<configs>

	<!-- Z_Armor_Improved | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">

			<!-- *** ROGUE_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRogueImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRogueImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffRogueImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRogueImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRogueImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffRogueImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** ENFORCER_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEnforcerImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupEnforcerImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffEnforcerImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffEnforcerImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupEnforcerImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffEnforcerImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** RANGER_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangerImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRangerImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffRangerImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRangerImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRangerImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffRangerImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** COMMANDO_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCommandoImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupCommandoImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffCommandoImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffCommandoImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupCommandoImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffCommandoImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** ASSASSIN_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAssassinImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAssassinImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffAssassinImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffAssassinImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAssassinImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffAssassinImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** GATHERER_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGathererImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupGathererImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffGathererImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGathererImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupGathererImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffGathererImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** NOMAD_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNomadImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNomadImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffNomadImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNomadImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNomadImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffNomadImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** NERD_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNerdImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNerdImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffNerdImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNerdImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffNerdImpSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** RAIDER_IMP_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRaiderImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRaiderImp" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffRaiderImpSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRaiderImpSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRaiderImp" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffRaiderImpSetBonus" />
				</triggered_effect>
			</effect_group>

		</append>

	<append xpath="/buffs">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- LIGHT ARMOR -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** buffRogueImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffRogueImpSetBonus" name_key="buffRogueImpSetBonusName" description_key="buffRogueImpSetBonusDesc" tooltip_key="buffRogueImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffRogueImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".05">
							<requirement name="HoldingItemHasTags" tags="perkArchery" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="perkArchery" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="perkArchery" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="perkArchery" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="perkArchery" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRogueImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRogueImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="perkArchery" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRogueImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>

			</buff>

			<!-- *** buffEnforcerImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffEnforcerImpSetBonus" name_key="buffEnforcerImpSetBonusName" description_key="buffEnforcerImpSetBonusDesc" tooltip_key="buffEnforcerImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffEnforcerImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".05">
							<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedEnforcerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaEnforcerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>

			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MEDUUM ARMOR -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** buffRangerImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffRangerImpSetBonus" name_key="buffRangerImpSetBonusName" description_key="buffRangerImpSetBonusDesc" tooltip_key="buffRangerImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffRangerImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".03">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".06">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".09">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".12">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedRangerImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaRangerImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupRangerImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>

			</buff>

			<!-- *** buffCommandoImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffCommandoImpSetBonus" name_key="buffCommandoImpSetBonusName" description_key="buffCommandoImpSetBonusDesc" tooltip_key="buffCommandoImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffCommandoImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".04">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".08">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".12">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".16">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedCommandoImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaCommandoImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".4">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupCommandoImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>

			</buff>

			<!-- *** buffAssassinImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffAssassinImpSetBonus" name_key="buffAssassinImpSetBonusName" description_key="buffAssassinImpSetBonusDesc" tooltip_key="buffAssassinImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffAssassinImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".04">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".03" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".08">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".12">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".09" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".16">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".12" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedAssassinImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaAssassinImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".4">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupAssassinImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>

			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- HEAVY ARMOR -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** buffGathererImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffGathererImpSetBonus" name_key="buffGathererImpSetBonusName" description_key="buffGathererImpSetBonusDesc" tooltip_key="buffGathererImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffGathererImpSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="miningTool,repairTool" />
						<passive_effect name="GeneralDamageResist" operation="base_add" value=".15" />
				</effect_group>

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupGathererImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorGathererImpFSBDisplay" />

						<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="oreWoodHarvest,lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupGathererImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorGathererImpFSBDisplay" />

						<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest,lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupGathererImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorGathererImpFSBDisplay" />

						<passive_effect name="HarvestCount" operation="perc_add" value=".3" tags="oreWoodHarvest,lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupGathererImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorGathererImpFSBDisplay" />

						<passive_effect name="HarvestCount" operation="perc_add" value=".4" tags="oreWoodHarvest,lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupGathererImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorGathererImpFSBDisplay" />

						<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="oreWoodHarvest,lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupGathererImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="75" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorGathererImpFSBDisplay" operation="set" value="75" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorGathererImpFSBDisplay" />

						<passive_effect name="HarvestCount" operation="perc_add" value=".75" tags="oreWoodHarvest,lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>
			</buff>

			<!-- *** buffNomadImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffNomadImpSetBonus" name_key="buffNomadImpSetBonusName" description_key="buffNomadImpSetBonusDesc" tooltip_key="buffNomadImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffNomadImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".05">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".02" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".02" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".02" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".02" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".02" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".02" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".03" />
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".04" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".04" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".04" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".04" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".04" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".04" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".06" />
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".06" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".09" />
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".08" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".08" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".08" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".08" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".08" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="4" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".08" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".12" />
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="5" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".15" />
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedDamageNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedSpeedNomadImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnhancedStaminaNomadImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSpear" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedClub" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkPummelPete" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedSledgehammer" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkSkullCrusher" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnuckles" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedKnife" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="ArmorGroupLowestQuality" group_name="groupNomadImp" operation="Equals" value="6" />
						<requirement name="CVarCompare" cvar="$modEnhancedStunBaton" operation="EQ" value="1" />
						<requirement name="HoldingItemHasTags" tags="perkElectrocutioner" />
					</requirement_group>
							<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
							<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
							<passive_effect name="StaminaChangeOT" operation="perc_add" value=".3" />
				</effect_group>

			</buff>

			<!-- *** buffNerdImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffNerdImpSetBonus" name_key="buffNerdImpSetBonusName" description_key="buffNerdImpSetBonusDesc" tooltip_key="buffNerdImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffNerdImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay" />

						<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay" />

						<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay" />

						<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".3">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay" />

						<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".4">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay" />

						<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerdImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="100" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdImpFSBDisplay" operation="set" value="100" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdImpFSBDisplay" />

						<passive_effect name="JunkTurretActiveCount" operation="base_add" value="1" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>
			</buff>

			<!-- *** buffRaiderImpSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffRaiderImpSetBonus" name_key="buffRaiderImpSetBonusName" description_key="buffRaiderImpSetBonusDesc" tooltip_key="buffRaiderImpSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="190,190,255">
				<stack_type value="ignore" />
				<display_value_key value="buffRaiderImpSetBonus" />
				<display_value value="xxx" />

				<!-- TIER 1 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".03">
							<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						</passive_effect>
				</effect_group>

				<!-- TIER 2 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".3">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".06">
							<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						</passive_effect>
				</effect_group>

				<!-- TIER 3 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="45" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="45" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".45">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".09">
							<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						</passive_effect>
				</effect_group>

				<!-- TIER 4 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".6">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".12">
							<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						</passive_effect>
				</effect_group>

				<!-- TIER 5 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="75" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="75" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value=".75">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						</passive_effect>
				</effect_group>

				<!-- TIER 6 -->
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaiderImp" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="150" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMeleeRaiderImpFSBDisplay" operation="set" value="150" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMeleeRaiderImpFSBDisplay" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangeDamageRaiderImpFSBDisplay" />

						<passive_effect name="EntityDamage" operation="perc_add" value="1.5">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
						<passive_effect name="EntityDamage" operation="perc_add" value=".3">
							<requirement name="HoldingItemHasTags" tags="rangerDamage" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>


	<!-- Z_Balance_Armor | buffs.xml -->

	<!-- Corrections -->

	<remove xpath="/buffs/buff[@name='buffPlayerFallingDamage']/effect_group/triggered_effect[@value='@$minerBootFallDMG']" />

	<!-- Semi Set Check -->

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
			<!-- *** LUMBERJACK_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLumberjackSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupLumberjack" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffLumberjackSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLumberjackSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupLumberjack" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffLumberjackSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffLumberjackSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupLumberjack" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffLumberjackSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffLumberjackSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** PREACHER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPreacherSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupPreacher" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffPreacherSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPreacherSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupPreacher" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffPreacherSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPreacherSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupPreacher" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffPreacherSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffPreacherSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** ROGUE_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRogueSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRogue" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffRogueSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRogueSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRogue" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffRogueSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRogueSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRogue" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffRogueSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffRogueSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** ATHLETIC_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAthleticSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAthletic" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffAthleticSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAthleticSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAthletic" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffAthleticSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffAthleticSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAthletic" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffAthleticSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffAthleticSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** ENFORCER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEnforcerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupEnforcer" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffEnforcerSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEnforcerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupEnforcer" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffEnforcerSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffEnforcerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupEnforcer" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffEnforcerSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffEnforcerSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** FARMER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFarmerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupFarmer" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffFarmerSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFarmerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupFarmer" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffFarmerSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFarmerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupFarmer" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffFarmerSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffFarmerSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** BIKER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBikerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupBiker" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffBikerSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBikerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupBiker" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffBikerSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBikerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupBiker" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffBikerSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffBikerSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** SCAVENGER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffScavengerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupScavenger" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffScavengerSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffScavengerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupScavenger" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffScavengerSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffScavengerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupScavenger" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffScavengerSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffScavengerSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** RANGER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRanger" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffRangerSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRanger" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffRangerSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRangerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRanger" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffRangerSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffRangerSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** COMMANDO_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCommandoSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupCommando" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffCommandoSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCommandoSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupCommando" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffCommandoSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffCommandoSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupCommando" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffCommandoSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffCommandoSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** ASSASSIN_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAssassinSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAssassin" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffAssassinSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAssassinSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAssassin" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffAssassinSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffAssassinSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupAssassin" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffAssassinSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffAssassinSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** MINER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMinerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupMiner" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffMinerSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMinerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupMiner" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffMinerSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMinerSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupMiner" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffMinerSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffMinerSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** NOMAD_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNomadSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNomad" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffNomadSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNomadSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNomad" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffNomadSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNomadSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNomad" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffNomadSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffNomadSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** NERD_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNerdSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNerd" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffNerdSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNerdSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNerd" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffNerdSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupNerd" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffNerdSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffNerdSetBonus" />
				</triggered_effect>
			</effect_group>
			<!-- *** RAIDER_SEMI_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRaiderSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRaider" operation="LTE" value="1" />
					<requirement name="HasBuff" buff="buffRaiderSemiSetBonus" />
				</triggered_effect>
				<!-- If player have fullset bonus, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRaiderSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRaider" operation="Equals" value="4" />
					<requirement name="HasBuff" buff="buffRaiderSemiSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRaiderSemiSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRaider" operation="GTE" value="2" />
					<requirement name="!HasBuff" buff="buffRaiderSemiSetBonus" />
					<requirement name="!HasBuff" buff="buffRaiderSetBonus" />
				</triggered_effect>
			</effect_group>
		</append>

	<!-- LIGHT ARMOR -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- LIGHT ARMOR CLASS BONUS -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
	        <effect_group>
	            <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLightArmorSetBonus">
	                <requirement name="WornItems" operation="LT" value="4" tags="lightArmor" />
	                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00" />
	                <requirement name="HasBuff" buff="buffLightArmorSetBonus" />
	            </triggered_effect>
	            <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffLightArmorSetBonus">
	                <requirement name="WornItems" operation="Equals" value="4" tags="lightArmor" />
	                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00" />
	                <requirement name="!HasBuff" buff="buffLightArmorSetBonus" />
	            </triggered_effect>
	        </effect_group>
	    </append>

	<append xpath="/buffs">
	        <buff name="buffLightArmorSetBonus" name_key="buffArmorClassBonusName" description_key="buffLightArmorSetBonusDesc" tooltip_key="buffLightArmorSetBonusTooltip" icon="ui_game_symbol_agility" icon_color="180,180,180">
	            <stack_type value="ignore" />
				<display_value_key value="LightArmor" />
				<display_value value="xxx" />

				<effect_group>
	                <passive_effect name="RunSpeed" operation="perc_add" value=".1" />
					<passive_effect name="HypothermalResist" operation="perc_add" value="-.05" />
					<passive_effect name="HyperthermalResist" operation="perc_add" value=".1" />
	            </effect_group>
	        </buff>
	    </append>

	<!-- LUMBERJACK BONUS -->

	<remove xpath="/buffs/buff[@name='buffLumberjackSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffLumberjackSetBonus']/@icon">ui_game_symbol_light_armor</set>

	<set xpath="/buffs/buff[@name='buffLumberjackSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffLumberjackSetBonus']/display_value_key/@value">buffLumberjackSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffLumberjackSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffLumberjackSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffLumberjackSemiSetBonusDesc" tooltip_key="buffLumberjackSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffLumberjackSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".025" tags="lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="tool" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="tool" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".075" tags="lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="tool" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="tool" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".125" tags="lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="tool" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiLumberjackFSBDisplay01" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiLumberjackFSBDisplay01" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="lumberjackHarvest">
							<requirement name="HoldingItemHasTags" tags="tool" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffLumberjackSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupLumberjack" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorLumberjackFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorLumberjackFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="lumberjackHarvest">
						<requirement name="HoldingItemHasTags" tags="tool" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- PREACHER BONUS -->

	<remove xpath="/buffs/buff[@name='buffPreacherSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffPreacherSetBonus']/@icon">ui_game_symbol_light_armor</set>

	<set xpath="/buffs/buff[@name='buffPreacherSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffPreacherSetBonus']/display_value_key/@value">buffPreacherSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffPreacherSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffPreacherSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffPreacherSemiSetBonusDesc" tooltip_key="buffPreacherSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffPreacherSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".025">
							<requirement name="InBiome" biome="8" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".05">
							<requirement name="InBiome" biome="8" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".075">
							<requirement name="InBiome" biome="8" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".1">
							<requirement name="InBiome" biome="8" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".125">
							<requirement name="InBiome" biome="8" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiPreacherFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiPreacherFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".2">
							<requirement name="InBiome" biome="8" />
						</passive_effect>
				</effect_group>

			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffPreacherSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05">
						<requirement name="InBiome" biome="8" />
					</passive_effect>
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1">
						<requirement name="InBiome" biome="8" />
					</passive_effect>
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15">
						<requirement name="InBiome" biome="8" />
					</passive_effect>
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".2">
						<requirement name="InBiome" biome="8" />
					</passive_effect>
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".25">
						<requirement name="InBiome" biome="8" />
					</passive_effect>
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupPreacher" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPreacherFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPreacherFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".4">
						<requirement name="InBiome" biome="8" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- ROGUE BONUS -->

	<remove xpath="/buffs/buff[@name='buffRogueSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffRogueSetBonus']/@icon">ui_game_symbol_light_armor</set>

	<set xpath="/buffs/buff[@name='buffRogueSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffRogueSetBonus']/display_value_key/@value">buffRogueSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffRogueSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffRogueSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffRogueSemiSetBonusDesc" tooltip_key="buffRogueSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffRogueSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".04" tags="perkArchery" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkArchery" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".12" tags="perkArchery" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkArchery" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkArchery" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="37.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRogueFSBDisplay" operation="set" value="37.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRogueFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".375" tags="perkArchery" />
				</effect_group>

			</buff>	

		</append>

	<append xpath="/buffs/buff[@name='buffRogueSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="8" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="8" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkArchery" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="16" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="16" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkArchery" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="24" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="24" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".24" tags="perkArchery" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="32" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="32" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".32" tags="perkArchery" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".4" tags="perkArchery" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRogue" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="75" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRogueFSBDisplay" operation="set" value="75" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRogueFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".75" tags="perkArchery" />
			</effect_group>
		</append>

	<!-- ATHLETIC BONUS -->

	<remove xpath="/buffs/buff[@name='buffAthleticSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffAthleticSetBonus']/@icon">ui_game_symbol_light_armor</set>

	<set xpath="/buffs/buff[@name='buffAthleticSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffAthleticSetBonus']/display_value_key/@value">buffAthleticSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffAthleticSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffAthleticSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffAthleticSemiSetBonusDesc" tooltip_key="buffAthleticSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffAthleticSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".01" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".02" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".03" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".04" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAthleticFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAthleticFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" />
				</effect_group>			
			</buff>	

		</append>

	<append xpath="/buffs/buff[@name='buffAthleticSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="2" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="2" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".02" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".04" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".06" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="8" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="8" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".08" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAthletic" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAthleticFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAthleticFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".2" />
			</effect_group>
		</append>

	<!-- ENFORCER BONUS -->

	<remove xpath="/buffs/buff[@name='buffEnforcerSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffEnforcerSetBonus']/@icon">ui_game_symbol_light_armor</set>

	<set xpath="/buffs/buff[@name='buffEnforcerSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffEnforcerSetBonus']/display_value_key/@value">buffEnforcerSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffEnforcerSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffEnforcerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffEnforcerSemiSetBonusDesc" tooltip_key="buffEnforcerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffEnforcerSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".025" tags="perkGunslinger" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkGunslinger" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".075" tags="perkGunslinger" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkGunslinger" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".125" tags="perkGunslinger" />
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiEnforcerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiEnforcerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkGunslinger" />
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffEnforcerSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkGunslinger" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkGunslinger" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkGunslinger" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkGunslinger" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkGunslinger" />
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupEnforcer" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorEnforcerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorEnforcerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5" tags="perkGunslinger" />
			</effect_group>
		</append>

	<!-- MEDIUM ARMOR -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- MEDIUM ARMOR CLASS BONUS -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
	        <effect_group>
	            <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMediumArmorSetBonus">
	                <requirement name="WornItems" operation="LT" value="4" tags="mediumArmor" />
	                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00" />
	                <requirement name="HasBuff" buff="buffMediumArmorSetBonus" />
	            </triggered_effect>
	            <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMediumArmorSetBonus">
	                <requirement name="WornItems" operation="Equals" value="4" tags="mediumArmor" />
	                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00" />
	                <requirement name="!HasBuff" buff="buffMediumArmorSetBonus" />
	            </triggered_effect>
	        </effect_group>
	    </append>

	<append xpath="/buffs">
	        <buff name="buffMediumArmorSetBonus" name_key="buffArmorClassBonusName" description_key="buffMediumArmorSetBonusDesc" tooltip_key="buffMediumArmorSetBonusTooltip" icon="ui_game_symbol_marksmanship" icon_color="180,180,180">
	            <stack_type value="ignore" />
				<display_value_key value="MediumArmor" />
				<display_value value="xxx" />

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>
					<passive_effect name="HypothermalResist" operation="perc_add" value=".05" />
					<passive_effect name="HyperthermalResist" operation="perc_add" value=".05" />
	            </effect_group>
	        </buff>
	    </append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- FARMER SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffFarmerSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffFarmerSetBonus']/@icon">ui_game_symbol_light_armor2</set>

	<set xpath="/buffs/buff[@name='buffFarmerSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffFarmerSetBonus']/display_value_key/@value">buffFarmerSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffFarmerSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffFarmerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffFarmerSemiSetBonusDesc" tooltip_key="buffFarmerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffFarmerSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiFarmerFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiFarmerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
						</passive_effect>
				</effect_group>	
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffFarmerSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupFarmer" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorFarmerFSBDisplay" operation="set" value="100" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorFarmerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="base_add" value="1" tags="farmerBonusHarvest" />
			</effect_group>
		</append>

	<!-- BIKER SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffBikerSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffBikerSetBonus']/@icon">ui_game_symbol_light_armor2</set>

	<set xpath="/buffs/buff[@name='buffBikerSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffBikerSetBonus']/display_value_key/@value">buffBikerSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffBikerSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffBikerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffBikerSemiSetBonusDesc" tooltip_key="buffBikerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffBikerSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".025" tags="Kill">
							<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" tags="Kill">
							<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".075" tags="Kill">
							<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" tags="Kill">
							<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".125" tags="Kill">
							<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiBikerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiBikerFSBDisplay" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill">
							<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffBikerSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".2" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupBiker" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorBikerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorBikerFSBDisplay" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".5" tags="Kill">
						<requirement name="EntityTagCompare" target="other" tags="feral,radiated" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- SCAVENGER SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffScavengerSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffScavengerSetBonus']/@icon">ui_game_symbol_light_armor2</set>

	<set xpath="/buffs/buff[@name='buffScavengerSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffScavengerSetBonus']/display_value_key/@value">buffScavengerSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffScavengerSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffScavengerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffScavengerSemiSetBonusDesc" tooltip_key="buffScavengerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffScavengerSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="1.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="1.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".015" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".03" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="4.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="4.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".045" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".06" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".075" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiScavengerFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiScavengerFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".15" />
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffScavengerSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay" />
					<passive_effect name="LootStage" operation="perc_add" value=".03" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay" />
					<passive_effect name="LootStage" operation="perc_add" value=".06" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="9" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="9" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay" />
					<passive_effect name="LootStage" operation="perc_add" value=".09" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="12" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="12" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay" />
					<passive_effect name="LootStage" operation="perc_add" value=".12" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay" />
					<passive_effect name="LootStage" operation="perc_add" value=".15" />
			</effect_group>

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupScavenger" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorScavengerFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorScavengerFSBDisplay" />
					<passive_effect name="LootStage" operation="perc_add" value=".3" />
			</effect_group>
		</append>

	<!-- RANGER SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffRangerSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffRangerSetBonus']/@icon">ui_game_symbol_light_armor2</set>

	<set xpath="/buffs/buff[@name='buffRangerSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffRangerSetBonus']/display_value_key/@value">buffRangerSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffRangerSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffRangerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffRangerSemiSetBonusDesc" tooltip_key="buffRangerSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffRangerSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".02">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".04">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".06">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".08">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRangerFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRangerFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="ranged" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffRangerSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".04">
						<requirement name="HoldingItemHasTags" tags="ranged" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="8" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="8" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".08">
						<requirement name="HoldingItemHasTags" tags="ranged" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="12" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="12" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".12">
						<requirement name="HoldingItemHasTags" tags="ranged" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="16" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="16" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".16">
						<requirement name="HoldingItemHasTags" tags="ranged" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="ranged" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRanger" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRangerFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRangerFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="ranged" />
					</passive_effect>
			</effect_group>

		</append>

	<!-- COMMANDO SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffCommandoSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffCommandoSetBonus']/@icon">ui_game_symbol_light_armor2</set>

	<set xpath="/buffs/buff[@name='buffCommandoSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffCommandoSetBonus']/display_value_key/@value">buffCommandoSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffCommandoSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffCommandoSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffCommandoSemiSetBonusDesc" tooltip_key="buffCommandoSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffCommandoSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".025">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".05">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".075">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".125">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiCommandoFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiCommandoFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffCommandoSetBonus']">

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupCommando" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorCommandoFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorCommandoFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
			</effect_group>

		</append>

	<!-- ASSASSIN SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffAssassinSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffAssassinSetBonus']/@icon">ui_game_symbol_light_armor2</set>

	<set xpath="/buffs/buff[@name='buffAssassinSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffAssassinSetBonus']/display_value_key/@value">buffAssassinSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffAssassinSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffAssassinSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffAssassinSemiSetBonusDesc" tooltip_key="buffAssassinSemiSetBonusTooltip" icon="ui_game_symbol_light_armor2" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffAssassinSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".025">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".05">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".075">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".125">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiAssassinFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiAssassinFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffAssassinSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupAssassin" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorAssassinFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorAssassinFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- HEAVY ARMOR -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- HEAVY ARMOR CLASS BONUS -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
	        <effect_group>
	            <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHeavyArmorSetBonus">
	                <requirement name="WornItems" operation="LT" value="4" tags="heavyArmor" />
	                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00" />
	                <requirement name="HasBuff" buff="buffHeavyArmorSetBonus" />
	            </triggered_effect>
	            <triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHeavyArmorSetBonus">
	                <requirement name="WornItems" operation="Equals" value="4" tags="heavyArmor" />
	                <requirement name="StatCompareCurrent" stat="Armor" operation="GT" value="0.00" />
	                <requirement name="!HasBuff" buff="buffHeavyArmorSetBonus" />
	            </triggered_effect>
	        </effect_group>
	    </append>

	<append xpath="/buffs">
	        <buff name="buffHeavyArmorSetBonus" name_key="buffArmorClassBonusName" description_key="buffHeavyArmorSetBonusDesc" tooltip_key="buffHeavyArmorSetBonusTooltip" icon="ui_game_symbol_muscle" icon_color="180,180,180">
	            <stack_type value="ignore" />
				<display_value_key value="HeavyArmor" />
				<display_value value="xxx" />

				<effect_group>
	                <passive_effect name="HealthMax" operation="base_add" value="30" />
					<passive_effect name="HypothermalResist" operation="perc_add" value=".1" />
					<passive_effect name="HyperthermalResist" operation="perc_add" value="-.05" />
	            </effect_group>
	        </buff>
	    </append>

	<!-- MINER SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffMinerBoots']" />

	<remove xpath="/buffs/buff[@name='buffMinerSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffMinerSetBonus']/@icon">ui_game_symbol_armor_iron</set>

	<set xpath="/buffs/buff[@name='buffMinerSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffMinerSetBonus']/display_value_key/@value">buffMinerSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffMinerSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffMinerSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffMinerSemiSetBonusDesc" tooltip_key="buffMinerSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffMinerSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".025" tags="oreWoodHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="oreWoodHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".075" tags="oreWoodHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="oreWoodHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".125" tags="oreWoodHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiMinerFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiMinerFSBDisplay" />
						<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="oreWoodHarvest">
							<requirement name="HoldingItemHasTags" tags="miningTool" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffMinerSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".1" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".2" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupMiner" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMinerFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMinerFSBDisplay" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".5" tags="oreWoodHarvest">
						<requirement name="HoldingItemHasTags" tags="miningTool" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- NOMAD SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffNomadSetBonus']/effect_group" />

	<append xpath="/buffs">
			<buff name="buffNomadBoots" hidden="true">
				<stack_type value="ignore" />
				<duration value="0" />
			</buff>
		</append>

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffNomadSetBonus']/@icon">ui_game_symbol_armor_iron</set>

	<set xpath="/buffs/buff[@name='buffNomadSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffNomadSetBonus']/display_value_key/@value">buffNomadSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffNomadSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffNomadSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffNomadSemiSetBonusDesc" tooltip_key="buffNomadSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffNomadSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".025">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".125">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNomadFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNomadFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffNomadSetBonus']">

			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNomad" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNomadFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNomadFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- NERD SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffNerdSetBonus']/effect_group" />

	<append xpath="/buffs">
			<buff name="buffNerdBoots" hidden="true">
				<stack_type value="ignore" />
				<duration value="0" />
			</buff>
		</append>

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffNerdSetBonus']/@icon">ui_game_symbol_armor_iron</set>

	<set xpath="/buffs/buff[@name='buffNerdSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffNerdSetBonus']/display_value_key/@value">buffNerdSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffNerdSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffNerdSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffNerdSemiSetBonusDesc" tooltip_key="buffNerdSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffNerdSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="2.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".025">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".05">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="7.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".075">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="12.5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".125">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiNerdFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiNerdFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="attIntellect" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffNerdSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="attIntellect" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="attIntellect" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="attIntellect" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="attIntellect" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="attIntellect" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupNerd" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorNerdFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorNerdFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="attIntellect" />
					</passive_effect>
			</effect_group>
		</append>

	<!-- RAIDER SET BONUS -->

	<remove xpath="/buffs/buff[@name='buffRaiderSetBonus']/effect_group" />

	<!-- Add new bonus -->

	<set xpath="/buffs/buff[@name='buffRaiderSetBonus']/@icon">ui_game_symbol_armor_iron</set>

	<set xpath="/buffs/buff[@name='buffRaiderSetBonus']/@name_key">buffSetBonusName</set>

	<set xpath="/buffs/buff[@name='buffRaiderSetBonus']/display_value_key/@value">buffRaiderSetBonus</set>

	<append xpath="/buffs">

			<!-- *** buffRaiderSemiSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffRaiderSemiSetBonus" name_key="buffSemiSetBonusName" description_key="buffRaiderSemiSetBonusDesc" tooltip_key="buffRaiderSemiSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="180,180,180">
				<stack_type value="ignore" />
				<display_value_key value="buffRaiderSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".05">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".15">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSemiRaiderFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSemiRaiderFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffRaiderSetBonus']">
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".4">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="50" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</passive_effect>
			</effect_group>
			<effect_group>
				<requirement name="ArmorGroupLowestQuality" group_name="groupRaider" operation="Equals" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRaiderFSBDisplay" operation="set" value="100" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRaiderFSBDisplay" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</passive_effect>
			</effect_group>
		</append>


	<!-- Z_Balance_Game | buffs.xml -->

	<!-- Balance Knuckles -->

	<insertAfter xpath="/buffs/buff[@name='buffBarBrawling3KillerInstinct']/effect_group/passive_effect[@name='EntityDamage']">
			<passive_effect name="AttacksPerMinute" operation="perc_add" value="@.BarBrawling3KillerInstinctEffect">
				<requirement name="ItemHasTags" tags="perkBrawler" />
			</passive_effect>
		</insertAfter>

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">

			<effect_group>
				<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffWasteland_Storm,buffSnow_Storm,buffDesert_Storm,buffBurnt_Storm" />

				<passive_effect name="PlayerExpGain" operation="perc_add" value="-1" tags="Looting" />

				<triggered_effect trigger="onCombatEntered" action="AddBuff" buff="buffBlockIsInCombat" />
				<triggered_effect trigger="onCombatEntered" action="RemoveBuff" buff="buffSmallHome,buffMediumHome,buffBigHome,buffTrainingCardio,buffTrainingLoads,buffHospitalBedTreatment,buffNerdDesk,buffNerdTable" />
			</effect_group>

		</append>

	<append xpath="/buffs">
			<buff name="buffBlockIsInCombat" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>
		</append>

	<!-- The repulsor effect is switchable. -->

	<remove xpath="/buffs/buff[@name='buffmodMeleeStunBatonRepulsor']" />

	<append xpath="/buffs">
			<buff name="buffmodMeleeStunBatonRepulsor" name_key="buffmodActive" tooltip_key="buffmodMeleeStunBatonRepulsorTooltip" description_key="buffmodMeleeStunBatonRepulsorIncDesc" icon="ui_game_symbol_electric_plugin" icon_color="215,140,55">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value_key value="StunBatonRepulsor" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_down" play_in_head="true" />
				</effect_group>

			</buff>
		</append>


	<!-- Z_BigInv98slots | buffs.xml -->

	<set xpath="/buffs/buff[@name='buffDrugSteroids']/effect_group/passive_effect[@name='CarryCapacity']/@operation">base_add</set>

	<set xpath="/buffs/buff[@name='buffDrugSteroids']/effect_group/passive_effect[@name='CarryCapacity']/@value">16</set>


	<!-- Z_Bosses | buffs.xml -->

	<!-- Mechanics of poisoning -->

	<append xpath="/buffs">
			<buff name="buffPoisoningCatch" hidden="true">
				<damage_type value="Bashing" />
				<stack_type value="ignore" />
				<duration value=".1" />
				<tags value="infection" />

				<effect_group>
					<requirement_group>
						<requirement name="!HasBuff" buff="god" />
						<requirement name="!HasBuff" buff="buffdrugAntidote" />
					</requirement_group>
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="PoisoningStatus" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffPoisoningMain">
							<requirement name="!HasBuff" buff="buffPoisoningMain" /></triggered_effect>	
				</effect_group>
			</buff>

			<!-- TRIGGERED_BY: Buffs = buffPoisoningCatch -->
			<buff name="buffPoisoningMain" hidden="true">
				<damage_type value="Infection" />
				<stack_type value="ignore" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="PoisoningCounter" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="PoisoningCounter" operation="add" value="1">
						<requirement name="CVarCompare" cvar="PoisoningStatus" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="PoisoningCounter" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="PoisoningStatus" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PoisoningDisplay" operation="set" value="@PoisoningCounter" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PoisoningDisplay" operation="divide" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PoisoningDisplay" operation="multiply" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".PoisoningDisplay" operation="set" value="@$PoisoningDisplay">
						<requirement name="CVarCompare" cvar="$PoisoningDisplay" operation="LTE" value="100" /></triggered_effect>

					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffPoisoningMain" />				
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPoisoningMain">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPoisoningMain">
						<requirement name="CVarCompare" cvar="PoisoningCounter" operation="LT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPeakPoisoning">
						<requirement name="CVarCompare" cvar="PoisoningCounter" operation="GT" value="30" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPoisoningWorse">
						<requirement name="CVarCompare" cvar="PoisoningStatus" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPoisoningBetter">
						<requirement name="CVarCompare" cvar="PoisoningStatus" operation="EQ" value="2" /></triggered_effect>	

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffPoisoningWorse,buffPoisoningBetter" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="PoisoningCounter,PoisoningStatus,$PoisoningDisplay,.PoisoningDisplay" />
				</effect_group>

				<!-- Slow movement and reduce jump strength -->
				<effect_group name="Slowing down 5">
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="GT" value="0" />
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="LTE" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity=".2" fade="1" effect_name="Trippy" />
						<passive_effect name="Mobility" operation="perc_add" value="-.05" />
						<passive_effect name="JumpStrength" operation="perc_add" value="-.05" />
				</effect_group>
				<effect_group name="Slowing down 10">
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="GT" value="5" />
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="LTE" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity=".4" fade="1" effect_name="Trippy" />
						<passive_effect name="Mobility" operation="perc_add" value="-.1" />
						<passive_effect name="JumpStrength" operation="perc_add" value="-.1" />
				</effect_group>
				<effect_group name="Slowing down 15">
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="GT" value="10" />
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="LTE" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity=".6" fade="1" effect_name="Trippy" />
						<passive_effect name="Mobility" operation="perc_add" value="-.2" />
						<passive_effect name="JumpStrength" operation="perc_add" value="-.2" />
				</effect_group>
				<effect_group name="Slowing down 20">
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="GT" value="15" />
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="LTE" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity=".75" fade="1" effect_name="Trippy" />
						<passive_effect name="Mobility" operation="perc_add" value="-.3" />
						<passive_effect name="JumpStrength" operation="perc_add" value="-.3" />
				</effect_group>
				<effect_group name="Slowing down 25">
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="GT" value="20" />
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="LTE" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity=".9" fade="1" effect_name="Trippy" />
						<passive_effect name="Mobility" operation="perc_add" value="-.4" />
						<passive_effect name="JumpStrength" operation="perc_add" value="-.4" />
				</effect_group>
				<effect_group name="Slowing down 30">
					<requirement name="CVarCompare" cvar="PoisoningCounter" operation="GT" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="1" fade="1" effect_name="Trippy" />
						<passive_effect name="Mobility" operation="perc_add" value="-.5" />
						<passive_effect name="JumpStrength" operation="perc_add" value="-.5" />
				</effect_group>

				<effect_group>				
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Trippy" />
				</effect_group>
			</buff>

			<buff name="buffPeakPoisoning" hidden="true">
				<stack_type value="ignore" />
				<damage_type value="Infection" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="PoisoningStatus" operation="set" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="health" operation="add" value="-25" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffParalysis">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" /></triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffPoisoningWorse" name_key="buffPoisoningWorseName" tooltip_key="buffPoisoningWorseTooltip" description_key="buffPoisoningWorseDesc" icon="ui_game_symbol_infection_worse" icon_color="195,205,40">
				<stack_type value="ignore" />
				<duration value="0" />
				<damage_type value="Infection" />
				<update_rate value="1" />
				<display_value value=".PoisoningDisplay" />
				<display_value_key value="{0:0}%" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffPoisoningBetter" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Food" operation="add" value="-.24" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="add" value="-10" />
				</effect_group>
			</buff>

			<buff name="buffPoisoningBetter" name_key="buffPoisoningBetterName" tooltip_key="buffPoisoningBetterTooltip" description_key="buffPoisoningBetterDesc" icon="ui_game_symbol_infection_better" icon_color="195,205,40">
				<stack_type value="ignore" />
				<duration value="0" />
				<damage_type value="Infection" />
				<update_rate value="1" />
				<display_value value=".PoisoningDisplay" />
				<display_value_key value="{0:0}%" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffPoisoningWorse" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPoisoningBetter,buffPoisoningMain">
						<requirement name="CVarCompare" cvar="PoisoningCounter" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="PoisoningCounter,PoisoningStatus,$PoisoningDisplay,.PoisoningDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Food" operation="add" value="-.06" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="add" value="-5" />
				</effect_group>
			</buff>

			<buff name="buffdrugAntidote" name_key="buffdrugAntidoteName" tooltip_key="buffdrugAntidoteTooltip" description_key="buffdrugAntidoteDesc" icon="ui_game_symbol_defense" icon_color="195,205,40">
				<stack_type value="replace" />
				<display_value value=".buffdrugAntidoteDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffdrugAntidoteDuration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffdrugAntidoteDisplay" operation="set" value="@$buffdrugAntidoteDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffdrugAntidoteDisplay" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffdrugAntidote">
						<requirement name="CVarCompare" cvar="$buffdrugAntidoteDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffdrugAntidoteDisplay,$buffdrugAntidoteDuration" />
				</effect_group>

				<effect_group>
					<!-- Removes all poisoning effects upon activation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPoisoningMain,buffPoisoningWorse,buffPoisoningBetter" />
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffStatusCheck01']">

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGustResist">
					<requirement name="IsIndoors" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGustResist">
					<requirement name="!IsIndoors" />
				</triggered_effect>
			</effect_group>

		</append>

	<append xpath="/buffs">  

			<!-- Adding an active radiation effect from bosses and minibosses -->
			<buff name="BuffActiveRadiation" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0" />

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2"/> -->
					<!-- <triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0"/> -->
					<!-- <triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2"/> -->
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- STIMULATOR RESIST -->

			<buff name="SmallMiniBossHitRad" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="2.5">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1" /></triggered_effect>
					<!-- <triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="2.5"> -->
						<!-- <requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect> -->
				</effect_group>

			</buff>
			<buff name="MiniBossHitRad" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="5">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1" /></triggered_effect>
					<!-- <triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="7.5"> -->
						<!-- <requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect> -->
				</effect_group>

			</buff>
			<buff name="BossHitRad" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="7.5">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1" /></triggered_effect>
					<!-- <triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="15"> -->
						<!-- <requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1"/></triggered_effect> -->
				</effect_group>

			</buff>

			<!-- =============================== -->
			<!-- MAJOR -->	
			<buff name="BuffMajorSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMajorAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
				</effect_group>

				<effect_group name="Phase">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="10000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffMajorProtectionAOE">
						<requirement name="EntityTagCompare" target="other" tags="bossMajor" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffMajorProtectionAOEphase2">
						<requirement name="EntityTagCompare" target="other" tags="bossMajor" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	
			</buff>

			<buff name="BuffMajorAOE" name_key="BuffSmallBossAOEName" tooltip_key="BuffMajorAOETooltip" description_key="BuffMajorAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffMajorAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffMajorDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffMajorDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffMajorDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMajorAOE">
						<requirement name="CVarCompare" cvar="$BuffMajorDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffMajorProtectionAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<passive_effect name="GeneralDamageResist" operation="base_add" value=".25" />
				</effect_group>
			</buff>

			<buff name="BuffMajorProtectionAOEphase2" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffMajorProtectionAOE" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<passive_effect name="GeneralDamageResist" operation="base_add" value=".5" />
					<passive_effect name="EntityDamage" operation="base_add" value=".25" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value=".25" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- BRIGADIER -->
			<buff name="BuffBrigadierSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBrigadierAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
				</effect_group>

				<effect_group name="Phase">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="9000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBrigadierAOEphase1">
						<requirement name="EntityTagCompare" target="other" tags="bossBrigadier" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBrigadierAOEphase2">
						<requirement name="EntityTagCompare" target="other" tags="bossBrigadier" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	
			</buff>

			<buff name="BuffBrigadierAOE" name_key="BuffSmallBossAOEName" tooltip_key="BuffBrigadierAOETooltip" description_key="BuffBrigadierAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffBrigadierAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBrigadierDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBrigadierDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBrigadierDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBrigadierAOE">
						<requirement name="CVarCompare" cvar="$BuffBrigadierDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffBrigadierAOEphase1" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<passive_effect name="BlockDamage" operation="perc_add" value=".5" />
				</effect_group>
			</buff>

			<buff name="BuffBrigadierAOEphase2" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffBrigadierAOEphase1" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<passive_effect name="BlockDamage" operation="perc_add" value="1" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value=".5" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- CHIEF -->
			<buff name="BuffChiefSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffChiefAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
				</effect_group>

				<effect_group name="Phase">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffChiefAOEphase1">
						<requirement name="EntityTagCompare" target="other" tags="bossChief" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffChiefAOEphase2">
						<requirement name="EntityTagCompare" target="other" tags="bossChief" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	
			</buff>

			<buff name="BuffChiefAOE" name_key="BuffSmallBossAOEName" tooltip_key="BuffChiefAOETooltip" description_key="BuffChiefAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffChiefAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffChiefDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffChiefDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffChiefDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffChiefAOE">
						<requirement name="CVarCompare" cvar="$BuffChiefDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffChiefAOEphase1" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<passive_effect name="Mobility" operation="perc_add" value=".25" />
				</effect_group>
			</buff>

			<buff name="BuffChiefAOEphase2" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffChiefAOEphase1" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<passive_effect name="Mobility" operation="perc_add" value=".5" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- AUTHORITY -->
			<buff name="BuffAuthoritySelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffAuthorityAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
				</effect_group>

				<effect_group name="Phase">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="8000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffAuthorityAOEphase1">
						<requirement name="EntityTagCompare" target="other" tags="bossAuthority" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffAuthorityAOEphase2">
						<requirement name="EntityTagCompare" target="other" tags="bossAuthority" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	
			</buff>

			<buff name="BuffAuthorityAOE" name_key="BuffSmallBossAOEName" tooltip_key="BuffAuthorityAOETooltip" description_key="BuffAuthorityAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffAuthorityAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffAuthorityDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffAuthorityDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffAuthorityDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAuthorityAOE">
						<requirement name="CVarCompare" cvar="$BuffAuthorityDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffAuthorityAOEphase1" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" />
				</effect_group>
			</buff>

			<buff name="BuffAuthorityAOEphase2" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffAuthorityAOEphase1" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- PROFESSOR -->
			<buff name="BuffProfessorSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffProfessorAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
				</effect_group>

				<effect_group name="Phase">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffProfessorAOEphase1">
						<requirement name="EntityTagCompare" target="other" tags="bossProfessor" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffProfessorAOE_XP">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffProfessorAOEphase2">
						<requirement name="EntityTagCompare" target="other" tags="bossProfessor" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	
			</buff>

			<buff name="BuffProfessorAOE" name_key="BuffSmallBossAOEName" tooltip_key="BuffProfessorAOETooltip" description_key="BuffProfessorAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffProfessorAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffProfessorDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffProfessorDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffProfessorDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffProfessorAOE">
						<requirement name="CVarCompare" cvar="$BuffProfessorDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffProfessorAOE_XP" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>			
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" />
				</effect_group>
			</buff>

			<buff name="BuffProfessorAOEphase1" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="10" />
				</effect_group>
			</buff>

			<buff name="BuffProfessorAOEphase2" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffProfessorAOEphase1" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="25" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- ALEX -->
			<buff name="BuffAlexSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffAlexAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
				</effect_group>

				<effect_group name="Phase">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ShadowAlex" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="9000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAlexAOEphase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	

			</buff>

			<buff name="BuffAlexAOEphase2" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="AlexRebirth">
						<requirement name="CVarCompare" cvar="$ShadowAlex" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffAlexAOE" name_key="BuffSmallBossAOEName" tooltip_key="BuffAlexAOETooltip" description_key="BuffAlexAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffAlexAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffAlexDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffAlexDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffAlexDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAlexAOE">
						<requirement name="CVarCompare" cvar="$BuffAlexDuration" operation="GTE" value="3" />
					</triggered_effect>

				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- BIBA -->
			<buff name="BuffBibaSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBibaAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
				</effect_group>

				<effect_group name="Phase">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="9000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBibaAOEphase1">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffBibaAOEphase2">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	
			</buff>

			<buff name="BuffBibaAOE" name_key="BuffSmallBossAOEName" tooltip_key="BuffBibaAOETooltip" description_key="BuffBibaAOEIncDesc" icon="ui_game_symbol_trex" icon_color="222,206,163">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffBibaAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_unlock_actions" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBibaDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBibaDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBibaDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBibaAOE">
						<requirement name="CVarCompare" cvar="$BuffBibaDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffBibaAOEphase1" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyStats" target="self" stat="Health" operation="add" value="150" />
				</effect_group>
			</buff>

			<buff name="BuffBibaAOEphase2" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffBibaAOEphase1" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<passive_effect name="BuffResistance" operation="base_set" value="100" tags="buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<triggered_effect trigger="onSelfAttackedOther" action="ModifyStats" target="self" stat="Health" operation="add" value="250" />
					<passive_effect name="Mobility" operation="perc_add" value=".2" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- DEVOURER -->
			<buff name="BuffDevourerSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffDevourerAOE">

						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffHeat1">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffHeat2">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="5" buff="BuffHeat3">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Minions">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventDevourerStartCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventDevourerStartCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventDevourerMinions">
						<requirement name="CVarCompare" cvar="$eventDevourerStartCounter" operation="Equals" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventDevourerStartCounter" />
				</effect_group>

			</buff>

			<buff name="BuffDevourerAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffDevourerAOETooltip" description_key="BuffDevourerAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="buffDevourerAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffDevourerDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffDevourerDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffDevourerDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffDevourerAOE">
						<requirement name="CVarCompare" cvar="$BuffDevourerDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- BEAR DADDY -->
			<buff name="BuffBearDaddySelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBearDaddyAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffBearDaddyRage">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,1000" operation="LTE" value="18" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Minions">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventBearDaddyStartCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventBearDaddyStartCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventBearDaddyMinions">
						<requirement name="CVarCompare" cvar="$eventBearDaddyStartCounter" operation="Equals" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventBearDaddyStartCounter" />
				</effect_group>
			</buff>

			<buff name="buffBearDaddyRage" hidden="true">
				<stack_type value="ignore" />
				<duration value="3" />
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_add" value="120" />
					<passive_effect name="Mobility" operation="base_add" value=".5" />
					<!-- sounds -->
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_enrage" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="twitch_bad_buff_ended" />
				</effect_group>
			</buff>

			<buff name="BuffBearDaddyAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffBearDaddyAOETooltip" description_key="BuffBearDaddyAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffBearDaddyAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBearDaddyDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBearDaddyDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBearDaddyDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBearDaddyAOE">
						<requirement name="CVarCompare" cvar="$BuffBearDaddyDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- GARGUL -->
			<buff name="BuffGargulSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffGargulAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="24" buff="BuffGust1">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="12" buff="BuffGust2">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="6" buff="BuffGust3">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Minions">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventGargulStartCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventGargulStartCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventGargulMinions">
						<requirement name="CVarCompare" cvar="$eventGargulStartCounter" operation="Equals" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventGargulStartCounter" />
				</effect_group>
			</buff>

			<buff name="BuffGargulAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffGargulAOETooltip" description_key="BuffGargulAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffGargulAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffGargulDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffGargulDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffGargulDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffGargulAOE">
						<requirement name="CVarCompare" cvar="$BuffGargulDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- NAGAINA -->
			<buff name="BuffNagainaSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffNagainaAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Minions">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventVenomStartCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventVenomStartCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventVenomMinions">
						<requirement name="CVarCompare" cvar="$eventVenomStartCounter" operation="Equals" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventVenomStartCounter" />
				</effect_group>
			</buff>

			<buff name="BuffNagainaAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffNagainaAOETooltip" description_key="BuffNagainaAOEDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffNagainaAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffNagainaDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffNagainaDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffNagainaDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffNagainaAOE">
						<requirement name="CVarCompare" cvar="$BuffNagainaDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- BITCH -->
			<buff name="BuffBitchself" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBitchAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffReducedProtectionAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Phase">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="5000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBitchPhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="BuffBitchPhase2" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossHysterics" />
				</effect_group>

			</buff>

			<buff name="BuffBitchAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffBitchAOETooltip" description_key="BuffBitchAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffBitchAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="zombiefemalescoutalert" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBitchDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBitchDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBitchDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBitchAOE">
						<requirement name="CVarCompare" cvar="$BuffBitchDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<buff name="BuffReducedProtectionAOE" name_key="BuffReducedProtectionAOEName" tooltip_key="BuffReducedProtectionAOETooltip" description_key="BuffReducedProtectionAOEIncDesc" icon="ui_game_symbol_skull_crusher" icon_color="255,20,0" icon_blink="true">
				<stack_type value="replace" />
				<duration value="3" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="perc_subtract" value=".5" />
				</effect_group>
			</buff>

			<buff name="buffBitchScream" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="8" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="zombiefemalescoutalert" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- BURNING FLESH -->
			<buff name="BuffBurningFleshself" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBurningFleshAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffHeat1">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffHeat2">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="5" buff="BuffHeat3">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Phase">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="5000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffBurningFleshPhase2">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>

			</buff>
			<buff name="BuffBurningFleshPhase2" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffBurningMolotov" />
				</effect_group>

			</buff>

			<buff name="BuffAcRadBurningFleshAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2" />

				</effect_group>
			</buff>

			<buff name="BuffBurningFleshAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffBurningFleshAOETooltip" description_key="BuffBurningFleshAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffBurningFleshAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBurningFleshDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBurningFleshDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBurningFleshDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBurningFleshAOE">
						<requirement name="CVarCompare" cvar="$BuffBurningFleshDuration" operation="GTE" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBurningFleshAOE">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Hot2" intensity="1.5" fade="2" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Hot2" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Hot2" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- CHOLERA -->
			<buff name="BuffCholeraSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffCholeraAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffCholeraZombie">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,player,turret,drone" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffRad1">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffRad2">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="7" buff="BuffRad3">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Phase">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffCholeraActive">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffCholeraZombie" hidden="true">
				<stack_type value="ignore" />
				<duration value="7" />
				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="30" />
				</effect_group>
			</buff>

			<buff name="BuffCholeraActive" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="2" />
				</effect_group>

			</buff>

			<buff name="BuffCholeraAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffCholeraAOETooltip" description_key="BuffCholeraAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="BuffCholeraAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffCholeraDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffCholeraDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffCholeraDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCholeraAOE">
						<requirement name="CVarCompare" cvar="$BuffCholeraDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- MYSTIC -->
			<buff name="BuffMysticSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Stealth">
					<!-- 
					StealthStatus - Used to add a damage bonus from stealth, determine paralysis chance, and display a presence buff.
					1 = Not Discovered, 2 = Discovered
					-->

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$StealthStatus"/> -->

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$StealthStatus" operation="set" value="1" />
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="BuffStealthStatusBlock" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" buff="BuffStealthStatusBlock" />

					<passive_effect name="EntityDamage" operation="perc_add" value="3">
						<requirement name="CVarCompare" cvar="$StealthStatus" operation="Equals" value="1" /></passive_effect>	
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffParalysis">
						<requirement name="CVarCompare" cvar="$StealthStatus" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffParalysis">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
						<requirement name="CVarCompare" cvar="$StealthStatus" operation="Equals" value="2" />
					</triggered_effect>
					<passive_effect name="Mobility" operation="perc_add" value=".3">
						<requirement name="CVarCompare" cvar="$StealthStatus" operation="Equals" value="2" /></passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMysticAOE">
							<requirement name="CVarCompare" cvar="$StealthStatus" operation="Equals" value="2" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
						</triggered_effect>
				</effect_group>

			</buff>

			<buff name="BuffStealthStatusBlock" hidden="true">
				<stack_type value="replace" />
				<duration value="30" />

				<effect_group name="Stealth Status Block">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$StealthStatus" operation="set" value="2" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StealthStatus" operation="set" value="1" />
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
				</effect_group>
			</buff>

			<buff name="BuffMysticAOE" name_key="BuffMiniBossAOEName" tooltip_key="BuffMysticAOETooltip" description_key="BuffMysticAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffMysticAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffMysticDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffMysticDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffMysticDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMysticAOE">
						<requirement name="CVarCompare" cvar="$BuffMysticDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<buff name="buffParalysis" name_key="buffParalysisName" tooltip_key="buffParalysisTooltip" description_key="buffParalysisDesc" icon="ui_game_symbol_stunned" icon_color="255,20,0">
				<stack_type value="ignore" />
				<duration value="3" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_slow_debuff" />
					<passive_effect name="DisableMovement" operation="base_set" value="1" />
					<passive_effect name="Mobility" operation="base_set" value="0" />
					<passive_effect name="JumpStrength" operation="base_set" value="0" />
				</effect_group>
			</buff>

			<buff name="buffParalysisNails" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<effect_group>
					<passive_effect name="WalkSpeed" operation="base_set" value="0" />
					<passive_effect name="RunSpeed" operation="base_set" value="0" />
					<passive_effect name="JumpStrength" operation="base_set" value="0" />
				</effect_group>
			</buff>

			<buff name="buffParalysisFull" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-5" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-5" />
					<passive_effect name="WalkSpeed" operation="base_set" value="0" />
					<passive_effect name="RunSpeed" operation="base_set" value="0" />
					<passive_effect name="JumpStrength" operation="base_set" value="0" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- MUTANT HOG -->

			<buff name="BuffMutantHogSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />

				<effect_group name="Phase">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="12500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffMutantHogPhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>
				</effect_group>	

				<effect_group name="Phase CVar">				
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="BuffHogDefenceBoar">
						<requirement name="EntityTagCompare" target="other" tags="HogDefence" />
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMutantHogAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Hog Defence">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="1">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="25000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="22500" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="22500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="20000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="3">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="20000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="17500" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="4">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="17500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="15000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="5">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="15000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="12500" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="6">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="12500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="10000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="7">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="10000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="7500" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="8">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="7500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="5000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="9">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="5000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="2500" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HogDefence" operation="set" value="10">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="2500" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="BuffMutantHogPhase2" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="spawnerWildBoars" />
				</effect_group>
			</buff>

			<buff name="BuffHogDefenceBoar" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BoarsDefence" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$BoarsDefence" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
				</effect_group>
			</buff>

			<buff name="BuffMutantHogAOE" name_key="BuffBossAOEName" tooltip_key="BuffMutantHogAOETooltip" description_key="BuffMutantHogAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffMutantHogAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_shield_enemies" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffMutantHogDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffMutantHogDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffMutantHogDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMutantHogAOE">
						<requirement name="CVarCompare" cvar="$BuffMutantHogDuration" operation="GTE" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$minibossFear" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$minibossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".5" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".2" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- HOT HARRY -->

			<buff name="BuffHarryself" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Phase CVar">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="120000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="80000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="3">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="80000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="60000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="4">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="60000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="40000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="5">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="40000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="20000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="6">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="20000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffHarryAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="15" buff="BuffHeat1">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffHeat2">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="5" buff="BuffHeat3">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="CVarCompare" cvar="$HellishHeatResist" target="other" operation="LT" value="1" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Burning damage bonus">
					<requirement name="HasBuff" target="other" buff="buffBurningMolotov" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".5" />
				</effect_group>

				<effect_group name="Phase Buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHarryBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHarryBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHarryBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="EQ" value="4" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHarryBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="EQ" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHarryBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="EQ" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$BattlePhase" />
				</effect_group>
			</buff>

