<configs>

	<!-- Z_Balance_Game | blocks.xml -->

	<!-- Balance of resources obtained from dismantling the forge -->

	<remove xpath="/blocks/block[@name='forge']/drop[@name='resourceLeather']" />

	<set xpath="/blocks/block[@name='forge']/drop[@name='resourceRockSmall']/@count">50</set>

	<set xpath="/blocks/block[@name='forge']/drop[@name='resourceClayLump']/@count">25</set>

	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceRawDiamond']/@prob">.03</set>

	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceGoldNugget']/@prob">.06</set>

	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceSilverNugget']/@prob">.09</set>

	<insertAfter xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceGoldNugget']">
			<drop event="Harvest" name="resourceRawDiamond" prob=".01" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".025" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".05" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".016" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetalsUnique" />
		</insertAfter>


	<!-- Z_Better_Stacks | blocks.xml -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- STACK -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- Traps -->

	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='Stacknumber']/@value">25</set>

	<set xpath="/blocks/block[@name='dartTrap']/property[@name='Stacknumber']/@value">50</set>

	<!-- Mine -->

	<set xpath="/blocks/block[@name='mineCandyTin']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/blocks/block[@name='mineHubcap']/property[@name='Stacknumber']/@value">100</set>

	<set xpath="/blocks/block[@name='mineAirFilter']/property[@name='Stacknumber']/@value">100</set>


	<!-- Z_DECO | blocks.xml -->

	<remove xpath="/blocks/block[@name='flagThick44BlockVariantHelper']" />

	<insertAfter xpath="/blocks/block[@name='appliancesVariantHelper']">

			<!-- Flags -->
			<block name="zdecoFlagsVariantHelper">
				<property name="Extends" value="flagWallHungThick44Black" />
				<property name="DescriptionKey" value="zdecoFlagsVariantHelperDesc" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="flagWallHungThick44Black" />
				<property name="EconomicValue" value="5" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="flagWallHungDuke,flagWallHungHonorDuty,flagWallHungValiant,flagWallHungTFP,flagWallHungThick44Black,flagWallHungThick44Purple,flagWallHungGadsdenWhite,flagWallHungGadsdenBrown,flagWallHungGadsdenRed,flagWallHungGadsdenOrange,flagWallHungGadsdenYellow,flagWallHungGadsdenGreen,flagWallHungGadsdenBlue,flagWallHungGadsdenPurple,flagWallHungGadsdenGrey,flagWallHungGadsdenPink,flagWallHungGadsdenArmyGreen,flagTopWallHungDuke,flagTopWallHungHonorDuty,flagTopWallHungValiant,flagTopWallHungThick44Black,flagTopWallHungThick44Purple,flagTopWallHungGadsdenWhite,flagTopWallHungGadsdenBrown,flagTopWallHungGadsdenRed,flagTopWallHungGadsdenOrange,flagTopWallHungGadsdenYellow,flagTopWallHungGadsdenGreen,flagTopWallHungGadsdenBlue,flagTopWallHungGadsdenPurple,flagTopWallHungGadsdenGrey,flagTopWallHungGadsdenPink,flagTopWallHungGadsdenArmyGreen" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

		</insertAfter>

	<append xpath="/blocks">

			<!-- ============================================== -->
			<!-- CONSTRUCTIONS -->
			<!-- ============================================== -->

			<!-- Small Wooden Structure -->
			<block name="zdecoSmallWoodenStructuresVariantHelper">
				<property name="Extends" value="banditPlatform2x2A" />
				<property name="DescriptionKey" value="zdecoSmallWoodenStructuresVariantHelperDesc" />
				<property name="UnlockedBy" value="craftingRepairTools" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="banditPlatform2x2A" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="banditPlatform2x2A,banditPlatform3x2A,banditPlatform3x3A,banditPlatform3x3B,banditPlatform3x3BrokenA,banditPlatform3x3BrokenB,banditPlatform3x3BrokenC,banditPlatformSheet3x2A,banditPlatformSheet3x3A,banditPlatformSheet3x3B,banditRamp2x2A,banditRamp3x2A,banditRamp3x3A,banditRampSheet2x2A,banditRampSheet3x2A,banditRampSheet3x3A,banditSupport1m,banditSupport2m,banditSupport3m,banditSupportBroken1m,banditSupportBroken2m,banditSupportBroken3m,banditSupport3x1A,banditSupport3x1B,banditSupport2x2A,banditSupport3x2A,banditSupport3x3A" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Iron Structure -->
			<block name="zdecoIronStructuresVariantHelper">
				<property name="Extends" value="banditWallCorrugated1x2.5" />
				<property name="DescriptionKey" value="zdecoMetalStructuresVariantHelperDesc" />
				<property name="UnlockedBy" value="craftingRepairTools" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="banditWallCorrugated1x2.5" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="banditWallCorrugated1x2.5,banditWallCorrugated1x3,banditWallCorrugated1x4,banditWallCorrugated2x3,banditWallCorrugatedDiagonal2x3,banditWallCorrugatedDiagonal1x3,banditWallCorrugatedDiagonal3x1,banditWallCorrugatedDiagonal1x2,banditWallCorrugatedDiagonal1x1,banditWallRibbed2x1White,banditWallRibbed2x1Brown,banditWallRibbed2x1Red,banditWallRibbed2x1Orange,banditWallRibbed2x1Yellow,banditWallRibbed2x1Green,banditWallRibbed2x1Blue,banditWallRibbed2x1Grey,banditWallRibbed3x2White,banditWallRibbed3x2Brown,banditWallRibbed3x2Red,banditWallRibbed3x2Orange,banditWallRibbed3x2Yellow,banditWallRibbed3x2Green,banditWallRibbed3x2Blue,banditWallRibbed3x2Grey,banditWallRibbedDiagonal2x1White,banditWallRibbedDiagonal2x1Brown,banditWallRibbedDiagonal2x1Red,banditWallRibbedDiagonal2x1Orange,banditWallRibbedDiagonal2x1Yellow,banditWallRibbedDiagonal2x1Green,banditWallRibbedDiagonal2x1Blue,banditWallRibbedDiagonal2x1Grey,banditWallSiding1x4White,banditWallSiding1x4Brown,banditWallSiding1x4Red,banditWallSiding1x4Orange,banditWallSiding1x4Yellow,banditWallSiding1x4Green,banditWallSiding1x4Blue,banditWallSiding1x4Grey,banditWallSiding2x2White,banditWallSiding2x2Brown,banditWallSiding2x2Red,banditWallSiding2x2Orange,banditWallSiding2x2Yellow,banditWallSiding2x2Green,banditWallSiding2x2Blue,banditWallSiding2x2Grey,banditWallSiding3x3White,banditWallSiding3x3Brown,banditWallSiding3x3Red,banditWallSiding3x3Orange,banditWallSiding3x3Yellow,banditWallSiding3x3Green,banditWallSiding3x3Blue,banditWallSiding3x3Grey,banditWallSidingDiagonal2x2White,banditWallSidingDiagonal2x2Brown,banditWallSidingDiagonal2x2Red,banditWallSidingDiagonal2x2Orange,banditWallSidingDiagonal2x2Yellow,banditWallSidingDiagonal2x2Green,banditWallSidingDiagonal2x2Blue,banditWallSidingDiagonal2x2Grey,banditWallStreetsign3x2" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- TARP FENCES -->
			<block name="zdecoTarpFencesVariantHelper">
				<property name="Extends" value="tarpFenceWhite" />
				<property name="DescriptionKey" value="zdecoTarpFencesVariantHelperDesc" />
				<property name="CreativeMode" value="Player" />
				<property name="UnlockedBy" value="craftingRepairTools" />
				<property name="CustomIcon" value="tarpFenceWhite" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="tarpFenceWhite,tarpFenceFallingRightWhite,tarpFenceFallingLeftWhite,tarpFenceSagingWhite,tarpFenceCornerWhite,tarpHangingWhite,tarpFenceRed,tarpFenceFallingRightRed,tarpFenceFallingLeftRed,tarpFenceSagingRed,tarpFenceCornerRed,tarpHangingRed,tarpFenceGreen,tarpFenceFallingRightGreen,tarpFenceFallingLeftGreen,tarpFenceSagingGreen,tarpFenceCornerGreen,tarpHangingGreen,tarpFenceBlue,tarpFenceFallingRightBlue,tarpFenceFallingLeftBlue,tarpFenceSagingBlue,tarpFenceCornerBlue,chainlinkFenceDoor,chainlinkFenceDoorDouble" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Large Wooden Structure -->
			<block name="zdecoLargeWoodenStructuresVariantHelper">
				<property name="Extends" value="logWallLeft" />
				<property name="DescriptionKey" value="zdecoLargeWoodenStructuresVariantHelperDesc" />
				<property name="UnlockedBy" value="craftingRepairTools" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="logWallLeft" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="logWallLeftConst,logWallLeft2Const,logWallRightConst,logWallRight2Const,logWallLeftSpikesConst,logWallLeftSpikes2Const,logWallRightSpikesConst,logWallRightSpikesTraderConst,logWallRightSpikes2Const,logWallPillarConst,logWallPillarCapConst,logWallPillarCap2Const,doorWoodLargeGateConst" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
				<property name="Group" value="Building" />
			</block>

			<!-- Increased strength of blocks -->
			<block name="doorWoodLargeGateConst">
				<property name="Extends" value="doorWoodLargeGate" />
				<property name="MaxDamage" value="7500" />
				<property name="CustomIcon" value="doorWoodLargeGate" />
			</block>
			<block name="logWallLeftConst">
				<property name="CreativeMode" value="Player" />
				<property name="DisplayType" value="blockMulti" />
				<property name="CustomIcon" value="logWallLeft" />
				<property name="Material" value="Mwood" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/BanditProps/logWallLeftPrefab.prefab" />
				<property name="ModelOffset" value="0,0,0" />
				<property name="MultiBlockDim" value="3,4,1" />
				<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="12" />
				<property name="LODCullScale" value=".1" />
				<property name="WaterFlow" value="permitted" />
				<property name="MaxDamage" value="5000" />
				<property class="RepairItems">
					<property name="resourceWood" value="100" />
				</property>
				<drop event="Harvest" name="resourceWood" count="8" tag="allHarvest,lumberjackHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B253" />
				<property name="SortOrder2" value="0100" />
				<property name="FilterTags" value="MC_building,SC_fences" />
			</block>
			<block name="logWallLeft2Const">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallLeft2Prefab.prefab" />
				<property name="SortOrder2" value="0101" />
				<property name="CustomIcon" value="logWallLeft2" />
			</block>
			<block name="logWallRightConst">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallRightPrefab.prefab" />
				<property name="SortOrder2" value="0102" />
				<property name="CustomIcon" value="logWallRight" />
			</block>
			<block name="logWallRight2Const">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallRight2Prefab.prefab" />
				<property name="SortOrder2" value="0103" />
				<property name="CustomIcon" value="logWallRight2" />
			</block>
			<block name="logWallLeftSpikesConst">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallLeftSpikesPrefab.prefab" />
				<property name="MultiBlockDim" value="3,5,1" />
				<property name="SortOrder2" value="0104" />
				<property name="CustomIcon" value="logWallLeftSpikes" />
			</block>
			<block name="logWallLeftSpikes2Const">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallLeftSpikes2Prefab.prefab" />
				<property name="MultiBlockDim" value="3,5,1" />
				<property name="SortOrder2" value="0105" />
				<property name="CustomIcon" value="logWallLeftSpikes2" />
			</block>
			<block name="logWallRightSpikesConst">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallRightSpikesPrefab.prefab" />
				<property name="MultiBlockDim" value="3,5,1" />
				<property name="SortOrder2" value="0106" />
				<property name="CustomIcon" value="logWallRightSpikes" />
			</block>
			<block name="logWallRightSpikesTraderConst">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallRightSpikesPrefab.prefab" />
				<property name="MultiBlockDim" value="3,3,1" />
				<property name="SortOrder2" value="0107" />
				<property name="CustomIcon" value="logWallRightSpikesTrader" />
			</block>
			<block name="logWallRightSpikes2Const">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallRightSpikes2Prefab.prefab" />
				<property name="MultiBlockDim" value="3,5,1" />
				<property name="SortOrder2" value="0108" />
				<property name="CustomIcon" value="logWallRightSpikes2" />
			</block>
			<block name="logWallPillarConst">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallPillarPrefab.prefab" />
				<property name="MultiBlockDim" value="1,4,1" />
				<property name="SortOrder2" value="0109" />
				<property name="MaxDamage" value="2500" />
				<property name="CustomIcon" value="logWallPillar" />
			</block>
			<block name="logWallPillarCapConst">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallPillarCapPrefab.prefab" />
				<property name="MultiBlockDim" value="1,1,1" />
				<property name="SortOrder2" value="0110" />
				<property name="MaxDamage" value="750" />
				<property name="CustomIcon" value="logWallPillarCap" />
			</block>
			<block name="logWallPillarCap2Const">
				<property name="Extends" value="logWallLeftConst" />
				<property name="Model" value="@:Entities/BanditProps/logWallPillarCap2Prefab.prefab" />
				<property name="MultiBlockDim" value="1,1,1" />
				<property name="SortOrder2" value="0111" />
				<property name="MaxDamage" value="750" />
				<property name="CustomIcon" value="logWallPillarCap2" />
			</block>

			<!-- BIOHAZARD TENT -->
			<block name="zdecoBioHazardTentVariantHelper">
				<property name="Extends" value="tentBiohazardCapLeftWhite" />
				<property name="DescriptionKey" value="zdecoBioHazardTentVariantHelperDesc" />
				<property name="UnlockedBy" value="craftingRepairTools" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="tentBiohazardCapLeftWhite" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="tentBiohazardCapLeftWhite,tentBiohazardCapLeftBrown,tentBiohazardCapLeftRed,tentBiohazardCapLeftOrange,tentBiohazardCapLeftYellow,tentBiohazardCapLeftGreen,tentBiohazardCapLeftBlue,tentBiohazardCapLeftGrey,tentBiohazardCapLeftArmyGreen,tentBiohazardCapCenterWhite,tentBiohazardCapCenterBrown,tentBiohazardCapCenterRed,tentBiohazardCapCenterOrange,tentBiohazardCapCenterYellow,tentBiohazardCapCenterGreen,tentBiohazardCapCenterBlue,tentBiohazardCapCenterGrey,tentBiohazardCapCenterArmyGreen,tentBiohazardCapRightWhite,tentBiohazardCapRightBrown,tentBiohazardCapRightRed,tentBiohazardCapRightOrange,tentBiohazardCapRightYellow,tentBiohazardCapRightGreen,tentBiohazardCapRightBlue,tentBiohazardCapRightGrey,tentBiohazardCapRightArmyGreen,tentBiohazardWallWhite,tentBiohazardWallBrown,tentBiohazardWallRed,tentBiohazardWallOrange,tentBiohazardWallYellow,tentBiohazardWallGreen,tentBiohazardWallBlue,tentBiohazardWallGrey,tentBiohazardWallArmyGreen,tentBiohazardWallWindowWhite,tentBiohazardWallWindowBrown,tentBiohazardWallWindowRed,tentBiohazardWallWindowOrange,tentBiohazardWallWindowYellow,tentBiohazardWallWindowGreen,tentBiohazardWallWindowBlue,tentBiohazardWallWindowGrey,tentBiohazardWallWindowArmyGreen,tentBiohazardWallRollupWhite,tentBiohazardWallRollupBrown,tentBiohazardWallRollupRed,tentBiohazardWallRollupOrange,tentBiohazardWallRollupYellow,tentBiohazardWallRollupGreen,tentBiohazardWallRollupBlue,tentBiohazardWallRollupGrey,tentBiohazardWallRollupArmyGreen,tentBiohazardWallLogoWhite,tentBiohazardWallLogoBrown,tentBiohazardWallLogoRed,tentBiohazardWallLogoOrange,tentBiohazardWallLogoYellow,tentBiohazardWallLogoGreen,tentBiohazardWallLogoBlue,tentBiohazardWallLogoGrey,tentBiohazardWallLogoArmyGreen,tentBiohazardWallMedicLogoWhite,tentBiohazardWallMedicLogoBrown,tentBiohazardWallMedicLogoRed,tentBiohazardWallMedicLogoOrange,tentBiohazardWallMedicLogoYellow,tentBiohazardWallMedicLogoGreen,tentBiohazardWallMedicLogoBlue,tentBiohazardWallMedicLogoGrey,tentBiohazardWallMedicLogoArmyGreen,tentBiohazardWallTubeWhite,tentBiohazardWallTubeBrown,tentBiohazardWallTubeRed,tentBiohazardWallTubeOrange,tentBiohazardWallTubeYellow,tentBiohazardWallTubeGreen,tentBiohazardWallTubeBlue,tentBiohazardWallTubeGrey,tentBiohazardWallTubeArmyGreen,tentBiohazardWallThinWhite,tentBiohazardWallThinBrown,tentBiohazardWallThinRed,tentBiohazardWallThinOrange,tentBiohazardWallThinYellow,tentBiohazardWallThinGreen,tentBiohazardWallThinBlue,tentBiohazardWallThinGrey,tentBiohazardWallThinArmyGreen,tentBiohazardWallCornerInsideWhite,tentBiohazardWallCornerInsideBrown,tentBiohazardWallCornerInsideRed,tentBiohazardWallCornerInsideOrange,tentBiohazardWallCornerInsideYellow,tentBiohazardWallCornerInsideGreen,tentBiohazardWallCornerInsideBlue,tentBiohazardWallCornerInsideGrey,tentBiohazardWallCornerInsideArmyGreen,tentBiohazardWallCornerOutsideWhite,tentBiohazardWallCornerOutsideBrown,tentBiohazardWallCornerOutsideRed,tentBiohazardWallCornerOutsideOrange,tentBiohazardWallCornerOutsideYellow,tentBiohazardWallCornerOutsideGreen,tentBiohazardWallCornerOutsideBlue,tentBiohazardWallCornerOutsideGrey,tentBiohazardWallCornerOutsideArmyGreen,tentBiohazardRoofWhite,tentBiohazardRoofBrown,tentBiohazardRoofRed,tentBiohazardRoofOrange,tentBiohazardRoofYellow,tentBiohazardRoofGreen,tentBiohazardRoofBlue,tentBiohazardRoofGrey,tentBiohazardRoofArmyGreen,tentBiohazardRoofThinWhite,tentBiohazardRoofThinBrown,tentBiohazardRoofThinRed,tentBiohazardRoofThinOrange,tentBiohazardRoofThinYellow,tentBiohazardRoofThinGreen,tentBiohazardRoofThinBlue,tentBiohazardRoofThinGrey,tentBiohazardRoofThinArmyGreen,tentBiohazardRoofCornerInsideWhite,tentBiohazardRoofCornerInsideBrown,tentBiohazardRoofCornerInsideRed,tentBiohazardRoofCornerInsideOrange,tentBiohazardRoofCornerInsideYellow,tentBiohazardRoofCornerInsideGreen,tentBiohazardRoofCornerInsideBlue,tentBiohazardRoofCornerInsideGrey,tentBiohazardRoofCornerInsideArmyGreen,tentBiohazardRoofCornerOutsideWhite,tentBiohazardRoofCornerOutsideBrown,tentBiohazardRoofCornerOutsideRed,tentBiohazardRoofCornerOutsideOrange,tentBiohazardRoofCornerOutsideYellow,tentBiohazardRoofCornerOutsideGreen,tentBiohazardRoofCornerOutsideBlue,tentBiohazardRoofCornerOutsideGrey,tentBiohazardRoofCornerOutsideArmyGreen,tentBiohazardRoofCenterWhite,tentBiohazardRoofCenterBrown,tentBiohazardRoofCenterRed,tentBiohazardRoofCenterOrange,tentBiohazardRoofCenterYellow,tentBiohazardRoofCenterGreen,tentBiohazardRoofCenterBlue,tentBiohazardRoofCenterGrey,tentBiohazardRoofCenterArmyGreen,tentBiohazardRoofCenterSupportWhite,tentBiohazardRoofCenterSupportBrown,tentBiohazardRoofCenterSupportRed,tentBiohazardRoofCenterSupportOrange,tentBiohazardRoofCenterSupportYellow,tentBiohazardRoofCenterSupportGreen,tentBiohazardRoofCenterSupportBlue,tentBiohazardRoofCenterSupportGrey,tentBiohazardRoofCenterSupportArmyGreen,tentBiohazardRoofCenterThinWhite,tentBiohazardRoofCenterThinBrown,tentBiohazardRoofCenterThinRed,tentBiohazardRoofCenterThinOrange,tentBiohazardRoofCenterThinYellow,tentBiohazardRoofCenterThinGreen,tentBiohazardRoofCenterThinBlue,tentBiohazardRoofCenterThinGrey,tentBiohazardRoofCenterThinArmyGreen,tentBiohazardRoofCenterThreewayWhite,tentBiohazardRoofCenterThreewayBrown,tentBiohazardRoofCenterThreewayRed,tentBiohazardRoofCenterThreewayOrange,tentBiohazardRoofCenterThreewayYellow,tentBiohazardRoofCenterThreewayGreen,tentBiohazardRoofCenterThreewayBlue,tentBiohazardRoofCenterThreewayGrey,tentBiohazardRoofCenterThreewayArmyGreen,tentBiohazardDoorWhite,tentBiohazardDoorBrown,tentBiohazardDoorRed,tentBiohazardDoorOrange,tentBiohazardDoorYellow,tentBiohazardDoorGreen,tentBiohazardDoorBlue,tentBiohazardDoorGrey,tentBiohazardDoorArmyGreen,tentBiohazardWire01,tentBiohazardCapLeftCamo,tentBiohazardCapCenterCamo,tentBiohazardCapRightCamo,tentBiohazardWallCamo,tentBiohazardWallWindowCamo,tentBiohazardWallRollupCamo,tentBiohazardWallLogoCamo,tentBiohazardWallMedicLogoCamo,tentBiohazardWallTubeCamo,tentBiohazardWallThinCamo,tentBiohazardWallCornerInsideCamo,tentBiohazardWallCornerOutsideCamo,tentBiohazardRoofCamo,tentBiohazardRoofThinCamo,tentBiohazardRoofCornerInsideCamo,tentBiohazardRoofCornerOutsideCamo,tentBiohazardRoofCenterCamo,tentBiohazardRoofCenterSupportCamo,tentBiohazardRoofCenterThinCamo,tentBiohazardRoofCenterThreewayCamo,tentBiohazardDoorCamo" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
				<property name="Group" value="Building" />
			</block>

