<config>
	
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	<!-- Z_Master_Skills -->
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	<set xpath="/materials/material[@id='MmetalBladeTrap']/property[@name='MaxDamage']/@value">2500</set>
	<set xpath="/materials/material[@id='MmetalBladeTrap']/property[@name='explosionresistance']/@value">0.3</set>
	
	<append xpath="/materials">
	
		<material id="MIndustrialEngine">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="resourceMechanicalParts"/>
			<property name="Experience" value="100.0"/>
		</material>
		
		<material id="Mmetal_weak_imp">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="iron"/>
			<property name="Hardness" type="float" value="1"/>
			<property name="stepsound" value="metal"/>
			<property name="stability_glue" value="200"/>
			<property name="Mass" type="int" value="2"/>
			<property name="MaxDamage" value="1000"/>
			<property name="Experience" value="20"/>
			<property name="explosionresistance" value="0.3"/>
		</material>
	
		<material id="MmetalBladeTrapImp">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="iron"/>
			<property name="Hardness" type="float" value="1"/>
			<property name="stepsound" value="metal"/>
			<property name="stability_glue" value="40"/>
			<property name="Mass" type="int" value="15"/>
			<property name="explosionresistance" value="0.6"/>
			<property name="MaxDamage" value="7500"/>
			<property name="Experience" value="2"/>
		</material>
		
		<material id="MmetalBladeTrapLeg">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="iron"/>
			<property name="Hardness" type="float" value="1"/>
			<property name="stepsound" value="metal"/>
			<property name="stability_glue" value="40"/>
			<property name="Mass" type="int" value="20"/>
			<property name="explosionresistance" value="0.9"/>
			<property name="MaxDamage" value="15000"/>
			<property name="Experience" value="2"/>
		</material>
		
		<material id="Mmetal_TurretsImp">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="iron"/>
			<property name="Hardness" type="float" value="1"/>
			<property name="stepsound" value="metal"/>
			<property name="stability_glue" value="300"/>
			<property name="Mass" type="int" value="20"/>
			<property name="explosionresistance" value="0.5"/>
			<property name="MaxDamage" value="2500"/>
			<property name="Experience" value="1.0"/>
		</material>
		
		<material id="Mmetal_TurretsLeg">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="iron"/>
			<property name="Hardness" type="float" value="1"/>
			<property name="stepsound" value="metal"/>
			<property name="stability_glue" value="300"/>
			<property name="Mass" type="int" value="20"/>
			<property name="explosionresistance" value="0.8"/>
			<property name="MaxDamage" value="5000"/>
			<property name="Experience" value="1.0"/>
		</material>
		
		<!-- Alloys shapes material properties -->
        <material id="MAlloys_shapes">
            <property name="damage_category" value="metal"/>
            <property name="surface_category" value="metal"/>
            <property name="forge_category" value="iron"/>
            <property name="Hardness" type="float" value="1"/>
            <property name="stepsound" value="metal"/>
            <property name="stability_glue" value="300"/>
            <property name="Mass" type="int" value="20"/>
            <property name="explosionresistance" value="1.5"/>
            <property name="MaxDamage" value="25000"/>
            <property name="Experience" value="15"/>
        </material>
		
		<material id="MresourceDurablAlloys">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="iron"/>
			<property name="Experience" value="20"/>
		</material>
		
		<material id="MUniqueParts">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="UniqueParts"/>
			<property name="Experience" value="100"/>
		</material>
		
	</append>
	
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	<!-- Z_Mining_Balance -->
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	<set xpath="/materials/material[@id='MoreMetal']/property[@name='MaxDamage']/@value">6000</set>
	<set xpath="/materials/material[@id='MoreStone']/property[@name='MaxDamage']/@value">6000</set>
	 
	<set xpath="/materials/material[@id='MresourceScrapIron']/property[@name='Experience']/@value">.5</set>
	<set xpath="/materials/material[@id='MresourceScrapLeadSmall']/property[@name='Experience']/@value">.5</set>
	<set xpath="/materials/material[@id='MresourceCoal']/property[@name='Experience']/@value">.4</set>
	 
	<insertAfter xpath="/materials/material[@id='MresourceCoal']">
		<material id="MresourcePotassiumNitrate">
			<property name="damage_category" value="stone"/>
			<property name="surface_category" value="stone"/>
			<property name="Experience" value=".7"/>
		</material>
	</insertAfter>
	
	<set xpath="/materials/material[@id='MresourceOilShale']/property[@name='Experience']/@value">1.1</set>
	<set xpath="/materials/material[@id='MresourceSilverNugget']/property[@name='Experience']/@value">80</set>
	 
	<append xpath="/materials">
	 	 
		<material id="MoreMetalBoudler">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="lead"/>
			<property name="Hardness" type="float" value="1"/>
			<property name="stepsound" value="metal"/>
			<property name="stability_glue" value="300"/>
			<property name="Mass" type="int" value="20"/>
			<property name="MaxDamage" value="18000"/>
			<property name="Experience" value="2"/>
		</material>
		
		<material id="MoreStoneBoudler">
			<property name="damage_category" value="stone"/>
			<property name="surface_category" value="stone"/>
			<property name="Hardness" type="float" value="1"/>
			<property name="stepsound" value="stone"/>
			<property name="stability_glue" value="120"/>
			<property name="Mass" type="int" value="10"/>
			<property name="MaxDamage" value="18000"/>
			<property name="Experience" value="2"/>
		</material>
		
	</append>
	
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	<!-- Z_Perfection -->
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	<append xpath="/materials">
	
		<material id="MMagazineNotes">
			<property name="damage_category" value="cloth"/>
			<property name="surface_category" value="cloth"/>
			<property name="forge_category" value="MagazineNotes"/>
			<property name="Experience" value="4"/>
		</material>
	
	</append>
	
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	<!-- Z_Radiostation -->
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	<append xpath="/materials">
	
		<material id="MQuestNotes">
			<property name="damage_category" value="cloth"/>
			<property name="surface_category" value="cloth"/>
			<property name="forge_category" value="QuestNotes"/>
			<property name="Experience" value="4"/>
		</material>
	
	</append>
	
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	<!-- Z_Universal_Parts -->
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	<append xpath="/materials">
	
		<material id="MUniversalParts">
			<property name="damage_category" value="metal"/>
			<property name="surface_category" value="metal"/>
			<property name="forge_category" value="resourceQuestNotes"/>
			<property name="Experience" value="100"/>
		</material>
	
	</append>
	
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	<!-- Z_Vulnerability -->
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	<append xpath="/materials">
	 
		<item_display_info display_type="medicalAntiRad" display_group="groupConsumables">
			<display_entry name="dIrradiation" title_key="statIrradiation" display_type="Percent" display_leading_plus="true"/>
			<display_entry name="dRadIncreasing" title_key="statRadIncreasing" display_type="Percent" />
			<display_entry name="dRadEffectResist" title_key="statRadEffectResist" display_type="Decimal1" />
			<display_entry name="dDuration" title_key="statDuration" display_type="Time"/>
		</item_display_info>
		
	</append>
	
</config>