			<buff name="BuffHarryAOE" name_key="BuffBossAOEName" tooltip_key="BuffHarryAOETooltip" description_key="BuffHarryAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffHarryAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffHarryDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffHarryDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffHarryDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffHarryAOE">
						<requirement name="CVarCompare" cvar="$BuffHarryDuration" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffHarryAOE">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$BossesSlow" operation="LTE" value="3" />
						<passive_effect name="Mobility" operation="base_add" value="-.1" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<buff name="BuffHarryBattlePhase2" hidden="true">
				<stack_type value="ignore" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHarryMinions">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="buffBurningMolotov">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
						<requirement name="CVarCompare" target="other" cvar="$buffBurning	Status" operation="LT" value="1" />
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="BuffHarryScreenEffect">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffHarryBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="2" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffHarryBattlePhase3" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHarryMinions">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="buffBurningMolotov">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="BuffHarryScreenEffect">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffHarryBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="3" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffHarryBattlePhase4" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHarryMinions">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="buffBurningMolotov">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="BuffHarryScreenEffect">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffHarryBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="4" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffHarryBattlePhase5" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHarryMinions">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="buffBurningMolotov">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="BuffHarryScreenEffect">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffHarryBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="5" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffHarryBattlePhase6" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHarryMinions">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="buffBurningMolotov">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="BuffHarryScreenEffect">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffHarryBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="6" /></triggered_effect>
				</effect_group>
			</buff>

			<!-- Phase Screen Effect -->
			<buff name="BuffHarryScreenEffect" hidden="true">
				<stack_type value="ignore" />
				<duration value="10" />
				<update_rate value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseScreenEffect" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseScreenEffect" operation="add" value="1" />

					<!-- Dark effect -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".2" fade="2">
						<requirement name="CVarCompare" cvar="$phaseScreenEffect" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="2">
						<requirement name="CVarCompare" cvar="$phaseScreenEffect" operation="Equals" value="2" /></triggered_effect>				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".8" fade="2">
						<requirement name="CVarCompare" cvar="$phaseScreenEffect" operation="Equals" value="3" /></triggered_effect>				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="2">
						<requirement name="CVarCompare" cvar="$phaseScreenEffect" operation="Equals" value="4" /></triggered_effect>					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".2" fade="2">
						<requirement name="CVarCompare" cvar="$phaseScreenEffect" operation="Equals" value="5" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="2">
						<requirement name="CVarCompare" cvar="$phaseScreenEffect" operation="Equals" value="6" /></triggered_effect>					
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="2" />

					<!-- Smoke effect -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Smoke2" intensity="1" fade="5" />			
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Smoke2" intensity="0" fade="2" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="StormBurnt" intensity=".5" fade="9" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="StormBurnt" intensity="0" fade="3" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_weatherEffects_smokeCough" local_rotation="90,0,0" sound="player#smoke" oneshot="" parent_transform="Camera">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
						<requirement name="!EntityHasMovementTag" tags="running" />
						<requirement name="CVarCompare" cvar="_underwater" operation="NotEquals" value="1" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_weatherEffects_smokeCough" local_rotation="90,0,0" sound="player#smoke" oneshot="" parent_transform="Camera">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
						<requirement name="EntityHasMovementTag" tags="running" />
						<requirement name="CVarCompare" cvar="_underwater" operation="NotEquals" value="1" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_weatherEffects_smokeCough" />


					<!-- end and exit -->				
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseScreenEffect" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="StormBurnt" intensity="0" fade="3" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- MUMMY -->

			<buff name="BuffMummyFullSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyPhysicalAOE">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,hostile,turret,drone" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Next Spawn">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="120000" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseType" operation="set" value="randomint(1,2)" />	
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy120Physical">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy120Ghost">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="subtract" value="999999" />
				</effect_group>

				<effect_group name="Life steal">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="120000" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

						<!-- We interrogate the surrounding entities for the presence of infection -->
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
							<requirement name="EntityTagCompare" target="other" tags="player" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
							<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
						</triggered_effect>

						<!-- We believe that our health has been stolen. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
						<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$InfectedPlayerLifeStealBase"/> -->

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />
						<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$InfectedZombieLifeStealBase"/> -->

						<!-- We calculate the total value that needs to be added and restore health. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />
						<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$LifeStealTotal"/> -->

						<!-- Reset variables until the next tick -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

						<!-- Infection upon receiving damage -->
						<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
							<requirement name="EntityTagCompare" target="other" tags="player" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffMummy120PhysicalSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">	
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyPhysicalAOE">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,hostileturret,drone" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Next Spawn">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="90000" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseType" operation="set" value="randomint(1,2)" />	
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy90Physical">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy90Ghost">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="2" /></triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="90000" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

						<!-- We interrogate the surrounding entities for the presence of infection -->
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
							<requirement name="EntityTagCompare" target="other" tags="player" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
							<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
						</triggered_effect>

						<!-- We believe that our health has been stolen. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

						<!-- We calculate the total value that needs to be added and restore health. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

						<!-- Reset variables until the next tick -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

						<!-- Infection upon receiving damage -->
						<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
							<requirement name="EntityTagCompare" target="other" tags="player" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffMummy90PhysicalSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyPhysicalAOE">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,hostile,turret,drone" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Next Spawn">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="60000" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseType" operation="set" value="randomint(1,2)" />	
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy60Physical">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy60Ghost">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="2" /></triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="60000" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

						<!-- We interrogate the surrounding entities for the presence of infection -->
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
							<requirement name="EntityTagCompare" target="other" tags="player" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
							<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
						</triggered_effect>

						<!-- We believe that our health has been stolen. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

						<!-- We calculate the total value that needs to be added and restore health. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

						<!-- Reset variables until the next tick -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

						<!-- Infection upon receiving damage -->
						<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
							<requirement name="EntityTagCompare" target="other" tags="player" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffMummy60PhysicalSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyPhysicalAOE">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,hostile,turret,drone" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Next Spawn">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="30000" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseType" operation="set" value="randomint(1,2)" />	
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy30Physical">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy30Ghost">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="2" /></triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="30000" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

						<!-- We interrogate the surrounding entities for the presence of infection -->
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
							<requirement name="EntityTagCompare" target="other" tags="player" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
							<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
						</triggered_effect>

						<!-- We believe that our health has been stolen. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

						<!-- We calculate the total value that needs to be added and restore health. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

						<!-- Reset variables until the next tick -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

						<!-- Infection upon receiving damage -->
						<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
							<requirement name="EntityTagCompare" target="other" tags="player" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffMummy30PhysicalSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyPhysicalAOE">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,hostile,turret,drone" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

					<!-- We interrogate the surrounding entities for the presence of infection -->
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
						<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
					</triggered_effect>

					<!-- We believe that our health has been stolen. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

					<!-- We calculate the total value that needs to be added and restore health. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

					<!-- Reset variables until the next tick -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="60" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

					<!-- Infection upon receiving damage -->
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffMummy120GhostSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyGhostAOE">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,hostile,turret,drone" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Next Spawn">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="90000" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseType" operation="set" value="randomint(1,2)" />	
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy90Physical">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy90Ghost">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="2" /></triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="90000" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

						<!-- We interrogate the surrounding entities for the presence of infection -->
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
							<requirement name="EntityTagCompare" target="other" tags="player" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
							<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
						</triggered_effect>

						<!-- We believe that our health has been stolen. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

						<!-- We calculate the total value that needs to be added and restore health. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

						<!-- Reset variables until the next tick -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

						<!-- Infection upon receiving damage -->
						<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
							<requirement name="EntityTagCompare" target="other" tags="player" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffMummy90GhostSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyGhostAOE">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,hostile,turret,drone" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Next Spawn">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="60000" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseType" operation="set" value="randomint(1,2)" />	
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy60Physical">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy60Ghost">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="2" /></triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="60000" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

						<!-- We interrogate the surrounding entities for the presence of infection -->
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
							<requirement name="EntityTagCompare" target="other" tags="player" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
							<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
						</triggered_effect>

						<!-- We believe that our health has been stolen. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

						<!-- We calculate the total value that needs to be added and restore health. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

						<!-- Reset variables until the next tick -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

						<!-- Infection upon receiving damage -->
						<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
							<requirement name="EntityTagCompare" target="other" tags="player" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffMummy60GhostSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">


					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyGhostAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Next Spawn">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="30000" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseType" operation="set" value="randomint(1,2)" />	
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy30Physical">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="spawnerMummy30Ghost">
							<requirement name="CVarCompare" cvar="$phaseType" operation="EQ" value="2" /></triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="30000" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

						<!-- We interrogate the surrounding entities for the presence of infection -->
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
							<requirement name="EntityTagCompare" target="other" tags="player" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
							<requirement name="EntityTagCompare" target="other" tags="zombie" />
							<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
						</triggered_effect>

						<!-- We believe that our health has been stolen. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

						<!-- We calculate the total value that needs to be added and restore health. -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

						<!-- Reset variables until the next tick -->
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

						<!-- Infection upon receiving damage -->
						<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
							<requirement name="EntityTagCompare" target="other" tags="player" />
							<requirement name="!HasBuff" target="other" buff="god" />
						</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffMummy30GhostSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">


					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffMummyGhostAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Life steal">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />

					<!-- We interrogate the surrounding entities for the presence of infection -->
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedPlayerAround">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffInfectedZombieAround">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
						<requirement name="!EntityTagCompare" target="other" tags="smallboss,miniboss,boss,BossMummy" />
					</triggered_effect>

					<!-- We believe that our health has been stolen. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="multiply" value="@$InfectedPlayerCount" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="multiply" value="@$InfectedZombieCount" />

					<!-- We calculate the total value that needs to be added and restore health. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedPlayerLifeStealBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="add" value="@$InfectedZombieLifeStealBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="@$LifeStealTotal" />

					<!-- Reset variables until the next tick -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerLifeStealBase" operation="set" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieLifeStealBase" operation="set" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedPlayerCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$InfectedZombieCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LifeStealTotal" operation="set" value="0" />

					<!-- Infection upon receiving damage -->
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffMummyPhysicalAOE" name_key="BuffBossAOEName" tooltip_key="BuffMummyPhysicalAOETooltip" description_key="BuffMummyPhysicalAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffMummyAOE" />
				<display_value value="xxx" />

				<effect_group>


					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffMummyPhysicalDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffMummyPhysicalDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffMummyPhysicalDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMummyPhysicalAOE">
						<requirement name="CVarCompare" cvar="$BuffMummyPhysicalDuration" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMummyPhysicalAOE">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$BossesSlow" operation="LTE" value="3" />
						<passive_effect name="Mobility" operation="base_add" value="-.1" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<buff name="BuffMummyGhostAOE" name_key="BuffBossAOEName" tooltip_key="BuffMummyGhostAOETooltip" description_key="BuffMummyGhostAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffMummyAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffMummyGhostDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffMummyGhostDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffMummyGhostDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMummyGhostAOE">
						<requirement name="CVarCompare" cvar="$BuffMummyGhostDuration" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffMummyGhostAOE">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$BossesSlow" operation="LTE" value="3" />
						<passive_effect name="Mobility" operation="base_add" value="-.1" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<buff name="BuffMummySwarmSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="3" buff="buffLifeStealZombie">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,player,turret,drone" /></triggered_effect>

				</effect_group>
			</buff>

			<buff name="BuffMummyKillSelf" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group name="Buff AOE">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" operation="subtract" value="999999" />
				</effect_group>
			</buff>

			<!-- MUMMY LIFE STEAL MECHANICS -->
			<!-- The player informs the mummy that he is infected. -->
			<buff name="buffInfectedPlayerAround" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />			
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" target="selfAOE" range="100" cvar="$InfectedPlayerCount" operation="add" value="1">
						<requirement name="EntityTagCompare" target="other" tags="bossMummy" />
						<requirement name="HasBuff" buff="buffLifeStealPlayer" />
					</triggered_effect>
				</effect_group>
			</buff>

			<!-- The zombie tells the mummy that he is infected -->
			<buff name="buffInfectedZombieAround" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />			
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" target="selfAOE" range="100" cvar="$InfectedZombieCount" operation="add" value="1">
						<requirement name="EntityTagCompare" target="other" tags="bossMummy" />
						<requirement name="HasBuff" buff="buffLifeStealZombie" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffLifeStealPlayer" name_key="buffLifeStealPlayerName" tooltip_key="buffLifeStealPlayerTooltip" description_key="buffLifeStealPlayerDesc" icon="ui_game_symbol_twitch_leech" icon_color="255,160,50">
				<damage_type value="bloodloss" />
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" operation="subtract" value="6" />				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="subtract" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLifeStealPlayer">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffLifeStealZombie" hidden="true">
				<damage_type value="bloodloss" />
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />	

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="Health" operation="subtract" value="60" />				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="subtract" value="60" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- BULL -->
			<buff name="BuffBullself" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Phase CVar">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="150000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="120000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="3">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="120000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="90000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="4">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="90000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="60000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="5">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="60000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="30000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="6">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="30000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffBullAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Phase Buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffBullBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$BattlePhase" />
				</effect_group>
			</buff>

			<buff name="BuffBullBattlePhase2" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="2" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffBullBattlePhase3" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffBullBattlePhase4" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="4" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffBullBattlePhase5" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="5" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffBullBattlePhase6" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBuff" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseBuff" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseBuff" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffInjuryKnockdown01">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" cvar="$StabilityStatus" target="other" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="6" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffBullAOE" name_key="BuffBossAOEName" tooltip_key="BuffBullAOETooltip" description_key="BuffBullAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffBullAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffBullDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffBullDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffBullDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffBullAOE">
						<requirement name="CVarCompare" cvar="$BuffBullDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$BossesSlow" operation="LTE" value="3" />
						<passive_effect name="Mobility" operation="base_add" value="-.1" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- SHOCKER -->
			<buff name="BuffShockerself" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="AOE">
					<requirement name="EntityTagCompare" target="other" tags="player" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffShockerAOE" />
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
							<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="3" buff="BuffShockerMeleeAOE" />
				</effect_group>

				<effect_group name="Phase CVar">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="125000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="3">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="75000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="4">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="75000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="50000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="5">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="50000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="25000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="6">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="25000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Phase Buffs">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ShockerResist" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ShockerResist" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffShockerBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="6" /></triggered_effect>	
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$BattlePhase" />
				</effect_group>
			</buff>

			<buff name="BuffAcRadShockerAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2" />

				</effect_group>
			</buff>

			<buff name="BuffShockerBattlePhase2" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomEffect" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="LT" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomEffect" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="2" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffShockerBattlePhase3" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomEffect" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="LT" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomEffect" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffShockerBattlePhase4" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomEffect" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="LT" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomEffect" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="4" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffShockerBattlePhase5" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomEffect" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="LT" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomEffect" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="5" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffShockerBattlePhase6" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomEffect" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="LT" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$CustomEffect" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomEffect" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffShocked">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
						<requirement name="CVarCompare" target="other" cvar="$ShokedResist" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossShockerPhase">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone" />
						<requirement name="CVarCompare" target="other" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="6" />
					</triggered_effect>
				</effect_group>
			</buff>

			<!-- Phase Screen Effect -->
			<buff name="BuffBossShockerPhase" hidden="true">
				<stack_type value="ignore" />
				<duration value="16" />
				<update_rate value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseBlur" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$phaseBlur" operation="add" value="1" />

					<!-- Trippy effect -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="1" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="2" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="2" /></triggered_effect>				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="1.6" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="3" /></triggered_effect>				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="1.2" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="4" /></triggered_effect>					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".8" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="5" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".4" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="7" /></triggered_effect>

					<!-- Blur effect -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="2" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="1" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="4" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="2" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="3.2" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="3" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="2.4" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="4" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="1.6" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="5" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity=".8" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="6" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="1">
						<requirement name="CVarCompare" cvar="$phaseBlur" operation="Equals" value="7" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="buff_stunned" play_in_head="true" />
					<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="buff_stunned" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="buff_stunned" play_in_head="true" />
					<triggered_effect trigger="onSelfEnteredGame" action="PlaySound" sound="buff_stunned" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="phaseBlur" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
				</effect_group>
			</buff>

			<!-- Shocker Melee -->
			<buff name="BuffShockerMeleeAOE" hidden="true">
				<damage_type value="electrical" />
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffShocked">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
					</triggered_effect>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="1" />		
				</effect_group>
			</buff>

			<buff name="BuffShockerAOE" name_key="BuffBossAOEName" tooltip_key="BuffShockerAOETooltip" description_key="BuffShockerAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffShockerAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffShockerDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffShockerDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffShockerDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffShockerAOE">
						<requirement name="CVarCompare" cvar="$BuffShockerDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- VETERAN -->
			<buff name="BuffVeteranSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Phase CVar">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="175000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="140000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="3">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="140000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="105000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="4">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="105000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="70000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="5">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="70000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="35000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="6">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="35000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffVeteranAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Phase Buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffVeteranBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$BattlePhase" />
				</effect_group>

			</buff>

			<buff name="BuffAcRadVeteranAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2" />

				</effect_group>
			</buff>

			<buff name="BuffVeteranBattlePhase2" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="2" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffVeteranBattlePhase3" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffVeteranBattlePhase4" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="4" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffVeteranBattlePhase5" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="5" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffVeteranBattlePhase6" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseVeteran" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="self" buff="BuffBossBrotherhood">
						<requirement name="CVarCompare" cvar="$phaseVeteran" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseVeteran" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossesDropItem">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="6" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffVeteranAOE" name_key="BuffBossAOEName" tooltip_key="BuffVeteranAOETooltip" description_key="BuffVeteranAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffVeteranAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffVeteranDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffVeteranDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffVeteranDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffVeteranAOE">
						<requirement name="CVarCompare" cvar="$BuffVeteranDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- ANCIENT YETI -->
			<buff name="BuffAncientYetiSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Phase CVar">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="160000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="3">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="160000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="120000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="4">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="120000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="80000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="5">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="80000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="40000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="6">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="40000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffAncientYetiAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" target="other" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>

					<passive_effect name="AttacksPerMinute" operation="base_add" value=".4" />
				</effect_group>

				<effect_group name="Phase Buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffAncientYetiBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$BattlePhase" />
				</effect_group>

			</buff>

			<buff name="BuffAcRadAncientYetiAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadBoss" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2" />

				</effect_group>
			</buff>

			<buff name="BuffAncientYetiBattlePhase2" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossIceRoar">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffCongealment">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="2" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffAncientYetiBattlePhase3" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossIceRoar">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffCongealment">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffAncientYetiBattlePhase4" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossIceRoar">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffCongealment">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="4" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffAncientYetiBattlePhase5" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossIceRoar">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffCongealment">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="5" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffAncientYetiBattlePhase6" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$phaseAncientYeti" operation="set" value="randomint(1,3)" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossEnrage">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossImmortal">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffBossIceRoar">
						<requirement name="CVarCompare" cvar="$phaseAncientYeti" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$phaseAncientYeti" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffCongealment">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="6" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffAncientYetiAOE" name_key="BuffBossAOEName" tooltip_key="BuffAncientYetiAOETooltip" description_key="BuffAncientYetiAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="BuffAncientYetiAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffAncientYetiDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffAncientYetiDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffAncientYetiDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffAncientYetiAOE">
						<requirement name="CVarCompare" cvar="$BuffAncientYetiDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Cold2" intensity=".3" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Cold2" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Cold2" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<buff name="BuffCongealment" name_key="BuffCongealmentName" tooltip_key="BuffCongealmentTooltip" description_key="BuffCongealmentIncDesc" icon="ui_game_symbol_cold" icon_color="113,255,231">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".congealmentTimerDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="3" effect_name="Cold2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CongealmentTimer" operation="set" value="7" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".congealmentTimerDisplay" operation="set" value="@$CongealmentTimer" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$CongealmentTimer" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".congealmentTimerDisplay" operation="set" value="@$CongealmentTimer" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCongealment">
						<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="LTE" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_weatherEffects_freezingBreath" local_rotation="90,0,0" sound="player#cold" parent_transform="Camera">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="35" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_weatherEffects_freezingBreath" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="3" effect_name="Cold2" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".congealmentTimerDisplay" operation="set" value="@$CongealmentTimer" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseStrongCout" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="subtract" value="18" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="EQ" value="7" />
						<passive_effect name="Mobility" operation="perc_subtract" value=".1" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".1" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".1" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="EQ" value="6" />
						<passive_effect name="Mobility" operation="perc_subtract" value=".2" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".2" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".2" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="EQ" value="5" />
						<passive_effect name="Mobility" operation="perc_subtract" value=".3" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".3" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".3" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="EQ" value="4" />
						<passive_effect name="Mobility" operation="perc_subtract" value=".4" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".4" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".4" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="EQ" value="3" />
						<passive_effect name="Mobility" operation="perc_subtract" value=".5" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".5" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".5" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="EQ" value="2" />
						<passive_effect name="Mobility" operation="perc_subtract" value=".7" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".7" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".7" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$CongealmentTimer" operation="LTE" value="1" />
						<passive_effect name="Mobility" operation="perc_subtract" value=".8" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".8" />
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_subtract" value=".8" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- CARRIER -->
			<buff name="BuffCarrierSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Deffender">
					<requirement name="HasBuff" buff="BuffCarrierDeffender" />
						<passive_effect name="NegateDamageSelf" operation="base_set" value="1" />
				</effect_group>

				<effect_group name="Activator">
					<requirement name="HasBuff" buff="BuffCarrierActivator" />
						<passive_effect name="HealthChangeOT" operation="base_add" value="250" />
						<passive_effect name="Mobility" operation="base_add" value="1" />
						<passive_effect name="EntityDamage" operation="base_add" value="1" />
				</effect_group>

				<effect_group name="Other">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$eventCarrierStartCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$eventCarrierStartCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" target="self" event="eventCarrierHorde">
						<requirement name="CVarCompare" cvar="$eventCarrierStartCounter" operation="Equals" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$eventCarrierStartCounter" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="50" buff="BuffCarrierAOE">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<!-- <triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="50" buff="BuffBonusReward"> -->
						<!-- <requirement name="EntityTagCompare" target="other" tags="player"/> -->
					<!-- </triggered_effect> -->
				</effect_group>

				<effect_group name="Phase CVar">				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="2">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="300000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="250000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="3">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="250000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="200000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="4">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="200000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="150000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="5">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="150000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="100000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="6">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="100000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="50000" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BattlePhase" operation="set" value="7">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LTE" value="50000" />
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffActiveRadiation">
						<requirement name="EntityTagCompare" target="other" tags="player" />
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Phase Buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffCarrierBattlePhase7">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="Equals" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$BattlePhase" />
				</effect_group>

			</buff>

			<buff name="BuffAcRadCarrierAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadZBoss" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadZBoss" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2" />

				</effect_group>
			</buff>

			<buff name="BuffCarrierBattlePhase2" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase2">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="2" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffCarrierBattlePhase3" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase3">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="3" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffCarrierBattlePhase4" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase4">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="4" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffCarrierBattlePhase5" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase5">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="5" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffCarrierBattlePhase6" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase6">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="6" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="BuffCarrierBattlePhase7" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="buffEmissionPlayer">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,turret,drone,zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierBattlePhase7">
						<requirement name="CVarCompare" cvar="$BattlePhase" operation="NotEquals" value="7" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffCarrierAOE" name_key="BuffBossAOEName" tooltip_key="BuffCarrierAOETooltip" description_key="BuffCarrierAOEIncDesc" icon="ui_game_symbol_trex" icon_color="255,102,102">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value_key value="BuffCarrierAOE" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_bad_action" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BuffCarrierDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$BuffCarrierDuration" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BuffCarrierDuration" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="BuffCarrierAOE">
						<requirement name="CVarCompare" cvar="$BuffCarrierDuration" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bigbossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bigbossFear" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$bigbossFear" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10" />
					<requirement name="CVarCompare" cvar="$BossesSlow" operation="LTE" value="3" />
						<passive_effect name="Mobility" operation="base_add" value="-.1" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimClearGazeStatus" operation="LT" value="1" />
					<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity=".6" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity=".4" fade="3" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity=".3" fade="1" />
						<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="0" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="1" />
				</effect_group>
			</buff>

			<!-- CARRIER DEFFENDER -->
			<buff name="BuffCarrierDeffenderSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Phase CVar">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="BuffCarrierDeffender">
						<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffCarrierImmortalPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>				
				</effect_group>
			</buff>

			<buff name="BuffCarrierDeffender" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>

			<buff name="BuffCarrierImmortalPlayer" name_key="BuffCarrierImmortalPlayerName" tooltip_key="BuffCarrierImmortalPlayerTooltip" description_key="BuffCarrierImmortalPlayerIncDesc" icon="ui_game_symbol_defense" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="2" />
				<display_value_key value="BuffCarrierImmortalPlayer" />
				<display_value value="xxx" />
			</buff>

			<!-- CARRIER ACTIVATOR -->
			<buff name="BuffCarrierActivatorSelf" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group name="Phase CVar">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="BuffCarrierActivator">
						<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffCarrierActivePlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffCarrierActivator" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>

			<buff name="BuffCarrierActivePlayer" name_key="BuffCarrierActivePlayerName" tooltip_key="BuffCarrierActivePlayerTooltip" description_key="BuffCarrierActivePlayerIncDesc" icon="ui_game_symbol_bull" icon_color="255,20,0">
				<stack_type value="replace" />
				<duration value="2" />
				<display_value_key value="BuffCarrierActivePlayer" />
				<display_value value="xxx" />

				<effect_group name="Phase CVar">
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" target="self" buff="BuffBonusReward" tags="bossCarrier" />
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" target="selfAOE" range="50" buff="BuffBonusReward" tags="bossCarrier">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

			</buff>

			<!-- =============================== -->
			<!-- DECO BUFFS -->

			<buff name="buffMajorDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Ranged/MachineGun/m60MachinegunPrefab.prefab" local_offset="0.3,0.03,-0.1" local_rotation="187,-80,90" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Ranged/Desert Eagle/desertEaglePrefab.prefab" local_offset="-0.16,-0.03,0.041" local_rotation="7,-80,-90" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/satelliteUnitSmallWallPrefab.prefab" local_offset="-0.08,0.34,-.4" local_rotation="0,190,-25" local_scale=".4,.4,.4" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/electric_fencePrefab.prefab" local_offset=".18,.35,-.3" local_rotation="0,0,-20" local_scale=".45,.45,.45" parent_transform="Spine2" />
				</effect_group>
			</buff>

			<buff name="buffBrigadierDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2" />
				</effect_group>
			</buff>

			<buff name="buffChiefDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/LootContainers/metalToolBoxClosedPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale=".5,.5,.5" parent_transform="RightHand"/> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/LootContainers/safeGunLargeFullPrefab.prefab" local_offset="0,.15,-.25" local_rotation="90,90,-20" local_scale=".3,.3,.3" parent_transform="Spine2"/> -->
				</effect_group>
			</buff>

			<buff name="buffAuthorityDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
				<!-- </effect_group> -->
			</buff>

			<buff name="buffProfessorDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
				<!-- </effect_group> -->
			</buff>

			<buff name="buffAlexDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
				<!-- </effect_group> -->
			</buff>

			<buff name="buffBibaDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/nailgunPrefab.prefab" local_offset="0.17,0.035,-0.038" local_rotation="180,0,180" local_scale="1.4,1.4,1.4" parent_transform="RightHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/impactDriverPrefab.prefab" local_offset="-.13,-.025,-0.1" local_rotation="180,90,90" parent_transform="LeftHand"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Tools/Auger/augerPrefab.prefab" local_offset=".18,.35,-.27" local_rotation="126,106,90" local_scale=".75,.75,.75" parent_transform="Spine2"/> -->
				<!-- </effect_group> -->
			</buff>

			<buff name="BuffEliteHandsBurnt">
				<stack_type value="replace" />
				<duration value="600" />

				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_fire_left" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_fire_right" />
					</triggered_effect>				
				</effect_group>
			</buff>

			<buff name="buffBitchDeco" hidden="true">
				<effect_group>				
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" local_offset="0.1,0.04,0" local_rotation="270,180,-180" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-0.12,-0.02,0" local_rotation="270,180,-20" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Lighting/lampTablePrefab.prefab" local_offset="0,-0.09,-0.02" local_rotation="-28,0,0" local_scale=".44,.44,.44" parent_transform="Head" />

					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="Entities/Misc/body_bag_yellow_fliesPrefab" local_offset="0,0,0" local_rotation="0,0,0" parent_transform="Spine2"/> -->
				</effect_group>
			</buff>

			<buff name="buffCholeraDeco" hidden="true">
				<effect_group>								
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Misc/body_bag_yellow_fliesPrefab.prefab" local_offset="0,-0.45,-0.25" local_rotation="65,0,180" local_scale=".55,.55,.55" parent_transform="Spine2" />
				</effect_group>
			</buff>

			<buff name="buffBurningFleshDeco" hidden="true">
				<effect_group>								
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Lighting/barrel03_burning_playerPrefab.prefab" local_offset="0,0.15,-.25" local_rotation="0,0,-20" local_scale=".55,.55,.55" parent_transform="Spine2" />
				</effect_group>
			</buff>

			<buff name="buffMysticDeco" hidden="true">
				<effect_group>				
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" local_offset="-0.1,-0.03,0" local_rotation="90,200,180" local_scale=".8,.8,.8" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" local_offset="-0.1,-0.03,0" local_rotation="90,200,180" local_scale=".8,.8,.8" parent_transform="LeftHand">
						<requirement name="!HasAttachedPrefab" prefab="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" parent_transform="LeftHand" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffMutantHogDeco" hidden="true">
			<duration value="6000" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Spear/spear_iron_Prefab.prefab" local_offset=".06,.16,-.18" local_rotation="0,0,60" local_scale=".5,.5,.5" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Spear/spear_steel_Prefab.prefab" local_offset=".1,.26,-.06" local_rotation="180,27,60" local_scale=".5,.5,.5" parent_transform="Spine2" />				
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffBullDeco" hidden="true">
			<duration value="6000" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/cowSkullPrefab.prefab" local_offset="0,.22,.16" local_rotation="30,0,0" local_scale=".62,.62,.62" parent_transform="Head" />
					<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="Head" transform_path="body_mesh" />
				</effect_group>
			</buff>

			<buff name="buffShockerDeco" hidden="true">
			<duration value="6000" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,0.12,0" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/electric_fencePrefab.prefab" local_offset=".3,.4,0" local_rotation="0,0,-35" local_scale=".35,.35,.35" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Electrical/electric_fencePrefab.prefab" local_offset="-.3,.4,0" local_rotation="0,0,35" local_scale=".35,.35,.35" parent_transform="Spine3" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Industrial/utilityElectricalBox_01Prefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".25,.25,.25" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" prefab="p_electric_shock" parent_transform="Spine1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_shock_left" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_shock_right" />
					</triggered_effect>				
				</effect_group>
			</buff>

			<buff name="buffVeteranDeco" hidden="true">
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab.prefab" local_offset="-.15,.15,0" local_rotation="0,0,0" parent_transform="LeftShoulder" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/LootContainers/weapon_bags_largePrefab.prefab" local_offset="-.1,-.2,-.5" local_rotation="0,0,-40" local_scale=".7,.7,.7" parent_transform="Spine2" />

					<triggered_effect trigger="onSelfRangedBurstShotEnd" action="AddBuff" target="self" buff="zombieRocketVeteran" />
					<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" transform_path="Detonator" />
				</effect_group>
			</buff>

			<buff name="buffHarryDeco" hidden="true">
			<duration value="6000" />

				<!-- Barrel burning	-->
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Lighting/barrel03_burning_playerPrefab.prefab" local_offset=".08,.42,.15" local_rotation="0,0,0" local_scale=".1,.1,.1" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Lighting/barrel03_burning_playerPrefab.prefab" local_offset="0,.25,-.1" local_rotation="-75,0,0" local_scale=".04,.04,.04" parent_transform="Spine1" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Zombies/Crawler/Dismemberment/Blunt/Head.prefab" local_offset=".08,0,-.01" local_rotation="22,0,0" local_scale="1.2,1.2,1.2" parent_transform="Spine2" />
				</effect_group>

				<!-- No head -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="SetHeadSize" size="0.2" />
					<triggered_effect trigger="onSelfEnteredGame" action="SetHeadSize" size="0.2" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_bleeding" parent_transform="Head" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveCVar" cvar="$HarryBleedingTimer" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HarryBleedingTimer" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_bleeding" parent_transform="Head">
						<requirement name="CVarCompare" cvar="$HarryBleedingTimer" operation="GTE" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$HarryBleedingTimer">
						<requirement name="CVarCompare" cvar="$HarryBleedingTimer" operation="GTE" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfLeaveGame" action="RemoveCVar" cvar="$HarryBleedingTimer" />
					<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_bleeding" />
				</effect_group>

				<!-- Feet fire -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftFoot" local_offset="0,0,0" local_rotation="0,90,0" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightFoot" local_offset="0,0,0" local_rotation="0,90,0" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftFoot" local_offset="0,0,0" local_rotation="0,90,0" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightFoot" local_offset="0,0,0" local_rotation="0,90,0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftFoot" local_offset="0,0,0" local_rotation="0,90,0">
						<requirement name="!HasParticle" particle="p_twitch_zombie_fire_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightFoot" local_offset="0,0,0" local_rotation="0,90,0">
						<requirement name="!HasParticle" particle="p_twitch_zombie_fire_right" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right" />
				</effect_group>
			</buff>

			<buff name="buffMummyPhysicalDeco" hidden="true">
			<duration value="6000" />			
				<effect_group>
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/driftwood_01Prefab.prefab" local_offset="0.1,0.14,-0.27" local_rotation="185,-10,0" local_scale="0.26,0.26,0.26" parent_transform="Spine1"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/driftwood_01Prefab.prefab" local_offset="0,-0.14,-0.07" local_rotation="175,-10,0" local_scale="0.16,0.16,0.16" parent_transform="Spine2"/> -->
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" local_offset="0.1,0.04,0" local_rotation="270,180,-180" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Knives/machetePrefab.prefab" local_offset="-0.12,-0.02,0" local_rotation="270,180,-20" parent_transform="LeftHand" />

					<!-- <triggered_effect trigger="onSelfDied" action="RemovePrefabFromEntity" prefab="driftwood_01Prefab" parent_transform="Spine1"/> -->
					<!-- <triggered_effect trigger="onSelfDied" action="RemovePrefabFromEntity" prefab="driftwood_01Prefab" parent_transform="Spine2"/> -->
					<!-- <triggered_effect trigger="onSelfDied" action="RemovePrefabFromEntity" prefab="machetePrefab" parent_transform="RightHand"/> -->
					<!-- <triggered_effect trigger="onSelfDied" action="RemovePrefabFromEntity" prefab="machetePrefab" parent_transform="LeftHand"/> -->
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffMummyGhostDeco" hidden="true">
			<duration value="6000" />			
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />

					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" local_offset="-0.08,0.16,0" parent_transform="Head" />

					<!-- <triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left"/> -->
					<!-- <triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right"/> -->
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffAncientYetiDeco" hidden="true">
			<duration value="6000" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/cowSkullPrefab.prefab" local_offset="0,.18,.16" local_rotation="35,0,0" local_scale=".44,.44,.44" parent_transform="Head" />
					<triggered_effect trigger="onSelfBuffStart" action="SetTransformActive" active="false" parent_transform="Head" transform_path="body_mesh" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Other/Items/Weapons/Melee/Axe/steelAxePrefab.prefab" local_offset=".06,.12,-.3" local_rotation="0,0,-16" local_scale=".7,.7,.7" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" />
					</triggered_effect>

				</effect_group>
			</buff>

			<buff name="zombieRocketVeteran" hidden="true">
				<duration value="1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" target="self" particle="p_rocketLauncherFire" local_offset="-.2,.13,0" local_rotation="180,0,0" parent_transform="LeftShoulder" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" target="self" particle="p_nozzlesmoke_m136" local_offset="-.2,.13,0" local_rotation="180,0,0" parent_transform="LeftShoulder" />
					<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" target="self" particle="p_nozzlesmoke_m136" />
					<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" target="self" particle="p_rocketLauncherFire" />
				</effect_group>
			</buff>

			<buff name="buffCarrierDeco" hidden="true">
			<duration value="6000" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/graveStoneSpawnerPrefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".04,.04,.04" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Gore/humanSkullGorePrefab.prefab" local_offset="0,.18,.41" local_rotation="300,180,0" local_scale="1,1,1" parent_transform="Head" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/cowSkullPrefab.prefab" local_offset="0,.32,0" local_rotation="0,0,0" local_scale=".48,.48,.48" parent_transform="Head" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Misc/body_bag_yellow_fliesPrefab.prefab" local_offset="0,-.35,-.35" local_rotation="75,0,180" local_scale=".45,.45,.45" parent_transform="Spine2" />
				</effect_group>
			</buff>

			<buff name="buffCarrierActivatorDeco" hidden="true">
			<duration value="6000" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/graveStoneSpawnerPrefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".04,.04,.04" parent_transform="Spine2" />
				</effect_group>
			</buff>
			<buff name="buffCarrierDeffenderDeco" hidden="true">
			<duration value="6000" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/OutdoorDecor/graveStoneSpawnerPrefab.prefab" local_offset="0,.25,-.21" local_rotation="-75,0,0" local_scale=".04,.04,.04" parent_transform="Spine2" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachPrefabToEntity" prefab="@:Entities/Industrial/barrelRadiatedPrefab.prefab" local_offset="0,0.15,-.25" local_rotation="0,0,0" local_scale=".7,.7,.7" parent_transform="Spine2" />
				</effect_group>
			</buff>


			<!-- =============================== -->
			<!-- BUFF BOSSREGEN -->
			<buff name="buffBossRegen" hidden="true">
				<stack_type value="ignore" />
				<duration value="2000000000" />
				<update_rate value="2.5" />

				<effect_group>
					<requirement name="!HasBuff" buff="buffBossRegenBlock" />
					<requirement name="!HasBuff" buff="buffBossRegenBlock60" />
					<requirement name="!HasBuff" buff="buffBossRegenBlock120" />
						<passive_effect name="HealthChangeOT" operation="base_add" value="1500" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossRegen">
						<requirement name="StatComparePercCurrentToMax" stat="health" operation="GTE" value=".95" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffBossRegenBlock" hidden="true">
				<stack_type value="replace" />
				<duration value="30" />
					<effect_group>
						<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffBossRegen" />
					</effect_group>
			</buff>

			<buff name="buffInjuryStunnedBoss" name_key="buffInjuryStunned01Name" description_key="buffInjuryStunned01Desc" icon="ui_game_symbol_stunned" icon_color="255,128,0">
				<damage_type value="stun" />
				<stack_type value="replace" />
				<duration value="4" />
				<display_value_key value="{0}" />
				<display_value value=".stunDisplay" />

				<effect_group>
					<!-- Blinks the display -->
					<passive_effect name="BuffBlink" operation="base_set" value="2" duration="0,3" tags="buffInjuryStunnedBoss" />
					<!-- Remove other stun buffs if active -->
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned00" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffInjuryStunned00" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned02" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffInjuryStunned02" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned03" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffInjuryStunned03" />
					<!-- Decrease movement speed and ramp it back up over time -->
					<passive_effect name="RunSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4" />
					<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4" />
					<passive_effect name="CrouchSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4" />
					<passive_effect name="JumpStrength" operation="perc_subtract" value="0.8,.2" duration="0,4" />
					<!-- Decrease attack speed and ramp it back up over time -->
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.5,0" duration="0,4">
						<requirement name="!EntityTagCompare" tags="player" />
					</passive_effect>
					<!-- Handlers for screen effects -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.5" fade="1" effect_name="Blur" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur" />
					<!-- Handlers for playing sounds -->
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="buff_stunned" play_in_head="true" />
					<triggered_effect trigger="onSelfEnteredGame" action="PlaySound" sound="buff_stunned" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="buff_stunned" play_in_head="true" />
					<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="buff_stunned" play_in_head="true" />
					<!-- Test and start cool down -->
					<triggered_effect trigger="onSelfBuffFinish" action="AddBuff" buff="buffInjuryStunned01Cooldown">
						<requirement name="CVarCompare" cvar=".shotgunSuppressCooldown" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffFinish" action="RemoveCVar" cvar=".shotgunSuppressCooldown" />
					<!-- Setup, start, reset display -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".stunDisplay" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar=".stunDisplay" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".stunDisplay" operation="add" value="-1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".stunDisplay" />
					<!-- Handlers for camera shake -->
					<triggered_effect trigger="onSelfBuffStart" action="ShakeCamera" shake_speed="0.5" shake_amplitude="20" />
					<triggered_effect trigger="onSelfBuffRemove" action="ShakeCamera" shake_speed="0" shake_amplitude="0" />
					<!-- Handlers for audio mixer state -->
					<triggered_effect trigger="onSelfBuffStart" action="SetAudioMixerState" state="Stunned" enabled="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="SetAudioMixerState" state="Stunned" enabled="false" />
				</effect_group>
		</buff>

			<!-- <buff name="BuffBonusReward" icon="ui_game_symbol_stunned" icon_color="255,128,0"> -->
				<!-- <stack_type value="ignore"/> -->
				<!-- <duration value="3"/> -->

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="eventPlayerBonusReward"/>	-->
				<!-- </effect_group> -->
			<!-- </buff> -->

			<!-- =============================== -->
			<!-- BOSSES Buff's -->
			<buff name="BuffBossHysterics" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />
				<effect_group>				
					<passive_effect name="GeneralDamageResist" operation="base_add" value=".5" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="zombiefemalescoutalert" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="25" buff="BuffZombieRush">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffZombieRush" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />
				<effect_group>
					<passive_effect name="Mobility" operation="base_add" value=".5" />
				</effect_group>
			</buff>

			<buff name="BuffBossEnrage" hidden="true">
				<stack_type value="ignore" />
				<duration value="8" />
				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="base_add" value="100" />
					<passive_effect name="Mobility" operation="base_add" value=".5" />
					<passive_effect name="GeneralDamageResist" operation="base_add" value="-.3" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossEnragePlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffBossImmortal" hidden="true">
				<stack_type value="ignore" />
				<duration value="4" />
				<effect_group>
					<passive_effect name="NegateDamageSelf" operation="base_set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossImmortalPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffBossBrotherhood" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="20" buff="BuffBossBrotherhoodZombie">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,player,turret,drone" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="20" buff="BuffBossBrotherhoodPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="spawnerVeteranBrotherhood" />
				</effect_group>
			</buff>

			<buff name="BuffHarryMinions" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="20" buff="BuffHarryMinionsPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="spawnerHarryMinions" />
				</effect_group>
			</buff>

			<buff name="BuffBossIceRoar" hidden="true">
				<stack_type value="ignore" />
				<duration value="8" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="30" buff="BuffBossIceRoarZombie">
						<requirement name="EntityTagCompare" target="other" tags="frostClaw" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="30" buff="BuffBossIceRoarPlayer">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="spawnerAncientYetiIceRoar" />

					<passive_effect name="GeneralDamageResist" operation="base_add" value="-.25" />
				</effect_group>
			</buff>

			<!-- <buff name="BuffBossHealthTheft" hidden="true"> -->
				<!-- <stack_type value="ignore"/> -->
				<!-- <duration value="5"/> -->
				<!-- <effect_group> -->
					<!-- <requirement name="!HasBuff" buff="buffAllRegenBlock1"/> -->
					<!-- <requirement name="!HasBuff" buff="buffAllRegenBlock2"/> -->
						<!-- <passive_effect name="HealthChangeOT" operation="base_add" value="1800"/> -->
						<!-- <triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="20" buff="BuffBossHealthTheftPlayer"> -->
							<!-- <requirement name="EntityTagCompare" target="other" tags="player"/> -->
						<!-- </triggered_effect> -->
				<!-- </effect_group> -->
			<!-- </buff> -->

			<buff name="BuffBossBrotherhoodZombie" hidden="true">
				<stack_type value="ignore" />
				<duration value="7" />
				<effect_group>
					<passive_effect name="Mobility" operation="base_add" value=".25" />
					<passive_effect name="GeneralDamageResist" operation="base_add" value=".5" />
				</effect_group>
			</buff>

			<buff name="BuffBossIceRoarZombie" hidden="true">
				<stack_type value="replace" />
				<duration value="1.5" />
				<effect_group>
					<passive_effect name="Mobility" operation="base_add" value=".25" />

					<passive_effect name="GeneralDamageResist" operation="base_add" value=".75" />
				</effect_group>
			</buff>

			<buff name="BuffBossEnragePlayer" name_key="BuffBossEnragePlayerName" tooltip_key="BuffBossEnragePlayerTooltip" description_key="BuffBossEnragePlayerIncDesc" icon="ui_game_symbol_bull" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="8" />
				<display_value_key value="BuffBossEnragePlayer" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_empower_zombies" />
				</effect_group>

			</buff>

			<buff name="BuffBossImmortalPlayer" name_key="BuffBossImmortalPlayerName" tooltip_key="BuffBossImmortalPlayerTooltip" description_key="BuffBossImmortalPlayerIncDesc" icon="ui_game_symbol_defense" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="4" />
				<display_value_key value="BuffBossImmortalPlayer" />
				<display_value value="xxx" />
					<effect_group>
						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" target="other" cvar="$IRradiationStatus" operation="add" value="1.5">
							<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1" />
						</triggered_effect>
					</effect_group>
			</buff>

			<!-- <buff name="BuffBossHealthTheftPlayer" name_key="BuffBossHealthTheftPlayerName" tooltip_key="BuffBossHealthTheftPlayerTooltip" description_key="BuffBossHealthTheftPlayerIncDesc" icon="ui_game_symbol_traps" icon_color="255,20,0" icon_blink="true"> -->
				<!-- <stack_type value="ignore"/> -->
				<!-- <duration value="5"/> -->
				<!-- <display_value_key value="BuffBossHealthTheftPlayer"/> -->
				<!-- <display_value value="xxx"/> -->
					<!-- <effect_group> -->
						<!-- <triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action"/> -->
						<!-- <passive_effect name="HealthChangeOT" operation="base_subtract" value="6"/> -->
						<!-- <passive_effect name="Mobility" operation="base_add" value="-.4"/> -->
					<!-- </effect_group> -->
			<!-- </buff> -->

			<buff name="BuffBossBrotherhoodPlayer" name_key="BuffBossBrotherhoodPlayerName" tooltip_key="BuffBossBrotherhoodPlayerTooltip" description_key="BuffBossBrotherhoodPlayerIncDesc" icon="ui_game_symbol_perk" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="7" />
				<display_value_key value="BuffBossBrotherhoodPlayer" />
				<display_value value="xxx" />
					<effect_group>
						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action" />
						<passive_effect name="PhysicalDamageResist" operation="perc_subtract" value=".25" />
					</effect_group>
			</buff>

			<buff name="BuffBossIceRoarPlayer" name_key="BuffBossIceRoarPlayerName" tooltip_key="BuffBossIceRoarPlayerTooltip" description_key="BuffBossIceRoarPlayerIncDesc" icon="ui_game_symbol_bull" icon_color="113,255,231" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="7" />
				<display_value_key value="BuffBossIceRoarPlayer" />
				<display_value value="xxx" />
					<effect_group>
						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action" />
						<passive_effect name="PhysicalDamageResist" operation="perc_subtract" value=".25" />
					</effect_group>
			</buff>

			<buff name="BuffHarryMinionsPlayer" name_key="BuffHarryMinionsPlayerName" tooltip_key="BuffHarryMinionsPlayerTooltip" description_key="BuffHarryMinionsPlayerIncDesc" icon="ui_game_symbol_explosion" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="7" />
				<display_value_key value="BuffHarryMinionsPlayer" />
				<display_value value="xxx" />
					<effect_group>
						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_good_action" />
						<passive_effect name="PhysicalDamageResist" operation="perc_subtract" value=".25" />
					</effect_group>
			</buff>

			<buff name="BuffTerribleWounds" name_key="BuffTerribleWoundsName" tooltip_key="BuffTerribleWoundsTooltip" description_key="BuffTerribleWoundsIncDesc" icon="ui_game_symbol_deep_cuts" icon_color="255,20,0" icon_blink="true">
				<stack_type value="replace" />
				<duration value="6" />
				<update_rate value="2" />
				<display_value value=".BuffTerribleWounds" />
				<display_value_format value="time" />

				<effect_group>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="8" />
					<passive_effect name="HealthMaxBlockage" operation="base_add" value="25" />
					<passive_effect name="Mobility" operation="base_add" value="-.2" />
				</effect_group>
				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".BuffTerribleWounds" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".BuffTerribleWounds" operation="subtract" value="2" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".BuffTerribleWounds" />
				</effect_group>
			</buff>


			<!-- Carrier emission -->
			<buff name="buffEmissionPlayer" name_key="buffEmissionPlayerName" tooltip_key="buffEmissionPlayerTooltip" description_key="buffEmissionPlayerIncDesc" icon="ui_game_symbol_radiation" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="7" />
				<display_value value="duration" />

				<effect_group>
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="1" />
				</effect_group>
				<effect_group>	
					<passive_effect name="Mobility" operation="base_add" value="-.3" />
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="3" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="3" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-3" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="3" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-3" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="3" />
				</effect_group>

			</buff>

			<!-- Veteran drop item -->
			<buff name="BuffBossesDropItem" name_key="BuffBossesDropItemName" tooltip_key="BuffBossesDropItemTooltip" description_key="BuffBossesDropItemIncDesc" icon="ui_game_symbol_drop" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="7" />
				<display_value value="duration" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="BossesDropItem" />
					<passive_effect name="DegradationPerUse" operation="base_set" value="5" />
				</effect_group>
			</buff>

			<!-- Bosses radiation -->
			<buff name="BuffAcRadBossesAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".03" fade="2" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2" />

				</effect_group>
			</buff>

			<buff name="BuffAcRadZBossesAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />

				<effect_group>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" effect_name="Radiation" intensity=".05" fade="2" />
					<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="2" />

				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- Buff mechanics HEAT -->
			<!-- WEAK -->
			<buff name="BuffHeat1" icon="ui_game_symbol_fire" icon_color="255,230,40" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHellishHeatWeak" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHellishHeatWeak">
						<requirement name="!HasBuff" buff="BuffHellishHeatMedium" />
						<requirement name="!HasBuff" buff="BuffHellishHeatStrong" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffHellishHeatWeak" name_key="BuffHellishHeatWeakName" tooltip_key="BuffHellishHeatWeakTooltip" description_key="BuffHellishHeatWeakIncDesc" icon="ui_game_symbol_fire" icon_color="255,230,40" icon_blink="true">
				<damage_type value="heat" />
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffHellishHeatMedium,BuffHellishHeatStrong" />
				</effect_group>

				<effect_group name="Damage">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$WeakDamagePeriod" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$WeakDamageCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$WeakDamageCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Water" operation="add" value="-.02" />

					<passive_effect name="HealthChangeOT" operation="base_subtract" value="2">
						<requirement name="CVarCompare" cvar="$WeakDamageCount" operation="Equals" value="@$WeakDamagePeriod" />
					</passive_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$WeakDamageCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$WeakDamageCount" operation="Equals" value="7" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$WeakDamageCount" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$WeakDamagePeriod" />
				</effect_group>
			</buff>

			<!-- MEDIUM -->
			<buff name="BuffHeat2" icon="ui_game_symbol_fire" icon_color="255,160,50" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHellishHeatMedium" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHellishHeatMedium">
						<requirement name="!HasBuff" buff="BuffHellishHeatStrong" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffHellishHeatMedium" name_key="BuffHellishHeatMediumName" tooltip_key="BuffHellishHeatMediumTooltip" description_key="BuffHellishHeatMediumIncDesc" icon="ui_game_symbol_fire" icon_color="255,160,50" icon_blink="true">
				<damage_type value="heat" />
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffHellishHeatWeak,BuffHellishHeatStrong" />
				</effect_group>

				<effect_group name="Damage">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MediumDamagePeriod" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MediumDamageCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MediumDamageCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Water" operation="add" value="-.04" />

					<passive_effect name="HealthChangeOT" operation="base_subtract" value="2">
						<requirement name="CVarCompare" cvar="$MediumDamageCount" operation="Equals" value="@$MediumDamagePeriod" />
					</passive_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MediumDamageCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$MediumDamageCount" operation="Equals" value="5" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MediumDamageCount" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MediumDamagePeriod" />
				</effect_group>
			</buff>

			<!-- STRONG -->
			<buff name="BuffHeat3" icon="ui_game_symbol_fire" icon_color="255,20,0" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffHellishHeatStrong" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffHellishHeatStrong" />
				</effect_group>
			</buff>

			<buff name="BuffHellishHeatStrong" name_key="BuffHellishHeatStrongName" tooltip_key="BuffHellishHeatStrongTooltip" description_key="BuffHellishHeatStrongIncDesc" icon="ui_game_symbol_fire" icon_color="255,20,0" icon_blink="true">
				<damage_type value="heat" />
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffHellishHeatWeak,BuffHellishHeatMedium" />
				</effect_group>

				<effect_group name="Damage">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$StrongDamagePeriod" operation="set" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$StrongDamageCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrongDamageCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Water" operation="add" value="-.08" />

					<passive_effect name="HealthChangeOT" operation="base_subtract" value="4">
						<requirement name="CVarCompare" cvar="$StrongDamageCount" operation="Equals" value="@$StrongDamagePeriod" />
					</passive_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrongDamageCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$StrongDamageCount" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$StrongDamageCount" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$StrongDamagePeriod" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BurnCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BurnCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurningMolotov">
						<requirement name="CVarCompare" cvar="$BurnCount" operation="Equals" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BurnCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$BurnCount" operation="Equals" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BurnCount" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- Buffs mechanics STRONG GUSTS -->

			<!-- Bosses radiation -->
			<buff name="buffGustResist" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>

			<!-- WEAK -->
			<buff name="BuffGust1" icon="ui_game_symbol_wind" icon_color="255,230,40" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGustWeak">
						<requirement name="!HasBuff" buff="buffGustResist" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffGustWeak">
						<requirement name="!HasBuff" buff="buffGustResist" />
						<requirement name="!HasBuff" buff="BuffGustMedium" />
						<requirement name="!HasBuff" buff="BuffGustStrong" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffGustWeak" name_key="BuffGustWeakName" tooltip_key="BuffGustWeakTooltip" description_key="BuffGustWeakIncDesc" icon="ui_game_symbol_wind" icon_color="255,230,40" icon_blink="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffGustMedium,BuffGustStrong" />
					<passive_effect name="Mobility" operation="base_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- MEDIUM -->
			<buff name="BuffGust2" icon="ui_game_symbol_wind" icon_color="255,160,50" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGustMedium">
						<requirement name="!HasBuff" buff="buffGustResist" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffGustMedium">
						<requirement name="!HasBuff" buff="BuffGustStrong" />
						<requirement name="!HasBuff" buff="buffGustResist" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffGustMedium" name_key="BuffGustMediumName" tooltip_key="BuffGustMediumTooltip" description_key="BuffGustMediumIncDesc" icon="ui_game_symbol_wind" icon_color="255,160,50" icon_blink="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffGustWeak,BuffGustStrong" />
					<passive_effect name="Mobility" operation="base_add" value="-.3" />
				</effect_group>
			</buff>

