<config>

	<!-- Z_BigInv98slots | XUi_InGame\windows.xml -->

	<remove xpath="/windows/window[@name='windowBackpack']" />

	<!-- adjust windowlooting to match the size of the new player dropped backpack container -->

	<set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@rows">11</set>

	<set xpath="/windows/window[@name='windowLooting']/rect[@name='content']/grid[@name='queue']/@cols">10</set>

	<insertAfter xpath="/windows/popupMenu[@name='popupMenu']">

			<window name="windowBackpack" width="816" height="414" panel="Center" controller="BackpackWindow" cursor_area="true">
				<rect name="header" height="43" depth="1">
					<headerbg />
					<sprite depth="3" name="windowIcon" style="icon32px" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" />
					<label depth="3" name="windowName" pos="42,-6" width="180" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />


					<rect pos="480,0" width="400" controller="ContainerStandardControls" move_start_bottom_left="true">
						<button depth="3" name="btnClearInventory" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="-45, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{creativewindowopen}" defaultcolor="[iconColor]" hovercolor="[hoverColor]" selectedcolor="[selectedColor]" />

						<button depth="3" name="btnToggleLockMode" sprite="ui_game_symbol_lock" tooltip_key="xuiStashLockModeToggle" pos="0, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" selected="{userlockmode}" />

						<button depth="3" name="btnSort" sprite="ui_game_symbol_sort" tooltip_key="lblSortContainer" pos="50, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />

						<rect pos="0, 0" visible="{lootingorvehiclestorage}">
							<button depth="3" name="btnMoveFillAndSmart" sprite="ui_game_symbol_store_similar_down" tooltip_key="lblStashFillAndSmart" pos="100, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
							<button depth="3" name="btnMoveAll" sprite="ui_game_symbol_store_all_down" tooltip_key="lblStashAll" pos="150, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />

		<!--
							<rect pos="0,30">
								<button   depth="3" name="btnMoveFillStacks" sprite="ui_game_symbol_drop" tooltip_key="lblStashFillStacks" pos="6, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
								<button   depth="3" name="btnMoveSmart" sprite="ui_game_symbol_drop" tooltip_key="lblStashSmart" pos="46, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
							</rect>
		-->
						</rect>
					</rect>

					<label depth="2" pos="690,-8" width="80" height="28" text="{currencyamount}" justify="right" />
					<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="776,-10" color="[white]" foregroundlayer="true" />
				</rect>

				<rect name="content" width="816" height="368" depth="0" pos="0,-46">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="816" height="368" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
					<grid depth="10" name="inventory" rows="7" cols="14" pos="3,-3" cell_width="58" cell_height="52" controller="Backpack" repeat_content="true">
						<backpack_item_stack name="0" />
					</grid>
				</rect>
			</window>

		</insertAfter>


	<!-- Z_FearAndFatigue | XUi_InGame\windows.xml -->

	<!-- <InsertAfter xpath="/windows/window[@name='CharacterFrameWindow']/rect[@name='searchControls']/button[@name='coreStatButton']"> -->

	<!-- <button depth="4" name="coreStatButton" style="icon30px, press" pos="151,-22" sprite="ui_game_symbol_block_damage" pivot="center" tooltip="Stats" sound="[paging_click]" tooltip_key="lblNegTraits" /> -->

	<!-- <button depth="4" name="coreStatButton" style="icon30px, press" pos="194,-22" sprite="ui_game_symbol_block_repair" pivot="center" tooltip="Stats" sound="[paging_click]" tooltip_key="lblPosTraits" /> -->

	<!-- </InsertAfter> -->

	<!-- <InsertAfter xpath="/windows/window[@name='CharacterFrameWindow']/grid[@visible='{showcore}']"> -->

	<!-- <grid visible="{showstats}" depth="0" pos="0,-86" width="327" cols="1" cell_height="30" repeat_content="false" arrangement="vertical"> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerstaminatitle|once}" valuecontent="{playerstamina}/{playermaxstamina}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerfoodtitle|once}" valuecontent="{playermodifiedcurrentfood}/{playerfoodmax}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerwatertitle|once}" valuecontent="{playermodifiedcurrentwater}/{playerwatermax}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playercoretemptitle|once}" valuecontent="{playercoretemp}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerzombiekillstitle|once}" valuecontent="{playerzombiekills}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerpvpkillstitle|once}" valuecontent="{playerpvpkills}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerdeathstitle|once}" valuecontent="{playerdeaths}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playertravelledtitle|once}" valuecontent="{playertravelled}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playeritemscraftedtitle|once}" valuecontent="{playeritemscrafted}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerlongestlifetitle|once}" valuecontent="{playerlongestlife}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playercurrentlifetitle|once}" valuecontent="{playercurrentlife}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerxptonextleveltitle|once}" valuecontent="{playerxptonextlevel}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="{playerlootstagetitle|once}" valuecontent="{playerlootstage}" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkGrey]" textcontent="" valuecontent="" /> -->

	<!-- <player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" /> -->

	<!-- </grid> -->

	<!-- </InsertAfter> -->


	<!-- Z_HUD | XUi_InGame\windows.xml -->

	<!-- INFO Panel -->

	<remove xpath="/windows/window[@name='emptyInfoPanel']" />

	<remove xpath="/windows/window[@name='itemInfoPanel']" />

	<remove xpath="/windows/window[@name='craftingInfoPanel']" />

	<remove xpath="/windows/window[@name='buffInfoPanel']" />

	<insertAfter xpath="/windows/popupMenu[@name='popupMenu']">
			<window name="emptyInfoPanel" width="816" height="392" panel="Center" controller="EmptyInfoWindow" cursor_area="true">
				<rect name="header" height="43" depth="1">
					<headerbg />
					<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search" />
					<label style="header.name" text="INSPECT" text_key="xuiInspect" />
				</rect>

				<rect name="contentCraftingInfo" height="346" depth="1" pos="0,-46">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="816" height="346" color="[black]" type="sliced" fillcenter="false" />
					<sprite color="[mediumGrey]" type="sliced" />
					<label pos="30,-173" depth="3" name="descriptionText" width="756" height="340" text_key="xuiEmptyInfoPanelText" justify="left" font_size="28" pivot="left" spacing_y="10" />
				</rect>
			</window>

			<window name="itemInfoPanel" width="816" height="392" controller="ItemInfoWindow" panel="Center" cursor_area="true">
				<rect name="header" height="43" depth="1">
					<headerbg />
					<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}" />
					<label depth="2" name="windowName" pos="39,-6" width="340" height="32" text="{itemname}" font_size="32" />
					<label depth="2" pos="772,-8" width="200" height="28" text="{pricelabel} {itemcost}{markup}" pivot="topright" justify="right" />
					<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="776,-10" color="[white]" foregroundlayer="true" />
				</rect>

				<rect name="contentInfo" height="346" depth="1" pos="0,-46">
					<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="816" height="346" color="[black]" type="sliced" fillcenter="false" />
					<rect depth="1" pos="3,0" name="preview" width="180" height="346">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="183" height="346" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
						<sprite depth="7" name="itemPreview" width="154" height="154" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="89,-166" pivot="center" foregroundlayer="true" />

						<sprite depth="4" name="durabilityBackground" height="32" width="171" color="185,0,0,255" type="sliced" pos="3, -308" visible="{hasdurability}" />
						<sprite depth="5" name="durability" sprite="menu_empty2px" color="20,20,20,255" fill="{removeddurabilityfill}" type="filled" fillspritepad="true" globalopacitymod="0" visible="{hasdurability}" height="32" width="171" pos="3, -308" />
						<filledsprite depth="6" name="durabilityBar" height="32" width="171" color="{durabilitycolor}" type="filled" pos="3, -308" fill="{durabilityfill}" visible="{hasdurability}" />
						<label depth="12" name="durabilityValue" pos="6,-309" width="162" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" />

					</rect>

					<rect pos="183,0" width="174" height="346" visible="{shownormaloptions}">
						<sprite depth="12" name="itemtypeicon" width="36" height="36" sprite="ui_game_symbol_{itemtypeicon}" pos="-175,-11" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="177" height="346" color="[black]" type="sliced" fillcenter="false" />
						<grid name="itemActions" rows="8" cols="1" pos="0,0" width="174" height="344" cell_width="174" cell_height="43" controller="ItemActionList" repeat_content="true">
							<item_action_entry />
						</grid>
					</rect>

					<rect pos="3,0" width="180" height="346" visible="{showtraderoptions}">
						<sprite depth="12" name="itemtypeicon" width="36" height="36" sprite="ui_game_symbol_{itemtypeicon}" pos="8,-54" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
						<sprite color="[mediumGrey]" type="sliced" height="44" />
						<rect name="counterControl" width="180" height="43" pos="0,0" controller="Counter">
							<sprite depth="1" color="[darkestGrey]" type="sliced" globalopacity="true" width="180" height="43" />
							<button depth="2" name="countDown" style="icon30px, press, held" pos="17,-23" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountdown}" />
							<textfield name="count_input" depth="2" pos="38,-9" width="62" height="27" character_limit="4" validation="integer" virtual_keyboard_prompt="vkPromptCount" />
							<button depth="2" name="countUp" style="icon30px, press, held" pos="121,-23" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}" />
							<button depth="2" name="countMax" style="icon30px, press, held" pos="157,-24" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}" />
						</rect>
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="177,0" width="177" height="346" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="3" name="fillerBackground" pos="180,-45" height="303" width="174" color="[mediumGrey]" type="sliced" />
						<grid name="vendorItemActions" rows="4" cols="1" pos="180,-3" width="174" height="168" cell_width="174" cell_height="42" controller="ItemActionList" repeat_content="true">
							<item_action_entry />
						</grid>
					</rect>

