<config>
	
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	<!-- Z_Armor_Balance -->
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	<!-- <remove xpath="/progression/perks/perk[@name='perkMotherLode']/effect_group/passive_effect[@name='HarvestCount']"/> -->
		
	<!-- <append xpath="/progression/perks/perk[@name='perkMotherLode']/effect_group">	 -->
		<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MiningHarvestCountMain" operation="set" value="0,.2,.4,.6,.8,1"/> -->
	<!-- </append> -->
	
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	<!-- Z_Craft_Ammo -->
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	<set xpath="/progression/perks/book[@name='perkPistolPeteComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundle9mmBulletBall,ammoBundle9mmBulletHP,ammoBundle9mmBulletAP,ammoDisBundle9mmBulletBall,ammoDisBundle9mmBulletHP,ammoDisBundle9mmBulletAP</set>
	<set xpath="/progression/perks/book[@name='perkShotgunMessiahComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundleShotgunShell,ammoBundleShotgunSlug,ammoBundleShotgunBreachingSlug,ammoDisBundleShotgunShell,ammoDisBundleShotgunSlug,ammoBundleShotgunBreachingSlug</set>
	<set xpath="/progression/perks/book[@name='perkEnforcerComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundle44MagnumBulletAP,ammoBundle44MagnumBulletHP,ammoBundle44MagnumBulletBall,ammoDisBundle44MagnumBulletBall,ammoDisBundle44MagnumBulletHP,ammoDisBundle44MagnumBulletAP</set>
	<set xpath="/progression/perks/book[@name='perkSniperComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">ammoBundle762mmBulletBall,ammoBundle762mmBulletHP,ammoBundle762mmBulletAP,ammoDisBundle762mmBulletBall,ammoDisBundle762mmBulletHP,ammoDisBundle762mmBulletAP</set>

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	<!-- Z_Game_Balance -->
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	<!-- Adding additional levels to the Lockpicking skill -->
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/@max_level">5</set>
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/@override_cost">1,1,2,2,3</set>
	
	<append xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group">
		<passive_effect name="DamageModifier" operation="perc_add" level="1,5" value=".1,.5" tags="lockedSafe"/>
	</append>
		
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickTime']/@level">1,5</set>
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickTime']/@value">.15,.45</set>
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickBreakChance']/@level">1,5</set>
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LockPickBreakChance']/@value">.1,.5</set>
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LootQuantity']/@level">2,3,4,5</set>
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LootQuantity']/@value">1,2,3,3</set>
	<set xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/passive_effect[@name='LootProb']/@level">1,5</set>
	<InsertAfter xpath="/progression/perks/perk[@name='perkLockPicking']/effect_group/effect_description[@desc_key='perkLockPickingRank3Desc']">
		<effect_description level="4" desc_key="perkLockPickingRank4Desc" long_desc_key="perkLockPickingRank4LongDesc"/>
		<effect_description level="5" desc_key="perkLockPickingRank5Desc" long_desc_key="perkLockPickingRank5LongDesc"/>
	</InsertAfter>
	
	<!-- Balance of instant kill chance with stun button -->
	<set xpath="/progression/perks/perk[@name='perkPhysician']/effect_group/requirement[@name='RandomRoll']/@value">15</set>
	<set xpath="/progression/perks/perk[@name='perkPhysician']/effect_group/passive_effect[@name='EntityDamage']/@value">15000</set>
	<InsertAfter xpath="/progression/perks/perk[@name='perkPhysician']/effect_group/requirement[@name='EntityTagCompare']">
		<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss"/>
	</InsertAfter>
	
	<!-- Changes to the bonus from the book Myths of the Hammer, Volume 2 -->
	
	<InsertAfter xpath="/progression/perks/book[@name='perkSledgeSagaSavageReaper']/effect_group/passive_effect[@name='PlayerExpGain']">
		<triggered_effect trigger="onSelfKilledOther" action="AddBuff" target="self" buff="buffBonusMissChance">
			<requirement name="ItemHasTags" tags="perkSkullCrusher"/>
			<requirement name="IsSecondaryAttack"/>
		</triggered_effect>
	</InsertAfter>
	<remove xpath="/progression/perks/book[@name='perkSledgeSagaSavageReaper']/effect_group/passive_effect[@name='PlayerExpGain']"/>
		
	<!-- Reduced bonus from book sets for heavy melee weapons -->
	<set xpath="/progression/perks/book[@name='perkSledgeSagaComplete']/effect_group/triggered_effect[@trigger='onSelfKilledOther']/@value">20</set>
	<remove xpath="/progression/perks/book[@name='perkSledgeSagaComplete']/effect_group/triggered_effect/requirement[@name='IsSecondaryAttack']"/>
	<set xpath="/progression/perks/book[@name='perkSpearHunter8Complete']/effect_group/triggered_effect[@trigger='onSelfKilledOther']/@value">30</set>
	<set xpath="/progression/perks/book[@name='perkBatterUpComplete']/effect_group/triggered_effect[@trigger='onSelfKilledOther']/@value">25</set>
	<remove xpath="/progression/perks/book[@name='perkBatterUpComplete']/effect_group/triggered_effect/requirement[@name='IsSecondaryAttack']"/>

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	<!-- Z_Master_Skills -->
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	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- ADVANCED RECYCLING -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/progression/perks/perk[@name='perkSalvageOperations']">	
		<effect_group>
			<!-- Adding craft new items -->
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="recSmallBundle_Electrics"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="recSmallBundle_Mechanics"/>
			
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="recMediumBundle_Electrics"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="recMediumBundle_Mechanics"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="recMediumBedBundle_Mechanics"/>
			
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="recLargeBundle_Electrics"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="recLargeBundle_Mechanics"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="recLargeBundleCARS_Mechanics"/>
		</effect_group>
	</append>
	
	<!-- Making clay packaging -->
	<set xpath="/progression/perks/book[@name='perkArtOfMiningPallets']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">resourceRockSmallBundle,resourceWoodBundle,resourceScrapIronBundle,resourceOilShaleBundle,resourcePotassiumNitratePowderBundle,resourceLeadBundle,resourceScrapBrassBundle,resourceCoalBundle,resourceClayLumpBundle</set>
	
	<!-- SEED_SKILLS improvement -->
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/@max_level">50</set>
	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/display_entry[@unlock_level='12,14,16,18,20']">
		
		<display_entry icon="resourceCropCoffeeBeans,plantedCotton1,plantedGoldenrod1,plantedCoffee1,plantedYucca1,plantedAloe1,plantedBlueberry1,plantedHop1,plantedPumpkin1,plantedMushroom1,plantedCorn1,plantedPotato1" name_key="seedsT3-1,seedsT3-2,seedsT3-3,seedsT3-4,seedsT3-5,seedsT3-6,seedsT3-7,seedsT3-8,seedsT3-9,seedsT3-10,seedsT3-11,seedsT3-12" has_quality="false" unlock_level="22,26,28,30,32,34,36,38,40,42,44,46" >
			<unlock_entry item="resourceFertilizer" unlock_tier="1" />
			<unlock_entry item="SeedlingCotton" unlock_tier="2" />
			<unlock_entry item="SeedlingGoldenrod,SeedlingChrysanthemum" unlock_tier="3" />
			<unlock_entry item="SeedlingCoffee" unlock_tier="4" />
			<unlock_entry item="SeedlingYucca" unlock_tier="5" />
			<unlock_entry item="SeedlingAloe" unlock_tier="6" />
			<unlock_entry item="SeedlingBlueberry" unlock_tier="7" />
			<unlock_entry item="SeedlingHop" unlock_tier="8" />
			<unlock_entry item="SeedlingPumpkin" unlock_tier="9" />
			<unlock_entry item="SeedlingMushroom" unlock_tier="10" />
			<unlock_entry item="SeedlingCorn" unlock_tier="11" />
			<unlock_entry item="SeedlingPotato" unlock_tier="12" />
		</display_entry>
		<display_entry icon="plantHydroponicAloe,plantHydroponicVertical" name_key="seedsT4-1,seedsT4-2" has_quality="false" unlock_level="24,50">
			<unlock_entry item="farmerStation" unlock_tier="1" />
			<unlock_entry item="HydroponicStation" unlock_tier="2" />
		</display_entry>
		<display_entry item="meleeWpnGardenKnife" unlock_level="25,30,35,40,45,50"/>
	</insertAfter>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="resourceFertilizer"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="farmerStation"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="SeedlingCotton"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="28,100" value="1" tags="SeedlingGoldenrod,SeedlingChrysanthemum"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="SeedlingCoffee"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="SeedlingYucca"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="34,100" value="1" tags="SeedlingAloe"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,100" value="1" tags="SeedlingBlueberry"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="38,100" value="1" tags="SeedlingHop"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="SeedlingPumpkin"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="SeedlingMushroom"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="44,100" value="1" tags="SeedlingCorn"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="46,100" value="1" tags="SeedlingPotato"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="HydroponicStation"/>	
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnGardenKnife"/>
		<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnGardenKnife"/>
	</append>
	
	<append xpath="/progression/attributes">	
		<attribute name="attmaster" name_key="attmaster" desc_key="attmaster" icon="ui_game_symbol_block_upgrade" min_level="0" max_level="0" base_skill_point_cost="0"/>
	</append>
	
	<!-- Opening recipes from mastery journals -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="masterDemolitionistSkillMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="masterMachineGunsSkillMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterShotgunsSkillMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterRiflesSkillMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterHandgunsSkillMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterBowsSkillMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterWorkstationsMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHarvestingTools']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterToolsMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSalvageTools']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterToolsMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRepairTools']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="MasterBuildingMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterElectricianMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingClubs']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterHeavyMeleeWeaponMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSledgehammers']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterHeavyMeleeWeaponMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSpears']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterHeavyMeleeWeaponMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterLightMeleeWeaponMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingKnuckles']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterLightMeleeWeaponMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterKitchenMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterArmorMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingVehicles']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="MasterVehicleMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingSeeds']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="MasterFarmerMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingTraps']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterTrapsMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="MasterChemistMagazine"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRobotics']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="masterRoboticsSkillMagazine"/>
	</append>
	
	<!-- Adding conditions for crafting Master's magazines -->
	
	<append xpath="/progression/perks/perk[@name='perkLightArmor']">
		<effect_group>			
			<passive_effect name="LootProb" operation="perc_add" level="1,4" value="2,10" tags="armorCSM">
				<requirement name="ProgressionLevel" progression_name="craftingArmor" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,4" value="1,1" tags="armorCSM">
				<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkMediumArmor']">
		<effect_group>			
			<passive_effect name="LootProb" operation="perc_add" level="1,4" value="2,10" tags="armorCSM">
				<requirement name="ProgressionLevel" progression_name="craftingArmor" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,4" value="1,1" tags="armorCSM">
				<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkHeavyArmor']">
		<effect_group>			
			<passive_effect name="LootProb" operation="perc_add" level="1,4" value="2,10" tags="armorCSM">
				<requirement name="ProgressionLevel" progression_name="craftingArmor" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,4" value="1,1" tags="armorCSM">
				<requirement name="ProgressionLevel" progression_name="MasterArmor" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
		
	<append xpath="/progression/perks/perk[@name='perkDeadEye']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="riflesCSM">
				<requirement name="ProgressionLevel" progression_name="craftingRifles" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterCraftingRifle" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="riflesCSM">
				<requirement name="ProgressionLevel" progression_name="MasterCraftingRifle" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkDemolitionsExpert']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="explosivesCSM">
				<requirement name="ProgressionLevel" progression_name="craftingRifles" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterDemolitionist" operation="LT" value="25"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="explosivesCSM">
				<requirement name="ProgressionLevel" progression_name="MasterDemolitionist" operation="Equals" value="25"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkJavelinMaster']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="spearsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingSpears" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="spearsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkSalvageOperations']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="salvageToolsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingSalvageTools" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterTools" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="salvageToolsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterTools" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkSkullCrusher']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="sledgehammersCSM">
				<requirement name="ProgressionLevel" progression_name="craftingSledgehammers" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="sledgehammersCSM">
				<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkPummelPete']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="clubsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingClubs" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="clubsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterHeavyMeleeWeapon" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkBoomstick']">	
		<effect_group>			
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="shotgunsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingShotguns" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterCraftingShotgun" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="shotgunsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterCraftingShotgun" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkMasterChef']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="foodCSM">
				<requirement name="ProgressionLevel" progression_name="craftingFood" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterKitchen" operation="LT" value="25"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="foodCSM">
				<requirement name="ProgressionLevel" progression_name="MasterKitchen" operation="Equals" value="25"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkMiner69r']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="harvestingToolsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingHarvestingTools" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterTools" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="harvestingToolsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterTools" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkMachineGunner']">	
		<effect_group>			
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="machineGunsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingMachineGuns" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterCraftingMachineGuns" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="machineGunsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterCraftingMachineGuns" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkBrawler']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="knucklesCSM">
				<requirement name="ProgressionLevel" progression_name="craftingKnuckles" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="knucklesCSM">
				<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<set xpath="/progression/perks/perk[@name='perkLivingOffTheLand']/effect_group/passive_effect/requirement[@name='ProgressionLevel']/@value">50</set>
	<append xpath="/progression/perks/perk[@name='perkLivingOffTheLand']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="seedCSM">
				<requirement name="ProgressionLevel" progression_name="craftingSeeds" operation="Equals" value="50"/>
				<requirement name="ProgressionLevel" progression_name="MasterFarmer" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="seedCSM">
				<requirement name="ProgressionLevel" progression_name="MasterFarmer" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkGunslinger']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="handgunsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingHandguns" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterCraftingHandguns" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="handgunsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterCraftingHandguns" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkArchery']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="bowsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingBows" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterCraftingBows" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="bowsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterCraftingBows" operation="Equals" value="50"/>
			</passive_effect>
			
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkDeepCuts']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="bladesCSM">
				<requirement name="ProgressionLevel" progression_name="craftingBlades" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="bladesCSM">
				<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkElectrocutioner']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="roboticsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingRobotics" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="roboticsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterLightMeleeWeapon" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkTurrets']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="roboticsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingRobotics" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterRobotics" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="roboticsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterRobotics" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkPhysician']">	
		<effect_group>
			<!-- Adding craft new items -->
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="resourceMutationSamplesBundle"/>
			
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="medicalCSM">
				<requirement name="ProgressionLevel" progression_name="craftingMedical" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterChemist" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="medicalCSM">
				<requirement name="ProgressionLevel" progression_name="MasterChemist" operation="Equals" value="50"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']">	
		<effect_group>
			<!-- Adding craft new items -->
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="resourceRepairKitImp"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceMechanicalPartsImp"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceElectricPartsImp"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceReactorBattery"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,5" value="1" tags="resourceRepairKitLeg"/>
			
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="workstationCSM">
				<requirement name="ProgressionLevel" progression_name="craftingWorkstations" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterWorkstations" operation="LT" value="40"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="repairToolsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingRepairTools" operation="Equals" value="50"/>
				<requirement name="ProgressionLevel" progression_name="MasterBuilder" operation="LT" value="30"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="electricianCSM">
				<requirement name="ProgressionLevel" progression_name="craftingElectrician" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterElectrician" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="trapsCSM">
				<requirement name="ProgressionLevel" progression_name="craftingTraps" operation="Equals" value="75"/>
				<requirement name="ProgressionLevel" progression_name="MasterTraps" operation="LT" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="workstationCSM">
				<requirement name="ProgressionLevel" progression_name="MasterWorkstations" operation="Equals" value="40"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="repairToolsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterBuilder" operation="Equals" value="30"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="electricianCSM">
				<requirement name="ProgressionLevel" progression_name="MasterElectrician" operation="Equals" value="50"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="trapsCSM">
				<requirement name="ProgressionLevel" progression_name="MasterTraps" operation="Equals" value="50"/>
			</passive_effect>
			
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkGreaseMonkey']">	
		<effect_group>
			<passive_effect name="LootProb" operation="perc_add" level="1,5" value="2,10" tags="vehiclesCSM">
				<requirement name="ProgressionLevel" progression_name="craftingVehicles" operation="Equals" value="100"/>
				<requirement name="ProgressionLevel" progression_name="MasterVehicle" operation="LT" value="20"/>
			</passive_effect>
			<passive_effect name="LootProb" operation="base_set" level="1,5" value="1,1" tags="vehiclesCSM">
				<requirement name="ProgressionLevel" progression_name="MasterVehicle" operation="Equals" value="20"/>
			</passive_effect>
		</effect_group>
	</append>
	
	<append xpath="/progression/perks/perk[@name='perkIntellectMastery']">	
		<effect_group name="Boosters">
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterHarvestingTools"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterRepairTools"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterSalvageTools"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterKnuckles"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterBlades"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterClubs"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterSledgehammers"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterSpears"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterBows"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterHandguns"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterShotguns"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterRifles"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterMachineGuns"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterExplosives"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterRobotics"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterArmor"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterMedical"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterFood"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterSeed"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterElectrician"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterTraps"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterWorkstation"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="MBoosterVehicle"/>
		</effect_group>
	</append>
	
	<append xpath="/progression/crafting_skills">
		
		<!-- Tools -->
		<crafting_skill name="MasterTools" max_level="50" parent="attmaster" name_key="MasterToolsName" desc_key="MasterToolsDesc" long_desc_key="MasterToolsLongDesc" icon="ui_game_symbol_tool">
			
			<display_entry icon="meleeToolPickT3Auger" name_key="mastertoolsT1" has_quality="true" unlock_level="5,10,15,20,25,28">
				<unlock_entry item="meleeToolPickT4AugerImp,meleeToolAxeT4ChainsawImp,meleeToolSalvageT4ImpactDriverImp" unlock_tier="1" recipes="meleeToolPickT4AugerImp,meleeToolAxeT4ChainsawImp,meleeToolSalvageT4ImpactDriverImp"/>
			</display_entry>
			<display_entry icon="meleeToolPickT3Auger" name_key="mastertoolsT2" has_quality="true" unlock_level="25,30,35,40,45,50">
				<unlock_entry item="meleeToolPickT5AugerReact,meleeToolSalvageT5ImpactDriverReact" unlock_tier="1" recipes="meleeToolPickT5AugerReact,meleeToolSalvageT5ImpactDriverReact"/>
			</display_entry>
			<display_entry icon="meleeToolAxeT3ChainsawParts,meleeToolPickT3Auger,smallEngine,resourceMechanicalParts,resourceSpring,modRoboticDroneCargoMod,modMeleeBunkerBuster,meleeToolAxeT3ChainsawParts,meleeToolPickT3Auger,modMeleeSerratedBlade,resourceMechanicalParts,resourceSpring,modRoboticDroneCargoMod,modMeleeBunkerBuster" name_key="masterToolsT1-1,masterToolsT1-2,masterToolsT1-3,masterToolsT1-4,masterToolsT1-5,masterToolsT1-6,masterToolsT1-7,masterToolsT1-8,masterToolsT1-9,masterToolsT1-10,masterToolsT1-11,masterToolsT1-12,masterToolsT1-13,masterToolsT1-14" has_quality="false" unlock_level="5,10,15,20,25,30,35,50,50,50,50,50,50,50">
				<unlock_entry item="modReinforcedParts" unlock_tier="1" />
				<unlock_entry item="modElongatedCore" unlock_tier="2" />
				<unlock_entry item="modMotorBooster" unlock_tier="3" />
				<unlock_entry item="modEnhancedMechanisms" unlock_tier="4" />
				<unlock_entry item="modFastMechanisms" unlock_tier="5" />
				<unlock_entry item="modSpareBox" unlock_tier="6" />
				<unlock_entry item="modLuckyMining" unlock_tier="7" />
				
				<unlock_entry item="modReinforcedPartsUnique" unlock_tier="8" />
				<unlock_entry item="modElongatedCoreUnique" unlock_tier="9" />
				<unlock_entry item="modSurgicalBladeUnique" unlock_tier="10" />
				<unlock_entry item="modEnhancedMechanismsUnique" unlock_tier="11" />
				<unlock_entry item="modFastMechanismsUnique" unlock_tier="12" />
				<unlock_entry item="modSpareBoxUnique" unlock_tier="13" />
				<unlock_entry item="modLuckyMiningUnique" unlock_tier="14" />
			</display_entry>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolPickT4AugerImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolAxeT4ChainsawImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolSalvageT4ImpactDriverImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeToolPickT5AugerReact"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeToolSalvageT5ImpactDriverReact"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="modReinforcedParts"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modElongatedCore"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modMotorBooster"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modEnhancedMechanisms"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modFastMechanisms"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modSpareBox"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="modLuckyMining"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modLuckyMiningUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modElongatedCoreUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReinforcedPartsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modEnhancedMechanismsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modFastMechanismsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modSpareBoxUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modSurgicalBladeUnique"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeToolPickT4AugerImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeToolAxeT4ChainsawImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeToolSalvageT4ImpactDriverImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeToolPickT5AugerReact"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeToolSalvageT5ImpactDriverReact"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Master Armor -->
		<crafting_skill name="MasterArmor" max_level="50" parent="attmaster" name_key="MasterArmorName" desc_key="MasterArmorDesc" long_desc_key="MasterArmorLongDesc" icon="ui_game_symbol_armor_iron">
			
			<display_entry icon="modArmorQuadStoragePocket,modArmorCustomizedFittings,armorNerdOutfit,foodAtomicSmoothie,armorPreacherBoots,modArmorTreasureHunter,modArmorPerception,modArmorStrength,modArmorFortitude,modArmorAgility,modArmorIntellect" name_key="MasterArmorMods" has_quality="false" unlock_level="5,10,15,15,20,25,30,30,30,30,30">
				<unlock_entry item="modArmorQuadStoragePocket" unlock_tier="1" />
				<unlock_entry item="modArmorHeadset" unlock_tier="2" />
				<unlock_entry item="modNerdBonusImp" unlock_tier="3" />
				<unlock_entry item="modIrradiationResistImp" unlock_tier="4" />
				<unlock_entry item="modTerrainResist" unlock_tier="5" />
				<unlock_entry item="modSmartGlass" unlock_tier="6" />
				<unlock_entry item="modArmorPerceptionImp" unlock_tier="7" />
				<unlock_entry item="modArmorStrengthImp" unlock_tier="8" />
				<unlock_entry item="modArmorFortitudeImp" unlock_tier="9" />
				<unlock_entry item="modArmorAgilityImp" unlock_tier="10" />
				<unlock_entry item="modArmorIntellectImp" unlock_tier="11" />
			</display_entry>
						
			<display_entry icon="modArmorWaterPurifier,medicalFirstAidKit,drinkJarPureMineralWater,modArmorImpactBracing,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced" name_key="MasterArmorSetMods" has_quality="false" unlock_level="10,15,20,25,35,40,45,50">
				<unlock_entry item="modArmorLSSHelmet" unlock_tier="1" />
				<unlock_entry item="modArmorLSSOutfit" unlock_tier="2" />
				<unlock_entry item="modArmorLSSGloves" unlock_tier="3" />
				<unlock_entry item="modArmorLSSBoots" unlock_tier="4" />
				<unlock_entry item="modRareArmorARResistHelmet" unlock_tier="5" />
				<unlock_entry item="modRareArmorARResistOutfit" unlock_tier="6" />
				<unlock_entry item="modRareArmorARResistGloves" unlock_tier="7" />
				<unlock_entry item="modRareArmorARResistBoots" unlock_tier="8" />
			</display_entry>
			
			<display_entry icon="armorRogueHelmet" name_key="MasterArmorImp" has_quality="true" unlock_level="4,8,12,16,20,24">
				<unlock_entry item="armorRogueHelmetImp,armorEnforcerHelmetImp,armorRangerHelmetImp,armorCommandoHelmetImp,armorAssassinHelmetImp,armorNomadHelmetImp,armorNerdHelmetImp,armorRaiderHelmetImp" unlock_tier="1" recipes="armorRogueHelmetImp,armorRogueOutfitImp,armorRogueGlovesImp,armorRogueBootsImp,armorEnforcerHelmetImp,armorEnforcerOutfitImp,armorEnforcerGlovesImp,armorEnforcerBootsImp,armorRangerHelmetImp,armorRangerOutfitImp,armorRangerGlovesImp,armorRangerBootsImp,armorCommandoHelmetImp,armorCommandoOutfitImp,armorCommandoGlovesImp,armorCommandoBootsImp,armorAssassinHelmetImp,armorAssassinOutfitImp,armorAssassinGlovesImp,armorAssassinBootsImp,armorNomadHelmetImp,armorNomadOutfitImp,armorNomadGlovesImp,armorNomadBootsImp,armorNerdHelmetImp,armorNerdOutfitImp,armorNerdGlovesImp,armorNerdBootsImp,armorRaiderHelmetImp,armorRaiderOutfitImp,armorRaiderGlovesImp,armorRaiderBootsImp"/>
			</display_entry>
			
			<display_entry icon="armorAssassinHelmet" name_key="MasterArmorUniq" has_quality="true" unlock_level="25,30,35,40,45,50">
				<unlock_entry item="armorRescuerHelmet,armorPredatorHelmet,armorMausHelmet" unlock_tier="1" recipes="armorRescuerHelmet,armorRescuerOutfit,armorRescuerGloves,armorRescuerBoots,armorPredatorHelmet,armorPredatorOutfit,armorPredatorGloves,armorPredatorBoots,armorMausHelmet,armorMausOutfit,armorMausGloves,armorMausBoots"/>
			</display_entry>
			
			<display_entry icon="modArmorTreasureHunter,poiPartHelper,modArmorStealthBoots,armorFarmerBoots,electricwirerelay,meleeWpnKnucklesT0LeatherKnuckles,modArmorNightVision,armorNerdOutfit" name_key="MasterArmorModsUniq,modIrradiationResistUnique,falloutFlush" has_quality="false" unlock_level="50,50,50,50,50,50,50,50,50">
				<unlock_entry item="modOkGoogle" unlock_tier="1" />
				<unlock_entry item="modAttributeBoostUnique" unlock_tier="2" />
				<unlock_entry item="modStabilityBooster" unlock_tier="3" />
				<unlock_entry item="modTerrainResistUnique" unlock_tier="4" />
				<unlock_entry item="modLightningRod" unlock_tier="5" />
				<unlock_entry item="modReliableWinding" unlock_tier="6" />
				<unlock_entry item="modRadar" unlock_tier="7" />
				<unlock_entry item="modNerdBonusUnique" unlock_tier="8" />
				<unlock_entry item="modIrradiationResistUnique" unlock_tier="9" />
			</display_entry>
			
			<effect_group>
			
				<!-- Improved Mods -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="modArmorQuadStoragePocket"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modArmorHeadset"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modNerdBonusImp,modIrradiationResistImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modTerrainResist"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modSmartGlass"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorPerceptionImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorStrengthImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorFortitudeImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorAgilityImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="modArmorIntellectImp"/>
				
				<!-- Unique Mods -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modOkGoogle"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modAttributeBoostUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modStabilityBooster"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modTerrainResistUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modLightningRod"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReliableWinding"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modRadar"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modNerdBonusUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modIrradiationResistUnique"/>
				
				<!-- Set's mods -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modArmorLSSHelmet"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modArmorLSSOutfit"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modArmorLSSGloves"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modArmorLSSBoots"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="modRareArmorARResistHelmet"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="modRareArmorARResistOutfit"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="modRareArmorARResistGloves"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modRareArmorARResistBoots"/>
				
				<!-- Improved Armor -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="armorRogueHelmetImp,armorRogueOutfitImp,armorRogueGlovesImp,armorRogueBootsImp,armorEnforcerHelmetImp,armorEnforcerOutfitImp,armorEnforcerGlovesImp,armorEnforcerBootsImp,armorRangerHelmetImp,armorRangerOutfitImp,armorRangerGlovesImp,armorRangerBootsImp,armorCommandoHelmetImp,armorCommandoOutfitImp,armorCommandoGlovesImp,armorCommandoBootsImp,armorAssassinHelmetImp,armorAssassinOutfitImp,armorAssassinGlovesImp,armorAssassinBootsImp,armorAssassinBootsImp,armorNomadHelmetImp,armorNomadOutfitImp,armorNomadGlovesImp,armorNomadBootsImp,armorNerdHelmetImp,armorNerdOutfitImp,armorNerdGlovesImp,armorNerdBootsImp,armorRaiderHelmetImp,armorRaiderOutfitImp,armorRaiderGlovesImp,armorRaiderBootsImp"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="8,12,16,20,24,100" value="1,2,3,4,5,5" tags="armorRogueHelmetImp,armorRogueOutfitImp,armorRogueGlovesImp,armorRogueBootsImp,armorEnforcerHelmetImp,armorEnforcerOutfitImp,armorEnforcerGlovesImp,armorEnforcerBootsImp,armorRangerHelmetImp,armorRangerOutfitImp,armorRangerGlovesImp,armorRangerBootsImp,armorCommandoHelmetImp,armorCommandoOutfitImp,armorCommandoGlovesImp,armorCommandoBootsImp,armorAssassinHelmetImp,armorAssassinOutfitImp,armorAssassinGlovesImp,armorAssassinBootsImp,armorAssassinBootsImp,armorNomadHelmetImp,armorNomadOutfitImp,armorNomadGlovesImp,armorNomadBootsImp,armorNerdHelmetImp,armorNerdOutfitImp,armorNerdGlovesImp,armorNerdBootsImp,armorRaiderHelmetImp,armorRaiderOutfitImp,armorRaiderGlovesImp,armorRaiderBootsImp"/>
				
				<!-- Unique Armor -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorRescuerHelmet,armorRescuerOutfit,armorRescuerGloves,armorRescuerBoots"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorPredatorHelmet,armorPredatorOutfit,armorPredatorGloves,armorPredatorBoots"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="armorMausHelmet,armorMausOutfit,armorMausGloves,armorMausBoots"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorRescuerHelmet,armorRescuerOutfit,armorRescuerGloves,armorRescuerBoots"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorPredatorHelmet,armorPredatorOutfit,armorPredatorGloves,armorPredatorBoots"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="armorMausHelmet,armorMausOutfit,armorMausGloves,armorMausBoots"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Machine gun -->
		<crafting_skill name="MasterCraftingMachineGuns" max_level="50" parent="attmaster" name_key="MasterMachineGunsName" desc_key="MasterMachineGunsDesc" long_desc_key="MasterMachineGunsLongDesc" icon="ui_game_symbol_rifle">
			
			<display_entry item="gunMGT4M60Imp" unlock_level="5,10,15,20,25,28"/>
			<display_entry item="gunMGT5M60Bulldog" unlock_level="25,30,35,40,45,50"/>
			<display_entry icon="gunMGT1AK47Parts,modGunDrumMagazineExtender,modGunTriggerGroupAutomatic,gunMGT1AK47Parts,modGunDrumMagazineExtender,modGunTriggerGroupAutomatic" name_key="MasterMachineGunsT3-1,MasterMachineGunsT3-2,MasterMachineGunsT3-3,MasterMachineGunsT3-4,MasterMachineGunsT3-5,MasterMachineGunsT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
				<unlock_entry item="modGunM60PartsImp" unlock_tier="1" />
				<unlock_entry item="modGunDrumMagazineExtenderImp" unlock_tier="2" />
				<unlock_entry item="modGunBoosterExp" unlock_tier="3" />
				<unlock_entry item="modGunM60PartsUnique" unlock_tier="4" />
				<unlock_entry item="modGunDrumMagazineExtenderUnique" unlock_tier="5" />
				<unlock_entry item="modGunBoosterUnique" unlock_tier="6" />
			</display_entry>
			<display_entry item="UniqueBuldogBundle" unlock_level="50"/>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueBuldogBundle"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunMGT4M60Imp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunMGT5M60Bulldog"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunM60PartsImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunDrumMagazineExtenderImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunBoosterExp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunM60PartsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunDrumMagazineExtenderUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunBoosterUnique"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunMGT4M60Imp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunMGT5M60Bulldog"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Shotgun -->
		<crafting_skill name="MasterCraftingShotgun" max_level="50" parent="attmaster" name_key="MasterCraftingShotgunName" desc_key="MasterCraftingShotgunDesc" long_desc_key="MasterCraftingShotgunLongDesc" icon="ui_game_symbol_shotgun">
			
			<display_entry item="gunShotgunT4AutoShotgunImp" unlock_level="5,10,15,20,25,28"/>
			<display_entry item="gunShotgunT5AutoShotgunEraser" unlock_level="25,30,35,40,45,50"/>
			<display_entry icon="gunShotgunT1DoubleBarrelParts,modGunForegrip,modGunCrippleEm,gunShotgunT1DoubleBarrelParts,modGunForegrip,modGunCrippleEm" name_key="MasterShotgunT3-1,MasterShotgunT3-2,MasterShotgunT3-3,MasterShotgunT3-4,MasterShotgunT3-5,MasterShotgunT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
				<unlock_entry item="modGunShotgunPartsImp" unlock_tier="1" />
				<unlock_entry item="modGunForegripImp" unlock_tier="2" />
				<unlock_entry item="modGunCrippleEmImp" unlock_tier="3" />
				<unlock_entry item="modGunShotgunPartsUnique" unlock_tier="4" />
				<unlock_entry item="modGunForegripUnique" unlock_tier="5" />
				<unlock_entry item="modGunCrippleEmUnique" unlock_tier="6" />
			</display_entry>
			<display_entry item="UniqueEraserBundle" unlock_level="50"/>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueEraserBundle"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunShotgunT4AutoShotgunImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunShotgunT5AutoShotgunEraser"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunShotgunPartsImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunForegripImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunCrippleEmImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunShotgunPartsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunForegripUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunCrippleEmUnique"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunShotgunT4AutoShotgunImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunShotgunT5AutoShotgunEraser"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Sniper rifle -->
		<crafting_skill name="MasterCraftingRifle" max_level="50" parent="attmaster" name_key="MasterCraftingRifleName" desc_key="MasterCraftingRifleDesc" long_desc_key="MasterCraftingRifleLongDesc" icon="ui_game_symbol_long_shot">
			
