<configs>

	<!-- Z_Balance_Game | entityclasses.xml -->

	<insertAfter xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='HarvestCount' and contains(@tags, 'allToolsHarvest')]">
			<passive_effect name="HarvestCount" operation="base_set" value="0" tags="modPreciousMetals" />
			<passive_effect name="HarvestCount" operation="base_set" value="0" tags="modPreciousMetalsUnique" />

			<passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="lockedSafe" />
		</insertAfter>

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<effect_group name="Kill Counters">
				<requirement name="HitLocation" body_parts="Head" />
				<requirement name="HoldingItemHasTags" tags="perkArchery" />
					<passive_effect name="PlayerExpGain" operation="perc_add" value=".25" tags="Kill" />
			</effect_group>
		</append>

	<set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='LootDropProb']/@value">.025</set>


	<!-- Z_BigInv98slots | entityclasses.xml -->

	<!-- Edit player entity to increase inventory size -->

	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/triggered_effect[@trigger='onSelfEnteredGame' and @action='ModifyCVar' and @cvar='.carryCapacityBase' and @operation='set']/@value">24</set>

	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CarryCapacity']/@value">@.carryCapacityBase</set>

	<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='BagSize']/@value">98</set>


	<!-- Z_Bosses | entityclasses.xml -->

	<insertAfter xpath="/entity_classes/entity_class[@name='animalSnake']/drop[@tag='allToolsHarvest']">
			<drop event="Harvest" name="resourceStakeVenom" tag="HarvestPoison" count="1" />
		</insertAfter>

	<insertAfter xpath="/entity_classes/color[@name='infernal']">
			<color name="hotharry" value="4,0.4,0.1, .75" />
			<color name="mummy" value="2,2,1, .75" />
		</insertAfter>

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<effect_group name="Mummy Ghost">
				<passive_effect name="EntityDamage" operation="perc_set" value=".5">
					<requirement name="HoldingItemHasTags" tags="ranged" />
					<requirement name="EntityTagCompare" target="other" tags="mummyGhost" />
				</passive_effect>
				<passive_effect name="EntityDamage" operation="perc_set" value="1.5">
					<requirement name="HoldingItemHasTags" tags="melee" />
					<requirement name="EntityTagCompare" target="other" tags="mummyGhost" />
				</passive_effect>
			</effect_group>

			<effect_group name="Hog Defence Ranged">
				<requirement name="HoldingItemHasTags" tags="ranged" />
				<requirement name="EntityTagCompare" target="other" tags="HogDefence" />
					<passive_effect name="EntityDamage" operation="perc_add" value="-1.5">
						<requirement name="CVarCompare" cvar="$BoarsDefence" target="other" operation="EQ" value="1" /></passive_effect>

					<passive_effect name="EntityDamage" operation="perc_add" value="-.3">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-.6">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-.9">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-1.2">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-1.5">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-1.8">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-2.1">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-2.4">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-2.7">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value="-3">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="10" /></passive_effect>
			</effect_group>
			<effect_group name="Hog Defence Melee">
				<requirement name="HoldingItemHasTags" tags="melee" />
				<requirement name="EntityTagCompare" target="other" tags="HogDefence" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="CVarCompare" cvar="$BoarsDefence" target="other" operation="EQ" value="1" /></passive_effect>

					<passive_effect name="EntityDamage" operation="perc_add" value=".05">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".1">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".15">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".2">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".25">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".3">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".35">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".4">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".45">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="EntityDamage" operation="perc_add" value=".5">
						<requirement name="CVarCompare" cvar="$HogDefence" target="other" operation="EQ" value="10" /></passive_effect>
			</effect_group>

		</append>

	<set xpath="/entity_classes/entity_class[@name='zombieSoldier']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,zombieSoldier,Soldier,bossMajor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieSoldierFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,zombieSoldier,Soldier,bossMajor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieSoldierRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,zombieSoldier,Soldier,bossMajor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieSoldierInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Soldier,bossMajor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieDemolition']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,boss,special,coverWorthy,Demolition,bossMajor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorker']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,UtilityWorker,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,UtilityWorker,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,UtilityWorker,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,UtilityWorker,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieUtilityWorkerInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,UtilityWorker,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitor']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,janitor,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,janitor,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,janitor,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,janitor,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,janitor,bossBrigadier</set>

	<set xpath="/entity_classes/entity_class[@name='zombieChuck']/property[@name='Tags']/@value">entity,zombie,walker,snow,special,coverWorthy,frostClaw</set>

	<set xpath="/entity_classes/entity_class[@name='zombieChuckFeral']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,frostClaw</set>

	<set xpath="/entity_classes/entity_class[@name='zombieChuckRadiated']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,radiated,frostClaw</set>

	<set xpath="/entity_classes/entity_class[@name='zombieChuckCharged']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,charged,frostClaw</set>

	<set xpath="/entity_classes/entity_class[@name='zombieChuckInfernal']/property[@name='Tags']/@value">entity,zombie,walker,snow,feral,infernal,frostClaw</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBusinessMan']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,businessman,bossChief</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,businessman,bossChief</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,businessman,bossChief</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,businessman,bossChief</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBusinessManInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,businessman,bossChief</set>

	<set xpath="/entity_classes/entity_class[@name='zombieInmate']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,bossAuthority</set>

	<set xpath="/entity_classes/entity_class[@name='zombieInmateFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,bossAuthority</set>

	<set xpath="/entity_classes/entity_class[@name='zombieInmateRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,bossAuthority</set>

	<set xpath="/entity_classes/entity_class[@name='zombieLab']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,bossProfessor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieLabFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,bossProfessor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieLabRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,bossProfessor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,bossProfessor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,bossProfessor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,bossProfessor</set>

	<set xpath="/entity_classes/entity_class[@name='animalBossGrace']/effect_group/passive_effect[@name='HealthMax']/@value">7500</set>

	<set xpath="/entity_classes/entity_class[@name='animalBossGrace']/property[@name='Tags']/@value">entity,animal,zombie,zombieAnimal,hostile,boar,boss,animalFeral</set>

	<append xpath="/entity_classes">  

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- SMALL MINI BOSSES -->
			<!-- HP: 18000-25000 -->
			<!-- Strengthen other zombies -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<entity_class name="bossMajor" extends="zombieSoldier">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />	
				<property name="Mesh" value="@:Entities/Zombies/Soldier/ZSoldierRadiated.prefab" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.4" />

				<property name="MoveSpeedAggro" value=".8, 1.4" />	
				<property name="PainResistPerHit" value="1.2" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".1" />
				<property name="ArmsExplosionDamageMultiplier" value=".1" />
				<property name="HeadExplosionDamageMultiplier" value=".1" />
				<property name="ChestExplosionDamageMultiplier" value=".1" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".1" /><property name="DismemberMultiplierArms" value=".1" /><property name="DismemberMultiplierLegs" value=".1" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="20000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="60" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffMajorDeco,BuffMajorSelf" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>

			</entity_class>

			<entity_class name="bossBrigadier" extends="zombieUtilityWorkerFeral">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />	
				<property name="Mesh" value="@:Entities/Zombies/Worker/ZWorkerRadiated.prefab" />
				<property name="AltMats" value="@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated2.mat,@:Entities/Zombies/Worker/Materials/HD_WorkerZ_Radiated3.mat" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.4" />

				<property name="MoveSpeedAggro" value="1, 1.6" />	
				<property name="PainResistPerHit" value=".9" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".15" />
				<property name="ArmsExplosionDamageMultiplier" value=".15" />
				<property name="HeadExplosionDamageMultiplier" value=".15" />
				<property name="ChestExplosionDamageMultiplier" value=".15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".15" /><property name="DismemberMultiplierArms" value=".15" /><property name="DismemberMultiplierLegs" value=".15" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="18000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="40" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBrigadierDeco,BuffBrigadierSelf" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>

			</entity_class>

			<entity_class name="bossChief" extends="zombieBusinessManRadiated">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />
				<property name="Mesh" value="@:Entities/Zombies/Suit/ZSuitRadiated.prefab" />
				<property name="AltMats" value="@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated2.mat,@:Entities/Zombies/Suit/Materials/HD_SuitZ_Radiated3.mat" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.4" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZSuitRadiated.prefab" param1="SetShapeToMesh0"/> -->

				<property name="MoveSpeedAggro" value="1.1, 1.7" />	
				<property name="PainResistPerHit" value=".7" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".15" />
				<property name="ArmsExplosionDamageMultiplier" value=".15" />
				<property name="HeadExplosionDamageMultiplier" value=".15" />
				<property name="ChestExplosionDamageMultiplier" value=".15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".15" /><property name="DismemberMultiplierArms" value=".15" /><property name="DismemberMultiplierLegs" value=".15" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="14000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="40" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffChiefDeco,BuffChiefSelf" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>

			</entity_class>

			<entity_class name="bossAuthority" extends="zombieInmateRadiated">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />	
				<property name="Mesh" value="@:Entities/Zombies/Mechanic/ZInmateRadiated.prefab" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.4" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZInmateRadiated.prefab" param1="SetShapeToMesh0"/> -->

				<property name="MoveSpeedAggro" value="1, 1.6" />	
				<property name="PainResistPerHit" value=".7" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".15" />
				<property name="ArmsExplosionDamageMultiplier" value=".15" />
				<property name="HeadExplosionDamageMultiplier" value=".15" />
				<property name="ChestExplosionDamageMultiplier" value=".15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".15" /><property name="DismemberMultiplierArms" value=".15" /><property name="DismemberMultiplierLegs" value=".15" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="16000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="40" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAuthorityDeco,BuffAuthoritySelf" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>

			</entity_class>

			<entity_class name="bossProfessor" extends="zombieLabRadiated">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />
				<property name="Mesh" value="@:Entities/Zombies/Lab/ZLabRadiated.prefab" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.4" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZLabRadiated.prefab" param1="SetShapeToMesh0"/> -->

				<property name="MoveSpeedAggro" value="1, 1.6" />	
				<property name="PainResistPerHit" value=".7" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".15" />
				<property name="ArmsExplosionDamageMultiplier" value=".15" />
				<property name="HeadExplosionDamageMultiplier" value=".15" />
				<property name="ChestExplosionDamageMultiplier" value=".15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".15" /><property name="DismemberMultiplierArms" value=".15" /><property name="DismemberMultiplierLegs" value=".15" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="15000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="40" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="25" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffProfessorDeco,BuffProfessorSelf" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>

			</entity_class>

			<entity_class name="bossAlex" extends="zombieSpiderFeral">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />	
				<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.2" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZSpiderFeral.prefab" param1="SetShapeToMesh0"/> -->

				<property name="MoveSpeedAggro" value="1, 1.6" />	
				<property name="PainResistPerHit" value=".9" />
				<property name="JumpMaxDistance" value="10, 14" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".15" />
				<property name="ArmsExplosionDamageMultiplier" value=".15" />
				<property name="HeadExplosionDamageMultiplier" value=".15" />
				<property name="ChestExplosionDamageMultiplier" value=".15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".15" /><property name="DismemberMultiplierArms" value=".15" /><property name="DismemberMultiplierLegs" value=".15" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value=".5" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="18000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="50" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAlexDeco,BuffAlexSelf" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>	
			</entity_class>

			<entity_class name="bossAlexHalf" extends="zombieSpiderFeral">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />
				<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.2" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZSpiderFeral.prefab" param1="SetShapeToMesh0"/> -->

				<property name="MoveSpeedAggro" value="1, 1.6" />	
				<property name="PainResistPerHit" value=".9" />
				<property name="JumpMaxDistance" value="10, 14" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".15" />
				<property name="ArmsExplosionDamageMultiplier" value=".15" />
				<property name="HeadExplosionDamageMultiplier" value=".15" />
				<property name="ChestExplosionDamageMultiplier" value=".15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".15" /><property name="DismemberMultiplierArms" value=".15" /><property name="DismemberMultiplierLegs" value=".15" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value=".5" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="50" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffAlexDeco" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>	
			</entity_class>

			<entity_class name="bossBiba" extends="zombieSkateboarderRadiated">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="zombie,boss" />
				<property name="Tags" value="entity,zombie,walker,smallboss" />
				<property name="Mesh" value="@:Entities/Zombies/Thug/ZThugRadiated.prefab" />
				<property name="AltMats" value="@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated2.mat,@:Entities/Zombies/Thug/Materials/HD_Thug_Radiated3.mat" />
				<property name="MatColor" value="radiated" />
				<property name="SizeScale" value="1.5" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZThugRadiated.prefab" param1="SetShapeToMesh0"/> -->

				<property name="MoveSpeedAggro" value=".9, 1.5" />	
				<property name="PainResistPerHit" value="1.4" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandSmallMiniBoss" />
				<property name="TimeStayAfterDeath" value="120" />
				<property name="DeadBodyHitPoints" value="950" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.2,0.9" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.2,0.9" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".15" />
				<property name="ArmsExplosionDamageMultiplier" value=".15" />
				<property name="HeadExplosionDamageMultiplier" value=".15" />
				<property name="ChestExplosionDamageMultiplier" value=".15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".15" /><property name="DismemberMultiplierArms" value=".15" /><property name="DismemberMultiplierLegs" value=".15" />

				<property name="ExperienceGain" value="4500" />
				<property name="LootDropEntityClass" value="smallMiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="18000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="60" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="50" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBibaDeco,BuffBibaSelf" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<passive_effect name="BuffResistance" operation="base_set" value=".5" tags="buffShocked" />
				</effect_group>	
			</entity_class>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MINI BOSSES -->
			<!-- HP: 30000-75000 -->
			<!-- 1 AOE Buff -->
			<!-- 1 Global Event -->
			<!-- Powerful strikes -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- DEVOURER -->
			<entity_class name="bossDevourer" extends="animalWolf">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="animal,zombie,boss" />
				<property name="Tags" value="entity,animal,zombie,hostile,wolf,perkAT02,perkAT03,bossDevourer,miniboss,mediumBoss" />
				<property name="PhysicsBody" value="AWolf" />
				<property name="Mass" value="220" />
				<property name="Prefab" value="@:Entities/Animals/DireWolf/animalDireWolfPrefab.prefab" />
				<property name="SizeScale" value="2.4" />
				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />

				<property name="AIPathCostScale" value=".15, .2" />
				<property name="AITask" value="&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,25,EntityBandit,20,EntityAnimalStag,30|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />
				<property name="AITarget" value="&#xD;&#xA;			SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|&#xD;&#xA;			BlockingTargetTask|&#xD;&#xA;			SetNearestCorpseAsTarget flags=edible|&#xD;&#xA;			SetNearestEntityAsTarget class=EntityPlayer,16,10,EntityBandit,0,-8,EntityAnimalStag,0,0|&#xD;&#xA;			" />

				<property name="SoundAlert" value="wolfdirealert" />
				<property name="SoundAttack" value="wolfdireattack" />
				<property name="SoundDeath" value="wolfdiredeath" />
				<property name="SoundGiveUp" value="wolfdiregiveup" />
				<property name="SoundHurt" value="wolfdirepain" />
				<property name="SoundRandom" value="wolfdireroam" />
				<property name="SoundSense" value="wolfdiresense" />

				<!-- Gameplay  -->
				<property name="MoveSpeedAggro" value="1, 1.4" />
				<property name="JumpMaxDistance" value="6, 7" />
				<property name="HandItem" value="meleeHandAnimalDireWolf" />
				<property name="Immunity" value="sickness;disease;wellness" /> <!-- bleeding; -->
				<property name="PainResistPerHit" value=".95" />
				<property name="DeadBodyHitPoints" value="1000" />
				<property name="TimeStayAfterDeath" value="600" />

				<property name="ExperienceGain" value="6500" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" /> <!-- Zombie Bear -->

				<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="30" /> <!-- animalDireWolf -->
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="30" />
				<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15" />
				<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="4" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="18" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="40000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->

					<!-- On spawn miniboss -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="p_onFire" shape_mesh="true" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffDevourerSelf" />

					<!-- On die miniboss -->
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="p_onFire" shape_mesh="true" />
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffDevourerSelf,BuffDevourerMinions" />

					<!-- Resist -->
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffBurningCustom" />
				</effect_group>

				<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_direwolf,clear_sleeper" />

			</entity_class>

			<entity_class name="DevourerMinion" extends="animalWolf">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="animal,zombie" />
				<property name="Tags" value="entity,animal,zombie,hostile,wolf,perkAT02,perkAT03,DevourerMinion" />
				<property name="PhysicsBody" value="AWolf" />
				<property name="Mass" value="140" />
				<property name="Prefab" value="@:Entities/Animals/DireWolf/animalDireWolfPrefab.prefab" />
				<property name="SizeScale" value="1.1" />
				<property name="DismemberMultiplierHead" value="0" />

				<property name="AIPathCostScale" value=".15, .2" />
				<property name="AITask" value="&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,25,EntityBandit,20,EntityAnimalStag,30|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />
				<property name="AITarget" value="&#xD;&#xA;			SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|&#xD;&#xA;			BlockingTargetTask|&#xD;&#xA;			SetNearestCorpseAsTarget flags=edible|&#xD;&#xA;			SetNearestEntityAsTarget class=EntityPlayer,16,10,EntityBandit,0,-8,EntityAnimalStag,0,0|&#xD;&#xA;			" />

				<property name="SoundAlert" value="wolfdirealert" />
				<property name="SoundAttack" value="wolfdireattack" />
				<property name="SoundDeath" value="wolfdiredeath" />
				<property name="SoundGiveUp" value="wolfdiregiveup" />
				<property name="SoundHurt" value="wolfdirepain" />
				<property name="SoundRandom" value="wolfdireroam" />
				<property name="SoundSense" value="wolfdiresense" />

				<!-- Gameplay  -->
				<property name="MoveSpeedAggro" value="1.1, 1.5" />
				<property name="JumpMaxDistance" value="7, 9" />
				<property name="HandItem" value="meleeHandDevourerMinion" />
				<property name="Immunity" value="sickness;disease;wellness" /> <!-- bleeding; -->
				<property name="PainResistPerHit" value=".95" />
				<property name="DeadBodyHitPoints" value="500" />

				<property name="ExperienceGain" value="1200" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
				<property name="LootDropProb" value=".1" /> <!-- Dire Wolf -->

				<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10" /> <!-- animalDireWolf -->
				<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5" />
				<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="6000" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsBurnt" />
				</effect_group>

				<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_direwolf,clear_sleeper" />
			</entity_class>

			<!-- BEAR DADDY -->
			<entity_class name="bossBearDaddy" extends="animalBear">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="animal,zombie" />
				<property name="Tags" value="entity,animal,zombie,hostile,bear,bossBearDaddy,miniboss,mediumBoss" />
				<property name="Prefab" value="@:Entities/Animals/Bear/animalBearZombiePrefab.prefab" />
				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />

				<property name="AIFeralSense" value="1.2" />
				<property name="AITask-1" value="BreakBlock" />
				<property name="AITask-2" value="DestroyArea" />
				<property name="AITask-3" value="Territorial" />
				<property name="AITask-4" value="ApproachDistraction" />
				<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,0,EntityBandit,0,EntityAnimalStag,40" />
				<property name="AITask-6" value="ApproachSpot" />
				<property name="AITask-7" value="Look" />
				<property name="AITask-8" value="Wander" />
				<property name="AITask-9" value="" />
				<property name="AITarget-1" value="SetAsTargetIfHurt" />
				<property name="AITarget-2" value="BlockingTargetTask" />
				<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,18,13,EntityBandit,0,-8,EntityAnimalStag,0,0" />
				<property name="AITarget-4" value="" />

				<!-- Gameplay  -->
				<property name="HandItem" value="meleeHandBearDaddy" />
				<property name="DeadBodyHitPoints" value="1800" />
				<property name="TimeStayAfterDeath" value="600" />

				<property name="Mass" value="900" />
				<property name="SizeScale" value="1.8" />
				<property name="MoveSpeedAggro" value=".8, 1.1" />
				<property name="JumpMaxDistance" value="5, 6" />

				<property name="ExperienceGain" value="6500" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" /> <!-- Zombie Bear -->

				<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="35" /> <!-- animalZombieBear -->
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="40" />
				<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="25" />
				<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="8" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="35" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7" />
				<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="4" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="60000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->

					<!-- SPAWN -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffBearDaddySelf" />

					<!-- DIE -->
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBearDaddySelf,BuffBearDaddyMinions" />

					<!-- RESIST -->
					<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
				</effect_group>
			</entity_class>

			<entity_class name="BearDaddyMinion" extends="animalBear">
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="animal,zombie" />
				<property name="Tags" value="entity,animal,zombie,hostile,bear,BearDaddyMinion" />
				<property name="Prefab" value="@:Entities/Animals/Bear/animalBearZombiePrefab.prefab" />
				<property name="DismemberMultiplierHead" value="0" />
				<property name="Mass" value="550" />
				<property name="SizeScale" value="1" />

				<property name="AIFeralSense" value="1.6" />
				<property name="AITask-1" value="BreakBlock" />
				<property name="AITask-2" value="DestroyArea" />
				<property name="AITask-3" value="Territorial" />
				<property name="AITask-4" value="ApproachDistraction" />
				<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityPlayer,0,EntityBandit,0,EntityAnimalStag,40" />
				<property name="AITask-6" value="ApproachSpot" />
				<property name="AITask-7" value="Look" />
				<property name="AITask-8" value="Wander" />
				<property name="AITask-9" value="" />
				<property name="AITarget-1" value="SetAsTargetIfHurt" />
				<property name="AITarget-2" value="BlockingTargetTask" />
				<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,18,13,EntityBandit,0,-8,EntityAnimalStag,0,0" />
				<property name="AITarget-4" value="" />

				<!-- Gameplay  -->
				<property name="HandItem" value="meleeHandBearMinion" />
				<property name="DeadBodyHitPoints" value="600" />

