<config>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Better_Quest_Reward -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<remove xpath="/quests/quest[starts-with(@id, 'tier3')]/reward[@type='LootItem']"/>
	<remove xpath="/quests/quest[starts-with(@id, 'tier4')]/reward[@type='LootItem']"/>
	<remove xpath="/quests/quest[starts-with(@id, 'tier5')]/reward[@type='LootItem']"/>
	<remove xpath="/quests/quest[starts-with(@id, 'tier6')]/reward[@type='LootItem']"/>
	
	<set xpath="/quests/quest[starts-with(@id, 'tier6')]/reward[@id='resourceLegendaryParts']/@value">3</set>
	
	<!-- TIER 3 REWARD -->	
	<append xpath="/quests/quest[starts-with(@id, 'tier3')]">
	
		<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
		<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
		<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		
	</append>
	
	<!-- TIER 4 REWARD -->
	<append xpath="/quests/quest[starts-with(@id, 'tier4')]">
		
		<reward type="Item" id="resourceLegendaryParts" ischosen="true" isfixed="true" value="1"/>
		<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
		<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
		<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		
	</append>
	
	<!-- TIER 5 REWARD -->
	<append xpath="/quests/quest[starts-with(@id, 'tier5')]">
		
		<reward type="Item" id="resourceLegendaryParts" ischosen="true" isfixed="true" value="2"/>
		<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupBetterRewardCraftT5" ischosen="true" value="1"/>
		<reward type="LootItem" id="groupBetterRewardBooksT5" ischosen="true" value="5"/>
		
	</append>
	
	<!-- TIER 6 REWARD -->
	<append xpath="/quests/quest[starts-with(@id, 'tier6')]">
	
		<reward type="LootItem" id="groupBetterRewardFoodT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupBetterRewardFoodT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupBetterRewardMedicalT6,groupBetterRewardBuildingT6,groupBetterRewardMetalsT6" ischosen="true" value="6"/>
		<reward type="LootItem" id="groupBetterRewardCraftT6" ischosen="true" value="1"/>
		<reward type="LootItem" id="groupBetterRewardBooksT6" ischosen="true" value="6"/>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Contracts -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/quests" >
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- CONTRACT'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Contracts for vehicle parts -->
		
		<quest id="treasure_vehicle1">
			<property name="name_key" value="Quest_VehicleT1Name"/>
			<property name="description_key" value="Quest_VehicleT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_VehicleT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="10" phase="1">
				<property name="target_tags" value="janitor"/>
				<property name="objective_name_key" value="ObjectiveJanitor_key"/>
			</objective>
			
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="businessman"/>
				<property name="objective_name_key" value="ObjectiveBusinessMan_key"/>
			</objective>
			
			<!-- <objective type="ReturnToNPC"> -->
				<!-- <property name="phase" value="2"/> -->
				<!-- <property name="nav_object" value="return_to_trader" /> -->
			<!-- </objective> -->
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderBob" param1="trader_tag" />
				<property name="location_name" value="trader_bob" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="500"/>
			<reward type="Item" id="questRewardVehicleBundleT3" value="1"/>
			<reward type="Item" id="smallEngine" ischosen="true" value="1"/>
			<reward type="Item" id="carBattery" ischosen="true" value="1"/>
			<reward type="Item" id="vehicleWheels" ischosen="true" value="1"/>
			<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_vehicle2">
			<property name="name_key" value="Quest_VehicleT2Name"/>
			<property name="description_key" value="Quest_VehicleT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_VehicleT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="janitor"/>
				<property name="objective_name_key" value="ObjectiveJanitor_key"/>
			</objective>
			
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="biker"/>
				<property name="objective_name_key" value="ObjectiveBiker_key"/>
			</objective>
			
			<!-- <objective type="ReturnToNPC"> -->
				<!-- <property name="phase" value="2"/> -->
				<!-- <property name="nav_object" value="return_to_trader" /> -->
			<!-- </objective> -->
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderBob" param1="trader_tag" />
				<property name="location_name" value="trader_bob" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>
			
			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="questRewardVehicleBundleT4" value="1"/>
			<reward type="Item" id="smallEngine" ischosen="true" value="1"/>
			<reward type="Item" id="carBattery" ischosen="true" value="1"/>
			<reward type="Item" id="vehicleWheels" ischosen="true" value="1"/>
			<reward type="Item" id="vehicleWheels" ischosen="true" value="1"/>
			<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="2"/>
		</quest>
		
		<quest id="treasure_vehicle3">
			<property name="name_key" value="Quest_VehicleT3Name"/>
			<property name="description_key" value="Quest_VehicleT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_VehicleT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="janitor"/>
				<property name="objective_name_key" value="ObjectiveJanitor_key"/>
			</objective>
			
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="Moe"/>
				<property name="objective_name_key" value="ObjectiveMoe_key"/>
			</objective>
			
			<objective type="EntityKill" value="4" phase="1">
				<property name="target_tags" value="FatHawaiian"/>
				<property name="objective_name_key" value="ObjectiveFatHawaiian_key"/>
			</objective>
			
			<!-- <objective type="ReturnToNPC"> -->
				<!-- <property name="phase" value="2"/> -->
				<!-- <property name="nav_object" value="return_to_trader" /> -->
			<!-- </objective> -->
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderBob" param1="trader_tag" />
				<property name="location_name" value="trader_bob" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="questRewardVehicleBundleT5" value="1"/>
			<reward type="Item" id="smallEngine" ischosen="true" value="1"/>
			<reward type="Item" id="carBattery" ischosen="true" value="1"/>
			<reward type="Item" id="vehicleWheels" ischosen="true" value="2"/>
			<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_vehicle4">
			<property name="name_key" value="Quest_VehicleT4Name"/>
			<property name="description_key" value="Quest_VehicleT4Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_VehicleT4Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="EntityKill" value="25" phase="1">
				<property name="target_tags" value="janitor"/>
				<property name="objective_name_key" value="ObjectiveJanitor_key"/>
			</objective>
			
			<objective type="EntityKill" value="10" phase="1">
				<property name="target_tags" value="Soldier"/>
				<property name="objective_name_key" value="ObjectiveSoldier_key"/>
			</objective>
			
			<objective type="EntityKill" value="3" phase="1">
				<property name="target_tags" value="Cop"/>
				<property name="objective_name_key" value="ObjectiveCop_key"/>
			</objective>
			
			<objective type="EntityKill" value="1" phase="1">
				<property name="target_tags" value="Demolition"/>
				<property name="objective_name_key" value="ObjectiveDemolition_key"/>
			</objective>
			
			<!-- <objective type="ReturnToNPC"> -->
				<!-- <property name="phase" value="2"/> -->
				<!-- <property name="nav_object" value="return_to_trader" /> -->
			<!-- </objective> -->
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderBob" param1="trader_tag" />
				<property name="location_name" value="trader_bob" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="questRewardVehicleBundleT6" value="1"/>
			<reward type="Item" id="smallEngine" ischosen="true" value="1"/>
			<reward type="Item" id="carBattery" ischosen="true" value="1"/>
			<reward type="Item" id="vehicleWheels" ischosen="true" value="2"/>
			<reward type="Item" id="vehiclesSkillMagazine" ischosen="true" value="4"/>
		</quest>
		
		<!-- Food contracts -->
		
		<quest id="treasure_food1">
			<property name="name_key" value="Quest_FoodT1Name"/>
			<property name="description_key" value="Quest_FoodT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_FoodT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="FetchKeep" id="foodRawMeat" value="20" phase="1"/>
			<objective type="FetchKeep" id="drinkJarRiverWater" value="2" phase="1"/>
			<objective type="FetchKeep" id="casinoCoin" value="100" phase="1"/>
			
			<objective type="Craft" id="Ingredients_FoodT1" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_FoodT1" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="500"/>
			<reward type="Item" id="drinkJarBoiledWater" value="2"/>
			<reward type="LootItem" id="groupContractRewardFoodT1" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_food2">
			<property name="name_key" value="Quest_FoodT2Name"/>
			<property name="description_key" value="Quest_FoodT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_FoodT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="FetchKeep" id="foodRawMeat" value="35" phase="1"/>
			<objective type="FetchKeep" id="drinkJarBoiledWater" value="5" phase="1"/>
			<objective type="FetchKeep" id="foodCropCorn" value="12" phase="1"/>
			<objective type="FetchKeep" id="casinoCoin" value="250" phase="1"/>
			
			<objective type="Craft" id="Ingredients_FoodT2" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_FoodT2" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="drinkJarYuccaJuice" value="2"/>
			<reward type="LootItem" id="groupContractRewardFoodT2" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupContractRewardFoodT2Lunch" ischosen="true" value="1"/>
			<reward type="Item" id="foodSkillMagazine" value="3" ischosen="true"/>
		</quest>
		
		<quest id="treasure_food3">
			<property name="name_key" value="Quest_FoodT3Name"/>
			<property name="description_key" value="Quest_FoodT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_FoodT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="FetchKeep" id="foodRawMeat" value="50" phase="1"/>
			<objective type="FetchKeep" id="drinkJarBoiledWater" value="8" phase="1"/>
			<objective type="FetchKeep" id="foodCropCorn" value="15" phase="1"/>
			<objective type="FetchKeep" id="foodCropPotato" value="15" phase="1"/>
			<objective type="FetchKeep" id="casinoCoin" value="350" phase="1"/>
			
			<objective type="Craft" id="Ingredients_FoodT3" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_FoodT3" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="drinkJarPureMineralWater" value="2"/>
			<reward type="LootItem" id="groupContractRewardFoodT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupContractRewardFoodT3Lunch" ischosen="true" value="1"/>
			<reward type="Item" id="foodSkillMagazine" value="6" ischosen="true"/>
		</quest>
		
		<quest id="treasure_food4">
			<property name="name_key" value="Quest_FoodT4Name"/>
			<property name="description_key" value="Quest_FoodT4Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_FoodT4Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="FetchKeep" id="foodRawMeat" value="65" phase="1"/>
			<objective type="FetchKeep" id="drinkJarBoiledWater" value="12" phase="1"/>
			<objective type="FetchKeep" id="foodCanPeas" value="5" phase="1"/>
			<objective type="FetchKeep" id="foodCropGraceCorn" value="20" phase="1"/>
			<objective type="FetchKeep" id="casinoCoin" value="500" phase="1"/>
			
			<objective type="Craft" id="Ingredients_FoodT4" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_FoodT4" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="drinkYuccaJuiceSmoothie" value="2"/>
			<reward type="LootItem" id="groupContractRewardFoodT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupContractRewardFoodT4Lunch" ischosen="true" value="1"/>
			<reward type="Item" id="foodSkillMagazine" value="9" ischosen="true"/>
		</quest>
		
		<!-- Medical contracts -->
		
		<quest id="treasure_medicine1">
			<property name="name_key" value="Quest_MedicineT1Name"/>
			<property name="description_key" value="Quest_MedicineT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_MedicineT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="12" phase="1">
				<property name="target_tags" value="Nurse"/>
				<property name="objective_name_key" value="ObjectiveNurses_key"/>
			</objective>
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJen" param1="trader_tag" />
				<property name="location_name" value="trader_jen" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="500"/>
			<reward type="Item" id="medicalFirstAidBandage" value="8"/>
			<reward type="Item" id="medicalSplint" ischosen="true" value="2"/>
			<reward type="Item" id="foodHoney" ischosen="true" value="2"/>
		</quest>
		
		<quest id="treasure_medicine2">
			<property name="name_key" value="Quest_MedicineT2Name"/>
			<property name="description_key" value="Quest_MedicineT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_MedicineT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="Nurse"/>
				<property name="objective_name_key" value="ObjectiveNurses_key"/>
			</objective>
			
			<objective type="EntityKill" value="6" phase="1">
				<property name="target_tags" value="Hazmat"/>
				<property name="objective_name_key" value="ObjectiveHazmat_key"/>
			</objective>
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJen" param1="trader_tag" />
				<property name="location_name" value="trader_jen" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="drugPainkillers" value="6"/>
			<reward type="Item" id="medicalSplint" ischosen="true" value="4"/>
			<reward type="Item" id="drugVitamins" ischosen="true" value="4"/>
			<reward type="Item" id="drugHerbalAntibiotics" ischosen="true" value="2"/>
			<reward type="Item" id="medicalSkillMagazine" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_medicine3">
			<property name="name_key" value="Quest_MedicineT3Name"/>
			<property name="description_key" value="Quest_MedicineT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_MedicineT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="Nurse"/>
				<property name="objective_name_key" value="ObjectiveNurses_key"/>
			</objective>
			
			<objective type="EntityKill" value="9" phase="1">
				<property name="target_tags" value="Hazmat"/>
				<property name="objective_name_key" value="ObjectiveHazmat_key"/>
			</objective>
			
			<objective type="EntityKill" value="3" phase="1">
				<property name="target_tags" value="Mutated"/>
				<property name="objective_name_key" value="ObjectiveMutated_key"/>
			</objective>
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJen" param1="trader_tag" />
				<property name="location_name" value="trader_jen" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="medicalFirstAidKit" value="5"/>
			<reward type="Item" id="medicalPlasterCast" ischosen="true" value="4"/>
			<reward type="Item" id="drugAntibiotics" ischosen="true" value="3"/>
			<reward type="Item" id="medicalSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_medicine4">
			<property name="name_key" value="Quest_MedicineT4Name"/>
			<property name="description_key" value="Quest_MedicineT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_MedicineT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="Nurse"/>
				<property name="objective_name_key" value="ObjectiveNurses_key"/>
			</objective>
			
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="Hazmat"/>
				<property name="objective_name_key" value="ObjectiveHazmat_key"/>
			</objective>
			
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="Mutated"/>
				<property name="objective_name_key" value="ObjectiveMutated_key"/>
			</objective>
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJen" param1="trader_tag" />
				<property name="location_name" value="trader_jen" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="medicalFirstAidKitExp" value="3"/>
			<reward type="Item" id="resourceRareMedicines" ischosen="true" value="3"/>
			<reward type="Item" id="drugRecog" ischosen="true" value="6"/>
			<reward type="Item" id="drugFortBites" ischosen="true" value="6"/>
			<reward type="Item" id="medicalSkillMagazine" ischosen="true" value="9"/>
		</quest>
		
		<!-- Construction contracts -->
		<quest id="treasure_construction1">
			<property name="name_key" value="Quest_ConstructionT1Name"/>
			<property name="description_key" value="Quest_ConstructionT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_ConstructionT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="resourceWood" value="400" phase="1"/>
			<objective type="BlockUpgrade" id="frameShapes:VariantHelper" value="50" phase="2"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="500"/>
			<reward type="Item" id="woodShapes:VariantHelper" value="50"/>
			<reward type="Item" id="resourceCobblestones" ischosen="true" value="500"/>
			<reward type="Item" id="repairToolsSkillMagazine" ischosen="true" value="2"/>
		</quest>
		
		<quest id="treasure_construction2">
			<property name="name_key" value="Quest_ConstructionT2Name"/>
			<property name="description_key" value="Quest_ConstructionT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_ConstructionT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="resourceCobblestones" value="500" phase="1"/>
			<objective type="BlockUpgrade" id="woodShapes:VariantHelper" value="50" phase="2"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="cobblestoneShapes:VariantHelper" value="50"/>
			<reward type="Item" id="resourceConcreteMix" ischosen="true" value="500"/>
			<reward type="Item" id="repairToolsSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_construction3">
			<property name="name_key" value="Quest_ConstructionT3Name"/>
			<property name="description_key" value="Quest_ConstructionT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_ConstructionT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="resourceConcreteMix" value="500" phase="1"/>
			<objective type="BlockUpgrade" id="cobblestoneShapes:VariantHelper" value="50" phase="2"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="concreteShapes:VariantHelper" value="50"/>
			<reward type="Item" id="steelShapes:VariantHelper" ischosen="true" value="25"/>
			<reward type="Item" id="alloysShapes:VariantHelper" ischosen="true" value="10"/>
			<reward type="Item" id="repairToolsSkillMagazine" ischosen="true" value="9"/>
		</quest>
		
		<!-- Workstation contracts -->
		<quest id="treasure_workstation1"> <!-- Improved dew collector -->
			<property name="name_key" value="Quest_WorkstationT1Name"/>
			<property name="description_key" value="Quest_WorkstationT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WorkstationT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="toolDewFilter" value="3" phase="1"/>
			<objective type="FetchKeep" id="resourceScrapPolymers" value="300" phase="1"/>
			<objective type="FetchKeep" id="resourceMetalPipe" value="150" phase="1"/>
			
			<objective type="Craft" id="Ingredients_WorkstationT1" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_WorkstationT1" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1000"/>
			<reward type="Item" id="DewCollectorImp" value="1"/>
			<reward type="Item" id="toolDewTarp" ischosen="true" value="1"/>
			<reward type="Item" id="toolDewGatherer" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_workstation2"> <!-- Improved workbench -->
			<property name="name_key" value="Quest_WorkstationT2Name"/>
			<property name="description_key" value="Quest_WorkstationT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WorkstationT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="workbench" value="3" phase="1"/>
			<objective type="FetchKeep" id="resourceForgedSteel" value="200" phase="1"/>
			<objective type="FetchKeep" id="resourceMechanicalParts" value="500" phase="1"/>
			
			<objective type="Craft" id="Ingredients_WorkstationT2" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_WorkstationT2" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3000"/>
			<reward type="Item" id="workbenchImp" value="1"/>
			<reward type="Item" id="toolCanningTools" ischosen="true" value="1"/>
			<reward type="Item" id="toolSmallParts" ischosen="true" value="1"/>
			<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_workstation3"> <!-- Improved forge -->
			<property name="name_key" value="Quest_WorkstationT3Name"/>
			<property name="description_key" value="Quest_WorkstationT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WorkstationT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="cementMixer" value="3" phase="1"/>
			<objective type="FetchKeep" id="resourceMechanicalParts" value="250" phase="1"/>
			<objective type="FetchKeep" id="resourceCement" value="2500" phase="1"/>
			<objective type="FetchKeep" id="resourceRockSmall" value="2500" phase="1"/>
			<objective type="FetchKeep" id="resourceCrushedSand" value="2500" phase="1"/>
			