			<display_entry item="gunRifleT4SniperRifleImp" unlock_level="5,10,15,20,25,28"/>
			<display_entry item="gunRifleT5SniperRifleGaus" unlock_level="25,30,35,40,45,50"/>
			<display_entry icon="gunRifleT1HuntingRifleParts,modGunBipod,modGunSoundSuppressorSilencer,modGunTriggerGroupSemi,gunRifleT1HuntingRifleParts,modGunBipod,modGunSoundSuppressorSilencer,modGunTriggerGroupSemi" name_key="MasterRifleT3-1,MasterRifleT3-2,MasterRifleT3-3,MasterRifleT3-4,MasterRifleT3-5,MasterRifleT3-6,MasterRifleT3-7,MasterRifleT3-8" has_quality="false" unlock_level="8,16,24,32,50,50,50,50">
				<unlock_entry item="modGunRiflePartsImp" unlock_tier="1" />
				<unlock_entry item="modGunBipodImp" unlock_tier="2" />
				<unlock_entry item="modGunSoundSuppressorSilencerImp" unlock_tier="3" />
				<unlock_entry item="modGunDamageAccumulatorExp" unlock_tier="4" />
				<unlock_entry item="modGunRiflePartsUnique" unlock_tier="5" />
				<unlock_entry item="modGunBipodUnique" unlock_tier="6" />
				<unlock_entry item="modGunSoundSuppressorSilencerUnique" unlock_tier="7" />
				<unlock_entry item="modGunDamageAccumulatorUnique" unlock_tier="8" />
			</display_entry>
			<display_entry item="UniqueGausBundle" unlock_level="50"/>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueGausBundle"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunRifleT4SniperRifleImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunRifleT5SniperRifleGaus"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunRiflePartsImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunBipodImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunSoundSuppressorSilencerImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="modGunDamageAccumulatorExp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunRiflePartsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunBipodUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunSoundSuppressorSilencerUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunDamageAccumulatorUnique"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunRifleT4SniperRifleImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunRifleT5SniperRifleGaus"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Handguns -->
		<crafting_skill name="MasterCraftingHandguns" max_level="50" parent="attmaster" name_key="MasterCraftingHandgunsName" desc_key="MasterCraftingHandgunsDesc" long_desc_key="MasterCraftingHandgunsLongDesc" icon="ui_game_symbol_pistol">
			
			<display_entry item="gunHandgunT4SMG5Imp" unlock_level="5,10,15,20,25,28"/>
			<display_entry item="gunHandgunT5SMG5Zinger" unlock_level="25,30,35,40,45,50"/>
			<display_entry icon="gunHandgunT1PistolParts,modGunMagazineExtender,modGunMeleeRadRemover,gunHandgunT1PistolParts,modGunMagazineExtender,modGunMeleeRadRemover" name_key="MasterHandgunsT3-1,MasterHandgunsT3-2,MasterHandgunsT3-3,MasterHandgunsT3-4,MasterHandgunsT3-5,MasterHandgunsT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
				<unlock_entry item="modGunPistolPartsImp" unlock_tier="1" />
				<unlock_entry item="modGunMagazineExtenderImp" unlock_tier="2" />
				<unlock_entry item="modGunMeleeRadRemoverImp" unlock_tier="3" />
				<unlock_entry item="modGunPistolPartsUnique" unlock_tier="4" />
				<unlock_entry item="modGunMagazineExtenderUnique" unlock_tier="5" />
				<unlock_entry item="modGunMeleeRadRemoverUnique" unlock_tier="6" />
			</display_entry>
			<display_entry item="UniqueZingerBundle" unlock_level="50"/>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="UniqueZingerBundle"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunHandgunT4SMG5Imp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunHandgunT5SMG5Zinger"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modGunPistolPartsImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modGunMagazineExtenderImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modGunMeleeRadRemoverImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunPistolPartsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunMagazineExtenderUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modGunMeleeRadRemoverUnique"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunHandgunT4SMG5Imp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunHandgunT5SMG5Zinger"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Master Demolitionist -->
		<crafting_skill name="MasterDemolitionist" max_level="25" parent="attmaster" name_key="MasterDemolitionistName" desc_key="MasterDemolitionistDesc" long_desc_key="MasterDemolitionistLongDesc" icon="ui_game_symbol_explosion">
			
			<display_entry item="mineAirFilterImp" unlock_level="25"/>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="mineAirFilterImp"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Bows -->
		<crafting_skill name="MasterCraftingBows" max_level="50" parent="attmaster" name_key="MasterCraftingBowsName" desc_key="MasterCraftingBowsDesc" long_desc_key="MasterCraftingHandgunsLongDesc" icon="ui_game_symbol_archery">
						
			<display_entry item="gunBowT4CompoundBowImp" unlock_level="5,10,15,20,25,28"/>
			<display_entry item="gunBowT4CompoundCrossbowImp" unlock_level="5,10,15,20,25,28"/>
			<display_entry item="gunBowT5CompoundCrossbowMantis" unlock_level="25,30,35,40,45,50"/>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunBowT4CompoundBowImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunBowT4CompoundCrossbowImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunBowT5CompoundCrossbowMantis"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunBowT4CompoundBowImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunBowT4CompoundCrossbowImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunBowT5CompoundCrossbowMantis"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Robotics -->
		<crafting_skill name="MasterRobotics" max_level="50" parent="attmaster" name_key="MasterRoboticsName" desc_key="MasterRoboticsDesc" long_desc_key="MasterRoboticsLongDesc" icon="ui_game_symbol_junk_turret">
			
			<display_entry item="gunBotJunkSledgeImp" unlock_level="5,10,15,20,25,28"/>
			<display_entry item="gunBotJunkTurretImp" unlock_level="25,30,35,40,45,50"/>
			<display_entry icon="gunBotRoboticsParts,modMeleeStunBatonRepulsor,meleeWpnSledgeT3SteelSledgehammerParts,ammoJunkTurretShell,gunBotRoboticsParts,modMeleeStunBatonRepulsor,meleeWpnSledgeT3SteelSledgehammerParts,ammoJunkTurretShell" name_key="MasterRoboticsT3-1,MasterRoboticsT3-2,MasterRoboticsT3-3,MasterRoboticsT3-4,MasterRoboticsT3-5,MasterRoboticsT3-6,MasterRoboticsT3-7,MasterRoboticsT3-8" has_quality="false" unlock_level="8,16,24,36,50,50,50,50">
				<unlock_entry item="modTurretPartsImp" unlock_tier="1" />
				<unlock_entry item="modReactorAmplifierImp" unlock_tier="2" />
				<unlock_entry item="modHeavyTipImp" unlock_tier="3" />
				<unlock_entry item="modHugeSupplyImp" unlock_tier="4" />
				<unlock_entry item="modTurretPartsUnique" unlock_tier="5" />
				<unlock_entry item="modReactorAmplifierUnique" unlock_tier="6" />
				<unlock_entry item="modHeavyTipUnique" unlock_tier="7" />
				<unlock_entry item="modHugeSupplyUnique" unlock_tier="8" />
			</display_entry>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="gunBotJunkSledgeImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="gunBotJunkTurretImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modTurretPartsImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modReactorAmplifierImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modHeavyTipImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,100" value="1" tags="modHugeSupplyImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modTurretPartsUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReactorAmplifierUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modHeavyTipUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modHugeSupplyUnique"/>
				
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="gunBotJunkSledgeImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="gunBotJunkTurretImp"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Heavy Melee Weapon -->
		<crafting_skill name="MasterHeavyMeleeWeapon" max_level="50" parent="attmaster" name_key="MasterHeavyMeleeWeaponName" desc_key="MasterHeavyMeleeWeaponDesc" long_desc_key="MasterHeavyMeleeWeaponLongDesc" icon="ui_game_symbol_sledge">
						
			<display_entry icon="meleeWpnClubT3SteelClub" name_key="HeavyMeleeWeaponT1" has_quality="true" unlock_level="5,10,15,20,25,28">
				<unlock_entry item="meleeWpnClubT4SteelClubImp,meleeWpnSledgeT4SteelSledgehammerImp,meleeWpnSpearT4SteelSpearImp" unlock_tier="1" recipes="meleeWpnClubT4SteelClubImp,meleeWpnSledgeT4SteelSledgehammerImp,meleeWpnSpearT4SteelSpearImp"/>
			</display_entry>
			
			<display_entry icon="meleeToolAxeT2SteelAxe" name_key="HeavyMeleeWeaponT2" has_quality="true" unlock_level="25,30,35,40,45,50">
				<unlock_entry item="meleeWpnClubT5SteelAxeBarbarian,meleeWpnSledgeT5SteelSledgehammerMjolnir,meleeWpnSpearT5SteelSpearCombistick" unlock_tier="1" recipes="meleeWpnClubT5SteelAxeBarbarian,meleeWpnSledgeT5SteelSledgehammerMjolnir,meleeWpnSpearT5SteelSpearCombistick"/>
			</display_entry>
			
			<display_entry icon="meleeWpnSledgeT3SteelSledgehammerParts,modGunMeleeTheHunter,modMeleeClubMetalSpikes,meleeWpnSledgeT3SteelSledgehammerParts,modGunMeleeTheHunter,modMeleeClubMetalSpikes" name_key="MasterHeavyMeleeWeaponT3-1,MasterHeavyMeleeWeaponT3-2,MasterHeavyMeleeWeaponT3-3,MasterHeavyMeleeWeaponT3-4,MasterHeavyMeleeWeaponT3-5,MasterHeavyMeleeWeaponT3-6" has_quality="false" unlock_level="8,16,24,50,50,50">
				<unlock_entry item="modMeleeDimondPartsHeavy" unlock_tier="1" />
				<unlock_entry item="modMeleeTheHunterImp" unlock_tier="2" />
				<unlock_entry item="modMeleeTerribleSpikesImp" unlock_tier="3" />
				<unlock_entry item="modMeleeDimondPartsHeavyUnique" unlock_tier="4" />
				<unlock_entry item="modMeleeTheHunterUnique" unlock_tier="5" />
				<unlock_entry item="modMeleeTerribleSpikesUnique" unlock_tier="6" />
			</display_entry>
			
			<display_entry icon="meleeWpnSpearT1IronSpear,meleeWpnClubT1BaseballBat,meleeWpnSledgeT1IronSledgehammer" name_key="LightMeleeWeaponT4" has_quality="false" unlock_level="10,10,10">
				<unlock_entry item="modEnhancedSpear" unlock_tier="1" />
				<unlock_entry item="modEnhancedClub" unlock_tier="2" />
				<unlock_entry item="modEnhancedSledgehammer" unlock_tier="3" />
			</display_entry>
			
			<effect_group>
				<!-- Enhanced equipment -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedSpear"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedClub"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedSledgehammer"/>
			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnSledgeT4SteelSledgehammerImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnClubT4SteelClubImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnSpearT4SteelSpearImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnClubT5SteelAxeBarbarian"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnSledgeT5SteelSledgehammerMjolnir"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnSpearT5SteelSpearCombistick"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modMeleeDimondPartsHeavy"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modMeleeTheHunterImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="modMeleeTerribleSpikesImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeDimondPartsHeavyUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeTheHunterUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeTerribleSpikesUnique"/>

				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnSledgeT4SteelSledgehammerImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnClubT4SteelClubImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnSpearT4SteelSpearImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnClubT5SteelAxeBarbarian"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnSledgeT5SteelSledgehammerMjolnir"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnSpearT5SteelSpearCombistick"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Light Melee Weapon -->
		<crafting_skill name="MasterLightMeleeWeapon" max_level="50" parent="attmaster" name_key="MasterLightMeleeWeaponName" desc_key="MasterLightMeleeWeaponDesc" long_desc_key="MasterLightMeleeWeaponLongDesc" icon="ui_game_symbol_deep_cuts">
			
			<display_entry icon="meleeWpnBladeT3Machete" name_key="LightMeleeWeaponT1" has_quality="true" unlock_level="5,10,15,20,25,28">
				<unlock_entry item="meleeWpnKnucklesT4SteelKnucklesImp,meleeWpnBladeT4MacheteImp,meleeWpnBatonT4PlasmaBaton" unlock_tier="1" recipes="meleeWpnKnucklesT4SteelKnucklesImp,meleeWpnBladeT4MacheteImp,meleeWpnBatonT4PlasmaBaton"/>
			</display_entry>
			
			<display_entry icon="meleeWpnBladeT3Machete" name_key="LightMeleeWeaponT2" has_quality="true" unlock_level="25,30,35,40,45,50">
				<unlock_entry item="meleeWpnBladeT5MacheteIndiana,meleeWpnMausClaws,meleeWpnBatonT5PlasmaBatonFlugen" unlock_tier="1" recipes="meleeWpnBladeT5MacheteIndiana,meleeWpnMausClaws,meleeWpnBatonT5PlasmaBatonFlugen"/>
			</display_entry>
			
			<display_entry icon="meleeWpnKnucklesT3SteelKnucklesParts,modMeleeErgonomicGrip,meleeWpnKnucklesT3SteelKnucklesParts,modMeleeErgonomicGrip,modMeleeClubBurningShaft,meleeWpnKnucklesT3SteelKnuckles" name_key="MasterLightMeleeWeaponT3-1,MasterLightMeleeWeaponT3-2,MasterLightMeleeWeaponT3-3,MasterLightMeleeWeaponT3-4,MasterLightMeleeWeaponT3-5" has_quality="false" unlock_level="8,16,50,50,50">
				<unlock_entry item="modMeleeDimondPartsLight" unlock_tier="1" />
				<unlock_entry item="modMeleeErgonomicGripImp" unlock_tier="2" />
				<unlock_entry item="modMeleeDimondPartsLightUnique" unlock_tier="3" />
				<unlock_entry item="modMeleeErgonomicGripUnique" unlock_tier="4" />
				<unlock_entry item="modMeleeClubBurningUnique" unlock_tier="5" />
			</display_entry>
			
			<display_entry icon="meleeWpnKnucklesT1IronKnuckles,meleeWpnBladeT1HuntingKnife,meleeWpnBatonT2StunBaton" name_key="LightMeleeWeaponT4" has_quality="false" unlock_level="10,10,10">
				<unlock_entry item="modEnhancedKnuckles" unlock_tier="1" />
				<unlock_entry item="modEnhancedKnife" unlock_tier="2" />
				<unlock_entry item="modEnhancedStunBaton" unlock_tier="3" />
			</display_entry>
			
			<effect_group>
				<!-- Enhanced equipment -->
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedKnuckles"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedKnife"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modEnhancedStunBaton"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnBatonT4PlasmaBaton"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnKnucklesT4SteelKnucklesImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeWpnBladeT4MacheteImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnBladeT5MacheteIndiana"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnMausClaws"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="meleeWpnBatonT5PlasmaBatonFlugen"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="modMeleeDimondPartsLight"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="modMeleeErgonomicGripImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeDimondPartsLightUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeErgonomicGripUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeClubBurningUnique"/>

				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnBatonT4PlasmaBaton"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnKnucklesT4SteelKnucklesImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,28,100" value="1,2,3,4,5,5" tags="meleeWpnBladeT4MacheteImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnBladeT5MacheteIndiana"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnMausClaws"/>
				<passive_effect name="CraftingTier" operation="base_add" level="30,35,40,45,50,100" value="1,2,3,4,5,5" tags="meleeWpnBatonT5PlasmaBatonFlugen"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Workstations -->
		<crafting_skill name="MasterWorkstations" max_level="50" parent="attmaster" name_key="MasterWorkstationsName" desc_key="MasterWorkstationsDesc" long_desc_key="MasterWorkstationsLongDesc" icon="ui_game_symbol_workbench">
			
			<display_entry icon="cntWoodBurningStove,cntDewCollector" name_key="masterworkstationsT1-1,masterworkstationsT1-5" has_quality="false" unlock_level="3,12">
				<unlock_entry item="kitchenStove" unlock_tier="1" />
				<unlock_entry item="DewCollectorImp" unlock_tier="2" />
			</display_entry>
			<display_entry icon="workbench,modMeleeSerratedBlade,meleeToolAllSteelParts,cntToolBoxClosedWhite" name_key="masterworkstationsT2-1,masterworkstationsT2-2,masterworkstationsT2-3,masterworkstationsT2-4" has_quality="false" unlock_level="12,15,18,21">
				<unlock_entry item="workbenchImp" unlock_tier="1" />
				<unlock_entry item="toolCanningTools" unlock_tier="2" />
				<unlock_entry item="toolSmallParts" unlock_tier="3" />
				<unlock_entry item="toolImprovedTools" unlock_tier="4" />
			</display_entry>
			<display_entry icon="cementMixer" name_key="masterworkstationsT3-1" has_quality="false" unlock_level="24" >
				<unlock_entry item="cementMixerImp" unlock_tier="1" />
			</display_entry>
			<display_entry icon="forge,toolBellows,toolAnvil" name_key="masterworkstationsT4-1,masterworkstationsT4-2,masterworkstationsT4-3" has_quality="false" unlock_level="27,30,30">
				<unlock_entry item="forgeImp" unlock_tier="1" />
				<unlock_entry item="toolBellowsImp" unlock_tier="2" />
				<unlock_entry item="toolAnvilImp" unlock_tier="3" />
			</display_entry>
			<display_entry icon="chemistryStation,cntBarrelAcidSingle00,toolBeaker,flamethrowerTrap,backhoeWhite,backhoeWhite,backhoeWhite,backhoeWhite,backhoeWhite,backhoeWhite,cntRollingToolBoxOpenWhite,palletBagFlourBaseFull,speaker" name_key="masterworkstationsT5-1,masterworkstationsT5-2,masterworkstationsT5-3,masterworkstationsT5-4,masterworkstationsT5-5,masterworkstationsT5-6,masterworkstationsT5-7,masterworkstationsT5-8,masterworkstationsT5-9,masterworkstationsT5-10,masterworkstationsT5-11,masterworkstationsT5-12,masterworkstationsT5-13" has_quality="false" unlock_level="32,35,38,40,42,42,42,42,42,42,45,48,50">
				<unlock_entry item="chemistryStationImp" unlock_tier="1" />
				<unlock_entry item="toolCompostBin" unlock_tier="2" />
				<unlock_entry item="toolChemicalFlasks" unlock_tier="3" />
				<unlock_entry item="toolProcessingAccelerator" unlock_tier="4" />
				<unlock_entry item="AutoMinerIron" unlock_tier="5" />
				<unlock_entry item="AutoMinerLead" unlock_tier="6" />
				<unlock_entry item="AutoMinerCoal" unlock_tier="7" />
				<unlock_entry item="AutoMinerNitrate" unlock_tier="8" />
				<unlock_entry item="AutoMinerClay" unlock_tier="9" />
				<unlock_entry item="AutoMinerShale" unlock_tier="10" />
				<unlock_entry item="toolAutominerSpareParts" unlock_tier="11" />
				<unlock_entry item="toolAutominerResourcePacker" unlock_tier="12" />
				<unlock_entry item="toolAutominerSiren" unlock_tier="13" />
			</display_entry>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,100" value="1" tags="kitchenStove"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="DewCollectorImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="workbenchImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="toolCanningTools"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="toolSmallParts"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="21,100" value="1" tags="toolImprovedTools"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="cementMixerImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="27,100" value="1" tags="forgeImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="toolBellowsImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="toolAnvilImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="chemistryStationImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="toolCompostBin"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="38,100" value="1" tags="toolChemicalFlasks"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="toolProcessingAccelerator"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="AutoMinerIron"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="AutoMinerLead"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="AutoMinerCoal"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="AutoMinerNitrate"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="AutoMinerClay"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="AutoMinerShale"/>

				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="toolAutominerSpareParts"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="48,100" value="1" tags="toolAutominerResourcePacker"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="toolAutominerSiren"/>
			</effect_group>
		</crafting_skill>
				
		<!-- Master Traps -->
		<crafting_skill name="MasterTraps" max_level="50" parent="attmaster" name_key="MasterTrapsName" desc_key="MasterTrapsDesc" long_desc_key="MasterTrapsDesc" icon="ui_game_symbol_electric_turret">
			
			<display_entry icon="bladeTrap,electricfencepost,bladeTrap,electricfencepost" name_key="MasterTrapsT1-1,MasterTrapsT1-2,MasterTrapsT1-3,MasterTrapsT1-4" has_quality="false" unlock_level="5,10,15,25">
				<unlock_entry item="bladeTrapImp" unlock_tier="1" />
				<unlock_entry item="electricfencepostImp" unlock_tier="2" />
				<unlock_entry item="bladeTrapExp" unlock_tier="3" />
				<unlock_entry item="electricfencepostExp" unlock_tier="4" />
			</display_entry>
			
			<display_entry icon="autoTurret,autoTurret,autoTurret,autoTurret,autoTurret,shotgunTurret,autoTurret,autoTurret,autoTurret,shotgunTurret" name_key="MasterTrapsT2-1,MasterTrapsT2-2,MasterTrapsT2-3,MasterTrapsT2-4,MasterTrapsT2-5,MasterTrapsT2-6,MasterTrapsT2-7,MasterTrapsT2-8,MasterTrapsT2-9,MasterTrapsT2-10" has_quality="false" unlock_level="2,4,8,14,20,26,32,38,44,50">
				<unlock_entry item="autoTurret_44" unlock_tier="1" />
				<unlock_entry item="autoTurret_762" unlock_tier="2" />
				<unlock_entry item="autoTurretImp_9mm" unlock_tier="3" />
				<unlock_entry item="autoTurretImp_44" unlock_tier="4" />
				<unlock_entry item="autoTurretImp_762mm" unlock_tier="5" />
				<unlock_entry item="shotgunTurretImp" unlock_tier="6" />
				<unlock_entry item="autoTurretLeg_9mm" unlock_tier="7" />
				<unlock_entry item="autoTurretLeg_44" unlock_tier="8" />
				<unlock_entry item="autoTurretLeg_762mm" unlock_tier="9" />
				<unlock_entry item="shotgunTurretLeg" unlock_tier="10" />
			</display_entry>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="bladeTrapImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="electricfencepostImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="bladeTrapExp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="electricfencepostExp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="autoTurret_44"/>			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="autoTurret_762"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="autoTurretImp_9mm"/>			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="autoTurretImp_44"/>			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="autoTurretImp_762mm"/>			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="shotgunTurretImp"/>			

				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="autoTurretLeg_9mm"/>			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="38,100" value="1" tags="autoTurretLeg_44"/>			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="44,100" value="1" tags="autoTurretLeg_762mm"/>			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="shotgunTurretLeg"/>			
			</effect_group>
			
		</crafting_skill>
		
		<!-- Master Electrician -->
		<crafting_skill name="MasterElectrician" max_level="50" parent="attmaster" name_key="MasterElectricianName" desc_key="MasterElectricianDesc" long_desc_key="MasterElectricianLongDesc" icon="ui_game_symbol_electric_generator">
			
			<display_entry icon="solarbank,decoCarMotorFlat,electricwirerelay,electrictimerrelay,switch,motionsensor,bladeTrap,electricfencepost,bladeTrap,electricfencepost" name_key="MasterElectricianT1-1,MasterElectricianT1-2,MasterElectricianT1-3,MasterElectricianT1-4,MasterElectricianT1-5,MasterElectricianT1-6" has_quality="false" unlock_level="3,5,7,9,12,15">
				<unlock_entry item="solarbank" unlock_tier="1" />
				<unlock_entry item="IndustrialEngine" unlock_tier="2" />
				<unlock_entry item="electricwirerelayImp" unlock_tier="3" />
				<unlock_entry item="electrictimerrelayImp" unlock_tier="4" />
				<unlock_entry item="switchImp" unlock_tier="5" />
				<unlock_entry item="motionsensorImp" unlock_tier="6" />
			</display_entry>
			
			<display_entry item="solarCell" unlock_level="4,8,12,16,20,24"/>
			
			<display_entry item="PortableReactor" unlock_level="20,25,30,35,40,45"/>
			
			<display_entry icon="controlPanelBase02,controlPanelBase04,controlPanelBase01,questGeneratorLarge,electricalBox02" name_key="MasterElectricianT4-1,MasterElectricianT4-2,MasterElectricianT4-3,MasterElectricianT4-2,MasterElectricianT4-3" has_quality="false" unlock_level="10,10,20,30,40">
				<unlock_entry item="AugerReactСhargingStation" unlock_tier="1" />
				<unlock_entry item="ImpactDriverReactСhargingStation" unlock_tier="2" />
				<unlock_entry item="PortableReactorСhargingStation" unlock_tier="3" />
				<unlock_entry item="GeneratorImp" unlock_tier="4" />
				<unlock_entry item="ReactorBank" unlock_tier="5" />
			</display_entry>
			
			<display_entry icon="decoCarMotorFlat,carBattery,resourceElectricParts,modMeleeStunBatonRepulsor,modMeleeStunBatonRepulsor,carBattery,resourceElectricParts,electricfencepost" name_key="MasterElectricianT5-1,MasterElectricianT5-2,MasterElectricianT5-3,MasterElectricianT5-4,MasterElectricianT5-5,MasterElectricianT5-6,MasterElectricianT5-7,MasterElectricianT5-8" has_quality="false" unlock_level="18,21,23,25,25,50,50,50">
				<unlock_entry item="modJetPack" unlock_tier="1" />
				<unlock_entry item="modIncreasedBattery" unlock_tier="2" />
				<unlock_entry item="modReactorElectric" unlock_tier="3" />
				<unlock_entry item="modReactorBooster" unlock_tier="4" />
				<unlock_entry item="modReactorAcceleratorExp" unlock_tier="5" />
				<unlock_entry item="modIncreasedBatteryUnique" unlock_tier="6" />
				<unlock_entry item="modReactorElectricUnique" unlock_tier="7" />
				<unlock_entry item="modMeleeElectroUnique" unlock_tier="8" />
			</display_entry>
		
			<effect_group> 
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,100" value="1" tags="solarbank"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="solarCell"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="IndustrialEngine"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="7,100" value="1" tags="electricwirerelayImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="9,100" value="1" tags="electrictimerrelayImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="switchImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="motionsensorImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="ReactorBank"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="GeneratorImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modIncreasedBatteryUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modReactorElectricUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modMeleeElectroUnique"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="PortableReactor"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="AugerReactСhargingStation"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="ImpactDriverReactСhargingStation"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="PortableReactorСhargingStation"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="modJetPack"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="21,100" value="1" tags="modIncreasedBattery"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="23,100" value="1" tags="modReactorElectric"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modReactorBooster"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modReactorAcceleratorExp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="8,12,16,20,24,100" value="1,2,3,4,5,5" tags="solarCell"/>
				<passive_effect name="CraftingTier" operation="base_add" level="25,30,35,40,45,100" value="1,2,3,4,5,5" tags="PortableReactor"/>
			</effect_group>
			
		</crafting_skill>
		
		<!-- Master Vehicle -->
		<crafting_skill name="MasterVehicle" max_level="20" parent="attmaster" name_key="MasterVehicleName" desc_key="MasterVehicleDesc" long_desc_key="MasterVehicleLongDesc" icon="ui_game_symbol_service">
			
			<display_entry icon="modVehicleFuelSaver,modVehicleReserveFuelTank,modVehicleArmor,modVehicleSuperCharger,modVehicleReserveFuelTank,modVehiclePlow,modVehicleArmor,modVehicleSuperCharger" name_key="MasterVehicleT1-1,MasterVehicleT1-2,MasterVehicleT1-3,MasterVehicleT1-4,MasterVehicleT1-5,MasterVehicleT1-6,MasterVehicleT1-7,MasterVehicleT1-8" has_quality="false" unlock_level="5,10,15,20,20,20,20,20">
				<unlock_entry item="modVehicleFuelSaverImp" unlock_tier="1" />
				<unlock_entry item="modVehicleReserveFuelTankImp" unlock_tier="2" />
				<unlock_entry item="modVehicleArmorImp" unlock_tier="3" />
				<unlock_entry item="modVehicleSuperChargerImp" unlock_tier="4" />
				<unlock_entry item="modVehicleFuelSystemUnique" unlock_tier="5" />
				<unlock_entry item="modVehiclePlowUnique" unlock_tier="6" />
				<unlock_entry item="modVehicleArmorUnique" unlock_tier="7" />
				<unlock_entry item="modVehicleSuperChargerUnique" unlock_tier="8" />
			</display_entry>
						
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="modVehicleFuelSaverImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="modVehicleReserveFuelTankImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="modVehicleArmorImp"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleSuperChargerImp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleFuelSystemUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehiclePlowUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleArmorUnique"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="modVehicleSuperChargerUnique"/>
				
			</effect_group>
		</crafting_skill>
		
		<!-- Master Builder -->
		<crafting_skill name="MasterBuilder" max_level="30" parent="attmaster" name_key="MasterBuilderName" desc_key="MasterBuilderDesc" long_desc_key="MasterBuilderLongDesc" icon="ui_game_symbol_destruction2">
			
			<display_entry item="meleeToolRepairT4NailgunImp" unlock_level="5,10,15,20,25,30"/>
			<display_entry icon="crushedCars01White,decoCarBackBumperUpright,roadBarricadeLight,signOpenWallMountChain,signPosterWantedMissing01,cntSedan01White,airConditioner,cntSemiTruck01White" name_key="MasterBuilderT2-1,MasterBuilderT2-2,MasterBuilderT2-3,MasterBuilderT2-4,MasterBuilderT2-5,MasterBuilderT2-6,MasterBuilderT2-7,MasterBuilderT2-8" has_quality="false" unlock_level="2,6,10,14,18,22,26,30">
				<unlock_entry item="zdecoCCarsVariantHelper" unlock_tier="1" />
				<unlock_entry item="zdecoGarageVariantHelper" unlock_tier="2" />
				<unlock_entry item="zdecoSignRoadVariantHelper" unlock_tier="3" />
				<unlock_entry item="zdecoSignShopVariantHelper" unlock_tier="4" />
				<unlock_entry item="zdecoSignBannersVariantHelper" unlock_tier="5" />
				<unlock_entry item="zdecoSmallVehicleVariantHelper" unlock_tier="6" />
				<unlock_entry item="zdecoElectConstVariantHelper" unlock_tier="7" />
				<unlock_entry item="zdecoBigVehicleVariantHelper" unlock_tier="8" />
			</display_entry>
			
			<display_entry icon="cntLootChestHero,cntAmmoPileSmall,cntShippingCrateShamway,cntHardenedChestSecure,decoMannequinMilitaryCommando,cntHardenedChestSecureT5" name_key="MasterBuilderT3-1,MasterBuilderT3-2,MasterBuilderT3-3,MasterBuilderT3-4,MasterBuilderT3-5,MasterBuilderT3-6" has_quality="false" unlock_level="2,4,6,8,10,16">
				<unlock_entry item="cntLootChestHeroStorage" unlock_tier="1" />
				<unlock_entry item="zStoragePileVariantHelper" unlock_tier="2" />
				<unlock_entry item="zStorageBoxVariantHelper" unlock_tier="3" />
				<unlock_entry item="cntHardenedChestSecureStorage" unlock_tier="4" />
				<unlock_entry item="zStorageUniversalVariantHelper" unlock_tier="5" />
				<unlock_entry item="cntHardenedChestSecureT5Storage" unlock_tier="6" />
			</display_entry>

			<display_entry item="resourceDurablAlloys" unlock_level="15"/>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="zdecoCCarsVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="zdecoGarageVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="zdecoSignRoadVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="zdecoSignShopVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="zdecoSignBannersVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="zdecoSmallVehicleVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="zdecoElectConstVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="zdecoBigVehicleVariantHelper"/>
			
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="cntLootChestHeroStorage"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="zStoragePileVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="zStorageBoxVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="cntHardenedChestSecureStorage"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="zStorageUniversalVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="cntHardenedChestSecureT5Storage"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="resourceDurablAlloys"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="zdecoCCarsVariantHelper"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="meleeToolRepairT4NailgunImp"/>
				<passive_effect name="CraftingTier" operation="base_add" level="10,15,20,25,30,100" value="1,2,3,4,5,5" tags="meleeToolRepairT4NailgunImp"/>
			</effect_group>
			
		</crafting_skill>
		
		<!-- Master Kitchen -->
		<crafting_skill name="MasterKitchen" max_level="25" parent="attmaster" name_key="MasterKitchenName" desc_key="MasterKitchenDesc" long_desc_key="MasterKitchenLongDesc" icon="ui_game_symbol_hunger">
			
			<display_entry icon="drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir,drinkJarGrandpasForgettingElixir" name_key="MasterKitchenT1-1,MasterKitchenT1-2,MasterKitchenT1-3,MasterKitchenT1-4,MasterKitchenT1-5" has_quality="false" unlock_level="3,6,9,12,15">
				<unlock_entry item="superElixirQuestRunner" unlock_tier="1" />
				<unlock_entry item="superElixirMinerMaster" unlock_tier="2" />
				<unlock_entry item="superElixirMeleeMaster" unlock_tier="3" />
				<unlock_entry item="superElixirTradeMaster" unlock_tier="4" />
				<unlock_entry item="superElixirHordeExpert" unlock_tier="5" />
			</display_entry>
			