				<property name="MoveSpeedAggro" value="1.2, 1.5" />
				<property name="JumpMaxDistance" value="6, 7" />

				<property name="ExperienceGain" value="1500" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
				<property name="LootDropProb" value=".1" /> <!-- Zombie Bear -->

				<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="30" /> <!-- animalZombieBear -->
				<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="9" />
				<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="2" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="14" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3" />
				<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="6500" />
					<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands" />
				</effect_group>
			</entity_class>

			<!-- NAGAINA -->
			<entity_class name="bossNagaina" extends="animalTemplateHostile">
				<property name="Class" value="EntityAnimalSnake" />
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="animal,zombie" />
				<property name="Tags" value="entity,animal,zombie,hostile,snake,bossNagaina,miniboss,mediumBoss" />
				<property name="MapIcon" value="ui_game_symbol_tracking_snake" />
				<property name="TrackerIcon" value="ui_game_symbol_tracking_snake" />
				<property name="Prefab" value="@:Entities/Animals/Snake/snake_Prefab.prefab" />
				<property name="PrefabCombined" value="true" />
				<property name="AvatarController" value="AvatarAnimalController" />
				<property name="HasRagdoll" value="false" />
				<property name="RagdollOnDeathChance" value="0" />
				<property name="Parent" value="Enemies" />
				<property name="PhysicsBody" value="snake" />
				<property name="Mass" value="160" />
				<property name="Weight" value="60" />
				<property name="LookAtAngle" value="0" />
				<property name="SizeScale" value="4" />

				<property name="Faction" value="undead" />

				<property name="AITask-1" value="BreakBlock" />
				<property name="AITask-2" value="Territorial" />
				<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15" />
				<property name="AITask-4" value="ApproachSpot" />
				<property name="AITask-5" value="Look" />
				<property name="AITask-6" value="Wander" />
				<property name="AITask-7" value="" />
				<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer" />
				<property name="AITarget-2" value="BlockingTargetTask" />
				<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,15" />
				<property name="AITarget-4" value="" />

				<property name="WalkType" value="7" />
				<property name="SoundHurt" value="snakepain" />
				<property name="SoundDeath" value="snakedeath" />
				<property name="SoundRandom" value="snakeroam" />
				<property name="SoundSense" value="snakesense" />
				<property name="SoundAlert" value="snakealert" />
				<property name="SoundAttack" value="snakeattack" />
				<property name="RootMotion" value="true" />
				<property name="HasDeathAnim" value="true" />

				<!-- Gameplay  -->
				<property name="MaxTurnSpeed" value="100" />
				<property name="MoveSpeed" value="0.08" />
				<property name="MoveSpeedAggro" value=".2, .2" />

				<property name="HandItem" value="meleeHandNagaina" />
				<property name="AttackTimeoutDay" value=".5" />
				<property name="AttackTimeoutNight" value=".1" />

				<property name="PainResistPerHit" value="-1" /> <!-- no pain -->

				<property name="ExperienceGain" value="6500" />
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" />
				<property name="DeadBodyHitPoints" value="1800" />
				<property name="TimeStayAfterDeath" value="600" />

				<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="15" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="25" />
				<drop event="Harvest" name="resourceStakeVenom" tag="HarvestPoison" count="4" />
				<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="15" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="25" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="10" />

				<property name="CanBigHead" value="false" />
				<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_snake,clear_sleeper" />

				<property name="DeadBodyHitPoints" value="1800" />
				<property name="TimeStayAfterDeath" value="600" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="45000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />

					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffNagainaSelf,buffNagainaDeco" />

					<!-- RESIST -->
					<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>

			<entity_class name="NagainaMinion" extends="animalSnake">
				<property name="Mass" value="160" />
				<property name="Weight" value="40" />
				<property name="SizeScale" value="1.5" />

				<property name="MoveSpeed" value=".2" />
				<property name="MoveSpeedAggro" value=".4, .4" />

				<property name="HandItem" value="meleeHandNagainaMinion" />
				<drop event="Harvest" name="resourceStakeVenom" tag="HarvestPoison" count="1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4500" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands" />
					<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool" />
				</effect_group>
			</entity_class>

			<!-- GARGULE -->
			<entity_class name="bossGargul" extends="animalZombieVulture">
				<property name="UserSpawnType" value="Menu" />
				<property name="Tags" value="entity,animal,zombie,hostile,radiated,vulture,bossGargul,miniboss,mediumBoss" />
				<!-- hardcoded to use the vomit attack if isRadiated=true -->
				<property name="Radiated" value="" />
				<property name="Mass" value="210" />
				<property name="SizeScale" value="3" />
				<property name="Prefab" value="@:Entities/Animals/Vulture/animalBirdVulturePrefab.prefab" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />

				<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->

				<property name="MoveSpeed" value="1.3" />
				<property name="MoveSpeedAggro" value="1.6, 1.6" />
				<property name="MaxTurnSpeed" value="150" />

				<property name="DeadBodyHitPoints" value="1000" />
				<property name="TimeStayAfterDeath" value="600" />

				<property name="HandItem" value="meleeHandGargul" />
				<property name="ExperienceGain" value="6500" />
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" /> <!-- Zombie Bear -->

				<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10" /> <!-- animalZombieVulture -->
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="25" />
				<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="50" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="50000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->

					<!-- SPAWN -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffGargulSelf" />

					<!-- DIE -->
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffGargulSelf,BuffGargulMinions" />
					<triggered_effect trigger="onSelfDied" action="RemoveParticleEffectFromEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />

					<!-- RESIST -->
					<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
				</effect_group>
			</entity_class>

			<entity_class name="GargulMinion" extends="animalZombieVulture">
				<property name="Class" value="EntityVulture" />
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="animal,zombie" />
				<property name="EntityType" value="Zombie" />
				<property name="Tags" value="entity,animal,zombie,hostile,vulture,GargulMinion" />
				<property name="AvatarController" value="AvatarAnimalController" />
				<property name="ModelType" value="Standard" />
				<property name="HasRagdoll" value="true" />
				<property name="PhysicsBody" value="vulture" />
				<property name="Mass" value="150" />
				<property name="SizeScale" value="2" />
				<property name="DismemberMultiplierHead" value="0" />
				<property name="Prefab" value="@:Entities/Animals/Vulture/animalBirdVulturePrefab.prefab" />

				<property name="AITask" value="&#xD;&#xA;			BreakBlock|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			RangedAttackTarget itemType=1;cooldown=6;duration=4|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,20|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<property name="SoundRandom" value="vultureroam" />
				<property name="SoundAlert" value="vulturealert" />
				<property name="SoundHurt" value="vulturepain" />
				<property name="SoundDeath" value="vulturedeath" />
				<property name="SoundAttack" value="vultureattack" />
				<property name="SoundSense" value="vulturesense" />
				<property name="SoundGiveUp" value="vulturegiveup" />

				<!-- Stealth -->
				<property name="SightRange" value="70" />

				<!-- Gameplay  -->
				<property name="MoveSpeed" value="1.3" />
				<property name="MoveSpeedAggro" value="1.6, 1.6" /> <!-- Used when player in vehicle -->
				<property name="MaxTurnSpeed" value="190" />
				<property name="ExperienceGain" value="900" />
				<property name="TimeStayAfterDeath" value="300" />

				<property name="HandItem" value="meleeHandGargulMinion" />
				<property name="Immunity" value="sickness;disease;wellness" /> <!-- bleeding; -->

				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value="-1" /> <!-- no pain -->

				<property name="DeadBodyHitPoints" value="250" />
				<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher" />
				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10" /> <!-- animalZombieVulture -->
				<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="15" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3500" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands" />
					<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool" />
				</effect_group>
			</entity_class>

			<!-- BITCH -->
			<entity_class name="bossBitch" extends="zombieTemplateMale">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.4" />
				<property name="Tags" value="entity,zombie,walker,miniboss,bossBitch,mediumBoss" />
				<property name="Mesh" value="@:Entities/Zombies/CocktailWaitress/ZCocktailWaitressFeral.prefab" />
				<property name="Mass" value="280" />
				<property name="WalkType" value="3" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="800" />

				<!-- Gameplay zombieBiker -->
				<property name="MoveSpeedAggro" value="1.3, 1.7" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="5, 8" />
				<property name="HandItem" value="meleeHandBitchBoss" />
				<property name="ExperienceGain" value="6500" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" />


				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="30" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="30000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head" />

					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBitchDeco,BuffEliteHands,BuffBitchself,buffBitchScream" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />

					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBitchself" />
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff" />
				</effect_group>

			</entity_class>

			<!-- BURNING FLESH -->
			<entity_class name="bossBurningFlesh" extends="zombieTemplateMale">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.55" />
				<property name="Tags" value="entity,zombie,walker,miniboss,bossBurningFlesh,mediumBoss" />
				<property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurntFeral.prefab" />
				<property name="Mass" value="280" />
				<property name="WalkType" value="3" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1000" />

				<!-- Gameplay zombieBiker -->
				<property name="MoveSpeedAggro" value="1.1, 1.4" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="5, 8" />
				<property name="HandItem" value="meleeHandBurningFleshBoss" />
				<property name="ExperienceGain" value="6500" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" />


				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="30" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="40000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head" />

					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsBurnt,BuffBurningFleshself,buffBurningFleshDeco" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffBurningCustom" />

					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBurningFleshself,BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong" />
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff" />
				</effect_group>

			</entity_class>

			<!-- CHOLERA -->
			<entity_class name="bossCholera" extends="zombieTemplateMale">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.8" />
				<property name="Tags" value="entity,zombie,walker,miniboss,bossCholera,mediumBoss" />
				<property name="Mesh" value="@:Entities/Zombies/Spider/ZSpiderRadiated.prefab" />
				<property name="MatColor" value="radiated" />
				<property name="Mass" value="300" />
				<property name="WalkType" value="22" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1200" />

				<!-- Gameplay Cholera -->
				<property name="MoveSpeedAggro" value="1.5, 1.8" />
				<property name="JumpMaxDistance" value="12, 16" />
				<property name="HandItem" value="meleeHandCholeraBoss" />
				<property name="ExperienceGain" value="6500" />
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<property name="AINoiseSeekDist" value="3" />
				<property name="AIPathCostScale" value=".6, 1" />
				<property name="AITask" value="&#xD;&#xA;			Leap|&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />


				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="50" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="35000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head" />
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="legs" />

					<!-- SPAWN -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffAcRadEliteZombieAOEself,BuffEliteHands,BuffCholeraSelf,buffCholeraDeco" />

					<!-- DIE -->
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffAcRadEliteZombieAOEself,BuffEliteHands,BuffCholeraSelf,BuffCholeraActive" />
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff" />

					<!-- RESIST -->
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
				</effect_group>

			</entity_class>

			<!-- MYSTIC -->
			<entity_class name="bossMystic" extends="zombieTemplateMale">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.5" />
				<property name="Tags" value="entity,zombie,walker,miniboss,bossMystic,mediumBoss" />
				<property name="Mesh" value="@:Entities/Zombies/Wight/ZWightFeral.prefab" />
				<property name="SwapMats" value="@:Other/Items/Crafting/Metal/Materials/bucket_water.mat" />
				<property name="Mass" value="320" />
				<property name="WalkType" value="3" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="800" />

				<!-- Gameplay bossMystic -->
				<property name="MoveSpeedAggro" value=".7, 1.4" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="5, 8" />
				<property name="HandItem" value="meleeHandMysticBoss" />
				<property name="ExperienceGain" value="6500" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="MiniBossLootContainer" />
				<property name="LootDropProb" value="1" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="30" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="32000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head" />

					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMysticSelf,buffMysticDeco" />

					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>

			</entity_class>


			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- BOSSES -->
			<!-- HP: 120000-200000 -->
			<!-- 1 AOE Buff -->
			<!-- Phase Events -->
			<!-- Powerful strikes -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- *** MUTANT HOG -->
			<entity_class name="BossMutantHog" extends="animalBossGrace">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.25" />
				<property name="EntityFlags" value="animal,zombie" />
				<property name="Tags" value="entity,animal,zombieAnimal,hostile,boar,boss,HogDefence,bigBoss" />
				<property name="IsEnemyEntity" value="true" />
				<property name="Prefab" value="@:Entities/Animals/Grace/animalBossGracePrefab.prefab" />
				<property name="PrefabCombined" value="true" />
				<!--<property name="ParticleOnSpawn" value="@:ParticleEffects/RadiatedParticlesOnMesh.prefab" param1="SetShapeToMesh0"/>-->
				<property name="Mass" value="1200" />
				<property name="SoundRandom" value="boarroam" />
				<property name="SoundAlert" value="boaralert" />
				<property name="SoundHurt" value="boarpain" />
				<property name="SoundDeath" value="boardeath" />
				<property name="SoundAttack" value="boarattack" />
				<property name="SoundSense" value="boarsense" />
				<property name="SoundGiveUp" value="boargiveup" />
				<property name="SoundStepType" value="animalhvyhoofstep" />
				<property name="DismemberMultiplierHead" value="0" />

				<property name="AITask-1" value="BreakBlock" />
				<property name="AITask-2" value="DestroyArea" />
				<property name="AITask-3" value="Territorial" />
				<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,30,EntityBandit,15,EntityZombie,10" />
				<property name="AITask-5" value="ApproachSpot" />
				<property name="AITask-6" value="Look" />
				<property name="AITask-7" value="Wander" />
				<property name="AITask-8" value="" />
				<property name="AITarget-1" value="SetAsTargetIfHurt" />
				<property name="AITarget-2" value="BlockingTargetTask" />
				<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="flags=player" />
				<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityBandit,0,-4,EntityZombie,0,-4" />
				<property name="AITarget-5" value="" />

				<!-- Gameplay -->
				<property name="PainResistPerHit" value=".9" />
				<property name="MoveSpeed" value=".2" />
				<property name="MoveSpeedAggro" value=".7, .75" />
				<property name="MoveSpeedPanic" value="1.1" />

				<property name="HandItem" value="meleeHandAnimalDireWolf" />
				<property name="ExperienceGain" value="7500" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="BossLootContainerMutantHog" />
				<property name="LootDropProb" value="1" /> <!-- Grace -->

				<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="30" tool_category="Butcher" /> <!-- animalZombieBear -->
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="80" />
				<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="25" />
				<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="8" />
				<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="35" />
				<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="7" />
				<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="4" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="25000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" /> <!-- Zombie HP scale -->

					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMutantHogSelf,buffMutantHogDeco" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
				</effect_group>
			</entity_class>

			<!-- HOT HARRY -->
			<entity_class name="BossHotHarry" extends="zombieMutatedFeral">
				<property name="UserSpawnType" value="Menu" />
				<property name="Tags" value="entity,zombie,walker,feral,boss,bossHarry,bigBoss,noHead" />
				<property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutatedRadiated.prefab" />
				<property name="MatColor" value="hotharry" />
				<property name="SizeScale" value="1.5" />
				<property name="Mass" value="650" />			

				<!-- Gameplay HotHarry -->
				<property name="MoveSpeedAggro" value=".8, 1.1" />
				<property name="JumpMaxDistance" value="7, 11" />
				<property name="HandItem" value="meleeHandHarryBoss" />
				<property name="PainResistPerHit" value="1.2" />
				<property name="ExperienceGain" value="10000" />
				<property name="LootDropEntityClass" value="BossLootContainerHotHarry" />
				<property name="LootDropProb" value="1" />

				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1000" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="75" tool_category="Butcher" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="120000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffHarryself,BuffEliteHandsInfernalDECO,BuffEliteHands,buffHarryDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />

					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffHarryself" />
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieHotHarryMinion" extends="zombieMutatedFeral">
				<property name="PreviousTier" value="zombieBurntInfernal" />
				<property name="Mesh" value="@:Entities/Zombies/Burnt/ZBurnt.prefab" />
				<property name="MatColor" value="hotharry" />
				<property name="Tags" value="entity,zombie,walker,burnt,feral,infernal" />
				<property name="ExperienceGain" value="^xpSlimInfernal01" /><!-- zombieBurntInfernal -->
				<property name="HandItem" value="meleeHandHarryMinion" />
				<property name="MoveSpeedPattern" value="^infernalMoveSpeedPattern" />
				<property name="LootDropProb" value=".1" /> <!-- Infernal -->
				<property name="LootDropEntityClass" value="EntityLootContainerStrong" />
				<property name="SoundRandom" value="zombieburntroam" />
				<property name="SoundAlert" value="zombieburntalert" />
				<property name="SoundAttack" value="zombieburntattack" />
				<property name="SoundHurt" value="zombieburntpain" />
				<property name="SoundDeath" value="zombieburntdeath" />
				<property name="SoundSense" value="zombieburntsense" />
				<property name="SoundStepType" value="barestep" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2500" />
					<passive_effect name="BuffResistance" operation="base_set" value=".75" tags="buffInjuryKnockdown01,buffInjuryKnockdown02,buffBurningMolotov" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO" />
				</effect_group>

				<effect_group name="Burning damage bonus">
					<requirement name="HasBuff" target="other" buff="buffBurningMolotov" />
						<passive_effect name="EntityDamage" operation="perc_add" value=".5" />
				</effect_group>
			</entity_class>

			<!-- MUMMY -->
			<entity_class name="BossMummy" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="Menu" />
				<property name="Tags" value="entity,zombie,walker,bossMummy" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="MatColor" value="mummy" />
				<property name="SizeScale" value="1.9" />
				<property name="Mass" value="640" />
				<property name="WalkType" value="22" />

				<!-- Gameplay Mummy -->
				<property name="MoveSpeedAggro" value="1.2, 1.5" />
				<property name="JumpMaxDistance" value="6, 22" />
				<property name="HandItem" value="meleeHandMummyPhysicalBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="TimeStayAfterDeath" value="2" />
				<property name="ExperienceGain" value="100" />
				<property name="LootDropProb" value="0" />

				<property name="AINoiseSeekDist" value="25" />
				<property name="AIPathCostScale" value=".15, .2" />
				<property name="AITask" value="&#xD;&#xA;			Leap|&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			RangedAttackTarget itemType=1;cooldown=15;duration=3;minRange=10;maxRange=35|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="150000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummyFullSelf,buffMummyPhysicalDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>

			<entity_class name="BossMummy120Physical" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,BossMummy" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="MatColor" value="mummy" />
				<property name="SizeScale" value="1.9" />
				<property name="Mass" value="640" />
				<property name="WalkType" value="22" />			

				<!-- Gameplay Mummy -->
				<property name="MoveSpeedAggro" value=".8, 1.1" />
				<property name="JumpMaxDistance" value="6, 22" />
				<property name="HandItem" value="meleeHandMummyPhysicalBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="TimeStayAfterDeath" value="2" />
				<property name="ExperienceGain" value="100" />
				<property name="LootDropProb" value="0" />

				<property name="AINoiseSeekDist" value="25" />
				<property name="AIPathCostScale" value=".15, .2" />
				<property name="AITask" value="&#xD;&#xA;			Leap|&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			RangedAttackTarget itemType=1;cooldown=15;duration=3;minRange=10;maxRange=35|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="120000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy120PhysicalSelf,buffMummyPhysicalDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>
			<entity_class name="BossMummy90Physical" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,BossMummy" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="MatColor" value="mummy" />
				<property name="SizeScale" value="1.9" />
				<property name="Mass" value="640" />
				<property name="WalkType" value="22" />			

				<!-- Gameplay Mummy -->
				<property name="MoveSpeedAggro" value=".8, 1.1" />
				<property name="JumpMaxDistance" value="6, 22" />
				<property name="HandItem" value="meleeHandMummyPhysicalBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="TimeStayAfterDeath" value="2" />
				<property name="ExperienceGain" value="100" />
				<property name="LootDropProb" value="0" />

				<property name="AINoiseSeekDist" value="25" />
				<property name="AIPathCostScale" value=".15, .2" />
				<property name="AITask" value="&#xD;&#xA;			Leap|&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			RangedAttackTarget itemType=1;cooldown=15;duration=3;minRange=10;maxRange=35|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="90000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy90PhysicalSelf,buffMummyPhysicalDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>
			<entity_class name="BossMummy60Physical" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,BossMummy" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="MatColor" value="mummy" />
				<property name="SizeScale" value="1.9" />
				<property name="Mass" value="640" />
				<property name="WalkType" value="22" />			

				<!-- Gameplay Mummy -->
				<property name="MoveSpeedAggro" value=".8, 1.1" />
				<property name="JumpMaxDistance" value="6, 22" />
				<property name="HandItem" value="meleeHandMummyPhysicalBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="TimeStayAfterDeath" value="2" />
				<property name="ExperienceGain" value="100" />
				<property name="LootDropProb" value="0" />

				<property name="AINoiseSeekDist" value="25" />
				<property name="AIPathCostScale" value=".15, .2" />
				<property name="AITask" value="&#xD;&#xA;			Leap|&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			RangedAttackTarget itemType=1;cooldown=15;duration=3;minRange=10;maxRange=35|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="60000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy60PhysicalSelf,buffMummyPhysicalDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>
			<entity_class name="BossMummy30Physical" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,boss,bossMummy,bigBoss" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="MatColor" value="mummy" />
				<property name="SizeScale" value="1.9" />
				<property name="Mass" value="640" />
				<property name="WalkType" value="22" />			

				<!-- Gameplay Mummy -->
				<property name="MoveSpeedAggro" value=".8, 1.1" />
				<property name="JumpMaxDistance" value="6, 22" />
				<property name="HandItem" value="meleeHandMummyPhysicalBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="ExperienceGain" value="10000" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1200" />
				<property name="LootDropEntityClass" value="BossLootContainerMummy" />
				<property name="LootDropProb" value="1" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="65" tool_category="Butcher" />