					<rect depth="2" name="searchControls" width="448" height="43" pos="356,0" visible="{showstatanddescription}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="462" height="46" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" width="458" height="44" />
						<button depth="4" name="statButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" tooltip_key="lblStats" sound="[paging_click]" selected="true" />
						<button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip="Description" tooltip_key="lblDescription" sound="[paging_click]" />
					</rect>

					<rect depth="1" pos="356,0" name="description" width="458" height="271" visible="{showonlydescription}">
						<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
						<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="462" height="272" color="[black]" type="sliced" fillcenter="false" />
						<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}" width="440" parse_actions="true" />
					</rect>

					<rect depth="1" pos="356,-43" name="description" width="458" height="228" visible="{showstatanddescription}">
						<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="462" height="229" color="[black]" type="sliced" fillcenter="false" />
						<rect depth="3" visible="{showstats}" width="462">
							<rect pos="-3,0" height="35">
								<sprite depth="8" sprite="menu_empty3px" height="35" color="[black]" type="sliced" fillcenter="false" />
								<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="34" type="sliced" />
								<label depth="3" pos="10,-6" width="430" font_size="26" text="{itemstattitle1}" justify="left" color="[white]" />
								<label depth="3" pos="20,-6" width="430" font_size="26" text="{itemstat1}" justify="right" color="[selectedColor]" />
							</rect>
							<rect pos="-3,-33" height="35">
								<sprite depth="8" sprite="menu_empty3px" height="34" color="[black]" type="sliced" fillcenter="false" />
								<sprite depth="1" color="[darkGrey]" type="sliced" />
								<label depth="3" pos="10,-6" width="430" font_size="26" text="{itemstattitle2}" justify="left" color="[white]" />
								<label depth="3" pos="20,-6" width="430" font_size="26" text="{itemstat2}" justify="right" color="[selectedColor]" />
							</rect>
							<rect pos="-3,-64" height="35">
								<sprite depth="8" sprite="menu_empty3px" height="34" color="[black]" type="sliced" fillcenter="false" />
								<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="33" type="sliced" />
								<label depth="3" pos="10,-6" width="430" font_size="26" text="{itemstattitle3}" justify="left" color="[white]" />
								<label depth="3" pos="20,-6" width="430" font_size="26" text="{itemstat3}" justify="right" color="[selectedColor]" />
							</rect>
							<rect pos="-3,-94" height="35">
								<sprite depth="8" sprite="menu_empty3px" height="36" color="[black]" type="sliced" fillcenter="false" />
								<sprite depth="1" color="[darkGrey]" type="sliced" />
								<label depth="3" pos="10,-6" width="430" font_size="26" text="{itemstattitle4}" justify="left" color="[white]" />
								<label depth="3" pos="20,-6" width="430" font_size="26" text="{itemstat4}" justify="right" color="[selectedColor]" />
							</rect>
							<rect pos="-3,-127" height="35">
								<sprite depth="8" sprite="menu_empty3px" height="35" color="[black]" type="sliced" fillcenter="false" />
								<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="34" type="sliced" />
								<label depth="3" pos="10,-6" width="430" font_size="26" text="{itemstattitle5}" justify="left" color="[white]" />
								<label depth="3" pos="20,-6" width="430" font_size="26" text="{itemstat5}" justify="right" color="[selectedColor]" />
							</rect>
							<rect pos="-3,-159" height="35">
								<sprite depth="8" sprite="menu_empty3px" height="36" color="[black]" type="sliced" fillcenter="false" />
								<sprite depth="1" color="[darkGrey]" type="sliced" />
								<label depth="3" pos="10,-6" width="430" font_size="26" text="{itemstattitle6}" justify="left" color="[white]" />
								<label depth="3" pos="20,-6" width="430" font_size="26" text="{itemstat6}" justify="right" color="[selectedColor]" />
							</rect>
							<rect pos="-3,-192" height="35">
								<sprite depth="8" sprite="menu_empty3px" height="36" color="[black]" type="sliced" fillcenter="false" />
								<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="35" type="sliced" />
								<label depth="3" pos="10,-6" width="430" font_size="26" text="{itemstattitle7}" justify="left" color="[white]" />
								<label depth="3" pos="20,-6" width="430" font_size="26" text="{itemstat7}" justify="right" color="[selectedColor]" />
							</rect>
						</rect>

						<rect visible="{showdescription}">
							<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
							<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}" width="440" parse_actions="true" />
						</rect>
					</rect>

					<grid name="parts" rows="1" cols="6" pos="356,-270" cell_width="77" cell_height="75" repeat_content="true" controller="PartList" visible="{isnotcomparing}">
						<item_stack name="0" />
					</grid>
					<rect visible="{iscomparing}" pos="356,-271" width="450" height="75">
						<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
						<label depth="3" name="descriptionText" pos="6,-20" text_key="xuiCompareNoModded" justify="center" color="[selectedColor]" />
					</rect>
				</rect>
			</window>

			<window name="craftingInfoPanel" width="816" height="392" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center" cursor_area="true">
			<rect name="header" height="43" depth="1">
				<headerbg />
				<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}" />
				<label style="header.name" text="{itemname}" />

				<rect pos="566,0" name="requiredToolOverlay">
					<sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]" />
					<label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left" />
				</rect>
			</rect>

			<rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="807" height="348" color="[darkGrey]" type="sliced" fillcenter="false" />
				<rect depth="1" pos="3,0" name="preview" width="180" height="348">


					<rect name="recipeCraftCountControl" width="180" height="43" pos="0,0" controller="RecipeCraftCount">
						<sprite depth="1" color="[darkestGrey]" type="sliced" globalopacity="true" width="180" height="43" />
						<button depth="2" name="countDown" style="icon30px, press, held" pos="17,-23" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountdown}" />
						<textfield name="count_input" depth="2" pos="38,-9" width="62" height="27" character_limit="4" validation="integer" virtual_keyboard_prompt="vkPromptCount" />
						<button depth="2" name="countUp" style="icon30px, press, held" pos="121,-23" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}" />
						<button depth="2" name="countMax" style="icon30px, press" pos="157,-24" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]" disabledcolor="[lightGrey]" enabled="{enablecountup}" />
					</rect>

					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="183" height="348" color="[black]" type="sliced" fillcenter="false" />
					<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="153" height="175" color="[black]" type="sliced" fillcenter="false" /> -->
					<sprite depth="1" pos="-3,-43" width="183" height="305" color="[darkGrey]" type="sliced" globalopacity="true" />
					<sprite depth="12" name="itemPreview" width="154" height="154" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="89,-160" pivot="center" foregroundlayer="true" />
					<sprite depth="8" name="itemtypeicon" width="36" height="36" sprite="ui_game_symbol_{itemtypeicon}" pos="8,-55" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
					<sprite depth="3" name="durabilityBackground" height="32" width="118" color="30,30,30,255" type="sliced" pos="29, -308" visible="{hasdurability}" />
					<filledsprite depth="4" name="durabilityBar" height="32" width="118" color="{durabilitycolor}" type="filled" pos="29, -308" fill="{durabilityfill}" visible="{hasdurability}" />
					<label depth="12" name="durabilityValue" pos="6,-309" width="162" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" />

					<sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="40, -278" type="sliced" color="[iconColor]" foregroundlayer="true" />
					<!-- <label depth="3" name="TimeLabel" style="icon30px" pos="53, -119" text="TIME" text_key="xuiTime" font_size="22" /> -->
					<label depth="3" name="craftingTime" width="100" height="32" pos="75, -278" text="{craftingtime}" font_size="26" color="[beige]" />
					<button depth="12" name="addQualityButton" style="icon22px, press" pos="162,-325" sprite="ui_game_symbol_arrow_menu" flip="Horizontally" pivot="center" sound="[paging_click]" visible="{hasdurability}" disabledcolor="[lightGrey]" enabled="{enableaddquality}" />
					<button depth="12" name="subtractQualityButton" style="icon22px, press" pos="14,-325" sprite="ui_game_symbol_arrow_menu" pivot="center" sound="[paging_click]" visible="{hasdurability}" disabledcolor="[lightGrey]" enabled="{enablesubtractquality}" />
				</rect>

				<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="183,0" width="177" height="173" color="[black]" type="sliced" fillcenter="false" /> -->




				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="180,0" width="177" height="348" color="[black]" type="sliced" fillcenter="false" />

				<grid name="itemActions" rows="8" cols="1" pos="183,0" width="174" cell_width="174" cell_height="43" controller="ItemActionList">
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<item_action_entry />
					<!-- <sprite depth="3" name="fillerBackground" height="22" color="[mediumGrey]" type="sliced"/> -->
				</grid>