			<display_entry icon="drugAtomJunkies,drugCovertCats,drugEyeKandy,drugHackers,drugHealthBar,drugJailBreakers,drugNerdTats,drugOhShitzDrops,drugRockBusters,drugSkullCrushers,drugSugarButts" name_key="MasterKitchenT2-1,MasterKitchenT2-2,MasterKitchenT2-3,MasterKitchenT2-4,MasterKitchenT2-5,MasterKitchenT2-6,MasterKitchenT2-7,MasterKitchenT2-8,MasterKitchenT2-9,MasterKitchenT2-10,MasterKitchenT2-11" has_quality="false" unlock_level="2,4,6,8,10,12,14,16,18,20,22">
				<unlock_entry item="drugAtomJunkies" unlock_tier="1" />
				<unlock_entry item="drugCovertCats" unlock_tier="2" />
				<unlock_entry item="drugEyeKandy" unlock_tier="3" />
				<unlock_entry item="drugHackers" unlock_tier="4" />
				<unlock_entry item="drugHealthBar" unlock_tier="5" />
				<unlock_entry item="drugJailBreakers" unlock_tier="6" />
				<unlock_entry item="drugNerdTats" unlock_tier="7" />
				<unlock_entry item="drugOhShitzDrops" unlock_tier="8" />
				<unlock_entry item="drugRockBusters" unlock_tier="9" />
				<unlock_entry item="drugSkullCrushers" unlock_tier="10" />
				<unlock_entry item="drugSugarButts" unlock_tier="11" />
			</display_entry>
			<display_entry icon="foodBlueberryPie,foodChiliDog,foodVegetableStew,foodPumpkinPie" name_key="MasterKitchenT3" has_quality="false" unlock_level="15,15,15,15">
				<unlock_entry item="LunchIntelligenceT1" unlock_tier="1" />
				<unlock_entry item="LunchStrengthT1" unlock_tier="2" />
				<unlock_entry item="LunchFortitudeT1" unlock_tier="3" />
				<unlock_entry item="LunchAgilityT1" unlock_tier="4" />
			</display_entry>
			
			<display_entry icon="foodMeatStew,foodHoboStew,foodShamChowder,foodFishTacos" name_key="MasterKitchenT4" has_quality="false" unlock_level="20,20,20,20">
				<unlock_entry item="LunchIntelligenceT2" unlock_tier="1" />
				<unlock_entry item="LunchStrengthT2" unlock_tier="2" />
				<unlock_entry item="LunchFortitudeT2" unlock_tier="3" />
				<unlock_entry item="LunchAgilityT2" unlock_tier="4" />
			</display_entry>
			
			<display_entry icon="foodGumboStew,foodShepardsPie,foodSpaghetti,foodTunaFishGravyToast" name_key="MasterKitchenT5" has_quality="false" unlock_level="25,25,25,25">
				<unlock_entry item="LunchIntelligenceT3" unlock_tier="1" />
				<unlock_entry item="LunchStrengthT3" unlock_tier="2" />
				<unlock_entry item="LunchFortitudeT3" unlock_tier="3" />
				<unlock_entry item="LunchAgilityT3" unlock_tier="4" />
			</display_entry>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,100" value="1" tags="superElixirQuestRunner"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="superElixirMinerMaster"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="9,100" value="1" tags="superElixirMeleeMaster"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="superElixirTradeMaster"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="superElixirHordeExpert"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,100" value="1" tags="drugAtomJunkies"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="drugCovertCats"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="drugEyeKandy"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="drugHackers"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="drugHealthBar"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="drugJailBreakers"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="drugNerdTats"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="drugOhShitzDrops"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="drugRockBusters"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="drugSkullCrushers"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="drugSugarButts"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchIntelligenceT1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchStrengthT1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchFortitudeT1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="LunchAgilityT1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchIntelligenceT2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchStrengthT2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchFortitudeT2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="LunchAgilityT2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchIntelligenceT3"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchStrengthT3"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchFortitudeT3"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="LunchAgilityT3"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Master Chemist -->
		<crafting_skill name="MasterChemist" max_level="50" parent="attmaster" name_key="MasterChemistName" desc_key="MasterChemistDesc" long_desc_key="MasterChemistLongDesc" icon="ui_game_symbol_chemistry">
			
			<display_entry item="resourceMutagenСoncentrate" unlock_level="5"/>
			<display_entry icon="medicalFirstAidKit,medicalFirstAidKit" name_key="MasterChemistT2-1,MasterChemistT2-2" has_quality="false" unlock_level="15,30">
				<unlock_entry item="medicalRescuerFirstAidKit" unlock_tier="1" />
				<unlock_entry item="medicalFirstAidKitExp" unlock_tier="2" />
			</display_entry>
			
			<display_entry icon="drugSteroids,drugSteroids,drugSteroids" name_key="MasterChemistT3-1,MasterChemistT3-2,MasterChemistT3-3" has_quality="false" unlock_level="10,20,30" >
				<unlock_entry item="stimEquilibrium" unlock_tier="1" />
				<unlock_entry item="stimClearGaze" unlock_tier="2" />
				<unlock_entry item="stimIrradiatedShell" unlock_tier="3" />
			</display_entry>
			<display_entry icon="drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir,drinkJarGrandpasLearningElixir" name_key="MasterChemistT4-1,MasterChemistT4-2,MasterChemistT4-3,MasterChemistT4-4,MasterChemistT4-5,MasterChemistT4-6" has_quality="false" unlock_level="25,30,35,40,45,50" >
				<unlock_entry item="BoosterXP3" unlock_tier="1" />
				<unlock_entry item="BoosterXPPremium" unlock_tier="2" />
				<unlock_entry item="BoosterKiller3" unlock_tier="3" />
				<unlock_entry item="BoosterKillerPremium" unlock_tier="4" />
				<unlock_entry item="BoosterBreadwinner3" unlock_tier="5" />
				<unlock_entry item="BoosterBreadwinnerPremium" unlock_tier="6" />
			</display_entry>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="5,100" value="1" tags="resourceMutagenСoncentrate"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="medicalRescuerFirstAidKit"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="medicalFirstAidKitExp"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="stimEquilibrium"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="stimClearGaze"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="stimIrradiatedShell"/>
				
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="BoosterXP3"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="BoosterXPPremium"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="35,100" value="1" tags="BoosterKiller3"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="BoosterKillerPremium"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="45,100" value="1" tags="BoosterBreadwinner3"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="BoosterBreadwinnerPremium"/>
			</effect_group>
		</crafting_skill>
		
		<!-- Master Farmer -->
		<crafting_skill name="MasterFarmer" max_level="50" parent="attmaster" name_key="MasterFarmerName" desc_key="MasterFarmerDesc" long_desc_key="MasterFarmerLongDesc" icon="ui_game_symbol_foliage">
			
			<display_entry icon="plantedCotton1,plantedGoldenrod1,plantedChrysanthemum1,plantedCoffee1,plantedYucca1,plantedAloe1,plantedBlueberry1,plantedHop1,plantedPumpkin1,plantedMushroom1,plantedCorn1,plantedPotato1" name_key="MasterfarmerT1-1,MasterfarmerT1-2,MasterfarmerT1-3,MasterfarmerT1-4,MasterfarmerT1-5,MasterfarmerT1-6,MasterfarmerT1-7,MasterfarmerT1-8,MasterfarmerT1-9,MasterfarmerT1-10,MasterfarmerT1-11,MasterfarmerT1-12" has_quality="false" unlock_level="4,6,8,10,12,14,16,18,20,22,24,26" >
				<unlock_entry item="plantedCotton1Sel1" unlock_tier="1" />
				<unlock_entry item="plantedGoldenrod1Sel1" unlock_tier="2" />
				<unlock_entry item="plantedChrysanthemum1Sel1" unlock_tier="3" />
				<unlock_entry item="plantedCoffee1Sel1" unlock_tier="4" />
				<unlock_entry item="plantedYucca1Sel1" unlock_tier="5" />
				<unlock_entry item="plantedAloe1Sel1" unlock_tier="6" />
				<unlock_entry item="plantedBlueberry1Sel1" unlock_tier="7" />
				<unlock_entry item="plantedHop1Sel1" unlock_tier="8" />
				<unlock_entry item="plantedPumpkin1Sel1" unlock_tier="9" />
				<unlock_entry item="plantedMushroom1Sel1" unlock_tier="10" />
				<unlock_entry item="plantedCorn1Sel1" unlock_tier="11" />
				<unlock_entry item="plantedPotato1Sel1" unlock_tier="12" />
			</display_entry>
			<display_entry icon="plantedCotton1,plantedGoldenrod1,plantedChrysanthemum1,plantedCoffee1,plantedYucca1,plantedAloe1,plantedBlueberry1,plantedHop1,plantedPumpkin1,plantedMushroom1,plantedCorn1,plantedPotato1" name_key="MasterfarmerT2-1,MasterfarmerT2-2,MasterfarmerT2-3,MasterfarmerT2-4,MasterfarmerT2-5,MasterfarmerT2-6,MasterfarmerT2-7,MasterfarmerT2-8,MasterfarmerT2-9,MasterfarmerT2-10,MasterfarmerT2-11,MasterfarmerT2-12" has_quality="false" unlock_level="28,30,32,34,36,38,40,42,44,46,48,50" >
				<unlock_entry item="plantedCotton1Sel2" unlock_tier="1" />
				<unlock_entry item="plantedGoldenrod1Sel2" unlock_tier="2" />
				<unlock_entry item="plantedChrysanthemum1Sel2" unlock_tier="3" />
				<unlock_entry item="plantedCoffee1Sel2" unlock_tier="4" />
				<unlock_entry item="plantedYucca1Sel2" unlock_tier="5" />
				<unlock_entry item="plantedAloe1Sel2" unlock_tier="6" />
				<unlock_entry item="plantedBlueberry1Sel2" unlock_tier="7" />
				<unlock_entry item="plantedHop1Sel2" unlock_tier="8" />
				<unlock_entry item="plantedPumpkin1Sel2" unlock_tier="9" />
				<unlock_entry item="plantedMushroom1Sel2" unlock_tier="10" />
				<unlock_entry item="plantedCorn1Sel2" unlock_tier="11" />
				<unlock_entry item="plantedPotato1Sel2" unlock_tier="12" />
			</display_entry>
			
			<effect_group>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,100" value="1" tags="plantedCotton1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="6,100" value="1" tags="plantedGoldenrod1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="8,100" value="1" tags="plantedChrysanthemum1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="plantedCoffee1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="12,100" value="1" tags="plantedYucca1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="14,100" value="1" tags="plantedAloe1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="16,100" value="1" tags="plantedBlueberry1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="18,100" value="1" tags="plantedHop1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="plantedPumpkin1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="22,100" value="1" tags="plantedMushroom1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="24,100" value="1" tags="plantedCorn1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="26,100" value="1" tags="plantedPotato1Sel1"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="28,100" value="1" tags="plantedCotton1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="plantedGoldenrod1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="32,100" value="1" tags="plantedChrysanthemum1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="34,100" value="1" tags="plantedCoffee1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="36,100" value="1" tags="plantedYucca1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="38,100" value="1" tags="plantedAloe1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="plantedBlueberry1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="42,100" value="1" tags="plantedHop1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="44,100" value="1" tags="plantedPumpkin1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="46,100" value="1" tags="plantedMushroom1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="48,100" value="1" tags="plantedCorn1Sel2"/>
				<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="plantedPotato1Sel2"/>

			</effect_group>
		</crafting_skill>
		
	</append>
	
	<!-- Add Canned goods -->
	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/display_entry[@unlock_level='60,70,80,90,100']">
		<display_entry icon="foodCanPasta,foodCanChili,foodCanPeas,foodCanTuna,foodCanSalmon,foodCanStock,foodCanLamb,foodCanBeef,foodCanDogfood" name_key="craftingFoodT5-1,craftingFoodT5-2,craftingFoodT5-3,craftingFoodT5-4,craftingFoodT5-5,craftingFoodT5-6,craftingFoodT5-7,craftingFoodT5-8,craftingFoodT5-9" has_quality="false" unlock_level="55,60,65,70,75,80,85,90,95">	
			<unlock_entry item="foodCanPasta" unlock_tier="1" />
			<unlock_entry item="foodCanChili" unlock_tier="2" />
			<unlock_entry item="foodCanPeas" unlock_tier="3" />
			<unlock_entry item="foodCanTuna" unlock_tier="4" />
			<unlock_entry item="foodCanSalmon" unlock_tier="5" />
			<unlock_entry item="foodCanStock" unlock_tier="6" />
			<unlock_entry item="foodCanLamb" unlock_tier="7" />
			<unlock_entry item="foodCanBeef" unlock_tier="8" />
			<unlock_entry item="foodCanDogfood" unlock_tier="9" />
		</display_entry>	
	</insertAfter>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingFood']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="55,100" value="1" tags="foodCanPasta"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="foodCanChili"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="65,100" value="1" tags="foodCanPeas"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="70,100" value="1" tags="foodCanTuna"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="foodCanSalmon"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="80,100" value="1" tags="foodCanStock"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="85,100" value="1" tags="foodCanLamb"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="90,100" value="1" tags="foodCanBeef"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="95,100" value="1" tags="foodCanDogfood"/>
	</append>
	
	<!-- Add DECO -->
	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRepairTools']/display_entry[@item='meleeToolRepairT3Nailgun']">
		<display_entry icon="banditPlatform2x2A,banditWallCorrugated1x2.5,tarpFenceWhite,logWallLeft,tentBiohazardCapLeftWhite" name_key="craftingRepairToolsT3-1,craftingRepairToolsT3-2,craftingRepairToolsT3-3,craftingRepairToolsT3-4,craftingRepairToolsT3-5" has_quality="false" unlock_level="10,20,30,40,50">
			<unlock_entry item="zdecoSmallWoodenStructuresVariantHelper" unlock_tier="1" />
			<unlock_entry item="zdecoIronStructuresVariantHelper" unlock_tier="2" />
			<unlock_entry item="zdecoTarpFencesVariantHelper" unlock_tier="3" />
			<unlock_entry item="zdecoLargeWoodenStructuresVariantHelper" unlock_tier="4" />
			<unlock_entry item="zdecoBioHazardTentVariantHelper" unlock_tier="5" />
		</display_entry>
	</insertAfter>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRepairTools']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="10,100" value="1" tags="zdecoSmallWoodenStructuresVariantHelper"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="20,100" value="1" tags="zdecoIronStructuresVariantHelper"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="zdecoTarpFencesVariantHelper"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="zdecoLargeWoodenStructuresVariantHelper"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="zdecoBioHazardTentVariantHelper"/>
	</append>
	
	<!-- Add Vitamin's -->
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10']/@icon">medicalFirstAidBandage,drugFortBites,drugVitamins</set>
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10']/@name_key">medicalT1-1,medicalT1-2,medicalT1-3</set>
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10']/@unlock_level">5,10,15</set>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='5,10,15']">
		<unlock_entry item="drugVitamins" unlock_tier="3" />
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="15,100" value="1" tags="drugVitamins"/>
	</append>
	
	<!-- Add PainKiller's -->
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40']/@icon">medicalPlasterCast,drugHerbalAntibiotics,drugRecog,drugPainkillers</set>
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40']/@name_key">medicalT2-1,medicalT2-2,medicalT2-3,medicalT2-4</set>
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40']/@unlock_level">20,30,40,50</set>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='20,30,40,50']">
		<unlock_entry item="drugPainkillers" unlock_tier="4"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="drugPainkillers"/>
	</append>
	
	<!-- Add AntiRad -->
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75']/@icon">medicalFirstAidKit,drugAntibiotics,drugSteroids,drugPainkillers</set>
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75']/@name_key">medicalT3-1,medicalT3-2,medicalT3-3,medicalT3-4</set>
	<set xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75']/@unlock_level">50,60,75,75</set>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/display_entry[@unlock_level='50,60,75,75']">
		<unlock_entry item="drugAntiRadPills" unlock_tier="4"/>
	</append>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMedical']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="drugAntiRadPills"/>
	</append>
	
	<!-- Bundles: Bullet Casing, Bullets, Buckshot -->
	<!-- Workstations Tier 3 -->
	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='cntApiary,toolDewTarp,cementMixer']"/>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='cntDewCollector,toolAnvil,toolDewGatherer']">
		<display_entry icon="cntApiary,toolDewTarp,cementMixer,radioHam" name_key="workstationsT3-1,workstationsT3-2,workstationsT3-4,workstationsT3-Radio" has_quality="false" unlock_level="30,32,34,40" >
			<unlock_entry item="cntApiary" unlock_tier="1" />
			<unlock_entry item="toolDewTarp" unlock_tier="2" />
			<unlock_entry item="cementMixer" unlock_tier="3" />
			<unlock_entry item="radioStation" unlock_tier="4" />
		</display_entry>
	</insertAfter>
	
	<!-- Workstations Tier 4 -->
	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='toolApiaryExtractor,toolApiaryBroodBox,resourceWaterFilter,chemistryStation']"/>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='cntApiary,toolDewTarp,cementMixer,radioHam']">
		<display_entry icon="toolApiaryExtractor,toolApiaryBroodBox,resourceWaterFilter,chemistryStation,cntWasherIndustrialClosed" name_key="workstationsT4-1,workstationsT4-2,workstationsT4-3,workstationsT4-4,workstationsT4-5" has_quality="false" unlock_level="40,44,48,50,60" >
			<unlock_entry item="toolApiaryExtractor" unlock_tier="1" />
			<unlock_entry item="toolApiaryBroodBox" unlock_tier="2" />
			<unlock_entry item="toolDewFilter" unlock_tier="3" />
			<unlock_entry item="chemistryStation" unlock_tier="4" />
			<unlock_entry item="recycler" unlock_tier="5" />
		</display_entry>
	</insertAfter>
	
	<!-- Workstations Tier 5 -->
	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='toolApiarySmoker,toolForgeCrucible']"/>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/display_entry[@icon='toolApiaryExtractor,toolApiaryBroodBox,resourceWaterFilter,chemistryStation,cntWasherIndustrialClosed']">
		<display_entry icon="toolApiarySmoker,toolForgeCrucible,resourceBulletCasing,resourceBuckshot,resourceBulletBundle" name_key="workstationsT5-1,workstationsT5-2,workstationsT5-3,workstationsT5-4,workstationsT5-5" has_quality="false" unlock_level="56,75,75,75,75" >
			<unlock_entry item="toolApiarySmoker" unlock_tier="1"/>
			<unlock_entry item="toolForgeCrucible" unlock_tier="2" />
			<unlock_entry item="resourceBulletCasingBundle" unlock_tier="3" />
			<unlock_entry item="resourceBuckshotBundle" unlock_tier="4" />
			<unlock_entry item="resourceBulletBundle" unlock_tier="5" />
		</display_entry>
	</insertAfter>
	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'toolForgeCrucible')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="resourceBulletCasingBundle"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="resourceBuckshotBundle"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="resourceBulletBundle"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="60,100" value="1" tags="recycler"/>
	</insertAfter>
	
	<remove xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/display_entry[@icon='batterybank']"/>	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/display_entry[@icon='motionsensor']">
		<display_entry icon="batterybank" name_key="electricianT3" has_quality="false" unlock_level="55" >
			<unlock_entry item="batterybank,vaultDoor01_Powered,vaultDoor01Double_Powered,vaultHatch01_Powered,ironGarageDoor_PoweredBlockVariantHelper,woodenGarageDoor3x3_PoweredBlockVariantHelper,woodenGarageDoor4x3_PoweredBlockVariantHelper,woodenGarageDoor5x3_PoweredBlockVariantHelper,steelGarageDoor3x3_PoweredBlockVariantHelper,steelGarageDoor4x3_PoweredBlockVariantHelper,steelGarageDoor5x3_PoweredBlockVariantHelper,metalReinforcedWoodDrawBridgePowered,elevatorDoor_Powered,elevatorDoorDouble_Powered" unlock_tier="1"/>
		</display_entry>
	</insertAfter>
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="55,100" value="1" tags="elevatorDoor_Powered,elevatorDoorDouble_Powered"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Mining_Balance -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/progression/perks/perk[@name='perkMotherLode']/effect_group/passive_effect[@name='PlayerExpGain']/@value">-.05,-.2</set>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_PassiveSkills -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="/progression/perks/perk[@name='perkSiphoningStrikes']/effect_group/triggered_effect[@trigger='onSelfKilledOther']"/>
	<InsertAfter xpath="/progression/perks/perk[@name='perkSiphoningStrikes']/effect_group/requirement[@name='ItemHasTags']">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HealthStealChance" operation="set" value="0" />
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HealthStealChance" operation="add" value="25" />
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HealthStealChance" operation="add" value="@$PassiveHealthStealChance" />
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".HealthStealChance" operation="set" value="@$HealthStealChance" />
			
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="4">
					<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="1"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="8">
					<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="2"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="12">
					<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="3"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="16">
					<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="4"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyStats" stat="Health" operation="add" value="20">
					<requirement name="ProgressionLevel" progression_name="perkSiphoningStrikes" operation="EQ" value="5"/>
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$HealthStealChance"/>
				</triggered_effect>
	</InsertAfter>
	
	<append xpath="/progression/attributes">

		<attribute name="attpasssiveskills" name_key="attpasssiveskills" desc_key="attpasssiveskillsDesc" icon="ui_game_symbol_7th_curse" min_level="0" max_level="0" base_skill_point_cost="0">
			<effect_group>
				<effect_description level="0"  desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc"/>
			</effect_group>
		</attribute>
		
		<!-- <attribute name="atttselftraits" name_key="atttselftraits" desc_key="atttselftraitsDesc" icon="ui_game_symbol_influence" min_level="0" max_level="0" base_skill_point_cost="0"> -->
			
			<!-- <effect_group> -->
				<!-- <effect_description level="0"  desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc"/> -->
			<!-- </effect_group> -->
		<!-- </attribute> -->
	</append>
	
	<append xpath="/progression/skills">
		<skill name="skillAdaptation" parent="attpasssiveskills" name_key="skillAdaptationName" icon="ui_game_symbol_survival"><effect_group/></skill>
		<skill name="skillWeaponExpert" parent="attpasssiveskills" name_key="skillWeaponExpertName" icon="ui_game_symbol_head_shot"><effect_group/></skill>
		<skill name="skillDeadHunt" parent="attpasssiveskills" name_key="skillDeadHuntName" icon="ui_game_symbol_map_cursor"><effect_group/></skill>
		<skill name="skillBossExpert" parent="attpasssiveskills" name_key="skillBossExpertName" icon="ui_game_symbol_trex"><effect_group/></skill>
	</append>
	
	<append xpath="/progression/perks">
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- ADAPTATION -->
		<perk name="perkGameTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkGameTimerName" desc_key="perkGameTimerDesc" long_desc_key="perkGameTimerDesc" icon="ui_game_symbol_clock">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGame10"/></level_requirements>
			
			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1"/>
				<passive_effect name="LootStage" operation="perc_add" level="1,10" value=".01,.1"/>
				<passive_effect name="HealthMax" operation="base_add" level="6,10" value="10,50"/>
				<passive_effect name="StaminaMax" operation="base_add" level="6,10" value="10,50"/>
				<passive_effect name="Mobility" operation="perc_add" level="1,10" value=".015,.15"/>
				
				<passive_effect name="LootStage" operation="base_add" level="10" value="@$GameTimerLootBonus"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".GameTimerKillCounter" operation="set" value="@$GameTimerKillCounter"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".GameTimerLootBonus" operation="set" value="@$GameTimerLootBonus"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerKillCounter" operation="set" value="0"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerLootBonus" operation="set" value="0"/>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="EQ" value="10"/>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$GameTimerKillCounter" operation="add" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerLootBonus" operation="add" value="50">
						<requirement name="CVarCompare" cvar="$GameTimerKillCounter" operation="GTE" value="5000"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$GameTimerKillCounter" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$GameTimerKillCounter" operation="GTE" value="5000"/>
					</triggered_effect>
					<!-- <passive_effect name="BuffResistance" operation="base_add" level="10" value="1" tags="buffInfectionMain"/>	-->
			</effect_group>


			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkGameTimerRank1Desc" long_desc_key="perkGameTimerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkGameTimerRank2Desc" long_desc_key="perkGameTimerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkGameTimerRank3Desc" long_desc_key="perkGameTimerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkGameTimerRank4Desc" long_desc_key="perkGameTimerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkGameTimerRank5Desc" long_desc_key="perkGameTimerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkGameTimerRank6Desc" long_desc_key="perkGameTimerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkGameTimerRank7Desc" long_desc_key="perkGameTimerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkGameTimerRank8Desc" long_desc_key="perkGameTimerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkGameTimerRank9Desc" long_desc_key="perkGameTimerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkGameTimerRank10Desc" long_desc_key="perkGameTimerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkForestTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkForestTimerName" desc_key="perkForestTimerDesc" long_desc_key="perkForestTimerDesc" icon="ui_game_symbol_tree">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkForest10"/></level_requirements>
			
			<effect_group>
				<requirement name="InBiome" biome="3"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".03,.3" tags="lumberjackHarvest"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".03,.3" tags="ClayBonus"/>
					<passive_effect name="HarvestCount" operation="base_set" level="10" value="1" tags="perkForestTimerBonus"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="10" value=".5" tags="butcherHarvest"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkForestTimerRank1Desc" long_desc_key="perkForestTimerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkForestTimerRank2Desc" long_desc_key="perkForestTimerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkForestTimerRank3Desc" long_desc_key="perkForestTimerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkForestTimerRank4Desc" long_desc_key="perkForestTimerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkForestTimerRank5Desc" long_desc_key="perkForestTimerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkForestTimerRank6Desc" long_desc_key="perkForestTimerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkForestTimerRank7Desc" long_desc_key="perkForestTimerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkForestTimerRank8Desc" long_desc_key="perkForestTimerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkForestTimerRank9Desc" long_desc_key="perkForestTimerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkForestTimerRank10Desc" long_desc_key="perkForestTimerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBurntTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkBurntTimerName" desc_key="perkBurntTimerDesc" long_desc_key="perkBurntTimerDesc" icon="ui_game_symbol_fire">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurnt10"/></level_requirements>
			
			<effect_group>
				<requirement name="InBiome" biome="9"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="orePotassiumNitrateBonus"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					</passive_effect>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkBurntTimerRank1Desc" long_desc_key="perkBurntTimerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkBurntTimerRank2Desc" long_desc_key="perkBurntTimerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkBurntTimerRank3Desc" long_desc_key="perkBurntTimerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkBurntTimerRank4Desc" long_desc_key="perkBurntTimerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkBurntTimerRank5Desc" long_desc_key="perkBurntTimerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkBurntTimerRank6Desc" long_desc_key="perkBurntTimerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkBurntTimerRank7Desc" long_desc_key="perkBurntTimerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkBurntTimerRank8Desc" long_desc_key="perkBurntTimerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkBurntTimerRank9Desc" long_desc_key="perkBurntTimerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkBurntTimerRank10Desc" long_desc_key="perkBurntTimerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkDesertTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkDesertTimerName" desc_key="perkDesertTimerDesc" long_desc_key="perkDesertTimerDesc" icon="ui_game_symbol_hot">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDesert10"/></level_requirements>
			
			<effect_group>
				<requirement name="InBiome" biome="5"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="oreIronBonus,oreOilDepositBonus"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					</passive_effect>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkDesertTimerRank1Desc" long_desc_key="perkDesertTimerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkDesertTimerRank2Desc" long_desc_key="perkDesertTimerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkDesertTimerRank3Desc" long_desc_key="perkDesertTimerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkDesertTimerRank4Desc" long_desc_key="perkDesertTimerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkDesertTimerRank5Desc" long_desc_key="perkDesertTimerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkDesertTimerRank6Desc" long_desc_key="perkDesertTimerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkDesertTimerRank7Desc" long_desc_key="perkDesertTimerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkDesertTimerRank8Desc" long_desc_key="perkDesertTimerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkDesertTimerRank9Desc" long_desc_key="perkDesertTimerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkDesertTimerRank10Desc" long_desc_key="perkDesertTimerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkWinterTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkWinterTimerName" desc_key="perkWinterTimerDesc" long_desc_key="perkWinterTimerDesc" icon="ui_game_symbol_cold">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWinter10"/></level_requirements>
			
			<effect_group>
				<requirement name="InBiome" biome="5"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".025,.25" tags="oreCoalBonus"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".05,.15">
						<requirement name="EntityTagCompare" target="other" tags="boss"/>
					</passive_effect>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkWinterTimerRank1Desc" long_desc_key="perkWinterTimerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkWinterTimerRank2Desc" long_desc_key="perkWinterTimerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkWinterTimerRank3Desc" long_desc_key="perkWinterTimerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkWinterTimerRank4Desc" long_desc_key="perkWinterTimerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkWinterTimerRank5Desc" long_desc_key="perkWinterTimerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkWinterTimerRank6Desc" long_desc_key="perkWinterTimerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkWinterTimerRank7Desc" long_desc_key="perkWinterTimerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkWinterTimerRank8Desc" long_desc_key="perkWinterTimerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkWinterTimerRank9Desc" long_desc_key="perkWinterTimerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkWinterTimerRank10Desc" long_desc_key="perkWinterTimerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkWastlandTimer" max_level="10" parent="skillAdaptation" base_skill_point_cost="0" name_key="perkWastlandTimerName" desc_key="perkWastlandTimerDesc" long_desc_key="perkWastlandTimerDesc" icon="ui_game_symbol_infection">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkWastland10"/></level_requirements>
			