				<property name="AINoiseSeekDist" value="25" />
				<property name="AIPathCostScale" value=".15, .2" />
				<property name="AITask" value="&#xD;&#xA;			Leap|&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			RangedAttackTarget itemType=1;cooldown=15;duration=3;minRange=10;maxRange=35|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="30000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy30PhysicalSelf,buffMummyPhysicalDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>

			<entity_class name="BossMummy120Ghost" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,BossMummy,mummyGhost" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="SwapMats" value="@:Other/Items/Crafting/Metal/Materials/bucket_water.mat" />
				<property name="SizeScale" value="1.75" />
				<property name="Mass" value="480" />		

				<!-- Gameplay HotHarry -->
				<property name="MoveSpeedAggro" value="1.3, 1.5" />
				<property name="JumpMaxDistance" value="7, 11" />
				<property name="HandItem" value="meleeHandMummyGhostBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="TimeStayAfterDeath" value="2" />
				<property name="ExperienceGain" value="100" />
				<property name="LootDropProb" value="0" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="120000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy120GhostSelf,buffMummyGhostDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>
			<entity_class name="BossMummy90Ghost" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,BossMummy,mummyGhost" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="SwapMats" value="@:Other/Items/Crafting/Metal/Materials/bucket_water.mat" />
				<property name="SizeScale" value="1.75" />
				<property name="Mass" value="480" />		

				<!-- Gameplay HotHarry -->
				<property name="MoveSpeedAggro" value="1.3, 1.5" />
				<property name="JumpMaxDistance" value="7, 11" />
				<property name="HandItem" value="meleeHandMummyGhostBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="TimeStayAfterDeath" value="2" />
				<property name="ExperienceGain" value="100" />
				<property name="LootDropProb" value="0" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="90000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy90GhostSelf,buffMummyGhostDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>
			<entity_class name="BossMummy60Ghost" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,BossMummy,mummyGhost" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="SwapMats" value="@:Other/Items/Crafting/Metal/Materials/bucket_water.mat" />
				<property name="SizeScale" value="1.75" />
				<property name="Mass" value="480" />		

				<!-- Gameplay HotHarry -->
				<property name="MoveSpeedAggro" value="1.3, 1.5" />
				<property name="JumpMaxDistance" value="7, 11" />
				<property name="HandItem" value="meleeHandMummyGhostBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="TimeStayAfterDeath" value="2" />
				<property name="ExperienceGain" value="100" />
				<property name="LootDropProb" value="0" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="60000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy60GhostSelf,buffMummyGhostDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>
			<entity_class name="BossMummy30Ghost" extends="zombieRancherFeral">
				<property name="UserSpawnType" value="None" />
				<property name="Tags" value="entity,zombie,walker,boss,bossMummy,bigBoss,mummyGhost" />
				<property name="Mesh" value="@:Entities/Zombies/PlagueSpitter/ZPlagueSpitterRadiated.prefab" />
				<property name="SwapMats" value="@:Other/Items/Crafting/Metal/Materials/bucket_water.mat" />
				<property name="SizeScale" value="1.75" />
				<property name="Mass" value="480" />		

				<!-- Gameplay HotHarry -->
				<property name="MoveSpeedAggro" value="1.3, 1.5" />
				<property name="JumpMaxDistance" value="7, 11" />
				<property name="HandItem" value="meleeHandMummyGhostBoss" />
				<property name="PainResistPerHit" value="1.2" />	
				<property name="ExperienceGain" value="10000" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1200" />
				<property name="LootDropEntityClass" value="BossLootContainerMummy" />
				<property name="LootDropProb" value="1" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="45" tool_category="Butcher" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="30000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at head -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".25" tags="head" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffMummy30GhostSelf,buffMummyGhostDeco" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus,buffParalysisNails" />
				</effect_group>
			</entity_class>

			<entity_class name="animalMummySwarm" extends="animalTemplateHostile">
				<property name="Class" value="EntitySwarm" />
				<property name="UserSpawnType" value="Menu" />
				<property name="EntityFlags" value="animal,zombie" />
				<property name="EntityType" value="Zombie" />
				<property name="Tags" value="entity,hostile,noHead" />
				<property name="ModelType" value="Standard" />
				<property name="HasRagdoll" value="false" />
				<property name="PhysicsBody" value="" />
				<property name="Mass" value="30" />
				<property name="Prefab" value="@:Entities/Animals/Insects/animalInsectSwarmPrefab.prefab" />
				<property name="AvatarController" value="" />
				<property name="SizeScale" value="1.5" />
				<property name="LookAtAngle" value="0" />

				<property name="AITask-1" value="" />
				<property name="AITarget-1" value="" />

				<property name="SoundRandom" value="swarmroam" />
				<property name="SoundAlert" value="swarmalert" />
				<property name="SoundHurt" value="swarmpain" />
				<property name="SoundDeath" value="swarmdeath" />
				<property name="SoundAttack" value="swarmattack" />

				<!-- Stealth -->
				<property name="SightRange" value="20" />

				<!-- Gameplay -->
				<property name="MoveSpeed" value="1" />
				<property name="MoveSpeedAggro" value="2.1, 2.1" />
				<property name="MaxTurnSpeed" value="300" />

				<property name="HandItem" value="meleeHandMummySwarm" />
				<property name="Immunity" value="sickness;disease;wellness" />

				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value="-1" />

				<property name="TimeStayAfterDeath" value="0" />

				<property name="ExperienceGain" value="50" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="15" />
					<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffRadiationPool,buffBurningMolotov,buffShocked,buffShockedCrit,buffLifeStealZombie" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="75" tags="ranged" invert_tag_check="true" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="99" tags="ranged" />

					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffMummySwarmSelf" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AttachParticleEffectToEntity" particle="RadiatedParticlesOnMesh" shape_mesh="true" />
				</effect_group>
			</entity_class>

			<!-- BULL -->
			<entity_class name="bossBull" extends="zombieTemplateMale">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.55" />
				<property name="Tags" value="entity,zombie,walker,charged,boss,bossBull,bigBoss" />
				<property name="Mesh" value="@:Entities/Zombies/Biker/ZBikerFeral.prefab" />
				<property name="Mass" value="1200" />
				<property name="WalkType" value="7" />

				<!-- Gameplay bossBull -->
				<property name="MoveSpeedAggro" value="1.5, 1.8" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="4, 6" />
				<property name="HandItem" value="meleeHandBullBoss" />
				<property name="ExperienceGain" value="10000" /><!-- XP strong -->
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1500" />
				<property name="LootDropEntityClass" value="BossLootContainerBull" />
				<property name="LootDropProb" value="1" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="75" tool_category="Butcher" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="180000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".2" tags="head" />
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="legs" />
					<!-- Physical Damage Resistance -->
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="60" />
					<!-- Tech buffs -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffBullself,buffBullDeco,BuffEliteHands" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<!-- Remove Phase Buff's -->
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossImmortalPlayer">
						<requirement name="HasBuff" buff="BuffBossImmortalPlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossEnragePlayer">
						<requirement name="HasBuff" buff="BuffBossEnragePlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossHealthTheftPlayer">
						<requirement name="HasBuff" buff="BuffBossHealthTheftPlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBullself" />
					<triggered_effect trigger="onSelfDied" action="RemoveCVar" cvar="$phaseBuff" />
				</effect_group>

			</entity_class>

			<!-- SHOCKER -->
			<entity_class name="bossShocker" extends="zombieWightRadiated">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.55" />
				<property name="Tags" value="entity,zombie,walker,boss,bossShocker,bigBoss" />
				<property name="MatColor" value="charged" />
				<property name="Mass" value="300" />
				<property name="WalkType" value="2" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1200" />

				<!-- Gameplay bossShocker -->
				<property name="MoveSpeedAggro" value="1.4, 1.7" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="12, 24" />
				<property name="HandItem" value="meleeHandShockerBoss" />
				<property name="ExperienceGain" value="10000" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="BossLootContainerShocker" />
				<property name="LootDropProb" value="1" />
				<property name="AITask" value="&#xD;&#xA;			Leap|&#xD;&#xA;			BreakBlock|&#xD;&#xA;			DestroyArea|&#xD;&#xA;			Territorial|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer,20|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="60" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="150000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head" />
					<!-- Physical Damage Resistance -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffShockerDeco,BuffShockerself,BuffShockerAOE" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="40" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<!-- Remove Phase Buff's -->
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossImmortalPlayer">
						<requirement name="HasBuff" buff="BuffBossImmortalPlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossHealthTheftPlayer">
						<requirement name="HasBuff" buff="BuffBossHealthTheftPlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffShockerself" />
				</effect_group>

			</entity_class>

			<!-- VETERAN -->
			<entity_class name="bossVeteran" extends="zombieTemplateMale">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.55" />
				<property name="Tags" value="entity,zombie,walker,boss,bossVeteran,bigBoss" />
				<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab" />
				<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat" />
				<property name="MatColor" value="radiated" />
				<property name="Mass" value="1200" />
				<property name="WalkType" value="1" />
				<property name="AITask" value="&#xD;&#xA;				BreakBlock|&#xD;&#xA;				ApproachDistraction|&#xD;&#xA;				RangedAttackTarget itemType=1;cooldown=4;duration=5|&#xD;&#xA;				ApproachAndAttackTarget class=EntityPlayer,10|&#xD;&#xA;				ApproachSpot|&#xD;&#xA;				Look|&#xD;&#xA;				Wander|&#xD;&#xA;				" />
				<!-- Gameplay bossVeteran -->
				<property name="MoveSpeedAggro" value="1.6, 1.6" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="3, 5" />
				<property name="HandItem" value="meleeHandVeteranBoss" />
				<property name="ExperienceGain" value="10000" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="BossLootContainerVeteran" />
				<property name="LootDropProb" value="1" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1800" />


				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="85" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="210000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".8" tags="head" />
					<!-- Physical Damage Resistance -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffVeteranSelf,buffVeteranDeco,BuffEliteHandsBurnt" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="50" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<!-- Remove Phase Buff's -->
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossImmortalPlayer">
						<requirement name="HasBuff" buff="BuffBossImmortalPlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossHealthTheftPlayer">
						<requirement name="HasBuff" buff="BuffBossHealthTheftPlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffBossBrotherhoodPlayer">
						<requirement name="HasBuff" buff="BuffBossBrotherhoodPlayer" />
					</triggered_effect>
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffVeteranSelf" />
				</effect_group>

			</entity_class>

			<!-- ANCIENT YETI -->
			<entity_class name="bossAncientYeti" extends="zombieFrostclaw">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="1.8" />
				<property name="Tags" value="entity,zombie,walker,boss,bossAncientYeti,bigBoss" />
				<property name="Mesh" value="@:Entities/Zombies/Frostclaw/ZFrostClawRadiated.prefab" />
				<property name="MatColor" value="charged" />
				<property name="Mass" value="1500" />
				<property name="WalkType" value="7" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1500" />

				<!-- Gameplay bossAncientYeti -->
				<property name="MoveSpeedAggro" value="1.2, 1.5" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="6, 8" />
				<property name="HandItem" value="meleeHandAncientYeti" />
				<property name="ExperienceGain" value="10000" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="BossLootContainerAncientYeti" />
				<property name="LootDropProb" value="1" />


				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value=".75" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="75" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="240000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<passive_effect name="DamageModifier" operation="perc_set" value=".2" tags="head" />
					<passive_effect name="DamageModifier" operation="perc_set" value=".5" tags="legs" />
					<!-- Physical Damage Resistance -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffAncientYetiSelf,buffAncientYetiDeco,BuffEliteHands" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="75" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />

				</effect_group>

			</entity_class>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- HARD BOSSES -->
			<!-- HP: 300000-450000 -->
			<!-- 1 AOE Buff -->
			<!-- 1 Global Event -->
			<!-- Powerful strikes -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- CARRIER -->
			<entity_class name="bossCarrier" extends="zombieTemplateMale">
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="2" />
				<property name="Tags" value="entity,zombie,walker,boss,bossCarrier,hardBoss" />
				<property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmat.prefab" />
				<property name="Mass" value="800" />
				<property name="WalkType" value="7" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1500" />

				<!-- Gameplay bossCarrier -->
				<property name="MoveSpeedAggro" value="1.1, 1.3" /> <!-- strong, regular -->
				<property name="JumpMaxDistance" value="6, 8" />
				<property name="HandItem" value="meleeHandBullBoss" />
				<property name="ExperienceGain" value="20000" /><!-- XP strong -->
				<property name="LootDropEntityClass" value="BossLootContainerCarrier" />
				<property name="LootDropProb" value="1" />


				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value="1" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="150" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="350000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<!-- Physical Damage Resistance -->
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffCarrierSelf,buffCarrierDeco,BuffEliteHands" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="60" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffShockedCrit,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<!-- Remove Phase Buff's -->
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierSelf,buffCarrierDeco" />
				</effect_group>

			</entity_class>

			<!-- CARRIER Deffender -->
			<entity_class name="zombieCarrierDef" extends="zombieMaleHazmatRadiated">
				<property name="Tags" value="entity,zombie,walker,feral,elite,eliteMedium" />
				<property name="Mesh" value="@:Entities/Zombies/Hazmat/ZHazmatRadiated.prefab" />
				<property name="AltMats" value="@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated2.mat,@:Entities/Zombies/Hazmat/Materials/HD_Hazmat_Radiated3.mat" />
				<property name="MatColor" value="radiated" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZHazmatRadiated.prefab" param1="SetShapeToMesh0"/> -->
				<property name="SizeScale" value="1.4" />


				<property name="PainResistPerHit" value=".6" /><!-- Elite -->
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="10" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="ExperienceGain" value="4500" />
				<property name="MoveSpeedAggro" value="1.4, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="15000" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".3" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="6" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands,BuffAcRadEliteZombieAOEself,BuffCarrierDeffenderSelf,buffCarrierDeffenderDeco" />
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierDeffenderSelf,buffCarrierDeffenderDeco" />
				</effect_group>

			</entity_class>

			<!-- CARRIER Activator -->
			<entity_class name="zombieCarrierActive" extends="zombieMutatedFeral">
				<property name="UserSpawnType" value="Menu" />
				<property name="Tags" value="entity,zombie,walker,feral,radiated" />
				<property name="Mesh" value="@:Entities/Zombies/Mutated/ZMutatedRadiated.prefab" />
				<property name="MatColor" value="radiated" />

				<!-- Gameplay zombieMutatedRadiated -->
				<property name="HandItem" value="meleeHandzombieMutatedRadiated" />
				<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Radiated -->
				<property name="PainResistPerHit" value=".9" /><!-- Radiated -->
				<property name="MoveSpeedAggro" value="1.2, 1.4" />
				<property name="ExperienceGain" value="5500" /><!-- XP grunt radiated -->
				<property name="SizeScale" value="1.4" />

				<property name="TimeStayAfterDeath" value="10" />
				<property name="DeadBodyHitPoints" value="650" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="18000" />
					<passive_effect name="EntityDamage" operation="perc_add" value=".5" />
					<!--<passive_effect name="EntityDamage" operation="perc_add" value="0"/>--> <!-- Feral damage -->
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2.5" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHands,BuffAcRadEliteZombieAOEself,BuffCarrierActivatorSelf,buffCarrierActivatorDeco" />
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierActivatorSelf,buffCarrierActivatorDeco" />
				</effect_group>
			</entity_class>

			<!-- PROJECT Z -->
			<entity_class name="bossProjectZ" extends="zombieSteveCrawler">	
				<property name="UserSpawnType" value="Menu" />
				<property name="SizeScale" value="7" />
				<property name="Tags" value="entity,zombie,crawler,boss,bossProjectZ,ultraboss" />
				<property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawlerFeral.prefab" />
				<property name="Mass" value="600" />
				<property name="WalkType" value="21" />
				<property name="RotateToGround" value="true" />
				<property name="RootMotion" value="true" />
				<property name="SoundRandomTime" value="20" />
				<property name="SoundRandom" value="crawler_roam" />
				<property name="SoundAlertTime" value="15" />
				<property name="SoundAlert" value="crawler_alert" />
				<property name="SoundSense" value="crawler_sense" />
				<property name="SoundHurt" value="crawler_pain" />
				<property name="SoundDeath" value="crawler_death" />
				<property name="SoundAttack" value="crawler_attack" />
				<property name="SoundSleeperSense" value="sleepersense" />
				<property name="SoundSleeperBackToSleep" value="sleeperbacktosleep" />
				<property name="SoundStepType" value="crawlerstep" />
				<property name="DanceType" value="0" />
				<property name="TimeStayAfterDeath" value="600" />
				<property name="DeadBodyHitPoints" value="1500" />

				<!-- Dismemberment -->
				<property name="DismemberTag_L_HeadGore" value="Crawler/Dismemberment/Blade/Head;Crawler/Dismemberment/Blunt/Head" data="type=blade+target=neck+atp=true+detach=true+ico=neck;type=blunt+target=neck+atp=true" />
				<property name="DismemberTag_L_LeftLowerArmGore" value="Crawler/Dismemberment/Blade/LeftLowerArm" data="type=blade+target=leftforearmroll+atp=true+detach=true+mask=true" />
				<property name="DismemberTag_L_LeftUpperArmGore" value="Crawler/Dismemberment/Blade/LeftUpperArm" data="type=blade+target=leftarmroll+atp=true+detach=true+mask=true" />
				<property name="DismemberTag_L_RightLowerArmGore" value="Crawler/Dismemberment/Blade/RightLowerArm" data="type=blade+target=rightforearmroll+atp=true+detach=true+mask=true" />
				<property name="DismemberTag_L_RightUpperArmGore" value="Crawler/Dismemberment/Blade/RightUpperArm" data="type=blade+target=rightarmroll+atp=true+detach=true+mask=true" />

				<property name="AITask" value="&#xD;&#xA;			BreakBlock|&#xD;&#xA;			ApproachDistraction|&#xD;&#xA;			RangedAttackTarget itemType=1;cooldown=6;duration=3;minRange=4;maxRange=100|&#xD;&#xA;			ApproachAndAttackTarget class=EntityPlayer|&#xD;&#xA;			ApproachSpot|&#xD;&#xA;			Look|&#xD;&#xA;			Wander|&#xD;&#xA;			" />

				<!-- Gameplay -->
				<property name="MoveSpeed" value="1" />
				<property name="MoveSpeedAggro" value="1.5, 2" />
				<property name="HandItem" value="meleeHandProjectZ2Boss" />
				<property name="SightRange" value="40" />
				<property name="ExperienceGain" value="5" />
				<property name="LootDropEntityClass" value="BossLootContainerCarrier" />
				<property name="LootDropProb" value="1" />

				<!-- Without dismemberment -->
				<property name="DismemberMultiplierHead" value="0" />
				<property name="DismemberMultiplierArms" value="0" />
				<property name="DismemberMultiplierLegs" value="0" />
				<property name="PainResistPerHit" value="1" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="250" tool_category="Butcher" />

				<effect_group name="Base Effects">
					<!-- Static health pool -->
					<passive_effect name="HealthMax" operation="base_set" value="1000000" />
					<passive_effect name="HealthMax" operation="perc_set" value="1" />
					<passive_effect name="DismemberSelfChance" operation="base_set" value="0" />
					<!-- Increased damage when shooting at legs -->
					<!-- Physical Damage Resistance -->
					<!-- <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffCarrierSelf,buffCarrierDeco,BuffEliteHands"/> -->
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffBossRegenBlock" />
					<passive_effect name="PhysicalDamageResist" operation="base_set" value="60" />
					<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryKnockdown01,buffInjuryConcussion,buffShocked,buffBurningElement,buffBurningEnvironment,buffBurningFlamingArrow,buffBurningMolotov,buffBurning,buffWeaponBleeding,buffWeaponShock,buffMeleeWeaponBleeding,buffDeepSnowStatus,buffSandStatus,buffDesertGroundStatus,buffRoughGroundStatus,buffDestroyedStoneStatus" />
					<!-- Remove Phase Buff's -->
					<triggered_effect trigger="onSelfDied" action="RemoveBuff" buff="BuffCarrierSelf,buffCarrierDeco" />
				</effect_group>

			</entity_class>

			<entity_class name="zombieProjectZspawn" extends="zombieSteveCrawler">
				<property name="UserSpawnType" value="Menu" />
				<property name="Tags" value="entity,zombie,crawler,allbiome,feral" />
				<property name="Mesh" value="@:Entities/Zombies/Crawler/ZCrawlerFeral.prefab" />
				<property name="SizeScale" value="1.2" />
				<property name="WalkType" value="7" />

				<!-- Gameplay zombieSteveCrawlerFeral -->
				<property name="DismemberMultiplierHead" value=".7" /><property name="DismemberMultiplierArms" value=".7" /><property name="DismemberMultiplierLegs" value=".7" /><!-- Feral -->
				<property name="MoveSpeed" value="2" />
				<property name="MoveSpeedAggro" value="2, 2" />
				<property name="PainResistPerHit" value=".7" /><!-- Feral -->
				<property name="HandItem" value="meleeHandZombie02Feral" />
				<property name="ExperienceGain" value="750" /><!-- XP Crawler Feral -->
				<property name="LootDropProb" value=".04" /> <!-- Feral -->

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="^healthCrawlerFeral" />
				</effect_group>
			</entity_class>

			<!-- ELITE LOOT CONTAINERS -->
			<entity_class name="ChargedEliteLootContainer">
				<property name="Class" value="EntityLootContainer" />
				<property name="UserSpawnType" value="Console" />
				<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab" />
				<property name="ModelType" value="Custom" />
				<property name="Prefab" value="Backpack" />
				<property name="Parent" value="Backpack" />
				<property name="IsEnemyEntity" value="false" />
				<property name="TimeStayAfterDeath" value="1800" />
				<property name="LootList" value="rewardChargedElite" />
				<property name="Faction" value="none" />
			</entity_class>