			<!-- ============================================== -->
			<!-- DECO -->
			<!-- ============================================== -->

			<!-- Camping Tent -->
			<block name="zdecoCampingVariantHelper">
				<property name="Extends" value="cntCampingTentDomeRainCoverWhite" />
				<property name="DescriptionKey" value="zdecoCampingVariantHelperDesc" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="cntCampingTentDomeRainCoverWhite" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntCampingTentDomeRainCoverWhite,cntCampingTentDomeWhite,cntCampingTentDomeDamagedWhite,cntCampingTentAngularRainCoverWhite,cntCampingTentAngularWhite,cntCampingTentAngularDamagedWhite,cntCampingTentDomeRainCoverRed,cntCampingTentDomeRed,cntCampingTentDomeDamagedRed,cntCampingTentAngularRainCoverRed,cntCampingTentAngularRed,cntCampingTentAngularDamagedRed,cntCampingTentDomeRainCoverOrange,cntCampingTentDomeOrange,cntCampingTentDomeDamagedOrange,cntCampingTentAngularRainCoverOrange,cntCampingTentAngularOrange,cntCampingTentAngularDamagedOrange,cntCampingTentDomeRainCoverBlue,cntCampingTentDomeBlue,cntCampingTentDomeDamagedBlue,cntCampingTentAngularRainCoverBlue,cntCampingTentAngularBlue,cntCampingTentAngularDamagedBlue,cntCampingTentDomeRainCoverBlack,cntCampingTentDomeBlack,cntCampingTentDomeDamagedBlack,cntCampingTentAngularRainCoverBlack,cntCampingTentAngularBlack,cntCampingTentAngularDamagedBlack,cntCampingTentDomeRainCoverArmyGreen,cntCampingTentDomeArmyGreen,cntCampingTentDomeDamagedArmyGreen,cntCampingTentAngularRainCoverArmyGreen,cntCampingTentAngularArmyGreen,cntCampingTentAngularDamagedArmyGreen,cntCampingTentDomeRandomHelper,cntCampingTentAngularRandomHelper,tarpFenceWhite,tarpFenceFallingRightWhite,tarpFenceFallingLeftWhite,tarpFenceSagingWhite,tarpFenceCornerWhite,tarpHangingWhite" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- ============================================== -->
			<!-- Master Unlock -->
			<!-- Crushed Cars -->
			<block name="zdecoCCarsVariantHelper">
				<property name="Extends" value="crushedCars01White" />
				<property name="DescriptionKey" value="zdecoCCarsVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="crushedCars01White" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="crushedCars01White,crushedCars01Brown,crushedCars01Red,crushedCars01Orange,crushedCars01Yellow,crushedCars01Green,crushedCars01Blue,crushedCars01Purple,crushedCars01Grey,crushedCars01Black,crushedCars01Pink,crushedCars02White,crushedCars02Brown,crushedCars02Red,crushedCars02Orange,crushedCars02Yellow,crushedCars02Green,crushedCars02Blue,crushedCars02Purple,crushedCars02Grey,crushedCars02Black,crushedCars02Pink" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Garage Deco -->
			<block name="zdecoGarageVariantHelper">
				<property name="Extends" value="decoCarBackBumperUpright" />
				<property name="DescriptionKey" value="zdecoGarageVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="decoCarBackBumperUpright" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="decoCarBackBumperUpright,decoCarBackBumperFlipped,decoCarFrontBumperFlat,decoCarFrontBumperFlipped,decoCarFrontDoorFlat,decoCarFrontDoorFlipped,decoCarBackDoorFlat,decoCarBackDoorFlipped,decoCarRadiatorFlat,decoCarRadiatorFlipped,decoCarSeatUpright,decoCarSeatFlipped,decoCarFenderFlat,decoCarFenderFlipped,decoCarHoodFlat,decoCarHoodFlipped,decoCarMotorFlat,decoCarMotorFlipped,decoCarTrunkLidFlat,decoCarTrunkLidFlipped,decoCarPartsRamp,decoCarTireSmallFlat,decoCarTireFlat,decoCarTirePile,decoCarTireStack,decoCarWheelFlat,hubcapNoMine,hubCaps,hubCapsHanging,hubCapsHanging2,decoCarTireSmallFlat02,decoCarTireFlat02,decoCarTirePile02,decoCarTireStack02,decoCarWheelFlat02,decoCarWheelOffset01,decoCarWheelOffset02,decoCarWheelOffset03,liftHydraulicWhite,liftHydraulicRed,liftHydraulicOrange,liftHydraulicYellow,liftHydraulicGreen,liftHydraulicBlue,liftHydraulicGrey" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="B262" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Small Vehicle Deco -->
			<block name="zdecoSmallVehicleVariantHelper">
				<property name="Extends" value="cntSedan01White" />
				<property name="DescriptionKey" value="zdecoSmallVehicleVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="cntSedan01White" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntSedan01White,cntSedan01Brown,cntSedan01Red,cntSedan01Orange,cntSedan01Yellow,cntSedan01Green,cntSedan01Blue,cntSedan01Purple,cntSedan01Grey,cntSedan01Black,cntSedan01Pink,cntMinivan01White,cntMinivan01Brown,cntMinivan01Red,cntMinivan01Orange,cntMinivan01Yellow,cntMinivan01Green,cntMinivan01Blue,cntMinivan01Purple,cntMinivan01Grey,cntMinivan01Black,cntMinivan01Pink,cntSUV01White,cntSUV01Brown,cntSUV01Red,cntSUV01Orange,cntSUV01Yellow,cntSUV01Green,cntSUV01Blue,cntSUV01Purple,cntSUV01Grey,cntSUV01Pink,cntPickupTruck01White,cntPickupTruck01Brown,cntPickupTruck01Red,cntPickupTruck01Orange,cntPickupTruck01Yellow,cntPickupTruck01Green,cntPickupTruck01Blue,cntPickupTruck01Purple,cntPickupTruck01Grey,cntPickupTruck01Pink" />
				<property name="SellableToTrader" value="false" />
				<property name="EconomicValue" value="25" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Large Vehicle Deco -->
			<block name="zdecoBigVehicleVariantHelper">
				<property name="Extends" value="cntSemiTruck01White" />
				<property name="DescriptionKey" value="zdecoBigVehicleVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="cntSemiTruck01White" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntSemiTruck01White,cntSemiTruck01Brown,cntSemiTruck01Red,cntSemiTruck01Orange,cntSemiTruck01Yellow,cntSemiTruck01Green,cntSemiTruck01Blue,cntSemiTruck01Purple,cntSemiTruck01Pink,cntFireTruck01White,cntFireTruck01Red,cntFireTruck01Orange,cntFireTruck01Yellow,cntBusSchool,cntBusSchoolShort,cntBusShuttle,cntBusCity,cntAmbulanceTruck01,cntServiceTruckMoPower,cntServiceTruckWorkingStiffTools,cntServiceTruckWhite,cntServiceTruckBrown,cntServiceTruckRed,cntServiceTruckOrange,cntServiceTruckYellow,cntServiceTruckGreen,cntServiceTruckBlue,cntServiceTruckPurple,cntServiceTruckGrey,cntServiceTruckBlack,cntServiceTruckPink,cntBoxTruckWhite,cntBoxTruckBrown,cntBoxTruckRed,cntBoxTruckOrange,cntBoxTruckYellow,cntBoxTruckGreen,cntBoxTruckBlue,cntBoxTruckPurple,cntBoxTruckGrey,cntBoxTruckBlack,cntBoxTruckPink,cntArmyTruckOpen,cntArmyTruckClosed,cntFarmTruckOpen,cntFarmTruckClosed,tractorWhite,tractorRed,tractorGreen,tractorBlue,excavatorWhite,excavatorRed,excavatorOrange,excavatorYellow,excavatorGreen,excavatorBlue,excavatorGrey,excavatorClawWhite,excavatorClawRed,excavatorClawOrange,excavatorClawYellow,excavatorClawGreen,excavatorClawBlue,excavatorClawGrey,backhoeWhite,backhoeRed,backhoeOrange,backhoeYellow,backhoeGreen,backhoeBlue,backhoeGrey,forkliftWhite,forkliftRed,forkliftOrange,forkliftYellow,forkliftGreen,forkliftBlue" />
				<property name="SellableToTrader" value="false" />
				<property name="EconomicValue" value="25" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Pileline Deco -->
			<!-- <block name="zdecoPipelineVariantHelper"> -->
				<!-- <property name="Extends" value="pipeSmallValveSwitch"/> -->
				<!-- <property name="DescriptionKey" value="zdecoPipelineVariantHelperDesc"/> -->
				<!-- <property name="UnlockedBy" value="MasterBuilder"/> -->
				<!-- <property name="CreativeMode" value="Player"/> -->
				<!-- <property name="CustomIcon" value="pipeSmallValveSwitch"/> -->
				<!-- <property name="ItemTypeIcon" value="all_blocks"/> -->
				<!-- <property name="SelectAlternates" value="true"/> -->
				<!-- <property name="PlaceAltBlockValue" value="pipeSmallValveSwitch,pipeSmallValveSwitchRed,pipeSmallValveSwitchYellow,pipeSmallValveSwitchGreen,pipeSmallValveSwitchBlue,pipeSmallValveSwitchGrey,pipeSmallWallValveSwitch,pipeSmallWallValveSwitchRed,pipeSmallWallValveSwitchYellow,pipeSmallWallValveSwitchGreen,pipeSmallWallValveSwitchBlue,pipeSmallWallValveSwitchGrey,pipeSmallValve02Switch,pipeSmallValve02SwitchRed,pipeSmallValve02SwitchYellow,pipeSmallValve02SwitchGreen,pipeSmallValve02SwitchBlue,pipeSmallValve02SwitchGrey,pipeSmallWallValve02Switch,pipeSmallWallValve02SwitchRed,pipeSmallWallValve02SwitchYellow,pipeSmallWallValve02SwitchGreen,pipeSmallWallValve02SwitchBlue,pipeSmallWallValve02SwitchGrey"/> -->
				<!-- <property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/> -->
			<!-- </block> -->

			<!-- Sign ROAD -->
			<block name="zdecoSignRoadVariantHelper">
				<property name="Extends" value="roadBarricadeLight" />
				<property name="DescriptionKey" value="zdecoSignRoadVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="roadBarricadeLight" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="roadBarricadeLight,signRoadArrowheadApache,signRoadAZ260eastSpeed65,signRoadAZ260west,signRoadAZ260westSpeed65,signRoadAZ73north,signRoadAZ73northSpeed65,signRoadAZ73south,signRoadAZ73southSpeed65,signRoadApacheAZ260,signRoadBellLake,signRoadCoronado,signRoadCoronadoCourtland,signRoadCourtlandApache,signRoadCourtlandAZ260Left,signRoadCourtlandAZ260Right,signRoadCourtlandBell,signRoadCourtlandHuenink,signRoadCourtlandMaple,signRoadCourtlandTran,signRoadDavis,signRoadEssig,signRoadLangTran,signRoadTran,signRoadMaple,signRoadDestinationsEast,signRoadDestinationsWest,signCamping,signSpillwayLake,signAnselAdamsRiver,signNationalPark,signCampFish,signInfoCenter,signNoHazardousWaste,signRoadWork,signRoadRoughSurface,signSchoolZone,signRoadSlow,signRoadSpeed25,signRoadSpeed25noTrucks,signRoadSpeed35,signRoadSpeed45,signRoadSpeed55,signRoadSpeed65,signRoadStop,signRoadStop4way,signNoParkingHanging,signCrossWalkYellowHanging,signSlowHanging,signDoNotEnterHanging,signNeighborhoodWatch,signPrivateProperty,signNotice,signNoticeTrader,signGunsThinSafety,signGunsThinSafety2,signGunsWideWarning,signGunsWideWarning2,signGunsThinAttention,signGunsThinNo,signGunsThinPermitted,signGunsThinPrivate,signGunsThinReturn,signGunsThinSmile,signGunsThinSmoke,signPassNGasHanging,signPassNGasHanging2,signRoadPrivate,signYardSign01,signCrossWalkYellow,signDoNotEnter,signHandicapParking,signNoParking,parkingMeter,signTowAway" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Sign SHOP -->
			<block name="zdecoSignShopVariantHelper">
				<property name="Extends" value="signOpenWallMountChain" />
				<property name="DescriptionKey" value="zdecoSignShopVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="signOpenWallMountChain" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="signShopOpen,signOpenWallMountChain,signOpenWallMountFrame,signOpenSideMount,signOpenCeilingMount,signNeonColdBeer,signTraderJenInterior,signTraderJenExterior,signTraderJoelExteriorSmall,signTraderJoelExteriorLarge,signTraderHughExterior,signTraderHughInterior,signTraderBobExterior,signTraderBobExteriorLarge,signTraderBobExteriorBig,signTraderBobInterior,signTraderBobInteriorNoLights,signTraderRektExteriorSmall,signTraderRektExteriorLarge,signShopGas,signShopGasLit,signShopGasWall,signShopGasWallLit,signShopGasLarge,signShopGasLargeLit,signShopGasLargeWall,signShopGasLargeWallLit,signShopGunStore,signShopGunStoreLit,signShopGunStoreWall,signShopGunStoreWallLit,signShopGunStoreLarge,signShopGunStoreLargeLit,signShopGunStoreLargeWall,signShopGunStoreLargeWallLit,signShopBookStore,signShopBookStoreLit,signShopBookStoreWall,signShopBookStoreWallLit,signShopBookStoreLarge,signShopBookStoreLargeLit,signShopBookStoreLargeWall,signShopBookStoreLargeWallLit,signShopPharmacy,signShopPharmacyLit,signShopPharmacyWall,signShopPharmacyWallLit,signShopPharmacyLarge,signShopPharmacyLargeLit,signShopPharmacyLargeWall,signShopPharmacyLargeWallLit,signShopToolStore,signShopToolStoreLit,signShopToolStoreWall,signShopToolStoreWallLit,signShopToolStoreLarge,signShopToolStoreLargeLit,signShopToolStoreLargeWall,signShopToolStoreLargeWallLit,signShopGrocery,signShopGroceryLit,signShopGroceryWall,signShopGroceryWallLit,signShopGroceryLarge,signShopGroceryLargeLit,signShopGroceryLargeWall,signShopGroceryLargeWallLit,signShopSavageCountry,signShopSavageCountryLit,signShopSavageCountryWall,signShopSavageCountryWallLit,signShopSavageCountryLarge,signShopSavageCountryLargeLit,signShopSavageCountryLargeWall,signShopSavageCountryLargeWallLit,signShopMoPowerElectronics,signShopMoPowerElectronicsLit,signShopMoPowerElectronicsWall,signShopMoPowerElectronicsWallLit,signShopMoPowerElectronicsLarge,signShopMoPowerElectronicsLargeLit,signShopMoPowerElectronicsLargeWall,signShopMoPowerElectronicsLargeWallLit,signShopPostOfficeSign,signShopPostOfficeSignLit,signShopPostOfficeSignWall,signShopPostOfficeSignWallLit,signShopPostOfficeSignLarge,signShopPostOfficeSignLargeLit,signShopPostOfficeSignLargeWall,signShopPostOfficeSignLargeWallLit,signPillsLogo,signPillsLogoSmall" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Sign Banners -->
			<block name="zdecoSignBannersVariantHelper">
				<property name="Extends" value="signPosterWantedMissing01" />
				<property name="DescriptionKey" value="zdecoSignBannersVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="signPosterWantedMissing01" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="signPosterWantedMissing01,signPosterWantedMissing02,signPosterWantedMissing03,signDinersMenu,signDinersMenu2m,signDinersMenu2mCentered,signBookSaleAd,signBread01,signBread02,signCigaretteAd,signLaborDaySaleAd,signMegaCrushAd,signSale01,signSale02,signShamwaySale,signSnackPosterAtom,signSnackPosterBretzels,signSnackPosterEyeCandy,signSnackPosterFortBites,signSnackPosterGoblinO,signSnackPosterHackers,signSnackPosterHealth,signSnackPosterJailBreakers,signSnackPosterJerky,signSnackPosterNachos,signSnackPosterNachosRanch,signSnackPosterNerd,signSnackPosterOopsClassic,signSnackPosterOops,signSnackPosterPrime,signSnackPosterRamen,signSnackPosterSkullCrusher,signGas01,signGas02,signGas03,signGas04,signGas05,signGas06,signGas07,signGas08,signGas09,signGas10,signGas11,signGas12,signGas13,signGas14,signGas15,signGas16,signGas17,signGas18,signGas19,signGas20,signGas21,signBulletinBoard01,signBulletinBoard02,signNotice01,signNotice02,signNotice03,signNotice04,signSafetyWorkProtection,signAuthorizedPersonnel,signStaffOnly,signCaution,signHardHat" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Electrical constructions -->
			<block name="zdecoElectConstVariantHelper">
				<property name="Extends" value="airConditioner" />
				<property name="DescriptionKey" value="zdecoElectConstVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="airConditioner" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="airConditioner,airConditionVentFan,airConditionVentFanDouble,satelliteUnitLarge,satelliteUnitSmallWall,satelliteUnitSmallFloor,controlPanelBase01,controlPanelBase02,controlPanelBase03,controlPanelBase04,controlPanelBase05,controlPanelBase06,controlPanelBase07,controlPanelBase08,controlPanelCorner,controlPanelTop01,controlPanelTop02,controlPanelTop03,controlPanelTop04,controlPanelTop05,controlPanelTop06,controlPanelTop07,controlPanelBase01Red,controlPanelBase02Red,controlPanelBase03Red,controlPanelBase04Red,controlPanelBase05Red,controlPanelBase06Red,controlPanelBase07Red,controlPanelBase08Red,controlPanelCornerRed,controlPanelTop01Red,controlPanelTop02Red,controlPanelTop03Red,controlPanelTop04Red,controlPanelTop05Red,controlPanelTop06Red,controlPanelTop07Red,controlPanelBase01Green,controlPanelBase02Green,controlPanelBase03Green,controlPanelBase04Green,controlPanelBase05Green,controlPanelBase06Green,controlPanelBase07Green,controlPanelBase08Green,controlPanelCornerGreen,controlPanelTop01Green,controlPanelTop02Green,controlPanelTop03Green,controlPanelTop04Green,controlPanelTop05Green,controlPanelTop06Green,controlPanelTop07Green,controlPanelBase01Blue,controlPanelBase02Blue,controlPanelBase03Blue,controlPanelBase04Blue,controlPanelBase05Blue,controlPanelBase06Blue,controlPanelBase07Blue,controlPanelBase08Blue,controlPanelCornerBlue,controlPanelTop01Blue,controlPanelTop02Blue,controlPanelTop03Blue,controlPanelTop04Blue,controlPanelTop05Blue,controlPanelTop06Blue,controlPanelTop07Blue,controlPanelBase01White,controlPanelBase02White,controlPanelBase03White,controlPanelBase04White,controlPanelBase05White,controlPanelBase06White,controlPanelBase07White,controlPanelBase08White,controlPanelCornerWhite,controlPanelTop01White,controlPanelTop02White,controlPanelTop03White,controlPanelTop04White,controlPanelTop05White,controlPanelTop06White,controlPanelTop07White,controlPanelBase01Grey,controlPanelBase02Grey,controlPanelBase03Grey,controlPanelBase04Grey,controlPanelBase05Grey,controlPanelBase06Grey,controlPanelBase07Grey,controlPanelBase08Grey,controlPanelCornerGrey,controlPanelTop01Grey,controlPanelTop02Grey,controlPanelTop03Grey,controlPanelTop04Grey,controlPanelTop05Grey,controlPanelTop06Grey,controlPanelTop07Grey,breakerBoxClosed,breakerBoxOpen,breakerBoxBroken,breakerBoxWallClosed,breakerBoxWallOpen,residentialSingleMeterDisconnect,commercialDistributionBox,commercialSingleMeterDisconnect,commercialSingleMeter,commercialDualMeter,commercialTripleMeter,commercialQuadMeter,conduit01,conduit01End,conduit01Curve,conduitTriple90AngleEnd,conduit01Corner,conduitSingleCentered,conduitSingleCenteredEnd,conduitSingle90Angle,conduitSingleCorner,conduitSingleOffset,conduitSingleOffsetEnd,powerSwitch01,powerSwitch02,pushButtonSwitch01,pushButtonSwitch02,keyRackBoxMetal01,decoServerRackWhite,decoServerRackBrown,decoServerRackRed,decoServerRackOrange,decoServerRackYellow,decoServerRackGreen,decoServerRackBlue,decoServerRackGrey" />
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="B150" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- ============================================== -->
			<!-- CUSTOM STORAGE -->
			<!-- ============================================== -->

			<!-- Piles -->
			<!-- *** AMMO_PILES -->
			<block name="cntAmmoPileSmallStorage">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="cntAmmoPileSmall" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileSmall" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="DescriptionKey" value="cntLootPileGroupDesc" />
				<property name="Material" value="Mtrash" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/LootContainers/AmmoPiles_SmallPrefab.prefab" />
				<property name="ModelOffset" value="0,0,0" />
				<property name="GndAlign" value="1" />
				<property name="ImposterExchange" value="imposterBlock" param1="18" />
				<property name="WaterFlow" value="permitted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="Collide" value="melee,bullet,arrow,rocket" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="MaxDamage" value="1500" />
				<property name="EconomicValue" value="10" />
				<drop event="Destroy" count="0" />
				<property name="ShowModelOnFall" value="false" />
				<property class="RepairItems">
					<property name="resourceScrapPolymers" value="50" />
				</property>
				<property name="SellableToTrader" value="false" />
				<property name="SortOrder1" value="B103" />
				<property name="SortOrder2" value="0050" />
				<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom" />
			</block>

			<block name="cntAmmoPileMediumStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntAmmoPileMedium" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileMedium" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/LootContainers/AmmoPiles_MediumPrefab.prefab" />
				<property name="SortOrder2" value="0051" />
			</block>

			<block name="cntAmmoPileLargeStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntAmmoPileLarge" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="DisplayType" value="blockMulti" />
				<property name="Model" value="@:Entities/LootContainers/AmmoPiles_LargePrefab.prefab" />
				<property name="ModelOffset" value="0.5,0,0" />
				<property name="MultiBlockDim" value="2,1,1" />
				<property name="SortOrder2" value="0052" />
			</block>

