMedicalUncommon" loot_prob_template="med"/>
			<item name="resourceAcid" count="2" loot_prob_template="low"/>
		</lootgroup>
		
		<lootgroup name="groupMiniBoss04">
			<item group="groupRareToolsTiered" loot_prob_template="high"/>
			<item group="booksRareOnlyScaled" loot_prob_template="med"/>
			<item group="groupWeaponsAllScaledNoStone" loot_prob_template="high"/>
			<item name="casinoCoin" count="2000,4000" loot_prob_template="med"/>
			<item name="oldCash" count="1000,2000" loot_prob_template="med"/>
			<item group="groupMedicalRare" loot_prob_template="medHigh"/>
			<item group="groupTreasureMaps" loot_prob_template="low"/>
			<item name="modArmorNightVision" loot_prob_template="veryLow"/>
			<item group="groupModAllScaled" loot_prob_template="med"/>
			<item group="vehiclePartsTiered" loot_prob_template="med"/>
			<item name="modArmorHelmetLight" loot_prob_template="veryLow"/>
		</lootgroup>
		
		<lootgroup name="groupAlloysBonus">
			<item group="groupUltraLightAlloysFix" loot_prob_template="medHigh"/>
			<item group="groupStrengthAlloysFix" loot_prob_template="medHigh"/>
			<item group="groupExperimentalAlloysFix" loot_prob_template="low"/>
			<item group="groupPreciousMetalsFix" loot_prob_template="veryLow"/>
			<item group="groupUniqueParts" prob=".02"/>
		</lootgroup>
		
		<lootgroup name="groupMiniBossAlloys">
			<item group="groupUltraLightAlloysBoss" loot_prob_template="medHigh"/>
			<item group="groupStrengthAlloysBoss" loot_prob_template="medHigh"/>
			<item group="groupExperimentalAlloysBoss" loot_prob_template="low"/>
			<item group="groupPreciousMetalsBoss" loot_prob_template="veryLow"/>
			<!-- <item group="groupMechanicalPartsImp" loot_prob_template="veryLow"/> -->
			<!-- <item group="groupElectricPartsImp" loot_prob_template="veryLow"/> -->
		</lootgroup>
		
		<lootgroup name="groupBossAlloys">
			<item group="groupPreciousMetalsBoss" loot_prob_template="veryLow"/>
			<item group="groupExperimentalAlloysBoss" loot_prob_template="low"/>
			<item group="groupUniqueParts" prob=".02"/>
		</lootgroup>
		
		<lootgroup name="groupSkillBook">
			<item name="Magazine_AddSkillPoint"/>
			<item name="LegCont_SamplesT1"/>
			<item name="LegCont_SamplesT2"/>
			<item name="LegCont_SamplesT3"/>
		</lootgroup>
		
		<lootgroup name="groupLegend_Weapon" loot_quality_template="QLTemplateLegend">
			<item name="BulldogLegArsonist"/>
			<item name="BulldogLegURANUS"/>
			<item name="BulldogLegBreeze"/>
			<item name="BulldogLegUnkillable"/>
			<item name="BulldogLegAvenger"/>
			<item name="BulldogLegBerserk"/>
			
			<item name="EraserLegArsonist"/>
			<item name="EraserLegURANUS"/>
			<item name="EraserLegUnkillable"/>
			<item name="EraserLegAvenger"/>
			<item name="EraserLegBerserk"/>
			
			<item name="GausLegArsonist"/>
			<item name="GausLegTesla"/>
			<item name="GausLegURANUS"/>
			<item name="GausLegUnkillable"/>
			
			<item name="ZingerLegArsonist"/>
			<item name="ZingerLegURANUS"/>
			<item name="ZingerLegBreeze"/>
			<item name="ZingerLegUnkillable"/>
			<item name="ZingerLegAvenger"/>
			<item name="ZingerLegBerserk"/>
		</lootgroup>
		
		<lootgroup name="groupRareMods">
			<item name="modMotorBooster" prob=".25"/>
			<item name="modReactorBooster" prob=".08"/>
			<item name="modIncreasedBattery" prob=".25"/>
			<item name="modReactorElectric" prob=".25"/>
			<item name="modElongatedCore" loot_prob_template="med"/>
			<item name="modReinforcedParts" loot_prob_template="med"/>
			<item name="modEnhancedMechanisms" loot_prob_template="med"/>
			<item name="modFastMechanisms" loot_prob_template="med"/>
			<item name="modSpareBox" loot_prob_template="med"/>
			<item name="modBandolierImp" loot_prob_template="med"/>
			<item name="modSmartGlass" loot_prob_template="med"/>			
			
			<item name="modArmorPerceptionImp" loot_prob_template="med"/>			
			<item name="modArmorStrengthImp" loot_prob_template="med"/>			
			<item name="modArmorFortitudeImp" loot_prob_template="med"/>			
			<item name="modArmorAgilityImp" loot_prob_template="med"/>			
			<item name="modArmorIntellectImp" loot_prob_template="med"/>			
						
			<item name="modGunDrumMagazineExtenderImp" prob=".15"/>
			<item name="modGunMagazineExtenderImp" prob=".15"/>
			<item name="modGunMeleeRadRemoverImp" prob=".15"/>
			<item name="modGunCrippleEmImp" prob=".15"/>
			<item name="modGunRiflePartsImp" prob=".15"/>
			<item name="modGunPistolPartsImp" prob=".15"/>
			<item name="modGunM60PartsImp" prob=".15"/>
			<item name="modGunShotgunPartsImp" prob=".15"/>
			<item name="modGunForegripImp" prob=".15"/>
			<item name="modGunBipodImp" prob=".15"/>
			<item name="modTurretPartsImp" prob=".15"/>
			<item name="modReactorAmplifierImp" prob=".15"/>
			<item name="modHeavyTipImp" prob=".15"/>
			<item name="modHugeSupplyImp" prob=".15"/>
			<item name="modGunBoosterExp" prob=".05"/>
			<item name="modGunDamageAccumulatorExp" prob=".05"/>
		</lootgroup>
		
		<lootgroup name="groupUniqModsShoker">
			<item name="NerdNotes" prob=".075"/>
			<item name="modOkGoogle" prob=".1"/>
			<item name="modRadar" prob=".1"/>
			<item name="modAttributeBoostUnique" prob=".1"/>
			<item name="modLuckyMiningUnique" prob=".15"/>
			<item name="modTerrainResistUnique" prob=".1"/>
			<item name="modSurgicalBladeUnique" prob=".1"/>
			
			<item name="modIncreasedBatteryUnique" prob=".15"/>
			<item name="modReactorElectricUnique" prob=".15"/>
			<item name="modElongatedCoreUnique" prob=".15"/>
			<item name="modReinforcedPartsUnique" prob=".15"/>
			<item name="modFastMechanismsUnique" prob=".15"/>
			<item name="modEnhancedMechanismsUnique" prob=".15"/>
			<item name="modSpareBoxUnique" prob=".15"/>
			
			<item name="modVehicleSuperChargerUnique" prob=".15"/>
			<item name="modVehicleFuelSystemUnique" prob=".15"/>
			<item name="modVehiclePlowUnique" prob=".15"/>
			<item name="modVehicleArmorUnique" prob=".15"/>			
			<item name="modTurretPartsUnique" prob=".15"/>			
		</lootgroup>
		
		<lootgroup name="groupUniqModsBull">
			<item name="modOkGoogle" prob=".1"/>
			<item name="modRadar" prob=".1"/>
			<item name="modAttributeBoostUnique" prob=".1"/>
			<item name="modLuckyMiningUnique" prob=".15"/>
			<item name="modStabilityBooster" prob=".15"/>
			<item name="modTerrainResistUnique" prob=".1"/>
			<item name="modSurgicalBladeUnique" prob=".1"/>
			