			<effect_group>
				<requirement name="InBiome" biome="5"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".01,.1"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="oreLeadBonus"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".1,.3">
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" level="8,10" value=".05,.15">
						<requirement name="EntityTagCompare" target="other" tags="boss"/>
					</passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="10"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="3"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="2"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkWeakImmunity" operation="Equals" value="1"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="180"/>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="240">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$WastelandHazardTimerMax" operation="set" value="270">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3"/></triggered_effect>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkWastlandTimerRank1Desc" long_desc_key="perkWastlandTimerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkWastlandTimerRank2Desc" long_desc_key="perkWastlandTimerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkWastlandTimerRank3Desc" long_desc_key="perkWastlandTimerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkWastlandTimerRank4Desc" long_desc_key="perkWastlandTimerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkWastlandTimerRank5Desc" long_desc_key="perkWastlandTimerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkWastlandTimerRank6Desc" long_desc_key="perkWastlandTimerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkWastlandTimerRank7Desc" long_desc_key="perkWastlandTimerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkWastlandTimerRank8Desc" long_desc_key="perkWastlandTimerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkWastlandTimerRank9Desc" long_desc_key="perkWastlandTimerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkWastlandTimerRank10Desc" long_desc_key="perkWastlandTimerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- WEAPON EXPERT -->
		<perk name="perkSniperExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkSniperExpertName" desc_key="perkSniperExpertDesc" long_desc_key="perkSniperExpertDesc" icon="ui_game_symbol_map_cursor">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkSniperExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkDeadEye"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkDeadEye"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkDeadEye"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkSniperExpertRank1Desc" long_desc_key="perkSniperExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkSniperExpertRank2Desc" long_desc_key="perkSniperExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkSniperExpertRank3Desc" long_desc_key="perkSniperExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkSniperExpertRank4Desc" long_desc_key="perkSniperExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkSniperExpertRank5Desc" long_desc_key="perkSniperExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkSniperExpertRank6Desc" long_desc_key="perkSniperExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkSniperExpertRank7Desc" long_desc_key="perkSniperExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkSniperExpertRank8Desc" long_desc_key="perkSniperExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkSniperExpertRank9Desc" long_desc_key="perkSniperExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkSniperExpertRank10Desc" long_desc_key="perkSniperExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkSniperExpertRank11Desc" long_desc_key="perkSniperExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkSniperExpertRank12Desc" long_desc_key="perkSniperExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkSniperExpertRank13Desc" long_desc_key="perkSniperExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkSniperExpertRank14Desc" long_desc_key="perkSniperExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkSniperExpertRank15Desc" long_desc_key="perkSniperExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkSniperExpertRank16Desc" long_desc_key="perkSniperExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkSniperExpertRank17Desc" long_desc_key="perkSniperExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkSniperExpertRank18Desc" long_desc_key="perkSniperExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkSniperExpertRank19Desc" long_desc_key="perkSniperExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkSniperExpertRank20Desc" long_desc_key="perkSniperExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkSniperExpertRank21Desc" long_desc_key="perkSniperExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkSniperExpertRank22Desc" long_desc_key="perkSniperExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkSniperExpertRank23Desc" long_desc_key="perkSniperExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkSniperExpertRank24Desc" long_desc_key="perkSniperExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkSniperExpertRank25Desc" long_desc_key="perkSniperExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkShotgunExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkShotgunExpertName" desc_key="perkShotgunExpertDesc" long_desc_key="perkShotgunExpertDesc" icon="ui_game_symbol_shotgun">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShotgunExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkBoomstick"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkBoomstick"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkBoomstick"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkShotgunExpertRank1Desc" long_desc_key="perkShotgunExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkShotgunExpertRank2Desc" long_desc_key="perkShotgunExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkShotgunExpertRank3Desc" long_desc_key="perkShotgunExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkShotgunExpertRank4Desc" long_desc_key="perkShotgunExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkShotgunExpertRank5Desc" long_desc_key="perkShotgunExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkShotgunExpertRank6Desc" long_desc_key="perkShotgunExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkShotgunExpertRank7Desc" long_desc_key="perkShotgunExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkShotgunExpertRank8Desc" long_desc_key="perkShotgunExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkShotgunExpertRank9Desc" long_desc_key="perkShotgunExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkShotgunExpertRank10Desc" long_desc_key="perkShotgunExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkShotgunExpertRank11Desc" long_desc_key="perkShotgunExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkShotgunExpertRank12Desc" long_desc_key="perkShotgunExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkShotgunExpertRank13Desc" long_desc_key="perkShotgunExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkShotgunExpertRank14Desc" long_desc_key="perkShotgunExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkShotgunExpertRank15Desc" long_desc_key="perkShotgunExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkShotgunExpertRank16Desc" long_desc_key="perkShotgunExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkShotgunExpertRank17Desc" long_desc_key="perkShotgunExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkShotgunExpertRank18Desc" long_desc_key="perkShotgunExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkShotgunExpertRank19Desc" long_desc_key="perkShotgunExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkShotgunExpertRank20Desc" long_desc_key="perkShotgunExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkShotgunExpertRank21Desc" long_desc_key="perkShotgunExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkShotgunExpertRank22Desc" long_desc_key="perkShotgunExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkShotgunExpertRank23Desc" long_desc_key="perkShotgunExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkShotgunExpertRank24Desc" long_desc_key="perkShotgunExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkShotgunExpertRank25Desc" long_desc_key="perkShotgunExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkAutomaticWeaponExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkAutomaticWeaponExpertName" desc_key="perkAutomaticWeaponExpertDesc" long_desc_key="perkAutomaticWeaponExpertDesc" icon="ui_game_symbol_rifle">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkAutomaticWeaponExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkMachineGunner"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkMachineGunner"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkMachineGunner"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkAutomaticWeaponExpertRank1Desc" long_desc_key="perkAutomaticWeaponExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkAutomaticWeaponExpertRank2Desc" long_desc_key="perkAutomaticWeaponExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkAutomaticWeaponExpertRank3Desc" long_desc_key="perkAutomaticWeaponExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkAutomaticWeaponExpertRank4Desc" long_desc_key="perkAutomaticWeaponExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkAutomaticWeaponExpertRank5Desc" long_desc_key="perkAutomaticWeaponExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkAutomaticWeaponExpertRank6Desc" long_desc_key="perkAutomaticWeaponExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkAutomaticWeaponExpertRank7Desc" long_desc_key="perkAutomaticWeaponExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkAutomaticWeaponExpertRank8Desc" long_desc_key="perkAutomaticWeaponExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkAutomaticWeaponExpertRank9Desc" long_desc_key="perkAutomaticWeaponExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkAutomaticWeaponExpertRank10Desc" long_desc_key="perkAutomaticWeaponExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkAutomaticWeaponExpertRank11Desc" long_desc_key="perkAutomaticWeaponExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkAutomaticWeaponExpertRank12Desc" long_desc_key="perkAutomaticWeaponExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkAutomaticWeaponExpertRank13Desc" long_desc_key="perkAutomaticWeaponExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkAutomaticWeaponExpertRank14Desc" long_desc_key="perkAutomaticWeaponExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkAutomaticWeaponExpertRank15Desc" long_desc_key="perkAutomaticWeaponExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkAutomaticWeaponExpertRank16Desc" long_desc_key="perkAutomaticWeaponExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkAutomaticWeaponExpertRank17Desc" long_desc_key="perkAutomaticWeaponExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkAutomaticWeaponExpertRank18Desc" long_desc_key="perkAutomaticWeaponExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkAutomaticWeaponExpertRank19Desc" long_desc_key="perkAutomaticWeaponExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkAutomaticWeaponExpertRank20Desc" long_desc_key="perkAutomaticWeaponExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkAutomaticWeaponExpertRank21Desc" long_desc_key="perkAutomaticWeaponExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkAutomaticWeaponExpertRank22Desc" long_desc_key="perkAutomaticWeaponExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkAutomaticWeaponExpertRank23Desc" long_desc_key="perkAutomaticWeaponExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkAutomaticWeaponExpertRank24Desc" long_desc_key="perkAutomaticWeaponExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkAutomaticWeaponExpertRank25Desc" long_desc_key="perkAutomaticWeaponExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkPistolExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkPistolExpertName" desc_key="perkPistolExpertDesc" long_desc_key="perkPistolExpertDesc" icon="ui_game_symbol_gunslinger">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkPistolExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkGunslinger"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkGunslinger"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkGunslinger"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkPistolExpertRank1Desc" long_desc_key="perkPistolExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkPistolExpertRank2Desc" long_desc_key="perkPistolExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkPistolExpertRank3Desc" long_desc_key="perkPistolExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkPistolExpertRank4Desc" long_desc_key="perkPistolExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkPistolExpertRank5Desc" long_desc_key="perkPistolExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkPistolExpertRank6Desc" long_desc_key="perkPistolExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkPistolExpertRank7Desc" long_desc_key="perkPistolExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkPistolExpertRank8Desc" long_desc_key="perkPistolExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkPistolExpertRank9Desc" long_desc_key="perkPistolExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkPistolExpertRank10Desc" long_desc_key="perkPistolExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkPistolExpertRank11Desc" long_desc_key="perkPistolExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkPistolExpertRank12Desc" long_desc_key="perkPistolExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkPistolExpertRank13Desc" long_desc_key="perkPistolExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkPistolExpertRank14Desc" long_desc_key="perkPistolExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkPistolExpertRank15Desc" long_desc_key="perkPistolExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkPistolExpertRank16Desc" long_desc_key="perkPistolExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkPistolExpertRank17Desc" long_desc_key="perkPistolExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkPistolExpertRank18Desc" long_desc_key="perkPistolExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkPistolExpertRank19Desc" long_desc_key="perkPistolExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkPistolExpertRank20Desc" long_desc_key="perkPistolExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkPistolExpertRank21Desc" long_desc_key="perkPistolExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkPistolExpertRank22Desc" long_desc_key="perkPistolExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkPistolExpertRank23Desc" long_desc_key="perkPistolExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkPistolExpertRank24Desc" long_desc_key="perkPistolExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkPistolExpertRank25Desc" long_desc_key="perkPistolExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBowsExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkBowsExpertName" desc_key="perkBowsExpertDesc" long_desc_key="perkBowsExpertDesc" icon="ui_game_symbol_archery">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBowsExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkArchery"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkArchery"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkArchery"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkBowsExpertRank1Desc" long_desc_key="perkBowsExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkBowsExpertRank2Desc" long_desc_key="perkBowsExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkBowsExpertRank3Desc" long_desc_key="perkBowsExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkBowsExpertRank4Desc" long_desc_key="perkBowsExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkBowsExpertRank5Desc" long_desc_key="perkBowsExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkBowsExpertRank6Desc" long_desc_key="perkBowsExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkBowsExpertRank7Desc" long_desc_key="perkBowsExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkBowsExpertRank8Desc" long_desc_key="perkBowsExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkBowsExpertRank9Desc" long_desc_key="perkBowsExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkBowsExpertRank10Desc" long_desc_key="perkBowsExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkBowsExpertRank11Desc" long_desc_key="perkBowsExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkBowsExpertRank12Desc" long_desc_key="perkBowsExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkBowsExpertRank13Desc" long_desc_key="perkBowsExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkBowsExpertRank14Desc" long_desc_key="perkBowsExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkBowsExpertRank15Desc" long_desc_key="perkBowsExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkBowsExpertRank16Desc" long_desc_key="perkBowsExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkBowsExpertRank17Desc" long_desc_key="perkBowsExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkBowsExpertRank18Desc" long_desc_key="perkBowsExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkBowsExpertRank19Desc" long_desc_key="perkBowsExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkBowsExpertRank20Desc" long_desc_key="perkBowsExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkBowsExpertRank21Desc" long_desc_key="perkBowsExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkBowsExpertRank22Desc" long_desc_key="perkBowsExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkBowsExpertRank23Desc" long_desc_key="perkBowsExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkBowsExpertRank24Desc" long_desc_key="perkBowsExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkBowsExpertRank25Desc" long_desc_key="perkBowsExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkRoboticsExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkRoboticsExpertName" desc_key="perkRoboticsExpertDesc" long_desc_key="perkRoboticsExpertDesc" icon="ui_game_symbol_electric_turret">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRoboticsExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="RoundsPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkTurrets"/>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,25" value=".01,.25" tags="perkTurrets"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.01,-.25" tags="perkTurrets"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRoboticsExpertRank1Desc" long_desc_key="perkRoboticsExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRoboticsExpertRank2Desc" long_desc_key="perkRoboticsExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRoboticsExpertRank3Desc" long_desc_key="perkRoboticsExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkRoboticsExpertRank4Desc" long_desc_key="perkRoboticsExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkRoboticsExpertRank5Desc" long_desc_key="perkRoboticsExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkRoboticsExpertRank6Desc" long_desc_key="perkRoboticsExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkRoboticsExpertRank7Desc" long_desc_key="perkRoboticsExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkRoboticsExpertRank8Desc" long_desc_key="perkRoboticsExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkRoboticsExpertRank9Desc" long_desc_key="perkRoboticsExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkRoboticsExpertRank10Desc" long_desc_key="perkRoboticsExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkRoboticsExpertRank11Desc" long_desc_key="perkRoboticsExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkRoboticsExpertRank12Desc" long_desc_key="perkRoboticsExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkRoboticsExpertRank13Desc" long_desc_key="perkRoboticsExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkRoboticsExpertRank14Desc" long_desc_key="perkRoboticsExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkRoboticsExpertRank15Desc" long_desc_key="perkRoboticsExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkRoboticsExpertRank16Desc" long_desc_key="perkRoboticsExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkRoboticsExpertRank17Desc" long_desc_key="perkRoboticsExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkRoboticsExpertRank18Desc" long_desc_key="perkRoboticsExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkRoboticsExpertRank19Desc" long_desc_key="perkRoboticsExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkRoboticsExpertRank20Desc" long_desc_key="perkRoboticsExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkRoboticsExpertRank21Desc" long_desc_key="perkRoboticsExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkRoboticsExpertRank22Desc" long_desc_key="perkRoboticsExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkRoboticsExpertRank23Desc" long_desc_key="perkRoboticsExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkRoboticsExpertRank24Desc" long_desc_key="perkRoboticsExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkRoboticsExpertRank25Desc" long_desc_key="perkRoboticsExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkMeleeHeavyExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkMeleeHeavyExpertName" desc_key="perkMeleeHeavyExpertDesc" long_desc_key="perkMeleeHeavyExpertDesc" icon="ui_game_symbol_sledge">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHeavyExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.02,-.5" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
			</effect_group>
			
			<effect_group>
				<requirement_group op="or">
					<requirement name="!HasBuff" buff="buffRunStatus"/>
					<requirement name="!HasBuff" buff="buffWalkStatus"/>
					<requirement name="!HasBuff" buff="buffSwimStatus"/>
					<requirement name="!HasBuff" buff="buffSwimRunStatus"/>
				</requirement_group>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkMeleeHeavyExpertRank1Desc" long_desc_key="perkMeleeHeavyExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkMeleeHeavyExpertRank2Desc" long_desc_key="perkMeleeHeavyExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkMeleeHeavyExpertRank3Desc" long_desc_key="perkMeleeHeavyExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkMeleeHeavyExpertRank4Desc" long_desc_key="perkMeleeHeavyExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkMeleeHeavyExpertRank5Desc" long_desc_key="perkMeleeHeavyExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkMeleeHeavyExpertRank6Desc" long_desc_key="perkMeleeHeavyExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkMeleeHeavyExpertRank7Desc" long_desc_key="perkMeleeHeavyExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkMeleeHeavyExpertRank8Desc" long_desc_key="perkMeleeHeavyExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkMeleeHeavyExpertRank9Desc" long_desc_key="perkMeleeHeavyExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkMeleeHeavyExpertRank10Desc" long_desc_key="perkMeleeHeavyExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkMeleeHeavyExpertRank11Desc" long_desc_key="perkMeleeHeavyExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkMeleeHeavyExpertRank12Desc" long_desc_key="perkMeleeHeavyExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkMeleeHeavyExpertRank13Desc" long_desc_key="perkMeleeHeavyExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkMeleeHeavyExpertRank14Desc" long_desc_key="perkMeleeHeavyExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkMeleeHeavyExpertRank15Desc" long_desc_key="perkMeleeHeavyExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkMeleeHeavyExpertRank16Desc" long_desc_key="perkMeleeHeavyExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkMeleeHeavyExpertRank17Desc" long_desc_key="perkMeleeHeavyExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkMeleeHeavyExpertRank18Desc" long_desc_key="perkMeleeHeavyExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkMeleeHeavyExpertRank19Desc" long_desc_key="perkMeleeHeavyExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkMeleeHeavyExpertRank20Desc" long_desc_key="perkMeleeHeavyExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkMeleeHeavyExpertRank21Desc" long_desc_key="perkMeleeHeavyExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkMeleeHeavyExpertRank22Desc" long_desc_key="perkMeleeHeavyExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkMeleeHeavyExpertRank23Desc" long_desc_key="perkMeleeHeavyExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkMeleeHeavyExpertRank24Desc" long_desc_key="perkMeleeHeavyExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkMeleeHeavyExpertRank25Desc" long_desc_key="perkMeleeHeavyExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkMeleeLightExpert" max_level="25" parent="skillWeaponExpert" base_skill_point_cost="0" name_key="perkMeleeLightExpertName" desc_key="perkMeleeLightExpertDesc" long_desc_key="perkMeleeLightExpertDesc" icon="ui_game_symbol_deep_cuts">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeLightExpert25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,25" value=".01,.25" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
				<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.02,-.5" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
			</effect_group>
			
			<effect_group>
				<requirement_group op="or">
					<requirement name="HasBuff" buff="buffRunStatus"/>
					<requirement name="HasBuff" buff="buffWalkStatus"/>
					<requirement name="HasBuff" buff="buffSwimStatus"/>
					<requirement name="HasBuff" buff="buffSwimRunStatus"/>
				</requirement_group>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkMeleeLightExpertRank1Desc" long_desc_key="perkMeleeLightExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkMeleeLightExpertRank2Desc" long_desc_key="perkMeleeLightExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkMeleeLightExpertRank3Desc" long_desc_key="perkMeleeLightExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkMeleeLightExpertRank4Desc" long_desc_key="perkMeleeLightExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkMeleeLightExpertRank5Desc" long_desc_key="perkMeleeLightExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkMeleeLightExpertRank6Desc" long_desc_key="perkMeleeLightExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkMeleeLightExpertRank7Desc" long_desc_key="perkMeleeLightExpertRank7LongDesc"/>
				<effect_description level="8" desc_key="perkMeleeLightExpertRank8Desc" long_desc_key="perkMeleeLightExpertRank8LongDesc"/>
				<effect_description level="9" desc_key="perkMeleeLightExpertRank9Desc" long_desc_key="perkMeleeLightExpertRank9LongDesc"/>
				<effect_description level="10" desc_key="perkMeleeLightExpertRank10Desc" long_desc_key="perkMeleeLightExpertRank10LongDesc"/>
				<effect_description level="11" desc_key="perkMeleeLightExpertRank11Desc" long_desc_key="perkMeleeLightExpertRank11LongDesc"/>
				<effect_description level="12" desc_key="perkMeleeLightExpertRank12Desc" long_desc_key="perkMeleeLightExpertRank12LongDesc"/>
				<effect_description level="13" desc_key="perkMeleeLightExpertRank13Desc" long_desc_key="perkMeleeLightExpertRank13LongDesc"/>
				<effect_description level="14" desc_key="perkMeleeLightExpertRank14Desc" long_desc_key="perkMeleeLightExpertRank14LongDesc"/>
				<effect_description level="15" desc_key="perkMeleeLightExpertRank15Desc" long_desc_key="perkMeleeLightExpertRank15LongDesc"/>
				<effect_description level="16" desc_key="perkMeleeLightExpertRank16Desc" long_desc_key="perkMeleeLightExpertRank16LongDesc"/>
				<effect_description level="17" desc_key="perkMeleeLightExpertRank17Desc" long_desc_key="perkMeleeLightExpertRank17LongDesc"/>
				<effect_description level="18" desc_key="perkMeleeLightExpertRank18Desc" long_desc_key="perkMeleeLightExpertRank18LongDesc"/>
				<effect_description level="19" desc_key="perkMeleeLightExpertRank19Desc" long_desc_key="perkMeleeLightExpertRank19LongDesc"/>
				<effect_description level="20" desc_key="perkMeleeLightExpertRank20Desc" long_desc_key="perkMeleeLightExpertRank20LongDesc"/>
				<effect_description level="21" desc_key="perkMeleeLightExpertRank21Desc" long_desc_key="perkMeleeLightExpertRank21LongDesc"/>
				<effect_description level="22" desc_key="perkMeleeLightExpertRank22Desc" long_desc_key="perkMeleeLightExpertRank22LongDesc"/>
				<effect_description level="23" desc_key="perkMeleeLightExpertRank23Desc" long_desc_key="perkMeleeLightExpertRank23LongDesc"/>
				<effect_description level="24" desc_key="perkMeleeLightExpertRank24Desc" long_desc_key="perkMeleeLightExpertRank24LongDesc"/>
				<effect_description level="25" desc_key="perkMeleeLightExpertRank25Desc" long_desc_key="perkMeleeLightExpertRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- DEAD HUNT -->
		<perk name="perkTotalHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkTotalHuntName" desc_key="perkTotalHuntDesc" long_desc_key="perkTotalHuntDesc" icon="ui_game_symbol_zombie">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkTotalHunt25"/></level_requirements>
			
			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".01,.25" tags="Kill"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25" tags="zombie"/>
				<passive_effect name="LootDropProb" operation="perc_add" level="1,25" value=".01,.25"/>
				<passive_effect name="GameStage" operation="perc_add" level="11,25" value=".02,.3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkTotalHuntRank1Desc" long_desc_key="perkTotalHuntRank1LongDesc"/>
				<effect_description level="2" desc_key="perkTotalHuntRank2Desc" long_desc_key="perkTotalHuntRank2LongDesc"/>
				<effect_description level="3" desc_key="perkTotalHuntRank3Desc" long_desc_key="perkTotalHuntRank3LongDesc"/>
				<effect_description level="4" desc_key="perkTotalHuntRank4Desc" long_desc_key="perkTotalHuntRank4LongDesc"/>
				<effect_description level="5" desc_key="perkTotalHuntRank5Desc" long_desc_key="perkTotalHuntRank5LongDesc"/>
				<effect_description level="6" desc_key="perkTotalHuntRank6Desc" long_desc_key="perkTotalHuntRank6LongDesc"/>
				<effect_description level="7" desc_key="perkTotalHuntRank7Desc" long_desc_key="perkTotalHuntRank7LongDesc"/>
				<effect_description level="8" desc_key="perkTotalHuntRank8Desc" long_desc_key="perkTotalHuntRank8LongDesc"/>
				<effect_description level="9" desc_key="perkTotalHuntRank9Desc" long_desc_key="perkTotalHuntRank9LongDesc"/>
				<effect_description level="10" desc_key="perkTotalHuntRank10Desc" long_desc_key="perkTotalHuntRank10LongDesc"/>
				<effect_description level="11" desc_key="perkTotalHuntRank11Desc" long_desc_key="perkTotalHuntRank11LongDesc"/>
				<effect_description level="12" desc_key="perkTotalHuntRank12Desc" long_desc_key="perkTotalHuntRank12LongDesc"/>
				<effect_description level="13" desc_key="perkTotalHuntRank13Desc" long_desc_key="perkTotalHuntRank13LongDesc"/>
				<effect_description level="14" desc_key="perkTotalHuntRank14Desc" long_desc_key="perkTotalHuntRank14LongDesc"/>
				<effect_description level="15" desc_key="perkTotalHuntRank15Desc" long_desc_key="perkTotalHuntRank15LongDesc"/>
				<effect_description level="16" desc_key="perkTotalHuntRank16Desc" long_desc_key="perkTotalHuntRank16LongDesc"/>
				<effect_description level="17" desc_key="perkTotalHuntRank17Desc" long_desc_key="perkTotalHuntRank17LongDesc"/>
				<effect_description level="18" desc_key="perkTotalHuntRank18Desc" long_desc_key="perkTotalHuntRank18LongDesc"/>
				<effect_description level="19" desc_key="perkTotalHuntRank19Desc" long_desc_key="perkTotalHuntRank19LongDesc"/>
				<effect_description level="20" desc_key="perkTotalHuntRank20Desc" long_desc_key="perkTotalHuntRank20LongDesc"/>
				<effect_description level="21" desc_key="perkTotalHuntRank21Desc" long_desc_key="perkTotalHuntRank21LongDesc"/>
				<effect_description level="22" desc_key="perkTotalHuntRank22Desc" long_desc_key="perkTotalHuntRank22LongDesc"/>
				<effect_description level="23" desc_key="perkTotalHuntRank23Desc" long_desc_key="perkTotalHuntRank23LongDesc"/>
				<effect_description level="24" desc_key="perkTotalHuntRank24Desc" long_desc_key="perkTotalHuntRank24LongDesc"/>
				<effect_description level="25" desc_key="perkTotalHuntRank25Desc" long_desc_key="perkTotalHuntRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkNightHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkNightHuntName" desc_key="perkNightHuntDesc" long_desc_key="perkNightHuntDesc" icon="ui_game_symbol_ninja">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkNightHunt25"/></level_requirements>
			
			<effect_group>
				<requirement name="IsNight"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".01,.25" tags="Kill"/>
					<passive_effect name="LootStage" operation="perc_add" level="1,25" value=".01,.25"/>
					<passive_effect name="GameStage" operation="perc_add" level="1,25" value=".01,.25"/>
			</effect_group>
			<effect_group>
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1"/>
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other"/>
				<requirement name="!ItemHasTags" tags="perkSkullCrusher"/>
					<passive_effect name="DamageBonus" operation="base_add" level="11,25" value=".1,1.5"/>
					<passive_effect name="DamageBonus" operation="base_add" level="25" value="1.5"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkNightHuntRank1Desc" long_desc_key="perkNightHuntRank1LongDesc"/>
				<effect_description level="2" desc_key="perkNightHuntRank2Desc" long_desc_key="perkNightHuntRank2LongDesc"/>
				<effect_description level="3" desc_key="perkNightHuntRank3Desc" long_desc_key="perkNightHuntRank3LongDesc"/>
				<effect_description level="4" desc_key="perkNightHuntRank4Desc" long_desc_key="perkNightHuntRank4LongDesc"/>
				<effect_description level="5" desc_key="perkNightHuntRank5Desc" long_desc_key="perkNightHuntRank5LongDesc"/>
				<effect_description level="6" desc_key="perkNightHuntRank6Desc" long_desc_key="perkNightHuntRank6LongDesc"/>
				<effect_description level="7" desc_key="perkNightHuntRank7Desc" long_desc_key="perkNightHuntRank7LongDesc"/>
				<effect_description level="8" desc_key="perkNightHuntRank8Desc" long_desc_key="perkNightHuntRank8LongDesc"/>
				<effect_description level="9" desc_key="perkNightHuntRank9Desc" long_desc_key="perkNightHuntRank9LongDesc"/>
				<effect_description level="10" desc_key="perkNightHuntRank10Desc" long_desc_key="perkNightHuntRank10LongDesc"/>
				<effect_description level="11" desc_key="perkNightHuntRank11Desc" long_desc_key="perkNightHuntRank11LongDesc"/>
				<effect_description level="12" desc_key="perkNightHuntRank12Desc" long_desc_key="perkNightHuntRank12LongDesc"/>
				<effect_description level="13" desc_key="perkNightHuntRank13Desc" long_desc_key="perkNightHuntRank13LongDesc"/>
				<effect_description level="14" desc_key="perkNightHuntRank14Desc" long_desc_key="perkNightHuntRank14LongDesc"/>
				<effect_description level="15" desc_key="perkNightHuntRank15Desc" long_desc_key="perkNightHuntRank15LongDesc"/>
				<effect_description level="16" desc_key="perkNightHuntRank16Desc" long_desc_key="perkNightHuntRank16LongDesc"/>
				<effect_description level="17" desc_key="perkNightHuntRank17Desc" long_desc_key="perkNightHuntRank17LongDesc"/>
				<effect_description level="18" desc_key="perkNightHuntRank18Desc" long_desc_key="perkNightHuntRank18LongDesc"/>
				<effect_description level="19" desc_key="perkNightHuntRank19Desc" long_desc_key="perkNightHuntRank19LongDesc"/>
				<effect_description level="20" desc_key="perkNightHuntRank20Desc" long_desc_key="perkNightHuntRank20LongDesc"/>
				<effect_description level="21" desc_key="perkNightHuntRank21Desc" long_desc_key="perkNightHuntRank21LongDesc"/>
				<effect_description level="22" desc_key="perkNightHuntRank22Desc" long_desc_key="perkNightHuntRank22LongDesc"/>
				<effect_description level="23" desc_key="perkNightHuntRank23Desc" long_desc_key="perkNightHuntRank23LongDesc"/>
				<effect_description level="24" desc_key="perkNightHuntRank24Desc" long_desc_key="perkNightHuntRank24LongDesc"/>
				<effect_description level="25" desc_key="perkNightHuntRank25Desc" long_desc_key="perkNightHuntRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBullsEye" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkBullsEyeName" desc_key="perkBullsEyeDesc" long_desc_key="perkBullsEyeDesc" icon="ui_game_symbol_marksmanship">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBullsEye25"/></level_requirements>
			
			<effect_group>
				<requirement name="HitLocation" body_parts="Head"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".02,.5"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".01,.25" tags="Kill"/>
			</effect_group>
			
			<!-- Range Headshot's -->
			<effect_group>
				<requirement name="HitLocation" body_parts="Head"/>
				<requirement name="HoldingItemHasTags" tags="ranged"/>
				<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="Equals" value="25"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,150" operation="LTE" value="1"/>
					<triggered_effect trigger="onSelfKilledOther" action="PlaySound" sound="read_skillbook_final"/>
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="action_1Skillpont" allow_client_call="true"/>
			</effect_group>
			
			<!-- Melee Headshot's -->
			<effect_group>
				<requirement name="HitLocation" body_parts="Head"/>
				<requirement name="HoldingItemHasTags" tags="melee"/>
				<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="Equals" value="25"/>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="1"/>
					<triggered_effect trigger="onSelfKilledOther" action="PlaySound" sound="read_skillbook_final"/>
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="action_1Skillpont" allow_client_call="true"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkBullsEyeRank1Desc" long_desc_key="perkBullsEyeRank1LongDesc"/>
				<effect_description level="2" desc_key="perkBullsEyeRank2Desc" long_desc_key="perkBullsEyeRank2LongDesc"/>
				<effect_description level="3" desc_key="perkBullsEyeRank3Desc" long_desc_key="perkBullsEyeRank3LongDesc"/>
				<effect_description level="4" desc_key="perkBullsEyeRank4Desc" long_desc_key="perkBullsEyeRank4LongDesc"/>
				<effect_description level="5" desc_key="perkBullsEyeRank5Desc" long_desc_key="perkBullsEyeRank5LongDesc"/>
				<effect_description level="6" desc_key="perkBullsEyeRank6Desc" long_desc_key="perkBullsEyeRank6LongDesc"/>
				<effect_description level="7" desc_key="perkBullsEyeRank7Desc" long_desc_key="perkBullsEyeRank7LongDesc"/>
				<effect_description level="8" desc_key="perkBullsEyeRank8Desc" long_desc_key="perkBullsEyeRank8LongDesc"/>
				<effect_description level="9" desc_key="perkBullsEyeRank9Desc" long_desc_key="perkBullsEyeRank9LongDesc"/>
				<effect_description level="10" desc_key="perkBullsEyeRank10Desc" long_desc_key="perkBullsEyeRank10LongDesc"/>
				<effect_description level="11" desc_key="perkBullsEyeRank11Desc" long_desc_key="perkBullsEyeRank11LongDesc"/>
				<effect_description level="12" desc_key="perkBullsEyeRank12Desc" long_desc_key="perkBullsEyeRank12LongDesc"/>
				<effect_description level="13" desc_key="perkBullsEyeRank13Desc" long_desc_key="perkBullsEyeRank13LongDesc"/>
				<effect_description level="14" desc_key="perkBullsEyeRank14Desc" long_desc_key="perkBullsEyeRank14LongDesc"/>
				<effect_description level="15" desc_key="perkBullsEyeRank15Desc" long_desc_key="perkBullsEyeRank15LongDesc"/>
				<effect_description level="16" desc_key="perkBullsEyeRank16Desc" long_desc_key="perkBullsEyeRank16LongDesc"/>
				<effect_description level="17" desc_key="perkBullsEyeRank17Desc" long_desc_key="perkBullsEyeRank17LongDesc"/>
				<effect_description level="18" desc_key="perkBullsEyeRank18Desc" long_desc_key="perkBullsEyeRank18LongDesc"/>
				<effect_description level="19" desc_key="perkBullsEyeRank19Desc" long_desc_key="perkBullsEyeRank19LongDesc"/>
				<effect_description level="20" desc_key="perkBullsEyeRank20Desc" long_desc_key="perkBullsEyeRank20LongDesc"/>
				<effect_description level="21" desc_key="perkBullsEyeRank21Desc" long_desc_key="perkBullsEyeRank21LongDesc"/>
				<effect_description level="22" desc_key="perkBullsEyeRank22Desc" long_desc_key="perkBullsEyeRank22LongDesc"/>
				<effect_description level="23" desc_key="perkBullsEyeRank23Desc" long_desc_key="perkBullsEyeRank23LongDesc"/>
				<effect_description level="24" desc_key="perkBullsEyeRank24Desc" long_desc_key="perkBullsEyeRank24LongDesc"/>
				<effect_description level="25" desc_key="perkBullsEyeRank25Desc" long_desc_key="perkBullsEyeRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkRangeHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkRangeHuntName" desc_key="perkRangeHuntDesc" long_desc_key="perkRangeHuntDesc" icon="ui_game_symbol_rifle">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkRangeHunt25"/></level_requirements>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="ranged"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25"/>
					<passive_effect name="DegradationPerUse" operation="perc_add" level="1,25" value="-.02,-.5"/>
			</effect_group>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="ranged"/>
				<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="Equals" value="25"/>
					<triggered_effect trigger="onReloadStart" action="AddBuff" buff="BuffImmortalReload"/>
					<triggered_effect trigger="onReloadStop" action="RemoveBuff" buff="BuffImmortalReload"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRangeHuntRank1Desc" long_desc_key="perkRangeHuntRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRangeHuntRank2Desc" long_desc_key="perkRangeHuntRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRangeHuntRank3Desc" long_desc_key="perkRangeHuntRank3LongDesc"/>
				<effect_description level="4" desc_key="perkRangeHuntRank4Desc" long_desc_key="perkRangeHuntRank4LongDesc"/>
				<effect_description level="5" desc_key="perkRangeHuntRank5Desc" long_desc_key="perkRangeHuntRank5LongDesc"/>
				<effect_description level="6" desc_key="perkRangeHuntRank6Desc" long_desc_key="perkRangeHuntRank6LongDesc"/>
				<effect_description level="7" desc_key="perkRangeHuntRank7Desc" long_desc_key="perkRangeHuntRank7LongDesc"/>
				<effect_description level="8" desc_key="perkRangeHuntRank8Desc" long_desc_key="perkRangeHuntRank8LongDesc"/>
				<effect_description level="9" desc_key="perkRangeHuntRank9Desc" long_desc_key="perkRangeHuntRank9LongDesc"/>
				<effect_description level="10" desc_key="perkRangeHuntRank10Desc" long_desc_key="perkRangeHuntRank10LongDesc"/>
				<effect_description level="11" desc_key="perkRangeHuntRank11Desc" long_desc_key="perkRangeHuntRank11LongDesc"/>
				<effect_description level="12" desc_key="perkRangeHuntRank12Desc" long_desc_key="perkRangeHuntRank12LongDesc"/>
				<effect_description level="13" desc_key="perkRangeHuntRank13Desc" long_desc_key="perkRangeHuntRank13LongDesc"/>
				<effect_description level="14" desc_key="perkRangeHuntRank14Desc" long_desc_key="perkRangeHuntRank14LongDesc"/>
				<effect_description level="15" desc_key="perkRangeHuntRank15Desc" long_desc_key="perkRangeHuntRank15LongDesc"/>
				<effect_description level="16" desc_key="perkRangeHuntRank16Desc" long_desc_key="perkRangeHuntRank16LongDesc"/>
				<effect_description level="17" desc_key="perkRangeHuntRank17Desc" long_desc_key="perkRangeHuntRank17LongDesc"/>
				<effect_description level="18" desc_key="perkRangeHuntRank18Desc" long_desc_key="perkRangeHuntRank18LongDesc"/>
				<effect_description level="19" desc_key="perkRangeHuntRank19Desc" long_desc_key="perkRangeHuntRank19LongDesc"/>
				<effect_description level="20" desc_key="perkRangeHuntRank20Desc" long_desc_key="perkRangeHuntRank20LongDesc"/>
				<effect_description level="21" desc_key="perkRangeHuntRank21Desc" long_desc_key="perkRangeHuntRank21LongDesc"/>
				<effect_description level="22" desc_key="perkRangeHuntRank22Desc" long_desc_key="perkRangeHuntRank22LongDesc"/>
				<effect_description level="23" desc_key="perkRangeHuntRank23Desc" long_desc_key="perkRangeHuntRank23LongDesc"/>
				<effect_description level="24" desc_key="perkRangeHuntRank24Desc" long_desc_key="perkRangeHuntRank24LongDesc"/>
				<effect_description level="25" desc_key="perkRangeHuntRank25Desc" long_desc_key="perkRangeHuntRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkMeleeHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkMeleeHuntName" desc_key="perkMeleeHuntDesc" long_desc_key="perkMeleeHuntDesc" icon="ui_game_symbol_melee">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkMeleeHunt25"/></level_requirements>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25"/>
					<passive_effect name="PlayerExpGain" operation="perc_add" level="1,25" value=".04,1" tags="Kill"/>
			</effect_group>
			
			<!-- Health steal chance -->
			<effect_group>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="0">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="2">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="6">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="10">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="12">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="6"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="14">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="7"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="16">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="8"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="18">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="9"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="20">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="10"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="22">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="11"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="24">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="12"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="26">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="13"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="28">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="14"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="30">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="15"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="32">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="16"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="34">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="17"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="36">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="18"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="38">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="19"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="40">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="20"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="42">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="21"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="44">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="22"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="46">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="23"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="48">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="24"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$PassiveHealthStealChance" operation="set" value="50">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="Equals" value="25"/></triggered_effect>
			</effect_group>
			