			<!-- STRONG -->
			<buff name="BuffGust3" icon="ui_game_symbol_wind" icon_color="255,20,0" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGustStrong">
						<requirement name="!HasBuff" buff="buffGustResist" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffGustStrong">
						<requirement name="!HasBuff" buff="buffGustResist" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffGustStrong" name_key="BuffGustStrongName" tooltip_key="BuffGustStrongTooltip" description_key="BuffGustStrongIncDesc" icon="ui_game_symbol_wind" icon_color="255,20,0" icon_blink="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffGustWeak,BuffGustMedium" />
					<passive_effect name="Mobility" operation="base_add" value="-.45" />
				</effect_group>
				<effect_group name="Knock">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$GustCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$GustCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BurnCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$GustCount" operation="Equals" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$GustCount" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- Buffs mechanics CHOLERA -->
			<!-- WEAK -->
			<buff name="BuffRad1" icon="ui_game_symbol_infection" icon_color="255,230,40" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffRadWeak" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffRadWeak">
						<requirement name="!HasBuff" buff="BuffRadMedium" />
						<requirement name="!HasBuff" buff="BuffRadStrong" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffRadWeak" name_key="BuffRadWeakName" tooltip_key="BuffRadWeakTooltip" description_key="BuffRadWeakIncDesc" icon="ui_game_symbol_infection" icon_color="255,230,40" icon_blink="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffRadMedium,BuffRadStrong" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="0" />
				</effect_group>
			</buff>

			<!-- MEDIUM -->
			<buff name="BuffRad2" icon="ui_game_symbol_infection" icon_color="255,160,50" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffRadMedium" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffRadMedium">
						<requirement name="!HasBuff" buff="BuffRadStrong" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffRadMedium" name_key="BuffRadMediumName" tooltip_key="BuffRadMediumTooltip" description_key="BuffRadMediumIncDesc" icon="ui_game_symbol_infection" icon_color="255,160,50" icon_blink="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffRadWeak,BuffRadStrong" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="2" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="0" />
				</effect_group>
			</buff>

			<!-- STRONG -->
			<buff name="BuffRad3" icon="ui_game_symbol_infection" icon_color="255,20,0" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffRadStrong" />
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BuffRadStrong" />
				</effect_group>
			</buff>

			<buff name="BuffRadStrong" name_key="BuffRadStrongName" tooltip_key="BuffRadStrongTooltip" description_key="BuffRadStrongIncDesc" icon="ui_game_symbol_infection" icon_color="255,20,0" icon_blink="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="BuffRadWeak,BuffRadMedium" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$AcRadCholera" operation="set" value="0" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- WORK IN PROGRESS -->

		</append>


	<!-- Z_Combinations | buffs.xml -->

	<append xpath="/buffs">

			<buff name="buffCombinationsMain" hidden="true">
				<stack_type value="ignore" />
				<display_value value=".strickCount" />

				<effect_group>		
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_started" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CombinationsBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboTypeCounter" operation="set" value="randomint(1,2)" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboType" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$ComboTypeCounter" operation="EQ" value="1" /></triggered_effect>	

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboTypeCounter2" operation="set" value="randomint(1,2)">
						<requirement name="CVarCompare" cvar="$ComboTypeCounter" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboType" operation="set" value="2">
						<requirement name="CVarCompare" cvar="$ComboTypeCounter2" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboType" operation="set" value="3">
						<requirement name="CVarCompare" cvar="$ComboTypeCounter2" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffNextStepCombo1">
						<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffNextStepCombo2">
						<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffNextStepCombo3">
						<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CombinationsBlockComplete" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboStatus" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$strickCount" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".strickCount" operation="set" value="@$strickCount" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".strickCount" operation="set" value="@$strickCount" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock">
						<requirement name="CVarCompare" cvar="$CombinationsBlockComplete" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$strickCount" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlockComplete,$ComboStatus,$ComboType,$ComboTypeCounter,$ComboTypeCounter2,$ComboReward" />
				</effect_group>

				<effect_group>
					<requirement_group op="and">
						<requirement name="!HasBuff" buff="buffComboPrimaryHit1" />
						<requirement name="!HasBuff" buff="buffComboSecondaryHit1" />
					</requirement_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNextStepCombo1">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$strickCount" operation="LT" value="10" />
						</triggered_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="!HasBuff" buff="buffComboPrimaryHit2" />
						<requirement name="!HasBuff" buff="buffComboSecondaryHit2" />
						<requirement name="!HasBuff" buff="buffComboJump1" />
						<requirement name="!HasBuff" buff="buffComboCrouch1" />
					</requirement_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNextStepCombo2">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$strickCount" operation="LT" value="10" />
						</triggered_effect>
				</effect_group>
				<effect_group>
					<requirement_group op="and">
						<requirement name="!HasBuff" buff="buffComboPrimaryHit3" />
						<requirement name="!HasBuff" buff="buffComboSecondaryHit3" />
						<requirement name="!HasBuff" buff="buffComboJump2" />
						<requirement name="!HasBuff" buff="buffComboCrouch2" />
						<requirement name="!HasBuff" buff="buffComboHitHead" />
						<requirement name="!HasBuff" buff="buffComboHitBody" />
						<requirement name="!HasBuff" buff="buffComboHitArms" />
						<requirement name="!HasBuff" buff="buffComboHitLegs" />
					</requirement_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNextStepCombo3">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="3" />
							<requirement name="CVarCompare" cvar="$strickCount" operation="LT" value="10" />
						</triggered_effect>
				</effect_group>

				<effect_group name="Bonus">
					<requirement name="CVarCompare" cvar="$strickCount" operation="GTE" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboReward" operation="set" value="randomint(1,3)" />

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusDamage1">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusSpeed1">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusXP1">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="1" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="3" />
						</triggered_effect>

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusDamage2">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusSpeed2">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusXP2">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="2" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="3" />
						</triggered_effect>

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusDamage3">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="3" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusSpeed3">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="3" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffComboBonusXP3">
							<requirement name="CVarCompare" cvar="$ComboType" operation="EQ" value="3" />
							<requirement name="CVarCompare" cvar="$ComboReward" operation="EQ" value="3" />
						</triggered_effect>					

						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$CombinationsBlockComplete" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCombinationsMain" />
				</effect_group>

			</buff>

			<!-- =============================== -->
			<!-- Combination bonuses -->

			<buff name="buffComboBonusDamage1" name_key="buffComboBonusDamage1Name" tooltip_key="buffComboBonus1Tooltip" description_key="buffComboBonusDamage1Desc" icon="ui_game_symbol_check" icon_color="200,200,200" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusDamage1">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusDamage1">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusDamage2" name_key="buffComboBonusDamage2Name" tooltip_key="buffComboBonus2Tooltip" description_key="buffComboBonusDamage2Desc" icon="ui_game_symbol_check" icon_color="190,190,255" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusDamage2">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusDamage2">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusDamage3" name_key="buffComboBonusDamage3Name" tooltip_key="buffComboBonus3Tooltip" description_key="buffComboBonusDamage3Desc" icon="ui_game_symbol_check" icon_color="255,185,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusDamage3">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusDamage3">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusSpeed1" name_key="buffComboBonusSpeed1Name" tooltip_key="buffComboBonus1Tooltip" description_key="buffComboBonusSpeed1Desc" icon="ui_game_symbol_arrow_compass" icon_color="200,200,200" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusSpeed1">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusSpeed1">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusSpeed2" name_key="buffComboBonusSpeed2Name" tooltip_key="buffComboBonus2Tooltip" description_key="buffComboBonusSpeed2Desc" icon="ui_game_symbol_arrow_compass" icon_color="190,190,255" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusSpeed2">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusSpeed2">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusSpeed3" name_key="buffComboBonusSpeed3Name" tooltip_key="buffComboBonus3Tooltip" description_key="buffComboBonusSpeed3Desc" icon="ui_game_symbol_arrow_compass" icon_color="255,185,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusSpeed3">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusSpeed3">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusXP1" name_key="buffComboBonusXP1Name" tooltip_key="buffComboBonus1Tooltip" description_key="buffComboBonusXP1Desc" icon="ui_game_symbol_xp" icon_color="200,200,200" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusXP1">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusXP1">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusXP2" name_key="buffComboBonusXP2Name" tooltip_key="buffComboBonus2Tooltip" description_key="buffComboBonusXP2Desc" icon="ui_game_symbol_xp" icon_color="190,190,255" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusXP2">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusXP2">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" />
				</effect_group>
			</buff>

			<buff name="buffComboBonusXP3" name_key="buffComboBonusXP3Name" tooltip_key="buffComboBonus3Tooltip" description_key="buffComboBonusXP3Desc" icon="ui_game_symbol_xp" icon_color="255,185,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffComboBonusDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_master_complete" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="90">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="120">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="150">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="180">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="set" value="210">
						<requirement name="ProgressionLevel" progression_name="perkCombosMelee" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffComboBonusDisplay" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffComboBonusDisplay" operation="set" value="@$buffComboBonusDisplay" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusXP3">
						<requirement name="CVarCompare" cvar="$buffComboBonusDisplay" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboBonusXP3">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombinationsBlock,$buffComboBonusDisplay,.buffComboBonusDisplay" />
				</effect_group>
				<effect_group name="Bonus">
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- STEPS -->

			<buff name="buffNextStepCombo1" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />

				<effect_group>
					<requirement name="CVarCompare" cvar="$strickCount" operation="LTE" value="9" />
						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_objective_complete" play_in_head="true" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomStep" operation="set" value="randomint(1,2)" />

						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboPrimaryHit1">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboSecondaryHit1">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="2" /></triggered_effect>

						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomStep" />
				</effect_group>
			</buff>

			<buff name="buffNextStepCombo2" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />

				<effect_group>
					<requirement name="CVarCompare" cvar="$strickCount" operation="LTE" value="9" />
						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_objective_complete" play_in_head="true" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomStep" operation="set" value="randomint(1,4)" />

						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboPrimaryHit2">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboSecondaryHit2">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="2" /></triggered_effect>

						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboJump1">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="3" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboCrouch1">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="4" /></triggered_effect>

						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomStep" />
				</effect_group>
			</buff>

			<buff name="buffNextStepCombo3" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />

				<effect_group>
					<requirement name="CVarCompare" cvar="$strickCount" operation="LTE" value="9" />
						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="quest_objective_complete" play_in_head="true" />

						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CustomStep" operation="set" value="randomint(1,8)" />

						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboHitHead">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="1" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboHitBody">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="2" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboHitArms">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="3" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboHitLegs">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="4" /></triggered_effect>

						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboPrimaryHit3">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="5" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboSecondaryHit3">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="6" /></triggered_effect>

						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboJump2">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="7" /></triggered_effect>
						<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffComboCrouch2">
							<requirement name="CVarCompare" cvar="$CustomStep" operation="EQ" value="8" /></triggered_effect>

						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CustomStep" />
				</effect_group>
			</buff>

			<!-- =============================== -->
			<!-- Combination step options -->

			<!-- Hit Location -->

			<buff name="buffComboHitHead" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitHeadBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitHeadHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboHitHeadBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboHitHeadBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboHitHeadBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboHitHeadHUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboHitHeadBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo3" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboHitHead" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboHitHead" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>

			<buff name="buffComboHitBody" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitBodyBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitBodyHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboHitBodyBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboHitBodyBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboHitBodyBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboHitBodyHUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="HitLocation" body_parts="Torso" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboHitBodyBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo3" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboHitBody" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboHitBody" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>

			<buff name="buffComboHitArms" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitArmsBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitArmsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboHitArmsBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboHitArmsBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboHitArmsBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboHitArmsHUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="HitLocation" body_parts="LeftUpperArm,RightUpperArm,LeftLowerArm,RightLowerArm" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboHitArmsBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo3" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboHitArms" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboHitArms" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>			

			<buff name="buffComboHitLegs" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitLegsBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboHitLegsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboHitLegsBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboHitLegsBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboHitLegsBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboHitLegsHUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="HitLocation" body_parts="LeftUpperLeg,RightUpperLeg,LeftLowerLeg,RightLowerLeg" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboHitLegsBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo3" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboHitLegs" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboHitLegs" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>

			<!-- Hit Type -->

			<buff name="buffComboPrimaryHit1" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboPrimaryHitBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboPrimaryHit1HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboPrimaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboPrimaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboPrimaryHitBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboPrimaryHit1HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="IsPrimaryAttack" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboPrimaryHitBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo1" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboPrimaryHit1" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboPrimaryHit1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>
			<buff name="buffComboPrimaryHit2" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboPrimaryHitBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboPrimaryHit2HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboPrimaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboPrimaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboPrimaryHitBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboPrimaryHit2HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="IsPrimaryAttack" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboPrimaryHitBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo2" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboPrimaryHit2" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboPrimaryHit2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>
			<buff name="buffComboPrimaryHit3" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboPrimaryHitBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboPrimaryHit3HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboPrimaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboPrimaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboPrimaryHitBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboPrimaryHit3HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="IsPrimaryAttack" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboPrimaryHitBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo3" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboPrimaryHit3" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboPrimaryHit3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>

			<buff name="buffComboSecondaryHit1" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboSecondaryHitBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboSecondaryHit1HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboSecondaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboSecondaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboSecondaryHitBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboSecondaryHit1HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="IsSecondaryAttack" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboSecondaryHitBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo1" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboSecondaryHit1" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboSecondaryHit1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>
			<buff name="buffComboSecondaryHit2" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboSecondaryHitBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboSecondaryHit2HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboSecondaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboSecondaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboSecondaryHitBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboSecondaryHit2HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="IsSecondaryAttack" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboSecondaryHitBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo2" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboSecondaryHit2" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboSecondaryHit2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>
			<buff name="buffComboSecondaryHit3" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboSecondaryHitBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboSecondaryHit3HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboSecondaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboSecondaryHitBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboSecondaryHitBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboSecondaryHit3HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<requirement name="IsSecondaryAttack" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$ComboSecondaryHitBlock" operation="set" value="2" />
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffNextStepCombo3" />
						<triggered_effect trigger="onSelfAttackedOther" action="RemoveBuff" buff="buffComboSecondaryHit3" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboSecondaryHit3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>

			<!-- Action Type -->

			<buff name="buffComboJump1" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboJumpBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboJump1HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboJumpBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboJumpBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboJumpBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboJump1HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$ComboJumpBlock" operation="set" value="2" />
					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffNextStepCombo2" />
					<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffComboJump1" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboJump1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>
			<buff name="buffComboJump2" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboJumpBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboJump2HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboJumpBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboJumpBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboJumpBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboJump2HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$ComboJumpBlock" operation="set" value="2" />
					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffNextStepCombo3" />
					<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffComboJump2" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboJump2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>

			<buff name="buffComboCrouch1" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboCrouchBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboCrouch1HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboCrouchBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboCrouchBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboCrouchBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboCrouch1HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<triggered_effect trigger="onSelfCrouch" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfCrouch" action="ModifyCVar" cvar="$ComboCrouchBlock" operation="set" value="2" />
					<triggered_effect trigger="onSelfCrouch" action="AddBuff" buff="buffNextStepCombo2" />
					<triggered_effect trigger="onSelfCrouch" action="RemoveBuff" buff="buffComboCrouch1" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboCrouch1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>
			<buff name="buffComboCrouch2" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<update_rate value=".05" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboCrouchBlock" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboCrouch2HUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="set" value="@$ComboDurationsHUD" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ComboDurationsHUDTick" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ComboDurationsHUD" operation="subtract" value="@$ComboDurationsHUDTick" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffCombinationsMain">
						<requirement name="CVarCompare" cvar="$ComboCrouchBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true">
						<requirement name="CVarCompare" cvar="$ComboCrouchBlock" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboCrouchBlock,$ComboDurationsHUD,$ComboDurationsHUDTick,$ComboCrouch2HUD" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ComboStatus">
						<requirement name="CVarCompare" cvar="$strickCount" operation="EQ" value="10" /></triggered_effect>
				</effect_group>
				<effect_group name="Action">
					<triggered_effect trigger="onSelfCrouch" action="ModifyCVar" cvar="$strickCount" operation="add" value="1" />
					<triggered_effect trigger="onSelfCrouch" action="ModifyCVar" cvar="$ComboCrouchBlock" operation="set" value="2" />
					<triggered_effect trigger="onSelfCrouch" action="AddBuff" buff="buffNextStepCombo3" />
					<triggered_effect trigger="onSelfCrouch" action="RemoveBuff" buff="buffComboCrouch2" />
				</effect_group>
				<effect_group>
					<requirement name="!HoldingItemHasTags" tags="melee" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffComboCrouch2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$ComboStatus" />
						<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="quest_failed" play_in_head="true" />
				</effect_group>
			</buff>

		</append>


	<!-- Z_Contracts | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck01']">

			<effect_group>
				<passive_effect name="HealthMax" operation="base_add" value="@$RareBonus_Health" />
				<passive_effect name="StaminaMax" operation="base_add" value="@$RareBonus_Stamina" />
				<passive_effect name="JumpStrength" operation="perc_add" value="@$RareBonus_JumpStrength" />
				<passive_effect name="Mobility" operation="perc_add" value="@$RareBonus_Mobility" />

				<passive_effect name="EntityDamage" operation="perc_add" value="@RareBonus_AnimalDamageMelee">
					<requirement name="EntityTagCompare" target="other" tags="animal" /></passive_effect>

				<passive_effect name="HarvestCount" operation="perc_add" value="@LegBonus_MinibossSamples" tags="butcherHarvestMutation">
					<requirement name="EntityTagCompare" target="other" tags="miniboss" /></passive_effect>
				<passive_effect name="HarvestCount" operation="perc_add" value="@LegBonus_BossSamples" tags="butcherHarvestMutation">
					<requirement name="EntityTagCompare" target="other" tags="boss" /></passive_effect>
				<passive_effect name="HarvestCount" operation="perc_add" value="@LegBonus_AllSamples" tags="butcherHarvestMutation" />

				<!-- BIOME's damage bonus -->
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageForest">
					<requirement name="InBiome" biome="3" /></passive_effect>

				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageBurntForest">
					<requirement name="InBiome" biome="9" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageDesert">
					<requirement name="InBiome" biome="5" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageSnow">
					<requirement name="InBiome" biome="1" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageWasteland">
					<requirement name="InBiome" biome="8" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageRifle">
					<requirement name="HasBuff" buff="Holding_Rifle" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageMachineGun">
					<requirement name="HasBuff" buff="Holding_MachineGun" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageShotgun">
					<requirement name="HasBuff" buff="Holding_Shotgun" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamagePistol">
					<requirement name="HasBuff" buff="Holding_Pistol" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageMeleeLight">
					<requirement name="HasBuff" buff="Holding_Melee_Light" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageMeleeHeavy">
					<requirement name="HasBuff" buff="Holding_Melee_Heavy" /></passive_effect>
				<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_DamageAll" />

			</effect_group>

			<effect_group name="sneak damage bonus">
				<requirement name="CVarCompare" cvar="_crouching" operation="Equals" value="1" />
				<requirement name="CVarCompare" cvar="_notAlerted" operation="GT" value="0" target="other" />
					<passive_effect name="DamageBonus" operation="base_add" value="@$RareBonus_HiddenStrike" />
					<passive_effect name="EntityDamage" operation="perc_add" value="@$RareBonus_HiddenStrike" tags="perkDeadEye" />
			</effect_group>

			<effect_group>
				<!-- Biome Quest Requirements -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Wasteland_Night">
					<requirement name="InBiome" biome="8" />
					<requirement name="IsNight" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Winter_Night">
					<requirement name="InBiome" biome="1" />
					<requirement name="IsNight" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Only_Night">
					<requirement name="IsNight" />
				</triggered_effect>

				<!-- AllTime -->

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Forest_AllTime">
					<requirement name="InBiome" biome="3" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="BurntForest_AllTime">
					<requirement name="InBiome" biome="9" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Desert_AllTime">
					<requirement name="InBiome" biome="5" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Snow_AllTime">
					<requirement name="InBiome" biome="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="Wasteland_AllTime">
					<requirement name="InBiome" biome="8" />
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoWearStat" operation="set" value="0" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoWearStat" operation="set" value="1">
					<requirement name="WornItems" operation="GTE" value="1" tags="armor" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="NoWear">
					<requirement name="CVarCompare" cvar="$NoWearStat" operation="Equals" value="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="NoWear">
					<requirement name="CVarCompare" cvar="$NoWearStat" operation="Equals" value="0" />
				</triggered_effect>
	        </effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoBootsStat" operation="set" value="0" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$NoBootsStat" operation="set" value="1">
					<requirement name="WornItems" operation="GTE" value="1" tags="feet" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="NoBoots">
					<requirement name="CVarCompare" cvar="$NoBootsStat" operation="Equals" value="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="NoBoots">
					<requirement name="CVarCompare" cvar="$NoBootsStat" operation="Equals" value="0" />
				</triggered_effect>
			</effect_group>

			<!-- <triggered_effect trigger="onSelfJump" action="CVarLogValue" cvar="$NoBootsStat"/> -->
			<!-- <triggered_effect trigger="onSelfJump" action="CVarLogValue" cvar="LegBonus_BossSamples"/> -->
			<!-- <triggered_effect trigger="onSelfJump" action="CVarLogValue" cvar="LegBonus_AllSamples"/> -->

		</append>

	<append xpath="/buffs">
			<!-- Check's general conditions -->
			<buff name="Winter_Night" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>
			<buff name="Wasteland_Night" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>

			<buff name="Only_Night" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>

			<buff name="Forest_AllTime" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>
			<buff name="BurntForest_AllTime" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>
			<buff name="Desert_AllTime" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>
			<buff name="Snow_AllTime" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>
			<buff name="Wasteland_AllTime" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>

			<buff name="NoWear" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>
			<buff name="NoBoots" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>

			<!-- Range weapon check's -->
			<buff name="Holding_Range" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_MachineGun" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Shotgun" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Rifle" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Pistol" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Archery" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Mantis" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>

			<!-- Melee weapon check's -->
			<buff name="Holding_Melee" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Melee_Light" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Melee_Heavy" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Axe" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Spear" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Club" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Sledgehammer" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Knuckles" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_Knife" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>
			<buff name="Holding_StunBaton" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>

	    </append>


	<!-- Z_EliteZombies | buffs.xml -->

	<append xpath="/buffs">

			<buff name="BuffEliteHandsDECO" hidden="true">
				<stack_type value="replace" />
				<duration value="600" />

				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_radiation_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_left" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_radiation_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_radiation_right" /></triggered_effect>			
				</effect_group>
			</buff>

			<buff name="BuffEliteHandsChargedDECO" hidden="true">
				<stack_type value="replace" />
				<duration value="600" />

				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_shock_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_shock_left" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_shock_right" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_shock_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_shock_right" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffEliteHandsInfernalDECO" hidden="true">
				<stack_type value="replace" />
				<duration value="600" />

				<effect_group>
					<triggered_effect trigger="onSelfAttackedOther" target="other" action="AddBuff" buff="BuffAcRadEliteZombie">
						<requirement name="EntityTagCompare" target="other" tags="player" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand" />
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" local_offset="-.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" local_offset="-0.08,0.16,0" parent_transform="Head" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_left" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_twitch_zombie_fire_right" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_left" parent_transform="LeftHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_fire_left" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="RightHand">
						<requirement name="!HasParticle" particle="p_twitch_zombie_fire_right" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="p_twitch_zombie_fire_right" parent_transform="Head">
						<requirement name="!HasParticle" particle="p_twitch_zombie_fire_right" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffAcRadEliteZombie" hidden="true">
				<stack_type value="replace" />
				<duration value="6" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadEliteZombieHit" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$AcRadEliteZombieHit" />
				</effect_group>
			</buff>	

			<buff name="BuffAcRadEliteZombieAOEself" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="10" buff="BuffAcRadEliteZombieAOE">
						<requirement name="!HasBuff" buff="buffAcRadAOEBlock15,buffAcRadAOEBlock30,buffAcRadAOEBlock45,buffAcRadAOEBlock60,buffAcRadAOEBlock75,buffAcRadAOEBlock90" />
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="BuffAcRadEliteZombieAOE" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />
			</buff>

		</append>


	<!-- Z_FearAndFatigue | buffs.xml -->

	<set xpath="/buffs/buff[@name='buffNewbieCoat']/effect_group/triggered_effect/requirement[@name='PlayerLevel']/@value">9</set>

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">

			<!-- Hygiene status -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHygieneStatus">
					<requirement name="CVarCompare" cvar="_wetnessrate" operation="GT" value=".005" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHygieneStatus">
					<requirement name="HasBuff" buff="buffBathStatus" /></triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$FatigueStart" operation="LT" value="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$FatigueStart" operation="set" value="1" />

				<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="100" />

				<triggered_effect trigger="onSelfEnteredGame" action="AddBuff" buff="buffCheckEnemyAround25Status" />

				<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$StressStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$StressStart" operation="LT" value="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$StressStart" operation="set" value="1" />

				<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$HygieneStatus" operation="set" value="50">
					<requirement name="CVarCompare" cvar="$HygieneStart" operation="LT" value="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$HygieneStart" operation="set" value="1" />
			</effect_group>

			<!-- FATIGUE -->
				<effect_group name="Reserve of strength">
				<!-- 
					Determining the character's stamina Reserve of strength

					The character's overall strength depends on the skills: Strength, Fortitude, Agility - by increasing the level of these attributes you increase the overall indicator
				-->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="set" value="100" />

					<!-- Strength Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="10">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="20">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="30">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="40">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="50">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="60">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="70">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="85">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attStrengthBonus" operation="set" value="100">
						<requirement name="ProgressionLevel" progression_name="attStrength" operation="GTE" value="10" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="add" value="@$attStrengthBonus" />

					<!-- Athletic Build Recovery Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="multiply" value="1.15">
						<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="multiply" value="1.3">
						<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrengthTotal" operation="multiply" value="1.5">
						<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="3" /></triggered_effect>

					<!-- 1% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_1" operation="set" value="@$ReserveCount" />

					<!-- 2% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="2" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_2" operation="set" value="@$ReserveCount" />

					<!-- 3% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_3" operation="set" value="@$ReserveCount" />

					<!-- 4% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="4" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_4" operation="set" value="@$ReserveCount" />

					<!-- 5% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_5" operation="set" value="@$ReserveCount" />

					<!-- 6% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_6" operation="set" value="@$ReserveCount" />

					<!-- 7% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="7" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_7" operation="set" value="@$ReserveCount" />

					<!-- 8% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="8" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_8" operation="set" value="@$ReserveCount" />

					<!-- 9% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="9" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_9" operation="set" value="@$ReserveCount" />

					<!-- 10% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_10" operation="set" value="@$ReserveCount" />

					<!-- 11% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="11" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_11" operation="set" value="@$ReserveCount" />

					<!-- 12% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="12" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_12" operation="set" value="@$ReserveCount" />

					<!-- 13% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="13" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_13" operation="set" value="@$ReserveCount" />

					<!-- 14% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="14" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_14" operation="set" value="@$ReserveCount" />

					<!-- 15% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_15" operation="set" value="@$ReserveCount" />

					<!-- 16% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="16" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_16" operation="set" value="@$ReserveCount" />

					<!-- 17% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="17" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_17" operation="set" value="@$ReserveCount" />

					<!-- 18% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="18" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_18" operation="set" value="@$ReserveCount" />

					<!-- 19% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="19" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_19" operation="set" value="@$ReserveCount" />

					<!-- 20% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_20" operation="set" value="@$ReserveCount" />

					<!-- 21% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="21" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_21" operation="set" value="@$ReserveCount" />

					<!-- 22% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="22" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_22" operation="set" value="@$ReserveCount" />

					<!-- 23% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="23" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_23" operation="set" value="@$ReserveCount" />

					<!-- 24% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="24" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_24" operation="set" value="@$ReserveCount" />

					<!-- 25% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_25" operation="set" value="@$ReserveCount" />

					<!-- 26% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="26" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_26" operation="set" value="@$ReserveCount" />

					<!-- 27% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="27" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_27" operation="set" value="@$ReserveCount" />

					<!-- 28% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="28" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_28" operation="set" value="@$ReserveCount" />

					<!-- 29% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="29" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_29" operation="set" value="@$ReserveCount" />

					<!-- 30% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_30" operation="set" value="@$ReserveCount" />

					<!-- 31% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="31" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_31" operation="set" value="@$ReserveCount" />

					<!-- 32% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="32" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_32" operation="set" value="@$ReserveCount" />

					<!-- 33% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="33" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_33" operation="set" value="@$ReserveCount" />

					<!-- 34% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="34" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_34" operation="set" value="@$ReserveCount" />

					<!-- 35% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="35" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_35" operation="set" value="@$ReserveCount" />

					<!-- 36% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="36" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_36" operation="set" value="@$ReserveCount" />

					<!-- 37% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="37" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_37" operation="set" value="@$ReserveCount" />

					<!-- 38% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="38" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_38" operation="set" value="@$ReserveCount" />

					<!-- 39% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="39" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_39" operation="set" value="@$ReserveCount" />

					<!-- 40% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="40" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_40" operation="set" value="@$ReserveCount" />

					<!-- 41% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="41" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_41" operation="set" value="@$ReserveCount" />

					<!-- 42% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="42" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_42" operation="set" value="@$ReserveCount" />

					<!-- 43% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="43" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_43" operation="set" value="@$ReserveCount" />

					<!-- 44% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="44" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_44" operation="set" value="@$ReserveCount" />

					<!-- 45% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="45" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_45" operation="set" value="@$ReserveCount" />

					<!-- 46% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="46" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_46" operation="set" value="@$ReserveCount" />

					<!-- 47% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="47" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_47" operation="set" value="@$ReserveCount" />

					<!-- 48% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="48" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_48" operation="set" value="@$ReserveCount" />

					<!-- 49% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="49" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_49" operation="set" value="@$ReserveCount" />

					<!-- 50% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_50" operation="set" value="@$ReserveCount" />

					<!-- 51% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="51" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_51" operation="set" value="@$ReserveCount" />

					<!-- 52% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="52" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_52" operation="set" value="@$ReserveCount" />

					<!-- 53% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="53" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_53" operation="set" value="@$ReserveCount" />

					<!-- 54% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="54" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_54" operation="set" value="@$ReserveCount" />

					<!-- 55% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="55" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_55" operation="set" value="@$ReserveCount" />

					<!-- 56% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="56" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_56" operation="set" value="@$ReserveCount" />

					<!-- 57% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="57" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_57" operation="set" value="@$ReserveCount" />

					<!-- 58% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="58" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_58" operation="set" value="@$ReserveCount" />

					<!-- 59% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="59" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_59" operation="set" value="@$ReserveCount" />

					<!-- 60% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="60" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_60" operation="set" value="@$ReserveCount" />

					<!-- 61% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="61" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_61" operation="set" value="@$ReserveCount" />

					<!-- 62% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="62" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_62" operation="set" value="@$ReserveCount" />

					<!-- 63% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="63" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_63" operation="set" value="@$ReserveCount" />

					<!-- 64% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="64" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_64" operation="set" value="@$ReserveCount" />

					<!-- 65% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="65" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_65" operation="set" value="@$ReserveCount" />

					<!-- 66% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="66" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_66" operation="set" value="@$ReserveCount" />

					<!-- 67% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="67" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_67" operation="set" value="@$ReserveCount" />

					<!-- 68% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="68" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_68" operation="set" value="@$ReserveCount" />

					<!-- 69% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="69" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_69" operation="set" value="@$ReserveCount" />

					<!-- 70% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="70" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_70" operation="set" value="@$ReserveCount" />

					<!-- 71% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="71" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_71" operation="set" value="@$ReserveCount" />

					<!-- 72% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="72" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_72" operation="set" value="@$ReserveCount" />

					<!-- 73% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="73" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_73" operation="set" value="@$ReserveCount" />

					<!-- 74% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="74" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_74" operation="set" value="@$ReserveCount" />

					<!-- 75% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="75" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_75" operation="set" value="@$ReserveCount" />

					<!-- 76% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="76" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_76" operation="set" value="@$ReserveCount" />

					<!-- 77% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="77" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_77" operation="set" value="@$ReserveCount" />

					<!-- 78% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="78" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_78" operation="set" value="@$ReserveCount" />

					<!-- 79% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="79" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_79" operation="set" value="@$ReserveCount" />

					<!-- 80% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="80" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_80" operation="set" value="@$ReserveCount" />

					<!-- 81% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="81" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_81" operation="set" value="@$ReserveCount" />

					<!-- 82% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="82" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_82" operation="set" value="@$ReserveCount" />

					<!-- 83% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="83" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_83" operation="set" value="@$ReserveCount" />

					<!-- 84% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="84" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_84" operation="set" value="@$ReserveCount" />

					<!-- 85% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="85" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_85" operation="set" value="@$ReserveCount" />

					<!-- 86% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="86" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_86" operation="set" value="@$ReserveCount" />

					<!-- 87% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="87" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_87" operation="set" value="@$ReserveCount" />

					<!-- 88% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="88" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_88" operation="set" value="@$ReserveCount" />

					<!-- 89% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="89" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_89" operation="set" value="@$ReserveCount" />

					<!-- 90% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="90" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_90" operation="set" value="@$ReserveCount" />

					<!-- 91% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="91" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_91" operation="set" value="@$ReserveCount" />

					<!-- 92% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="92" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_92" operation="set" value="@$ReserveCount" />

					<!-- 93% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="93" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_93" operation="set" value="@$ReserveCount" />

					<!-- 94% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="94" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_94" operation="set" value="@$ReserveCount" />

					<!-- 95% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="95" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_95" operation="set" value="@$ReserveCount" />

					<!-- 96% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="96" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_96" operation="set" value="@$ReserveCount" />

					<!-- 97% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="97" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_97" operation="set" value="@$ReserveCount" />

					<!-- 98% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="98" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_98" operation="set" value="@$ReserveCount" />

					<!-- 99% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="99" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_99" operation="set" value="@$ReserveCount" />

					<!-- 100% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="set" value="@$ReserveStrengthTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveCount" operation="multiply" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ReserveStrength_100" operation="set" value="@$ReserveCount" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="@$ReserveStrengthTotal">
						<requirement name="HasBuff" buff="god" /></triggered_effect>

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$ReserveStrengthTotal"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$FatigueStatus"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar=".FatigueStatus"/> -->

				</effect_group>

				<effect_group name="Decrease">

					<!-- Definition of the basic impact of the mechanics of the expenditure of the Reserve of strength -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="set" value=".03" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.1">
						<requirement name="ProgressionLevel" progression_name="perkWeakling" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
						<requirement name="ProgressionLevel" progression_name="perkWeakling" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.5">
						<requirement name="ProgressionLevel" progression_name="perkWeakling" operation="Equals" value="3" /></triggered_effect>

					<!-- Fortitude Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="subtract" value=".0015">
						<requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" /></triggered_effect>

					<!-- While the «Newbie Coat» buff is active, the Reserve of strength reduction is reduced by 2 times. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="divide" value="2">
						<requirement name="HasBuff" buff="buffNewbieCoat" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".75">
						<requirement name="HasBuff" buff="buffHealWaterMax" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".75">
						<requirement name="HasBuff" buff="buffCoffee" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".75">
						<requirement name="HasBuff" buff="buffHealFood" />
					</triggered_effect>

					<!-- Depending on the character's encumbrance, a penalty is determined that affects the consumption of Reserve of strength. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="1">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="5" />
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="2">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="10" />
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="3">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GTE" value="15" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
						<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.5">
						<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="3" />
					</triggered_effect>

					<!-- Depending on the type of surface, the penalty for the consumption of the Reserve of strength is determined -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.15">
						<requirement name="HasBuff" buff="buffRoughGroundBase" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
						<requirement name="HasBuff" buff="buffDesertGroundBase" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
						<requirement name="HasBuff" buff="buffTerSandBase" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.35">
						<requirement name="HasBuff" buff="buffDestroyedStoneBase" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.5">
						<requirement name="HasBuff" buff="buffDeepSnowBase" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".9">
						<requirement name="HasBuff" buff="BuffGravelBonus" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".8">
						<requirement name="HasBuff" buff="BuffConcreteBonus" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".7">
						<requirement name="HasBuff" buff="BuffAsphaltBonus" /></triggered_effect>

					<!-- The steroid buff reduces Reserve of strength consumption by 50%. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value=".5">
						<requirement name="HasBuff" buff="buffDrugSteroids" /></triggered_effect>

					<!-- Dynamic calculation of the loss of reserve forces -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseSmallCout" operation="set" value="@$FatigueIncreaseBase" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueIncreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="2.5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseMeduimCout" operation="set" value="@$FatigueCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueIncreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseStrongCout" operation="set" value="@$FatigueCalc" />

					<!-- Checking the character's movement status	 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRunStatus">
						<requirement name="EntityHasMovementTag" tags="running" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWalkStatus">
						<requirement name="EntityHasMovementTag" tags="walking" />
						<requirement name="ProgressionLevel" progression_name="perkRuleOneCardio" operation="LTE" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSwimStatus">
						<requirement name="EntityHasMovementTag" tags="floating" />
						<requirement name="ProgressionLevel" progression_name="perkRuleOneCardio" operation="LTE" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSwimRunStatus">
						<requirement name="EntityHasMovementTag" tags="swimming" /></triggered_effect>

					<triggered_effect trigger="onSelfSwimRun" action="RemoveBuff" buff="buffSwimStatus">
						<requirement name="HasBuff" buff="buffSwimStatus" /></triggered_effect>

					<triggered_effect trigger="onSelfRun" action="AddBuff" buff="buffRunStatus" />					
					<triggered_effect trigger="onSelfRun" action="RemoveBuff" buff="buffWalkStatus">
						<requirement name="HasBuff" buff="buffWalkStatus" /></triggered_effect>

					<triggered_effect trigger="onSelfWalk" action="AddBuff" buff="buffWalkStatus" />
					<triggered_effect trigger="onSelfWalk" action="RemoveBuff" buff="buffRunStatus">
						<requirement name="HasBuff" buff="buffRunStatus" /></triggered_effect>	

					<!-- Any attacks with a tool or melee weapon will cause a loss of stamina.	 -->
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</triggered_effect>

					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
						<requirement name="HoldingItemHasTags" tags="melee" />
					</triggered_effect>

					<!-- Consumption for other activities -->
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
						<requirement name="ProgressionLevel" progression_name="perkParkour" operation="LTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfLootContainer" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
						<requirement name="ProgressionLevel" progression_name="perkLuckyLooter" operation="LTE" value="2" /></triggered_effect>

					<triggered_effect trigger="onReloadStart" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseStrongCout" />
					<triggered_effect trigger="onSelfUpgradedBlock" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout" />
					<triggered_effect trigger="onSelfRepairBlock" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout" />

					<!-- Reduction from training -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
						<requirement name="HasBuff" buff="buffTrainingCardio" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
						<requirement name="HasBuff" buff="buffTrainingLoads" /></triggered_effect>

				</effect_group>

				<effect_group name="Recovery">
					<!-- Definition of the basic Recovery of the mechanics of the expenditure of the Reserve of strength -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="set" value=".15" />

					<!-- Agility Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="add" value=".005">
						<requirement name="ProgressionLevel" progression_name="attAgility" operation="GTE" value="10" /></triggered_effect>

					<!-- While the «Newbie Coat» buff is active, the Reserve of strength recovery is increased by 2 times. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffNewbieCoat" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffSmallHome" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="3">
						<requirement name="HasBuff" buff="buffMediumHome" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="4">
						<requirement name="HasBuff" buff="buffBigHome" />
					</triggered_effect>

					<!-- Athletic Build Recovery Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.15">
						<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.3">
						<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.5">
						<requirement name="ProgressionLevel" progression_name="perkAthleticBuild" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueIncreaseBase" operation="multiply" value="1.25">
						<requirement name="HasBuff" buff="buffHealWaterMax" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.25">
						<requirement name="HasBuff" buff="buffHealFood" />
					</triggered_effect>

					<!-- Depending on the character's encumbrance, a penalty is determined that affects the consumption of Reserve of strength. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$EncumbranceForce" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="1">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="LTE" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="2">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="5" />
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EncumbranceForce" operation="set" value="3">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GTE" value="15" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value=".9">
						<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value=".8">
						<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value=".7">
						<requirement name="CVarCompare" cvar="$EncumbranceForce" operation="Equals" value="3" />
					</triggered_effect>

					<!-- Increased recovery speed from the Tirelessness Perfection Skill -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.2">
						<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="1" />
						<requirement_group op="or">
							<requirement name="!HasBuff" buff="buffSmallHome" />
							<requirement name="!HasBuff" buff="buffMediumHome" />
							<requirement name="!HasBuff" buff="buffBigHome" />
						</requirement_group>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.4">
						<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="2" />
						<requirement_group op="or">
							<requirement name="!HasBuff" buff="buffSmallHome" />
							<requirement name="!HasBuff" buff="buffMediumHome" />
							<requirement name="!HasBuff" buff="buffBigHome" />
						</requirement_group>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.6">
						<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="3" />
						<requirement_group op="or">
							<requirement name="!HasBuff" buff="buffSmallHome" />
							<requirement name="!HasBuff" buff="buffMediumHome" />
							<requirement name="!HasBuff" buff="buffBigHome" />
						</requirement_group>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="1.8">
						<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="4" />
						<requirement_group op="or">
							<requirement name="!HasBuff" buff="buffSmallHome" />
							<requirement name="!HasBuff" buff="buffMediumHome" />
							<requirement name="!HasBuff" buff="buffBigHome" />
						</requirement_group>
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseBase" operation="multiply" value="2">
						<requirement name="ProgressionLevel" progression_name="perkTirelessness" operation="Equals" value="5" />
						<requirement_group op="or">
							<requirement name="!HasBuff" buff="buffSmallHome" />
							<requirement name="!HasBuff" buff="buffMediumHome" />
							<requirement name="!HasBuff" buff="buffBigHome" />
						</requirement_group>
					</triggered_effect>

					<!-- Dynamic calculation of the Recovery of reserve forces -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseSmallCout" operation="set" value="@$FatigueDecreaseBase" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueDecreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="2.5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseMeduimCout" operation="set" value="@$FatigueCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="set" value="@$FatigueDecreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueCalc" operation="multiply" value="5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueDecreaseStrongCout" operation="set" value="@$FatigueCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseSmallCout">
						<requirement name="!HasBuff" buff="buffRunStatus" />
						<requirement name="!HasBuff" buff="buffWalkStatus" />
						<requirement name="!HasBuff" buff="buffSwimStatus" />
						<requirement name="!HasBuff" buff="buffSwimRunStatus" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseSmallCout">
						<requirement name="HasBuff" buff="buffCampfireAOE" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseSmallCout">
						<requirement name="HasBuff" buff="buffSmallHome" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseMeduimCout">
						<requirement name="HasBuff" buff="buffMediumHome" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseStrongCout">
						<requirement name="HasBuff" buff="buffBigHome" />
					</triggered_effect>

				</effect_group>

				<effect_group name="Adding status buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="@$ReserveStrengthTotal">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrengthTotal" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LTE" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFatigueWeak">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_50" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFatigueModerate">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_50" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_25" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFatigueSevere">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_25" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group name="HUD_count">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatusHUD" operation="set" value="@.FatigueStatus" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatusHUD" operation="divide" value="100" />

					<!-- 0 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_1" />
					</triggered_effect>				

					<!-- 1 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_1" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_2" />
					</triggered_effect>	

					<!-- 2 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="2">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_2" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_3" />
					</triggered_effect>

					<!-- 3 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="3">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_3" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_4" />
					</triggered_effect>

					<!-- 4 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="4">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_4" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_5" />
					</triggered_effect>

					<!-- 5 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="5">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_5" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_6" />
					</triggered_effect>

					<!-- 6 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="6">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_6" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_7" />
					</triggered_effect>

					<!-- 7 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="7">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_7" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_8" />
					</triggered_effect>

					<!-- 8 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="8">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_8" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_9" />
					</triggered_effect>

					<!-- 9 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="9">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_9" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_10" />
					</triggered_effect>

					<!-- 10 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="10">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_10" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_11" />
					</triggered_effect>

					<!-- 11 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="11">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_11" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_12" />
					</triggered_effect>

					<!-- 12 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="12">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_12" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_13" />
					</triggered_effect>

					<!-- 13 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="13">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_13" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_14" />
					</triggered_effect>

					<!-- 14 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="14">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_14" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_15" />
					</triggered_effect>

					<!-- 15 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="15">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_15" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_16" />
					</triggered_effect>

					<!-- 16 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="16">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_16" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_17" />
					</triggered_effect>

					<!-- 17 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="17">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_17" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_18" />
					</triggered_effect>

					<!-- 18 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="18">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_18" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_19" />
					</triggered_effect>

					<!-- 19 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="19">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_19" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_20" />
					</triggered_effect>

					<!-- 20 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="20">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_20" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_21" />
					</triggered_effect>

					<!-- 21 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="21">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_21" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_22" />
					</triggered_effect>

					<!-- 22 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="22">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_22" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_23" />
					</triggered_effect>

					<!-- 23 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="23">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_23" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_24" />
					</triggered_effect>

					<!-- 24 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="24">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_24" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_25" />
					</triggered_effect>

					<!-- 25 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="25">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_25" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_26" />
					</triggered_effect>

					<!-- 26 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="26">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_26" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_27" />
					</triggered_effect>

					<!-- 27 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="27">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_27" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_28" />
					</triggered_effect>

					<!-- 28 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="28">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_28" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_29" />
					</triggered_effect>

					<!-- 29 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="29">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_29" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_30" />
					</triggered_effect>

					<!-- 30 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="30">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_30" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_31" />
					</triggered_effect>

					<!-- 31 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="31">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_31" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_32" />
					</triggered_effect>

					<!-- 32 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="32">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_32" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_33" />
					</triggered_effect>

					<!-- 33 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="33">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_33" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_34" />
					</triggered_effect>

					<!-- 34 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="34">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_34" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_35" />
					</triggered_effect>

					<!-- 35 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="35">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_35" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_36" />
					</triggered_effect>

					<!-- 36 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="36">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_36" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_37" />
					</triggered_effect>

					<!-- 37 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="37">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_37" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_38" />
					</triggered_effect>

					<!-- 38 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="38">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_38" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_39" />
					</triggered_effect>

					<!-- 39 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="39">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_39" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_40" />
					</triggered_effect>

					<!-- 40 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="40">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_40" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_41" />
					</triggered_effect>

					<!-- 41 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="41">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_41" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_42" />
					</triggered_effect>

					<!-- 42 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="42">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_42" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_43" />
					</triggered_effect>

					<!-- 43 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="43">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_43" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_44" />
					</triggered_effect>

					<!-- 44 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="44">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_44" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_45" />
					</triggered_effect>

					<!-- 45 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="45">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_45" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_46" />
					</triggered_effect>

					<!-- 46 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="46">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_46" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_47" />
					</triggered_effect>

					<!-- 47 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="47">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_47" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_48" />
					</triggered_effect>

					<!-- 48 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="48">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_48" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_49" />
					</triggered_effect>

					<!-- 49 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="49">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_49" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_50" />
					</triggered_effect>

					<!-- 50 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_50" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_51" />
					</triggered_effect>

					<!-- 51 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="51">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_51" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_52" />
					</triggered_effect>

					<!-- 52 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="52">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_52" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_53" />
					</triggered_effect>

					<!-- 53 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="53">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_53" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_54" />
					</triggered_effect>

					<!-- 54 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="54">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_54" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_55" />
					</triggered_effect>

					<!-- 55 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="55">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_55" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_56" />
					</triggered_effect>

					<!-- 56 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="56">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_56" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_57" />
					</triggered_effect>

					<!-- 57 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="57">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_57" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_58" />
					</triggered_effect>

					<!-- 58 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="58">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_58" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_59" />
					</triggered_effect>

					<!-- 59 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="59">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_59" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_60" />
					</triggered_effect>

					<!-- 60 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="60">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_60" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_61" />
					</triggered_effect>

					<!-- 61 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="61">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_61" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_62" />
					</triggered_effect>

					<!-- 62 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="62">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_62" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_63" />
					</triggered_effect>

					<!-- 63 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="63">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_63" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_64" />
					</triggered_effect>

					<!-- 64 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="64">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_64" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_65" />
					</triggered_effect>

					<!-- 65 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="65">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_65" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_66" />
					</triggered_effect>

					<!-- 66 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="66">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_66" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_67" />
					</triggered_effect>

					<!-- 67 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="67">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_67" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_68" />
					</triggered_effect>

					<!-- 68 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="68">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_68" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_69" />
					</triggered_effect>

					<!-- 69 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="69">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_69" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_70" />
					</triggered_effect>

					<!-- 70 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="70">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_70" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_71" />
					</triggered_effect>

					<!-- 71 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="71">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_71" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_72" />
					</triggered_effect>

					<!-- 72 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="72">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_72" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_73" />
					</triggered_effect>

					<!-- 73 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="73">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_73" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_74" />
					</triggered_effect>

					<!-- 74 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="74">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_74" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_75" />
					</triggered_effect>

					<!-- 75 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="75">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_75" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_76" />
					</triggered_effect>

					<!-- 76 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="76">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_76" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_77" />
					</triggered_effect>

					<!-- 77 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="77">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_77" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_78" />
					</triggered_effect>

					<!-- 78 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="78">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_78" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_79" />
					</triggered_effect>

					<!-- 79 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="79">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_79" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_80" />
					</triggered_effect>

					<!-- 80 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="80">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_80" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_81" />
					</triggered_effect>

					<!-- 81 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="81">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_81" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_82" />
					</triggered_effect>

					<!-- 82 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="82">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_82" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_83" />
					</triggered_effect>

					<!-- 83 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="83">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_83" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_84" />
					</triggered_effect>

					<!-- 84 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="84">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_84" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_85" />
					</triggered_effect>

					<!-- 85 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="85">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_85" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_86" />
					</triggered_effect>

					<!-- 86 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="86">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_86" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_87" />
					</triggered_effect>

					<!-- 87 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="87">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_87" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_88" />
					</triggered_effect>

					<!-- 88 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="88">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_88" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_89" />
					</triggered_effect>

					<!-- 89 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="89">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_89" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_90" />
					</triggered_effect>

					<!-- 90 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="90">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_90" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_91" />
					</triggered_effect>

					<!-- 91 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="91">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_91" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_92" />
					</triggered_effect>

					<!-- 92 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="92">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_92" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_93" />
					</triggered_effect>

					<!-- 93 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="93">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_93" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_94" />
					</triggered_effect>

					<!-- 94 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="94">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_94" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_95" />
					</triggered_effect>

					<!-- 95 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="95">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_95" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_96" />
					</triggered_effect>

					<!-- 96 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="96">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_96" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_97" />
					</triggered_effect>

					<!-- 97 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="97">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_97" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_98" />
					</triggered_effect>

					<!-- 98 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="98">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_98" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_99" />
					</triggered_effect>

					<!-- 99 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="99">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_99" />
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_100" />
					</triggered_effect>

					<!-- 100 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FatigueStatus" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_100" />
					</triggered_effect>
				</effect_group>		

			<!-- STRESS -->

				<effect_group name="Stress Resistance">
				<!-- 
					Determining the character's Stress Resistance

					The character's overall strength depends on the skills: Intellect, Perception, Perfection - by increasing the level of these attributes you increase the overall indicator
				-->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistanceTotal" operation="set" value="100" />

					<!-- Intellect Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="0">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="10">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="20">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="30">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="40">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="50">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="60">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="70">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="85">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$attIntellectBonus" operation="set" value="100">
						<requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistanceTotal" operation="add" value="@$attIntellectBonus" />

					<!-- 1% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_1" operation="set" value="@$ResistanceCount" />

					<!-- 2% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="2" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_2" operation="set" value="@$ResistanceCount" />

					<!-- 3% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_3" operation="set" value="@$ResistanceCount" />

					<!-- 4% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="4" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_4" operation="set" value="@$ResistanceCount" />

					<!-- 5% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_5" operation="set" value="@$ResistanceCount" />

					<!-- 6% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_6" operation="set" value="@$ResistanceCount" />

					<!-- 7% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="7" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_7" operation="set" value="@$ResistanceCount" />

					<!-- 8% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="8" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_8" operation="set" value="@$ResistanceCount" />

					<!-- 9% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="9" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_9" operation="set" value="@$ResistanceCount" />

					<!-- 10% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_10" operation="set" value="@$ResistanceCount" />

					<!-- 11% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="11" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_11" operation="set" value="@$ResistanceCount" />

					<!-- 12% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="12" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_12" operation="set" value="@$ResistanceCount" />

					<!-- 13% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="13" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_13" operation="set" value="@$ResistanceCount" />

					<!-- 14% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="14" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_14" operation="set" value="@$ResistanceCount" />

					<!-- 15% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_15" operation="set" value="@$ResistanceCount" />

					<!-- 16% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="16" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_16" operation="set" value="@$ResistanceCount" />

					<!-- 17% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="17" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_17" operation="set" value="@$ResistanceCount" />

					<!-- 18% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="18" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_18" operation="set" value="@$ResistanceCount" />

					<!-- 19% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="19" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_19" operation="set" value="@$ResistanceCount" />

					<!-- 20% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_20" operation="set" value="@$ResistanceCount" />

					<!-- 21% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="21" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_21" operation="set" value="@$ResistanceCount" />

					<!-- 22% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="22" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_22" operation="set" value="@$ResistanceCount" />

					<!-- 23% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="23" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_23" operation="set" value="@$ResistanceCount" />

					<!-- 24% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="24" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_24" operation="set" value="@$ResistanceCount" />

					<!-- 25% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_25" operation="set" value="@$ResistanceCount" />

					<!-- 26% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="26" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_26" operation="set" value="@$ResistanceCount" />

					<!-- 27% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="27" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_27" operation="set" value="@$ResistanceCount" />

					<!-- 28% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="28" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_28" operation="set" value="@$ResistanceCount" />

					<!-- 29% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="29" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_29" operation="set" value="@$ResistanceCount" />

					<!-- 30% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_30" operation="set" value="@$ResistanceCount" />

					<!-- 31% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="31" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_31" operation="set" value="@$ResistanceCount" />

					<!-- 32% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="32" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_32" operation="set" value="@$ResistanceCount" />

					<!-- 33% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="33" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_33" operation="set" value="@$ResistanceCount" />

					<!-- 34% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="34" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_34" operation="set" value="@$ResistanceCount" />

					<!-- 35% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="35" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_35" operation="set" value="@$ResistanceCount" />

					<!-- 36% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="36" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_36" operation="set" value="@$ResistanceCount" />

					<!-- 37% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="37" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_37" operation="set" value="@$ResistanceCount" />

					<!-- 38% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="38" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_38" operation="set" value="@$ResistanceCount" />

					<!-- 39% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="39" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_39" operation="set" value="@$ResistanceCount" />

					<!-- 40% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="40" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_40" operation="set" value="@$ResistanceCount" />

					<!-- 41% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="41" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_41" operation="set" value="@$ResistanceCount" />

					<!-- 42% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="42" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_42" operation="set" value="@$ResistanceCount" />

					<!-- 43% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="43" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_43" operation="set" value="@$ResistanceCount" />

					<!-- 44% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="44" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_44" operation="set" value="@$ResistanceCount" />

					<!-- 45% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="45" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_45" operation="set" value="@$ResistanceCount" />

					<!-- 46% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="46" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_46" operation="set" value="@$ResistanceCount" />

					<!-- 47% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="47" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_47" operation="set" value="@$ResistanceCount" />

					<!-- 48% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="48" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_48" operation="set" value="@$ResistanceCount" />

					<!-- 49% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="49" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_49" operation="set" value="@$ResistanceCount" />

					<!-- 50% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_50" operation="set" value="@$ResistanceCount" />

					<!-- 51% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="51" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_51" operation="set" value="@$ResistanceCount" />

					<!-- 52% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="52" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_52" operation="set" value="@$ResistanceCount" />

					<!-- 53% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="53" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_53" operation="set" value="@$ResistanceCount" />

					<!-- 54% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="54" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_54" operation="set" value="@$ResistanceCount" />

					<!-- 55% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="55" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_55" operation="set" value="@$ResistanceCount" />

					<!-- 56% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="56" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_56" operation="set" value="@$ResistanceCount" />

					<!-- 57% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="57" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_57" operation="set" value="@$ResistanceCount" />

					<!-- 58% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="58" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_58" operation="set" value="@$ResistanceCount" />