			<item name="modVehicleSuperChargerUnique" prob=".15"/>
			<item name="modVehicleFuelSystemUnique" prob=".15"/>
			<item name="modVehiclePlowUnique" prob=".15"/>
			<item name="modVehicleArmorUnique" prob=".15"/>
			
			<item name="modMeleeDimondPartsHeavyUnique" prob=".15"/>			
			<item name="modMeleeDimondPartsLightUnique" prob=".15"/>			
			<item name="modMeleeErgonomicGripUnique" prob=".15"/>			
			<item name="modMeleeTheHunterUnique" prob=".15"/>			
			<item name="modMeleeTerribleSpikesUnique" prob=".15"/>			
			<item name="modMeleeClubBurningUnique" prob=".15"/>			
			<item name="modMeleeElectroUnique" prob=".15"/>					
			<item name="modHeavyTipUnique" prob=".15"/>					
			<item name="modReactorAmplifierUnique" prob=".15"/>					
		</lootgroup>
		
		<lootgroup name="groupUniqModsVeteran">
			<item name="modOkGoogle" prob=".1"/>
			<item name="modRadar" prob=".1"/>
			<item name="modAttributeBoostUnique" prob=".1"/>
			<item name="modLuckyMiningUnique" prob=".15"/>
			<item name="modReliableWinding" prob=".15"/>
			<item name="modLightningRod" prob=".15"/>
			<item name="modTerrainResistUnique" prob=".1"/>
			<item name="modSurgicalBladeUnique" prob=".1"/>
						
			<item name="modVehicleSuperChargerUnique" prob=".15"/>
			<item name="modVehicleFuelSystemUnique" prob=".15"/>
			<item name="modVehiclePlowUnique" prob=".15"/>
			<item name="modVehicleArmorUnique" prob=".15"/>
			
			<item name="modGunDrumMagazineExtenderUnique" prob=".15"/>			
			<item name="modGunMagazineExtenderUnique" prob=".15"/>			
			<item name="modGunMeleeRadRemoverUnique" prob=".15"/>			
			<item name="modGunCrippleEmUnique" prob=".15"/>			
			<item name="modGunRiflePartsUnique" prob=".15"/>			
			<item name="modGunPistolPartsUnique" prob=".15"/>			
			<item name="modGunM60PartsUnique" prob=".15"/>			
			<item name="modGunShotgunPartsUnique" prob=".15"/>			
			<item name="modGunForegripUnique" prob=".15"/>			
			<item name="modGunBipodUnique" prob=".15"/>			
			<item name="modGunSoundSuppressorSilencerUnique" prob=".15"/>			
			<item name="modGunBoosterUnique" prob=".15"/>			
			<item name="modGunDamageAccumulatorUnique" prob=".15"/>						
			<item name="modHugeSupplyUnique" prob=".15"/>						
		</lootgroup>
		
		<lootgroup name="groupUniqModsAncientYeti">
			<item name="modOkGoogle" prob=".1"/>
			<item name="modRadar" prob=".1"/>
			<item name="modAttributeBoostUnique" prob=".1"/>
			<item name="modLuckyMiningUnique" prob=".15"/>
			<item name="modReliableWinding" prob=".15"/>
			<item name="modLightningRod" prob=".15"/>
			<item name="modTerrainResistUnique" prob=".1"/>
			<item name="modSurgicalBladeUnique" prob=".1"/>
						
			<item name="modVehicleSuperChargerUnique" prob=".15"/>
			<item name="modVehicleFuelSystemUnique" prob=".15"/>
			<item name="modVehiclePlowUnique" prob=".15"/>
			<item name="modVehicleArmorUnique" prob=".15"/>
			
			<item name="modGunDrumMagazineExtenderUnique" prob=".15"/>			
			<item name="modGunMagazineExtenderUnique" prob=".15"/>			
			<item name="modGunMeleeRadRemoverUnique" prob=".15"/>			
			<item name="modGunCrippleEmUnique" prob=".15"/>			
			<item name="modGunRiflePartsUnique" prob=".15"/>			
			<item name="modGunPistolPartsUnique" prob=".15"/>			
			<item name="modGunM60PartsUnique" prob=".15"/>			
			<item name="modGunShotgunPartsUnique" prob=".15"/>			
			<item name="modGunForegripUnique" prob=".15"/>			
			<item name="modGunBipodUnique" prob=".15"/>			
			<item name="modGunSoundSuppressorSilencerUnique" prob=".15"/>			
			<item name="modGunBoosterUnique" prob=".15"/>			
			<item name="modGunDamageAccumulatorUnique" prob=".15"/>						
			<item name="modHugeSupplyUnique" prob=".15"/>
			
			<item name="modMeleeDimondPartsHeavyUnique" prob=".15"/>			
			<item name="modMeleeDimondPartsLightUnique" prob=".15"/>			
			<item name="modMeleeErgonomicGripUnique" prob=".15"/>			
			<item name="modMeleeTheHunterUnique" prob=".15"/>			
			<item name="modMeleeTerribleSpikesUnique" prob=".15"/>			
			<item name="modMeleeClubBurningUnique" prob=".15"/>			
			<item name="modMeleeElectroUnique" prob=".15"/>					
			<item name="modHeavyTipUnique" prob=".15"/>					
			<item name="modReactorAmplifierUnique" prob=".15"/>			
		</lootgroup>
		
		<lootgroup name="groupUniqModsAll">
			<item name="NerdNotes" prob=".075"/>
			<item name="modOkGoogle" prob=".15"/>
			<item name="modAttributeBoostUnique" prob=".15"/>
			<item name="modRadar" prob=".15"/>
			<item name="modLuckyMiningUnique" prob=".15"/>
			<item name="modStabilityBooster" prob=".15"/>
			<item name="modReliableWinding" prob=".15"/>
			<item name="modLightningRod" prob=".15"/>
			<item name="modTerrainResistUnique" prob=".1"/>
			<item name="modSurgicalBladeUnique" prob=".15"/>
			
			<item name="modIncreasedBatteryUnique" prob=".15"/>
			<item name="modReactorElectricUnique" prob=".15"/>
			<item name="modElongatedCoreUnique" prob=".15"/>
			<item name="modReinforcedPartsUnique" prob=".15"/>
			<item name="modFastMechanismsUnique" prob=".15"/>
			<item name="modEnhancedMechanismsUnique" prob=".15"/>
			<item name="modSpareBoxUnique" prob=".15"/>
			<item name="modMeleeDimondPartsHeavyUnique" prob=".15"/>			
			<item name="modMeleeDimondPartsLightUnique" prob=".15"/>			
			<item name="modMeleeErgonomicGripUnique" prob=".15"/>			
			<item name="modMeleeTheHunterUnique" prob=".15"/>			
			<item name="modMeleeTerribleSpikesUnique" prob=".15"/>			
			<item name="modMeleeClubBurningUnique" prob=".15"/>			
			<item name="modMeleeElectroUnique" prob=".15"/>
			<item name="modGunDrumMagazineExtenderUnique" prob=".15"/>			
			<item name="modGunMagazineExtenderUnique" prob=".15"/>			
			<item name="modGunMeleeRadRemoverUnique" prob=".15"/>			
			<item name="modGunCrippleEmUnique" prob=".15"/>			
			<item name="modGunRiflePartsUnique" prob=".15"/>			
			<item name="modGunPistolPartsUnique" prob=".15"/>			
			<item name="modGunM60PartsUnique" prob=".15"/>			
			<item name="modGunShotgunPartsUnique" prob=".15"/>			
			<item name="modGunForegripUnique" prob=".15"/>			
			<item name="modGunBipodUnique" prob=".15"/>			
			<item name="modGunSoundSuppressorSilencerUnique" prob=".15"/>			
			<item name="modGunBoosterUnique" prob=".15"/>			
			<item name="modGunDamageAccumulatorUnique" prob=".15"/>		
			<item name="modTurretPartsUnique" prob=".15"/>		
			<item name="modReactorAmplifierUnique" prob=".15"/>		
			<item name="modHeavyTipUnique" prob=".15"/>		
			<item name="modHugeSupplyUnique" prob=".15"/>		
			