			<!-- *** CHEMISTRY_PILES -->
			<block name="cntChemPileSmallStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntChemPileSmall" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileSmall" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/Crafting/chemistrySetSmallPrefab.prefab" />
				<property name="SortOrder1" value="B102" />
				<property name="SortOrder2" value="0100" />
			</block>
			<block name="cntChemPileMediumStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntChemPileMedium" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileMedium" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/Crafting/chemistrySetMediumPrefab.prefab" />
				<property name="SortOrder2" value="0101" />
			</block>
			<block name="cntChemPileLargeStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntChemPileLarge" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/Crafting/chemistrySetLargePrefab.prefab" />
				<property name="SortOrder2" value="0102" />
			</block>

			<!-- *** MEDICAL_PILES -->
			<block name="cntMedicPileSmallStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntMedicLootPileA" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileSmall" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/LootContainers/medic_loot_pile_APrefab.prefab" />
				<property name="SortOrder1" value="B102" />
				<property name="SortOrder2" value="0150" />
			</block>
			<block name="cntMedicPileLargeStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntMedicLootPileB" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/LootContainers/medic_loot_pile_BPrefab.prefab" />
				<property name="SortOrder2" value="0152" />
			</block>

			<!-- *** FOOD_PILES -->
			<block name="cntFoodPileSmallStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntFoodPileSmall" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileSmall" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/LootContainers/foodClutterPileSmallPrefab.prefab" />
				<property name="SortOrder2" value="0200" />
			</block>
			<block name="cntFoodPileMediumStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntFoodPileMedium" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileMedium" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/LootContainers/foodClutterPileMediumPrefab.prefab" />
				<property name="SortOrder2" value="0202" />
			</block>
			<block name="cntFoodPileLargeStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntFoodPileLarge" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/LootContainers/foodClutterPileLargePrefab.prefab" />
				<property name="SortOrder2" value="0203" />
			</block>

			<!-- *** BOOK_PILES -->
			<block name="cntBookPileSmallStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntBookPile02" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileBookSmall" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/Commercial/bookPile2Prefab.prefab" />
				<property name="SortOrder1" value="B469" />
			</block>
			<block name="cntBookPileMediumStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntBookPile03" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileBookMedium" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/Commercial/bookPile3Prefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="cntBookPileLargeStorage">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="CustomIcon" value="cntBookPile01" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePileBookLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/Commercial/bookPile1Prefab.prefab" />
				<property name="SortOrder2" value="0002" />
			</block>


			<!-- VARIANT -->
			<block name="zStoragePileVariantHelper">
				<property name="Extends" value="cntAmmoPileSmallStorage" />
				<property name="DescriptionKey" value="zStoragePileVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="cntAmmoPileSmall" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="EconomicValue" value="10" />
				<property name="PlaceAltBlockValue" value="cntAmmoPileSmallStorage,cntAmmoPileMediumStorage,cntAmmoPileLargeStorage,cntChemPileSmallStorage,cntChemPileMediumStorage,cntChemPileLargeStorage,cntMedicPileSmallStorage,cntMedicPileLargeStorage,cntFoodPileSmallStorage,cntFoodPileMediumStorage,cntFoodPileLargeStorage,cntBookPileSmallStorage,cntBookPileMediumStorage,cntBookPileLargeStorage" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Universal Storage -->
			<block name="MunitionsBoxArmyStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StorageMunitionsBox" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="CustomIcon" value="cntMunitionsBoxArmy" />
				<property name="CustomIconTint" value="64785B" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/LootContainers/munitionsBox_01Prefab.prefab" />
				<property name="ImposterExchange" value="imposterHalf" param1="112" />
				<property name="Place" value="TowardsPlacer" />
				<property name="WaterFlow" value="permitted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="Collide" value="melee,bullet,arrow,rocket" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="MaxDamage" value="3500" />
				<property name="EconomicValue" value="10" />
				<property name="SellableToTrader" value="false" />
				<drop event="Destroy" count="0" />
				<property name="ShowModelOnFall" value="false" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="12" />
				</property>
				<property name="SortOrder1" value="B102" />
				<property name="SortOrder2" value="0010" />
				<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom" />
			</block>

			<block name="MunitionsBoxArmyRedStorage">
				<property name="Extends" value="MunitionsBoxArmyStorage" />
				<property name="CustomIcon" value="cntMunitionsBoxArmy" />
				<property name="CustomIconTint" value="B55950" />
				<property name="TintColor" value="B55950" />
				<property name="SortOrder1" value="0011" />
			</block>

			<block name="MunitionsBoxArmyOrangeStorage">
				<property name="Extends" value="MunitionsBoxArmyStorage" />
				<property name="CustomIcon" value="cntMunitionsBoxArmy" />
				<property name="CustomIconTint" value="8A6C36" />
				<property name="TintColor" value="8A6C36" />
				<property name="SortOrder1" value="0012" />
			</block>

			<block name="MunitionsBoxArmyGreenStorage">
				<property name="Extends" value="MunitionsBoxArmyStorage" />
				<property name="CustomIcon" value="cntMunitionsBoxArmy" />
				<property name="CustomIconTint" value="4A6F46" />
				<property name="TintColor" value="4A6F46" />
				<property name="SortOrder1" value="0013" />
			</block>

			<block name="MunitionsBoxArmyBlueStorage">
				<property name="Extends" value="MunitionsBoxArmyStorage" />
				<property name="CustomIcon" value="cntMunitionsBoxArmy" />
				<property name="CustomIconTint" value="4D5C7A" />
				<property name="TintColor" value="4D5C7A" />
				<property name="SortOrder1" value="0013" />
			</block>

			<block name="WeaponsBagSmallStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StorageWeaponsBagSmall" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="CustomIcon" value="cntWeaponsBagSmall" />
				<property name="Material" value="Mtrash" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/LootContainers/weapon_bags_smallPrefab.prefab" />
				<property name="ModelOffset" value="0,0,0" />
				<property name="GndAlign" value="1" />
				<property name="LightOpacity" value="0" />
				<property name="EconomicValue" value="10" />
				<property name="WaterFlow" value="permitted" />
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<property name="MaxDamage" value="2500" />
				<property name="SellableToTrader" value="false" />
				<drop event="Destroy" count="0" />
				<property name="ShowModelOnFall" value="false" />
				<property class="RepairItems">
					<property name="resourceScrapPolymers" value="50" />
				</property>
				<property name="SortOrder1" value="B102" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom" />
			</block>

			<block name="WeaponsBagBigStorage">
				<property name="Extends" value="WeaponsBagSmallStorage" />
				<property name="CustomIcon" value="cntWeaponsBagLarge" />

				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StorageWeaponsBagLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/LootContainers/weapon_bags_largePrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>

			<block name="GunRackSmallStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StorageGunRackSmall" />
					</property>
				</property>
				<property name="CustomIcon" value="cntGunRackSmallArmor" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Commercial/gunrackWallVestPrefab.prefab" />
				<property name="ImposterExchange" value="imposterBlock" param1="144" />
				<property name="WaterFlow" value="permitted" />
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="Path" value="solid" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<property name="MaxDamage" value="2500" />
				<property name="EconomicValue" value="10" />
				<property name="SellableToTrader" value="false" />
				<drop event="Destroy" count="0" />
				<property class="RepairItems">
					<property name="resourceScrapPolymers" value="50" />
				</property>
				<property name="SortOrder1" value="B102" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom" />
			</block>

			<block name="GunRackLargeStorage">
				<property name="Extends" value="GunRackSmallStorage" />
				<property name="CustomIcon" value="cntGunRackLargeGuns02" />
				<property name="MultiBlockDim" value="1,2,1" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StorageGunRackLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="Model" value="@:Entities/Commercial/gunrackWallGunsBPrefab.prefab" />
				<property name="SortOrder2" value="0009" />
			</block>

			<block name="MannequinMilitaryCommandoStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StorageMannequin" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="CustomIcon" value="decoMannequinMilitaryCommando" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Commercial/mannequinMilitaryCommandoPrefab.prefab" />
				<property name="MultiBlockDim" value="1,2,1" />
				<property name="ImposterExchange" value="imposterBlock" param1="144" />
				<property name="WaterFlow" value="permitted" />
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="Path" value="solid" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<property name="MaxDamage" value="2500" />
				<property name="EconomicValue" value="10" />
				<property name="SellableToTrader" value="false" />
				<drop event="Destroy" count="0" />
				<property name="ShowModelOnFall" value="false" />
				<property class="RepairItems">
					<property name="resourceScrapPolymers" value="50" />
				</property>
				<property name="SortOrder2" value="0004" />
				<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom" />
			</block>

			<!-- VARIANT -->
			<block name="zStorageUniversalVariantHelper">
				<property name="Extends" value="MannequinMilitaryCommandoStorage" />
				<property name="DescriptionKey" value="zStorageUniversalVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="decoMannequinMilitaryCommando" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="SellableToTrader" value="false" />
				<property name="PlaceAltBlockValue" value="MunitionsBoxArmyStorage,MunitionsBoxArmyRedStorage,MunitionsBoxArmyOrangeStorage,MunitionsBoxArmyGreenStorage,MunitionsBoxArmyBlueStorage,WeaponsBagSmallStorage,WeaponsBagBigStorage,GunRackSmallStorage,GunRackLargeStorage,MannequinMilitaryCommandoStorage" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- Woodbox -->
			<block name="ShippingCrateShamwayStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StorageBox" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="CustomIcon" value="cntShippingCrateShamway" />
				<property name="Material" value="Mwood_regular" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/LootContainers/shippingCrateShamwayPrefab.prefab" />
				<property name="ModelOffset" value="0,0,0" />
				<property name="MaxDamage" value="2500" />
				<property name="EconomicValue" value="10" />
				<property name="SellableToTrader" value="false" />
				<drop event="Destroy" count="0" />
				<property name="ShowModelOnFall" value="false" />
				<property class="RepairItems">
					<property name="resourceWood" value="50" />
				</property>
				<property name="SortOrder1" value="B103" />
				<property name="SortOrder2" value="0002" />
				<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom" />
			</block>

			<block name="ShippingCrateLabEquipmentStorage">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="CustomIcon" value="cntShippingCrateLabEquipment" />
				<property name="Model" value="@:Entities/LootContainers/shippingCratePopnPillsPrefab.prefab" />
				<property name="SortOrder2" value="0003" />
			</block>

			<block name="ShippingCrateBookStorage">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="CustomIcon" value="cntShippingCrateBookstore" />
				<property name="Model" value="@:Entities/LootContainers/shippingCrateCrackaBookPrefab.prefab" />
				<property name="SortOrder2" value="0004" />
			</block>

			<block name="ShippingCrateCarPartsStorage">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="CustomIcon" value="cntShippingCrateCarParts" />
				<property name="Model" value="@:Entities/LootContainers/shippingCratePassnGasPrefab.prefab" />
				<property name="SortOrder2" value="0005" />
			</block>

			<block name="ShippingCrateShotgunMessiahStorage">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="CustomIcon" value="cntShippingCrateShotgunMessiah" />
				<property name="Model" value="@:Entities/LootContainers/shippingCrateShotgunPrefab.prefab" />
				<property name="SortOrder2" value="0006" />
			</block>

			<block name="ShippingCrateWorkingStiffsStorage">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="CustomIcon" value="cntShippingCrateWorkingStiffs" />
				<property name="Model" value="@:Entities/LootContainers/shippingCrateWorkingStiffPrefab.prefab" />
				<property name="SortOrder2" value="0007" />
			</block>

			<block name="ShippingCrateSavageCountryStorage">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="CustomIcon" value="cntShippingCrateSavageCountry" />
				<property name="Model" value="@:Entities/LootContainers/shippingCrateSavagePrefab.prefab" />
				<property name="SortOrder2" value="0008" />
			</block>

			<block name="ShippingCrateMoPowerElectronicsStorage">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="CustomIcon" value="cntShippingCrateMoPowerElectronics" />
				<property name="Model" value="@:Entities/LootContainers/shippingCrateMoPowerPrefab.prefab" />
				<property name="SortOrder2" value="0009" />
			</block>

			<!-- VARIANT -->
			<block name="zStorageBoxVariantHelper">
				<property name="Extends" value="ShippingCrateShamwayStorage" />
				<property name="DescriptionKey" value="zStorageBoxVariantHelperDesc" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="cntShippingCrateShamway" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="SellableToTrader" value="false" />
				<property name="PlaceAltBlockValue" value="ShippingCrateShamwayStorage,ShippingCrateLabEquipmentStorage,ShippingCrateBookStorage,ShippingCrateCarPartsStorage,ShippingCrateShotgunMessiahStorage,ShippingCrateWorkingStiffsStorage,ShippingCrateSavageCountryStorage,ShippingCrateMoPowerElectronicsStorage" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- *** BIG STORAGE -->
			<block name="cntLootChestHeroStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="BigStorageSmall" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="CustomIcon" value="cntLootChestHero" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="EconomicValue" value="10" />
				<property name="DescriptionKey" value="cntLootChestHeroStorageDesc" />
				<property name="Group" value="Building,advBuilding" />
				<property name="SellableToTrader" value="false" />
				<property name="Material" value="Mmetal_weak" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="WaterFlow" value="permitted" />
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="Path" value="solid" />
				<property name="EconomicValue" value="156" />
				<property name="MaxDamage" value="5000" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="6" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest,perkJunkMiner" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="DowngradeBlock" value="cntLootChestHeroInsecure" />
				<property name="SortOrder1" value="B104" />
				<property name="SortOrder2" value="0003" />
				<property name="Tags" value="timecharge" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>
			<block name="cntHardenedChestSecureStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="BigStorageMedium" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="CustomIcon" value="cntHardenedChestSecure" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property name="EconomicValue" value="10" />
				<property name="DescriptionKey" value="cntHardenedChestSecureStorageDesc" />
				<property name="SellableToTrader" value="false" />
				<property name="DisplayType" value="blockHardenedMulti" />
				<property name="Material" value="Mmetal_hard" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/LootContainers/tier4LootChestPrefab.prefab" />
				<property name="ImposterExchange" value="imposterBlock" param1="115" />
				<property name="WaterFlow" value="permitted" />
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="AllowAllRotations" value="true" />
				<property name="Path" value="solid" />
				<property name="EconomicValue" value="690" />
				<property name="MaxDamage" value="7500" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="60" />
				</property>
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="DowngradeBlock" value="cntHardenedChestInsecure" />
				<property name="SortOrder1" value="B104" />
				<property name="SortOrder2" value="0005" />
				<property name="Group" value="Building,advBuilding" />
				<property name="Tags" value="timecharge" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>
			<block name="cntHardenedChestSecureT5Storage">
				<property name="Extends" value="cntHardenedChestSecureStorage" />
				<property name="CustomIcon" value="cntHardenedChestSecureT5" />
				<property name="UnlockedBy" value="MasterBuilder" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="BigStorageLarge" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="EconomicValue" value="10" />
				<property name="DescriptionKey" value="cntHardenedChestSecureT5StorageDesc" />
				<property name="SellableToTrader" value="false" />
				<property name="Model" value="@:Entities/LootContainers/tier5LootChestPrefab.prefab" />
				<property name="ModelOffset" value="0,0.5,0" />
				<property name="MultiBlockDim" value="2,1,1" />
				<property name="MaxDamage" value="10000" />
				<property name="DowngradeBlock" value="cntHardenedChestInsecureT5" />
				<property name="SortOrder2" value="0007" />
			</block>

			<!-- ============================================== -->
			<!-- OUTDOOR PLANTS -->
			<!-- ============================================== -->

			<block name="zdecoOutdoorPlantsVariantHelper">
				<property name="Extends" value="plantPottedVariantHelper" />
				<property name="DescriptionKey" value="zdecoWildPlantsVariantHelperDesc" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="treeAzalea" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="EconomicValue" value="10" />
				<property name="PlaceAltBlockValue" value="treeAzalea,plantHedge,plantShrub,hangingMoss,plantHangingIvy01,plantHangingIvy02,treeSnowyGrassDiagonal,treeBrownGrassDiagonal,treeTallGrassDiagonal,treeShortGrass,treeDesertShrub,treeForestGrassDiagonal,treeGreenBrownGrassDiagonal,forestFlower" />
				<property name="SellableToTrader" value="false" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
			</block>

			<!-- ============================================== -->
			<!-- DOOR -->
			<!-- ============================================== -->

		</append>


	<!-- Z_FearAndFatigue | blocks.xml -->

	<append xpath="/blocks/block[@name='bedroll']">
			<property name="BuffsWhenWalkedOn" value="buffSmallHomeStatus" />
		</append>

	<append xpath="/blocks/block[@name='bed02']">
			<property name="BuffsWhenWalkedOn" value="buffBigHomeStatus" />
			<property name="CanPickup" value="true" param1="bed02BlockVariantHelper" />
			<property name="EconomicValue" value="60" />
			<property name="Stacknumber" value="15" />
		</append>

	<append xpath="/blocks/block[@name='bunkBedMade']">
			<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus" />
			<property name="CanPickup" value="true" param1="recyclerBedMadeVariantHelper" />
		</append>

	<append xpath="/blocks/block[@name='bunkBedMessy']">
			<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus" />
			<property name="CanPickup" value="true" param1="recyclerBedMadeVariantHelper" />
		</append>

	<append xpath="/blocks/block[@name='bunkBedMattress']">
			<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus" />
			<property name="CanPickup" value="true" param1="recyclerBedMadeVariantHelper" />
		</append>

	<append xpath="/blocks/block[@name='mattressFlatThin']">
			<property name="BuffsWhenWalkedOn" value="buffMediumHomeStatus" />
			<property name="CanPickup" value="true" />
			<property name="EconomicValue" value="15" />
			<property name="Stacknumber" value="15" />
		</append>

	<append xpath="/blocks/block[@name='mattressCurled']">
			<property name="BuffsWhenWalkedOn" value="buffSmallHomeStatus" />
			<property name="EconomicValue" value="15" />
			<property name="Stacknumber" value="15" />
		</append>


	<!-- Z_Master_Skills | blocks.xml -->

	<remove xpath="/blocks/block[@name='steelShapes']" />

	<set xpath="/blocks/block[(starts-with(@name, 'tree'))]/drop[@event='Destroy']/@count">0</set>

	<set xpath="/blocks/block[@name='treeOakMed02']/drop[@event='Destroy']/@count">1</set>

	<set xpath="/blocks/block[@name='treeOakLrg01']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='treePlantedOak27m']/drop[@event='Destroy']/@count">1</set>

	<set xpath="/blocks/block[@name='treePlantedOak41m']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='treeMountainPine27m']/drop[@event='Destroy']/@count">1</set>

	<set xpath="/blocks/block[@name='treeMountainPine31m']/drop[@event='Destroy']/@count">1</set>

	<set xpath="/blocks/block[@name='treeMountainPine41m']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='treeMountainPine48m']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='treePlantedMountainPine27m']/drop[@event='Destroy']/@count">1</set>

	<set xpath="/blocks/block[@name='treePlantedMountainPine41m']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='treeWinterPine19m']/drop[@event='Destroy']/@count">1</set>

	<set xpath="/blocks/block[@name='treeWinterPine28m']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='treePlantedWinterPine19m']/drop[@event='Destroy']/@count">1</set>

	<set xpath="/blocks/block[@name='treePlantedWinterPine28m']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='treePineBurntFullMed']/drop[@event='Destroy']/@count">2</set>

	<set xpath="/blocks/block[@name='cntApiary']/property[@name='ItemIconBackdrop']/@value">ui_game_symbol_paint_bucket</set>

	<append xpath="/blocks">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MINE'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<block name="mineAirFilterImp">
				<property name="Class" value="Mine" /> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->

				<property name="TintColor" value="54,64,159" />
				<property name="CustomIcon" value="mineAirFilter" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="UnlockedBy" value="craftingExplosives" />
				<property name="DisplayType" value="blockLandmine" />
				<property name="TriggerDelay" value="0" />
				<property name="TriggerSound" value="landmine_trigger" />
				<property class="Explosion">
					<property name="ParticleIndex" value="15" />
					<property name="RadiusBlocks" value="6" />
					<property name="RadiusEntities" value="8" />
					<property name="EntityDamage" value="1500" />
					<property name="BlockDamage" value="10" />
					<property class="DamageBonus">
						<property name="water" value="0" />
						<property name="wood" value="0" />
						<property name="earth" value="0" />
						<property name="stone" value=".1" />
						<property name="metal" value=".1" />
					</property>
				</property>
				<property name="ItemTypeIcon" value="explosion" />
				<property name="Stacknumber" value="50" />
				<property name="Material" value="MLandMine" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Other/Items/Weapons/Explosive/trapMineAirFilter_01Prefab.prefab" />
				<property name="LODCullScale" value="0.5" />
				<property name="WaterFlow" value="permitted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="Collide" value="movement,melee" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="EconomicValue" value="97" />
				<property name="MaxDamage" value="4" />
				<property class="RepairItems">
					<property name="resourceScrapIron" value="10" />
				</property>
				<property name="CanPickup" value="True" />
				<drop event="Destroy" count="0" />
				<property name="SortOrder1" value="B757" />
				<property name="SortOrder2" value="0000" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="Mine" />
				<property name="FilterTags" value="MC_building,SC_traps" />
			</block>


			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- TRAP'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<block name="bladeTrapImp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="BladeTrap" />
				<property name="CustomIcon" value="bladeTrap" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="TintColor" value="8692FF" />
				<property name="RequiredPower" value="50" /> <!-- increased power -->
				<property name="Damage" value="75" /> <!-- increased damage -->
				<property name="DamageReceived" value="3" /> 
				<property name="BreakingPercentage" value="0.5" />
				<property name="BrokenPercentage" value="0.25" />
				<property name="ImpactSound" value="bladetrap_impact" />
				<property name="StartSound" value="bladetrap_startup" />
				<property name="StopSound" value="bladetrap_stop" />
				<property name="RunningSound" value="bladetrap_fire_lp" />
				<property name="RunningSoundBreaking" value="bladetrap_dm1_lp" />
				<property name="RunningSoundBroken" value="bladetrap_dm2_lp" />
				<property name="UnlockedBy" value="MasterTraps" />
				<property name="DisplayType" value="blockElectricalHardenedMulti" />
				<property name="Material" value="MmetalBladeTrapImp" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/trapSpinningBladePrefab.prefab" />
				<property name="MultiBlockDim" value="3,1,3" />
				<property name="ImposterExchange" value="imposterPlate" param1="111" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="ActivationDistance" value="6" />
				<property name="TakeDelay" value="10" />
				<property name="Stacknumber" value="25" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="20" />
				</property>
					<drop event="Harvest" name="resourceScrapIron" count="40,160" tag="allHarvest" />
					<drop event="Destroy" count="0" />
					<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0021" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="trapsSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps" />
				<property name="SoundPickup" value="bladetrap_grab" />
				<property name="SoundPlace" value="bladetrap_place" />
			</block>