					<!-- 59% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="59" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_59" operation="set" value="@$ResistanceCount" />

					<!-- 60% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="60" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_60" operation="set" value="@$ResistanceCount" />

					<!-- 61% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="61" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_61" operation="set" value="@$ResistanceCount" />

					<!-- 62% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="62" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_62" operation="set" value="@$ResistanceCount" />

					<!-- 63% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="63" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_63" operation="set" value="@$ResistanceCount" />

					<!-- 64% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="64" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_64" operation="set" value="@$ResistanceCount" />

					<!-- 65% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="65" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_65" operation="set" value="@$ResistanceCount" />

					<!-- 66% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="66" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_66" operation="set" value="@$ResistanceCount" />

					<!-- 67% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="67" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_67" operation="set" value="@$ResistanceCount" />

					<!-- 68% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="68" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_68" operation="set" value="@$ResistanceCount" />

					<!-- 69% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="69" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_69" operation="set" value="@$ResistanceCount" />

					<!-- 70% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="70" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_70" operation="set" value="@$ResistanceCount" />

					<!-- 71% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="71" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_71" operation="set" value="@$ResistanceCount" />

					<!-- 72% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="72" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_72" operation="set" value="@$ResistanceCount" />

					<!-- 73% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="73" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_73" operation="set" value="@$ResistanceCount" />

					<!-- 74% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="74" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_74" operation="set" value="@$ResistanceCount" />

					<!-- 75% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="75" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_75" operation="set" value="@$ResistanceCount" />

					<!-- 76% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="76" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_76" operation="set" value="@$ResistanceCount" />

					<!-- 77% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="77" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_77" operation="set" value="@$ResistanceCount" />

					<!-- 78% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="78" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_78" operation="set" value="@$ResistanceCount" />

					<!-- 79% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="79" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_79" operation="set" value="@$ResistanceCount" />

					<!-- 80% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="80" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_80" operation="set" value="@$ResistanceCount" />

					<!-- 81% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="81" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_81" operation="set" value="@$ResistanceCount" />

					<!-- 82% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="82" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_82" operation="set" value="@$ResistanceCount" />

					<!-- 83% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="83" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_83" operation="set" value="@$ResistanceCount" />

					<!-- 84% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="84" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_84" operation="set" value="@$ResistanceCount" />

					<!-- 85% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="85" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_85" operation="set" value="@$ResistanceCount" />

					<!-- 86% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="86" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_86" operation="set" value="@$ResistanceCount" />

					<!-- 87% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="87" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_87" operation="set" value="@$ResistanceCount" />

					<!-- 88% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="88" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_88" operation="set" value="@$ResistanceCount" />

					<!-- 89% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="89" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_89" operation="set" value="@$ResistanceCount" />

					<!-- 90% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="90" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_90" operation="set" value="@$ResistanceCount" />

					<!-- 91% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="91" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_91" operation="set" value="@$ResistanceCount" />

					<!-- 92% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="92" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_92" operation="set" value="@$ResistanceCount" />

					<!-- 93% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="93" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_93" operation="set" value="@$ResistanceCount" />

					<!-- 94% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="94" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_94" operation="set" value="@$ResistanceCount" />

					<!-- 95% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="95" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_95" operation="set" value="@$ResistanceCount" />

					<!-- 96% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="96" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_96" operation="set" value="@$ResistanceCount" />

					<!-- 97% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="97" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_97" operation="set" value="@$ResistanceCount" />

					<!-- 98% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="98" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_98" operation="set" value="@$ResistanceCount" />

					<!-- 99% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="99" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_99" operation="set" value="@$ResistanceCount" />

					<!-- 100% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="set" value="@$StressResistanceTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ResistanceCount" operation="multiply" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressResistance_100" operation="set" value="@$ResistanceCount" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="2.5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd2_5" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd5" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd10" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressResistance_1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAdd15" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="set" value="@$StressResistanceTotal">
						<requirement name="HasBuff" buff="god" /></triggered_effect>

				</effect_group>

				<effect_group name="Decrease">

					<!-- Definition of the basic impact of the mechanics of the expenditure of the Stress Resistance -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="set" value=".05" />

					<!-- Perception Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="subtract" value=".001">
						<requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="10" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value=".9">
						<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value=".75">
						<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="3" /></triggered_effect>

					<!-- While the «Newbie Coat» buff is active, the Stress Resistance reduction is reduced by 2 times. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="divide" value="2">
						<requirement name="HasBuff" buff="buffNewbieCoat" /></triggered_effect>

					<!-- The effect of increased consumption of stress resistance due to fear of the dark -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
						<requirement name="ProgressionLevel" progression_name="perkFearDark" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="EQ" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
						<requirement name="ProgressionLevel" progression_name="perkFearDark" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="EQ" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
						<requirement name="ProgressionLevel" progression_name="perkFearDark" operation="Equals" value="3" />
						<requirement name="CVarCompare" cvar="$FearDarkStatus" operation="EQ" value="1" />
					</triggered_effect>

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.15"> -->
						<!-- <requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$perkFearFireStatus" operation="Equals" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.3"> -->
						<!-- <requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="2"/> -->
						<!-- <requirement name="CVarCompare" cvar="$perkFearFireStatus" operation="Equals" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5"> -->
						<!-- <requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$perkFearFireStatus" operation="Equals" value="1"/> -->
					<!-- </triggered_effect>	 -->

					<!-- Under the influence of grandfather's moonshine, stress does not accumulate -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="set" value="0">
						<requirement name="HasBuff" buff="buffDrunkGrandpasMoonshine" /></triggered_effect>

					<!-- Negative effects: wounds, stunning, knocking over, etc. significantly increase the stress received -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
						<requirement name="HasBuff" buff="buffInjuryKnockdown01" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
						<requirement name="HasBuff" buff="buffInjuryStunned01" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
						<requirement name="HasBuff" buff="buffArmSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
						<requirement name="HasBuff" buff="buffArmSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.3">
						<requirement name="HasBuff" buff="buffArmSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
						<requirement name="HasBuff" buff="buffArmSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
						<requirement name="HasBuff" buff="buffArmSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
						<requirement name="HasBuff" buff="buffArmSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.75">
						<requirement name="HasBuff" buff="buffArmSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffArmSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
						<requirement name="HasBuff" buff="buffArmBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.8">
						<requirement name="HasBuff" buff="buffArmBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.2">
						<requirement name="HasBuff" buff="buffArmBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.6">
						<requirement name="HasBuff" buff="buffArmBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
						<requirement name="HasBuff" buff="buffLegSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
						<requirement name="HasBuff" buff="buffLegSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.3">
						<requirement name="HasBuff" buff="buffLegSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
						<requirement name="HasBuff" buff="buffLegSplinted" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25">
						<requirement name="HasBuff" buff="buffLegSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.5">
						<requirement name="HasBuff" buff="buffLegSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.75">
						<requirement name="HasBuff" buff="buffLegSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffLegSprained" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
						<requirement name="HasBuff" buff="buffLegBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.8">
						<requirement name="HasBuff" buff="buffLegBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.2">
						<requirement name="HasBuff" buff="buffLegBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2.6">
						<requirement name="HasBuff" buff="buffLegBroken" />
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3" />
					</triggered_effect>

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.25"> -->
						<!-- <requirement name="HasBuff" buff="buffFatigued"/> -->
					<!-- </triggered_effect> -->

					<!-- Infection -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
						<requirement name="HasBuff" buff="buffInfection01Untreated" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.1">
						<requirement name="HasBuff" buff="buffInfection01GetBetter" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
						<requirement name="HasBuff" buff="buffInfection02Untreated" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.2">
						<requirement name="HasBuff" buff="buffInfection02GetBetter" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
						<requirement name="HasBuff" buff="buffInfection03Untreated" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="1.4">
						<requirement name="HasBuff" buff="buffInfection03GetBetter" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value=".9">
						<requirement name="CVarCompare" cvar="$StressCandyStatus" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value=".75">
						<requirement name="CVarCompare" cvar="$StressAlcoStatus" operation="Equals" value="1" />
					</triggered_effect>

					<!-- Dynamic calculation of the loss of Stress Resistance -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="set" value="@$StressIncreaseBase" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressIncreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="2.5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressIncreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
						<requirement name="IsNight" />
					</triggered_effect>

					<!-- Bosses Reduction -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
						<requirement name="CVarCompare" cvar="$minibossFear" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
						<requirement name="CVarCompare" cvar="$bossFear" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
						<requirement name="CVarCompare" cvar="$bigbossFear" operation="EQ" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$TestStress" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$bossFear" operation="EQ" value="1" />
					</triggered_effect>

					<!-- Accumulation of combustion stress -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
						<requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="1" />
						<requirement name="HasBuff" buff="buffBurningMolotov" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
						<requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="2" />
						<requirement name="HasBuff" buff="buffBurningMolotov" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
						<requirement name="ProgressionLevel" progression_name="perkFearFire" operation="Equals" value="3" />
						<requirement name="HasBuff" buff="buffBurningMolotov" />
					</triggered_effect>

					<!-- FearPain -->
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressResistance_3">
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressResistance_5">
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressResistance_7">
						<requirement name="ProgressionLevel" progression_name="perkFearPain" operation="Equals" value="3" />
					</triggered_effect>

					<!-- Consumption for other activities -->
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
						<requirement name="EntityTagCompare" target="other" tags="zombie,animal" /></triggered_effect>

					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
						<requirement name="ProgressionLevel" progression_name="perkFearZombie" operation="Equals" value="1" />
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
					</triggered_effect>
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
						<requirement name="ProgressionLevel" progression_name="perkFearZombie" operation="Equals" value="2" />
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
					</triggered_effect>
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
						<requirement name="ProgressionLevel" progression_name="perkFearZombie" operation="Equals" value="3" />
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
					</triggered_effect>

					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
						<requirement name="ProgressionLevel" progression_name="perkFearAnimals" operation="Equals" value="1" />
						<requirement name="EntityTagCompare" target="other" tags="animal" />
					</triggered_effect>
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
						<requirement name="ProgressionLevel" progression_name="perkFearAnimals" operation="Equals" value="2" />
						<requirement name="EntityTagCompare" target="other" tags="animal" />
					</triggered_effect>
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
						<requirement name="ProgressionLevel" progression_name="perkFearAnimals" operation="Equals" value="3" />
						<requirement name="EntityTagCompare" target="other" tags="animal" />
					</triggered_effect>

					<!-- Reduced stress resistance if an ally within 100m dies -->
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckStress" target="selfOtherPlayers" target_tags="party,ally" />

					<triggered_effect trigger="onSelfDied" action="ModifyCVar" target="selfAOE" range="100" cvar="$StressStatus" operation="subtract" value="5">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckStress" />         
					</triggered_effect>

					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
						<requirement name="ProgressionLevel" progression_name="perkPacifist" operation="Equals" value="3" /></triggered_effect>
				</effect_group>

				<effect_group name="Recovery">
					<!-- Definition of the basic Recovery of the mechanics of the expenditure of the Stress Resistance -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="set" value=".12" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="1.5">
						<requirement name="HasBuff" buff="buffToiletRelax" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="3">
						<requirement name="HasBuff" buff="buffBathRelax" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".95">
						<requirement name="ProgressionLevel" progression_name="perkSocialPhobia" operation="Equals" value="1" />
						<requirement name="HasBuff" buff="buffGroupCheck" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".85">
						<requirement name="ProgressionLevel" progression_name="perkSocialPhobia" operation="Equals" value="1" />
						<requirement name="HasBuff" buff="buffGroupCheck" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".7">
						<requirement name="ProgressionLevel" progression_name="perkSocialPhobia" operation="Equals" value="1" />
						<requirement name="HasBuff" buff="buffGroupCheck" />
					</triggered_effect>

					<!-- Perfection Bonus -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="6" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="add" value=".004">
						<requirement name="ProgressionLevel" progression_name="attPerfection" operation="GTE" value="10" /></triggered_effect>

					<!-- While the «Newbie Coat» buff is active, the Stress Resistance recovery is increased by 2 times. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffNewbieCoat" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="1.15">
						<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="1.3">
						<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="1.5">
						<requirement name="ProgressionLevel" progression_name="perkFearless" operation="Equals" value="3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseBase" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$StressCandyStatus" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$StressAlcoStatus" operation="Equals" value="1" />
					</triggered_effect>

					<!-- Being in BIOMACH reduces passive recovery of stress resistance -->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".9">
						<requirement name="InBiome" biome="09" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".8">
						<requirement name="InBiome" biome="05" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".7">
						<requirement name="InBiome" biome="01" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseBase" operation="multiply" value=".6">
						<requirement name="InBiome" biome="08" />
					</triggered_effect>

					<!-- Dynamic calculation of the Stress Resistance -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseSmallCout" operation="set" value="@$StressDecreaseBase" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressDecreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="2.5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseMeduimCout" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="set" value="@$StressDecreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCalc" operation="multiply" value="5" />
					<!-- Possible calculation -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressDecreaseStrongCout" operation="set" value="@$StressCalc" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseSmallCout">
						<requirement name="!IsNight" />
						<requirement name="!HasBuff" buff="buffEnemyAroundVar" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseMeduimCout">
						<requirement name="HasBuff" buff="buffDrunkGrandpasMoonshine" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseSmallCout">
						<requirement name="HasBuff" buff="buffSmallHome" />
						<requirement name="!HasBuff" buff="buffEnemyAroundVar" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseMeduimCout">
						<requirement name="HasBuff" buff="buffMediumHome" />
						<requirement name="!HasBuff" buff="buffEnemyAroundVar" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseStrongCout">
						<requirement name="HasBuff" buff="buffBigHome" />
						<requirement name="!HasBuff" buff="buffEnemyAroundVar" />
					</triggered_effect>

					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressResistance_1">
						<requirement name="EntityTagCompare" target="other" tags="smallBoss" /></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd2_5">
						<requirement name="EntityTagCompare" target="other" tags="mediumBoss" /></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd5">
						<requirement name="EntityTagCompare" target="other" tags="bigBoss" /></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressAdd10">
						<requirement name="EntityTagCompare" target="other" tags="hardBoss" /></triggered_effect>

					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseStrongCout">
						<requirement name="ProgressionLevel" progression_name="perkPacifist" operation="Equals" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressDecreaseMeduimCout">
						<requirement name="ProgressionLevel" progression_name="perkPacifist" operation="Equals" value="1" /></triggered_effect>

				</effect_group>

				<effect_group name="HUD_count">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatusHUD" operation="set" value="@.StressStatus" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatusHUD" operation="divide" value="100" />

					<!-- 0 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_1" />
					</triggered_effect>				

					<!-- 1 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_1" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_2" />
					</triggered_effect>	

					<!-- 2 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="2">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_2" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_3" />
					</triggered_effect>

					<!-- 3 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="3">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_3" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_4" />
					</triggered_effect>

					<!-- 4 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="4">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_4" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_5" />
					</triggered_effect>

					<!-- 5 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="5">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_5" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_6" />
					</triggered_effect>

					<!-- 6 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="6">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_6" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_7" />
					</triggered_effect>

					<!-- 7 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="7">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_7" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_8" />
					</triggered_effect>

					<!-- 8 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="8">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_8" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_9" />
					</triggered_effect>

					<!-- 9 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="9">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_9" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_10" />
					</triggered_effect>

					<!-- 10 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="10">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_10" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_11" />
					</triggered_effect>

					<!-- 11 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="11">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_11" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_12" />
					</triggered_effect>

					<!-- 12 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="12">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_12" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_13" />
					</triggered_effect>

					<!-- 13 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="13">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_13" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_14" />
					</triggered_effect>

					<!-- 14 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="14">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_14" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_15" />
					</triggered_effect>

					<!-- 15 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="15">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_15" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_16" />
					</triggered_effect>

					<!-- 16 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="16">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_16" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_17" />
					</triggered_effect>

					<!-- 17 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="17">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_17" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_18" />
					</triggered_effect>

					<!-- 18 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="18">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_18" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_19" />
					</triggered_effect>

					<!-- 19 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="19">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_19" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_20" />
					</triggered_effect>

					<!-- 20 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="20">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_20" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_21" />
					</triggered_effect>

					<!-- 21 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="21">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_21" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_22" />
					</triggered_effect>

					<!-- 22 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="22">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_22" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_23" />
					</triggered_effect>

					<!-- 23 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="23">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_23" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_24" />
					</triggered_effect>

					<!-- 24 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="24">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_24" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_25" />
					</triggered_effect>

					<!-- 25 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="25">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_25" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_26" />
					</triggered_effect>

					<!-- 26 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="26">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_26" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_27" />
					</triggered_effect>

					<!-- 27 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="27">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_27" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_28" />
					</triggered_effect>

					<!-- 28 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="28">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_28" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_29" />
					</triggered_effect>

					<!-- 29 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="29">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_29" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_30" />
					</triggered_effect>

					<!-- 30 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="30">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_30" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_31" />
					</triggered_effect>

					<!-- 31 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="31">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_31" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_32" />
					</triggered_effect>

					<!-- 32 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="32">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_32" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_33" />
					</triggered_effect>

					<!-- 33 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="33">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_33" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_34" />
					</triggered_effect>

					<!-- 34 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="34">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_34" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_35" />
					</triggered_effect>

					<!-- 35 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="35">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_35" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_36" />
					</triggered_effect>

					<!-- 36 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="36">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_36" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_37" />
					</triggered_effect>

					<!-- 37 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="37">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_37" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_38" />
					</triggered_effect>

					<!-- 38 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="38">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_38" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_39" />
					</triggered_effect>

					<!-- 39 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="39">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_39" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_40" />
					</triggered_effect>

					<!-- 40 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="40">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_40" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_41" />
					</triggered_effect>

					<!-- 41 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="41">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_41" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_42" />
					</triggered_effect>

					<!-- 42 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="42">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_42" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_43" />
					</triggered_effect>

					<!-- 43 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="43">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_43" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_44" />
					</triggered_effect>

					<!-- 44 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="44">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_44" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_45" />
					</triggered_effect>

					<!-- 45 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="45">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_45" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_46" />
					</triggered_effect>

					<!-- 46 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="46">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_46" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_47" />
					</triggered_effect>

					<!-- 47 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="47">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_47" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_48" />
					</triggered_effect>

					<!-- 48 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="48">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_48" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_49" />
					</triggered_effect>

					<!-- 49 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="49">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_49" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_50" />
					</triggered_effect>

					<!-- 50 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_50" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_51" />
					</triggered_effect>

					<!-- 51 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="51">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_51" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_52" />
					</triggered_effect>

					<!-- 52 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="52">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_52" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_53" />
					</triggered_effect>

					<!-- 53 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="53">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_53" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_54" />
					</triggered_effect>

					<!-- 54 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="54">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_54" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_55" />
					</triggered_effect>

					<!-- 55 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="55">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_55" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_56" />
					</triggered_effect>

					<!-- 56 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="56">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_56" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_57" />
					</triggered_effect>

					<!-- 57 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="57">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_57" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_58" />
					</triggered_effect>

					<!-- 58 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="58">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_58" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_59" />
					</triggered_effect>

					<!-- 59 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="59">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_59" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_60" />
					</triggered_effect>

					<!-- 60 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="60">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_60" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_61" />
					</triggered_effect>

					<!-- 61 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="61">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_61" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_62" />
					</triggered_effect>

					<!-- 62 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="62">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_62" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_63" />
					</triggered_effect>

					<!-- 63 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="63">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_63" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_64" />
					</triggered_effect>

					<!-- 64 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="64">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_64" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_65" />
					</triggered_effect>

					<!-- 65 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="65">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_65" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_66" />
					</triggered_effect>

					<!-- 66 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="66">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_66" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_67" />
					</triggered_effect>

					<!-- 67 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="67">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_67" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_68" />
					</triggered_effect>

					<!-- 68 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="68">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_68" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_69" />
					</triggered_effect>

					<!-- 69 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="69">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_69" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_70" />
					</triggered_effect>

					<!-- 70 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="70">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_70" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_71" />
					</triggered_effect>

					<!-- 71 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="71">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_71" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_72" />
					</triggered_effect>

					<!-- 72 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="72">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_72" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_73" />
					</triggered_effect>

					<!-- 73 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="73">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_73" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_74" />
					</triggered_effect>

					<!-- 74 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="74">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_74" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_75" />
					</triggered_effect>

					<!-- 75 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="75">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_75" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_76" />
					</triggered_effect>

					<!-- 76 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="76">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_76" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_77" />
					</triggered_effect>

					<!-- 77 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="77">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_77" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_78" />
					</triggered_effect>

					<!-- 78 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="78">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_78" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_79" />
					</triggered_effect>

					<!-- 79 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="79">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_79" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_80" />
					</triggered_effect>

					<!-- 80 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="80">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_80" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_81" />
					</triggered_effect>

					<!-- 81 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="81">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_81" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_82" />
					</triggered_effect>

					<!-- 82 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="82">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_82" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_83" />
					</triggered_effect>

					<!-- 83 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="83">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_83" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_84" />
					</triggered_effect>

					<!-- 84 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="84">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_84" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_85" />
					</triggered_effect>

					<!-- 85 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="85">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_85" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_86" />
					</triggered_effect>

					<!-- 86 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="86">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_86" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_87" />
					</triggered_effect>

					<!-- 87 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="87">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_87" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_88" />
					</triggered_effect>

					<!-- 88 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="88">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_88" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_89" />
					</triggered_effect>

					<!-- 89 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="89">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_89" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_90" />
					</triggered_effect>

					<!-- 90 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="90">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_90" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_91" />
					</triggered_effect>

					<!-- 91 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="91">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_91" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_92" />
					</triggered_effect>

					<!-- 92 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="92">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_92" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_93" />
					</triggered_effect>

					<!-- 93 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="93">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_93" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_94" />
					</triggered_effect>

					<!-- 94 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="94">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_94" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_95" />
					</triggered_effect>

					<!-- 95 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="95">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_95" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_96" />
					</triggered_effect>

					<!-- 96 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="96">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_96" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_97" />
					</triggered_effect>

					<!-- 97 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="97">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_97" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_98" />
					</triggered_effect>

					<!-- 98 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="98">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_98" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_99" />
					</triggered_effect>

					<!-- 99 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="99">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_99" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_100" />
					</triggered_effect>

					<!-- 100 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".StressStatus" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_100" />
					</triggered_effect>
				</effect_group>		

				<effect_group name="Adding status buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="set" value="@$StressResistanceTotal">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistanceTotal" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LTE" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffStressWeak">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_75" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_50" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffStressModerate">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_50" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_25" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffStressSevere">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_25" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="0" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

			<!-- HYGIENE -->	

				<effect_group name="Hygiene">
				<!-- 
					Determining the character's Stress Resistance

					The character's overall strength depends on the skills: Intellect, Perception, Perfection - by increasing the level of these attributes you increase the overall indicator
				-->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneTotal" operation="set" value="100" />

					<!-- 1% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_1" operation="set" value="@$HygieneCount" />

					<!-- 2% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="2" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_2" operation="set" value="@$HygieneCount" />

					<!-- 3% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_3" operation="set" value="@$HygieneCount" />

					<!-- 4% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="4" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_4" operation="set" value="@$HygieneCount" />

					<!-- 5% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_5" operation="set" value="@$HygieneCount" />

					<!-- 6% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_6" operation="set" value="@$HygieneCount" />

					<!-- 7% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="7" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_7" operation="set" value="@$HygieneCount" />

					<!-- 8% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="8" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_8" operation="set" value="@$HygieneCount" />

					<!-- 9% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="9" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_9" operation="set" value="@$HygieneCount" />

					<!-- 10% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="10" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_10" operation="set" value="@$HygieneCount" />

					<!-- 11% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="11" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_11" operation="set" value="@$HygieneCount" />

					<!-- 12% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="12" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_12" operation="set" value="@$HygieneCount" />

					<!-- 13% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="13" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_13" operation="set" value="@$HygieneCount" />

					<!-- 14% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="14" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_14" operation="set" value="@$HygieneCount" />

					<!-- 15% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="15" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_15" operation="set" value="@$HygieneCount" />

					<!-- 16% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="16" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_16" operation="set" value="@$HygieneCount" />

					<!-- 17% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="17" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_17" operation="set" value="@$HygieneCount" />

					<!-- 18% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="18" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_18" operation="set" value="@$HygieneCount" />

					<!-- 19% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="19" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_19" operation="set" value="@$HygieneCount" />

					<!-- 20% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="20" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_20" operation="set" value="@$HygieneCount" />

					<!-- 21% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="21" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_21" operation="set" value="@$HygieneCount" />

					<!-- 22% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="22" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_22" operation="set" value="@$HygieneCount" />

					<!-- 23% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="23" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_23" operation="set" value="@$HygieneCount" />

					<!-- 24% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="24" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_24" operation="set" value="@$HygieneCount" />

					<!-- 25% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="25" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_25" operation="set" value="@$HygieneCount" />

					<!-- 26% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="26" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_26" operation="set" value="@$HygieneCount" />

					<!-- 27% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="27" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_27" operation="set" value="@$HygieneCount" />

					<!-- 28% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="28" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_28" operation="set" value="@$HygieneCount" />

					<!-- 29% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="29" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_29" operation="set" value="@$HygieneCount" />

					<!-- 30% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="30" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_30" operation="set" value="@$HygieneCount" />

					<!-- 31% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="31" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_31" operation="set" value="@$HygieneCount" />

					<!-- 32% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="32" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_32" operation="set" value="@$HygieneCount" />

					<!-- 33% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="33" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_33" operation="set" value="@$HygieneCount" />

					<!-- 34% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="34" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_34" operation="set" value="@$HygieneCount" />

					<!-- 35% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="35" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_35" operation="set" value="@$HygieneCount" />

					<!-- 36% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="36" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_36" operation="set" value="@$HygieneCount" />

					<!-- 37% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="37" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_37" operation="set" value="@$HygieneCount" />

					<!-- 38% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="38" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_38" operation="set" value="@$HygieneCount" />

					<!-- 39% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="39" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_39" operation="set" value="@$HygieneCount" />

					<!-- 40% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="40" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_40" operation="set" value="@$HygieneCount" />

					<!-- 41% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="41" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_41" operation="set" value="@$HygieneCount" />

					<!-- 42% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="42" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_42" operation="set" value="@$HygieneCount" />

					<!-- 43% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="43" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_43" operation="set" value="@$HygieneCount" />

					<!-- 44% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="44" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_44" operation="set" value="@$HygieneCount" />

					<!-- 45% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="45" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_45" operation="set" value="@$HygieneCount" />

					<!-- 46% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="46" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_46" operation="set" value="@$HygieneCount" />

					<!-- 47% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="47" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_47" operation="set" value="@$HygieneCount" />

					<!-- 48% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="48" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_48" operation="set" value="@$HygieneCount" />

					<!-- 49% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="49" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_49" operation="set" value="@$HygieneCount" />

					<!-- 50% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="50" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_50" operation="set" value="@$HygieneCount" />

					<!-- 51% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="51" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_51" operation="set" value="@$HygieneCount" />

					<!-- 52% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="52" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_52" operation="set" value="@$HygieneCount" />

					<!-- 53% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="53" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_53" operation="set" value="@$HygieneCount" />

					<!-- 54% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="54" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_54" operation="set" value="@$HygieneCount" />

					<!-- 55% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="55" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_55" operation="set" value="@$HygieneCount" />

					<!-- 56% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="56" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_56" operation="set" value="@$HygieneCount" />

					<!-- 57% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="57" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_57" operation="set" value="@$HygieneCount" />

					<!-- 58% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="58" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_58" operation="set" value="@$HygieneCount" />

					<!-- 59% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="59" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_59" operation="set" value="@$HygieneCount" />

					<!-- 60% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="60" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_60" operation="set" value="@$HygieneCount" />

					<!-- 61% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="61" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_61" operation="set" value="@$HygieneCount" />

					<!-- 62% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="62" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_62" operation="set" value="@$HygieneCount" />

					<!-- 63% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="63" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_63" operation="set" value="@$HygieneCount" />

					<!-- 64% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="64" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_64" operation="set" value="@$HygieneCount" />

					<!-- 65% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="65" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_65" operation="set" value="@$HygieneCount" />

					<!-- 66% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="66" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_66" operation="set" value="@$HygieneCount" />

					<!-- 67% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="67" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_67" operation="set" value="@$HygieneCount" />

					<!-- 68% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="68" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_68" operation="set" value="@$HygieneCount" />

					<!-- 69% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="69" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_69" operation="set" value="@$HygieneCount" />

					<!-- 70% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="70" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_70" operation="set" value="@$HygieneCount" />

					<!-- 71% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="71" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_71" operation="set" value="@$HygieneCount" />

					<!-- 72% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="72" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_72" operation="set" value="@$HygieneCount" />

					<!-- 73% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="73" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_73" operation="set" value="@$HygieneCount" />

					<!-- 74% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="74" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_74" operation="set" value="@$HygieneCount" />

					<!-- 75% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="75" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_75" operation="set" value="@$HygieneCount" />

					<!-- 76% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="76" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_76" operation="set" value="@$HygieneCount" />

					<!-- 77% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="77" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_77" operation="set" value="@$HygieneCount" />

					<!-- 78% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="78" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_78" operation="set" value="@$HygieneCount" />

					<!-- 79% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="79" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_79" operation="set" value="@$HygieneCount" />

					<!-- 80% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="80" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_80" operation="set" value="@$HygieneCount" />

					<!-- 81% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="81" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_81" operation="set" value="@$HygieneCount" />

					<!-- 82% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="82" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_82" operation="set" value="@$HygieneCount" />

					<!-- 83% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="83" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_83" operation="set" value="@$HygieneCount" />

					<!-- 84% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="84" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_84" operation="set" value="@$HygieneCount" />

					<!-- 85% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="85" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_85" operation="set" value="@$HygieneCount" />

					<!-- 86% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="86" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_86" operation="set" value="@$HygieneCount" />

					<!-- 87% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="87" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_87" operation="set" value="@$HygieneCount" />

					<!-- 88% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="88" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_88" operation="set" value="@$HygieneCount" />

					<!-- 89% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="89" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_89" operation="set" value="@$HygieneCount" />

					<!-- 90% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="90" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_90" operation="set" value="@$HygieneCount" />

					<!-- 91% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="91" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_91" operation="set" value="@$HygieneCount" />

					<!-- 92% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="92" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_92" operation="set" value="@$HygieneCount" />

					<!-- 93% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="93" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_93" operation="set" value="@$HygieneCount" />

					<!-- 94% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="94" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_94" operation="set" value="@$HygieneCount" />

					<!-- 95% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="95" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_95" operation="set" value="@$HygieneCount" />

					<!-- 96% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="96" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_96" operation="set" value="@$HygieneCount" />

					<!-- 97% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="97" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_97" operation="set" value="@$HygieneCount" />

					<!-- 98% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="98" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_98" operation="set" value="@$HygieneCount" />

					<!-- 99% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="99" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_99" operation="set" value="@$HygieneCount" />

					<!-- 100% -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="set" value="@$HygieneTotal" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="divide" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCount" operation="multiply" value="100" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneBase_100" operation="set" value="@$HygieneCount" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="set" value="@$HygieneTotal">
						<requirement name="HasBuff" buff="god" /></triggered_effect>

				</effect_group>

				<effect_group name="Decrease">
					<requirement name="!HasBuff" buff="god" />

					<!-- Determining the main impact of declining hygiene -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="set" value=".016" />

					<!-- Increased Decrease from Slob Trait -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="1.25">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="1.5">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Reduced Decrease from Clean Freak -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value=".9">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value=".75">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value=".5">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- If there is dysentery without treatment, and diarrhea also occurs -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="1.5">
						<requirement name="HasBuff" buff="buffDysentery01Untreated" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="1.5">
						<requirement name="HasBuff" buff="buffDysentery01UntreatedDiarrhea,buffDysentery01GetBetterDiarrhea" /></triggered_effect>

					<!-- Depending on the character's encumbrance, a penalty is determined that affects the consumption of Hygiene. -->
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$HygieneForce" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneForce" operation="set" value="1">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="LTE" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneForce" operation="set" value="2">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GT" value="5" />
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneForce" operation="set" value="3">
						<requirement name="CVarCompare" cvar="_encumberedslots" operation="GTE" value="15" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="1.1">
						<requirement name="CVarCompare" cvar="$HygieneForce" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="1.25">
						<requirement name="CVarCompare" cvar="$HygieneForce" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseBase" operation="multiply" value="1.5">
						<requirement name="CVarCompare" cvar="$HygieneForce" operation="Equals" value="3" />
					</triggered_effect>

					<!-- Dynamic calculation of the loss of Hygiene -->
					<!-- Small -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseSmallCout" operation="set" value="@$HygieneIncreaseBase" />
					<!-- Medium -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="set" value="@$HygieneIncreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="multiply" value="2.5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseMeduimCout" operation="set" value="@$HygieneCalc" />
					<!-- Strong -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="set" value="@$HygieneIncreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="multiply" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneIncreaseStrongCout" operation="set" value="@$HygieneCalc" />

					<!-- Diarrhea Reduction -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="1">
						<requirement name="HasBuff" buff="buffDysentery01UntreatedDiarrhea,buffDysentery01GetBetterDiarrhea" /></triggered_effect>

					<!-- Reduction from dirty surfaces -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout">
						<requirement name="HasBuff" buff="buffRoughGroundBase,buffTerSandBase,buffTerSandResist,buffDesertGroundBase" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseMeduimCout">
						<requirement name="HasBuff" buff="buffDestroyedStoneBase,buffDestroyedStoneResist" /></triggered_effect>

					<!-- Reduction from BIOM's and storm -->
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIsDesertOutside">
						<requirement name="InBiome" biome="5" />
						<requirement name="!IsIndoors" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIsWastelandOutside">
						<requirement name="InBiome" biome="8" />
						<requirement name="!IsIndoors" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIsBurningOutside">
						<requirement name="InBiome" biome="9" />
						<requirement name="!IsIndoors" />
					</triggered_effect>

					<!-- Reduction due to smell -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout">
						<requirement name="CVarCompare" cvar="smell" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="smell" operation="LT" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseMeduimCout">
						<requirement name="CVarCompare" cvar="smell" operation="GTE" value="25" />
						<requirement name="CVarCompare" cvar="smell" operation="LT" value="75" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseStrongCout">
						<requirement name="CVarCompare" cvar="smell" operation="GTE" value="75" /></triggered_effect>

					<!-- Reduction from player activities -->
					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseStrongCout" />
					<triggered_effect trigger="onSelfUpgradedBlock" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout" />
					<triggered_effect trigger="onSelfRepairBlock" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout">
						<requirement name="HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfSecondaryActionStart" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout">
						<requirement name="HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseMeduimCout">
						<requirement name="HoldingItemHasTags" tags="melee" /></triggered_effect>
					<triggered_effect trigger="onSelfHarvestOther" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseStrongCout">
						<requirement name="HoldingItemHasTags" tags="melee" /></triggered_effect>

					<!-- Reduction from training -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
						<requirement name="HasBuff" buff="buffTrainingCardio" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout">
						<requirement name="HasBuff" buff="buffTrainingLoads" /></triggered_effect>
				</effect_group>

				<effect_group name="Recovery">
					<requirement name="!HasBuff" buff="god" />
					<!-- Determining the main impact of hygiene restoration -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseBase" operation="set" value=".1" />

					<!-- Reduced recovery from Slob Trait -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseBase" operation="multiply" value=".9">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseBase" operation="multiply" value=".75">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseBase" operation="multiply" value=".5">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Increased recovery from Clean Freak -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseBase" operation="multiply" value="1.25">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseBase" operation="multiply" value="1.5">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseBase" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Dynamic calculation of the restoring hygiene -->
					<!-- Small -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseSmallCout" operation="set" value="@$HygieneDecreaseBase" />
					<!-- Medium -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="set" value="@$HygieneDecreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="multiply" value="2.5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseMeduimCout" operation="set" value="@$HygieneCalc" />
					<!-- Strong -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="set" value="@$HygieneDecreaseBase" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneCalc" operation="multiply" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneDecreaseStrongCout" operation="set" value="@$HygieneCalc" />

					<!-- Fixing the maximum value -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GT" value="100" />
					</triggered_effect>
				</effect_group>

				<effect_group name="HUD_count">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatusHUD" operation="set" value="@.HygieneStatus" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatusHUD" operation="divide" value="100" />

					<!-- 0 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="0" />
					</triggered_effect>				

					<!-- 1 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_1" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_2" />
					</triggered_effect>	

					<!-- 2 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="2">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_2" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_3" />
					</triggered_effect>

					<!-- 3 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="3">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_3" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_4" />
					</triggered_effect>

					<!-- 4 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="4">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_4" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_5" />
					</triggered_effect>

					<!-- 5 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="5">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_5" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_6" />
					</triggered_effect>

					<!-- 6 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="6">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_6" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_7" />
					</triggered_effect>

					<!-- 7 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="7">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_7" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_8" />
					</triggered_effect>

					<!-- 8 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="8">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_8" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_9" />
					</triggered_effect>

					<!-- 9 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="9">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_9" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_10" />
					</triggered_effect>

					<!-- 10 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="10">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_10" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_11" />
					</triggered_effect>

					<!-- 11 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="11">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_11" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_12" />
					</triggered_effect>

					<!-- 12 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="12">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_12" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_13" />
					</triggered_effect>

					<!-- 13 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="13">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_13" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_14" />
					</triggered_effect>

					<!-- 14 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="14">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_14" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_15" />
					</triggered_effect>

					<!-- 15 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="15">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_15" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_16" />
					</triggered_effect>

					<!-- 16 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="16">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_16" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_17" />
					</triggered_effect>

					<!-- 17 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="17">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_17" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_18" />
					</triggered_effect>

					<!-- 18 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="18">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_18" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_19" />
					</triggered_effect>

					<!-- 19 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="19">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_19" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_20" />
					</triggered_effect>

					<!-- 20 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="20">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_20" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_21" />
					</triggered_effect>

					<!-- 21 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="21">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_21" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_22" />
					</triggered_effect>

					<!-- 22 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="22">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_22" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_23" />
					</triggered_effect>

					<!-- 23 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="23">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_23" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_24" />
					</triggered_effect>

					<!-- 24 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="24">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_24" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_25" />
					</triggered_effect>

					<!-- 25 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="25">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_25" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_26" />
					</triggered_effect>

					<!-- 26 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="26">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_26" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_27" />
					</triggered_effect>

					<!-- 27 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="27">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_27" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_28" />
					</triggered_effect>

					<!-- 28 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="28">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_28" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_29" />
					</triggered_effect>

					<!-- 29 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="29">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_29" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_30" />
					</triggered_effect>

					<!-- 30 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="30">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_30" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_31" />
					</triggered_effect>

					<!-- 31 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="31">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_31" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_32" />
					</triggered_effect>

					<!-- 32 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="32">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_32" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_33" />
					</triggered_effect>

					<!-- 33 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="33">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_33" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_34" />
					</triggered_effect>

					<!-- 34 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="34">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_34" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_35" />
					</triggered_effect>

					<!-- 35 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="35">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_35" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_36" />
					</triggered_effect>

					<!-- 36 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="36">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_36" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_37" />
					</triggered_effect>

					<!-- 37 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="37">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_37" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_38" />
					</triggered_effect>

					<!-- 38 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="38">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_38" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_39" />
					</triggered_effect>

					<!-- 39 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="39">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_39" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_40" />
					</triggered_effect>

					<!-- 40 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="40">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_40" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_41" />
					</triggered_effect>

					<!-- 41 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="41">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_41" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_42" />
					</triggered_effect>

					<!-- 42 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="42">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_42" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_43" />
					</triggered_effect>

					<!-- 43 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="43">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_43" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_44" />
					</triggered_effect>

					<!-- 44 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="44">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_44" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_45" />
					</triggered_effect>

					<!-- 45 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="45">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_45" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_46" />
					</triggered_effect>

					<!-- 46 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="46">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_46" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_47" />
					</triggered_effect>

					<!-- 47 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="47">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_47" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_48" />
					</triggered_effect>

					<!-- 48 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="48">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_48" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_49" />
					</triggered_effect>

					<!-- 49 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="49">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_49" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_50" />
					</triggered_effect>

					<!-- 50 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_50" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_51" />
					</triggered_effect>

					<!-- 51 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="51">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_51" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_52" />
					</triggered_effect>

					<!-- 52 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="52">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_52" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_53" />
					</triggered_effect>

					<!-- 53 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="53">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_53" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_54" />
					</triggered_effect>

					<!-- 54 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="54">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_54" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_55" />
					</triggered_effect>

					<!-- 55 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="55">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_55" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_56" />
					</triggered_effect>

					<!-- 56 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="56">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_56" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_57" />
					</triggered_effect>

					<!-- 57 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="57">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_57" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_58" />
					</triggered_effect>

					<!-- 58 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="58">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_58" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_59" />
					</triggered_effect>

					<!-- 59 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="59">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_59" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_60" />
					</triggered_effect>

					<!-- 60 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="60">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_60" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_61" />
					</triggered_effect>

					<!-- 61 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="61">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_61" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_62" />
					</triggered_effect>

					<!-- 62 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="62">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_62" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_63" />
					</triggered_effect>

					<!-- 63 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="63">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_63" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_64" />
					</triggered_effect>

					<!-- 64 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="64">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_64" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_65" />
					</triggered_effect>

					<!-- 65 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="65">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_65" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_66" />
					</triggered_effect>

					<!-- 66 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="66">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_66" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_67" />
					</triggered_effect>

					<!-- 67 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="67">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_67" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_68" />
					</triggered_effect>

					<!-- 68 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="68">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_68" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_69" />
					</triggered_effect>

					<!-- 69 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="69">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_69" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_70" />
					</triggered_effect>

					<!-- 70 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="70">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_70" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_71" />
					</triggered_effect>

					<!-- 71 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="71">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_71" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_72" />
					</triggered_effect>

					<!-- 72 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="72">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_72" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_73" />
					</triggered_effect>

					<!-- 73 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="73">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_73" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_74" />
					</triggered_effect>

					<!-- 74 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="74">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_74" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_75" />
					</triggered_effect>

					<!-- 75 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="75">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_75" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_76" />
					</triggered_effect>

					<!-- 76 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="76">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_76" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_77" />
					</triggered_effect>

					<!-- 77 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="77">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_77" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_78" />
					</triggered_effect>

					<!-- 78 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="78">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_78" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_79" />
					</triggered_effect>

					<!-- 79 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="79">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_79" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_80" />
					</triggered_effect>

					<!-- 80 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="80">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_80" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_81" />
					</triggered_effect>

					<!-- 81 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="81">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_81" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_82" />
					</triggered_effect>

					<!-- 82 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="82">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_82" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_83" />
					</triggered_effect>

					<!-- 83 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="83">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_83" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_84" />
					</triggered_effect>

					<!-- 84 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="84">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_84" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_85" />
					</triggered_effect>

					<!-- 85 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="85">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_85" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_86" />
					</triggered_effect>

					<!-- 86 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="86">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_86" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_87" />
					</triggered_effect>

					<!-- 87 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="87">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_87" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_88" />
					</triggered_effect>

					<!-- 88 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="88">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_88" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_89" />
					</triggered_effect>

					<!-- 89 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="89">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_89" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_90" />
					</triggered_effect>

					<!-- 90 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="90">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_90" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_91" />
					</triggered_effect>

					<!-- 91 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="91">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_91" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_92" />
					</triggered_effect>

					<!-- 92 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="92">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_92" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_93" />
					</triggered_effect>

					<!-- 93 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="93">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_93" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_94" />
					</triggered_effect>

					<!-- 94 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="94">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_94" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_95" />
					</triggered_effect>

					<!-- 95 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="95">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_95" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_96" />
					</triggered_effect>

					<!-- 96 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="96">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_96" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_97" />
					</triggered_effect>

					<!-- 97 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="97">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_97" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_98" />
					</triggered_effect>

					<!-- 98 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="98">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_98" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_99" />
					</triggered_effect>

					<!-- 99 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="99">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_99" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_100" />
					</triggered_effect>

					<!-- 100 -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".HygieneStatus" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_100" />
					</triggered_effect>
				</effect_group>		

				<effect_group name="Adding status buffs">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LTE" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHygieneWeak">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_75" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_50" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHygieneModerate">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_50" />
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_25" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHygieneSevere">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_25" />
						<requirement name="!HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

			<!-- OTHER -->

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$perkEnemyAroundStatus">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$EnemyCount" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EnemyCountCurrent" operation="set" value="@$EnemyCount" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffEnemyAroundVar">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkAlarmismCount" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckFew">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckSeveral">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckMany">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
					</triggered_effect>

					<!-- Small quantity -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value="1.25">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value="1.5">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value=".9">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value=".75">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseSmallCout" operation="multiply" value=".5">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkEnemyAroundStatus" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="1" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="4" />
					</triggered_effect>

					<!-- Average quantity -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value="1.25">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value="1.5">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value=".9">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value=".75">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseMeduimCout" operation="multiply" value=".5">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMeduimCout">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkEnemyAroundStatus" operation="set" value="2">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="4" />
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="10" />
					</triggered_effect>

					<!-- Large quantity -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value="1.25">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value="1.5">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value="2">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value=".9">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value=".75">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressIncreaseStrongCout" operation="multiply" value=".5">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkCourage" operation="Equals" value="2" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkAlarmism" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkEnemyAroundStatus" operation="set" value="3">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="10" />
					</triggered_effect>

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$EnemyCountCurrent"/> -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$EnemyCount" operation="set" value="0" />			
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffperkZombieAround">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="GTE" value="7" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffperkZombieAround">
						<requirement name="CVarCompare" cvar="$EnemyCountCurrent" operation="LT" value="7" /></triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="buffEnemyAround">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="25" buff="buffEnemyAround">
						<requirement name="EntityTagCompare" target="other" tags="hostile" />
					</triggered_effect>
				</effect_group>

		</append>

	<append xpath="/buffs">

			<buff name="buffperkZombieAround" hidden="true">
				<stack_type value="ignore" />
				<duration value="0" />

				<effect_group name="Hit Counter">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$7eHitCounter" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$7eHitCounter" operation="LT" value="15" /></triggered_effect>				
					<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" cvar="$7eHitCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$7eHitCounter" operation="set" value="0" />
				</effect_group>

				<effect_group name="perk Zombie Around">
					<!-- perk Alarmism -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism1" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1" />
						<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism2" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2" />
						<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism3" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerAlarmism3" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3" />
						<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15" />
					</triggered_effect>	

					<!-- perk Courage -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$blockCourage" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage0" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$blockCourage" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage1" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerCourage2" operation="subtract" value="3">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="Equals" value="2" />
						<requirement name="CVarCompare" cvar="$7eHitCounter" operation="GTE" value="15" />
					</triggered_effect>
				</effect_group>	
			</buff>

			<buff name="buffSmallHomeStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSmallHome">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffSmallHome" />
				</effect_group>	
			</buff>
			<buff name="buffSmallHome" name_key="buffSmallHomeName" tooltip_key="buffSmallHomeTooltip" description_key="buffSmallHomeIncDesc" icon="ui_game_symbol_map_bed" icon_color="255,255,255">
				<stack_type value="replace" />
				<display_value_key value="Rest" />
				<display_value value="xxx" />
			</buff>

			<buff name="buffMediumHomeStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMediumHome">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffMediumHome" />
				</effect_group>	
			</buff>

			<buff name="buffMediumHome" name_key="buffMediumHomeName" tooltip_key="buffMediumHomeTooltip" description_key="buffMediumHomeIncDesc" icon="ui_game_symbol_map_bed" icon_color="134,146,255">
				<stack_type value="replace" />
				<display_value_key value="Rest" />
				<display_value value="xxx" />
			</buff>

			<buff name="buffBigHomeStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBigHome">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffBigHome" />
				</effect_group>	
			</buff>
			<buff name="buffBigHome" name_key="buffBigHomeName" tooltip_key="buffBigHomeTooltip" description_key="buffBigHomeIncDesc" icon="ui_game_symbol_map_bed" icon_color="255,184,0">
				<stack_type value="replace" />
				<display_value_key value="Rest" />
				<display_value value="xxx" />
			</buff>

			<!-- <buff name="buffSwimStatus" icon="ui_game_symbol_swim" icon_color="150,150,150"> -->
			<buff name="buffSwimStatus" hidden="true" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="1.2" />
				<update_rate value=".6" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout" />
				</effect_group>
			</buff>

			<!-- <buff name="buffSwimRunStatus" icon="ui_game_symbol_swim" icon_color="200,200,200"> -->
			<buff name="buffSwimRunStatus" hidden="true" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="1.2" />
				<update_rate value=".6" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseStrongCout" />
				</effect_group>
			</buff>

			<!-- <buff name="buffRunStatus" icon="ui_game_symbol_run" icon_color="150,150,150"> -->
			<buff name="buffRunStatus" hidden="true" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="1.2" />
				<update_rate value=".6" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseMeduimCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout" />
				</effect_group>
			</buff>

			<buff name="buffIsDesertOutside" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />
				<update_rate value="4" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseSmallCout">
						<requirement name="HasBuff" buff="buffDesert_Storm_Stage01,buffDesert_Storm_Stage02" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffIsWastelandOutside" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />
				<update_rate value="4" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseMeduimCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseMeduimCout">
						<requirement name="HasBuff" buff="buffDesert_Storm_Stage01,buffDesert_Storm_Stage02" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffIsBurningOutside" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />
				<update_rate value="4" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseStrongCout">
						<requirement name="HasBuff" buff="buffDesert_Storm_Stage01,buffDesert_Storm_Stage02" /></triggered_effect>
				</effect_group>
			</buff>

			<!-- <buff name="buffWalkStatus" icon="ui_game_symbol_run_and_gun" icon_color="150,150,150"> -->
			<buff name="buffWalkStatus" hidden="true" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="1.2" />
				<update_rate value=".9" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="@$FatigueIncreaseSmallCout" />
				</effect_group>
			</buff>

			<!-- STATES FATIGUE -->

			<buff name="buffFatigueWeak" name_key="buffFatigueWeakName" tooltip_key="buffFatigueWeakTooltip" description_key="buffFatigueWeakIncDesc" icon="ui_game_symbol_muscle" icon_color="255,230,40">
				<stack_type value="ignore" />
				<display_value value=".FatigueStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->
				<effect_group tiered="false">
					<passive_effect name="Mobility" operation="base_add" value="-.05" />
					<passive_effect name="CarryCapacity" operation="base_add" value="-3" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.05" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueWeak">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_75" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueWeak">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_50" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffFatigueModerate" name_key="buffFatigueModerateName" tooltip_key="buffFatigueModerateTooltip" description_key="buffFatigueModerateIncDesc" icon="ui_game_symbol_muscle" icon_color="255,160,50">
				<stack_type value="ignore" />
				<display_value value=".FatigueStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->
				<effect_group tiered="false">
					<passive_effect name="Mobility" operation="base_add" value="-.1" />
					<passive_effect name="CarryCapacity" operation="base_add" value="-6" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.1" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueModerate">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_50" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueModerate">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LT" value="@$ReserveStrength_25" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffFatigueSevere" name_key="buffFatigueSevereName" tooltip_key="buffFatigueSevereTooltip" description_key="buffFatigueSevereIncDesc" icon="ui_game_symbol_muscle" icon_color="255,20,0">
				<stack_type value="ignore" />
				<display_value value=".FatigueStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->
				<effect_group tiered="false">
					<passive_effect name="Mobility" operation="base_add" value="-.2" />
					<passive_effect name="CarryCapacity" operation="base_add" value="-9" />
					<passive_effect name="StaminaChangeOT" operation="perc_add" value="-.2" />

					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffInjuryKnockdown01">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LTE" value="@$ReserveStrength_5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfRun" action="AddBuff" buff="buffInjuryKnockdown01">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="LTE" value="@$ReserveStrength_5" />
					</triggered_effect>
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFatigueSevere">
						<requirement name="CVarCompare" cvar="$FatigueStatus" operation="GTE" value="@$ReserveStrength_25" />
					</triggered_effect>
				</effect_group>
			</buff>

			<!-- FOR TESTING -->
			<buff name="buffFatigueTesting" name_key="buffFatigueTestingName" tooltip_key="buffFatigueTestingTooltip" description_key="buffFatigueTestingIncDesc" icon="ui_game_symbol_muscle" icon_color="210,0,210">
				<stack_type value="ignore" />
				<duration value="0" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="subtract" value="5" />
					<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffFatigueTesting" />
				</effect_group>
			</buff>

			<!-- STRESS BUFF'S -->
			<!-- For yourself - REMOVE THE GENERAL CHECK INTO A SEPARATE MOD -->

			<buff name="buffGroupCheckStress" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>

			<buff name="buffGroupCheckFew" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffGroupCheckSeveral,buffGroupCheckMany" />
				</effect_group>
			</buff>
			<buff name="buffGroupCheckSeveral" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffGroupCheckFew,buffGroupCheckMany" />
				</effect_group>
			</buff>
			<buff name="buffGroupCheckMany" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffGroupCheckFew,buffGroupCheckSeveral" />
				</effect_group>
			</buff>

			<buff name="buffEnemyAround" icon="ui_game_symbol_zombie" icon_color="150,150,150">
				<stack_type value="replace" />
				<duration value=".1" />			
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" target="selfAOE" range="25" cvar="$EnemyCount" operation="add" value="1">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,zombie,turret,drone" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffEnemyAroundVar" hidden="true" remove_on_death="false">
				<stack_type value="replace" />	
				<duration value="1.5" />
			</buff>

			<!-- STATES STRESS -->

			<buff name="buffStressWeak" name_key="buffStressWeakName" tooltip_key="buffStressWeakTooltip" description_key="buffStressWeakIncDesc" icon="ui_game_symbol_intellect" icon_color="255,230,40">
				<stack_type value="ignore" />
				<display_value value=".StressStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.1" />
				</effect_group>

				<effect_group tiered="false">
					<passive_effect name="LootStage" operation="perc_add" value="-.1" />

					<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" value=".1" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".1" />
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".1" />
				</effect_group>

				<effect_group>	
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="1" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="1" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-1" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="1" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-1" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="1" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressWeak">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_75" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressWeak">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_50" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffStressModerate" name_key="buffStressModerateName" tooltip_key="buffStressModerateTooltip" description_key="buffStressModerateIncDesc" icon="ui_game_symbol_intellect" icon_color="255,160,50">
				<stack_type value="ignore" />
				<display_value value=".StressStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.25" />
				</effect_group>

				<effect_group tiered="false">
					<passive_effect name="LootStage" operation="perc_add" value="-.25" />

					<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" value=".25" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".25" />
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".25" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDysenteryCatchDrink">
						<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="1" />
					</triggered_effect>
				</effect_group>

				<effect_group>	
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressModerate">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_50" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressModerate">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_25" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffStressSevere" name_key="buffStressSevereName" tooltip_key="buffStressSevereTooltip" description_key="buffStressSevereIncDesc" icon="ui_game_symbol_intellect" icon_color="255,20,0">
				<stack_type value="ignore" />
				<display_value value=".StressStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.5" />
				</effect_group>

				<effect_group tiered="false">
					<passive_effect name="LootStage" operation="perc_add" value="-.5" />

					<passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" value=".5" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".5" />
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".5" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDysenteryCatchDrink">
						<requirement name="RandomRoll" seed_type="Random" min_max="1,100" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$StressStatus" operation="LT" value="@$StressResistance_5" />
					</triggered_effect>
				</effect_group>

				<effect_group>	
					<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2.5" />
					<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2.5" />

					<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2.5" />
					<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2.5" />
					<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2.5" />
					<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2.5" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStressSevere">
						<requirement name="CVarCompare" cvar="$StressStatus" operation="GTE" value="@$StressResistance_25" />
					</triggered_effect>
				</effect_group>
			</buff>