			<objective type="Craft" id="Ingredients_WorkstationT3" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_WorkstationT3" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3000"/>
			<reward type="Item" id="cementMixerImp" value="1"/>
			<reward type="Item" id="resourceConcreteMix" ischosen="true" value="2500"/>
			<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_workstation4"> <!-- Improved forge -->
			<property name="name_key" value="Quest_WorkstationT4Name"/>
			<property name="description_key" value="Quest_WorkstationT4Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WorkstationT4Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="forge" value="3" phase="1"/>
			<objective type="FetchKeep" id="resourceForgedSteel" value="250" phase="1"/>
			<objective type="FetchKeep" id="resourceCobblestones" value="3000" phase="1"/>
			<objective type="FetchKeep" id="resourceLeather" value="500" phase="1"/>
			
			<objective type="Craft" id="Ingredients_WorkstationT4" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_WorkstationT4" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="forgeImp" value="1"/>
			<reward type="Item" id="toolBellowsImp" ischosen="true" value="1"/>
			<reward type="Item" id="toolAnvilImp" ischosen="true" value="1"/>
			<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_workstation5"> <!-- Improved chemical station -->
			<property name="name_key" value="Quest_WorkstationT5Name"/>
			<property name="description_key" value="Quest_WorkstationT5Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WorkstationT5Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="FetchKeep" id="chemistryStation" value="3" phase="1"/>
			<objective type="FetchKeep" id="resourceForgedSteel" value="150" phase="1"/>
			<objective type="FetchKeep" id="resourceMetalPipe" value="250" phase="1"/>
			<objective type="FetchKeep" id="glassBlockVariantHelper" value="150" phase="1"/>
			
			<objective type="Craft" id="Ingredients_WorkstationT5" value="1" phase="2"/>
			<objective type="Fetch" id="Ingredients_WorkstationT5" value="1" phase="3"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="7000"/>
			<reward type="Item" id="chemistryStationImp" value="1"/>
			<reward type="Item" id="toolProcessingAccelerator" ischosen="true" value="1"/>
			<reward type="Item" id="toolCompostBin" ischosen="true" value="1"/>
			<reward type="Item" id="toolChemicalFlasks" ischosen="true" value="1"/>
			<reward type="Item" id="workstationSkillMagazine" ischosen="true" value="9"/>
		</quest>
		
		<!-- Books and Magazines contracts -->
		<quest id="treasure_books1">
			<property name="name_key" value="Quest_BooksT1Name"/>
			<property name="description_key" value="Quest_BooksOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_BooksOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="10" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
				
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="businessman"/>
				<property name="objective_name_key" value="ObjectiveBusinessMan_key"/>
			</objective>
						
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="questRewardSkillMagazineBundleT3" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardT2BookBundle" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_books2">
			<property name="name_key" value="Quest_BooksT2Name"/>
			<property name="description_key" value="Quest_BooksOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_BooksOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="30" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
				
			<objective type="EntityKill" value="10" phase="1">
				<property name="target_tags" value="businessman"/>
				<property name="objective_name_key" value="ObjectiveBusinessMan_key"/>
			</objective>
						
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3000"/>
			<reward type="Item" id="questRewardSkillMagazineBundleT4" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardT3BookBundle" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_books3">
			<property name="name_key" value="Quest_BooksT3Name"/>
			<property name="description_key" value="Quest_BooksOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_BooksOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
				
			<objective type="EntityKill" value="25" phase="1">
				<property name="target_tags" value="businessman"/>
				<property name="objective_name_key" value="ObjectiveBusinessMan_key"/>
			</objective>
						
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="6000"/>
			<reward type="Item" id="questRewardSkillMagazineBundleT5" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardT4BookBundle" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_books4">
			<property name="name_key" value="Quest_BooksT4Name"/>
			<property name="description_key" value="Quest_BooksOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_BooksOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<objective type="EntityKill" value="100" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
				
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="businessman"/>
				<property name="objective_name_key" value="ObjectiveBusinessMan_key"/>
			</objective>
						
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="9000"/>
			<reward type="Item" id="questRewardSkillMagazineBundleT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardT5BookBundle" ischosen="true" value="1"/>
		</quest>
		
		<!-- Armor contracts -->
		<quest id="treasure_armor1">
			<property name="name_key" value="Quest_ArmorT1Name"/>
			<property name="description_key" value="Quest_ArmorT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_ArmorT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="6" phase="1">
				<property name="target_tags" value="smallAnimal"/>
				<property name="objective_name_key" value="ObjectiveSmallAnimal_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceYuccaFibers" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceLeather" value="20" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ArmorT1" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ArmorT1" value="1" phase="4"/>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="5">
				<property name="location_tag" value="TraderHugh" param1="trader_tag" />
				<property name="location_name" value="trader_hugh" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="resourceSewingKit" value="8"/>
			<reward type="Item" id="armorParts" ischosen="true" value="6"/>
			<reward type="Item" id="armorSkillMagazine" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupContractRewardArmorModsT1" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_armor2">
			<property name="name_key" value="Quest_ArmorT2Name"/>
			<property name="description_key" value="Quest_ArmorT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_ArmorT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<!-- XXXX -->
			
			<objective type="EntityKill" value="12" phase="1">
				<property name="target_tags" value="mediumAnimal"/>
				<property name="objective_name_key" value="ObjectiveMediumAnimal_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedIron" value="45" phase="2"/>
			<objective type="FetchKeep" id="resourceLeather" value="25" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ArmorT2" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ArmorT2" value="1" phase="4"/>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="5">
				<property name="location_tag" value="TraderHugh" param1="trader_tag" />
				<property name="location_name" value="trader_hugh" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="3000"/>
			<reward type="Item" id="resourceArmorCraftingKit" value="8"/>
			<reward type="Item" id="armorParts" ischosen="true" value="12"/>
			<reward type="Item" id="armorSkillMagazine" ischosen="true" value="6"/>
			<reward type="LootItem" id="groupContractRewardArmorModsT2,groupContractRewardArmorModsAttrib" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_armor3">
			<property name="name_key" value="Quest_ArmorT3Name"/>
			<property name="description_key" value="Quest_ArmorT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_ArmorT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
					
			<!-- XXXX -->
			
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="bigAnimal"/>
				<property name="objective_name_key" value="ObjectiveBigAnimal_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedSteel" value="75" phase="2"/>
			<objective type="FetchKeep" id="resourceLeather" value="50" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ArmorT3" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ArmorT3" value="1" phase="4"/>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="5">
				<property name="location_tag" value="TraderHugh" param1="trader_tag" />
				<property name="location_name" value="trader_hugh" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>
			
			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="4500"/>
			<reward type="Item" id="resourceArmorCraftingKitImp" value="8"/>
			<reward type="Item" id="armorParts" ischosen="true" value="18"/>
			<reward type="Item" id="armorSkillMagazine" ischosen="true" value="9"/>
			<reward type="LootItem" id="groupContractRewardArmorModsT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupContractRewardArmorModsRad,groupContractRewardArmorModsAttrib" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_repair1">
			<property name="name_key" value="Quest_RepairT1Name"/>
			<property name="description_key" value="Quest_RepairT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_RepairT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedIron" value="25" phase="2"/>
			<objective type="FetchKeep" id="resourceGlue" value="25" phase="2"/>
			
			<objective type="Craft" id="Ingredients_RepairT1" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_RepairT1" value="1" phase="4"/>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="5">
				<property name="location_tag" value="TraderHugh" param1="trader_tag" />
				<property name="location_name" value="trader_hugh" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="resourceRepairKit" value="15"/>
			<reward type="Item" id="UniversalParts" ischosen="true" value="15"/>
			<reward type="Item" id="armorSkillMagazine" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupContractRewardArmorModsT1" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_repair2">
			<property name="name_key" value="Quest_RepairT2Name"/>
			<property name="description_key" value="Quest_RepairT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_RepairT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="30" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedSteel" value="25" phase="2"/>
			<objective type="FetchKeep" id="resourceDuctTape" value="25" phase="2"/>
			
			<objective type="Craft" id="Ingredients_RepairT2" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_RepairT2" value="1" phase="4"/>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="5">
				<property name="location_tag" value="TraderHugh" param1="trader_tag" />
				<property name="location_name" value="trader_hugh" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3000"/>
			<reward type="Item" id="resourceRepairKitImp" value="10"/>
			<reward type="Item" id="UniversalParts" ischosen="true" value="25"/>
			<reward type="Item" id="armorSkillMagazine" ischosen="true" value="6"/>
			<reward type="Item" id="resourceLegendaryParts" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupContractRewardArmorModsT2,groupContractRewardArmorModsAttrib" ischosen="true" value="1"/>
		</quest>
		
		<quest id="treasure_repair3">
			<property name="name_key" value="Quest_RepairT3Name"/>
			<property name="description_key" value="Quest_RepairT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_RepairT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedSteel" value="50" phase="2"/>
			<objective type="FetchKeep" id="resourceDuctTape" value="50" phase="2"/>
			
			<objective type="Craft" id="Ingredients_RepairT3" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_RepairT3" value="1" phase="4"/>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="5">
				<property name="location_tag" value="TraderHugh" param1="trader_tag" />
				<property name="location_name" value="trader_hugh" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3000"/>
			<reward type="Item" id="resourceRepairKitLeg" value="6"/>
			<reward type="Item" id="UniversalParts" ischosen="true" value="45"/>
			<reward type="Item" id="armorSkillMagazine" ischosen="true" value="9"/>
			<reward type="Item" id="resourceLegendaryParts" ischosen="true" value="2"/>
			<reward type="LootItem" id="groupContractRewardArmorModsT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupContractRewardArmorModsAttrib" ischosen="true" value="1"/>
		</quest>
		
		<!-- Weapon contracts -->
		<quest id="treasure_weapon_machinegun">
			<property name="name_key" value="Quest_WeaponMachineGunName"/>
			<property name="description_key" value="Quest_WeaponMachineGunOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="treasure"/>	
			<property name="offer_key" value="Quest_WeaponMachineGunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1"/>
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="gunMGT1AK47Parts" value="25"/>
			<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_shotgun">
			<property name="name_key" value="Quest_WeaponShotgunName"/>
			<property name="description_key" value="Quest_WeaponShotgunOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponShotgunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1"/>
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="gunShotgunT1DoubleBarrelParts" value="25"/>
			<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_rifle">
			<property name="name_key" value="Quest_WeaponRifleName"/>
			<property name="description_key" value="Quest_WeaponRifleOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponRifleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Rifle" phase="1"/>
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="gunRifleT1HuntingRifleParts" value="25"/>
			<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_pistol">
			<property name="name_key" value="Quest_WeaponPistolName"/>
			<property name="description_key" value="Quest_WeaponPistolOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponPistolOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1"/>
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="gunHandgunT1PistolParts" value="25"/>
			<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_spear">
			<property name="name_key" value="Quest_WeaponSpearName"/>
			<property name="description_key" value="Quest_WeaponSpearOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponSpearOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Spear" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="meleeWpnSpearT3SteelSpearParts" value="25"/>
			<reward type="Item" id="spearsSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_club">
			<property name="name_key" value="Quest_WeaponClubName"/>
			<property name="description_key" value="Quest_WeaponClubOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponClubOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Club" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="meleeWpnClubT3SteelClubParts" value="25"/>
			<reward type="Item" id="clubsSkillMagazine" ischosen="true" value="8"/>
		</quest>
			
		<quest id="treasure_weapon_Sledgehammer">
			<property name="name_key" value="Quest_WeaponSledgehammerName"/>
			<property name="description_key" value="Quest_WeaponSledgehammerOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponSledgehammerOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Sledgehammer" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="meleeWpnSledgeT3SteelSledgehammerParts" value="25"/>
			<reward type="Item" id="sledgehammersSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_knuckle">
			<property name="name_key" value="Quest_WeaponKnuckleName"/>
			<property name="description_key" value="Quest_WeaponKnuckleOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponKnuckleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knuckles" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="meleeWpnKnucklesT3SteelKnucklesParts" value="25"/>
			<reward type="Item" id="knucklesSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_knife">
			<property name="name_key" value="Quest_WeaponKnifeName"/>
			<property name="description_key" value="Quest_WeaponKnifeOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponKnifeOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knife" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="meleeWpnBladeT3MacheteParts" value="25"/>
			<reward type="Item" id="bladesSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_weapon_baton">
			<property name="name_key" value="Quest_WeaponBatonName"/>
			<property name="description_key" value="Quest_WeaponBatonOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_WeaponBatonOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_StunBaton" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="meleeWpnBatonT2StunBatonParts" value="25"/>
			<reward type="Item" id="roboticsSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_ammo1">
			<property name="name_key" value="Quest_AmmoT1Name"/>
			<property name="description_key" value="Quest_AmmoT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_AmmoT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="Soldier"/>
				<property name="objective_name_key" value="ObjectiveSoldier_key"/>
			</objective>
			
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="feral"/>
				<property name="objective_name_key" value="ObjectiveFeral_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="resourceGunPowder" value="300"/>
			<reward type="Item" id="ammo762mmBulletBall" ischosen="true" value="100"/>
			<reward type="Item" id="ammoShotgunShell" ischosen="true" value="100"/>
			<reward type="Item" id="ammo9mmBulletBall" ischosen="true" value="150"/>
			<reward type="Item" id="ammo44MagnumBulletBall" ischosen="true" value="150"/>
		</quest>
		
		<quest id="treasure_ammo2">
			<property name="name_key" value="Quest_AmmoT2Name"/>
			<property name="description_key" value="Quest_AmmoT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_AmmoT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="30" phase="1">
				<property name="target_tags" value="Soldier"/>
				<property name="objective_name_key" value="ObjectiveSoldier_key"/>
			</objective>
			
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="radiated"/>
				<property name="objective_name_key" value="ObjectiveRadiated_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="resourceGunPowder" value="1500"/>
			<reward type="Item" id="ammo762mmBulletBall" ischosen="true" value="500"/>
			<reward type="Item" id="ammoShotgunShell" ischosen="true" value="500"/>
			<reward type="Item" id="ammo9mmBulletBall" ischosen="true" value="750"/>
			<reward type="Item" id="ammo44MagnumBulletBall" ischosen="true" value="750"/>
		</quest>
		
		<quest id="treasure_ammo3">
			<property name="name_key" value="Quest_AmmoT3Name"/>
			<property name="description_key" value="Quest_AmmoT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_AmmoT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="40" phase="1">
				<property name="target_tags" value="Soldier"/>
				<property name="objective_name_key" value="ObjectiveSoldier_key"/>
			</objective>
			
			<objective type="EntityKill" value="25" phase="1">
				<property name="target_tags" value="elite"/>
				<property name="objective_name_key" value="ObjectiveElite_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="resourceGunPowder" value="3000"/>
			<reward type="Item" id="ammo762mmBulletBall" ischosen="true" value="1000"/>
			<reward type="Item" id="ammoShotgunShell" ischosen="true" value="1000"/>
			<reward type="Item" id="ammo9mmBulletBall" ischosen="true" value="1500"/>
			<reward type="Item" id="ammo44MagnumBulletBall" ischosen="true" value="1500"/>
		</quest>
		
		<quest id="treasure_ammo4">
			<property name="name_key" value="Quest_AmmoT4Name"/>
			<property name="description_key" value="Quest_AmmoT4Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="Quest_AmmoT4Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="Soldier"/>
				<property name="objective_name_key" value="ObjectiveSoldier_key"/>
			</objective>
			
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="elite"/>
				<property name="objective_name_key" value="ObjectiveElite_key"/>
			</objective>
			
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="Demolition"/>
				<property name="objective_name_key" value="ObjectiveDemolition_key"/>
			</objective>
			
			<!-- XXXX -->	
			
			<objective type="Goto" value="5" phase="2">
				<property name="location_tag" value="TraderJoel" param1="trader_tag" />
				<property name="location_name" value="trader_joel" />
				<property name="nav_object" value="go_to_trader"/>
				<property name="biome_filter_type" value="AnyBiome" param1="biome_filter_type"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="10000"/>
			<reward type="Item" id="resourceGunPowder" value="6000"/>
			<reward type="Item" id="ammo762mmBulletDU" ischosen="true" value="500"/>
			<reward type="Item" id="ammoShotgunSlugDU" ischosen="true" value="500"/>
			<reward type="Item" id="ammo9mmBulletDU" ischosen="true" value="750"/>
			<reward type="Item" id="ammo44MagnumBulletDU" ischosen="true" value="750"/>
		</quest>
		
		<!-- Stupit Bet -->
		<quest id="treasure_stupitbet1">
			<property name="name_key" value="Quest_StupitBet1Name"/>
			<property name="description_key" value="Quest_StupitBet1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_StupitBet1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="2"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Holding" id="meleeToolShovelT0StoneShovel" phase="1"/>
			<!-- <requirement type="Quests.Requirements.Buff" id="buffDrugSkullCrushers" phase="1"/> -->
			<objective type="EntityKill" value="6" phase="1">
				<property name="target_tags" value="chicken"/>
				<property name="objective_name_key" value="ObjectiveChicken_key"/>
			</objective>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="Magazine_AddSkillPoint" value="1"/>
			<reward type="Item" id="TrinketStupitBet" value="1"/>
			
			<reward type="Item" id="meleeToolShovelT2SteelShovel" ischosen="true" value="6"/>
			<reward type="Item" id="harvestingToolsSkillMagazine" ischosen="true" value="10"/>
		</quest>
		
		<quest id="treasure_stupitbet2">
			<property name="name_key" value="Quest_StupitBet2Name"/>
			<property name="description_key" value="Quest_StupitBet2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_StupitBet2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="3"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Holding" id="gunBowT0PrimitiveBow" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Forest_AllTime" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="vulture"/>
				<property name="objective_name_key" value="ObjectiveVulture_key"/>
			</objective>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="Magazine_AddSkillPoint" value="1"/>
			<reward type="Item" id="TrinketStupitBet" value="1"/>
			