			<!-- Berserk Bonus -->
			<effect_group>
				<!-- 1-5 lvl -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".02">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".04">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".06">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".08">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".1">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1"/></triggered_effect>
				<!-- 5-9 lvl -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".04">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".08">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".12">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".16">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".2">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="5"/></triggered_effect>
				<!-- 10-14 lvl -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".06">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".12">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".18">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".24">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".3">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="10"/></triggered_effect>
				<!-- 15-19 lvl -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".08">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".16">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".24">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".32">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".40">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="15"/></triggered_effect>
				<!-- 20-24 lvl -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".1">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".2">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".3">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".4">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="20"/></triggered_effect>
				<!-- 25 lvl -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_1" operation="set" value=".12">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_2" operation="set" value=".24">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_3" operation="set" value=".36">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_4" operation="set" value=".48">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MeleeBerserkBonus_5" operation="set" value=".6">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="EQ" value="25"/></triggered_effect>		
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkMeleeHuntRank1Desc" long_desc_key="perkMeleeHuntRank1LongDesc"/>
				<effect_description level="2" desc_key="perkMeleeHuntRank2Desc" long_desc_key="perkMeleeHuntRank2LongDesc"/>
				<effect_description level="3" desc_key="perkMeleeHuntRank3Desc" long_desc_key="perkMeleeHuntRank3LongDesc"/>
				<effect_description level="4" desc_key="perkMeleeHuntRank4Desc" long_desc_key="perkMeleeHuntRank4LongDesc"/>
				<effect_description level="5" desc_key="perkMeleeHuntRank5Desc" long_desc_key="perkMeleeHuntRank5LongDesc"/>
				<effect_description level="6" desc_key="perkMeleeHuntRank6Desc" long_desc_key="perkMeleeHuntRank6LongDesc"/>
				<effect_description level="7" desc_key="perkMeleeHuntRank7Desc" long_desc_key="perkMeleeHuntRank7LongDesc"/>
				<effect_description level="8" desc_key="perkMeleeHuntRank8Desc" long_desc_key="perkMeleeHuntRank8LongDesc"/>
				<effect_description level="9" desc_key="perkMeleeHuntRank9Desc" long_desc_key="perkMeleeHuntRank9LongDesc"/>
				<effect_description level="10" desc_key="perkMeleeHuntRank10Desc" long_desc_key="perkMeleeHuntRank10LongDesc"/>
				<effect_description level="11" desc_key="perkMeleeHuntRank11Desc" long_desc_key="perkMeleeHuntRank11LongDesc"/>
				<effect_description level="12" desc_key="perkMeleeHuntRank12Desc" long_desc_key="perkMeleeHuntRank12LongDesc"/>
				<effect_description level="13" desc_key="perkMeleeHuntRank13Desc" long_desc_key="perkMeleeHuntRank13LongDesc"/>
				<effect_description level="14" desc_key="perkMeleeHuntRank14Desc" long_desc_key="perkMeleeHuntRank14LongDesc"/>
				<effect_description level="15" desc_key="perkMeleeHuntRank15Desc" long_desc_key="perkMeleeHuntRank15LongDesc"/>
				<effect_description level="16" desc_key="perkMeleeHuntRank16Desc" long_desc_key="perkMeleeHuntRank16LongDesc"/>
				<effect_description level="17" desc_key="perkMeleeHuntRank17Desc" long_desc_key="perkMeleeHuntRank17LongDesc"/>
				<effect_description level="18" desc_key="perkMeleeHuntRank18Desc" long_desc_key="perkMeleeHuntRank18LongDesc"/>
				<effect_description level="19" desc_key="perkMeleeHuntRank19Desc" long_desc_key="perkMeleeHuntRank19LongDesc"/>
				<effect_description level="20" desc_key="perkMeleeHuntRank20Desc" long_desc_key="perkMeleeHuntRank20LongDesc"/>
				<effect_description level="21" desc_key="perkMeleeHuntRank21Desc" long_desc_key="perkMeleeHuntRank21LongDesc"/>
				<effect_description level="22" desc_key="perkMeleeHuntRank22Desc" long_desc_key="perkMeleeHuntRank22LongDesc"/>
				<effect_description level="23" desc_key="perkMeleeHuntRank23Desc" long_desc_key="perkMeleeHuntRank23LongDesc"/>
				<effect_description level="24" desc_key="perkMeleeHuntRank24Desc" long_desc_key="perkMeleeHuntRank24LongDesc"/>
				<effect_description level="25" desc_key="perkMeleeHuntRank25Desc" long_desc_key="perkMeleeHuntRank25LongDesc"/>
			</effect_group>
			
		</perk>
				
		<perk name="perkEliteHunt" max_level="25" parent="skillDeadHunt" base_skill_point_cost="0" name_key="perkEliteHuntName" desc_key="perkEliteHuntDesc" long_desc_key="perkEliteHuntDesc" icon="ui_game_symbol_skull">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt10"/></level_requirements>
			<level_requirements level="11"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt11"/></level_requirements>
			<level_requirements level="12"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt12"/></level_requirements>
			<level_requirements level="13"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt13"/></level_requirements>
			<level_requirements level="14"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt14"/></level_requirements>
			<level_requirements level="15"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt15"/></level_requirements>
			<level_requirements level="16"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt16"/></level_requirements>
			<level_requirements level="17"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt17"/></level_requirements>
			<level_requirements level="18"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt18"/></level_requirements>
			<level_requirements level="19"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt19"/></level_requirements>
			<level_requirements level="20"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt20"/></level_requirements>
			<level_requirements level="21"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt21"/></level_requirements>
			<level_requirements level="22"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt22"/></level_requirements>
			<level_requirements level="23"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt23"/></level_requirements>
			<level_requirements level="24"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt24"/></level_requirements>
			<level_requirements level="25"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkEliteHunt25"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="Elite"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,25" value=".01,.25"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="1,25" value=".02,.5" tags="butcherHarvestMutation"/>
					<passive_effect name="BuffResistance" operation="base_add" level="25" value="100" tags="BuffAcRadEliteZombie"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkEliteHuntRank1Desc" long_desc_key="perkEliteHuntRank1LongDesc"/>
				<effect_description level="2" desc_key="perkEliteHuntRank2Desc" long_desc_key="perkEliteHuntRank2LongDesc"/>
				<effect_description level="3" desc_key="perkEliteHuntRank3Desc" long_desc_key="perkEliteHuntRank3LongDesc"/>
				<effect_description level="4" desc_key="perkEliteHuntRank4Desc" long_desc_key="perkEliteHuntRank4LongDesc"/>
				<effect_description level="5" desc_key="perkEliteHuntRank5Desc" long_desc_key="perkEliteHuntRank5LongDesc"/>
				<effect_description level="6" desc_key="perkEliteHuntRank6Desc" long_desc_key="perkEliteHuntRank6LongDesc"/>
				<effect_description level="7" desc_key="perkEliteHuntRank7Desc" long_desc_key="perkEliteHuntRank7LongDesc"/>
				<effect_description level="8" desc_key="perkEliteHuntRank8Desc" long_desc_key="perkEliteHuntRank8LongDesc"/>
				<effect_description level="9" desc_key="perkEliteHuntRank9Desc" long_desc_key="perkEliteHuntRank9LongDesc"/>
				<effect_description level="10" desc_key="perkEliteHuntRank10Desc" long_desc_key="perkEliteHuntRank10LongDesc"/>
				<effect_description level="11" desc_key="perkEliteHuntRank11Desc" long_desc_key="perkEliteHuntRank11LongDesc"/>
				<effect_description level="12" desc_key="perkEliteHuntRank12Desc" long_desc_key="perkEliteHuntRank12LongDesc"/>
				<effect_description level="13" desc_key="perkEliteHuntRank13Desc" long_desc_key="perkEliteHuntRank13LongDesc"/>
				<effect_description level="14" desc_key="perkEliteHuntRank14Desc" long_desc_key="perkEliteHuntRank14LongDesc"/>
				<effect_description level="15" desc_key="perkEliteHuntRank15Desc" long_desc_key="perkEliteHuntRank15LongDesc"/>
				<effect_description level="16" desc_key="perkEliteHuntRank16Desc" long_desc_key="perkEliteHuntRank16LongDesc"/>
				<effect_description level="17" desc_key="perkEliteHuntRank17Desc" long_desc_key="perkEliteHuntRank17LongDesc"/>
				<effect_description level="18" desc_key="perkEliteHuntRank18Desc" long_desc_key="perkEliteHuntRank18LongDesc"/>
				<effect_description level="19" desc_key="perkEliteHuntRank19Desc" long_desc_key="perkEliteHuntRank19LongDesc"/>
				<effect_description level="20" desc_key="perkEliteHuntRank20Desc" long_desc_key="perkEliteHuntRank20LongDesc"/>
				<effect_description level="21" desc_key="perkEliteHuntRank21Desc" long_desc_key="perkEliteHuntRank21LongDesc"/>
				<effect_description level="22" desc_key="perkEliteHuntRank22Desc" long_desc_key="perkEliteHuntRank22LongDesc"/>
				<effect_description level="23" desc_key="perkEliteHuntRank23Desc" long_desc_key="perkEliteHuntRank23LongDesc"/>
				<effect_description level="24" desc_key="perkEliteHuntRank24Desc" long_desc_key="perkEliteHuntRank24LongDesc"/>
				<effect_description level="25" desc_key="perkEliteHuntRank25Desc" long_desc_key="perkEliteHuntRank25LongDesc"/>
			</effect_group>
			
		</perk>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BOSS EXPERT -->
		<perk name="perkBossDevourer" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossDevourerName" desc_key="perkBossDevourerDesc" long_desc_key="perkBossDevourerDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkDevourer10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossDevourer"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadDevourerAOE"/>
			</effect_group>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="DevourerMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.5"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkDevourerRank1Desc" long_desc_key="perkDevourerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkDevourerRank2Desc" long_desc_key="perkDevourerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkDevourerRank3Desc" long_desc_key="perkDevourerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkDevourerRank4Desc" long_desc_key="perkDevourerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkDevourerRank5Desc" long_desc_key="perkDevourerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkDevourerRank6Desc" long_desc_key="perkDevourerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkDevourerRank7Desc" long_desc_key="perkDevourerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkDevourerRank8Desc" long_desc_key="perkDevourerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkDevourerRank9Desc" long_desc_key="perkDevourerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkDevourerRank10Desc" long_desc_key="perkDevourerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossGargul" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossGargulName" desc_key="perkBossGargulDesc" long_desc_key="perkBossGargulDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkGargul10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossGargul"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadGargulAOE"/>
			</effect_group>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="GargulMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.5"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkGargulRank1Desc" long_desc_key="perkGargulRank1LongDesc"/>
				<effect_description level="2" desc_key="perkGargulRank2Desc" long_desc_key="perkGargulRank2LongDesc"/>
				<effect_description level="3" desc_key="perkGargulRank3Desc" long_desc_key="perkGargulRank3LongDesc"/>
				<effect_description level="4" desc_key="perkGargulRank4Desc" long_desc_key="perkGargulRank4LongDesc"/>
				<effect_description level="5" desc_key="perkGargulRank5Desc" long_desc_key="perkGargulRank5LongDesc"/>
				<effect_description level="6" desc_key="perkGargulRank6Desc" long_desc_key="perkGargulRank6LongDesc"/>
				<effect_description level="7" desc_key="perkGargulRank7Desc" long_desc_key="perkGargulRank7LongDesc"/>
				<effect_description level="8" desc_key="perkGargulRank8Desc" long_desc_key="perkGargulRank8LongDesc"/>
				<effect_description level="9" desc_key="perkGargulRank9Desc" long_desc_key="perkGargulRank9LongDesc"/>
				<effect_description level="10" desc_key="perkGargulRank10Desc" long_desc_key="perkGargulRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossBearDaddy" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBearDaddyName" desc_key="perkBossBearDaddyDesc" long_desc_key="perkBossBearDaddyDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBearDaddy10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossBearDaddy"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBearDaddyAOE"/>
			</effect_group>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="BearDaddyMinion"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".05,.5"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkBearDaddyRank1Desc" long_desc_key="perkBearDaddyRank1LongDesc"/>
				<effect_description level="2" desc_key="perkBearDaddyRank2Desc" long_desc_key="perkBearDaddyRank2LongDesc"/>
				<effect_description level="3" desc_key="perkBearDaddyRank3Desc" long_desc_key="perkBearDaddyRank3LongDesc"/>
				<effect_description level="4" desc_key="perkBearDaddyRank4Desc" long_desc_key="perkBearDaddyRank4LongDesc"/>
				<effect_description level="5" desc_key="perkBearDaddyRank5Desc" long_desc_key="perkBearDaddyRank5LongDesc"/>
				<effect_description level="6" desc_key="perkBearDaddyRank6Desc" long_desc_key="perkBearDaddyRank6LongDesc"/>
				<effect_description level="7" desc_key="perkBearDaddyRank7Desc" long_desc_key="perkBearDaddyRank7LongDesc"/>
				<effect_description level="8" desc_key="perkBearDaddyRank8Desc" long_desc_key="perkBearDaddyRank8LongDesc"/>
				<effect_description level="9" desc_key="perkBearDaddyRank9Desc" long_desc_key="perkBearDaddyRank9LongDesc"/>
				<effect_description level="10" desc_key="perkBearDaddyRank10Desc" long_desc_key="perkBearDaddyRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossBitch" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBitchName" desc_key="perkBossBitchDesc" long_desc_key="perkBossBitchDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBitch10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossBitch"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBitchAOE,BuffReducedProtectionAOE"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkBitchRank1Desc" long_desc_key="perkBitchRank1LongDesc"/>
				<effect_description level="2" desc_key="perkBitchRank2Desc" long_desc_key="perkBitchRank2LongDesc"/>
				<effect_description level="3" desc_key="perkBitchRank3Desc" long_desc_key="perkBitchRank3LongDesc"/>
				<effect_description level="4" desc_key="perkBitchRank4Desc" long_desc_key="perkBitchRank4LongDesc"/>
				<effect_description level="5" desc_key="perkBitchRank5Desc" long_desc_key="perkBitchRank5LongDesc"/>
				<effect_description level="6" desc_key="perkBitchRank6Desc" long_desc_key="perkBitchRank6LongDesc"/>
				<effect_description level="7" desc_key="perkBitchRank7Desc" long_desc_key="perkBitchRank7LongDesc"/>
				<effect_description level="8" desc_key="perkBitchRank8Desc" long_desc_key="perkBitchRank8LongDesc"/>
				<effect_description level="9" desc_key="perkBitchRank9Desc" long_desc_key="perkBitchRank9LongDesc"/>
				<effect_description level="10" desc_key="perkBitchRank10Desc" long_desc_key="perkBitchRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossBurningFlesh" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBurningFleshName" desc_key="perkBossBurningFleshDesc" long_desc_key="perkBossBurningFleshDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBurningFlesh10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossBurningFlesh"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBurningFleshAOE"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkBurningFleshRank1Desc" long_desc_key="perkBurningFleshRank1LongDesc"/>
				<effect_description level="2" desc_key="perkBurningFleshRank2Desc" long_desc_key="perkBurningFleshRank2LongDesc"/>
				<effect_description level="3" desc_key="perkBurningFleshRank3Desc" long_desc_key="perkBurningFleshRank3LongDesc"/>
				<effect_description level="4" desc_key="perkBurningFleshRank4Desc" long_desc_key="perkBurningFleshRank4LongDesc"/>
				<effect_description level="5" desc_key="perkBurningFleshRank5Desc" long_desc_key="perkBurningFleshRank5LongDesc"/>
				<effect_description level="6" desc_key="perkBurningFleshRank6Desc" long_desc_key="perkBurningFleshRank6LongDesc"/>
				<effect_description level="7" desc_key="perkBurningFleshRank7Desc" long_desc_key="perkBurningFleshRank7LongDesc"/>
				<effect_description level="8" desc_key="perkBurningFleshRank8Desc" long_desc_key="perkBurningFleshRank8LongDesc"/>
				<effect_description level="9" desc_key="perkBurningFleshRank9Desc" long_desc_key="perkBurningFleshRank9LongDesc"/>
				<effect_description level="10" desc_key="perkBurningFleshRank10Desc" long_desc_key="perkBurningFleshRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossCholera" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossCholeraName" desc_key="perkBossCholeraDesc" long_desc_key="perkBossCholeraDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCholera10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossCholera"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadCholeraAOE,BuffRadWeak,BuffRadMedium,BuffRadStrong"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkCholeraRank1Desc" long_desc_key="perkCholeraRank1LongDesc"/>
				<effect_description level="2" desc_key="perkCholeraRank2Desc" long_desc_key="perkCholeraRank2LongDesc"/>
				<effect_description level="3" desc_key="perkCholeraRank3Desc" long_desc_key="perkCholeraRank3LongDesc"/>
				<effect_description level="4" desc_key="perkCholeraRank4Desc" long_desc_key="perkCholeraRank4LongDesc"/>
				<effect_description level="5" desc_key="perkCholeraRank5Desc" long_desc_key="perkCholeraRank5LongDesc"/>
				<effect_description level="6" desc_key="perkCholeraRank6Desc" long_desc_key="perkCholeraRank6LongDesc"/>
				<effect_description level="7" desc_key="perkCholeraRank7Desc" long_desc_key="perkCholeraRank7LongDesc"/>
				<effect_description level="8" desc_key="perkCholeraRank8Desc" long_desc_key="perkCholeraRank8LongDesc"/>
				<effect_description level="9" desc_key="perkCholeraRank9Desc" long_desc_key="perkCholeraRank9LongDesc"/>
				<effect_description level="10" desc_key="perkCholeraRank10Desc" long_desc_key="perkCholeraRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossBull" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossBullName" desc_key="perkBossBullDesc" long_desc_key="perkBossBullDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkBull10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossBull"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadBullAOE"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkBullRank1Desc" long_desc_key="perkBullRank1LongDesc"/>
				<effect_description level="2" desc_key="perkBullRank2Desc" long_desc_key="perkBullRank2LongDesc"/>
				<effect_description level="3" desc_key="perkBullRank3Desc" long_desc_key="perkBullRank3LongDesc"/>
				<effect_description level="4" desc_key="perkBullRank4Desc" long_desc_key="perkBullRank4LongDesc"/>
				<effect_description level="5" desc_key="perkBullRank5Desc" long_desc_key="perkBullRank5LongDesc"/>
				<effect_description level="6" desc_key="perkBullRank6Desc" long_desc_key="perkBullRank6LongDesc"/>
				<effect_description level="7" desc_key="perkBullRank7Desc" long_desc_key="perkBullRank7LongDesc"/>
				<effect_description level="8" desc_key="perkBullRank8Desc" long_desc_key="perkBullRank8LongDesc"/>
				<effect_description level="9" desc_key="perkBullRank9Desc" long_desc_key="perkBullRank9LongDesc"/>
				<effect_description level="10" desc_key="perkBullRank10Desc" long_desc_key="perkBullRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossShocker" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossShockerName" desc_key="perkBossShockerDesc" long_desc_key="perkBossShockerDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkShocker10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossShocker"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadShockerAOE"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkShockerRank1Desc" long_desc_key="perkShockerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkShockerRank2Desc" long_desc_key="perkShockerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkShockerRank3Desc" long_desc_key="perkShockerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkShockerRank4Desc" long_desc_key="perkShockerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkShockerRank5Desc" long_desc_key="perkShockerRank5LongDesc"/>
				<effect_description level="6" desc_key="perkShockerRank6Desc" long_desc_key="perkShockerRank6LongDesc"/>
				<effect_description level="7" desc_key="perkShockerRank7Desc" long_desc_key="perkShockerRank7LongDesc"/>
				<effect_description level="8" desc_key="perkShockerRank8Desc" long_desc_key="perkShockerRank8LongDesc"/>
				<effect_description level="9" desc_key="perkShockerRank9Desc" long_desc_key="perkShockerRank9LongDesc"/>
				<effect_description level="10" desc_key="perkShockerRank10Desc" long_desc_key="perkShockerRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossVeteran" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossVeteranName" desc_key="perkBossVeteranDesc" long_desc_key="perkBossVeteranDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkVeteran10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossVeteran"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadVeteranAOE"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkVeteranRank1Desc" long_desc_key="perkVeteranRank1LongDesc"/>
				<effect_description level="2" desc_key="perkVeteranRank2Desc" long_desc_key="perkVeteranRank2LongDesc"/>
				<effect_description level="3" desc_key="perkVeteranRank3Desc" long_desc_key="perkVeteranRank3LongDesc"/>
				<effect_description level="4" desc_key="perkVeteranRank4Desc" long_desc_key="perkVeteranRank4LongDesc"/>
				<effect_description level="5" desc_key="perkVeteranRank5Desc" long_desc_key="perkVeteranRank5LongDesc"/>
				<effect_description level="6" desc_key="perkVeteranRank6Desc" long_desc_key="perkVeteranRank6LongDesc"/>
				<effect_description level="7" desc_key="perkVeteranRank7Desc" long_desc_key="perkVeteranRank7LongDesc"/>
				<effect_description level="8" desc_key="perkVeteranRank8Desc" long_desc_key="perkVeteranRank8LongDesc"/>
				<effect_description level="9" desc_key="perkVeteranRank9Desc" long_desc_key="perkVeteranRank9LongDesc"/>
				<effect_description level="10" desc_key="perkVeteranRank10Desc" long_desc_key="perkVeteranRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
		<perk name="perkBossCarrier" max_level="10" parent="skillBossExpert" base_skill_point_cost="0" name_key="perkBossCarrierName" desc_key="perkBossCarrierDesc" long_desc_key="perkBossCarrierDesc" icon="ui_game_symbol_trex">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier01"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier02"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier03"/></level_requirements>
			<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier04"/></level_requirements>
			<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier05"/></level_requirements>
			<level_requirements level="6"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier06"/></level_requirements>
			<level_requirements level="7"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier07"/></level_requirements>
			<level_requirements level="8"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier08"/></level_requirements>
			<level_requirements level="9"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier09"/></level_requirements>
			<level_requirements level="10"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPerkCarrier10"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="bossCarrier"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".03,.3"/>
					<passive_effect name="HarvestCount" operation="perc_add" level="6,10" value=".06,.3" tags="butcherHarvestMutation"/>
					<passive_effect name="PhysicalDamageResist" operation="base_add" level="6,10" value=".05,.3"/>
					<passive_effect name="BuffResistance" operation="base_add" level="10" value="100" tags="BuffAcRadCarrierAOE"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkCarrierRank1Desc" long_desc_key="perkCarrierRank1LongDesc"/>
				<effect_description level="2" desc_key="perkCarrierRank2Desc" long_desc_key="perkCarrierRank2LongDesc"/>
				<effect_description level="3" desc_key="perkCarrierRank3Desc" long_desc_key="perkCarrierRank3LongDesc"/>
				<effect_description level="4" desc_key="perkCarrierRank4Desc" long_desc_key="perkCarrierRank4LongDesc"/>
				<effect_description level="5" desc_key="perkCarrierRank5Desc" long_desc_key="perkCarrierRank5LongDesc"/>
				<effect_description level="6" desc_key="perkCarrierRank6Desc" long_desc_key="perkCarrierRank6LongDesc"/>
				<effect_description level="7" desc_key="perkCarrierRank7Desc" long_desc_key="perkCarrierRank7LongDesc"/>
				<effect_description level="8" desc_key="perkCarrierRank8Desc" long_desc_key="perkCarrierRank8LongDesc"/>
				<effect_description level="9" desc_key="perkCarrierRank9Desc" long_desc_key="perkCarrierRank9LongDesc"/>
				<effect_description level="10" desc_key="perkCarrierRank10Desc" long_desc_key="perkCarrierRank10LongDesc"/>
			</effect_group>
			
		</perk>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Perfection -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<set xpath="/progression/level/@max_level">1000</set>
	
	<set xpath="/progression/attributes/@cost_multiplier_per_level">1.14</set>
	
	<append xpath="/progression/attributes">	
		<attribute name="attperfection" name_key="attperfectionName" desc_key="attperfectionDesc" icon="ui_game_symbol_diamond" min_level="0" max_level="10" base_skill_point_cost="2">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqPerfectPoints01"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="50" desc_key="reqPerfectPoints02"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPerfectPoints03"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="150" desc_key="reqPerfectPoints04"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPerfectPoints05"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="250" desc_key="reqPerfectPoints06"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPerfectPoints07"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="350" desc_key="reqPerfectPoints08"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPerfectPoints09"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="450" desc_key="reqPerfectPoints10"/></level_requirements>
			
			<effect_group>			
				<passive_effect name="BarteringBuying" operation="base_add" tier="1,10" value=".005,.05" />
				<passive_effect name="BarteringSelling" operation="base_add" tier="1,10" value=".02,.2" />
			</effect_group>
			
			<effect_group>
				<effect_description level="1"  desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc"/>
				<effect_description level="2"  desc_key="attperfectionRank02Desc" long_desc_key="attperfectionRank02LongDesc"/>
				<effect_description level="3"  desc_key="attperfectionRank03Desc" long_desc_key="attperfectionRank03LongDesc"/>
				<effect_description level="4"  desc_key="attperfectionRank04Desc" long_desc_key="attperfectionRank04LongDesc"/>
				<effect_description level="5"  desc_key="attperfectionRank05Desc" long_desc_key="attperfectionRank05LongDesc"/>
				<effect_description level="6"  desc_key="attperfectionRank06Desc" long_desc_key="attperfectionRank06LongDesc"/>
				<effect_description level="7"  desc_key="attperfectionRank07Desc" long_desc_key="attperfectionRank07LongDesc"/>
				<effect_description level="8"  desc_key="attperfectionRank08Desc" long_desc_key="attperfectionRank08LongDesc"/>
				<effect_description level="9"  desc_key="attperfectionRank09Desc" long_desc_key="attperfectionRank09LongDesc"/>
				<effect_description level="10" desc_key="attperfectionRank10Desc" long_desc_key="attperfectionRank10LongDesc"/>
			</effect_group>
		</attribute>
		
		<attribute name="atttselftraits" name_key="atttselftraits" desc_key="atttselftraitsDesc" icon="ui_game_symbol_influence" min_level="0" max_level="0" base_skill_point_cost="0">
			
			<effect_group>
				<effect_description level="0"  desc_key="attperfectionRank01Desc" long_desc_key="attperfectionRank01LongDesc"/>
			</effect_group>
		</attribute>
			
	</append>
	
	<append xpath="/progression/skills">
		<skill name="skillResourceGathering" parent="attperfection" name_key="skillResourceGatheringName" desc_key="skillResourceGatheringDesc" icon="ui_game_symbol_mother_load"><effect_group/></skill>
		<skill name="skillArmor" parent="attperfection" name_key="skillArmorName" desc_key="skillArmorDesc" icon="ui_game_symbol_defense"><effect_group/></skill>
		<skill name="skillSelfDevelop" parent="attperfection" name_key="skillSelfDevelopName" desc_key="skillSelfDevelopDesc" icon="ui_game_symbol_block_repair"><effect_group/></skill>
		<skill name="skillSuperiority" parent="attperfection" name_key="skillSuperiorityName" desc_key="skillSuperiorityDesc" icon="ui_game_symbol_trophy"><effect_group/></skill>
		<skill name="skillGlobal" parent="attperfection" name_key="skillGlobalName" desc_key="skillGlobalDesc" icon="ui_game_symbol_check"><effect_group/></skill>
	</append>
	
	<append xpath="/progression/perks">
		
		<!-- Basic Survival Skills -->
		<perk name="perkLearningAbility" parent="skillSelfDevelop" max_level="10" base_skill_point_cost="1" name_key="perkLearningAbilityName" desc_key="perkLearningAbilityDesc" icon="ui_game_symbol_skills">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="2" desc_key="reqIntellectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
			</level_requirements>
			<level_requirements level="6">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
			</level_requirements>
			<level_requirements level="7">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
			</level_requirements>
			<level_requirements level="8">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08"/>
			</level_requirements>
			<level_requirements level="9">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel09"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09"/>
			</level_requirements>
			<level_requirements level="10">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" level="1,10" value=".025,.25"/>
			</effect_group>
			
			<effect_group name="XP Buff Bonus">
				<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffXPBonus" target="selfOtherPlayers" target_tags="ally,party">
					<requirement name="ProgressionLevel" progression_name="perkLearningAbility" operation="Equals" value="10"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group>
				<effect_description level="1" desc_key="perkLearningAbilityRank1Desc" long_desc_key="perkLearningAbilityRank1LongDesc"/>
				<effect_description level="2" desc_key="perkLearningAbilityRank2Desc" long_desc_key="perkLearningAbilityRank2LongDesc"/>
				<effect_description level="3" desc_key="perkLearningAbilityRank3Desc" long_desc_key="perkLearningAbilityRank3LongDesc"/>
				<effect_description level="4" desc_key="perkLearningAbilityRank4Desc" long_desc_key="perkLearningAbilityRank4LongDesc"/>
				<effect_description level="5" desc_key="perkLearningAbilityRank5Desc" long_desc_key="perkLearningAbilityRank5LongDesc"/>
				<effect_description level="6" desc_key="perkLearningAbilityRank6Desc" long_desc_key="perkLearningAbilityRank6LongDesc"/>
				<effect_description level="7" desc_key="perkLearningAbilityRank7Desc" long_desc_key="perkLearningAbilityRank7LongDesc"/>
				<effect_description level="8" desc_key="perkLearningAbilityRank8Desc" long_desc_key="perkLearningAbilityRank8LongDesc"/>
				<effect_description level="9" desc_key="perkLearningAbilityRank9Desc" long_desc_key="perkLearningAbilityRank9LongDesc"/>
				<effect_description level="10" desc_key="perkLearningAbilityRank10Desc" long_desc_key="perkLearningAbilityRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkLootering" parent="skillSelfDevelop" max_level="10" base_skill_point_cost="2" name_key="perkLooteringName" desc_key="perkLooteringDesc" icon="ui_game_symbol_loot_sack">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="2" desc_key="reqPerceptionLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="4" desc_key="reqPerceptionLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
			</level_requirements>
			<level_requirements level="6">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="6" desc_key="reqPerceptionLevel06"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
			</level_requirements>
			<level_requirements level="7">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel07"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
			</level_requirements>
			<level_requirements level="8">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="8" desc_key="reqPerceptionLevel08"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08"/>
			</level_requirements>
			<level_requirements level="9">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="9" desc_key="reqPerceptionLevel09"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09"/>
			</level_requirements>
			<level_requirements level="10">
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="LootStage" operation="perc_add" level="1,10" value=".015,.15"/>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkLooteringRank1Desc" long_desc_key="perkLooteringRank1LongDesc"/>
				<effect_description level="2" desc_key="perkLooteringRank2Desc" long_desc_key="perkLooteringRank2LongDesc"/>
				<effect_description level="3" desc_key="perkLooteringRank3Desc" long_desc_key="perkLooteringRank3LongDesc"/>
				<effect_description level="4" desc_key="perkLooteringRank4Desc" long_desc_key="perkLooteringRank4LongDesc"/>
				<effect_description level="5" desc_key="perkLooteringRank5Desc" long_desc_key="perkLooteringRank5LongDesc"/>
				<effect_description level="6" desc_key="perkLooteringRank6Desc" long_desc_key="perkLooteringRank6LongDesc"/>
				<effect_description level="7" desc_key="perkLooteringRank7Desc" long_desc_key="perkLooteringRank7LongDesc"/>
				<effect_description level="8" desc_key="perkLooteringRank8Desc" long_desc_key="perkLooteringRank8LongDesc"/>
				<effect_description level="9" desc_key="perkLooteringRank9Desc" long_desc_key="perkLooteringRank9LongDesc"/>
				<effect_description level="10" desc_key="perkLooteringRank10Desc" long_desc_key="perkLooteringRank10LongDesc"/>
			</effect_group>
		</perk>	
		
		<perk name="perkZombieExpert" parent="skillSelfDevelop" max_level="7" base_skill_point_cost="2" name_key="perkZombieExpertName" desc_key="perkZombieExpertDesc" icon="ui_game_symbol_zombie">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" desc_key="reqIntellectLevel01"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06"/>
			</level_requirements>
			<level_requirements level="6">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08"/>
			</level_requirements>
			<level_requirements level="7">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3,4,5,6,7" value=".05,.1,.15,.2,.25,.35,.5" tags="feral">
					<requirement name="!EntityTagCompare" target="other" tags="radiated"/>
					<requirement name="!EntityTagCompare" target="other" tags="charged"/>
					<requirement name="!EntityTagCompare" target="other" tags="infernal"/>
					<requirement name="!EntityTagCompare" target="other" tags="elite"/>
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" level="2,3,4,5,6,7" value=".05,.1,.15,.2,.25,.35" tags="radiated"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="3,4,5,6,7" value=".05,.1,.15,.2,.25" tags="charged"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="4,5,6,7" value=".05,.1,.15,.2" tags="infernal"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="5,6,7" value=".05,.15" tags="elite"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="6,7" value=".05,.1" tags="miniboss"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="7" value=".05" tags="boss"/>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkZombieExpertRank1Desc" long_desc_key="perkZombieExpertRank1LongDesc"/>
				<effect_description level="2" desc_key="perkZombieExpertRank2Desc" long_desc_key="perkZombieExpertRank2LongDesc"/>
				<effect_description level="3" desc_key="perkZombieExpertRank3Desc" long_desc_key="perkZombieExpertRank3LongDesc"/>
				<effect_description level="4" desc_key="perkZombieExpertRank4Desc" long_desc_key="perkZombieExpertRank4LongDesc"/>
				<effect_description level="5" desc_key="perkZombieExpertRank5Desc" long_desc_key="perkZombieExpertRank5LongDesc"/>
				<effect_description level="6" desc_key="perkZombieExpertRank6Desc" long_desc_key="perkZombieExpertRank6LongDesc"/>
				<effect_description level="7" desc_key="perkZombieExpertRank7Desc" long_desc_key="perkZombieExpertRank7LongDesc"/>
			</effect_group>
		</perk>		
		