				<rect depth="2" name="searchControls" width="447" height="43" pos="357,0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="46" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
					<button depth="4" name="ingredientsButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_resource" pivot="center" tooltip_key="ingredient" sound="[paging_click]" selected="true" />
					<button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip_key="lblBookDesc" sound="[paging_click]" />
					<button depth="4" name="showunlocksButton" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_unlock" pivot="center" tooltip_key="xuiSkillUnlocks" sound="[paging_click]" visible="{showunlockedbytab}" />
				</rect>


				<rect depth="1" pos="357,-43" name="description" width="447" height="328" visible="{showdescription}">
					<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="305" color="[black]" type="sliced" fillcenter="false" />

					<rect visible="true">
						<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" height="301" />
						<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}" width="440" height="294" parse_actions="true" />
					</rect>
				</rect>

				<rect depth="1" pos="357,-46" name="ingredients" width="447" height="266" visible="{showingredients}">
					<grid rows="7" width="447" height="231" cell_height="43" cell_width="447" controller="IngredientList" arrangement="vertical">
						<ingredient_header name="0" />
						<ingredient_row name="1" />
						<ingredient_row name="2" />
						<ingredient_row name="3" />
						<ingredient_row name="4" />
						<ingredient_row name="5" />
						<ingredient_row name="6" />
					</grid>
				</rect>

				<rect depth="1" pos="357,-46" name="unlockedBy" width="447" height="266" visible="{showunlockedby}">
					<grid rows="6" width="447" height="231" cell_height="50" cell_width="447" controller="UnlockByList" arrangement="vertical">
						<unlocked_by_header name="0" />
						<unlocked_by_row name="1" />
						<unlocked_by_row name="2" />
						<unlocked_by_row name="3" />
						<unlocked_by_row name="4" />
						<unlocked_by_row name="5" />
					</grid>
				</rect>
			</rect>
			</window>

			<window name="buffInfoPanel" width="816" height="392" controller="BuffInfoWindow" anchor="Top" panel="Center">
				<rect name="header" height="43" depth="1">
					<headerbg />
					<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon}" />
					<label style="header.name" text="{buffname}" width="595" />
					<label depth="2" name="status" pos="0,-10" width="595" height="28" justify="right" text="{buffstatus}" />
				</rect>

				<rect name="contentBuffInfo" height="346" depth="1" pos="0,-46">
					<rect>
						<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="816" height="346" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" name="background" color="[black]" type="sliced" sprite="menu_empty3px" fillcenter="false" />
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="183" height="153" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" pos="2,-3" name="preview" width="180" height="148" color="[darkGrey]" type="sliced" />
						<sprite depth="3" name="itemPreview" width="100" height="100" sprite="{bufficon}" color="{buffcolor}" pos="42,-27" foregroundlayer="true" />

						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="183" height="196" color="[black]" type="sliced" fillcenter="false" />
						<grid depth="10" name="itemActions" rows="4" cols="1" pos="3,-153" width="177" cell_width="177" cell_height="42" controller="ItemActionList" repeat_content="true">
							<item_action_entry />
						</grid>

						<sprite depth="3" name="fillerBackground" pos="3,-321" height="22" width="183" color="[mediumGrey]" type="sliced" />

						<rect depth="1" pos="183,0" name="description" width="630" height="346">
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="636" height="346" color="[black]" type="sliced" fillcenter="false" />

							<rect>
								<sprite depth="1" color="[darkGrey]" type="sliced" />
								<label depth="3" name="descriptionText" pos="8,-6" text="{buffdescription}" width="622" height="338" />
							</rect>
						</rect>
					</rect>
				</rect>
			</window>
		</insertAfter>

	<!-- TARGET HP BAR -->

	<remove xpath="/windows/window[@name='windowTargetBar']/rect" />

	<append xpath="/windows/window[@name='windowTargetBar']">
			<window name="windowTargetBar" controller="TargetBar" visibility="always"> 
				<rect pos="-154,432" width="320" height="34" visible="{visible}">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
					<sprite depth="3" name="background" color="[black]" type="sliced" />
					<filledsprite pos="3,-3" depth="5" name="BarContent" color="255,0,0,180" width="314" height="28" fill="{fill}" globalopacity="true" />
					<label depth="3" name="TextContent" pos="-3,26" font_size="22" color="222, 206, 163" justify="center" pivot="topleft" text="{name}" height="34" />
					<label depth="3" name="TextContent" pos="-3,-6" font_size="22" color="255,200,200,180" justify="center" pivot="topleft" text="{currentwithmax}" height="34" />
				</rect>
			</window>
		</append>

	<!-- STORM WARNING & BIOME ENTRY -->

	<remove xpath="/windows/window[@name='windowEntering']/rect" />

	<append xpath="/windows/window[@name='windowEntering']">
			<window name="windowEntering" controller="EnteringArea" anchor="Top" difficulty_color="[red]" biome_color="[green]" inactive_color="[lightGrey]" difficulty_icon="ui_game_symbol_skull" biome_icon="ui_game_symbol_foliage"> 
				<rect pos="-170,-85" width="340" height="100">
					<!--sprite depth="1" name="background" sprite="menu_empty3px" color="65,65,65,150" type="sliced" /-->
					<label depth="3" name="TextContent" pos="5,-3" font_size="42" color="[white]" style="outline" pivot="topleft" text="{locationname}" justify="center" width="330" height="60" />
					<label depth="3" name="MessageContent" pos="0,-40" font_size="28" color="[white]" style="outline" pivot="topleft" text="{messagename}" justify="center" width="340" height="98" />

					<!-- No longer used. Keep for modding. -->
					<!-- <sprite depth="2" pos="5, -60" name="windowicon" style="icon32px" sprite="ui_game_loot_stage_bad" visible="{visible_loot_max}"/> -->

					<grid padding="8,10" pos="170, -78" pivot="center" cols="8" cell_width="34" cell_height="32">
						<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" color="{color1}" visible="{visible1}" />
						<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" color="{color2}" visible="{visible2}" />
						<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" color="{color3}" visible="{visible3}" />
						<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" color="{color4}" visible="{visible4}" />
						<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" color="{color5}" visible="{visible5}" />
						<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" color="{color6}" visible="{visible6}" />
						<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" color="{color7}" visible="{visible7}" />

						<rect width="32" height="32" visible="{visible_half}">
							<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" type="filled" fill="0.5" color="255,128,0" />
							<sprite depth="2" name="windowicon" style="icon32px" sprite="ui_game_symbol_skull" type="filled" fill="0.5" fillinvert="true" color="[lightGrey]" />
						</rect>
					</grid>
				</rect>
			</window>
		</append>

	<!-- Left Panel -->

	<remove xpath="/windows/window[@name='HUDLeftStatBars']" />

	<append xpath="/windows">
			<window name="HUDLeftStatBars" anchor="BottomLeft">
				<rect name="hud" pos="9,150" rows="2" cols="1" width="168" side="right">

					<!-- Stealth -->
					<rect stat_type="Stealth" width="180" height="40" pos="0,88" controller="HUDStatBar" visible="{statvisible}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
						<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="174" height="34" type="filled" fill="1" />
						<filledsprite pos="3,-3" depth="4" name="BarContent" color="{stealthcolor}" width="174" height="34" type="filled" fill="{statfill}" />
						<sprite depth="5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_stealth" size="24,24" pos="8,-8" foregroundlayer="true" />
						<label depth="6" name="TextContent" pos="-8,-8" font_size="26" color="[white]" justify="right" text="{statcurrent}" height="44" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />	
					</rect>

					<!-- Health -->
					<rect stat_type="Health" width="180" height="40" pos="0,42" controller="HUDStatBar" visible="{statvisible}">
						<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
						<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="174" height="34" type="filled" fill="{statmodifiedmax}" />
						<filledsprite pos="3,-3" depth="5" name="BarContent" color="255,0,0,180" width="174" height="34" type="filled" fill="{statfill}" />
						<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_add" size="24,24" pos="8,-8" foregroundlayer="true" />
						<label depth="7" name="TextContent" pos="-8,-8" font_size="26" color="[white]" text="{statcurrentwithmax}" height="44" justify="right" />

						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
					</rect>

					<!-- Stamina -->
					<rect stat_type="Stamina" width="180" height="40" pos="0,-4" controller="HUDStatBar" visible="{statvisible}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
						<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="174" height="34" type="filled" fill="{statmodifiedmax}" />
						<filledsprite pos="3,-3" depth="5" name="BarContent" color="0,54,255,180" width="174" height="34" type="filled" fill="{statfill}" />
						<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_agility" size="24,24" pos="8,-8" foregroundlayer="true" />
						<label depth="7" name="TextContent" pos="-8,-8" font_size="26" color="[white]" text="{statcurrentwithmax}" height="44" justify="right" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
						<rect pos="186,0" width="40" height="40" visible="{sprintactive}">
							<sprite pos="10,-20" depth="8" name="sprint" atlas="{uiatlas}" sprite="ui_game_symbol_run" size="28,28" pivot="left" />
						</rect>
					</rect>