			<block name="bladeTrapExp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="BladeTrap" />
				<property name="CustomIcon" value="bladeTrap" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="TintColor" value="FF6666" />
				<property name="RequiredPower" value="100" /> <!-- increased power -->
				<property name="Damage" value="250" /> <!-- increased damage -->
				<property name="DamageReceived" value="1.5" /> 
				<property name="BreakingPercentage" value="0.5" />
				<property name="BrokenPercentage" value="0.25" />
				<property name="ImpactSound" value="bladetrap_impact" />
				<property name="StartSound" value="bladetrap_startup" />
				<property name="StopSound" value="bladetrap_stop" />
				<property name="RunningSound" value="bladetrap_fire_lp" />
				<property name="RunningSoundBreaking" value="bladetrap_dm1_lp" />
				<property name="RunningSoundBroken" value="bladetrap_dm2_lp" />
				<property name="UnlockedBy" value="MasterTraps" />
				<property name="DisplayType" value="blockElectricalHardenedMulti" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="MmetalBladeTrapLeg" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/trapSpinningBladePrefab.prefab" />
				<property name="MultiBlockDim" value="3,2,3" />
				<property name="ImposterExchange" value="imposterPlate" param1="111" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="ActivationDistance" value="6" />
				<property name="TakeDelay" value="15" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceUltraStrengthAlloys" value="5" />
				</property>
					<drop event="Harvest" name="resourceScrapIron" count="50,200" tag="allHarvest" />
					<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,10" tag="allHarvest" />
					<drop event="Destroy" count="0" />
					<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0021" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="trapsSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps" />
				<property name="SoundPickup" value="bladetrap_grab" />
				<property name="SoundPlace" value="bladetrap_place" />
			</block>

			<block name="electricfencepostImp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="ElectricWire" />
				<property name="CustomIcon" value="electricfencepost" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="RequiredPower" value="8" />
				<property name="DamageReceived" value="0.25" />
				<property name="UnlockedBy" value="MasterTraps" />
				<property name="DisplayType" value="blockElectricalMulti" />
				<property name="Material" value="Mmetal_weak_imp" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/electric_fencePrefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="StabilitySupport" value="false" />
				<property name="MaxDamage" value="1000" />
				<property name="Stacknumber" value="50" />
				<property name="Buff" value="buffShocked,buffShockedMedium" />
				<property name="BuffChance" value="1" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceElectricParts" value="6" />
				</property>
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceScrapIron" count="5,40" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0018" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="trapsSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps" />
			</block>

			<block name="electricfencepostExp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="ElectricWire" />
				<property name="CustomIcon" value="electricfencepost" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="TintColor" value="FF6666" />
				<property name="RequiredPower" value="160" />
				<property name="DamageReceived" value="0.1" />
				<property name="UnlockedBy" value="MasterTraps" />
				<property name="DisplayType" value="blockElectricalMulti" />
				<property name="Material" value="Mmetal_weak_imp" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/electric_fencePrefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="StabilitySupport" value="false" />
				<property name="MaxDamage" value="2000" />
				<property name="Stacknumber" value="50" />
				<property name="Buff" value="buffShocked,buffShockedCrit" />
				<property name="BuffChance" value="1" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceElectricPartsImp" value="3" />
				</property>
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceScrapIron" count="5,40" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0018" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="trapsSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps" />
			</block>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- TURRETS'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- 9 mm -->
			<block name="autoTurretImp_9mm">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="TintColor" value="8692FF" />
				<property name="RequiredPower" value="30" />
				<property name="AmmoItem" value="ammo9mmBulletBall+tags(ammo9mm)" />
				<property name="TurnSpeed" value="22.5" />
				<property name="MaxDistance" value="36" /> <!-- Improved -->
				<property name="EntityDamage" value="46" /> <!-- Improved -->
				<property name="RaySpread" value="2.2" /> <!-- Improved -->
				<property name="BurstRoundCount" value="20" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.12" /> <!-- Improved -->
				<property name="CooldownTime" value="1.6" /> <!-- Improved -->
				<property name="YawRange" value="110" /> <!-- Improved -->
				<property class="DamageBonus">
					<property name="head" value="5" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>
				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsImp" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<block name="autoTurretLeg_9mm">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="TintColor" value="FF6666" />

				<property name="RequiredPower" value="45" />
				<property name="AmmoItem" value="ammo9mmBulletDU" />
				<property name="TurnSpeed" value="22.5" />
				<property name="MaxDistance" value="44" /> <!-- Improved -->
				<property name="EntityDamage" value="80" /> <!-- Improved -->
				<property name="RaySpread" value="2.2" /> <!-- Improved -->
				<property name="BurstRoundCount" value="32" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.08" /> <!-- Improved -->
				<property name="CooldownTime" value="1.2" /> <!-- Improved -->
				<property name="YawRange" value="360" /> <!-- Improved -->
				<property class="DamageBonus"> <!-- Improved -->
					<property name="head" value="7" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsLeg" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<!-- .44 -->
			<block name="autoTurret_44">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="FFFFFF" />
				<property name="TintColor" value="FFFFFF" />
				<property name="RequiredPower" value="15" />
				<property name="AmmoItem" value="ammo44MagnumBulletBall+tags(ammo44Mag)" />
				<property name="TurnSpeed" value="22.5" />
				<property name="MaxDistance" value="26" />
				<property name="EntityDamage" value="40" />
				<property name="RaySpread" value="3" />
				<property name="BurstRoundCount" value="10" />
				<property name="BurstFireRate" value="0.18" />

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="SellableToTrader" value="false" />

				<property name="FireSound" value="desertvulture_fire" />
			</block>

			<block name="autoTurretImp_44">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="TintColor" value="8692FF" />
				<property name="RequiredPower" value="30" />
				<property name="AmmoItem" value="ammo44MagnumBulletBall+tags(ammo44Mag)" />
				<property name="TurnSpeed" value="22.5" />
				<property name="MaxDistance" value="32" /> <!-- Improved -->
				<property name="EntityDamage" value="54" /> <!-- Improved -->
				<property name="RaySpread" value="2.4" /> <!-- Improved -->
				<property name="BurstRoundCount" value="14" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.16" /> <!-- Improved -->
				<property name="CooldownTime" value="1.6" /> <!-- Improved -->
				<property name="YawRange" value="110" /> <!-- Improved -->
				<property class="DamageBonus"> <!-- Improved -->
					<property name="head" value="5" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsImp" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property name="FireSound" value="desertvulture_fire" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<block name="autoTurretLeg_44">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="TintColor" value="FF6666" />
				<property name="RequiredPower" value="45" />
				<property name="AmmoItem" value="ammo44MagnumBulletDU" />
				<property name="TurnSpeed" value="24.5" />
				<property name="MaxDistance" value="40" /> <!-- Improved -->
				<property name="EntityDamage" value="112" /> <!-- Improved -->
				<property name="RaySpread" value="2.2" /> <!-- Improved -->
				<property name="BurstRoundCount" value="22" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.16" /> <!-- Improved -->
				<property name="CooldownTime" value="1.6" /> <!-- Improved -->
				<property name="YawRange" value="130" /> <!-- Improved -->
				<property class="DamageBonus"> <!-- Improved -->
					<property name="head" value="7" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsLeg" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property name="FireSound" value="desertvulture_fire" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<!-- 7.62 mm -->
			<block name="autoTurret_762">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="FFFFFF" />
				<property name="TintColor" value="FFFFFF" />
				<property name="RequiredPower" value="15" />
				<property name="AmmoItem" value="ammo762mmBulletBall+tags(ammo762mm)" />
				<property name="TurnSpeed" value="22.5" />
				<property name="MaxDistance" value="40" />
				<property name="EntityDamage" value="50" />
				<property name="RaySpread" value="2.6" />
				<property name="BurstRoundCount" value="60" />
				<property name="BurstFireRate" value="0.1" />

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="SellableToTrader" value="false" />

				<property name="FireSound" value="tacticalar_fire" />
			</block>

			<block name="autoTurretImp_762mm">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="TintColor" value="8692FF" />
				<property name="RequiredPower" value="30" />
				<property name="AmmoItem" value="ammo762mmBulletBall+tags(ammo762mm)" />
				<property name="TurnSpeed" value="22.5" />
				<property name="MaxDistance" value="48" /> <!-- Improved -->
				<property name="EntityDamage" value="72" /> <!-- Improved -->
				<property name="RaySpread" value="2.2" /> <!-- Improved -->
				<property name="BurstRoundCount" value="80" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.08" /> <!-- Improved -->
				<property name="CooldownTime" value="1.6" /> <!-- Improved -->
				<property name="YawRange" value="110" /> <!-- Improved -->
				<property class="DamageBonus"> <!-- Improved -->
					<property name="head" value="5" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsImp" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property name="FireSound" value="tacticalar_fire" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<block name="autoTurretLeg_762mm">
				<property name="Extends" value="autoTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="autoTurret" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="TintColor" value="FF6666" />
				<property name="RequiredPower" value="45" />
				<property name="AmmoItem" value="ammo762mmBulletDU" />
				<property name="TurnSpeed" value="24.5" />
				<property name="MaxDistance" value="60" /> <!-- Improved -->
				<property name="EntityDamage" value="120" /> <!-- Improved -->
				<property name="RaySpread" value="2" /> <!-- Improved -->
				<property name="BurstRoundCount" value="120" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.06" /> <!-- Improved -->
				<property name="CooldownTime" value="1.2" /> <!-- Improved -->
				<property name="YawRange" value="130" /> <!-- Improved -->
				<property class="DamageBonus"> <!-- Improved -->
					<property name="head" value="7" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsLeg" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property name="FireSound" value="tacticalar_fire" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<!-- Shotgun -->
			<block name="shotgunTurretImp">
				<property name="Extends" value="shotgunTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="shotgunTurret" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="TintColor" value="8692FF" />
				<property name="RequiredPower" value="30" />
				<property name="TurnSpeed" value="22.5" />
				<property name="MaxDistance" value="20" /> <!-- Improved -->
				<property name="EntityDamage" value="14" /> <!-- Improved -->
				<property name="RaySpread" value="4.5" /> <!-- Improved -->
				<property name="BurstRoundCount" value="6" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.35" /> <!-- Improved -->
				<property name="YawRange" value="110" /> <!-- Improved -->
				<property class="DamageBonus"> <!-- Improved -->
					<property name="head" value="5" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsImp" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<block name="shotgunTurretLeg">
				<property name="Extends" value="shotgunTurret" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="shotgunTurret" />
				<property name="CustomIconTint" value="FF6666" />
				<property name="TintColor" value="FF6666" />
				<property name="RequiredPower" value="45" />
				<property name="AmmoItem" value="ammoShotgunSlugDU" />
				<property name="TurnSpeed" value="24.5" />
				<property name="MaxDistance" value="26" /> <!-- Improved -->
				<property name="EntityDamage" value="30" /> <!-- Improved -->
				<property name="RaySpread" value="3.2" /> <!-- Improved -->
				<property name="BurstRoundCount" value="18" /> <!-- Improved -->
				<property name="BurstFireRate" value="0.2" /> <!-- Improved -->
				<property name="CooldownTime" value="1.2" /> <!-- Improved -->
				<property name="YawRange" value="130" /> <!-- Improved -->
				<property class="DamageBonus"> <!-- Improved -->
					<property name="head" value="7" />
					<property name="glass" value="1" />
					<property name="wood" value="2" />
					<property name="earth" value="0.2" />
					<property name="stone" value="0.2" />
					<property name="metal" value="0.2" />
				</property>

				<property name="UnlockedBy" value="MasterTraps" />
				<property name="Stacknumber" value="25" />
				<property name="Material" value="Mmetal_TurretsLeg" /> <!-- Improved -->
				<property name="SellableToTrader" value="false" />

				<property class="RepairItems">
					<property name="resourceForgedSteel" value="12" />
					<property name="resourceMechanicalPartsImp" value="2" />
					<property name="resourceElectricPartsImp" value="2" />
				</property>
			</block>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- WORK STATIONS -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<block name="recycler">
				<!-- Class -->
				<property name="Class" value="Workstation" />
				<property class="Workstation">
					<property name="Modules" value="output" />
					<property name="CraftingAreaRecipes" value="recycler" />
				</property>
				<property name="UnlockedBy" value="craftingWorkstations" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="recyclerDesc" />
				<property name="DisplayType" value="blockMulti" />
				<property name="WorkstationIcon" value="server_refresh" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="cntWasherIndustrialClosed" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Industrial/WasherIndustrialClosedPrefab.prefab" />
				<property name="ModelOffset" value="-0.5,0.5,1" />
				<property name="MultiBlockDim" value="2,2,3" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="true" />
				<!-- Value -->
				<property name="Weight" value="0" />
				<property name="EconomicValue" value="2000" />
				<property name="SellableToTrader" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="800" />
				<property name="HeatMapStrength" value="5" />
				<property name="HeatMapTime" value="5000" />
				<property name="HeatMapFrequency" value="1000" />
				<property name="OpenSound" value="open_workbench" />
				<property name="CloseSound" value="close_workbench" />
				<property name="TakeDelay" value="20" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="25" />
					<property name="resourceMechanicalParts" value="20" />
					<property name="resourceWood" value="50" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest" />
				<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest,lumberjackHarvest" />
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder2" value="0200" />
				<property name="Group" value="Building,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="workstationSkill,twitch_workstation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>

			<block name="forgeImp">
				<!-- Class -->
				<property name="Class" value="Forge" />
				<property class="Workstation">
					<property name="CraftingAreaRecipes" value="forge" />
					<property name="Modules" value="tools,output,fuel,material_input" />
					<property name="InputMaterials" value="iron,brass,lead,glass,stone,clay" />
					<property name="ToolNames" value="1,2,3" />
				</property>
				<property name="UnlockedBy" value="MasterWorkstations" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="forgeImpDesc" />
				<property name="WorkstationIcon" value="ui_game_symbol_forge" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="forge" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="Material" value="Mstone_scrap" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Crafting/forgeWorkstationPrefab.prefab" />
				<property name="MultiBlockDim" value="2,2,1" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="ParticleName" value="forgeWorkstation" />
				<property name="ParticleOffset" value="0,0.4,0.5" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="Path" value="solid" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="true" />
				<!-- Value -->
				<property name="Weight" value="0" />
				<property name="EconomicValue" value="1000" />
				<property name="SellableToTrader" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="1600" />
				<!-- Attracts half as much attention -->
				<property name="HeatMapStrength" value="3" />
				<property name="HeatMapTime" value="2500" />
				<property name="HeatMapFrequency" value="500" />

				<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment" />
				<property name="ActiveRadiusEffects" value="buffCampfireAOE,5" />
				<property name="OpenSound" value="forge_open" />
				<property name="CloseSound" value="forge_close" />
				<property name="CraftSound" value="forge_smelt_click" />
				<property name="CraftCompleteSound" value="forge_item_complete" />
				<property name="TakeDelay" value="15" />
				<property class="RepairItems">
					<property name="resourceCobblestones" value="500" />
					<property name="resourceClayLump" value="250" />
				</property>
				<drop event="Harvest" name="resourceRockSmall" count="40" tag="allHarvest" />
				<drop event="Harvest" name="resourceClayLump" count="20" tag="allHarvest" />
				<drop event="Harvest" name="resourceLeather" count="5" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0200" />
				<property name="Group" value="Building,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="workstationSkill,twitch_workstation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
		</block>

			<block name="workbenchImp">
				<!-- Class -->
				<property name="Class" value="Workstation" />
				<property class="Workstation">
					<property name="Modules" value="output" />
					<property name="CraftingAreaRecipes" value="player,workbench,workbenchImp" />
				</property>
				<property name="UnlockedBy" value="MasterWorkstations" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="workbenchImpDesc" />
				<property name="DisplayType" value="blockMulti" />
				<property name="WorkstationIcon" value="ui_game_symbol_block_repair" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="workbench" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Crafting/woodWorkBenchPrefab.prefab" />
				<property name="ModelOffset" value="0,.5,0" />
				<property name="MultiBlockDim" value="2,2,1" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<!-- Value -->
				<property name="Weight" value="0" />
				<property name="EconomicValue" value="2000" />
				<property name="SellableToTrader" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="800" />
				<property name="HeatMapStrength" value="5" />
				<property name="HeatMapTime" value="5000" />
				<property name="HeatMapFrequency" value="1000" />
				<property name="OpenSound" value="open_workbench" />
				<property name="CloseSound" value="close_workbench" />
				<property name="TakeDelay" value="20" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="25" />
					<property name="resourceMechanicalParts" value="20" />
					<property name="resourceWood" value="50" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest" />
				<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest,lumberjackHarvest" />
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0300" />
				<property name="Group" value="Building,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="workstationSkill,twitch_workstation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>

			<block name="chemistryStationImp">
				<!-- Class -->
				<property name="Class" value="Campfire" />
				<property class="Workstation">
					<property name="Modules" value="tools,output,fuel,input" />
				</property>
				<property name="UnlockedBy" value="MasterWorkstations" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DisplayType" value="blockMulti" />
				<property name="WorkstationIcon" value="ui_game_symbol_chemistry" />
				<property name="CraftIcon" value="ui_game_symbol_chemistry" />
				<property name="CraftActionName" value="lblContextActionMix" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="chemistryStation" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="Material" value="Miron_scrap" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Crafting/chemStationPrefab.prefab" />
				<property name="MultiBlockDim" value="3,2,1" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="ParticleName" value="chemistryStation" />
				<property name="ParticleOffset" value="0.5,0.5,0.5" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="Path" value="solid" />
				<property name="IsTerrainDecoration" value="true" />
				<!-- Value -->
				<property name="Weight" value="0" />
				<property name="EconomicValue" value="5000" />
				<property name="EconomicBundleSize" value="1" />
				<property name="TraderStageTemplate" value="midTier2" /><!-- chemistryStation -->
				<!-- Interaction -->
				<property name="MaxDamage" value="1600" />
				<property name="HeatMapStrength" value="3" />
				<property name="HeatMapTime" value="2500" />
				<property name="HeatMapFrequency" value="500" />
				<property name="ActiveRadiusEffects" value="buffCampfireAOE,3" />
				<property name="OpenSound" value="chem_station_open" />
				<property name="CloseSound" value="chem_station_close" />
				<property name="CraftSound" value="chem_station_mix_click" />
				<property name="CraftCompleteSound" value="chem_station_complete_item" />
				<property name="TakeDelay" value="15" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="10" />
					<property name="resourceMetalPipe" value="10" />
					<property name="resourceWood" value="40" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="80" tag="allHarvest" />
				<drop event="Harvest" name="resourceWood" count="16" tag="allHarvest,lumberjackHarvest" />
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceForgedIron" count="4" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceWood" count="15" tag="salvageHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0500" />
				<property name="Group" value="Building,Science,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="workstationSkill,twitch_workstation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
				<property name="SoundPickup" value="chemistrystation_grab" />
				<property name="SoundPlace" value="chemistrystation_place" />
			</block>

			<block name="kitchenStove">
				<!-- Class -->
				<property name="Class" value="Campfire" />
				<property class="Workstation">
					<property name="Modules" value="tools,output,fuel,input" />
					<property name="CraftingAreaRecipes" value="campfire,kitchenStove" />
				</property>
				<property name="UnlockedBy" value="MasterWorkstations" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="kitchenStoveDesc" />
				<property name="WorkstationIcon" value="ui_game_symbol_campfire" />
				<property name="CraftIcon" value="ui_game_symbol_spatula" />
				<property name="CraftActionName" value="lblContextActionCook" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="cntWoodBurningStove" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="Material" value="MstoneNoGlue" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Furniture/woodBurningStovePrefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="ParticleName" value="campfire" />
				<property name="ParticleOffset" value="0.5,0.1,0.5" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacer90" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<!-- Value -->
				<property name="EconomicValue" value="1000" />
				<property name="SellableToTrader" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="100" />
				<property name="HeatMapStrength" value="5" />
				<property name="HeatMapTime" value="5000" />
				<property name="HeatMapFrequency" value="1000" />
				<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment" />
				<property name="ActiveRadiusEffects" value="buffCampfireAOE,3" />
				<property name="OpenSound" value="campfire_open" />
				<property name="CloseSound" value="campfire_close" />
				<property name="CraftSound" value="campfire_cook_click" />
				<property name="CraftCompleteSound" value="campfire_complete_item" />
				<property class="RepairItems">
					<property name="resourceRockSmall" value="5" />
				</property>
				<drop event="Destroy" name="resourceRockSmall" count="3" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0000" />
				<property name="Group" value="Basics,Food/Cooking,Building,advBuilding" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />

				<!-- Stove bonus -->
				<effect_group>
					<passive_effect name="CraftingTier" operation="base_add" value="1" tags="perkMasterChef" />
					<passive_effect name="CraftingTime" operation="perc_add" value="-.333" tags="perkMasterChef" />
				</effect_group>
			</block>

			<block name="DewCollectorImp">
	            <property name="Extends" value="cntDewCollector" />
	            <property name="UnlockedBy" value="MasterWorkstations" />
	            <property name="ItemBackgroundColor" value="202,190,33,255" />
	            <property name="WorkstationIcon" value="ui_game_symbol_water" />
	            <property name="DescriptionKey" value="DewCollectorImpDesc" />
	            <property name="CustomIcon" value="cntDewCollector" />
	            <property name="CustomIconTint" value="8692FF" />
	            <property name="ItemTypeIcon" value="block_upgrade" />
	            <property name="MaxDamage" value="500" />
	            <property name="HeatMapTime" value="2500" />
	            <property class="RepairItems">
	                <property name="resourceScrapPolymers" value="250" />
	            </property>
	            <drop event="Harvest" name="resourceScrapPolymers" count="10,15" tag="allHarvest" />
	            <drop event="Harvest" name="resourceMetalPipe" count="1,3" tag="allHarvest" />
	            <drop event="Destroy" name="resourceScrapPolymers" count="10,15" />
	            <property name="Group" value="Basics,Food/Cooking,Building,advBuilding,DonateTools" />
	            <property name="FuelTypes" value="{jar,waterBottleEmpty}" />
	            <property name="OutputTypes" value="{water,jar,1,1,1,waterBottleDirtyBundle,waterBottleCleanBundle,2,2,14400,25200,collector_complete_item}" />
	            <property name="Outputs" value="water,water,water,water,water,water,water,water,water" />
	            <property name="HasItem1Text" value="dewCollectorHasDirtyWater" />
	            <property name="HasItem2Text" value="dewCollectorHasCleanWater" />
	            <property name="FuelTitleText" value="emptyBottles" />
	            <property name="FuelTitleSprite" value="ui_game_symbol_water" />
	            <property name="FuelTitleSpriteAtlas" value="UIAtlas" />
	            <property name="FuelTypesSprites" value="cntWaterCoolerBottle,ItemIconAtlasGreyscale" />
	       </block>