			<!-- STATES HYGIENE -->

			<buff name="buffHygieneWeak" name_key="buffHygieneWeakName" tooltip_key="buffHygieneWeakTooltip" description_key="buffHygieneWeakIncDesc" icon="ui_game_symbol_swim" icon_color="255,230,40">
				<stack_type value="ignore" />
				<display_value value=".HygieneStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseSmallCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value="1.05" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHygieneWeak">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_75" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHygieneWeak">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_50" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffHygieneModerate" name_key="buffHygieneModerateName" tooltip_key="buffHygieneModerateTooltip" description_key="buffHygieneModerateIncDesc" icon="ui_game_symbol_swim" icon_color="255,160,50">
				<stack_type value="ignore" />
				<display_value value=".HygieneStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseMediumCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value="1.15" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHygieneModerate">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_50" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHygieneModerate">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="LT" value="@$HygieneBase_25" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffHygieneSevere" name_key="buffHygieneSevereName" tooltip_key="buffHygieneSevereTooltip" description_key="buffHygieneSevereIncDesc" icon="ui_game_symbol_swim" icon_color="255,20,0">
				<stack_type value="ignore" />
				<display_value value=".HygieneStatus" /><display_value_key value="{0}%" />

				<!-- NEGATIVE EFFECTS -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="subtract" value="@$StressIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MetabolismDuration" operation="multiply" value="1.3" />
				</effect_group>

				<!-- Buff Self Remove -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHygieneSevere">
						<requirement name="CVarCompare" cvar="$HygieneStatus" operation="GTE" value="@$HygieneBase_25" />
					</triggered_effect>
				</effect_group>
			</buff>

		</append>

	<!-- Alco -->

	<append xpath="/buffs/buff[@name='buffDrunkGrandpasMoonshine']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrunkGrandpasAwesomeSauce']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffBeer']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressAlcoStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<!-- Candy -->

	<append xpath="/buffs/buff[@name='buffDrugAtomJunkies']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugCovertCats']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugEyeKandy']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugHackers']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugHealthBar']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugJailBreakers']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugNerdTats']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugOhShitzDrops']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugRockBusters']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugSkullCrushers']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugSugarButts']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$StressCandyStatus" operation="set" value="0" />
			</effect_group>
		</append>


	<!-- Z_Master_Skills | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffIsOnFire']/effect_group/requirement_group">
			<requirement name="CVarCompare" cvar="$FireProtectionStatus" operation="EQ" value="1" />
		</append>

	<append xpath="/buffs/buff[@name='buffBurningMolotov']">
			<effect_group>
				<requirement name="CVarCompare" cvar="$FireProtectionStatus" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffBurningMolotov" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningMolotov" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffDrugFortBites']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$FortBitesStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FortBitesStatus" operation="set" value="1" />
				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$FortBitesStatus" />
			</effect_group>
		</append>

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">

			<!-- Stability Status - Used to resist the tipping effect -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$StabilityStatus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StabilityStatus" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="EQ" value="10" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StabilityStatus" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$StabilityStatus_Mod" operation="EQ" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StabilityStatus" operation="set" value="1">
					<requirement name="HasBuff" buff="buffstimEquilibrium" /></triggered_effect>	
				<!-- The effect is described in the entity classes of the Z_Master_Skills mod. -->
			</effect_group>

			<!-- Fire Protection Status - Uses resistance to any burning effects. -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$FireProtectionStatus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FireProtectionStatus" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="EQ" value="10" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FireProtectionStatus" operation="set" value="1">
					<requirement name="CVarCompare" cvar="$FireProtectionStatus_Mod" operation="EQ" value="1" /></triggered_effect>
				<!-- The effect is described in the entity classes of the Z_Master_Skills mod. -->
			</effect_group>

			<!-- Poison Protection Status - Uses resistance to poison effects. -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$PoisonProtectionStatus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PoisonProtectionStatus" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="EQ" value="10" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$PoisonProtectionStatus" operation="set" value="1">
					<requirement name="HasBuff" buff="buffdrugAntidote" /></triggered_effect>
				<!-- The effect is described in the entity classes of the Z_Master_Skills mod. -->
			</effect_group>

			<!-- Literature CVAR -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="set" value="10" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="set" value="7">
					<requirement name="ProgressionLevel" progression_name="perkDementia" operation="EQ" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="set" value="3">
					<requirement name="ProgressionLevel" progression_name="perkDementia" operation="EQ" value="2" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="set" value="1">
					<requirement name="ProgressionLevel" progression_name="perkDementia" operation="EQ" value="3" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="set" value="15">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="EQ" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="set" value="20">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="EQ" value="2" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="set" value="25">
					<requirement name="ProgressionLevel" progression_name="perkGenius" operation="EQ" value="3" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="multiply" value="2">			
					<requirement name="ProgressionLevel" progression_name="perkIntellectMastery" operation="GTE" value="4" /></triggered_effect>
			</effect_group>
			<effect_group>
				<requirement_group op="or">
					<requirement name="HasBuff" buff="buffNerdDesk" />
					<requirement name="HasBuff" buff="buffNerdTable" />
				</requirement_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LiteratureBonus" operation="multiply" value="2" />	
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$CritHitChanceFlugen" operation="set" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$CritHitChanceFlugen" operation="set" value="10">
					<requirement name="HasBuff" buff="buffRescuerSetBonus" /></triggered_effect>
			</effect_group>

			<!-- Masterful Weapon Handling -->
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".CombistickMasterBonus" operation="set" value="@$CombistickMasterBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".BarbarianMasterBonus" operation="set" value="@$BarbarianMasterBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".DestructorMasterBonus" operation="set" value="@$DestructorMasterBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".MausClawsMasterBonus" operation="set" value="@$MausClawsMasterBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IndianaMasterBonus" operation="set" value="@$IndianaMasterBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".FlugenMasterBonus" operation="set" value="@$FlugenMasterBonus" />
			</effect_group>

			<!-- *** RESCUER_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRescuerSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRescuer" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffRescuerSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffRescuerSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupRescuer" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffRescuerSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** PREDATOR_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPredatorSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupPredator" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffPredatorSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPredatorSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupPredator" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffPredatorSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** PLUNFERER_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPlundererSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupPlunderer" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffPlundererSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPlundererSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupPlunderer" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffPlundererSetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** SONNY_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffSonnySetBonus">
					<requirement name="ArmorGroupCount" group_name="groupSonny" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffSonnySetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSonnySetBonus">
					<requirement name="ArmorGroupCount" group_name="groupSonny" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffSonnySetBonus" />
				</triggered_effect>
			</effect_group>

			<!-- *** MAUS_FULL_SET_BONUS -->
			<effect_group>
				<!-- If armor set NOT complete, remove bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMausSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupMaus" operation="LTE" value="3" />
					<requirement name="HasBuff" buff="buffMausSetBonus" />
				</triggered_effect>
				<!-- If armor set complete, add bonus buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffMausSetBonus">
					<requirement name="ArmorGroupCount" group_name="groupMaus" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="buffMausSetBonus" />
				</triggered_effect>
			</effect_group>

		</append>

	<append xpath="/buffs">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- LUNCH'S -->
			<!-- Intelligence -->
			<buff name="buffIntelligenceT1" name_key="buffIntelligenceT1Name" description_key="buffIntelligenceT1Desc" tooltip_key="buffIntelligenceT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffIntelligenceT1Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffIntelligenceT1Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT1Display" operation="set" value="@$buffIntelligenceT1Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT1Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
						<requirement name="CVarCompare" cvar="$buffIntelligenceT1Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffIntelligenceT1Duration,.buffIntelligenceT1Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="1" />
					<passive_effect name="ScavengingTime" operation="perc_add" value="-.1" />
					<passive_effect name="LootStage" operation="base_add" value="5" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkDemolitionsExpert" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffIntelligenceT2" name_key="buffIntelligenceT2Name" description_key="buffIntelligenceT2Desc" tooltip_key="buffIntelligenceT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffIntelligenceT2Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffIntelligenceT2Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT2Display" operation="set" value="@$buffIntelligenceT2Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT2Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT2">
						<requirement name="CVarCompare" cvar="$buffIntelligenceT2Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
						<requirement name="HasBuff" buff="buffIntelligenceT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT2">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffIntelligenceT2Duration,.buffIntelligenceT2Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="20" />
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="2" />
					<passive_effect name="PerkLevel" tags="perkWastelandTimer" operation="base_add" value="1" />
					<passive_effect name="ScavengingTime" operation="perc_add" value="-.2" />
					<passive_effect name="LootStage" operation="base_add" value="10" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkDemolitionsExpert" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<buff name="buffIntelligenceT3" name_key="buffIntelligenceT3Name" description_key="buffIntelligenceT3Desc" tooltip_key="buffIntelligenceT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffIntelligenceT3Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffIntelligenceT3Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT3Display" operation="set" value="@$buffIntelligenceT3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffIntelligenceT3Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT1">
						<requirement name="HasBuff" buff="buffIntelligenceT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT2">
						<requirement name="HasBuff" buff="buffIntelligenceT2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT3">
						<requirement name="CVarCompare" cvar="$buffIntelligenceT3Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIntelligenceT3">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffIntelligenceT3Duration,.buffIntelligenceT3Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="40" />
					<passive_effect name="StaminaMax" operation="base_add" value="40" />
					<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="3" />
					<passive_effect name="PerkLevel" tags="perkWastelandTimer" operation="base_add" value="2" />
					<passive_effect name="LootStage" operation="base_add" value="20" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkDeadEye,perkDemolitionsExpert" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkJavelinMaster" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="HypothermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="8" /></passive_effect>
					<passive_effect name="HyperthermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="8" /></passive_effect>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- Strength -->
			<buff name="buffStrengthT1" name_key="buffStrengthT1Name" description_key="buffStrengthT1Desc" tooltip_key="buffStrengthT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffStrengthT1Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStrengthT1Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT1Display" operation="set" value="@$buffStrengthT1Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT1Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
						<requirement name="CVarCompare" cvar="$buffStrengthT1Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffStrengthT1Duration,.buffStrengthT1Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".05" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="oreWoodHarvest" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
					</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffStrengthT2" name_key="buffStrengthT2Name" description_key="buffStrengthT2Desc" tooltip_key="buffStrengthT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffStrengthT2Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStrengthT2Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT2Display" operation="set" value="@$buffStrengthT2Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT2Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT2">
						<requirement name="CVarCompare" cvar="$buffStrengthT2Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
						<requirement name="HasBuff" buff="buffStrengthT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT2">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffStrengthT2Duration,.buffStrengthT2Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="20" />
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="2" />
					<passive_effect name="PerkLevel" tags="perkWinterTimer" operation="base_add" value="1" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".15" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="oreWoodHarvest" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<buff name="buffStrengthT3" name_key="buffStrengthT3Name" description_key="buffStrengthT3Desc" tooltip_key="buffStrengthT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffStrengthT3Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStrengthT3Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT3Display" operation="set" value="@$buffStrengthT3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStrengthT3Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT1">
						<requirement name="HasBuff" buff="buffStrengthT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT2">
						<requirement name="HasBuff" buff="buffStrengthT2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT3">
						<requirement name="CVarCompare" cvar="$buffStrengthT3Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStrengthT3">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffStrengthT3Duration,.buffStrengthT3Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="40" />
					<passive_effect name="StaminaMax" operation="base_add" value="40" />
					<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="3" />
					<passive_effect name="PerkLevel" tags="perkWinterTimer" operation="base_add" value="2" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".25" tags="perkMiner69r" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="oreWoodHarvest" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="HypothermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="1" /></passive_effect>
					<passive_effect name="HyperthermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="1" /></passive_effect>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- Fortitude -->
			<buff name="buffFortitudeT1" name_key="buffFortitudeT1Name" description_key="buffFortitudeT1Desc" tooltip_key="buffFortitudeT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffFortitudeT1Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffFortitudeT1Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT1Display" operation="set" value="@$buffFortitudeT1Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT1Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
						<requirement name="CVarCompare" cvar="$buffFortitudeT1Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffFortitudeT1Duration,.buffFortitudeT1Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="1" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".05" tags="butcherHarvest,butcherHarvestMutation" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffFortitudeT2" name_key="buffFortitudeT2Name" description_key="buffFortitudeT2Desc" tooltip_key="buffFortitudeT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffFortitudeT2Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffFortitudeT2Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT2Display" operation="set" value="@$buffFortitudeT2Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT2Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT2">
						<requirement name="CVarCompare" cvar="$buffFortitudeT2Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
						<requirement name="HasBuff" buff="buffFortitudeT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT2">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffFortitudeT2Duration,.buffFortitudeT2Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="20" />
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="2" />
					<passive_effect name="PerkLevel" tags="perkBurntTimer" operation="base_add" value="1" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".15" tags="butcherHarvest,butcherHarvestMutation" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<buff name="buffFortitudeT3" name_key="buffFortitudeT3Name" description_key="buffFortitudeT3Desc" tooltip_key="buffFortitudeT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffFortitudeT3Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffFortitudeT3Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT3Display" operation="set" value="@$buffFortitudeT3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffFortitudeT3Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT1">
						<requirement name="HasBuff" buff="buffFortitudeT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT2">
						<requirement name="HasBuff" buff="buffFortitudeT2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT3">
						<requirement name="CVarCompare" cvar="$buffFortitudeT3Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFortitudeT3">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffFortitudeT3Duration,.buffFortitudeT3Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="40" />
					<passive_effect name="StaminaMax" operation="base_add" value="40" />
					<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="3" />
					<passive_effect name="PerkLevel" tags="perkBurntTimer" operation="base_add" value="2" />
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" tags="butcherHarvest,butcherHarvestMutation" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkBrawler" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="HypothermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="9" /></passive_effect>
					<passive_effect name="HyperthermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="9" /></passive_effect>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- Agility -->
			<buff name="buffAgilityT1" name_key="buffAgilityT1Name" description_key="buffAgilityT1Desc" tooltip_key="buffAgilityT1Tooltip" icon_color="90,255,117" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffAgilityT1Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffAgilityT1Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT1Display" operation="set" value="@$buffAgilityT1Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT1Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
						<requirement name="CVarCompare" cvar="$buffAgilityT1Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffAgilityT1Duration,.buffAgilityT1Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="1" />
					<passive_effect name="JumpStrength" operation="perc_add" value=".1" />
					<passive_effect name="Mobility" operation="perc_add" value=".04" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="HoldingItemHasTags" tags="perkArchery" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" /></passive_effect>
				</effect_group>
			</buff>

			<buff name="buffAgilityT2" name_key="buffAgilityT2Name" description_key="buffAgilityT2Desc" tooltip_key="buffAgilityT2Tooltip" icon_color="134,146,255" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffAgilityT2Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffAgilityT2Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT2Display" operation="set" value="@$buffAgilityT2Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT2Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT2">
						<requirement name="CVarCompare" cvar="$buffAgilityT2Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
						<requirement name="HasBuff" buff="buffAgilityT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT2">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffAgilityT2Duration,.buffAgilityT2Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="20" />
					<passive_effect name="StaminaMax" operation="base_add" value="20" />
					<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="2" />
					<passive_effect name="PerkLevel" tags="perkDesertTimer" operation="base_add" value="1" />
					<passive_effect name="JumpStrength" operation="perc_add" value=".2" />
					<passive_effect name="Mobility" operation="perc_add" value=".08" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="HoldingItemHasTags" tags="perkArchery" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<buff name="buffAgilityT3" name_key="buffAgilityT3Name" description_key="buffAgilityT3Desc" tooltip_key="buffAgilityT3Tooltip" icon_color="255,184,0" icon="ui_game_symbol_harvest">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffAgilityT3Display" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffAgilityT3Duration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT3Display" operation="set" value="@$buffAgilityT3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffAgilityT3Display" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT1">
						<requirement name="HasBuff" buff="buffAgilityT1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT2">
						<requirement name="HasBuff" buff="buffAgilityT2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT3">
						<requirement name="CVarCompare" cvar="$buffAgilityT3Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAgilityT3">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffAgilityT3Duration,.buffAgilityT3Display" />
				</effect_group>

				<effect_group>
					<passive_effect name="HealthMax" operation="base_add" value="40" />
					<passive_effect name="StaminaMax" operation="base_add" value="40" />
					<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="3" />
					<passive_effect name="PerkLevel" tags="perkDesertTimer" operation="base_add" value="2" />
					<passive_effect name="JumpStrength" operation="perc_add" value=".3" />
					<passive_effect name="Mobility" operation="perc_add" value=".12" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
					</passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkArchery" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkDeepCuts" />
					</passive_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="HypothermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="5" /></passive_effect>
					<passive_effect name="HyperthermalResist" operation="base_add" value="10">
						<requirement name="InBiome" biome="5" /></passive_effect>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.15" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- STIMULANTS -->

			<buff name="buffstimEquilibrium" name_key="buffstimEquilibriumName" description_key="buffstimEquilibriumDesc" tooltip_key="buffstimEquilibriumTooltip" icon_color="90,255,117" icon="ui_game_symbol_stunned">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffstimEquilibriumDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffstimEquilibriumDuration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimEquilibriumDisplay" operation="set" value="@$buffstimEquilibriumDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimEquilibriumDisplay" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimEquilibrium">
						<requirement name="CVarCompare" cvar="$buffstimEquilibriumDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimEquilibrium">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffstimEquilibriumDuration,.buffstimEquilibriumDisplay" />
				</effect_group>
			</buff>

			<buff name="buffstimClearGaze" name_key="buffstimClearGazeName" description_key="buffstimClearGazeDesc" tooltip_key="buffstimClearGazeTooltip" icon_color="90,255,117" icon="ui_game_symbol_stealth">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffstimClearGazeDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffstimClearGazeDuration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimClearGazeDisplay" operation="set" value="@$buffstimClearGazeDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimClearGazeDisplay" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimClearGaze">
						<requirement name="CVarCompare" cvar="$buffstimClearGazeDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimClearGaze">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffstimClearGazeDuration,.buffstimClearGazeDisplay" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffstimClearGazeStatus" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffstimClearGazeStatus" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Greyscale" intensity="0" fade="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="FadeToBlack" intensity="0" fade="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Trippy" intensity="0" fade="3" />
				</effect_group>

			</buff>

			<buff name="buffstimIrradiatedShell" name_key="buffstimIrradiatedShellName" description_key="buffstimIrradiatedShellDesc" tooltip_key="buffstimIrradiatedShellTooltip" icon_color="90,255,117" icon="ui_game_symbol_radiation">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffstimIrradiatedShellDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffstimIrradiatedShellDuration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimIrradiatedShellDisplay" operation="set" value="@$buffstimIrradiatedShellDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffstimIrradiatedShellDisplay" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimIrradiatedShell">
						<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffstimIrradiatedShell">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffstimIrradiatedShellDuration,.buffstimIrradiatedShellDisplay" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffstimIrradiatedShellStatus" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffstimIrradiatedShellStatus" operation="set" value="0" />
				</effect_group>
			</buff>

			<!-- *** buffBoosterXP3 -->
			<!-- TRIGGERED_BY: Items = BoosterXP3 -->
			<!-- Temporarily increases the amount of XP gain and LootSpage -->
			<buff name="buffBoosterXP3" name_key="buffBoosterXP3Name" description_key="buffBoosterXP3Desc" tooltip_key="buffBoosterXP3Tooltip" icon_color="134,146,255" icon="ui_game_symbol_xp" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffBoosterXP3Duration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterXP3Duration" operation="set" value="@$buffBoosterXP3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterXP3Duration" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXP3">
						<requirement name="CVarCompare" cvar="$buffBoosterXP3Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterXP3Duration,$buffBoosterXP3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXP3">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" />
					<passive_effect name="LootStage" operation="base_add" value="10" />
				</effect_group>
			</buff>

			<!-- *** buffBoosterXPPremium -->
			<!-- TRIGGERED_BY: Items = BoosterXPPremium -->
			<!-- Temporarily increases the amount of XP gain and LootSpage -->
			<buff name="buffBoosterXPPremium" name_key="buffBoosterXPPremiumName" description_key="buffBoosterXPPremiumDesc" tooltip_key="buffBoosterXPPremiumTooltip" icon_color="255,184,0" icon="ui_game_symbol_xp" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffBoosterXPPremiumDuration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterXPPremiumDuration" operation="set" value="@$buffBoosterXPPremiumDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterXPPremiumDuration" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXPPremium">
						<requirement name="CVarCompare" cvar="$buffBoosterXPPremiumDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterXPPremiumDuration,$buffBoosterXPPremiumDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXP3">
						<requirement name="HasBuff" buff="buffBoosterXP3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterXPPremium">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" />
					<passive_effect name="LootStage" operation="base_add" value="25" />
				</effect_group>
			</buff>

			<!-- *** buffBoosterKiller3 -->
			<!-- TRIGGERED_BY: Items = BoosterKiller3 -->
			<!-- Temporarily increases the Entity Damage -->
			<buff name="buffBoosterKiller3" name_key="buffBoosterKiller3Name" description_key="buffBoosterKiller3Desc" tooltip_key="buffBoosterKiller3Tooltip" icon_color="134,146,255" icon="ui_game_symbol_skull_crusher" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffBoosterKiller3Duration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterKiller3Duration" operation="set" value="@$buffBoosterKiller3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterKiller3Duration" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKiller3">
						<requirement name="CVarCompare" cvar="$buffBoosterKiller3Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterKiller3Duration,$buffBoosterKiller3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKiller3">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="EntityTagCompare" target="other" tags="miniboss,boss" />
					</passive_effect>
				</effect_group>
			</buff>

			<!-- *** buffBoosterKillerPremium -->
			<!-- TRIGGERED_BY: Items = BoosterKillerPremium -->
			<!-- Temporarily increases the Entity Damage -->
			<buff name="buffBoosterKillerPremium" name_key="buffBoosterKillerPremiumName" description_key="buffBoosterKillerPremiumDesc" tooltip_key="buffBoosterKillerPremiumTooltip" icon_color="255,184,0" icon="ui_game_symbol_skull_crusher" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffBoosterKillerPremiumDuration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterKillerPremiumDuration" operation="set" value="@$buffBoosterKillerPremiumDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterKillerPremiumDuration" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKiller3">
						<requirement name="HasBuff" buff="buffBoosterKiller3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKillerPremium">
						<requirement name="CVarCompare" cvar="$buffBoosterKillerPremiumDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterKillerPremiumDuration,$buffBoosterKillerPremiumDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterKillerPremium">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="EntityTagCompare" target="other" tags="miniboss,boss" />
					</passive_effect>
				</effect_group>
			</buff>

			<!-- *** buffBoosterBreadwinner3 -->
			<!-- TRIGGERED_BY: Items = BoosterBreadwinner3 -->
			<!-- Temporarily increases block damage and the amount of resources mined -->
			<buff name="buffBoosterBreadwinner3" name_key="buffBoosterBreadwinner3Name" description_key="buffBoosterBreadwinner3Desc" tooltip_key="buffBoosterBreadwinner3Tooltip" icon_color="134,146,255" icon="ui_game_symbol_mother_load" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffBoosterBreadwinner3Duration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterBreadwinner3Duration" operation="set" value="@$buffBoosterBreadwinner3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterBreadwinner3Duration" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinner3">
						<requirement name="CVarCompare" cvar="$buffBoosterBreadwinner3Duration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterBreadwinner3Duration,$buffBoosterBreadwinner3Duration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinner3">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="HarvestCount" operation="perc_add" value=".1" />
				</effect_group>
			</buff>

			<!-- *** buffBoosterBreadwinnerPremium -->
			<!-- TRIGGERED_BY: Items = BoosterBreadwinnerPremium -->
			<!-- Temporarily increases block damage and the amount of resources mined -->
			<buff name="buffBoosterBreadwinnerPremium" name_key="buffBoosterBreadwinnerPremiumName" description_key="buffBoosterBreadwinnerPremiumDesc" tooltip_key="buffBoosterBreadwinnerPremiumTooltip" icon_color="255,184,0" icon="ui_game_symbol_mother_load" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffBoosterBreadwinnerPremiumDuration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffBoosterBreadwinnerPremiumDuration" operation="set" value="@$buffBoosterBreadwinnerPremiumDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffBoosterBreadwinnerPremiumDuration" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinner3">
						<requirement name="HasBuff" buff="buffBoosterBreadwinner3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinnerPremium">
						<requirement name="CVarCompare" cvar="$buffBoosterBreadwinnerPremiumDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffBoosterBreadwinnerPremiumDuration,$buffBoosterBreadwinnerPremiumDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBoosterBreadwinnerPremium">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="HarvestCount" operation="perc_add" value=".25" />
				</effect_group>
			</buff>

			<buff name="buffWeaponBleeding" hidden="true">
				<damage_type value="bloodloss" />
				<damage_source value="Internal" />
				<stack_type value="replace" />
				<duration value="0" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bleedDuration" operation="add" value="-1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWeaponBleeding">
						<requirement name="CVarCompare" cvar="$bleedDuration" operation="LTE" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$bleedDuration" />

					<passive_effect name="HealthChangeOT" operation="base_subtract" value="26" />
					<passive_effect name="GeneralDamageResist" operation="base_add" value="-.2" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.5" />
				</effect_group>
			</buff>

			<buff name="buffWeaponShock" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />

				<effect_group>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ShockDuration" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$ShockDuration" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ShockDuration" operation="add" value="-1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWeaponShock">
						<requirement name="CVarCompare" cvar="$ShockDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ShockDuration" />

					<passive_effect name="RunSpeed" operation="perc_add" value="-.8" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-.3" />

				</effect_group>

			</buff>

			<buff name="buffMeleeWeaponBleeding" hidden="true">
				<damage_type value="bloodloss" />
				<damage_source value="Internal" />
				<stack_type value="replace" />
				<duration value="0" />

				<effect_group>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$bleedDuration" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$bleedDuration" operation="add" value="-1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeWeaponBleeding">
						<requirement name="CVarCompare" cvar="$bleedDuration" operation="LTE" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$bleedDuration,$IndianaBleedingBonus" />

					<passive_effect name="HealthChangeOT" operation="base_subtract" value="80" />

					<passive_effect name="HealthChangeOT" operation="base_subtract" value="80">
						<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="160">
						<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="240">
						<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="320">
						<requirement name="CVarCompare" cvar="$IndianaBleedingBonus" operation="EQ" value="4" /></passive_effect>

					<passive_effect name="RunSpeed" operation="perc_add" value="-.5" />

				</effect_group>

			</buff>

			<buff name="buffGroupCheckRescuer" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>
			<buff name="buffGroupCheckPredator" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>
			<buff name="buffGroupCheckPlunderer" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>
			<buff name="buffGroupCheckSonny" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>
			<buff name="buffGroupCheckMaus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>

			<buff name="buffTurretSlowed" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<passive_effect name="Mobility" operation="perc_add" value="-.2" />
				</effect_group>
			</buff>

			<!-- ARMOR SET'S BONUS -->

			<!-- *** buffPredatorSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffRescuerSetBonus" name_key="buffRescuerSetBonusName" description_key="buffRescuerSetBonusDesc" tooltip_key="buffRescuerSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
				<stack_type value="ignore" />
				<display_value_key value="buffRescuerSetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckRescuer" target="selfOtherPlayers" target_tags="party,ally" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="1" />
						<!-- Food and water bonus -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay" />
						<!-- Carry Capacity -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" />
						<!-- Reg Health -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay" />
						<!-- Food Loot -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay" />
						<!-- Run Speed -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay" />

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT1">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />                
						</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="2" />
						<!-- Food and water bonus -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay" />
						<!-- Carry Capacity -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" />
						<!-- Reg Health -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay" />
						<!-- Food Loot -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay" />
						<!-- Run Speed -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="2" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay" />

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT2">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />                
						</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="3" />
						<!-- Food and water bonus -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay" />
						<!-- Carry Capacity -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" />
						<!-- Reg Health -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="18" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="18" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay" />
						<!-- Food Loot -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay" />
						<!-- Run Speed -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay" />

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT3">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />                
						</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="4" />
						<!-- Food and water bonus -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay" />
						<!-- Carry Capacity -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" />
						<!-- Reg Health -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="24" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="24" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay" />
						<!-- Food Loot -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay" />
						<!-- Run Speed -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay" />

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT4">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />                
						</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="5" />
						<!-- Food and water bonus -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay" />
						<!-- Carry Capacity -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" />
						<!-- Reg Health -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay" />
						<!-- Food Loot -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay" />
						<!-- Run Speed -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay" />

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT5">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />                
						</triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupRescuer" operation="Equals" value="6" />
						<!-- Food and water bonus -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodWaterFSBDisplay" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodWaterFSBDisplay" />
						<!-- Carry Capacity -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerCarryCapacityFSBDisplay" />
						<!-- Reg Health -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRegHealthFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRegHealthFSBDisplay" />
						<!-- Food Loot -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerFoodLootFSBDisplay" operation="set" value="30" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerFoodLootFSBDisplay" />
						<!-- Run Speed -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorRescuerRunSpeedFSBDisplay" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorRescuerRunSpeedFSBDisplay" />

						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffRescuerSetBonusOtherT6">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckRescuer" />                
						</triggered_effect>
				</effect_group>
			</buff>

			<!-- *** buffPredatorSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffPredatorSetBonus" name_key="buffPredatorSetBonusName" description_key="buffPredatorSetBonusDesc" tooltip_key="buffPredatorSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
				<stack_type value="ignore" />
				<display_value_key value="buffPredatorSetBonus" />
				<display_value value="xxx" />

				<effect_group name="Buff's">				
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="self" buff="buffSecondChanceActive">
						<requirement name="StatCompareCurrent" target="self" stat="health" operation="LT" value="50" />
						<requirement name="!HasBuff" buff="buffSecondChanceReload" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckPredator" target="selfOtherPlayers" target_tags="party,ally" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffEveryoneHunt">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckPredator" />                
					</triggered_effect>
				</effect_group>
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="4" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".04">
							<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".08">
							<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".12">
							<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="16" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".16">
							<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPredator" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPredatorFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPredatorFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".4">
							<requirement name="HoldingItemHasTags" tags="ranged" /></passive_effect>
				</effect_group>
			</buff>

			<!-- *** buffPlundererSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffPlundererSetBonus" name_key="buffPlundererSetBonusName" description_key="buffPlundererSetBonusDesc" tooltip_key="buffPlundererSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
				<stack_type value="ignore" />
				<display_value_key value="buffPlundererSetBonus" />
				<display_value value="xxx" />

				<effect_group name="Buff's">				
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckPlunderer" target="selfOtherPlayers" target_tags="party,ally" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffFastHands">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckPlunderer" />                
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="0" />
				</effect_group>

				<effect_group>
					<requirement name="ItemHasTags" tags="melee" />
					<requirement name="EntityTagCompare" target="other" tags="Entity" />
					<requirement name="CVarCompare" cvar="$IndianaBonus" operation="LT" value="1" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$PlundererCounter" operation="add" value="1">
							<requirement name="CVarCompare" cvar="$PlundererCounter" operation="LT" value="5" /></triggered_effect>
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar=".AngerGenerationDisplay" operation="add" value="10">
							<requirement name="CVarCompare" cvar=".AngerGenerationDisplay" operation="LT" value="50" /></triggered_effect>	
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffAngerGeneration" />
				</effect_group>
				<effect_group>
					<requirement name="ItemHasTags" tags="Indiana" />
					<requirement name="EntityTagCompare" target="other" tags="Entity" />
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar="$PlundererCounter" operation="add" value="1">
							<requirement name="CVarCompare" cvar="$PlundererCounter" operation="LT" value="10" /></triggered_effect>
						<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" cvar=".AngerGenerationDisplay" operation="add" value="10">
							<requirement name="CVarCompare" cvar=".AngerGenerationDisplay" operation="LT" value="100" /></triggered_effect>	
						<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" buff="buffAngerGeneration" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPlunderer" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="3" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPlundererFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".03" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPlunderer" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPlundererFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".06" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPlunderer" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPlundererFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".09" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPlunderer" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="12" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPlundererFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".12" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPlunderer" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPlundererFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".15" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupPlunderer" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorPlundererFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorPlundererFSBDisplay" />
						<passive_effect name="LootStage" operation="perc_add" value=".25" />
				</effect_group>
			</buff>

			<!-- *** buffPredatorSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffSonnySetBonus" name_key="buffSonnySetBonusName" description_key="buffSonnySetBonusDesc" tooltip_key="buffSonnySetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
				<stack_type value="ignore" />
				<display_value_key value="buffSonnySetBonus" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SonnyStreetRepCounter" operation="set" value="20" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SonnyRegenTimer" operation="set" value="60" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyRegenTimer" operation="add" value="-1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckSonny" target="selfOtherPlayers" target_tags="party,ally" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffStreetRep">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckSonny" />                
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$SonnyRegenTimer,$SonnyStreetRepCounter" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyBonusStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$SonnyStreetRepCounter" operation="add" value="-1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyStreetRepEffect" operation="add" target="selfAOE" range="100" value="1">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckSonny" />
							<requirement name="CVarCompare" cvar="$SonnyStreetRepCounter" operation="LT" value="1" />
							<requirement name="CVarCompare" target="other" cvar="$SonnyStreetRepEffect" operation="LTE" value="5" />						
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffStreetRepConter">
							<requirement name="HasBuff" target="other" buff="buffGroupCheckSonny" />
							<requirement name="CVarCompare" cvar="$SonnyStreetRepCounter" operation="LT" value="1" />				
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyStreetRepCounter" operation="set" value="20">
							<requirement name="CVarCompare" cvar="$SonnyStreetRepCounter" operation="LT" value="1" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyRegenTimer" operation="LT" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
					<requirement_group op="or">
						<requirement name="HasBuff" buff="buffArmSplinted" />
						<requirement name="HasBuff" buff="buffArmSprained" />
						<requirement name="HasBuff" buff="buffArmBroken" />
						<requirement name="HasBuff" buff="buffLegSplinted" />
						<requirement name="HasBuff" buff="buffLegSprained" />
						<requirement name="HasBuff" buff="buffLegBroken" />
						<requirement name="HasBuff" buff="buffInjuryAbrasion" />
						<requirement name="HasBuff" buff="buffInjuryAbrasionTreated" />
						<requirement name="HasBuff" buff="buffLaceration" />
						<requirement name="HasBuff" buff="BuffTerribleWounds" />   
					</requirement_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSonnyRegen" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyRegenTimer" operation="LT" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyRegenTimer" operation="set" value="60" />
				</effect_group>

				<!-- Sonny Set Bonus -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnySetReload" operation="LT" value="1" />
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" target="other" cvar="$SonnyHit" operation="set" value="1" />
						<!-- <triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffChainLightning"/> -->
						<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffSonnySetReload" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ArmorSetAcRadProtect" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupSonny" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="25" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSonnyFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupSonny" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="50" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSonnyFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupSonny" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="75" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="75" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSonnyFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".75">
							<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupSonny" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="100" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="100" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSonnyFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1">
							<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupSonny" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="125" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="125" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSonnyFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1,25">
							<requirement name="HoldingItemHasTags" tags="perkPummelPete,perkSkullCrusher" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupSonny" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="150" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorSonnyFSBDisplay" operation="set" value="150" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorSonnyFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1.5">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffSonnyRegen" hidden="true">
				<stack_type value="ignore" />
				<duration value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="player_bandage" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffArmSplinted,buffArmSprained,buffArmBroken,buffLegSplinted,buffLegSprained,buffLegBroken,buffInjuryAbrasion,buffInjuryAbrasionTreated,buffLaceration,BuffTerribleWounds" />
				</effect_group>
			</buff>

			<buff name="buffStreetRep" name_key="buffStreetRepName" description_key="buffStreetRepIncDesc" tooltip_key="buffStreetRepTooltip" icon="ui_game_symbol_skull_crusher" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".SonnyStreetRepBonus" />
				<display_value_key value="+{0}%" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SonnyStreetRepDuration" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$SonnyStreetRepDuration" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyStreetRepDuration" operation="add" value="-1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStreetRep">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepDuration" operation="LT" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SonnyStreetRepEffect" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$SonnyStreetRepDuration,$SonnyStreetRepEffect,$SonnyStreetRepEffectDuration,.SonnyStreetRepEffect,.SonnyStreetRepEffectDuration,.SonnyStreetRepBonus" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffStreetRepConter" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepEffect" operation="set" value="@$SonnyStreetRepEffect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepEffect" operation="set" value="@$SonnyStreetRepEffect" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="5">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="5">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="1" /></triggered_effect>
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="1" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".05" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="2" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="3" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".15" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="4" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="5" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="6" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" />
				</effect_group>
			</buff>

			<buff name="buffStreetRepConter" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
				<update_rate value="1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SonnyStreetRepEffectDuration" operation="set" value="180" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$SonnyStreetRepEffectDuration" operation="set" value="180" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyStreetRepEffectDuration" operation="add" value="-1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyStreetRepEffect" operation="add" value="-1">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffectDuration" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="GT" value="1" />
					</triggered_effect>					

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SonnyStreetRepEffectDuration" operation="set" value="180">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffectDuration" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="GT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStreetRepConter">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffectDuration" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepEffectDuration" operation="set" value="@$SonnyStreetRepEffectDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepEffectDuration" operation="set" value="@$SonnyStreetRepEffectDuration" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepEffect" operation="set" value="@$SonnyStreetRepEffect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepEffect" operation="set" value="@$SonnyStreetRepEffect" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="10">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="10">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="15">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="3" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="15">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="20">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="4" /></triggered_effect>					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="20">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="4" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="25">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="5" /></triggered_effect>					
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="25">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="30">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="6" /></triggered_effect>				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".SonnyStreetRepBonus" operation="set" value="30">
						<requirement name="CVarCompare" cvar="$SonnyStreetRepEffect" operation="EQ" value="6" /></triggered_effect>
				</effect_group>
			</buff>

			<!-- *** buffPredatorSetBonus -->
			<!-- TRIGGERED_BY: Buffs = buffStatusCheck02 -->
			<buff name="buffMausSetBonus" name_key="buffMausSetBonusName" description_key="buffMausSetBonusDesc" tooltip_key="buffMausSetBonusTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
				<stack_type value="ignore" />
				<display_value_key value="buffMausSetBonus" />
				<display_value value="xxx" />

				<effect_group name="Buff's">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheckMaus" target="selfOtherPlayers" target_tags="party,ally" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="100" buff="buffDefender">
						<requirement name="HasBuff" target="other" buff="buffGroupCheckMaus" />                
					</triggered_effect> 
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffShockedMedium,buffShockedCrit" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="MausClawsNormal">
						<requirement name="CVarCompare" cvar="$MausClawsStatus" operation="Equals" value="1" />   
						<requirement name="!HasBuff" buff="MausClawsRushReload" />					
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="MausClawsNormal,MausClawsRush" />	
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="MausClawsNormal">
						<requirement name="CVarCompare" cvar="$MausClawsStatus" operation="Equals" value="1" />   
						<requirement name="!HasBuff" buff="MausClawsRushReload" />
					</triggered_effect>
				</effect_group>

				<!-- Maus Set Bonus -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$MausSetReload" operation="LT" value="1" />
					<requirement name="!EntityTagCompare" target="other" tags="bigBoss,mediumBoss,BossMummy" />
						<triggered_effect trigger="onOtherAttackedSelf" action="ModifyCVar" target="other" cvar="$MausHit" operation="set" value="1" />
						<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" target="other" buff="buffChainLightning" />
						<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffMausSetReload" />				
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ArmorSetAcRadProtect" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ArmorSetAcRadProtect" />
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="20" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="40" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".4">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="60" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".6">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="80" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="80" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".8">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="100" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="100" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>

				<effect_group>
					<requirement name="ArmorGroupLowestQuality" group_name="groupMaus" operation="Equals" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="120" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".armorMausFSBDisplay" operation="set" value="120" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".armorMausFSBDisplay" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1.2">
							<requirement name="HoldingItemHasTags" tags="melee" />
						</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffMausSetReload" name_key="buffMausSetReloadName" description_key="buffMausSetReloadDesc" tooltip_key="buffMausSetReloadTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
				<duration value="24" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MausSetReload" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMausSetReload">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MausSetReload" />
				</effect_group>
			</buff>

			<buff name="MausClawsRushReload" name_key="MausClawsRushReloadName" description_key="MausClawsRushReloadIncDesc" icon="ui_game_symbol_clock" icon_color="255,184,0">
				<stack_type value="ignore" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value value=".MausClawsRushReloadDuration" />
				<display_value_format value="time" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MausClawsRushReloadDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".MausClawsRushReloadDuration" operation="set" value="@$MausClawsRushReloadDuration" />		
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="MausClawsRushReload">
						<requirement name="CVarCompare" cvar="$MausClawsRushReloadDuration" operation="LTE" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="MausClawsNormal">
						<requirement name="CVarCompare" cvar="$MausClawsStatus" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="MausClawsRushReload">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="MausClawsNormal" name_key="MausClawsNormalName" description_key="MausClawsNormalIncDesc" icon="ui_game_symbol_run" icon_color="55,237,85">
				<stack_type value="ignore" />
				<display_value_key value="RushOn" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true" />
					<triggered_effect trigger="onSelfRun" action="AddBuff" buff="MausClawsRush" />
					<triggered_effect trigger="onSelfRun" action="ModifyCVar" cvar="$MausClawsRushDuration" operation="set" value="5" />
				</effect_group>
			</buff>

			<buff name="MausClawsRush" name_key="MausClawsRushName" description_key="MausClawsRushIncDesc" icon="ui_game_symbol_run" icon_color="255,184,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />
				<update_rate value="1" />
				<display_value value=".MausClawsRushDuration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="MausClawsNormal" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MausClawsRushDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".MausClawsRushDuration" operation="set" value="@$MausClawsRushDuration" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="MausClawsRush">
						<requirement name="CVarCompare" cvar="$MausClawsRushDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$MausClawsRushReloadDuration" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$MausClawsRushReloadDuration" operation="set" value="3">
						<requirement name="HasBuff" buff="buffMausSetBonus" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="MausClawsRushReload" />
				</effect_group>

				<effect_group>
					<requirement name="!HasBuff" buff="buffMausSetBonus" />						
						<passive_effect name="RunSpeed" operation="perc_add" value=".75" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1">
							<requirement name="EntityTagCompare" target="other" tags="boss" />
						</passive_effect>
						<passive_effect name="StaminaLoss" operation="perc_add" value=".3" />

						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" />
				</effect_group>

				<effect_group>
					<requirement name="HasBuff" buff="buffMausSetBonus" />						
						<passive_effect name="RunSpeed" operation="perc_add" value="1.5" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".5" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2">
							<requirement name="EntityTagCompare" target="other" tags="boss" />
						</passive_effect>
						<passive_effect name="StaminaLoss" operation="perc_add" value=".15" />

						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" />
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffKnockdownClawsRush">
							<requirement name="!HasBuff" target="other" buff="buffKnockdownClawsRush" /></triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffKnockdownClawsRush" hidden="true">
	            <damage_type value="knockdown" />
	            <stack_type value="ignore" />
	            <duration value="6" />

	            <effect_group>
	                <passive_effect name="RunSpeed" operation="perc_set" value="0" />
	                <passive_effect name="WalkSpeed" operation="perc_set" value="0" />
	                <passive_effect name="CrouchSpeed" operation="perc_set" value="0" />
	                <passive_effect name="JumpStrength" operation="perc_set" value="0" />
	                <!-- If not a trader, ragdoll the entity -->
	                <triggered_effect trigger="onSelfBuffStart" action="Ragdoll" duration="5.5">
	                    <requirement name="!EntityTagCompare" tags="trader" />
	                </triggered_effect>
	            </effect_group>
	        </buff>

			<buff name="buffEveryoneHunt" name_key="buffEveryoneHuntName" description_key="buffEveryoneHuntIncDesc" tooltip_key="buffEveryoneHuntTooltip" icon="ui_game_symbol_long_shot" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" />	
				</effect_group>
			</buff>

			<buff name="buffDefender" name_key="buffDefenderName" description_key="buffDefenderIncDesc" tooltip_key="buffDefenderTooltip" icon="ui_game_symbol_armor_iron" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="perc_add" value=".05" />	
				</effect_group>
			</buff>

			<buff name="buffFastHands" name_key="buffFastHandsName" description_key="buffFastHandsIncDesc" tooltip_key="buffFastHandsTooltip" icon="ui_game_symbol_hand" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1">
						<requirement name="HoldingItemHasTags" tags="melee" /></passive_effect>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".1" />
				</effect_group>
			</buff>

			<buff name="buffAngerGeneration" name_key="buffAngerGenerationName" description_key="buffAngerGenerationDesc" tooltip_key="buffAngerGenerationTooltip" icon="ui_game_symbol_boxer" icon_color="255,184,0">
				<stack_type value="replace" />
				<display_value value=".AngerGenerationDisplay" />
				<display_value_key value="+{0}%" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AngerGenerationDuration" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AngerGenerationDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAngerGeneration">
						<requirement name="CVarCompare" cvar="$AngerGenerationDuration" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".AngerGenerationDisplay,$PlundererCounter,$AngerGenerationDuration" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="1" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".1" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="2" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="3" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="4" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".4" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".4" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="5" />
					<requirement name="HoldingItemHasTags" tags="melee" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".5" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".5" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="6" />
					<requirement name="HoldingItemHasTags" tags="Indiana" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".6" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".6" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="7" />
					<requirement name="HoldingItemHasTags" tags="Indiana" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".7" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".7" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="8" />
					<requirement name="HoldingItemHasTags" tags="Indiana" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".8" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".8" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="9" />
					<requirement name="HoldingItemHasTags" tags="Indiana" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value=".9" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".9" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$PlundererCounter" operation="EQ" value="10" />
					<requirement name="HoldingItemHasTags" tags="Indiana" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" />
						<passive_effect name="EntityDamage" operation="perc_add" value="1" />
				</effect_group>
			</buff>

			<!-- *** buffPerkBookwormSuccess -->
			<!-- Buff that is triggered when adding an additional «precious resource» item thanks to the «Plunderer» bonus» -->
			<buff name="buffPerkPlundererSuccess" name_key="buffPerkPlundererName" description_key="buffPerkPlundererDesc" icon="ui_game_symbol_quality_joe" icon_color="0,255,0">
				<stack_type value="ignore" />
				<duration value="3" />
				<display_value_key value="PerkPlundererSuccess" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="buff_dentist" play_in_head="true" />
				</effect_group>
			</buff>

			<buff name="buffSecondChanceActive" name_key="buffSecondChanceActiveName" description_key="buffSecondChanceActiveDesc" tooltip_key="buffSecondChanceActiveTooltip" icon="ui_game_symbol_defense" icon_color="255,184,0">
				<stack_type value="ignore" />
				<duration value="5" />
				<display_value value="duration" />
				<display_value_format value="time" />

				<effect_group>
					<passive_effect name="NegateDamageSelf" operation="base_set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" target="selfAOE" range="15" buff="buffInjuryKnockdownGeneral">
						<requirement name="!EntityTagCompare" target="other" tags="vehicle,player,turret,drone" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffSecondChanceReload" />
				</effect_group>
			</buff>

			<buff name="buffSecondChanceReload" name_key="buffSecondChanceReloadName" description_key="buffSecondChanceReloadDesc" tooltip_key="buffSecondChanceReloadTooltip" icon="ui_game_symbol_lock" icon_color="255,184,0">
				<stack_type value="ignore" />
				<duration value="90" />
				<display_value value="duration" />
				<display_value_format value="time" />
			</buff>

			<buff name="buffRescuerAidKit" name_key="buffRescuerAidKitName" description_key="buffRescuerAidKitDesc" tooltip_key="buffRescuerAidKitTooltip" icon="ui_game_symbol_healing_factor" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="5" />
				<display_value value="duration" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryStunned01,buffInjuryStunned02,buffInjuryKnockdown01,buffShocked" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$rescuerDamageResist" operation="set" value=".5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$rescuerDamageResist" operation="add" value="-.1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$rescuerDamageResist" />

					<passive_effect name="GeneralDamageResist" operation="base_add" value="@$rescuerDamageResist" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="healAbrasionMult" operation="set" value="4" />
					<display_value name="dhealAbrasionMult" value="4" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffInjuryAbrasionTreated">
						<requirement name="HasBuff" buff="buffInjuryAbrasion" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="medicalRegHealthAmount" operation="add" value="180" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="medRegHealthIncSpeed" operation="set" value="@$medicRegHealthIncreaseSpeed" />
					<display_value name="foodHealthAmount" value="180" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffProcessConsumables" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffInjuryBleeding" />
					<display_value name="dStopsBleeding" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLaceration" />
					<display_value name="dStopsLaceration" value="1" />
				</effect_group>

				<!-- Antibiotics -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffInfectionAddCurePerc" operation="add" value="10" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffInfectionAddCure" />
				</effect_group>

				<!-- Plaster Cast -->
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLegSprained">
						<requirement name="HasBuff" buff="buffLegSprained" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLegBroken">
						<requirement name="HasBuff" buff="buffLegBroken" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffLegCast">
						<requirement name="HasBuff" buff="buffLegBroken" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffLegCast">
						<requirement name="HasBuff" buff="buffLegSplinted" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffLegCast">
						<requirement name="HasBuff" buff="buffLegCast" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffArmSprained">
						<requirement name="HasBuff" buff="buffArmSprained" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffArmBroken">
						<requirement name="HasBuff" buff="buffArmBroken" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffArmCast">
						<requirement name="HasBuff" buff="buffArmBroken" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffArmCast">
						<requirement name="HasBuff" buff="buffArmSplinted" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffArmCast">
						<requirement name="HasBuff" buff="buffArmCast" />
						<requirement name="ProgressionLevel" progression_name="perkPhysician" operation="GTE" value="3" />
					</triggered_effect>
				</effect_group>

				<!-- Vitamines -->
				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffFatiguedTrigger" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="add" value="723" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffDrugVitaminsDuration" operation="set" value="2163">
						<requirement name="CVarCompare" cvar="$buffDrugVitaminsDuration" operation="GT" value="2163" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDrugVitamins" />
				</effect_group>
			</buff>

			<!-- RESCUER AOE -->
			<buff name="buffRescuerSetBonusOtherT1" name_key="buffRescuerSetBonusOtherT1Name" description_key="buffRescuerSetBonusOtherT1Desc" tooltip_key="buffRescuerSetBonusOtherT1Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.1" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.1" />
					<passive_effect name="CarryCapacity" operation="base_add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.06" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.06" />
					<passive_effect name="LootQuantity" operation="perc_add" value=".04" tags="food,medical" />
					<passive_effect name="RunSpeed" operation="perc_add" value=".01" />
				</effect_group>
			</buff>

			<buff name="buffRescuerSetBonusOtherT2" name_key="buffRescuerSetBonusOtherT2Name" description_key="buffRescuerSetBonusOtherT2Desc" tooltip_key="buffRescuerSetBonusOtherT2Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.2" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.2" />
					<passive_effect name="CarryCapacity" operation="base_add" value="2" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.12" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.12" />
					<passive_effect name="LootQuantity" operation="perc_add" value=".08" tags="food,medical" />
					<passive_effect name="RunSpeed" operation="perc_add" value=".02" />
				</effect_group>
			</buff>

			<buff name="buffRescuerSetBonusOtherT3" name_key="buffRescuerSetBonusOtherT3Name" description_key="buffRescuerSetBonusOtherT3Desc" tooltip_key="buffRescuerSetBonusOtherT3Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.3" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.3" />
					<passive_effect name="CarryCapacity" operation="base_add" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.18" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.18" />
					<passive_effect name="LootQuantity" operation="perc_add" value=".12" tags="food,medical" />
					<passive_effect name="RunSpeed" operation="perc_add" value=".03" />
				</effect_group>
			</buff>

			<buff name="buffRescuerSetBonusOtherT4" name_key="buffRescuerSetBonusOtherT4Name" description_key="buffRescuerSetBonusOtherT4Desc" tooltip_key="buffRescuerSetBonusOtherT4Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.4" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.4" />
					<passive_effect name="CarryCapacity" operation="base_add" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.24" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.24" />
					<passive_effect name="LootQuantity" operation="perc_add" value=".16" tags="food,medical" />
					<passive_effect name="RunSpeed" operation="perc_add" value=".04" />
				</effect_group>
			</buff>

			<buff name="buffRescuerSetBonusOtherT5" name_key="buffRescuerSetBonusOtherT5Name" description_key="buffRescuerSetBonusOtherT5Desc" tooltip_key="buffRescuerSetBonusOtherT5Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.5" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.5" />
					<passive_effect name="CarryCapacity" operation="base_add" value="5" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.3" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.3" />
					<passive_effect name="LootQuantity" operation="perc_add" value=".2" tags="food,medical" />
					<passive_effect name="RunSpeed" operation="perc_add" value=".05" />
				</effect_group>
			</buff>

			<buff name="buffRescuerSetBonusOtherT6" name_key="buffRescuerSetBonusOtherT6Name" description_key="buffRescuerSetBonusOtherT6Desc" tooltip_key="buffRescuerSetBonusOtherT6Tooltip" icon="ui_game_symbol_add" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="2" />
				<effect_group>
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value="-.6" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value="-.6" />
					<passive_effect name="CarryCapacity" operation="base_add" value="10" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="multiply" value="1.5" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$medicRegHealthIncreaseSpeed" operation="divide" value="1.5" />
					<passive_effect name="LootQuantity" operation="perc_add" value=".3" tags="food,medical" />
					<passive_effect name="RunSpeed" operation="perc_add" value=".1" />
				</effect_group>
			</buff>

			<!-- *** buffShockedMedium -->
			<!-- TRIGGERED_BY: Traps = electricfencepostImp -->
			<!-- Handler for electrical shock -->		
			<buff name="buffShockedMedium" hidden="true">
				<stack_type value="ignore" />
				<duration value="4" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="HealthChangeOT" operation="base_add" value="-44" />
				</effect_group>
			</buff>

			<!-- *** buffShockedCrit -->
			<!-- TRIGGERED_BY: Traps = electricfencepostExp -->
			<!-- Handler for electrical shock -->		
			<buff name="buffShockedCrit" hidden="true">
				<stack_type value="ignore" />
				<duration value="6" />

				<effect_group>
					<passive_effect name="HealthChangeOT" operation="base_add" value="-94" />

					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffInjuryKnockdown01" />
				</effect_group>
			</buff>

			<buff name="buffBurningCustom" hidden="true">
				<damage_type value="heat" />
				<stack_type value="replace" />
				<duration value="20" />

				<effect_group>
					<!-- Start the burning cycle -->
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffIsOnFire" />
					<passive_effect name="Mobility" operation="base_add" value="-.3" />
					<passive_effect name="AttacksPerMinute" operation="base_add" value="-.3" />
					<passive_effect name="HealthChangeOT" operation="base_subtract" duration="0,7,14,19" value="24,37,54,80" />
				</effect_group>
			</buff>

			<buff name="BuffBulldogAvenger" name_key="BuffBulldogAvengerName" tooltip_key="BuffBulldogAvengerTooltip" description_key="BuffBulldogAvengerIncDesc" icon="ui_game_symbol_electric_power" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="Avenger" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
				</effect_group>
			</buff>

			<buff name="BuffBulldogBerserk" name_key="BuffBulldogBerserkName" tooltip_key="BuffBulldogBerserkTooltip" description_key="BuffBulldogBerserkIncDesc" icon="ui_game_symbol_rifle" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<requirement name="HoldingItemHasTags" tags="Berserk" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".25" />
						<passive_effect name="RoundsPerMinute" operation="perc_add" value=".25" />
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" />
						<passive_effect name="TargetArmor" operation="perc_add" value=".5" />
				</effect_group>
			</buff>

			<buff name="buffChainLightning" hidden="true">
				<damage_type value="electrical" />
				<stack_type value="replace" />
				<update_rate value="1" />
				<duration value="8" />