			<item name="modVehicleSuperChargerUnique" prob=".15"/>
			<item name="modVehicleFuelSystemUnique" prob=".15"/>
			<item name="modVehiclePlowUnique" prob=".15"/>
			<item name="modVehicleArmorUnique" prob=".15"/>			
		</lootgroup>
		
		<lootgroup name="groupRareLootMiniboss">
			<item group="groupMiniBossAlloys" prob=".5"/>
			<item group="groupRareMods" prob=".5"/>
		</lootgroup>
		
		<!-- lootgroups -->
		<lootgroup name="groupChargedElite" count="all">
			<item group="groupAmmoLarge" count="2"/>
			<item group="groupZpackBoss01" count="2"/>
			<item group="groupZpackBoss02" count="2"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupZpackBoss04" loot_prob_template="medLow" force_prob="true"/>
			<item group="groupAlloysBonus" loot_prob_template="medLow" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupInfernalElite" count="all">
			<item group="groupAmmoLarge" count="2"/>
			<item group="groupZpackBoss01" count="2"/>
			<item group="groupZpackBoss02" count="2"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupZpackBoss04" loot_prob_template="med" force_prob="true"/>
			<item group="groupAlloysBonus" loot_prob_template="med" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupSmallMiniBoss" count="all">
			<item group="groupAmmoLarge" count="2"/>
			<item group="groupZpackBoss01" count="2"/>
			<item group="groupZpackBoss02" count="2"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupZpackBoss04" loot_prob_template="med" force_prob="true"/>
			<item group="groupRareLootMiniboss" prob=".2" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupMiniBoss" count="all">
			<item group="groupAmmoImpLarge" count="3" prob=".4" force_prob="true"/>
			<item group="groupMiniBoss01" count="2"/>
			<item group="groupZpackBoss02" count="2"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupMiniBossAlloys" count="1"/>
			<item group="groupZpackBoss04" prob=".7" force_prob="true"/>
			<item group="groupRareMods" prob=".15" force_prob="true"/>
		</lootgroup>
		
		<!-- lootgroups -->
		<lootgroup name="groupBossMutantHog" count="all">
			<item group="groupAmmoImpLarge" count="3" prob=".4" force_prob="true"/>
			<item group="groupMiniBoss01" count="2"/>
			<item group="groupZpackBoss02" count="2"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupMiniBossAlloys" count="1"/>
			<item group="groupZpackBoss04" prob=".7" force_prob="true"/>
			<item group="groupRareMods" prob=".15" force_prob="true"/>
			<item group="groupUniqModsBull" prob=".05" force_prob="true"/>
		</lootgroup>
				
		<lootgroup name="groupBossShocker" count="all">
			<item group="groupAmmoImpLarge" count="3" prob=".6" force_prob="true"/>
			<item group="groupAmmoDU" count="3" prob=".3" force_prob="true"/>
			<item group="groupMiniBoss01" count="3"/>
			<item group="groupZpackBoss02" count="3"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupBossAlloys" count="2"/>
			<item group="groupZpackBoss04" prob=".8" force_prob="true"/>
			<item group="groupRareMods" prob=".3" force_prob="true"/>
			<item group="groupUniqModsShoker" prob=".35" force_prob="true"/>
			<item group="groupSkillBook" prob=".18" force_prob="true"/>
			<item group="groupLegend_Weapon" prob=".08" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupBossBull" count="all">
			<item group="groupAmmoImpLarge" count="3" prob=".6" force_prob="true"/>
			<item group="groupAmmoDU" count="3" prob=".3" force_prob="true"/>
			<item group="groupMiniBoss01" count="3"/>
			<item group="groupZpackBoss02" count="3"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupBossAlloys" count="2"/>
			<item group="groupZpackBoss04" prob=".8" force_prob="true"/>
			<item group="groupRareMods" prob=".3" force_prob="true"/>
			<item group="groupUniqModsBull" prob=".35" force_prob="true"/>
			<item group="groupSkillBook" prob=".18" force_prob="true"/>
			<item group="groupLegend_Weapon" prob=".08" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupBossVeteran" count="all">
			<item group="groupAmmoImpLarge" count="3" prob=".6" force_prob="true"/>
			<item group="groupAmmoDU" count="3" prob=".3" force_prob="true"/>
			<item group="groupMiniBoss01" count="3"/>
			<item group="groupZpackBoss02" count="3"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupBossAlloys" count="2"/>
			<item group="groupZpackBoss04" prob=".8" force_prob="true"/>
			<item group="groupRareMods" prob=".3" force_prob="true"/>
			<item group="groupUniqModsVeteran" prob=".35" force_prob="true"/>
			<item group="groupSkillBook" prob=".18" force_prob="true"/>
			<item group="groupLegend_Weapon" prob=".08" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupAncientYeti" count="all">
			<item group="groupAmmoImpLarge" count="3" prob=".6" force_prob="true"/>
			<item group="groupAmmoDU" count="3" prob=".3" force_prob="true"/>
			<item group="groupMiniBoss01" count="3"/>
			<item group="groupZpackBoss02" count="3"/>
			<item group="groupZpackBoss03" count="1"/>
			<item group="groupBossAlloys" count="2"/>
			<item group="groupZpackBoss04" prob=".8" force_prob="true"/>
			<item group="groupRareMods" prob=".3" force_prob="true"/>
			<item group="groupUniqModsAncientYeti" prob=".35" force_prob="true"/>
			<item group="groupSkillBook" prob=".18" force_prob="true"/>
			<item group="groupLegend_Weapon" prob=".08" force_prob="true"/>
		</lootgroup>
		
		<lootgroup name="groupBossCarrier" count="all">
			<item group="groupAmmoImpLarge" count="6" prob=".7" force_prob="true"/>
			<item group="groupAmmoDU" count="9" prob=".4" force_prob="true"/>
			<item group="groupMiniBoss01" count="5"/>
			<item group="groupZpackBoss02" count="6"/>
			<item group="groupZpackBoss03" count="3"/>
			<item group="groupBossAlloys" count="5"/>
			<item group="groupZpackBoss04" prob=".8" force_prob="true"/>
			<item group="groupUniqModsAll" count="1"/>
			<item group="groupSkillBook" prob=".35" force_prob="true"/>
			<item group="groupLegend_Weapon" prob=".15" force_prob="true"/>
		</lootgroup>
		
		<!-- EntityLootContainerBoss, rare random drop off bosses -->
		<lootcontainer name="rewardChargedElite" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupChargedElite"/>
		</lootcontainer>
		<lootcontainer name="rewardInfernalElite" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupInfernalElite"/>
		</lootcontainer>
		
		<lootcontainer name="rewardSmallMiniBoss" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupSmallMiniBoss"/>
		</lootcontainer>
		
		<lootcontainer name="rewardMiniBoss" count="1" size="6,3" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupMiniBoss"/>
		</lootcontainer>
		
		<lootcontainer name="rewardBossMutantHog" count="1" size="6,5" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupBossMutantHog"/>
		</lootcontainer>
		
		<lootcontainer name="rewardBossShocker" count="1" size="6,5" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupBossShocker"/>
		</lootcontainer>
		
		<lootcontainer name="rewardBossBull" count="1" size="6,5" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupBossBull"/>
		</lootcontainer>
		
		<lootcontainer name="rewardBossVeteran" count="1" size="6,5" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupBossVeteran"/>
		</lootcontainer>
		