			<block name="cementMixerImp">
				<!-- Class -->
				<property name="Class" value="Workstation" />
				<property class="Workstation">
					<property name="Modules" value="output" />
				</property>
				<property name="UnlockedBy" value="MasterWorkstations" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="cementMixerImpDesc" />
				<property name="WorkstationIcon" value="ui_game_symbol_cement" />
				<property name="CraftIcon" value="ui_game_symbol_cement" />
				<property name="CraftActionName" value="lblContextActionMix" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="cementMixer" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="block_upgrade" />
				<property name="Material" value="Miron_scrap" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Crafting/cementMixerPrefab.prefab" />
				<property name="ModelOffset" value="0,0,0" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacer" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="Path" value="solid" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="true" />
				<!-- Value -->
				<property name="Weight" value="0" />
				<property name="EconomicValue" value="2500" />
				<property name="SellableToTrader" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="800" />
				<property name="HeatMapStrength" value="5" />
				<property name="HeatMapTime" value="5000" />
				<property name="HeatMapFrequency" value="1000" />
				<property name="OpenSound" value="cement_mixer_open" />
				<property name="CloseSound" value="cement_mixer_close" />
				<property name="CraftSound" value="cement_mixer_start_click" />
				<property name="CraftCompleteSound" value="cement_mixer_complete" />
				<property name="TakeDelay" value="15" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="25" />
					<property name="resourceSpring" value="4" />
					<property name="resourceMechanicalParts" value="10" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest" />
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceSpring" count="2" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceMechanicalParts" count="4" tag="salvageHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0400" />
				<property name="Group" value="Building,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="workstationSkill,twitch_workstation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>

			<block name="PortableReactorChargingStation">
				<property name="Class" value="BatteryBank" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="CreativeMode" value="Player" />
				<property name="SlotItem" value="PortableReactor" />
				<property name="CustomIcon" value="controlPanelBase01" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="electric_plugin" />
				<property name="InputPerTick" value="15" />
				<property name="ChargePerInput" value="3" />
				<property name="MaxPower" value="90" />
				<property name="OutputPerCharge" value="15" />
				<property name="OutputPerStack" value="15" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="DescriptionKey" value="PortableReactorChargingStationDesc" />
				<property name="Stacknumber" value="1" />
				<property name="Material" value="Mmetal_weak" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Industrial/controlPanelBase_01Prefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="Path" value="solid" />
				<property name="StabilitySupport" value="false" />
				<property name="TakeDelay" value="15" />
				<property name="EconomicValue" value="8000" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="8" />
					<property name="resourceElectricParts" value="8" />
					<property name="resourceScrapPolymers" value="4" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest" />
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceElectricParts" count="3,5" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0004" />
				<property name="Group" value="Science,TCScience,DonateTools" />
				<property name="Tags" value="electricianSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical" />
			</block>

			<block name="AugerReactChargingStation">
				<property name="Extends" value="PortableReactorChargingStation" />
				<property name="SlotItem" value="meleeToolPickT5AugerReact" />
				<property name="CustomIcon" value="controlPanelBase02" />
				<property name="DescriptionKey" value="AugerReactChargingStationDesc" />
				<property name="Model" value="@:Entities/Industrial/controlPanelBase_02Prefab.prefab" />
			</block>

			<block name="ImpactDriverReactChargingStation">
				<property name="Extends" value="PortableReactorChargingStation" />
				<property name="SlotItem" value="meleeToolSalvageT5ImpactDriverReact" />
				<property name="CustomIcon" value="controlPanelBase04" />
				<property name="DescriptionKey" value="ImpactDriverReactChargingStationDesc" />
				<property name="Model" value="@:Entities/Industrial/controlPanelBase_04Prefab.prefab" />
			</block>

			<block name="farmerStation">
				<!-- Class -->
				<property name="Class" value="Workstation" />
				<property class="Workstation">
					<property name="Modules" value="output" />
					<property name="CraftingAreaRecipes" value="farmerStation" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="EconomicValue" value="3000" />
				<property name="SellableToTrader" value="false" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="farmerStationDesc" />
				<property name="WorkstationIcon" value="ui_game_symbol_foliage" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="plantHydroponicAloe" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantHydroponicAloePrefab.prefab" />
				<property name="ModelOffset" value="0,.5,0" />
				<property name="MultiBlockDim" value="2,2,1" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="500" />
				<property name="HeatMapStrength" value="5" />
				<property name="HeatMapTime" value="2500" />
				<property name="HeatMapFrequency" value="1000" />
				<property name="OpenSound" value="open_workbench" />
				<property name="CloseSound" value="close_workbench" />	
				<property name="TakeDelay" value="15" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="25" />
					<property name="resourceClayLump" value="100" />
					<property name="resourceWood" value="50" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest" />
				<drop event="Harvest" name="resourceClayLump" count="200" tag="allHarvest" />
				<drop event="Harvest" name="resourceWood" count="50" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0300" />
				<property name="Group" value="Building,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="radioStationSkill,twitch_radioStation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>

			<block name="HydroponicStation">
				<!-- Class -->
				<property name="Class" value="Workstation" />
				<property class="Workstation">
					<property name="Modules" value="output" />
					<property name="CraftingAreaRecipes" value="HydroponicStation" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="EconomicValue" value="8500" />
				<property name="SellableToTrader" value="false" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="HydroponicStationDesc" />
				<property name="WorkstationIcon" value="ui_game_symbol_crops" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="plantHydroponicVertical" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantHydroponicVerticalPrefab.prefab" />
				<property name="ModelOffset" value="0,.5,0" />
				<property name="MultiBlockDim" value="1,2,1" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="500" />
				<property name="HeatMapStrength" value="5" />
				<property name="HeatMapTime" value="2500" />
				<property name="HeatMapFrequency" value="1000" />
				<property name="OpenSound" value="open_workbench" />
				<property name="CloseSound" value="close_workbench" />	
				<property name="TakeDelay" value="15" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="50" />
					<property name="resourceElectricParts" value="15" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="50" tag="allHarvest" />
				<drop event="Harvest" name="resourceElectricParts" count="10" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0300" />
				<property name="Group" value="Building,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="radioStationSkill,twitch_radioStation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- AUTO MINERS -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<block name="AutoMinerIron">
				<property name="CollectorType" value="Apiary" />
				<property name="Class" value="Collector" />
				<property name="UnlockedBy" value="MasterWorkstations" />
				<property name="ItemIconBackdrop" value="ui_game_symbol_mining" />
				<property name="ItemBackgroundColor" value="185,161,132,255" /> <!-- B9A184 -->
				<property name="CreativeMode" value="Player" />
				<property name="LootLabelKey" value="xuiAutoMinerIron" />
				<property name="DescriptionKey" value="AutoMinerIronDesc" />
				<property name="CustomIcon" value="backhoeWhite" />
				<property name="CustomIconTint" value="B9A184" /> 
				<property name="ItemTypeIcon" value="mining" />
				<property name="TintColor" value="936F45" />
				<property name="Material" value="Mmetal" />
				<property name="Stacknumber" value="1" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Vehicles/BackHoe/backhoePrefab.prefab" />
				<property name="ModelOffset" value="0,0.5,0" />
				<property name="OversizedBounds" value="(-0.5,1,0),(4,3,3)" />
				<property name="MultiBlockDim" value="4,3,3" />
				<property name="ImposterExchange" value="imposterBlock" param1="77" />
				<property name="WaterFlow" value="permitted" />
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="RestrictSubmergedPlacement" value="true" />
				<property name="AllowedRotations" value="Basic90" />
				<property name="Path" value="solid" />
				<property name="IsDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<property name="OpenSound" value="open_hatch_vault" />
				<property name="CloseSound" value="close_hatch_vault" />

				<property name="FuelTypes" value="{GasCan,ammoGasCan}" />
				<property name="OutputTypes" value="{IronBundle,GasCan,1000,0,1000,resourceScrapIronBundle,resourceScrapIronBundle,2,2,48000,48000,collector_complete_item}" />
				<property name="Outputs" value="IronBundle,IronBundle,IronBundle,IronBundle,IronBundle,IronBundle" />

				<property name="ModTransformEnableNames" value="2,3,1" />
				<property name="ModTransformDisableNames" value=",0," />
				<property name="ModTypes" value="Speed,Count,Modify" />
				<property name="EconomicValue" value="5" />
				<property name="EconomicBundleSize" value="1" />
				<property name="SellableToTrader" value="false" />
				<property name="MaxDamage" value="2500" />
				<property name="HeatMapStrength" value="1.2" />
				<property name="HeatMapTime" value="5000" />
				<property name="HeatMapFrequency" value="1000" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="25" />
					<property name="resourceMechanicalParts" value="50" />
					<property name="resourceElectricParts" value="50" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="250,300" tag="allHarvest,perkJunkMiner" />
				<drop event="Destroy" name="resourceScrapIron" count="50,75" />
				<property name="DestroyFX" value="blockdestroy_cloth,collector_destroy" />
				<property name="SortOrder1" value="B877" />
				<property name="SortOrder2" value="000" />
				<property name="Group" value="Building,TCScience,advBuilding,DonateTools" />
				<property name="Tags" value="workstationSkill,twitch_workstation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
				<property name="SoundPickup" value="bladetrap_grab" />
				<property name="SoundPlace" value="bladetrap_place" />
				<property name="CloseEvent" value="block_autominer_uw" />
				<property name="RequiredMods" value="toolAutominerSpareParts,toolAutominerResourcePacker,toolAutominerSiren" />
				<property name="RequiredModsOnly" value="true" />

				<property name="EmptyText" value="dewCollectorEmpty" />
				<property name="HasItem1Text" value="AutoMinerIronHasItemText" />
				<property name="HasItem2Text" value="AutoMinerIronHasItemText" />
				<property name="FuelTitleText" value="xuiMinerFuel" />
				<property name="FuelTitleSprite" value="ui_game_symbol_gas" />
				<property name="FuelTitleSpriteAtlas" value="UIAtlas" />
				<property name="FuelTypesSprites" value="ammoGasCan,ItemIconAtlasGreyscale" />
			</block>

			<block name="AutoMinerLead">
				<property name="Extends" value="AutoMinerIron" />
				<property name="DescriptionKey" value="AutoMinerLeadDesc" />
				<property name="LootLabelKey" value="xuiAutoMinerLead" />
				<property name="ItemBackgroundColor" value="194,175,180,255" /> <!-- C2AFB4 -->
				<property name="CustomIconTint" value="C2AFB4" /> 
				<property name="TintColor" value="94717A" />			
				<property name="OutputTypes" value="{IronBundle,GasCan,1000,0,1000,resourceLeadBundle,resourceLeadBundle,2,2,48000,48000,collector_complete_item}" />
				<property name="HasItem1Text" value="AutoMinerLeadHasItemText" />
				<property name="HasItem2Text" value="AutoMinerLeadHasItemText" />
			</block>

			<block name="AutoMinerCoal">
				<property name="Extends" value="AutoMinerIron" />
				<property name="DescriptionKey" value="AutoMinerCoalDesc" />
				<property name="LootLabelKey" value="xuiAutoMinerCoal" />
				<property name="ItemBackgroundColor" value="141,144,143,255" /> <!-- 8D908F -->
				<property name="CustomIconTint" value="8D908F" /> 
				<property name="TintColor" value="6C6C6C" />
				<property name="OutputTypes" value="{IronBundle,GasCan,1000,0,1000,resourceCoalBundle,resourceCoalBundle,2,2,48000,48000,collector_complete_item}" />
				<property name="HasItem1Text" value="AutoMinerCoalHasItemText" />
				<property name="HasItem2Text" value="AutoMinerCoalHasItemText" />
			</block>

			<block name="AutoMinerNitrate">
				<property name="Extends" value="AutoMinerIron" />
				<property name="DescriptionKey" value="AutoMinerNitrateDesc" />
				<property name="LootLabelKey" value="xuiAutoMinerNitrate" />
				<property name="ItemBackgroundColor" value="204,207,219,255" /> <!-- CCCFDB -->
				<property name="CustomIconTint" value="F0F3FF" /> 
				<property name="TintColor" value="9CA0AF" />
				<property name="OutputTypes" value="{IronBundle,GasCan,1000,0,1000,resourcePotassiumNitratePowderBundle,resourcePotassiumNitratePowderBundle,2,2,48000,48000,collector_complete_item}" />
				<property name="HasItem1Text" value="AutoMinerNitrateHasItemText" />
				<property name="HasItem2Text" value="AutoMinerNitrateHasItemText" />
			</block>

			<block name="AutoMinerClay">
				<property name="Extends" value="AutoMinerIron" />
				<property name="DescriptionKey" value="AutoMinerClayDesc" />
				<property name="LootLabelKey" value="xuiAutoMinerClay" />
				<property name="ItemBackgroundColor" value="169,184,177,255" /> <!-- A9B8B1 -->
				<property name="CustomIconTint" value="A9B8B1" /> 
				<property name="TintColor" value="75B195" />
				<property name="OutputTypes" value="{IronBundle,GasCan,1000,0,1000,resourceClayLumpBundle,resourceClayLumpBundle,4,4,48000,48000,collector_complete_item}" />
				<property name="HasItem1Text" value="AutoMinerClayHasItemText" />
				<property name="HasItem2Text" value="AutoMinerClayHasItemText" />
			</block>

			<block name="AutoMinerShale">
				<property name="Extends" value="AutoMinerIron" />
				<property name="DescriptionKey" value="AutoMinerShaleDesc" />
				<property name="LootLabelKey" value="xuiAutoMinerShale" />
				<property name="ItemBackgroundColor" value="158,182,194,255" /> <!-- 9EB6C2 -->
				<property name="CustomIconTint" value="9EB6C2" /> 
				<property name="TintColor" value="5F737D" />
				<property name="OutputTypes" value="{IronBundle,GasCan,1000,0,1000,resourceOilShaleBundle,resourceOilShaleBundle,2,2,48000,48000,collector_complete_item}" />
				<property name="HasItem1Text" value="AutoMinerShaleHasItemText" />
				<property name="HasItem2Text" value="AutoMinerShaleHasItemText" />
			</block>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FARMING -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- SEEDLING -->

			<block name="SeedlingMushroom">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,MultiBlockDim,OnlySimpleRotations" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="plantedMushroom1" />
				<property name="CustomIconTint" value="A43B00" />
				<property class="PlantGrowing">
					<property name="LightLevelGrow" value="0" />
					<property name="LightLevelStay" value="0" />
					<property name="FertileLevel" value="0" />
					<property name="Next" value="plantedMushroom2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="Material" value="Mmushrooms" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/OutdoorDecor/mushroomSproutPrefab.prefab" />
				<property name="HandleFace" value="Bottom" />
				<drop event="Destroy" name="plantedMushroom1" count="1" />
				<property name="SortOrder1" value="B951" />
				<property name="SortOrder2" value="0002" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingYucca">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedYucca1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedYucca2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plant_yucca_sproutPrefab.prefab" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedYucca1" count="1" />
				<property name="SortOrder1" value="B952" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingCotton">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedCotton1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantCottonSproutPrefab.prefab" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCotton2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedCotton1" count="1" />
				<property name="SortOrder1" value="B953" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingCoffee">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedCoffee1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantCoffee_SproutPrefab.prefab" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCoffee2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="PlaceAsRandomRotation" value="true" />
				<property name="CraftingIngredientTime" value="5" />
				<drop event="Destroy" name="plantedCoffee1" count="1" />
				<property name="SortOrder1" value="B954" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingGoldenrod">
				<property name="Extends" value="cropsGrowingMaster" />
				<property name="CustomIcon" value="plantedGoldenrod1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedGoldenrod2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="CustomIcon" value="plantedGoldenrod1" />
				<property name="Texture" value="401" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedGoldenrod1" count="1" />
				<property name="SortOrder1" value="B955" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingAloe">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedAloe1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedAloe2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plant_aloe1_Prefab.prefab" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedAloe1" count="1" />
				<property name="SortOrder1" value="B956" />
				<property name="Group" value="Seedling" />
				<property name="Tags" value="seedSkill" />
			</block>

			<block name="SeedlingBlueberry">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedBlueberry1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedBlueberry2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/blueberry_plant_sproutPrefab.prefab" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedBlueberry1" count="1" />
				<property name="SortOrder1" value="B957" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingPotato">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedPotato1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedPotato2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/potato_plant_sproutPrefab.prefab" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedPotato1" count="1" />
				<property name="SortOrder1" value="B958" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingChrysanthemum">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedChrysanthemum1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedChrysanthemum2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="Texture" value="550" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedChrysanthemum1" count="1" />
				<property name="SortOrder1" value="B959" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingCorn">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCorn2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="CustomIcon" value="plantedCorn1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenSmallPrefab.prefab" />
				<property name="ModelOffset" value="0,0,0" />
				<property name="MultiBlockDim" value="1,3,1" />
				<property name="Place" value="Door" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedCorn1" count="1" />
				<property name="SortOrder1" value="B960" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingHop">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedHop1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantHopsSproutPrefab.prefab" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedHop2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedHop1" count="1" />
				<property name="SortOrder1" value="B962" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<block name="SeedlingPumpkin">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CustomIcon" value="plantedPumpkin1" />
				<property name="CustomIconTint" value="A43B00" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedPumpkin2" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="craftingSeeds" />
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/pumpkinSproutPrefab.prefab" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedPumpkin1" count="1" />
				<property name="SortOrder1" value="B964" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Seedling" />
			</block>

			<!-- SELECTION -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- TREES -->
			<!-- MOUNTAIN_PINE -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- 1 MUSHROOM -->
			<!-- growing, stage 1, seed -->
			<block name="plantedMushroom1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,MultiBlockDim,OnlySimpleRotations" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="LightLevelGrow" value="0" />
					<property name="LightLevelStay" value="0" />
					<property name="FertileLevel" value="0" />
					<property name="Next" value="plantedMushroom2Sel1" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="Material" value="Mmushrooms" />
				<property name="CustomIcon" value="plantedMushroom1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/OutdoorDecor/mushroomSproutPrefab.prefab" />
				<property name="HandleFace" value="Bottom" />
				<drop event="Destroy" name="plantedMushroom1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B951" />
				<property name="SortOrder2" value="0002" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedMushroom1Sel2">
				<property name="Extends" value="plantedMushroom1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedMushroom2Sel2" />
					<property name="GrowthRate" value="32" />
				</property>
				<property name="CustomIcon" value="plantedMushroom1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedMushroom1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedMushroom1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>

			<!-- growing, stage 2 -->
			<block name="plantedMushroom2Sel1">
				<property name="Extends" value="plantedMushroom1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedMushroom3HarvestPlayerSel1" />
				</property>
				<property class="PlantGrowing">
					<property name="Next" value="plantedMushroom3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedMushroom1" />
				<property name="Model" value="@:Entities/OutdoorDecor/mushroomGrowthPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedMushroom2Sel2">
				<property name="Extends" value="plantedMushroom1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedMushroom3HarvestPlayerSel2" />
				</property>
				<property class="PlantGrowing">
					<property name="Next" value="plantedMushroom3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedMushroom1" />
				<property name="Model" value="@:Entities/OutdoorDecor/mushroomGrowthPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>

			<!-- stage 3, harvestable -->
			<block name="plantedMushroom3HarvestPlayerSel1">
				<property name="Extends" value="plantedMushroom3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedMushroom3Harvest" />
				<property name="DescriptionKey" value="plantedMushroom3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="foodCropMushrooms" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="foodCropMushrooms" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="foodCropMushrooms" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedMushroom1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedMushroom3HarvestPlayerSel2">
				<property name="Extends" value="plantedMushroom3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedMushroom3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="foodCropMushrooms" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedMushroom1Sel2" />
			</block>

			<!-- 2 YUCCA -->
			<!-- growing, stage 1, seed -->
			<block name="plantedYucca1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedYucca1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedYucca2Sel1" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plant_yucca_sproutPrefab.prefab" />
				<drop event="Destroy" name="plantedYucca1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B952" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedYucca1Sel2">
				<property name="Extends" value="plantedYucca1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedYucca2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedYucca1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedYucca1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedYucca1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedYucca2Sel1">
				<property name="Extends" value="plantedYucca1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedYucca3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedYucca1" />
				<property name="Model" value="@:Entities/Plants/plant_yucca_growthPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedYucca2Sel2">
				<property name="Extends" value="plantedYucca1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedYucca3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedYucca1" />
				<property name="Model" value="@:Entities/Plants/plant_yucca_growthPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedYucca3HarvestPlayerSel1">
				<property name="Extends" value="plantedYucca3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedYucca1" />
				<property name="DescriptionKey" value="plantedYucca3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="foodCropYuccaFruit" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="foodCropYuccaFruit" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="foodCropYuccaFruit" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedYucca1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedYucca3HarvestPlayerSel2">
				<property name="Extends" value="plantedYucca3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedYucca3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="foodCropYuccaFruit" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedYucca1Sel2" />
			</block>

			<!-- 3 COTTON -->
			<!-- growing, stage 1, seed -->
			<block name="plantedCotton1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedCotton1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedCotton2Sel1" />
				</property>
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantCottonSproutPrefab.prefab" />
				<drop event="Destroy" name="plantedCotton1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B953" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedCotton1Sel2">
				<property name="Extends" value="plantedCotton1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedCotton2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedCotton1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedCotton1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedCotton1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedCotton2Sel1">
				<property name="Extends" value="plantedCotton1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCotton3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedCotton1" />
				<property name="Model" value="@:Entities/Plants/plantCottonGrowthPrefab.prefab" />
				<property name="SortOrder1" value="B953" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedCotton2Sel2">
				<property name="Extends" value="plantedCotton1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCotton3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedCotton1" />
				<property name="Model" value="@:Entities/Plants/plantCottonGrowthPrefab.prefab" />
				<property name="SortOrder1" value="B953" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedCotton3HarvestPlayerSel1">
				<property name="Extends" value="plantedCotton3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedCotton1" />
				<property name="DescriptionKey" value="plantedCotton3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="resourceCropCottonPlant" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="resourceCropCottonPlant" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedCotton1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedCotton3HarvestPlayerSel2">
				<property name="Extends" value="plantedCotton3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedCotton3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="resourceCropCottonPlant" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedCotton1Sel2" />
			</block>