			<reward type="Item" id="gunBowT3CompoundBow" ischosen="true" value="6"/>
			<reward type="Item" id="gunBowT3CompoundCrossbow" ischosen="true" value="6"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="10"/>
		</quest>
		
		<quest id="treasure_stupitbet3">
			<property name="name_key" value="Quest_StupitBet3Name"/>
			<property name="description_key" value="Quest_StupitBet3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_StupitBet3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Axe" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="buffBeer" phase="1"/>
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="Marlene"/>
				<property name="objective_name_key" value="ObjectiveMarlene_key"/>
			</objective>
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="Darlene"/>
				<property name="objective_name_key" value="ObjectiveDarlene_key"/>
			</objective>
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="Joe"/>
				<property name="objective_name_key" value="ObjectiveJoe_key"/>
			</objective>
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="Steve"/>
				<property name="objective_name_key" value="ObjectiveSteve_key"/>
			</objective>
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="Yo"/>
				<property name="objective_name_key" value="ObjectiveYo_key"/>
			</objective>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="Magazine_AddSkillPoint" value="1"/>
			<reward type="Item" id="TrinketStupitBet" value="1"/>
			
			<reward type="Item" id="meleeWpnClubT5SteelAxeBarbarian" ischosen="true" value="1"/>
			<reward type="Item" id="spearsSkillMagazine" ischosen="true" value="8"/>
			<reward type="Item" id="clubsSkillMagazine" ischosen="true" value="8"/>
			<reward type="Item" id="sledgehammersSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_stupitbet4">
			<property name="name_key" value="Quest_StupitBet4Name"/>
			<property name="description_key" value="Quest_StupitBet4Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_StupitBet4Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="4"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="NoWear" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="PartyGirl"/>
				<property name="objective_name_key" value="ObjectivePartyGirl_key"/>
			</objective>
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="Biker"/>
				<property name="objective_name_key" value="ObjectiveBiker_key"/>
			</objective>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="Magazine_AddSkillPoint" value="1"/>
			<reward type="Item" id="TrinketStupitBet" value="1"/>
			
			<reward type="Item" id="meleeWpnBladeT5MacheteIndiana" ischosen="true" value="1"/>
			<reward type="Item" id="knucklesSkillMagazine" ischosen="true" value="8"/>
			<reward type="Item" id="bladesSkillMagazine" ischosen="true" value="8"/>
			<reward type="Item" id="roboticsSkillMagazine" ischosen="true" value="8"/>
		</quest>
		
		<quest id="treasure_stupitbet5">
			<property name="name_key" value="Quest_StupitBet5Name"/>
			<property name="description_key" value="Quest_StupitBet5Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_StupitBet5Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Melee" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="NoBoots" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="buffDeepSnowStatus" phase="1"/>
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="Bear"/>
				<property name="objective_name_key" value="ObjectiveBear_key"/>
			</objective>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="Magazine_AddSkillPoint" value="1"/>
			<reward type="Item" id="TrinketStupitBet" value="1"/>
			
			<reward type="Item" id="Elixir_AnimalDamageMelee" ischosen="true" value="1"/>
		</quest>
		
		<!-- Rare contracts -->
		<quest id="treasure_rare_health1">
			<property name="name_key" value="Quest_RareCont_HealthT1Name"/>
			<property name="description_key" value="Quest_RareCont_HealthT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_HealthT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="ZombieBear"/>
				<property name="objective_name_key" value="ObjectiveZombieBear_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceTestosteroneExtract" value="5" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="20" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="1" phase="2"/>
			
			<objective type="Craft" id="Ingredients_HealthT1" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_HealthT1" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="Elixir_HealthT1" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_rare_health2">
			<property name="name_key" value="Quest_RareCont_HealthT2Name"/>
			<property name="description_key" value="Quest_RareCont_HealthT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_HealthT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="ZombieBear"/>
				<property name="objective_name_key" value="ObjectiveZombieBear_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceTestosteroneExtract" value="25" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="5" phase="2"/>
			
			<objective type="Craft" id="Ingredients_HealthT2" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_HealthT2" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
			
			<reward type="Exp" value="6000"/>
			<reward type="Item" id="Elixir_HealthT2" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_rare_health3">
			<property name="name_key" value="Quest_RareCont_HealthT3Name"/>
			<property name="description_key" value="Quest_RareCont_HealthT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_HealthT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="ZombieBear"/>
				<property name="objective_name_key" value="ObjectiveZombieBear_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceTestosteroneExtract" value="50" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="25" phase="2"/>
			
			<objective type="Craft" id="Ingredients_HealthT3" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_HealthT3" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
			
			<reward type="Exp" value="12000"/>
			<reward type="Item" id="Elixir_HealthT3" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="9"/>
		</quest>
		
		<quest id="treasure_rare_stamina1">
			<property name="name_key" value="Quest_RareCont_StaminaT1Name"/>
			<property name="description_key" value="Quest_RareCont_StaminaT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_StaminaT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="DireWolf"/>
				<property name="objective_name_key" value="ObjectiveDireWolf_key"/>
			</objective>
			
			<objective type="FetchKeep" id="foodRottingFlesh" value="20" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="20" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="1" phase="2"/>
			
			<objective type="Craft" id="Ingredients_StaminaT1" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_StaminaT1" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="Elixir_StaminaT1" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_rare_stamina2">
			<property name="name_key" value="Quest_RareCont_StaminaT2Name"/>
			<property name="description_key" value="Quest_RareCont_StaminaT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_StaminaT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="DireWolf"/>
				<property name="objective_name_key" value="ObjectiveDireWolf_key"/>
			</objective>
			
			<objective type="FetchKeep" id="foodRottingFlesh" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="5" phase="2"/>
			
			<objective type="Craft" id="Ingredients_StaminaT2" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_StaminaT2" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="6000"/>
			<reward type="Item" id="Elixir_StaminaT2" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_rare_stamina3">
			<property name="name_key" value="Quest_RareCont_StaminaT3Name"/>
			<property name="description_key" value="Quest_RareCont_StaminaT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_StaminaT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="35" phase="1">
				<property name="target_tags" value="DireWolf"/>
				<property name="objective_name_key" value="ObjectiveDireWolf_key"/>
			</objective>
			
			<objective type="FetchKeep" id="foodRottingFlesh" value="500" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="25" phase="2"/>
			
			<objective type="Craft" id="Ingredients_StaminaT3" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_StaminaT3" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="12000"/>
			<reward type="Item" id="Elixir_StaminaT3" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="9"/>
		</quest>
				
		<quest id="treasure_rare_jump">
			<property name="name_key" value="Quest_RareCont_JumpStrengthName"/>
			<property name="description_key" value="Quest_RareCont_JumpStrengthOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_JumpStrengthOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Winter_Night" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="12" phase="1">
				<property name="target_tags" value="MountainLion"/>
				<property name="objective_name_key" value="ObjectiveMountainLion_key"/>
			</objective>
			
			<objective type="FetchKeep" id="foodRawMeat" value="150" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="5" phase="2"/>
			
			<objective type="Craft" id="Ingredients_JumpStrength" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_JumpStrength" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="6000"/>
			<reward type="Item" id="Elixir_JumpStrength" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_rare_mobility">
			<property name="name_key" value="Quest_RareCont_MobilityName"/>
			<property name="description_key" value="Quest_RareCont_MobilityOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_MobilityOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Only_Night" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="25" phase="1">
				<property name="target_tags" value="Dogs"/>
				<property name="objective_name_key" value="ObjectiveDogs_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceBone" value="300" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="5" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Mobility" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Mobility" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="6000"/>
			<reward type="Item" id="Elixir_Mobility" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_rare_hiddenstrike">
			<property name="name_key" value="Quest_RareCont_HiddenStrikeName"/>
			<property name="description_key" value="Quest_RareCont_HiddenStrikeOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_HiddenStrikeOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="1"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="snake"/>
				<property name="objective_name_key" value="ObjectiveSnake_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceLeather" value="150" phase="2"/>
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceSpices" value="5" phase="2"/>
			
			<objective type="Craft" id="Ingredients_HiddenStrike" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_HiddenStrike" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="6000"/>
			<reward type="Item" id="Elixir_HiddenStrike" value="1"/>
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="6"/>
		</quest>
		
		<quest id="treasure_rare_forest">
			<property name="name_key" value="Quest_RareCont_Damage_ForestName"/>
			<property name="description_key" value="Quest_RareCont_Damage_ForestOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_ForestOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Forest_AllTime" phase="1"/>
			<objective type="EntityKill" value="30" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="150" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_Forest" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_Forest" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="Elixir_Damage_Forest" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_rare_burntforest">
			<property name="name_key" value="Quest_RareCont_Damage_BurntForestName"/>
			<property name="description_key" value="Quest_RareCont_Damage_BurntForestOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_BurntForestOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1"/>
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="BurntZombie"/>
				<property name="objective_name_key" value="ObjectiveBurntZombie_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="150" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_BurntForest" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_BurntForest" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="Elixir_Damage_BurntForest" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_rare_desert">
			<property name="name_key" value="Quest_RareCont_Damage_DesertName"/>
			<property name="description_key" value="Quest_RareCont_Damage_DesertOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_DesertOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1"/>
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="vulture"/>
				<property name="objective_name_key" value="ObjectiveVulture_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="150" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_Desert" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_Desert" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="Elixir_Damage_Desert" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_rare_snow">
			<property name="name_key" value="Quest_RareCont_Damage_SnowName"/>
			<property name="description_key" value="Quest_RareCont_Damage_SnowOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_SnowOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Snow_AllTime" phase="1"/>
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="Lumberjack"/>
				<property name="objective_name_key" value="ObjectiveLumberjack_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="150" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_Snow" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_Snow" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="Elixir_Damage_Snow" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_rare_wasteland">
			<property name="name_key" value="Quest_RareCont_Damage_WastelandName"/>
			<property name="description_key" value="Quest_RareCont_Damage_WastelandOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_WastelandOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<objective type="EntityKill" value="10" phase="1">
				<property name="target_tags" value="Mutated"/>
				<property name="objective_name_key" value="ObjectiveMutated_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="100" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="150" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_Wasteland" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_Wasteland" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="Elixir_Damage_Wasteland" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
		
		<quest id="treasure_rare_pistol">
			<property name="name_key" value="Quest_RareCont_Damage_PistolName"/>
			<property name="description_key" value="Quest_RareCont_Damage_PistolOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_PistolOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="500" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_Pistol" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_Pistol" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="Elixir_Damage_Pistol" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<quest id="treasure_rare_meleelight">
			<property name="name_key" value="Quest_RareCont_Damage_MeleeLightName"/>
			<property name="description_key" value="Quest_RareCont_Damage_MeleeLightOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_MeleeLightOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Light" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="500" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_MeleeLight" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_MeleeLight" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="Elixir_Damage_MeleeLight" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<quest id="treasure_rare_shotgun">
			<property name="name_key" value="Quest_RareCont_Damage_ShotgunName"/>
			<property name="description_key" value="Quest_RareCont_Damage_ShotgunOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_ShotgunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="500" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_Shotgun" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_Shotgun" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="Elixir_Damage_Shotgun" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<quest id="treasure_rare_rifle">
			<property name="name_key" value="Quest_RareCont_Damage_RifleName"/>
			<property name="description_key" value="Quest_RareCont_Damage_RifleOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_RifleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Desert_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Rifle" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="500" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_Rifle" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_Rifle" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="Elixir_Damage_Rifle" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<quest id="treasure_rare_machinegun">
			<property name="name_key" value="Quest_RareCont_Damage_MachineGunName"/>
			<property name="description_key" value="Quest_RareCont_Damage_MachineGunOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_MachineGunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Snow_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="500" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_MachineGun" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_MachineGun" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="Elixir_Damage_MachineGun" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<quest id="treasure_rare_meleeheavy">
			<property name="name_key" value="Quest_RareCont_Damage_MeleeHeavyName"/>
			<property name="description_key" value="Quest_RareCont_Damage_MeleeHeavyOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_MeleeHeavyOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="BurntForest_AllTime" phase="1"/>
			<requirement type="Quests.Requirements.Buff" id="Holding_Melee_Heavy" phase="1"/>
			<objective type="EntityKill" value="8" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="500" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_MeleeHeavy" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_MeleeHeavy" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="Elixir_Damage_MeleeHeavy" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<quest id="treasure_rare_all">
			<property name="name_key" value="Quest_RareCont_Damage_AllName"/>
			<property name="description_key" value="Quest_RareCont_Damage_AllOffer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_RareCont_Damage_AllOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="reward_choices_count" value="5"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<!-- XXXX -->
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_AllTime" phase="1"/>
			<objective type="EntityKill" value="12" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="2"/>
			<objective type="FetchKeep" id="casinoCoin" value="1500" phase="2"/>
			
			<objective type="Craft" id="Ingredients_Damage_All" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_Damage_All" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<!-- XXXX -->
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="Elixir_Damage_All" value="1"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardCraftT5" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT5" ischosen="true" value="5"/>
		</quest>
		
		<!-- Legendary contracts -->
		
		<quest id="treasure_leg_samples1">
			<property name="name_key" value="Quest_LegCont_SamplesT1Name"/>
			<property name="description_key" value="Quest_LegCont_SamplesT1Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_LegCont_SamplesT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_Night" phase="1"/>
			<objective type="EntityKill" value="12" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_addBonus_MiniBossSample" phase="2"/>
			
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="treasure_leg_samples2">
			<property name="name_key" value="Quest_LegCont_SamplesT2Name"/>
			<property name="description_key" value="Quest_LegCont_SamplesT2Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_LegCont_SamplesT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_Night" phase="1"/>
			<objective type="EntityKill" value="3" phase="1">
				<property name="target_tags" value="boss"/>
				<property name="objective_name_key" value="ObjectiveBoss_key"/>
			</objective>
			
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_addBonus_BossSample" phase="2"/>
			
			<reward type="Exp" value="10000"/>
		</quest>
		
		<quest id="treasure_leg_samples3">
			<property name="name_key" value="Quest_LegCont_SamplesT3Name"/>
			<property name="description_key" value="Quest_LegCont_SamplesT3Offer"/>
			<property name="subtitle_key" value="quest_Contract"/>
			<property name="statement_key" value="quest_Contract"/>
			<property name="response_key" value="quest_Contract"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="Quest_LegCont_SamplesT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			
			<requirement type="Quests.Requirements.Buff" id="Wasteland_Night" phase="1"/>
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="elite"/>
				<property name="objective_name_key" value="ObjectiveElite_key"/>
			</objective>
			<objective type="EntityKill" value="3" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveMiniboss_key"/>
			</objective>
			<objective type="EntityKill" value="1" phase="1">
				<property name="target_tags" value="boss"/>
				<property name="objective_name_key" value="ObjectiveBoss_key"/>
			</objective>
			
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_addBonus_AllSample" phase="2"/>
			
			<reward type="Exp" value="10000"/>
		</quest>
				
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Radiostation -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<append xpath="/quests" >
	 
		<!-- ULTRA LIGHT ALLOYS -->
		<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->		
		<!-- Small -->		
		<quest id="SmallCase01">
			<property name="name_key" value="SmallCase_Name" />
			<property name="offer_key" value="SmallCase01_Offer"/>
			<property name="description_key" value="SmallCase01_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="3" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_small_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="1" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeFaint" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="SmallCase_Event" phase="4"/>

			<objective type="EntityKill" value="15" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="60"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_SmallCase_UltraLightAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
		
		<!-- Medium -->
		<quest id="MediumCase01">
			<property name="name_key" value="MediumCase_Name" />
			<property name="offer_key" value="MediumCase01_Offer"/>
			<property name="description_key" value="MediumCase01_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="4" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_medium_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="2" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeMedium" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="MediumCase_Event" phase="4"/>

			<objective type="EntityKill" value="25" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="120"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_MediumCase_UltraLightAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="15000"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<!-- Big -->
		<quest id="BigCase01">
			<property name="name_key" value="BigCase_Name" />
			<property name="offer_key" value="BigCase01_Offer"/>
			<property name="description_key" value="BigCase01_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="5" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_big_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="3" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeStrong" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="BigCase_Event" phase="4"/>

			<objective type="EntityKill" value="50" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="180"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_BigCase_UltraLightAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="30000"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardCraftT5" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT5" ischosen="true" value="5"/>
		</quest>
		
		<!-- ULTRA STRENGHT ALLOYS -->
		<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Small -->
		<quest id="SmallCase02">
			<property name="name_key" value="SmallCase_Name" />
			<property name="offer_key" value="SmallCase02_Offer"/>
			<property name="description_key" value="SmallCase02_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="3" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_small_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="1" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeFaint" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="SmallCase_Event" phase="4"/>

			<objective type="EntityKill" value="15" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="60"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_SmallCase_UltraStrengthAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
		
		<!-- Medium -->
		<quest id="MediumCase02">
			<property name="name_key" value="MediumCase_Name" />
			<property name="offer_key" value="MediumCase02_Offer"/>
			<property name="description_key" value="MediumCase02_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="4" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_medium_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="2" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeMedium" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="MediumCase_Event" phase="4"/>

			<objective type="EntityKill" value="25" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="120"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_MediumCase_UltraStrengthAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="15000"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<!-- Big -->
		<quest id="BigCase02">
			<property name="name_key" value="BigCase_Name" />
			<property name="offer_key" value="BigCase02_Offer"/>
			<property name="description_key" value="BigCase02_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="5" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_big_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="3" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeStrong" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="BigCase_Event" phase="4"/>

			<objective type="EntityKill" value="50" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="180"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_BigCase_UltraStrengthAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="30000"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardCraftT5" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT5" ischosen="true" value="5"/>
		</quest>
		
		<!-- EXPERIMENTAL ALLOYS -->
		<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Small -->
		<quest id="SmallCase03">
			<property name="name_key" value="SmallCase_Name" />
			<property name="offer_key" value="SmallCase03_Offer"/>
			<property name="description_key" value="SmallCase03_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="3" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_small_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="1" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeFaint" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeFaint" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="SmallCase_Event" phase="4"/>

