<?xml version="1.0" encoding="utf-8"?>
<configs>
    <append xpath="/blocks">
        <block name="SpawnCube">
            <property name="Extends" value="woodNoUpgradeMaster"/>
            <property name="Model" value="#@modfolder:Resources/PathingCube.unity3d?PathingCube"/>
            <!--property name="Model" value="Entities/Crafting/sign_wood_1x1_Prefab"/-->
            <property name="Class" value="SpawnCubeSDX, SCore"/>
            <property name="CreativeMode" value="Player"/>
            <property name="Shape" value="ModelEntity"/>
            <property name="HandleFace" value="South"/>
            <property name="MultiBlockDim" value="1,1,1"/>
            <property name="ImposterExchange" value="imposterDontBlockSheet" param1="43"/>
            <property name="StabilitySupport" value="false"/>
            <!-- build restriction -->
            <property name="Place" value="TowardsPlacerInverted"/>
            <property name="Group" value="Decor/Miscellaneous"/>
            <property name="FilterTags" value="fdecor,fsigns,fother"/>
            <property name="SortOrder1" value="70s0"/>
            <drop event="Fall" count="0" prob="0"/>
            <property name="Collide" value="sight"/>
        </block>


        <block name="TestSpawnCube">
            <property name="Extends" value="SpawnCube"/>
            <property name="Class" value="SpawnCube2SDX, SCore"/>
            <property name="Config" value="ec=npcNurseEmptyHand;task=stay;pc=0;leader=yes"/>
        </block>

        <block name="TestSpawnCube2">
            <property name="Extends" value="SpawnCube"/>
            <property name="Class" value="SpawnCube2SDX, SCore"/>
            <property name="Config" value="eg=ZombiesAll;buff=buffOrderStay;pc=0"/>
        </block>

        <block name="TestSpawnCube3">
            <property name="Extends" value="SpawnCube"/>
            <property name="Class" value="SpawnCube2SDX, SCore"/>

            <!-- Rather than using Config, you can optionally set the EntityGroup -->
            <property name="EntityGroup" value="ZombiesForestDowntown"/>
            <!-- Range of spawn from the block pos -->
            <property name="SpawnRadius" value="5"/>
            <property name="SpawnArea" value="15"/>
            <!-- Spawn 2 each tick -->
            <property name="NumberToSpawn" value="2"/>
            <!-- Total number of ticksbefore the block self-destructs -->
            <property name="MaxSpawned" value="10"/>

            <!-- How many ticks between the spawn times-->
            <!-- NumberToSpawn spawns each time it block ticks. -->
            <property name="TickRate" value="10"/>
        </block>
    </append>
</configs>