			<entity_class name="InfernalEliteLootContainer">
				<property name="Class" value="EntityLootContainer" />
				<property name="UserSpawnType" value="Console" />
				<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab" />
				<property name="ModelType" value="Custom" />
				<property name="Prefab" value="Backpack" />
				<property name="Parent" value="Backpack" />
				<property name="IsEnemyEntity" value="false" />
				<property name="TimeStayAfterDeath" value="1800" />
				<property name="LootList" value="rewardInfernalElite" />
				<property name="Faction" value="none" />
			</entity_class>

			<!-- LOOT CONTAINERS -->
			<entity_class name="BossMasterLoot">
				<property name="Class" value="EntityLootContainer" />
				<property name="UserSpawnType" value="Console" />
				<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab" />
				<property name="ModelType" value="Custom" />
				<property name="Prefab" value="Backpack" />
				<property name="Parent" value="Backpack" />
				<property name="IsEnemyEntity" value="false" />
				<property name="TimeStayAfterDeath" value="1800" />
				<property name="LootList" value="rewardSmallMiniBoss" />
				<property name="Faction" value="none" />
			</entity_class>

			<entity_class name="smallMiniBossLootContainer" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab" />
				<property name="LootList" value="rewardSmallBoss" />
			</entity_class>

			<entity_class name="MiniBossLootContainer" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/weapon_bags_largePrefab.prefab" />
				<property name="LootList" value="rewardMiniBoss" />
			</entity_class>

			<entity_class name="BossLootContainerShocker" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossShocker" />
			</entity_class>

			<entity_class name="BossLootContainerMutantHog" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossMutantHog" />
			</entity_class>

			<entity_class name="BossLootContainerHotHarry" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossHotHarry" />
			</entity_class>

			<entity_class name="BossLootContainerMummy" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossMummy" />
			</entity_class>

			<entity_class name="BossLootContainerBull" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossBull" />
			</entity_class>

			<entity_class name="BossLootContainerVeteran" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossVeteran" />
			</entity_class>

			<entity_class name="BossLootContainerAncientYeti" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier3LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossAncientYeti" />
			</entity_class>

			<entity_class name="BossLootContainerCarrier" extends="BossMasterLoot">
				<property name="Mesh" value="@:Entities/LootContainers/tier4LootChestPrefab.prefab" />
				<property name="LootList" value="rewardBossCarrier" />
			</entity_class>

		</append>


	<!-- Z_Contracts | entityclasses.xml -->

	<append xpath="/entity_classes/entity_class[@name='playerMale']">
			<effect_group name="StupidBet">
				<passive_effect name="BarteringSelling" operation="base_add" value="@$Bonus_StupidBet" />
			</effect_group>
		</append>

	<!-- Adding tags to recognize zombie classes -->

	<set xpath="/entity_classes/entity_class[@name='zombieJanitor']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,janitor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,janitor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,janitor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,janitor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJanitorInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,janitor</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBiker']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,strong,biker,Biker</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBikerFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,biker,Biker</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBikerRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,biker,Biker</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBikerInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,biker,Biker</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMoe']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Moe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMoeFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Moe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMoeRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Moe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMoeInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Moe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiian']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,strong,FatHawaiian</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiianFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,FatHawaiian</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiianRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,FatHawaiian</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatHawaiianInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,FatHawaiian</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatCop']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,zombieCop,special,coverWorthy,Cop</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatCopFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,zombieCop,Cop</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatCopRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,zombieCop,Cop</set>

	<set xpath="/entity_classes/entity_class[@name='zombieFatCopInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,zombieCop,Cop</set>

	<set xpath="/entity_classes/entity_class[@name='zombieNurse']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Nurse</set>

	<set xpath="/entity_classes/entity_class[@name='zombieNurseFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Nurse</set>

	<set xpath="/entity_classes/entity_class[@name='zombieNurseRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Nurse</set>

	<set xpath="/entity_classes/entity_class[@name='zombieNurseCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Nurse</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Hazmat</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Hazmat</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Hazmat</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Hazmat</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Hazmat</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBurnt']/property[@name='Tags']/@value">entity,zombie,walker,burnt,BurntZombie</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBurntFeral']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,BurntZombie</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBurntRadiated']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,radiated,BurntZombie</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBurntCharged']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,charged,BurntZombie</set>

	<set xpath="/entity_classes/entity_class[@name='zombieBurntInfernal']/property[@name='Tags']/@value">entity,zombie,walker,burnt,feral,infernal,BurntZombie</set>

	<set xpath="/entity_classes/entity_class[@name='zombieLumberjack']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,strong,Lumberjack</set>

	<set xpath="/entity_classes/entity_class[@name='zombieLumberjackFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Lumberjack</set>

	<set xpath="/entity_classes/entity_class[@name='zombieLumberjackRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Lumberjack</set>

	<set xpath="/entity_classes/entity_class[@name='zombieLumberjackInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Lumberjack</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMutated']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,special,coverWorthy,Mutated</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMutatedFeral']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,coverWorthy,Mutated</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMutatedRadiated']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,radiated,Mutated</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMutatedCharged']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,charged,Mutated</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMutatedInfernal']/property[@name='Tags']/@value">entity,zombie,walker,wasteland,feral,infernal,Mutated</set>

	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirl']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,PartyGirl</set>

	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirlFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,PartyGirl</set>

	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirlRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,PartyGirl</set>

	<set xpath="/entity_classes/entity_class[@name='zombiePartyGirlCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,PartyGirl</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMarlene']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Marlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMarleneFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Marlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMarleneRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Marlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieMarleneCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Marlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieDarlene']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Darlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieDarleneFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Darlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieDarleneRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Darlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieDarleneCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Darlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieDarleneInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Darlene</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJoe']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Joe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJoeFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Joe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJoeRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Joe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieJoeCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Joe</set>

	<set xpath="/entity_classes/entity_class[@name='zombieSteve']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Steve</set>

	<set xpath="/entity_classes/entity_class[@name='zombieSteveFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Steve</set>

	<set xpath="/entity_classes/entity_class[@name='zombieSteveRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Steve</set>

	<set xpath="/entity_classes/entity_class[@name='zombieSteveCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Steve</set>

	<set xpath="/entity_classes/entity_class[@name='zombieYo']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,Yo</set>

	<set xpath="/entity_classes/entity_class[@name='zombieYoFeral']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,Yo</set>

	<set xpath="/entity_classes/entity_class[@name='zombieYoRadiated']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,radiated,Yo</set>

	<set xpath="/entity_classes/entity_class[@name='zombieYoCharged']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,charged,Yo</set>

	<set xpath="/entity_classes/entity_class[@name='zombieYoInfernal']/property[@name='Tags']/@value">entity,zombie,walker,allbiome,feral,infernal,Yo</set>

	<!-- Adding tags to recognize animals classes -->

	<set xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='Tags']/@value">entity,animal,rabbit,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05,smallAnimal</set>

	<set xpath="/entity_classes/entity_class[@name='animalSnake']/property[@name='Tags']/@value">entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03,perkAT04,perkAT05,strong,smallAnimal</set>

	<set xpath="/entity_classes/entity_class[@name='animalCoyote']/property[@name='Tags']/@value">entity,animal,hostile,coyote,perkAT03,perkAT04,perkAT05,strong,mediumAnimal,Dogs</set>

	<set xpath="/entity_classes/entity_class[@name='animalWolf']/property[@name='Tags']/@value">entity,animal,hostile,wolf,perkAT03,perkAT04,perkAT05,strong,mediumAnimal,Dogs</set>

	<set xpath="/entity_classes/entity_class[@name='animalZombieDog']/property[@name='Tags']/@value">entity,animal,zombie,zombieAnimal,hostile,dog,perkAT03,perkAT04,perkAT05,special,Dogs</set>

	<set xpath="/entity_classes/entity_class[@name='animalBoar']/property[@name='Tags']/@value">entity,animal,hostile,boar,perkAT02,perkAT03,perkAT04,perkAT05,mediumAnimal,HogDefence</set>

	<set xpath="/entity_classes/entity_class[@name='animalBear']/property[@name='Tags']/@value">entity,animal,hostile,bear,perkAT04,perkAT05,special,bigAnimal,Bear</set>

	<set xpath="/entity_classes/entity_class[@name='animalBearSmall']/property[@name='Tags']/@value">entity,animal,hostile,bear,perkAT04,perkAT05,special,bigAnimal</set>

	<set xpath="/entity_classes/entity_class[@name='animalMountainLion']/property[@name='Tags']/@value">entity,animal,hostile,mountainlion,perkAT04,perkAT05,special,bigAnimal,MountainLion</set>

	<set xpath="/entity_classes/entity_class[@name='animalZombieBear']/property[@name='Tags']/@value">entity,animal,zombie,zombieAnimal,hostile,bear,perkAT05,animalFeral,ZombieBear</set>

	<set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='Tags']/@value">entity,animal,zombie,zombieAnimal,hostile,wolf,perkAT05,animalFeral,DireWolf</set>


	<!-- Z_EliteZombies | entityclasses.xml -->

	<!-- Fix loot from dogs and bears -->

	<set xpath="/entity_classes/entity_class[@name='animalDireWolf']/property[@name='LootDropProb']/@value">.3</set>

	<set xpath="/entity_classes/entity_class[@name='animalZombieBear']/property[@name='LootDropProb']/@value">.3</set>

	<insertAfter xpath="/entity_classes/entity_class[@name='animalBear']/property[@name='SoundGiveUp']">
			<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
			<property name="LootDropProb" value=".3" />
		</insertAfter>

	<!-- TimeStayAfterDeath for Radiation Zombie -->

	<insertAfter xpath="/entity_classes/entity_class[(starts-with(@name, 'zombie')) and not(contains(@name, 'Radiated')) and not(contains(@name, 'Charged')) and not(contains(@name, 'Infernal'))]/property[@name='ExperienceGain']">
			<property name="TimeStayAfterDeath" value="5" />
		</insertAfter>

	<insertAfter xpath="/entity_classes/entity_class[(contains(@name, 'Radiated'))]/property[@name='ExperienceGain']">
			<property name="TimeStayAfterDeath" value="15" />
		</insertAfter>

	<insertAfter xpath="/entity_classes/entity_class[(contains(@name, 'Charged'))]/property[@name='ExperienceGain']">
			<property name="TimeStayAfterDeath" value="30" />
		</insertAfter>

	<insertAfter xpath="/entity_classes/entity_class[(contains(@name, 'Infernal'))]/property[@name='ExperienceGain']">
			<property name="TimeStayAfterDeath" value="45" />
		</insertAfter>

	<!-- Elite Zombie Loot Containers -->

	<set xpath="/entity_classes/entity_class[@name='EntityLootContainerRegular']/property[@name='TimeStayAfterDeath']/@value">2400</set>

	<set xpath="/entity_classes/entity_class[@name='EntityLootContainerStrong']/property[@name='TimeStayAfterDeath']/@value">2400</set>

	<set xpath="/entity_classes/entity_class[@name='EntityLootContainerBoss']/property[@name='TimeStayAfterDeath']/@value">2400</set>

	<append xpath="/entity_classes">  

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- HEAVY ELITE ZOMBIES -->
			<!-- HP: BASE(B) 7000-9000 CHARGED(C) 14000-18000 INFERNAL(I) 21000-27000 -->
			<!-- XP: B - 2800; C - 3400; I - 4000 -->
			<!-- Mutation: B - 9; C - 12; I - 15 -->
			<!-- Damage Resistance: B - none; C - range 50; I - melee 50 -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- DEMOLITION ELITE Heavy -->
			<entity_class name="zombieDemolitionElite" extends="zombieDemolition">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteHeavy,bossMajor,Demolition" />
				<property name="Mesh" value="@:Entities/Zombies/Demolition/ZDemolition.prefab" />
				<property name="Mass" value="400" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="900" />

				<property name="PainResistPerHit" value=".35" /><!-- Elite -->
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteHeavy1" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />

				<property class="Explosion">
					<property name="RadiusBlocks" value="7" />
					<property name="RadiusEntities" value="9" />
					<property name="BlockDamage" value="6250" />
					<property name="EntityDamage" value="1000" />
				</property>

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.2" /> <!-- 1.18 -->
				<property name="ExperienceGain" value="2800" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".6, 1.3" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7500" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>

			</entity_class>

			<entity_class name="zombieDemolitionInfernalElite" extends="zombieDemolitionElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteHeavy,bossMajor,Demolition" />
				<property name="HandItem" value="meleeHandZombieEliteHeavyInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="20" tool_category="Butcher" />
				<property class="Explosion">
					<property name="RadiusBlocks" value="9" />
					<property name="RadiusEntities" value="11" />
					<property name="BlockDamage" value="7500" />
					<property name="EntityDamage" value="1200" />
				</property>
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="4000" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="20000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>

			</entity_class>

			<!-- FAT FEMALE ELITE Heavy -->
			<entity_class name="zombieFemaleFatElite" extends="zombieFemaleFatRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteHeavy" />
				<property name="Mesh" value="@:Entities/Zombies/BigMama/ZBigMamaRadiated.prefab" />
				<property name="AltMats" value="@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated2.mat,@:Entities/Zombies/BigMama/Materials/HD_BigMomma_Radiated3.mat" />
				<property name="MatColor" value="radiated" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZBigMamaRadiated.prefab" param1="SetShapeToMesh0"/> -->
				<property name="Mass" value="350" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="900" />

				<property name="PainResistPerHit" value=".4" /><!-- Elite -->
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteHeavy2" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2800" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".07" />
				<property name="MoveSpeedAggro" value=".6, 1.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7000" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>

			</entity_class>

			<entity_class name="zombieFemaleFatChargedElite" extends="zombieFemaleFatElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteHeavy" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteHeavyCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="12" tool_category="Butcher" />
				<property name="SizeScale" value="1.2" />
				<property name="ExperienceGain" value="3400" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="14000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieFemaleFatInfernalElite" extends="zombieFemaleFatElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteHeavy" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteHeavyInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="4000" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".9, 1.5" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="21000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- HAWAI ELITE Heavy -->
			<entity_class name="zombieFatHawaiianElite" extends="zombieFatHawaiianRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteHeavy,FatHawaiian" />
				<property name="Mesh" value="@:Entities/Zombies/Hawaiian/ZHawaiianRadiated.prefab" />
				<property name="AltMats" value="@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated2.mat,@:Entities/Zombies/Hawaiian/Materials/HD_Hawaiian_Zombie_Radiated4.mat" />
				<property name="MatColor" value="radiated" />
				<!-- <property name="ParticleOnSpawn" value="@:Entities/Zombies/Prefabs/ZHawaiianRadiated.prefab" param1="SetShapeToMesh0"/> -->
				<property name="Mass" value="350" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="900" />

				<property name="PainResistPerHit" value=".4" /><!-- Elite -->
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteHeavy1" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2800" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".07" />
				<property name="MoveSpeedAggro" value=".6, 1.1" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9000" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>

			</entity_class>

			<entity_class name="zombieFatHawaiianChargedElite" extends="zombieFatHawaiianElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteHeavy,FatHawaiian" />
				<property name="MatColor" value="charged" />
				<property name="Mass" value="380" />
				<property name="HandItem" value="meleeHandZombieEliteHeavyCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="12" tool_category="Butcher" />
				<property name="SizeScale" value="1.25" />
				<property name="ExperienceGain" value="3400" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="18000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieFatHawaiianInfernalElite" extends="zombieFatHawaiianElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteHeavy,FatHawaiian" />
				<property name="MatColor" value="infernal" />
				<property name="Mass" value="410" />
				<property name="HandItem" value="meleeHandZombieEliteHeavyInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="4000" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".8, 1.3" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="27000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- COP ELITE Heavy -->
			<entity_class name="zombieCopElite" extends="zombieFatCopRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,zombieCop,eliteHeavy,Cop" />
				<property name="Mesh" value="@:Entities/Zombies/Cop/ZCopRadiated.prefab" />
				<property name="MatColor" value="radiated" />
				<property name="Mass" value="350" />
				<property name="PainResistPerHit" value=".4" /><!-- Elite -->

				<property name="SizeScale" value="1.15" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieCopElite" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="900" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="ExperienceGain" value="2800" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".07" />
				<property name="MoveSpeedAggro" value=".6, 1.1" />

				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7000" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />

					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>

			</entity_class>

			<entity_class name="zombieCopChargedElite" extends="zombieCopElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,zombieCop,eliteHeavy,Cop" />
				<property name="MatColor" value="charged" />
				<property name="Mass" value="380" />
				<property name="SizeScale" value="1.3" />
				<property name="HandItem" value="meleeHandZombieCopChargedElite" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="12" tool_category="Butcher" />
				<property name="ExperienceGain" value="3400" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="14000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />

					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieCopInfernalElite" extends="zombieCopElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,zombieCop,eliteHeavy,Cop" />
				<property name="MatColor" value="infernal" />
				<property name="Mass" value="430" />
				<property name="SizeScale" value="1.4" />
				<property name="HandItem" value="meleeHandZombieCopInfernalElite" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="15" tool_category="Butcher" />
				<property name="ExperienceGain" value="4000" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="21000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".5" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />

					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- MEDIUM ELITE ZOMBIES -->
			<!-- HP: BASE(B) 5000-6000 CHARGED(C) 10000-12000 INFERNAL(I) 15000-18000 -->
			<!-- XP: B - 2400; C - 3000; I - 3600 -->
			<!-- Mutation: B - 7; C - 9; I - 11 -->
			<!-- Damage Resistance: B - none; C - range 30; I - melee 30 -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- WIGHT ELITE Medium -->
			<entity_class name="zombieWightElite" extends="zombieWightRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".6" />
				<property name="JumpMaxDistance" value="7.6, 8" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".06" />
				<property name="MoveSpeedAggro" value=".8, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="5200" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>

			</entity_class>

			<entity_class name="zombieWightChargedElite" extends="zombieWightElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="3000" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="10400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieWightInfernalElite" extends="zombieWightElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.1, 1.9" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="15600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- SOLDIER ELITE Medium -->
			<entity_class name="zombieSoldierElite" extends="zombieSoldierRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,bossMajor,Soldier" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".5" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />

				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".06" />
				<property name="MoveSpeedAggro" value=".6, 1.3" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4600" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSoldierChargedElite" extends="zombieSoldierElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,bossMajor,Soldier" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="3000" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.1, 1.9" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9200" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSoldierInfernalElite" extends="zombieSoldierElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,bossMajor,Soldier" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".85, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="13800" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- SKATER ELITE Medium -->
			<entity_class name="zombieSkaterElite" extends="zombieSkateboarderRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".6" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".06" />
				<property name="MoveSpeedAggro" value=".7, 1.4" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4800" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSkaterChargedElite" extends="zombieSkaterElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />		
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="3000" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSkaterInfernalElite" extends="zombieSkaterElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />		
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".95, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="14400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- BIKER ELITE Medium -->
			<entity_class name="zombieBikerElite" extends="zombieBikerRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,biker" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".6" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".06" />
				<property name="MoveSpeedAggro" value=".5, 1.5" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="5500" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBikerChargedElite" extends="zombieBikerElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,biker" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />		
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="3000" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="11000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBikerInfernalElite" extends="zombieBikerElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,biker" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />			
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".75, 1.4" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="16500" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<property name="ParticleOnSpawn" value="ParticleEffects/RadiatedParticlesOnMesh" param1="SetShapeToMesh0" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- HAZMAT ELITE Medium -->
			<entity_class name="zombieHazmatElite" extends="zombieMaleHazmatRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,Hazmat" />
				<property name="MatColor" value="radiated" />			

				<property name="PainResistPerHit" value=".6" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".06" />
				<property name="MoveSpeedAggro" value=".7, 1.4" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4500" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieHazmatChargedElite" extends="zombieHazmatElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,Hazmat" />
				<property name="MatColor" value="charged" />			
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />		
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="300" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.1, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieHazmatInfernalElite" extends="zombieHazmatElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,Hazmat" />
				<property name="MatColor" value="infernal" />			
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".9, 1.5" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="13500" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- LUMBERJACK ELITE Medium -->
			<entity_class name="zombieLumberjackElite" extends="zombieLumberjackRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,Lumberjack" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".6" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".7, 1.3" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="5500" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieLumberjackChargedElite" extends="zombieLumberjackElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,Lumberjack" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="3000" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.3, 1.9" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="11000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieLumberjackInfernalElite" extends="zombieLumberjackElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,Lumberjack" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="16500" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- MOE ELITE Medium -->
			<entity_class name="zombieMoeElite" extends="zombieMoeRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,Moe" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".6" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".06" />
				<property name="MoveSpeedAggro" value=".7, 1.5" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4900" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieMoeChargedElite" extends="zombieMoeElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,Moe" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="3000" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 1.9" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9800" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieMoeInfernalElite" extends="zombieMoeElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,Moe" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="14700" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- UTILITY WORKER ELITE Medium -->
			<entity_class name="zombieUtilityWorkerElite" extends="zombieUtilityWorkerRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteMedium,bossBrigadier,UtilityWorker" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".6" />
				<property name="JumpMaxDistance" value="4.8, 5" />
				<property name="HandItem" value="meleeHandZombieEliteMedium" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="650" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2400" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".06" />
				<property name="MoveSpeedAggro" value=".8, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4700" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieUtilityWorkerChargedElite" extends="zombieUtilityWorkerElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteMedium,bossBrigadier,UtilityWorker" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteMediumCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="3000" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.3, 2.1" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieUtilityWorkerInfernalElite" extends="zombieUtilityWorkerElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteMedium,bossBrigadier,UtilityWorker" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteMediumInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="11" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3600" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.1, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="14100" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".3" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- LIGHT ELITE ZOMBIES -->
			<!-- HP: BASE(B) 3000-5000 CHARGED(C) 6000-10000 INFERNAL(I) 9000-15000 -->
			<!-- XP: B - 2000; C - 2600; I - 3200 -->
			<!-- Mutation: B - 5; C - 7; I - 9 -->
			<!-- Damage Resistance: B - none; C - range 15; I - melee 15 -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- MARLENE ELITE Light -->
			<entity_class name="zombieMarleneElite" extends="zombieMarleneRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Marlene" />
				<property name="MatColor" value="radiated" />			