		<lootcontainer name="rewardBossAncientYeti" count="1" size="6,5" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="5" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupAncientYeti"/>
		</lootcontainer>
		
		<lootcontainer name="rewardBossCarrier" count="1" size="6,8" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" open_time="10" loot_quality_template="qualPlus1Template" ignore_loot_abundance="true">
			<item group="groupBossCarrier"/>
		</lootcontainer>

		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Contracts -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupPassNGas03']">
		<lootgroup name="groupCont_Vehicle">
			<item name="Cont_VehicleT1" prob=".5"/>
			<item name="Cont_VehicleT2" prob=".35"/>
			<item name="Cont_VehicleT3" prob=".25"/>
			<item name="Cont_VehicleT4" prob=".15"/>
		</lootgroup>		
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupShamwayCrate04']">
		<lootgroup name="groupCont_Food">
			<item name="Cont_FoodT1" prob=".5"/>
			<item name="Cont_FoodT2" prob=".35"/>
			<item name="Cont_FoodT3" prob=".25"/>
			<item name="Cont_FoodT4" prob=".15"/>
		</lootgroup>		
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupPopNPillsCrate04']">
		<lootgroup name="groupCont_Medicine">
			<item name="Cont_MedicineT1" prob=".5"/>
			<item name="Cont_MedicineT2" prob=".35"/>
			<item name="Cont_MedicineT3" prob=".25"/>
			<item name="Cont_MedicineT4" prob=".15"/>
		</lootgroup>		
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupCrackabookCrate03']">
		<lootgroup name="groupCont_Books">
			<item name="Cont_BooksT1" prob=".5"/>
			<item name="Cont_BooksT2" prob=".35"/>
			<item name="Cont_BooksT3" prob=".25"/>
			<item name="Cont_BooksT4" prob=".15"/>
		</lootgroup>		
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupWorkingStiffs04']">
		<lootgroup name="groupCont_Construction">
			<item name="Cont_ConstructionT1" prob=".6"/>
			<item name="Cont_ConstructionT2" prob=".45"/>
			<item name="Cont_ConstructionT3" prob=".3"/>
			<item name="Cont_WorkstationT1" prob=".3"/>
			<item name="Cont_WorkstationT2" prob=".25"/>
			<item name="Cont_WorkstationT3" prob=".2"/>
			<item name="Cont_WorkstationT4" prob=".15"/>
			<item name="Cont_WorkstationT5" prob=".1"/>
		</lootgroup>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupSavageCountryCrate03']">
		<lootgroup name="groupCont_ArmorAndRepair">
			<item name="Cont_ArmorT1" prob=".6"/>
			<item name="Cont_RepairT1" prob=".6"/>
			<item name="Cont_ArmorT2" prob=".45"/>
			<item name="Cont_RepairT2" prob=".45"/>
			<item name="Cont_ArmorT3" prob=".3"/>
			<item name="Cont_RepairT3" prob=".3"/>
		</lootgroup>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate04']">
		<lootgroup name="groupCont_Weapon">
			<item name="Cont_WeaponMachineGun" prob=".35"/>
			<item name="Cont_WeaponShotgun" prob=".35"/>
			<item name="Cont_WeaponRifle" prob=".35"/>
			<item name="Cont_WeaponPistol" prob=".35"/>
			<item name="Cont_WeaponSpear" prob=".5"/>
			<item name="Cont_WeaponClub" prob=".5"/>
			<item name="Cont_WeaponSledgehammer" prob=".5"/>
			<item name="Cont_WeaponKnuckle" prob=".5"/>
			<item name="Cont_WeaponKnife" prob=".5"/>
			<item name="Cont_WeaponBaton" prob=".5"/>
			<item name="Cont_AmmoT1" prob=".5"/>
			<item name="Cont_AmmoT2" prob=".4"/>
			<item name="Cont_AmmoT3" prob=".3"/>
			<item name="Cont_AmmoT4" prob=".2"/>
		</lootgroup>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupInfestedT5MeleeRanged']">
		<lootgroup name="groupRare_Contracts">
			<item name="RareCont_HealthT1" prob=".5"/>
			<item name="RareCont_HealthT2" prob=".35"/>
			<item name="RareCont_HealthT3" prob=".2"/>
			<item name="RareCont_StaminaT1" prob=".65"/>
			<item name="RareCont_StaminaT2" prob=".45"/>
			<item name="RareCont_StaminaT3" prob=".25"/>
			<item name="RareCont_JumpStrength" prob=".45"/>
			<item name="RareCont_Mobility" prob=".45"/>
			<item name="RareCont_HiddenStrike" prob=".45"/>
			<item name="RareCont_Damage_Forest" prob=".3"/>
			<item name="RareCont_Damage_BurntForest" prob=".3"/>
			<item name="RareCont_Damage_Desert" prob=".3"/>
			<item name="RareCont_Damage_Snow" prob=".3"/>
			<item name="RareCont_Damage_Wasteland" prob=".3"/>
			<item name="RareCont_Damage_Rifle" prob=".25"/>
			<item name="RareCont_Damage_MachineGun" prob=".25"/>
			<item name="RareCont_Damage_Shotgun" prob=".25"/>
			<item name="RareCont_Damage_Pistol" prob=".25"/>
			<item name="RareCont_Damage_MeleeLight" prob=".3"/>
			<item name="RareCont_Damage_MeleeHeavy" prob=".3"/>
			<item name="RareCont_Damage_All" prob=".15"/>
		</lootgroup>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupReinforcedChestT3_06']">
		<lootgroup name="groupStupitBet">
			<item name="StupitBet1"/>
			<item name="StupitBet2"/>
			<item name="StupitBet3"/>
			<item name="StupitBet4"/>
			<item name="StupitBet5"/>
		</lootgroup>
	</insertAfter>
	
	
	<!-- Adding contracts for transport parts -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupPassNGas']/item[@group='groupPassNGas03']">
		<item group="groupCont_Vehicle" prob=".12" force_prob="true"/>
	</insertAfter>
	<!-- Adding contracts for Food -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupShamwayCrate']/item[@group='groupShamwayCrate04']">
		<item group="groupCont_Food" prob=".24" force_prob="true"/>
	</insertAfter>
	<!-- Adding contracts for Medicine -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupPopNPillsCrate']/item[@group='groupPopNPillsCrate04']">
		<item group="groupCont_Medicine" prob=".16" force_prob="true"/>
	</insertAfter>
	<!-- Adding contracts for Construction and  Workstation -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupWorkingStiffsCrate']/item[@group='groupWorkingStiffs04']">
		<item group="groupCont_Construction" prob=".16" force_prob="true"/>
	</insertAfter>
	<!-- Adding contracts for Books -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupCrackabookCrate']/item[@group='groupCrackabookCrate03']">
		<item group="groupCont_Books" prob=".16" force_prob="true"/>
	</insertAfter>
	<!-- Adding contracts for Armor parts and Repair kit -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupSavageCountryCrate']/item[@group='groupSavageCountryCrate03']">
		<item group="groupCont_ArmorAndRepair" prob=".16" force_prob="true"/>
	</insertAfter>
	<!-- Adding contracts for Ammo and weapon parts -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupShotgunMessiahCrate']/item[@group='groupShotgunMessiahCrate04']">
		<item group="groupCont_Weapon" prob=".16" force_prob="true"/>
	</insertAfter>
	
	<!-- Adding RARE contracts -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupInfestedT3']/item[@group='groupAmmoLarge']">
		<item group="groupRare_Contracts" prob=".08" force_prob="true"/>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupInfestedT4']/item[@group='groupHardenedChestT5_08']">
		<item group="groupRare_Contracts" prob=".16" force_prob="true"/>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupInfestedT5']/item[@group='groupHardenedChestT5_08']">
		<item group="groupRare_Contracts" prob=".24" force_prob="true"/>
	</insertAfter>
	