				<effect_group name="Shock">
					<requirement name="CVarCompare" cvar="$ShockerResist" operation="LT" value="1" />
						<passive_effect name="HealthChangeOT" operation="base_add" value="-74">
							<requirement name="CVarCompare" cvar="$DestructorHit" operation="EQ" value="1" /></passive_effect>
						<passive_effect name="HealthChangeOT" operation="base_add" value="-74">
							<requirement name="CVarCompare" cvar="$MausHit" operation="EQ" value="1" /></passive_effect>

						<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffShocked" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffShocked" />

						<passive_effect name="RunSpeed" operation="perc_subtract" value=".6" />
						<passive_effect name="WalkSpeed" operation="perc_subtract" value=".6" />
						<passive_effect name="CrouchSpeed" operation="perc_subtract" value=".6" />
						<passive_effect name="JumpStrength" operation="perc_subtract" value=".6" />

						<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0" />
						<triggered_effect trigger="onSelfEnteredGame" action="AttachParticleEffectToEntity" particle="p_electric_shock" parent_transform="Spine1" local_offset="0,-.2,0" />

						<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_electric_shock" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock" />

						<triggered_effect trigger="onSelfBuffFinish" action="RemoveParticleEffectFromEntity" particle="p_electric_shock" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_electric_shock" />
						<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="ETrapHit" />
						<triggered_effect trigger="onSelfLeaveGame" action="RemoveParticleEffectFromEntity" particle="p_electric_shock" />

						<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="electric_fence_impact" />
						<triggered_effect trigger="onSelfBuffRemove" action="FadeOutSound" sound="electric_fence_impact" />
						<triggered_effect trigger="onSelfLeaveGame" action="StopSound" sound="electric_fence_impact" />
				</effect_group>

				<effect_group name="AOE">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="5" buff="buffShocked">
						<requirement name="EntityTagCompare" target="other" tags="zombie" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$DestructorHit" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MausHit" />
				</effect_group>
			</buff>

			<!-- COMBISTICK -->
			<!-- Combistick Active -->
			<buff name="buffMeleeCombistick" name_key="buffmodActive" tooltip_key="buffActiveReady" description_key="buffMeleeCombistickDesc" icon="ui_game_symbol_spear" icon_color="255,184,0">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value_key value="MeleeCombistick" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_down" play_in_head="true" />
				</effect_group>
			</buff>

			<!-- DESTRUCTOR -->
			<!-- Destructor Active -->
			<buff name="buffMeleeDestructor" name_key="buffmodActive" tooltip_key="buffActiveReady" description_key="buffMeleeDestructorDesc" icon="ui_game_symbol_sledge" icon_color="255,184,0">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value_key value="MeleeDestructor" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_down" play_in_head="true" />
				</effect_group>

			</buff>

			<buff name="buffDestructorReload" name_key="buffDestructorReloadName" description_key="buffDestructorReloadDesc" tooltip_key="buffDestructorReloadTooltip" icon="ui_game_symbol_sledge" icon_color="190,190,255">
				<duration value="12" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$DestructorReload" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$DestructorReload" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDestructorReload">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffDestructionOfProtection" hidden="true">
				<stack_type value="replace" />
				<duration value="5" />

				<effect_group>
					<passive_effect name="GeneralDamageResist" operation="base_add" value="-.5" />
				</effect_group>
			</buff>

			<buff name="buffInjuryKnockdownGeneral" hidden="true">
				<damage_type value="knockdown" />
				<stack_type value="ignore" />
				<duration value="6" />

				<effect_group>
					<passive_effect name="RunSpeed" operation="perc_set" value="0" />
					<passive_effect name="WalkSpeed" operation="perc_set" value="0" />
					<passive_effect name="CrouchSpeed" operation="perc_set" value="0" />
					<passive_effect name="JumpStrength" operation="perc_set" value="0" />
					<!-- If not a trader, ragdoll the entity -->
					<triggered_effect trigger="onSelfBuffStart" action="Ragdoll" duration="3">
						<requirement name="!EntityTagCompare" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffEnemyPredatorBonus" />
				</effect_group>
			</buff>

			<buff name="buffInjuryKnockdownDouble" hidden="true">
				<damage_type value="knockdown" />
				<stack_type value="ignore" />
				<duration value="6" />

				<effect_group>
					<passive_effect name="RunSpeed" operation="perc_set" value="0" />
					<passive_effect name="WalkSpeed" operation="perc_set" value="0" />
					<passive_effect name="CrouchSpeed" operation="perc_set" value="0" />
					<passive_effect name="JumpStrength" operation="perc_set" value="0" />
					<!-- If not a trader, ragdoll the entity -->
					<triggered_effect trigger="onSelfBuffStart" action="Ragdoll" duration="3">
						<requirement name="!EntityTagCompare" tags="trader" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffInjuryKnockdown01" />
				</effect_group>
			</buff>

			<buff name="buffEnemyPredatorBonus" hidden="true">
				<stack_type value="replace" />
				<duration value="6" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" particle="p_bleeding" local_offset="0,0,0" parent_transform=".body" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveParticleEffectFromEntity" particle="p_bleeding" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_bleeding" />
				</effect_group>
			</buff>

			<buff name="buffEnemyPredatorBonus_self" hidden="true">
				<stack_type value="replace" />
				<duration value="6" />

				<effect_group>
					<requirement name="HasBuff" buff="buffPredatorSetBonus" />
						<!-- The damage bonus is == entityclasses file. -->
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CombistickPredatorBonus" operation="set" value="1" />
						<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$CombistickPredatorBonus" operation="set" value="0" />
				</effect_group>
			</buff>

			<buff name="buffCombistickReload" name_key="buffCombistickReloadName" description_key="buffCombistickReloadDesc" tooltip_key="buffCombistickReloadTooltip" icon="ui_game_symbol_spear" icon_color="255,184,0">
				<duration value="10" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$CombistickReload" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$CombistickReload" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCombistickReload">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffGuardianReload" name_key="buffGuardianReloadName" description_key="buffGuardianReloadDesc" icon="ui_game_symbol_deep_cuts" icon_color="255,184,0">
				<duration value="12" />
			</buff>

			<buff name="buffSurgeon" name_key="buffSurgeonName" description_key="buffSurgeonDesc" icon="ui_game_symbol_knife" icon_color="255,184,0">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<passive_effect name="HarvestCount" operation="perc_add" value="1" tags="butcherHarvest" />
					<passive_effect name="HarvestCount" operation="perc_add" value="1" tags="butcherHarvestMutation" />
				</effect_group>
			</buff>

			<!-- TRAINING -->
			<!-- Cardio -->
			<buff name="buffTrainingCardioStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTrainingCardio">
						<requirement name="!HasBuff" buff="buffLegSplinted" />
						<requirement name="!HasBuff" buff="buffLegSprained" />
						<requirement name="!HasBuff" buff="buffLegBroken" />
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="!HasBuff" buff="buffTrainingLoads" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffTrainingCardio" />
				</effect_group>
			</buff>
			<buff name="buffTrainingCardio" name_key="buffTrainingCardioName" description_key="buffTrainingCardioDesc" icon="ui_game_symbol_run" icon_color="55,237,85">
				<stack_type value="replace" />
				<display_value_key value="Cardio" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="add" value="-12" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".4" />

					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffBlockIsInCombat" />
					<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffTrainingCardio" />
				</effect_group>
			</buff>

			<!-- Loads -->
			<buff name="buffTrainingLoadsStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTrainingLoads">
						<requirement name="!HasBuff" buff="buffArmSplinted" />
						<requirement name="!HasBuff" buff="buffArmSprained" />
						<requirement name="!HasBuff" buff="buffArmBroken" />
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="!HasBuff" buff="buffTrainingCardio" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffTrainingLoads" />
				</effect_group>
			</buff>
			<buff name="buffTrainingLoads" name_key="buffTrainingLoadsName" description_key="buffTrainingLoadsDesc" icon="ui_game_symbol_muscle" icon_color="55,237,85">
				<stack_type value="replace" />
				<display_value_key value="Loads" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Stamina" operation="add" value="-18" />
					<passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" value=".25" />
					<passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" value=".15" />

					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffBlockIsInCombat" />
					<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffTrainingLoads" />
				</effect_group>
			</buff>

			<!-- HYGIENE -->
			<buff name="buffHygieneStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2.5" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHygieneBase">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="!HasBuff" buff="buffBathStatus" />
						<requirement name="!HasBuff" buff="buffBathRelax" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBathRelax">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="HasBuff" buff="buffBathStatus" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffHygieneBase,buffBathRelax" />
				</effect_group>
			</buff>
			<buff name="buffBathStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />			
			</buff>
			<buff name="buffHygieneBase" name_key="buffHygiene" tooltip_key="buffHygieneBaseTooltip" description_key="buffHygieneBaseDesc" icon="ui_game_symbol_swim" icon_color="55,237,85">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Cleaning" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="add" value=".75" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffHygieneBase">
						<requirement name="HasBuff" buff="buffBathRelax" />
					</triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffBathRelax" name_key="buffHygiene" tooltip_key="buffBathRelaxTooltip" description_key="buffBathRelaxDesc" icon="ui_game_symbol_swim" icon_color="255,184,0">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Relax" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="add" value="1.5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FatigueStatus" operation="add" value="@$FatigueDecreaseStrongCout" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBathRelax">
						<requirement name="HasBuff" buff="buffBathStatus" />
					</triggered_effect>
				</effect_group>
			</buff>

			<!-- Toilet -->
			<buff name="buffToiletStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffToiletRelief">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="!HasBuff" buff="Holding_Literature" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffToiletRelax">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="HasBuff" buff="Holding_Literature" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffToiletRelief">
						<requirement name="HasBuff" buff="Holding_Literature" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffToiletRelax">
						<requirement name="!HasBuff" buff="Holding_Literature" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffToiletRelief,buffToiletRelax" />
				</effect_group>
			</buff>
			<buff name="buffToiletRelief" name_key="buffToilet" tooltip_key="buffToiletReliefTooltip" description_key="buffToiletReliefDesc" icon="ui_game_symbol_dysentery_better" icon_color="55,237,85">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Relief" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$dysenteryCounter" operation="subtract" value="20">
						<requirement name="HasBuff" buff="buffDysenteryMain" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffToiletRelax" name_key="buffToilet" tooltip_key="buffToiletRelaxTooltip" description_key="buffToiletRelaxDesc" icon="ui_game_symbol_dysentery_better" icon_color="255,184,0">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Relax" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffToiletRelief" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HygieneStatus" operation="subtract" value="@$HygieneIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StressStatus" operation="add" value="@$StressIncreaseStrongCout" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$dysenteryCounter" operation="subtract" value="30">
						<requirement name="HasBuff" buff="buffDysenteryMain" /></triggered_effect>
				</effect_group>
			</buff>		

			<!-- Healing -->
			<buff name="buffHospitalBedStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHospitalBedTreatment">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="!HasBuff" buff="buffPillCaseStatus" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffHospitalBedResuscitation">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<requirement name="HasBuff" buff="buffPillCaseStatus" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffHospitalBedTreatment,buffHospitalBedResuscitation" />
				</effect_group>
			</buff>

			<buff name="buffPillCaseStatus" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />			
			</buff>		

			<buff name="buffHospitalBedTreatment" name_key="buffHospitalBed" tooltip_key="buffHospitalBedTooltip" description_key="buffHospitalBedTreatmentDesc" icon="ui_game_symbol_healing_factor" icon_color="55,237,85">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Treatment" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffHospitalBedResuscitation" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$HospitalBedTreatmentStatus" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$HospitalBedTreatmentStatus" />
				</effect_group>
			</buff>

			<buff name="buffHospitalBedResuscitation" name_key="buffHospitalBed" tooltip_key="buffHospitalBedTooltip" description_key="buffHospitalBedResuscitationDesc" icon="ui_game_symbol_healing_factor" icon_color="255,184,0">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Treatment" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffHospitalBedTreatment" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyStats" stat="Health" operation="add" value="3" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="infectionCounter" operation="subtract" value="24">
						<requirement name="CVarCompare" cvar="infectionCounter" operation="GT" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$HospitalBedResuscitationStatus" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$HospitalBedResuscitationStatus" />
				</effect_group>
			</buff>

			<!-- Education -->
			<buff name="buffNerdDeskStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdDesk">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffNerdDesk" />
				</effect_group>
			</buff>
			<buff name="buffNerdDesk" name_key="buffNerdDeskName" description_key="buffNerdDeskDesc" icon="ui_game_symbol_bookworm" icon_color="255,255,255">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Education" />
				<display_value value="xxx" />
			</buff>

			<buff name="buffNerdTableStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="1.2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffNerdTable">
						<requirement name="!HasBuff" buff="buffBlockIsInCombat" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffNerdTable" />
				</effect_group>
			</buff>
			<buff name="buffNerdTable" name_key="buffNerdTableName" description_key="buffNerdTableDesc" icon="ui_game_symbol_bookworm" icon_color="255,184,0">
				<stack_type value="ignore" />
				<update_rate value="3" />
				<display_value_key value="Education" />
				<display_value value="xxx" />
			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MAGAZINE's BOOSTERS -->

			<buff name="buffMBoosterHarvestingTools" name_key="buffMBoosterHarvestingToolsName" description_key="buffMBoosterHarvestingToolsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterHarvestingToolsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterHarvestingToolsDur" operation="set" value="@$buffMBoosterHarvestingToolsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterHarvestingToolsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHarvestingTools">
						<requirement name="CVarCompare" cvar="$buffMBoosterHarvestingToolsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterHarvestingToolsDur,$buffMBoosterHarvestingToolsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHarvestingTools">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="HarvestingToolsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterRepairTools" name_key="buffMBoosterRepairToolsName" description_key="buffMBoosterRepairToolsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterRepairToolsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterRepairToolsDur" operation="set" value="@$buffMBoosterRepairToolsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterRepairToolsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRepairTools">
						<requirement name="CVarCompare" cvar="$buffMBoosterRepairToolsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterRepairToolsDur,$buffMBoosterRepairToolsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRepairTools">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="RepairToolsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterSalvageTools" name_key="buffMBoosterSalvageToolsName" description_key="buffMBoosterSalvageToolsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterSalvageToolsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSalvageToolsDur" operation="set" value="@$buffMBoosterSalvageToolsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSalvageToolsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSalvageTools">
						<requirement name="CVarCompare" cvar="$buffMBoosterSalvageToolsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSalvageToolsDur,$buffMBoosterSalvageToolsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSalvageTools">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="SalvageToolsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterKnuckles" name_key="buffMBoosterKnucklesName" description_key="buffMBoosterKnucklesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterKnucklesDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterKnucklesDur" operation="set" value="@$buffMBoosterKnucklesDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterKnucklesDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterKnuckles">
						<requirement name="CVarCompare" cvar="$buffMBoosterKnucklesDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterKnucklesDur,$buffMBoosterKnucklesDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterKnuckles">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="KnucklesCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterBlades" name_key="buffMBoosterBladesName" description_key="buffMBoosterBladesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterBladesDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterBladesDur" operation="set" value="@$buffMBoosterBladesDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterBladesDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBlades">
						<requirement name="CVarCompare" cvar="$buffMBoosterBladesDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterBladesDur,$buffMBoosterBladesDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBlades">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="BladesCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterClubs" name_key="buffMBoosterClubsName" description_key="buffMBoosterClubsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterClubsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterClubsDur" operation="set" value="@$buffMBoosterClubsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterClubsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterClubs">
						<requirement name="CVarCompare" cvar="$buffMBoosterClubsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterClubsDur,$buffMBoosterClubsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterClubs">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="ClubsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterSledgehammers" name_key="buffMBoosterSledgehammersName" description_key="buffMBoosterSledgehammersDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterSledgehammersDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSledgehammersDur" operation="set" value="@$buffMBoosterSledgehammersDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSledgehammersDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSledgehammers">
						<requirement name="CVarCompare" cvar="$buffMBoosterSledgehammersDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSledgehammersDur,$buffMBoosterSledgehammersDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSledgehammers">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="SledgehammersCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterSpears" name_key="buffMBoosterSpearsName" description_key="buffMBoosterSpearsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterSpearsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSpearsDur" operation="set" value="@$buffMBoosterSpearsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSpearsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSpears">
						<requirement name="CVarCompare" cvar="$buffMBoosterSpearsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSpearsDur,$buffMBoosterSpearsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSpears">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="SpearsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterBows" name_key="buffMBoosterBowsName" description_key="buffMBoosterBowsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterBowsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterBowsDur" operation="set" value="@$buffMBoosterBowsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterBowsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBows">
						<requirement name="CVarCompare" cvar="$buffMBoosterBowsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterBowsDur,$buffMBoosterBowsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterBows">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="BowsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterHandguns" name_key="buffMBoosterHandgunsName" description_key="buffMBoosterHandgunsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterHandgunsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterHandgunsDur" operation="set" value="@$buffMBoosterHandgunsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterHandgunsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHandguns">
						<requirement name="CVarCompare" cvar="$buffMBoosterHandgunsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterHandgunsDur,$buffMBoosterHandgunsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterHandguns">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="HandgunsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterShotguns" name_key="buffMBoosterShotgunsName" description_key="buffMBoosterShotgunsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterShotgunsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterShotgunsDur" operation="set" value="@$buffMBoosterShotgunsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterShotgunsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterShotguns">
						<requirement name="CVarCompare" cvar="$buffMBoosterShotgunsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterShotgunsDur,$buffMBoosterShotgunsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterShotguns">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="ShotgunsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterRifles" name_key="buffMBoosterRiflesName" description_key="buffMBoosterRiflesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterRiflesDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterRiflesDur" operation="set" value="@$buffMBoosterRiflesDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterRiflesDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRifles">
						<requirement name="CVarCompare" cvar="$buffMBoosterRiflesDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterRiflesDur,$buffMBoosterRiflesDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRifles">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="RiflesCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterMachineGuns" name_key="buffMBoosterMachineGunsName" description_key="buffMBoosterMachineGunsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterMachineGunsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterMachineGunsDur" operation="set" value="@$buffMBoosterMachineGunsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterMachineGunsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMachineGuns">
						<requirement name="CVarCompare" cvar="$buffMBoosterMachineGunsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterMachineGunsDur,$buffMBoosterMachineGunsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMachineGuns">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="MachineGunsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterExplosives" name_key="buffMBoosterExplosivesName" description_key="buffMBoosterExplosivesDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterExplosivesDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterExplosivesDur" operation="set" value="@$buffMBoosterExplosivesDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterExplosivesDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterExplosives">
						<requirement name="CVarCompare" cvar="$buffMBoosterExplosivesDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterExplosivesDur,$buffMBoosterExplosivesDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterExplosives">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="ExplosivesCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterRobotics" name_key="buffMBoosterRoboticsName" description_key="buffMBoosterRoboticsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterRoboticsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterRoboticsDur" operation="set" value="@$buffMBoosterRoboticsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterRoboticsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRobotics">
						<requirement name="CVarCompare" cvar="$buffMBoosterRoboticsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterRoboticsDur,$buffMBoosterRoboticsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterRobotics">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="RoboticsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterArmor" name_key="buffMBoosterArmorName" description_key="buffMBoosterArmorDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterArmorDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterArmorDur" operation="set" value="@$buffMBoosterArmorDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterArmorDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterArmor">
						<requirement name="CVarCompare" cvar="$buffMBoosterArmorDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterArmorDur,$buffMBoosterArmorDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterArmor">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="armorCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterMedical" name_key="buffMBoosterMedicalName" description_key="buffMBoosterMedicalDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterMedicalDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterMedicalDur" operation="set" value="@$buffMBoosterMedicalDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterMedicalDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMedical">
						<requirement name="CVarCompare" cvar="$buffMBoosterMedicalDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterMedicalDur,$buffMBoosterMedicalDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterMedical">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="MedicalCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterFood" name_key="buffMBoosterFoodName" description_key="buffMBoosterFoodDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterFoodDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterFoodDur" operation="set" value="@$buffMBoosterFoodDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterFoodDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterFood">
						<requirement name="CVarCompare" cvar="$buffMBoosterFoodDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterFoodDur,$buffMBoosterFoodDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterFood">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="FoodCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterSeed" name_key="buffMBoosterSeedName" description_key="buffMBoosterSeedDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterSeedDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterSeedDur" operation="set" value="@$buffMBoosterSeedDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterSeedDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSeed">
						<requirement name="CVarCompare" cvar="$buffMBoosterSeedDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterSeedDur,$buffMBoosterSeedDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterSeed">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="SeedCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterElectrician" name_key="buffMBoosterElectricianName" description_key="buffMBoosterElectricianDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterElectricianDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterElectricianDur" operation="set" value="@$buffMBoosterElectricianDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterElectricianDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterTraps,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterElectrician">
						<requirement name="CVarCompare" cvar="$buffMBoosterElectricianDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterElectricianDur,$buffMBoosterElectricianDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterElectrician">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="ElectricianCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterTraps" name_key="buffMBoosterTrapsName" description_key="buffMBoosterTrapsDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterTrapsDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterTrapsDur" operation="set" value="@$buffMBoosterTrapsDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterTrapsDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterWorkstation,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterTraps">
						<requirement name="CVarCompare" cvar="$buffMBoosterTrapsDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterTrapsDur,$buffMBoosterTrapsDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterTraps">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="TrapsCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterWorkstation" name_key="buffMBoosterWorkstationName" description_key="buffMBoosterWorkstationDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterWorkstationDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterWorkstationDur" operation="set" value="@$buffMBoosterWorkstationDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterWorkstationDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterVehicle" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterWorkstation">
						<requirement name="CVarCompare" cvar="$buffMBoosterWorkstationDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterWorkstationDur,$buffMBoosterWorkstationDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterWorkstation">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="WorkstationCSM" />
				</effect_group>
			</buff>

			<buff name="buffMBoosterVehicle" name_key="buffMBoosterVehicleName" description_key="buffMBoosterVehicleDesc" icon="ui_game_symbol_bookworm" icon_color="90,255,117">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffMBoosterVehicleDur" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffMBoosterVehicleDur" operation="set" value="@$buffMBoosterVehicleDur" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffMBoosterVehicleDur" operation="subtract" value="1" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffMBoosterHarvestingTools,buffMBoosterRepairTools,buffMBoosterSalvageTools,buffMBoosterKnuckles,buffMBoosterBlades,buffMBoosterClubs,buffMBoosterSledgehammers,buffMBoosterSpears,buffMBoosterBows,buffMBoosterHandguns,buffMBoosterShotguns,buffMBoosterRifles,buffMBoosterMachineGuns,buffMBoosterExplosives,buffMBoosterRobotics,buffMBoosterArmor,buffMBoosterMedical,buffMBoosterFood,buffMBoosterSeed,buffMBoosterElectrician,buffMBoosterTraps,buffMBoosterWorkstation" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterVehicle">
						<requirement name="CVarCompare" cvar="$buffMBoosterVehicleDur" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffMBoosterVehicleDur,$buffMBoosterVehicleDur" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMBoosterVehicle">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="LootProb" operation="perc_add" value="25" tags="VehiclesCSM" />
				</effect_group>
			</buff>

		</append>

	<!-- Resistance to screen change from Moonshine -->

	<remove xpath="/buffs/buff[@name='buffDrunkGrandpasMoonshine']/effect_group/triggered_effect[@action='ModifyScreenEffect']" />

	<append xpath="/buffs/buff[@name='buffDrunkGrandpasMoonshine']">
			<effect_group>
				<requirement name="!HasBuff" buff="buffstimClearGaze" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="1" fade="4" effect_name="Drunk" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Drunk" />
			</effect_group>
			<effect_group>
				<requirement name="HasBuff" buff="buffstimClearGaze" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0" fade="4" effect_name="Drunk" />
			</effect_group>
		</append>

	<!-- Resistance to screen change from Bear -->

	<remove xpath="/buffs/buff[@name='buffBeer']/effect_group/triggered_effect[@action='ModifyScreenEffect']" />

	<append xpath="/buffs/buff[@name='buffBeer']">
			<effect_group>
				<requirement name="!HasBuff" buff="buffstimClearGaze" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0.3" effect_name="Drunk">
						<requirement name="ProgressionLevel" progression_name="perkBarBrawling7BoozedUp" operation="Equals" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0.3" effect_name="Drunk">
						<requirement name="ProgressionLevel" progression_name="perkBarBrawling7BoozedUp" operation="Equals" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" />
			</effect_group>
			<effect_group>
				<requirement name="HasBuff" buff="buffstimClearGaze" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" />
			</effect_group>
		</append>

	<insertAfter xpath="/buffs/buff[@name='buffIsOnFire']/effect_group/triggered_effect[@buff='buffHazardBurningElement']">
			<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurningCustom" />
		</insertAfter>

	<insertAfter xpath="/buffs/buff[@name='buffIsOnFire']/effect_group/triggered_effect[@sound='buff_burn_extinguish']">
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".buffIsOnFireDisplay" operation="set" value="20" />
		</insertAfter>

	<!-- <insertAfter xpath="/buffs/buff[@name='buffIsOnFire']/effect_group/requirements/requirement[@buff='buffHazardBurningElement']"> -->

	<!-- <requirement name="!HasBuff" buff="buffBurningCustom"/> -->

	<!-- </insertAfter> -->

	<!-- Diarrhea -->

	<append xpath="/buffs/buff[@name='buffDysenteryMain']/effect_group/triggered_effect[@buff='buffDysentery01UntreatedDiarrhea']">
			<requirement name="!HasBuff" buff="buffToiletRelief" />
			<requirement name="!HasBuff" buff="buffToiletRelax" />
		</append>

	<append xpath="/buffs/buff[@name='buffDysenteryMain']/effect_group/triggered_effect[@buff='buffDysentery01GetBetterDiarrhea']">
			<requirement name="!HasBuff" buff="buffToiletRelief" />
			<requirement name="!HasBuff" buff="buffToiletRelax" />
		</append>

	<!-- Literature -->

	<append xpath="/buffs">
			<buff name="Holding_Literature" hidden="true">
				<stack_type value="replace" />
				<update_rate value="4" />
				<duration value="0" />

				<!-- The value of the experience gained is calculated in the buff == buffStatusCheck02 -->
				<effect_group>
					<requirement name="!HasBuff" buff="buffBlockIsInCombat" />
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="EventLiteratureXP" />
				</effect_group>
			</buff>
		</append>

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

	<!-- STORAGE WITH BONUS'S -->

	<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->


	<!-- Z_PassiveSkills | buffs.xml -->

	<remove xpath="/buffs/buff[@name='buffPerkCharismaticNature']" />

	<insertAfter xpath="/buffs/buff[@name='buffDeadEye']">
			<buff name="buffPerkCharismaticNature" name_key="perkCharismaticNatureName" description_key="buffPerkCharismaticNatureDesc" icon="ui_game_symbol_talk" icon_color="0,255,0" icon_blink="false" hidden="false">
			<stack_type value="replace" />
			<duration value="10" />

			<!-- Allies regenerate lost health 50% faster. -->
			<effect_group>
				<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="1" />
				<requirement name="NotHasBuff" buff="buffStatusHungry03" />
				<requirement name="NotHasBuff" buff="buffStatusThirsty03" />
					<passive_effect name="HealthChangeOT" operation="base_add" level="1,2,3,4,5" value=".5,.5,.5,.5,.5" />
			</effect_group>
			<!-- Block and Melee Damage are increased by 20% for allies. -->
			<effect_group>
				<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="2" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" />
					<passive_effect name="BlockDamage" operation="perc_add" value=".2" tags="melee" />
			</effect_group>
			<!-- Allies take 10% less damage from all sources, take half damage from bleeding and stop bleeding twice as fast. -->
			<!-- Bleeding handled in buffInjuryBleeding -->
			<effect_group>
				<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="3" />
					<passive_effect name="GeneralDamageResist" operation="base_add" value="0.1" />
			</effect_group>
			<!-- Partied allies find 10% better loot. -->
			<effect_group>
				<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="4" />
					<passive_effect name="LootStage" operation="perc_add" value=".1" />
			</effect_group>
			<!-- Allies gain +1 to all attributes and find 20% better loot. -->
			<effect_group>
				<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="GTE" value="5" />
					<passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="1" />
					<passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="1" />
					<passive_effect name="AttributeLevel" tags="attFortitude" operation="base_add" value="1" />
					<passive_effect name="AttributeLevel" tags="attAgility" operation="base_add" value="1" />
					<passive_effect name="AttributeLevel" tags="attIntellect" operation="base_add" value="1" />
					<passive_effect name="LootStage" operation="perc_add" value=".2" />
			</effect_group>

			<effect_group>
				<requirement name="CVarCompare" cvar="CharismaticNatureLevel" operation="LTE" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPerkCharismaticNature" />
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffStart" action="RefreshPerks" />
				<triggered_effect trigger="onSelfBuffRemove" action="RefreshPerks" />

				<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="CharismaticNatureLevel" />

				<triggered_effect trigger="onSelfLeaveGame" action="RemoveBuff" buff="buffPerkCharismaticNature" />
				<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffPerkCharismaticNature" />
			</effect_group>
		</buff>
		</insertAfter>

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">

			<effect_group name="Passive timers">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffTimer_Master">
					<requirement name="InBiome" biome="1" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer" />

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer">
					<requirement name="InBiome" biome="3" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer">
					<requirement name="InBiome" biome="9" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer">
					<requirement name="InBiome" biome="5" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer">
					<requirement name="InBiome" biome="1" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer">
					<requirement name="InBiome" biome="8" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Second Wind BONUS">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffSecondWindBonusActive">
					<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="Equals" value="10" />
					<requirement name="!HasBuff" buff="buffSecondWindBonusReload" />
					<requirement name="StatCompareCurrent" target="self" stat="stamina" operation="LT" value="30" />
				</triggered_effect>

				<!-- Irradiated BONUS -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiatedBonusActive">
					<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="10" />
					<requirement name="!HasBuff" buff="buffIrradiatedBonusReload" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="80" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Pure Adrenaline BONUS">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffPureAdrenalineActive">
					<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="Equals" value="25" />
					<requirement name="!HasBuff" buff="buffPureAdrenalineReload" />
					<requirement name="StatCompareCurrent" target="self" stat="health" operation="LT" value="30" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Melee Bersrk">
				<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" buff="buffMeleeBerserk">
					<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="GTE" value="1" />
					<requirement name="HoldingItemHasTags" tags="melee" />
					<requirement name="!HasBuff" buff="buffMeleeBerserk" />
				</triggered_effect>
			</effect_group>

		</append>

	<append xpath="/buffs">

			<buff name="buffTurretKill" hidden="true">
				<stack_type value="ignore" />
				<duration value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CountRoboticsExpert" operation="add" value="1" />
				</effect_group>
			</buff>

			<buff name="buffResetPS" hidden="true">
				<stack_type value="ignore" />
				<duration value="1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_GameTimer_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Forest_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Burnt_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Desert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Winter_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Wasteland_current" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_SniperExpert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_ShotgunExpert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_AutomaticWeaponExpert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_PistolExpert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BowsExpert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RoboticsExpert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHeavyExpert_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeLightExpert_current" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_TotalHunt_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_NightHunt_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BullsEye_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RangeHunt_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHunt_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_EliteHunt_current" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossDevourer_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossNagaina_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossGargul_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBearDaddy_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBitch_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossAncientYeti_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossMystic_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBurningFlesh_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCholera_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBull_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossHotHarry_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossMummy_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossShocker_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossVeteran_current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCarrier_current" operation="set" value="0" />
				</effect_group>
			</buff>

			<!-- GAME TIMER -->
			<!-- <buff name="buffGameTimer" name_key="buffGameTimerName" description_key="buffGameTimerDesc" tooltip_key="buffGameTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,255,255"> -->
			<buff name="buffGameTimer" hidden="true">
				<stack_type value="replace" />
				<update_rate value="1" />

				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_SS" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".TimerGame_SS" operation="set" value="@TimerGame_SS" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_MM" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerGame_SS" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_SS" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerGame_SS" operation="Equals" value="60" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_HH" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerGame_MM" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerGame_MM" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerGame_MM" operation="Equals" value="60" />
					</triggered_effect>

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="TimerGame_SS"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="TimerGame_MM"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="TimerGame_HH"/> -->
				</effect_group>

				<effect_group name="Level Up">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="8" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="12" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="18" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="24" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="32" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="40" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGameTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerGame_HH" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkGameTimer" operation="LT" value="10" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffGameTimer_LevelUP" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_GameTimer_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Game_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkGameTimer" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGameTimer_LevelUP" />
				</effect_group>
			</buff>

			<!-- FOREST TIMER -->

			<!-- <buff name="buffForestTimer" name_key="buffForestTimerName" description_key="buffForestTimerDesc" tooltip_key="buffForestTimerTooltip" icon="ui_game_symbol_clock" icon_color="147,255,164"> -->
			<buff name="buffForestTimer" hidden="true">
				<stack_type value="replace" />
				<update_rate value="1" />

				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_SS" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".TimerForest_SS" operation="set" value="@TimerForest_SS" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_MM" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerForest_SS" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_SS" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerForest_SS" operation="Equals" value="60" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_HH" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerForest_MM" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerForest_MM" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerForest_MM" operation="Equals" value="60" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Level Up">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="8" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="12" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="16" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffForestTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerForest_HH" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkForestTimer" operation="LT" value="10" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffForestTimer">
						<requirement name="!InBiome" biome="3" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffForestTimer_LevelUP" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Forest_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Forest_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkForestTimer" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffForestTimer_LevelUP" />
				</effect_group>
			</buff>

			<!-- BURNT TIMER -->
			<!-- <buff name="buffBurntTimer" name_key="buffBurntTimerName" description_key="buffBurntTimerDesc" tooltip_key="buffBurntTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,147,157"> -->
			<buff name="buffBurntTimer" hidden="true">
				<stack_type value="replace" />
				<update_rate value="1" />

				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_SS" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_MM" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerBurnt_SS" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_SS" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerBurnt_SS" operation="Equals" value="60" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_HH" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerBurnt_MM" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerBurnt_MM" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerBurnt_MM" operation="Equals" value="60" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Level Up">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="8" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="12" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="16" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffBurntTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerBurnt_HH" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="LT" value="10" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurntTimer">
						<requirement name="!InBiome" biome="9" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffBurntTimer_LevelUP" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Burnt_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Burnt_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBurntTimer" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBurntTimer_LevelUP" />
				</effect_group>
			</buff>

			<!-- DESERT TIMER -->
			<!-- <buff name="buffDesertTimer" name_key="buffDesertTimerName" description_key="buffDesertTimerDesc" tooltip_key="buffDesertTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,255,147"> -->
			<buff name="buffDesertTimer" hidden="true">
				<stack_type value="replace" />
				<update_rate value="1" />

				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_SS" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_MM" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerDesert_SS" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_SS" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerDesert_SS" operation="Equals" value="60" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_HH" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerDesert_MM" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerDesert_MM" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerDesert_MM" operation="Equals" value="60" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Level Up">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="8" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="12" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="16" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDesertTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerDesert_HH" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkDesertTimer" operation="LT" value="10" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDesertTimer">
						<requirement name="!InBiome" biome="5" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffDesertTimer_LevelUP" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Desert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Desert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkDesertTimer" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDesertTimer_LevelUP" />
				</effect_group>
			</buff>

			<!-- Buff Second Wind BONUS - Triggered when the player's stamina drops below 30. -->
			<buff name="buffSecondWindBonusActive" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyStat" stat="stamina" operation="add" value="500" />
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffSecondWindBonusReload" />
				</effect_group>
			</buff>
			<buff name="buffSecondWindBonusReload" name_key="buffSecondWindBonusReloadName" description_key="buffSecondWindBonusReloadDesc" tooltip_key="buffSecondWindBonusReloadTooltip" icon="ui_game_symbol_clock" icon_color="200,200,200">
				<stack_type value="ignore" />
				<duration value="180" />
				<display_value value="duration" />
				<display_value_format value="time" />
			</buff>

			<!-- WINTER TIMER -->

			<!-- <buff name="buffWinterTimer" name_key="buffWinterTimerName" description_key="buffWinterTimerDesc" tooltip_key="buffWinterTimerTooltip" icon="ui_game_symbol_clock" icon_color="147,232,255"> -->
			<buff name="buffWinterTimer" hidden="true">
				<stack_type value="replace" />
				<update_rate value="1" />

				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_SS" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_MM" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerWinter_SS" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_SS" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerWinter_SS" operation="Equals" value="60" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_HH" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerWinter_MM" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWinter_MM" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerWinter_MM" operation="Equals" value="60" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Level Up">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="8" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="12" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="16" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWinterTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWinter_HH" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="LT" value="10" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWinterTimer">
						<requirement name="!InBiome" biome="1" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffWinterTimer_LevelUP" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Winter_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Winter_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkWinterTimer" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWinterTimer_LevelUP" />
				</effect_group>
			</buff>

			<!-- WASTELAND TIMER -->
			<!-- <buff name="buffWastelandTimer" name_key="buffWastelandTimerName" description_key="buffWastelandTimerDesc" tooltip_key="buffWastelandTimerTooltip" icon="ui_game_symbol_clock" icon_color="255,210,147"> -->
			<buff name="buffWastelandTimer" hidden="true">
				<stack_type value="replace" />
				<update_rate value="1" />

				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWasteland_SS" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWasteland_MM" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerWasteland_SS" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWasteland_SS" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerWasteland_SS" operation="Equals" value="60" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWasteland_HH" operation="add" value="1">
						<requirement name="CVarCompare" cvar="TimerWasteland_MM" operation="Equals" value="60" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="TimerWasteland_MM" operation="set" value="0">
						<requirement name="CVarCompare" cvar="TimerWasteland_MM" operation="Equals" value="60" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Level Up">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="8" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="12" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="16" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffWastelandTimer_LevelUP">
						<requirement name="CVarCompare" cvar="TimerWasteland_HH" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="LT" value="10" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWastelandTimer">
						<requirement name="!InBiome" biome="8" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffWastelandTimer_LevelUP" hidden="true">
				<stack_type value="ignore" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_Wasteland_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Wasteland_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkWastelandTimer" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffWastelandTimer_LevelUP" />
				</effect_group>
			</buff>

			<!-- WEAPON EXPERT -->
			<buff name="buffSniperExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_SniperExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="SniperExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkSniperExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffSniperExpert_LevelUP" />
				</effect_group>
			</buff>

			<buff name="buffShotgunExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_ShotgunExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="ShotgunExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkShotgunExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffShotgunExpert_LevelUP" />
				</effect_group>
			</buff>

			<buff name="buffAutomaticWeaponExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_AutomaticWeaponExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="AutomaticWeaponExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkAutomaticWeaponExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffAutomaticWeaponExpert_LevelUP" />
				</effect_group>
			</buff>

			<buff name="buffPistolExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_PistolExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="PistolExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkPistolExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPistolExpert_LevelUP" />
				</effect_group>
			</buff>

			<buff name="buffBowsExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BowsExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BowsExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBowsExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBowsExpert_LevelUP" />
				</effect_group>
			</buff>

			<buff name="buffRoboticsExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RoboticsExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="RoboticsExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkRoboticsExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRoboticsExpert_LevelUP" />
				</effect_group>
			</buff>

			<buff name="buffMeleeHeavyExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHeavyExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="MeleeHeavyExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkMeleeHeavyExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeHeavyExpert_LevelUP" />
				</effect_group>
			</buff>

			<buff name="buffMeleeLightExpert_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeLightExpert_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="MeleeLightExpert_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkMeleeLightExpert" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeLightExpert_LevelUP" />
				</effect_group>
			</buff>

			<!-- Buff Irradiated BONUS - triggers when the radiation effect accumulates above 80% -->
			<buff name="buffIrradiatedBonusActive" hidden="true">
				<stack_type value="ignore" />
				<duration value="1" />

				<effect_group>				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="25" />
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffIrradiatedBonusReload" />
				</effect_group>
			</buff>
			<buff name="buffIrradiatedBonusReload" name_key="buffIrradiatedBonusReloadName" description_key="buffIrradiatedBonusReloadDesc" tooltip_key="buffIrradiatedBonusReloadTooltip" icon="ui_game_symbol_clock" icon_color="200,200,200">
				<stack_type value="ignore" />
				<duration value="300" />
				<display_value value="duration" />
				<display_value_format value="time" />
			</buff>

			<!-- DEAD HUNT -->
			<buff name="buffTotalHunt_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_TotalHunt_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="TotalHunt_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkTotalHunt" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffTotalHunt_LevelUP" />
				</effect_group>
			</buff>
			<!-- Buff Pure Adrenaline BONUS - Triggered when the player's health drops below 30. -->
			<buff name="buffPureAdrenalineActive" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyStats" stat="health" operation="add" value="150" />
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffPureAdrenalineReload" />
				</effect_group>
			</buff>
			<buff name="buffPureAdrenalineReload" name_key="buffPureAdrenalineReloadName" description_key="buffPureAdrenalineReloadDesc" tooltip_key="buffPureAdrenalineReloadTooltip" icon="ui_game_symbol_clock" icon_color="200,200,200">
				<stack_type value="ignore" />
				<duration value="180" />
				<display_value value="duration" />
				<display_value_format value="time" />
			</buff>

			<!-- MELEE BERSERK -->
			<buff name="buffMeleeBerserk" name_key="buffMeleeBerserkName" description_key="buffMeleeBerserkDesc" tooltip_key="buffMeleeBerserkTooltip" icon="ui_game_symbol_bull" icon_color="255,184,0">
				<stack_type value="replace" />
				<display_value value=".MeleeBerserk_Effect" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MeleeBerserkDuration" operation="set" value="3" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MeleeBerserk_Effect" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".MeleeBerserk_Effect" operation="set" value="@$MeleeBerserk_Effect" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeBerserk">
						<requirement name="CVarCompare" cvar="$MeleeBerserkDuration" operation="LTE" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeBerserk">
						<requirement name="!HoldingItemHasTags" tags="melee" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MeleeBerserkDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$MeleeBerserk_Effect" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="LTE" value="4" /></triggered_effect>
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" cvar="$MeleeBerserkDuration" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".MeleeBerserk_Effect" operation="set" value="@$MeleeBerserk_Effect" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MeleeBerserk_Effect,$MeleeBerserkDuration,.MeleeBerserk_Effect" />

				</effect_group>

				<effect_group>
					<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_1" />
					<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_2">
						<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_3">
						<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_4">
						<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="@$MeleeBerserkBonus_5">
						<requirement name="CVarCompare" cvar="$MeleeBerserk_Effect" operation="EQ" value="5" /></passive_effect>
				</effect_group>

			</buff>

			<buff name="BuffImmortalReload" hidden="true">
				<stack_type value="ignore" />
				<duration value="5" />
				<effect_group>
					<passive_effect name="NegateDamageSelf" operation="base_set" value="1" />
				</effect_group>
			</buff>

			<buff name="buffBerserk" name_key="buffBerserkName" description_key="buffBerserkDesc" tooltip_key="buffBerserkTooltip" icon="ui_game_symbol_bull" icon_color="90,240,40">
				<stack_type value="ignore" />
				<duration value="2" />
				<effect_group>
					<passive_effect name="GeneralDamageResist" operation="base_add" value=".2" />
				</effect_group>
			</buff>

			<buff name="buffNightHunt_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_NightHunt_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="NightHunt_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkNightHunt" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffNightHunt_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBullsEye_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BullsEye_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BullsEye_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBullsEye" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBullsEye_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffRangeHunt_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_RangeHunt_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="RangeHunt_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkRangeHunt" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRangeHunt_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffMeleeHunt_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_MeleeHunt_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="MeleeHunt_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkMeleeHunt" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeHunt_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffEliteHunt_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_EliteHunt_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="EliteHunt_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkEliteHunt" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffEliteHunt_LevelUP" />
				</effect_group>
			</buff>

			<!-- BOSS EXPERT -->
			<buff name="buffBossDevourer_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossDevourer_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Devourer_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossDevourer" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossDevourer_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossNagaina_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossNagaina_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Nagaina_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossNagaina" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossNagaina_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossAncientYeti_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossAncientYeti_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="AncientYeti_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossAncientYeti" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossAncientYeti_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossMystic_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossMystic_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Mystic_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossMystic" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossMystic_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossGargul_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossGargul_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Gargul_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossGargul" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossGargul_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossBearDaddy_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBearDaddy_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BearDaddy_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBearDaddy" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBearDaddy_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossBitch_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBitch_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Bitch_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBitch" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBitch_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossBurningFlesh_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBurningFlesh_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="BurningFlesh_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBurningFlesh" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBurningFlesh_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossCholera_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCholera_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Cholera_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossCholera" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossCholera_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossBull_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossBull_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Bull_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossBull" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossBull_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossHotHarry_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossHotHarry_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="HotHarry_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossHotHarry" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossHotHarry_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossMummy_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossMummy_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Mummy_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossMummy" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossMummy_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossShocker_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossShocker_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Shocker_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossShocker" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossShocker_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossVeteran_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossVeteran_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Veteran_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossVeteran" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossVeteran_LevelUP" />
				</effect_group>
			</buff>
			<buff name="buffBossCarrier_LevelUP" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PS_BossCarrier_current" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="ShowToolbeltMessage" message_key="Carrier_LevelUP" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="read_skillbook" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="AddProgressionLevel" progression_name="perkBossCarrier" level="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffBossCarrier_LevelUP" />
				</effect_group>
			</buff>

	    </append>


	<!-- Z_Perfection | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="add" value="@$SelfMedicationCritNaturalHealing" />

				<!-- Increased recovery speed for critical damage while in a medical bed -->	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="add" value=".5">
					<requirement name="CVarCompare" cvar="$HospitalBedTreatmentStatus" operation="EQ" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="add" value="1.5">
					<requirement name="CVarCompare" cvar="$HospitalBedResuscitationStatus" operation="EQ" value="1" /></triggered_effect>

				<!-- Reducing the speed of recovery due to hygiene -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="subtract" value=".05">
					<requirement name="HasBuff" buff="buffHygieneWeak" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="subtract" value=".15">
					<requirement name="HasBuff" buff="buffHygieneModerate" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="subtract" value=".3">
					<requirement name="HasBuff" buff="buffHygieneSevere" /></triggered_effect>
			</effect_group>
		</append>

	<append xpath="/buffs">
		   <buff name="buffXPBonus" name_key="buffXPBonusName" tooltip_key="buffXPBonusTooltip" description_key="buffXPBonusIncDesc" icon="ui_game_symbol_skills" icon_color="61,162,255">
	            <stack_type value="replace" />
				<duration value="10" />
				<effect_group>				
	                <passive_effect name="PlayerExpGain" operation="perc_add" value=".05" />
	            </effect_group>
	       </buff>

		   <buff name="buffBonusMissChance" name_key="buffBonusMissChanceName" description_key="buffBonusMissChanceIncDesc" icon="ui_game_symbol_stealth2" icon_color="180,180,180">
	            <stack_type value="replace" />
				<duration value="3" />

				<effect_group>				
	                <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BonusMissChance" operation="set" value="10" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BonusMissChance" />
	            </effect_group>
	       </buff>

		   <!-- reset perfection drinkJarGrandpasForgettingElixir -->
		   <buff name="buffPerfectionReset" hidden="true">
				<stack_type value="replace" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="eventPerfectionReset" />	
				</effect_group>
			</buff>
	    </append>


	<!-- Z_Radiostation | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck01']/effect_group">

			<effect_group>
				<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="Buff_SmallCase_Spawner">
					<requirement name="HasBuff" buff="Buff_SmallCase_Spawner" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="Buff_MediumCase_Spawner">
					<requirement name="HasBuff" buff="Buff_MediumCase_Spawner" />
				</triggered_effect>
				<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="Buff_BigCase_Spawner">
					<requirement name="HasBuff" buff="Buff_BigCase_Spawner" />
				</triggered_effect>
			</effect_group>

		</append>

	<append xpath="/buffs">

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- EXPEDITION QUEST'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<buff name="Buff_Exp_Reconnaissance_Status" name_key="Buff_Exp_Reconnaissance_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Reconnaissance_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="66,194,52">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffExpReconDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<passive_effect name="DisableItem" operation="base_set" value="1" tags="Reconnaissance" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="set" value="2700" /> <!-- 2700 -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".9">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".8">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".7">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".6">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpReconDuration" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5" /></triggered_effect>


					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_ReconnaissanceRewardChance" operation="set" value="100" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpReconDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpReconDisplay" operation="set" value="@$buffExpReconDuration" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Reconnaissance_Status">
						<requirement name="CVarCompare" cvar="$buffExpReconDuration" operation="LTE" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Reconnaissance_Complite" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$buffExpReconDuration,.Exp_ReconnaissanceRewardChance,.buffExpReconDisplay" />

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_Reconnaissance_status" operation="set" value="0"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="Exp_Reconnaissance_statusCheck"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Reconnaissance_Status"> -->
						<!-- <requirement name="CVarCompare" cvar="Exp_Reconnaissance_status" operation="EQ" value="1"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_Reconnaissance_status"/> -->
				</effect_group>

			</buff>

			<buff name="Buff_Exp_Activity_Status" name_key="Buff_Exp_Activity_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Activity_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="255,255,0">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffExpActivityDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<passive_effect name="DisableItem" operation="base_set" value="1" tags="Activity" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="set" value="3600" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".9">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".8">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".7">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".6">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardCVAR" operation="set" value="randomint(0,99)" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="set" value="80" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="4">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="8">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="12">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="16">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="20">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_ActivityRewardBonus" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_ActivityRewardChance" operation="set" value="@Exp_ActivityRewardChance" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpActivityDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpActivityDisplay" operation="set" value="@$buffExpActivityDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Activity_Status">
						<requirement name="CVarCompare" cvar="$buffExpActivityDuration" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="add" value="1">
						<requirement name="CVarCompare" cvar="Exp_ActivityRewardBonus" operation="GTE" value="25" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_ActivityRewardBonus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="Exp_ActivityRewardBonus" operation="GTE" value="25" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_ActivityRewardChance" operation="set" value="100">
						<requirement name="CVarCompare" cvar="Exp_InfectionRewardChance" operation="GTE" value="100" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".Exp_ActivityRewardChance" operation="set" value="@Exp_ActivityRewardChance" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_ActivityRewardCVAR,Exp_ActivityRewardChance,.Exp_ActivityRewardChance,Exp_ActivityRewardBonus,$buffExpActivityDuration,.buffExpActivityDisplay" />
				</effect_group>

				<effect_group name="Increasing Chance">
					<requirement_group op="or">
						<requirement name="InBiome" biome="3" />
						<requirement name="InBiome" biome="9" />
					</requirement_group>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_ActivityRewardBonus" operation="add" value="1" />
				</effect_group>

				<effect_group name="Expedition Result">
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Activity_Complite">
						<requirement name="CVarCompare" cvar="Exp_ActivityRewardCVAR" operation="LTE" value="@Exp_ActivityRewardChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Activity_Fail">
						<requirement name="CVarCompare" cvar="Exp_ActivityRewardCVAR" operation="GT" value="@Exp_ActivityRewardChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_ActivityRewardCVAR,Exp_ActivityRewardChance,.Exp_ActivityRewardChance,Exp_ActivityRewardBonus,$buffExpActivityDuration,.buffExpActivityDisplay" />
				</effect_group>
			</buff>

			<buff name="Buff_Exp_Infection_Status" name_key="Buff_Exp_Infection_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Infection_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="255,160,50">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffExpInfectionDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<passive_effect name="DisableItem" operation="base_set" value="1" tags="Infection" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="set" value="5400" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".9">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".8">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".7">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".6">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardCVAR" operation="set" value="randomint(0,99)" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="set" value="60" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="4">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="8">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="12">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="16">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="20">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_InfectionRewardBonus" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_InfectionRewardChance" operation="set" value="@Exp_InfectionRewardChance" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpInfectionDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpInfectionDisplay" operation="set" value="@$buffExpInfectionDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Infection_Status">
						<requirement name="CVarCompare" cvar="$buffExpInfectionDuration" operation="LT" value="1" />
					</triggered_effect>				
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="1">
						<requirement name="CVarCompare" cvar="Exp_InfectionRewardBonus" operation="GTE" value="30" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_InfectionRewardBonus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="Exp_InfectionRewardBonus" operation="GTE" value="30" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="set" value="100">
						<requirement name="CVarCompare" cvar="Exp_InfectionRewardChance" operation="GTE" value="100" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".Exp_InfectionRewardChance" operation="set" value="@Exp_InfectionRewardChance" />
				</effect_group>

				<effect_group name="Increasing Chance">
					<requirement_group op="or">
						<requirement name="InBiome" biome="5" />
						<requirement name="InBiome" biome="1" />
					</requirement_group>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_InfectionRewardBonus" operation="add" value="1" />
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="1">
							<requirement name="EntityTagCompare" target="other" tags="miniboss" /></triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_InfectionRewardChance" operation="add" value="3">
							<requirement name="EntityTagCompare" target="other" tags="boss" /></triggered_effect>
				</effect_group>

				<effect_group name="Expedition Result">
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Infection_Complite">
						<requirement name="CVarCompare" cvar="Exp_InfectionRewardCVAR" operation="LTE" value="@Exp_InfectionRewardChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Infection_Fail">
						<requirement name="CVarCompare" cvar="Exp_InfectionRewardCVAR" operation="GT" value="@Exp_InfectionRewardChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_InfectionRewardCVAR,Exp_InfectionRewardChance,.Exp_InfectionRewardChance,Exp_InfectionRewardBonus,.buffExpInfectionDisplay,$buffExpInfectionDuration" />
				</effect_group>
			</buff>

			<buff name="Buff_Exp_Deadzone_Status" name_key="Buff_Exp_Deadzone_StatusName" tooltip_key="Buff_Exp_StatusTooltip" description_key="Buff_Exp_Deadzone_StatusDesc" remove_on_death="false" icon="ui_game_symbol_adventure" icon_color="255,20,0">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffExpDeadzoneDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<passive_effect name="DisableItem" operation="base_set" value="1" tags="Deadzone" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="set" value="7200" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".9">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".8">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".7">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".6">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardCVAR" operation="set" value="randomint(0,99)" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="set" value="40" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="4">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="8">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="12">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="16">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="4" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="20">
						<requirement name="ProgressionLevel" progression_name="perkOrganizer" operation="EQ" value="5" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="Exp_DeadzoneRewardBonus" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".Exp_DeadzoneRewardChance" operation="set" value="@Exp_DeadzoneRewardChance" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffExpDeadzoneDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffExpDeadzoneDisplay" operation="set" value="@$buffExpDeadzoneDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Exp_Deadzone_Status">
						<requirement name="CVarCompare" cvar="$buffExpDeadzoneDuration" operation="LT" value="1" />
					</triggered_effect>		

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="1">
						<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardBonus" operation="GTE" value="35" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_DeadzoneRewardBonus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardBonus" operation="GTE" value="35" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="set" value="100">
						<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardChance" operation="GTE" value="100" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".Exp_DeadzoneRewardChance" operation="set" value="@Exp_DeadzoneRewardChance" />
				</effect_group>

				<effect_group name="Increasing Chance">
					<requirement name="InBiome" biome="8" />
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_DeadzoneRewardBonus" operation="add" value="1" />
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="1">
							<requirement name="EntityTagCompare" target="other" tags="miniboss" /></triggered_effect>
						<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="Exp_DeadzoneRewardChance" operation="add" value="3">
							<requirement name="EntityTagCompare" target="other" tags="boss" /></triggered_effect>
				</effect_group>

				<effect_group name="Expedition Result">
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Deadzone_Complite">
						<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardCVAR" operation="LTE" value="@Exp_DeadzoneRewardChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Exp_Deadzone_Fail">
						<requirement name="CVarCompare" cvar="Exp_DeadzoneRewardCVAR" operation="GT" value="@Exp_DeadzoneRewardChance" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="Exp_DeadzoneRewardCVAR,Exp_DeadzoneRewardChance,.Exp_DeadzoneRewardChance,Exp_DeadzoneRewardBonus,$buffExpDeadzoneDuration,.buffExpDeadzoneDisplay" />
				</effect_group>