				<property name="PainResistPerHit" value=".8" />
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".8, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3600" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieMarleneChargedElite" extends="zombieMarleneElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Marlene" />
				<property name="MatColor" value="charged" />			
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7200" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieMarleneInfernalElite" extends="zombieMarleneElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Marlene" />
				<property name="MatColor" value="infernal" />			
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="10800" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- SPIDER ELITE Light -->
			<entity_class name="zombieSpiderElite" extends="zombieSpiderRadiated">
				<property name="Tags" value="entity,zombie,allbiome,feral,elite,spider,eliteLight" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" />
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".8, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4100" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSpiderChargedElite" extends="zombieSpiderElite">
				<property name="Tags" value="entity,zombie,allbiome,feral,charged,eliteCharged,elite,spider,eliteLight" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.1" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="8200" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSpiderInfernalElite" extends="zombieSpiderElite">
				<property name="Tags" value="entity,zombie,allbiome,feral,elite,infernal,eliteInfernal,spider,eliteLight" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="12300" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- BOE ELITE Light -->
			<entity_class name="zombieBoeElite" extends="zombieBoeRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".7, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4500" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBoeChargedElite" extends="zombieBoeElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.3, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBoeInfernalElite" extends="zombieBoeElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.1, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="13500" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- DARLENE ELITE Light -->
			<entity_class name="zombieDarleneElite" extends="zombieDarleneRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Darlene" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".9, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3200" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieDarleneChargedElite" extends="zombieDarleneElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Darlene" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.4" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="6400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieDarleneInfernalElite" extends="zombieDarleneElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Darlene" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.3, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- JOE ELITE Light -->
			<entity_class name="zombieJoeElite" extends="zombieJoeRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Joe" />
				<property name="MatColor" value="radiated" />			

				<property name="PainResistPerHit" value=".8" />
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".9, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2800" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieJoeChargedElite" extends="zombieJoeElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Joe" />
				<property name="MatColor" value="charged" />			
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="5600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieJoeInfernalElite" extends="zombieJoeElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Joe" />
				<property name="MatColor" value="infernal" />			
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.3, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- STEVE ELITE Light -->
			<entity_class name="zombieSteveElite" extends="zombieSteveRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Steve" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".9, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2800" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSteveChargedElite" extends="zombieSteveElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Steve" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="5600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieSteveInfernalElite" extends="zombieSteveElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Steve" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.3, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="8400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- YO ELITE Light -->
			<entity_class name="zombieYoElite" extends="zombieYoRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Yo" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".8, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3200" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieYoChargedElite" extends="zombieYoElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Yo" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="6400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieYoInfernalElite" extends="zombieYoElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Yo" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- NURSE ELITE Light -->
			<entity_class name="zombieNurseElite" extends="zombieNurseRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,Nurse" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".8, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3200" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieNurseChargedElite" extends="zombieNurseElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,Nurse" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.3, 2.1" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="6400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieNurseInfernalElite" extends="zombieNurseElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,Nurse" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.1, 1.9" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- PARTY GIRL ELITE Light -->
			<entity_class name="zombiePartyGirlElite" extends="zombiePartyGirlRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,PartyGirl" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".9, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2800" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombiePartyGirlChargedElite" extends="zombiePartyGirlElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,PartyGirl" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.4" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="5600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombiePartyGirlInfernalElite" extends="zombiePartyGirlElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,PartyGirl" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="8400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- LAB ELITE Light -->
			<entity_class name="zombieLabElite" extends="zombieLabRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight" />
				<property name="MatColor" value="radiated" />			

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".6, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3800" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieLabChargedElite" extends="zombieLabElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight" />
				<property name="MatColor" value="charged" />			
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.4, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieLabInfernalElite" extends="zombieLabElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight" />
				<property name="MatColor" value="infernal" />			
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.1, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="11400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- TOM CLARK ELITE Light -->
			<entity_class name="zombieTomClarkElite" extends="zombieTomClarkRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".6, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="4500" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieTomClarkChargedElite" extends="zombieTomClarkElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9000" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieTomClarkInfernalElite" extends="zombieTomClarkElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".9, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="13500" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- JANITOR ELITE Light -->
			<entity_class name="zombieJanitorElite" extends="zombieJanitorRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,janitor" />
				<property name="MatColor" value="radiated" />		

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".6, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3400" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieJanitorChargedElite" extends="zombieJanitorElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,janitor" />
				<property name="MatColor" value="charged" />		
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="6800" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieJanitorInfernalElite" extends="zombieJanitorElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,janitor" />
				<property name="MatColor" value="infernal" />		
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".9, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="10200" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- BURNT ELITE Light -->
			<entity_class name="zombieBurntElite" extends="zombieBurntRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,BurntZombie" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" />
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".6, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3800" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBurntChargedElite" extends="zombieBurntElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,BurntZombie" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 2.4" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBurntInfernalElite" extends="zombieBurntElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,BurntZombie" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="11400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- BUSINESS MAN ELITE Light -->
			<entity_class name="zombieBusinessManElite" extends="zombieBusinessManRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight,businessman" />
				<property name="MatColor" value="radiated" />		

				<property name="PainResistPerHit" value=".8" />
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" />
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".6, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3200" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBusinessManChargedElite" extends="zombieBusinessManElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight,businessman" />
				<property name="MatColor" value="charged" />		
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 2.2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="6400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieBusinessManInfernalElite" extends="zombieBusinessManElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight,businessman" />
				<property name="MatColor" value="infernal" />		
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value=".9, 1.8" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="9600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- INMATE ELITE Light -->
			<entity_class name="zombieInmateElite" extends="zombieInmateRadiated">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,elite,eliteLight" />
				<property name="MatColor" value="radiated" />

				<property name="PainResistPerHit" value=".8" /><!-- Elite -->
				<property name="JumpMaxDistance" value="8.8, 10" />
				<property name="HandItem" value="meleeHandZombieEliteLight" />
				<property name="TimeStayAfterDeath" value="60" />
				<property name="DeadBodyHitPoints" value="450" />

				<property name="LegCrawlerThreshold" value="0" />
				<property name="LegCrippleThreshold" value="0.01" />
				<property name="KnockdownProneDamageThreshold" value="0.3" />
				<property name="KnockdownProneStunDuration" value="0.3,1.2" />
				<property name="KnockdownProneRefillRate" value="0.015,0.015" />
				<property name="KnockdownKneelDamageThreshold" value="0.25" />
				<property name="KnockdownKneelStunDuration" value="0.3,1.3" />
				<property name="KnockdownKneelRefillRate" value="0.015,0.015" />
				<property name="LegsExplosionDamageMultiplier" value=".55" />
				<property name="ArmsExplosionDamageMultiplier" value=".55" />
				<property name="HeadExplosionDamageMultiplier" value=".55" />
				<property name="ChestExplosionDamageMultiplier" value=".55" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="5" tool_category="Butcher" />

				<!-- Gameplay -->
				<property name="DismemberMultiplierHead" value=".2" /><property name="DismemberMultiplierArms" value=".2" /><property name="DismemberMultiplierLegs" value=".2" />

				<property name="SizeScale" value="1.15" /> <!-- 1.18 -->
				<property name="ExperienceGain" value="2000" />
				<property name="LootDropEntityClass" value="EntityLootContainerBoss" />
				<property name="LootDropProb" value=".05" />
				<property name="MoveSpeedAggro" value=".7, 1.6" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="3800" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="12" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value=".8" tags="buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieInmateChargedElite" extends="zombieInmateElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,charged,eliteCharged,elite,eliteLight" />
				<property name="MatColor" value="charged" />
				<property name="HandItem" value="meleeHandZombieEliteLightCharged" />
				<property name="TimeStayAfterDeath" value="75" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="7" tool_category="Butcher" />
				<property name="SizeScale" value="1.3" />
				<property name="ExperienceGain" value="2600" />
				<property name="LootDropEntityClass" value="ChargedEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1.2, 2" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="7600" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="ranged" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="24" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsChargedDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<entity_class name="zombieInmateInfernalElite" extends="zombieInmateElite">
				<property name="Tags" value="entity,zombie,allbiome,walker,feral,infernal,eliteInfernal,elite,eliteLight" />
				<property name="MatColor" value="infernal" />
				<property name="HandItem" value="meleeHandZombieEliteLightInfernal" />
				<property name="TimeStayAfterDeath" value="90" />
				<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="9" tool_category="Butcher" />
				<property name="SizeScale" value="1.4" />
				<property name="ExperienceGain" value="3200" />
				<property name="LootDropEntityClass" value="InfernalEliteLootContainer" />
				<property name="MoveSpeedAggro" value="1, 1.7" />	
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="11400" />
					<passive_effect name="PhysicalDamageResist" operation="base_add" value=".15" tags="melee" />
					<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="48" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen" />
					<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BuffEliteHandsInfernalDECO,BuffAcRadEliteZombieAOEself" />
					<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01,buffShocked,buffDeepSnowBase,buffSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
				</effect_group>
			</entity_class>

			<!-- ALL Zombie -->

			<!-- HEAVY -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- zombieDemolitionElite -->
			<!-- zombieDemolitionInfernalElite -->
			<!-- zombieFemaleFatElite -->
			<!-- zombieFemaleFatChargedElite -->
			<!-- zombieFemaleFatInfernaElite -->
			<!-- zombieFatHawaiianElite -->
			<!-- zombieFatHawaiianChargedElite -->
			<!-- zombieFatHawaiianInfernaElite -->
			<!-- zombieCopElite -->
			<!-- zombieCopChargedElite -->
			<!-- zombieCopInfernaElite -->

			<!-- MEDIUM -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- zombieWightElite -->
			<!-- zombieWightChargedElite -->
			<!-- zombieWightInfernaElite -->
			<!-- zombieSoldierElite -->
			<!-- zombieSoldierChargedElite -->
			<!-- zombieSoldierInfernaElite -->
			<!-- zombieSkaterElite -->
			<!-- zombieSkaterChargedElite -->
			<!-- zombieSkaterInfernaElite -->
			<!-- zombieBikerElite -->
			<!-- zombieBikerChargedElite -->
			<!-- zombieBikerInfernaElite -->
			<!-- zombieHazmatElite -->
			<!-- zombieHazmatChargedElite -->
			<!-- zombieHazmatInfernaElite -->
			<!-- zombieLumberjackElite -->
			<!-- zombieLumberjackChargedElite -->
			<!-- zombieLumberjackInfernaElite -->
			<!-- zombieMoeElite -->
			<!-- zombieMoeChargedElite -->
			<!-- zombieMoeInfernaElite -->
			<!-- zombieUtilityWorkerElite -->
			<!-- zombieUtilityWorkerChargedElite -->
			<!-- zombieUtilityWorkerInfernaElite -->

			<!-- LIGHT -->
			<!-- *** xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx -->

			<!-- zombieMarleneElite -->
			<!-- zombieMarleneChargedElite -->
			<!-- zombieMarleneInfernaElite -->
			<!-- zombieSpiderElite -->
			<!-- zombieSpiderChargedElite -->
			<!-- zombieSpiderInfernaElite -->
			<!-- zombieBoeElite -->
			<!-- zombieBoeChargedElite -->
			<!-- zombieBoeInfernaElite -->
			<!-- zombieDarleneElite -->
			<!-- zombieDarleneChargedElite -->
			<!-- zombieDarleneInfernaElite -->
			<!-- zombieJoeElite -->
			<!-- zombieJoeChargedElite -->
			<!-- zombieJoeInfernaElite -->
			<!-- zombieSteveElite -->
			<!-- zombieSteveChargedElite -->
			<!-- zombieSteveInfernaElite -->
			<!-- zombieYoElite -->
			<!-- zombieYoChargedElite -->
			<!-- zombieYoInfernaElite -->
			<!-- zombieNurseElite -->
			<!-- zombieNurseChargedElite -->
			<!-- zombieNurseInfernaElite -->
			<!-- zombiePartyGirlElite -->
			<!-- zombiePartyGirlChargedElite -->
			<!-- zombiePartyGirlInfernaElite -->
			<!-- zombieLabElite -->
			<!-- zombieLabChargedElite -->
			<!-- zombieLabInfernaElite -->
			<!-- zombieTomClarkElite -->
			<!-- zombieTomClarkChargedElite -->
			<!-- zombieTomClarkInfernaElite -->
			<!-- zombieJanitorElite -->
			<!-- zombieJanitorChargedElite -->
			<!-- zombieJanitorInfernaElite -->
			<!-- zombieBurntElite -->
			<!-- zombieBurntChargedElite -->
			<!-- zombieBurntInfernaElite -->
			<!-- zombieBusinessManElite -->
			<!-- zombieBusinessManChargedElite -->
			<!-- zombieBusinessInfernaManElite -->
			<!-- zombieInmateElite -->
			<!-- zombieInmateChargedElite -->
			<!-- zombieInmateInfernaElite -->

		</append>


	<!-- Z_FearAndFatigue | entityclasses.xml -->

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<effect_group name="Self Traits">

				<!-- HYGIENE -->
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch">
					<requirement name="HasBuff" buff="buffHygieneWeak" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="15" />
				</triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch">
					<requirement name="HasBuff" buff="buffHygieneModerate" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="30" />
				</triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch">
					<requirement name="HasBuff" buff="buffHygieneSevere" />
					<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>

			</effect_group>

		</append>


	<!-- Z_Master_Skills | entityclasses.xml -->

	<insertAfter xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='HarvestCount' and contains(@tags, 'allToolsHarvest')]">
			<passive_effect name="HarvestCount" operation="base_set" value="0" tags="butcherHarvestMutation" />
		</insertAfter>

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<!-- Dismember Chance -->
			<effect_group name="Dismember">
				<requirement name="HasBuff" target="other" buff="buffWeaponBleeding" />
					<passive_effect name="DismemberChance" operation="base_add" value=".25" />
			</effect_group>

			<!-- Resistance -->
			<effect_group name="Resist">
				<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffInjuryStunned01,buffInjuryStunned02,buffInjuryKnockdown01">
					<requirement name="CVarCompare" cvar="$StabilityStatus" operation="EQ" value="1" /></passive_effect>
				<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffIsOnFire">
					<requirement name="CVarCompare" cvar="$FireProtectionStatus" operation="EQ" value="1" /></passive_effect>
				<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffPoisoningCatch">
					<requirement name="CVarCompare" cvar="$PoisonProtectionStatus" operation="EQ" value="1" /></passive_effect>	
				<passive_effect name="BuffResistance" operation="base_set" value="2" tags="buffArmSprained,buffArmBroken,buffLegBroken,buffLegSprained">
					<requirement name="CVarCompare" cvar="$FortBitesStatus" operation="EQ" value="1" /></passive_effect>		
			</effect_group>

			<effect_group name="Avenger">
				<requirement name="HoldingItemHasTags" tags="Avenger" />
					<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" buff="BuffBulldogAvenger" />
			</effect_group>
			<effect_group name="Combistick">	
				<requirement name="HasBuff" target="other" buff="buffEnemyPredatorBonus" />
				<requirement name="CVarCompare" cvar="$CombistickPredatorBonus" operation="EQ" value="1" />
					<passive_effect name="EntityDamage" operation="perc_add" value="2" />
			</effect_group>

			<!-- Crisis effect -->
			<effect_group>
				<requirement name="HoldingItemHasTags" tags="crisis" />
				<requirement name="IsAlive" target="other" />
				<requirement name="EntityTagCompare" target="other" tags="zombie,animal" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
					<passive_effect name="EntityDamage" operation="perc_add" value="2" />
			</effect_group>

			<!-- Developing Masterful Weapon Handling -->

			<effect_group name="Combistick Counter">
				<requirement name="CVarCompare" cvar="$CombistickMasterDevelop" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$CombistickMasterCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$CombistickMasterBonus" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$CombistickMasterCounter" operation="GTE" value="50" />
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="LT" value="100" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="RemoveCVar" cvar="$CombistickMasterCounter">
						<requirement name="CVarCompare" cvar="$CombistickMasterCounter" operation="GTE" value="50" /></triggered_effect>

					<!-- 1 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".01" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".01" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="1" /></passive_effect>

					<!-- 2 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".02" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="2" /></passive_effect>

					<!-- 3 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".03" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="3" /></passive_effect>

					<!-- 4 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".04" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="4" /></passive_effect>

					<!-- 5 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="5" /></passive_effect>

					<!-- 6 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".06" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="6" /></passive_effect>

					<!-- 7 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".07" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="7" /></passive_effect>

					<!-- 8 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".08" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="8" /></passive_effect>

					<!-- 9 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".09" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="9" /></passive_effect>

					<!-- 10 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="10" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="10" /></passive_effect>

					<!-- 11 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".11" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="11" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".11" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="11" /></passive_effect>

					<!-- 12 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".12" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="12" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="12" /></passive_effect>

					<!-- 13 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".13" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="13" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".13" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="13" /></passive_effect>

					<!-- 14 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".14" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="14" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".14" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="14" /></passive_effect>

					<!-- 15 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="15" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="15" /></passive_effect>

					<!-- 16 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="16" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".16" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="16" /></passive_effect>

					<!-- 17 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".17" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="17" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".17" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="17" /></passive_effect>

					<!-- 18 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".18" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="18" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".18" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="18" /></passive_effect>

					<!-- 19 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".19" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="19" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".19" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="19" /></passive_effect>

					<!-- 20 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="20" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="20" /></passive_effect>

					<!-- 21 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".21" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="21" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".21" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="21" /></passive_effect>

					<!-- 22 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".22" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="22" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".22" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="22" /></passive_effect>

					<!-- 23 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".23" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="23" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".23" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="23" /></passive_effect>

					<!-- 24 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".24" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="24" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".24" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="24" /></passive_effect>

					<!-- 25 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="25" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="25" /></passive_effect>

					<!-- 26 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".26" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="26" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".26" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="26" /></passive_effect>

					<!-- 27 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".27" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="27" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".27" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="27" /></passive_effect>

					<!-- 28 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".28" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="28" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".28" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="28" /></passive_effect>

					<!-- 29 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".29" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="29" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".29" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="29" /></passive_effect>

					<!-- 30 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="30" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="30" /></passive_effect>

					<!-- 31 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".31" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="31" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".31" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="31" /></passive_effect>

					<!-- 32 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".32" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="32" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="32" /></passive_effect>

					<!-- 33 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".33" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="33" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".33" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="33" /></passive_effect>

					<!-- 34 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".34" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="34" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="34" /></passive_effect>

					<!-- 35 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".35" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="35" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".35" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="35" /></passive_effect>

					<!-- 36 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".36" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="36" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".36" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="36" /></passive_effect>

					<!-- 37 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".37" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="37" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".37" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="37" /></passive_effect>

					<!-- 38 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".38" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="38" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".38" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="38" /></passive_effect>

					<!-- 39 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".39" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="39" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".39" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="39" /></passive_effect>

					<!-- 40 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".4" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="40" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".4" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="40" /></passive_effect>

					<!-- 41 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".41" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="41" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".41" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="41" /></passive_effect>

					<!-- 42 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".42" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="42" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".42" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="42" /></passive_effect>

					<!-- 43 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".43" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="43" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".43" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="43" /></passive_effect>

					<!-- 44 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".44" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="44" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".44" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="44" /></passive_effect>

					<!-- 45 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".45" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="45" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".45" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="45" /></passive_effect>

					<!-- 46 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".46" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="46" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".46" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="46" /></passive_effect>

					<!-- 47 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".47" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="47" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".47" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="47" /></passive_effect>

					<!-- 48 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".48" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="48" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".48" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="48" /></passive_effect>

					<!-- 49 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".49" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="49" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".49" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="49" /></passive_effect>

					<!-- 50 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".50" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="50" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".50" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="50" /></passive_effect>

					<!-- 51 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".51" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="51" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".51" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="51" /></passive_effect>

					<!-- 52 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".52" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="52" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".52" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="52" /></passive_effect>

					<!-- 53 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".53" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="53" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".53" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="53" /></passive_effect>

					<!-- 54 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".54" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="54" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".54" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="54" /></passive_effect>

					<!-- 55 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".55" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="55" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".55" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="55" /></passive_effect>

					<!-- 56 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".56" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="56" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".56" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="56" /></passive_effect>

					<!-- 57 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".57" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="57" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".57" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="57" /></passive_effect>

					<!-- 58 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".58" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="58" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".58" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="58" /></passive_effect>

					<!-- 59 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".59" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="59" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".59" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="59" /></passive_effect>

					<!-- 60 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".60" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="60" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".60" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="60" /></passive_effect>

					<!-- 61 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".61" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="61" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".61" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="61" /></passive_effect>

					<!-- 62 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".62" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="62" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".62" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="62" /></passive_effect>

					<!-- 63 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".63" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="63" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".63" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="63" /></passive_effect>

					<!-- 64 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".64" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="64" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".64" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="64" /></passive_effect>

					<!-- 65 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".65" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="65" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".65" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="65" /></passive_effect>

					<!-- 66 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".66" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="66" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".66" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="66" /></passive_effect>

					<!-- 67 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".67" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="67" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".67" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="67" /></passive_effect>

					<!-- 68 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".68" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="68" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".68" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="68" /></passive_effect>

					<!-- 69 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".69" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="69" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".69" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="69" /></passive_effect>

					<!-- 70 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".70" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="70" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".70" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="70" /></passive_effect>