			<objective type="EntityKill" value="15" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="60"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_SmallCase_ExperimentalAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardFoodT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT3,groupBetterRewardBuildingT3,groupBetterRewardMetalsT3" ischosen="true" value="3"/>
			<reward type="LootItem" id="groupBetterRewardCraftT3" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT3" ischosen="true" value="3"/>
		</quest>
				
		<!-- Medium -->
		<quest id="MediumCase03">
			<property name="name_key" value="MediumCase_Name" />
			<property name="offer_key" value="MediumCase03_Offer"/>
			<property name="description_key" value="MediumCase03_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="4" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_medium_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="2" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeMedium" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeMedium" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="MediumCase_Event" phase="4"/>

			<objective type="EntityKill" value="25" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="120"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_MediumCase_ExperimentalAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="15000"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardFoodT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT4,groupBetterRewardBuildingT4,groupBetterRewardMetalsT4" ischosen="true" value="4"/>
			<reward type="LootItem" id="groupBetterRewardCraftT4" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT4" ischosen="true" value="4"/>
		</quest>
		
		<!-- Big -->
		<quest id="BigCase03">
			<property name="name_key" value="BigCase_Name" />
			<property name="offer_key" value="BigCase03_Offer"/>
			<property name="description_key" value="BigCase03_Offer"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			<property name="repeatable" value="true"/>
			<property name="category_key" value="quest"/>  <!-- challenge -->
			<property name="difficulty" value="hard"/>
			<property name="difficulty_tier" value="5" />
			<property name="login_rally_reset" value="true"/>
			<property name="reward_choices_count" value="3" />
			<property name="extra_tags" value="" />
			<property name="add_to_tier_complete" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_alloys_big_case"/>

			<objective type="RandomPOIGoto">
				<property name="phase" value="1"/>
				<property name="biome_filter_type" value="SameBiome" />
				<property name="nav_object" value="quest" />
				<property name="poi_tier" value="3" />
			</objective>

			<objective type="RallyPoint">
				<property name="phase" value="2"/>
				<property name="nav_object" value="rally" />
				<property name="rally_marker_type" value="questRallyMarkerFetchClear" />
			</objective>
			
			<!-- 3 -->
			<action type="GameEvent" id="action_give_SignalSmokeStrong" phase="3"/>
			<objective type="BlockPlace" id="SignalSmokeStrong" value="1" phase="3"/>
			
			<objective type="ClearSleepers">
				<property name="phase" value="3"/>
				<property name="nav_object" value="sleeper_volume"/>
				<property name="optional" value="true"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="3"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 4 -->					
			<action type="GameEvent" id="BigCase_Event" phase="4"/>

			<objective type="EntityKill" value="50" phase="4"/>
			
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="180"/>
			</objective>
			
			<objective type="POIStayWithin">
				<property name="phase" value="4"/>
				<property name="radius" value="50"/>
			</objective>
			
			<!-- 5 -->
			<action type="UnlockPOI" >
				<property name="phase" value="5"/>
			</action>
			
			<action type="GameEvent" id="action_spawn_reward_BigCase_ExperimentalAlloys" phase="5"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<!-- Reward -->
			<reward type="Exp" value="30000"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardFoodT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardMedicalT5,groupBetterRewardBuildingT5,groupBetterRewardMetalsT5" ischosen="true" value="5"/>
			<reward type="LootItem" id="groupBetterRewardCraftT5" ischosen="true" value="1"/>
			<reward type="LootItem" id="groupBetterRewardBooksT5" ischosen="true" value="5"/>
		</quest>
		
		<!-- RARE AMMO -->
		<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->		
		<quest id="treasure_762_100">
			<property name="name_key" value="ammoSmallCase100Name"/>
			<property name="description_key" value="ammo762SmallCase100Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo762SmallCase100Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoSmall" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoSmall" value="1" phase="2"/>
			
			<objective type="EntityKill" value="6" phase="3"/>
			<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop762DU_100" phase="4"/>
						
			<reward type="Exp" value="1500"/>
		</quest>
		
		<quest id="treasure_762_1000">
			<property name="name_key" value="ammoBigCase1000Name"/>
			<property name="description_key" value="ammo762BigCase1000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo762BigCase1000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoBig" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoBig" value="1" phase="2"/>
			
			<objective type="EntityKill" value="12" phase="3"/>
			<action type="GameEvent" id="Event_AmmoBig_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop762DU_1000" phase="4"/>
				
			<reward type="Exp" value="3000"/>
		</quest>
		
		<quest id="treasure_762_5000">
			<property name="name_key" value="ammoLargeCase5000Name"/>
			<property name="description_key" value="ammo762LargeCase5000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo762LargeCase5000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoLarge" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoLarge" value="1" phase="2"/>
			
			<objective type="EntityKill" value="15" phase="3"/>
			<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop762DU_5000" phase="4"/>
				
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="treasure_44_100">
			<property name="name_key" value="ammoSmallCase100Name"/>
			<property name="description_key" value="ammo44magnumSmallCase100Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo44magnumSmallCase100Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoSmall" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoSmall" value="1" phase="2"/>
			
			<objective type="EntityKill" value="6" phase="3"/>
			<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop44MagnumDU_100" phase="4"/>
						
			<reward type="Exp" value="1500"/>
		</quest>
		
		<quest id="treasure_44_1000">
			<property name="name_key" value="ammoBigCase1000Name"/>
			<property name="description_key" value="ammo44magnumBigCase1000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo44magnumBigCase1000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoBig" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoBig" value="1" phase="2"/>
			
			<objective type="EntityKill" value="12" phase="3"/>
			<action type="GameEvent" id="Event_AmmoBig_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop44MagnumDU_1000" phase="4"/>
			
			<reward type="Exp" value="3000"/>
		</quest>
		
		<quest id="treasure_44_5000">
			<property name="name_key" value="ammoLargeCase5000Name"/>
			<property name="description_key" value="ammo44magnumLargeCase5000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo44magnumLargeCase5000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoLarge" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoLarge" value="1" phase="2"/>
			
			<objective type="EntityKill" value="15" phase="3"/>
			<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop44MagnumDU_5000" phase="4"/>
			
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="treasure_9_100">
			<property name="name_key" value="ammoSmallCase100Name"/>
			<property name="description_key" value="ammo9mmSmallCase100Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo9mmSmallCase100Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoSmall" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoSmall" value="1" phase="2"/>
			
			<objective type="EntityKill" value="6" phase="3"/>
			<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop9mmDU_100" phase="4"/>
						
			<reward type="Exp" value="1500"/>
		</quest>
		
		<quest id="treasure_9_1000">
			<property name="name_key" value="ammoBigCase1000Name"/>
			<property name="description_key" value="ammo9mmBigCase1000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo9mmBigCase1000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoBig" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoBig" value="1" phase="2"/>
			
			<objective type="EntityKill" value="12" phase="3"/>
			<action type="GameEvent" id="Event_AmmoBig_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop9mmDU_1000" phase="4"/>
						
			<reward type="Exp" value="3000"/>
		</quest>
		
		<quest id="treasure_9_5000">
			<property name="name_key" value="ammoLargeCase5000Name"/>
			<property name="description_key" value="ammo9mmLargeCase5000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammo9mmLargeCase5000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoLarge" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoLarge" value="1" phase="2"/>
			
			<objective type="EntityKill" value="15" phase="3"/>
			<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop9mmDU_5000" phase="4"/>
						
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="treasure_shotgun_small">
			<property name="name_key" value="ammoSmallCase100Name"/>
			<property name="description_key" value="ammoShotgunSmallCase100Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammoShotgunSmallCase100Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoSmall" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoSmall" value="1" phase="2"/>
			
			<objective type="EntityKill" value="6" phase="3"/>
			<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_dropShotgunDU_100" phase="4"/>
						
			<reward type="Exp" value="1500"/>
		</quest>
		
		<quest id="treasure_shotgun_big">
			<property name="name_key" value="ammoBigCase1000Name"/>
			<property name="description_key" value="ammoShotgunBigCase1000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammoShotgunBigCase1000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoBig" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoBig" value="1" phase="2"/>
			
			<objective type="EntityKill" value="12" phase="3"/>
			<action type="GameEvent" id="Event_AmmoBig_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_dropShotgunDU_1000" phase="4"/>
						
			<reward type="Exp" value="3000"/>
		</quest>
		
		<quest id="treasure_shotgun_large">
			<property name="name_key" value="ammoLargeCase5000Name"/>
			<property name="description_key" value="ammoShotgunLargeCase5000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammoShotgunLargeCase5000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoLarge" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoLarge" value="1" phase="2"/>
			
			<objective type="EntityKill" value="15" phase="3"/>
			<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_dropShotgunDU_5000" phase="4"/>
						
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="treasure_turrrets">
			<property name="name_key" value="ammoBigCase1000Name"/>
			<property name="description_key" value="ammoTurretCase1500Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammoTurretCase1500Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoBig" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoBig" value="1" phase="2"/>
			
			<objective type="EntityKill" value="12" phase="3"/>
			<action type="GameEvent" id="Event_AmmoBig_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_dropTurretDU_1500" phase="4"/>
						
			<reward type="Exp" value="3000"/>
		</quest>
		
		<quest id="treasure_turrrets_large">
			<property name="name_key" value="ammoBigCase1000Name"/>
			<property name="description_key" value="ammoTurretCase9000Offer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ammoTurretCase9000Offer"/>
			
			<objective type="FetchKeep" id="SignalSmokeAmmoLarge" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeAmmoLarge" value="1" phase="2"/>
			
			<objective type="EntityKill" value="15" phase="3"/>
			<action type="GameEvent" id="Spawner_Ammo_LargeWave" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_dropTurretDU_9000" phase="4"/>
						
			<reward type="Exp" value="5000"/>
		</quest>
		
		<!-- Notes Quest -->
		<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- CALL BOSSES -->
		<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->		
		<!-- Bull -->
		<quest id="questCallBull">
			<property name="name_key" value="questCallBullName"/>
			<property name="description_key" value="questCallBullOffer"/>
			<property name="subtitle_key" value="quest_killboss_subtitle"/>
			<property name="statement_key" value="quest_killboss_statement"/>
			<property name="response_key" value="quest_killboss_response"/>
			<property name="icon" value="ui_game_symbol_map_cursor" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="questCallBullOffer"/>
			
			<action type="GameEvent" id="action_give_MediumBait" phase="1"/>
			<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1"/>
			
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="10"/>
			</objective>
			<action type="GameEvent" id="Event_CallBull" phase="2"/>
			
			<objective type="EntityKill" id="bossBull" value="1" phase="3"/>
			
						
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="questCallShocker">
			<property name="name_key" value="questCallShockerName"/>
			<property name="description_key" value="questCallShockerOffer"/>
			<property name="subtitle_key" value="quest_killboss_subtitle"/>
			<property name="statement_key" value="quest_killboss_statement"/>
			<property name="response_key" value="quest_killboss_response"/>
			<property name="icon" value="ui_game_symbol_map_cursor" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="questCallShockerOffer"/>
			
			<action type="GameEvent" id="action_give_MediumBait" phase="1"/>
			<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1"/>
			
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="10"/>
			</objective>
			<action type="GameEvent" id="Event_CallShocker" phase="2"/>
			
			<objective type="EntityKill" id="bossShocker" value="1" phase="3"/>
			
						
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="questCallVeteran">
			<property name="name_key" value="questCallVeteranName"/>
			<property name="description_key" value="questCallVeteranOffer"/>
			<property name="subtitle_key" value="quest_killboss_subtitle"/>
			<property name="statement_key" value="quest_killboss_statement"/>
			<property name="response_key" value="quest_killboss_response"/>
			<property name="icon" value="ui_game_symbol_map_cursor" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="questCallVeteranOffer"/>
			
			<action type="GameEvent" id="action_give_MediumBait" phase="1"/>
			<objective type="BlockPlace" id="bodyMediumBait" value="1" phase="1"/>
			
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="10"/>
			</objective>
			<action type="GameEvent" id="Event_CallVeteran" phase="2"/>
			
			<objective type="EntityKill" id="bossVeteran" value="1" phase="3"/>
					
			<reward type="Exp" value="5000"/>
		</quest>
		
		<quest id="questCallCarrier">
			<property name="name_key" value="questCallCarrierName"/>
			<property name="description_key" value="questCallCarrierOffer"/>
			<property name="subtitle_key" value="quest_killboss_subtitle"/>
			<property name="statement_key" value="quest_killboss_statement"/>
			<property name="response_key" value="quest_killbosst_response"/>
			<property name="icon" value="ui_game_symbol_map_cursor" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="questCallCarrierOffer"/>
			
			<action type="GameEvent" id="action_give_BigBait" phase="1"/>
			<objective type="BlockPlace" id="bodyBigBait" value="1" phase="1"/>
			
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="10"/>
			</objective>
			<action type="GameEvent" id="Event_CallCarrier" phase="2"/>
			
			<objective type="EntityKill" id="bossCarrier" value="1" phase="3"/>
			
						
			<reward type="Exp" value="10000"/>
		</quest>
		
		<!-- RARE MEDICINE -->
		<!-- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<quest id="treasure_medicine_small">
			<property name="name_key" value="medicineSmallCaseName"/>
			<property name="description_key" value="medicineSmallCaseOffer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="medicineSmallCaseOffer"/>
			
			<objective type="FetchKeep" id="SignalSmokeMedicineSmall" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeMedicineSmall" value="1" phase="2"/>
			
			<objective type="EntityKill" value="6" phase="3"/>
			<action type="GameEvent" id="Event_AmmoSmall_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop_medsmall" phase="4"/>
						
			<reward type="Exp" value="1500"/>
		</quest>
		
		<quest id="treasure_medicine_big">
			<property name="name_key" value="medicineBigCaseName"/>
			<property name="description_key" value="medicineBigCaseOffer"/>
			<property name="subtitle_key" value="quest_support_subtitle"/>
			<property name="statement_key" value="quest_support_statement"/>
			<property name="response_key" value="quest_support_response"/>
			<property name="icon" value="ui_game_symbol_airdrop" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="medicineBigCaseOffer"/>
			
			<objective type="FetchKeep" id="SignalSmokeMedicineBig" value="1" phase="1"/>
			<objective type="BlockPlace" id="SignalSmokeMedicineBig" value="1" phase="2"/>
			
			<objective type="EntityKill" value="12" phase="3"/>
			<action type="GameEvent" id="Event_AmmoBig_Check" phase="3"/>
						
			<objective type="Time">
				<property name="phase" value="4"/>
				<property name="time" value="1"/>
			</objective>
			<action type="GameEvent" id="action_drop_medbig" phase="4"/>
						
			<reward type="Exp" value="1500"/>
		</quest>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- EXPEDITION QUEST'S -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Reconnaissance -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<quest id="treasure_exp_reconnaissance_pre">
			<property name="name_key" value="expReconnaissance_PreName"/>
			<property name="description_key" value="exp_Preparation_Offer"/>
			<property name="subtitle_key" value="exp_gather_subtitle"/>
			<property name="statement_key" value="exp_gather_statement"/>
			<property name="response_key" value="exp_gather_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="exp_Preparation_Offer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="prepar_exp_complite"/>
						
			<objective type="Craft" id="Ammo_expReconnaissance" value="1" phase="1"/>			
			<objective type="Craft" id="Armor_expReconnaissance" value="1" phase="2"/>
			<objective type="Craft" id="Food_expReconnaissance" value="1" phase="3"/>
			<objective type="Craft" id="Supplies_expReconnaissance" value="1" phase="4"/>
			<objective type="Fetch" id="Supplies_expReconnaissance" value="1" phase="5"/>
						
			<objective type="ReturnToNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="6"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="3000"/>
			<reward type="Item" id="expReconnaissance_Start" count="1"/>
		</quest>
		
		<quest id="treasure_exp_reconnaissance_start">
			<property name="name_key" value="expReconnaissance_StartName"/>
			<property name="description_key" value="expReconnaissance_StartOffer"/>
			<property name="subtitle_key" value="exp_process_subtitle"/>
			<property name="statement_key" value="exp_process_statement"/>
			<property name="response_key" value="exp_process_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="expReconnaissance_StartOffer"/>
			
			<action type="GameEvent" id="Exp_Reconnaissance_status" phase="1"/>
			
			<objective type="EntityKill" value="1" phase="2">
				<property name="target_tags" value="none"/>
				<property name="objective_name_key" value="Objective_Exp_Reconnaissance_key"/>
			</objective>
		</quest>
		
		<quest id="treasure_exp_reconnaissance_complete">
			<property name="name_key" value="expReconnaissance_CompleteName"/>
			<property name="description_key" value="expReconnaissance_CompleteOffer"/>
			<property name="subtitle_key" value="exp_complite_subtitle"/>
			<property name="statement_key" value="exp_complite_statement"/>
			<property name="response_key" value="exp_complite_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="expReconnaissance_CompleteOffer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="exp_complite"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
					
			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="reward_expReconnaissance" value="1"/>
		</quest>
		
		<!-- Increased activity -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<quest id="treasure_exp_activity_pre">
			<property name="name_key" value="exp_activity_preName"/>
			<property name="description_key" value="exp_Preparation_Offer"/>
			<property name="subtitle_key" value="exp_gather_subtitle"/>
			<property name="statement_key" value="exp_gather_statement"/>
			<property name="response_key" value="exp_gather_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="exp_Preparation_Offer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="prepar_exp_complite"/>
			
			<objective type="Craft" id="Ammo_expActivity" value="1" phase="1"/>
			<objective type="Craft" id="Armor_expActivity" value="1" phase="2"/>
			<objective type="Craft" id="Food_expActivity" value="1" phase="3"/>
			<objective type="Craft" id="Vehicle_expActivity" value="1" phase="4"/>
			<objective type="Craft" id="Supplies_expActivity" value="1" phase="5"/>
			<objective type="Fetch" id="Supplies_expActivity" value="1" phase="6"/>
									
			<objective type="ReturnToNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="expActivity_Start" count="1"/>
		</quest>
		