	<!-- Adding Stupit Bet's -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupReinforcedChestT3']/item[@group='groupReinforcedChestT3_06']">
		<item group="groupStupitBet" prob=".02" force_prob="true"/>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupHardenedChestT4']/item[@group='groupHardenedChestT4_09']">
		<item group="groupStupitBet" prob=".04" force_prob="true"/>
	</insertAfter>
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupHardenedChestT5']/item[@group='groupHardenedChestT5_08']">
		<item group="groupStupitBet" prob=".08" force_prob="true"/>
	</insertAfter>
	
	<append xpath="/lootcontainers">
		<!-- FOOD REWARD -->
		<lootgroup name="groupContractRewardFoodT1">
			<item name="foodBaconAndEggs" count="4"/>
			<item name="foodVegetableStew" count="3"/>
		</lootgroup>
		
		<lootgroup name="groupContractRewardFoodT2">
			<item name="foodFishTacos" count="5"/>
			<item name="foodChiliDog" count="5"/>
		</lootgroup>
		
		<lootgroup name="groupContractRewardFoodT2Lunch">
			<item name="LunchIntelligenceT1" count="2"/>
			<item name="LunchStrengthT1" count="2"/>
			<item name="LunchFortitudeT1" count="2"/>
			<item name="LunchAgilityT1" count="2"/>
		</lootgroup>
		
		<lootgroup name="groupContractRewardFoodT3">
			<item name="foodMeatStew" count="5"/>
			<item name="foodHoboStew" count="5"/>
			<item name="foodSteakAndPotato" count="5"/>
		</lootgroup>
		
		<lootgroup name="groupContractRewardFoodT3Lunch">
			<item name="LunchIntelligenceT2" count="2"/>
			<item name="LunchStrengthT2" count="2"/>
			<item name="LunchFortitudeT2" count="2"/>
			<item name="LunchAgilityT2" count="2"/>
		</lootgroup>
		
		<lootgroup name="groupContractRewardFoodT4">
			<item name="foodGumboStew" count="5"/>
			<item name="foodShepardsPie" count="5"/>
			<item name="foodSpaghetti" count="5"/>
			<item name="foodTunaFishGravyToast" count="5"/>
		</lootgroup>
		
		<lootgroup name="groupContractRewardFoodT4Lunch">
			<item name="LunchIntelligenceT3" count="2"/>
			<item name="LunchStrengthT3" count="2"/>
			<item name="LunchFortitudeT3" count="2"/>
			<item name="LunchAgilityT3" count="2"/>
		</lootgroup>
		
		<!-- ARMOR REWARD -->
		<lootgroup name="groupContractRewardArmorModsT1">
			<item name="modArmorHelmetLight"/>
			<!-- <item name="modArmorCoolingMesh"/> -->
			<!-- <item name="modArmorInsulatedLiner"/> -->
			<item name="modArmorDoubleStoragePocket"/>
			<item name="modArmorMuffledConnectors"/>
			<item name="modArmorImprovedFittings"/>
			<item name="modArmorPlatingBasic"/>
			<item name="modArmorStealthBoots"/>
		</lootgroup>
		<lootgroup name="groupContractRewardArmorModsT2">
			<item name="modArmorCigar"/>
			<item name="modArmorWaterPurifier"/>
			<item name="modArmorBandolier"/>
			<item name="modArmorTripleStoragePocket"/>
			<item name="modArmorCustomizedFittings"/>
			<item name="modArmorAdvancedMuffledConnectors"/>
			<item name="modArmorPlatingReinforced"/>
		</lootgroup>
		<lootgroup name="groupContractRewardArmorModsT3">
			<item name="modArmorNightVision"/>
			<item name="modArmorTreasureHunter"/>
			<item name="modArmorQuadStoragePocket"/>
			<item name="modArmorImpactBracing"/>
		</lootgroup>
		<lootgroup name="groupContractRewardArmorModsAttrib">
			<item name="modArmorPerception"/>
			<item name="modArmorStrength"/>
			<item name="modArmorFortitude"/>
			<item name="modArmorAgility"/>
			<item name="modArmorIntellect"/>
		</lootgroup>
		<lootgroup name="groupContractRewardArmorModsRad">
			<item name="modArmorARResistHelmet"/>
			<item name="modArmorAROutfit"/>
			<item name="modArmorARGloves"/>
			<item name="modArmorARBoots"/>
		</lootgroup>
	
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_DECO -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/lootcontainers">
	
		<!-- Pile -->
		<lootcontainer name="StoragePileSmall" count="0" size="8,2" sound_open="UseActions/ammo_pile_sm_open" sound_close="ammo_pile_sm_close" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StoragePileMedium" count="0" size="8,4" sound_open="UseActions/ammo_pile_sm_open" sound_close="ammo_pile_sm_close" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StoragePileLarge" count="0" size="8,8" sound_open="UseActions/ammo_pile_sm_open" sound_close="ammo_pile_sm_close" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StoragePileBookSmall" count="0" size="8,2" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StoragePileBookMedium" count="0" size="8,4" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StoragePileBookLarge" count="0" size="8,8" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<!-- Universal -->
		<lootcontainer name="StorageMunitionsBox" count="0" size="8,10" sound_open="UseActions/open_chest" sound_close="UseActions/close_chest" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StorageWeaponsBagSmall" count="0" size="8,6" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StorageWeaponsBagLarge" count="0" size="8,9" sound_open="UseActions/open_backpack" sound_close="UseActions/close_backpack" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StoragePillCase" count="0" size="8,8" sound_open="UseActions/open_pill_case" sound_close="UseActions/close_pill_case" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StorageGunRackSmall" count="0" size="8,5" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StorageGunRackLarge" count="0" size="8,10" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="StorageMannequin" count="0" size="6,8" sound_open="UseActions/open_garbage" sound_close="silencefiller" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<!-- Box -->
		<lootcontainer name="StorageBox" count="0" size="8,9" sound_open="UseActions/open_cardboard" sound_close="UseActions/close_cardboard" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
				
		<lootcontainer name="BigStorageSmall" count="0" size="8,10" sound_open="UseActions/chest_tier3_open" sound_close="UseActions/chest_tier3_close" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="BigStorageMedium" count="0" size="9,10" sound_open="UseActions/chest_tier4_open" sound_close="UseActions/chest_tier4_close" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
		<lootcontainer name="BigStorageLarge" count="0" size="10,10" sound_open="UseActions/chest_tier5_open" sound_close="UseActions/chest_tier5_close" loot_quality_template="qualBaseTemplate">
			<item name="cobweb" count="0"/>
		</lootcontainer>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Game_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Reduced the amount of ammo in infected cleanup crates -->
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT1']/item/@count">1</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT2']/item/@count">2</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT3']/item[@group='groupAmmoLarge']/@count">1</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT4']/item[@group='groupAmmoLarge']/@count">2</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT5']/item[@group='groupAmmoLarge']/@count">6</set>
	
	<!-- Increasing the inventory size for a drone -->
	<set xpath="/lootcontainers/lootcontainer[@name='roboticDrone']/@size">8,4</set>
	
	<!-- Magazines and books much less often from loot boxes -->
	<remove xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']/item[@group='groupZpackBoss02']"/>
	<append xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']">
		<item group="groupZpackBoss02" count="2" prob=".4" force_prob="true"/>
	</append>
	<set xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']/item[@group='groupAmmoLarge']/@count">1</set>
	