					<!-- 71 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".71" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="71" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".71" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="71" /></passive_effect>

					<!-- 72 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".72" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="72" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".72" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="72" /></passive_effect>

					<!-- 73 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".73" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="73" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".73" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="73" /></passive_effect>

					<!-- 74 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".74" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="74" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".74" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="74" /></passive_effect>

					<!-- 75 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".75" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="75" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".75" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="75" /></passive_effect>

					<!-- 76 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".76" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="76" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".76" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="76" /></passive_effect>

					<!-- 77 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".77" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="77" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".77" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="77" /></passive_effect>

					<!-- 78 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".78" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="78" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".78" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="78" /></passive_effect>

					<!-- 79 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".79" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="79" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".79" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="79" /></passive_effect>

					<!-- 80 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".80" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="80" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".80" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="80" /></passive_effect>

					<!-- 81 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".81" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="81" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".81" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="81" /></passive_effect>

					<!-- 82 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".82" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="82" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".82" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="82" /></passive_effect>

					<!-- 83 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".83" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="83" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".83" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="83" /></passive_effect>

					<!-- 84 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".84" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="84" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".84" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="84" /></passive_effect>

					<!-- 85 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".85" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="85" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".85" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="85" /></passive_effect>

					<!-- 86 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".86" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="86" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".86" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="86" /></passive_effect>

					<!-- 87 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".87" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="87" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".87" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="87" /></passive_effect>

					<!-- 88 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".88" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="88" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".88" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="88" /></passive_effect>

					<!-- 89 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".89" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="89" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".89" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="89" /></passive_effect>

					<!-- 90 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".90" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="90" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".90" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="90" /></passive_effect>

					<!-- 91 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".91" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="91" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".91" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="91" /></passive_effect>

					<!-- 92 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".92" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="92" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".92" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="92" /></passive_effect>

					<!-- 93 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".93" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="93" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".93" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="93" /></passive_effect>

					<!-- 94 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".94" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="94" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".94" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="94" /></passive_effect>

					<!-- 95 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".95" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="95" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".95" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="95" /></passive_effect>

					<!-- 96 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".96" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="96" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".96" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="96" /></passive_effect>

					<!-- 97 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".97" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="97" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".97" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="97" /></passive_effect>

					<!-- 98 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".98" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="98" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".98" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="98" /></passive_effect>

					<!-- 99 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".99" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="99" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".99" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="99" /></passive_effect>

					<!-- 100 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="100" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$CombistickMasterBonus" operation="EQ" value="100" /></passive_effect>
			</effect_group>

			<effect_group name="Barbarian Counter">
				<requirement name="CVarCompare" cvar="$BarbarianMasterDevelop" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$BarbarianMasterCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$BarbarianMasterBonus" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$BarbarianMasterCounter" operation="GTE" value="50" />
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="LT" value="100" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="RemoveCVar" cvar="$BarbarianMasterCounter">
						<requirement name="CVarCompare" cvar="$BarbarianMasterCounter" operation="GTE" value="50" /></triggered_effect>

					<!-- 1 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".01" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".01" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="1" /></passive_effect>

					<!-- 2 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".02" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="2" /></passive_effect>

					<!-- 3 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".03" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="3" /></passive_effect>

					<!-- 4 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".04" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="4" /></passive_effect>

					<!-- 5 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="5" /></passive_effect>

					<!-- 6 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".06" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="6" /></passive_effect>

					<!-- 7 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".07" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="7" /></passive_effect>

					<!-- 8 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".08" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="8" /></passive_effect>

					<!-- 9 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".09" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="9" /></passive_effect>

					<!-- 10 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="10" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="10" /></passive_effect>

					<!-- 11 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".11" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="11" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".11" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="11" /></passive_effect>

					<!-- 12 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".12" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="12" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="12" /></passive_effect>

					<!-- 13 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".13" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="13" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".13" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="13" /></passive_effect>

					<!-- 14 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".14" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="14" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".14" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="14" /></passive_effect>

					<!-- 15 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="15" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="15" /></passive_effect>

					<!-- 16 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="16" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".16" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="16" /></passive_effect>

					<!-- 17 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".17" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="17" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".17" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="17" /></passive_effect>

					<!-- 18 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".18" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="18" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".18" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="18" /></passive_effect>

					<!-- 19 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".19" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="19" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".19" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="19" /></passive_effect>

					<!-- 20 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="20" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="20" /></passive_effect>

					<!-- 21 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".21" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="21" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".21" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="21" /></passive_effect>

					<!-- 22 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".22" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="22" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".22" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="22" /></passive_effect>

					<!-- 23 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".23" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="23" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".23" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="23" /></passive_effect>

					<!-- 24 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".24" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="24" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".24" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="24" /></passive_effect>

					<!-- 25 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="25" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="25" /></passive_effect>

					<!-- 26 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".26" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="26" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".26" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="26" /></passive_effect>

					<!-- 27 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".27" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="27" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".27" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="27" /></passive_effect>

					<!-- 28 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".28" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="28" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".28" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="28" /></passive_effect>

					<!-- 29 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".29" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="29" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".29" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="29" /></passive_effect>

					<!-- 30 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="30" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="30" /></passive_effect>

					<!-- 31 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".31" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="31" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".31" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="31" /></passive_effect>

					<!-- 32 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".32" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="32" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="32" /></passive_effect>

					<!-- 33 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".33" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="33" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".33" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="33" /></passive_effect>

					<!-- 34 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".34" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="34" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="34" /></passive_effect>

					<!-- 35 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".35" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="35" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".35" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="35" /></passive_effect>

					<!-- 36 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".36" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="36" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".36" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="36" /></passive_effect>

					<!-- 37 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".37" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="37" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".37" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="37" /></passive_effect>

					<!-- 38 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".38" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="38" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".38" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="38" /></passive_effect>

					<!-- 39 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".39" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="39" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".39" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="39" /></passive_effect>

					<!-- 40 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".4" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="40" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".4" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="40" /></passive_effect>

					<!-- 41 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".41" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="41" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".41" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="41" /></passive_effect>

					<!-- 42 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".42" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="42" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".42" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="42" /></passive_effect>

					<!-- 43 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".43" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="43" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".43" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="43" /></passive_effect>

					<!-- 44 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".44" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="44" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".44" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="44" /></passive_effect>

					<!-- 45 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".45" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="45" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".45" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="45" /></passive_effect>

					<!-- 46 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".46" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="46" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".46" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="46" /></passive_effect>

					<!-- 47 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".47" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="47" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".47" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="47" /></passive_effect>

					<!-- 48 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".48" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="48" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".48" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="48" /></passive_effect>

					<!-- 49 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".49" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="49" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".49" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="49" /></passive_effect>

					<!-- 50 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".50" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="50" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".50" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="50" /></passive_effect>

					<!-- 51 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".51" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="51" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".51" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="51" /></passive_effect>

					<!-- 52 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".52" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="52" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".52" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="52" /></passive_effect>

					<!-- 53 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".53" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="53" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".53" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="53" /></passive_effect>

					<!-- 54 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".54" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="54" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".54" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="54" /></passive_effect>

					<!-- 55 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".55" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="55" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".55" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="55" /></passive_effect>

					<!-- 56 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".56" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="56" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".56" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="56" /></passive_effect>

					<!-- 57 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".57" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="57" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".57" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="57" /></passive_effect>

					<!-- 58 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".58" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="58" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".58" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="58" /></passive_effect>

					<!-- 59 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".59" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="59" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".59" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="59" /></passive_effect>

					<!-- 60 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".60" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="60" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".60" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="60" /></passive_effect>

					<!-- 61 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".61" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="61" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".61" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="61" /></passive_effect>

					<!-- 62 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".62" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="62" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".62" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="62" /></passive_effect>

					<!-- 63 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".63" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="63" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".63" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="63" /></passive_effect>

					<!-- 64 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".64" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="64" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".64" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="64" /></passive_effect>

					<!-- 65 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".65" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="65" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".65" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="65" /></passive_effect>

					<!-- 66 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".66" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="66" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".66" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="66" /></passive_effect>

					<!-- 67 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".67" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="67" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".67" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="67" /></passive_effect>

					<!-- 68 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".68" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="68" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".68" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="68" /></passive_effect>

					<!-- 69 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".69" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="69" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".69" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="69" /></passive_effect>

					<!-- 70 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".70" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="70" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".70" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="70" /></passive_effect>

					<!-- 71 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".71" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="71" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".71" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="71" /></passive_effect>

					<!-- 72 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".72" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="72" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".72" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="72" /></passive_effect>

					<!-- 73 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".73" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="73" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".73" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="73" /></passive_effect>

					<!-- 74 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".74" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="74" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".74" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="74" /></passive_effect>

					<!-- 75 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".75" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="75" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".75" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="75" /></passive_effect>

					<!-- 76 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".76" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="76" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".76" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="76" /></passive_effect>

					<!-- 77 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".77" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="77" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".77" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="77" /></passive_effect>

					<!-- 78 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".78" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="78" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".78" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="78" /></passive_effect>

					<!-- 79 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".79" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="79" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".79" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="79" /></passive_effect>

					<!-- 80 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".80" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="80" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".80" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="80" /></passive_effect>

					<!-- 81 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".81" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="81" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".81" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="81" /></passive_effect>

					<!-- 82 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".82" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="82" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".82" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="82" /></passive_effect>

					<!-- 83 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".83" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="83" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".83" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="83" /></passive_effect>

					<!-- 84 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".84" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="84" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".84" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="84" /></passive_effect>

					<!-- 85 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".85" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="85" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".85" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="85" /></passive_effect>

					<!-- 86 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".86" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="86" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".86" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="86" /></passive_effect>

					<!-- 87 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".87" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="87" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".87" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="87" /></passive_effect>

					<!-- 88 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".88" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="88" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".88" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="88" /></passive_effect>

					<!-- 89 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".89" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="89" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".89" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="89" /></passive_effect>

					<!-- 90 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".90" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="90" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".90" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="90" /></passive_effect>

					<!-- 91 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".91" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="91" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".91" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="91" /></passive_effect>

					<!-- 92 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".92" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="92" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".92" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="92" /></passive_effect>

					<!-- 93 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".93" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="93" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".93" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="93" /></passive_effect>

					<!-- 94 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".94" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="94" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".94" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="94" /></passive_effect>

					<!-- 95 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".95" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="95" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".95" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="95" /></passive_effect>

					<!-- 96 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".96" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="96" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".96" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="96" /></passive_effect>

					<!-- 97 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".97" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="97" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".97" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="97" /></passive_effect>

					<!-- 98 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".98" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="98" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".98" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="98" /></passive_effect>

					<!-- 99 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".99" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="99" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".99" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="99" /></passive_effect>

					<!-- 100 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="100" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$BarbarianMasterBonus" operation="EQ" value="100" /></passive_effect>
			</effect_group>

			<effect_group name="Destructor Counter">
				<requirement name="CVarCompare" cvar="$DestructorMasterDevelop" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$DestructorMasterCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$DestructorMasterBonus" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$DestructorMasterCounter" operation="GTE" value="50" />
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="LT" value="100" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="RemoveCVar" cvar="$DestructorMasterCounter">
						<requirement name="CVarCompare" cvar="$DestructorMasterCounter" operation="GTE" value="50" /></triggered_effect>

					<!-- 1 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".01" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".01" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="1" /></passive_effect>

					<!-- 2 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".02" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="2" /></passive_effect>

					<!-- 3 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".03" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="3" /></passive_effect>

					<!-- 4 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".04" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="4" /></passive_effect>

					<!-- 5 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="5" /></passive_effect>

					<!-- 6 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".06" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="6" /></passive_effect>

					<!-- 7 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".07" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="7" /></passive_effect>

					<!-- 8 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".08" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="8" /></passive_effect>

					<!-- 9 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".09" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="9" /></passive_effect>

					<!-- 10 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="10" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="10" /></passive_effect>

					<!-- 11 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".11" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="11" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".11" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="11" /></passive_effect>

					<!-- 12 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".12" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="12" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="12" /></passive_effect>

					<!-- 13 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".13" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="13" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".13" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="13" /></passive_effect>

					<!-- 14 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".14" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="14" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".14" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="14" /></passive_effect>

					<!-- 15 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="15" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="15" /></passive_effect>

					<!-- 16 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="16" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".16" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="16" /></passive_effect>

					<!-- 17 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".17" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="17" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".17" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="17" /></passive_effect>

					<!-- 18 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".18" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="18" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".18" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="18" /></passive_effect>

					<!-- 19 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".19" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="19" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".19" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="19" /></passive_effect>

					<!-- 20 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="20" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="20" /></passive_effect>

					<!-- 21 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".21" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="21" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".21" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="21" /></passive_effect>

					<!-- 22 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".22" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="22" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".22" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="22" /></passive_effect>

					<!-- 23 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".23" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="23" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".23" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="23" /></passive_effect>

					<!-- 24 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".24" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="24" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".24" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="24" /></passive_effect>

					<!-- 25 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="25" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="25" /></passive_effect>

					<!-- 26 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".26" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="26" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".26" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="26" /></passive_effect>

					<!-- 27 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".27" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="27" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".27" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="27" /></passive_effect>

					<!-- 28 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".28" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="28" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".28" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="28" /></passive_effect>

					<!-- 29 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".29" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="29" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".29" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="29" /></passive_effect>

					<!-- 30 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="30" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="30" /></passive_effect>

					<!-- 31 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".31" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="31" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".31" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="31" /></passive_effect>

					<!-- 32 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".32" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="32" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="32" /></passive_effect>

					<!-- 33 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".33" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="33" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".33" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="33" /></passive_effect>

					<!-- 34 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".34" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="34" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="34" /></passive_effect>

					<!-- 35 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".35" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="35" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".35" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="35" /></passive_effect>

					<!-- 36 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".36" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="36" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".36" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="36" /></passive_effect>

					<!-- 37 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".37" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="37" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".37" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="37" /></passive_effect>

					<!-- 38 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".38" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="38" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".38" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="38" /></passive_effect>

					<!-- 39 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".39" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="39" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".39" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="39" /></passive_effect>

					<!-- 40 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".4" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="40" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".4" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="40" /></passive_effect>

					<!-- 41 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".41" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="41" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".41" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="41" /></passive_effect>

					<!-- 42 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".42" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="42" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".42" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="42" /></passive_effect>

					<!-- 43 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".43" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="43" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".43" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="43" /></passive_effect>

					<!-- 44 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".44" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="44" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".44" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="44" /></passive_effect>

					<!-- 45 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".45" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="45" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".45" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="45" /></passive_effect>

					<!-- 46 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".46" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="46" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".46" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="46" /></passive_effect>

					<!-- 47 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".47" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="47" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".47" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="47" /></passive_effect>

					<!-- 48 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".48" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="48" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".48" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="48" /></passive_effect>

					<!-- 49 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".49" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="49" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".49" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="49" /></passive_effect>

					<!-- 50 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".50" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="50" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".50" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="50" /></passive_effect>

					<!-- 51 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".51" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="51" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".51" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="51" /></passive_effect>

					<!-- 52 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".52" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="52" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".52" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="52" /></passive_effect>

					<!-- 53 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".53" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="53" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".53" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="53" /></passive_effect>

					<!-- 54 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".54" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="54" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".54" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="54" /></passive_effect>

					<!-- 55 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".55" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="55" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".55" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="55" /></passive_effect>

					<!-- 56 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".56" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="56" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".56" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="56" /></passive_effect>

					<!-- 57 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".57" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="57" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".57" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="57" /></passive_effect>

					<!-- 58 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".58" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="58" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".58" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="58" /></passive_effect>

					<!-- 59 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".59" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="59" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".59" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="59" /></passive_effect>

					<!-- 60 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".60" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="60" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".60" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="60" /></passive_effect>

					<!-- 61 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".61" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="61" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".61" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="61" /></passive_effect>

					<!-- 62 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".62" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="62" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".62" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="62" /></passive_effect>

					<!-- 63 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".63" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="63" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".63" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="63" /></passive_effect>

					<!-- 64 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".64" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="64" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".64" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="64" /></passive_effect>

					<!-- 65 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".65" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="65" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".65" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="65" /></passive_effect>

					<!-- 66 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".66" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="66" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".66" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="66" /></passive_effect>

					<!-- 67 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".67" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="67" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".67" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="67" /></passive_effect>

					<!-- 68 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".68" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="68" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".68" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="68" /></passive_effect>

					<!-- 69 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".69" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="69" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".69" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="69" /></passive_effect>

					<!-- 70 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".70" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="70" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".70" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="70" /></passive_effect>

					<!-- 71 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".71" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="71" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".71" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="71" /></passive_effect>

					<!-- 72 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".72" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="72" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".72" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="72" /></passive_effect>

					<!-- 73 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".73" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="73" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".73" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="73" /></passive_effect>

					<!-- 74 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".74" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="74" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".74" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="74" /></passive_effect>

					<!-- 75 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".75" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="75" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".75" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="75" /></passive_effect>

					<!-- 76 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".76" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="76" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".76" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="76" /></passive_effect>

					<!-- 77 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".77" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="77" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".77" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="77" /></passive_effect>

					<!-- 78 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".78" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="78" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".78" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="78" /></passive_effect>

					<!-- 79 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".79" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="79" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".79" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="79" /></passive_effect>

					<!-- 80 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".80" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="80" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".80" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="80" /></passive_effect>

					<!-- 81 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".81" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="81" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".81" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="81" /></passive_effect>

					<!-- 82 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".82" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="82" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".82" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="82" /></passive_effect>

					<!-- 83 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".83" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="83" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".83" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="83" /></passive_effect>

					<!-- 84 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".84" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="84" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".84" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="84" /></passive_effect>

					<!-- 85 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".85" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="85" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".85" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="85" /></passive_effect>

					<!-- 86 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".86" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="86" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".86" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="86" /></passive_effect>

					<!-- 87 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".87" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="87" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".87" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="87" /></passive_effect>

					<!-- 88 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".88" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="88" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".88" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="88" /></passive_effect>

					<!-- 89 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".89" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="89" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".89" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="89" /></passive_effect>

					<!-- 90 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".90" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="90" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".90" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="90" /></passive_effect>

					<!-- 91 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".91" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="91" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".91" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="91" /></passive_effect>

					<!-- 92 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".92" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="92" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".92" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="92" /></passive_effect>

					<!-- 93 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".93" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="93" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".93" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="93" /></passive_effect>

					<!-- 94 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".94" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="94" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".94" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="94" /></passive_effect>

					<!-- 95 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".95" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="95" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".95" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="95" /></passive_effect>

					<!-- 96 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".96" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="96" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".96" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="96" /></passive_effect>

					<!-- 97 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".97" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="97" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".97" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="97" /></passive_effect>

					<!-- 98 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".98" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="98" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".98" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="98" /></passive_effect>

					<!-- 99 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".99" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="99" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".99" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="99" /></passive_effect>

					<!-- 100 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="100" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$DestructorMasterBonus" operation="EQ" value="100" /></passive_effect>
			</effect_group>

			<effect_group name="MausClaws Counter">
				<requirement name="CVarCompare" cvar="$MausClawsMasterDevelop" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$MausClawsMasterCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$MausClawsMasterBonus" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$MausClawsMasterCounter" operation="GTE" value="50" />
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="LT" value="100" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="RemoveCVar" cvar="$MausClawsMasterCounter">
						<requirement name="CVarCompare" cvar="$MausClawsMasterCounter" operation="GTE" value="50" /></triggered_effect>

					<!-- 1 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".01" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".01" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="1" /></passive_effect>

					<!-- 2 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".02" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="2" /></passive_effect>

					<!-- 3 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".03" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="3" /></passive_effect>

					<!-- 4 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".04" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="4" /></passive_effect>

					<!-- 5 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="5" /></passive_effect>

					<!-- 6 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".06" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="6" /></passive_effect>

					<!-- 7 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".07" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="7" /></passive_effect>

					<!-- 8 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".08" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="8" /></passive_effect>

					<!-- 9 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".09" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="9" /></passive_effect>

					<!-- 10 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="10" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="10" /></passive_effect>

					<!-- 11 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".11" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="11" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".11" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="11" /></passive_effect>

					<!-- 12 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".12" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="12" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="12" /></passive_effect>

					<!-- 13 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".13" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="13" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".13" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="13" /></passive_effect>

					<!-- 14 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".14" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="14" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".14" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="14" /></passive_effect>

					<!-- 15 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="15" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="15" /></passive_effect>

					<!-- 16 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="16" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".16" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="16" /></passive_effect>

					<!-- 17 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".17" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="17" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".17" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="17" /></passive_effect>

					<!-- 18 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".18" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="18" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".18" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="18" /></passive_effect>

					<!-- 19 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".19" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="19" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".19" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="19" /></passive_effect>

					<!-- 20 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="20" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="20" /></passive_effect>

					<!-- 21 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".21" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="21" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".21" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="21" /></passive_effect>

					<!-- 22 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".22" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="22" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".22" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="22" /></passive_effect>

					<!-- 23 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".23" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="23" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".23" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="23" /></passive_effect>

					<!-- 24 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".24" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="24" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".24" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="24" /></passive_effect>

					<!-- 25 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="25" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="25" /></passive_effect>

					<!-- 26 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".26" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="26" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".26" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="26" /></passive_effect>

					<!-- 27 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".27" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="27" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".27" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="27" /></passive_effect>

					<!-- 28 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".28" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="28" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".28" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="28" /></passive_effect>

					<!-- 29 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".29" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="29" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".29" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="29" /></passive_effect>

					<!-- 30 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="30" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="30" /></passive_effect>

					<!-- 31 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".31" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="31" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".31" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="31" /></passive_effect>

					<!-- 32 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".32" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="32" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="32" /></passive_effect>

					<!-- 33 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".33" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="33" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".33" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="33" /></passive_effect>

					<!-- 34 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".34" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="34" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="34" /></passive_effect>

