<?xml version="1.0" encoding="utf-8"?>
<configs>
    <append xpath="/blocks">
        <block name="PathingCube">
            <property name="Shape" value="ModelEntity"/>
            <!--property name="Model" value="#@modfolder:Resources/PathingCube.unity3d?PathingCube"/-->
            <!--<property name="Model" value="#@modfolder:Resources/PathingCube.unity3d?PathingCube"/>-->

            <property name="Model" value="@:Entities/Crafting/sign_wood_1x1_Prefab.prefab"/>
            <property name="MultiBlockDim" value="1,1,1"/>

            <property name="Class" value="PathFinding, SCore"/>
            <property name="Material" value="Mair"/>
            <property name="CreativeMode" value="Player"/>
            <property name="CanPickup" value="true"/>
            <property name="Collide" value="sight"/>
            <!-- At 1,2,1, it was causing issues with destroying blocks. Maybe it had to do with the rotation of the cube? -->
            <!--<property name="MultiBlockDim" value="1,1,1"/>-->


        </block>

        <block name="PathingCube2">
            <property name="Shape" value="ModelEntity"/>
            <property name="Model" value="#@modfolder:Resources/PathingCube.unity3d?PathingCube2"/>
            <property name="Class" value="Particle"/>
            <property name="Material" value="Mair"/>
            <property name="CreativeMode" value="Player"/>
            <property name="ImposterExclude" value="true"/>
            <property name="CanPlayersSpawnOn" value="true"/>
            <property name="CanPickup" value="true"/>
            <property name="TakeDelay" value="3"/>
            <property name="Collide" value="sight"/>
            <!--
            <property name="MultiBlockDim" value="1,1,1"/>
-->
        </block>
    </append>
</configs>