		<quest id="treasure_exp_activity_start">			
			<property name="name_key" value="exp_activity_startName"/>
			<property name="description_key" value="exp_activity_startOffer"/>
			<property name="subtitle_key" value="exp_process_subtitle"/>
			<property name="statement_key" value="exp_process_subtitle"/>
			<property name="response_key" value="exp_process_subtitle"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="exp_activity_startOffer"/>			
			
			<action type="GameEvent" id="Exp_Activity_status" phase="1"/>
			
			<objective type="EntityKill" value="1" phase="2">
				<property name="target_tags" value="none"/>
				<property name="objective_name_key" value="Objective_Exp_Activity_key"/>
			</objective>
		</quest>
		
		<quest id="treasure_exp_activity_complete">
			<property name="name_key" value="expActivity_CompleteName" param1="name"/>
			<property name="description_key" value="expActivity_CompleteOffer" param1="description"/>
			<property name="subtitle_key" value="exp_complite_subtitle" param1="subtitle"/>
			<property name="statement_key" value="exp_complite_statement" param1="statement"/>
			<property name="response_key" value="exp_complite_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="expActivity_CompleteOffer" param1="offer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="exp_complite" param1="completion"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
					
			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="15000"/>
			<reward type="LootItem" id="reward_expActivity" value="1"/>
		</quest>
		
		<quest id="treasure_exp_activity_fail" template="treasure_exp_activity_complete">
			<variable name="name" value="expActivity_FailName"/>
			<variable name="description" value="expActivity_FailOffer"/>	
			<variable name="offer" value="expActivity_FailOffer"/>
			<variable name="completion" value="exp_fail"/>
			<variable name="subtitle" value="exp_fail_subtitle"/>
			<variable name="statement" value="exp_fail_statement"/>
						
			<reward type="Exp" value="7500"/>
		</quest>
		
		<!-- Infection foci -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<quest id="treasure_exp_infection_pre">
			<property name="name_key" value="exp_infection_preName"/>
			<property name="description_key" value="exp_Preparation_Offer"/>
			<property name="subtitle_key" value="exp_gather_subtitle"/>
			<property name="statement_key" value="exp_gather_statement"/>
			<property name="response_key" value="exp_gather_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="exp_Preparation_Offer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="prepar_exp_complite"/>
			
			<objective type="Craft" id="Ammo_expInfection" value="1" phase="1"/>
			<objective type="Craft" id="Armor_expInfection" value="1" phase="2"/>
			<objective type="Craft" id="Food_expInfection" value="1" phase="3"/>
			<objective type="Craft" id="Vehicle_expInfection" value="1" phase="4"/>
			<objective type="Craft" id="Supplies_expInfection" value="1" phase="5"/>
			<objective type="Fetch" id="Supplies_expInfection" value="1" phase="6"/>
									
			<objective type="ReturnToNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="expInfection_Start" count="1"/>
		</quest>
		
		<quest id="treasure_exp_infection_start">			
			<property name="name_key" value="exp_infection_startName"/>
			<property name="description_key" value="exp_infection_startOffer"/>
			<property name="subtitle_key" value="exp_process_subtitle"/>
			<property name="statement_key" value="exp_process_subtitle"/>
			<property name="response_key" value="exp_process_subtitle"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="exp_infection_startOffer"/>
			
			<action type="GameEvent" id="Exp_Infection_status" phase="1"/>
			
			<objective type="EntityKill" value="1" phase="2">
				<property name="target_tags" value="none"/>
				<property name="objective_name_key" value="Objective_Exp_Infection_key"/>
			</objective>
		</quest>
		
		<quest id="treasure_exp_infection_complete">
			<property name="name_key" value="expInfection_CompleteName" param1="name"/>
			<property name="description_key" value="expInfection_CompleteOffer" param1="description"/>
			<property name="subtitle_key" value="exp_complite_subtitle" param1="subtitle"/>
			<property name="statement_key" value="exp_complite_statement" param1="statement"/>
			<property name="response_key" value="exp_complite_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="expInfection_CompleteOffer" param1="offer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="exp_complite" param1="completion"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
					
			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="25000"/>
			<reward type="LootItem" id="reward_expInfection" value="1"/>
		</quest>
		
		<quest id="treasure_exp_infection_fail" template="treasure_exp_infection_complete">
			<variable name="name" value="expInfection_FailName"/>
			<variable name="description" value="expInfection_FailOffer"/>	
			<variable name="offer" value="expInfection_FailOffer"/>
			<variable name="completion" value="exp_fail"/>
			<variable name="subtitle" value="exp_fail_subtitle"/>
			<variable name="statement" value="exp_fail_statement"/>
						
			<reward type="Exp" value="12500"/>
		</quest>
		
		<!-- Dead Zone -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<quest id="treasure_exp_deadzone_pre">
			<property name="name_key" value="exp_deadzone_preName"/>
			<property name="description_key" value="exp_Preparation_Offer"/>
			<property name="subtitle_key" value="exp_gather_subtitle"/>
			<property name="statement_key" value="exp_gather_statement"/>
			<property name="response_key" value="exp_gather_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="exp_Preparation_Offer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="prepar_exp_complite"/>
			
			<objective type="Craft" id="Ammo_expDeadzone" value="1" phase="1"/>
			<objective type="Craft" id="Armor_expDeadzone" value="1" phase="2"/>
			<objective type="Craft" id="Food_expDeadzone" value="1" phase="3"/>
			<objective type="Craft" id="Vehicle_expDeadzone" value="1" phase="4"/>
			<objective type="Craft" id="Supplies_expDeadzone" value="1" phase="5"/>
			<objective type="Fetch" id="Supplies_expDeadzone" value="1" phase="6"/>
									
			<objective type="ReturnToNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="10000"/>
			<reward type="Item" id="expDeadzone_Start" count="1"/>
		</quest>
		
		<quest id="treasure_exp_deadzone_start">			
			<property name="name_key" value="exp_deadzone_startName"/>
			<property name="description_key" value="exp_deadzone_startOffer"/>
			<property name="subtitle_key" value="exp_process_subtitle"/>
			<property name="statement_key" value="exp_process_subtitle"/>
			<property name="response_key" value="exp_process_subtitle"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="exp_deadzone_startOffer"/>
			
			<action type="GameEvent" id="Exp_Deadzone_status" phase="1"/>
			
			<objective type="EntityKill" value="1" phase="2">
				<property name="target_tags" value="none"/>
				<property name="objective_name_key" value="Objective_Exp_Deadzone_key"/>
			</objective>
		</quest>
		
		<quest id="treasure_exp_deadzone_complete">
			<property name="name_key" value="expDeadzone_CompleteName" param1="name"/>
			<property name="description_key" value="expDeadzone_CompleteOffer" param1="description"/>
			<property name="subtitle_key" value="exp_complite_subtitle" param1="subtitle"/>
			<property name="statement_key" value="exp_complite_statement" param1="statement"/>
			<property name="response_key" value="exp_complite_response"/>
			<property name="icon" value="ui_game_symbol_adventure" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="expDeadzone_CompleteOffer" param1="offer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="exp_complite" param1="completion"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
					
			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
						
			<reward type="Exp" value="50000"/>
			<reward type="LootItem" id="reward_expDeadzone" value="1"/>
		</quest>
		
		<quest id="treasure_exp_deadzone_fail" template="treasure_exp_deadzone_complete">
			<variable name="name" value="expDeadzone_FailName"/>
			<variable name="description" value="expDeadzone_FailOffer"/>	
			<variable name="offer" value="expDeadzone_FailOffer"/>
			<variable name="completion" value="exp_fail"/>
			<variable name="subtitle" value="exp_fail_subtitle"/>
			<variable name="statement" value="exp_fail_statement"/>
						
			<reward type="Exp" value="15000"/>
		</quest>

	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_SelfTraits -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter xpath="/quests/quest[@id='tier1_fetch']/objective[@type='InteractWithNPC']">
		<action type="GameEvent" id="CounterCharismaticEvent" phase="4"/>
    </insertAfter>
	<insertAfter xpath="/quests/quest[@id='tier1_clear']/objective[@type='InteractWithNPC']">
		<action type="GameEvent" id="CounterCharismaticEvent" phase="4"/>
    </insertAfter>
	<insertAfter xpath="/quests/quest[@id='tier2_clear_infested']/objective[@type='InteractWithNPC']">
		<action type="GameEvent" id="CounterCharismaticEvent" phase="4"/>
    </insertAfter>
	<insertAfter xpath="/quests/quest[@id='tier2_restore_power']/objective[@type='InteractWithNPC']">
		<action type="GameEvent" id="CounterCharismaticEvent" phase="4"/>
    </insertAfter>
	<insertAfter xpath="/quests/quest[@id='tier2_fetch_clear']/objective[@type='InteractWithNPC']">
		<action type="GameEvent" id="CounterCharismaticEvent" phase="4"/>
    </insertAfter>
	<insertAfter xpath="/quests/quest[@id='tier1_buried_supplies']/objective[@type='InteractWithNPC']">
		<action type="GameEvent" id="CounterCharismaticEvent" phase="4"/>
    </insertAfter>
	
	<append xpath="/quests" >
	
		<quest id="st_challenge">
			<property name="name_key" value="selfTraitsChallengeName"/>
			<property name="description_key" value="selfTraitsChallengeOffer"/>
			<property name="subtitle_key" value="st_negchallenge_subtitle"/>
			<property name="statement_key" value="st_negchallenge_statement"/>
			<property name="response_key" value="st_negchallenge_response"/>
			<property name="icon" value="ui_game_symbol_quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="selfTraitsChallengeOffer"/>
						
			<action type="GameEvent" id="setNegativeSelfTraits" phase="1"/>
			<objective type="Time">
				<property name="phase" value="1"/>
				<property name="time" value="1"/>
			</objective>
			
			<reward type="Exp" value="100"/>
		</quest>
		
	</append>
	
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- Z_Story -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
	
	<insertAfter  xpath="/quests/quest[@id='quest_whiteRiverCitizen1']/reward[@type='Exp']">
		<reward type="Item" id="Chapter1_newHome" value="1"/>
		<reward type="Item" id="Chapter1_resCollector" value="1"/>
		<reward type="Item" id="bookRareSamples1" value="1"/>
	</insertAfter>
	
	<append xpath="/quests" >
		
		<quest id="startQuest1">
			<property name="name_key" value="startQuest1Name"/>
			<property name="description_key" value="startQuest1Offer"/>
			<property name="subtitle_key" value="startQuest1_subtitle"/>
			<property name="statement_key" value="startQuest1_statement"/>
			<property name="icon" value="ui_game_symbol_quest" />
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="treasure"/>	
			<property name="offer_key" value="startQuest1Offer"/>
			
			<reward type="Exp" value="500"/>
			<reward type="LootItem" id="note2_startQuest" value="1"/>
		</quest>
		
		<quest id="startQuest2">
			<property name="name_key" value="startQuest2Name"/>
			<property name="description_key" value="startQuest2Offer"/>
			<property name="subtitle_key" value="startQuest2_subtitle"/>
			<property name="statement_key" value="startQuest2_statement"/>
			<property name="response_key" value="startQuest2_response"/>
			<property name="icon" value="ui_game_symbol_quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="startQuest2Offer"/>
						
			<action type="GameEvent" id="EventStartBleeding" phase="1"/>
			<objective type="Time">
				<property name="phase" value="2"/>
				<property name="time" value="5"/>
			</objective>
			
			<action type="GameEvent" id="action_give_knife" phase="3"/>
			<objective type="Time">
				<property name="phase" value="3"/>
				<property name="time" value="1"/>
			</objective>
			
			<reward type="Exp" value="500"/>
			<reward type="LootItem" id="medicalFirstAidBandage" value="1"/>
			<reward type="LootItem" id="note3_startQuest" value="1"/>
		</quest>
		
		<quest id="startQuest3">
			<property name="name_key" value="startQuest3Name"/>
			<property name="description_key" value="startQuest3Offer"/>
			<property name="subtitle_key" value="startQuest3_subtitle"/>
			<property name="statement_key" value="startQuest3_statement"/>
			<property name="response_key" value="startQuest3_response"/>
			<property name="icon" value="ui_game_symbol_quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="startQuest3Offer"/>
						
			<objective type="EntityKill" value="1" phase="1"/>
			<action type="GameEvent" id="Spawner_startZombie" phase="1"/>
			
			<reward type="Exp" value="1000"/>
			<reward type="LootItem" id="note4_startQuest" value="1"/>
		</quest>
				
		<quest id="startQuest4">
			<property name="name_key" value="startQuest4Name"/>
			<property name="description_key" value="startQuest4Offer"/>
			<property name="subtitle_key" value="startQuest4_subtitle"/>
			<property name="statement_key" value="startQuest4_statement"/>
			<property name="response_key" value="startQuest4_response"/>
			<property name="icon" value="ui_game_symbol_quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="startQuest4Offer"/>
						
			<objective type="ReturnToNPC">
				<property name="phase" value="1"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader" />
			</objective>
			
			<reward type="Exp" value="1000"/>
			<reward type="LootItem" id="startBundle" value="1"/>
			<reward type="LootItem" id="BetterWeapon_MeleeT1" value="1"/>
		</quest>
		
		<!-- NOT USE -->
		<quest id="startQuest5">		
			<property name="name_key" value="startQuest5Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest5Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="offer_key" value="startQuest5Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="4"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="150" phase="1"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="5625"/>
			<reward type="Item" id="casinoCoin" value="1000"/>
			<reward type="Item" id="note6_startQuest" count="1"/>
			
			<reward type="Item" id="questRewardPistolBundleT1" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardShotgunBundleT1" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardRifleBundletT1" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMachineGunBundleT1" ischosen="true" value="1"/>

		</quest>
		
		<quest id="startQuest6">			
			<property name="name_key" value="startQuest6Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest6Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="offer_key" value="startQuest6Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="4"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>

			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="150" phase="1"/>
			<objective type="EntityKill" value="150" phase="2"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="casinoCoin" value="2000"/>
			<reward type="Item" id="note7_startQuest" count="1"/>

			<reward type="Item" id="questRewardPistolBundleT2" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardShotgunBundleT2" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardRifleBundletT2" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMachineGunBundleT2" ischosen="true" value="1"/>
		</quest>
		
		<quest id="startQuest7">
			<property name="name_key" value="startQuest7Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest7Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="offer_key" value="startQuest7Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="4"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="150" phase="1"/>
			<objective type="EntityKill" value="150" phase="2"/>
			<objective type="EntityKill" value="150" phase="3"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="9375"/>
			<reward type="Item" id="casinoCoin" value="3000"/>
			<reward type="Item" id="note8_startQuest" count="1"/>

			<reward type="Item" id="questRewardPistolBundleT3" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardShotgunBundleT3" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardRifleBundletT3" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMachineGunBundleT3" ischosen="true" value="1"/>
		</quest>
		
		<quest id="startQuest8">
			<property name="name_key" value="startQuest8Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest8Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_melee"/>
			<property name="offer_key" value="startQuest8Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="5"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="150" phase="1"/>
			<objective type="EntityKill" value="150" phase="2"/>
			<objective type="EntityKill" value="150" phase="3"/>
			<objective type="EntityKill" value="150" phase="4"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="18750"/>
			<reward type="Item" id="casinoCoin" value="4000"/>
			<reward type="Item" id="note9_startQuest" count="1"/>

			<reward type="Item" id="questRewardSledgehammerImpT4" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardClubImpBundleT4" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardSpearImpBundleT4" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardPlasmaBatonBundletT4" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMacheteImpBundleT4" ischosen="true" value="1"/>
		</quest>
		
		<quest id="startQuest9">
			<property name="name_key" value="startQuest9Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest9Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="offer_key" value="startQuest9Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="4"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="200" phase="1"/>
			<objective type="EntityKill" value="200" phase="2"/>
			<objective type="EntityKill" value="200" phase="3"/>
			<objective type="EntityKill" value="200" phase="4"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="30000"/>
			<reward type="Item" id="casinoCoin" value="6000"/>
			<reward type="Item" id="note10_startQuest" count="1"/>

			<reward type="Item" id="questRewardPistolBundleT5" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardShotgunBundleT5" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardRifleBundletT5" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMachineGunBundleT5" ischosen="true" value="1"/>
		</quest>
		
		<quest id="startQuest10">
			<property name="name_key" value="startQuest10Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest10Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_melee"/>
			<property name="offer_key" value="startQuest10Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="5"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="45000"/>
			<reward type="Item" id="casinoCoin" value="7500"/>
			<reward type="Item" id="note11_startQuest" count="1"/>

			<reward type="Item" id="questRewardMacheteIndianaT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMausClawsT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardAxeBarbarianT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardSledgehammerMjolnirT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardSpearCombistickT6" ischosen="true" value="1"/>
		</quest>
		
		<quest id="startQuest11">
			<property name="name_key" value="startQuest11Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest11Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="offer_key" value="startQuest11Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="4"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>
			<objective type="EntityKill" value="250" phase="5"/>
			<objective type="EntityKill" value="250" phase="6"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="55000"/>
			<reward type="Item" id="casinoCoin" value="9000"/>
			<reward type="Item" id="note12_startQuest" count="1"/>

			<reward type="Item" id="questRewardPistolBundleT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardShotgunBundleT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardRifleBundletT6" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMachineGunBundleT6" ischosen="true" value="1"/>
		</quest>
		
		<quest id="startQuest12">
			<property name="name_key" value="startQuest12Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest12Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="offer_key" value="startQuest12Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="reward_choices_count" value="4"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_clear_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>
			<objective type="EntityKill" value="250" phase="5"/>
			<objective type="EntityKill" value="250" phase="6"/>
			<objective type="EntityKill" value="250" phase="7"/>
			<objective type="EntityKill" value="250" phase="8"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="70000"/>
			<reward type="Item" id="casinoCoin" value="12000"/>
			<reward type="Item" id="note13_startQuest" count="1"/>

			<reward type="Item" id="questRewardPistolBundleT7" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardShotgunBundleT7" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardRifleBundletT7" ischosen="true" value="1"/>
			<reward type="Item" id="questRewardMachineGunBundleT7" ischosen="true" value="1"/>
		</quest>
		