					<!-- 35 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".35" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="35" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".35" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="35" /></passive_effect>

					<!-- 36 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".36" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="36" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".36" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="36" /></passive_effect>

					<!-- 37 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".37" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="37" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".37" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="37" /></passive_effect>

					<!-- 38 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".38" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="38" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".38" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="38" /></passive_effect>

					<!-- 39 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".39" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="39" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".39" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="39" /></passive_effect>

					<!-- 40 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".4" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="40" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".4" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="40" /></passive_effect>

					<!-- 41 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".41" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="41" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".41" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="41" /></passive_effect>

					<!-- 42 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".42" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="42" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".42" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="42" /></passive_effect>

					<!-- 43 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".43" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="43" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".43" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="43" /></passive_effect>

					<!-- 44 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".44" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="44" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".44" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="44" /></passive_effect>

					<!-- 45 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".45" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="45" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".45" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="45" /></passive_effect>

					<!-- 46 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".46" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="46" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".46" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="46" /></passive_effect>

					<!-- 47 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".47" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="47" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".47" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="47" /></passive_effect>

					<!-- 48 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".48" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="48" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".48" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="48" /></passive_effect>

					<!-- 49 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".49" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="49" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".49" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="49" /></passive_effect>

					<!-- 50 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".50" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="50" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".50" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="50" /></passive_effect>

					<!-- 51 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".51" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="51" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".51" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="51" /></passive_effect>

					<!-- 52 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".52" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="52" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".52" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="52" /></passive_effect>

					<!-- 53 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".53" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="53" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".53" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="53" /></passive_effect>

					<!-- 54 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".54" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="54" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".54" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="54" /></passive_effect>

					<!-- 55 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".55" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="55" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".55" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="55" /></passive_effect>

					<!-- 56 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".56" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="56" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".56" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="56" /></passive_effect>

					<!-- 57 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".57" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="57" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".57" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="57" /></passive_effect>

					<!-- 58 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".58" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="58" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".58" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="58" /></passive_effect>

					<!-- 59 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".59" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="59" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".59" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="59" /></passive_effect>

					<!-- 60 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".60" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="60" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".60" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="60" /></passive_effect>

					<!-- 61 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".61" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="61" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".61" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="61" /></passive_effect>

					<!-- 62 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".62" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="62" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".62" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="62" /></passive_effect>

					<!-- 63 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".63" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="63" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".63" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="63" /></passive_effect>

					<!-- 64 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".64" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="64" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".64" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="64" /></passive_effect>

					<!-- 65 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".65" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="65" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".65" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="65" /></passive_effect>

					<!-- 66 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".66" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="66" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".66" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="66" /></passive_effect>

					<!-- 67 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".67" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="67" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".67" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="67" /></passive_effect>

					<!-- 68 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".68" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="68" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".68" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="68" /></passive_effect>

					<!-- 69 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".69" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="69" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".69" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="69" /></passive_effect>

					<!-- 70 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".70" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="70" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".70" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="70" /></passive_effect>

					<!-- 71 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".71" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="71" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".71" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="71" /></passive_effect>

					<!-- 72 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".72" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="72" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".72" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="72" /></passive_effect>

					<!-- 73 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".73" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="73" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".73" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="73" /></passive_effect>

					<!-- 74 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".74" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="74" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".74" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="74" /></passive_effect>

					<!-- 75 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".75" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="75" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".75" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="75" /></passive_effect>

					<!-- 76 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".76" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="76" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".76" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="76" /></passive_effect>

					<!-- 77 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".77" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="77" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".77" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="77" /></passive_effect>

					<!-- 78 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".78" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="78" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".78" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="78" /></passive_effect>

					<!-- 79 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".79" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="79" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".79" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="79" /></passive_effect>

					<!-- 80 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".80" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="80" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".80" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="80" /></passive_effect>

					<!-- 81 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".81" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="81" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".81" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="81" /></passive_effect>

					<!-- 82 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".82" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="82" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".82" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="82" /></passive_effect>

					<!-- 83 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".83" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="83" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".83" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="83" /></passive_effect>

					<!-- 84 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".84" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="84" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".84" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="84" /></passive_effect>

					<!-- 85 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".85" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="85" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".85" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="85" /></passive_effect>

					<!-- 86 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".86" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="86" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".86" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="86" /></passive_effect>

					<!-- 87 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".87" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="87" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".87" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="87" /></passive_effect>

					<!-- 88 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".88" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="88" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".88" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="88" /></passive_effect>

					<!-- 89 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".89" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="89" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".89" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="89" /></passive_effect>

					<!-- 90 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".90" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="90" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".90" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="90" /></passive_effect>

					<!-- 91 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".91" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="91" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".91" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="91" /></passive_effect>

					<!-- 92 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".92" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="92" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".92" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="92" /></passive_effect>

					<!-- 93 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".93" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="93" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".93" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="93" /></passive_effect>

					<!-- 94 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".94" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="94" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".94" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="94" /></passive_effect>

					<!-- 95 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".95" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="95" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".95" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="95" /></passive_effect>

					<!-- 96 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".96" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="96" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".96" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="96" /></passive_effect>

					<!-- 97 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".97" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="97" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".97" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="97" /></passive_effect>

					<!-- 98 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".98" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="98" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".98" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="98" /></passive_effect>

					<!-- 99 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".99" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="99" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".99" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="99" /></passive_effect>

					<!-- 100 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="100" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$MausClawsMasterBonus" operation="EQ" value="100" /></passive_effect>
			</effect_group>

			<effect_group name="Indiana Counter">
				<requirement name="CVarCompare" cvar="$IndianaMasterDevelop" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$IndianaMasterCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$IndianaMasterBonus" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$IndianaMasterCounter" operation="GTE" value="50" />
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="LT" value="100" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="RemoveCVar" cvar="$IndianaMasterCounter">
						<requirement name="CVarCompare" cvar="$IndianaMasterCounter" operation="GTE" value="50" /></triggered_effect>

					<!-- 1 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".01" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".01" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="1" /></passive_effect>

					<!-- 2 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".02" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="2" /></passive_effect>

					<!-- 3 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".03" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="3" /></passive_effect>

					<!-- 4 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".04" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="4" /></passive_effect>

					<!-- 5 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="5" /></passive_effect>

					<!-- 6 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".06" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="6" /></passive_effect>

					<!-- 7 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".07" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="7" /></passive_effect>

					<!-- 8 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".08" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="8" /></passive_effect>

					<!-- 9 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".09" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="9" /></passive_effect>

					<!-- 10 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="10" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="10" /></passive_effect>

					<!-- 11 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".11" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="11" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".11" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="11" /></passive_effect>

					<!-- 12 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".12" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="12" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="12" /></passive_effect>

					<!-- 13 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".13" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="13" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".13" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="13" /></passive_effect>

					<!-- 14 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".14" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="14" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".14" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="14" /></passive_effect>

					<!-- 15 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="15" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="15" /></passive_effect>

					<!-- 16 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="16" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".16" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="16" /></passive_effect>

					<!-- 17 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".17" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="17" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".17" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="17" /></passive_effect>

					<!-- 18 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".18" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="18" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".18" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="18" /></passive_effect>

					<!-- 19 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".19" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="19" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".19" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="19" /></passive_effect>

					<!-- 20 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="20" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="20" /></passive_effect>

					<!-- 21 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".21" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="21" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".21" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="21" /></passive_effect>

					<!-- 22 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".22" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="22" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".22" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="22" /></passive_effect>

					<!-- 23 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".23" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="23" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".23" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="23" /></passive_effect>

					<!-- 24 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".24" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="24" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".24" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="24" /></passive_effect>

					<!-- 25 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="25" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="25" /></passive_effect>

					<!-- 26 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".26" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="26" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".26" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="26" /></passive_effect>

					<!-- 27 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".27" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="27" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".27" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="27" /></passive_effect>

					<!-- 28 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".28" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="28" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".28" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="28" /></passive_effect>

					<!-- 29 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".29" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="29" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".29" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="29" /></passive_effect>

					<!-- 30 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="30" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="30" /></passive_effect>

					<!-- 31 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".31" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="31" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".31" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="31" /></passive_effect>

					<!-- 32 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".32" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="32" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="32" /></passive_effect>

					<!-- 33 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".33" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="33" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".33" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="33" /></passive_effect>

					<!-- 34 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".34" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="34" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="34" /></passive_effect>

					<!-- 35 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".35" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="35" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".35" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="35" /></passive_effect>

					<!-- 36 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".36" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="36" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".36" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="36" /></passive_effect>

					<!-- 37 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".37" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="37" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".37" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="37" /></passive_effect>

					<!-- 38 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".38" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="38" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".38" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="38" /></passive_effect>

					<!-- 39 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".39" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="39" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".39" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="39" /></passive_effect>

					<!-- 40 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".4" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="40" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".4" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="40" /></passive_effect>

					<!-- 41 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".41" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="41" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".41" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="41" /></passive_effect>

					<!-- 42 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".42" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="42" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".42" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="42" /></passive_effect>

					<!-- 43 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".43" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="43" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".43" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="43" /></passive_effect>

					<!-- 44 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".44" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="44" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".44" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="44" /></passive_effect>

					<!-- 45 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".45" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="45" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".45" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="45" /></passive_effect>

					<!-- 46 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".46" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="46" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".46" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="46" /></passive_effect>

					<!-- 47 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".47" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="47" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".47" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="47" /></passive_effect>

					<!-- 48 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".48" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="48" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".48" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="48" /></passive_effect>

					<!-- 49 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".49" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="49" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".49" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="49" /></passive_effect>

					<!-- 50 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".50" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="50" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".50" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="50" /></passive_effect>

					<!-- 51 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".51" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="51" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".51" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="51" /></passive_effect>

					<!-- 52 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".52" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="52" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".52" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="52" /></passive_effect>

					<!-- 53 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".53" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="53" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".53" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="53" /></passive_effect>

					<!-- 54 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".54" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="54" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".54" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="54" /></passive_effect>

					<!-- 55 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".55" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="55" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".55" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="55" /></passive_effect>

					<!-- 56 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".56" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="56" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".56" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="56" /></passive_effect>

					<!-- 57 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".57" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="57" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".57" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="57" /></passive_effect>

					<!-- 58 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".58" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="58" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".58" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="58" /></passive_effect>

					<!-- 59 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".59" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="59" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".59" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="59" /></passive_effect>

					<!-- 60 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".60" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="60" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".60" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="60" /></passive_effect>

					<!-- 61 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".61" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="61" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".61" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="61" /></passive_effect>

					<!-- 62 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".62" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="62" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".62" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="62" /></passive_effect>

					<!-- 63 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".63" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="63" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".63" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="63" /></passive_effect>

					<!-- 64 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".64" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="64" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".64" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="64" /></passive_effect>

					<!-- 65 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".65" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="65" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".65" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="65" /></passive_effect>

					<!-- 66 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".66" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="66" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".66" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="66" /></passive_effect>

					<!-- 67 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".67" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="67" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".67" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="67" /></passive_effect>

					<!-- 68 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".68" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="68" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".68" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="68" /></passive_effect>

					<!-- 69 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".69" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="69" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".69" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="69" /></passive_effect>

					<!-- 70 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".70" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="70" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".70" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="70" /></passive_effect>

					<!-- 71 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".71" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="71" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".71" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="71" /></passive_effect>

					<!-- 72 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".72" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="72" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".72" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="72" /></passive_effect>

					<!-- 73 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".73" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="73" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".73" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="73" /></passive_effect>

					<!-- 74 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".74" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="74" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".74" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="74" /></passive_effect>

					<!-- 75 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".75" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="75" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".75" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="75" /></passive_effect>

					<!-- 76 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".76" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="76" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".76" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="76" /></passive_effect>

					<!-- 77 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".77" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="77" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".77" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="77" /></passive_effect>

					<!-- 78 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".78" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="78" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".78" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="78" /></passive_effect>

					<!-- 79 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".79" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="79" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".79" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="79" /></passive_effect>

					<!-- 80 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".80" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="80" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".80" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="80" /></passive_effect>

					<!-- 81 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".81" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="81" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".81" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="81" /></passive_effect>

					<!-- 82 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".82" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="82" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".82" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="82" /></passive_effect>

					<!-- 83 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".83" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="83" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".83" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="83" /></passive_effect>

					<!-- 84 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".84" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="84" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".84" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="84" /></passive_effect>

					<!-- 85 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".85" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="85" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".85" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="85" /></passive_effect>

					<!-- 86 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".86" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="86" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".86" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="86" /></passive_effect>

					<!-- 87 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".87" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="87" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".87" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="87" /></passive_effect>

					<!-- 88 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".88" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="88" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".88" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="88" /></passive_effect>

					<!-- 89 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".89" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="89" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".89" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="89" /></passive_effect>

					<!-- 90 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".90" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="90" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".90" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="90" /></passive_effect>

					<!-- 91 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".91" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="91" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".91" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="91" /></passive_effect>

					<!-- 92 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".92" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="92" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".92" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="92" /></passive_effect>

					<!-- 93 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".93" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="93" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".93" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="93" /></passive_effect>

					<!-- 94 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".94" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="94" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".94" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="94" /></passive_effect>

					<!-- 95 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".95" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="95" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".95" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="95" /></passive_effect>

					<!-- 96 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".96" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="96" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".96" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="96" /></passive_effect>

					<!-- 97 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".97" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="97" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".97" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="97" /></passive_effect>

					<!-- 98 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".98" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="98" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".98" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="98" /></passive_effect>

					<!-- 99 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".99" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="99" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".99" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="99" /></passive_effect>

					<!-- 100 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="100" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="perkDeepCuts,perkFlurryOfAgility">
						<requirement name="CVarCompare" cvar="$IndianaMasterBonus" operation="EQ" value="100" /></passive_effect>
			</effect_group>

			<effect_group name="Flugen Counter">
				<requirement name="CVarCompare" cvar="$FlugenMasterDevelop" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$FlugenMasterCounter" operation="add" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="$FlugenMasterBonus" operation="add" value="1">
						<requirement name="CVarCompare" cvar="$FlugenMasterCounter" operation="GTE" value="50" />
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="LT" value="100" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="RemoveCVar" cvar="$FlugenMasterCounter">
						<requirement name="CVarCompare" cvar="$FlugenMasterCounter" operation="GTE" value="50" /></triggered_effect>

					<!-- 1 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".01" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="1" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".01" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="1" /></passive_effect>

					<!-- 2 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".02" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="2" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".02" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="2" /></passive_effect>

					<!-- 3 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".03" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="3" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".03" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="3" /></passive_effect>

					<!-- 4 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".04" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="4" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".04" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="4" /></passive_effect>

					<!-- 5 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".05" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="5" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".05" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="5" /></passive_effect>

					<!-- 6 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".06" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="6" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".06" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="6" /></passive_effect>

					<!-- 7 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".07" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="7" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".07" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="7" /></passive_effect>

					<!-- 8 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".08" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="8" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".08" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="8" /></passive_effect>

					<!-- 9 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".09" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="9" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".09" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="9" /></passive_effect>

					<!-- 10 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="10" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="10" /></passive_effect>

					<!-- 11 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".11" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="11" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".11" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="11" /></passive_effect>

					<!-- 12 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".12" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="12" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".12" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="12" /></passive_effect>

					<!-- 13 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".13" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="13" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".13" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="13" /></passive_effect>

					<!-- 14 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".14" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="14" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".14" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="14" /></passive_effect>

					<!-- 15 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".15" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="15" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".15" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="15" /></passive_effect>

					<!-- 16 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".16" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="16" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".16" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="16" /></passive_effect>

					<!-- 17 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".17" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="17" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".17" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="17" /></passive_effect>

					<!-- 18 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".18" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="18" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".18" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="18" /></passive_effect>

					<!-- 19 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".19" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="19" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".19" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="19" /></passive_effect>

					<!-- 20 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".2" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="20" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".2" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="20" /></passive_effect>

					<!-- 21 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".21" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="21" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".21" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="21" /></passive_effect>

					<!-- 22 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".22" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="22" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".22" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="22" /></passive_effect>

					<!-- 23 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".23" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="23" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".23" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="23" /></passive_effect>

					<!-- 24 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".24" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="24" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".24" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="24" /></passive_effect>

					<!-- 25 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".25" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="25" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".25" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="25" /></passive_effect>

					<!-- 26 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".26" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="26" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".26" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="26" /></passive_effect>

					<!-- 27 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".27" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="27" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".27" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="27" /></passive_effect>

					<!-- 28 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".28" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="28" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".28" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="28" /></passive_effect>

					<!-- 29 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".29" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="29" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".29" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="29" /></passive_effect>

					<!-- 30 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".3" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="30" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".3" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="30" /></passive_effect>

					<!-- 31 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".31" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="31" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".31" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="31" /></passive_effect>

					<!-- 32 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".32" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="32" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="32" /></passive_effect>

					<!-- 33 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".33" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="33" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".33" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="33" /></passive_effect>

					<!-- 34 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".34" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="34" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".32" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="34" /></passive_effect>

					<!-- 35 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".35" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="35" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".35" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="35" /></passive_effect>

					<!-- 36 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".36" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="36" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".36" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="36" /></passive_effect>

					<!-- 37 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".37" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="37" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".37" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="37" /></passive_effect>

					<!-- 38 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".38" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="38" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".38" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="38" /></passive_effect>

					<!-- 39 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".39" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="39" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".39" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="39" /></passive_effect>

					<!-- 40 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".4" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="40" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".4" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="40" /></passive_effect>

					<!-- 41 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".41" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="41" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".41" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="41" /></passive_effect>

					<!-- 42 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".42" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="42" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".42" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="42" /></passive_effect>

					<!-- 43 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".43" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="43" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".43" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="43" /></passive_effect>

					<!-- 44 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".44" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="44" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".44" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="44" /></passive_effect>

					<!-- 45 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".45" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="45" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".45" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="45" /></passive_effect>

					<!-- 46 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".46" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="46" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".46" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="46" /></passive_effect>

					<!-- 47 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".47" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="47" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".47" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="47" /></passive_effect>

					<!-- 48 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".48" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="48" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".48" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="48" /></passive_effect>

					<!-- 49 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".49" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="49" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".49" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="49" /></passive_effect>

					<!-- 50 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".50" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="50" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".50" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="50" /></passive_effect>

					<!-- 51 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".51" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="51" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".51" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="51" /></passive_effect>

					<!-- 52 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".52" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="52" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".52" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="52" /></passive_effect>

					<!-- 53 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".53" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="53" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".53" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="53" /></passive_effect>

					<!-- 54 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".54" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="54" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".54" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="54" /></passive_effect>

					<!-- 55 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".55" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="55" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".55" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="55" /></passive_effect>

					<!-- 56 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".56" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="56" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".56" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="56" /></passive_effect>

					<!-- 57 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".57" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="57" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".57" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="57" /></passive_effect>

					<!-- 58 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".58" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="58" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".58" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="58" /></passive_effect>

					<!-- 59 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".59" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="59" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".59" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="59" /></passive_effect>

					<!-- 60 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".60" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="60" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".60" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="60" /></passive_effect>

					<!-- 61 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".61" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="61" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".61" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="61" /></passive_effect>

					<!-- 62 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".62" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="62" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".62" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="62" /></passive_effect>

					<!-- 63 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".63" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="63" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".63" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="63" /></passive_effect>

					<!-- 64 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".64" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="64" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".64" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="64" /></passive_effect>

					<!-- 65 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".65" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="65" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".65" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="65" /></passive_effect>

					<!-- 66 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".66" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="66" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".66" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="66" /></passive_effect>

					<!-- 67 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".67" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="67" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".67" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="67" /></passive_effect>

					<!-- 68 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".68" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="68" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".68" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="68" /></passive_effect>

					<!-- 69 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".69" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="69" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".69" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="69" /></passive_effect>

					<!-- 70 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".70" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="70" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".70" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="70" /></passive_effect>

					<!-- 71 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".71" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="71" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".71" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="71" /></passive_effect>

					<!-- 72 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".72" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="72" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".72" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="72" /></passive_effect>

					<!-- 73 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".73" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="73" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".73" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="73" /></passive_effect>

					<!-- 74 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".74" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="74" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".74" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="74" /></passive_effect>

					<!-- 75 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".75" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="75" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".75" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="75" /></passive_effect>

					<!-- 76 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".76" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="76" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".76" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="76" /></passive_effect>

					<!-- 77 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".77" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="77" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".77" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="77" /></passive_effect>

					<!-- 78 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".78" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="78" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".78" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="78" /></passive_effect>

					<!-- 79 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".79" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="79" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".79" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="79" /></passive_effect>

					<!-- 80 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".80" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="80" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".80" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="80" /></passive_effect>

					<!-- 81 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".81" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="81" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".81" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="81" /></passive_effect>

					<!-- 82 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".82" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="82" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".82" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="82" /></passive_effect>

					<!-- 83 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".83" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="83" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".83" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="83" /></passive_effect>

					<!-- 84 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".84" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="84" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".84" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="84" /></passive_effect>

					<!-- 85 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".85" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="85" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".85" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="85" /></passive_effect>

					<!-- 86 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".86" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="86" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".86" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="86" /></passive_effect>

					<!-- 87 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".87" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="87" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".87" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="87" /></passive_effect>

					<!-- 88 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".88" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="88" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".88" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="88" /></passive_effect>

					<!-- 89 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".89" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="89" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".89" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="89" /></passive_effect>

					<!-- 90 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".90" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="90" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".90" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="90" /></passive_effect>

					<!-- 91 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".91" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="91" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".91" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="91" /></passive_effect>

					<!-- 92 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".92" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="92" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".92" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="92" /></passive_effect>

					<!-- 93 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".93" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="93" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".93" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="93" /></passive_effect>

					<!-- 94 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".94" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="94" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".94" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="94" /></passive_effect>

					<!-- 95 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".95" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="95" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".95" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="95" /></passive_effect>