		<perk name="perkSelfMedication" parent="skillSelfDevelop" base_skill_point_cost="2" name_key="perkSelfMedicationName" desc_key="perkSelfMedicationDesc" icon="ui_game_symbol_healing_factor">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" desc_key="reqIntellectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
				<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>
			
			<effect_group>
				<!-- crit hit effects heal rate is assigned in buffStatusCheck02 -->
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="add" value="1">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$SelfMedicationCounter">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="LT" value="1"/></triggered_effect>
				
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".05">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".1">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".15">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".2">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCritNaturalHealing" operation="set" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="5"/></triggered_effect>
			</effect_group>
			
			<effect_group name="Level 1 XP Bonus">
				<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="1"/>
				<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="24"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0"/>
			</effect_group>
			<effect_group name="Level 2 XP Bonus">
				<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="2"/>
				<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="18"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0"/>
			</effect_group>
			<effect_group name="Level 3 XP Bonus">
				<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="3"/>
				<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="12"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0"/>
			</effect_group>
			<effect_group name="Level 4 XP Bonus">
				<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="4"/>
				<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="6"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0"/>
			</effect_group>
			<effect_group name="Level 5 XP Bonus">
				<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="EQ" value="5"/>
				<requirement name="CVarCompare" cvar="$SelfMedicationCounter" operation="GTE" value="3"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyStats" stat="Health" operation="add" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$SelfMedicationCounter" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="Regen Health Inc">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.05">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.1">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.15">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.2">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.25">
					<requirement name="ProgressionLevel" progression_name="perkSelfMedication" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkSelfMedicationRank1Desc" long_desc_key="perkSelfMedicationRank1LongDesc"/>
				<effect_description level="2" desc_key="perkSelfMedicationRank2Desc" long_desc_key="perkSelfMedicationRank2LongDesc"/>
				<effect_description level="3" desc_key="perkSelfMedicationRank3Desc" long_desc_key="perkSelfMedicationRank3LongDesc"/>
				<effect_description level="4" desc_key="perkSelfMedicationRank4Desc" long_desc_key="perkSelfMedicationRank4LongDesc"/>
				<effect_description level="5" desc_key="perkSelfMedicationRank5Desc" long_desc_key="perkSelfMedicationRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkIdealMetabolism" parent="skillSelfDevelop" max_level="5" base_skill_point_cost="2" name_key="perkIdealMetabolismName" desc_key="perkIdealMetabolismDesc" icon="ui_game_symbol_stomach">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel06"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel08"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" level="1,5" value="-.06,-.3"/>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" level="1,5" value="-.06,-.3"/>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" level="1,5" value="-.06,-.3"/>
			</effect_group>
			
			<!-- Increases the duration of buffs -->
			<effect_group name="Metabolism Duration">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".95">
					<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".9">
					<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".85">
					<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".8">
					<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="4"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value=".75">
					<requirement name="ProgressionLevel" progression_name="perkIdealMetabolism" operation="Equals" value="5"/>
				</triggered_effect>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkIdealMetabolismRank1Desc" long_desc_key="perkIdealMetabolismRank1LongDesc"/>
				<effect_description level="2" desc_key="perkIdealMetabolismRank2Desc" long_desc_key="perkIdealMetabolismRank2LongDesc"/>
				<effect_description level="3" desc_key="perkIdealMetabolismRank3Desc" long_desc_key="perkIdealMetabolismRank3LongDesc"/>
				<effect_description level="4" desc_key="perkIdealMetabolismRank4Desc" long_desc_key="perkIdealMetabolismRank4LongDesc"/>
				<effect_description level="5" desc_key="perkIdealMetabolismRank5Desc" long_desc_key="perkIdealMetabolismRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkTirelessness" parent="skillSelfDevelop" max_level="5" base_skill_point_cost="1" name_key="perkTirelessnessName" desc_key="perkTirelessnessDesc" icon="ui_game_symbol_muscle">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" desc_key="reqStrengthLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="2" desc_key="reqStrengthLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="2" desc_key="reqFortitudeLevel02"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="4" desc_key="reqStrengthLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="4" desc_key="reqFortitudeLevel04"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="6" desc_key="reqStrengthLevel06"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="6" desc_key="reqFortitudeLevel06"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="8" desc_key="reqStrengthLevel08"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="8" desc_key="reqFortitudeLevel08"/>
			</level_requirements>
			
			<!-- The recovery bonus value is specified in the Z_FearAndFatigue modification buff file. -->
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="StaminaLoss" operation="perc_add" level="1,5" value="-.04,-.2"/>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkTirelessnessRank1Desc" long_desc_key="perkTirelessnessRank1LongDesc"/>
				<effect_description level="2" desc_key="perkTirelessnessRank2Desc" long_desc_key="perkTirelessnessRank2LongDesc"/>
				<effect_description level="3" desc_key="perkTirelessnessRank3Desc" long_desc_key="perkTirelessnessRank3LongDesc"/>
				<effect_description level="4" desc_key="perkTirelessnessRank4Desc" long_desc_key="perkTirelessnessRank4LongDesc"/>
				<effect_description level="5" desc_key="perkTirelessnessRank5Desc" long_desc_key="perkTirelessnessRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkHeavyBurden" parent="skillSelfDevelop" max_level="10" base_skill_point_cost="1" name_key="perkHeavyBurdenName" desc_key="perkHeavyBurdenDesc" icon="ui_game_symbol_pack_mule">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="2" desc_key="reqStrengthLevel02"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel03"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="4" desc_key="reqStrengthLevel04"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel05"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="6" desc_key="reqStrengthLevel06"/>
			</level_requirements>
			<level_requirements level="6">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel07"/>
			</level_requirements>
			<level_requirements level="7">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="8" desc_key="reqStrengthLevel08"/>
			</level_requirements>
			<level_requirements level="8">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="9" desc_key="reqStrengthLevel09"/>
			</level_requirements>
			<level_requirements level="9">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/>
			</level_requirements>
			<level_requirements level="10">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="CarryCapacity" operation="base_add" level="1,10" value="3,30"/>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkHeavyBurdenRank1Desc" long_desc_key="perkHeavyBurdenRank1LongDesc"/>
				<effect_description level="2" desc_key="perkHeavyBurdenRank2Desc" long_desc_key="perkHeavyBurdenRank2LongDesc"/>
				<effect_description level="3" desc_key="perkHeavyBurdenRank3Desc" long_desc_key="perkHeavyBurdenRank3LongDesc"/>
				<effect_description level="4" desc_key="perkHeavyBurdenRank4Desc" long_desc_key="perkHeavyBurdenRank4LongDesc"/>
				<effect_description level="5" desc_key="perkHeavyBurdenRank5Desc" long_desc_key="perkHeavyBurdenRank5LongDesc"/>
				<effect_description level="6" desc_key="perkHeavyBurdenRank6Desc" long_desc_key="perkHeavyBurdenRank6LongDesc"/>
				<effect_description level="7" desc_key="perkHeavyBurdenRank7Desc" long_desc_key="perkHeavyBurdenRank7LongDesc"/>
				<effect_description level="8" desc_key="perkHeavyBurdenRank8Desc" long_desc_key="perkHeavyBurdenRank8LongDesc"/>
				<effect_description level="9" desc_key="perkHeavyBurdenRank9Desc" long_desc_key="perkHeavyBurdenRank9LongDesc"/>
				<effect_description level="10" desc_key="perkHeavyBurdenRank10Desc" long_desc_key="perkHeavyBurdenRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<!-- Harvest Skills -->
		<perk name="perkStoneUpStone" max_level="10" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkStoneUpStoneName" desc_key="perkStoneUpStoneDesc" icon="ui_game_symbol_mining">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel03"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel05"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel07"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
			</level_requirements>
			<level_requirements level="6">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
			</level_requirements>
			<level_requirements level="7">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
			</level_requirements>
			<level_requirements level="8">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08"/>
			</level_requirements>
			<level_requirements level="9">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09"/>
			</level_requirements>
			<level_requirements level="10">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="BlockDamage" operation="perc_add" level="1,10" value=".1,1" tags="perkMiner69r"/>
				<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".1,1" tags="oreWoodHarvest"/>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkStoneUpStoneRank1Desc" long_desc_key="perkStoneUpStoneRank1LongDesc"/>
				<effect_description level="2" desc_key="perkStoneUpStoneRank2Desc" long_desc_key="perkStoneUpStoneRank2LongDesc"/>
				<effect_description level="3" desc_key="perkStoneUpStoneRank3Desc" long_desc_key="perkStoneUpStoneRank3LongDesc"/>
				<effect_description level="4" desc_key="perkStoneUpStoneRank4Desc" long_desc_key="perkStoneUpStoneRank4LongDesc"/>
				<effect_description level="5" desc_key="perkStoneUpStoneRank5Desc" long_desc_key="perkStoneUpStoneRank5LongDesc"/>
				<effect_description level="6" desc_key="perkStoneUpStoneRank6Desc" long_desc_key="perkStoneUpStoneRank6LongDesc"/>
				<effect_description level="7" desc_key="perkStoneUpStoneRank7Desc" long_desc_key="perkStoneUpStoneRank7LongDesc"/>
				<effect_description level="8" desc_key="perkStoneUpStoneRank8Desc" long_desc_key="perkStoneUpStoneRank8LongDesc"/>
				<effect_description level="9" desc_key="perkStoneUpStoneRank9Desc" long_desc_key="perkStoneUpStoneRank9LongDesc"/>
				<effect_description level="10" desc_key="perkStoneUpStoneRank10Desc" long_desc_key="perkStoneUpStoneRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkRecycling" max_level="10" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkRecyclingName" desc_key="perkRecyclingDesc" icon="ui_game_symbol_scrap">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel01"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel05"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel07"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" desc_key="reqPerceptionLevel10"/>
			</level_requirements>
			<level_requirements level="6">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
			</level_requirements>
			<level_requirements level="7">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
			</level_requirements>
			<level_requirements level="8">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08"/>
			</level_requirements>
			<level_requirements level="9">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09"/>
			</level_requirements>
			<level_requirements level="10">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="BlockDamage" operation="perc_add" level="1,10" value=".2,1" tags="perkSalvageOperations"/>
				<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".2,1" tags="salvageHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" level="3,4,5,6,7,8,9,10" value="1,1,2,2,3,3,4,4" tags="HarvestRareRecources"/>
			</effect_group>
		
			<effect_group>
				<effect_description level="1" desc_key="perkRecyclingRank1Desc" long_desc_key="perkRecyclingRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRecyclingRank2Desc" long_desc_key="perkRecyclingRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRecyclingRank3Desc" long_desc_key="perkRecyclingRank3LongDesc"/>
				<effect_description level="4" desc_key="perkRecyclingRank4Desc" long_desc_key="perkRecyclingRank4LongDesc"/>
				<effect_description level="5" desc_key="perkRecyclingRank5Desc" long_desc_key="perkRecyclingRank5LongDesc"/>
				<effect_description level="6" desc_key="perkRecyclingRank6Desc" long_desc_key="perkRecyclingRank6LongDesc"/>
				<effect_description level="7" desc_key="perkRecyclingRank7Desc" long_desc_key="perkRecyclingRank7LongDesc"/>
				<effect_description level="8" desc_key="perkRecyclingRank8Desc" long_desc_key="perkRecyclingRank8LongDesc"/>
				<effect_description level="9" desc_key="perkRecyclingRank9Desc" long_desc_key="perkRecyclingRank9LongDesc"/>
				<effect_description level="10" desc_key="perkRecyclingRank10Desc" long_desc_key="perkRecyclingRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkMeatFeast" max_level="10" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkMeatFeastName" desc_key="perkMeatFeastDesc" icon="ui_game_symbol_knife">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" desc_key="reqFortitudeLevel01"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" desc_key="reqPerfectLevel02"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" desc_key="reqPerfectLevel04"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/>
			</level_requirements>
			<level_requirements level="6">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" desc_key="reqPerfectLevel06"/>
			</level_requirements>
			<level_requirements level="7">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
			</level_requirements>
			<level_requirements level="8">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" desc_key="reqPerfectLevel08"/>
			</level_requirements>
			<level_requirements level="9">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" desc_key="reqPerfectLevel09"/>
			</level_requirements>
			<level_requirements level="10">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".1,1" tags="butcherHarvest"/>
				<passive_effect name="HarvestCount" operation="perc_add" level="1,10" value=".05,.5" tags="butcherHarvestMutation"/>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkMeatFeastRank1Desc" long_desc_key="perkMeatFeastRank1LongDesc"/>
				<effect_description level="2" desc_key="perkMeatFeastRank2Desc" long_desc_key="perkMeatFeastRank2LongDesc"/>
				<effect_description level="3" desc_key="perkMeatFeastRank3Desc" long_desc_key="perkMeatFeastRank3LongDesc"/>
				<effect_description level="4" desc_key="perkMeatFeastRank4Desc" long_desc_key="perkMeatFeastRank4LongDesc"/>
				<effect_description level="5" desc_key="perkMeatFeastRank5Desc" long_desc_key="perkMeatFeastRank5LongDesc"/>
				<effect_description level="6" desc_key="perkMeatFeastRank6Desc" long_desc_key="perkMeatFeastRank6LongDesc"/>
				<effect_description level="7" desc_key="perkMeatFeastRank7Desc" long_desc_key="perkMeatFeastRank7LongDesc"/>
				<effect_description level="8" desc_key="perkMeatFeastRank8Desc" long_desc_key="perkMeatFeastRank8LongDesc"/>
				<effect_description level="9" desc_key="perkMeatFeastRank9Desc" long_desc_key="perkMeatFeastRank9LongDesc"/>
				<effect_description level="10" desc_key="perkMeatFeastRank10Desc" long_desc_key="perkMeatFeastRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkGoodSowing" max_level="3" parent="skillResourceGathering" base_skill_point_cost="1" name_key="perkGoodSowingName" desc_key="perkGoodSowingDesc" icon="ui_game_symbol_crops">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" desc_key="reqPerfectLevel01"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07"/>
			</level_requirements>

			<effect_group>
				<passive_effect name="CraftingTier" operation="base_set" level="0,3" value="0,3" tags="perkGoodSowing"/>
				<passive_effect name="HarvestCount" operation="perc_add" level="2,3" value="1,2" tags="cropHarvest,wildCropsHarvest"/>
				<passive_effect name="HarvestCount" operation="base_add" level="1,2,3" value="1,1,1" tags="bonusCropHarvest"/>
				<passive_effect name="HarvestCount" operation="base_set" level="2,3" value="1,1" tags="farmerSelectionSeed"/>
				<passive_effect name="HarvestCount" operation="base_set" level="3" value="1" tags="farmerAdvSelectionSeed"/>
			</effect_group>
			
			<effect_group>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10"/>
				<requirement name="ProgressionLevel" progression_name="perkGoodSowing" operation="EQ" value="2"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
			</effect_group>
			
			<effect_group>
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20"/>
				<requirement name="ProgressionLevel" progression_name="perkGoodSowing" operation="EQ" value="3"/>
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusSeed"/>
			</effect_group>

			<effect_group>
				<effect_description level="1" desc_key="perkGoodSowingRank1Desc" long_desc_key="perkGoodSowingRank1LongDesc"/>
				<effect_description level="2" desc_key="perkGoodSowingRank2Desc" long_desc_key="perkGoodSowingRank2LongDesc"/>
				<effect_description level="3" desc_key="perkGoodSowingRank3Desc" long_desc_key="perkGoodSowingRank3LongDesc"/>
				<effect_description level="4" desc_key="perkGoodSowingRank4Desc" long_desc_key="perkGoodSowingRank4LongDesc"/>
				<effect_description level="5" desc_key="perkGoodSowingRank5Desc" long_desc_key="perkGoodSowingRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<!-- Armor Skills -->
		<perk name="perkArmorLight" parent="skillArmor" base_skill_point_cost="2" name_key="perkArmorLightName" desc_key="perkArmorLightDesc" icon="ui_game_symbol_light_armor">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" desc_key="reqAgilityLevel03"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" desc_key="reqAgilityLevel05"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" desc_key="reqAgilityLevel07"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
				<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" desc_key="reqAgilityLevel10"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>
			
			<effect_group name="MS Bonus">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".03">
					<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="1"/></triggered_effect>			
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".06">
					<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="2"/></triggered_effect>			
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".09">
					<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="3"/></triggered_effect>			
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".12">
					<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="4"/></triggered_effect>			
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$LightArmorSkillMSBonus" operation="set" value=".15">
					<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="Equals" value="5"/></triggered_effect>			
				<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$LightArmorSkillMSBonus">
					<requirement name="ProgressionLevel" progression_name="perkArmorLight" operation="LTE" value="0"/></triggered_effect>			
			</effect_group>
			
			<effect_group>
				<requirement name="HasBuff" buff="buffLightArmorSkillBonus"/>
					<passive_effect name="Mobility" operation="perc_add" value="@$LightArmorSkillMSBonus"/>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,5" value=".05,.25"/>
					<passive_effect name="GeneralDamageResist" operation="base_add" level="1,5" value=".05,.25">
						<requirement name="EntityHasMovementTag" tags="running"/></passive_effect>
			</effect_group>
									
			<effect_group>
				<passive_effect name="DegradationPerUse" operation="base_subtract" level="1,2,3,4,5" value=".1,.2,.3,.4,.5" tags="lightArmor"/>
				
				<effect_description level="1" desc_key="perkArmorLightRank1Desc" long_desc_key="perkArmorLightRank1LongDesc"/>
				<effect_description level="2" desc_key="perkArmorLightRank2Desc" long_desc_key="perkArmorLightRank2LongDesc"/>
				<effect_description level="3" desc_key="perkArmorLightRank3Desc" long_desc_key="perkArmorLightRank3LongDesc"/>
				<effect_description level="4" desc_key="perkArmorLightRank4Desc" long_desc_key="perkArmorLightRank4LongDesc"/>
				<effect_description level="5" desc_key="perkArmorLightRank5Desc" long_desc_key="perkArmorLightRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkArmorMedium" parent="skillArmor" base_skill_point_cost="2" name_key="perkArmorMediumName" desc_key="perkArmorMediumDesc" icon="ui_game_symbol_light_armor2">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" desc_key="reqFortitudeLevel03"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" desc_key="reqFortitudeLevel05"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" desc_key="reqFortitudeLevel07"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
				<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>
			
			<effect_group name="Damage Bonus">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".05">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".1">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".15">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".2">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MediumArmorSkillDMGBonus" operation="set" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$MediumArmorSkillDMGBonus">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="LTE" value="0"/></triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="HasBuff" buff="buffMediumArmorSetBonus"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="@$MediumArmorSkillDMGBonus">
						<requirement name="HoldingItemHasTags" tags="ranged"/></passive_effect>
						
					<passive_effect name="KickDegreesVerticalMin" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
						<requirement name="!EntityHasMovementTag" tags="running"/></passive_effect>
					<passive_effect name="KickDegreesVerticalMax" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
						<requirement name="!EntityHasMovementTag" tags="running"/></passive_effect>
					<passive_effect name="KickDegreesHorizontalMin" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
						<requirement name="!EntityHasMovementTag" tags="running"/></passive_effect>
					<passive_effect name="KickDegreesHorizontalMax" operation="perc_add" level="1,5" value="-.05,-.25" tags="ranged">
						<requirement name="!EntityHasMovementTag" tags="running"/></passive_effect>
			</effect_group>
			
			<effect_group name="Miss Bonus">
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="4">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="8">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="12">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="16">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$MediumArmorMissChance" operation="set" value="20">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="EQ" value="5"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="RemoveCVar" cvar="$MediumArmorMissChance">
					<requirement name="ProgressionLevel" progression_name="perkArmorMedium" operation="LTE" value="0"/></triggered_effect>
			</effect_group>
						
			<effect_group>				
				<effect_description level="1" desc_key="perkArmorMediumRank1Desc" long_desc_key="perkArmorMediumRank1LongDesc"/>
				<effect_description level="2" desc_key="perkArmorMediumRank2Desc" long_desc_key="perkArmorMediumRank2LongDesc"/>
				<effect_description level="3" desc_key="perkArmorMediumRank3Desc" long_desc_key="perkArmorMediumRank3LongDesc"/>
				<effect_description level="4" desc_key="perkArmorMediumRank4Desc" long_desc_key="perkArmorMediumRank4LongDesc"/>
				<effect_description level="5" desc_key="perkArmorMediumRank5Desc" long_desc_key="perkArmorMediumRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkArmorHeavy" parent="skillArmor" base_skill_point_cost="2" name_key="perkArmorHeavyName" desc_key="perkArmorHeavyDesc" icon="ui_game_symbol_armor_iron">
			
			<level_requirements level="1">
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" desc_key="reqStrengthLevel03"/>
			</level_requirements>
			<level_requirements level="2">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" desc_key="reqPerfectLevel03"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" desc_key="reqStrengthLevel05"/>
			</level_requirements>
			<level_requirements level="3">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" desc_key="reqPerfectLevel05"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" desc_key="reqStrengthLevel07"/>
			</level_requirements>
			<level_requirements level="4">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" desc_key="reqPerfectLevel07"/>
				<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" desc_key="reqStrengthLevel10"/>
			</level_requirements>
			<level_requirements level="5">
				<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" desc_key="reqPerfectLevel10"/>
			</level_requirements>
			
			<effect_group name="Damage Bonus">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".1">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".2">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".3">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".4">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HeavyArmorSkillDMGBonus" operation="set" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="5"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$HeavyArmorSkillDMGBonus">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="LTE" value="0"/></triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement name="HasBuff" buff="buffHeavyArmorSetBonus"/>
					<passive_effect name="EntityDamage" operation="perc_add" value="@$HeavyArmorSkillDMGBonus">
						<requirement name="HoldingItemHasTags" tags="melee"/></passive_effect>
						
					<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,5" value=".04,.2" tags="melee"/>
			</effect_group>
						
			<effect_group name="Miss Bonus">
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="5">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="1"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="10">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="2"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="15">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="3"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="20">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="4"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$HeavyArmorMissChance" operation="set" value="25">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="EQ" value="5"/></triggered_effect>
				<triggered_effect trigger="onPerkLevelChanged" action="RemoveCVar" cvar="$HeavyArmorMissChance">
					<requirement name="ProgressionLevel" progression_name="perkArmorHeavy" operation="LTE" value="0"/></triggered_effect>
			</effect_group>
						
			<effect_group>				
				<effect_description level="1" desc_key="perkArmorHeavyRank1Desc" long_desc_key="perkArmorHeavyRank1LongDesc"/>
				<effect_description level="2" desc_key="perkArmorHeavyRank2Desc" long_desc_key="perkArmorHeavyRank2LongDesc"/>
				<effect_description level="3" desc_key="perkArmorHeavyRank3Desc" long_desc_key="perkArmorHeavyRank3LongDesc"/>
				<effect_description level="4" desc_key="perkArmorHeavyRank4Desc" long_desc_key="perkArmorHeavyRank4LongDesc"/>
				<effect_description level="5" desc_key="perkArmorHeavyRank5Desc" long_desc_key="perkArmorHeavyRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<!-- Superiority Skills -->
		<perk name="perkHealthyBody" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkHealthyBodyName" desc_key="perkHealthyBodyDesc" icon="ui_game_symbol_add">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" level="1,10" value="40,400"/>
			</effect_group>
			
			<effect_group>			
				<effect_description level="1" desc_key="perkHealthyBodyRank1Desc" long_desc_key="perkHealthyBodyRank1LongDesc"/>
				<effect_description level="2" desc_key="perkHealthyBodyRank2Desc" long_desc_key="perkHealthyBodyRank2LongDesc"/>
				<effect_description level="3" desc_key="perkHealthyBodyRank3Desc" long_desc_key="perkHealthyBodyRank3LongDesc"/>
				<effect_description level="4" desc_key="perkHealthyBodyRank4Desc" long_desc_key="perkHealthyBodyRank4LongDesc"/>
				<effect_description level="5" desc_key="perkHealthyBodyRank5Desc" long_desc_key="perkHealthyBodyRank5LongDesc"/>
				<effect_description level="6" desc_key="perkHealthyBodyRank6Desc" long_desc_key="perkHealthyBodyRank6LongDesc"/>
				<effect_description level="7" desc_key="perkHealthyBodyRank7Desc" long_desc_key="perkHealthyBodyRank7LongDesc"/>
				<effect_description level="8" desc_key="perkHealthyBodyRank8Desc" long_desc_key="perkHealthyBodyRank8LongDesc"/>
				<effect_description level="9" desc_key="perkHealthyBodyRank9Desc" long_desc_key="perkHealthyBodyRank9LongDesc"/>
				<effect_description level="10" desc_key="perkHealthyBodyRank10Desc" long_desc_key="perkHealthyBodyRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkPerfectСardio" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkPerfectСardioName" desc_key="perkPerfectСardioDesc" icon="ui_game_symbol_agility">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" level="1,10" value="40,400"/>
			</effect_group>
			
			<effect_group>			
				<effect_description level="1" desc_key="perkPerfectСardioRank1Desc" long_desc_key="perkPerfectСardioRank1LongDesc"/>
				<effect_description level="2" desc_key="perkPerfectСardioRank2Desc" long_desc_key="perkPerfectСardioRank2LongDesc"/>
				<effect_description level="3" desc_key="perkPerfectСardioRank3Desc" long_desc_key="perkPerfectСardioRank3LongDesc"/>
				<effect_description level="4" desc_key="perkPerfectСardioRank4Desc" long_desc_key="perkPerfectСardioRank4LongDesc"/>
				<effect_description level="5" desc_key="perkPerfectСardioRank5Desc" long_desc_key="perkPerfectСardioRank5LongDesc"/>
				<effect_description level="6" desc_key="perkPerfectСardioRank6Desc" long_desc_key="perkPerfectСardioRank6LongDesc"/>
				<effect_description level="7" desc_key="perkPerfectСardioRank7Desc" long_desc_key="perkPerfectСardioRank7LongDesc"/>
				<effect_description level="8" desc_key="perkPerfectСardioRank8Desc" long_desc_key="perkPerfectСardioRank8LongDesc"/>
				<effect_description level="9" desc_key="perkPerfectСardioRank9Desc" long_desc_key="perkPerfectСardioRank9LongDesc"/>
				<effect_description level="10" desc_key="perkPerfectСardioRank10Desc" long_desc_key="perkPerfectСardioRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkGlutton" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkGluttonName" desc_key="perkGluttonDesc" icon="ui_game_symbol_fork">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<effect_group>
				<passive_effect name="FoodMax" operation="base_add" level="1,10" value="20,200"/>
			</effect_group>
			
			<effect_group>			
				<effect_description level="1" desc_key="perkGluttonRank1Desc" long_desc_key="perkGluttonRank1LongDesc"/>
				<effect_description level="2" desc_key="perkGluttonRank2Desc" long_desc_key="perkGluttonRank2LongDesc"/>
				<effect_description level="3" desc_key="perkGluttonRank3Desc" long_desc_key="perkGluttonRank3LongDesc"/>
				<effect_description level="4" desc_key="perkGluttonRank4Desc" long_desc_key="perkGluttonRank4LongDesc"/>
				<effect_description level="5" desc_key="perkGluttonRank5Desc" long_desc_key="perkGluttonRank5LongDesc"/>
				<effect_description level="6" desc_key="perkGluttonRank6Desc" long_desc_key="perkGluttonRank6LongDesc"/>
				<effect_description level="7" desc_key="perkGluttonRank7Desc" long_desc_key="perkGluttonRank7LongDesc"/>
				<effect_description level="8" desc_key="perkGluttonRank8Desc" long_desc_key="perkGluttonRank8LongDesc"/>
				<effect_description level="9" desc_key="perkGluttonRank9Desc" long_desc_key="perkGluttonRank9LongDesc"/>
				<effect_description level="10" desc_key="perkGluttonRank10Desc" long_desc_key="perkGluttonRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkCamelStock" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkCamelStockName" desc_key="perkCamelStockDesc" icon="ui_game_symbol_water">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<effect_group>
				<passive_effect name="WaterMax" operation="base_add" level="1,10" value="20,200"/>
			</effect_group>
			
			<effect_group>			
				<effect_description level="1" desc_key="perkCamelStockRank1Desc" long_desc_key="perkCamelStockRank1LongDesc"/>
				<effect_description level="2" desc_key="perkCamelStockRank2Desc" long_desc_key="perkCamelStockRank2LongDesc"/>
				<effect_description level="3" desc_key="perkCamelStockRank3Desc" long_desc_key="perkCamelStockRank3LongDesc"/>
				<effect_description level="4" desc_key="perkCamelStockRank4Desc" long_desc_key="perkCamelStockRank4LongDesc"/>
				<effect_description level="5" desc_key="perkCamelStockRank5Desc" long_desc_key="perkCamelStockRank5LongDesc"/>
				<effect_description level="6" desc_key="perkCamelStockRank6Desc" long_desc_key="perkCamelStockRank6LongDesc"/>
				<effect_description level="7" desc_key="perkCamelStockRank7Desc" long_desc_key="perkCamelStockRank7LongDesc"/>
				<effect_description level="8" desc_key="perkCamelStockRank8Desc" long_desc_key="perkCamelStockRank8LongDesc"/>
				<effect_description level="9" desc_key="perkCamelStockRank9Desc" long_desc_key="perkCamelStockRank9LongDesc"/>
				<effect_description level="10" desc_key="perkCamelStockRank10Desc" long_desc_key="perkCamelStockRank10LongDesc"/>
			</effect_group>
		</perk>
				
		<perk name="perkFastFeet" max_level="10" parent="skillSuperiority" base_skill_point_cost="10" name_key="perkFastFeetName" desc_key="perkFastFeetDesc" icon="ui_game_symbol_run">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
		
			<effect_group>
				<passive_effect name="WalkSpeed" operation="perc_add" level="1,10" value=".05,.5"/>
				<passive_effect name="RunSpeed" operation="perc_add" level="1,10" value=".05,.5"/>
				<passive_effect name="StaminaLoss" operation="perc_add" level="1,10" value="-.025,-.25" tags="running"/>
			</effect_group>
			
			<effect_group>			
				<effect_description level="1" desc_key="perkFastFeetRank1Desc" long_desc_key="perkFastFeetRank1LongDesc"/>
				<effect_description level="2" desc_key="perkFastFeetRank2Desc" long_desc_key="perkFastFeetRank2LongDesc"/>
				<effect_description level="3" desc_key="perkFastFeetRank3Desc" long_desc_key="perkFastFeetRank3LongDesc"/>
				<effect_description level="4" desc_key="perkFastFeetRank4Desc" long_desc_key="perkFastFeetRank4LongDesc"/>
				<effect_description level="5" desc_key="perkFastFeetRank5Desc" long_desc_key="perkFastFeetRank5LongDesc"/>
				<effect_description level="6" desc_key="perkFastFeetRank6Desc" long_desc_key="perkFastFeetRank6LongDesc"/>
				<effect_description level="7" desc_key="perkFastFeetRank7Desc" long_desc_key="perkFastFeetRank7LongDesc"/>
				<effect_description level="8" desc_key="perkFastFeetRank8Desc" long_desc_key="perkFastFeetRank8LongDesc"/>
				<effect_description level="9" desc_key="perkFastFeetRank9Desc" long_desc_key="perkFastFeetRank9LongDesc"/>
				<effect_description level="10" desc_key="perkFastFeetRank10Desc" long_desc_key="perkFastFeetRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkRangeCombatPerf" max_level="10" parent="skillSuperiority" base_skill_point_cost="20" name_key="perkRangeCombatPerfName" desc_key="perkRangeCombatPerfDesc" icon="ui_game_symbol_rifle">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="ranged"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".2,2"/>
			</effect_group>
			
			<effect_group>			
				<effect_description level="1" desc_key="perkRangeCombatPerfRank1Desc" long_desc_key="perkRangeCombatPerfRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRangeCombatPerfRank2Desc" long_desc_key="perkRangeCombatPerfRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRangeCombatPerfRank3Desc" long_desc_key="perkRangeCombatPerfRank3LongDesc"/>
				<effect_description level="4" desc_key="perkRangeCombatPerfRank4Desc" long_desc_key="perkRangeCombatPerfRank4LongDesc"/>
				<effect_description level="5" desc_key="perkRangeCombatPerfRank5Desc" long_desc_key="perkRangeCombatPerfRank5LongDesc"/>
				<effect_description level="6" desc_key="perkRangeCombatPerfRank6Desc" long_desc_key="perkRangeCombatPerfRank6LongDesc"/>
				<effect_description level="7" desc_key="perkRangeCombatPerfRank7Desc" long_desc_key="perkRangeCombatPerfRank7LongDesc"/>
				<effect_description level="8" desc_key="perkRangeCombatPerfRank8Desc" long_desc_key="perkRangeCombatPerfRank8LongDesc"/>
				<effect_description level="9" desc_key="perkRangeCombatPerfRank9Desc" long_desc_key="perkRangeCombatPerfRank9LongDesc"/>
				<effect_description level="10" desc_key="perkRangeCombatPerfRank10Desc" long_desc_key="perkRangeCombatPerfRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkMeleeCombatPerf" max_level="10" parent="skillSuperiority" base_skill_point_cost="20" name_key="perkMeleeCombatPerfName" desc_key="perkMeleeCombatPerfDesc" icon="ui_game_symbol_melee">
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="100" desc_key="reqPlayerLevel100"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="300" desc_key="reqPlayerLevel300"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="500" desc_key="reqPlayerLevel500"/></level_requirements>
			<level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="700" desc_key="reqPlayerLevel700"/></level_requirements>
			<level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="900" desc_key="reqPlayerLevel900"/></level_requirements>
			<level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="melee"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,10" value=".3,3"/>
			</effect_group>
			