					<!-- XP Bar Adjustments, Now Circle -->
					<rect pos="90,-94" width="90" height="90" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
						<sprite depth="8" height="88" width="88" name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />
						<sprite depth="9" name="center" sprite="ui_game_filled_circle" color="35,35,35" pivot="center" globalopacitymod="0" />
						<sprite depth="10" height="80" width="80" name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacitymod="0" visible="{statvisible}" />
						<!-- <sprite depth="11" height="80" width="80" name="background" sprite="ui_game_filled_circle" color="170,20,220" pivot="center" globalopacitymod="0" type="filled" fill="{xp}" filldirection="radial360" controller="ToolbeltWindow" visible="{statvisible}"/> -->
						<sprite depth="11" height="80" width="80" name="background" sprite="ui_game_filled_circle" color="170,20,220" pivot="center" globalopacitymod="0" type="filled" fill="{xp}" filldirection="radial360" controller="ToolbeltWindow" />

						<sprite depth="12" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />
						<label depth="15" pos="0,14" color="110,110,110" name="Level" width="45" height="42" pivot="center" justify="center" text="Level" text_key="xuiLevel" font_size="15" />
						<label depth="15" pos="0,-12" name="LevelNumber" width="45" height="42" pivot="center" justify="center" text="{cvar($LastPlayerLevel)}" font_size="26" />
					</rect>	

					<!--Food Bar Adjustments-->
					<rect name="food" pos="0,-49" width="90" height="90" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<sprite depth="3" name="background" color="0,0,0,140" type="sliced" />
						<filledsprite pos="3,-3" depth="3" name="background" color="30,70,20" width="84" height="84" type="filled" fill="{statmodifiedmax}" />
						<filledsprite pos="3,-3" depth="5" name="BarContent" color="45,140,30" width="84" height="84" type="filled" fill="{statfill}" filldirection="vertical" />
						<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_fork" size="24,24" pos="8,-58" foregroundlayer="true" tooltip_key="xuiFoodPercentage" />
						<label depth="7" name="TextContent" pos="8,-8" font_size="20" color="[white]" text="{statcurrentwithmax}" height="34" width="42" justify="left" tooltip_key="xuiFoodPercentage" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
					</rect>
					<!--Water Bar Adjustments-->
					<rect name="water" pos="90,-49" width="90" height="90" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<filledsprite pos="3,-3" depth="3" name="background" color="15,90,115" width="84" height="84" type="filled" fill="{statmodifiedmax}" />
						<filledsprite pos="3,-3" depth="5" name="BarContent" color="30,160,180" width="84" height="84" type="filled" fill="{statfill}" filldirection="vertical" />
						<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_water" size="24,24" pos="58,-58" foregroundlayer="true" tooltip_key="xuiWaterPercentage" />
						<label depth="7" name="TextContent" pos="40,-8" font_size="20" color="[white]" text="{statcurrentwithmax}" height="34" width="42" justify="right" tooltip_key="xuiWaterPercentage" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
					</rect>
				</rect>

				<rect name="customStatus" pos="196,150" rows="3" cols="1" width="168" side="right">

					<!--Fatigue Status-->			
					<rect name="fatigue" pos="0,-49" width="48" height="90" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<filledsprite pos="3,-3" depth="4" name="background" color="220,140,7" width="42" height="84" type="filled" fill="{cvar($FatigueStatusHUD)}" filldirection="vertical" />
						<sprite pos="3,-3" depth="3" name="BarContent" color="80,80,50" width="42" height="84" />
						<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_muscle" size="24,24" pos="13,-58" foregroundlayer="true" />
						<label depth="7" name="TextContent" pos="3,-8" font_size="18" color="[white]" text="{cvar(.FatigueStatus)}%" height="34" width="42" justify="center" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
					</rect>

					<!--Stress Status-->
					<rect name="stress" pos="54,-49" width="48" height="90" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<filledsprite pos="3,-3" depth="4" name="background" color="175,35,175" width="42" height="84" type="filled" fill="{cvar($StressStatusHUD)}" filldirection="vertical" />
						<sprite pos="3,-3" depth="3" name="BarContent" color="60,20,60" width="42" height="84" />
						<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_intellect" size="24,24" pos="13,-58" foregroundlayer="true" />
						<label depth="7" name="TextContent" pos="3,-8" font_size="18" color="[white]" text="{cvar(.StressStatus)}%" height="34" width="42" justify="center" tooltip_key="xuiWaterPercentage" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
					</rect>

					<!--Hygiene Status-->
					<rect name="Hygiene" pos="108,-49" width="48" height="90" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<filledsprite pos="3,-3" depth="4" name="background" color="120,180,150" width="42" height="84" type="filled" fill="{cvar($HygieneStatusHUD)}" filldirection="vertical" />
						<sprite pos="3,-3" depth="3" name="BarContent" color="60,90,75" width="42" height="84" />
						<sprite depth="7" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_swim" size="24,24" pos="13,-58" foregroundlayer="true" />
						<label depth="7" name="TextContent" pos="3,-8" font_size="18" color="[white]" text="{cvar(.HygieneStatus)}%" height="34" width="42" justify="center" tooltip_key="xuiWaterPercentage" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
					</rect>

				</rect>

				<z_hud_buffList_10row4colUp pos="10,304" width="42" height="56" panel_offset="4" border_color="0,0,0,200" background_color="[black]" icon_size="25,25" icon_pos="8,-24" icon_color="{buffcolor}" text="{buffdisplayinfo}" text_pos="3,-6" text_width="36" text_height="12" text_color="[white]" text_justify="center" tooltip="{buffname|once}  [DECEA3]{buffdisplayinfo}[-]" on_hover="true" />

				<rect name="Hidden" controller="DeathBar" visible="{never}">
					<rect name="hud" pos="90,132" side="left" controller="BuffPopoutList" pivot="BottomLeft">
						<rect width="168" height="46" name="item" pivot="center" pos="70, 0" style="press" sound="[recipe_click]" on_hover="true">
							<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="46" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
							<filledsprite depth="4" pos="-80,0" name="BarContent" color="0,0,0,0" size="160,40" pivot="Left" type="filled" />
							<sprite depth="5" name="Icon" size="40,40" pos="-54,0" pivot="center" color="[transparent]" />
							<label depth="6" name="TextContent" pos="-37,0" font_size="28" color="[white]" justify="center" size="118,40" pivot="left" />
						</rect>
					</rect>
				</rect>
			</window>
		</append>

	<!-- CENTER -->

	<remove xpath="/windows/window[@name='windowTimer']" />

	<append xpath="/windows">
			<window name="windowTimer" anchor="Center">
				<rect depth="15" height="64" width="64" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="Timer">
					<sprite depth="1" name="border" sprite="ui_game_filled_circle" color="40,40,40,200" pivot="center" />
					<sprite depth="2" height="60" width="60" name="background" sprite="ui_game_filled_circle" color="[white]" pivot="center" type="filled" fill="{percent}" filldirection="radial360" />

					<sprite depth="3" height="50" width="50" name="border" sprite="ui_game_filled_circle" color="32,32,32,253" pivot="center" globalopacitymod="0" />
					<label depth="4" name="time" width="75" height="24" color="110,110,110" pivot="center" justify="center" text="{timeleft}" font_size="20" />
				</rect>
			</window>		
		</append>

	<!-- Right Panel -->

	<remove xpath="/windows/window[@name='windowLocation']" />

	<remove xpath="/windows/window[@name='windowQuestTracker']" />

	<!-- <remove xpath="/windows/window[@name='windowRecipeTracker']"/> -->

	<append xpath="/windows">
			<window name="windowLocation" pos="-312, -36" width="300" height="62" anchor="TopRight" depth="-20" controller="Location">
				<sprite name="Background" sprite="ui_game_popup" height="62" width="300" />
				<label depth="3" text="{locationname}" font_size="22" justify="right" color="222,206,163" pos="-10,-8" height="28" />

				<grid pos="296,-46" pivot="right" cols="8" cell_width="22" cell_height="18">
					<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" color="{difficultycolor1}" visible="{visible1}" />
					<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" color="{difficultycolor2}" visible="{visible2}" />
					<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" color="{difficultycolor3}" visible="{visible3}" />
					<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" color="{difficultycolor4}" visible="{visible4}" />
					<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" color="{difficultycolor5}" visible="{visible5}" />
					<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" color="{difficultycolor6}" visible="{visible6}" />
					<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" color="{difficultycolor7}" visible="{visible7}" />
					<rect width="18" height="18" visible="{visible_half}">
						<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" type="filled" fill="0.5" color="255,128,0" />
						<sprite depth="2" name="windowicon" width="18" height="18" sprite="ui_game_symbol_skull" type="filled" fill="0.5" fillinvert="true" color="[darkGrey]" />
					</rect>
				</grid>
			</window>

			<window name="windowQuestTracker" pos="-312,-108" width="300" height="100" anchor="TopRight" controller="QuestTrackerWindow" visible="{showquest}" depth="-20">
				<sprite pos="0,6" name="Background" sprite="ui_game_popup" width="300" height="43" />
				<sprite depth="1" pos="258,5" width="42" height="42" color="40,40,40,253" type="sliced" globalopacitymod="0" />
				<sprite depth="4" pos="265,-2" name="windowIcon" width="28" height="28" color="222,206,163" sprite="{questicon}" justify="right" />
				<label depth="3" text="{questtitle}" font_size="26" justify="right" upper_case="true" pos="-50,-6" height="26" />