					<!-- 96 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".96" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="96" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".96" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="96" /></passive_effect>

					<!-- 97 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".97" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="97" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".97" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="97" /></passive_effect>

					<!-- 98 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".98" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="98" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".98" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="98" /></passive_effect>

					<!-- 99 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value=".99" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="99" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value=".99" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="99" /></passive_effect>

					<!-- 100 lvl -->
					<passive_effect name="EntityDamage" operation="perc_add" value="1" tags="perkDeepCuts">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="100" /></passive_effect>
					<passive_effect name="AttacksPerMinute" operation="perc_add" value="1" tags="perkBrawler,perkFlurryOfFortitude">
						<requirement name="CVarCompare" cvar="$FlugenMasterBonus" operation="EQ" value="100" /></passive_effect>
			</effect_group>

		</append>

	<append xpath="/entity_classes">

			<entity_class name="gunBotJunkSledgeImp" extends="junkTurretSledge">
				<property name="SizeScale" value="1.5" />
				<!-- Gameplay -->
				<property name="YawRange" value="178" />
				<property name="TurnSpeed" value="120" />
				<property name="MaxDistance" value="5" />
				<property name="EntityDamage" value="240" />
				<property name="BlockDamage" value="480" />	
			</entity_class>

			<entity_class name="junkTurretGunImp" extends="junkTurretGun">
				<property name="SizeScale" value="1.15" />
				<!-- Gameplay -->
				<property name="YawRange" value="112" />
				<property name="TurnSpeed" value="48" />
				<property name="MaxDistance" value="26" />
				<property name="MaxOwnerDistance" value="27" />
				<property name="RaySpread" value="7" />
			</entity_class>

		</append>


	<!-- Z_PassiveSkills | entityclasses.xml -->

	<!-- Edit player entity to increase inventory size -->

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<effect_group name="Buff Resist">
				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffInjuryKnockdown01">
					<requirement name="ProgressionLevel" progression_name="perkWinterTimer" operation="EQ" value="10" /></passive_effect>

				<passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffBurningMolotov,BuffHellishHeatWeak,BuffHellishHeatMedium,BuffHellishHeatStrong">
					<requirement name="ProgressionLevel" progression_name="perkBurntTimer" operation="EQ" value="10" /></passive_effect>
			</effect_group>

			<effect_group name="Kill Counters">

				<!-- WEAPON EXPERT -->
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountSniperExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkDeadEye" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountShotgunExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkBoomstick" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountAutomaticWeaponExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkMachineGunner" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountPistolExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkGunslinger" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBowsExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkArchery" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTurretKill">
					<requirement name="ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountMeleeHeavyExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountMeleeLightExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkBrawler,perkDeepCuts,perkElectrocutioner" />
					<requirement name="!ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountRoboticsExpert" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="perkTurrets" />
					<requirement name="ItemHasTags" tags="perkTurrets" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<!-- DEAD HUNT -->
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountTotalHunt" operation="add" value="1">
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" /></triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountNightHunt" operation="add" value="1">
					<requirement name="IsNight" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBullsEye" operation="add" value="1">
					<requirement name="HitLocation" body_parts="Head" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountRangeHunt" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="ranged" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountMeleeHunt" operation="add" value="1">
					<requirement name="HoldingItemHasTags" tags="melee" />
					<requirement name="!EntityTagCompare" target="other" tags="vehicle" />
				</triggered_effect>	

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountEliteHunt" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="Elite" />
				</triggered_effect>

				<!-- BOSS EXPERT -->
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossDevourer" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossDevourer" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossNagaina" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossNagaina" />
				</triggered_effect>

				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossGargul" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossGargul" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBearDaddy" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossBearDaddy" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBitch" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossBitch" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossAncientYeti" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossAncientYeti" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossMystic" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossMystic" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBurningFlesh" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossBurningFlesh" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossCholera" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossCholera" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossBull" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossBull" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossHotHarry" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossHarry" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossMummy" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossMummy" />
					<requirement name="EntityTagCompare" target="other" tags="bigBoss" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossShocker" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossShocker" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossVeteran" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossVeteran" />
				</triggered_effect>
				<triggered_effect trigger="onSelfKilledOther" action="ModifyCVar" cvar="CountBossCarrier" operation="add" value="1">
					<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
				</triggered_effect>

			</effect_group>

			<!-- WEAPON EXPERT LEVEL UP -->

			<effect_group name="Sniper Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffSniperExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountSniperExpert" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkSniperExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Shotgun Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffShotgunExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountShotgunExpert" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkShotgunExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Automatic Weapon Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffAutomaticWeaponExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountAutomaticWeaponExpert" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkAutomaticWeaponExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Pistol Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffPistolExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountPistolExpert" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkPistolExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Bows Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBowsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountBowsExpert" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkBowsExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Robotics Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="14" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="29" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="59" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="99" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="174" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="249" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="349" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="449" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="549" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="699" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="849" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="999" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1199" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1399" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1599" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1799" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="1999" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="2299" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="2649" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="2899" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="3199" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="3599" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="3999" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="4399" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRoboticsExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountRoboticsExpert" operation="GTE" value="4999" />
						<requirement name="ProgressionLevel" progression_name="perkRoboticsExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Melee Heavy Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHeavyExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHeavyExpert" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHeavyExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Melee Light Expert">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeLightExpert_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeLightExpert" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeLightExpert" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<!-- DEAD HUNT LEVEL UP -->

			<effect_group name="Total Hunt">
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="75" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="150" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="300" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="500" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="875" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="1250" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="1750" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="2250" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="2750" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="3500" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="4250" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="6000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="7000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="8000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="9000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="10000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="11500" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="13250" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="14500" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="16000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="18000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="20000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="22000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffTotalHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountTotalHunt" operation="GTE" value="25000" />
						<requirement name="ProgressionLevel" progression_name="perkTotalHunt" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Night Hunt">
				<requirement name="IsNight" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="45" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="180" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="300" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="525" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="750" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="1050" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="1350" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="1650" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="2100" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="2550" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="3000" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="4200" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="4800" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="5400" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="6000" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="6900" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="7950" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="8700" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="9600" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="10800" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="12000" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="13200" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffNightHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountNightHunt" operation="GTE" value="15000" />
						<requirement name="ProgressionLevel" progression_name="perkNightHunt" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Bull's eye">
				<requirement name="HitLocation" body_parts="Head" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBullsEye_LevelUP">
						<requirement name="CVarCompare" cvar="CountBullsEye" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkBullsEye" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Range Hunt">
				<requirement name="HoldingItemHasTags" tags="ranged" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="45" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="180" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="300" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="525" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="750" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="1050" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="1350" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="1650" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="2100" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="2550" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="3000" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="4200" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="4800" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="5400" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="6000" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="6900" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="7950" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="8700" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="9600" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="10800" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="12000" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="13200" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffRangeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountRangeHunt" operation="GTE" value="15000" />
						<requirement name="ProgressionLevel" progression_name="perkRangeHunt" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Melee Hunt">
				<requirement name="HoldingItemHasTags" tags="melee" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="200" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="500" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="900" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="1100" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="1700" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="2400" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="2800" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="4600" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="5300" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="5800" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="6400" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="7200" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="8000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="8800" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffMeleeHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountMeleeHunt" operation="GTE" value="10000" />
						<requirement name="ProgressionLevel" progression_name="perkMeleeHunt" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>

			<effect_group name="Elite Zombie">
				<requirement name="EntityTagCompare" target="other" tags="Elite" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="30" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="100" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="175" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="250" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="350" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="450" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="550" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="700" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="10" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="850" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="11" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1000" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="12" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1200" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="13" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1400" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="14" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1600" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="15" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="1800" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2000" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="17" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2300" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="18" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2650" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="19" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="2900" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="20" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="3200" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="21" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="3600" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="22" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="4000" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="23" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="4400" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffEliteHunt_LevelUP">
						<requirement name="CVarCompare" cvar="CountEliteHunt" operation="GTE" value="5000" />
						<requirement name="ProgressionLevel" progression_name="perkEliteHunt" operation="LT" value="25" />
					</triggered_effect>

			</effect_group>


			<!-- BOSS EXPERT -->
			<effect_group name="Boss Devourer">
				<requirement name="EntityTagCompare" target="other" tags="bossDevourer" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossDevourer_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossDevourer" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossDevourer" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Nagaina">
				<requirement name="EntityTagCompare" target="other" tags="bossNagaina" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossNagaina_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossNagaina" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossNagaina" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Gargul">
				<requirement name="EntityTagCompare" target="other" tags="bossGargul" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossGargul_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossGargul" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossGargul" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss BearDaddy">
				<requirement name="EntityTagCompare" target="other" tags="bossBearDaddy" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBearDaddy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBearDaddy" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossBearDaddy" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Bitch">
				<requirement name="EntityTagCompare" target="other" tags="bossBitch" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBitch_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBitch" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossBitch" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Mystic">
				<requirement name="EntityTagCompare" target="other" tags="bossMystic" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMystic_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMystic" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossMystic" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss BurningFlesh">
				<requirement name="EntityTagCompare" target="other" tags="bossBurningFlesh" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBurningFlesh_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBurningFlesh" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossBurningFlesh" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Cholera">
				<requirement name="EntityTagCompare" target="other" tags="bossCholera" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="5" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="25" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="35" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="50" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="70" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="90" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCholera_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCholera" operation="GTE" value="120" />
						<requirement name="ProgressionLevel" progression_name="perkBossCholera" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Bull">
				<requirement name="EntityTagCompare" target="other" tags="bossBull" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="3" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="28" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="36" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="48" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossBull_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossBull" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBossBull" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss HotHarry">
				<requirement name="EntityTagCompare" target="other" tags="bossHarry" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="3" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="28" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="36" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="48" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossHotHarry_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossHotHarry" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBossHotHarry" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Mummy">
				<requirement name="EntityTagCompare" target="other" tags="bossMummy" />
				<requirement name="EntityTagCompare" target="other" tags="bigBoss" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="3" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="28" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="36" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="48" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossMummy_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossMummy" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBossMummy" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Shocker">
				<requirement name="EntityTagCompare" target="other" tags="bossShocker" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="3" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="28" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="36" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="48" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossShocker_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossShocker" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBossShocker" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Veteran">
				<requirement name="EntityTagCompare" target="other" tags="bossVeteran" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="3" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="28" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="36" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="48" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossVeteran_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossVeteran" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBossVeteran" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss AncientYeti">
				<requirement name="EntityTagCompare" target="other" tags="bossAncientYeti" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="3" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="15" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="20" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="28" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="36" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="48" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossAncientYeti_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossAncientYeti" operation="GTE" value="60" />
						<requirement name="ProgressionLevel" progression_name="perkBossAncientYeti" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

			<effect_group name="Boss Carrier">
				<requirement name="EntityTagCompare" target="other" tags="bossCarrier" />
					<!-- Skill Level UP -->
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="1" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="1" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="2" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="2" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="4" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="3" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="6" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="4" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="10" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="5" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="14" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="6" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="18" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="7" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="24" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="32" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="9" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="AddBuff" buff="buffBossCarrier_LevelUP">
						<requirement name="CVarCompare" cvar="CountBossCarrier" operation="GTE" value="40" />
						<requirement name="ProgressionLevel" progression_name="perkBossCarrier" operation="LT" value="10" />
					</triggered_effect>
			</effect_group>

		</append>


	<!-- Z_Perfection | entityclasses.xml -->

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<effect_group>
				<requirement name="!HasBuff" buff="buffInjuryBleeding" />
				<requirement name="!HasBuff" buff="buffInternalBleeding" />
				<requirement name="!HasBuff" buff="buffIsOnFire" />
				<requirement name="!HasBuff" buff="buffDrowning03" />
				<requirement name="!HasBuff" buff="buffShocked" />
				<requirement name="!HasBuff" buff="buffRadiationPool" />
				<requirement name="!HasBuff" buff="buffTwitchBurn" />
				<requirement name="!HasBuff" buff="buffTwitchShocked" />
				<requirement name="!HasBuff" buff="buffTwitchRadiation" />
				<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="@$MissChance" />
					<triggered_effect trigger="onOtherAttackedSelf" action="PlaySound" sound="twitch_bucket_hit" play_at_self="true" />
					<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffPackMuleDisplay" />
					<passive_effect name="GeneralDamageResist" operation="base_add" value="1" />
			</effect_group>

			<!-- perk Aggressor -->
			<effect_group name="perkAggressor lvl 1">
				<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="1" />
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="4" />
					</triggered_effect>		
			</effect_group>
			<effect_group name="perkAggressor lvl 2">
				<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="2" />
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="16" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="8" />
					</triggered_effect>		
			</effect_group>
			<effect_group name="perkAggressor lvl 3">
				<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="3" />
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="24" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="12" />
					</triggered_effect>		
			</effect_group>
			<effect_group name="perkAggressor lvl 4">
				<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="4" />
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="32" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="16" />
					</triggered_effect>		
			</effect_group>
			<effect_group name="perkAggressor lvl 5">
				<requirement name="ProgressionLevel" progression_name="perkAggressor" operation="EQ" value="5" />
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorMiniboss">
						<requirement name="EntityTagCompare" target="other" tags="miniboss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="40" />
					</triggered_effect>
					<triggered_effect trigger="onSelfKilledOther" action="CallGameEvent" event="actionAggressorBoss">
						<requirement name="EntityTagCompare" target="other" tags="boss" />
						<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="20" />
					</triggered_effect>		
			</effect_group>

		</append>


	<!-- Z_Radiostation | entityclasses.xml -->

	<insertAfter xpath="/entity_classes/entity_class[contains(@name, 'Radiated')]/property[@name='ExperienceGain']">
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="1" />
		</insertAfter>

	<insertAfter xpath="/entity_classes/entity_class[contains(@name, 'Charged') and not(contains(@name, 'Elite'))]/property[@name='ExperienceGain']">
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="2" />
		</insertAfter>

	<insertAfter xpath="/entity_classes/entity_class[contains(@name, 'Infernal') and not(contains(@name, 'Elite'))]/property[@name='ExperienceGain']">
			<drop event="Harvest" name="resourceMutationSamples" tag="butcherHarvestMutation" count="3" />
		</insertAfter>

	<append xpath="/entity_classes">  

			<!-- SmallCase -->
			<entity_class name="dropSmallLightAlloys" extends="sc_General">		
				<property name="LootList" value="rewardSmallLightAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropSmallStrengthAlloys" extends="sc_General">
				<property name="LootList" value="rewardSmallStrengthAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropSmallExperimentalAlloys" extends="sc_General">
				<property name="LootList" value="rewardSmallExperimentalAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>

			<!-- MediumCase -->
			<entity_class name="dropMediumLightAlloys" extends="sc_General">
				<property name="LootList" value="rewardMediumLightAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropMediumStrengthAlloys" extends="sc_General">
				<property name="LootList" value="rewardMediumStrengthAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropMediumExperimentalAlloys" extends="sc_General">
				<property name="LootList" value="rewardMediumExperimentalAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>

			<!-- BigCase -->
			<entity_class name="dropBigLightAlloys" extends="sc_General">
				<property name="LootList" value="rewardBigLightAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropBigStrengthAlloys" extends="sc_General">
				<property name="LootList" value="rewardBigStrengthAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropBigExperimentalAlloys" extends="sc_General">
				<property name="LootList" value="rewardBigExperimentalAlloys" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>

			<!-- Rare Ammo -->
			<entity_class name="drop762DU_100" extends="sc_General">
				<property name="LootList" value="reward762DU_100" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop762DU_1000" extends="sc_General">
				<property name="LootList" value="reward762DU_1000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop762DU_5000" extends="sc_General">
				<property name="LootList" value="reward762DU_5000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop44MagnumDU_100" extends="sc_General">
				<property name="LootList" value="reward44MagnumDU_100" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop44MagnumDU_1000" extends="sc_General">
				<property name="LootList" value="reward44MagnumDU_1000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop44MagnumDU_5000" extends="sc_General">
				<property name="LootList" value="reward44MagnumDU_5000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop9mmDU_100" extends="sc_General">
				<property name="LootList" value="reward9mmDU_100" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>		
			<entity_class name="drop9mmDU_1000" extends="sc_General">
				<property name="LootList" value="reward9mmDU_1000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop9mmDU_5000" extends="sc_General">
				<property name="LootList" value="reward9mmDU_5000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropShotgunDU_100" extends="sc_General">
				<property name="LootList" value="rewardShotgunDU_100" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropShotgunDU_1000" extends="sc_General">
				<property name="LootList" value="rewardShotgunDU_1000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropShotgunDU_5000" extends="sc_General">
				<property name="LootList" value="rewardShotgunDU_5000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropTurretDU_1500" extends="sc_General">
				<property name="LootList" value="rewardTurretDU_1500" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="dropTurretDU_9000" extends="sc_General">
				<property name="LootList" value="rewardTurretDU_9000" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>

			<!-- Rare Medicine -->
			<entity_class name="drop_RareMed_Small" extends="sc_General">
				<property name="LootList" value="rewardRareMedicines_Small" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>
			<entity_class name="drop_RareMed_Big" extends="sc_General">
				<property name="LootList" value="rewardRareMedicines_Big" />
				<effect_group name="Base Effects">
					<passive_effect name="HealthMax" operation="base_set" value="2000" />
				</effect_group>
			</entity_class>

		</append>


	<!-- Z_Rare_Modifiers | entityclasses.xml -->

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<effect_group name="Storm Resist">
				<passive_effect name="HarvestCount" operation="base_set" value=".1" tags="AdvancedRecycler" />
			</effect_group>

			<!-- <effect_group name="Storm Resist"> -->
				<!-- <requirement name="CVarCompare" cvar="$StormResistHelmet" operation="EQ" value="1"/> -->
				<!-- <requirement name="CVarCompare" cvar="$StormResistOutfit" operation="EQ" value="1"/> -->
				<!-- <requirement name="CVarCompare" cvar="$StormResistGloves" operation="EQ" value="1"/> -->
				<!-- <requirement name="CVarCompare" cvar="$StormResistBoots" operation="EQ" value="1"/> -->

				<!-- <passive_effect name="BuffResistance" operation="base_set" value="1" tags="buffBurnt_Storm,buffDesert_Storm_Stage02,buffSnow_Storm,buffWasteland_Storm"/> -->
			<!-- </effect_group> -->

		</append>


	<!-- Z_RoughTerrain | entityclasses.xml -->

	<append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/effect_group">
			<passive_effect name="BuffResistance" operation="base_set" value="60" tags="buffDeepSnowBase,buffTerSandBase,buffDesertGroundBase,buffRoughGroundBase,buffDestroyedStoneBase" />
		</append>


	<!-- Z_SelfTraits | entityclasses.xml -->

	<append xpath="/entity_classes/entity_class[@name='playerMale']">

			<effect_group name="Self Traits">
				<!-- <triggered_effect trigger="onSelfFirstSpawn" action="CallGameEvent" event="startSelfTraits"/> -->
				<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" cvar="$NewSelfTraits" operation="set" value="1" />

				<!-- Brittle Bones -->
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffArmSprainedCHTrigger,buffLegSprainedCHTrigger" weights=".15,.15">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="1" /></triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffArmSprainedCHTrigger,buffLegSprainedCHTrigger" weights=".3,.3">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="2" /></triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffArmSprainedCHTrigger,buffLegSprainedCHTrigger" weights=".5,.5">
					<requirement name="ProgressionLevel" progression_name="perkBrittleBones" operation="Equals" value="3" /></triggered_effect>

				<!-- Weak Immunity -->
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch" weights=".1">
					<requirement name="ProgressionLevel" progression_name="perkAllergySufferer" operation="Equals" value="1" /></triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch" weights=".2">
					<requirement name="ProgressionLevel" progression_name="perkAllergySufferer" operation="Equals" value="2" /></triggered_effect>
				<triggered_effect trigger="onOtherAttackedSelf" action="AddBuff" buff="buffInfectionCatch" weights=".3">
					<requirement name="ProgressionLevel" progression_name="perkAllergySufferer" operation="Equals" value="3" /></triggered_effect>

				<!-- Crusher -->			
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
					<requirement name="ProgressionLevel" progression_name="perkCrusher" operation="Equals" value="1" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="10" />
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
					<requirement name="ProgressionLevel" progression_name="perkCrusher" operation="Equals" value="2" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="25" />
				</triggered_effect>
				<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" buff="buffInjuryKnockdown01">
					<requirement name="HoldingItemHasTags" tags="perkJavelinMaster,perkPummelPete,perkSkullCrusher" />
					<requirement name="ProgressionLevel" progression_name="perkCrusher" operation="Equals" value="3" />
					<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50" />
				</triggered_effect>
			</effect_group>

		</append>


	<!-- Z_Story | entityclasses.xml -->

	<set xpath="/entity_classes/entity_class[@name='playerMale']/property[@class='ItemsOnEnterGame']/property[@name='GameModeSurvival']/@value">note1_startQuest,noteDuke01,TraitsCharacterRefresh=10,seasonChallangeYautjaBundle</set>

	<set xpath="/entity_classes/entity_class[@name='playerMale']/property[@class='ItemsOnEnterGame']/property[@name='GameModeSurvivalSP']/@value">note1_startQuest,noteDuke01,TraitsCharacterRefresh=10,seasonChallangeYautjaBundle</set>

	<set xpath="/entity_classes/entity_class[@name='playerMale']/property[@class='ItemsOnEnterGame']/property[@name='GameModeSurvivalMP']/@value">note1_startQuest,noteDuke01,TraitsCharacterRefresh=10,seasonChallangeYautjaBundle</set>


</configs>