			<effect_group>			
				<effect_description level="1" desc_key="perkMeleeCombatPerfRank1Desc" long_desc_key="perkMeleeCombatPerfRank1LongDesc"/>
				<effect_description level="2" desc_key="perkMeleeCombatPerfRank2Desc" long_desc_key="perkMeleeCombatPerfRank2LongDesc"/>
				<effect_description level="3" desc_key="perkMeleeCombatPerfRank3Desc" long_desc_key="perkMeleeCombatPerfRank3LongDesc"/>
				<effect_description level="4" desc_key="perkMeleeCombatPerfRank4Desc" long_desc_key="perkMeleeCombatPerfRank4LongDesc"/>
				<effect_description level="5" desc_key="perkMeleeCombatPerfRank5Desc" long_desc_key="perkMeleeCombatPerfRank5LongDesc"/>
				<effect_description level="6" desc_key="perkMeleeCombatPerfRank6Desc" long_desc_key="perkMeleeCombatPerfRank6LongDesc"/>
				<effect_description level="7" desc_key="perkMeleeCombatPerfRank7Desc" long_desc_key="perkMeleeCombatPerfRank7LongDesc"/>
				<effect_description level="8" desc_key="perkMeleeCombatPerfRank8Desc" long_desc_key="perkMeleeCombatPerfRank8LongDesc"/>
				<effect_description level="9" desc_key="perkMeleeCombatPerfRank9Desc" long_desc_key="perkMeleeCombatPerfRank9LongDesc"/>
				<effect_description level="10" desc_key="perkMeleeCombatPerfRank10Desc" long_desc_key="perkMeleeCombatPerfRank10LongDesc"/>
			</effect_group>
		</perk>
		
		<!-- Global Skills -->
		<perk name="perkOrganizer" parent="skillGlobal" base_skill_point_cost="20" name_key="perkOrganizerName" desc_key="perkOrganizerDesc" icon="ui_game_symbol_adventure">
			
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<!-- Bonus received in the file Buff's mod - Z_Radiostation -->
									
			<effect_group>				
				<effect_description level="1" desc_key="perkOrganizerRank1Desc" long_desc_key="perkOrganizerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkOrganizerRank2Desc" long_desc_key="perkOrganizerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkOrganizerRank3Desc" long_desc_key="perkOrganizerRank3LongDesc"/>
				<effect_description level="4" desc_key="perkOrganizerRank4Desc" long_desc_key="perkOrganizerRank4LongDesc"/>
				<effect_description level="5" desc_key="perkOrganizerRank5Desc" long_desc_key="perkOrganizerRank5LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkAggressor" parent="skillGlobal" base_skill_point_cost="20" name_key="perkAggressorName" desc_key="perkAggressorDesc" icon="ui_game_symbol_skull_crusher">
			
			<level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="200" desc_key="reqPlayerLevel200"/></level_requirements>
			<level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="400" desc_key="reqPlayerLevel400"/></level_requirements>
			<level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="600" desc_key="reqPlayerLevel600"/></level_requirements>
			<level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="800" desc_key="reqPlayerLevel800"/></level_requirements>
			<level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1000" desc_key="reqPlayerLevel1000"/></level_requirements>
			
			<!-- Bonus received in the file entityclasses -->
									
			<effect_group>				
				<effect_description level="1" desc_key="perkAggressorRank1Desc" long_desc_key="perkAggressorRank1LongDesc"/>
				<effect_description level="2" desc_key="perkAggressorRank2Desc" long_desc_key="perkAggressorRank2LongDesc"/>
				<effect_description level="3" desc_key="perkAggressorRank3Desc" long_desc_key="perkAggressorRank3LongDesc"/>
				<effect_description level="4" desc_key="perkAggressorRank4Desc" long_desc_key="perkAggressorRank4LongDesc"/>
				<effect_description level="5" desc_key="perkAggressorRank5Desc" long_desc_key="perkAggressorRank5LongDesc"/>
			</effect_group>
		</perk>
		
	</append>
	
	<remove xpath="/progression/perks/perk[@name='perkPackMule']/effect_group"/>
	
	<insertAfter xpath="/progression/perks/perk[@name='perkPackMule']/level_requirements[@level='5']">
		<effect_group>
			<!-- Increase the backpack slots available before incumbrance starts -->
			<passive_effect name="CarryCapacity" operation="base_add" level="1,2,3,4,5" value="3,6,10,14,18"/>

			<!-- Increase crafting time of items crafting in the backpack -->
			<passive_effect name="CraftingTime" operation="perc_add" level="1,2,3,4,5" value="-.1,-.2,-.3,-.4,-.5" tags="packMuleCrafting"/>
		</effect_group>
		
		<effect_group>
			<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="set" value="0"/>
			<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$PackMuleMissChance"/>	
			<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$MediumArmorMissChance">
				<requirement name="HasBuff" buff="buffMediumArmorSetBonus"/>
				<requirement name="!EntityHasMovementTag" tags="running"/>
			</triggered_effect>
			<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$HeavyArmorMissChance">
				<requirement name="HasBuff" buff="buffHeavyArmorSetBonus"/></triggered_effect>
			<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$MissChance" operation="add" value="@$BonusMissChance">
				<requirement name="HasBuff" buff="buffBonusMissChance"/></triggered_effect>
		</effect_group>
		
		<effect_group name="Damage Bonus">
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="3">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="1"/></triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="6">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="2"/></triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="9">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="3"/></triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="12">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="4"/></triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$PackMuleMissChance" operation="set" value="15">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="EQ" value="5"/></triggered_effect>
			<triggered_effect trigger="onPerkLevelChanged" action="RemoveCVar" cvar="$PackMuleMissChance">
				<requirement name="ProgressionLevel" progression_name="perkPackMule" operation="LTE" value="0"/></triggered_effect>
		</effect_group>
			
		<effect_group>
			<effect_description level="1" desc_key="perkPackMuleRank1Desc" long_desc_key="perkPackMuleRank1LongDesc"/>
			<effect_description level="2" desc_key="perkPackMuleRank2Desc" long_desc_key="perkPackMuleRank2LongDesc"/>
			<effect_description level="3" desc_key="perkPackMuleRank3Desc" long_desc_key="perkPackMuleRank3LongDesc"/>
			<effect_description level="4" desc_key="perkPackMuleRank4Desc" long_desc_key="perkPackMuleRank4LongDesc"/>
			<effect_description level="5" desc_key="perkPackMuleRank5Desc" long_desc_key="perkPackMuleRank5LongDesc"/>
		</effect_group>
	</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	 	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingWorkstations']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'cementMixer')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="40,100" value="1" tags="radioStation"/>
	</insertAfter>
	
	<append xpath="/progression/perks/perk[@name='perkDaringAdventurer']">
		<effect_group>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_restore_power3_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_fetch3_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_clear3_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="notes_infested3_Quest"/>
			
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_restore_power4_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_fetch4_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_clear4_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="notes_infested4_Quest"/>
			
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="notes_fetch5_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="notes_clear5_Quest"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="notes_infested5_Quest"/>
			
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="notes_infested6_Quest"/>
			
			<!-- EXPEDITIONS -->
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="expReconnaissance_Pre"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="expActivity_Pre"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="3,5" value="1" tags="expInfection_Pre"/>
			<passive_effect name="RecipeTagUnlocked" operation="base_set" level="4,5" value="1" tags="expDeadzone_Pre"/>
		</effect_group>
	</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Rare_Modifiers -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Bookworm Chance -->
	<set xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[@cvar='$perkBookwormChance']/@cvar">$perkIntellectMasteryBonus</set>
	
	<!-- Point Chance -->	
	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onPerkLevelChanged')) and contains(@cvar, '$perkIntellectMasteryPointChance')]"/>
	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onPerkLevelChanged')) and contains(@cvar, '$pointChanceFlag')]"/>
	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onPerkLevelChanged')) and contains(@cvar, '$nerdOutfitSkillPointChance')]"/>
	<remove xpath="/progression/perks/perk[@name='perkIntellectMastery']/effect_group/triggered_effect[(contains(@trigger, 'onSelfProgressionUpdate')) and contains(@cvar, '$perkIntellectMasteryPointChance,$pointChanceFlag,$nerdOutfitSkillPointChance')]"/>
	
	<append xpath="/progression/perks/perk[@name='perkIntellectMastery']">
		<effect_group>
			<triggered_effect trigger="onPerkLevelChanged" action="ModifyCVar" cvar="$perkIntellectMasteryPointChanceBonus" operation="set" value="25">
				 <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="3" /></triggered_effect>
			<triggered_effect trigger="onSelfProgressionUpdate" action="RemoveCVar" cvar="$perkIntellectMasteryPointChanceBonus">
				 <requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="LT" value="3" /></triggered_effect>
		</effect_group>
	</append>
	
	<!-- Add mod armor AR -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/display_entry[@icon='armorRaiderHelmet']">
		<display_entry icon="modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPerception,modArmorStrength,modArmorFortitude,modArmorAgility,modArmorIntellect,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorTreasureHunter,resourceArmorCraftingKit" name_key="armorModsT5" has_quality="false" unlock_level="25,50,50,50,50,50,50,75,100,100,100" >
			<unlock_entry item="modArmorARResistHelmet" unlock_tier="1" />
			<unlock_entry item="modArmorAROutfit" unlock_tier="2" />
			<unlock_entry item="modArmorPerception" unlock_tier="3" />
			<unlock_entry item="modArmorStrength" unlock_tier="4" />
			<unlock_entry item="modArmorFortitude" unlock_tier="5" />
			<unlock_entry item="modArmorAgility" unlock_tier="6" />
			<unlock_entry item="modArmorIntellect" unlock_tier="7" />
			<unlock_entry item="modArmorARGloves" unlock_tier="8" />
			<unlock_entry item="modArmorARBoots" unlock_tier="9" />
			<unlock_entry item="modArmorTreasureHunter" unlock_tier="10" />
			<unlock_entry item="resourceArmorCraftingKitImp" unlock_tier="11" />
		</display_entry>
	</insertAfter>
	
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modArmorARResistHelmet"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorAROutfit"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorPerception"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorStrength"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorFortitude"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorAgility"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorIntellect"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="modArmorARGloves"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="modArmorARBoots"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="modArmorTreasureHunter"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="resourceArmorCraftingKitImp"/>
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_RareResources -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/progression/perks/perk[@name='perkSalvageOperations']/effect_group/passive_effect[@name='HarvestCount']">	
		<passive_effect name="HarvestCount" operation="base_set" level="1,2,3,4,5" value="0,0,1,2,2" tags="HarvestRareRecources"/>
	</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SelfTraits -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
	<append xpath="/progression/skills">
		<skill name="skillPositiveTraits" parent="atttselftraits" name_key="skillPositiveTraitsName" icon="ui_game_symbol_block_repair"><effect_group/></skill>
		<skill name="skillNegativeTraits" parent="atttselftraits" name_key="skillNegativeTraitsName" icon="ui_game_symbol_block_damage"><effect_group/></skill>
	</append>
	
	<append xpath="/progression/perks">
	
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- NEGATIVE -->
		<perk name="perkDementia" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkDementiaName" desc_key="perkDementiaDesc" long_desc_key="perkDementiaDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart"/></level_requirements>
			
			<effect_group>				
				<passive_effect name="PlayerExpGain" operation="perc_add" level="1,3" value="-.1,-.3"/>
				
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusSutract" operation="set" value="0">
					<requirement name="ProgressionLevel" progression_name="perkDementia" operation="LTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusSutract" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkDementia" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusSutract" operation="set" value="2">
					<requirement name="ProgressionLevel" progression_name="perkDementia" operation="Equals" value="3"/></triggered_effect>

				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadWorse1" operation="set" value="@BooksReadWorse1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadWorse2" operation="set" value="@BooksReadWorse2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadWorse3" operation="set" value="@BooksReadWorse3"/>		
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadWorse1" operation="subtract" value="@$ReadBookCount">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1"/></triggered_effect>
						
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadWorse2" operation="subtract" value="@$ReadBookCount">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadWorse3" operation="subtract" value="@$ReadBookCount">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3"/></triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDementia0">
						<requirement name="CVarCompare" cvar="BooksReadWorse1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDementia1">
						<requirement name="CVarCompare" cvar="BooksReadWorse2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDementia2">
						<requirement name="CVarCompare" cvar="BooksReadWorse3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkDementiaRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkDementiaRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkDementiaRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkObesity" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkObesityName" desc_key="perkObesityDesc" long_desc_key="perkObesityDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqObesity"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqObesity"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqObesity"/></level_requirements>
			
			<effect_group>
				<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value="-.075,-.15,-.25">
					<requirement name="HasBuff" buff="buffProcessConsumables"/></passive_effect>
				<passive_effect name="StaminaLoss" operation="perc_add" level="1,2,3" value=".15,.3,.5">
					<requirement name="HasBuff" buff="buffProcessConsumables"/></passive_effect>
				<passive_effect name="JumpStrength" operation="perc_add" level="1,2,3" value="-.1,-.2,-.3"/>
				<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" level="1,2,3" value=".1,.2,.3"/>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerObesity1" operation="set" value="@TimerObesity1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerObesity2" operation="set" value="@TimerObesity2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerObesity3" operation="set" value="@TimerObesity3"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffRunStatus"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerObesity1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffRunStatus"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerObesity2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffRunStatus"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/></triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerObesity3" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>					
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkObesity0">
						<requirement name="CVarCompare" cvar="TimerObesity1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkObesity1">
						<requirement name="CVarCompare" cvar="TimerObesity2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkObesity2">
						<requirement name="CVarCompare" cvar="TimerObesity3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkObesityRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkObesityRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkObesityRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkDistrophia" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkDistrophiaName" desc_key="perkDistrophiaDesc" long_desc_key="perkDistrophiaDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqDistrophia"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqDistrophia"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqDistrophia"/></level_requirements>
			
			<effect_group>
				<passive_effect name="StaminaMax" operation="base_subtract" level="1,2,3" value="10,25,50"/>
				<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value="-.075,-.15,-.25">
					<requirement name="HasBuff" buff="buffEncumberedInv"/></passive_effect>
				<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" level="1,2,3" value=".1,.2,.3"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffHealFood"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia1" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffHealFood"/>
					</triggered_effect>	
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia2" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffHealFood"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerDistrophia3" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDistrophia0">
						<requirement name="CVarCompare" cvar="TimerDistrophia1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDistrophia1">
						<requirement name="CVarCompare" cvar="TimerDistrophia2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkDistrophia2">
						<requirement name="CVarCompare" cvar="TimerDistrophia3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerDistrophia1" operation="set" value="@TimerDistrophia1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerDistrophia2" operation="set" value="@TimerDistrophia2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerDistrophia3" operation="set" value="@TimerDistrophia3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkDistrophiaRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkDistrophiaRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkDistrophiaRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkAlarmism" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkAlarmismName" desc_key="perkAlarmismDesc" long_desc_key="perkAlarmismDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism"/></level_requirements>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.05,-.08,-.1">
					<requirement name="CVarCompare" cvar="perkEnemyAroundStatus" operation="Equals" value="1"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.075,-.12,-.15">
					<requirement name="CVarCompare" cvar="perkEnemyAroundStatus" operation="Equals" value="2"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.1,-.16,-.25">
					<requirement name="CVarCompare" cvar="perkEnemyAroundStatus" operation="Equals" value="3"/></passive_effect>
			</effect_group>
			
			<effect_group name="Develop">
				
				<!-- The counter is described in the Z_FearAndFatigue mod for the buffStatusCheck02 -->
				
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>												
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAlarmism0">
						<requirement name="CVarCompare" cvar="TimerAlarmism1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAlarmism1">
						<requirement name="CVarCompare" cvar="TimerAlarmism2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAlarmism2">
						<requirement name="CVarCompare" cvar="TimerAlarmism3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAlarmism1" operation="set" value="@TimerAlarmism1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAlarmism2" operation="set" value="@TimerAlarmism2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAlarmism3" operation="set" value="@TimerAlarmism3"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkAlarmismRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkAlarmismRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkAlarmismRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkBrittleBones" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkBrittleBonesName" desc_key="perkBrittleBonesDesc" long_desc_key="perkBrittleBonesDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBrittleBones"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBrittleBones"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBrittleBones"/></level_requirements>
			
			<effect_group>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="0" >
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="0"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="-.01414" >
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="-.044" >
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$raiderBootFallDMG" operation="set" value="-.0707" >
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBrittleBones1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffDrugVitamins"/>
					</triggered_effect>					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBrittleBones2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffDrugVitamins"/>
					</triggered_effect>					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBrittleBones3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffDrugVitamins"/>
					</triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBrittleBones0">
						<requirement name="CVarCompare" cvar="TimerBrittleBones1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBrittleBones1">
						<requirement name="CVarCompare" cvar="TimerBrittleBones2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBrittleBones2">
						<requirement name="CVarCompare" cvar="TimerBrittleBones3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBrittleBones1" operation="set" value="@TimerBrittleBones1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBrittleBones2" operation="set" value="@TimerBrittleBones2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBrittleBones3" operation="set" value="@TimerBrittleBones3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkBrittleBonesRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkBrittleBonesRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkBrittleBonesRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkWeakling" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkWeaklingName" desc_key="perkWeaklingDesc" long_desc_key="perkWeaklingDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqWeakling"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqWeakling"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqWeakling"/></level_requirements>
			
			<effect_group>
				<passive_effect name="HealthMax" operation="base_subtract" level="1,2,3" value="10,20,30"/>
				<passive_effect name="CarryCapacity" operation="base_subtract" level="1,2,3" value="3,6,9"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffEncumberedInv"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>	
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerWeakling1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffEncumberedInv"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>	
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerWeakling2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffEncumberedInv"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>	
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerWeakling3" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakling0">
						<requirement name="CVarCompare" cvar="TimerWeakling1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakling1">
						<requirement name="CVarCompare" cvar="TimerWeakling2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakling2">
						<requirement name="CVarCompare" cvar="TimerWeakling3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakling1" operation="set" value="@TimerWeakling1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakling2" operation="set" value="@TimerWeakling2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakling3" operation="set" value="@TimerWeakling3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkWeaklingRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkWeaklingRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkWeaklingRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkAllergySufferer" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkAllergySuffererName" desc_key="perkAllergySuffererDesc" long_desc_key="perkAllergySuffererDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAllergySufferer"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAllergySufferer"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAllergySufferer"/></level_requirements>
			
			<effect_group>
				<passive_effect name="HealthMax" operation="base_subtract" level="1,2,3" value="10,20,30">
					<requirement name="HasBuff" buff="buffAllergyGrass"/></passive_effect>
				<passive_effect name="StaminaMax" operation="base_subtract" level="1,2,3" value="10,20,30">
					<requirement name="HasBuff" buff="buffAllergyGrass"/></passive_effect>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffForestTimer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffAllergyGrass"/>
					</triggered_effect>					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffForestTimer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffAllergyGrass"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffForestTimer"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffAllergyGrass"/>
					</triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAllergySufferer0">
						<requirement name="CVarCompare" cvar="TimerAllergySufferer1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAllergySufferer1">
						<requirement name="CVarCompare" cvar="TimerAllergySufferer2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAllergySufferer2">
						<requirement name="CVarCompare" cvar="TimerAllergySufferer3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAllergySufferer1" operation="set" value="@TimerAllergySufferer1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAllergySufferer2" operation="set" value="@TimerAllergySufferer2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAllergySufferer3" operation="set" value="@TimerAllergySufferer3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkAllergySuffererRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkAllergySuffererRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkAllergySuffererRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<!-- <perk name="perkWeakImmunity" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkWeakImmunityName" desc_key="perkWeakImmunityDesc" long_desc_key="perkWeakImmunityDesc" icon="ui_game_symbol_enemy_dot_down"> -->
						
			<!-- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqImmunity"/></level_requirements> -->
			<!-- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqImmunity"/></level_requirements> -->
			<!-- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqImmunity"/></level_requirements> -->
			
			<!-- <effect_group name="CVAR">								 -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakImmunity1" operation="set" value="@TimerWeakImmunity1"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakImmunity2" operation="set" value="@TimerWeakImmunity2"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerWeakImmunity3" operation="set" value="@TimerWeakImmunity3"/> -->
			<!-- </effect_group> -->
			
			<!-- <effect_group name="Develop"> -->
				<!-- <requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				 -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffBurnt_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="09"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffDesert_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="05"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffSnow_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="01"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffWasteland_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="08"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffDrugVitamins"/> -->
					<!-- </triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffBurnt_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="09"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffDesert_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="05"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffSnow_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="01"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffWasteland_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="08"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffDrugVitamins"/> -->
					<!-- </triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/> -->
						<!-- <requirement name="HasBuff" buff="buffBurnt_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="09"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/> -->
						<!-- <requirement name="HasBuff" buff="buffDesert_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="05"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/> -->
						<!-- <requirement name="HasBuff" buff="buffSnow_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="01"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/> -->
						<!-- <requirement name="HasBuff" buff="buffWasteland_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="08"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/> -->
						<!-- <requirement name="HasBuff" buff="buffDrugVitamins"/> -->
					<!-- </triggered_effect> -->
									
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakImmunity0"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerWeakImmunity1" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakImmunity1"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerWeakImmunity2" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkWeakImmunity2"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerWeakImmunity3" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/> -->
					<!-- </triggered_effect> -->
			<!-- </effect_group> -->

			<!-- <effect_group name="Rank Desc"> -->
				<!-- <effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkWeakImmunityRank1LongDesc"/> -->
				<!-- <effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkWeakImmunityRank2LongDesc"/> -->
				<!-- <effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkWeakImmunityRank3LongDesc"/> -->
			<!-- </effect_group> -->
		<!-- </perk> -->
		
		<perk name="perkClumsy" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkClumsyName" desc_key="perkClumsyDesc" long_desc_key="perkClumsyDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy"/></level_requirements>
			
			<effect_group>
				<passive_effect name="CraftingTime" operation="perc_add"  level="1,2,3" value=".05,.15,.25"/>
				<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value="-.1,-.2,-.4" tags="butcherHarvestMutation"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterClumsy1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1"/></triggered_effect>
					<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterClumsy2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2"/></triggered_effect>
					<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterClumsy3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkClumsy0">
						<requirement name="CVarCompare" cvar="CounterClumsy1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkClumsy1">
						<requirement name="CVarCompare" cvar="CounterClumsy2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkClumsy2">
						<requirement name="CVarCompare" cvar="CounterClumsy3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterClumsy1" operation="set" value="@CounterClumsy1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterClumsy2" operation="set" value="@CounterClumsy2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterClumsy3" operation="set" value="@CounterClumsy3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkClumsyRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkClumsyRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkClumsyRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkPacifist" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkPacifistName" desc_key="perkPacifistDesc" long_desc_key="perkPacifistDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPacifist"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPacifist"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqPacifist"/></level_requirements>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.1,-.2,-.3"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="CounterPacifist1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="entity"/>
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="CounterPacifist2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2"/>
						<requirement name="EntityTagCompare" target="other" tags="entity"/>
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="CounterPacifist3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3"/>
						<requirement name="EntityTagCompare" target="other" tags="entity"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkPacifist0">
						<requirement name="CVarCompare" cvar="CounterPacifist1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkPacifist1">
						<requirement name="CVarCompare" cvar="CounterPacifist2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkPacifist2">
						<requirement name="CVarCompare" cvar="CounterPacifist3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterPacifist1" operation="set" value="@CounterPacifist1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterPacifist2" operation="set" value="@CounterPacifist2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterPacifist3" operation="set" value="@CounterPacifist3"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkPacifistRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkPacifistRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkPacifistRank3LongDesc"/>
			</effect_group>
		</perk>
			
		<perk name="perkFearDark" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearDarkName" desc_key="perkFearDarkDesc" long_desc_key="perkFearDarkDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearDark"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearDark"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearDark"/></level_requirements>
			
			<effect_group>
				<requirement name="IsNight"/>
					<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value="-.05,-.1,-.15"/>
					<passive_effect name="WeaponHandling" operation="perc_add" level="1,2,3" value="-.1,-.25,-.5">
						<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="Equals" value="1"/></passive_effect>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1"/>
						<requirement name="IsNight"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1"/>
						<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="GT" value="1"/>
						<requirement name="IsNight"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2"/>
						<requirement name="IsNight"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2"/>
						<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="GT" value="1"/>
						<requirement name="IsNight"/>
					</triggered_effect>
	
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3"/>
						<requirement name="IsNight"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearDark3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3"/>
						<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="GT" value="1"/>
						<requirement name="IsNight"/>
					</triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearDark0">
						<requirement name="CVarCompare" cvar="TimerFearDark1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearDark1">
						<requirement name="CVarCompare" cvar="TimerFearDark2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearDark2">
						<requirement name="CVarCompare" cvar="TimerFearDark3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearDark1" operation="set" value="@TimerFearDark1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearDark2" operation="set" value="@TimerFearDark2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearDark3" operation="set" value="@TimerFearDark3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearDarkRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearDarkRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearDarkRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkFearAnimals" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearAnimalsName" desc_key="perkFearAnimalsDesc" long_desc_key="perkFearAnimalsDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearAnimals"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearAnimals"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearAnimals"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="animal"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.05,-.15,-.25"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="hostile"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2"/>
						<requirement name="EntityTagCompare" target="other" tags="hostile"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearAnimals3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3"/>
						<requirement name="EntityTagCompare" target="other" tags="hostile"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearAnimals0">
						<requirement name="CVarCompare" cvar="CounterFearAnimals1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearAnimals1">
						<requirement name="CVarCompare" cvar="CounterFearAnimals2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearAnimals2">
						<requirement name="CVarCompare" cvar="CounterFearAnimals3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearAnimals1" operation="set" value="@CounterFearAnimals1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearAnimals2" operation="set" value="@CounterFearAnimals2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearAnimals3" operation="set" value="@CounterFearAnimals3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearAnimalsRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearAnimalsRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearAnimalsRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkFearZombie" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearZombieName" desc_key="perkFearZombieDesc" long_desc_key="perkFearZombieDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearZombie"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearZombie"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearZombie"/></level_requirements>
			
			<effect_group>
				<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value="-.05,-.15,-.25"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearZombie1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearZombie2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2"/>
						<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterFearZombie3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3"/>
						<requirement name="EntityTagCompare" target="other" tags="zombie"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearZombie0">
						<requirement name="CVarCompare" cvar="CounterFearZombie1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearZombie1">
						<requirement name="CVarCompare" cvar="CounterFearZombie2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearZombie2">
						<requirement name="CVarCompare" cvar="CounterFearZombie3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearZombie1" operation="set" value="@CounterFearZombie1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearZombie2" operation="set" value="@CounterFearZombie2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterFearZombie3" operation="set" value="@CounterFearZombie3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearZombieRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearZombieRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearZombieRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkFearFire" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearFireName" desc_key="perkFearFireDesc" long_desc_key="perkFearFireDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearFire"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearFire"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearFire"/></level_requirements>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearFire1" operation="set" value="@TimerFearFire1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearFire2" operation="set" value="@TimerFearFire2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearFire3" operation="set" value="@TimerFearFire3"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<!-- Being in a burnt biome -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
						<requirement name="InBiome" biome="09"/>
					</triggered_effect>
					<!-- Being near a fire -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffCampfireAOE"/>
					</triggered_effect>
					<!-- Holding the torch -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="heldTorch"/>
					</triggered_effect>
					<!-- Using mod modMeleeClubBurningShaft -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
						<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="EQ" value="1"/>
					</triggered_effect>
					<!-- Under the influence of heat from bosses -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong"/>
					</triggered_effect>
					<!-- Under the influence of the combustion effect -->
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffBurningMolotov"/>
					</triggered_effect>
					<!-- Getting hit by mini bosses and minions -->
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearFire1" operation="subtract" value="10">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="bossDevourer,DevourerMinion,bossBurningFlesh"/>
					</triggered_effect>
					
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
						<requirement name="InBiome" biome="09"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffCampfireAOE"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="heldTorch"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
						<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffBurningMolotov"/>
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearFire2" operation="subtract" value="10">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
						<requirement name="EntityTagCompare" target="other" tags="bossDevourer,DevourerMinion,bossBurningFlesh"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
						<requirement name="InBiome" biome="09"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffCampfireAOE"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
						<requirement name="HoldingItemHasTags" tags="heldTorch"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
						<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="6">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffBurningMolotov"/>
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearFire3" operation="subtract" value="10">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
						<requirement name="EntityTagCompare" target="other" tags="bossDevourer,DevourerMinion,bossBurningFlesh"/>
					</triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearFire0">
						<requirement name="CVarCompare" cvar="TimerFearFire1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearFire1">
						<requirement name="CVarCompare" cvar="TimerFearFire2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearFire2">
						<requirement name="CVarCompare" cvar="TimerFearFire3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearFireRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearFireRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearFireRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkFearPain" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkFearPainName" desc_key="perkFearPainDesc" long_desc_key="perkFearPainDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearPain"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearPain"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearPain"/></level_requirements>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearPain1" operation="set" value="@TimerFearPain1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearPain2" operation="set" value="@TimerFearPain2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearPain3" operation="set" value="@TimerFearPain3"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1"/>
						<requirement name="CVarCompare" cvar="$FearPainBuffStatus" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearPain1" operation="subtract" value="10">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2"/>
						<requirement name="CVarCompare" cvar="$FearPainBuffStatus" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearPain2" operation="subtract" value="10">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3"/>
						<requirement name="CVarCompare" cvar="$FearPainBuffStatus" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="TimerFearPain3" operation="subtract" value="10">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearPain0">
						<requirement name="CVarCompare" cvar="TimerFearPain1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearPain1">
						<requirement name="CVarCompare" cvar="TimerFearPain2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearPain2">
						<requirement name="CVarCompare" cvar="TimerFearPain3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement_group op="or">
					<requirement name="HasBuff" buff="buffArmSplinted"/>
					<requirement name="HasBuff" buff="buffArmSprained"/>
					<requirement name="HasBuff" buff="buffArmBroken"/>
					<requirement name="HasBuff" buff="buffArmCast"/>
					<requirement name="HasBuff" buff="buffLegSplinted"/>
					<requirement name="HasBuff" buff="buffLegSprained"/>
					<requirement name="HasBuff" buff="buffLegBroken"/>
					<requirement name="HasBuff" buff="buffLegCast"/>
				</requirement_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearPainBuffStatus" operation="set" value="1"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="!HasBuff" buff="buffArmSplinted"/>
					<requirement name="!HasBuff" buff="buffArmSprained"/>
					<requirement name="!HasBuff" buff="buffArmBroken"/>
					<requirement name="!HasBuff" buff="buffArmCast"/>
					<requirement name="!HasBuff" buff="buffLegSplinted"/>
					<requirement name="!HasBuff" buff="buffLegSprained"/>
					<requirement name="!HasBuff" buff="buffLegBroken"/>
					<requirement name="!HasBuff" buff="buffLegCast"/>
				</requirement_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearPainBuffStatus" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearPainRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearPainRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearPainRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkSocialPhobia" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkSocialPhobiaName" desc_key="perkSocialPhobiaDesc" long_desc_key="perkSocialPhobiaDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia"/></level_requirements>
			
			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" level="1,2,3" value="-.05,-.1,-.15">
					<requirement name="HasBuff" buff="buffGroupCheck"/></passive_effect>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffGroupCheck"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffGroupCheck"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3"/>
						<requirement name="HasBuff" buff="buffGroupCheck"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSocialPhobia0">
						<requirement name="CVarCompare" cvar="TimerSocialPhobia1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSocialPhobia1">
						<requirement name="CVarCompare" cvar="TimerSocialPhobia2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSocialPhobia2">
						<requirement name="CVarCompare" cvar="TimerSocialPhobia3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSocialPhobia1" operation="set" value="@TimerSocialPhobia1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSocialPhobia2" operation="set" value="@TimerSocialPhobia2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSocialPhobia3" operation="set" value="@TimerSocialPhobia3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkSocialPhobiaRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkSocialPhobiaRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkSocialPhobiaRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkUnlucker" max_level="3" parent="skillNegativeTraits" base_skill_point_cost="0" name_key="perkUnluckerName" desc_key="perkUnluckerDesc" long_desc_key="perkUnluckerDesc" icon="ui_game_symbol_enemy_dot_down">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker"/></level_requirements>
			
			<effect_group>
				<LootDropProb name="LootQuantity" operation="perc_add" level="1,2,3" value="-.05,-.1,-.15"/>		
				<LootDropProb name="LootDropProb" operation="base_add" level="1,2,3" value="-.05,-.1,-.15"/>		
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>				
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterUnlucker1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1"/></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterUnlucker2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2"/></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterUnlucker3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkUnlucker0">
						<requirement name="CVarCompare" cvar="CounterUnlucker1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkUnlucker1">
						<requirement name="CVarCompare" cvar="CounterUnlucker2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkUnlucker2">
						<requirement name="CVarCompare" cvar="CounterUnlucker3" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">								
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterUnlucker1" operation="set" value="@CounterUnlucker1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterUnlucker2" operation="set" value="@CounterUnlucker2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterUnlucker3" operation="set" value="@CounterUnlucker3"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkUnluckerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkUnluckerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkUnluckerRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- POSITIVE -->
		
		<perk name="perkGenius" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkGeniusName" desc_key="perkGeniusDesc" long_desc_key="perkGeniusDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSmart"/></level_requirements>
			
			<effect_group>
				<passive_effect name="PlayerExpGain" operation="perc_add" level="1,3" value=".1,.3"/>
				
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusAdd" operation="set" value="0">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="LTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusAdd" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$NerdBonusAdd" operation="set" value="2">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
			
			<effect_group>				
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="0">
					<requirement name="ProgressionLevel" progression_name="perkDementia" operation="GTE" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="0">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="LT" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="5">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="1"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="10">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="2"/></triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$perkGeniusPointChanceBonus" operation="set" value="15">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="Equals" value="3"/></triggered_effect>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>						
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockGenius" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="GT" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockGenius" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="LT" value="1"/></triggered_effect>
				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadBetter0" operation="subtract" value="@$ReadBookCount">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$blockGenius" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$blockGenius" operation="LT" value="1"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadBetter1" operation="subtract" value="@$ReadBookCount">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="1"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="1"/></triggered_effect>
										