				<sprite pos="0,-41" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="300" />
				<grid name="objectiveList" rows="8" cols="1" pos="-8,-48" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList" complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]">
					<quest_objective_tracker_entry />
				</grid>

				<rect pos="0,{#trackerheight * -1 - 50}" height="100" width="300" visible="{questhintavailable}">
					<!-- <sprite pos="6,6" name="Background" sprite="ui_game_popup" /> -->
					<label depth="3" text="{questhint}" font_size="20" justify="right" parse_actions="true" actions_default_format="( [e61a16]###[-] )" spacing_y="5" effect="Outline8" effect_color="0,0,0,255" effect_distance="1,1" />
				</rect>
			</window>

			<!-- <window name="windowQuestTracker" pos="-312, -108" width="300" height="100" anchor="TopRight" controller="QuestTrackerWindow" visible="{showquest}" depth="-20"> -->
				<!-- <sprite pos="0,6" name="Background" sprite="ui_game_popup" width="300" height="43"/> -->
				<!-- <sprite depth="1" pos="258,5" width="42" height="42" color="40,40,40,253" type="sliced" globalopacitymod="0"/> -->
				<!-- <sprite depth="4" pos="265,-2" name="windowIcon" width="28" height="28" color="222,206,163" sprite="{questicon}" justify="right"/> -->

				<!-- <label name="title" depth="1" pos="105,-15" width="280" height="28" style="style_label_normal" text="{questtitle}" font_size="26" pivot="center" justify="center" upper_case="true" overflow="ShrinkContent" color="[white]" /> -->
				<!-- <grid name="objectiveList" depth="1" pos="-65,-50" rows="12" cols="1" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList" complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_minus1" complete_color="[green]" incomplete_color="[red]" > -->
				  <!-- <questtracker_objective_entry /> -->
				<!-- </grid> -->
				<!-- <rect pos="-160,{#trackerheight * -1 - 50}" width="400" height="86" visible="{questhintavailable}"> -->
				  <!-- <label name="questtracker_hints" depth="3" style="style_label_outline" text="{questhint}" font_size="20" justify="right" parse_actions="true" actions_default_format="( [e61a16]###[-] )" spacing_y="5" /> -->
				<!-- </rect> -->

				<!-- <sprite pos="0,-41" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="300" /> -->
				<!-- <grid name="objectiveList" rows="8" cols="1" pos="-46,-48" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList" -->
					<!-- complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]"> -->
					<!-- <quest_objective_tracker_entry /> -->
				<!-- </grid> -->

				<!-- <rect pos="-50,{#trackerheight * -1 - 50}" height="100" width="300" visible="{questhintavailable}"> -->
					<!-- <sprite pos="6,6" name="Background" sprite="ui_game_popup" /> -->
					<!-- <label depth="3" pos="20,20" text="{questhint}" font_size="20" justify="right" parse_actions="true" actions_default_format="( [e61a16]###[-] )" spacing_y="5" effect="Outline8" effect_color="0,0,0,255" effect_distance="1,1" /> -->
				<!-- </rect> -->

			<!-- </window> -->

			<window name="windowRecipeTracker" pos="-312, -150" width="300" height="100" anchor="TopRight" controller="RecipeTrackerWindow" visible="{showrecipe}" depth="-20">
				<sprite pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
				<label depth="3" text="{recipetitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" />
				<sprite pos="210,0" name="windowIcon" style="icon32px" sprite="ui_game_symbol_hammer" justify="right" />

				<sprite pos="6,-38" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="240" />
				<grid name="recipeList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="34" repeat_content="true" arrangement="vertical" controller="RecipeTrackerIngredientsList" complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]">
					<recipe_ingredient_tracker_entry />
				</grid>
			</window>

		</append>

	<remove xpath="/windows/window[@name='HUDRightStatBars']" />

	<append xpath="/windows">
			<window name="HUDRightStatBars" anchor="BottomRight">

				<rect name="hud" pos="-80,82" side="right" controller="CollectedItemList" pivot="BottomLeft">
					<panel width="168" height="52" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0">
						<!-- <sprite depth="3" pos="-36,0" name="Background" sprite="ui_game_popup" height="52" width="162" pivot="center" /> -->
						<label depth="6" pos="4,-3" name="TextContent" font_size="26" color="222,206,163" justify="right" height="26" pivot="right" />
						<sprite depth="6" pos="-16,13" width="28" height="28" name="Negative" sprite="ui_game_symbol_x" color="255,0,0,180" />
						<sprite depth="5" pos="44,0" height="52" width="52" name="border" sprite="ui_game_filled_circle" color="[black]" pivot="center" globalopacity="true" />			
						<sprite depth="6" pos="44,0" name="Icon" atlas="ItemIconAtlas" size="38,38" pivot="center" foregroundlayer="true" />
					</panel>

				</rect>

				<grid name="hud" pos="-249,51" rows="2" cols="1" width="168" cell_width="168" cell_height="90" repeat_content="false" side="right">

					<rect width="188" height="90" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
						<sprite depth="1" pos="15,46" name="BarContent" sprite="ui_game_popup" height="90" width="182" />

						<sprite pos="195,0" depth="2" height="88" width="88" name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />
						<sprite pos="195,0" depth="3" height="80" width="80" name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacitymod="0" />
						<sprite pos="195,0" depth="4" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />

						<sprite pos="154,42" depth="5" name="Icon" atlas="{staticonatlas}" sprite="{staticon}" size="80,80" color="{staticoncolor}" foregroundlayer="true" />
						<label pos="140,-4" depth="6" name="TextContent" font_size="46" color="[white]" justify="right" pivot="right" text="{statcurrentwithmax}" width="250" height="30" />
					</rect>

				</grid>

				<rect name="hud" pos="-190,150" rows="1" cols="1" width="168" cell_height="90" side="right">

					<!--Vehicle Health Bar Adjustments-->
					<rect name="Health" pos="90,-49" width="90" height="90" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">

						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="84" height="84" type="filled" fill="{statmodifiedmax}" />
						<filledsprite pos="3,-3" depth="5" name="BarContent" color="255,0,0,180" width="84" height="84" type="filled" fill="{statfill}" filldirection="vertical" />
						<sprite depth="7" name="Icon" atlas="{staticonatlas}" sprite="ui_game_symbol_defense" size="24,24" pos="58,-58" foregroundlayer="true" tooltip_key="xuiWaterPercentage" />

						<label depth="7" name="TextContent" pos="40,-8" font_size="18" color="[white]" text="{statcurrentwithmax}" height="34" width="42" justify="right" tooltip_key="xuiWaterPercentage" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />

						<sprite depth="11" pos="0,-45" height="88" width="88" name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />
						<sprite depth="12" pos="0,-45" name="center" sprite="ui_game_filled_circle" color="35,35,35" pivot="center" globalopacitymod="0" />
						<sprite depth="13" pos="0,-45" height="80" width="80" name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacitymod="0" />
						<sprite depth="15" pos="0,-45" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />
						<sprite depth="16" pos="-24,-21" name="Icon" atlas="{staticonatlas}" sprite="{staticon}" size="48,48" foregroundlayer="true" tooltip_key="xuiWaterPercentage" />
					</rect>

					<!--Food Bar Adjustments-->
					<rect name="Fiel" pos="0,-49" width="90" height="90" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">

						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
						<sprite depth="3" name="background" color="0,0,0,140" type="sliced" />
						<filledsprite pos="3,-3" depth="3" name="background" color="110,110,110,128" width="84" height="84" type="filled" fill="{statmodifiedmax}" />
						<filledsprite pos="3,-3" depth="5" name="BarContent" color="0,54,255,180" width="84" height="84" type="filled" fill="{statfill}" filldirection="vertical" />
						<sprite depth="7" name="Icon" atlas="{staticonatlas}" sprite="ui_game_symbol_gas" size="24,24" pos="8,-58" foregroundlayer="true" tooltip_key="xuiFoodPercentage" />
						<label depth="7" name="TextContent" pos="8,-8" font_size="18" color="[white]" text="{statcurrentwithmax}" height="34" width="42" justify="left" tooltip_key="xuiFoodPercentage" />
						<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />
					</rect>
				</rect>

			</window>
		</append>

	<!-- Toolbelt -->

	<remove xpath="/windows/window[@name='windowToolbelt']" />

	<append xpath="/windows">	

			<window name="windowToolbelt" width="753" height="78" depth="5" anchor="Bottom" pos="-376, 88" backgroundcolor="[black]" controller="ToolbeltWindow" cursor_area="true" xp_fill_speed="2.5">

				<rect>
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
					<sprite depth="9" name="border" color="0,0,0,255" type="sliced" fillcenter="false" />