		<quest id="startQuest13">
			<property name="name_key" value="startQuest13Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest13Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="startQuest13Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>
			<objective type="EntityKill" value="250" phase="5"/>
			<objective type="EntityKill" value="250" phase="6"/>
			<objective type="EntityKill" value="250" phase="7"/>
			<objective type="EntityKill" value="250" phase="8"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="85000"/>
			<reward type="LootItem" id="casinoCoin18" value="18000"/>
			<reward type="LootItem" id="note14_startQuest" count="1"/>

			<reward type="LootItem" id="UniqueModsBundle" value="1"/>
			<reward type="LootItem" id="UniqueParts3" value="1"/>
		</quest>
		
		<quest id="startQuest14">
			<property name="name_key" value="startQuest14Name"/>
			<property name="subtitle_key" value="quest_infestation_subtitle"/>
			<property name="description_key" value="startQuest14Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="offer_key" value="startQuest14Offer"/>
			<property name="statement_key" value="quest_infestation_statement"/>
			<property name="response_key" value="quest_infestation_response"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
						
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>
			<objective type="EntityKill" value="250" phase="5"/>
			<objective type="EntityKill" value="250" phase="6"/>
			<objective type="EntityKill" value="250" phase="7"/>
			<objective type="EntityKill" value="250" phase="8"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="100000"/>
			<reward type="LootItem" id="casinoCoin25" value="25000"/>
			<reward type="LootItem" id="SkillPointBundle5" value="1"/>
			<reward type="LootItem" id="UniqueParts5" value="5"/>
		</quest>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- BETTER WEAPON -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<!-- Better Than Just Pipes -->
		<quest id="BetterWeaponMeleeT1">				
			<property name="name_key" value="BetterWeaponMeleeT1Name"/>
			<property name="description_key" value="BetterWeaponMeleeT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponMeleeT1Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="75" phase="1"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="1500"/>
			<reward type="Item" id="casinoCoin" value="1000"/>
			<reward type="LootItem" id="BetterWeapon_RangeT1" value="1"/>
			
			<reward type="Item" id="Reward_MeleeT1_Spear" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_MeleeT1_Club" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_MeleeT1_Sledgehammer" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_MeleeT1_Knuckles" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_MeleeT1_Knife" ischosen="true" value="1"/>
		</quest>
		
		<quest id="BetterWeaponRangeT1">		
			<property name="name_key" value="BetterWeaponRangeT1Name"/>
			<property name="description_key" value="BetterWeaponRangeT1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponRangeT1Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="75" phase="1"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="1500"/>
			<reward type="Item" id="casinoCoin" value="1000"/>
			<reward type="LootItem" id="BetterWeapon_MeleeT2" value="1"/>
			
			<reward type="Item" id="Reward_RangeT1_Rifle" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_RangeT1_Shotgun" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_RangeT1_MachineGun" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_RangeT1_Archery" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_RangeT1_Pistol" ischosen="true" value="1"/>
		</quest>
		
		<!-- Almost like in a store -->
		<quest id="BetterWeaponMeleeT2">		
			<property name="name_key" value="BetterWeaponMeleeT2Name"/>
			<property name="description_key" value="BetterWeaponMeleeT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponMeleeT2Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="150" phase="1"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="2500"/>
			<reward type="Item" id="casinoCoin" value="1500"/>
			<reward type="LootItem" id="BetterWeapon_RangeT2" value="1"/>
			
			<reward type="Item" id="questMeleeT2_Spear" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT2_Club" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT2_Sledgehammer" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT2_Knuckles" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT2_Knife" ischosen="true" value="1"/>
		</quest>
		
		<quest id="MeleeT2_Spear">		
			<property name="name_key" value="MeleeT2_SpearName"/>
			<property name="description_key" value="MeleeT2_SpearOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_spear"/>
			<property name="subtitle_key" value="BetterWeapon_spear"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="MeleeT2_SpearOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Spear" phase="1"/>
			<objective type="EntityKill" value="75" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_MeleeT2_Spear" value="1"/>
			
			<reward type="Item" id="spearsSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="meleeWpnSpearT3SteelSpearParts" ischosen="true" value="15"/>
		</quest>
		<quest id="MeleeT2_Club">		
			<property name="name_key" value="MeleeT2_ClubName"/>
			<property name="description_key" value="MeleeT2_ClubOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT2_ClubOffer"/>
			<property name="icon" value="ui_game_symbol_club"/>
			<property name="category_key" value="quest"/>
			<property name="subtitle_key" value="BetterWeapon_club"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Club" phase="1"/>
			<objective type="EntityKill" value="75" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_MeleeT2_Club" value="1"/>
			
			<reward type="Item" id="clubsSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="meleeWpnClubT3SteelClubParts" ischosen="true" value="15"/>
		</quest>
		<quest id="MeleeT2_Sledgehammer">		
			<property name="name_key" value="MeleeT2_SledgehammerName"/>
			<property name="description_key" value="MeleeT2_SledgehammerOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT2_SledgehammerOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_sledge"/>
			<property name="subtitle_key" value="BetterWeapon_sledgehammer"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Sledgehammer" phase="1"/>
			<objective type="EntityKill" value="75" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_MeleeT2_Sledgehammer" value="1"/>
			
			<reward type="Item" id="sledgehammersSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="meleeWpnSledgeT3SteelSledgehammerParts" ischosen="true" value="15"/>
		</quest>
		<quest id="MeleeT2_Knuckles">		
			<property name="name_key" value="MeleeT2_KnucklesName"/>
			<property name="description_key" value="MeleeT2_KnucklesOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT2_KnucklesOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_boxer"/>
			<property name="subtitle_key" value="BetterWeapon_knuckles"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knuckles" phase="1"/>
			<objective type="EntityKill" value="75" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_MeleeT2_Knuckles" value="1"/>
			
			<reward type="Item" id="knucklesSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="meleeWpnKnucklesT3SteelKnucklesParts" ischosen="true" value="15"/>
		</quest>
		<quest id="MeleeT2_Knife">		
			<property name="name_key" value="MeleeT2_KnifeName"/>
			<property name="description_key" value="MeleeT2_KnifeOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT2_KnifeOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_knife"/>
			<property name="subtitle_key" value="BetterWeapon_knife"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knife" phase="1"/>
			<objective type="EntityKill" value="75" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_MeleeT2_Knife" value="1"/>
			
			<reward type="Item" id="bladesSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="meleeWpnBladeT3MacheteParts" ischosen="true" value="15"/>
		</quest>
		
		<quest id="BetterWeaponRangeT2">		
			<property name="name_key" value="BetterWeaponRangeT2Name"/>
			<property name="description_key" value="BetterWeaponRangeT2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponRangeT2Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="200" phase="1"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="2500"/>
			<reward type="Item" id="casinoCoin" value="1500"/>
			<reward type="LootItem" id="BetterWeapon_RangeT3" value="1"/>
			
			<reward type="Item" id="questRangeT2_Rifle" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT2_Shotgun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT2_MachineGun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT2_Archery" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT2_Pistol" ischosen="true" value="1"/>
		</quest>
		
		<quest id="RangeT2_Rifle">		
			<property name="name_key" value="RangeT2_RifleName"/>
			<property name="description_key" value="RangeT2_RifleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_map_cursor"/>
			<property name="subtitle_key" value="BetterWeapon_rifle"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT2_RifleOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="1"/>
			<objective type="EntityKill" value="100" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_RangeT2_Rifle" value="1"/>
			
			<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="gunRifleT1HuntingRifleParts" ischosen="true" value="15"/>
		</quest>
		<quest id="RangeT2_Shotgun">		
			<property name="name_key" value="RangeT2_ShotgunName"/>
			<property name="description_key" value="RangeT2_ShotgunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_shotgun"/>
			<property name="subtitle_key" value="BetterWeapon_shotgun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT2_ShotgunOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1"/>
			<objective type="EntityKill" value="100" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_RangeT2_Shotgun" value="1"/>
			
			<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="gunShotgunT1DoubleBarrelParts" ischosen="true" value="15"/>
		</quest>
		<quest id="RangeT2_machineGuns">		
			<property name="name_key" value="RangeT2_machineGunsName"/>
			<property name="description_key" value="RangeT2_machineGunsOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="subtitle_key" value="BetterWeapon_machineGun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT2_machineGunsOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1"/>
			<objective type="EntityKill" value="100" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_RangeT2_MachineGun" value="1"/>
			
			<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="gunMGT1AK47Parts" ischosen="true" value="15"/>
		</quest>
		<quest id="RangeT2_Archery">		
			<property name="name_key" value="RangeT2_ArcheryName"/>
			<property name="description_key" value="RangeT2_ArcheryOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_archery"/>
			<property name="subtitle_key" value="BetterWeapon_archery"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT2_ArcheryOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="100" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_RangeT2_Archery" value="1"/>
			
			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="gunBowT1WoodenBowParts" ischosen="true" value="15"/>
		</quest>
		<quest id="RangeT2_Pistol">		
			<property name="name_key" value="RangeT2_PistolName"/>
			<property name="description_key" value="RangeT2_PistolOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_gunslinger"/>
			<property name="subtitle_key" value="BetterWeapon_pistol"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT2_PistolOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1"/>
			<objective type="EntityKill" value="100" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="1500"/>
			<reward type="LootItem" id="Reward_RangeT2_Pistol" value="1"/>
			
			<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="5"/>
			<reward type="Item" id="gunHandgunT1PistolParts" ischosen="true" value="15"/>
		</quest>
		
		<!-- Military power -->
		<quest id="BetterWeaponRangeT3">		
			<property name="name_key" value="BetterWeaponRangeT3Name"/>
			<property name="description_key" value="BetterWeaponRangeT3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponRangeT3Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="150" phase="1"/>
			<objective type="EntityKill" value="150" phase="2"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="3500"/>
			<reward type="Item" id="casinoCoin" value="2000"/>
			<reward type="LootItem" id="BetterWeapon_MeleeT4" value="1"/>
			
			<reward type="Item" id="questRangeT3_Rifle" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT3_Shotgun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT3_MachineGun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT3_Archery" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT3_Pistol" ischosen="true" value="1"/>
		</quest>

		<quest id="RangeT3_Rifle">		
			<property name="name_key" value="RangeT3_RifleName"/>
			<property name="description_key" value="RangeT3_RifleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_map_cursor"/>
			<property name="subtitle_key" value="BetterWeapon_rifle"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT3_RifleOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="1"/>
			<objective type="EntityKill" value="150" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="Reward_RangeT3_Rifle" value="1"/>
			
			<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="10"/>
			<reward type="Item" id="gunRifleT1HuntingRifleParts" ischosen="true" value="25"/>
		</quest>
		<quest id="RangeT3_Shotgun">		
			<property name="name_key" value="RangeT3_ShotgunName"/>
			<property name="description_key" value="RangeT3_ShotgunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_shotgun"/>
			<property name="subtitle_key" value="BetterWeapon_shotgun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT3_ShotgunOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1"/>
			<objective type="EntityKill" value="150" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="Reward_RangeT3_Shotgun" value="1"/>
			
			<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="10"/>
			<reward type="Item" id="gunShotgunT1DoubleBarrelParts" ischosen="true" value="25"/>
		</quest>
		<quest id="RangeT3_machineGuns">		
			<property name="name_key" value="RangeT3_machineGunsName"/>
			<property name="description_key" value="RangeT3_machineGunsOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="subtitle_key" value="BetterWeapon_machineGun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT3_machineGunsOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1"/>
			<objective type="EntityKill" value="150" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="Reward_RangeT3_MachineGun" value="1"/>
			
			<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="10"/>
			<reward type="Item" id="gunMGT1AK47Parts" ischosen="true" value="25"/>
		</quest>
		<quest id="RangeT3_Archery">		
			<property name="name_key" value="RangeT3_ArcheryName"/>
			<property name="description_key" value="RangeT3_ArcheryOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_archery"/>
			<property name="subtitle_key" value="BetterWeapon_archery"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="3"/>
			<property name="offer_key" value="RangeT3_ArcheryOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="150" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="bowsSkillMagazine10" value="1"/>
			
			<reward type="Item" id="Reward_RangeT3_Bow" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_RangeT3_Crossbow" ischosen="true" value="1"/>
			<reward type="Item" id="gunBowT1WoodenBowParts" ischosen="true" value="25"/>
		</quest>
		<quest id="RangeT3_Pistol">		
			<property name="name_key" value="RangeT3_PistolName"/>
			<property name="description_key" value="RangeT3_PistolOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_gunslinger"/>
			<property name="subtitle_key" value="BetterWeapon_pistol"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT3_PistolOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1"/>
			<objective type="EntityKill" value="150" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="Reward_RangeT3_Pistol" value="1"/>
			
			<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="10"/>
			<reward type="Item" id="gunHandgunT1PistolParts" ischosen="true" value="25"/>
		</quest>

		<!-- Improved weapons -->
		<quest id="BetterWeaponMeleeT4">
			<property name="name_key" value="BetterWeaponMeleeT4Name"/>
			<property name="description_key" value="BetterWeaponMeleeT4Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponMeleeT4Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="5000"/>
			<reward type="Item" id="casinoCoin" value="2500"/>
			<reward type="LootItem" id="BetterWeapon_RangeT4" value="1"/>
			
			<reward type="Item" id="questMeleeT4_Spear" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT4_Club" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT4_Sledgehammer" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT4_Knuckles" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT4_Knife" ischosen="true" value="1"/>
		</quest>
		
		<quest id="MeleeT4_Spear">		
			<property name="name_key" value="MeleeT4_SpearName"/>
			<property name="description_key" value="MeleeT4_SpearOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_spear"/>
			<property name="subtitle_key" value="BetterWeapon_spear"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="MeleeT4_SpearOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Spear" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="3500"/>
			<reward type="LootItem" id="Reward_MeleeT4_Spear" value="1"/>
			
			<reward type="Item" id="spearsSkillMagazine" ischosen="true" value="15"/>
			<reward type="Item" id="meleeWpnSpearT3SteelSpearParts" ischosen="true" value="30"/>
		</quest>
		<quest id="MeleeT4_Club">		
			<property name="name_key" value="MeleeT4_ClubName"/>
			<property name="description_key" value="MeleeT4_ClubOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT4_ClubOffer"/>
			<property name="icon" value="ui_game_symbol_club"/>
			<property name="category_key" value="quest"/>
			<property name="subtitle_key" value="BetterWeapon_club"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Club" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="LootItem" id="Reward_MeleeT4_Club" value="1"/>
			
			<reward type="Item" id="clubsSkillMagazine" ischosen="true" value="15"/>
			<reward type="Item" id="meleeWpnClubT3SteelClubParts" ischosen="true" value="30"/>
		</quest>
		<quest id="MeleeT4_Sledgehammer">		
			<property name="name_key" value="MeleeT4_SledgehammerName"/>
			<property name="description_key" value="MeleeT4_SledgehammerOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT4_SledgehammerOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_sledge"/>
			<property name="subtitle_key" value="BetterWeapon_sledgehammer"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Sledgehammer" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="LootItem" id="Reward_MeleeT4_Sledgehammer" value="1"/>
			
			<reward type="Item" id="sledgehammersSkillMagazine" ischosen="true" value="15"/>
			<reward type="Item" id="meleeWpnSledgeT3SteelSledgehammerParts" ischosen="true" value="30"/>
		</quest>
		<quest id="MeleeT4_Knuckles">		
			<property name="name_key" value="MeleeT4_KnucklesName"/>
			<property name="description_key" value="MeleeT4_KnucklesOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT4_KnucklesOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_boxer"/>
			<property name="subtitle_key" value="BetterWeapon_knuckles"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knuckles" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="LootItem" id="Reward_MeleeT4_Knuckles" value="1"/>
			
			<reward type="Item" id="knucklesSkillMagazine" ischosen="true" value="15"/>
			<reward type="Item" id="meleeWpnKnucklesT3SteelKnucklesParts" ischosen="true" value="30"/>
		</quest>
		<quest id="MeleeT4_Knife">		
			<property name="name_key" value="MeleeT4_KnifeName"/>
			<property name="description_key" value="MeleeT4_KnifeOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT4_KnifeOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_knife"/>
			<property name="subtitle_key" value="BetterWeapon_knife"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knife" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="3500"/>
			<reward type="LootItem" id="Reward_MeleeT4_Knife" value="1"/>
			
			<reward type="Item" id="bladesSkillMagazine" ischosen="true" value="15"/>
			<reward type="Item" id="meleeWpnBladeT3MacheteParts" ischosen="true" value="30"/>
		</quest>
		
		<quest id="BetterWeaponRangeT4">		
			<property name="name_key" value="BetterWeaponRangeT4Name"/>
			<property name="description_key" value="BetterWeaponRangeT4Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponRangeT4Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="5000"/>
			<reward type="Item" id="casinoCoin" value="2500"/>
			<reward type="LootItem" id="BetterWeapon_MeleeT5" value="1"/>
			
			<reward type="Item" id="questRangeT4_Rifle" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT4_Shotgun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT4_MachineGun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT4_Archery" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT4_Pistol" ischosen="true" value="1"/>
		</quest>
		
		<quest id="RangeT4_Rifle">		
			<property name="name_key" value="RangeT4_RifleName"/>
			<property name="description_key" value="RangeT4_RifleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_map_cursor"/>
			<property name="subtitle_key" value="BetterWeapon_rifle"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT4_RifleOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="2"/>
			<objective type="EntityKill" value="125" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="Reward_RangeT4_Rifle" value="1"/>
			
			<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="20"/>
			<reward type="Item" id="gunRifleT1HuntingRifleParts" ischosen="true" value="40"/>
		</quest>
		<quest id="RangeT4_Shotgun">		
			<property name="name_key" value="RangeT4_ShotgunName"/>
			<property name="description_key" value="RangeT4_ShotgunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_shotgun"/>
			<property name="subtitle_key" value="BetterWeapon_shotgun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT4_ShotgunOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="2"/>
			<objective type="EntityKill" value="125" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="Reward_RangeT4_Shotgun" value="1"/>
			