	<remove xpath="/lootcontainers/lootgroup[@name='groupZpackBoss04']/item[@group='booksRareOnlyScaled']"/>
	<remove xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']/item[@group='groupZpackStrong02']"/>
	<remove xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']/item[@group='groupAmmoLarge']"/>
	<append xpath="/lootcontainers/lootgroup[@name='groupZpackStrong']">
		<item group="groupZpackStrong02" prob=".35" force_prob="true"/>
		<item group="groupAmmoLarge" prob=".6" force_prob="true"/>
	</append>
	<remove xpath="/lootcontainers/lootgroup[@name='groupZpackReg']/item[@group='groupZpackReg02']"/>
	<remove xpath="/lootcontainers/lootgroup[@name='groupZpackReg']/item[@group='groupAmmoLarge']"/>
	<append xpath="/lootcontainers/lootgroup[@name='groupZpackReg']">
		<item group="groupZpackReg02" prob=".25" force_prob="true"/>
		<item group="groupAmmoLarge" prob=".3" force_prob="true"/>
	</append>
	
	<append xpath="/lootcontainers/lootgroup[@name='groupMedicalRare']">
		<item name="drinkCanMegaCrush" loot_prob_template="med"/>
	</append>
	
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupHardenedChestT5']">
		<lootgroup name="PreciousMetals">
			<item name="resourceRawDiamond" count="1" loot_stage_count_mod="0.003"/>
			<item name="resourceGoldNugget" count="2,3" loot_stage_count_mod="0.003"/>
			<item name="resourceSilverNugget" count="5,8" loot_stage_count_mod="0.003"/>
		</lootgroup>
	</insertAfter>
	
	<append xpath="/lootcontainers/lootgroup[@name='groupInfestedT3']">
		<item group="PreciousMetals" count="1"/>
	</append>
	<append xpath="/lootcontainers/lootgroup[@name='groupInfestedT4']">
		<item group="PreciousMetals" count="2"/>
	</append>
	<append xpath="/lootcontainers/lootgroup[@name='groupInfestedT5']">
		<item group="PreciousMetals" count="3"/>
	</append>
	
	<remove xpath="/lootcontainers/lootgroup[@name='groupHardenedChestT5_08']/item[@name='questRewardT4FoodBundle']"/>
	
	<!-- Balance loot AMMO -->
	<!-- 9mm -->
	<set xpath="/lootcontainers/lootgroup[@name='group9mmSmall']/item/@count">3,5</set>
	<set xpath="/lootcontainers/lootgroup[@name='group9mmSmall']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='group9mmMedium']/item/@count">6,9</set>
	<set xpath="/lootcontainers/lootgroup[@name='group9mmMedium']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='group9mmLarge']/item/@count">10,16</set>
	<set xpath="/lootcontainers/lootgroup[@name='group9mmLarge']/item/@loot_stage_count_mod">0.006</set>
	<!-- .44 -->
	<set xpath="/lootcontainers/lootgroup[@name='group44MagnumSmall']/item/@count">3,5</set>
	<set xpath="/lootcontainers/lootgroup[@name='group44MagnumSmall']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='group44MagnumMedium']/item/@count">6,9</set>
	<set xpath="/lootcontainers/lootgroup[@name='group44MagnumMedium']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='group44MagnumLarge']/item/@count">10,16</set>
	<set xpath="/lootcontainers/lootgroup[@name='group44MagnumLarge']/item/@loot_stage_count_mod">0.006</set>
	<!-- 7.62 -->
	<set xpath="/lootcontainers/lootgroup[@name='group762mmSmall']/item/@count">2,4</set>
	<set xpath="/lootcontainers/lootgroup[@name='group762mmSmall']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='group762mmMedium']/item/@count">4,6</set>
	<set xpath="/lootcontainers/lootgroup[@name='group762mmMedium']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='group762mmLarge']/item/@count">8,12</set>
	<set xpath="/lootcontainers/lootgroup[@name='group762mmLarge']/item/@loot_stage_count_mod">0.006</set>
	<!-- Shotgun -->
	<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellSmall']/item/@count">1,2</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellSmall']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellMedium']/item/@count">2,4</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellMedium']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellLarge']/item/@count">4,6</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupShotgunShellLarge']/item/@loot_stage_count_mod">0.006</set>
	<!-- Arrows -->
	<set xpath="/lootcontainers/lootgroup[@name='groupArrowSmall']/item/@count">3,5</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupArrowSmall']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupArrowMedium']/item/@count">6,9</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupArrowMedium']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupArrowLarge']/item/@count">10,16</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupArrowLarge']/item/@loot_stage_count_mod">0.006</set>
	<!-- Crossbow Bolt -->
	<set xpath="/lootcontainers/lootgroup[@name='groupCrossbowBoltSmall']/item/@count">2,4</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupCrossbowBoltSmall']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupCrossbowBoltMedium']/item/@count">4,7</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupCrossbowBoltMedium']/item/@loot_stage_count_mod">0.006</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupCrossbowBoltLarge']/item/@count">8,12</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupCrossbowBoltLarge']/item/@loot_stage_count_mod">0.006</set>
	
	<set xpath="/lootcontainers/lootgroup[@name='groupAmmoMunitions']/item[@group='groupAmmoLarge']/@count">2</set>
	
	<!-- Balanced AMMO with infect -->
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT1']/item[@group='groupAmmoMunitions']/@count">1</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT2']/item[@group='groupAmmoMunitions']/@count">2</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT3']/item[@group='groupAmmoMunitions']/@count">2</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT3']/item[@group='groupAmmoLarge']/@count">1</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT4']/item[@group='groupAmmoMunitions']/@count">3</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT4']/item[@group='groupAmmoLarge']/@count">3</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT5']/item[@group='groupAmmoMunitions']/@count">3</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupInfestedT5']/item[@group='groupAmmoLarge']/@count">7</set>
	
	<!-- Balance cementmixer and dew collector drop -->
	<set xpath="/lootcontainers/lootgroup[@name='groupForge']/item[@name='workstationSkillMagazine']/@loot_prob_template">guaranteed</set>
	<set xpath="/lootcontainers/lootgroup[@name='groupCementMixerLoot']/item[@name='workstationSkillMagazine']/@loot_prob_template">guaranteed</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Master_Skills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupZpackBoss']">
		<lootgroup name="groupTreasure_LegendPart">
			<item name="UniqueParts" count="1,3" />
		</lootgroup>		
	</insertAfter>
	
	<!-- Adding Legendary Parts to Treasures -->
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupBuriedTreasure']/item[@group='groupAmmoPileLarge']">
		<item group="groupTreasure_LegendPart" prob=".2" force_prob="true"/>
	</insertAfter>
	
	<insertAfter xpath="/lootcontainers/lootcontainer[@name='roboticDrone']">
		<lootcontainer name="roboticDrone1" count="0" size="2,2" sound_open="UseActions/vehicle_storage_open" open_time="0" sound_close="UseActions/vehicle_storage_close" loot_quality_template="qualBaseTemplate"></lootcontainer>
	</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/lootcontainers">
		<!-- lootgroups EXPEDITION REWARD -->
		<lootgroup name="reward_expReconnaissance">
			<item name="reward_expReconnaissance" count="1"/>
		</lootgroup>
		<lootgroup name="reward_expActivity">
			<item name="reward_expActivity" count="1"/>
		</lootgroup>
		<lootgroup name="reward_expInfection">
			<item name="reward_expInfection" count="1"/>
		</lootgroup>
		<lootgroup name="reward_expDeadzone">
			<item name="reward_expDeadzone" count="1"/>
		</lootgroup>		
		