					<!-- <rect pos="3,-3" controller="Toolbelt"> -->
						<!-- <grid depth="10" name="inventory" rows="1" cols="10" pos="0,0" cell_width="75" cell_height="75" repeat_content="true"> -->
							<!-- <item_stack name="0"/> -->
						<!-- </grid> -->
						<!-- <button depth="3" name="btnClearInventory1" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="800, -32" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{creativewindowopen}" /> -->
						<!-- <grid depth="10" name="inventory2" rows="1" cols="10" pos="0,82" cell_width="75" cell_height="75" repeat_content="true" visible="{secondrow}"> -->
							<!-- <item_stack name="0"/> -->
						<!-- </grid> -->
						<!-- <button depth="3" name="btnClearInventory2" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="800, 50" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{# creativewindowopen and secondrow}" /> -->
					<!-- </rect> -->

					<rect pos="3,-3" controller="Toolbelt">
						<grid depth="10" name="inventory" rows="1" cols="10" pos="0,0" cell_width="75" cell_height="75" repeat_content="true">
							<item_stack name="0" />
						</grid>
						<button depth="3" name="btnClearInventory1" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="800, -32" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{creativewindowopen}" />
						<grid depth="10" name="inventory2" rows="1" cols="10" pos="0,82" cell_width="75" cell_height="75" repeat_content="true" visible="{secondrow}">
							<item_stack name="0" />
						</grid>
						<button depth="3" name="btnClearInventory2" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" pos="800, 50" style="icon32px, press, hover" pivot="center" sound="[paging_click]" visible="{# creativewindowopen and secondrow}" />
					</rect>

					<rect pos="376,136" width="90" height="90" visible="{cvar($ComboStatus:true;false;false)}">

						<sprite depth="8" height="88" width="88" name="border" sprite="ui_game_filled_circle" color="40,40,40,200" pivot="center" globalopacitymod="0" />
						<sprite depth="9" name="center" sprite="ui_game_filled_circle" color="35,35,35" pivot="center" globalopacitymod="0" />
						<sprite depth="10" height="80" width="80" name="border" sprite="ui_game_filled_circle" color="55,55,55,200" pivot="center" globalopacitymod="0" visible="{statvisible}" />
						<sprite depth="11" height="80" width="80" name="background" sprite="ui_game_filled_circle" color="255,255,255" pivot="center" globalopacitymod="0" type="filled" fill="{cvar($ComboDurationsHUD)}" filldirection="radial360" controller="ToolbeltWindow" visible="{statvisible}" />
						<sprite depth="12" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />

						<sprite depth="18" pos="-24,80" width="48" height="32" name="background" color="0,0,0,200" type="sliced" />

						<!-- Head -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboHitHeadHUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_zombie" size="48,48" foregroundlayer="true" visible="{cvar($ComboHitHeadHUD:true;false;false)}" />
						<sprite depth="18" pos="-24,24" color="255,255,255" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_map_cursor" size="24,24" foregroundlayer="true" visible="{cvar($ComboHitHeadHUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboHitHeadHUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboHeadHit" font_size="24" visible="{cvar($ComboHitHeadHUD:true;false;false)}" />


						<!-- Body -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboHitBodyHUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_armor_iron" size="48,48" foregroundlayer="true" visible="{cvar($ComboHitBodyHUD:true;false;false)}" />
						<sprite depth="18" pos="-24,24" color="255,255,255" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_map_cursor" size="24,24" foregroundlayer="true" visible="{cvar($ComboHitBodyHUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboHitBodyHUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboBodyHit" font_size="24" visible="{cvar($ComboHitBodyHUD:true;false;false)}" />

						<!-- Arms -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboHitArmsHUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_hand" size="48,48" foregroundlayer="true" visible="{cvar($ComboHitArmsHUD:true;false;false)}" />
						<sprite depth="18" pos="-24,24" color="255,255,255" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_map_cursor" size="24,24" foregroundlayer="true" visible="{cvar($ComboHitArmsHUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboHitArmsHUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboArmsHit" font_size="24" visible="{cvar($ComboHitArmsHUD:true;false;false)}" />

						<!-- Legs -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboHitLegsHUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_splint" size="48,48" foregroundlayer="true" visible="{cvar($ComboHitLegsHUD:true;false;false)}" />
						<sprite depth="18" pos="-24,24" color="255,255,255" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_map_cursor" size="24,24" foregroundlayer="true" visible="{cvar($ComboHitLegsHUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboHitLegsHUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboLegsHit" font_size="24" visible="{cvar($ComboHitLegsHUD:true;false;false)}" />

						<!-- Primary Hit -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="200,200,200" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboPrimaryHit1HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_club" size="48,48" foregroundlayer="true" visible="{cvar($ComboPrimaryHit1HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboPrimaryHit1HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="200,200,200" text_key="xuiComboPrimaryHit" font_size="24" visible="{cvar($ComboPrimaryHit1HUD:true;false;false)}" />

						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="190,190,255" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboPrimaryHit2HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_club" size="48,48" foregroundlayer="true" visible="{cvar($ComboPrimaryHit2HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboPrimaryHit2HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="190,190,255" text_key="xuiComboPrimaryHit" font_size="24" visible="{cvar($ComboPrimaryHit2HUD:true;false;false)}" />

						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboPrimaryHit3HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_club" size="48,48" foregroundlayer="true" visible="{cvar($ComboPrimaryHit3HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboPrimaryHit3HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboPrimaryHit" font_size="24" visible="{cvar($ComboPrimaryHit3HUD:true;false;false)}" />

						<!-- Secondary Hit -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="200,200,200" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboSecondaryHit1HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_melee" size="48,48" foregroundlayer="true" visible="{cvar($ComboSecondaryHit1HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboSecondaryHit1HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="200,200,200" text_key="xuiComboSecondaryHit" font_size="24" visible="{cvar($ComboSecondaryHit1HUD:true;false;false)}" />

						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="190,190,255" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboSecondaryHit2HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_melee" size="48,48" foregroundlayer="true" visible="{cvar($ComboSecondaryHit2HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboSecondaryHit2HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="190,190,255" text_key="xuiComboSecondaryHit" font_size="24" visible="{cvar($ComboSecondaryHit2HUD:true;false;false)}" />

						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboSecondaryHit3HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_melee" size="48,48" foregroundlayer="true" visible="{cvar($ComboSecondaryHit3HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboSecondaryHit3HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboSecondaryHit" font_size="24" visible="{cvar($ComboSecondaryHit3HUD:true;false;false)}" />

						<!-- Jump -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="190,190,255" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboJump1HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_parkour" size="48,48" foregroundlayer="true" visible="{cvar($ComboJump1HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboJump1HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="190,190,255" text_key="xuiComboJump" font_size="24" visible="{cvar($ComboJump1HUD:true;false;false)}" />

						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboJump2HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_parkour" size="48,48" foregroundlayer="true" visible="{cvar($ComboJump2HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboJump2HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboJump" font_size="24" visible="{cvar($ComboJump2HUD:true;false;false)}" />

						<!-- Crouch -->
						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="190,190,255" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboCrouch1HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_pack_mule" size="48,48" foregroundlayer="true" visible="{cvar($ComboCrouch1HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboCrouch1HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="190,190,255" text_key="xuiComboCrouch" font_size="24" visible="{cvar($ComboCrouch1HUD:true;false;false)}" />

						<label depth="19" pos="0,64" width="48" height="42" pivot="center" justify="center" color="255,185,0" text="X{cvar(.strickCount)}" font_size="24" visible="{cvar($ComboCrouch2HUD:true;false;false)}" />
						<sprite depth="17" pos="-24,24" color="110,110,110" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_pack_mule" size="48,48" foregroundlayer="true" visible="{cvar($ComboCrouch2HUD:true;false;false)}" />
						<sprite depth="20" pos="-80,-48" width="160" height="32" name="background" color="0,0,0,200" type="sliced" visible="{cvar($ComboCrouch2HUD:true;false;false)}" />
						<label depth="21" pos="0,-64" width="240" height="42" pivot="center" justify="center" color="255,185,0" text_key="xuiComboCrouch" font_size="24" visible="{cvar($ComboCrouch2HUD:true;false;false)}" />

					</rect>
				</rect>
			</window>
		</append>

	<!-- TIME Bar -->

	<remove xpath="/windows/window[@name='windowCompass']" />

	<set xpath="/windows/window[@name='ingameMenu']/@pos">0,-92</set>

	<append xpath="/windows">

			<window name="windowCompass" anchor="Top" pos="-240,0" width="480" height="43" controller="CompassWindow">
				<sprite depth="1" sprite="ui_game_header_fill" pos="50,-13" width="380" height="37" type="sliced" color="[black]" />

				<texture depth="8" texture="@:Textures/UI/Compass/overlay-{compass_language}.png" pos="50, -12" width="380" height="27" color="[iconColor]" name="compassTexture3" rect_size="0.25,1" rect_offset="{#compass_rotation / 360 + 0.0625 - 0.125},0" />

				<rect pos="-626,-53" width="90" height="90">
					<sprite depth="1" pos="0,46" name="BarContent" sprite="ui_game_popup" height="90" width="182" flip="Horizontally" />				
					<sprite depth="8" height="88" width="88" name="border" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />
					<sprite depth="9" name="center" sprite="ui_game_filled_circle" color="35,35,35" pivot="center" globalopacitymod="0" />
					<sprite depth="10" height="80" width="80" name="border" sprite="ui_game_filled_circle" color="55,55,55" pivot="center" globalopacitymod="0" />
					<sprite depth="12" width="66" height="66" name="center" sprite="ui_game_filled_circle" color="40,40,40" pivot="center" globalopacitymod="0" />