			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- AMMO REQUEST -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<buff name="Buff_Ammo_SmallCase_Status" remove_on_death="false" hidden="true">
				<duration value="0" />
				<stack_type value="replace" />

				<effect_group>
					<passive_effect name="DisableItem" operation="base_set" value="1" tags="smallcase" />
				</effect_group>
			</buff>
			<buff name="Buff_Ammo_BigCase_Status" remove_on_death="false" hidden="true">
				<duration value="0" />
				<stack_type value="replace" />

				<effect_group>
					<passive_effect name="DisableItem" operation="base_set" value="1" tags="bigcase" />
				</effect_group>
			</buff>
			<buff name="Buff_Ammo_LargeCase_block" remove_on_death="false" hidden="true">
				<duration value="0" />
				<stack_type value="replace" />

				<effect_group>
					<passive_effect name="DisableItem" operation="base_set" value="1" tags="largecase" />
				</effect_group>
			</buff>

			<!-- Random spawn miniboss -->
			<buff name="Buff_Ammo_LargeWave_Miniboss" remove_on_death="false" hidden="true">
				<duration value="0" />
				<stack_type value="replace" />
				<update_rate value="3" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$BossLimit" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$MiniBossSpawnChance" operation="set" value="randomint(1,100)" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Buff_Ammo_LargeWave_Miniboss">
						<requirement name="CVarCompare" cvar="$BossLimit" operation="GT" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$BossLimit" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MiniBossSpawnChance" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$BossLimit" operation="LTE" value="2" />
					<requirement name="CVarCompare" cvar="$MiniBossSpawnChance" operation="LTE" value="10" />
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$BossLimit" operation="add" value="1" />
						<triggered_effect trigger="onSelfBuffUpdate" action="CallGameEvent" event="Spawner_Miniboss" />
				</effect_group>

			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ALLOY'S -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- Launching a wave of small cases -->

			<buff name="Buff_SmallCase_Spawner01" remove_on_death="true">
				<duration value="60" />
				<stack_type value="replace" />

				<effect_group>			
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="SmallCase_Status01" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="SmallCase_Event_Spawner01" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="SmallCase_Status01" />
				</effect_group>

				<effect_group name="Kill counter small">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_Small_KillCount01" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_LA_small">
						<requirement name="CVarCompare" cvar="$Spawner_Small_KillCount01" operation="LT" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_Small_KillCount01" />
				</effect_group>
			</buff>
			<buff name="Buff_SmallCase_Spawner02" remove_on_death="true">
				<duration value="60" />
				<stack_type value="replace" />

				<effect_group>			
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="SmallCase_Status02" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="SmallCase_Event_Spawner02" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="SmallCase_Status02" />
				</effect_group>

				<effect_group name="Kill counter small">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_Small_KillCount02" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_SA_small">
						<requirement name="CVarCompare" cvar="$Spawner_Small_KillCount02" operation="LT" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_Small_KillCount02" />
				</effect_group>
			</buff>
			<buff name="Buff_SmallCase_Spawner03" remove_on_death="true">
				<duration value="60" />
				<stack_type value="replace" />

				<effect_group>			
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="SmallCase_Status03" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="SmallCase_Event_Spawner03" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="SmallCase_Status03" />
				</effect_group>

				<effect_group name="Kill counter small">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_Small_KillCount03" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_EA_small">
						<requirement name="CVarCompare" cvar="$Spawner_Small_KillCount03" operation="LT" value="15" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_Small_KillCount03" />
				</effect_group>
			</buff>

			<!-- Launching a wave of medium cases -->
			<buff name="Buff_MediumCase_Spawner01" hidden="true" remove_on_death="true">
				<duration value="120" />
				<stack_type value="replace" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="MediumCase_Status01" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="MediumCase_Event_Spawner01" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="MediumCase_Status01" />
				</effect_group>

				<effect_group name="Kill counter medium">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_medium_KillCount01" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_LA_medium">
						<requirement name="CVarCompare" cvar="$Spawner_medium_KillCount01" operation="LT" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_medium_KillCount01" />
				</effect_group>
			</buff>
			<buff name="Buff_MediumCase_Spawner02" hidden="true" remove_on_death="true">
				<duration value="120" />
				<stack_type value="replace" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="MediumCase_Status02" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="MediumCase_Event_Spawner02" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="MediumCase_Status02" />
				</effect_group>

				<effect_group name="Kill counter medium">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_medium_KillCount02" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_SA_medium">
						<requirement name="CVarCompare" cvar="$Spawner_medium_KillCount02" operation="LT" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_medium_KillCount02" />
				</effect_group>
			</buff>
			<buff name="Buff_MediumCase_Spawner03" hidden="true" remove_on_death="true">
				<duration value="120" />
				<stack_type value="replace" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="MediumCase_Status03" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="MediumCase_Event_Spawner03" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="MediumCase_Status03" />
				</effect_group>

				<effect_group name="Kill counter medium">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_medium_KillCount03" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_EA_medium">
						<requirement name="CVarCompare" cvar="$Spawner_medium_KillCount03" operation="LT" value="25" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_medium_KillCount03" />
				</effect_group>
			</buff>

			<!-- Launching a wave of Big cases -->
			<buff name="Buff_BigCase_Spawner01" hidden="true" remove_on_death="true">
				<duration value="180" />
				<stack_type value="replace" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BigCase_Status01" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="BigCase_Event_Spawner01" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="BigCase_Status01" />
				</effect_group>

				<effect_group name="Kill counter big">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_big_KillCount01" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_LA_big">
						<requirement name="CVarCompare" cvar="$Spawner_big_KillCount01" operation="LT" value="50" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_big_KillCount01" />
				</effect_group>
			</buff>
			<buff name="Buff_BigCase_Spawner02" hidden="true" remove_on_death="true">
				<duration value="180" />
				<stack_type value="replace" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BigCase_Status02" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="BigCase_Event_Spawner02" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="BigCase_Status02" />
				</effect_group>

				<effect_group name="Kill counter big">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_big_KillCount02" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_SA_big">
						<requirement name="CVarCompare" cvar="$Spawner_big_KillCount02" operation="LT" value="50" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_big_KillCount02" />
				</effect_group>
			</buff>
			<buff name="Buff_BigCase_Spawner03" hidden="true" remove_on_death="true">
				<duration value="180" />
				<stack_type value="replace" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BigCase_Status03" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="BigCase_Event_Spawner03" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="BigCase_Status03" />
				</effect_group>

				<effect_group name="Kill counter big">
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$Spawner_big_KillCount03" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="Cancel_quest_EA_big">
						<requirement name="CVarCompare" cvar="$Spawner_big_KillCount03" operation="LT" value="50" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$Spawner_big_KillCount03" />
				</effect_group>
			</buff>

			<!-- Zombie Buffs -->
			<buff name="EnemyDot_Buff">
				<stack_type value="ignore" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyDot" add="true" />
				</effect_group>
			</buff>

			<buff name="Zombie_BlockDamage_Buff">
				<stack_type value="replace" />
				<effect_group>
					<passive_effect name="BlockDamage" operation="base_add" value="300" />	    
				</effect_group>
			</buff>

			<!-- New ammo -->
			<buff name="buff_AmmoSmall_Start" hidden="true">
				<stack_type value="replace" />
				<duration value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="Spawner_Ammo_SmallWave" />	  
				</effect_group>
			</buff>

			<buff name="buff_AmmoBig_Start" hidden="true">
				<stack_type value="replace" />
				<duration value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" target="self" event="Spawner_Ammo_BigWave" />	    
				</effect_group>
			</buff>

		</append>


	<!-- Z_Rare_Modifiers | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck01']">
			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkBookwormChance" operation="set" value="@$perkIntellectMasteryBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkBookwormChance" operation="add" value="@$modBookwormChanceBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$perkBookwormChance" operation="add" value="@$armorBookwormChanceBonus" />

				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$nerdOutfitSkillPointChance" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="5">
					<requirement name="HasBuff" buff="buffNerdDesk" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="10">
					<requirement name="HasBuff" buff="buffNerdTable" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$perkIntellectMasteryPointChanceBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$perkGeniusPointChanceBonus" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$nerdOutfitSkillPointChance" operation="add" value="@$armorPointChanceBonus" />
			</effect_group>
			<effect_group>		
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="set" value="0" />
				<!-- Calculation LSS count -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorHeadLSS" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorChestLSS" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorHandsLSS" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$LSSCount" operation="add" value="@$armorFeetLSS" />
				<!-- Add or Remove LSS Buff -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffLSSset">
					<requirement name="CVarCompare" cvar="$LSSCount" operation="Equals" value="4" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffLSSset">
					<requirement name="CVarCompare" cvar="$LSSCount" operation="NotEquals" value="4" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Storm Resist Start">
				<requirement_group op="and">
					<requirement name="CVarCompare" cvar="$StormResistHelmet" operation="EQ" value="1" />
					<requirement name="CVarCompare" cvar="$StormResistOutfit" operation="EQ" value="1" />
					<requirement name="CVarCompare" cvar="$StormResistGloves" operation="EQ" value="1" />
					<requirement name="CVarCompare" cvar="$StormResistBoots" operation="EQ" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StormResist" operation="set" value="1" />
			</effect_group>
			<effect_group name="Storm Resist Start">
				<requirement_group op="or">
					<requirement name="CVarCompare" cvar="$StormResistHelmet" operation="LT" value="1" />
					<requirement name="CVarCompare" cvar="$StormResistOutfit" operation="LT" value="1" />
					<requirement name="CVarCompare" cvar="$StormResistGloves" operation="LT" value="1" />
					<requirement name="CVarCompare" cvar="$StormResistBoots" operation="LT" value="1" />
				</requirement_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StormResist" operation="set" value="0" />
			</effect_group>

		</append>

	<insertAfter xpath="/buffs/buff[@name='buffBurnt_Storm_Stage02']/effect_group/requirement[@buff='buffBurnt_Storm_Recover01,god']">
			<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1" />
		</insertAfter>

	<insertAfter xpath="/buffs/buff[@name='buffDesert_Storm_Stage02']/effect_group/requirement[@buff='buffDesert_Storm_Recover01,god']">
			<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1" />
		</insertAfter>

	<insertAfter xpath="/buffs/buff[@name='buffSnow_Storm_Stage02']/effect_group/requirement[@buff='buffSnow_Storm_Recover01,god']">
			<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1" />
		</insertAfter>

	<insertAfter xpath="/buffs/buff[@name='buffWasteland_Storm_Stage02']/effect_group/requirement[@buff='buffWasteland_Storm_Recover01,god']">
			<requirement name="CVarCompare" cvar="$StormResist" operation="LT" value="1" />
		</insertAfter>

	<append xpath="/buffs">

			<buff name="buffMeleeParalizeReload" name_key="buffMeleeParalizeReloadName" description_key="buffMeleeParalizeReloadDesc" tooltip_key="buffMeleeParalizeReloadTooltip" icon="ui_game_symbol_tracking_snake" icon_color="255,184,0">
				<duration value="10" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$MeleeParalizeReload" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$MeleeParalizeReload" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffMeleeParalizeReload">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffElectroReload" name_key="buffElectroReloadName" description_key="buffElectroReloadDesc" tooltip_key="buffElectroReloadTooltip" icon="ui_game_symbol_electric_power" icon_color="255,184,0">
				<duration value="10" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ElectroReload" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$ElectroReload" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffElectroReload">
						<requirement name="HasBuff" buff="god" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffElectroActive" name_key="buffElectroActiveName" tooltip_key="buffElectroActiveTooltip" description_key="buffElectroActiveIncDesc" icon="ui_game_symbol_electric_max_power" icon_color="215,140,55">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value_key value="ElectroActive" />
				<display_value value="xxx" />

				<effect_group tiered="false">
					<requirement name="!HasBuff" buff="buffElectroReload" />
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="ModifyCVar" target="other" cvar="$ElectroHit" operation="set" value="1">
							<requirement name="IsAlive" target="other" />
							<requirement name="CVarCompare" cvar="$ElectroReload" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="buffChainLightning">
							<requirement name="IsAlive" target="other" />
							<requirement name="CVarCompare" cvar="$ElectroReload" operation="LT" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" buff="buffElectroReload">
							<requirement name="!HasBuff" buff="buffElectroReload" />
						</triggered_effect>
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_down" play_in_head="true" />
				</effect_group>

			</buff>

			<buff name="buffRadar" hidden="true">
				<stack_type value="ignore" />
				<update_rate value="1" />

				<effect_group name="Animal">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Animal_Radar_Buff">
						<requirement name="EntityTagCompare" target="other" tags="animal" />
						<requirement name="!EntityTagCompare" target="other" tags="vulture" />
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyAnimalDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="animal" />
						<requirement name="!EntityTagCompare" target="other" tags="vulture" />
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyAnimalDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="animal" />
						<requirement name="!EntityTagCompare" target="other" tags="vulture" />
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Vulture">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Vulture_Radar_Buff">
						<requirement name="EntityTagCompare" target="other" tags="vulture" />
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyVultureDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="vulture" />
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyVultureDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="vulture" />
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Zombie">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombie_Radar_Buff">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />	
						<requirement name="!EntityTagCompare" target="other" tags="animal" />	
						<requirement name="!EntityTagCompare" target="other" tags="vulture" />	
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />	
						<requirement name="!EntityTagCompare" target="other" tags="boss" />	
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyZombieDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
						<requirement name="!EntityTagCompare" target="other" tags="animal" />	
						<requirement name="!EntityTagCompare" target="other" tags="vulture" />	
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />	
						<requirement name="!EntityTagCompare" target="other" tags="boss" />	
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyZombieDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="zombie" />
						<requirement name="!EntityTagCompare" target="other" tags="animal" />	
						<requirement name="!EntityTagCompare" target="other" tags="vulture" />	
						<requirement name="!EntityTagCompare" target="other" tags="miniboss" />	
						<requirement name="!EntityTagCompare" target="other" tags="boss" />	
					</triggered_effect>
				</effect_group>

				<effect_group name="Feral">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombies_Feral_Radar_Buff">
						<requirement name="EntityTagCompare" target="other" tags="feral" />	
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyFeralDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="feral" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyFeralDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="feral" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Radiated">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombies_Radiated_Radar_Buff">
						<requirement name="EntityTagCompare" target="other" tags="radiated" />	
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyRadiatedDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="radiated" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyRadiatedDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="radiated" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Elite">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="Zombies_Elite_Radar_Buff">
						<requirement name="EntityTagCompare" target="other" tags="elite" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="40" buff="EnemyEliteDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="elite" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyEliteDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="elite" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Miniboss">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="EnemyMinibossDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="BuffStealthStatusBlock">
						<requirement name="EntityTagCompare" target="other" tags="bossMystic" />
					</triggered_effect>				
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyMinibossDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Boss">
					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" target="selfAOE" range="80" buff="EnemyBossDOT_Buff">
						<requirement name="EntityTagCompare" target="other" tags="boss,BossMummy" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" target="selfAOE" range="80" buff="EnemyBossDOT_Remove_Buff">
						<requirement name="EntityTagCompare" target="other" tags="boss,BossMummy" />
					</triggered_effect>
				</effect_group>				

			</buff>

			<!-- Animal -->
			<buff name="Animal_Radar_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Animals_Animal_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyAnimalDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Animals_Animal_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyAnimalDOT_Buff" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyAnimal" add="false">
						<requirement name="!HasBuff" buff="EnemyAnimalDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
					<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				</effect_group>
			</buff>

			<buff name="EnemyAnimalDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyAnimal" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyAnimalDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Animals_Animal_Radar_Buff,EnemyAnimalDOT_Buff" />		
					<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyAnimal" add="false" />
				</effect_group>
			</buff>

			<!-- Vulture -->
			<buff name="Vulture_Radar_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Vultures_Vulture_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyVultureDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Vultures_Vulture_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyVultureDOT_Buff" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyVulture" add="false">
						<requirement name="!HasBuff" buff="EnemyVultureDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
					<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				</effect_group>
			</buff>

			<buff name="EnemyVultureDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyVulture" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyVultureDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Vultures_Vulture_Radar_Buff,EnemyVultureDOT_Buff" />		
					<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyVulture" add="false" />
				</effect_group>
			</buff>

			<!-- Zombie -->
			<buff name="Zombie_Radar_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Zombie_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyZombieDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Zombie_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyZombieDOT_Buff" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombie" add="false">
						<requirement name="!HasBuff" buff="EnemyZombieDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
					<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				</effect_group>
			</buff>

			<buff name="EnemyZombieDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombie" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyZombieDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Zombie_Radar_Buff,EnemyZombieDOT_Buff" />		
					<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombie" add="false" />
				</effect_group>
			</buff>	

			<!-- Feral Zombie -->
			<buff name="Zombies_Feral_Radar_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Feral_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyFeralDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Feral_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyFeralDOT_Buff" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyFeral" add="false">
						<requirement name="!HasBuff" buff="EnemyFeralDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
					<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				</effect_group>
			</buff>

			<buff name="EnemyFeralDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyFeral" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyFeralDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Feral_Radar_Buff,EnemyFeralDOT_Buff" />		
					<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyFeral" add="false" />
				</effect_group>
			</buff>

			<!-- Radiated zombie -->
			<buff name="Zombies_Radiated_Radar_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Radiated_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyRadiatedDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Radiated_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyRadiatedDOT_Buff" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyRadiated" add="false">
						<requirement name="!HasBuff" buff="EnemyRadiatedDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
					<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				</effect_group>
			</buff>

			<buff name="EnemyRadiatedDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyRadiated" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyRadiatedDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Radiated_Radar_Buff,EnemyRadiatedDOT_Buff" />		
					<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyRadiated" add="false" />
				</effect_group>
			</buff>

			<!-- Elite zombie -->
			<buff name="Zombies_Elite_Radar_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Elite_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyEliteDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="Zombies_Elite_Radar_Buff">
						<requirement name="HasBuff" buff="EnemyEliteDOT_Buff" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyElite" add="false">
						<requirement name="!HasBuff" buff="EnemyEliteDOT_Buff" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="true" />
					<triggered_effect trigger="onSelfBuffFinish" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
				</effect_group>
			</buff>

			<buff name="EnemyEliteDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyElite" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyEliteDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="Zombies_Elite_Radar_Buff,EnemyEliteDOT_Buff" />		
					<triggered_effect trigger="onSelfBuffStart" action="SetNavObject" nav_object="EnemyZombiesInDistance" add="false" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyElite" add="false" />
				</effect_group>
			</buff>

			<!-- Miniboss zombie -->										
			<buff name="EnemyMinibossDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyMiniboss" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyMinibossDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="EnemyMinibossDOT_Buff" />		
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyMiniboss" add="false" />
				</effect_group>
			</buff>

			<!-- Boss zombie -->										
			<buff name="EnemyBossDOT_Buff">
				<stack_type value="replace" />
				<duration value="2" />
				<update_rate value="1" />

				<effect_group>
					<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyBoss" add="true" />
				</effect_group>
			</buff>

			<buff name="EnemyBossDOT_Remove_Buff">
				<duration value="2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="EnemyBossDOT_Buff" />
					<triggered_effect trigger="onSelfBuffUpdate" action="SetNavObject" nav_object="EnemyBoss" add="false" />
				</effect_group>
			</buff>

			<!-- ARMOR MODS -->
			<buff name="buffJetPackReload" name_key="buffJetPackReloadName" tooltip_key="buffJetPackReloadTooltip" description_key="buffJetPackReloadIncDesc" icon="ui_game_symbol_parkour" icon_color="215,140,55">
				<stack_type value="ignore" />
				<duration value="0" />
				<display_value value=".buffJetPackReloadDisplay" />
				<display_value_format value="time" />

				<effect_group tiered="false">
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$buffJetPackReloadDuration" operation="set" value="7"/> -->
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffJetPackReloadDuration" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffJetPackReloadDisplay" operation="set" value="@$buffJetPackReloadDuration" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$JetPackParkourBlock" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackParkourBlock" operation="set" value="1">
						<requirement name="!HasBuff" buff="buffParkourUnBlock" /></triggered_effect>	
					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffParkourUnBlock" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$JetPackParkourBlock" />				
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffJetPackReload">
						<requirement name="CVarCompare" cvar="$buffJetPackReloadDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffJetPackBoost">
						<requirement name="CVarCompare" cvar="$buffJetPackReloadDuration" operation="LTE" value="0" />
						<requirement name="CVarCompare" cvar="$JetPackStatus" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffJetPackBoost">
						<requirement name="CVarCompare" cvar="$buffJetPackReloadDuration" operation="LTE" value="0" />
						<requirement name="CVarCompare" cvar="$JetPackStatus" operation="Equals" value="0" />
					</triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffJetPackNormal" name_key="buffJetPackNormalName" tooltip_key="buffJetPackNormalTooltip" description_key="buffJetPackNormalIncDesc" icon="ui_game_symbol_parkour" icon_color="255,255,255">
				<stack_type value="ignore" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffJetPackBoost" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$JetPackParkourBlock" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackParkourBlock" operation="set" value="1">
						<requirement name="!HasBuff" buff="buffParkourUnBlock" /></triggered_effect>	
					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffParkourUnBlock" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$JetPackParkourBlock" />

					<passive_effect name="StaminaLoss" operation="perc_add" value="-.3" tags="jumping" />
				</effect_group>

			</buff>

			<buff name="buffJetPackBoost" name_key="buffJetPackBoostName" tooltip_key="buffJetPackBoostTooltip" description_key="buffJetPackBoostIncDesc" icon="ui_game_symbol_parkour" icon_color="60,180,70" icon_blink="true">
				<stack_type value="ignore" />

				<effect_group tiered="false" name="ArmorClass">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="2">
						<requirement name="HasBuff" buff="buffLightArmorSetBonus" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="3">
						<requirement name="HasBuff" buff="buffMediumArmorSetBonus" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackArmorClass" operation="set" value="4">
						<requirement name="HasBuff" buff="buffHeavyArmorSetBonus" /></triggered_effect>

					<!-- CVAR Strength -->	
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="2.5" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="2.5">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="3.5">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="2.5">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackStrength" operation="set" value="1.5">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4" /></triggered_effect>
					<!-- HUD -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="250" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="350">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackStrength" operation="set" value="150">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4" /></triggered_effect>

					<!-- CVAR Reload -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="7" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="7">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="5">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="7">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$JetPackReload" operation="set" value="9">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4" /></triggered_effect>
					<!-- HUD -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="7" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="7">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="5">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="7">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".JetPackReload" operation="set" value="9">
						<requirement name="CVarCompare" cvar="$JetPackArmorClass" operation="Equals" value="4" /></triggered_effect>		

					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$JetPackStrength"/> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$JetPackReload"/> -->
				</effect_group>

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffJetPackNormal" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="switch_up" play_in_head="true" />
					<passive_effect name="JumpStrength" operation="perc_add" value="@$JetPackStrength">
						<requirement name="!HasBuff" buff="buffJetPackReload" />
					</passive_effect>
					<triggered_effect trigger="onSelfJump" action="RemoveBuff" buff="buffJetPackBoost" />
					<triggered_effect trigger="onSelfJump" action="PlaySound" sound="vehicle_turbo" play_in_head="true" />
					<triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffJetPackReload" />

					<triggered_effect trigger="onSelfJump" action="ModifyCVar" cvar="$buffJetPackReloadDuration" operation="set" value="@$JetPackReload" />
				</effect_group>

			</buff>

			<buff name="buffParkourUnBlock" hidden="true">
				<stack_type value="ignore" />
				<duration value="1.2" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$JetPackParkourBlock" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$JetPackParkourBlock" operation="set" value="1" />
				</effect_group>
			</buff>

			<buff name="buffMotorBooster" name_key="buffMotorBoosterName" tooltip_key="buffMotorBoosterTooltip" description_key="buffMotorBoosterIncDesc" icon="ui_game_symbol_electric_max_power" icon_color="70,90,255" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_up" play_in_head="true" />
					<triggered_effect trigger="onSelfPrimaryActionStart" action="PlaySound" sound="suv_turbo" play_in_head="true" /> <!-- suv_turbo -->
					<passive_effect name="RoundsPerMinute" operation="perc_add" value="1" />
					<passive_effect name="DegradationPerUse" operation="perc_add" value="1" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value="-.5" tags="Harvesting" />				
				</effect_group>

			</buff>

			<buff name="bufftreatedLSS" hidden="true">
				<stack_type value="ignore" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$treatedCritHealing" operation="add" value="1" />
				</effect_group>
			</buff>

			<buff name="buffLSSset" name_key="buffLSSsetName" tooltip_key="buffLSSsetTooltip" description_key="buffLSSsetIncDesc" icon="ui_game_symbol_cardio" icon_color="61,162,255">
				<stack_type value="ignore" />

				<effect_group name="Health">
					<passive_effect name="HealthMax" operation="base_add" value="50" />
					<passive_effect name="StaminaMax" operation="base_add" value="50" />

					<passive_effect name="FoodMax" operation="base_add" value="50" />
					<passive_effect name="WaterMax" operation="base_add" value="50" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffParalysis" />
				</effect_group>

				<effect_group name="CO2">
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$StrangulationResist" operation="set" value="1" />
					<triggered_effect trigger="onSelfEquipStart" action="ModifyCVar" cvar="$StrangulationStatus" operation="set" value="0" />
					<triggered_effect trigger="onSelfEquipStop" action="ModifyCVar" cvar="$StrangulationResist" operation="set" value="0" />
				</effect_group>
			</buff>

			<buff name="buffBandolier" hidden="true">
				<stack_type value="ignore" />
				<duration value="0" />

				<effect_group>
					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".3" />
				</effect_group>
			</buff>

			<!-- *** buffBossRegenBlockImp -->
			<!-- TRIGGERED_BY: item_modifiers = modGunMeleeRadRemoverImp -->
			<!-- Temporarily disables radiated entities buffRadiatedRegen abilities -->
			<buff name="buffAcRadAOEBlock15" hidden="true">
				<stack_type value="replace" />
				<duration value="15" />
			</buff>
			<buff name="buffAcRadAOEBlock30" hidden="true">
				<stack_type value="replace" />
				<duration value="30" />
			</buff>
			<buff name="buffAcRadAOEBlock45" hidden="true">
				<stack_type value="replace" />
				<duration value="45" />
			</buff>
			<buff name="buffAcRadAOEBlock60" hidden="true">
				<stack_type value="replace" />
				<duration value="60" />
			</buff>
			<buff name="buffAcRadAOEBlock75" hidden="true">
				<stack_type value="replace" />
				<duration value="75" />
			</buff>
			<buff name="buffAcRadAOEBlock90" hidden="true">
				<stack_type value="replace" />
				<duration value="90" />
			</buff>

			<!-- *** buffBossRegenBlock60 -->
			<!-- TRIGGERED_BY: item_modifiers = modGunMeleeRadRemoverImp -->
			<!-- Temporarily disables radiated entities buffRadiatedRegen abilities -->
			<buff name="buffBossRegenBlock60" hidden="true">
				<stack_type value="replace" />
				<duration value="60" />
			</buff>

			<!-- *** buffBossRegenBlock120 -->
			<!-- TRIGGERED_BY: item_modifiers = modGunMeleeRadRemoverImp -->
			<!-- Temporarily disables radiated entities buffRadiatedRegen abilities -->
			<buff name="buffBossRegenBlock120" hidden="true">
				<stack_type value="replace" />
				<duration value="120" />
			</buff>

			<!-- *** buffReducedDamageResistance1 -->
			<!-- TRIGGERED_BY: item_modifiers = modGunCrippleEmImp,modGunCrippleEmUnique -->
			<buff name="buffReducedResistance" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />

				<!-- tier 1 IMP -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$crippleReducedStatus" operation="EQ" value="1" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="5" />
						<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="5" />

						<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.02" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.04" />
				</effect_group>
				<!-- tier 2 IMP -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$crippleReducedStatus" operation="EQ" value="2" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="6" />
						<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="6" />

						<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.03" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.06" />
				</effect_group>
				<!-- tier 3 IMP -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$crippleReducedStatus" operation="EQ" value="3" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="7" />
						<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="7" />

						<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.04" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.08" />
				</effect_group>
				<!-- tier 4 IMP -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$crippleReducedStatus" operation="EQ" value="4" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="8" />
						<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="8" />

						<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.05" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.1" />
				</effect_group>
				<!-- tier 5 IMP -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$crippleReducedStatus" operation="EQ" value="5" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="9" />
						<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="9" />

						<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.06" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.12" />
				</effect_group>
				<!-- tier 6 IMP -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$crippleReducedStatus" operation="EQ" value="6" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="10" />
						<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="10" />

						<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.08" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.16" />
				</effect_group>
				<!-- UNIQUE -->
				<effect_group>
					<requirement name="CVarCompare" cvar="$crippleReducedStatus" operation="EQ" value="7" />
						<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="15" />
						<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="buffRedResDuration" operation="set" value="15" />

						<passive_effect name="PhysicalDamageResist" operation="perc_add" value="-.15" />
						<passive_effect name="EntityDamage" operation="perc_add" value="-.25" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="buffRedResDuration" operation="add" value="-1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffReducedResistance">
						<requirement name="CVarCompare" cvar="buffRedResDuration" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="buffRedResDuration,$crippleReducedStatus" />
				</effect_group>

			</buff>

			<!-- *** buffGunBooster1 -->
			<!-- TRIGGERED_BY: item_modifiers = modGunBoosterExp -->
			<buff name="buffGunBooster1" name_key="buffGunBooster1Name" tooltip_key="buffGunBooster1Tooltip" description_key="buffGunBooster1Desc" icon="ui_game_symbol_block_repair" icon_color="255,102,102" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_up" play_in_head="true" />

					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".25" />
					<passive_effect name="DegradationPerUse" operation="perc_add" value=".25" />			
				</effect_group>

			</buff>

			<!-- *** buffGunBooster2 -->
			<!-- TRIGGERED_BY: item_modifiers = modGunBoosterUnique -->
			<buff name="buffGunBooster2" name_key="buffGunBooster2Name" tooltip_key="buffGunBooster2Tooltip" description_key="buffGunBooster2Desc" icon="ui_game_symbol_block_repair" icon_color="255,184,0" icon_blink="true">
				<stack_type value="ignore" />
				<duration value="0" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="vehicle_turbo" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="PlaySound" sound="switch_up" play_in_head="true" />

					<passive_effect name="RoundsPerMinute" operation="perc_add" value=".5" />
					<passive_effect name="DegradationPerUse" operation="perc_add" value=".5" />			
				</effect_group>
			</buff>

			<!-- *** buffGunDAc1 -->
			<!-- TRIGGERED_BY: item_modifiers = modGunDamageAccumulatorExp -->
			<buff name="buffGunDAc1" name_key="buffGunDAc1Name" tooltip_key="buffGunDAc1Tooltip" description_key="buffGunDAc1Desc" icon="ui_game_symbol_marksmanship" icon_color="255,200,200">
				<stack_type value="ignore" />
				<display_value value=".modDAcDisplay" />
				<display_value_format value="based" />
				<update_rate value=".2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$modDAcStatus" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".modDAcDisplay" operation="set" value="@$modDAcStatus" />
					<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar="$modDAcStatus" operation="add" value="1" />
					<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar=".modDAcDisplay" operation="set" value="@$modDAcStatus" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGunDAcShot1">
						<requirement name="CVarCompare" cvar="$modDAcStatus" operation="GTE" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGunDAc1">
						<requirement name="CVarCompare" cvar="$modDAcStatus" operation="GTE" value="5" />
					</triggered_effect>	
				</effect_group>

			</buff>

			<!-- *** buffGunDAcShot1 -->
			<!-- TRIGGERED_BY: buff = buffGunDAc1 -->
			<buff name="buffGunDAcShot1" name_key="buffGunDAcShot1Name" tooltip_key="buffGunDAcShot1Tooltip" description_key="buffGunDAcShot1Desc" icon="ui_game_symbol_marksmanship" icon_color="255,100,100" icon_blink="true">
				<stack_type value="ignore" />

				<effect_group name="critical chance">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" />
						<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" buff="buffGunDAcShot1" />
						<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" buff="buffGunDAc1" />
				</effect_group>

			</buff>

			<!-- *** buffGunDAc2 -->
			<!-- TRIGGERED_BY: item_modifiers = modGunDamageAccumulatorUnique -->
			<buff name="buffGunDAc2" name_key="buffGunDAc2Name" tooltip_key="buffGunDAc2Tooltip" description_key="buffGunDAc2Desc" icon="ui_game_symbol_marksmanship" icon_color="255,200,200">
				<stack_type value="ignore" />
				<display_value value=".modDAcDisplay2" />
				<display_value_format value="based" />
				<update_rate value=".2" />

				<effect_group tiered="false">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$modDAcStatus2" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".modDAcDisplay2" operation="set" value="@$modDAcStatus2" />
					<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar="$modDAcStatus2" operation="add" value="1" />
					<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" cvar=".modDAcDisplay2" operation="set" value="@$modDAcStatus2" />

					<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGunDAcShot2">
						<requirement name="CVarCompare" cvar="$modDAcStatus2" operation="GTE" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffGunDAc2">
						<requirement name="CVarCompare" cvar="$modDAcStatus2" operation="GTE" value="3" />
					</triggered_effect>	
				</effect_group>

			</buff>

			<!-- *** buffGunDAcShot2 -->
			<!-- TRIGGERED_BY: buff = buffGunDAc2 -->
			<buff name="buffGunDAcShot2" name_key="buffGunDAcShot2Name" tooltip_key="buffGunDAcShot2Tooltip" description_key="buffGunDAcShot2Desc" icon="ui_game_symbol_marksmanship" icon_color="255,100,100" icon_blink="true">
				<stack_type value="ignore" />

				<effect_group name="critical chance">
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
						<passive_effect name="EntityDamage" operation="perc_add" value="2" />
						<triggered_effect trigger="onSelfDamagedOther" action="RemoveBuff" buff="buffGunDAcShot2" />
						<triggered_effect trigger="onSelfDamagedOther" action="AddBuff" buff="buffGunDAc2" />
				</effect_group>

			</buff>

		</append>


	<!-- Z_RareItems | buffs.xml -->

	<append xpath="/buffs">

			<buff name="buffRareRobinhood1" name_key="buffRareRobinhoodName" description_key="buffRareRobinhood1Desc" icon_color="250,255,99" icon="ui_game_symbol_archery">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRareRobinhood1">
						<requirement name="!HoldingItemHasTags" tags="perkArchery" /></triggered_effect>

					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value=".5" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="HoldingItemHasTags" tags="perkArchery" />
					</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffRareRobinhood2" name_key="buffRareRobinhoodName" description_key="buffRareRobinhood2Desc" icon_color="250,255,99" icon="ui_game_symbol_archery">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRareRobinhood2">
						<requirement name="!HoldingItemHasTags" tags="perkArchery" /></triggered_effect>

					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="1" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="HoldingItemHasTags" tags="perkArchery" />
					</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffRareRobinhood3" name_key="buffRareRobinhoodName" description_key="buffRareRobinhood3Desc" icon_color="250,255,99" icon="ui_game_symbol_archery">
				<stack_type value="replace" />
				<duration value="3" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRareRobinhood3">
						<requirement name="!HoldingItemHasTags" tags="perkArchery" /></triggered_effect>

					<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="2" tags="perkArchery" />
					<passive_effect name="EntityDamage" operation="perc_add" value="1">
						<requirement name="HoldingItemHasTags" tags="perkArchery" />
					</passive_effect>
				</effect_group>
			</buff>

			<buff name="buffSnowstormWeapon" hidden="true">
				<stack_type value="replace" />
				<duration value="6" />
				<update_rate value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SnowstormWeaponCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStack" action="ModifyCVar" cvar="$SnowstormWeaponCounter" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$SnowstormWeaponCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="$SnowstormWeaponCounter" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="$SnowstormWeaponDuration" operation="LT" value="2" />
						<passive_effect name="RunSpeed" operation="perc_add" value="-.5" />
						<passive_effect name="WalkSpeed" operation="perc_add" value="-.5" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$SnowstormWeaponDuration" operation="GTE" value="2" />
					<requirement name="CVarCompare" cvar="$SnowstormWeaponDuration" operation="LT" value="4" />
						<passive_effect name="RunSpeed" operation="perc_add" value="-.25" />
						<passive_effect name="WalkSpeed" operation="perc_add" value="-.25" />
				</effect_group>
				<effect_group>
					<requirement name="CVarCompare" cvar="$SnowstormWeaponDuration" operation="GTE" value="4" />
						<passive_effect name="RunSpeed" operation="perc_add" value="-.1" />
						<passive_effect name="WalkSpeed" operation="perc_add" value="-.1" />
				</effect_group>
			</buff>

		</append>


	<!-- Z_RoughTerrain | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
	        <effect_group>
	            <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RoughResist" operation="set" value="1">
	                <requirement name="WornItems" operation="Equals" value="1" tags="feet" />
	            </triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RoughResist" operation="set" value="0">
	                <requirement name="WornItems" operation="LT" value="1" tags="feet" />
	            </triggered_effect>
	        </effect_group>
	    </append>

	<append xpath="/buffs">

			<!-- ===================================== -->
			<!-- TERRAIN SNOW -->
			<buff name="buffDeepSnowStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDeepSnowBase">
						<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDeepSnowResist">
						<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDeepSnowBase">
						<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDeepSnowResist">
						<requirement name="CVarCompare" cvar="$terSnowResist" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDeepSnowBase,buffDeepSnowResist" />
				</effect_group>
			</buff>

			<buff name="buffDeepSnowBase" name_key="BuffSlowingDownName" description_key="buffDeepSnowBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffDeepSnowKey" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDeepSnowResist" />
				</effect_group>

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.25" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.50" />
					<passive_effect name="JumpStrength" operation="perc_add" value="-.25" />
					<passive_effect name="StaminaLoss" operation="perc_add" value=".25" tags="jumping" />
				</effect_group>
			</buff>

			<buff name="buffDeepSnowResist" name_key="BuffSlowingDownName" description_key="buffDeepSnowResistIncDesc" icon="ui_game_symbol_agility" icon_color="255,230,40">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffDeepSnowKey" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDeepSnowBase" />
				</effect_group>

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.1" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.2" />
					<passive_effect name="JumpStrength" operation="perc_add" value="-.1" />
				</effect_group>
			</buff>

			<!-- ===================================== -->
			<!-- TERRAIN SAND -->
			<buff name="buffSandStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffTerSandBase">
						<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffTerSandResist">
						<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffTerSandBase">
						<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffTerSandResist">
						<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffTerSandBase,buffTerSandResist" />
				</effect_group>
			</buff>

			<buff name="buffTerSandBase" name_key="BuffSlowingDownName" description_key="buffTerSandBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffTerSandKey" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffTerSandResist" />
				</effect_group>

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.15" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.15" />
					<passive_effect name="JumpStrength" operation="perc_add" value="-.2" />
					<passive_effect name="StaminaLoss" operation="perc_add" value=".1" tags="jumping" />
				</effect_group>
			</buff>

			<buff name="buffTerSandResist" name_key="BuffSlowingDownName" description_key="buffTerSandResistIncDesc" icon="ui_game_symbol_agility" icon_color="255,230,40">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffTerSandKey" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffTerSandBase" />
				</effect_group>

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.05" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.05" />
					<passive_effect name="JumpStrength" operation="perc_add" value="-.05" />
				</effect_group>
			</buff>

			<!-- ===================================== -->
			<!-- TERRAIN DESERT GROUND -->
			<buff name="buffDesertGroundStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDesertGroundBase">
						<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDesertGroundBase">
						<requirement name="CVarCompare" cvar="$terSandResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDesertGroundBase">
						<requirement name="HasBuff" buff="buffDesertGroundBase" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDesertGroundBase" />
				</effect_group>
			</buff>

			<buff name="buffDesertGroundBase" name_key="BuffSlowingDownName" description_key="buffDesertGroundBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffDesertGroundKey" />
				<display_value value="xxx" />

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.1" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.1" />
					<passive_effect name="JumpStrength" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- ===================================== -->
			<!-- TERRAIN ROUGH GROUND -->
			<buff name="buffRoughGroundStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffRoughGroundBase">
						<requirement name="CVarCompare" cvar="$RoughResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffRoughGroundBase">
						<requirement name="CVarCompare" cvar="$RoughResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffRoughGroundBase">
						<requirement name="CVarCompare" cvar="$RoughResist" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffRoughGroundBase" />
				</effect_group>
			</buff>

			<buff name="buffRoughGroundBase" name_key="BuffSlowingDownName" description_key="buffRoughGroundBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffRoughGroundKey" />
				<display_value value="xxx" />

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.5" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- ===================================== -->
			<!-- TERRAIN DESTRIOD STONE -->		
			<buff name="buffDestroyedStoneStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDestroyedStoneBase">
						<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDestroyedStoneResist">
						<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDestroyedStoneBase">
						<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="buffDestroyedStoneResist">
						<requirement name="CVarCompare" cvar="$terDestrResist" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="buffDestroyedStoneBase,buffDestroyedStoneResist" />
				</effect_group>
			</buff>

			<buff name="buffDestroyedStoneBase" name_key="BuffSlowingDownName" description_key="buffDestroyedStoneBaseIncDesc" icon="ui_game_symbol_agility" icon_color="255,160,50">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffDestroyedStoneKey" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneResist" />
					<triggered_effect trigger="onSelfRun" action="AddBuff" buff="BuffLegPunctute">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					</triggered_effect>
				</effect_group>

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.25" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.25" />
					<passive_effect name="JumpStrength" operation="perc_add" value="-.15" />
					<passive_effect name="StaminaLoss" operation="perc_add" value=".5" tags="running" />
				</effect_group>
			</buff>

			<buff name="buffDestroyedStoneResist" name_key="BuffSlowingDownName" description_key="buffDestroyedStoneResistIncDesc" icon="ui_game_symbol_agility" icon_color="255,230,40">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffDestroyedStoneKey" />
				<display_value value="xxx" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneBase" />
				</effect_group>

				<effect_group>
					<passive_effect name="WalkSpeed" operation="perc_add" value="-.15" />
					<passive_effect name="RunSpeed" operation="perc_add" value="-.15" />
				</effect_group>
			</buff>

			<!-- Leg puncture -->
			<buff name="BuffLegPunctute" name_key="BuffLegPunctuteName" tooltip_key="BuffLegPunctuteTooltip" description_key="BuffLegPunctuteIncDesc" icon="ui_game_symbol_splint" icon_color="255,20,0" icon_blink="true">
				<damage_type value="bloodloss" />
				<damage_source value="Internal" />
				<stack_type value="replace" />
				<duration value="5" />
				<update_rate value="1" />
				<display_value value=".BuffLegPunctute" />
				<display_value_format value="time" />

				<effect_group>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="2" />
					<passive_effect name="Mobility" operation="base_add" value="-.25" />
				</effect_group>
				<effect_group name="Timer">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".BuffLegPunctute" operation="set" value="5" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".BuffLegPunctute" operation="subtract" value="1" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".BuffLegPunctute" />
				</effect_group>
			</buff>

			<!-- ===================================== -->
			<!-- TERRAIN GRAVEL -->
			<buff name="BuffGravelStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,buffRoughGroundStatus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,buffRoughGroundStatus,BuffConcreteBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffGravelBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="BuffGravelBonus" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffGravelBonus" />
				</effect_group>
			</buff>

			<buff name="BuffGravelBonus" name_key="BuffAccelerationName" description_key="BuffGravelBonusIncDesc" icon="ui_game_symbol_agility" icon_color="180,180,180" icon_blink="true">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="BuffGravelKey" />
				<display_value value="xxx" />

				<effect_group>
					<passive_effect name="Mobility" operation="base_add" value=".05" />
				</effect_group>
			</buff>

			<!-- ===================================== -->
			<!-- TERRAIN CONCRATE -->
			<buff name="BuffConcreteStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffConcreteBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="BuffConcreteBonus" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffConcreteBonus" />
				</effect_group>
			</buff>

			<buff name="BuffConcreteBonus" name_key="BuffAccelerationName" description_key="BuffConcreteBonusIncDesc" icon="ui_game_symbol_agility" icon_color="255,255,255" icon_blink="true">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="BuffConcreteKey" />
				<display_value value="xxx" />

				<effect_group>
					<passive_effect name="Mobility" operation="base_add" value=".1" />
				</effect_group>
			</buff>

			<!-- ===================================== -->
			<!-- TERRAIN ASPHALT -->
			<buff name="BuffAsphaltStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="RemoveBuff" buff="buffDestroyedStoneStatus,buffRoughGroundStatus,buffDesertGroundStatus,buffSandStatus,buffDeepSnowStatus,BuffGravelBonus,BuffConcreteBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffStack" action="AddBuff" buff="BuffAsphaltBonus" />
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveBuff" buff="BuffAsphaltBonus" />
				</effect_group>
			</buff>

			<buff name="BuffAsphaltBonus" name_key="BuffAccelerationName" description_key="BuffAsphaltBonusIncDesc" icon="ui_game_symbol_agility" icon_color="55,237,85" icon_blink="true">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="BuffAsphaltKey" />
				<display_value value="xxx" />

				<effect_group>
					<passive_effect name="Mobility" operation="base_add" value=".25" />
				</effect_group>
			</buff>

		</append>


	<!-- Z_SelfTraits | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck01']">
			<effect_group>
				<!-- Fear Dark -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="1">
					<requirement name="IsNight" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
					<requirement name="!IsNight" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$HelmetLightOn" operation="Equals" value="1" />
					<requirement name="IsNight" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$NightVisionOn" operation="Equals" value="1" />
					<requirement name="IsNight" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$GunFlashlightOn" operation="Equals" value="1" />
					<requirement name="IsNight" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
					<requirement name="CVarCompare" cvar="$BurningShaftOn" operation="Equals" value="1" />
					<requirement name="IsNight" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FearDarkStatus" operation="set" value="2">
					<requirement name="HoldingItemHasTags" tags="heldTorch" />
					<requirement name="IsNight" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffGroupCheck" target="selfOtherPlayers" target_tags="party,ally" />

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffDrivingStatus">
					<requirement name="EntityHasMovementTag" tags="driving" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffDrivingStatus">
					<requirement name="!EntityHasMovementTag" tags="driving" /></triggered_effect>

				<triggered_effect trigger="onSelfJump" action="RemoveCVar" cvar="$raiderBootFallDMG" />
			</effect_group>

			<!-- A temporary event to define variables when entering the game -->		
			<effect_group>
				<requirement name="CVarCompare" cvar="$CleanFreakStatus" operation="LT" value="1" />
					<triggered_effect trigger="onSelfEnteredGame" action="CallGameEvent" event="setPerkCleanFreak0" />
					<triggered_effect trigger="onSelfEnteredGame" action="ModifyCVar" cvar="$CleanFreakStatus" operation="set" value="1" />
			</effect_group>

		</append>

	<append xpath="/buffs/buff[@name='buffStatusCheck02']">
			<effect_group>			
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveCVar" cvar="$FearPainDebuff">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="LT" value="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="add" value="@$FearPainDebuff">
					<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="GTE" value="1" />
				</triggered_effect>
			</effect_group>
		</append>

	<insertAfter xpath="/buffs/buff[@name='buffPlayerFallingDamage']/effect_group/triggered_effect[@value='@$raiderBootFallDMG']">
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".impactSpeed" operation="subtract" value="@$BrittleBonesFallDMGDebuff" />
		</insertAfter>

	<remove xpath="/buffs/buff[@name='buffPlayerFallingDamage']/effect_group/triggered_effect[@value='@$raiderBootFallDMG']" />

	<append xpath="/buffs">

			<buff name="buffYautjaStart" hidden="true">
				<stack_type value="replace" />
				<duration value=".5" />
				<effect_group name="Negative Traits">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveCVar" cvar="$SelfTraitsProgressionStatus" />
					<triggered_effect trigger="onSelfBuffStart" action="ResetProgression" reset_skills="true" reset_levels="true" reset_books="true" reset_crafting="true" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PlayerLevelBonus" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$LastPlayerLevel" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="RefreshPerks" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="PassiveSkills_Reset" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="ResetQuests" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffDeathFoodDrinkAdjust" />
					<triggered_effect trigger="onSelfBuffStart" action="PlaySound" sound="twitch_reverse" play_in_head="true" />
					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffYautja" />
				</effect_group>
			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- self Traits Challenge -->
			<buff name="buffYautja" name_key="buffYautjaName" description_key="buffYautjaDesc" icon="ui_game_symbol_ninja" icon_color="225,145,225" hidden="false" remove_on_death="false">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value_key value="buffYautja" />
				<display_value value="xxx" />

				<effect_group name="Start Reset">
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setNegativeSelfTraits" />
				</effect_group>

			</buff>

			<!-- <buff name="buffSelfTraitsDelay" hidden="true"> -->
				<!-- <stack_type value="ignore"/> -->
				<!-- <duration value="5"/> -->

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="NewSelfTraits"/> -->
				<!-- </effect_group>			 -->
			<!-- </buff> -->

			<buff name="buffDrivingStatus" hidden="true">
				<stack_type value="replace" />
				<duration value="0" />
			</buff>

			<!-- <buff name="buffGroupCheck" icon="ui_game_symbol_players" icon_color="150,150,150"> -->
			<buff name="buffGroupCheck" hidden="true">
				<stack_type value="replace" />
				<duration value="3" />
			</buff>

			<!-- Defining character traits -->

			<buff name="buffCharacterSelfTraitsDistr" hidden="true">
				<stack_type value="replace" />
				<update_rate value=".2" />

				<effect_group name="Negative Traits">
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffNegTraitsCharacterAdd,buffPosTraitsCharacterAdd" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountBonus" operation="set" value="randomint(0,8)" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="add" value="@$NegTraitsCountBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".NegTraitsCount" operation="set" value="@$NegTraitsCount" />

					<!-- <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="$NegTraitsCount"/> -->

					<!-- Reset Current Self Traits	-->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDementia_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsObesity_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDistrophia_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAlarmism_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsBrittleBones_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakling_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAllergySufferer_Current" operation="set" value="0" />
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakImmunity_Current" operation="set" value="0"/> -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsClumsy_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsPacifist_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearDark_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearAnimals_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearZombie_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearFire_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearPain_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsSocialPhobia_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsUnlucker_Current" operation="set" value="0" />				
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsSlob_Current" operation="set" value="0" />				
				</effect_group>

				<effect_group name="Positive Traits">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="set" value="4" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCountBonus" operation="set" value="randomint(0,4)" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="add" value="@$PosTraitsCountBonus" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".PosTraitsCount" operation="set" value="@$PosTraitsCount" />

					<!-- <triggered_effect trigger="onSelfBuffStart" action="CVarLogValue" cvar="$PosTraitsCount"/> -->

					<!-- Reset Current Self Traits	-->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Current" operation="set" value="0" />
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Current" operation="set" value="0"/> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Current" operation="set" value="0"/> -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Current" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Current" operation="set" value="0" />			
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCleanFreak_Current" operation="set" value="0" />			
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$SelfTraitsProgressionStatus" operation="set" value="0" />
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffSelfTraitsCounters" />
					<triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffNegTraitsCharacterAdd" />

					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffResetPerksProxy" />

					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffCharacterSelfTraitsDistr">
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="LTE" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="LTE" value="0" />
					</triggered_effect>
				</effect_group>

			</buff>

			<buff name="buffNegTraitsCharacterAdd" hidden="true" remove_on_death="false">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffNegTraitsCharacterAdd">
						<requirement name="!HasBuff" buff="buffCharacterSelfTraitsDistr" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffPosTraitsCharacterAdd">
						<requirement name="!HasBuff" buff="buffPosTraitsCharacterAdd" />
						<requirement name="HasBuff" buff="buffCharacterSelfTraitsDistr" />
					</triggered_effect>
				</effect_group>

				<effect_group name="Negative Traits">

					<!-- Dementia -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDementia_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDementia_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountDementia_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountDementia_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDementia_Add" operation="set" value="0" />

					<!-- Obesity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountObesity_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsObesity_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountObesity_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountObesity_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountObesity_Add" operation="set" value="0" />

					<!-- Distrophia -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDistrophia_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsDistrophia_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountDistrophia_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountDistrophia_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountDistrophia_Add" operation="set" value="0" />

					<!-- Alarmism -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAlarmism_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAlarmism_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountAlarmism_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountAlarmism_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAlarmism_Add" operation="set" value="0" />

					<!-- BrittleBones -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountBrittleBones_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsBrittleBones_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountBrittleBones_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountBrittleBones_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountBrittleBones_Add" operation="set" value="0" />

					<!-- Weakling -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakling_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakling_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountWeakling_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountWeakling_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakling_Add" operation="set" value="0" />

					<!-- AllergySufferer -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAllergySufferer_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsAllergySufferer_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountAllergySufferer_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountAllergySufferer_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountAllergySufferer_Add" operation="set" value="0" />

					<!-- WeakImmunity -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakImmunity_Add" operation="set" value="randomint(0,1)"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="LTE" value="2"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LT" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LT" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsWeakImmunity_Current" operation="add" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsCountWeakImmunity_Add" operation="Equals" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsCountWeakImmunity_Add" operation="Equals" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountWeakImmunity_Add" operation="set" value="0"/> -->

					<!-- Clumsy -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountClumsy_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsClumsy_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountClumsy_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountClumsy_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountClumsy_Add" operation="set" value="0" />

					<!-- Pacifist -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountPacifist_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsPacifist_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountPacifist_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountPacifist_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountPacifist_Add" operation="set" value="0" />

					<!-- FearDark -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearDark_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearDark_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearDark_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearDark_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearDark_Add" operation="set" value="0" />

					<!-- FearAnimals -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearAnimals_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearAnimals_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearAnimals_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearAnimals_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearAnimals_Add" operation="set" value="0" />

					<!-- FearZombie -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearZombie_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearZombie_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearZombie_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearZombie_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearZombie_Add" operation="set" value="0" />

					<!-- FearFire -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearFire_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearFire_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearFire_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearFire_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearFire_Add" operation="set" value="0" />

					<!-- FearPain -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearPain_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsFearPain_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearPain_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountFearPain_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountFearPain_Add" operation="set" value="0" />

					<!-- SocialPhobia -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountSocialPhobia_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsSocialPhobia_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountSocialPhobia_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountSocialPhobia_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountSocialPhobia_Add" operation="set" value="0" />

					<!-- Unlucker -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountUnlucker_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsUnlucker_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountUnlucker_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountUnlucker_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountUnlucker_Add" operation="set" value="0" />

					<!-- Slob -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountSlob_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsSlob_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountSlob_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$NegTraitsCountSlob_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$NegTraitsCountSlob_Add" operation="set" value="0" />

				</effect_group>

			</buff>

			<buff name="buffPosTraitsCharacterAdd" hidden="true" remove_on_death="false">
				<stack_type value="ignore" />
				<duration value=".1" />

				<effect_group>

					<triggered_effect trigger="onSelfBuffStart" action="RemoveBuff" buff="buffPosTraitsCharacterAdd">
						<requirement name="!HasBuff" buff="buffCharacterSelfTraitsDistr" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffRemove" action="AddBuff" buff="buffNegTraitsCharacterAdd">
						<requirement name="!HasBuff" buff="buffNegTraitsCharacterAdd" />
						<requirement name="HasBuff" buff="buffCharacterSelfTraitsDistr" />
					</triggered_effect>

				</effect_group>

				<effect_group name="Positive Traits">

					<!-- Genius -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsGenius_Add" operation="set" value="0" />

					<!-- AthleticBuild -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsAthleticBuild_Add" operation="set" value="0" />

					<!-- Bodybuilder -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsBodybuilder_Add" operation="set" value="0" />