		<!-- lootgroups ALLOYS -->
		<lootgroup name="SmallLightAlloys">
			<item name="resourceUltraLightAlloys" count="10"/>
		</lootgroup>
		<lootgroup name="SmallStrengthAlloys">
			<item name="resourceUltraStrengthAlloys" count="10"/>
		</lootgroup>
		<lootgroup name="SmallExperimentalAlloys">
			<item name="resourceExperimentalAlloys" count="10"/>
		</lootgroup>
		<lootgroup name="MediumLightAlloys">
			<item name="resourceUltraLightAlloys" count="50"/>
		</lootgroup>
		<lootgroup name="MediumStrengthAlloys">
			<item name="resourceUltraStrengthAlloys" count="50"/>
		</lootgroup>
		<lootgroup name="MediumExperimentalAlloys">
			<item name="resourceExperimentalAlloys" count="50"/>
		</lootgroup>
		<lootgroup name="BigLightAlloys">
			<item name="resourceUltraLightAlloys" count="100"/>
		</lootgroup>
		<lootgroup name="BigStrengthAlloys">
			<item name="resourceUltraStrengthAlloys" count="100"/>
		</lootgroup>
		<lootgroup name="BigExperimentalAlloys">
			<item name="resourceExperimentalAlloys" count="100"/>
		</lootgroup>
		
		<!-- lootgroups AMMO -->
		<lootgroup name="762DU_100">
			<item name="ammo762mmBulletDU" count="100"/>
		</lootgroup>
		<lootgroup name="762DU_1000">
			<item name="ammo762mmBulletDU" count="1000"/>
		</lootgroup>
		<lootgroup name="44MagnumDU_100">
			<item name="ammo44MagnumBulletDU" count="100"/>
		</lootgroup>
		<lootgroup name="44MagnumDU_1000">
			<item name="ammo44MagnumBulletDU" count="1000"/>
		</lootgroup>
		<lootgroup name="9mmDU_100">
			<item name="ammo9mmBulletDU" count="100"/>
		</lootgroup>
		<lootgroup name="9mmDU_1000">
			<item name="ammo9mmBulletDU" count="1000"/>
		</lootgroup>
		<lootgroup name="ShotgunDU_100">
			<item name="ammoShotgunSlugDU" count="100"/>
		</lootgroup>
		<lootgroup name="ShotgunDU_1000">
			<item name="ammoShotgunSlugDU" count="1000"/>
		</lootgroup>
		<lootgroup name="TurretDU_1500">
			<item name="ammoJunkTurretDU" count="1500"/>
		</lootgroup>
		
		<!-- lootgroups Rare medicines -->
		<lootgroup name="RareMedicines_Small">
			<item name="resourceRareMedicines" count="10"/>
		</lootgroup>
		<lootgroup name="RareMedicines_Big">
			<item name="resourceRareMedicines" count="100"/>
		</lootgroup>
		
		<!-- ALLOYS -->
		<lootcontainer name="rewardSmallLightAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="SmallLightAlloys"/>
		</lootcontainer>
		<lootcontainer name="rewardSmallStrengthAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="SmallStrengthAlloys"/>
		</lootcontainer>
		<lootcontainer name="rewardSmallExperimentalAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="SmallExperimentalAlloys"/>
		</lootcontainer>
		
		<lootcontainer name="rewardMediumLightAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="MediumLightAlloys"/>
		</lootcontainer>
		<lootcontainer name="rewardMediumStrengthAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="MediumStrengthAlloys"/>
		</lootcontainer>
		<lootcontainer name="rewardMediumExperimentalAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="MediumExperimentalAlloys"/>
		</lootcontainer>
		
		<lootcontainer name="rewardBigLightAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="BigLightAlloys"/>
		</lootcontainer>
		<lootcontainer name="rewardBigStrengthAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="BigStrengthAlloys"/>
		</lootcontainer>
		<lootcontainer name="rewardBigExperimentalAlloys" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="BigExperimentalAlloys"/>
		</lootcontainer>
		
		<!-- AMMO -->
		<lootcontainer name="reward762DU_100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="762DU_100"/>
		</lootcontainer>
		<lootcontainer name="reward762DU_1000" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="762DU_1000"/>
		</lootcontainer>
		<lootcontainer name="reward762DU_5000" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="762DU_1000"/>
		</lootcontainer>
		<lootcontainer name="reward44MagnumDU_100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="44MagnumDU_100"/>
		</lootcontainer>
		<lootcontainer name="reward44MagnumDU_1000" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="44MagnumDU_1000"/>
		</lootcontainer>
		<lootcontainer name="reward44MagnumDU_5000" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="44MagnumDU_1000"/>
		</lootcontainer>
		<lootcontainer name="reward9mmDU_100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="9mmDU_100"/>
		</lootcontainer>
		<lootcontainer name="reward9mmDU_1000" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="9mmDU_1000"/>
		</lootcontainer>
		<lootcontainer name="reward9mmDU_5000" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="9mmDU_1000"/>
		</lootcontainer>
		<lootcontainer name="rewardShotgunDU_100" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="ShotgunDU_100"/>
		</lootcontainer>
		<lootcontainer name="rewardShotgunDU_1000" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="ShotgunDU_1000"/>
		</lootcontainer>
		<lootcontainer name="rewardShotgunDU_5000" count="5" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="ShotgunDU_1000"/>
		</lootcontainer>
		<lootcontainer name="rewardTurretDU_1500" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="TurretDU_1500"/>
		</lootcontainer>
		<lootcontainer name="rewardTurretDU_9000" count="6" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="TurretDU_1500"/>
		</lootcontainer>
		
		<!-- Medicines -->
		<lootcontainer name="rewardRareMedicines_Small" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="RareMedicines_Small"/>
		</lootcontainer>
		<lootcontainer name="rewardRareMedicines_Big" count="1" size="6,1" destroy_on_close="true" sound_open="SupplyDrops/open_supply_crate" sound_close="SupplyDrops/close_supply_crate" loot_quality_template="qualBaseTemplate" ignore_loot_abundance="true">
			<item group="RareMedicines_Big"/>
		</lootcontainer>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RareResources -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<insertAfter xpath="/lootcontainers/lootgroup[@name='groupQuestConcreteShapes']">
		<lootgroup name="groupExperimentalAlloys" count="all">
			<item name="ExperimentalAlloys_BundleSmall" count="1" loot_prob_template="medLow"/>
		</lootgroup>
		
		<lootgroup name="groupRareAlloys" count="all">
			<item name="UltraLightAlloys_BundleSmall" count="1" loot_prob_template="medHigh"/>
			<item name="UltraStrengthAlloys_BundleSmall" count="1" loot_prob_template="medHigh"/>
		</lootgroup>
	</insertAfter>
	
	<append xpath="/lootcontainers/lootgroup[@name='groupPassNGas03']">
		<item name="resourceUltraStrengthAlloys" count="2,5" loot_prob_template="medLow"/>
		<item name="resourceUltraLightAlloys" count="2,5" loot_prob_template="medLow"/>
	</append>
	
	<append xpath="/lootcontainers/lootgroup[@name='groupAirDropT4Bundles']">
		<item group="groupRareAlloys"/>
	</append>
	
	<append xpath="/lootcontainers/lootgroup[@name='groupAirDropT5Bundles']">
		<item group="groupExperimentalAlloys"/>
	</append>
	
	<append xpath="/lootcontainers/lootgroup[@name='groupHardenedChestT5_08']">
		<item name="UltraLightAlloys_BundleSmall" count="1" loot_prob_template="medHigh"/>
		<item name="UltraStrengthAlloys_BundleSmall" count="1" loot_prob_template="medHigh"/>
		<item name="ExperimentalAlloys_BundleSmall" count="1" loot_prob_template="medLow"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Story -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/lootcontainers">
		<!-- START QUEST -->
		<lootgroup name="note2_startQuest">
			<item name="note2_startQuest" count="1"/>
		</lootgroup>
		
		<lootgroup name="note3_startQuest">
			<item name="note3_startQuest" count="1"/>
		</lootgroup>
		<lootgroup name="meleeWpnBladeT0BoneKnife">
			<item name="meleeWpnBladeT0BoneKnife" count="1" value="1"/>
		</lootgroup>
		<lootgroup name="medicalFirstAidBandage">
			<item name="medicalFirstAidBandage" count="6"/>
		</lootgroup>
		