					<label pos="57,14" depth="2" name="TextContent" font_size="40" color="[white]" justify="left" pivot="left" text="{time}" width="250" height="40" />

					<label depth="13" pos="0,14" color="110,110,110" name="Day" width="45" height="42" pivot="center" justify="center" text_key="xuiDay" font_size="15" />
					<label depth="13" pos="0,-12" color="222, 206, 163" width="300" height="30" text="[{daycolor}]{day}[-]" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center" />
				</rect>

				<rect name="MapLevel" pos="-570,-62" width="80" height="30">									
					<sprite depth="7" pos="0,-5" size="20,20" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_climb" color="[white]" />
					<label depth="7" name="TextContent" pos="23,-8" font_size="18" color="222, 206, 163" text="{mapelevation} M" height="18" width="42" justify="left" controller="MapStats" />	
				</rect>

				<rect name="Temp_Normal" pos="-502,-62" width="80" height="30" visible="{cvar(HUD_Normal:true;false;false)}">	
					<sprite depth="8" name="Icon" pos="11,-5" atlas="{staticonatlas|once}" sprite="ui_game_symbol_temperature" size="20,20" color="[white]" />
					<label depth="8" name="TextContent" pos="34,-8" font_size="18" color="222, 206, 163" text="{outsidetemp}" height="18" width="64" justify="left" controller="MapStats" />
				</rect>
				<rect name="Temp_Hot" pos="-496,-62" width="80" height="30" visible="{cvar(HUD_Hot:true;false;false)}">	
					<sprite depth="3" name="background" color="255,128,0" type="sliced" />
					<sprite depth="8" name="Icon" pos="5,-5" atlas="{staticonatlas|once}" sprite="ui_game_symbol_temperature" size="20,20" color="[white]" />
					<label depth="8" name="TextContent" pos="28,-8" font_size="18" color="[white]" text="{outsidetemp}" height="18" width="64" justify="left" controller="MapStats" />
				</rect>
				<rect name="Temp_Cold" pos="-496,-62" width="80" height="30" visible="{cvar(HUD_Cold:true;false;false)}">	
					<sprite depth="3" name="background" color="0,153,255" type="sliced" />
					<sprite depth="8" name="Icon" pos="5,-5" atlas="{staticonatlas|once}" sprite="ui_game_symbol_temperature" size="20,20" color="[white]" />
					<label depth="8" name="TextContent" pos="28,-8" font_size="18" color="[white]" text="{outsidetemp}" height="18" width="64" justify="left" controller="MapStats" />
				</rect>

				<rect name="RadiationMed_Better" pos="-410,-62" width="68" height="30" visible="{cvar(RadHUDMediumBetter:true;false;false)}">
						<sprite depth="3" name="background" color="175,150,0" type="sliced" />
						<sprite depth="8" pos="6,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_radiation" size="20,20" color="[white]" />
						<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats" />
						<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_damage" size="20,20" color="[white]" />
				</rect>
				<rect name="RadiationMed_Inc" pos="-410,-62" width="68" height="30" visible="{cvar(RadHUDMediumInc:true;false;false)}">
						<sprite depth="3" name="background" color="175,150,0" type="sliced" />
						<sprite depth="8" pos="6,-5" name="Icon" sprite="ui_game_symbol_radiation" size="20,20" color="[white]" />
						<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats" />
						<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_repair" size="20,20" color="255,230,40" />
				</rect>

				<rect name="RadiationMed_Better" pos="-410,-62" width="68" height="30" visible="{cvar(RadHUDHighBetter:true;false;false)}">
						<sprite depth="3" name="background" color="255,160,50" type="sliced" />
						<sprite depth="8" pos="6,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_radiation" size="20,20" color="[white]" />
						<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats" />
						<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_damage" size="20,20" color="[white]" />
				</rect>
				<rect name="RadiationMed_Inc" pos="-410,-62" width="68" height="30" visible="{cvar(RadHUDHighInc:true;false;false)}">
						<sprite depth="3" name="background" color="255,160,50" type="sliced" />
						<sprite depth="8" pos="6,-5" name="Icon" sprite="ui_game_symbol_radiation" size="20,20" color="[white]" />
						<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats" />
						<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_repair" size="20,20" color="255,160,50" />
				</rect>

				<rect name="RadiationMed_Better" pos="-410,-62" width="68" height="30" visible="{cvar(RadHUDCriticalBetter:true;false;false)}">
						<sprite depth="3" name="background" color="255,20,0" type="sliced" />
						<sprite depth="8" pos="6,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_radiation" size="20,20" color="[white]" />
						<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats" />
						<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_damage" size="20,20" color="[white]" />
				</rect>
				<rect name="RadiationMed_Inc" pos="-410,-62" width="68" height="30" visible="{cvar(RadHUDCriticalInc:true;false;false)}">
						<sprite depth="3" name="background" color="255,20,0" type="sliced" />
						<sprite depth="8" pos="6,-5" name="Icon" sprite="ui_game_symbol_radiation" size="20,20" color="[white]" />
						<label depth="8" name="TextContent" pos="30,-7" font_size="18" color="[white]" text="{cvar(.IRradiationStatus)}%[-]" height="18" width="42" justify="left" controller="MapStats" />
						<sprite depth="8" pos="72,-5" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_block_repair" size="20,20" color="255,20,0" />
				</rect>
			</window>

		</append>

	<!-- GROUP BAR -->

	<remove xpath="/windows/window[@name='windowGroupBars']" />

	<append xpath="/windows">

			<window name="windowGroupBars" controller="PartyWindow" depth="-20" anchor="TopLeft">

				<sprite depth="8" name="voiceStatus" style="icon32px" pos="216,-37" sprite="ui_game_symbol_mic" visible="{# partyvisible and voicevisible}" pivot="center" color="{# voiceactive ? '255,255,255,255' : '128,128,128,255' }" />

				<grid name="hud" pos="9,-118" rows="7" cols="1" width="180" cell_width="180" cell_height="44" side="left" repeat_content="true" controller="PartyEntryList">
					<party_entry />
				</grid>

				<grid name="hud" pos="9,-88" rows="7" cols="1" width="168" cell_width="168" cell_height="40" side="left" repeat_content="true" controller="CompanionEntryList">
					<companion_entry />
				</grid>

			</window>
		</append>


	<!-- Z_Master_Skills | XUi_InGame\windows.xml -->

	<remove xpath="/windows/window[@name='windowCraftingQueue']" />

	<append xpath="/windows">	

		<!-- FORGE -->
		<window name="windowCraftingQueue" width="397" height="78" panel="Left" cursor_area="true" always_update="true">
		<!--#$-IGS END.-$#-->
			<rect depth="0" pos="18,-18" width="303" controller="CraftingQueue" always_update="true">
				<!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
				<grid name="queue" rows="1" cols="5" pos="3,4" cell_width="75" cell_height="75" repeat_content="true" always_update="true">
					<recipe_stack name="0" />
				</grid>
			</rect>
		</window>

		<window name="windowCraftingListImp" width="397" height="596" controller="CraftingListInfo" panel="Left" cursor_area="true">
		<!--#$-IGS END.-$#-->

			<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
				<headerbg />
				<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics" />
				<label style="header.name" text="basics" text_key="xuiBasics" />

				<!-- <label pos="387, -6" depth="2" name="unlockedCount" width="64" height="32" text="0/65" font_size="32" color="[lightGrey]" justify="right" pivot="topright"/> -->
				<!-- <sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/> -->
			</panel>

			<rect name="content" height="650" depth="1" pos="0,-43" on_scroll="true">

				<rect depth="2" name="categorySelector" width="390" height="44" pos="3,-6">
					<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
					<sprite color="[mediumGrey]" type="sliced" />
					<grid name="categories" pos="23,-21" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
						<category_icon />
					</grid>
				</rect>

				<rect depth="3" name="searchControls" width="390" height="44" pos="3,-52">
					<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
					<sprite color="[darkGrey]" type="sliced" />
					<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
					<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" />
					<!--*#$-IGS END.-$#-->

					<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
					<panel pos="104,0" width="200" disableautobackground="true">
					<!--*#$-IGS END.-$#-->
						<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center" />
						<textfield depth="5" name="searchInput" pos="22,-7" width="140" height="30" virtual_keyboard_prompt="vkPromptSearchTerm" search_field="true" close_group_on_tab="true" clear_button="true" />
					</panel>

					<panel pos="286,0" width="104" height="43" disableautobackground="true">
						<pager name="pager" pos="4,-6" contents_parent="content" />
					</panel>
				</rect>

				<grid name="recipes" depth="2" rows="10" cols="1" pos="3,-98" width="390" height="506" cell_width="390" cell_height="46" controller="RecipeList" repeat_content="true" arrangement="vertical">
					<recipe_entry name="0" />
				</grid>
			</rect>
		</window>

