<config>
	
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	<!-- Z_Master_Skills -->
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	<append xpath="/nav_object_classes">
	
		<nav_object_class name="sledgehammer">
			<property name="requirement_type" value="Tracking" />

			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_sledge"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="-1"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_sledge"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="1024"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
			</compass_settings>

			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_sledge"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="50"/>
				<property name="color" value="255,255,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="text_type" value="Distance"/>
			</onscreen_settings>
		</nav_object_class>
		
	</append>
	
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	<!-- Z_Radiostation -->
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	<append xpath="/nav_object_classes">
	
		<nav_object_class name="EnemyDot" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="color" value="255,0,0,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>
		</nav_object_class>
		
	</append>
	
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	<!-- Z_Rare_Modifiers -->
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	<append xpath="/nav_object_classes">
			
		
		
		<nav_object_class name="EnemyAnimal" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_trex"/>
				<property name="color" value="255,230,40"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_trex"/>
				<property name="color" value="255,230,40"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</compass_settings>
		</nav_object_class>
			
		<nav_object_class name="EnemyVulture" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_map_cursor"/>
				<property name="color" value="255,160,50"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_map_cursor"/>
				<property name="color" value="255,160,50"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</compass_settings>
		</nav_object_class>
				
		<nav_object_class name="EnemyZombiesInDistance" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="color" value="150,150,150"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="80"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_enemy_dot"/>
				<property name="color" value="150,150,150"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="false" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="80"/>
			</compass_settings>
		</nav_object_class>
		
		<nav_object_class name="EnemyZombie" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,255,255"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,255,255"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</compass_settings>
		</nav_object_class>
		
		<nav_object_class name="EnemyFeral" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,230,40"/>
				<property name="has_pulse" value="true"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,230,40"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</compass_settings>
		</nav_object_class>
		
		<nav_object_class name="EnemyRadiated" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,160,50"/>
				<property name="has_pulse" value="true"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,160,50"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</compass_settings>
		</nav_object_class>
		
		<nav_object_class name="EnemyElite" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,20,0"/>
				<property name="has_pulse" value="true"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_zombie"/>
				<property name="color" value="255,20,0"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="40"/>
			</compass_settings>
		</nav_object_class>
				
		<nav_object_class name="EnemyMiniboss" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_overhead"/>
				<property name="color" value="255,255,255,255"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="80"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_overhead"/>
				<property name="color" value="255,255,255,255"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="80"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>
			
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_minion_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="25"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,2,0" />
				<property name="sprite_size" value="36" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="90,0,0" />
			</onscreen_settings>
		</nav_object_class>
		
		<nav_object_class name="EnemyBoss" extends="zombie">	
			<map_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_overhead"/>
				<property name="color" value="255,255,255,255"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="80"/>
				<property name="has_pulse" value="true"/>
			</map_settings>

			<compass_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_overhead"/>
				<property name="color" value="255,255,255,255"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="80"/>
				<property name="has_pulse" value="true"/>
				<property name="icon_clamped" value="true" />
			</compass_settings>
			
			<onscreen_settings>
				<property name="sprite_name" value="ui_game_symbol_twitch_boss_overhead"/>
				<property name="min_distance" value="0"/>
				<property name="max_distance" value="25"/>
				<property name="color" value="255,255,255,255"/>
				<property name="use_head_offset" value="true"/>
				<property name="offset" value="0,2,0" />
				<property name="sprite_size" value="36" />
				<property name="sprite_fill_type" value="Health" />
				<property name="sprite_fill_name" value="ui_game_symbol_twitch_overhead_hp_ring" />
				<property name="sprite_fill_color" value="90,0,0" />
			</onscreen_settings>
		</nav_object_class>
		
	</append>
	
</config>