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="BooksReadBetter2" operation="subtract" value="@$ReadBookCount">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="2"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$ReadBookCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="2"/></triggered_effect>
						
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkGenius1">
						<requirement name="CVarCompare" cvar="BooksReadBetter0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkGenius2">
						<requirement name="CVarCompare" cvar="BooksReadBetter1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkGenius3">
						<requirement name="CVarCompare" cvar="BooksReadBetter2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="Equals" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadBetter0" operation="set" value="@BooksReadBetter0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadBetter1" operation="set" value="@BooksReadBetter1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".BooksReadBetter2" operation="set" value="@BooksReadBetter2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockGenius" operation="set" value="@$blockGenius"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkGeniusRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkGeniusRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkGeniusRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkAthleticBuild" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkAthleticBuildName" desc_key="perkAthleticBuildDesc" long_desc_key="perkAthleticBuildDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAthleticBuild"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAthleticBuild"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAthleticBuild"/></level_requirements>
			
			<effect_group>
				<passive_effect name="StaminaMax" operation="base_add" level="1,2,3" value="10,25,50"/>
				<passive_effect name="Mobility" operation="perc_add" level="1,2,3" value=".075,.15,.25">
					<requirement name="!HasBuff" buff="buffEncumberedInv"/></passive_effect>
			</effect_group>
			
			<effect_group>
				<requirement_group op="or">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="GT" value="0"/>
				</requirement_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockAthleticBuild" operation="set" value="1"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockAthleticBuild" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LT" value="1"/>
					</triggered_effect>
				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffRunStatus"/>
						<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
						<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
						<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
						<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
						<requirement name="CVarCompare" cvar="$blockAthleticBuild" operation="LT" value="1"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1"/>
						<requirement name="HasBuff" buff="buffRunStatus"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2"/>
						<requirement name="HasBuff" buff="buffRunStatus"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
				
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAthleticBuild1">
						<requirement name="CVarCompare" cvar="TimerAthleticBuild0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAthleticBuild2">
						<requirement name="CVarCompare" cvar="TimerAthleticBuild1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkAthleticBuild3">
						<requirement name="CVarCompare" cvar="TimerAthleticBuild2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="Equals" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">						
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAthleticBuild0" operation="set" value="@TimerAthleticBuild0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAthleticBuild1" operation="set" value="@TimerAthleticBuild1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerAthleticBuild2" operation="set" value="@TimerAthleticBuild2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockAthleticBuild" operation="set" value="@$blockAthleticBuild"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkAthleticBuildRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkAthleticBuildRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkAthleticBuildRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkCourage" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkCourageName" desc_key="perkCourageDesc" long_desc_key="perkCourageDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqAlarmism"/></level_requirements>
			
			<effect_group>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".05,.075,.1">
					<requirement name="CVarCompare" cvar="$perkEnemyAroundStatus" operation="Equals" value="1"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".08,.12,.16">
					<requirement name="CVarCompare" cvar="$perkEnemyAroundStatus" operation="Equals" value="2"/></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.15,.25">
					<requirement name="CVarCompare" cvar="$perkEnemyAroundStatus" operation="Equals" value="3"/></passive_effect>		
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCourage" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="GT" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCourage" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="LT" value="1"/></triggered_effect>
						
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCourage1">
						<requirement name="CVarCompare" cvar="TimerCourage0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCourage2">
						<requirement name="CVarCompare" cvar="TimerCourage1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCourage3">
						<requirement name="CVarCompare" cvar="TimerCourage2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">	
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCourage0" operation="set" value="@TimerCourage0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCourage1" operation="set" value="@TimerCourage1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerCourage2" operation="set" value="@TimerCourage2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockCourage" operation="set" value="@$blockCourage"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkCourageRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkCourageRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkCourageRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkBodybuilder" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkBodybuilderName" desc_key="perkBodybuilderDesc" long_desc_key="perkBodybuilderDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBodybuilder"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBodybuilder"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqBodybuilder"/></level_requirements>
			
			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" level="1,2,3" value="10,20,30"/>
				<passive_effect name="CarryCapacity" operation="base_add" level="1,2,3" value="3,6,9"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.2,.3">
					<requirement name="HoldingItemHasTags" tags="melee"/></passive_effect>
				<passive_effect name="BlockDamage" operation="perc_add" level="1,2,3" value=".1,.2,.3"/>		
			</effect_group>
			
			<effect_group>
				<requirement_group op="or">
					<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="GT" value="0"/>
					<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="GT" value="0"/>
				</requirement_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockBodybuilder" operation="set" value="1"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockBodybuilder" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="LT" value="1"/>
					</triggered_effect>
				
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffEncumberedInv"/>
						<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
						<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
						<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
						<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
						<requirement name="CVarCompare" cvar="$blockBodybuilder" operation="LT" value="1"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffEncumberedInv"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffEncumberedInv"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingLoads"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffTrainingCardio"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="subtract" value="4">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="melee"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBodybuilder1">
						<requirement name="CVarCompare" cvar="TimerBodybuilder0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBodybuilder2">
						<requirement name="CVarCompare" cvar="TimerBodybuilder1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkBodybuilder3">
						<requirement name="CVarCompare" cvar="TimerBodybuilder2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBodybuilder0" operation="set" value="@TimerBodybuilder0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBodybuilder1" operation="set" value="@TimerBodybuilder1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerBodybuilder2" operation="set" value="@TimerBodybuilder2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockBodybuilder" operation="set" value="@$blockBodybuilder"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkBodybuilderRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkBodybuilderRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkBodybuilderRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<!-- <perk name="perkFastAdaptation" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkFastAdaptationName" desc_key="perkFastAdaptationDesc" long_desc_key="perkFastAdaptationDesc" icon="ui_game_symbol_enemy_dot_up"> -->
						
			<!-- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFastAdaptation"/></level_requirements> -->
			<!-- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFastAdaptation"/></level_requirements> -->
			<!-- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFastAdaptation"/></level_requirements> -->
			
			<!-- <effect_group name="Develop"> -->
				<!-- <requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockFastAdaptation" operation="set" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="GT" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockFastAdaptation" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="LT" value="1"/></triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$blockFastAdaptation" operation="LT" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffBurnt_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="09"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$blockFastAdaptation" operation="LT" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffDesert_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="05"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$blockFastAdaptation" operation="LT" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffSnow_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="01"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$blockFastAdaptation" operation="LT" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffWasteland_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="08"/> -->
					<!-- </triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffBurnt_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="09"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffDesert_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="05"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffSnow_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="01"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="HasBuff" buff="buffWasteland_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="08"/> -->
					<!-- </triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffBurnt_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="09"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffDesert_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="05"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffSnow_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="01"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="HasBuff" buff="buffWasteland_Hazard_Over"/> -->
						<!-- <requirement name="InBiome" biome="08"/> -->
					<!-- </triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFastAdaptation1"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerFastAdaptation0" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFastAdaptation2"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerFastAdaptation1" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFastAdaptation3"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerFastAdaptation2" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/> -->
					<!-- </triggered_effect> -->
			<!-- </effect_group> -->
			
			<!-- <effect_group name="CVAR">	 -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFastAdaptation0" operation="set" value="@TimerFastAdaptation0"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFastAdaptation1" operation="set" value="@TimerFastAdaptation1"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFastAdaptation2" operation="set" value="@TimerFastAdaptation2"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockFastAdaptation" operation="set" value="@$blockFastAdaptation"/> -->
			<!-- </effect_group> -->
			
			<!-- <effect_group name="Rank Desc"> -->
				<!-- <effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFastAdaptationRank1LongDesc"/> -->
				<!-- <effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFastAdaptationRank2LongDesc"/> -->
				<!-- <effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFastAdaptationRank3LongDesc"/> -->
			<!-- </effect_group> -->
		<!-- </perk> -->
		
		<!-- <perk name="perkHardening" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkHardeningName" desc_key="perkHardeningDesc" long_desc_key="perkHardeningDesc" icon="ui_game_symbol_enemy_dot_up"> -->
						
			<!-- <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqHardening"/></level_requirements> -->
			<!-- <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqHardening"/></level_requirements> -->
			<!-- <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqHardening"/></level_requirements> -->
			
			<!-- <effect_group name="Develop"> -->
				<!-- <requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockHardening" operation="set" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="GT" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockHardening" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="GT" value="0"/></triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerHardening0" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$blockHardening" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$HardeningBuffStatus" operation="EQ" value="1"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerHardening1" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$HardeningBuffStatus" operation="EQ" value="1"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerHardening2" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/> -->
						<!-- <requirement name="CVarCompare" cvar="$HardeningBuffStatus" operation="EQ" value="1"/> -->
					<!-- </triggered_effect> -->
					
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkHardening1"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerHardening0" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LT" value="1"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkHardening2"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerHardening1" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/> -->
					<!-- </triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkHardening3"> -->
						<!-- <requirement name="CVarCompare" cvar="TimerHardening2" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/> -->
					<!-- </triggered_effect> -->
			<!-- </effect_group> -->
			
			<!-- <effect_group> -->
				<!-- <requirement_group op="or"> -->
					<!-- <requirement name="HasBuff" buff="buffThermoplegiaInc1"/> -->
					<!-- <requirement name="HasBuff" buff="buffThermoplegiaInc2"/> -->
					<!-- <requirement name="HasBuff" buff="buffThermoplegiaInc3"/> -->
					<!-- <requirement name="HasBuff" buff="buffThermoplegiaDesk1"/> -->
					<!-- <requirement name="HasBuff" buff="buffThermoplegiaDesk2"/> -->
					<!-- <requirement name="HasBuff" buff="buffThermoplegiaDesk3"/> -->
					<!-- <requirement name="HasBuff" buff="buffFrostbiteInc1"/> -->
					<!-- <requirement name="HasBuff" buff="buffFrostbiteInc2"/> -->
					<!-- <requirement name="HasBuff" buff="buffFrostbiteInc3"/> -->
					<!-- <requirement name="HasBuff" buff="buffFrostbiteDesk1"/> -->
					<!-- <requirement name="HasBuff" buff="buffFrostbiteDesk2"/> -->
					<!-- <requirement name="HasBuff" buff="buffFrostbiteDesk3"/> -->
				<!-- </requirement_group> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HardeningBuffStatus" operation="set" value="1"/> -->
			<!-- </effect_group> -->
			<!-- <effect_group> -->
				<!-- <requirement_group op="and"> -->
					<!-- <requirement name="!HasBuff" buff="buffThermoplegiaInc1"/> -->
					<!-- <requirement name="!HasBuff" buff="buffThermoplegiaInc2"/> -->
					<!-- <requirement name="!HasBuff" buff="buffThermoplegiaInc3"/> -->
					<!-- <requirement name="!HasBuff" buff="buffThermoplegiaDesk1"/> -->
					<!-- <requirement name="!HasBuff" buff="buffThermoplegiaDesk2"/> -->
					<!-- <requirement name="!HasBuff" buff="buffThermoplegiaDesk3"/> -->
					<!-- <requirement name="!HasBuff" buff="buffFrostbiteInc1"/> -->
					<!-- <requirement name="!HasBuff" buff="buffFrostbiteInc2"/> -->
					<!-- <requirement name="!HasBuff" buff="buffFrostbiteInc3"/> -->
					<!-- <requirement name="!HasBuff" buff="buffFrostbiteDesk1"/> -->
					<!-- <requirement name="!HasBuff" buff="buffFrostbiteDesk2"/> -->
					<!-- <requirement name="!HasBuff" buff="buffFrostbiteDesk3"/> -->
				<!-- </requirement_group> -->
					<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$HardeningBuffStatus" operation="set" value="0"/> -->
			<!-- </effect_group>	 -->
			
			<!-- <effect_group name="CVAR"> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerHardening0" operation="set" value="@TimerHardening0"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerHardening1" operation="set" value="@TimerHardening1"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerHardening2" operation="set" value="@TimerHardening2"/> -->
				<!-- <triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockHardening" operation="set" value="@$blockHardening"/> -->
			<!-- </effect_group> -->
			
			<!-- <effect_group name="Rank Desc"> -->
				<!-- <effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkHardeningRank1LongDesc"/> -->
				<!-- <effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkHardeningRank2LongDesc"/> -->
				<!-- <effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkHardeningRank3LongDesc"/> -->
			<!-- </effect_group> -->
		<!-- </perk> -->
		
		<perk name="perkCharismatic" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkCharismaticName" desc_key="perkCharismaticDesc" long_desc_key="perkCharismaticDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCantFix"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCantFix"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCantFix"/></level_requirements>
			
			<effect_group>
				<passive_effect name="BarteringSelling" operation="perc_add" level="1,2,3" value=".1,.15,.25"/>	
				<passive_effect name="QuestBonusItemReward" operation="perc_add" level="1,2,3" value=".1,.15,.25"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCharismatic1">
						<requirement name="CVarCompare" cvar="CounterCharismatic0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCharismatic2">
						<requirement name="CVarCompare" cvar="CounterCharismatic1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCharismatic3">
						<requirement name="CVarCompare" cvar="CounterCharismatic2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="Equals" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">				
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCharismatic0" operation="set" value="@CounterCharismatic0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCharismatic1" operation="set" value="@CounterCharismatic1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCharismatic2" operation="set" value="@CounterCharismatic2"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkCharismaticRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkCharismaticRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkCharismaticRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkLuckyGuy" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkLuckyGuyName" desc_key="perkLuckyGuyDesc" long_desc_key="perkLuckyGuyDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqUnlucker"/></level_requirements>
			
			<effect_group>
				<LootDropProb name="LootQuantity" operation="perc_add" level="1,2,3" value=".05,.1,.15"/>		
				<LootDropProb name="LootDropProb" operation="base_add" level="1,2,3" value=".05,.1,.15"/>		
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockLuckyGuy" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="GT" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockLuckyGuy" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="LT" value="1"/></triggered_effect>
				
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$blockLuckyGuy" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="2"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkLuckyGuy1">
						<requirement name="CVarCompare" cvar="CounterLuckyGuy0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkLuckyGuy2">
						<requirement name="CVarCompare" cvar="CounterLuckyGuy1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkLuckyGuy3">
						<requirement name="CVarCompare" cvar="CounterLuckyGuy2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="Equals" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterLuckyGuy0" operation="set" value="@CounterLuckyGuy0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterLuckyGuy1" operation="set" value="@CounterLuckyGuy1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterLuckyGuy2" operation="set" value="@CounterLuckyGuy2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockLuckyGuy" operation="set" value="@$blockLuckyGuy"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkLuckyGuyRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkLuckyGuyRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkLuckyGuyRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkJackOfAllTrades" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkJackOfAllTradesName" desc_key="perkJackOfAllTradesDesc" long_desc_key="perkJackOfAllTradesDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqClumsy"/></level_requirements>
			
			<effect_group>
				<passive_effect name="CraftingTime" operation="perc_add"  level="1,2,3" value="-.05,-.1,-.15"/>
				<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value=".1,.2,.4" tags="butcherHarvestMutation"/>		
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockJackOfAllTrades" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="GT" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockJackOfAllTrades" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1"/></triggered_effect>
				
					<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$blockJackOfAllTrades" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkJackOfAllTrades1">
						<requirement name="CVarCompare" cvar="CounterJackOfAllTrades0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkJackOfAllTrades2">
						<requirement name="CVarCompare" cvar="CounterJackOfAllTrades1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkJackOfAllTrades3">
						<requirement name="CVarCompare" cvar="CounterJackOfAllTrades2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterJackOfAllTrades0" operation="set" value="@CounterJackOfAllTrades0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterJackOfAllTrades1" operation="set" value="@CounterJackOfAllTrades1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterJackOfAllTrades2" operation="set" value="@CounterJackOfAllTrades2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockJackOfAllTrades" operation="set" value="@$blockJackOfAllTrades"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkJackOfAllTradesRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkJackOfAllTradesRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkJackOfAllTradesRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkExperiencedHunter" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkExperiencedHunterName" desc_key="perkExperiencedHunterDesc" long_desc_key="perkExperiencedHunterDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqExperiencedHunter"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqExperiencedHunter"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqExperiencedHunter"/></level_requirements>
			
			<effect_group>
				<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,2,3" value=".075,.15,.3" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.25,.5" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
				<passive_effect name="HarvestCount" operation="perc_add" level="1,2,3" value=".1,.25,.5" tags="butcherHarvest"/>				
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockExperiencedHunter" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="GT" value="0"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="GT" value="0"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockExperiencedHunter" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="LT" value="1"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="LT" value="1"/>
						<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
						<requirement name="HitLocation" body_parts="Head"/>
						<requirement name="!ItemHasTags" tags="perkTurrets"/>
						<requirement name="CVarCompare" cvar="$blockExperiencedHunter" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
						<requirement name="HitLocation" body_parts="Head"/>
						<requirement name="!ItemHasTags" tags="perkTurrets"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner"/>
						<requirement name="HitLocation" body_parts="Head"/>
						<requirement name="!ItemHasTags" tags="perkTurrets"/>
					</triggered_effect>
									
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkExperiencedHunter1">
						<requirement name="CVarCompare" cvar="CounterExperiencedHunter0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkExperiencedHunter2">
						<requirement name="CVarCompare" cvar="CounterExperiencedHunter1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkExperiencedHunter3">
						<requirement name="CVarCompare" cvar="CounterExperiencedHunter2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterExperiencedHunter0" operation="set" value="@CounterExperiencedHunter0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterExperiencedHunter1" operation="set" value="@CounterExperiencedHunter1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterExperiencedHunter2" operation="set" value="@CounterExperiencedHunter2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockExperiencedHunter" operation="set" value="@$blockExperiencedHunter"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkExperiencedHunterRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkExperiencedHunterRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkExperiencedHunterRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkCrusher" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkCrusherName" desc_key="perkCrusherDesc" long_desc_key="perkCrusherDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCrusher"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCrusher"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqCrusher"/></level_requirements>
			
			<effect_group>
				<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,2,3" value=".075,.15,.3" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".1,.25,.5" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>		
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCrusher" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="GT" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockCrusher" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1"/></triggered_effect>
					
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterCrusher0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="LT" value="1"/>
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
						<requirement name="HitLocation" body_parts="Head"/>
						<requirement name="!ItemHasTags" tags="perkTurrets"/>
						<requirement name="CVarCompare" cvar="$blockCrusher" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterCrusher1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1"/>
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
						<requirement name="HitLocation" body_parts="Head"/>
						<requirement name="!ItemHasTags" tags="perkTurrets"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterCrusher2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2"/>
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher"/>
						<requirement name="HitLocation" body_parts="Head"/>
						<requirement name="!ItemHasTags" tags="perkTurrets"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCrusher1">
						<requirement name="CVarCompare" cvar="CounterCrusher0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCrusher2">
						<requirement name="CVarCompare" cvar="CounterCrusher1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkCrusher3">
						<requirement name="CVarCompare" cvar="CounterCrusher2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCrusher0" operation="set" value="@CounterCrusher0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCrusher1" operation="set" value="@CounterCrusher1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterCrusher2" operation="set" value="@CounterCrusher2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockCrusher" operation="set" value="@$blockCrusher"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkCrusherRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkCrusherRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkCrusherRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkFearless" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkFearlessName" desc_key="perkFearlessDesc" long_desc_key="perkFearlessDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearless"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearless"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqFearless"/></level_requirements>
						
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
									
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearless0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$FearlessBuffStatus" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearless1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1"/>
						<requirement name="CVarCompare" cvar="$FearlessBuffStatus" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerFearless2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2"/>
						<requirement name="CVarCompare" cvar="$FearlessBuffStatus" operation="EQ" value="1"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearless1">
						<requirement name="CVarCompare" cvar="TimerFearless0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearless2">
						<requirement name="CVarCompare" cvar="TimerFearless1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkFearless3">
						<requirement name="CVarCompare" cvar="TimerFearless2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group>
				<requirement_group op="or">
					<requirement name="HasBuff" buff="buffStressWeak"/>
					<requirement name="HasBuff" buff="buffStressModerate"/>
					<requirement name="HasBuff" buff="buffStressSevere"/>
				</requirement_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearlessBuffStatus" operation="set" value="1"/>
			</effect_group>
			<effect_group>
				<requirement_group op="and">
					<requirement name="!HasBuff" buff="buffStressWeak"/>
					<requirement name="!HasBuff" buff="buffStressModerate"/>
					<requirement name="!HasBuff" buff="buffStressSevere"/>
				</requirement_group>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$FearlessBuffStatus" operation="set" value="0"/>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearless0" operation="set" value="@TimerFearless0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearless1" operation="set" value="@TimerFearless1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerFearless2" operation="set" value="@TimerFearless2"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkFearlessRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkFearlessRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkFearlessRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkVeteranWasteland" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkVeteranWastelandName" desc_key="perkVeteranWastelandDesc" long_desc_key="perkVeteranWastelandDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqVeteranWasteland"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqVeteranWasteland"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqVeteranWasteland"/></level_requirements>
			
			<effect_group>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,2,3" value=".04,.08,.12">
					<requirement name="HasBuff" buff="buffGroupCheckFew"/></passive_effect>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,2,3" value=".08,.16,.24">
					<requirement name="HasBuff" buff="buffGroupCheckSeveral"/></passive_effect>
				<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" level="1,2,3" value=".12,.24,.36">
					<requirement name="HasBuff" buff="buffGroupCheckMany"/></passive_effect>
					
				<passive_effect name="EntityDamage" operation="perc_add" level="1,2,3" value=".05,.15,.3">
					<requirement name="InBiome" biome="8"/></passive_effect>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockVeteranWasteland" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="GT" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockVeteranWasteland" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LT" value="1"/></triggered_effect>
					
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LT" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="boss"/>
						<requirement name="CVarCompare" cvar="$blockVeteranWasteland" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LT" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
						<requirement name="CVarCompare" cvar="$blockVeteranWasteland" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="boss"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1"/>
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2"/>
						<requirement name="EntityTagCompare" target="other" tags="boss"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2"/>
						<requirement name="EntityTagCompare" target="other" tags="miniboss"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkVeteranWasteland1">
						<requirement name="CVarCompare" cvar="CounterVeteranWasteland0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkVeteranWasteland2">
						<requirement name="CVarCompare" cvar="CounterVeteranWasteland1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkVeteranWasteland3">
						<requirement name="CVarCompare" cvar="CounterVeteranWasteland2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterVeteranWasteland0" operation="set" value="@CounterVeteranWasteland0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterVeteranWasteland1" operation="set" value="@CounterVeteranWasteland1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".CounterVeteranWasteland2" operation="set" value="@CounterVeteranWasteland2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockVeteranWasteland" operation="set" value="@$blockVeteranWasteland"/>
			</effect_group>

			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkVeteranWastelandRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkVeteranWastelandRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkVeteranWastelandRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkSchumacher" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkSchumacherName" desc_key="perkSchumacherDesc" long_desc_key="perkSchumacherDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSchumacher"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSchumacher"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSchumacher"/></level_requirements>
			
			<effect_group>
				<passive_effect name="VehicleMotorTorquePer" operation="perc_add" level="1,2,3" value=".15,.25,.4"/>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSchumacher0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffDrivingStatus"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSchumacher1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffDrivingStatus"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerSchumacher2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffDrivingStatus"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSchumacher1">
						<requirement name="CVarCompare" cvar="TimerSchumacher0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSchumacher2">
						<requirement name="CVarCompare" cvar="TimerSchumacher1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkSchumacher3">
						<requirement name="CVarCompare" cvar="TimerSchumacher2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSchumacher0" operation="set" value="@TimerSchumacher0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSchumacher1" operation="set" value="@TimerSchumacher1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerSchumacher2" operation="set" value="@TimerSchumacher2"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkSchumacherRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkSchumacherRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkSchumacherRank3LongDesc"/>
			</effect_group>
		</perk>
		
		<perk name="perkTeamPlayer" max_level="3" parent="skillPositiveTraits" base_skill_point_cost="0" name_key="perkTeamPlayerName" desc_key="perkTeamPlayerDesc" long_desc_key="perkTeamPlayerDesc" icon="ui_game_symbol_enemy_dot_up">
						
			<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia"/></level_requirements>
			<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia"/></level_requirements>
			<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attpasssiveskills" operation="Equals" value="0" desc_key="reqSocialPhobia"/></level_requirements>
			
			<effect_group>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TeamPlayerLevel" operation="set" value="1" target="selfOtherPlayers" target_tags="ally,party">
					<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="Equals" value="1"/>
					<requirement name="CVarCompare" cvar="TeamPlayerLevel" target="other" operation="LT" value="1"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TeamPlayerLevel" operation="set" value="2" target="selfOtherPlayers" target_tags="ally,party">
					<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="Equals" value="2"/>
					<requirement name="CVarCompare" cvar="TeamPlayerLevel" target="other" operation="LT" value="2"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TeamPlayerLevel" operation="set" value="3" target="selfOtherPlayers" target_tags="ally,party">
					<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="Equals" value="3"/>
					<requirement name="CVarCompare" cvar="TeamPlayerLevel" target="other" operation="LT" value="3"/>
				</triggered_effect>
				<triggered_effect trigger="onSelfProgressionUpdate" action="AddBuff" buff="buffPerkTeamPlayer" target="selfOtherPlayers" target_tags="ally,party">
					<requirement name="ProgressionLevel" progression_name="perkTeamPlayer" operation="GTE" value="1"/>
				</triggered_effect>
			</effect_group>
			
			<effect_group name="Develop">
				<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1"/>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockTeamPlayer" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="GT" value="0"/></triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="$blockTeamPlayer" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="LT" value="1"/></triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$blockTeamPlayer" operation="LT" value="1"/>
						<requirement name="HasBuff" buff="buffGroupCheck"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1"/>
						<requirement name="HasBuff" buff="buffGroupCheck"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2"/>
						<requirement name="HasBuff" buff="buffGroupCheck"/>
					</triggered_effect>
					
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkTeamPlayer1">
						<requirement name="CVarCompare" cvar="TimerTeamPlayer0" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="LT" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkTeamPlayer2">
						<requirement name="CVarCompare" cvar="TimerTeamPlayer1" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1"/>
					</triggered_effect>
					<triggered_effect trigger="onSelfProgressionUpdate" action="CallGameEvent" event="setPerkTeamPlayer3">
						<requirement name="CVarCompare" cvar="TimerTeamPlayer2" operation="LT" value="1"/>
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2"/>
					</triggered_effect>
			</effect_group>
			
			<effect_group name="CVAR">		
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerTeamPlayer0" operation="set" value="@TimerTeamPlayer0"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerTeamPlayer1" operation="set" value="@TimerTeamPlayer1"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".TimerTeamPlayer2" operation="set" value="@TimerTeamPlayer2"/>
				<triggered_effect trigger="onSelfProgressionUpdate" action="ModifyCVar" cvar=".blockTeamPlayer" operation="set" value="@$blockTeamPlayer"/>
			</effect_group>
			
			<effect_group name="Rank Desc">
				<effect_description level="1" desc_key="perkRank1Desc" long_desc_key="perkTeamPlayerRank1LongDesc"/>
				<effect_description level="2" desc_key="perkRank2Desc" long_desc_key="perkTeamPlayerRank2LongDesc"/>
				<effect_description level="3" desc_key="perkRank3Desc" long_desc_key="perkTeamPlayerRank3LongDesc"/>
			</effect_group>
		</perk>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Universal_Parts -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	 
	<!-- Bows -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']">
		<display_entry item="gunBowT1WoodenBowParts" unlock_level="50" />
	</append>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBows']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunBowT1IronCrossbow')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="30,100" value="1" tags="gunBowT1WoodenBowParts"/>
	</insertAfter>
	
	<!-- Handguns -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']">
		<display_entry item="gunHandgunT1PistolParts" unlock_level="50" />
	</append>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingHandguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunHandgunT2Magnum44')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunHandgunT1PistolParts"/>
	</insertAfter>
	
	<!-- Shotguns -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']">
		<display_entry item="gunShotgunT1DoubleBarrelParts" unlock_level="50" />
	</append>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingShotguns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunShotgunT2PumpShotgun')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunShotgunT1DoubleBarrelParts"/>
	</insertAfter>
	
	<!-- Rifles -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']">
		<display_entry item="gunRifleT1HuntingRifleParts" unlock_level="50" />
	</append>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRifles']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunRifleT2LeverActionRifle')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunRifleT1HuntingRifleParts"/>
	</insertAfter>
	
	<!-- MGuns -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']">
		<display_entry item="gunMGT1AK47Parts" unlock_level="50" />
	</append>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingMachineGuns']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunMGT2TacticalAR')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunMGT1AK47Parts"/>
	</insertAfter>
	
	<!-- Explosives -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']">
		<display_entry item="gunExplosivesT3RocketLauncherParts" unlock_level="50" />
	</append>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingExplosives']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunExplosivesT3RocketLauncher')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="gunExplosivesT3RocketLauncherParts"/>
	</insertAfter>
	
	<!-- Robotics -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRobotics']/display_entry[@item='gunBotT3JunkDrone']">
		<display_entry item="meleeWpnBatonT2StunBatonParts" unlock_level="50" />
		<display_entry item="gunBotRoboticsParts" unlock_level="75" />
	</insertAfter>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingRobotics']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'gunBotT2JunkTurret')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="gunBotRoboticsParts"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnBatonT2StunBatonParts"/>
	</insertAfter>
	
	<!-- Knickles -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingKnuckles']/display_entry[@item='meleeWpnKnucklesT3SteelKnuckles']">
		<display_entry item="meleeWpnKnucklesT3SteelKnucklesParts" unlock_level="50" />
	</insertAfter>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingKnuckles']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnKnucklesT1IronKnuckles')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnKnucklesT3SteelKnucklesParts"/>
	</insertAfter>
	
	<!-- Harvesting Tools -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingHarvestingTools']/display_entry[@icon='meleeToolPickT3Auger']">
		
		<display_entry icon="meleeToolAllSteelParts,meleeToolAxeT3ChainsawParts" name_key="HarvestingToolsT5-1,HarvestingToolsT5-2" has_quality="false" unlock_level="50,75">
			<unlock_entry item="meleeToolAllSteelParts" unlock_tier="1" />
			<unlock_entry item="meleeToolAxeT3ChainsawParts" unlock_tier="2" />
		</display_entry>
		
	</insertAfter>
	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingHarvestingTools']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeToolPickT3Auger,meleeToolAxeT3Chainsaw')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeToolAllSteelParts"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="meleeToolAxeT3ChainsawParts"/>
	</insertAfter>
	
	<!-- Salvage Tools -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSalvageTools']/display_entry[@item='meleeToolSalvageT3ImpactDriver']">
		<display_entry item="meleeToolAxeT3ChainsawParts" unlock_level="50" />
	</insertAfter>
	
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSalvageTools']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeToolSalvageT3ImpactDriver')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeToolAxeT3ChainsawParts"/>
	</insertAfter>
		
	<!-- Blades -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']/display_entry[@item='meleeWpnBladeT3Machete']">
		<display_entry item="meleeWpnBladeT3MacheteParts" unlock_level="50" />
	</insertAfter>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingBlades']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnBladeT1HuntingKnife')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnBladeT3MacheteParts"/>
	</insertAfter>
	
	<!-- Spear -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSpears']/display_entry[@item='meleeWpnSpearT3SteelSpear']">
		<display_entry item="meleeWpnSpearT3SteelSpearParts" unlock_level="50" />
	</insertAfter>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSpears']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnSpearT1IronSpear')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnSpearT3SteelSpearParts"/>
	</insertAfter>
	
	<!-- Clubs -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingClubs']/display_entry[@item='meleeWpnClubT3SteelClub']">
		<display_entry item="meleeWpnClubT3SteelClubParts" unlock_level="50" />
	</insertAfter>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingClubs']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnClubT1BaseballBat')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnClubT3SteelClubParts"/>
	</insertAfter>
	
	<!-- Sledgehammers -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSledgehammers']/display_entry[@item='meleeWpnSledgeT3SteelSledgehammer']">
		<display_entry item="meleeWpnSledgeT3SteelSledgehammerParts" unlock_level="50" />
	</insertAfter>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingSledgehammers']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'meleeWpnSledgeT1IronSledgehammer')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="meleeWpnSledgeT3SteelSledgehammerParts"/>
	</insertAfter>
	
	<!-- Armor -->
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']">
		<display_entry item="armorParts" unlock_level="50" />
	</append>
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group/passive_effect[@name='RecipeTagUnlocked' and contains(@tags,'armorPrimitiveMaster,armorPrimitiveHelmet,armorPrimitiveOutfit,armorPrimitiveGloves,armorPrimitiveBoots')]">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="armorParts"/>
	</insertAfter>	 

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Vulnerability -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<!-- Add mod armor AR -->
	<insertAfter xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/display_entry[@icon='armorRaiderHelmet']">
		<display_entry icon="modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced,modArmorPlatingReinforced" name_key="AR-head,AR-chest,AR-hand,AR-feet" has_quality="false" unlock_level="25,50,75,100" >
			<unlock_entry item="modArmorARResistHelmet" unlock_tier="1" />
			<unlock_entry item="modArmorAROutfit" unlock_tier="2" />
			<unlock_entry item="modArmorARGloves" unlock_tier="3" />
			<unlock_entry item="modArmorARBoots" unlock_tier="4" />
		</display_entry>
	</insertAfter>
	
	<append xpath="/progression/crafting_skills/crafting_skill[@name='craftingArmor']/effect_group">
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="25,100" value="1" tags="modArmorARResistHelmet"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="50,100" value="1" tags="modArmorAROutfit"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="75,100" value="1" tags="modArmorARGloves"/>
		<passive_effect name="RecipeTagUnlocked" operation="base_set" level="100,100" value="1" tags="modArmorARBoots"/>
	</append>
	
</config>