		<window name="windowCraftingQueue10" width="397" height="78" panel="Left" cursor_area="true" always_update="true">
			<rect depth="0" pos="18,-18" width="303" controller="CraftingQueue" always_update="true">
				<!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
				<grid name="queue" depth="1" rows="2" cols="5" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true" always_update="true">
					<recipe_stack name="0" />
				</grid>
			</rect>
		</window>

		<window name="windowForgeInputImp" width="228" height="229" panel="Right" controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true">
				<panel style="header.panel" pos="0,2">
					<headerbg />
					<sprite style="header.icon" sprite="ui_game_symbol_forge" />
					<label style="header.name" text="INPUT" text_key="xuiSmelting" />
				</panel>

				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="0,-43" height="228" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<rect name="content" depth="1" pos="0,-121" height="153">

					<grid depth="7" rows="3" cols="1" pos="3,75" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
						<item_stack name="0" />
					</grid>

				</rect>

				<rect name="content2" depth="0" pos="78, -46" width="147" height="223">
					<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true" />
					<grid rows="7" cols="1" pos="8,-20" cell_width="147" cell_height="32" repeat_content="true">
						<forge_material name="0" />
					</grid>
				</rect>
			</window>

		<window name="windowOutputImp" width="228" height="198" anchor="Top" panel="Right" cursor_area="true" controller="WorkstationOutputWindow">
			<rect style="header.panel" pos="0,-46">
				<headerbg />
				<sprite style="header.icon" sprite="ui_game_symbol_loot_sack" />
				<label style="header.name.iconright" text="OUTPUT" text_key="xuiOutput" />

				<rect pos="0,0" controller="ContainerStandardControls" visible="{buttons_visible}">
					<button depth="3" name="btnMoveAll" sprite="ui_game_symbol_store_all_up" tooltip="{take_all_tooltip}" pos="203, -22" style="icon32px, press, hover" pivot="center" sound="[paging_click]" />
				</rect>
			</rect>


			<rect name="content" depth="0" pos="0,-92" height="150" disablefallthrough="true">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" />
					<grid depth="10" name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
						<item_stack name="0" />
					</grid>
			</rect>
		</window>

		<window name="windowToolsForgeImp" width="228" height="121" panel="Right" cursor_area="true">
			<panel style="header.panel">
				<headerbg />
				<sprite style="header.icon" sprite="ui_game_symbol_wrench" />
				<label style="header.name" text="TOOLS" text_key="xuiTools" />
			</panel>

			<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

				<grid name="inventory" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" required_tools="toolBellowsImp,toolAnvilImp,toolForgeCrucible" required_tools_only="true">
					<item_stack controller="RequiredItemStack" name="0" />
				</grid>
			</rect>

		</window>

		<!-- WORKBENCH -->
		<window name="windowToolsWorkbenchImp" width="228" height="121" panel="Right" cursor_area="true">
		<!--#$-IGS END.-$#-->
			<panel style="header.panel">
				<headerbg />
				<sprite style="header.icon" sprite="ui_game_symbol_wrench" />
				<label style="header.name" text="TOOLS" text_key="xuiTools" />
			</panel>

			<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

				<grid name="inventory" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" required_tools="toolCanningTools,toolSmallParts,toolImprovedTools" required_tools_only="true">
					<item_stack controller="RequiredItemStack" name="0" />
				</grid>
			</rect>

		</window>

		<!-- CHEMICAL STATION -->
		<window name="windowToolsChemicalStationImp" width="228" height="121" panel="Right" cursor_area="true">
		<!--#$-IGS END.-$#-->
			<panel style="header.panel">
				<headerbg />
				<sprite style="header.icon" sprite="ui_game_symbol_wrench" />
				<label style="header.name" text="TOOLS" text_key="xuiTools" />
			</panel>

			<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

				<grid name="inventory" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" required_tools="toolProcessingAccelerator,toolCompostBin,toolChemicalFlasks" required_tools_only="true">
					<item_stack controller="RequiredItemStack" name="0" />
				</grid>
			</rect>

		</window>

		<!-- Stove -->
		<!-- Will be implemented later -->
		<!-- <window name="windowKitchenAccessories" width="228" height="121" panel="Right" cursor_area="true" > -->
			<!-- <panel style="header.panel"> -->
				<!-- <sprite style="header.icon" sprite="ui_game_symbol_fork"/> -->
				<!-- <label style="header.name" text="ACCESSORIES" text_key="xuiAccessories" /> -->
			<!-- </panel> -->

			<!-- <rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true"> -->

				<!-- <grid name="inventory" depth="1" rows="1" cols="2" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" -->
				<!-- required_tools="toolKitchenKnives,toolDishes" required_tools_only="true"> -->
					<!-- <item_stack controller="RequiredItemStack" name="0"/> -->
				<!-- </grid> -->
			<!-- </rect> -->
		<!-- </window> -->

		<!-- Generator Small -->

		<window name="windowPowerSourceSlotsImp" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true">
			<panel style="header.panel">
				<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power" />
				<label style="header.name" text="SLOTS" text_key="xuiSlots" />
			</panel>


			<rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true" gamepad_selectable="false">
				<sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" gamepad_selectable="false" />
					<grid name="inventory" depth="3" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots">
						<item_stack controller="RequiredItemStack" name="0" />
					</grid>
			</rect>
		</window>

		</append>


	<!-- Z_PassiveSkills | XUi_InGame\windows.xml -->

	<remove xpath="/windows/window[@name='windowSkillPerkInfo']" />

	<append xpath="/windows">

			<window name="windowSkillPerkInfo" width="647" height="730" panel="Right" controller="SkillPerkInfoWindow" cursor_area="true" hidden_entries_with_paging="1">
				<rect name="header" height="43" depth="1">
					<headerbg />
					<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills" />
					<label style="header.name" text="{groupname}" />
					<label pos="635, -9" depth="2" width="300" height="28" text="{currentlevel} {skillLevel} / {maxSkillLevel}" font_size="26" justify="right" pivot="topright" />
				</rect>
				<rect name="content" pos="0,-46" height="669" depth="1">

					<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="100" height="103" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" pos="2,-2" name="preview" width="97" height="100" color="[darkGrey]" type="sliced" />
					<sprite depth="3" pos="50,-50" width="80" height="80" sprite="{groupicon}" pivot="center" foregroundlayer="true" />

					<rect name="descriptionBox" depth="1" pos="97,0" width="550" height="100">
						<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />
						<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="550" height="103" color="[black]" type="sliced" fillcenter="false" />
						<label depth="2" name="descriptionText" pos="6,-6" width="538" height="93" text="{groupdescription}" />
					</rect>

					<rect name="detailsBox" depth="1" pos="0,-100" width="646" height="179">
						<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />
						<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="647" height="182" color="[black]" type="sliced" fillcenter="false" />
						<label depth="2" name="descriptionText" pos="6,-6" width="636" height="172" text="{detailsdescription}" />
					</rect>

					<rect name="tableBox" depth="1" pos="0,-280" width="646" height="450">
						<sprite depth="1" name="background" color="[darkGrey]" type="sliced" />
						<sprite depth="5" pos="0,1" width="647" height="451" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

						<rect name="tableHeader" pos="0,0" width="644" height="43">
							<sprite depth="1" name="background" color="[lightGrey]" type="sliced" />
							<rect depth="1" pos="0,0" width="75" height="40">
								<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
								<label depth="1" pos="5,-23" text_key="xuiSkillLevel" pivot="left" justify="center" width="65" />
							</rect>
							<rect depth="1" pos="72,0" width="503" height="40">
								<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
								<label depth="1" pos="5,-23" text_key="xuiSkillUnlocks" pivot="left" justify="center" width="493" />
							</rect>
							<rect depth="1" pos="572,0" width="75" height="40">
								<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
								<label depth="1" pos="5,-23" text_key="xuiSkillBuy" pivot="left" justify="center" width="65" />
							</rect>
						</rect>

						<grid rows="10" cols="1" pos="0,-46" width="644" cell_width="644" cell_height="40" repeat_content="true">
							<skill_perk_level width="646" height="40" />
						</grid>
					</rect>

					<rect name="pagerBox" depth="15" width="641" height="40" pos="3,-689" visible="{showPaging}">
						<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" />
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="647" height="43" color="[black]" type="sliced" fillcenter="false" />

						<rect pos="550,2" width="104" height="40">
							<pager name="pager" pos="-16,-6" contents_parent="content" />
						</rect>
					</rect>
				</rect>
			</window>

		</append>


	<!-- Z_Perfection | XUi_InGame\windows.xml -->

	<set xpath="/windows/window[@name='windowSkillList']/rect[@name='content']/rect[@name='categoryHeader']/rect[@width='410']/grid/@cols">12</set>

	<set xpath="/windows/window[@name='windowSkillList']/rect[@name='content']/rect[@name='categoryHeader']/rect[@width='200']/@pos">240,46</set>

	<set xpath="/windows/window[@name='windowSkillList']/rect[@name='content']/rect[@name='categoryHeader']/rect[@width='200']/textfield/@width">144</set>

	<set xpath="/windows/window[@name='windowSkillList']/rect[@name='content']/rect[@name='categoryHeader']/rect[@width='104']/@pos">536,0</set>


</config>