			<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="20"/>
			<reward type="Item" id="gunShotgunT1DoubleBarrelParts" ischosen="true" value="40"/>
		</quest>
		<quest id="RangeT4_machineGuns">		
			<property name="name_key" value="RangeT4_machineGunsName"/>
			<property name="description_key" value="RangeT4_machineGunsOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="subtitle_key" value="BetterWeapon_machineGun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT4_machineGunsOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="2"/>
			<objective type="EntityKill" value="125" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="Reward_RangeT4_MachineGun" value="1"/>
			
			<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="20"/>
			<reward type="Item" id="gunMGT1AK47Parts" ischosen="true" value="40"/>
		</quest>
		<quest id="RangeT4_Archery">		
			<property name="name_key" value="RangeT4_ArcheryName"/>
			<property name="description_key" value="RangeT4_ArcheryOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_archery"/>
			<property name="subtitle_key" value="BetterWeapon_archery"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="3"/>
			<property name="offer_key" value="RangeT4_ArcheryOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="2"/>
			<objective type="EntityKill" value="125" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="bowsSkillMagazine20" value="1"/>
			
			<reward type="Item" id="Reward_RangeT4_Bow" ischosen="true" value="1"/>
			<reward type="Item" id="Reward_RangeT4_Crossbow" ischosen="true" value="1"/>
			<reward type="Item" id="gunBowT1WoodenBowParts" ischosen="true" value="40"/>
		</quest>
		<quest id="RangeT4_Pistol">		
			<property name="name_key" value="RangeT4_PistolName"/>
			<property name="description_key" value="RangeT4_PistolOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_gunslinger"/>
			<property name="subtitle_key" value="BetterWeapon_pistol"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT4_PistolOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="2"/>
			<objective type="EntityKill" value="125" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="Reward_RangeT4_Pistol" value="1"/>
			
			<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="20"/>
			<reward type="Item" id="gunHandgunT1PistolParts" ischosen="true" value="40"/>
		</quest>
				
		<!-- Call me by name -->
		<quest id="BetterWeaponMeleeT5">		
			<property name="name_key" value="BetterWeaponMeleeT5Name"/>
			<property name="description_key" value="BetterWeaponMeleeT5Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponMeleeT5Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="10000"/>
			<reward type="Item" id="casinoCoin" value="5000"/>
			<reward type="LootItem" id="BetterWeapon_RangeT5" value="1"/>
			
			<reward type="Item" id="questMeleeT5_Spear" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT5_Club" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT5_Sledgehammer" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT5_Knuckles" ischosen="true" value="1"/>
			<reward type="Item" id="questMeleeT5_Knife" ischosen="true" value="1"/>
		</quest>
		
		<quest id="MeleeT5_Spear">		
			<property name="name_key" value="MeleeT5_SpearName"/>
			<property name="description_key" value="MeleeT5_SpearOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_spear"/>
			<property name="subtitle_key" value="BetterWeapon_spear"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="MeleeT5_SpearOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Spear" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Spear" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_MeleeT5_Spear" value="1"/>
			
			<reward type="Item" id="spearsSkillMagazine" ischosen="true" value="25"/>
			<reward type="Item" id="meleeWpnSpearT3SteelSpearParts" ischosen="true" value="50"/>
		</quest>
		<quest id="MeleeT5_Club">		
			<property name="name_key" value="MeleeT5_ClubName"/>
			<property name="description_key" value="MeleeT5_ClubOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT5_ClubOffer"/>
			<property name="icon" value="ui_game_symbol_club"/>
			<property name="category_key" value="quest"/>
			<property name="subtitle_key" value="BetterWeapon_club"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Club" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Club" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_MeleeT5_Club" value="1"/>
			
			<reward type="Item" id="clubsSkillMagazine" ischosen="true" value="25"/>
			<reward type="Item" id="meleeWpnClubT3SteelClubParts" ischosen="true" value="50"/>
		</quest>
		<quest id="MeleeT5_Sledgehammer">		
			<property name="name_key" value="MeleeT5_SledgehammerName"/>
			<property name="description_key" value="MeleeT5_SledgehammerOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT5_SledgehammerOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_sledge"/>
			<property name="subtitle_key" value="BetterWeapon_sledgehammer"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Sledgehammer" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Sledgehammer" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_MeleeT5_Sledgehammer" value="1"/>
			
			<reward type="Item" id="sledgehammersSkillMagazine" ischosen="true" value="25"/>
			<reward type="Item" id="meleeWpnSledgeT3SteelSledgehammerParts" ischosen="true" value="50"/>
		</quest>
		<quest id="MeleeT5_Knuckles">		
			<property name="name_key" value="MeleeT5_KnucklesName"/>
			<property name="description_key" value="MeleeT5_KnucklesOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT5_KnucklesOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_boxer"/>
			<property name="subtitle_key" value="BetterWeapon_knuckles"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knuckles" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Knuckles" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_MeleeT5_Knuckles" value="1"/>
			
			<reward type="Item" id="knucklesSkillMagazine" ischosen="true" value="25"/>
			<reward type="Item" id="meleeWpnKnucklesT3SteelKnucklesParts" ischosen="true" value="50"/>
		</quest>
		<quest id="MeleeT5_Knife">		
			<property name="name_key" value="MeleeT5_KnifeName"/>
			<property name="description_key" value="MeleeT5_KnifeOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="MeleeT5_KnifeOffer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_knife"/>
			<property name="subtitle_key" value="BetterWeapon_knife"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Knife" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Knife" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="Reward_MeleeT5_Knife" value="1"/>
			
			<reward type="Item" id="bladesSkillMagazine" ischosen="true" value="25"/>
			<reward type="Item" id="meleeWpnBladeT3MacheteParts" ischosen="true" value="50"/>
		</quest>
		
		<quest id="BetterWeaponRangeT5">		
			<property name="name_key" value="BetterWeaponRangeT5Name"/>
			<property name="description_key" value="BetterWeaponRangeT5Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponRangeT5Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="5"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>
			<objective type="EntityKill" value="250" phase="5"/>
			<objective type="EntityKill" value="250" phase="6"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="7"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="10000"/>
			<reward type="Item" id="casinoCoin" value="5000"/>
			<reward type="LootItem" id="BetterWeapon_RangeT6" value="1"/>
			
			<reward type="Item" id="questRangeT5_Rifle" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT5_Shotgun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT5_MachineGun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT5_Archery" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT5_Pistol" ischosen="true" value="1"/>
		</quest>
		
		<quest id="RangeT5_Rifle">		
			<property name="name_key" value="RangeT5_RifleName"/>
			<property name="description_key" value="RangeT5_RifleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_map_cursor"/>
			<property name="subtitle_key" value="BetterWeapon_rifle"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT5_RifleOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_RangeT5_Rifle" value="1"/>
			
			<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="30"/>
			<reward type="Item" id="gunRifleT1HuntingRifleParts" ischosen="true" value="60"/>
		</quest>
		<quest id="RangeT5_Shotgun">		
			<property name="name_key" value="RangeT5_ShotgunName"/>
			<property name="description_key" value="RangeT5_ShotgunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_shotgun"/>
			<property name="subtitle_key" value="BetterWeapon_shotgun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT5_ShotgunOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_RangeT5_Shotgun" value="1"/>
			
			<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="30"/>
			<reward type="Item" id="gunShotgunT1DoubleBarrelParts" ischosen="true" value="60"/>
		</quest>
		<quest id="RangeT5_machineGuns">		
			<property name="name_key" value="RangeT5_machineGunsName"/>
			<property name="description_key" value="RangeT5_machineGunsOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="subtitle_key" value="BetterWeapon_machineGun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT5_machineGunsOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_RangeT5_MachineGun" value="1"/>
			
			<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="30"/>
			<reward type="Item" id="gunMGT1AK47Parts" ischosen="true" value="60"/>
		</quest>
		<quest id="RangeT5_Archery">		
			<property name="name_key" value="RangeT5_ArcheryName"/>
			<property name="description_key" value="RangeT5_ArcheryOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_archery"/>
			<property name="subtitle_key" value="BetterWeapon_archery"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT5_ArcheryOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Archery" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_RangeT5_Crossbow" value="1"/>

			<reward type="Item" id="bowsSkillMagazine" ischosen="true" value="30"/>
			<reward type="Item" id="gunBowT1WoodenBowParts" ischosen="true" value="60"/>
		</quest>
		<quest id="RangeT5_Pistol">		
			<property name="name_key" value="RangeT5_PistolName"/>
			<property name="description_key" value="RangeT5_PistolOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_gunslinger"/>
			<property name="subtitle_key" value="BetterWeapon_pistol"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT5_PistolOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="4"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="7500"/>
			<reward type="LootItem" id="Reward_RangeT5_Pistol" value="1"/>
			
			<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="30"/>
			<reward type="Item" id="gunHandgunT1PistolParts" ischosen="true" value="60"/>
		</quest>
		
		<!-- Legend of the Wasteland -->
		<quest id="BetterWeaponRangeT6">		
			<property name="name_key" value="BetterWeaponRangeT6Name"/>
			<property name="description_key" value="BetterWeaponRangeT6Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponRangeT6Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="4"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="250" phase="1"/>
			<objective type="EntityKill" value="250" phase="2"/>
			<objective type="EntityKill" value="250" phase="3"/>
			<objective type="EntityKill" value="250" phase="4"/>
			<objective type="EntityKill" value="250" phase="5"/>
			<objective type="EntityKill" value="250" phase="6"/>
			<objective type="EntityKill" value="250" phase="7"/>
			<objective type="EntityKill" value="250" phase="8"/>

			<objective type="ReturnToNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="9"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="15000"/>
			<reward type="Item" id="casinoCoin" value="7500"/>
			<reward type="LootItem" id="BetterWeapon_LastHunt1" value="1"/>
			
			<reward type="Item" id="questRangeT6_Rifle" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT6_Shotgun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT6_MachineGun" ischosen="true" value="1"/>
			<reward type="Item" id="questRangeT6_Pistol" ischosen="true" value="1"/>
		</quest>

		<quest id="RangeT6_Rifle">		
			<property name="name_key" value="RangeT6_RifleName"/>
			<property name="description_key" value="RangeT6_RifleOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_map_cursor"/>
			<property name="subtitle_key" value="BetterWeapon_rifle"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT6_RifleOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_rifle" phase="4"/>
			<objective type="EntityKill" value="250" phase="4">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="10000"/>
			<reward type="LootItem" id="Reward_RangeT6_Rifle" value="1"/>
			
			<reward type="Item" id="riflesSkillMagazine" ischosen="true" value="50"/>
			<reward type="Item" id="gunRifleT1HuntingRifleParts" ischosen="true" value="100"/>
		</quest>
		<quest id="RangeT6_Shotgun">		
			<property name="name_key" value="RangeT6_ShotgunName"/>
			<property name="description_key" value="RangeT6_ShotgunOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_shotgun"/>
			<property name="subtitle_key" value="BetterWeapon_shotgun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT6_ShotgunOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Shotgun" phase="4"/>
			<objective type="EntityKill" value="250" phase="4">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="10000"/>
			<reward type="LootItem" id="Reward_RangeT6_Shotgun" value="1"/>
			
			<reward type="Item" id="shotgunsSkillMagazine" ischosen="true" value="50"/>
			<reward type="Item" id="gunShotgunT1DoubleBarrelParts" ischosen="true" value="100"/>
		</quest>
		<quest id="RangeT6_machineGuns">		
			<property name="name_key" value="RangeT6_machineGunsName"/>
			<property name="description_key" value="RangeT6_machineGunsOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_rifle"/>
			<property name="subtitle_key" value="BetterWeapon_machineGun"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT6_machineGunsOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_MachineGun" phase="4"/>
			<objective type="EntityKill" value="250" phase="4">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="10000"/>
			<reward type="LootItem" id="Reward_RangeT6_MachineGun" value="1"/>
			
			<reward type="Item" id="machineGunsSkillMagazine" ischosen="true" value="50"/>
			<reward type="Item" id="gunMGT1AK47Parts" ischosen="true" value="100"/>
		</quest>
		<quest id="RangeT6_Pistol">		
			<property name="name_key" value="RangeT6_PistolName"/>
			<property name="description_key" value="RangeT6_PistolOffer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_gunslinger"/>
			<property name="subtitle_key" value="BetterWeapon_pistol"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
			<property name="reward_choices_count" value="2"/>
			<property name="offer_key" value="RangeT6_PistolOffer"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="1"/>
			<objective type="EntityKill" value="250" phase="1">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="2"/>
			<objective type="EntityKill" value="250" phase="2">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="3"/>
			<objective type="EntityKill" value="250" phase="3">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>
			<requirement type="Quests.Requirements.Buff" id="Holding_Pistol" phase="4"/>
			<objective type="EntityKill" value="250" phase="4">
				<property name="target_tags" value="zombie"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="5"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
			
			<reward type="Exp" value="10000"/>
			<reward type="LootItem" id="Reward_RangeT6_Pistol" value="1"/>
			
			<reward type="Item" id="handgunsSkillMagazine" ischosen="true" value="50"/>
			<reward type="Item" id="gunHandgunT1PistolParts" ischosen="true" value="100"/>
		</quest>

		<!-- The Last Hunt -->
		<quest id="BetterWeaponLastHunt1">		
			<property name="name_key" value="BetterWeaponLastHunt1Name"/>
			<property name="description_key" value="BetterWeaponLastHunt1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponLastHunt1Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
					
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeapon_completion"/>
			
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="miniboss"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="85000"/>
			<reward type="LootItem" id="casinoCoin18" value="18000"/>
			<reward type="LootItem" id="BetterWeapon_LastHunt2" count="1"/>
			<reward type="LootItem" id="UniqueModsBundle" value="1"/>
			<reward type="LootItem" id="UniqueParts3" value="1"/>
		</quest>
		
		<quest id="BetterWeaponLastHunt2">		
			<property name="name_key" value="BetterWeaponLastHunt2Name"/>
			<property name="description_key" value="BetterWeaponLastHunt2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			<property name="offer_key" value="BetterWeaponLastHunt2Offer"/>
			<property name="category_key" value="quest"/>
			<property name="icon" value="ui_game_symbol_skull"/>
			<property name="subtitle_key" value="BetterWeapon"/>
			<property name="shareable" value="false"/>
			<property name="repeatable" value="false"/>
						
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_BetterWeaponEnd_completion"/>
			
			<objective type="EntityKill" value="25" phase="1">
				<property name="target_tags" value="boss"/>
				<property name="objective_name_key" value="ObjectiveAnyZombie_key"/>
			</objective>

			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<reward type="Exp" value="100000"/>
			<reward type="LootItem" id="casinoCoin25" value="25000"/>
			<reward type="LootItem" id="SkillPointBundle5" value="1"/>
			<reward type="LootItem" id="UniqueParts5" value="5"/>
		</quest>
				
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Rare Samples -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<quest id="RareSamples1">
			<property name="name_key" value="RareSamples1Name"/>
			<property name="description_key" value="RareSamples1Desc"/>
			<property name="subtitle_key" value="quest_radio"/>
			<property name="statement_key" value="quest_radio"/>
			<property name="response_key" value="quest_radio"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples1Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
			
			<objective type="Craft" id="radioStation" value="1" phase="1"/>
			<objective type="BlockPlace" id="radioStation" value="1" phase="2"/>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="bookRareSamples2" value="1"/>
		</quest>
		
		<quest id="RareSamples2">
			<property name="name_key" value="RareSamples2Name"/>
			<property name="description_key" value="RareSamples2Desc"/>
			<property name="subtitle_key" value="quest_suprequest"/>
			<property name="statement_key" value="quest_suprequest"/>
			<property name="response_key" value="quest_suprequest"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples2Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
					
			<objective type="Craft" id="resourceResourceSet" value="10" phase="1"/>
			<objective type="Craft" id="requestExperimentalAlloysSmall" value="1" phase="2"/>
			<objective type="FetchKeep" id="resourceExperimentalAlloys" value="10" phase="3"/>

			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="bookRareSamples3" value="1"/>
			<reward type="LootItem" id="modSurgicalBladeSchematic" value="1"/>
		</quest>
		
		<quest id="RareSamples3">
			<property name="name_key" value="RareSamples3Name"/>
			<property name="description_key" value="RareSamples3Desc"/>
			<property name="subtitle_key" value="quest_craftmod"/>
			<property name="statement_key" value="quest_craftmod"/>
			<property name="response_key" value="quest_craftmod"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples3Offer"/>
			<property name="icon" value="ui_game_symbol_quest"/>
					
			<objective type="Craft" id="modSurgicalBlade" value="1" phase="1"/>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="bookRareSamples4" value="1"/>
		</quest>
		
		<quest id="RareSamples4">
			<property name="name_key" value="RareSamples4Name"/>
			<property name="description_key" value="RareSamples4Desc"/>
			<property name="subtitle_key" value="quest_killradzombie"/>
			<property name="statement_key" value="quest_killradzombie"/>
			<property name="response_key" value="quest_killradzombie"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples4Offer"/>
			<property name="icon" value="ui_game_symbol_zombie"/>
			
			<objective type="EntityKill" value="25" phase="1">
				<property name="target_tags" value="elite"/>
				<property name="objective_name_key" value="ObjectiveElite_key"/>
			</objective>
			
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="radiated"/>
				<property name="objective_name_key" value="ObjectiveRadiates_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="60" phase="1"/>
			
			<reward type="Exp" value="15000"/>
			<reward type="LootItem" id="bookRareSamples5" value="1"/>
		</quest>
		
		<quest id="RareSamples5">
			<property name="name_key" value="RareSamples5Name"/>
			<property name="description_key" value="RareSamples5Desc"/>
			<property name="subtitle_key" value="quest_rareammo"/>
			<property name="statement_key" value="quest_rareammo"/>
			<property name="response_key" value="quest_rareammo"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples5Offer"/>
			<property name="icon" value="ui_game_symbol_airdrop"/>
			