			<!-- 4 COFFEE -->
			<!-- growing, stage 1, seed -->
			<block name="plantedCoffee1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedCoffee1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedCoffee2Sel1" />
				</property>
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantCoffee_SproutPrefab.prefab" />
				<drop event="Destroy" name="plantedCoffee1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B954" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedCoffee1Sel2">
				<property name="Extends" value="plantedCoffee1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedCoffee2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedCoffee1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedCoffee1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedCoffee1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedCoffee2Sel1">
				<property name="Extends" value="plantedCoffee1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCoffee3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedCoffee1" />
				<property name="Model" value="@:Entities/Plants/plantCoffee_GrowingPrefab.prefab" />
				<property name="SortOrder1" value="B954" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedCoffee2Sel2">
				<property name="Extends" value="plantedCoffee1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCoffee3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedCoffee1" />
				<property name="Model" value="@:Entities/Plants/plantCoffee_GrowingPrefab.prefab" />
				<property name="SortOrder1" value="B954" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedCoffee3HarvestPlayerSel1">
				<property name="Extends" value="plantedCoffee3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedCoffee1" />
				<property name="DescriptionKey" value="plantedCoffee3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="resourceCropCoffeeBeans" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="resourceCropCoffeeBeans" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="resourceCropCoffeeBeans" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedCoffee1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedCoffee3HarvestPlayerSel2">
				<property name="Extends" value="plantedCoffee3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedCoffee3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="resourceCropCoffeeBeans" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedCoffee1Sel2" />
			</block>

			<!-- 5 GOLDENROD -->
			<!-- growing, stage 1, seed -->
			<block name="plantedGoldenrod1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedGoldenrod1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="Texture" value="401" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedGoldenrod2Sel1" />
				</property>
				<drop event="Destroy" name="plantedGoldenrod1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B955" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedGoldenrod1Sel2">
				<property name="Extends" value="plantedGoldenrod1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedGoldenrod2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedGoldenrod1" />
				<property name="Texture" value="401" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedGoldenrod1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedGoldenrod1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedGoldenrod2Sel1">
				<property name="Extends" value="plantedGoldenrod1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedGoldenrod3HarvestPlayerSel1" />
					<property name="GrowthRate" value="2" />
				</property>
				<property name="CustomIcon" value="plantedGoldenrod1" />
				<property name="Texture" value="402" />
				<property name="SortOrder1" value="B955" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedGoldenrod2Sel2">
				<property name="Extends" value="plantedGoldenrod1Sel2" />
				<property name="CreativeMode" value="None" />
				<property name="Texture" value="402" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedGoldenrod3HarvestPlayerSel2" />
					<property name="GrowthRate" value="2" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
				</property>
				<property name="CustomIcon" value="plantedGoldenrod1" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedGoldenrod3HarvestPlayerSel1">
				<property name="Extends" value="plantedGoldenrod3HarvestPlayer" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedGoldenrod1" />
				<property name="Texture" value="362" />
				<property name="DescriptionKey" value="plantedGoldenrod3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="resourceCropGoldenrodPlant" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="resourceCropGoldenrodPlant" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedGoldenrod1Sel1" />
				<property name="SortOrder2" value="0004" />
			</block>
			<block name="plantedGoldenrod3HarvestPlayerSel2">
				<property name="Extends" value="plantedGoldenrod3HarvestPlayerSel1" />
				<property name="Texture" value="362" />
				<property name="DescriptionKey" value="plantedGoldenrod3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="resourceCropGoldenrodPlant" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedGoldenrod1Sel2" />
			</block>

			<!-- 6 ALOE -->
			<!-- growing, stage 1, seed -->
			<block name="plantedAloe1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedAloe1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedAloe2Sel1" />
				</property>
				<property name="Material" value="Mcorn" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plant_aloe1_Prefab.prefab" />
				<drop event="Destroy" name="plantedAloe1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B956" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedAloe1Sel2">
				<property name="Extends" value="plantedAloe1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedAloe2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedAloe1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedAloe1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedAloe1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedAloe2Sel1">
				<property name="Extends" value="plantedAloe1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedAloe3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedAloe1" />
				<property name="Model" value="@:Entities/Plants/plant_aloe2_Prefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedAloe2Sel2">
				<property name="Extends" value="plantedAloe1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedAloe3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedAloe1" />
				<property name="Model" value="@:Entities/Plants/plant_aloe2_Prefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedAloe3HarvestPlayerSel1">
				<property name="Extends" value="plantedAloe3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedAloe1" />
				<property name="DescriptionKey" value="plantedAloe3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="resourceCropAloeLeaf" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="resourceCropAloeLeaf" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="resourceCropAloeLeaf" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedAloe1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedAloe3HarvestPlayerSel2">
				<property name="Extends" value="plantedAloe3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedAloe3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="resourceCropAloeLeaf" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedAloe1Sel2" />
			</block>

			<!-- 7 BLUEBERRY -->
			<!-- growing, stage 1, seed -->
			<block name="plantedBlueberry1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedBlueberry1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedBlueberry2Sel1" />
				</property>
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/blueberry_plant_sproutPrefab.prefab" />
				<drop event="Destroy" name="plantedBlueberry1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B957" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedBlueberry1Sel2">
				<property name="Extends" value="plantedBlueberry1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedBlueberry2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedBlueberry1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedBlueberry1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedBlueberry1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedBlueberry2Sel1">
				<property name="Extends" value="plantedBlueberry1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedBlueberry3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedBlueberry1" />
				<property name="Model" value="@:Entities/Plants/blueberry_plant_growthPrefab.prefab" />
				<property name="SortOrder1" value="B957" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedBlueberry2Sel2">
				<property name="Extends" value="plantedBlueberry1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedBlueberry3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedBlueberry1" />
				<property name="Model" value="@:Entities/Plants/blueberry_plant_growthPrefab.prefab" />
				<property name="SortOrder1" value="B957" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedBlueberry3HarvestPlayerSel1">
				<property name="Extends" value="plantedBlueberry3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedBlueberry1" />
				<property name="DescriptionKey" value="plantedBlueberry3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="foodCropBlueberries" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="foodCropBlueberries" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="foodCropBlueberries" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedBlueberry1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedBlueberry3HarvestPlayerSel2">
				<property name="Extends" value="plantedBlueberry3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedBlueberry3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="foodCropBlueberries" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedBlueberry1Sel2" />
			</block>

			<!-- 8 POTATO -->
			<!-- growing, stage 1, seed -->
			<block name="plantedPotato1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedPotato1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedPotato2Sel1" />
				</property>
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/potato_plant_sproutPrefab.prefab" />
				<drop event="Destroy" name="plantedPotato1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B958" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedPotato1Sel2">
				<property name="Extends" value="plantedPotato1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedPotato2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedPotato1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedPotato1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedPotato1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedPotato2Sel1">
				<property name="Extends" value="plantedPotato1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedPotato3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedPotato1" />
				<property name="Model" value="@:Entities/Plants/potato_plant_growthPrefab.prefab" />
				<property name="SortOrder1" value="B958" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedPotato2Sel2">
				<property name="Extends" value="plantedPotato1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedPotato3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedPotato1" />
				<property name="Model" value="@:Entities/Plants/potato_plant_growthPrefab.prefab" />
				<property name="SortOrder1" value="B958" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedPotato3HarvestPlayerSel1">
				<property name="Extends" value="plantedPotato3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedPotato1" />
				<property name="DescriptionKey" value="plantedPotato3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="foodCropPotato" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="foodCropPotato" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="foodCropPotato" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedPotato1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedPotato3HarvestPlayerSel2">
				<property name="Extends" value="plantedPotato3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedPotato3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="foodCropPotato" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedPotato1Sel2" />
			</block>

			<!-- 9 CHRYSANTHEMUM -->
			<!-- Selection -->
			<block name="plantedChrysanthemum1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="plantedChrysanthemum1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedChrysanthemum2Sel1" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="Texture" value="550" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedChrysanthemum1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B959" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedChrysanthemum2Sel1">
				<property name="Extends" value="cropsGrowingMaster" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedChrysanthemum3HarvestPlayerSel1" />
					<property name="GrowthRate" value="32" />
				</property>
				<property name="CustomIcon" value="plantedChrysanthemum1" />
				<property name="Texture" value="551" />
				<drop event="Destroy" name="plantedChrysanthemum1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B959" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedChrysanthemum3HarvestPlayerSel1">
				<property name="Extends" value="plantedChrysanthemum3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedChrysanthemum1" />
				<property name="DescriptionKey" value="plantedChrysanthemum3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="resourceCropChrysanthemumPlant" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="farmerBonusHarvest" />
				<drop event="Harvest" name="plantedChrysanthemum1" count="1" tag="farmerBonusSeed" />
				<property name="DowngradeBlock" value="plantedChrysanthemum1Sel1" />
				<property name="SortOrder2" value="0004" />
			</block>
			<!-- Advance Selection -->
			<block name="plantedChrysanthemum1Sel2">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="plantedChrysanthemum1" />
				<property name="CustomIconTint" value="FFA927" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedChrysanthemum2Sel2" />
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
				</property>
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="Texture" value="550" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedChrysanthemum1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="SortOrder1" value="B959" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="AdvSelection" />
			</block>
			<block name="plantedChrysanthemum2Sel2">
				<property name="Extends" value="cropsGrowingMaster" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedChrysanthemum3HarvestPlayerSel2" />
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
				</property>
				<property name="CustomIcon" value="plantedChrysanthemum1" />
				<property name="Texture" value="551" />
				<drop event="Destroy" name="plantedChrysanthemum1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="SortOrder1" value="B959" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedChrysanthemum3HarvestPlayerSel2">
				<property name="Extends" value="plantedChrysanthemum3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedChrysanthemum1" />
				<property name="DescriptionKey" value="plantedChrysanthemum3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="3" tag="cropHarvest" />
				<drop event="Harvest" name="resourceCropChrysanthemumPlant" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="farmerBonusHarvest" />
				<drop event="Harvest" name="plantedChrysanthemum1" count="1" tag="farmerBonusSeed" />
				<property name="DowngradeBlock" value="plantedChrysanthemum1Sel2" />
				<property name="SortOrder2" value="0004" />
			</block>

			<!-- 10 CORN -->
			<!-- growing, stage 1, seed -->
			<block name="plantedCorn1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="EconomicValue" value="80" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCorn2Sel1" />
					<property name="GrowthRate" value="48" />
				</property>
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="Material" value="Mcorn" />
				<property name="CustomIcon" value="plantedCorn1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenSmallPrefab.prefab" />
				<property name="ModelOffset" value="0,0,0" />
				<property name="MultiBlockDim" value="1,3,1" />
				<property name="Place" value="Door" />
				<property name="PlaceAsRandomRotation" value="true" />
				<drop event="Destroy" name="plantedCorn1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B960" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedCorn1Sel2">
				<property name="Extends" value="plantedCorn1Sel1" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property name="EconomicValue" value="350" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCorn2Sel2" />
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
				</property>
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CustomIcon" value="plantedCorn1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedCorn1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedCorn1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedCorn2Sel1">
				<property name="Extends" value="plantedCorn1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCorn3HarvestPlayerSel1" />
				</property>
				<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenMediumPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedCorn2Sel2">
				<property name="Extends" value="plantedCorn1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedCorn3HarvestPlayerSel2" />
				</property>
				<property name="Model" value="@:Entities/OutdoorDecor/cornStalkGreenMediumPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedCorn3HarvestPlayerSel1">
				<property name="Extends" value="plantedCorn3Harvest" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="plantedCorn1" />
				<property name="DescriptionKey" value="plantedCorn3HarvestSel1Desc" />
				<drop event="Harvest" name="foodCropCorn" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="foodCropCorn" prob=".5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="foodCropCorn" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedCorn1Sel1" />
				<property name="SortOrder2" value="0004" />
			</block>
			<block name="plantedCorn3HarvestPlayerSel2">
				<property name="Extends" value="plantedCorn3Harvest" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="plantedCorn1" />
				<property name="DescriptionKey" value="plantedCorn3HarvestSel2Desc" />
				<drop event="Harvest" name="foodCropCorn" count="3" tag="cropHarvest" />
				<drop event="Harvest" name="foodCropCorn" prob=".5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="foodCropCorn" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedCorn1Sel2" />
				<property name="SortOrder2" value="0004" />
			</block>

			<!-- 11 HOPS -->
			<!-- growing, stage 1, seed -->
			<block name="plantedHop1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedHop1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedHop2Sel1" />
				</property>
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/plantHopsSproutPrefab.prefab" />
				<drop event="Destroy" name="plantedHop1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B962" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedHop1Sel2">
				<property name="Extends" value="plantedHop1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedHop2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedHop1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedHop1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedHop1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedHop2Sel1">
				<property name="Extends" value="plantedHop1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedHop3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedHop1" />
				<property name="Model" value="@:Entities/Plants/plantHopsGrowthPrefab.prefab" />
				<property name="SortOrder1" value="B962" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedHop2Sel2">
				<property name="Extends" value="plantedHop1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedHop3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedHop1" />
				<property name="Model" value="@:Entities/Plants/plantHopsGrowthPrefab.prefab" />
				<property name="SortOrder1" value="B962" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedHop3HarvestPlayerSel1">
				<property name="Extends" value="plantedHop3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedHop1" />
				<property name="DescriptionKey" value="plantedHop3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="resourceCropHopsFlower" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="resourceCropHopsFlower" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="resourceCropHopsFlower" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedHop1Sel1" />
				<property name="SortOrder2" value="0005" />
			</block>
			<block name="plantedHop3HarvestPlayerSel2">
				<property name="Extends" value="plantedHop3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedHop3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="resourceCropHopsFlower" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedHop1Sel2" />
			</block>

			<!-- 12 PUMPKIN -->
			<!-- growing, stage 1, seed -->
			<block name="plantedPumpkin1Sel1">
				<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon" />
				<property name="DescriptionKey" value="plantedSeedSelectionDesc" />
				<property name="CustomIcon" value="plantedPumpkin1" />
				<property name="CustomIconTint" value="9DEF5D" />
				<property name="UnlockedBy" value="masterFarmer" />
				<property name="CreativeMode" value="Player" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="48" />
					<property name="Next" value="plantedPumpkin2Sel1" />
				</property>
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Plants/pumpkinSproutPrefab.prefab" />
				<drop event="Destroy" name="plantedPumpkin1Sel1" count="1" tag="farmerSelectionSeed" />
				<property name="SortOrder1" value="B964" />
				<property name="Tags" value="seedSkill" />
				<property name="Group" value="Selection" />
			</block>
			<block name="plantedPumpkin1Sel2">
				<property name="Extends" value="plantedPumpkin1Sel1" />
				<property name="DescriptionKey" value="plantedSeedAdvSelectionDesc" />
				<property class="PlantGrowing">
					<property name="GrowthRate" value="32" />
					<property name="FertileLevel" value="0" />
					<property name="LightLevelGrow" value="0" />
					<property name="Next" value="plantedPumpkin2Sel2" />
				</property>
				<property name="CustomIcon" value="plantedPumpkin1" />
				<property name="CustomIconTint" value="FFA927" />
				<drop event="Destroy" name="plantedPumpkin1Sel1" count="0" tag="farmerSelectionSeed" />
				<drop event="Destroy" name="plantedPumpkin1Sel2" count="1" tag="farmerAdvSelectionSeed" />
				<property name="Group" value="AdvSelection" />
			</block>
			<!-- growing, stage 2 -->
			<block name="plantedPumpkin2Sel1">
				<property name="Extends" value="plantedPumpkin1Sel1" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedPumpkin3HarvestPlayerSel1" />
				</property>
				<property name="CustomIcon" value="plantedPumpkin1" />
				<property name="Model" value="@:Entities/Plants/pumpkinGrowthPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<block name="plantedPumpkin2Sel2">
				<property name="Extends" value="plantedPumpkin1Sel2" />
				<property name="CreativeMode" value="None" />
				<property class="PlantGrowing">
					<property name="Next" value="plantedPumpkin3HarvestPlayerSel2" />
				</property>
				<property name="CustomIcon" value="plantedPumpkin1" />
				<property name="Model" value="@:Entities/Plants/pumpkinGrowthPrefab.prefab" />
				<property name="SortOrder2" value="0001" />
			</block>
			<!-- stage 3, harvestable -->
			<block name="plantedPumpkin3HarvestPlayerSel1">
				<property name="Extends" value="plantedPumpkin3Harvest" />
				<property name="CreativeMode" value="None" />
				<property name="CustomIcon" value="plantedPumpkin1" />
				<property name="DescriptionKey" value="plantedPumpkin3HarvestPlayerSel1Desc" />
				<drop event="Harvest" name="foodCropPumpkin" count="2" tag="cropHarvest" />
				<drop event="Harvest" name="foodCropPumpkin" prob="0.5" count="1" tag="bonusCropHarvest" />
				<drop event="Harvest" name="foodCropPumpkin" count="1" tag="farmerBonusHarvest" />
				<property name="DowngradeBlock" value="plantedPumpkin1Sel1" />
				<property name="SortOrder2" value="0004" />
			</block>
			<block name="plantedPumpkin3HarvestPlayerSel2">
				<property name="Extends" value="plantedPumpkin3HarvestPlayerSel1" />
				<property name="DescriptionKey" value="plantedPumpkin3HarvestPlayerSel2Desc" />
				<drop event="Harvest" name="foodCropPumpkin" count="3" tag="cropHarvest" />
				<property name="DowngradeBlock" value="plantedPumpkin1Sel2" />
			</block>

			<!-- ELECTRIC SOURSES -->

			<block name="ReactorBank">
				<property name="Class" value="BatteryBank" />
				<property name="CreativeMode" value="Player" />
				<property name="SlotItem" value="PortableReactor" />
				<property name="InputPerTick" value="5" />
				<property name="ChargePerInput" value="1" />
				<property name="MaxPower" value="1500" />
				<property name="OutputPerCharge" value="600" />
				<property name="OutputPerStack" value="300" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="WorkstationIcon" value="ui_game_symbol_electric_power" />
				<property name="DescriptionKey" value="ReactorBankDesc" />
				<property name="Stacknumber" value="1" />
				<property name="MaxDamage" value="2500" />
				<property name="Material" value="Mmetal_weak" />
				<property name="Shape" value="ModelEntity" />
				<property name="CustomIcon" value="electricalBox02" />.
				<property name="CustomIconTint" value="FFB800" />
				<property name="ItemTypeIcon" value="electric_power" />
				<property name="Model" value="@:Entities/Industrial/utilityElectricalBox_02Prefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="Path" value="solid" />
				<property name="StabilitySupport" value="false" />
				<property name="TakeDelay" value="15" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceExperimentalAlloys" value="5" />
					<property name="resourceElectricPartsImp" value="10" />
					<property name="resourceScrapPolymers" value="50" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest" />
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceElectricParts" count="15,45" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceScrapPolymers" count="25,100" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0004" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="electricianSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical" />
			</block>

			<block name="GeneratorImp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="Generator" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/bigGeneratorPrefab.prefab" />
				<property name="CustomIcon" value="questGeneratorLarge" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="ItemTypeIcon" value="electric_power" />
				<property name="TintColor" value="8692FF" />
				<property name="MultiBlockDim" value="3,2,2" />
				<property name="SlotItem" value="IndustrialEngine" />
				<property name="MaxFuel" value="60000" />
				<property name="MaxPower" value="12250" />
				<property name="OutputPerFuel" value="11250" />
				<property name="OutputPerStack" value="1000" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="DescriptionKey" value="GeneratorImpDesc" />
				<property name="DisplayType" value="blockElectricalHardened" />
				<property name="Stacknumber" value="1" />
				<property name="Material" value="Mmetal_hard" />		
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="Path" value="solid" />
				<property name="StabilitySupport" value="True" />
				<property name="SellableToTrader" value="false" />
				<property name="MaxDamage" value="7500" />
				<property name="CanPickup" value="true" />
				<property name="TakeDelay" value="15" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="50" />
					<property name="resourceMechanicalPartsImp" value="15" />
					<property name="resourceElectricPartsImp" value="5" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="250" tag="allHarvest" />
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceMechanicalParts" count="75" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceElectricParts" count="20" tag="salvageHarvest" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0074" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="electricianSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical" />
			</block>

			<!-- Improvement electric -->
			<block name="electricwirerelayImp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="Powered" />
				<property name="CustomIcon" value="electricwirerelay" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="RequiredPower" value="2" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="DisplayType" value="blockElectrical" />
				<property name="Material" value="Mmetal_weak_imp" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/relayPrefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="StabilitySupport" value="false" />
				<property name="TakeDelay" value="2.5" />
				<property name="SellableToTrader" value="false" />
				<property name="Stacknumber" value="50" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="5" />
				</property>
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest" />
				<drop event="Destroy" name="resourceScrapIron" count="1,5" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0006" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="electricianSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical" />
			</block>

			<block name="electrictimerrelayImp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="TimerRelay" />
				<property name="CustomIcon" value="electrictimerrelay" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="RequiredPower" value="2" />
				<property name="PoweredType" value="Constant" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="DisplayType" value="blockElectrical" />
				<property name="Material" value="Mmetal_weak_imp" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/relay_timerPrefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="Bottom" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="StabilitySupport" value="false" />
				<property name="TakeDelay" value="2.5" />
				<property name="Stacknumber" value="50" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="5" />
					<property name="resourceElectricParts" value="5" />
				</property>
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0015" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="electricianSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical" />
			</block>

			<block name="switchImp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="Switch" />
				<property name="CustomIcon" value="switch" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="TriggerType" value="Switch" />
				<property name="RequiredPower" value="3" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="DisplayType" value="blockElectrical" />
				<property name="Material" value="Mmetal_weak_imp" />
				<property name="MaxDamage" value="2500" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/power_switchPrefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="HandleFace" value="South" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="StabilitySupport" value="false" />
				<property name="TakeDelay" value="2.5" />
				<property name="Stacknumber" value="50" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="10" />
					<property name="resourceElectricParts" value="5" />
				</property>
				<drop event="Destroy" name="resourceScrapIron" count="5" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0007" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="electricianSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical" />
			</block>