		<lootgroup name="note4_startQuest">
			<item name="note4_startQuest" count="1"/>
		</lootgroup>
		
		<lootgroup name="note5_startQuest">
			<item name="note5_startQuest" count="1"/>
		</lootgroup>
		<lootgroup name="startBundle">
			<item name="startBundle" count="1"/>
		</lootgroup>
		
		<lootgroup name="casinoCoin18">
			<item name="casinoCoin" count="18000"/>
		</lootgroup>
		<lootgroup name="casinoCoin25">
			<item name="casinoCoin" count="25000"/>
		</lootgroup>
		<lootgroup name="note14_startQuest">
			<item name="note14_startQuest" count="1"/>
		</lootgroup>
		<lootgroup name="UniqueParts3">
			<item name="UniqueParts" count="3"/>
		</lootgroup>
		<lootgroup name="UniqueParts5">
			<item name="UniqueParts" count="5"/>
		</lootgroup>
		
		<!-- BETTER WEAPON  -->
		<lootgroup name="BetterWeapon_MeleeT1">
			<item name="BetterWeapon_MeleeT1" count="1"/>
		</lootgroup>
		
		<lootgroup name="Reward_MeleeT1_Spear">
			<item name="Reward_MeleeT1_Spear" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT1_Club">
			<item name="Reward_MeleeT1_Club" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT1_Sledgehammer">
			<item name="Reward_MeleeT1_Sledgehammer" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT1_Knuckles">
			<item name="Reward_MeleeT1_Knuckles" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT1_Knife">
			<item name="Reward_MeleeT1_Knife" count="1"/>
		</lootgroup>

		<lootgroup name="BetterWeapon_RangeT1">
			<item name="BetterWeapon_RangeT1" count="1"/>
		</lootgroup>
		<lootgroup name="BetterWeapon_MeleeT2">
			<item name="BetterWeapon_MeleeT2" count="1"/>
		</lootgroup>
		
		<lootgroup name="Reward_MeleeT2_Spear">
			<item name="Reward_MeleeT2_Spear" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT2_Club">
			<item name="Reward_MeleeT2_Club" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT2_Sledgehammer">
			<item name="Reward_MeleeT2_Sledgehammer" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT2_Knuckles">
			<item name="Reward_MeleeT2_Knuckles" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT2_Knife">
			<item name="Reward_MeleeT2_Knife" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_RangeT2">
			<item name="BetterWeapon_RangeT2" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT2_Rifle">
			<item name="Reward_RangeT2_Rifle" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT2_Shotgun">
			<item name="Reward_RangeT2_Shotgun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT2_MachineGun">
			<item name="Reward_RangeT2_MachineGun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT2_Archery">
			<item name="Reward_RangeT2_Archery" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT2_Pistol">
			<item name="Reward_RangeT2_Pistol" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_RangeT3">
			<item name="BetterWeapon_RangeT3" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT3_Rifle">
			<item name="Reward_RangeT3_Rifle" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT3_Shotgun">
			<item name="Reward_RangeT3_Shotgun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT3_MachineGun">
			<item name="Reward_RangeT3_MachineGun" count="1"/>
		</lootgroup>
		<lootgroup name="bowsSkillMagazine10">
			<item name="bowsSkillMagazine" count="10"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT3_Pistol">
			<item name="Reward_RangeT3_Pistol" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_MeleeT4">
			<item name="BetterWeapon_MeleeT4" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT4_Spear">
			<item name="Reward_MeleeT4_Spear" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT4_Club">
			<item name="Reward_MeleeT4_Club" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT4_Sledgehammer">
			<item name="Reward_MeleeT4_Sledgehammer" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT4_Knuckles">
			<item name="Reward_MeleeT4_Knuckles" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT4_Knife">
			<item name="Reward_MeleeT4_Knife" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_RangeT4">
			<item name="BetterWeapon_RangeT4" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT4_Rifle">
			<item name="Reward_RangeT4_Rifle" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT4_Shotgun">
			<item name="Reward_RangeT4_Shotgun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT4_MachineGun">
			<item name="Reward_RangeT4_MachineGun" count="1"/>
		</lootgroup>
		<lootgroup name="bowsSkillMagazine20">
			<item name="bowsSkillMagazine" count="20"/>
		</lootgroup>
		
		<lootgroup name="Reward_RangeT4_Pistol">
			<item name="Reward_RangeT4_Pistol" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_MeleeT5">
			<item name="BetterWeapon_MeleeT5" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT5_Spear">
			<item name="Reward_MeleeT5_Spear" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT5_Club">
			<item name="Reward_MeleeT5_Club" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT5_Sledgehammer">
			<item name="Reward_MeleeT5_Sledgehammer" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT5_Knuckles">
			<item name="Reward_MeleeT5_Knuckles" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_MeleeT5_Knife">
			<item name="Reward_MeleeT5_Knife" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_RangeT5">
			<item name="BetterWeapon_RangeT5" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT5_Rifle">
			<item name="Reward_RangeT5_Rifle" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT5_Shotgun">
			<item name="Reward_RangeT5_Shotgun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT5_MachineGun">
			<item name="Reward_RangeT5_MachineGun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT5_Crossbow">
			<item name="Reward_RangeT5_Crossbow" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT5_Pistol">
			<item name="Reward_RangeT5_Pistol" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_RangeT6">
			<item name="BetterWeapon_RangeT6" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT6_Rifle">
			<item name="Reward_RangeT6_Rifle" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT6_Shotgun">
			<item name="Reward_RangeT6_Shotgun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT6_MachineGun">
			<item name="Reward_RangeT6_MachineGun" count="1"/>
		</lootgroup>
		<lootgroup name="Reward_RangeT6_Pistol">
			<item name="Reward_RangeT6_Pistol" count="1"/>
		</lootgroup>
		
		<lootgroup name="BetterWeapon_LastHunt1">
			<item name="BetterWeapon_LastHunt1" count="1"/>
		</lootgroup>
		<lootgroup name="BetterWeapon_LastHunt2">
			<item name="BetterWeapon_LastHunt2" count="1"/>
		</lootgroup>
		
		<!-- RARE SAMPLES -->
		<lootgroup name="bookRareSamples2">
			<item name="bookRareSamples2" count="1"/>
		</lootgroup>
		
		<lootgroup name="bookRareSamples3">
			<item name="bookRareSamples3" count="1"/>
		</lootgroup>
		<lootgroup name="modSurgicalBladeSchematic">
			<item name="modSurgicalBladeSchematic" count="1"/>
		</lootgroup>
		
		<lootgroup name="bookRareSamples4">
			<item name="bookRareSamples4" count="1"/>
		</lootgroup>
		<lootgroup name="bookRareSamples5">
			<item name="bookRareSamples5" count="1"/>
		</lootgroup>
		<lootgroup name="bookRareSamples6">
			<item name="bookRareSamples6" count="1"/>
		</lootgroup>
		<lootgroup name="bookRareSamples7">
			<item name="bookRareSamples7" count="1"/>
		</lootgroup>
		<lootgroup name="bookRareSamples8">
			<item name="bookRareSamples8" count="1"/>
		</lootgroup>
		
		<lootgroup name="bookRareSamples9">
			<item name="bookRareSamples9" count="1"/>
		</lootgroup>
		<lootgroup name="ImpModsBundle">
			<item name="ImpModsBundle" count="1"/>
		</lootgroup>
		
		<lootgroup name="bookRareSamples10">
			<item name="bookRareSamples10" count="1"/>
		</lootgroup>
		<lootgroup name="UniqueModsBundle">
			<item name="UniqueModsBundle" count="1"/>
		</lootgroup>
		
		<lootgroup name="SkillPointBundle5">
			<item name="SkillPointBundle5" count="1"/>
		</lootgroup>
	
	</append>
		
</config>