			<objective type="Craft" id="ammo762SmallCase100_Quest" value="1" phase="1"/>
			<objective type="FetchKeep" id="ammo762mmBulletDU" value="100" phase="2"/>
			
			<reward type="Exp" value="2500"/>
			<reward type="LootItem" id="bookRareSamples6" value="1"/>
		</quest>
		
		<quest id="RareSamples6">
			<property name="name_key" value="RareSamples6Name"/>
			<property name="description_key" value="RareSamples6Desc"/>
			<property name="subtitle_key" value="quest_RadResist"/>
			<property name="statement_key" value="quest_RadResist"/>
			<property name="response_key" value="quest_RadResist"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples6Offer"/>
			<property name="icon" value="ui_game_symbol_zombie"/>

			<objective type="FetchKeep" id="armorNomadHelmet" value="1" phase="1"/>
			<objective type="FetchKeep" id="armorNomadOutfit" value="1" phase="1"/>
			<objective type="FetchKeep" id="armorNomadGloves" value="1" phase="1"/>
			<objective type="FetchKeep" id="armorNomadBoots" value="1" phase="1"/>
			
			<objective type="Wear" id="armorNomadHelmet" phase="2"/>
			<objective type="Wear" id="armorNomadOutfit" phase="2"/>
			<objective type="Wear" id="armorNomadGloves" phase="2"/>
			<objective type="Wear" id="armorNomadBoots" phase="2"/>
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="bookRareSamples7" value="1"/>
		</quest>
		
		<quest id="RareSamples7">
			<property name="name_key" value="RareSamples7Name"/>
			<property name="description_key" value="RareSamples7Desc"/>
			<property name="subtitle_key" value="quest_RadResist"/>
			<property name="statement_key" value="quest_RadResist"/>
			<property name="response_key" value="quest_RadResist"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples7Offer"/>
			<property name="icon" value="ui_game_symbol_radiation"/>
			
			<objective type="FetchKeep" id="modArmorARResistHelmet" value="1" phase="1"/>
			<objective type="FetchKeep" id="modArmorAROutfit" value="1" phase="1"/>
			<objective type="FetchKeep" id="modArmorARGloves" value="1" phase="1"/>
			<objective type="FetchKeep" id="modArmorARBoots" value="1" phase="1"/>
			
			<objective type="FetchKeep" id="drugAntiRadPills" value="5" phase="2"/>		
			
			<reward type="Exp" value="5000"/>
			<reward type="LootItem" id="bookRareSamples8" value="1"/>
		</quest>
		
		<quest id="RareSamples8">
			<property name="name_key" value="RareSamples8Name"/>
			<property name="description_key" value="RareSamples8Desc"/>
			<property name="subtitle_key" value="quest_zombie_minibosses"/>
			<property name="statement_key" value="quest_zombie_minibosses"/>
			<property name="response_key" value="quest_zombie_minibosses"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples8Offer"/>
			<property name="icon" value="ui_game_symbol_radiation"/>
					
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="bossDevourer"/>
				<property name="objective_name_key" value="ObjectiveDevourer_key"/>
			</objective>
			
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="bossBearDaddy"/>
				<property name="objective_name_key" value="ObjectiveBearDaddy_key"/>
			</objective>
			
			<objective type="EntityKill" value="2" phase="1">
				<property name="target_tags" value="bossGargul"/>
				<property name="objective_name_key" value="ObjectiveGargul_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="250" phase="1"/>
			
			<reward type="Exp" value="30000"/>
			<reward type="LootItem" id="bookRareSamples9" value="1"/>
			<reward type="LootItem" id="ImpModsBundle" value="1"/>
		</quest>
		
		<quest id="RareSamples9">
			<property name="name_key" value="RareSamples9Name"/>
			<property name="description_key" value="RareSamples9Desc"/>
			<property name="subtitle_key" value="quest_zombie_bosses"/>
			<property name="statement_key" value="quest_zombie_bosses"/>
			<property name="response_key" value="quest_zombie_bosses"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples9Offer"/>
			<property name="icon" value="ui_game_symbol_zombie"/>
						
			<objective type="EntityKill" value="1" phase="1">
				<property name="target_tags" value="bossBull"/>
				<property name="objective_name_key" value="ObjectiveBull_key"/>
			</objective>
			
			<objective type="EntityKill" value="1" phase="1">
				<property name="target_tags" value="bossShocker"/>
				<property name="objective_name_key" value="ObjectiveShocker_key"/>
			</objective>
			
			<objective type="EntityKill" value="1" phase="1">
				<property name="target_tags" value="bossVeteran"/>
				<property name="objective_name_key" value="ObjectiveVeteran_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceMutationSamples" value="500" phase="1"/>
			
			<reward type="Exp" value="50000"/>
			<reward type="LootItem" id="bookRareSamples10" value="1"/>
			<reward type="LootItem" id="UniqueModsBundle" value="1"/>
		</quest>
		
		<quest id="RareSamples10">
			<property name="name_key" value="RareSamples10Name"/>
			<property name="description_key" value="RareSamples10Desc"/>
			<property name="subtitle_key" value="quest_wasteland"/>
			<property name="statement_key" value="quest_wasteland"/>
			<property name="response_key" value="quest_wasteland"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="true"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="RareSamples10Offer"/>
			<property name="icon" value="ui_game_symbol_check"/>
			
			<objective type="EntityKill" value="1" phase="1">
				<property name="target_tags" value="bossCarrier"/>
				<property name="objective_name_key" value="ObjectiveCarrier_key"/>
			</objective>
			
			<reward type="Exp" value="75000"/>
			<reward type="LootItem" id="SkillPointBundle5" value="1"/>
		</quest>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- New Home Quest's -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<quest id="NewHome1">
			<property name="name_key" value="NewHome1Name"/>
			<property name="description_key" value="NewHome1Offer"/>
			<property name="subtitle_key" value="quest_newhome"/>
			<property name="statement_key" value="quest_newhome"/>
			<property name="response_key" value="quest_newhome"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="NewHome1Offer"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="reward_choices_count" value="3"/>
			<property name="icon" value="ui_game_symbol_hammer"/>
			
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="BlockPlace" id="frameShapes:VariantHelper" value="100" phase="1"/>
			<objective type="BlockUpgrade" id="frameShapes:VariantHelper" value="100" phase="2"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="Chapter2_newHome" value="1"/>
			
			<reward type="Item" id="meleeToolRepairT0StoneAxe" ischosen="true" value="6"/>
			<reward type="Item" id="resourceWood" ischosen="true" value="400"/>
			<reward type="Item" id="woodShapes:VariantHelper" ischosen="true" value="50"/>
		</quest>
		
		<quest id="NewHome2">
			<property name="name_key" value="NewHome2Name"/>
			<property name="description_key" value="NewHome2Offer"/>
			<property name="subtitle_key" value="quest_newhome"/>
			<property name="statement_key" value="quest_newhome"/>
			<property name="response_key" value="quest_newhome"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="NewHome2Offer"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="reward_choices_count" value="4"/>
			<property name="icon" value="ui_game_symbol_hammer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="BlockUpgrade" id="woodShapes:VariantHelper" value="100" phase="1"/>
			<objective type="BlockUpgrade" id="oldWoodDoor" value="1" phase="1"/>
			<objective type="BlockUpgrade" id="woodHatch" value="1" phase="1"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="Chapter3_newHome" value="1"/>
			
			<reward type="Item" id="meleeToolRepairT1ClawHammer" ischosen="true" value="2"/>
			<reward type="Item" id="armorLumberjackHelmet" ischosen="true" value="2"/>
			<reward type="Item" id="resourceCobblestones" ischosen="true" value="500"/>
			<reward type="Item" id="cobblestoneShapes:VariantHelper" ischosen="true" value="50"/>
		</quest>
		
		<quest id="NewHome3">
			<property name="name_key" value="NewHome3Name"/>
			<property name="description_key" value="NewHome3Offer"/>
			<property name="subtitle_key" value="quest_newhome"/>
			<property name="statement_key" value="quest_newhome"/>
			<property name="response_key" value="quest_newhome"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="NewHome3Offer"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="reward_choices_count" value="4"/>
			<property name="icon" value="ui_game_symbol_hammer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="BlockUpgrade" id="cobblestoneShapes:VariantHelper" value="100" phase="1"/>
			<objective type="BlockUpgrade" id="ironHatchBlockVariantHelper" value="2" phase="1"/>
			<objective type="BlockUpgrade" id="ironDoorBlockVariantHelper" value="2" phase="1"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="Chapter4_newHome" value="1"/>
			
			<reward type="Item" id="meleeToolRepairT3Nailgun" ischosen="true" value="2"/>
			<reward type="Item" id="armorLumberjackHelmet" ischosen="true" value="4"/>
			<reward type="Item" id="resourceConcreteMix" ischosen="true" value="500"/>
			<reward type="Item" id="concreteShapes:VariantHelper" ischosen="true" value="50"/>
		</quest>
		
		<quest id="NewHome4">
			<property name="name_key" value="NewHome4Name"/>
			<property name="description_key" value="NewHome4Offer"/>
			<property name="subtitle_key" value="quest_newhome"/>
			<property name="statement_key" value="quest_newhome"/>
			<property name="response_key" value="quest_newhome"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="NewHome4Offer"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="reward_choices_count" value="4"/>
			<property name="icon" value="ui_game_symbol_hammer"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="BlockUpgrade" id="concreteShapes:VariantHelper" value="100" phase="1"/>
			<objective type="BlockPlace" id="vaultDoor01_Powered" value="2" phase="1"/>
			<objective type="BlockPlace" id="vaultHatch01_Powered" value="2" phase="1"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="2"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="5000"/>
			
			<reward type="Item" id="meleeToolRepairT4NailgunImp" ischosen="true" value="2"/>
			<reward type="Item" id="armorLumberjackHelmet" ischosen="true" value="6"/>
			<reward type="Item" id="resourceDurablAlloys" ischosen="true" value="25"/>
			<reward type="Item" id="steelShapes:VariantHelper" ischosen="true" value="50"/>
		</quest>
		
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		<!-- Resources Collector Quest's -->
		<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
		
		<quest id="ResCollector1">
			<property name="name_key" value="ResCollector1Name"/>
			<property name="description_key" value="ResCollector1Offer"/>
			<property name="subtitle_key" value="quest_conditions"/>
			<property name="statement_key" value="quest_conditions"/>
			<property name="response_key" value="quest_conditions"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ResCollector1Offer"/>
			<property name="reward_choices_count" value="4"/>
			<property name="icon" value="ui_game_symbol_tool"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="EntityKill" value="5" phase="1">
				<property name="target_tags" value="UtilityWorker"/>
				<property name="objective_name_key" value="ObjectiveBuilders_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceScrapIron" value="250" phase="2"/>
			<objective type="FetchKeep" id="resourceWood" value="50" phase="2"/>
			<objective type="FetchKeep" id="resourceMetalPipe" value="5" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ResCollector1" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ResCollector1" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="1500"/>
			<reward type="Item" id="Chapter2_resCollector" value="1"/>
			
			<reward type="Item" id="meleeToolPickT1IronPickaxe" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolShovelT1IronShovel" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolAxeT1IronFireaxe" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolSalvageT1Wrench" ischosen="true" value="2"/>
		</quest>
		
		<quest id="ResCollector2">
			<property name="name_key" value="ResCollector2Name"/>
			<property name="description_key" value="ResCollector2Offer"/>
			<property name="subtitle_key" value="quest_conditions"/>
			<property name="statement_key" value="quest_conditions"/>
			<property name="response_key" value="quest_conditions"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ResCollector2Offer"/>
			<property name="reward_choices_count" value="4"/>
			<property name="icon" value="ui_game_symbol_tool"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="EntityKill" value="10" phase="1">
				<property name="target_tags" value="UtilityWorker"/>
				<property name="objective_name_key" value="ObjectiveBuilders_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedIron" value="50" phase="2"/>
			<objective type="FetchKeep" id="resourceWood" value="50" phase="2"/>
			<objective type="FetchKeep" id="UniversalParts" value="15" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ResCollector2" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ResCollector2" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="2500"/>
			<reward type="Item" id="Chapter3_resCollector" value="1"/>
			
			<reward type="Item" id="meleeToolPickT2SteelPickaxe" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolShovelT2SteelShovel" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolAxeT2SteelAxe" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolSalvageT2Ratchet" ischosen="true" value="2"/>
		</quest>
		
		<quest id="ResCollector3">
			<property name="name_key" value="ResCollector3Name"/>
			<property name="description_key" value="ResCollector3Offer"/>
			<property name="subtitle_key" value="quest_conditions"/>
			<property name="statement_key" value="quest_conditions"/>
			<property name="response_key" value="quest_conditions"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ResCollector3Offer"/>
			<property name="reward_choices_count" value="3"/>
			<property name="icon" value="ui_game_symbol_tool"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="EntityKill" value="15" phase="1">
				<property name="target_tags" value="UtilityWorker"/>
				<property name="objective_name_key" value="ObjectiveBuilders_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedSteel" value="50" phase="2"/>
			<objective type="FetchKeep" id="resourceMechanicalParts" value="25" phase="2"/>
			<objective type="FetchKeep" id="UniversalParts" value="25" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ResCollector3" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ResCollector3" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="3500"/>
			<reward type="Item" id="Chapter4_resCollector" value="1"/>
			
			<reward type="Item" id="meleeToolAxeT3Chainsaw" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolPickT3Auger" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolSalvageT3ImpactDriver" ischosen="true" value="2"/>
		</quest>
		
		<quest id="ResCollector4">
			<property name="name_key" value="ResCollector4Name"/>
			<property name="description_key" value="ResCollector4Offer"/>
			<property name="subtitle_key" value="quest_conditions"/>
			<property name="statement_key" value="quest_conditions"/>
			<property name="response_key" value="quest_conditions"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ResCollector4Offer"/>
			<property name="reward_choices_count" value="3"/>
			<property name="icon" value="ui_game_symbol_tool"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="EntityKill" value="20" phase="1">
				<property name="target_tags" value="UtilityWorker"/>
				<property name="objective_name_key" value="ObjectiveBuilders_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceForgedSteel" value="100" phase="2"/>
			<objective type="FetchKeep" id="resourceMechanicalParts" value="25" phase="2"/>
			<objective type="FetchKeep" id="resourceElectricParts" value="25" phase="2"/>
			<objective type="FetchKeep" id="UniversalParts" value="25" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ResCollector4" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ResCollector4" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="5000"/>
			<reward type="Item" id="Chapter5_resCollector" value="1"/>
			
			<reward type="Item" id="meleeToolSalvageT4ImpactDriverImp" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolPickT4AugerImp" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolAxeT4ChainsawImp" ischosen="true" value="2"/>
		</quest>
		
		<quest id="ResCollector5">
			<property name="name_key" value="ResCollector5Name"/>
			<property name="description_key" value="ResCollector5Offer"/>
			<property name="subtitle_key" value="quest_conditions"/>
			<property name="statement_key" value="quest_conditions"/>
			<property name="response_key" value="quest_conditions"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ResCollector5Offer"/>
			<property name="reward_choices_count" value="2"/>
			<property name="icon" value="ui_game_symbol_tool"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="EntityKill" value="25" phase="1">
				<property name="target_tags" value="UtilityWorker"/>
				<property name="objective_name_key" value="ObjectiveBuilders_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourceUltraStrengthAlloys" value="15" phase="2"/>
			<objective type="FetchKeep" id="resourceElectricPartsImp" value="10" phase="2"/>
			<objective type="FetchKeep" id="UniversalParts" value="50" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ResCollector5" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ResCollector5" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="7500"/>
			<reward type="Item" id="Chapter6_resCollector" value="1"/>
			
			<reward type="Item" id="meleeToolSalvageT5ImpactDriverReact" ischosen="true" value="2"/>
			<reward type="Item" id="meleeToolPickT5AugerReact" ischosen="true" value="2"/>		
		</quest>
		
		<quest id="ResCollector6">
			<property name="name_key" value="ResCollector6Name"/>
			<property name="description_key" value="ResCollector6Offer"/>
			<property name="subtitle_key" value="quest_conditions"/>
			<property name="statement_key" value="quest_conditions"/>
			<property name="response_key" value="quest_conditions"/>
			<property name="icon" value="Quest" />
			<property name="repeatable" value="false"/>
			<property name="shareable" value="false"/>
			<property name="add_to_tier_complete" value="false"/>
			<property name="category_key" value="quest"/>	
			<property name="offer_key" value="ResCollector6Offer"/>
			<property name="reward_choices_count" value="3"/>
			<property name="icon" value="ui_game_symbol_tool"/>
			
			<property name="completiontype" value="TurnIn"/>
			<property name="completion_key" value="quest_Contract_complite"/>
			
			<objective type="EntityKill" value="50" phase="1">
				<property name="target_tags" value="UtilityWorker"/>
				<property name="objective_name_key" value="ObjectiveBuilders_key"/>
			</objective>
			
			<objective type="FetchKeep" id="resourcePreciousMetals" value="15" phase="2"/>
			<objective type="FetchKeep" id="resourceElectricPartsImp" value="10" phase="2"/>
			<objective type="FetchKeep" id="UniversalParts" value="50" phase="2"/>
			
			<objective type="Craft" id="Ingredients_ResCollector6" value="1" phase="3"/>
			<objective type="Fetch" id="Ingredients_ResCollector6" value="1" phase="4"/>
			
			<objective type="ReturnToNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>

			<objective type="InteractWithNPC">
				<property name="phase" value="3"/>
				<property name="nav_object" value="return_to_trader"/>
			</objective>
						
			<reward type="Exp" value="10000"/>
			<reward type="Item" id="UniqueToolsModsBundle" value="1"/>
			
			<reward type="Item" id="PortableReactorСhargingStation" ischosen="true" value="1"/>
			<reward type="Item" id="AugerReactСhargingStation" ischosen="true" value="1"/>
			<reward type="Item" id="ImpactDriverReactСhargingStation" ischosen="true" value="1"/>
		</quest>
		
	</append>
		
</config>