			<block name="motionsensorImp">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="MotionSensor" />
				<property name="CustomIcon" value="motionsensor" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="RequiredPower" value="10" />
				<property name="YawRange" value="150" />
				<property name="PitchRange" value="150" />
				<property name="UnlockedBy" value="MasterElectrician" />
				<property name="DisplayType" value="blockElectrical" />
				<property name="Material" value="Mmetal_weak_imp" />
				<property name="MaxDamage" value="2500" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/motion_sensorPrefab.prefab" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="Collide" value="movement,melee,bullet,arrow,rocket" />
				<property name="StabilitySupport" value="false" />
				<property name="TakeDelay" value="2.5" />
				<property name="Stacknumber" value="50" />
				<property name="SellableToTrader" value="false" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="10" />
					<property name="resourceElectricParts" value="5" />
				</property>
				<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble" />
				<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B155" />
				<property name="SortOrder2" value="0011" />
				<property name="Group" value="Science,TCScience" />
				<property name="Tags" value="electricianSkill" />
				<property name="FilterTags" value="MC_playerBlocks,SC_electrical,SC_traps" />
			</block>

			<!-- New block upgrade -->
			<block name="steelShapes" shapes="All">
				<property name="DescriptionKey" value="steelBlockGroupDesc" />
				<property name="DisplayType" value="blockHardened" />
				<property name="Material" value="Msteel_shapes" />
				<property name="Shape" value="New" />
				<property name="Texture" value="356" />
				<property name="UiBackgroundTexture" value="356" />
				<property name="EconomicValue" value="160" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="8" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property class="UpgradeBlock">
					<property name="ToBlock" value="alloysShapes" />
					<property name="Item" value="resourceDurablAlloys" />
					<property name="ItemCount" value="1" />
					<property name="UpgradeHitCount" value="6" />
				</property>
				<property name="UpgradeSound" value="place_block_metal" />
				<property name="Group" value="Building,advBuilding" />
				<property name="FilterTags" value="MC_Shapes" />
			</block>	

			<block name="alloysShapes" shapes="All">
				<property name="DescriptionKey" value="alloysBlockGroupDesc" />
				<property name="DisplayType" value="blockHardened" />
				<property name="Material" value="MAlloys_shapes" />
				<property name="Shape" value="New" />
				<property name="Texture" value="352" />
				<property name="UiBackgroundTexture" value="352" />
				<property name="EconomicValue" value="400" />
				<property class="RepairItems">
					<property name="resourceForgedSteel" value="16" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="UpgradeSound" value="place_block_metal" />
				<property name="Group" value="Building,advBuilding" />
				<property name="FilterTags" value="MC_Shapes" />
			</block>	

		</append>

	<!-- Possibility of collecting water bottles -->

	<insertAfter xpath="/blocks/block[@name='cntWaterCoolerFull']/drop[@event='Destroy']">
			<drop event="Destroy" name="waterBottleEmpty" count="1" prob=".5" />
		</insertAfter>

	<remove xpath="/blocks/block[@name='cntWaterCoolerBottle']/drop[@event='Destroy']" />

	<insertAfter xpath="/blocks/block[@name='cntWaterCoolerBottle']/property[@name='StabilitySupport']">
			<drop event="Destroy" name="waterBottleEmpty" count="1" />
		</insertAfter>

	<!-- Adding Fire Trap to Creative Menu -->

	<set xpath="/blocks/block[@name='flamethrowerTrap']/property[@name='CreativeMode']/@value">Player</set>

	<!-- Balance base traps -->

	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='Damage']/@value">25</set>

	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='RequiredPower']/@value">25</set>

	<set xpath="/blocks/block[@name='bladeTrap']/property[@name='TakeDelay']/@value">5</set>

	<!-- Unlock solarbank -->

	<append xpath="/blocks/block[@name='solarbank']">
			<property name="UnlockedBy" value="MasterElectrician" />
		</append>

	<!-- Light Alloys -->

	<insertAfter xpath="/blocks/block[@name='cntSedan01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceReactorBattery" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntSedan3Wide01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceReactorBattery" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntMinivan01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceReactorBattery" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntMinivan3Wide01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceReactorBattery" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntSUV3Wide01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceReactorBattery" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntPickupTruck01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceReactorBattery" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntPickupTruck3Wide01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraLightAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceReactorBattery" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<!-- Strength Alloys -->

	<insertAfter xpath="/blocks/block[@name='cntSemiTruck01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="IndustrialEngine" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntFireTruck01White']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="IndustrialEngine" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntBusSchool']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="IndustrialEngine" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntFarmTruckClosed']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceUltraStrengthAlloys" count="2,4" prob=".2" tag="HarvestRareRecources" />
			<drop event="Harvest" name="resourceElectricPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="resourceMechanicalPartsImp" count="1" prob=".1" tag="SonnyRareRecources" />
			<drop event="Harvest" name="IndustrialEngine" count="1" prob=".04" tag="SonnyRareRecources" />
		</insertAfter>

	<!-- Experimental Alloys -->

	<insertAfter xpath="/blocks/block[@name='cntPoliceCar01PickedLockBonus']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntPoliceCar01AlarmUnlocked']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntArmyTruckOpen']/drop[@name='carBattery']">
			<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntArmyTruckClosed']/property[@name='SortOrder2']">
			<drop event="Harvest" name="resourceExperimentalAlloys" count="2,4" prob=".15" tag="HarvestRareRecources" />
		</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- SMALL ELECTRONICS -->

	<append xpath="/blocks">
			<block name="recyclerSmallElectronicsVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="DECEA3" />
				<property name="DescriptionKey" value="recyclerSmallElectronicsDesc" />
				<property name="Material" value="MelectricParts" />
				<!-- <property name="Weight" value="20"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntStoreElectronicsBookShelfSpeaker,cntToaster" />
				<property name="SortOrder1" value="B200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="15" />
				<property name="EconomicValue" value="30" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='cntStoreElectronicsBookShelfSpeaker']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntToaster']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper" />
		</insertAfter>

	<!-- <insertAfter xpath="/blocks/block[@name='tableLampLight01White']/property[@name='Model']"> -->

	<!-- <property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/> -->

	<!-- </insertAfter> -->

	<!-- <insertAfter xpath="/blocks/block[@name='endTableLamp']/property[@name='Model']"> -->

	<!-- <property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/> -->

	<!-- </insertAfter> -->

	<!-- <insertAfter xpath="/blocks/block[@name='deskLampLight']/property[@name='Model']"> -->

	<!-- <property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper"/> -->

	<!-- <property name="ImposterDontBlock" value="false" /> -->

	<!-- <property name="TakeDelay" value="1" /> -->

	<!-- </insertAfter> -->

	<insertAfter xpath="/blocks/block[@name='deskLampLight02White']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallElectronicsVariantHelper" />
		</insertAfter>

	<!-- <set xpath="/blocks/block[@name='deskLampLight02White']/property[@name='ImposterDontBlock']/@value">false</set> -->

	<!-- <set xpath="/blocks/block[@name='deskLampLight02White']/property[@name='TakeDelay']/@value">1</set> -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- MEDIUM ELECTRONICS -->

	<append xpath="/blocks">
			<block name="recyclerMEGeneralVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="DescriptionKey" value="recyclerMediumElectronicsDesc" />
				<property name="Material" value="MelectricParts" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntCashRegisterEmpty,cashRegisterScanner,workLightPOI,workLightPOIBlack" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="10" />
				<property name="EconomicValue" value="60" />
				<property name="SellableToTrader" value="true" />
			</block>
			<block name="recyclerMEConditionVariantHelper">
				<property name="Extends" value="recyclerMEGeneralVariantHelper" />
				<property name="PlaceAltBlockValue" value="airConditioner,airConditionVentFan,airConditionVentFanDouble" />
			</block>		
			<block name="recyclerMESatelliteVariantHelper">
				<property name="Extends" value="recyclerMEGeneralVariantHelper" />
				<property name="PlaceAltBlockValue" value="satelliteUnitLarge,satelliteUnitSmallWall,satelliteUnitSmallFloor" />
			</block>
			<block name="recyclerMEKitchenVariantHelper">
				<property name="Extends" value="recyclerMEGeneralVariantHelper" />
				<property name="PlaceAltBlockValue" value="cntMicrowaveOvenVer1Open,cntMicrowaveOvenVer2Open,cntwallOvenEmptyWhite,cntStoveOldVer2Open,cntStoveModernVer2Open,cntDishwasherEmptyWhite,cntDishwasherEmptyYellow,cntDishwasherEmptyGreen,cntDishwasherEmptyBlack,cntWasherOpen,cntDryerOpen,cntRetroFridgeVer2Open,cntFridgeStainlessSteelVer2Open" />
			</block>
			<block name="recyclerMETVVariantHelper">
				<property name="Extends" value="recyclerMEGeneralVariantHelper" />
				<property name="PlaceAltBlockValue" value="cntStoreElectronicsPalletTvFallen,cntStoreElectronicsPalletTvStanding,decoComputerDeskTopPC,decoComputerMonitorKeyboardMousePC,decoComputerMonitorKeyboardMouse,decoComputerMonitorKeyboardMouse2,decoComputerMonitor,decoLaptop,decoLaptopClosed" />
			</block>

		</append>

	<!-- General -->

	<insertAfter xpath="/blocks/block[@name='cntCashRegisterEmpty']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEGeneralVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntStoreElectronicsPalletTvFallen']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEGeneralVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='workLightPOI']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEGeneralVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='workLightPOIBlack']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEGeneralVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='radioHam']/property[@name='Model']">
			<property name="CanPickup" value="true" />
		</insertAfter>

	<!-- Conditioners -->

	<insertAfter xpath="/blocks/block[@name='airConditioner']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEConditionVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='airConditionVentFan']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEConditionVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='airConditionVentFanDouble']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEConditionVariantHelper" />
		</insertAfter>

	<!-- Satellite Unit -->

	<insertAfter xpath="/blocks/block[@name='satelliteUnitLarge']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMESatelliteVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='satelliteUnitSmallWall']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMESatelliteVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='satelliteUnitSmallFloor']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMESatelliteVariantHelper" />
		</insertAfter>

	<!-- Kitchen -->

	<insertAfter xpath="/blocks/block[@name='cntMicrowaveOvenVer1Open']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntMicrowaveOvenVer2Open']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntwallOvenEmptyWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntStoveOldVer2Open']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntStoveModernVer2Open']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntDishwasherEmptyWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntWasherOpen']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntRetroFridgeVer2Open']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntFridgeStainlessSteelVer2Open']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMEKitchenVariantHelper" />
		</insertAfter>

	<!-- TV and computers -->

	<!-- <remove xpath="/blocks/block[@name='tvSmallStand1x1']/drop"/> -->

	<insertAfter xpath="/blocks/block[@name='tvSmallStand1x1']/property[@class='RepairItems']">
			<property name="CanPickup" value="true" param1="recyclerMETVVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoComputerDeskTopPC']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMETVVariantHelper" />
		</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- LARGE ELECTRONICS -->

	<!-- <append xpath="/blocks"> -->

	<!-- <block name="recyclerLargeElectronicsVariantHelper"> -->

	<!-- <property name="CreativeMode" value="Player"/> -->

	<!-- <property name="CustomIcon" value="resourceMechanicalParts"/> -->

	<!-- <property name="CustomIconTint" value="FFB800"/> -->

	<!-- <property name="DescriptionKey" value="recyclerLargeElectronicsDesc"/> -->

	<!-- <property name="Material" value="MelectricParts"/> -->

	<!-- <property name="Weight" value="20"/> -->

	<!-- <property name="ItemTypeIcon" value="all_blocks"/> -->

	<!-- <property name="SelectAlternates" value="true"/> -->

	<!-- <property name="PlaceAltBlockValue" value="cntCollapsedSolarbank"/> -->

	<!-- <property name="SortOrder1" value="B410"/> -->

	<!-- <property name="SortOrder2" value="0008"/> -->

	<!-- <property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers"/> -->

	<!-- <property name="Stacknumber" value="5"/> -->

	<!-- <property name="EconomicValue" value="150"/> -->

	<!-- <property name="SellableToTrader" value="true"/> -->

	<!-- </block> -->

	<!-- </append> -->

	<!-- <insertAfter xpath="/blocks/block[@name='cntCollapsedSolarbank']/property[@name='Model']"> -->

	<!-- <property name="CanPickup" value="true" param1="recyclerLargeElectronicsVariantHelper"/> -->

	<!-- </insertAfter> -->

	<append xpath="/blocks">
			<block name="recyclerServerVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="DescriptionKey" value="recyclerLargeElectronicsDesc" />
				<property name="Material" value="MelectricParts" />
				<!-- <property name="Weight" value="20"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="decoServerRackWhite,decoServerRackBrown,decoServerRackRed,decoServerRackOrange,decoServerRackYellow,decoServerRackGreen,decoServerRackBlue,decoServerRackGrey,decoServerRackArmyGreen" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="5" />
				<property name="EconomicValue" value="150" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='decoServerRackWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerServerVariantHelper" />
		</insertAfter>

	<append xpath="/blocks">
			<block name="recyclerWasherIndustrialVariantHelper">
				<property name="Extends" value="recyclerServerVariantHelper" />
				<property name="PlaceAltBlockValue" value="cntWasherIndustrialOpen,cntWasherIndustrialTipped" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='cntWasherIndustrialOpen']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerWasherIndustrialVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntWasherIndustrialTipped']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerWasherIndustrialVariantHelper" />
		</insertAfter>

	<!-- Change description for office chair -->

	<set xpath="/blocks/block[@name='officeChair01VariantHelper']/property[@name='DescriptionKey']/@value">recyclerMediumMechanicsDesc</set>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- SMALL MECHANICS -->

	<append xpath="/blocks">
			<block name="recyclerSmallMechanicsVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="DECEA3" />
				<property name="DescriptionKey" value="recyclerSmallMechanicsDesc" />
				<property name="Material" value="Miron" />
				<!-- <property name="Weight" value="50"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntToolBoxOpenYellow,cntToolBoxOpenGreen,cntToolBoxOpenBlue,cntToolBoxOpenGrey,decoHoistChain,decoHoistChainSingleCenter,decoHoistChainSingleCorner,wallClock,wallClockBroken" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="15" />
				<property name="EconomicValue" value="30" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='cntToolBoxOpenWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHoistChain']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHoistChainSingleCenter']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHoistChainSingleCorner']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='wallClock']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='wallClockBroken']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerSmallMechanicsVariantHelper" />
		</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- MEDIUM MECHANICS -->

	<append xpath="/blocks">
			<block name="recyclerMediumMechanicsVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="DescriptionKey" value="recyclerMediumMechanicsDesc" />
				<property name="Material" value="Miron" />
				<!-- <property name="Weight" value="100"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntShoppingCartEmptyWhite,cntShoppingCartEmptyRed,cntShoppingCartEmptyOrange,cntShoppingCartEmptyYellow,cntShoppingCartEmptyGreen,cntShoppingCartEmptyBlue,cntShoppingCartEmptyGrey,cntShoppingCartTippedWhite,cntShoppingCartTippedRed,cntShoppingCartTippedOrange,cntShoppingCartTippedYellow,cntShoppingCartTippedGreen,cntShoppingCartTippedBlue,cntShoppingCartTippedGrey,cntRollingToolBoxOpenWhite,cntRollingToolBoxOpenRed,cntRollingToolBoxOpenYellow,cntRollingToolBoxOpenGreen,cntRollingToolBoxOpenBlue,cntRollingToolBoxOpenGrey,cntGasGrillOpen,cntCharcoalGrillOpen,decoHandTruck,decoHoistHook,decoHoistMagnet,wheelchairWhite,wheelchairBrown,wheelchairRed,wheelchairYellow,wheelchairGreen,wheelchairBlue,wheelchairGrey,wheelchairBlack,cntgasRangeWhite,cntgasRangeGrey,cntgasRangeBlack" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="10" />
				<property name="EconomicValue" value="60" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='cntShoppingCartEmptyWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntShoppingCartTippedWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntRollingToolBoxOpenWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntGasGrillOpen']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntCharcoalGrillOpen']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHandTruck']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHoistSpreader']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHoistHook']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHoistMagnet']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='wheelchairWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntgasRangeWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMediumMechanicsVariantHelper" />
		</insertAfter>

	<append xpath="/blocks">
			<block name="recyclerBedMadeVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="DescriptionKey" value="recyclerBedMadeVariantHelperDesc" />
				<property name="Material" value="Miron" />
				<!-- <property name="Weight" value="100"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="bunkBedMade,bunkBedMadeWhite,bunkBedMadeBrown,bunkBedMadeRed,bunkBedMadeOrange,bunkBedMadeYellow,bunkBedMadeGreen,bunkBedMadeBlue,bunkBedMadePurple,bunkBedMadeGrey,bunkBedMadePink,bunkBedMadeArmyGreen,bunkBedMessy,bunkBedMessyWhite,bunkBedMessyBrown,bunkBedMessyRed,bunkBedMessyOrange,bunkBedMessyYellow,bunkBedMessyGreen,bunkBedMessyBlue,bunkBedMessyPurple,bunkBedMessyGrey,bunkBedMessyPink,bunkBedMessyArmyGreen,bunkBedMattress" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="10" />
				<property name="EconomicValue" value="60" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<!-- *** MEDICAL BED -->

	<append xpath="/blocks">
			<block name="recyclerMedicalBedVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="8692FF" />
				<property name="DescriptionKey" value="recyclerMedicalBedVariantHelperDesc" />
				<property name="Material" value="Miron" />
				<!-- <property name="Weight" value="100"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="gurneyBed,hospitalBed" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="10" />
				<property name="EconomicValue" value="60" />
				<property name="SellableToTrader" value="true" />
			</block>

		</append>

	<insertAfter xpath="/blocks/block[@name='gurneyBed']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMedicalBedVariantHelper" />
			<property name="BuffsWhenWalkedOn" value="buffHospitalBedStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='hospitalBed']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerMedicalBedVariantHelper" />
			<property name="BuffsWhenWalkedOn" value="buffHospitalBedStatus" />
		</insertAfter>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- LARGE MECHANICS -->

	<append xpath="/blocks">
			<block name="recyclerLargeMechanicsVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="DescriptionKey" value="recyclerLargeMechanicsDesc" />
				<property name="Material" value="Miron" />
				<!-- <property name="Weight" value="100"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="decoHoistTopMount,liftHydraulicWhite,liftHydraulicRed,liftHydraulicOrange,liftHydraulicYellow,liftHydraulicGreen,liftHydraulicBlue,liftHydraulicGrey,tableSaw" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="5" />
				<property name="EconomicValue" value="120" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='liftHydraulicWhite']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerLargeMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoHoistTopMount']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerLargeMechanicsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='tableSaw']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="tableSaw" />
		</insertAfter>

	<!-- GYM_EQUIPMENT -->

	<append xpath="/blocks">
			<block name="recyclerGYMVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="DescriptionKey" value="recyclerGYMLargeMechanicsDesc" />
				<property name="Material" value="Miron" />
				<!-- <property name="Weight" value="150"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="decoStationaryBike,decoTreadmill,decoWeightBar,decoBenchPress" />
				<property name="SortOrder1" value="B410" />
				<property name="SortOrder2" value="0008" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="5" />
				<property name="EconomicValue" value="120" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='decoStationaryBike']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper" />
			<property name="BuffsWhenWalkedOn" value="buffTrainingCardioStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoTreadmill']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper" />
			<property name="BuffsWhenWalkedOn" value="buffTrainingCardioStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoWeightBar']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='decoBenchPress']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerGYMVariantHelper" />
			<property name="BuffsWhenWalkedOn" value="buffTrainingLoadsStatus" />
		</insertAfter>

	<!-- CARS -->

	<append xpath="/blocks">
			<block name="recyclerCarsVariantHelper">
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="resourceMechanicalParts" />
				<property name="CustomIconTint" value="FFB800" />
				<property name="DescriptionKey" value="recyclerLargeMechanicsDesc" />
				<property name="Material" value="Miron" />
				<!-- <property name="Weight" value="150"/> -->
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="abandonedSUV3Wide01White,abandonedSUV3Wide01Brown,abandonedSUV3Wide01Red,abandonedSUV3Wide01Orange,abandonedSUV3Wide01Yellow,abandonedSUV3Wide01Green,abandonedSUV3Wide01Blue,abandonedSUV3Wide01Purple,abandonedSUV3Wide01Grey,abandonedSUV3Wide01Pink,abandonedSUV3Wide01DoorsWhite,abandonedSUV3Wide01DoorsBrown,abandonedSUV3Wide01DoorsRed,abandonedSUV3Wide01DoorsOrange,abandonedSUV3Wide01DoorsYellow,abandonedSUV3Wide01DoorsGreen,abandonedSUV3Wide01DoorsBlue,abandonedSUV3Wide01DoorsPurple,abandonedSUV3Wide01DoorsGrey,abandonedSUV3Wide01DoorsPink,abandonedPickupTruck3Wide01White,abandonedPickupTruck3Wide01Brown,abandonedPickupTruck3Wide01Red,abandonedPickupTruck3Wide01Orange,abandonedPickupTruck3Wide01Yellow,abandonedPickupTruck3Wide01Green,abandonedPickupTruck3Wide01Blue,abandonedPickupTruck3Wide01Purple,abandonedPickupTruck3Wide01Grey,abandonedPickupTruck3Wide01Pink,abandonedPickupTruck3Wide01DoorWhite,abandonedPickupTruck3Wide01DoorBrown,abandonedPickupTruck3Wide01DoorRed,abandonedPickupTruck3Wide01DoorOrange,abandonedPickupTruck3Wide01DoorYellow,abandonedPickupTruck3Wide01DoorGreen,abandonedPickupTruck3Wide01DoorBlue,abandonedPickupTruck3Wide01DoorPurple,abandonedPickupTruck3Wide01DoorGrey,abandonedPickupTruck3Wide01DoorPink,crushedCars01White,crushedCars01Brown,crushedCars01Red,crushedCars01Orange,crushedCars01Yellow,crushedCars01Green,crushedCars01Blue,crushedCars01Purple,crushedCars01Grey,crushedCars01Black,crushedCars01Pink,crushedCars02White,crushedCars02Brown,crushedCars02Red,crushedCars02Orange,crushedCars02Yellow,crushedCars02Green,crushedCars02Blue,crushedCars02Purple,crushedCars02Grey,crushedCars02Black,crushedCars02Pink,burntSedan01,burntSedan3Wide01" />
				<property name="SortOrder1" value="B851" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />

				<property name="Stacknumber" value="3" />
				<property name="EconomicValue" value="120" />
				<property name="SellableToTrader" value="true" />
			</block>
		</append>

	<insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage0Master']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage1Master']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage2Master']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='burntSedan01']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='burntSedan3Wide01']/property[@name='Model']">
			<property name="CanPickup" value="true" param1="recyclerCarsVariantHelper" />
		</insertAfter>

	<!-- <set xpath="/blocks/block[@name='cntCar03SedanDamage0Master']/property[@name='Material']/@value">McarsHarvest</set> -->

	<!-- <insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage0Master']/property[@name='Model']"> -->

	<!-- <drop event="Harvest" name="recyclerCarsVariantHelper" count="1" tag="AdvancedRecycler" /> -->

	<!-- </insertAfter> -->

	<!-- <set xpath="/blocks/block[@name='cntCar03SedanDamage1Master']/property[@name='Material']/@value">McarsHarvest</set> -->

	<!-- <insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage1Master']/property[@name='Model']"> -->

	<!-- <drop event="Harvest" name="recyclerCarsVariantHelper" count="1" tag="AdvancedRecycler" /> -->

	<!-- </insertAfter> -->

	<!-- <set xpath="/blocks/block[@name='cntCar03SedanDamage2Master']/property[@name='Material']/@value">McarsHarvest</set> -->

	<!-- <insertAfter xpath="/blocks/block[@name='cntCar03SedanDamage2Master']/property[@name='Model']"> -->

	<!-- <drop event="Harvest" name="recyclerCarsVariantHelper" count="1" tag="AdvancedRecycler" /> -->

	<!-- </insertAfter> -->

	<!-- <set xpath="/blocks/block[@name='burntSedan01']/property[@name='Material']/@value">McarsHarvest</set> -->

	<!-- <insertAfter xpath="/blocks/block[@name='burntSedan01']/property[@name='Model']"> -->

	<!-- <drop event="Harvest" name="recyclerCarsVariantHelper" count="1" tag="AdvancedRecycler" /> -->

	<!-- </insertAfter> -->

	<!-- <set xpath="/blocks/block[@name='burntSedan3Wide01']/property[@name='Material']/@value">McarsHarvest</set> -->

	<!-- <insertAfter xpath="/blocks/block[@name='burntSedan3Wide01']/property[@name='Model']"> -->

	<!-- <drop event="Harvest" name="recyclerCarsVariantHelper" count="1" tag="AdvancedRecycler" /> -->

	<!-- </insertAfter> -->

	<insertAfter xpath="/blocks/block[@name='cntArmyTruckOpen']/property[@name='Model']">
			<property name="CanPickup" value="false" />
		</insertAfter>

	<!-- *** NERD_EQUIPMENT -->

	<insertAfter xpath="/blocks/block[@name='officeDesk']/property[@name='Model']">
			<property name="CanPickup" value="true" />
			<property name="Stacknumber" value="20" />
			<property name="EconomicValue" value="30" />
			<property name="BuffsWhenWalkedOn" value="buffNerdDeskStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='officeTable']/property[@name='Model']">
			<property name="CanPickup" value="true" />
			<property name="Stacknumber" value="10" />
			<property name="EconomicValue" value="50" />
			<property name="BuffsWhenWalkedOn" value="buffNerdTableStatus" />
		</insertAfter>

	<!-- HYGIENE -->

	<!-- Sink -->

	<insertAfter xpath="/blocks/block[@name='utilitySink']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffHygieneStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='sinkKitchen']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffHygieneStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='pedestalSink']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffHygieneStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='wallMountSinkCommercial']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffHygieneStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='counterMountedSinkCommercial']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffHygieneStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='counterMountedSinkCommercialOffset']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffHygieneStatus" />
		</insertAfter>

	<!-- Bath's -->

	<insertAfter xpath="/blocks/block[@name='cntBathTubEmpty']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffBathStatus" />
		</insertAfter>

	<!-- Relax -->

	<insertAfter xpath="/blocks/block[@name='decoClawFootBathTub']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffBathStatus" />
		</insertAfter>

	<append xpath="/blocks">
			<block name="bathBlockVariantHelper">
				<property name="Extends" value="cntToilet01" />
				<property name="CreativeMode" value="Player" />
				<property name="CustomIcon" value="cntBathTubEmpty" />
				<property name="ItemTypeIcon" value="all_blocks" />
				<property name="DescriptionKey" value="blockVariantHelperGroupDesc" />
				<property name="SelectAlternates" value="true" />
				<property name="PlaceAltBlockValue" value="cntBathTubEmpty,decoClawFootBathTub" />
				<property name="SortOrder1" value="U200" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers" />
				<property name="SoundPickup" value="toilets_grab" />
				<property name="SoundPlace" value="toilets_place" />
			</block>
		</append>

	<!-- Toilet -->

	<insertAfter xpath="/blocks/block[@name='cntToilet01']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffToiletStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntToilet02']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffToiletStatus" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='cntToilet03']/property[@name='Model']">
			<property name="BuffsWhenWalkedOn" value="buffToiletStatus" />
		</insertAfter>

	<!-- ELEVATOR DOORS -->

	<set xpath="/blocks/block[@name='elevatorDoor']/property/property[@name='resourceForgedIron']/@name">resourceForgedSteel</set>

	<set xpath="/blocks/block[@name='elevatorDoorDouble']/property/property[@name='resourceForgedIron']/@name">resourceForgedSteel</set>

	<append xpath="/blocks">
			<block name="elevatorDoor_Powered">
				<property name="Extends" value="elevatorDoor" param1="DowngradeBlock" />
				<property name="Class" value="PoweredDoor" />
				<property name="UnlockedBy" value="craftingElectrician" />
				<property name="CustomIcon" value="elevatorDoor" />
				<property name="ItemTypeIcon" value="electric_power" />
				<property name="DescriptionKey" value="elevatorDoor_PoweredDesc" />
				<property name="Tags" value="electricianSkill" />
			</block>
			<block name="elevatorDoorDouble_Powered">
				<property name="Extends" value="elevatorDoorDouble" param1="DowngradeBlock" />
				<property name="Class" value="PoweredDoor" />
				<property name="UnlockedBy" value="craftingElectrician" />
				<property name="CustomIcon" value="elevatorDoorDouble" />
				<property name="ItemTypeIcon" value="electric_power" />
				<property name="DescriptionKey" value="elevatorDoor_PoweredDesc" />
				<property name="Tags" value="electricianSkill" />
			</block>
		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- STORAGE WITH BONUS'S -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<append xpath="/blocks">	
			<block name="PillCaseStorage">
				<property name="CreativeMode" value="Player" />
				<property name="Class" value="CompositeTileEntity" />
				<property name="DescriptionKey" value="PillCaseStorageDesc" />
				<property class="CompositeFeatures">
					<property class="TEFeatureStorage">
						<property name="LootList" value="StoragePillCase" />
					</property>
					<property class="TEFeatureLockable" />
				</property>
				<property name="CustomIcon" value="cntPillCaseClosed" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/LootContainers/pill_case_closedPrefab.prefab" />
				<property name="ImposterExchange" value="imposterBlock" param1="144" />
				<property name="WaterFlow" value="permitted" />
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="Path" value="solid" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<property name="MaxDamage" value="2500" />
				<property name="EconomicValue" value="10" />
				<property name="SellableToTrader" value="false" />
				<property name="UnlockedBy" value="craftingMedical" />
				<drop event="Destroy" count="0" />
				<property class="RepairItems">
					<property name="resourceScrapPolymers" value="50" />
				</property>
				<property name="SortOrder1" value="B102" />
				<property name="SortOrder2" value="0000" />
				<property name="FilterTags" value="MC_building,MC_helpers,SC_treasureRoom" />
				<property name="ActiveRadiusEffects" value="buffPillCaseStatus,5" />
			</block>
		</append>


	<!-- Z_Mining_Balance | blocks.xml -->

	<set xpath="/blocks/block[@name='oreIronBoulder']/property[@name='Material']/@value">MoreMetalBoudler</set>

	<insertAfter xpath="/blocks/block[@name='oreIronBoulder']/property[@name='Material']">
			<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique" />
		</insertAfter>

	<set xpath="/blocks/block[@name='oreLeadBoulder']/property[@name='Material']/@value">MoreMetalBoudler</set>

	<insertAfter xpath="/blocks/block[@name='oreLeadBoulder']/property[@name='Material']">
			<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='oreCoalBoulder']/property[@name='Model']">
			<property name="Material" value="MoreStoneBoudler" />
			<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='orePotassiumNitrateBoulder']/property[@name='Model']">
			<property name="Material" value="MoreStoneBoudler" />
			<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique" />
		</insertAfter>

	<insertAfter xpath="/blocks/block[@name='oreShaleBoulder']/property[@name='Model']">
			<property name="Material" value="MoreStoneBoudler" />
			<drop event="Harvest" name="resourceRockSmall" count="360" tag="oreWoodHarvest" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".02" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".1" count="5" tag="modPreciousMetals" />
			<drop event="Harvest" name="resourceRawDiamond" prob=".032" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceGoldNugget" prob=".1" count="5" tag="modPreciousMetalsUnique" />
			<drop event="Harvest" name="resourceSilverNugget" prob=".2" count="5" tag="modPreciousMetalsUnique" />
		</insertAfter>

	<set xpath="/blocks/block[@name='terrForestGround']/drop[@name='resourceClayLump']/@tag">oreWoodHarvest,ClayBonus</set>

	<set xpath="/blocks/block[@name='terrOreIron']/drop[@name='resourceScrapIron']/@count">800</set>

	<set xpath="/blocks/block[@name='terrOreIron']/drop[@name='resourceScrapBrass']/@count">600,1000</set>

	<set xpath="/blocks/block[@name='terrOreIron']/drop[@name='resourceScrapIron']/@tag">oreWoodHarvest,oreIronBonus</set>

	<set xpath="/blocks/block[@name='oreIronBoulder']/drop[@name='resourceScrapIron']/@count">2400</set>

	<set xpath="/blocks/block[@name='oreIronBoulder']/drop[@name='resourceScrapIron']/@tag">oreWoodHarvest,oreIronBonus</set>

	<set xpath="/blocks/block[@name='terrOreLead']/drop[@name='resourceScrapLead']/@count">600</set>

	<set xpath="/blocks/block[@name='terrOreLead']/drop[@name='resourceScrapBrass']/@count">450,750</set>

	<set xpath="/blocks/block[@name='terrOreLead']/drop[@name='resourceScrapLead']/@tag">oreWoodHarvest,oreLeadBonus</set>

	<set xpath="/blocks/block[@name='oreLeadBoulder']/drop[@name='resourceScrapLead']/@count">1650</set>

	<set xpath="/blocks/block[@name='oreLeadBoulder']/drop[@name='resourceScrapLead']/@tag">oreWoodHarvest,oreLeadBonus</set>

	<!-- <set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceCoal']/@tag">CoalHarvest</set> -->

	<set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceCoal']/@count">400</set>

	<set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceScrapBrass']/@count">300,500</set>

	<set xpath="/blocks/block[@name='terrOreCoal']/drop[@name='resourceCoal']/@tag">oreWoodHarvest,oreCoalBonus</set>

	<set xpath="/blocks/block[@name='oreCoalBoulder']/drop[@name='resourceCoal']/@count">1200</set>

	<set xpath="/blocks/block[@name='oreCoalBoulder']/drop[@tag='oreWoodHarvest']/@tag">oreWoodHarvest,oreCoalBonus</set>

	<set xpath="/blocks/block[@name='terrOrePotassiumNitrate']/drop[@name='resourcePotassiumNitratePowder']/@count">400</set>

	<set xpath="/blocks/block[@name='terrOrePotassiumNitrate']/drop[@name='resourceScrapBrass']/@count">300,500</set>

	<set xpath="/blocks/block[@name='terrOrePotassiumNitrate']/drop[@name='resourcePotassiumNitratePowder']/@tag">oreWoodHarvest,orePotassiumNitrateBonus</set>

	<set xpath="/blocks/block[@name='orePotassiumNitrateBoulder']/drop[@name='resourcePotassiumNitratePowder']/@count">1200</set>

	<set xpath="/blocks/block[@name='orePotassiumNitrateBoulder']/drop[@name='resourcePotassiumNitratePowder']/@tag">oreWoodHarvest,orePotassiumNitrateBonus</set>

	<set xpath="/blocks/block[@name='terrOreOilDeposit']/drop[@name='resourceOilShale']/@count">300</set>

	<set xpath="/blocks/block[@name='terrOreOilDeposit']/drop[@name='resourceScrapBrass']/@count">250,350</set>

	<set xpath="/blocks/block[@name='terrOreOilDeposit']/drop[@name='resourceOilShale']/@tag">oreWoodHarvest,oreOilDepositBonus</set>

	<set xpath="/blocks/block[@name='oreShaleBoulder']/drop[@name='resourceOilShale']/@count">900</set>

	<set xpath="/blocks/block[@name='oreShaleBoulder']/drop[@name='resourceOilShale']/@tag">oreWoodHarvest,oreOilDepositBonus</set>

	<set xpath="/blocks/block[(starts-with(@name, 'terr')) and contains(@name, 'Ore')]/drop[@name='resourceRockSmall']/@count">120</set>


	<!-- Z_PassiveSkills | blocks.xml -->

	<!-- Forester BONUS -->

	<insertAfter xpath="/blocks/block[@name='treeMaster']/drop[@name='foodHoney']">
			<drop event="Harvest" name="foodHoney" prob=".05" count="1" tag="perkForestTimerBonus" />
		</insertAfter>


	<!-- Z_Radiostation | blocks.xml -->

	<append xpath="/blocks">

			<block name="radioStation">
				<!-- Class -->
				<property name="Class" value="Workstation" />
				<property class="Workstation">
					<property name="Modules" value="output" />
					<property name="CraftingAreaRecipes" value="radioStation" />
				</property>
				<property name="UnlockedBy" value="craftingWorkstations" />
				<property name="EconomicValue" value="2500" />
				<!-- UI_Info -->
				<property name="CreativeMode" value="Player" />
				<property name="DescriptionKey" value="radioStationDesc" />
				<property name="WorkstationIcon" value="ui_game_symbol_quest" />
				<property name="Stacknumber" value="1" />
				<!-- Visual -->
				<property name="CustomIcon" value="radioHam" />
				<property name="CustomIconTint" value="D0C986" />
				<property name="Material" value="Mmetal" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Electrical/radioHamPrefab.prefab" />
				<property name="ModelOffset" value="0,.5,0" />
				<property name="MultiBlockDim" value="1,1,1" />
				<property name="ImposterDontBlock" value="true" />
				<property name="WaterFlow" value="permitted" />
				<!-- Placement -->
				<property name="Place" value="TowardsPlacerInverted" />
				<property name="OnlySimpleRotations" value="true" />
				<property name="IsTerrainDecoration" value="true" />
				<property name="StabilitySupport" value="false" />
				<!-- Interaction -->
				<property name="MaxDamage" value="500" />
				<property name="HeatMapStrength" value="5" />
				<property name="HeatMapTime" value="2500" />
				<property name="HeatMapFrequency" value="1000" />
				<property name="OpenSound" value="open_workbench" />
				<property name="CloseSound" value="close_workbench" />	
				<property name="TakeDelay" value="15" />
				<property class="RepairItems">
					<property name="resourceForgedIron" value="25" />
					<property name="resourceElectricParts" value="20" />
					<property name="resourceSpring" value="50" />
				</property>
				<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest" />
				<drop event="Harvest" name="resourceForgedSteel" count="20" tag="salvageHarvest" />
				<drop event="Harvest" name="resourceElectricParts" count="8" tag="salvageHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1" />
				<!-- Sorting -->
				<property name="SortOrder1" value="B281" />
				<property name="SortOrder2" value="0300" />
				<property name="Group" value="Building,TCScience,advBuilding" />
				<property name="Tags" value="radioStationSkill,twitch_radioStation" />
				<property name="FilterTags" value="MC_playerBlocks,SC_decor" />
			</block>	


			<!-- Smoke signal to start the quest -->
			<block name="SignalSmokeFaint">
				<property name="DescriptionKey" value="SignalSmokeFaintDesc" />
				<property name="CustomIcon" value="capChimney" />	
				<property name="CustomIconTint" value="#8692FF" />
				<property name="TintColor" value="#8692FF" />
				<property name="Material" value="Mmetal_weak" />
				<property name="Shape" value="ModelEntity" />
				<property name="Model" value="@:Entities/Buildings/capChimneyLargeSmokePrefab.prefab" />
				<property name="DisplayType" value="blockHardened" />
				<property name="ImposterExchange" value="imposterDontBlockCTRPole" param1="87" />
				<property name="WaterFlow" value="permitted" />
				<property name="SellableToTrader" value="false" />
				<property name="EconomicValue" value="25" />
				<property class="RepairItems">
					<property name="UniversalParts" value="10" />
				</property>
				<drop event="Harvest" name="UniversalParts" count="2,3" tag="allHarvest" />
				<drop event="Harvest" name="resourceForgedSteel" count="4,6" tag="allHarvest" />
				<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest" />
				<drop event="Destroy" count="0" />
				<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1" />
				<property name="SortOrder1" value="B650" />
				<property name="SortOrder2" value="0002" />
				<property name="Group" value="Building,TCScience,advBuilding" />
				<property name="FilterTags" value="MC_playerBlocks,SC_playerHelpers,A21_NEW" />
			</block>

			<block name="SignalSmokeMedium">
				<property name="Extends" value="SignalSmokeFaint" />
				<property name="DescriptionKey" value="SignalSmokeMediumDesc" />
				<property name="CustomIconTint" value="#FFA234" />
				<property name="TintColor" value="#FFA234" />
			</block>

			<block name="SignalSmokeStrong">
				<property name="Extends" value="SignalSmokeFaint" />
				<property name="DescriptionKey" value="SignalSmokeStrongDesc" />
				<property name="CustomIconTint" value="#FF2F13" />
				<property name="TintColor" value="#FF2F13" />
			</block>

			<block name="SignalSmokeAmmoSmall">
				<property name="Extends" value="SignalSmokeFaint" />
				<property name="CustomIconTint" value="#5AFF75" />
				<property name="TintColor" value="#5AFF75" />
			</block>

			<block name="SignalSmokeAmmoBig">
				<property name="Extends" value="SignalSmokeFaint" />
				<property name="DescriptionKey" value="SignalSmokeMediumDesc" />
				<property name="CustomIconTint" value="#009719" />
				<property name="TintColor" value="#009719" />
			</block>

			<block name="SignalSmokeAmmoLarge">
				<property name="Extends" value="SignalSmokeFaint" />
				<property name="DescriptionKey" value="SignalSmokeStrongDesc" />
				<property name="CustomIconTint" value="#005D0F" />
				<property name="TintColor" value="#005D0F" />
			</block>

			<block name="SignalSmokeMedicineSmall">
				<property name="Extends" value="SignalSmokeFaint" />
				<property name="DescriptionKey" value="SignalSmokeMedicineDesc" />
				<property name="CustomIconTint" value="#E23C91" />
				<property name="TintColor" value="#E23C91" />
			</block>

			<block name="SignalSmokeMedicineBig">
				<property name="Extends" value="SignalSmokeFaint" />
				<property name="DescriptionKey" value="SignalSmokeMedicineDesc" />
				<property name="CustomIconTint" value="#B83CE2" />
				<property name="TintColor" value="#B83CE2" />
			</block>

			<block name="bodyMediumBait">
				<property name="Extends" value="goreBlockHumanCorpse2" />
				<property name="CustomIcon" value="goreBlockHumanCorpse2" />
			</block>

			<block name="bodySmallBait">
				<property name="Extends" value="goreHumanSkull" />
				<property name="CustomIcon" value="goreHumanSkull" />
			</block>

			<block name="bodyBigBait">
				<property name="Extends" value="bodyBagPile" />
				<property name="CustomIcon" value="bodyBagPile" />
			</block>

		</append>


	<!-- Z_RoughTerrain | blocks.xml -->

	<!--Snow -->

	<append xpath="/blocks/block[@name='terrSnow']">
			<property name="BuffsWhenWalkedOn" value="buffDeepSnowStatus" />
		</append>

	<!--Sand -->

	<append xpath="/blocks/block[@name='terrSand']">
			<property name="BuffsWhenWalkedOn" value="buffSandStatus" />
		</append>

	<!--Desert Ground -->

	<append xpath="/blocks/block[@name='terrDesertGround']">
			<property name="BuffsWhenWalkedOn" value="buffDesertGroundStatus" />
		</append>

	<!--Rough Ground -->

	<append xpath="/blocks/block[@name='terrForestGround']">
			<property name="BuffsWhenWalkedOn" value="buffRoughGroundStatus" />
		</append>

	<append xpath="/blocks/block[@name='terrBurntForestGround']">
			<property name="BuffsWhenWalkedOn" value="buffRoughGroundStatus" />
		</append>

	<!--Destroyed Stone -->

	<append xpath="/blocks/block[@name='terrDestroyedStone']">
			<property name="BuffsWhenWalkedOn" value="buffDestroyedStoneStatus" />
		</append>

	<!--Gravel -->

	<append xpath="/blocks/block[@name='terrGravel']">
			<property name="BuffsWhenWalkedOn" value="BuffGravelStatus" />
		</append>

	<!--Concrete -->

	<append xpath="/blocks/block[@name='terrConcrete']">
			<property name="BuffsWhenWalkedOn" value="BuffConcreteStatus" />
		</append>

	<!--Asphalt -->

	<append xpath="/blocks/block[@name='terrAsphalt']">
			<property name="BuffsWhenWalkedOn" value="BuffAsphaltStatus" />
		</append>


	<!-- Z_SelfTraits | blocks.xml -->

	<!-- Grass -->

	<append xpath="/blocks/block[@name='treeGrassMaster']">
			<property name="BuffsWhenWalkedOn" value="buffAllergyGrass" />
		</append>

	<append xpath="/blocks/block[@name='campfire']">
			<property name="ActiveRadiusEffects" value="buffCampfireAOE,3" />
		</append>

	<append xpath="/blocks/block[@name='forge']">
			<property name="ActiveRadiusEffects" value="buffCampfireAOE,5" />
		</append>

	<append xpath="/blocks/block[@name='chemistryStation']">
			<property name="ActiveRadiusEffects" value="buffCampfireAOE,3" />
		</append>


</configs>