					<!-- Courage -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCourage_Add" operation="set" value="0" />

					<!-- FastAdaptation -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Add" operation="set" value="randomint(0,1)"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="LTE" value="2"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="LT" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Current" operation="add" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Add" operation="Equals" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Add" operation="Equals" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFastAdaptation_Add" operation="set" value="0"/> -->

					<!-- Hardening -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Add" operation="set" value="randomint(0,1)"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="LTE" value="2"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="LT" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Current" operation="add" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Add" operation="Equals" value="1"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Add" operation="Equals" value="1"/> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0"/> -->
					<!-- </triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsHardening_Add" operation="set" value="0"/> -->

					<!-- Charismatic -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCharismatic_Add" operation="set" value="0" />

					<!-- LuckyGuy -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsLuckyGuy_Add" operation="set" value="0" />

					<!-- JackOfAllTrades -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsJackOfAllTrades_Add" operation="set" value="0" />

					<!-- ExperiencedHunter -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsExperiencedHunter_Add" operation="set" value="0" />

					<!-- Crusher -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LT" value="1" />
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCrusher_Add" operation="set" value="0" />

					<!-- Fearless -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsFearless_Add" operation="set" value="0" />

					<!-- VeteranWasteland -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsVeteranWasteland_Add" operation="set" value="0" />

					<!-- Schumacher -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsSchumacher_Add" operation="set" value="0" />

					<!-- TeamPlayer -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsTeamPlayer_Add" operation="set" value="0" />

					<!-- CleanFreak -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCleanFreak_Add" operation="set" value="randomint(0,1)">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="LTE" value="2" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="LT" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCleanFreak_Current" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Add" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCount" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Add" operation="Equals" value="1" />
						<requirement name="CVarCompare" cvar="$PosTraitsCount" operation="GT" value="0" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$PosTraitsCleanFreak_Add" operation="set" value="0" />

				</effect_group>

			</buff>

			<buff name="buffResetPerksProxy" hidden="true" remove_on_death="false">
				<stack_type value="replace" />
				<duration value=".5" />

				<effect_group name="Set CVAR's">
					<!-- Dementia -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse1" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse2" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadWorse3" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$NegTraitsDementia_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Obesity -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity1" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity2" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerObesity3" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$NegTraitsObesity_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Distrophia -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="5400">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="5400">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="5400">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia1" operation="set" value="5400">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia2" operation="set" value="5400">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerDistrophia3" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsDistrophia_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Alarmism -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAlarmism3" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsAlarmism_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- BrittleBones -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones1" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones2" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBrittleBones3" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsBrittleBones_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Weakling -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling2" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakling3" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsWeakling_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- AllergySufferer -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer2" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAllergySufferer3" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsAllergySufferer_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- WeakImmunity -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="0"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="14400"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="1"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="14400"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="28800"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="2"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity1" operation="set" value="14400"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity2" operation="set" value="28800"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerWeakImmunity3" operation="set" value="43200"> -->
						<!-- <requirement name="CVarCompare" cvar="$NegTraitsWeakImmunity_Current" operation="EQ" value="3"/></triggered_effect> -->

					<!-- Clumsy -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy1" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy2" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterClumsy3" operation="set" value="1000">
						<requirement name="CVarCompare" cvar="$NegTraitsClumsy_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Pacifist -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist1" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist2" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterPacifist3" operation="set" value="150">
						<requirement name="CVarCompare" cvar="$NegTraitsPacifist_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- FearDark -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark2" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearDark3" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$NegTraitsFearDark_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- FearAnimals -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="200">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="200">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="200">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals1" operation="set" value="200">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals2" operation="set" value="200">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearAnimals3" operation="set" value="400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearAnimals_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- FearZombie -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="2000">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="2000">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="2000">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie1" operation="set" value="2000">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie2" operation="set" value="2000">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterFearZombie3" operation="set" value="4000">
						<requirement name="CVarCompare" cvar="$NegTraitsFearZombie_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- FearFire -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire2" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearFire3" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsFearFire_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- FearPain -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain2" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearPain3" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$NegTraitsFearPain_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- SocialPhobia -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSocialPhobia3" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$NegTraitsSocialPhobia_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Unlucker -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="1500">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="1500">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="1500">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker1" operation="set" value="1500">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker2" operation="set" value="1500">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterUnlucker3" operation="set" value="6000">
						<requirement name="CVarCompare" cvar="$NegTraitsUnlucker_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Slob -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob1" operation="set" value="3600">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob1" operation="set" value="3600">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob2" operation="set" value="3600">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob3" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob1" operation="set" value="3600">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob2" operation="set" value="3600">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSlob3" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$NegTraitsSlob_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
					<!-- Genius -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="BooksReadBetter2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsGenius_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- AthleticBuild -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="57600">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="57600">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="57600">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerAthleticBuild2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsAthleticBuild_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Courage -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCourage2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCourage_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Bodybuilder -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="36000">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="36000">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerBodybuilder2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsBodybuilder_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- FastAdaptation -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="14400"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="28800"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="43200"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="0"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="28800"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="43200"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="1"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="43200"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="2"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation0" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="3"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation1" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="3"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFastAdaptation2" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsFastAdaptation_Current" operation="EQ" value="3"/></triggered_effect> -->

					<!-- Hardening -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="7200"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="14400"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="0"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="21600"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="0"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="14400"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="21600"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="1"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="21600"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="2"/></triggered_effect> -->

					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening0" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="3"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening1" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="3"/></triggered_effect> -->
					<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerHardening2" operation="set" value="0"> -->
						<!-- <requirement name="CVarCompare" cvar="$PosTraitsHardening_Current" operation="EQ" value="3"/></triggered_effect> -->

					<!-- Charismatic -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="50">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- LuckyGuy -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="2000">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="3000">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="5000">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="3000">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="5000">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="5000">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterLuckyGuy2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsLuckyGuy_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- JackOfAllTrades -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="1000">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="1000">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="1000">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterJackOfAllTrades2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsJackOfAllTrades_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- ExperiencedHunter -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="1250">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="2500">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="1250">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="2500">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="2500">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterExperiencedHunter2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsExperiencedHunter_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Crusher -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="500">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="1250">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="2500">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="1250">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="2500">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="2500">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCrusher2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCrusher_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Fearless -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerFearless2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsFearless_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- VeteranWasteland -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="175">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="175">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="250">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterVeteranWasteland2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsVeteranWasteland_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- Schumacher -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="7200">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="14400">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerSchumacher2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsSchumacher_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- TeamPlayer -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="28800">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="36000">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="36000">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="43200">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerTeamPlayer2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsTeamPlayer_Current" operation="EQ" value="3" /></triggered_effect>

					<!-- CleanFreak -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak0" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="0" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="0" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak1" operation="set" value="10800">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="1" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak2" operation="set" value="21600">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak0" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak1" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="3" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="TimerCleanFreak2" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$PosTraitsCleanFreak_Current" operation="EQ" value="3" /></triggered_effect>
				</effect_group>

				<effect_group name="Add Progress Event">
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="RefreshSelfTraits" />
					<triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="ShowStatsSelfTraits" />
					<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$SelfTraitsProgressionStatus" operation="set" value="1" />
				</effect_group>

			</buff>

			<buff name="buffCounterCharismatic" hidden="true" remove_on_death="false">
				<stack_type value="replace" />
				<duration value=".1" />

				<effect_group name="Add Progress">
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic0" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="LT" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic1" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="CounterCharismatic2" operation="subtract" value="1">
						<requirement name="CVarCompare" cvar="$PosTraitsCharismatic_Current" operation="EQ" value="2" /></triggered_effect>
				</effect_group>
			</buff>

			<buff name="buffRecoverSelfTraits" hidden="true" remove_on_death="false">
				<stack_type value="replace" />
				<duration value=".5" />

				<effect_group name="Add Progress Event">
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="RecoverPerksSelfTraits">
						<requirement name="CVarCompare" cvar="$SelfTraitsProgressionStatus" operation="EQ" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="RecoverPerksPassiveEffects" />
				</effect_group>

			</buff>

			<!-- Used to check if you are on grass -->
			<buff name="buffAllergyGrass" hidden="true">
				<stack_type value="replace" />
				<duration value="2" />
			</buff>

			<buff name="buffPerkTeamPlayer" name_key="buffPerkTeamPlayerName" description_key="buffPerkTeamPlayerDesc" icon="ui_game_symbol_adventure" icon_color="255,184,0" icon_blink="false" hidden="false">
				<stack_type value="replace" />
				<duration value="10" />

				<effect_group>
					<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="GTE" value="1" />
						<passive_effect name="LootStage" operation="perc_add" value=".05" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".05" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="GTE" value="2" />
						<passive_effect name="LootStage" operation="perc_add" value=".1" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".1" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="GTE" value="3" />
						<passive_effect name="LootStage" operation="perc_add" value=".15" />
						<passive_effect name="PlayerExpGain" operation="perc_add" value=".15" />
				</effect_group>

				<effect_group>
					<requirement name="CVarCompare" cvar="TeamPlayerLevel" operation="LTE" value="0" />
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffPerkTeamPlayer" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="RefreshPerks" />
					<triggered_effect trigger="onSelfBuffRemove" action="RefreshPerks" />

					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar="TeamPlayerLevel" />

					<triggered_effect trigger="onSelfLeaveGame" action="RemoveBuff" buff="buffPerkTeamPlayer" />
					<triggered_effect trigger="onSelfEnteredGame" action="RemoveBuff" buff="buffPerkTeamPlayer" />
				</effect_group>
			</buff>

			<!-- Bonus distribution of personal qualities -->

			<buff name="buffTestNegativeTraits0" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDementia0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkObesity0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDistrophia0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAlarmism0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkBrittleBones0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkWeakling0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAllergySufferer0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkClumsy0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkPacifist0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearDark0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearAnimals0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearZombie0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearFire0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearPain0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkSocialPhobia0" />
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkUnlucker0" />
				</effect_group>
			</buff>
			<buff name="buffNegativeTraits0" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<requirement name="!HasBuff" buff="buffYautja" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDementia0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkObesity0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkDistrophia0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAlarmism0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkBrittleBones0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkWeakling0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAllergySufferer0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkClumsy0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkPacifist0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearDark0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearAnimals0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearZombie0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearFire0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearPain0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkSocialPhobia0" />
						<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkUnlucker0" />
				</effect_group>
			</buff>

			<buff name="buffTraitGenius3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkGenius3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitAthleticBuild3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkAthleticBuild3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitCourage3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkCourage3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitBodybuilder3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkBodybuilder3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitLuckyGuy3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkLuckyGuy3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitJackOfAllTrades3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkJackOfAllTrades3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitCharismatic3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkCharismatic3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitExperiencedHunter3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkExperiencedHunter3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitCrusher3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkCrusher3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitFearless3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkFearless3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitVeteranWasteland3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkVeteranWasteland3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitSchumacher3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkSchumacher3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>
			<buff name="buffTraitTeamPlayer3" hidden="true">
				<stack_type value="ignore" />
				<duration value=".1" />
				<effect_group>
					<triggered_effect trigger="onSelfBuffStart" action="CallGameEvent" event="setPerkTeamPlayer3">
						<requirement name="!HasBuff" buff="buffYautja" /></triggered_effect>
				</effect_group>
			</buff>

		</append>

	<append xpath="/buffs/buff[@name='buffPlayerFallingDamage']">
			<effect_group name="Brittle Bones">
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".impactSpeed" operation="add" value=".1">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".impactSpeed" operation="add" value=".25">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar=".impactSpeed" operation="add" value=".5">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2" />
				</triggered_effect>
			</effect_group>
		</append>


	<!-- Z_Story | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffStatusCheck01']">

		</append>

	<append xpath="/buffs">

			<!-- <buff name="buffGiveNewQuestRare" hidden="true"> -->
				<!-- <stack_type value="ignore"/> -->
				<!-- <duration value="5"/> -->

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffRemove" action="CallGameEvent" event="GiveNewQuestRare"/> -->
				<!-- </effect_group>			 -->
			<!-- </buff> -->

	       <buff name="buffStartBleeding" name_key="buffStartBleedingName" icon="ui_game_symbol_critical" icon_color="255,20,0" icon_blink="true">
				<damage_type value="bloodloss" />
				<duration value="5" />
	            <stack_type value="ignore" />

				<effect_group>	
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="5" />
	            </effect_group>

	       </buff>

	    </append>


	<!-- Z_SuperElixirs | buffs.xml -->

	<set xpath="/buffs/buff[@name='buffDrunkGrandpasLearningElixir']/@icon">ui_game_symbol_xp</set>


	<!-- Z_Vulnerability | buffs.xml -->

	<append xpath="/buffs/buff[@name='buffElementCold']/effect_group">
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="1" />
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0" />

			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="0" />
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1" />
		</append>

	<append xpath="/buffs/buff[@name='buffElementFreezing']/effect_group">
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="1" />
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0" />

			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Cold" operation="set" value="0" />
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1" />
		</append>

	<append xpath="/buffs/buff[@name='buffElementHot']/effect_group">
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="1" />
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0" />

			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="0" />
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1" />
		</append>

	<append xpath="/buffs/buff[@name='buffElementSweltering']/effect_group">
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="1" />
			<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="0" />

			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Hot" operation="set" value="0" />
			<triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1" />
		</append>

	<append xpath="/buffs/buff[@name='buffStatusCheck01']">
			<effect_group>
				<!-- Set evement HUD cvar -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="HUD_Normal" operation="set" value="1">
					<requirement name="CVarCompare" cvar="_coretemp" operation="GT" value="50" />
					<requirement name="CVarCompare" cvar="_coretemp" operation="LT" value="85" />
				</triggered_effect>

				<!-- Active radiation in the wasteland at night -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadWastelandNight" operation="set" value="1">
					<requirement name="!HasBuff" buff="god" />
					<requirement name="InBiome" biome="8" />
					<requirement name="IsNight" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadWastelandNight" operation="set" value="0">
					<requirement name="!HasBuff" buff="god" />
					<requirement name="!IsNight" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadWastelandNight" operation="set" value="0">
					<requirement name="!HasBuff" buff="god" />
					<requirement name="!InBiome" biome="8" />
				</triggered_effect>

				<!-- Reducing indoor radiation levels -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadIsIndoors" operation="set" value="1">
					<requirement name="!HasBuff" buff="god" />
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
					<requirement name="InBiome" biome="8" />
					<requirement name="IsIndoors" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadIsIndoors" operation="set" value="0">
					<requirement name="!HasBuff" buff="god" />
					<requirement name="InBiome" biome="8" />
					<requirement name="!IsIndoors" />
				</triggered_effect>

				<!-- GOD MOD  -->
				<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact1,buffActiveRadiationImpact2,buffActiveRadiationImpact3,buffIrradiationIncreasing1,buffIrradiationIncreasing2,buffIrradiationIncreasing3,buffIrradiationDescreasing1,buffIrradiationDescreasing2,buffIrradiationDescreasing3">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>

				<!-- Reset vulnerability status -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$StrangulationStatus" operation="set" value="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="hot2" intensity="0" fade="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Cold2" intensity="0" fade="0">
					<requirement name="HasBuff" buff="god" />
				</triggered_effect>
			</effect_group>	

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- THERMOPLEGIA STATUS -->
			<effect_group name="Status">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="0" />

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="1">
					<requirement name="HasBuff" buff="buffElementHot" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="1">
					<requirement name="HasBuff" buff="buffElementSweltering" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$HotStatus" operation="set" value="0">
					<requirement name="HasBuff" buff="buffDesert_Hazard_Over" /></triggered_effect>
			</effect_group>

			<effect_group name="Impact Thermoplegia">
				<requirement_group op="and">
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0" />
				</requirement_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="set" value=".03" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="set" value=".04">
						<requirement name="HasBuff" buff="buffThermoplegiaInc2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="set" value=".05">
						<requirement name="HasBuff" buff="buffThermoplegiaInc3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffElementSweltering" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffDesert_Storm_Stage01" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value="4">
						<requirement name="HasBuff" buff="buffDesert_Storm_Stage02" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".75">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".25">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3" /></triggered_effect>						

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="multiply" value=".5">
						<requirement name="IsIndoors" /></triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaImpactBase" operation="divide" value="2">
						<requirement name="CVarCompare" cvar="_wetnessrate" operation="GTE" value=".2" /></triggered_effect>	

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="add" value="@$ThermoplegiaImpactBase" />
			</effect_group>

			<effect_group name="Regeneration Thermoplegia">
				<requirement_group op="and">
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="0" />
				</requirement_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="set" value=".03" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.25">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.5">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.75">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="3">
						<requirement name="CVarCompare" cvar="_wetnessrate" operation="GTE" value=".2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="1.5">
						<requirement name="IsIndoors" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="4">
						<requirement name="HasBuff" buff="buffSnow_Hazard01" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaRegenBase" operation="multiply" value="6">
						<requirement name="HasBuff" buff="buffSnow_Hazard02" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="subtract" value="@$ThermoplegiaRegenBase" />
			</effect_group>

			<effect_group name="Add buffs">
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaInc1">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25" />
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaInc2">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75" />
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaInc3">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75" />
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaDesk1">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="0" />
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaDesk2">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75" />
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffThermoplegiaDesk3">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75" />
					<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="0" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="100" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="hot2" intensity="0" fade="0">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0" /></triggered_effect>

				<!-- Resetting thermoplegia status upon character death -->
				<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$ThermoplegiaStatus" operation="set" value="0" />
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="hot2" intensity="0" fade="0" />

				<!-- DEATH FROM THERMOPLEGIA -->
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="20">
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="100" /></passive_effect>
			</effect_group>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- FROSTBITE STATUS -->	

			<effect_group name="Status Frostbite">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="0" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="1">
					<requirement name="HasBuff" buff="buffElementCold" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="1">
					<requirement name="HasBuff" buff="buffElementFreezing" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="1">
					<requirement name="HasBuff" buff="BuffAncientYetiAOE" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ColdStatus" operation="set" value="0">
					<requirement name="HasBuff" buff="buffSnow_Hazard_Over" /></triggered_effect>
			</effect_group>

			<effect_group name="Impact Frostbite">
				<requirement_group op="and">
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0" />
				</requirement_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="set" value=".03" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value=".75">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value=".25">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="set" value=".04">
						<requirement name="HasBuff" buff="buffFrostbiteInc2" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="set" value=".05">
						<requirement name="HasBuff" buff="buffFrostbiteInc3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffElementFreezing" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value="2">
						<requirement name="HasBuff" buff="buffSnow_Storm_Stage01" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="multiply" value="4">
						<requirement name="HasBuff" buff="buffSnow_Storm_Stage02" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="subtract" value="0.015">
						<requirement name="IsIndoors" /></triggered_effect>


					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="add" value="0.015">
						<requirement name="IsNight" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteImpactBase" operation="divide" value="2">
							<requirement name="HasBuff" buff="buffCampfireAOEEffect" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="add" value="@$FrostbiteImpactBase" />
			</effect_group>

			<effect_group name="Regeneration Frostbite">
				<requirement_group op="and">
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="0" />
				</requirement_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="set" value=".03" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="1.25">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="1" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="1.5">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="2" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="1.75">
						<requirement name="ProgressionLevel" progression_name="perkHardening" operation="Equals" value="3" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="add" value="0.03">
						<requirement name="IsIndoors" /></triggered_effect>


					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="4">
						<requirement name="HasBuff" buff="buffCampfireAOEEffect" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="3">
						<requirement name="HasBuff" buff="buffDesert_Hazard01" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteRegenBase" operation="multiply" value="4">
						<requirement name="HasBuff" buff="buffElementSweltering" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="subtract" value="@$FrostbiteRegenBase" />
			</effect_group>

			<effect_group name="Add buffs Frostbite">

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteInc1">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25" />
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteInc2">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75" />
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteInc3">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75" />
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1" />
					<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteDesk1">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="0" />
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteDesk2">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75" />
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffFrostbiteDesk3">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75" />
					<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>
			</effect_group>

			<effect_group>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="0" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="100" /></triggered_effect>

				<!-- Resetting thermoplegia status upon character death -->
				<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$FrostbiteStatus" operation="set" value="0" />

				<!-- DEATH FROM FROSTBITE -->
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="5">
						<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="100" /></passive_effect>
			</effect_group>


			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- ACTIVE RADIATION MAIN -->

			<!-- Resetting counters when overlaying -->
			<effect_group>
				<!-- <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$ActiveRadiationStatus" operation="set" value="5"/> -->
				<!-- Clearing STACK counter -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="set" value="5" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="100" />
				</triggered_effect>
			</effect_group>

			<effect_group name="IRRADIATION_Regen">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="set" value="0.016" />	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="set" value="0" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="set" value="0" />

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffARPillsResist" />
				</triggered_effect>

				<!-- Calculation of improved resistance -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorHeadImpProtect" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorChestImpProtect" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorHandsImpProtect" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpResistCount" operation="add" value="@$armorFeetImpProtect" />
				<!-- Gives +1 to the protection effect from a set of mods -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$AcRadImpResistCount" operation="Equals" value="4" />			
				</triggered_effect>

				<!-- Calculation of base resistance -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorHeadProtect" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorChestProtect" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorHandsProtect" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="@$armorFeetProtect" />

				<!-- Gives +1 to the protection effect from a set of mods -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="CVarCompare" cvar="$AcRadRegenCount" operation="Equals" value="4" />			
				</triggered_effect>


				<!-- RECOVERY COUNTER -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="multiply" value="0.004" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.008">
					<requirement name="HasBuff" buff="buffActiveRadiationResist1" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.016">
					<requirement name="HasBuff" buff="buffActiveRadiationResist2" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.032">
					<requirement name="HasBuff" buff="buffActiveRadiationResist3" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.032">
					<requirement name="HasBuff" buff="buffARPillsResist" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenCount" operation="add" value="0.032">
					<requirement name="HasBuff" buff="buffstimIrradiatedShell" />
					<requirement name="!HasBuff" buff="buffARPillsResist" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="add" value="@$AcRadRegenCount" />

				<!-- Recovery from irradiation in water doubles - Not working -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffHygieneStatus" />
					<requirement name="!InBiome" biome="8" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="1.5">
					<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="2">
					<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="50" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="2.5">
					<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="50" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="3">
					<requirement name="CVarCompare" cvar="$modIrradiationResistImp" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75" />
				</triggered_effect>


				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="3">
					<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="4">
					<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="50" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="5">
					<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="50" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadRegenBase" operation="multiply" value="6">
					<requirement name="CVarCompare" cvar="$modIrradiationResistUnique" operation="GTE" value="1" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="@$AcRadRegenBase">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
				</triggered_effect>
			</effect_group>

			<effect_group name="IRRADIATION_Impact">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="set" value="0.032" />	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactCount" operation="set" value="0" />

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactCount" operation="add" value="0.032">
					<requirement name="HasBuff" buff="buffActiveRadiationImpact2" />
				</triggered_effect>	
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactCount" operation="add" value="0.128">
					<requirement name="HasBuff" buff="buffActiveRadiationImpact3" />
				</triggered_effect>	

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="add" value="@$AcRadImpactCount" />

				<!-- The amount of accumulated radiation increases during a storm -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="multiply" value="2">
					<requirement name="HasBuff" buff="buffWasteland_Storm_Stage01" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="multiply" value="4">
					<requirement name="HasBuff" buff="buffWasteland_Storm_Stage02" />
				</triggered_effect>

				<!-- The amount of accumulated radiation is reduced by using anti-rad -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadImpactBase" operation="multiply" value=".5">
					<requirement name="HasBuff" buff="buffARPillsResist" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="@$AcRadImpactBase">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
					<requirement name="CVarCompare" cvar="$buffstimIrradiatedShellStatus" operation="LT" value="1" />
				</triggered_effect>
			</effect_group>

			<!-- Active Radiation Status Couter -->
			<effect_group name="AR_Calculation">

				<!-- Calculation of the effects of active radiation -->

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadEliteZombieHit" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="HasBuff" buff="BuffAcRadEliteZombieAOE" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="CVarCompare" cvar="$AcRadBoss" operation="Equals" value="1" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="2">
					<requirement name="CVarCompare" cvar="$AcRadZBoss" operation="Equals" value="1" /></triggered_effect>
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadSnowNight"/> -->
				<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWastelandDay"/> -->

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWasteland_hazard1" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWasteland_hazard2" />

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadCholera" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="@$AcRadWastelandNight" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="HasBuff" buff="buffHygieneStatus" />
					<requirement name="InBiome" biome="8" />
				</triggered_effect>

				<!-- General effects of radiation in the game -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="HasBuff" buff="buffRadiationPool" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="HasBuff" buff="buffRadiation03" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="HasBuff" buff="buffRadiation01" /></triggered_effect>	

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="HasBuff" buff="buffWasteland_Hazard01" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="2">
					<requirement name="HasBuff" buff="buffWasteland_Hazard02" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="1">
					<requirement name="HasBuff" buff="buffWasteland_Storm_Stage01" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="add" value="2">
					<requirement name="HasBuff" buff="buffWasteland_Storm_Stage02" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="@$AcRadIsIndoors" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="@$AcRadGod" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="@$ArmorSetAcRadProtect" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="HasBuff" buff="buffPreacherSetBonus" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="HasBuff" buff="buffRangerSetBonus" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="HasBuff" buff="buffNomadSetBonus" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="HasBuff" buff="buffRangerImpSetBonus" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="HasBuff" buff="buffNomadImpSetBonus" /></triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="EQ" value="10" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationCurrent" operation="subtract" value="1">
					<requirement name="HasBuff" buff="buffARPillsResist" /></triggered_effect>

				<!-- Assigning the current status -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$ActiveRadiationStatus" operation="set" value="@$ActiveRadiationCurrent" />
			</effect_group>

			<effect_group name="HUD_count">
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="1" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="1">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="1" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="2" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="2">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="2" />
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					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="75">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="75" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="76" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="76">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="76" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="77" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="77">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="77" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="78" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="78">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="78" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="79" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="79">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="79" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="80" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="80">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="80" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="81" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="81">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="81" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="82" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="82">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="82" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="83" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="83">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="83" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="84" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="84">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="84" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="85" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="85">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="85" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="86" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="86">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="86" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="87" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="87">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="87" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="88" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="88">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="88" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="89" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="89">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="89" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="90" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="90">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="90" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="91" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="91">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="91" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="92" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="92">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="92" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="93" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="93">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="93" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="94" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="94">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="94" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="95" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="95">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="95" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="96" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="96">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="96" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="97" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="97">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="97" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="98" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="98">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="98" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="99" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="99">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="99" />
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="100" />
					</triggered_effect>	
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".IRradiationStatus" operation="set" value="100">
						<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="100" />
					</triggered_effect>
				</effect_group>

			<effect_group name="HUD_vars">
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="0">
					<requirement name="HasBuff" buff="buffIrradiationIncreasing1" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="0" />
					<requirement name="!HasBuff" buff="buffIrradiationDescreasing1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="1">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="0" />
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25" />
					<requirement name="HasBuff" buff="buffIrradiationDescreasing1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumBetter" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25" />
					<requirement name="!HasBuff" buff="buffIrradiationDescreasing1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="0">
					<requirement name="HasBuff" buff="buffIrradiationDescreasing1" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="1">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="0" />
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25" />
					<requirement name="HasBuff" buff="buffIrradiationIncreasing1" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDMediumInc" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="0">
					<requirement name="HasBuff" buff="buffIrradiationIncreasing2" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25" />
					<requirement name="!HasBuff" buff="buffIrradiationDescreasing2" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="1">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75" />
					<requirement name="HasBuff" buff="buffIrradiationDescreasing2" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighBetter" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75" />
					<requirement name="!HasBuff" buff="buffIrradiationDescreasing3" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="0">
					<requirement name="HasBuff" buff="buffIrradiationDescreasing2" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="25" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="1">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75" />
					<requirement name="HasBuff" buff="buffIrradiationIncreasing2" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDHighInc" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalBetter" operation="set" value="0">
					<requirement name="HasBuff" buff="buffIrradiationIncreasing3" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalBetter" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75" />
					<requirement name="!HasBuff" buff="buffIrradiationDescreasing3" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalBetter" operation="set" value="1">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75" />
					<requirement name="HasBuff" buff="buffIrradiationDescreasing3" />
				</triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalInc" operation="set" value="0">
					<requirement name="HasBuff" buff="buffIrradiationDescreasing3" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalInc" operation="set" value="0">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="LTE" value="75" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="RadHUDCriticalInc" operation="set" value="1">
					<requirement name="CVarCompare" cvar=".IRradiationStatus" operation="GT" value="75" />
					<requirement name="HasBuff" buff="buffIrradiationIncreasing3" />
				</triggered_effect>
			</effect_group>

			<effect_group name="Add Buffs">
				<!-- ADD RADIATION RESIST BUFF'S -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationResist1">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="4" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationResist2">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="3" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationResist3">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="2" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<!-- ADD RADIATION IMPACT BUFF'S -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationImpact1">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="6" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationImpact2">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="Equals" value="7" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffActiveRadiationImpact3">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GTE" value="8" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<!-- ADD IRRADIATION BUFF -->
				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationIncreasing1">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationIncreasing2">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationIncreasing3">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationDescreasing1">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="0" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationDescreasing2">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

				<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffIrradiationDescreasing3">
					<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75" />
					<requirement name="!HasBuff" buff="god" />
				</triggered_effect>

			</effect_group>

			<effect_group>
				<!-- Radiation DAMAGE counter -->
				<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0" />
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="add" value="1" />	
			</effect_group>

			<effect_group>	
				<!-- Irradiation counter -->
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="0" /></triggered_effect>
				<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="100">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="100" /></triggered_effect>

					<!-- Resetting radiation exposure upon character death -->
				<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="buffIrradiationIncreasing1,buffIrradiationIncreasing2,buffIrradiationIncreasing3,buffActiveRadiationImpact1,buffActiveRadiationImpact2,buffActiveRadiationImpact3" />
				<triggered_effect trigger="onSelfRespawn" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0" />
				<triggered_effect trigger="onSelfDied" action="ModifyCVar" cvar="$IRradiationStatus" operation="set" value="0" />
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Blur" intensity="0" fade="0" />
				<triggered_effect trigger="onSelfDied" action="ModifyScreenEffect" effect_name="Radiation" intensity="0" fade="0" />
			</effect_group>

			<!-- DEATH FROM RADIATION -->
			<effect_group>
				<passive_effect name="HealthChangeOT" operation="base_subtract" value="100">
					<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="100" />
				</passive_effect>
			</effect_group>


		</append>

	<append xpath="/buffs">

			<!-- THERMOPLEGIA INCREASING -->

			<buff name="buffThermoplegiaInc1" name_key="buffThermoplegiaInc1Name" tooltip_key="buffThermoplegiaInc1Tooltip" description_key="buffThermoplegiaInc1IncDesc" icon="ui_game_symbol_hot" icon_color="255,230,40" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$ThermoplegiaStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group name="debaff">
						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="10" />
						<passive_effect name="StaminaLoss" operation="perc_add" value="-.1" />

						<passive_effect name="SpreadDegreesVertical" operation="base_add" value="1" />
						<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="1" />

						<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-1" />
						<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="1" />
						<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-1" />
						<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="1" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc1">
							<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc1">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffThermoplegiaInc2" name_key="buffThermoplegiaInc2Name" tooltip_key="buffThermoplegiaInc2Tooltip" description_key="buffThermoplegiaInc2IncDesc" icon="ui_game_symbol_hot" icon_color="255,160,50" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$ThermoplegiaStatus" /><display_value_key value="{0:0.0}%" />	

					<!-- NEGATIVE EFFECTS -->
					<effect_group name="Knockdown">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="3" />
							<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryKnockdown01" />
							<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true" />
							<passive_effect name="HealthChangeOT" operation="base_subtract" value="2" />
							<passive_effect name="WaterChangeOT" operation="base_subtract" value=".03" />
					</effect_group>

					<effect_group name="debaff">
						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="30" />
						<passive_effect name="StaminaLoss" operation="perc_add" value="-.2" />

						<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2" />
						<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2" />

						<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2" />
						<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2" />
						<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2" />
						<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc2">
							<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc2">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc2">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffThermoplegiaInc3" name_key="buffThermoplegiaInc3Name" tooltip_key="buffThermoplegiaInc3Tooltip" description_key="buffThermoplegiaInc3IncDesc" icon="ui_game_symbol_hot" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$ThermoplegiaStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group name="Knockdown">
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="6" />
							<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryKnockdown01" />
							<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true" />
							<passive_effect name="HealthChangeOT" operation="base_subtract" value="4" />
							<passive_effect name="WaterChangeOT" operation="base_subtract" value=".03" />
					</effect_group>

					<effect_group name="debaff">
						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="60" />
						<passive_effect name="StaminaLoss" operation="perc_add" value="-.4" />

						<passive_effect name="SpreadDegreesVertical" operation="base_add" value="3" />
						<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="3" />

						<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-3" />
						<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="3" />
						<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-3" />
						<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="3" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc3">
							<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="0" />
						</triggered_effect>

						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaInc3">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>

			<!-- THERMOPLEGIA DESCREASING -->

			<buff name="buffThermoplegiaDesk1" name_key="buffThermoplegiaDesk1Name" tooltip_key="buffThermoplegiaDesk1Tooltip" description_key="buffThermoplegiaDesk1IncDesc" icon="ui_game_symbol_hot" icon_color="255,230,40">
				<stack_type value="ignore" />
				<display_value value="$ThermoplegiaStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group name="debaff">
						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="10" />
						<passive_effect name="StaminaLoss" operation="perc_add" value="-.1" />

						<passive_effect name="SpreadDegreesVertical" operation="base_add" value="1" />
						<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="1" />

						<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-1" />
						<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="1" />
						<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-1" />
						<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="1" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk1">
							<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk1">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GT" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk1">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="0" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffThermoplegiaDesk2" name_key="buffThermoplegiaDesk2Name" tooltip_key="buffThermoplegiaDesk2Tooltip" description_key="buffThermoplegiaDesk2IncDesc" icon="ui_game_symbol_hot" icon_color="255,160,50">
				<stack_type value="ignore" />
				<display_value value="$ThermoplegiaStatus" /><display_value_key value="{0:0.0}%" />	

					<!-- NEGATIVE EFFECTS -->
					<effect_group name="debaff">
						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="30" />
						<passive_effect name="StaminaLoss" operation="perc_add" value="-.2" />

						<passive_effect name="SpreadDegreesVertical" operation="base_add" value="2" />
						<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="2" />

						<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-2" />
						<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="2" />
						<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-2" />
						<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="2" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk2">
							<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk2">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LTE" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk2">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="GTE" value="75" />
						</triggered_effect>

					</effect_group>
			</buff>
			<buff name="buffThermoplegiaDesk3" name_key="buffThermoplegiaDesk3Name" tooltip_key="buffThermoplegiaDesk3Tooltip" description_key="buffThermoplegiaDesk3IncDesc" icon="ui_game_symbol_hot" icon_color="255,20,0">
				<stack_type value="ignore" />
				<display_value value="$ThermoplegiaStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->				
					<effect_group name="debaff">
						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="60" />
						<passive_effect name="StaminaLoss" operation="perc_add" value="-.4" />

						<passive_effect name="SpreadDegreesVertical" operation="base_add" value="3" />
						<passive_effect name="SpreadDegreesHorizontal" operation="base_add" value="3" />

						<passive_effect name="KickDegreesVerticalMin" operation="base_add" value="-3" />
						<passive_effect name="KickDegreesVerticalMax" operation="base_add" value="3" />
						<passive_effect name="KickDegreesHorizontalMin" operation="base_add" value="-3" />
						<passive_effect name="KickDegreesHorizontalMax" operation="base_add" value="3" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk3">
							<requirement name="CVarCompare" cvar="$HotStatus" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffThermoplegiaDesk3">
							<requirement name="CVarCompare" cvar="$ThermoplegiaStatus" operation="LT" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>

			<!-- FROSTBITE INCREASING -->

			<buff name="buffFrostbiteInc1" name_key="buffFrostbiteInc1Name" tooltip_key="buffFrostbiteInc1Tooltip" description_key="buffFrostbiteInc1IncDesc" icon="ui_game_symbol_cold" icon_color="255,230,40" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$FrostbiteStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.1" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1" tags="melee" />
						<passive_effect name="Mobility" operation="perc_add" value="-.1" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc1">
							<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc1">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffFrostbiteInc2" name_key="buffFrostbiteInc2Name" tooltip_key="buffFrostbiteInc2Tooltip" description_key="buffFrostbiteInc2IncDesc" icon="ui_game_symbol_cold" icon_color="255,160,50" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$FrostbiteStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group name="Stunned">
						<requirement_group op="and">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
							<requirement name="!HasBuff" buff="buffCampfireAOEEffect" />
						</requirement_group>
							<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryStunned01" />
							<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true" />
							<passive_effect name="HealthChangeOT" operation="base_subtract" value="6" />
							<passive_effect name="FoodChangeOT" operation="base_subtract" value=".015" />
					</effect_group>
					<effect_group>
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.3" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="melee" />
						<passive_effect name="Mobility" operation="perc_add" value="-.2" />

						<passive_effect name="HealthMaxBlockage" operation="base_add" value="30" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc2">
							<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc2">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc2">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffFrostbiteInc3" name_key="buffFrostbiteInc3Name" tooltip_key="buffFrostbiteInc3Tooltip" description_key="buffFrostbiteInc3IncDesc" icon="ui_game_symbol_cold" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$FrostbiteStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group name="Stunned">
						<requirement_group op="and">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
							<requirement name="!HasBuff" buff="buffCampfireAOEEffect" />
						</requirement_group>
							<triggered_effect trigger="onSelfBuffUpdate" action="AddBuff" buff="buffInjuryStunned01" />
							<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#painsm" play_in_head="true" />
							<passive_effect name="HealthChangeOT" operation="base_subtract" value="9" />
							<passive_effect name="FoodChangeOT" operation="base_subtract" value=".03" />
					</effect_group>
					<effect_group>
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.6" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.6" tags="melee" />
						<passive_effect name="Mobility" operation="perc_add" value="-.4" />

						<passive_effect name="HealthMaxBlockage" operation="base_add" value="60" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc3">
							<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="0" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteInc3">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>

			<!-- FROSTBITE DESCREASING -->

			<buff name="buffFrostbiteDesk1" name_key="buffFrostbiteDesk1Name" tooltip_key="buffFrostbiteDesk1Tooltip" description_key="buffFrostbiteDesk1IncDesc" icon="ui_game_symbol_cold" icon_color="255,230,40">
				<stack_type value="ignore" />
				<display_value value="$FrostbiteStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.1" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.1" tags="melee" />
						<passive_effect name="Mobility" operation="perc_add" value="-.1" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk1">
							<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk1">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GT" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk1">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="0" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffFrostbiteDesk2" name_key="buffFrostbiteDesk2Name" tooltip_key="buffFrostbiteDesk2Tooltip" description_key="buffFrostbiteDesk2IncDesc" icon="ui_game_symbol_cold" icon_color="255,160,50">
				<stack_type value="ignore" />
				<display_value value="$FrostbiteStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.3" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="melee" />
						<passive_effect name="Mobility" operation="perc_add" value="-.2" />

						<passive_effect name="HealthMaxBlockage" operation="base_add" value="30" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk2">
							<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk2">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LTE" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk2">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="GTE" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffFrostbiteDesk3" name_key="buffFrostbiteDesk3Name" tooltip_key="buffFrostbiteDesk3Tooltip" description_key="buffFrostbiteDesk3IncDesc" icon="ui_game_symbol_cold" icon_color="255,20,0">
				<stack_type value="ignore" />
				<display_value value="$FrostbiteStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="ReloadSpeedMultiplier" operation="perc_add" value="-.6" />
						<passive_effect name="AttacksPerMinute" operation="perc_add" value="-.6" tags="melee" />
						<passive_effect name="Mobility" operation="perc_add" value="-.4" />

						<passive_effect name="HealthMaxBlockage" operation="base_add" value="60" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk3">
							<requirement name="CVarCompare" cvar="$ColdStatus" operation="Equals" value="1" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffFrostbiteDesk3">
							<requirement name="CVarCompare" cvar="$FrostbiteStatus" operation="LT" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>

			<!-- BUFF'S RESISTION ACTIVE RADIATION -->

			<buff name="buffActiveRadiationResist1" name_key="buffActiveRadiationResist1Name" tooltip_key="buffActiveRadiationResist1Tooltip" description_key="buffActiveRadiationResist1IncDesc" icon="ui_game_symbol_defense" icon_color="60,238,196">
				<stack_type value="ignore" />

					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist1">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="4" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist1">
							<requirement name="HasBuff" buff="god" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffActiveRadiationResist2" name_key="buffActiveRadiationResist2Name" tooltip_key="buffActiveRadiationResist2Tooltip" description_key="buffActiveRadiationResist2IncDesc" icon="ui_game_symbol_defense" icon_color="61,162,255">
				<stack_type value="ignore" />
				<update_rate value="2" />

					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist2">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="3" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist2">
							<requirement name="HasBuff" buff="god" />
						</triggered_effect>
					</effect_group>
			</buff>
			<buff name="buffActiveRadiationResist3" name_key="buffActiveRadiationResist3Name" tooltip_key="buffActiveRadiationResist3Tooltip" description_key="buffActiveRadiationResist3IncDesc" icon="ui_game_symbol_defense" icon_color="138,46,255">
				<stack_type value="ignore" />
				<update_rate value="2" />

					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist3">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="2" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationResist3">
							<requirement name="HasBuff" buff="god" />
						</triggered_effect>
					</effect_group>
			</buff>

			<!-- BUFF'S IMPACT ACTIVE RADIATION -->

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BUFF: ACTIVE RADIATION IMPACT 1 -->

			<buff name="buffActiveRadiationImpact1" name_key="buffActiveRadiationImpact1Name" tooltip_key="buffActiveRadiationImpact1Tooltip" description_key="buffActiveRadiationImpact1IncDesc" icon="ui_game_symbol_radiation" icon_color="255,230,40" icon_blink="true">
				<stack_type value="ignore" />

				<!-- DAMAGE CALCULATION -->

				<effect_group name="damage_value">

					<!-- Sets the base Damage of the current effect -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="2.7">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="2.4">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="2.1">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="10" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorHeadProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorChestProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorHandsProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorFeetProtect" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value="@$AcRadDamageValueResist" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".75">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".25">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3" />
					</triggered_effect>

					<!-- log -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamageValue"/> -->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1" />

				</effect_group>

				<effect_group name="damage_period">

					<!-- Sets the base Period of the current effect -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="6" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHeadProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorChestProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHandsProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorFeetProtect" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="multiply" value="0.05" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="multiply" value="@$AcRadDamagePeriodResist" />

					<!-- log -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamagePeriod"/> -->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0" />					
				</effect_group>

				<!-- Adding periodic radiation damage -->
				<effect_group>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="@$RadDamageValue">
						<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="Equals" value="@$RadDamagePeriod" />
					</passive_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="GT" value="@$RadDamagePeriod" />
					</triggered_effect>
				</effect_group>

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="0.016"> -->
						<!-- <requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/> -->
					<!-- </triggered_effect> -->
				<!-- </effect_group> -->

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="6" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact1">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="6" />
					</triggered_effect>
				</effect_group>

			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BUFF: ACTIVE RADIATION IMPACT 2 -->

			<buff name="buffActiveRadiationImpact2" name_key="buffActiveRadiationImpact2Name" tooltip_key="buffActiveRadiationImpact2Tooltip" description_key="buffActiveRadiationImpact2IncDesc" icon="ui_game_symbol_radiation" icon_color="255,160,50" icon_blink="true">
				<stack_type value="ignore" />

				<!-- DAMAGE CALCULATION -->

				<effect_group name="damage_value">

					<!-- Sets the base Damage of the current effect -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="2.7">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="2.4">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="2.1">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="10" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorHeadProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorChestProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorHandsProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorFeetProtect" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value="@$AcRadDamageValueResist" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".75">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".25">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3" />
					</triggered_effect>

					<!-- log -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamageValue"/> -->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1" />

				</effect_group>

				<effect_group name="damage_period">

					<!-- Sets the base Period of the current effect -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHeadProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorChestProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHandsProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorFeetProtect" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="multiply" value="0.05" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="multiply" value="@$AcRadDamagePeriodResist" />

					<!-- log -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamagePeriod"/> -->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0" />					
				</effect_group>

				<!-- Adding periodic radiation damage -->
				<effect_group>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="@$RadDamageValue">
						<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="Equals" value="@$RadDamagePeriod" />
					</passive_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="GT" value="@$RadDamagePeriod" />
					</triggered_effect>
				</effect_group>

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="0.032"> -->
						<!-- <requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/> -->
					<!-- </triggered_effect> -->
				<!-- </effect_group> -->

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact2">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="NotEquals" value="7" />
					</triggered_effect>
				</effect_group>

			</buff>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BUFF: ACTIVE RADIATION IMPACT 3 -->

			<buff name="buffActiveRadiationImpact3" name_key="buffActiveRadiationImpact3Name" tooltip_key="buffActiveRadiationImpact3Tooltip" description_key="buffActiveRadiationImpact3IncDesc" icon="ui_game_symbol_radiation" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />

				<!-- DAMAGE CALCULATION -->

				<effect_group name="damage_value">

					<!-- Sets the base Damage of the current effect -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="9" />
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="8.1">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="8" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="7.2">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="9" /></triggered_effect>
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="6.3">
						<requirement name="ProgressionLevel" progression_name="perkWastelandTimer" operation="Equals" value="10" /></triggered_effect>

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorHeadProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorChestProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorHandsProtect" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="subtract" value=".05">
						<requirement name="CVarCompare" cvar="$armorFeetProtect" operation="Equals" value="1" />
					</triggered_effect>

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value="@$AcRadDamageValueResist" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".75">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".5">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="multiply" value=".25">
						<requirement name="ProgressionLevel" progression_name="perkFastAdaptation" operation="Equals" value="3" />
					</triggered_effect>

					<!-- log -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamageValue"/> -->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamageValueResist" operation="set" value="1" />

				</effect_group>

				<effect_group name="damage_period">

					<!-- Sets the base Period of the current effect -->
					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3" />

					<triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHeadProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorChestProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorHandsProtect" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="@$armorFeetProtect" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="multiply" value="0.1" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="add" value="1" />

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="multiply" value="@$AcRadDamagePeriodResist" />

					<!-- log -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="CVarLogValue" cvar="$RadDamagePeriod"/> -->

					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$AcRadDamagePeriodResist" operation="set" value="0" />					
				</effect_group>

				<!-- Adding periodic radiation damage -->
				<effect_group>
					<passive_effect name="HealthChangeOT" operation="base_subtract" value="@$RadDamageValue">
						<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="Equals" value="@$RadDamagePeriod" />
					</passive_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageCoun" operation="set" value="0">
						<requirement name="CVarCompare" cvar="$RadDamageCoun" operation="GT" value="@$RadDamagePeriod" />
					</triggered_effect>
				</effect_group>

				<!-- <effect_group> -->
					<!-- <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="add" value="0.064"> -->
						<!-- <requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5"/> -->
					<!-- </triggered_effect> -->
				<!-- </effect_group> -->

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamageValue" operation="set" value="9" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$RadDamagePeriod" operation="set" value="3" />
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffActiveRadiationImpact3">
						<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LT" value="8" />
					</triggered_effect>
				</effect_group>

			</buff>

			<!-- IRRADIATION INCREASING -->

			<buff name="buffIrradiationIncreasing1" name_key="buffIrradiationIncreasing1Name" tooltip_key="buffIrradiationIncreasing1Tooltip" description_key="buffIrradiationIncreasing1IncDesc" icon="ui_game_symbol_skull" icon_color="255,230,40" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$IRradiationStatus" /><display_value_key value="{0:0.0}%" />

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="10" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing1">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing1">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="25" />
						</triggered_effect>
					</effect_group>

					<!-- SCREEN EFFECTS -->
					<effect_group name="ScreenRadiation">
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.01" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="5" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="10" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.02" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="10" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="20" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.03" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="15" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25" />
						</triggered_effect>
					</effect_group>
			</buff>

			<buff name="buffIrradiationIncreasing2" name_key="buffIrradiationIncreasing2Name" tooltip_key="buffIrradiationIncreasing2Tooltip" description_key="buffIrradiationIncreasing2IncDesc" icon="ui_game_symbol_skull" icon_color="255,160,50" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$IRradiationStatus" /><display_value_key value="{0:0.0}%" />	

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="30" />
						<passive_effect name="Mobility" operation="perc_add" value="-.15" />
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="weapon" />
						</passive_effect>
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".25">
							<requirement name="WornItems" operation="GTE" value="1" tags="armor" />
						</passive_effect>

						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="50" />
						<passive_effect name="HealthMaxBlockage" operation="base_add" value="25" />

					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing2">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75" />
						</triggered_effect>

						<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#vomit" play_in_head="true">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="5" />
						</triggered_effect>
					</effect_group>



					<!-- SCREEN EFFECTS -->
					<effect_group name="ScreenRadiation">
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.05" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="35" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.07" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="35" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="45" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.09" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="45" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="55" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.11" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="55" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="65" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.13" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="65" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>

			<buff name="buffIrradiationIncreasing3" name_key="buffIrradiationIncreasing3Name" tooltip_key="buffIrradiationIncreasing3Tooltip" description_key="buffIrradiationIncreasing3IncDesc" icon="ui_game_symbol_skull" icon_color="255,20,0" icon_blink="true">
				<stack_type value="ignore" />
				<display_value value="$IRradiationStatus" /><display_value_key value="{0:0.0}%" />	

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="50" />
						<passive_effect name="Mobility" operation="perc_add" value="-.3" />
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="weapon" />
						</passive_effect>
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".5">
							<requirement name="WornItems" operation="GTE" value="1" tags="armor" />
						</passive_effect>

						<triggered_effect trigger="onSelfBuffUpdate" action="PlaySound" sound="player#vomit" play_in_head="true">
							<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
						</triggered_effect>

						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="100" />
						<passive_effect name="HealthMaxBlockage" operation="base_add" value="50" />

					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing3">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationIncreasing3">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="75" />
						</triggered_effect>
					</effect_group>

					<!-- SCREEN EFFECTS -->
					<effect_group name="ScreenRadiation">
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.15" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="75" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="85" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.25" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="85" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="95" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.35" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="95" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="99" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.6" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="99" />
						</triggered_effect>
					</effect_group>

			</buff>

			<!-- IRRADIATION DESCREASING -->
			<buff name="buffIrradiationDescreasing1" name_key="buffIrradiationDescreasing1Name" tooltip_key="buffIrradiationDescreasing1Tooltip" description_key="buffIrradiationDescreasing1IncDesc" icon="ui_game_symbol_skull" icon_color="255,230,40">
				<stack_type value="ignore" />
				<update_rate value="2" />
				<display_value value="$IRradiationStatus" /><display_value_key value="{0:0.0}%" />	

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="10" />
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing1">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing1">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing1">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="0" />
						</triggered_effect>
					</effect_group>

					<!-- SCREEN EFFECTS -->
					<effect_group name="ScreenRadiation">
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.005" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="5" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="10" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.01" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="10" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="20" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.015" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="15" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="25" />
						</triggered_effect>
					</effect_group>
			</buff>

			<buff name="buffIrradiationDescreasing2" name_key="buffIrradiationDescreasing2Name" tooltip_key="buffIrradiationDescreasing2Tooltip" description_key="buffIrradiationDescreasing2IncDesc" icon="ui_game_symbol_skull" icon_color="255,160,50">
				<stack_type value="ignore" />
				<update_rate value="2" />
				<display_value value="$IRradiationStatus" /><display_value_key value="{0:0.0}%" />	

					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="30" />
						<passive_effect name="Mobility" operation="perc_add" value="-.15" />
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".25">
							<requirement name="HoldingItemHasTags" tags="weapon" />
						</passive_effect>
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".25">
							<requirement name="WornItems" operation="GTE" value="1" tags="armor" />
						</passive_effect>

						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="50" />
						<passive_effect name="HealthMaxBlockage" operation="base_add" value="25" />

					</effect_group>

					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$IRradiationStatus" operation="subtract" value="@$RadRecoveryValue">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="LTE" value="5" />
						</triggered_effect>
					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing2">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="25" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="75" />
						</triggered_effect>
					</effect_group>

					<!-- SCREEN EFFECTS -->
					<effect_group name="ScreenRadiation">
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.025" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="25" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="35" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.035" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="35" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="45" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.045" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="45" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="55" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.055" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="55" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="65" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.065" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="65" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="75" />
						</triggered_effect>
					</effect_group>
			</buff>

			<buff name="buffIrradiationDescreasing3" name_key="buffIrradiationDescreasing3Name" tooltip_key="buffIrradiationDescreasing3Tooltip" description_key="buffIrradiationDescreasing3IncDesc" icon="ui_game_symbol_skull" icon_color="255,20,0">
				<stack_type value="ignore" />
				<update_rate value="2" />
				<display_value value="$IRradiationStatus" /><display_value_key value="{0:0.0}%" />	


					<!-- NEGATIVE EFFECTS -->
					<effect_group>
						<passive_effect name="PhysicalDamageResist" operation="base_subtract" value="50" />
						<passive_effect name="Mobility" operation="perc_add" value="-.3" />
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".5">
							<requirement name="HoldingItemHasTags" tags="weapon" />
						</passive_effect>
						<passive_effect name="DegradationPerUse" operation="perc_add" value=".5">
							<requirement name="WornItems" operation="GTE" value="1" tags="armor" />
						</passive_effect>

						<passive_effect name="StaminaMaxBlockage" operation="base_add" value="100" />
						<passive_effect name="HealthMaxBlockage" operation="base_add" value="50" />

					</effect_group>

					<!-- Buff Self Remove -->
					<effect_group>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing3">
							<requirement name="CVarCompare" cvar="$ActiveRadiationStatus" operation="GT" value="5" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing3">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LTE" value="75" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffIrradiationDescreasing3">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GTE" value="100" />
						</triggered_effect>
					</effect_group>

					<!-- SCREEN EFFECTS -->
					<effect_group name="ScreenRadiation">
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.075" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="75" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="85" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Radiation" intensity="0.125" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="85" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="100" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.175" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="95" />
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="LT" value="99" />
						</triggered_effect>
						<triggered_effect trigger="onSelfBuffUpdate" action="ModifyScreenEffect" effect_name="Blur" intensity="0.5" fade="2">
							<requirement name="CVarCompare" cvar="$IRradiationStatus" operation="GT" value="99" />
						</triggered_effect>
					</effect_group>
			</buff>

			<!-- Buff from anti-radiation medication -->
			<buff name="buffARPillsResist" name_key="buffPillsResistName" tooltip_key="buffPillsResistTooltip" description_key="buffPillsResistIncDesc" icon="ui_game_symbol_radiation" icon_color="60,238,196">
				<stack_type value="replace" />
				<duration value="0" />
				<display_value value=".buffARPillsResistDisplay" />
				<display_value_format value="time" />

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffARPillsResistDuration" operation="subtract" value="@$MetabolismDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffARPillsResistDisplay" operation="set" value="@$buffARPillsResistDuration" />
					<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffARPillsResistDisplay" operation="divide" value="@$MetabolismDuration" />
				</effect_group>

				<effect_group>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffARPillsResist">
						<requirement name="CVarCompare" cvar="$buffARPillsResistDuration" operation="LTE" value="0" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffARPillsResist">
						<requirement name="HasBuff" buff="god" />
					</triggered_effect>
					<triggered_effect trigger="onSelfBuffRemove" action="RemoveCVar" cvar=".buffARPillsResistDisplay,$buffARPillsResistDuration" />
				</effect_group>

			</buff>

		</append>


</configs>
